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Armor King Move List

Grappling Arts
Command 1+3 2+4 2+4,d,d,D+1+2 qcf+1 f,hcf+1 d/b,D/B+1+2 (FC_D/B)+1+2 = 1,2,1,(2,1_1,2) = 2,1,2,(2,1_1,2) d/b,F+2 d/f+3+4 [~5] d/b+(1+3_2+4) = 1,2,1,2,1 = 2,1,2,1,2 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Coconut Crush Suplex Steiner's Srewdriver Jaguar Driver Giant Swing DDT Ultimate Tackle = Ultimate Punches = Ultimate Punches Tombstone Piledriver Frankensteiner [Tag] Mount = Mounted Punches = Mounted Punches Reverse Death Valley Bomb Left Lifting Reverse DDT Right Front Front Front Type Front Front Front Front Front Front Front Damage 30 30 35 25 70 45 5 Escape Properties 1 2 2 (1_3+4) #1 1 1+2 System #2

5,5,5,5,5 System 5,5,5,5,5 System 58 32 15,45 2 2 Duck None #4 #5 #3 #6

(D,d/b_D/B)+2+4 [~5] Armor King's Drver [Tag]

Ground -

5,5,5,5,5 System 5,5,5,5,5 System 40 40 1 2

(1+3_2+4_2+5) Reverse DDT Back 55 None Foot Notes #1 After the initial grab, escape with 3+4. #2 Can be Tech Rolled to reduce damage by half. #3 Only throws in close range against a standing opponent. Cannot be escaped or blocked. #4 Special Tag Throw with King only. King finishes with a Dive Bomb. Total damage is 32. #5 Also use 2 to escape after the initial grab. #6 Can be done on a face down or face up opponent.

Multi Throw Arts


Command f,N,d,d/f+1+2 = 2+4,1+2,1+2 = 3+4,3+4,1+2 Throw Name Choke Sleeper = Funeral Suplex = Pickpocket Sleeper Type Damage Front 32 25 15 Escape Properties 1+2 1 2

= 1,1,1+2 = 3,4,1+2,3+4

= Triple Mounted Punches = Stretch Muffler

4,4,12 23

1 2

Basic Arts
Command 1 3 F,1 F,3 d+1 d+3 FC+1 FC+3 WS+1 WS+3 d/f+1 d/f+3 2 4 F,2 F,4 d+2 d+4 FC+2 FC+4 WS+2 WS+4 d/f+2 d/f+4 Move Name Stance Damage 6 25 7 25 5 12 5 12 10 26 15 17 12 20 15 25 10 7 8 10 15 20 10 15 Hit Range h h h h s l s l m h m m h h h h s l s l m m m m Properties

Special Arts
Command Move Name Stance Damage Hit Range Properties

b+1 f,N,d,d/f+1 WS+1 (FC_d+1),N+2 1,2 1,2,1 d+1+2 WS+1+2 d/f+1 f,f+1+2 u/f,N+1+2 b+1+4 f+1+4 f,f+2 [~5] d/f+2 f,f,N+2 FC,d/f+2 [~5] SS+2 f,N,d,d/f+2 [~5] 2,1 (u/b_u_u/f)+2+4 b+3 BK 3 f,f+3+4 (WR_f,f,f)+3+4 d/f+3+4 = 4,4 u/f,N+3+4,4,4 = 4,4 u/f+3+4 3+4 f,f+4 f,N,d,d/f+4

Parting Chop Shadow Lariat Elbow Knife Low Jab - Upper Double Punch Double Punch - Upper Corporate Elbow Quick Upper Elbow Sting Flying Cross Chop Jump In Knuckle Bomb Black Arrow Black Shoulder Tackle Smash Upper [Tag] Elbow Gut Punch Ground Smash Dynamite Upper [Tag] Swipe Black Uppercut [Tag] Straight Right - Elbow Elbow Drop Toll Kick Blind Kick Exploder Satellite Exploder Frankensteiner = Extended Ali Kicks Jump In Ali Kicks = Extended Ali Kicks Double Knee Drop Neck Cutter Kick Konvict Kick Black Knee Rising

30 32 10 5,15 6,10 6,10,10 21 12 15 15 35 35 30 30 20 10 6 20 22 21 12,12 35 20 25 30 40 15 13_17,7,7 4,3 17,7,7 4,3 40 42 26 25

h h m sm hh hhm M m m (h_l) m m h m m m L m m s hm M h M h m s LLL LL LLL LL M h m m

SH GB CS OBc

GB GB SLDc GB #5 GB GB FSc BT #1 JGc DSc JG SH JG

(f_F_WR,F_u/f)+1+2 Knuckle Bomb

CSc MS GB GB #4 RC #6 CH RC #2 RC #6 CH RC #2 GB SH GB

(d+3+4_D,d/f+4),4,4 Ali Kicks

d/b+4 Roaring Drop Kick 16 L #3 Foot Notes #1 Leaves Armor King in Back Turned Position when the opponent blocks. #2 Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit. Damage of the 3rd Kick will be 5 instead of 7. #3 Armor King will be FCD is the move whiffs. On a hit or block he will get up instantly. #4 Will throw when hitting a standing opponent. Damage of the throw is 45. Only tags after a throw. #5 Hits high at the start of the move or low at the end. It only hits once. Damage remains the same. #6 Damage is 13 when no second kick is buffered.

Unblockable Arts
Command u/f+1+2~D u/f,N+1+2~D uf,N+1+4 Move Name Burning Knuckle Bomb Jump In Burning Knuckle Bomb Jump In Moon Shot Drop Stance Damage 45 45 25 Hit Properties Range [!] [!] [!]

String Hit Arts


Command 1,2,1,1,2,4,4,4,1,3 f+2,1,1,2,4,4,4,1,3 Hits Damage 10 9 6,10,10,6,6,5,5,5,7,24 15,10,6,6,5,5,5,7,24 Hit Range hhmmhLLLmm hmmhLLLmm

Hwoarang Move List


Notes The stance column indicates which stance Hwoarang is in after a move. No entry in the stance column equals LFF, Hwoarang's default stance, stances after throws are marked in the properties column.

Grappling Arts
Command 1+3 Throw Name Pick Pocket Type Damage Front 20,10 Escape Properties 1 Can be done from LFF or RFF unless indicated otherwise

2+4 f,f+2 qcb+3 d,d/b+1+3 f+2+3 [~5] (1+3_2+4_2+5) (1+3_2+4_2+5)

Falcon Dive Kick Roll & Choke Door Mat Leg Hook Human Cannonball [Tag] Dead End Neck Snapper

Front 20,10 Front 30 Front 40 Front 30 Front 18 Right 22,22

2 2 2 1+2 2 2

#2

#1 #3 #3

Left 5,7,10,6,10,7 1

(1+3_2+4_2+5) Slaughter House Back 55 None #3 Foot Notes #1 Special Tag Throw with Baek only. Baek finishes with a Dead End. Total damage is 5,25. Does not work in RFF. #2 When done from RFF the throw will be the Pick Pocket. #3 In RFF 2+5 throws don't work.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 Move Name Stance Damage 5 12 15 14 6 15 x 20 3 8 12 10 5 10 12 7 12 15 28 13 Hit Range h h h h h m m h s s s l s s l l m m h m Properties

d/f+1 d/f+2 d/f+3 d/f+4

10 15 17 15

m m m m

Special Arts
Command Move Name Stance Damage Hit Range m h m m m m m sh mmh m lh L m h mM #2 GB JG JG GB OSc GB GB GB SH JGc SH JGc SH KNDc Properties

Starting from LFF and RFF - Hwoarang will automaticly switch from RFF to LFF 1+2 3+4 d/f+1+2 f,N,d,d/f+2 d/f+2 f,N,d,d/f+3~3 u+3 WS+3 d/f+3<4 d+3,4 u/f+3,4,3 f,N,d,d/f+4 [~5] d+4,4 [~5] d/b+4 d/b+4~4 u/f+4 WS+4,4 Disrespect Stance Change Body Blow Lifting Uppercut Uppercut Ecoli Flamingo Kick Windmill Kick Public Enemy Knee Buster - Dodge Lift Hunting Hawk Sky Rocket [Tag] Fire Cracker [Tag] Crippler Repeater Rejection Tsunami Kick RFF RFS LFS 10 15 15 22 20 28 17,21 12,13 15,14,25 23 7,22 10 30 25 13,15 BT #1

(d_d/b)+(1+3_2+4) Low Parry Foot Notes #1 Switch between LFF and RFF. #2 When the 2nd hit is blocked, the 3rd hit will be cancelled.

Left Foot Forward Arts


Command Move Name Stance Damage Hit Range hh Properties

Moves starting from Left Foot Forward only - LFF 1,2 Double Punch 5,10

=3 =4 2 =3 =4 1,1,3,3 b+2 f+2 F+2 f+3 f+3~3 f,f+3 f,f,f+3 3~4 3,3,d+3 3,3,d+3,4 [F] 3,3,d+3,4,4 3,3,4 [F] 3,3,4,4 3,3,3<4 [F] 3,3,3<4,4 3,3,3<3 [~5] BT 4 [~5] f+4 f,N+4 b+4 f+4,4 f,f+4 4,3 4,f+3 4,4 4,f+4 4,4,4 4,4,f+4

= Rejected = Rejection Right Jab = Rejected = Rejection Home Surgery Reverse Shot Rusty Knife - Righty Rusty Knife - Lefty Left Flamingo Stance Ecoli Spiral Trap Leaping Slash Kick Flying Eagle Menace Menace to Society [LFF] RFS Double Menace to Society RFF Disorderly Conduct [LFF] RFS Bad Menace Party Hearthy [LFF] Total Outrage Machine Gun Kicks [Tag] Plasma Blade [Tag] Doggie Lift Right Flamingo Feint Nose Bleeder Short Outrage Torpedo Kick Axe Murderer - Righty Axe Murderer - Lefty Rude Boy - Lefty Rude Boy - Righty Toe Jam - Flamingo Toe Jam - Righty RFF RFS RFF RFF RFS RFS RFF RFF RFF RFS RFF RFF LFS RFF

16 25 10 16 25 5,8,10,18 12 15 15 22 30 30 15,28 15,12,7 15,12,7,20 15,12,20 15,12,20,15 15,12,10,20 15,12,10,25 20 20 28 20,15 30 14,20 14,17 14,10 14,20 14,10,10 14,10,25

m h h m h hhlh h m m m m m mh hml hmlh hmh hmhm hmmh hmmh m h h hm h hm hm hh hh hhh hhh BT OB #1 SHc #2 SHc #2 SHc #2 SHc #2 SHc #2 SHc #2 OSc JG JG KNDc

15,12,7,20,15 hmlhm

15,12,10,20,15 hmmhm

4,4,4,3

Blizzard Kicks

14,10,10,10

hhhl

SHc #2

4,4,4,4 Hot Feet RFF 14,10,10,20 hhhm SHc #2 Foot Notes #1 Hwoarang is Back Turned when the move is blocked. On a hit the opponent will be Back Turned. #2 SHc occurs on first hit.

Right Foot Forward Arts


Command Move Name Stance Damage Hit Range hm hhm hh hh hhM hhh hh l lh h h L m h h h hM h hh m m m JG JGc JG OSb OSc BT OSb OSb Properties

Moves starting from Right Foot Forward only - RFF (F_B) 1,1 2,1,1 2,3 2,4~f 2,4,3 2,4<4 2,b+4 3 3,3 3~4 f+3 = ~b =4 BT 3 [~5] f,f+3 b+3 b+4 4,3 4~f 4<4 f+4 d/f+4 f+4~4 f,f+4 Lefty Migrane Big Fists PK Combo Jab - Chainsaw Flamingo Jab - Chainsaw Kick Jab - Double Hook Jab - Spin Kick Teaser Trip Teaser Trip Wild Roundhouse Backlash Cheap Shot = Retreat = Teaser Trip Plasma Blade [Tag] Ripoff Misdemeanor Snap Spin Kick Chainsaw Kick Chainsaw Flamingo Double Hook Right Flamingo Stance Right Side Kick Grand Theft Pirouette Kick RFS RFF RFF RFF RFF RFS RFF LFS RFS RFF RFS RFF 10,12 6,10,12 6,25 6,15 6,15,20 6,15,27 10,32 15 15,40 36 25 20 20 25 28 32 15,20 15 15,27 12 20 18

f,f+4~3 (d/f,N_d/b,N)

Screw Pirouette Kick

RFF

18,20 -

mh -

GB RC #1

Right Foot Forward Cancel LFF

u/b,N Right Foot Forward Cancel LFF Foot Notes #1 Recovers Crouching initially and you can go directly in WS moves after the cancel.

Left Flamingo Arts


Command Move Name Stance Damage Hit Range h m m h L mmh mmh mm h m L JG BS RC JG OSb Properties

Moves starting from Left Flamingo Stance only - LFS N (u_d) f b 1 2 f+3 b+3 (d_d/b)+3 3,3,3 [~5] 3,3,4 3,3,4,4 3<4 4 b+4 [~5] (d_d/b)+4 Lefty Side Step Flamingo Steppin' Flamingo Back Dash Left Jab Right Back Hand Left Snap Kick Snap Spin Kick Left Cutter Machine Gun Kicks [Tag] Menace to Society Bad Menace Public Enemy Famingo Hop Kick Right Heel Lance [Tag] Teaser Trip RFS RFF RFS RFF RFF RFF LFS LFS LFS 7 12 18 32 12 12,10,25 12,10,20 12,21 28 21 15

12,10,20,15 mmhm

Right Flamingo Arts


Command Move Name Stance Damage Hit Range Properties

Moves starting from Right Flamingo Stance only - RFS N (u_d) f b Righty Side Step Flamingo Steppin' Flamingo Back Dash RFF RFS RFS RFS -

1 2 3 b+3 [~5] (d_d/b)+3 4 f+4 b+4 (d_d/b)+4

Spin Back Fist Right Jab Flamingo Hop Kick Left Heel Lance [Tag] Teaser Trip Super Right Right Snap Kick Snap Spin Kick Right Cutter RFF RFF LFS

12 7 25 21 15 20 18 32 13

m h h m L m m h L JG BS RC FSc GB JG

Unblockable Arts
Command d/b+3+4 = b,b LFS 1+4 = b,b Move Name Dynamite Heel = Cancel Power Blast = Cancel LFS Stance Damage 40 80 Hit Range [!] ! Properties

String Hit Arts


Command LFS 2,2,3,4,3,4,4,4,4,3 RFS 1,2,3,4,3,4,4,4,4,3 Hits Damage 10 10 12,7,10,7,7,8,7,10,16,21 12,7,10,7,7,8,7,10,16,21 Hit Range mhhLmmlhmh mhhLmmlhmh

Forest Law Move List


Grappling Arts
Command 1+3 2+4 d/f+1+2 = 1,2,1+2 Throw Name Dragon's Fire Hopping Frog Chastisement Punch = Bulldog Drop Type Damage Front 7,23 Front 30 Front 30 35 Escape Properties 1 2 2 None #1

f,f+3+4 [~5] f+2+3 (1+3_2+4_2+5) (1+3_2+4_2+5)

Dragon Knee [Tag] Run Up Drop Headlock Kick Nut Cracker

Front 28 Front 30 Left 40 Right 42 Back 50

1+2 1 1 2 None

(1+3_2+4_2+5) Dragon Bites Foot Notes #1 The initial grab does no damage.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 5 6 18 16 6 6 17 17 5 10 8 7 3 8 12 7 12 22 28 12 10 12 18 15 Hit Range h h h h h h h h s s l l s s l l m m h m m m m m Properties

Special Arts
Command 1,2 1,1,1,1,1 = 2,2 = F+2,2<2 qcf+1 = ~4,3,4 = ~4,u+3 b+1<2<1 [~5] BT (1_2) f+1+2 2,2 F+2<2<2 f+2~1 [~5] d/b+2 = ~4 [~D] b+2,3,4 [~5] (FC_d)+2,3 WS+2 [~5] SS+2,1,2<1 3<4 [~5] 3,3,4 [~5] 3,3,f+3 3,3,3,4 [~5] d/f+3 D/F+3,3,3 d+3,3 = f+3 =4 Move Name Double Punch Machine Gun Arrow = Rave War = Rave War Combo Power Jab = Shoalin Spin Kicks = Roundhouse - Somersault Dragon Storm [Tag] Dragon Back Blow Dragon Hammer Rave War Rave War Combo Poison Arrow [Tag] Dragon Whip = Spring Kick [PLD] Junkyard Combo [Tag] Mid Jab - Somersault Dragon Upper [Tag] Dragon Judgement Head Kick - Somersault [Tag] Double Kick Somersault [Tag] Double Kick - Step In Kick Triple Kick Roundhouse [Tag] Step In Kick Step In Combo Rave Kicks = Step In Kick = Somersault Stanc Damage e 5,12 5,5,5,5,5 12,10 12,5,10 12 16,12,12 16,30 12,12,15 15_15 23 6,10 6,5,10 40 15 25 12,8,22 (8_10),21 22 10,7,10,27 18,21 18,10,21 18,10,15 Hit Propertie Range s hh hhhhh hh hmh h hhh hm hmm h_h m hh hmh m m m mlm sm m mmm m hm hhm hhm JG RC #5 JG #6 JG RC JG RC JG #1 DS JG OB GB BNc #4 #4 KNDc

18,10,10,2 hhhm 1 18 18,10,16 8,10 15 25 m mlh lh m m

JG RC

= 3,4 [~5] = 3,3,4 [~5] = 3,f+3 (WR_f,f,f)+3 FC,d/f,d,d/f+3 FC+3,4 [~5] WS+3,4 [~5] (u/b_u_u/f)+3,4 [~5] SS+3+4 d+3+4 [~D] 3+4 [~5] =3 4,3,4

= Head Kick Somersault [Tag] = Double Kick Somersault [Tag] = Head Kick - Step In Kick Leaping Slash Kick Dragon Slide Crouch Kick Somersault [Tag] Twist Kick Somersault [Tag] Jump Kick Somersault [Tag] Double Dragon Frog Man [KND] Catapult Kick [Tag] = Twin Catapult Shaolin Spin Kicks

10,21 10,10,21 10,15 30 17 12,21 28,25 25,25 16,22 25,27 21 21 16,12,12 15 21

hm hhm hm m L Lm hm mm mh mm m m hhh m m

JG RC JG #5 RC GB

JG RC JG #5 JG #5 RC

JG RC JG RC #5

FC,(u/b_u_u/f)+4 [~5 Quick Catapult [Tag] ] =3 FC,(u/b_u_u/f),4 [~5] FC,(U/B_U_U/F)+4 = Twin Catapult Fake Somersault Sky Kick [Tag] High Catapult Kick

JG RC JG #5 JG

15_22_25 m 25_28_35 m 30,20 16,30 7,21 15,21 12,21 ML hm mm mm mm

FC,(U/B_U_U/F)+3+ Rainbow Kick 4 4,(u_uf)+3 (FC_d)+4,3 d/f+4,3 WS+4,3 (U/B_U_U/F+4) [~5] =3 d/b+4 b+1+2 = ~1 Roundhouse - Somersault Side Kick - Somersault Front Kick - Somersault Face Kick - Somersault Quick Advance Catapult [Ta g] = Twin Catapult Dragon Tail Tricky Step = Tricky Trap

JG RC JG RC JG RC JG RC JG #5 MS #2 OB

15_22_25 m 25 25 12 m l h

=2 =3 =4 b+1+2 =1 = 2 [~5] =3 1+2+3+4~1,3 FC,d/f,d,d/f b+(1+3_2+4)

= Tricky Fist = Tricky Step In Kick = Tricky Low Kick Tricky Step = Fake Step Blow = Dragon Upper [Tag] = Low Fake Step Mugging Crouch Dash High Parry

12 22 15 43 32 10 10,7 -

h h l m m l hl -

SH

#3 JG

(d_d/b)+(1+3_2+4) Low Parry Foot Notes #1 Stun only on a tag with Paul,Jin Lei,Bryan,Gun Jack,King,Armor King,Lee,Heihachi,Kuma,P-Jack,Alex and Hwoarang. #2 After a succesfull High or Mid Punch Parry. #3 After a whiffed Punch Parry. #4 Link after the 1st, 2nd, 3rd or 4th hit of the Machine Gun Arrow. #5 Somersault will juggle on a hit if the previous kicks were blocked or whiffed. #6 First hit is 5 damage if the second hit is not executed.

Unblockable Arts
Command d/b+1+2 = u,u Move Name Dragon Fang = Cancel Stance Damage 100 Hit Range ! Properties

String Hit Arts


Command d/f+1,2,2,1,3,3,3,4,3,4 d/f+1,2,2,1,3,d+3,3,N+4,4,4 d/f+1,2,2,1,3,d+3,3,3,4,4 d/f+1,3,2,2,3,3,3,4,3,4 d/f+1,3,2,2,3,d+3,3,N+4,4,4 d/f+1,3,2,2,3,d+3,3,N+3,4,4 Hits Damage 10 10 10 10 10 10 10,5,6,5,7,6,7,7,10,25 10,5,6,5,7,6,6,8,15,38 10,5,6,5,7,6,6,7,7,38 10,6,6,8,6,6,7,7,10,25 10,6,6,8,6,6,6,8,15,38 10,6,6,8,6,6,6,7,7,38 Hit Range mhmhhLhhhm mhmhhLmlLm mhmhhLmlLm mlmhhLhhhm mlmhhLmhlm mlmhhLmlLm

Nina Williams Move List


Grappling Arts
Command 1+3 2+4 u/f+1+2 [~5] d/f,d/f+1 (1+3_2+4_2+5) Throw Name Arm Grab Flip Lifting Toss Neck Throw [Tag] Embracing Elbow Strike Rolling Triangle Lock Type Damage Front 30 Front 30 Front 40 Front 33 Left 40 Right 38 Escape Properties 1 2 1+2 1+2 1 2 #1

(1+3_2+4_2+5) [~5] Swinging Toss [Tag]

(1+3_2+4_2+5) Triangle Hold Back 60 None Foot Notes #1 Lei can punch reverse the throw. You can tech roll to reduce damage by 20.

Multi Throw Arts


Command qcf+1+2 [~5] = 3,4,3,1+2 = 2,3,4,2,2 = 1,3+4,1,2,1+2 = 1,2,4,3,1+2+3 = 1,3,2,1 = 3,1,4,1+2,1+2 = 2,1,3,4,1+2 2+4 = 1,2,1 = 2,1,3 (WR_f,f,f)+3 = 1,3,2+4,3+4,1+2 = 3,1,4,2+4 qcf+3+4 = 3+4,3,4,1+2 = 3+4,4,2,1+2 = 3,1,4,2+4 Throw Name Palm Strike [Tag] = Arm Bar = Double Snap = Neck Crusher = Gale Tech Strech = Standing Reverse Arm Lock = Rear Gale Tech Falcon Wing = Falling Reverse Arm Lock Lifting Toss = Shoulder Buster = Arm Lock Leaping Heel Hold = Achilles Tendon Lock = Knee Cross Lock Crab Claw = Commando Arm Lock = Heel Hold = Knee Cross Lock Type Damage Front 15 30 15,15 35 45 20 25 25 Front 30 35 10 20,20 45 35 Front 15 35 20 35 Escape Properties 2 1+2 2 1 1+2 1 1+2 2 2 None None 2 1+2 1 1 1 2 1 CH #2 #1

= 1,3,2+4,3+4,1+2 qcb+1+4 = 1,3,2,1 = 3,1,4,1+2,1+2 = 2,1,3,4,1+2 = 2,1,1+2,1+2+3 = 1,3+4,1,2,1+2

= Achilles Tendon Lock Betrayer = Standing Reverse Arm Lock = Rear Gale Tech Falcon Wing = Falling Reverse Arm Lock = Twisted Nightmare = Neck Crusher

45 Front 15 20 25 25 28 35

2 1 1+2 2 2 1

= 1,2,4,3,1+2+3 = Gale Tech Strech 45 1+2 Foot Notes #1 Special Tag Throw with Anna only. Anna finishes with a Reverse Shoulder Lock. Total damage is 15,30. #2 Initial throw does no damage when doing the Shoulder Buster.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 Move Name Stance Damage 4 10 25 15 5 10 25 16 5 10 12 7 5 8 12 10 12 15 15 15 Hit Range h h h h h h h h s s l s s s l s m m m m Properties

d/f+1 d/f+2 d/f+3 d/f+4

10 12 10 15

m m m m

Special Arts
Command d/f+1,2 BT 1_2,2 WS+1,2 1,2 =4 = f+1+2 = 1,4 = 3<4 = d+3,4 = d+3,2 [~5] = 1,2,f+1+2 = 3,3 = 2 - [~5] =4 = d+4 b+1 d/b+1 f,f+1 SS+1 = ~F = 1+2 =3 =4 = d/b,d/b+2+3 Move Name Double Punch Double Punch Double Punch Double Punch = Bermuda Triangle = Blonde Bomb = Biting Snake = Head Ringer = Jail Crusher Kick = Jail Crusher Upper - [Tag] = Punch Rush Blonde Bomb = Spike = Upper - [Tag] = High Kick = Shin Kick Killing Blade Helping Hand Assassin Dagger Snake Shot = Crouch Dash = Palm Grab = Bad Habit = Flip Heel Kick = Evil Mist Stanc Damage e 10,15 15,10 12,15 4,10 15 20 6,10 20,15 10,15 10,10 6,6,20 20,10 10 15 7 15 10 14 15 15 25 20 0 Hit Propertie Rang s e mh hh mh hh h m hl hh Lh Lm hhm hl m h L h m h m Thro #4 w m M <!> MS DSc OS CF JG JG RC

= ~B = 1+4 SS+1,2 d+1,N+4 d/f+1+2 (WS_f_f,f)+1+2 SS+1+2 2,1,4 2,3<4 2,3,3 = 2 - [~5] =4 = d+4 2,d+3,2 [~5] 2,d+3,4 2,4 (FC_d)+2,4 b+2,2 d/b+2 f,f+2 f,F+2 SS+2 d,d/f+2 [~5] 3,4 (qcf_f,f)+3 (WR_f,f,f)+3 3,3 = 2 - [~5] = f+2 =4 = d+4 (FC_d)+3,2 [~5]

= Sway = Betrayer Double Shot Low Jab - Rising Kick Cross Blade Blonde Bomb Spiral Explosion Twin Jab - Low Kick Jab - Head Ringer Jab - Spike Combo = Upper - [Tag] = High Kick = Shin Kick Jab - Jail Crucher Upper [Tag] Jab - Jail Crucher Jab - Roundhouse Low Jab - Toe Kick Double Slap Backhand Body Blow Quick Panther Claw Panther Claw Lift Shot Shut Up [Tag] Head Ringer Bad Habit Leaping Slash Kick Spike Combo = Upper - [Tag] = Delayed Upper = High Kick = Shin Kick Low Spin Kick - Upper [Tag]

15 15,15 5,10 6,8

Thro #4 w mm sm mm MS FScco

20_20_30 m 20 10,6,8 m hhl RC

10,20,15 hhh 10,20,10 hhL 10 15 7 m h L JG

10,10,10 hLm 10,10,15 hLh 10,15 15,18 20 15 21 15 24 25,15 25 20 25,10 10 10 15 7 12,10 hh hh m m m m m hh m m hl m m h L Lm (8_10),15 sm

#1 FS SH SH GB JGc JG MS DSc

JG JGc

JG

(FC_d)+3,N+4 (FC_D)+3,4

Low Spin Kick - High Kick Low Spin Kick - Shin Kick

12,15 12,7 25,10 25,15 25,15 10,12 15 10 10 15 20,10 10 15 7 20,15 6,8

Lh Ll Lm Lm Lh mh h L m h hl m h L hh hL JG RC JG #2 JG

u/f,N,(d_d/b_d/f)+3,2 [~ Hop - Low Spin Kick 5] Upper - [Tag] u/f,N,(d_d/b_d/f)+3,3 u/f,N,(d_d/b_d/f)+3,4 d/f+3,2 [~U_~D] = <4 = d+3 = 2 [~5] =4 = 3,3 = 2 [~5] =4 = d+4 = 3<4 = 1<4 d/f+3,1,2,f+1+2 d/f+3,3,3 =3 =4 = 1,2,f+1+2 d/f+3,4 (d_d/f)+3+4 WS+3 = 1+2 SS+4 (qcf_f,f)+4 d,d/f+4 (FC_d)+4,1 [~U_~D] 4,3 Hop - Low Spin Kick Front Kick Hop - Low Spin Kick High Kick Creeping Snake [Side Step] = Roundhouse = Low Spin Kick = Upper [Tag] = High Kick = Spike Combo = Upper [Tag] = High Kick = Shin Kick = Head Ringer = Biting Snake Assault - Blonde Bomb Flash Kicks = Low Kick = Roundhouse = Assault - Blonde Bomb Mid Kick - Roundhouse Twisted Mind Spider Knee = Palm Grab Heel Slicer Flip Heel Kick Wipe the Floor Shin Kick Spin Punch [Side Step] Blonde Attack

10,10,6,2 mhh 0 m 10,6,8 10 15 10,5,20 10,15 25 16 15 15,15 10 20 15 10_7,10 15,15 mhh l h hhm mh m m L M L sh hL BS RC #2 JG #3 JGc BS KS

(d,d/b+3_d/b+3+4) [~5] Divine Cannon [Tag]

throw #4

= 2 - [~5] =4 = d+4 u/f+4,3,4 d/b+4 d/b+4,3 [~5] b+(1+3_2+4) d+(1+3_2+4)

= Upper - [Tag] = High Kick = Shin Kick Can Opener Slicer - FCD Slicer - Divine Cannon [Tag] High and Mid Attack Revers al Low Parry

10 15 7 7 7,21 System -

m h L L Lm -

JG

20,10,14 hlh JG

u,u/b Evasive Backflip Foot Notes #1 Female opponents can slap reverse Nina with 2 Nina can slap again with 2.. #2 Nina can link into SS+2 from this SS cancel, but not the other SS moves. #3 Move can only be done when the opponent is knocked of his feet. #4 Continue with the corresponding Multi Throw extentions.

Unblockable Arts
Command d/b+1+2 = u,u qcf,D/B+2+3 Move Name Hunting Swan = Cancel Evil Mist Stance Damage 95 0 Hit Range ! Properties

String Hit Arts


Command 1,2,1,2,3,3,2,1,2,4 1,2,1,2,3,3,2,1,4,3 1,2,1,2,4,3,4,2,4,3 d/f+1,2,1,2,3,3,2,1,2,4 d/f+1,2,1,2,3,3,2,1,4,3 d/f+1,2,1,2,4,3,4,2,4,3 WS+1,2,1,2,3,3,2,1,2,4 WS+1,2,1,2,3,3,2,1,4,3 WS+1,2,1,2,4,3,4,2,4,3 BT (1_2),2,1,2,3,3,2,1,2,4 BT (1_2),2,1,2,3,3,2,1,4,3 Hits Damage 10 10 10 10 10 10 10 10 10 10 10 4,10,6,6,7,9,6,6,6,30 4,10,6,6,7,9,6,6,5,25 4,10,6,6,9,9,5,6,5,25 10,15,6,6,7,9,6,6,6,30 10,15,6,6,7,9,6,6,5,25 10,15,6,6,9,9,5,6,5,25 12,15,6,6,7,9,6,6,6,30 12,15,6,6,7,9,6,6,5,25 12,15,6,6,9,9,5,6,5,25 15,10,6,6,7,9,6,6,6,30 15,10,6,6,7,9,6,6,5,25 Hit Range hhhhhlhhhh hhhhhlhhlm hhhhhllmlm mhhhhlhhhh mhhhhlhhlm mhhhhllmlm mhhhhlhhhh mhhhhlhhlm mhhhhllmlm hhhhhlhhhh hhhhhlhhlm

BT (1_2),2,1,2,4,3,4,2,4,3

10

15,10,6,6,9,9,5,6,5,25

hhhhhllmlm

Paul Phoenix Move List


Grappling Arts
Command 1+3 2+4 b+2+3 d/f+1+2 f,f+1+2 [~5] (FC_d/b)+1+2 = 1,2,1,(2,1_1,2) = 2,1,2,(1,2_2,1) = 1,2,1,1+2 = 2,1,2,1+2 = 1+2 (1+3_2+4_2+5) (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Over the Shoulder Shoulder Pop Foot Launch Twist and Shout Shoulder Ram [Tag] Ultimate Tackle = Ultimate Punches = Ultimate Punches = Punches Cross Arm Lock = Punches Cross Arm Lock = Cross Arm Lock Dragon Screw Fall Away Reverse Neck Throw Type Damage Front 30 Front 30 Front 35 Front 35 Front 35 Front 5 5,5,5,5,5 5,5,5,5,5 5,5,5,25 5,5,5,25 25 5,8,8,35 Left 45 Right 40 Back 50 Escape Properties 1 2 2 1+2 1+2 System System System System System System System 1 2 None

= 2,D+1,1,N,4,1,1+2 = Ultimate Punishment

Basic Arts
Command 1 2 3 4 F,1 Move Name Stance Damage 5 12 30 20 6 Hit Range h h h h h Properties

F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4

12 30 20 15 10 12 13 3 8 12 10 12 16 28 18 10 13 17 15

h h h m s l l s s l l h m h h m m m m

Special Arts
Command 1,2 1,4 f+1+2 f+1+4 qcf+1 [~5] d+1 =2 = 4,2 SS+1 Move Name Double Punch Reverse PDK Combo Hammer of Gods Shoulder Rush Thruster [Tag] Tile Splitter = Deathfist = Falling Leaf Turn Thruster Stance Damage 5,15 5,8 27 20 20 15 26 15,21 23 Hit Properties Range hh hl m m h m m lm h GB KNDc JG FSc #1 RC GB SLDc KSco

2,3 2,d+3 f+2,3 f,f+2 d/f+2 qcf+2 WS+2 (FC,d/f_D/F)+2 = <1 = <2 [~5] qcb [~5] = 1 [~5] =2 =3 = <2<1 = <2<2 [~5] SS+3 u/f+3,4 f,f+3,4 = <4 = <d/f+4 = <(d_d/b)+4 d+4,2 f,f+4 FC,u+2+3+4 FC,u/f+3+4 D+2

PK Combo PDK Combo Quick PK Combo Flash Elbow Upper Death Fist Thunder Palm Jaw Breaker = Gut Buster = Stone Breaker [Tag] Sway - [Tag] = Tile Splitter [Tag] = Rubberband Fist = Rapid Fire = Jaw Breaker - Gut Buster = Jaw Breaker Stone Breaker [Tag] Pumpin' Pedal Shredder Shredder = High Kick = Mid Kick = Low Kick Falling Leaf Neutron Bomb Incomplete Somersault Somersault Ground Pounce

12,21 12,8 12,20 15 13 33 16 21 25 21 15 18 12 21,25 21,21 15 17,22 20,15 25 15 15 13,20 20 25 (15 to Paul) 30 16

hh hL hh m m m m m m L m m L mm mL L mm mm h m L lm m M M L RC BS #9 GB JGco RC #2 #4 #5 GB BNc #3 GB MS KNDc RC #7 JG MSc #8 #7 JG JG #6 JG RC

b+(1+3_2+4) High and Mid Attack Reversal varies Foot Notes #1 If a tag is buffered the move will juggle even on a counter hit. #2 Stay in full crouch for one second. #3 Does not need to bounce juggle to buffer a tag. #4 Only when Law is teamed up with Paul. #5 Move can only be done when the opponent is knocked of his feet.

#6 Damage is 49 on a clean hit. #7 If delayed the damage is 19 from full crouch and 21 damage starting with the sway. #8 Damage is 22 on a clean hit. #9 On a clean hit the damage is 19 and the opponent is knocked down.

Unblockable Arts
Command b+1+2 Move Name Burning Death Fist Stance Damage 100 Hit Range ! Properties

String Hit Arts


Command 1,2,3,1,4,2,1,4,2,1 1,2,3,2,1,2,1,4,2,1 1,2,3,1,2 Hits Damage 10 10 5 15,12,5,6,7,8,5,8,10,30 15,12,5,5,7,4,5,7,8,30 15,12,5,6,30 Hit Range hhmmlmhmLm hhmhmhhlmm hhmmm

Heihachi Mishima Move List


Grappling Arts
Command 1+3 2+4 f,f+1+2 [~5] f,f+1+4 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Neck Breaker Power Bomb Stone Head [Tag] Head Butt Carnival Tile Splitter Guillotine Free Fall Type Damage Front 30 Front 30 Front 33 Front 33 Left 40 Right 46 Escape Properties 1 2 1+2 1+2 1 2 #1 #3 #2

(1+3_2+4_2+5) Atomic Drop Back 45 None Foot Notes #1 Opponent can tech roll after the throw. #2 Only against Jin, Heihachi, Lei, Kazuya, Jack-2, Gun Jack and Prototype Jack. They can reverse with 1 or 2. Heihachi can reverse again with 1+2, continuing back and forth. Damage is 42 against Kuma. #3 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 5 12 25 30 6 21 20 30 15 10 12 7 3 8 12 10 12 24 28 12 8 14 17 15 Hit Range h h h h h h h h m s l l s s l l m m m m m m m m Properties

Special Arts
Command b+1 1<2 Move Name Alter Splitter Double Punch Stance Damage 22 5,8 Hit Properties Range m hh KSc KSco GB

=4 1,1<2 1<2,2 = ~1+2 [~u_~d] f+1<b+2,1 f+1<b+2,4 d+1 =2 d/f+1,2 [~5] f,N,d,d/f+1 1+2 b+2 2,2 f+2 = ~1+2 f,f+2 [~5] f,N,d,d/f+2 [~5] f~N~d~d/f+2 [~5] qcf+2 WS+2 f,f+3 (WR_f,f,f)+3 f,N,d,d/f+3 f,N,d,D/F+3 u/f+3,4 u+4 u/f+4,4

= Roundhouse Shining Fists Demon Slayer = Demon Executioner [SS] Demon Massacre Demon Lair Tile Splitter = Death Fist Twin Pistons [Tag] Thunder Godfist Demon Breath Demon Boar Demon Backhand Spin Demon Backhand = Demon Breath Demon Godfist [Tag] Wind Godfist [Tag] Electric Wind Godfist [Tag] Deathfist Dark Thrust Split Axe Kick Leaping Slash Kick Demon Gut Kick Demon Slice Kick Hell Axe Hop Kick Rising Sun

15 5,8,18 5,8,18 22 6,21,25 6,21,30 15 26 8,21 31 22 25 12,21 21 25 30 25 25 30 24 24 30 35 21 17,22 15 25,15 12,18 15 14 14,21 37

h hhm hhh m hmm

CSc

#3 #4 KND

hmm GB m m mm m m m hh h m m s s m m m m m L mh m hL mm L m mm m #8 JGc BS KS #6 GB #2 JG MS CSc GB GB GB #3 KND JG JG JG GB JG #7 CF KNDc MS KNDc

(qcf_f,N,d,d/f,f_WS)+4<4 Delay Tsunami Kick f,N,d,D/F+4 = N+4 = N+4,4 = N+1 Hell Sweep = Rising Kick = Tsunami Kick = Thunder Godfist

=4 = N+4 = N+4,4 = N+1 =4 = N+4 = N+4,4 = N+1 f+4 (u/f+4~3_4~3) d+4 b,b,N+3+4

= Hell Sweep = Rising Kick = Tsunami Kick = Thunder Godfist = Hell Sweep = Rising Kick = Tsunami Kick = Thunder Godfist Demon Axe Kick Demon Scissors Geta Stomp Shadow Step

13 14 14,21 21 13 14 14,21 21 27 25 25 -

L m mm m L m mm m m M L -

BS

#8 BS

#8 GB #9 #5 #1

2+3+4 Auger Taunt Foot Notes #1 Move can only be done when the opponent is knocked of his feet. #2 On neutral block the 2nd hit will connect. #3 Demon Executioner cancels the previous hit. #4 The Side Step cancels the Demon Executioner. #5 When the Demon Scissors whiffs the opponent Heihachi receives5 points of damage. #6 The Hell Sweeps causes Knee Drop Stun, you can still block the next Hell Sweep. Causing Heihachi to Low Block Stagger. #7 On a clean hit damage is 52. #8 Damage will be 28 if only the Thunder Godfist hits. #9 Causes KS on a crouching opponent and SLD on CH.

Unblockable Arts
Command Move Name Stance Damage Hit Range Properties

d+1+4 Demon Tile Splitter 70 ! #1 Foot Notes #1 Heihachi will automaticly reverse any right kick attack during the Demon Tile Splitter animation.

String Hit Arts


Command d/f+3,2,2,4,4,1,4,1,2,4 d/f+3,2,2,4,4,1,4,1,2,1 d/f+3,2,2,4,4,1,2,1,2,1 f,F,2,1,2,2,3,4,4,1,2,1 Hits Damage 10 10 10 10 17,5,6,8,8,5,10,5,6,35 17,5,6,8,8,5,10,5,6,30 17,5,6,8,8,5,5,8,21,25 7,8,6,7,6,11,5,5,8,30 Hit Range mhhLLmhhmm mhhLLmhhmm mhhLLmhmmm hhhhmmlhmm

Gun Jack Move List


Grappling Arts
Command 1+3 2+4 [~5] qcf+1 qcb+2 d/b,F+1+2 d/b+2+3 f,f+2+3 d/f+2+4 d/f,d/f+2+4 u/f+1+2 = d,d/f+2 d/f+1+3 = 1+2 d+(1+3_2+4) (1+3_2+4_2+5) (1+3_2+5) Throw Name Body Slam Gorilla Press [Tag] Pyramid Driver Backbreaker Piledriver Face in the Dirt Jawbreaker Catapult Modified Catapult Ground Zero = Gigaton Punishment Body Press = Face Bash Gun Bomb Flipping Choke Slam Spinal Crush Front Type Front Front Front Front Front Front Front Front Front Front Damage 35 30 40 45 58 32 35 30 30 30 49 25 10 Crouch 40 40 40 30,40 Right Back Escape Properties 1 2 1 2 1+2 2 2 2 2 1 B None None 1+2 1 2 None #4 #3 JG #1 #2

(1+3_2+4_2+5) [~5] Hanging Neck Throw [Tag] Left

2+4 Death Shot Back 70 None Foot Notes #1 Modified Catapult has a faster recovery then the regular Catapult, making it possible to juggle. #2 Special Tag Throw with Jack-2 only. Jack-2 finishes with a Back Breaker. Total damage is 30. #3 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block. #4 The initial grab does no damage.

Basic Arts
Command Move Name Stance Damage Hit Properties

Range 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 18 12 25 20 17 14 35 25 5 10 12 50 5 10 12 7 12 15 28 20 10 10 17 15 h h h h h h h h s s l m l s l l m m h m m m m m

Special Arts
Command 1,1,1 WS+1 [~5] d/b+1,1,1,[1,1],2 b,d/b,d,D/F+1 Move Name Jack Hammer Violent Uppercut [Tag ] Machine Gun Megaton Punch Debugger Stanc Damage e 18,15,18 20 Hit Range hhm m JG RC RC Propertie s

15,15,15,15,15, lllllm 40 25 L

hcf+1 D/F+1,2,1,2

Gigaton Punch Uppercut Rush

20 10,15,10,15 15,12,15 22 12,15,15 30 15,12 8 15 12 18,25,25,40 10,8,12,12 8 15 12 10,25 21,22 21,17 17 15 25 45 21 21 7,5,5,5,21 20 12,15,20

m mmmm mmm m mmm h mm L m h lllm

GB JGc RC #5 JGc RC #5 JG

(D/F,1,2,1_FC,D/F+1,2 Quick Upper Rush ,1) hcf,D/F+1 [~5] FC,d/f+1,2,1 =1 (D/F,1,2_FC,D/F+1,2) = d+1 = d/f+1 = f+1 FC,d/b+1,1,1,2 FC+1,1,1,2 = d+1 = d/f+1 = f+1 FC+1,2 1+2<1+2 WS+1+2<1+2 (F_f)+1+2 = 1+2 = ~d/f+2 d+1+2 [~5] FC+1+2 b+1+2 d/f+1+3 2,1,2 [~5] Megaton Uppercut [T ag] Windmill = Windmill Backhand Medium Uppercut Ru sh = Low Punch = Mid Punch = High Punch Revolving Knuckles Megaton Hammer Rush = Low Punch = Mid Punch = High Punch Low Punch Megaton Punch Hammer Knuckle Double Uppercut Double Uppercut Hammer Knuckle Arm Scissors = Cross Cut Saw = Megaton Punch Bravo Knuckle [Tag] Low Palm Lift Piston Gun Body Press Punch - Elbow Uppercut [Tag]

CF GB

RC RC

RC

LLmm RC L m h Lm mm mm m l m m L l hhhhh m hmm #1 JG RC RC RC JG GB #3 GB RC RC RC JG JG RC RC

(FC,d/f+1+2_D/F,1+2) Cross Cut Saw

(D/F,2_FC,d/f+2) = d+1 = d/f+1 = f+1 D/F+2,1,2,1

Short Hammer Rush = Low Punch = Mid Punch = High Punch Hammer Uppercut Ru sh

10 8 15 12 10,15,12,15 15,10,15 22 27 33 12

m L m h

RC RC RC

mmmm JG mmm h m m L GB RC RC JGc RC #5

(D/F,2,1,2_FC,D/F+2,1 Quick Upper Rush ,2) SS+2 b+2 b,d/b,d,D/F+2 d/f+2+3 D/B+3,4,3,4,3,4 f+3+4 u/f+3+4 d+3+4 = ~3+4 =B =F = (1,2,1,2_2,1,2,1) KND d+1+2 = (1,2,1,2_2,1,2,1) Megaton Breaker Piston Gun Assault Megaton Punch Low Ankle Swipe Cossack Kicks Digital Hans Headslid e Hip Press Sit Down = Hop Hip Press = Roll Back = Roll Forward = Sitting Punches Spring Hammer Sit Down = Sitting Punches

18,12,10,12,12, LLLLL 12 L 25 26 35 10,10,10,10 12 10,10,10,10 (m_L) M M llll m llll #2 GB #4 #2

d+4 Ganny Stomp 50 M Foot Notes #1 Throws on a hit in close range, damage will be 25 on a throw. Causes Guard Break on a block. #2 If the Hip Press whiffs the opponent, Gun Jack can chain into Sit Down extentions. #3 When tagging in Bryan Fury hit 2 to grab the opponent in mid air and do a Fisherman's Slam. Total damage is 21,21. #4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same. #5 Will only juggles if the first hit connected as a counter hit.

Unblockable Arts
Command Move Name Stance Damage Hit Properties Range

f+4~1 3+4 3+4,3+4 3+4,3+4,3+4 hcf

Dark Greeting Gigaton Stomp Double Thrust Gigaton Stomp Triple Thrust Gigaton Stomp Gigaton Start Up

101 60 70 80 -

! [!] [!] [!] -

JG

= b,d/b,d,d/f,f,u/f,u,u/b = Wind Up

#1

=1 = Gigaton Punch 40 ! #2 Foot Notes #1 Can be repeated up to 5 times. #2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.

String Hit Arts


Command D+2,1,1,1,2,1,2,11+2,1+2 D+2,1,1,1,21,2,1,d+1+2,1+2 u/f+1,1,4,3,4,1,2,1,1+2,1+2 u/f+1,1,4,3,4,12,1,d+1+2,1+2 Hits Damage 10 10 10 10 10,6,5,7,7,6,6,8,21,25 10,6,5,7,7,6,6,8,12,35 15,8,5,5,5,8,6,8,21,25 15,8,5,5,5,8,6,8,12,35 Hit Range sLLmmmmmmm sLLmmmmmlm hmLLLmmmmm hmLLLmmmlm

Yoshimitsu Move List


Grappling Arts
Command 1+3 2+4 qcb+1+2 (1+3_2+4_2+5) (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Jumping Body Slam Sword Face Smash Rainbow Drop Wheels of Hell Clonimitsu Tornado Drop Type Damage Front 30 Front 30 Front 50 Left 15,25 Right 15,25 Back 70 Escape Properties 1 2 1+2 1 2 None

Basic Arts
Command Move Name Stance Damage Hit Range Properties

1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4

5 12 30 20 6 12 33 20 5 10 12 7 3 8 12 10 12 15 28 20 15 13 17 19

h h h h h m h h s s l l s s l l m m m m m m m m

Special Arts
Command 1,2 1,2,1 b+1,1,1,1,1,1 = 3+4 SS+1 Move Name Jab - Uppercut Jab - Double Uppercut Stone Fists = Evasive Side Spin Inner Palm Stanc Damage e 5,8 5,8,6 Hit Range hm hmm Properti es

10,10,10,10,10, hhhhhh #1 10 -8 21 m #2 #3 JGc GB ST

d/f+1,2 = D/B+2,2,2,2,2,2 d/f+1<1<1<1 WS+1+2 f,f+1+2 = (1+4_2+3) = F+(1+4_2+3) D/B+2,2,2,2,2,2 2,3 2,d+3 SS+2 [~5] f+2 = D/B+2,2,2,2,2,2 f,f+2 f,f+2 = d+3+4 d/f+2 [~5] FC,d/f+3 D/B+3,3,3,3,3 = f+4 3,4 3,d/f+3+4 [~5] f,f+3+4 = 1+2 = 3+4 [~5] d+3+4 = ~D = (f_b) =N = 4 [~5] = 2,D/B+2,2,2,2

Hilt Strike - Backfist = Manji Spin Slaps Door Knocker Quick Upper Dive Bomb = Soul Siphon = Possession Manji Spin Slaps Flash Attack Low Flash Attack Shrine Lift - [Tag] Backfist Manji Spin Slaps Ninja Blade Smash Ninja Blade Slice = Indian Sit Step in Upper [Tag] Lunging Sweep Manji Spin Kicks = Rising Kick Zig Zag Zig Kangaroo Kick [T ag] Shark Attack = Dive Bomb = Kangaroo Kick [Ta g] Indian Sit = Yoga = Vacuum Dance = Healing = Kangaroo Kick [Tag ] = Manji Spin Slaps

15,12

mh

OB

10,10,12,12,14, mmmm #1 RC 15 m 15,12,12,24 12 22 35 -35 mhhm m m h h BK #4 #3

10,10,12,12,14, mmmm #1 RC 15 m 12,21 12,8 20 12 hh hL m h RC JG OB

10,10,12,12,14, mmmm #1 RC 15 m 18 18 13 12 12,7,7,5,5 30,30 30,30 30 40 30 30 m m m L Lllll m hm mm m m m m JG #5 JG JG CH #7 JG JG BS #1 RC

10,12,12,14,15 mmmm #1

m SS+3+4 = (1+4_2+3) = F+(1+4_2+3) u/f+3+4 = 3+4 [~5] = b+1 = 3+4 =4 = d/b+1 KND 3+4 = ~D = (f_b) =N = 4 [~5] = 2,D/B+2,2,2,2 d/f+4 SS+4 f,f+4 4,4,4 4~3 [~5] (u/f_u_u/b)+4 f,f+1+4 d/b+1+2 u,u/b (d_d/b)+(1+3_2+4) Meditation = Soul Siphon = Possession Poison Wind = Kangaroo Kick [Tag ] = Stone Fist = Poison Wind = Manji Flip = Sword Slice Indian Sit = Yoga = Vacuum Dance = Healing = Kangaroo Kick [Tag ] = Manji Spin Slaps Side Kick Whirlwind Fubuki Triple Roundhouse Co mbo Kangaroo Kick [Tag] Avoiding the Puddle Fake Suicide Spirit Shield Evasive Backflip Low Parry 35 -35 10 30 2 20 15 15 30 10,12,12,14,15 19 21 20 20,20,21 30 25 h h m m s m s [!] m #5 #4 JG JG #4 #3

mmmm #1 m m h m hhh m m #3 BK #6 OB JG CSc

b+3+4,3+4,3+4,3+4,3+4 Evasive Side Spin -8,-8,-8,-8,-8,-8 ,3+4 Foot Notes #1 On the last spin Yoshimitsu will be dizzy and fall over. #2 Can be done after any number of Spins but the last. #3 Yoshimitsu receives damage. #4 Yoshimitsu regains energy. #5 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot.

#6 Repels all attacks. #7 Will cause the move to do less damage. Inputting a direction after the move will also cause the move to do less damage.

Unblockable Arts
Command b,b+1 = ~N+1 = (u/b_u_u/f) = (f,f_b,b) = 1+2 = d+3+4 = 3+4 [~5] B+1+2 = Any qcf+1 f,f+3,1 FC,b+1 d+1+4 = B+1,1,1,1,1 f,F+1+4 = f,f SS+3+4 =F d/b+1 = ~N,D/B =N u/f+1+2 =d =B b+1+4 d+1+2 Move Name Sword Impale = Sword Spin = Jumping Flea = Running Flea = Skull Splitter = Indian Sit = Kangaroo Kick [Tag] Death Pose = Bad Breath Moonsault Slayer Wood Cutter Sweep Slice Harakiri = Manji Blood Dance Suicide = Double Suicide Meditation = Healing Sword Slice = Sword Delay = Delayed Sword Slice Deathcopter = Deathcopter Slash = Deathcopter Trick Yoshimitsu Flash Cyclone Lift Stance Damage 90 30 20 25 15 22 30 35 30,15,28 20,18 20 60 3,3,3,3,3 100 100 10 10 15 40 25 35 25 12 Hit Properties Range ! ! [!] [!] [!] h m <!> !![!] m[!] ! ! !!!!! ! ! ! [!] [!] [!] [!] [!] ! ! JG JG #4 #3 #5 #1 #1 #1 #1 JG ST GB JGc #2 JG

(1+2_u+1+2_SS+1+2) Flea

Foot Notes #1 Yoshimitsu receives equal damage damage. #2 Continue with any of the Indian Sit moves. #3 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again. #4 Only juggles in close range on a standing opponent. #5 Yoshimitsu regains enery.

String Hit Arts


Command 1,2,1,4,4,4,1,1,1,1 1,2,1,4,2,2,2,4,1,1 4,4,2,2,4,4,1,1,1,1 1,2,1,4,4,4,1,3+4 4,4,2,2,4,4,1,3+4 4,4,2,2,1 4,4,2,2,1~1 Hits Damage 10 10 10 8 8 5 5 5,8,6,9,9,5,5,8,8,30 5,8,6,9,3,3,3,7,8,30 20,20,5,6,9,5,5,8,8,30 5,8,6,9,9,5,5,25 20,20,5,6,9,5,5,25 20,20,5,6,30 20,20,5,6,30 Hit Range hmmhhLm[!][!]! hmmhmmmm[!]! hhmhhLm[!][!]! hmmhhLmm hhmhhLmm hhmh! hhmh!

Kazuya Mishima Move List


Grappling Arts
Command 1+3 2+4 f,f+1+2 [~5] (FC_d_d/b)+1+2 = 1,2,1,(2,1_1,2) = 2,1,2,(1,2_2,1) (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Bitch Kicks Hip Toss Stone Head [Tag] Ultimate Tackle = Ultimate Punches = Ultimate Punches Steel Pedal Drop Skull Smash Type Damage Front 30 Front 28 Front 33 Front 5 5,5,5,5,5 5,5,5,5,5 Left 40 Right 40 Escape Properties 1 2 1+2 System System System 1 2 #1 #2

(1+3_2+4_2+5) Reverse Neck Throw Back 50 None Foot Notes #1 Opponent can tech roll after the throw. #2 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 d/f+1 d/f+2 d/f+3 d/f+4 WS+1 WS+2 WS+3 WS+4 Move Name Stance Damage 5 12 25 30 7 30 20 30 5 10 12 7 3 8 12 10 17 21 17 10 12 25 28 13 Hit Range h h h h h m h h s s l l s s l l m m m m m m h m Properties

Special Arts
Command 1<2 =4 1,1<2 Move Name Double Punch = Stature Kick Shining Fists Stance Damage 5,10 17 5,8,18 Hit Range hh l hhm #1 Properties

1<2,2 WS+1,2 [~5] d/f+1 f,N,d,d/f+1 =3 =4 f+1+2 f,N = d/f+1 =3 =4 = d/f+2 [~5] = D/F+4,4 WS+2 d/f+2 2,2 f+2 f,N,d,d/f+2 [~5] f,f+3 (WR_f,f,f)+3 f+4 d/f+4<4 WS+4,4 f,N,d,D/F+4,4 u/f,N+4 (u_u/f)+4,4,4,4 (u/f+4~3_4~3)

Demon Slayer Twin Pistons [Tag] Entrials Smash Thunder Godfist = Mid Kick = Hell Sweep Glorious Demon Fist Kazuya Mist Step = Thunder Godfist = Mid Kick = Hell Sweep = Wind Godfist [Tag] = Hell Sweeps Demon Gut Punch Gut Punch Demon Backhand Spin Soul Thrust Wind Godfist [Tag] Split Axe Kick Leaping Slash Kick Axe Kick Delay Tsunami Kick Quick Tsunami Kick Hell Sweeps Hop Kick Spinning Demon Demon Scissor

5,10,18 12,15 17 29 20 12 26 29 10 12 25 12,12 25 21 12,21 30 25 23 30 27 10,18 10,18 15,12 25 KND 25

hhh mm m m m L m m m L s LL m m hh m s m m m mm mm LL m M

#1 JG #1 MS #2

JG CFS #5 #2

JG JG FS DSc #4 JGc CFSc #6 MS GB KNDc JG #1 GB GB #7

BS #3 JG BS

25,15,12,25 hLLm

d/b+4 Stature Kick 17 l Foot Notes #1 You cannot Tag if Kazuya is teamed up with Devil. #2 Damage is 43 on a clean hit and the opponent will be knocked down. #3 Does 18 damage on a clean hit if only one hell sweep is executed. And 12 damge if it hits far out. #4 Only stuns on a clean hit and the damage will be 37. #5 Kazuya will Side Step left if f is tapped on an odd frame number. He will Side Step right

on an even frame number. #6 Requires a clean hit and a counter hit before it stuns. Damage will be around 46 depending on the counter hit frame. #7 Causes KS on a crouching opponent and SLD on CH.

Unblockable Arts
Command b+1+4 B+1+4 Move Name Lightning Godfist Lightning Screw Godfist Stance Damage 40 80 Hit Range ! ! Properties

String Hit Arts


Command f,f+2,1,2,2,3,4,4,1,2,1 f,f+2,1,2,2,3,4,4,3,2,1 f,f+2,1,4,4,2,4,3,2,1 Hits Damage 10 10 9 7,8,6,7,6,11,5,5,8,30 7,8,6,7,6,11,5,5,25,30 7,6,7,10,5,7,5,25,30 Hit Range hh"hh"mm"Lhmm hh'hh"mm"LL"m! hh"mm"sm"L"m!

Bruce Irvin Move List


Grappling Arts
Command 1+3 [~5] 2+4 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Knee Face Bash [Tag] Rib Crusher Head Breaker Face Breaker Type Damage Front 25 Front 30 Left 40 Right 14,26 Escape Properties 1 2 1 2 None #1

(1+3_2+4_2+5) Reverse Neck Toss Back 50 Foot Notes #1 Can be Tech Rolled, damage remains the same.

Multi Throw Arts


Command f,N,d,d/f+1+2+4 Throw Name Embracing Knee Strike Type Damage Front 20 Escape Properties 1+2

= 1+2,1+2,1+2 = (3_4),1+2+3 = 1,3,1+2+4

= Tumble Weed = Left Knee Strike = Turning Right Knee

35 15 25

1 2 (1_2) #1

= 2,4,1,1+2+3 = Rising Knee 40 None Foot Notes #1 Use 1 to escape if the Left Knee Strike was done with 3, use 2 if the Left Knee Strike was done with 4.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 6 12 16 18 7 12 22 18 5 10 12 11 3 10 12 10 12 15 28 20 13 10 12 15 Hit Range h h m h h h m h s s l l s s l l m m m m m m m m Properties

Special Arts
Command d/f+1,2 [~5] 1,2,1,2 f+1,2,1 SS+1 b+1 FC,d/f,d,d/f+1 1,2 =3 =4 = f+4 = d+4 = <3 1,4,3 1+2 d/f+1+2 f+1+2 d/f+2 [~5] WS+2 2 =3 =4 = f+4 = d+4 = <3 f,f+2 f,f+3 (WR_f,f,f)+3 d/f+3 =1 3,2,1,4 [~5] d+3 Move Name Double Face Buster [Tag] Bruce Rush Triple Elbow Rush Nightmare Elbow Nightmare Back Knuckle Tornado Upper Double Punch = Mid Spin Kick = Thai Mid Kick = Thai Face Kick = Shin Kick = Thai High Kick Southern Cross Sledge Hammer Short Step In Upper Slice Elbow Face Buster [Tag] Upper Right Jab = Mid Spin Kick = Thai Mid Kick = Thai Face Kick = Shin Kick = Thai High Kick Nightmare Mach Punch Slicer Sniper Slash Kick Cyclone Edge = Tornado Uppercut Bruce Gatling Special [Tag] Thai Ankle Kick Stance Damage 13,10 7,10,21 18 21 27 10,12 20 18 26 10 25 10,20,17 28 10 25 10 15 12 20 18 26 10 25 18 25 30 12 32 12 Hit Range mm hhm m h m hh m m h l h hhm m m h m m h m m h l h h m m L m l #2 GB GB JG SH JGc MS FCDc CSc GB Properties JG

10,12,12,15 hhmm

18,11,15,12 mmml JG #1

3,3 b+3 =4 =2 b,b,N+3+4 =4 d/f+3+4 d+3+4 =3 b,f+4 [~5] d+4 f+4,3,4 b+4,3,4 b+4,3,d+4 b,b+4 SS+4,1 SS+4,4 d/b+4

Quick Spin Kicks Front Kick = Knee = Right Punch Handspring Backflip = Bazooka Leg Step In Mid Kick Rave Kick = High Side Kick Rising Knee [Tag] Chin Kick Running Blind Triple Knee Blast Double Knee Blast Ankle Kick Nightmare Heel Kick Bull Kick - Left Hook Double Bull Sway High Kick

18,22 18 17 12 15 18 8 10 29 7 18,14,20 17,15,27 17,15,12 18 18,18 18,22 25

mh h m h h m l h m l hmh mmm mml L mh mm h JGc BS GB JG DSc

f,f+4 Bazooka Leg 30 h Foot Notes #1 The 3rd hit in the string juggles. You can tag of the launcher. #2 Reverses all punch attacks.

Unblockable Arts
Command b+2+3 Move Name Sidewinder Stance Damage 60 Hit Range ! Properties

String Hit Arts


Command Hits Damage Hit Range

Prototype Jack Move List

Grappling Arts
Command 1+3 2+4 = d/b,d,D/F+2 d/b+2+3 (2+4_2+5) [~5] (2+4_2+5) Throw Name Hell Press Ground Zero Gigaton Punishment Body Smash Tornado [Tag] Father's Love Type Damage Front 25 Front 30 49 Front 32 Left 40 Right 8,8,24 Escape Properties None 2 B 1+2 1 2 #3 #3 #2 #1

(2+4_2+5) Reverse Lift Slam Back 45 None #3 Foot Notes #1 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block. #2 The initial grab does no damage. #3 Pressing 1+3 from the side or back will result in a Hell Press, but it doesn't connect as a throw.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 Move Name Stance Damage 18 12 25 20 12 14 24 25 15 10 12 7 10 8 12 10 12 Hit Range h h h h m h h h m s l l l s l l m Properties

WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4

15 28 20 10 10 17 15

m h m m m m m

Special Arts
Command 1,1,1 d/b+1,1,1,2 b,d/b,d,D/F+1 [~5] hcf+1 D/F+1,2,1,2 FC,d/f+1,2,1 =1 (D/F,1,2_FC,D/F+1,2) = d+1 = d/f+1 = f+1 FC+1,1,1,2 = d+1 = d/f+1 = f+1 f+1 SS+1 [~5] SS+1+2 d/b+1+2 1+2<1+2 WS+1+2<1+2 Move Name P.Jack Hammer Machine Gun Megaton Punch Megaton Upper [Tag] Gigaton Punch Uppercut Rush Windmill = Windmill Backhand Medium Hammer Rush = Low Punch = Mid Punch = High Punch Hammer Rush = Low Punch = Mid Punch = High Punch Machine Elbow Drill Upper [Tag] Tornado Cutter Low Jab Hammer Knuckle Double Uppercut Double Uppercut Stance Damage 18,15,35 Hit Properties Range hhm RC JG GB GB JGc RC CF GB RC RC

18,25,25,40 lllm 22 20 15,12,15 12,15,15 30 15,12 8 15 12 8 15 12 12 28 10,15 5 21,22 21,17 m m mmm mmm h mm L m h L m h m M hh s mm mm

10,15,10,15 mmmm JGc RC

(D/F,1,2,1_FC,D/F+1,2,1) Quick Upper Rush

10,8,12,12 LLmm RC RC

JG

Hammer Knuckle f+1+2 d/f+1+2 d+1,2 f,f+2 Arm Scissors Ground Drill Tile Splitter - Deathfist Cemaho Chop Punch - Elbow Uppercut [Tag] Short Hammer Rush = Low Punch = Mid Punch = High Punch Hammer Uppercut Rush Megaton Punch Drill Punch Hip Press Sit Down = Roll Back = Roll Forward = Sitting Punches Spring Hammer Sit Down = Sitting Punches Digital Hans Headslide Clock Up 22 11,22 15,25 35 15,10,15 12,15,20 10 8 15 12 35 30 26 m LL mm m mmm hmm m L m h m m M RC #3 #1 RC RC JG KS GB CF

(D/F,2,1,2_FC,D/F+2,1,2) Quick Upper Rush 2,1,2 [~5] (D/F,2_FC,d/f+2) = d+1 = d/f+1 = f+1 D/F+2,1,2,1 b,d/b,d,D/F+2 SS+2 u/f+3+4 d+3+4 =B =F = (1,2,1,2_2,1,2,1) KND d+1+2 = (1,2,1,2_2,1,2,1) f+3+4 b+1+2

10,15,12,15 mmmm JG

10,10,10,10 llll 12 m

10,10,10,10 llll 25 (m_L) GB #4 #2

= ~f = Cancel Foot Notes #1 If the Hip Press Misses the opponent, Prototype can chain into Sit Down extentions. #2 Repels all attacks. #3 Throw on a clean hit. #4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.

Unblockable Arts
Command f+4~1 Move Name Dark Greeting Stance Damage 101 Hit Properties Range ! JG

3+4 3+4>3+4 3+4>3+4,3+4 hcf =1

Gigaton Stomp Double Thrust Gigaton Stomp Triple Thrust Gigaton Stomp Gigaton Start Up = Gigaton Punch

60 70 80 40

[!] [!] [!] ! #1 #2

= b,d/b,d,d/f,f,u/f,u,u/b = Wind Up

5~u Giga Tag Stomp 40 ! #3 Foot Notes #1 Can be repeated up to 5 times. #2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups. #3 When tagging in Prototype Jack.

String Hit Arts


Command d+2,1,1,1,2,1,2,1,1+2,1+2 Hits Damage 10 10,6,5,7,7,6,6,8,21,25 Hit Range sLLmmmmmmm

Devil & Angel Move List


Grappling Arts
Command 1+3 2+4 f,f+1+2 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Bitch Kicks Hip Toss Stone Head Steel Pedal Drop Skull Smash Type Damage Front 10,20 Front 28 Front 33 Left 40 Right 40 Escape Properties 1 2 1+2 1 2 None #1

(1+3_2+4_2+5) Atomic Drop Back 60 Foot Notes #1 Opponent can tech roll after the throw.

Basic Arts
Command 1 Move Name Stance Damage 5 Hit Range h Properties

2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4

12 25 30 7 12 20 30 5 10 12 7 3 8 12 10 12 15 28 13 8 15 17 15

h h h h h h h s s l l s s l l m m h m m m m m

Special Arts
Command 1<2 1,1<2 1<2,2 d/f+1,2 [~5] f,N,d,d/f+1 =3 =4 = u/f Move Name Double Punch Shining Fists Demon Slayer Twin Pistons [Tag] Thunder Godfist = Mid Kick = Hell Sweep = Heaven's Gate Stance Damage 5,10 5,8,18 5,10,18 8,15 24 20 12 15 Hit Range hh hhm hhh mm m m L throw #1 JG #2 Properties

SS+2 [~5] f,f+2 2,2 f,N,d,d/f+2 [~5] f,f+3 (WR_f,f,f)+3 f+4 f,N,d,D/F+4,4 u/f+4,4

Devil Twister [Tag] Devil Fist Demon Backhand Spin Wind Godfist [Tag] Split Axe Kick Leaping Slash Kick Axe Kick Hell Sweeps Spinning Demon

30 30 12,21 25 23 30 27 13,18 15,12 25,15

m m hh s m m m mm LL hL

JG OB #4 JG #2 GB KS GB BS #3 BS

(WS_f,N,d,d/f,f)+4,4 Tsunami Kick

4~3 Demon Scissors 25 M Foot Notes #1 Does not work in juggles or on jumping opponents. Damage is in addition to the Thunder Godfist damage. #2 You cannot Tag if Devil is teamed up with Kazuya. Angel and Kazuya cannot be teamed up in the arcade version. #3 Does 18 damage on a clean hit if only one hell sweep is executed. #4 Does not hit opponents in the air.

Unblockable Arts
Command 1+2 u+1+2 3+4 Move Name Laser Beam Laser Blast Devil Blaster Stance Damage 40 20 50 [!] Hit Range Properties JG CF #1 #1 CF

3+4,3+4 Reverse Devil Blaster 50 [!] CF Foot Notes #1 Triggers an automatic Windmill Punches with all Jacks. All Jacks will go into a headdive if you try to hit them with a laser during the Windmill or go into the P Jack's Clock Up if you try to hit them with a non laser attack.

String Hit Arts


Command f,F,2,1,2,2,3,4,4,1,2,1 Hits Damage 10 7,8,6,7,6,11,5,5,8,30 Hit Range hhhhmmLhmm

Bryan Fury Move List

Grappling Arts
Command 1+3 2+4 FC,d/f,d,d/f+1+2 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Full Neck Swing Gravity Brain Buster Chains of Misery Gravity Blow Knee Blast Type Damage Front 30 Front 30 Front 10,8,27 Left 40 Right 40 Escape Properties 1 2 1+2 1 2 None

(1+3_2+4_2+5) [~5] Hummer Neck Wringer [Tag] Back 60

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 Move Name Stance Damage 6 12 18 18 8 12 22 18 5 10 13 9 3 8 12 10 18 18 22 20 10 18 Hit Range h h h h h h h h s m l l s s l l m m m m m m Properties

d/f+3 d/f+4

17 23

l m

Special Arts
Command d/f+1,2 D/F+1<1<1<1,2 SS+1 SS+1~2 f+1+2 1,2 = 1,2 = 1,4 =3 1~4 = <2<1<2 = <2<1~(u_d) = <2<1<4 = <2<4 = 3,3 WS+1+2 b+1 [~5] (WS_qcf)+1 [~5] f,f+2 SS+2 (d_d/b)+2 d/f+2 b+2<1<2 b+2<1~(u_d) b+2<1<4 Move Name Double Body Blow Vulcan Cannon Vulcan Punch Headhunter Cheap Trick Side Step Elbow Double Punch = Bruce Rush = Bruce Low Rush = Northern Lights Punch Kick Cross = Lair's Dance = Side Step Lair's Dance = Cremation = Atomic Dance = Southern Cross Short Upper Snake Slam [Tag] Snake Upper [Tag] Mach Breaker Shell Shock Stomach Lift Vulcan Punch Doom Knuckles Mach Punch Doom Knuckles Side Step Doom Knuckles Wolf Bite Stance Damage 10,16 Hit Range mm Properties MS

10,15,12,11,16 mmmmm #2 33 28 14,21 26 6,8 11,14 11,12 13 6,15 21,17,21 21 21,17,23 21,23 17,16 12 22 18 30 26 18 18 16,17,21 16 16,17,23 h m mm h hh mm ml l hh hhh h hhm hm mh m m m h h m m hhh h hhm MS CS #3 CSc #1 CS #3 OS JG GB JG #7 CS #3 CSc #1 CS #3 CSc FSc KS SLDc

(FC_d_N_SS)+1+2 Hammer Driver

b+2<4 b+2~f+1 = <2 = (u_d) = <4 qcb [~5] = N+2 (WS_qcf)+2 = (~f_~b)+2 f,f+3 3,2,1,2 3,2,1,4 3,3 (u_u/f)+3 (WR_f,f,f)+3 d/f+3 (WS_qcf)+3 =4 b+3 = 2,1,2 = 2,1,4 =4 d+3+4 WS+3+4 b+4 (u_u/f)+4 d/f+4 f+4,3,4 b,b+4 f,f+4 b+1+2 = ~2 = ~2

Doom Knuckle Wolf Bite Fake Out Doom Knuckle = Mach Punch = Side Step Mach = Wolf Bite Sway [Tag] = Chin Smash Gut Punch = Fisherman's Slam Slash Kick Gatling Rush Bruce Special Quick Spin Kicks Rolling Driver Leaping Slash Kick Snake Edge Hammer Knee = Twin Hammer Knee Front Kick = Bruce Rush = Run for Cover = Knee Thin Low Kick Spin Kick Quick Knee Orbital Heel Power Axe Running Blind Orbital Flip Drop Mach Kick High & Mid Punch Parry = Mach Punch = Vulcan Punch

16,23 17 21 23 21 18 21 33 18,11,10,14 18,11,10,12 18,16 25 30 17 22 16 20 12,11,14 12,11,12 12 15 28 17 22 23 18,14,18 25 32 30 22 -

hm h h m h m Throw m mmmm mmml mh h m L m m h hmm hml m l h m m m hmh h h m m -

CSc CSc #6

JG JG #5

GB JG BS RC FSc

JG

GB

#4 #4

(d/b_d)+(1+3_2+4) Low Parry

1+3+4 Taunt Foot Notes #1 The Side Step cancels the 2nd hit. #2 Vulcan Punch can do done after 1st, 2nd, 3rd or 4th punch. #3 Crumple Stun when the 2nd Knuckle hits. The 1st Knuckle will Crumple stun on Counter Hit. #4 Right punch parry results in a Vulcan Punch, a left punch parry results in a Mach Punch. #5 The Fisherman's Slam can only be done after the Gut Punch hits. #6 The 1st hit is cancelled. #7 When taggin in Alex or Roger they will do an automatic Animal Taunt.

Unblockable Arts
Command b+1+4 f+1+4 Move Name Meteor Smash Meteor Blow Stance Damage 60 21 Hit Range ! ! Properties

String Hit Arts


Command b+3,4,1,2,1,4,2,1,4,2 b+3,4,1,2,1,4,2,4 b+3,4,1,2,1,4,3,3 Hits Damage 10 8 8 20,12,5,7,3,8,5,5,10,21 20,12,5,7,3,8,5,23 20,12,5,7,3,8,17,16 Hit Range hmmmhhhhmh hmmmhhhm hmmmhhmh

Ganryu Move List


Grappling Arts
Command 1+3 2+4 f,f+2+3 f+2+4 Throw Name Body Drop Hip Toss Jizo Hug Lifting Toss Type Damage Front 30 Front 28 Front 35 Front 30 Left 40 Right 40 Back 22 Escape Properties 1 2 1+2 2 1 2 None #1

(1+3_2+4_2+5) [~5] Upper Stream [Tag] (1+3_2+4_2+5) [~5] Crotch Slam [Tag] d+1+2 Pedal Press

(1+3_2+4_2+5) Reverse Choke Slam Back 40 Foot Notes #1 Opponent can tech roll after the throw.

None

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 18 12 25 20 7 4 30 25 5 15 12 50 10 8 12 10 12 15 28 20 10 15 17 17 Hit Range h h h h h h h h s s l m l s l l m m h m m m l m Properties

Special Arts
Command Move Name Stanc Damage e Hit Range Propertie s

SS+1 1,1,1 D/F,1,2,1 D/F,2,1,2 FC,d/f+1,2,1 =1 FC+1,1,1,2 = f+1 = d/f+1 = d+1 f+1,2,1,2,1,2,1,2

Falling Hammer Sumo Hammer Left Nodowa Rush Right Nodowa Rush Windmill Rush = Windmill Backhand Hammer Rush = High Punch = Mid Punch = Low Punch Devil Palm Thrusts

30 18,15,18 9,12,12 15,12,12 12,15,15 30 10,8,12,12 12 15 8

h hhm mmm mmm mmm h LLmm h m L RC RC CF GB RC RC RC

12,10,8,5,5,5,5, hhhhhhh 5 h 30 21,22 21,17 21 22 28 17 15 m mm mm L m m m m KS GB RC SH GB GB CF JG JG

b,d/b,d,D/F+1 [~5 Sumo Mega Upper [Tag ] ] 1+2<1+2 WS+1+2<1+2 FC+1+2 (SS_d)+1+2 f+1+2 (f,f_F)+1+2 d/f+2 = 1,2,1,2,1,2,1,2 (f,f_F)+2,1 b,d/b,d,D/F+2 d+2,2,2,2,2... d/f+2+3 b+2 [~5] 2,1,2,1,2,1,2,1 d/f+3 d+4 WR 3+4 (3+4_d+3+4) Hammer Chop Hammer Upper Hammer Upper Hammer Chop Palm Lift Pedal Press Sumo Charge Sumo Scissors Palm Upper = Devil Palm Thrusts Jab - Elbow Megaton Palm Kabuki Dance Thunder Slap Salt Shaker [Tag] Devil Palm Thrusts Sand Sweeper Thigh Quake Sumo Slide Sumo Sit

10,10,8,5,5,5,5, hhhhhhh 5 h 14,12 40 hm m RC #1 JG RC JG GB

15,15,10,10,10.. sllll... . 12 15 L m

12,10,8,5,5,5,5, hhhhhhh 5 h 17 50 25 L M (m_L) #2 MS

=1 =2 =F =B = ~D = (u_d) u/f+3+4 =1 =2 =F =B = ~D = (u_d) KND d+1+2 =2 =F =B = ~D = (u_d) b+(1+3_2+4)

= Sit Thrust = Sit Sweep = Roll Forward = Roll Back = Splits = Splits Side Step Sumo Squash - Sumo Sit = Sit Thrust = Sit Sweep = Roll Forward = Roll Back = Splits = Splits Side Step Spring Hammer Sumo Sit = Sit Sweep = Roll Forward = Roll Back = Splits = Splits Side Step High & Mid Punch Parr y

27 12 26 27 12 12 12 -

m L M m L m L JG RC JG RC #3 #3 JG RC

= ~1+2 = Pedal Press 22 throw Foot Notes #1 Can be continued indefinately. #2 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same. #3 You will roll back if the Sumo Squash connected.

Unblockable Arts
Command b+1+2 =2 Move Name Sumo Tackle = Fake Tackle Upper Stance Damage 90 12 Hit Range ! h CS #1 RC Properties

=D = Splits Foot Notes #1 Fake Tackle Upper is blockable.

String Hit Arts


Command Hits Damage Hit Range

Anna Williams Move List


Grappling Arts
Command 1+3 2+4 u/f+1+2 [~5] d/f,d/f+1 u/f+3 (1+3_2+4_2+5) (1+3_2+4_2+5) Throw Name Arm Grab Flip Lifting Toss Neck Throw [Tag] Embracing Elbow Strike Bone Cutter Torso Splitter Serpentine Arm Snap Type Damage Front 30 Front 30 Front 20,20 Front 33 Front 13,10,10 Left 40 Right 38 Escape Properties 1 2 1+2 1+2 2 1 2 #2 #1

(1+3_2+4_2+5) Triangle Hold Back 60 Foot Notes #1 Lei can punch reverse the throw. When tech rolling the throw damage is 20. #2 The throw attempt can also be blocked.

Multi Throw Arts


Command qcf+1+2 [~5] = 3,4,3,1+2 = 1,3,2,1 = 2,1,3,4,1+2 = 3,1,4,1+2,1+2 = 2,3,1+2,3+4,1+2 = 1+3,4,1+2 = 4,3,4,3+4,1+2 Throw Name Palm Strike [Tag] = Arm Bar = Standing Reverse Arm Lock = Falling Reverse Arm Lock = Rear Falcon Wing Squeeze = Gatelatch Toss = Arm Sprain = Inverted Crucifix Type Damage Escape Properties Front 15 30 20 25 25 30 30 32 2 1+2 1 2 1+2 1 2 1+2 #1

= 1+2,4,3,1+2,1+2,1+2 = Rear Cross Lock 35 1 Foot Notes #1 Special Tag Throw with Nina only. Nina finishes with a Reverse Shoulder Lock. Total damage is 15,30.

Basic Arts
Command 1 2 3 4 F,1 F,2 F,3 F,4 d+1 d+2 d+3 d+4 FC+1 FC+2 FC+3 FC+4 WS+1 WS+2 WS+3 WS+4 d/f+1 d/f+2 d/f+3 d/f+4 Move Name Stance Damage 4 10 25 15 5 10 25 16 5 10 12 7 5 8 12 10 12 15 25 20 10 12 10 10 Hit Range h h h h h h h h s s l s s s l s m m m m m m m l Properties

Special Arts
Command d/f+1,2 1,2 BT (1_2),2 Move Name Double Punch Double Punch Double Punch Stance Damage 10,15 4,10 15,10 Hit Properties Range mh hh hh

=3 =4 = 1,4,2 [~U_~D] =3 = u/f+3 =4 = 1,(b_d/b_d)+4 1,4 u/f+1<3 (FC_d)+1,N+4 b+1,1,1 FC,f+1 (WS_f)+1+2 f,f+1+2 d/f+1+2 SS+1+2 [~5] qcf+1 d/b+1 2,3 2,d+3 2,4 2,1,4 (FC_d)+2,N+4 FC,f+2 FC,d/f+2 f,f+2 (WS_qcf)+2 b+2,2 SS+2 3,4 3,3 = 2 [~5] =4 (FC_d)+3,2 [~5]

= Low Kick = Bermuda Triangle = Snake [SS] = High Kick = Bone Cutter = Spin Trip = Jab Rush - Low Kick PDK Combo Fatal Attack Low Jab - Rising Kick Cross Cut Saw Cat Thrust Scarlet Bomb Delayed Scarlet Bomb Offensive Push Bloody Chaos [Tag] Assassin Dagger Scarlet Rain Jab - High Kick Jab - Low Kick Jab - Roundhouse Twin Jab - Low Kick Low Jab - Toe Kick Scarlet Windmill Scarlet Sweep Executioner Rising Palm Double Slaps Chaos Tail Head Ringer Spike Combo = Upper [Tag] = High Kick Low Spin Kick -

10 15 6,15,12 17 13,10,10 21 6,8 4,8 13,18 5,10 10,10,13 27 20 25 0 8,16 22 22 10,20 10,10 10,15 12,6,8 8_10,15 18 18 21 15 15,18 12 25,15 25,10 10 15 12,10

l h hhh h h L hl hl hm sm hhm m m m mm h m hh hL hh hhl sm m l h m hh l hh hl m h Lm

RC #7 #1 GB BS RC RC CSc #4

JG CF

GB JG JGc GB MS FCDc RC RC GB SLDc #6 GB JGc OB JGc RC KS

JG JG

Upper [Tag] (FC_d)+3,N+4 FC+3,D+4 d/f+3,4 SS+3 d/f+3,1 = 4<2 [~U_~D] =3 = u/f+3 =4 =2 d/f+3,2 [~U_~D] = 1,4 =3 = d+3 =4 d/f+3,3,3 =1 = 4<2 [~U_~D] =3 = u/f+3 =4 =2 =4 (d_d/f)+3+4 u/f+4,3,4 [~U_~D] d+4<1 [~U_~D] FC+4,1 [~U_~D] b+4 =4 4,3 f,f+4 Low Spin Kick - High Kick Low Spin Kick - Shin Kick Mid Head Ringer Slice Shot Assault = Snake [SS] = High Kick = Bone Cutter = Spin Trip = High Jab Creeping Snake [SS] = Biting Snake = High Kick = Low Kick = Roundhouse Spike Combo = Assault = Snake [SS] = High Kick = Bone Cutter = Spin Trip = High Jab = Head Ringer Twisted Mind Can Opener [SS] Shin Kick - Spin Punch [SS] Shin Kick - Spin Punch [SS] Cat Stance = Cat Kick Scarlet Attack Falling Heel 12,15 12,7 10,15 24 10,10 15,12 17 13,10,10 21 6 10,12 6,8 20 10 15 10,6,8 10 15,12 17 13,20 21 6 15 16 20,10,14 7,10 10,10 21 15,15 20 22 25_28_35 10 Lh Ll mh h mh hh h h L h mh hl h L h mhh h hh h h L h h L hlh sh sh m hL M m m L KS GB JG #5 #1 #1 #1 #2 SH GB BS #1 RC GB RC BS #1 OS #3

(U/B_U_U/F)+4 [~5] Flip Kick [Tag] FC,(U/B_U_U/F)+4 Rainbow Kick d/f+4 Wine Opener

b+(1+3_2+4) High & Mid Attack Reversal System Foot Notes #1 Side Step can be linked into Chaos Tail or Bloody Choas. #2 Auto parries low attacks. Anna will reverse any throw attempt while in Cat Stance. Throw reversal does 25 damage. #3 Cannot be done after string SS cancels. #4 Stun only if the last hit is a counter hit. #5 Can also be done out of full crouch with u/b_u_u/f. #6 Auto Parries all high and mid attacks. #7 Does not work starting with d/f+1,2

Unblockable Arts
Command d/b+1+2 = u,u d+1+2 Move Name Hunting Swan = Cancel Bloody Scissors Stance Damage 95 50 Hit Range ! ! Properties

String Hit Arts


Command 1,2,1,2,3,3,2,1,2,4 d/f+1,2,1,2,3,3,2,1,2,4 (BT 1_2),2,1,2,3,3,2,1,2,4 Hits Damage 10 10 10 4,10,6,6,7,9,6,6,6,30 10,15,6,6,7,9,6,6,6,30 15,10,6,6,7,9,6,6,6,30 Hit Range hhhhhlhhhh mhhhhlhhhh hhhhhlhhhh