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Everyone sits in a circle. One player begins by stating his name and names one item he would like to put in his suitcase. The player on his right is next. Each player repeats the names of the players and what they ‘pack’ in the suitcase and then says his name and what he will pack.
Everyone sits in a circle. Each person should think of an animal which begins with the same letter as their name. Going around the circle, each person says the animal and then their name. The person on the left of each person then has to repeat that name and animal, and then add their own name and animal. This continues in this manner. It’s almost the same as “packing suitcases” apart from over time, the children will be able to memorise each others names.
Everyone sits or stands in a circle. The leader starts. There are many forms of greetings in the world. Today we will practice some of them. The leader shakes hands with the person next to him. This person shakes the next persons hand and so on. In the next rounds, the greeting is done by rubbing noses together, rubbing cheeks together, kissing the left cheek and then the right, etc.
Uz dēļa pēc garuma. Nerunājot jāsadalās pa grupām pēc specializācijas. Divide the players into groups of 6 to 9 persons. At the signal, the groups must line up in order their age.
Name Pantomime 1 . When ‘Zip’ is said. shirts. The leader can slowly whittle the group down to 2 to 5 players and then begin again You can have people group by category such as yelling "birth month" and then all the August's must group etc. All members of a "sub group" must be touching or latched together in some visible way. Zip-Zap The group sit on chairs in a circle. The chain could include belts shoe laces. Gather everyone into one big group. hair color. One player sits in the middle of the circle. The group with the longest chain will win a prize. He then points to a player in the circle and says ‘Zip’ or ‘Zap’. LONGEST CHAIN Divide group into two or three teams of at least 4 members each. he must exchange places with the player in the middle. Have people say "Mingle Mingle" as they group. birth state etc. Other categories are eye color. Think about eliminating all group's of one.GROUPING GAME This game is best with a large number of people. Humans can be included in the chain. Each group must make a chain using only the objects on their bodies. After this you can try to set new records for the fastest time. The game is particularly suited to big groups. When the number is yelled.telling–Record The group stands in a circle and person times with a stop clock. he must name the player on his right. the chosen player must name the player on his left. usually between 2 and 15. The leader calls out a number. Tell the groups they will have 5 minutes to plan (no clothing can be removed at this point) and then 2 minute to execute the plan. Name. everyone must gather into groups of that number. All items must be connected and NOT touch the ground with the exception of feet. Whoever doesn’t find a place must go in the middle.) If the chosen player doesn’t say the name within 3-4 seconds. everyone must find a new place to sit. One person then starts by saying the name of this neighbour on the left. If the player in the middle says ‘Zip-Zap’. If you don't make it into a group (you're a leftover) then you are out and the process begins again. By ‘Zap’. coats and of course arms and legs. (This can be changed. . The number should not be more than half the number of people in the group. the neighbour then does the same thing until all the names in the circle have been said in this way.
the leader will whisper in the players ears whose name they should pantomime. The two people sitting behind the blanket have to try as quickly as possible to say the name of . Example: D= detective. rather than the named person trying to escape from his partner to the single person. the easier it will become through new ideas and repetition. etc. the partner of the one whose name was called out has to try and escape whilst the named person holds on to them. S= Sun. One person should be left. If all of the players know each other well. Example: the player lays down on his back with his arms and legs pointing up to form the letter ‘U’. This person calls out a name of someone in the group. A blanket is pulled between the two teams. Name Pantomime 2 Each player acts out each letter of their name in pantomime.Every player must use pantomime to act out his name using a word for each letter of his name. etc. Blanket Game This game is for groups who already know each other quite well. A= angel. This should happen with as little talking as possible otherwise the other team may listen/overhear. If someone manages to escape from their partner. Because you are used to responding on hearing your own name. the one left standing has to now find themselves a new partner in the same way etc. The more this game is played. The others must guess the players name. As soon as one person from each team is sitting. The “L” can be acted out by pointing at the leader. Winking with mixed up names The group gets into pairs and stands in a circle. However. the game can be very chaotic whilst at the same time learning the names of group members. players with long names or who have difficult letters to act out will find this more difficult. The group is split into two. Who can act out their name the fastest? Of course. the blanket should be dropped. Bit by bit someone from each team has to sit behind the blanket. an “I” can be shown by pointing at one’s eye.
each person will tell something about themselves.g. The player who does not get a new place then goes in the middle. taking only what he/she thinks they will need. Paper Roll Each player takes a few sheets of toilet paper. Any players in the circle who also didn’t do what the player in the middle said. Then. Who is it? Every player receives a card. he will write his name and 4 to 5 things that describes him.the person sitting opposite them. the person will say one thing. One player sits in the middle and tells the group about one thing he has never done before. These people have to then get up and swap places. Each player exchanges places with another standing player. If you are wearing shoes that tie If you are wearing a watch If you have on a button If you went to church Sunday If you kissed your significant other today If you are wearing heels If you are wearing a ring If you are having fun . On the card. “all those with green eyes” or “all those who have siblings” etc. All sit in a circle of chairs. each player writes the names of the people being described by the leader. I’ve Never Done That Before… The group sits in a circle. After all have taken their paper. whilst the one in the middle tries to snatch a seat. must stand up. They say e. For each sheet of paper. Whoever is left standing is now in the middle. All who. Whoever says the name last has to move into the other team. all the cards will be collected. The player who has the most correct answers is the winner. On these cards.. The game ends when all the players are in one team. someone stands in the middle. New blank cards will be passed out.
It's often best to do two rounds since the second round can get really funny once everyone gets the game. favourite music etc) .If you are wearing yellow If you made the bed you slept in If you have a zipper If you are wearing pants If you have a son If you have green eyes If you have been to Hawaii If you like chocolate If speak a foreign language The first person who gets back to their original seat wins Personal Descriptions For groups which do net yet know one another: everyone writes a personal description on a pre-prepared piece of paper (home town. then I would…!” Everyone then writes his answer on a piece of paper. rancid. The player after that read their #3 word and so on until #5.. Each new sentence created will consist of 5 parts or components and thus you will need 5 players participating in each round. favourite food. Once the players have written their words. Once the group gets the hang of it. Have all players take a piece of paper and write down four words numbering them from 2-5. The papers are then collected. The first word (#2) should be a verb in the infinitive form which should work in conjunction will a noun that will follow. car wax" or "I really really love to smell. What if game… The team leader says a sentence “If I won 1 million Euro from Günter Jauch. hot. long. age." After each sentence is read. choose a player to start. Every player reads the answer on the paper he just got. The group then tries to guess who wrote it I REALLY REALLY LOVE TO Have the group sit in a circle. ___________ (another adjective). The pieces of paper are collected in. pink toaster ovens. favourite colour. Eventually there should be one crazy sentence for each person in the circle. hobbies. it can be hysterical. True or False . Ideally what should follow is some sort of weird sentence such as "I really really love to blow dry. Then the next player read their #2 word. Tell them they need to fill in the following blanks "I really really love to __________ (a verb) __________ (an adjective). Everyone has to then look for the member of the group whose description they are holding. _____________ ( a noun).. mixed up. mixed-up and passed out again. This players is #1 and says out loud "I really really love to ." This is best done with a lot of emotion. the next person in the circle becomes the new #1 and starts another sentence. birth town. and then given out.
The group then tries to guess what the false statement is. grunt etc). The object of this game is that everyone tells something about themselves to the group. This can be played with numerous detectives or everyone can play. school. what annoys you?). job. The entire group is split into two rows. The blind person in the middle must guess who made the noise. The children left on the ends should just change sides.) and includes one false statement. After this minute. and then the rows should shift to the right.Every player tells about his interests (hobbies. It is important during this game that the child who is listening just listens attentively and doesn’t ask any questions. All the children in one of the rows should then discuss this topic for one minute with the person standing opposite. The team leader should give a new topic and the next round starts. Handwriting Every player is given a piece of paper and felt-tip pen. A volunteer sits in the circle and is blindfolded. Then the team leader announces a topic (e. motto for life. so that one child is left out. the team leader should whistle. All papers are collected.g. friends. The group leader points to a person who must make a loud noise (peep. as the reason for this game is for everyone to use their criminal investigative abilities to solve the mystery of the clues. After one minute the team leader gives a signal. facing each other. vacation. and for the next round the children are standing opposite the next person in the row. . dreams. family. Each time they must also obviously say their names. etc. and the other row (which was previously listening) should then discuss the same topic (also for one minute). a lipstick kiss or ashoe print on is paper. Now the group guesses whose paper belongs to whom. Pip squeak Everyone sits in a circle. He must make a fingerprint. The children should be standing opposite to one another so that everyone has a partner. school.
and what other important things are on the key ring. One person begins by throwing his key ring (after explanation) to anyone. facial features soley by feel. The blindfolded host then goes from person to person trying to identify who the guest is by height. Have guests line up. who then has to re-explain what the keys etc are. The guest cannot talk! Enjoy the laughs. to whom the following things match: • • • • • • • • • • • • • • • • • • • • • • • • • • • Has Children Likes going to the cinema : Is left handed: Has more than two siblings Received a penalty ticket in the last month: Likes eating sushi: Sings in the shower: Speaks an eastern language: Is a member of a sports club: Likes reading crime stories: Owns a dog and a cat: Birthday is in the same month as mine: Plays a musical instrument Likes travelling to distant lands: Has watched all episodes of Star Trek What is the loudest noise you have ever heard? What is your first memory in life? What would you wish for. for our group? Name all of the places where you have already lived! What is the funniest film scene you have ever seen? What was your nickname as a child? What was your worst experience with bad weather? What was your best experience on another camp? Where is your favourite place in nature? What is your favourite meal? What is your favourite music? What was the strangest experience in your life up until now? .Secret telling Key Ring Each participant pulls their keys out and explains where each key leads.. hair. At the end everyone obviously gets their keys back. Great game for guys and girls together. good icebreaker. Continue in this way. Find someone..
etc. Then they write something that suddenly happened. Then write something for the guy to say (example: That was weird!. singles. If it is with adults. The player goes to another player in the circle that they think will laugh easily. the person on their lap moves on to try and get somebody else. won't you please smile?" They can play with that player's hair or whisper in their ear or act loving or anything that will get them to laugh. If it is in a youth group or with kids or with teens that have adults around you may have to set rules on what type of touching. If the person being sat on does laugh it's their turn to be the person in the middle. Then everybody passes it to the person on their left. Then they fold it and pass it. Sherry S. For example: Donald W. Then they sit on their lap and say "Baby if you love me. McDonalds His pants ripped That was weird Ha Ha Licking each other's feet . Then fold and pass. who would it be? BABY IF YOU LOVE ME Everyone sits in a circle. If they don't smile and say the phrase without a hitch. is allowed. Fold and pass. It all depends on the type of party and the ages of the players. Write something that she could say. Then write what they ended up doing and fold and pass. couples. Placement doesn't matter. HE SAID SHE SAID Needed: Rules: Pencils and paper for all Have everyone that is playing sit in a circle.) Then fold and pass. they write a girls name.• • • • • • What was the scariest experience in your life up until now? What was the nicest experience in your life up until now? What was your best result in school and in which subject? Which pop star would you like to be? Which footballer would you like to be? If you could be someone else. You may say anything goes or you may say that no touching another player is allowed. Each person must have a piece of paper. Then they write a place for two people to meet. Then with the piece of paper that they currently have. Fold and pass. or teens it all depends on what they decide. A player is chosen to go first. Then you take turns reading your piece of paper in the form of a story. After the person says "Baby if you love me won't you please smile?" the player being sat on must say "Baby I love ya but I just can't smile" without laughing or even cracking a smile. Each player writes a boys name on the top of the piece of paper and folds it over so that no one can see it.
The second person now must carry on two conversations at the same time. and the fourth person is asked what they have just seen. "This is a whit. A woman might say "non-existent" or "invisible". Now.) or physical possessions (cars. This game can be confused by adding an additional object called a Watt in the opposite direction. Each player then replies with a one word adjective (once in a while a two word phrase is acceptable) describing the thing they have. They ended up licking each other's feet." The person replies: "A What?" Leader: "A Spoon. They may have to climb over arms or crawl under arms. Jumping from a large tower into a huge bowl of Jello Before they start. one man might say "luscious" while another might simply say "brown".How you read it: Once upon a time Donald W. and Sherry met at McDonalds. let's say it is a spoon. Send one person from the group out of the room." Person: "Oh. Once the group has determined that thing they have in common. One person. you have a circle of however many people. pianos etc. toenails etc. the group must try to untangle the "knot" without letting go. and the same number of monosyllabic items (i. ACT IT OUT Four people are chosen for the round and three of the four are taken out of the room. if the group chooses "teeth" then a poor choice of adjectives early on would be "brushed" or "crowned" or "plaque covered" and a better choice might be "wet" or "holey" (meaning cavities). if the item is chest hair. For example. the group must decide on something which everyone in the group has. the leader. The second (who has just seen the demonstration) is told that they have to act out what they have just seen for the third person. At the same time. Bathing an elephant 3. While that person is gone. The trick to making this game fun is to try to invent descriptive adjectives which are clever but don't easily reveal the chosen thing. Left hands can grab right or left hands. All of the sudden Donald's pants ripped. When the first demonstration has been completed. HOWS YOURS? Have the group sit in a circle. and has passed it on." This question sequence continues around the circle but the question "A what?" is passed all the way back to the beginning and back again. "Ha Ha" she laughed.e. He/she hands this object to the person on his right. Eventually. This might be a body part (lips. Therefore if the circle has 10 people you need 10 items. more ambiguous adjectives and move towards more direct and revealing adjectives as the person approaches the last few players. It is best to start with harder.) or even more abstract things such as a sense of humor. It helps to be limber. starts by choosing one object. They get three guesses. Then each player reaches out and holds two other player's hands randomly. spoon). the person comes back into the room and begins to ask each player in the circle "How's Your's?. and says: "This is a spoon. Here's an example: . After it's done. knife. "A What?" The leader would then clarify. "That was weird" he said. now becoming the leader. A WHAT? Two objects such as a knife and a spoon (but could be anything) or as many objects as people for the more complex variation The leader of the game starts by passing the first object to the person on their right and saying. The games ends when the third person has done the mime. Let the humor begin! HUMAN KNOT Have players form a close circle. Changing the diapers of twins 2. if correct choices are made the group can unfold into a large circle while still holding hands. Right hands can grab right or left hands. A spoon!" The person then takes the spoon and hands it to the person on their right. a second person is brought into the room and told to watch. For example. the fourth person enters and the scene is acted out again by the thired person. the first person is allowed to retake their place and the third person is brought into the room. In this version. "A whit. looking from one to the other. The one that remains is told to mime one of the following (or one of your own ideas) in approximately 20 seconds: 1. the original leader has picked up a new object." The reply is.
Caesar Augustus etc. Abraham Lincoln. groceries. Some of the letters are very tricky so you'll have to use your imagination.) 2. For each round of the game.) Mix up the names and hand them out to everyone in the room. a spoon! etc. This rule must remain constant throughout the round. Little or no movement is required. Once you've chosen you cannot change! (Homer Simpson. Don't stop until you get to "Z". The others guess who he/she is. garbage etc. However. GRANDMAS HOUSE Objective: Game Type: Players: Needed: Rules: A group game of deduction. To attend the party. have each person do 30 second of dialogue in the guise of the person they chose. but it really is a blast! FAMOUS NAME An icebreaker where you act like famous people and guess who they are.) . Mae West. 4 or more players None There is a party going on at Grandma's house. pizza.Leader: This is a spoon. Person #1: A What? Leader: A Spoon Person#1: A What? Leader: A Spoon Person #1: Oh! A Spoon Leader: This is a knife Person #1: This is a spoon Person #1: A What? Person #2: A What? Leader: A knife! Person #1: A Spoon Person #1: A What? Person #2: A What? Leader: A Knife! Person #1: A Spoon! Person r#1: Oh. Things which end with a certain letter of the alphabet 3. a person must bring a certain type of object. and it is so much fun. book etc. The other player starts with "B" and so on. ALPHABET KISS One player starts with the letter "A" and has to kiss a body part on the other player beginning with that letter. Each player picks the name of a famous person and writes it down. Figure out the pattern and don't be the last one! Passive. you'll be amazed at what a little creative thinking can come up. one player gets to make up the rule for what objects are acceptable and unacceptable for admission to the party. It can be really frustrating to learn. we did this with a group of about 35 once. Words with two vowels or consonants together (wheel. Here are some ideas for rules: 1. Have everyone mingle and chat while acting like their character or better yet. but its effects may change depending on the situation. a knife! Person #2: Oh. and it tends to get louder and louder as the more people play the game. etc. Whether or not this object is acceptable depends on a specific rule. This game is really fun. Things which start with a certain letter of the alphabet such a the letter G (gold.
who then comes to the center of the circle. vague. Players should not blurt out the rule before everyone has figured it out. Players. Everyone acts and responds to question as if he/she is a famous person or someone in the room. say "I'm going to grandma's house. Any player who messes up or laughs or gets out of time drops out of the game. One person is chosen to be the "Psychiatrist. Dave and Tina to act out a scene where Tom and Tina are a couple having dinner and they have a problem with the meal. book. 4. Items consisting of two words (hot dogs. For example they might say "I want Tom. the rest of the players decide on a psychological illness that they will all have. The person returns and then has several members of the group act out a scene of their choice. After each round has determined a winner. hypothetical. 3. He does this primarily by asking individual people questions about anything. in turn. The best ones are usually the most unusual and creative. (Prince Charles. After the group has chosen. Each song should consist of one verse and one chorus. "sarcastically". If a patient answers a question or says or does something that is inconsistent with his disease or lies. This could be any adverb such as "musically". "quietly". figurative. three players will sing simultaneously. coke etc. no matter how obvious. While singing each player must not pay attention to the singing of the other players. you can't go" (go to the party." Then the actors must improvize the scene acting it out in the manner of the adverb.) 6. and noticing eccentricities and inconsistencies in the answers. the game ends and someone else makes up a new rule for another round. and I'm bringing a _______. The object of the game is for each player is to sing his/her song to the end. "athletically". The more creative. Choose a person to leave the room out where they cannot hear the group discussion. With the Psychiatrist out of the room and out of earshot. The remaining group then chooses an adverb. (See below for ideas). Once a player decides on a rule for the round. the person who said something wrong and the person who . Items with the same number of letters 8.4. The player who manages to out sing all the others becomes the winner and gets a prize PSYCHIATRIST Have all players sit down in a circle. Dave is the waiter. IN THE MANNER OF THE ADVERB Have the group sit in a circle. Everyone answers questions in certain style. that is). the better." This person must then leave the room as the rest of the group prepares to play. Players sing their songs three at a time or in other words. the waiter might be running in place etc. Winning: When all players have figured out the rule. or stupid. Once a "disease" is agreed upon. People have a certain aversion/obsession with a certain letter/word/object. Give players one or two minutes to decide. have all the winner sing together for the final round. Items of the same color 7. It is now his responsibility as psychiatrist to help his "patients" by discovering what is wrong with them. someone retrieves the psychiatrist. another patient MUST yell "Psychiatrist!!!" At this time. When it is the rule maker's turn. get out of time or laugh. So if the adverb is "athletically". as that would ruin the game for the other players. Words with a certain letter in the of the word such as the letter K (kangaroo. the rule maker replies with either "You can go" or "Sorry." After saying this. When a player thinks he has figured out the rule. especially if they relate to inside jokes. waffle iron etc. he should continue to tell what he would bring to Grandma's house. This game has the potential to be absolutely hilarious! SINGING FLING The host asks each player to think of a well known song to which they know the lyrics and melody.) 5. baking dish. adverbs usually end in "LY". Example Fill-in-the-blank Diseases: 1. he gives an example of something that can or cannot be brought as well.) 2. ask the person to rejoin the group. Everyone answers questions for the person sitting on their right (or left). Items which begin with the last letter of the last item mentioned. Remember. the Pope etc. Anything and everything is valid. "religiously" etc. play begins.
For example. For example. Once the Psychiatrist is out of the room. a new psychiatrist is chosen and a new game begins. a truthful answer would make for an awfully short round) The game ends when the psychiatrist correctly identifies his patients' ailment. So moving from one disease to the other simply happens by crossing or uncrossing your legs. Each group chooses a different "disease". Stick the cards in a hat or bowl and pull them randomly. especially if responding correctly would give away the disease too easily. If you wish to make it competitive. When you get the person to leave. * Write two lies and one truth on the card about themselves. if you were sitting in one seat and a stranger came up and started hugging you. At this point. Tricky questions . .called him on it must switch seats. if everyone is pretending to be one specific person. Read out each of the statements.galvenais neatbildēt pareizi. you would probably leave. Other ideas for determining which disease you have might be: PARK BENCH This is really fun for a big group with imagination! Set up two chairs next to each other and pretend that they are a single park bench in a city park. Couples should probably stay on the same team to prevent cheating. you move into their seat and it's somebody else's turn. Also. groups switch/flipflop diseases whenever someone yells "Psychiatrist!". one group with disease A might cross their legs and a second group with disease B might uncross their legs. and break into two groups with only one minute to decide on a final answer. (Ex. The idea is to do whatever you can to make the person in the seat next to you leave the "bench". and the psychiatrist asks "What's your name?". but they can also be given intentionally to throw the psychiatrist off. Winners are determined by the most correct answers. divide the group into two equal groups. it may be permitted to allow players to change diseases at any time by either moving physically from one group to the other or in some cases by choosing a characteristic for each group to distinguish who is who. Sometimes such answers are given accidentally.. Then once the game starts. have a mediator do all of the reading.
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