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5 80 Black Blue Power Level Max Attack Max Save DC 5 3 7 Power Points Max Defense Max Toughness 120 3 7
ABILITIES
MODIFIER TOTAL BASE MISC
SKILLS
Acrobatics* Bluff Climb Computers* Concentration Craft* (+1) (+1) (+1) (+1) Diplomacy Disable Device* Disguise Drive* Escape Artist MISC Gather Info Handle Animal Intimidate Investigate Knowledge* -Streetwise 4 (+5) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) 4 (+5) (+1) 6 (+7) 2 (+3) (+1) 4 (+5) 4 (+5) (+1) 4 (+4)
RANK
5 7 7 5 6 6 2 1 1 2
SAVE
Protection Imprevious Thoughness Reflective Thoughness (Melee) Leaping Strike (Feat:Mighty, Extra: Autofire) [a] Strike (Feat:Mighty, Extra:Penetrating ) Regenerating (Recovery Bonus) Regenerating (Time: Bruised, Injured, Disable) Enhanced Feat (Interpose) Super Strength 22:TGH 22:TGH
STRENGTH DEXTERITY
+1 +1
12 12 14 12 10 12
BASE
12 12 14 12 10 12
ABILITIE S
0 0 0 0 0 0
+0 +1
TOTAL
SAVING THROWS
TOUGHNESS FORTITUDE REFLEX WILL
Protection: 5
+7 +7 +6 +5
+0 +5 +5 +5
+2 +2 +1 +0
+0 +0 +0 +0
Knockback: 3 / Flat: 1
Language
COMBAT
BASE MELEE RANGED
English, Spanish
ATTACK
Unarmed +1 (Bruise)
+1
+3
+1
MISC SIZE MODIFIE MODIFIE RS R
TOTAL
BASE
(+1) (+1) Pilot* Profession Ride* Search Sense Motive Sleight of Hand* Stealth Survival Swim (+1) 4 (+4) (+1) 4 (+5) 4 (+4) (+1) 6 (+7) 5 (+5) 8 (+9) Improved Trip Contacts All-out Attack Assessment Fearsome Presence (5) Improved Sunder Luck (2) Minions (3) Improved Overrun Improved Grab Chokehold Improved Initiative (2) Attack Focus, Melee (2) Dodge Focus (2)
DEFENSE +3/+1
Dodge Focus +2 TOTAL
+1
DEX
+2
POWER
+0
FEAT
FEATS
+4 bonus on trip checks, opponent can't trip you Make a Gather Information check in one minute Reduce defense bonus to increase attack bonus Know a subject's relative offensive and defensive ability Inspire fear in others, DC:15 range: 25 ft +4 bonus on attack rolls to hit an object +2 hero points 45pp of followers +4 bonus on trip checks while overrunning Grapple as a free action after a successful attack Cause an opponent you are grappling to suffocate +8 bonus on initiative checks +2 bonus to melee attack rolls +2 dodge bonus Take attack for an adjacent ally Reduce attack bonus to increase attack DC
+1 5
+0
+8
DRAWBACKS
MOVEMENT
Base Move: 30 ft/60 ft/120 ft Leaping: 550 ft/275 ft/135 ft
INJURIES ROLL FAIL 4FAIL 5+ NORMAL BRUISED STUNNED + BRUISED
DISABLED LETHAL + INJURED + INJURED + DISABLED + DYING
DYING
LIFTING
Light: 173 lbs Med: 346 lbs Heavy: 520 lbs Max: 1040 lbs (1.3 tons) Settings & Character Background 2.15
Abilities 12 + Skills 16 (64 ranks) + Feats 25 + Powers 48 + Combat 4 + Saves 15 Drawbacks 0 = 120 / 120
TEAM NAME
City Base Members
PERSONAL DETAILS Real Name Nationality Ethnicity Occupation Origin First Appearance Allegiance Motivation APPEARANCE Gender Age Male 17 5 80 Black Blue Belief System Acceptance USA White Student Endowment
TEAM NOTES
NPCS
EXTRA EFFORT
Check Bonus: +2 STR bonus on a single check. Increase Carry Capacity: +5 STR carry capacity for one round. Increase Movement: double movement speed for one round. Increase Power: +2 ranks to a power. Gain Power Feat: add power feat until end of encounter. Willpower: additional Will save with lasting effect. Surge: gain additional standard or move action.
PERSONALITY
HERO POINTS
Improve Roll: re-roll an action. Minimum 10 + lowest roll. Improve Defense: +5 Defense for one round. Heroic Feat: add 1 feat rank per hero point (no Fortune feats). Dodge: double dodge bonus for one round. Instant Counter: counter a power used against you. Recover: shake off staggered, disabled, or fatigue condition. Escape Death: stabilizes dying condition. Inspiration: hint, clue, or other help from GM.
TACTICS
GAME INFO Player Email Campaign GM Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Time 3 seconds 6 seconds 1 minute 5 minutes 20 minutes 1 hour 5 hours 1 day 1 week 1 month 3 months 1 year 5 years 10 years 50 years 100 years 500 years 1,000 years 5,000 years 10,000 years Value 1 2 5 10 25 50 100 250 500 1000 2500 5000 10000 25000 50000 100000 250000 500000 1000000 2500000 Extended Range 10 ft 100 ft 1,000 ft 1 mi 5 mi 20 mi 200 mi 2,000 mi 20,000 mi 200,000 mi 2 million mi 20 million mi 200 million mi 2 billion mi Solar system Nearby stars Distant stars Galaxy Nearby galaxies Universe Last Updated 2013-03-17 BACKGROUND
5 80 Black Blue Power Level Max Attack Max Save DC 5 3 7 Power Points Max Defense Max Toughness 120 3 7
ABILITIES
MODIFIER TOTAL BASE MISC
SKILLS
Acrobatics* Bluff Climb Computers* Concentration Craft* (+1) (+1) (+1) (+1) (+1) Diplomacy Disable Device* Disguise Drive* MISC Escape Artist Gather Info Handle Animal Intimidate Investigate Knowledge* -Streetwise 4 (+5) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) 4 (+5) (+1) 6 (+7) 2 (+3) (+1) 4 (+5) 4 (+5) (+1) 4 (+4)
RANK
5 7 7 5 6 6 2 1 1 2
SAVE
Protection Imprevious Thoughness Reflective Thoughness (Melee) Leaping Strike (Feat:Mighty, Extra: Autofire) [a] Strike (Feat:Mighty, Extra:Penetrating ) Regenerating (Recovery Bonus) Regenerating (Time: Bruised, Injured, Disable) Enhanced Feat (Interpose) Super Strength 22:TGH 22:TGH
STRENGTH DEXTERITY
+1 +1
12 12 14 12 10 12
BASE
12 12 14 12 10 12
ABILITIE S
0 0 0 0 0 0
+0 +1
TOTAL
SAVING THROWS
TOUGHNESS FORTITUDE REFLEX WILL
Protection: 5
+7 +7 +6 +5
+0 +5 +5 +5
+2 +2 +1 +0
+0 +0 +0 +0
Knockback: 3 / Flat: 1
(+1)
COMBAT
BASE MELEE RANGED Language Medicine* Notice Perform*
ATTACK
Unarmed +1 (Bruise)
+1
+3
+1
MISC SIZE MODIFIE MODIFIE RS R
TOTAL
BASE
(+1) (+1) Pilot* Profession Ride* Search Sense Motive Sleight of Hand* Stealth Survival Swim (+1) 4 (+4) (+1) 4 (+5) 4 (+4) (+1) 6 (+7) 5 (+5) 8 (+9) Improved Trip Contacts All-out Attack Assessment Fearsome Presence (5) Improved Sunder Luck (2) Minions (3) Improved Overrun English, Spanish
DEFENSE +3/+1
Dodge Focus +2 TOTAL
+1
DEX
+2
POWER
+0
FEAT
LANGUAGES
+1 5
+0
+8
FEATS
+4 bonus on trip checks, opponent can't trip you Make a Gather Information check in one minute Reduce defense bonus to increase attack bonus Know a subject's relative offensive and defensive ability Inspire fear in others, DC:15 range: 25 ft +4 bonus on attack rolls to hit an object +2 hero points 45pp of followers +4 bonus on trip checks while overrunning Grapple as a free action after a successful attack Cause an opponent you are grappling to suffocate +8 bonus on initiative checks +2 bonus to melee attack rolls +2 dodge bonus Take attack for an adjacent ally Reduce attack bonus to increase attack DC
DRAWBACKS
MOVEMENT
Base Move: 30 ft/60 ft/120 ft Leaping: 550 ft/275 ft/135 ft
Improved Grab Chokehold Improved Initiative (2) Attack Focus, Melee (2) Dodge Focus (2)
INJURIES ROLL FAIL 4FAIL 5+ NORMAL BRUISED STUNNED + BRUISED
DISABLED LETHAL + INJURED + INJURED + DISABLED + DYING
DYING
LIFTING
Light: 173 lbs Med: 346 lbs Heavy: 520 lbs Max: 1040 lbs (1.3 tons)
Abilities 12 + Skills 16 (64 ranks) + Feats 25 + Powers 48 + Combat 4 + Saves 15 Drawbacks 0 = 120 / 120
TEAM NAME
City Base Members
PERSONAL DETAILS Real Name Nationality Ethnicity Occupation Origin First Appearance Allegiance Motivation APPEARANCE Gender Age Male 17 5 80 Black Blue Belief System Acceptance USA White Student Endowment
TEAM NOTES
NPCS
EXTRA EFFORT
Check Bonus: +2 STR bonus on a single check. Increase Carry Capacity: +5 STR carry capacity for one round. Increase Movement: double movement speed for one round. Increase Power: +2 ranks to a power. Gain Power Feat: add power feat until end of encounter. Willpower: additional Will save with lasting effect. Surge: gain additional standard or move action.
PERSONALITY
HERO POINTS
Improve Roll: re-roll an action. Minimum 10 + lowest roll. Improve Defense: +5 Defense for one round. Heroic Feat: add 1 feat rank per hero point (no Fortune feats). Dodge: double dodge bonus for one round. Instant Counter: counter a power used against you. Recover: shake off staggered, disabled, or fatigue condition. Escape Death: stabilizes dying condition. Inspiration: hint, clue, or other help from GM.
TACTICS
GAME INFO Player Email Campaign GM Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Time 3 seconds 6 seconds 1 minute 5 minutes 20 minutes 1 hour 5 hours 1 day 1 week 1 month 3 months 1 year 5 years 10 years 50 years 100 years 500 years 1,000 years 5,000 years 10,000 years Value 1 2 5 10 25 50 100 250 500 1000 2500 5000 10000 25000 50000 100000 250000 500000 1000000 2500000 Extended Range 10 ft 100 ft 1,000 ft 1 mi 5 mi 20 mi 200 mi 2,000 mi 20,000 mi 200,000 mi 2 million mi 20 million mi 200 million mi 2 billion mi Solar system Nearby stars Distant stars Galaxy Nearby galaxies Universe Last Updated 2013-03-17 BACKGROUND
5 80 Black Blue Power Level Max Attack Max Save DC 5 3 7 Power Points Max Defense Max Toughness 120 3 7
ABILITIES
MODIFIER TOTAL BASE MISC
SKILLS
Acrobatics* Bluff Climb Computers* Concentration Craft* (+1) (+1) (+1) (+1) Diplomacy Disable Device* Disguise Drive* Escape Artist MISC Gather Info Handle Animal Intimidate Investigate Knowledge* -Streetwise 4 (+5) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) 4 (+5) (+1) 6 (+7) 2 (+3) (+1) 4 (+5) 4 (+5) (+1) 4 (+4)
RANK
5 7 7 5 6 6 2 1 1 2
SAVE
Protection Imprevious Thoughness Reflective Thoughness (Melee) Leaping Strike (Feat:Mighty, Extra: Autofire) [a] Strike (Feat:Mighty, Extra:Penetrating ) Regenerating (Recovery Bonus) Regenerating (Time: Bruised, Injured, Disable) Enhanced Feat (Interpose) Super Strength 22:TGH 22:TGH
STRENGTH DEXTERITY
+1 +1
12 12 14 12 10 12
BASE
12 12 14 12 10 12
ABILITIE S
0 0 0 0 0 0
+0 +1
TOTAL
SAVING THROWS
TOUGHNESS FORTITUDE REFLEX WILL
Protection: 5
+7 +7 +6 +5
+0 +5 +5 +5
+2 +2 +1 +0
+0 +0 +0 +0
Knockback: 3 / Flat: 1
Language
COMBAT
BASE MELEE RANGED
English, Spanish
ATTACK
Unarmed +1 (Bruise)
+1
+3
+1
MISC SIZE MODIFIE MODIFIE RS R
TOTAL
BASE
(+1) (+1) Pilot* Profession Ride* Search Sense Motive Sleight of Hand* Stealth Survival Swim (+1) 4 (+4) (+1) 4 (+5) 4 (+4) (+1) 6 (+7) 5 (+5) 8 (+9) Improved Trip Contacts All-out Attack Assessment Fearsome Presence (5) Improved Sunder Luck (2) Minions (3) Improved Overrun Improved Grab Chokehold Improved Initiative (2) Attack Focus, Melee (2) Dodge Focus (2)
DEFENSE +3/+1
Dodge Focus +2 TOTAL
+1
DEX
+2
POWER
+0
FEAT
FEATS
+4 bonus on trip checks, opponent can't trip you Make a Gather Information check in one minute Reduce defense bonus to increase attack bonus Know a subject's relative offensive and defensive ability Inspire fear in others, DC:15 range: 25 ft +4 bonus on attack rolls to hit an object +2 hero points 45pp of followers +4 bonus on trip checks while overrunning Grapple as a free action after a successful attack Cause an opponent you are grappling to suffocate +8 bonus on initiative checks +2 bonus to melee attack rolls +2 dodge bonus Take attack for an adjacent ally Reduce attack bonus to increase attack DC
+1 5
+0
+8
DRAWBACKS
MOVEMENT
Base Move: 30 ft/60 ft/120 ft Leaping: 550 ft/275 ft/135 ft
INJURIES ROLL FAIL 4FAIL 5+ NORMAL BRUISED STUNNED + BRUISED
DISABLED LETHAL + INJURED + INJURED + DISABLED + DYING
DYING
LIFTING
Light: 173 lbs Med: 346 lbs Heavy: 520 lbs Max: 1040 lbs (1.3 tons) Skills 2.15
Abilities 12 + Skills 16 (64 ranks) + Feats 25 + Powers 48 + Combat 4 + Saves 15 Drawbacks 0 = 120 / 120
TEAM NAME
City Base Members
PERSONAL DETAILS Real Name Nationality Ethnicity Occupation Origin First Appearance Allegiance Motivation APPEARANCE Gender Age Male 17 5 80 Black Blue Belief System Acceptance USA White Student Endowment
TEAM NOTES
EXTRA EFFORT
Check Bonus: +2 STR bonus on a single check. Increase Carry Capacity: +5 STR carry capacity for one round. Increase Movement: double movement speed for one round. Increase Power: +2 ranks to a power. Gain Power Feat: add power feat until end of encounter. Willpower: additional Will save with lasting effect. Surge: gain additional standard or move action.
HERO POINTS
Improve Roll: re-roll an action. Minimum 10 + lowest roll. Improve Defense: +5 Defense for one round. Heroic Feat: add 1 feat rank per hero point (no Fortune feats). Dodge: double dodge bonus for one round. Instant Counter: counter a power used against you. Recover: shake off staggered, disabled, or fatigue condition. Escape Death: stabilizes dying condition. Inspiration: hint, clue, or other help from GM.
GAME INFO Player Email Campaign GM Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Time 3 seconds 6 seconds 1 minute 5 minutes 20 minutes 1 hour 5 hours 1 day 1 week 1 month 3 months 1 year 5 years 10 years 50 years 100 years 500 years 1,000 years 5,000 years 10,000 years Value 1 2 5 10 25 50 100 250 500 1000 2500 5000 10000 25000 50000 100000 250000 500000 1000000 2500000 Extended Range 10 ft 100 ft 1,000 ft 1 mi 5 mi 20 mi 200 mi 2,000 mi 20,000 mi 200,000 mi 2 million mi 20 million mi 200 million mi 2 billion mi Solar system Nearby stars Distant stars Galaxy Nearby galaxies Universe
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Last Updated
2013-03-17
5 80 Black Blue
Rnk
5 3 7
120 3 7
Save
Abilities
Modifier Total Base Misc
Skills
12 12 14 12 10 12
Abilities
12 12 14 12 10 12
Base
0 0 0 0 0 0
Misc
(+1) 4 (+5) 4 (+5) (+1) 4 (+4) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+1) (+0) 4 (+5) (+1) 6 (+7) 2 (+3) 4 (+5) (+1) (+1) (+1) (+1) (+1) (+1) 1
5 7 7 5 6 6 2 1 1 2
22:TGH 22:TGH
Saving Throws
Toughness +7 Fortitude Reflex Will
Protection: 5
+0 +2 +0 +5 +2 +0 +5 +1 +0 +5 +0 +0
+7 +6 +5
Diplomacy Disable Device* Disguise Drive* Escape Artist Gamble* Gather Info Handle Animal Intimidate Investigate Knowledge* -Streetwise
Knockback: 3 / Flat: 1
Combat
Base Melee Ranged
Attack
+1
Total
+3
Base
+1
Misc Size Modifiers Modifiers
Unarmed +1 (Bruise)
(+0) (+1) 4 (+4) (+1) (+1) (+1) (+1) (+4) (+1) (+5) (+4) (+1) (+7) (+5) (+9)
Defense +3/+1
Dodge Focus +2
Total
+1 +2 +0
Dexterit y Power Feat
Feats
+1 +0 +8 5
Drawbacks
Pilot* Profession Ride* Search Sense Motive Sleight of Hand* Stealth Survival Swim
Improved Trip +4 bonus on trip checks, opponent can't trip you 4 Contacts Make a Gather Information check in one minute All-out Attack Reduce defense bonus to increase attack bonus 4 Assessment Know a subject's relative offensive and defensive abili 4 Fearsome Presence (5) Inspire fear in others, DC:15 range: 25 ft Improved Sunder +4 bonus on attack rolls to hit an object 6 Luck (2) +2 hero points 5 Minions (3) 45pp of followers 8 Improved Overrun +4 bonus on trip checks while overrunning Improved Grab Grapple as a free action after a successful attack Chokehold Cause an opponent you are grappling to suffocate Improved Initiative (2) +8 bonus on initiative checks Attack Focus, Melee (2) +2 bonus to melee attack rolls Base Move: 30 ft/60 ft/120 ft Dodge Focus (2) +2 dodge bonus Leaping: 550 ft/275 ft/135 ft Interpose Take attack for an adjacent ally Power Attack Reduce attack bonus to increase attack DC
Movement
Injuries DISABLED DYING Roll NORMAL LETHAL FAIL 4- BRUISED + INJURED Light: 173 lbs FAIL 5+STUNNED + BRUISED + INJURED Med: 346 lbs FAIL 10+ STAGGERED + STUNNED + DISABLED Heavy: 520 lbs FAIL 15+ UNCONSCIOUS + DYING Max: 1040 lbs (1.3 tons) Abilities 12 + Skills 16 (64 ranks) + Feats 25 + Powers 48 + Combat 4 + Saves 15 Drawbacks 0 = 120 Mutants / 120& Masterminds OpenOffice Character Builder 2.15
Lifting
Power Level: 5
Conditions
Blinded: 50% miss chance, no dodge bonus, -2 DEF, -4 STR & DEX. Bruised: -1 cumulative Toughness save against nonlethal damage. City Dazed: can take no actions, keeps dodge bonus. Deafened: cannot hear, -4 Initiative. Disabled: single action per round. Strenuous actions = dying. Dying: Fort save DC 10 or die. +1 DC to save per hour. Entangled: -2 Attack & Defense, -4 DEX, move half speed. Exhausted: 1/2 speed, -6 STR & DEX, -3 Attack & Defense. Fatigued: no run or charge, -2 STR & DEX, -1 Attack & Defense. Grappled: can only make simple attack or break free of grapple. Helpless: +4 to be hit in melee, 5 Defense. Injured: -1 cumulative Toughness save against lethal damage. Invisible: +2 Attack, 50% chance miss to be hit. Nauseated: move actions only, Fort save DC 10+ power rank. Paralyzed: 0 STR & DEX, 5 Defense, can take mental actions. Pinned: held immobile in grapple, no dodge bonus, -4 Defense. Prone: -4 Attack melee, -4 Defense melee, +4 Defense ranged. Shaken: -2 to all saves and checks. Sickened: -2 to all attack rolls and checks. Slowed: one move or standard action per round. Move at half speed. -1 Attack, Defense, Reflex saves. Staggered: one move or standard action per round. Stunned: stunned for 1 round, lose dodge bonus, -2 Defense. Unconscious: knocked out & helpless.
Party Name
Base Members
Party Notes
NPCs
Extra Effort
Check Bonus: +2 STR bonus on a single check. Increase Carry Capacity: +5 STR carry capacity for one round. Increase Movement: double movement speed for one round. Increase Power: +2 ranks to a power. Gain Power Feat: add power feat until end of encounter. Willpower: additional Will save with lasting effect. Surge: gain additional standard or move action.
Personality
Hero Points
Improve Roll: re-roll an action. Minimum 10 + lowest roll. Improve Defense: +5 Defense for one round. Heroic Feat: add 1 feat rank per hero point (no Fortune feats). Dodge: double dodge bonus for one round. Instant Counter: counter a power used against you. Recover: shake off staggered, disabled, or fatigue condition. Escape Death: stabilizes dying condition. Inspiration: hint, clue, or other help from GM.
Tactics
Game Info Player Email Campaign GM Rank Time Value Extended Range 1 3 seconds 1 10 ft 2 6 seconds 2 100 ft 3 1 minute 5 1,000 ft 4 5 minutes 10 1 mi 5 20 minutes 25 5 mi 6 1 hour 50 20 mi 7 5 hours 100 200 mi 8 1 day 250 2,000 mi 9 1 week 500 20,000 mi 10 1 month 1000 200,000 mi 11 3 months 2500 2 million mi 12 1 year 5000 20 million mi 13 5 years 10000 200 million mi 14 10 years 25000 2 billion mi 15 50 years 50000 Solar system 16 100 years 100000 Nearby stars 17 500 years 250000 Distant stars 18 1,000 years 500000 Galaxy 19 5,000 years 1000000 Nearby galaxies 20 10,000 years 2500000 Universe Background
Last Updated
2013-03-17
DEVICES
RANKDEVICE NAME
Battlesuit
DEVICE NOTES
TOUGH
STR 12
DEX 12
CON 14
INT 12
WIS 10
CHR 12
ATTACK MELEERANGED
+1 +7
+1 +6
+2 +5
+1 +7
+0
+1
INIT
+3 +3
+1
DEFENSE
+9
FEATS
Improved Trip, Contacts, All-out Attack, Assessment, Fearsome Presence (5), Improved Sunder, Luck (2), Minions (3), Improved Overrun, Improved Grab, Chokehold, Improved Initiative (2), Attack Focus, Melee (2), Dodge Focus (2), Interpose, Power Attack
SKILLS
Bluff 4 (+5), Climb 4 (+5), Concentration 4 (+4), Diplomacy (+1), Disguise (+1), Escape Artist (+1), Gather Info 4 (+5), Handle Animal (+1), Intimidate 6 (+7), Investigate 2 (+3), Knowledge [Streetwise 4 (+5), Language 1, Notice 4 (+4), Profession 4 (+4), Search 4 (+5), Sense Motive 4 (+4), Stealth 6 (+7), Survival 5 (+5), Swim 8 (+9)
POWERS
RNK 5 7 7 5 6 6 2 1 1 2 DESCRIPTION Protection Imprevious Thoughness Reflective Thoughness (Melee) Leaping Strike (Feat:Mighty, Extra: Autofire) 22 SAV RNK DESCRIPTION SAV
[a] Strike (Feat:Mighty, Extra:Penetrating )22 Regenerating (Recovery Bonus) Regenerating (Time: Bruised, Injured, Disable) Enhanced Feat (Interpose) Super Strength
DRAWBACKS
STAGGERED UNCONSCIOUS
INJURIES
DISABLED
DYING
STR 12
DEX 12
CON 14
INT 12
WIS 10
CHR 12
ATTACK MELEERANGED
+1 +7
+1 +6
+2 +5
+1 +7
+0
+1
INIT
+3 +3
+1
DEFENSE
+9
FEATS
Improved Trip, Contacts, All-out Attack, Assessment, Fearsome Presence (5), Improved Sunder, Luck (2), Minions (3), Improved Overrun, Improved Grab, Chokehold, Improved Initiative (2), Attack Focus, Melee (2), Dodge Focus (2), Interpose, Power Attack
SKILLS
Bluff 4 (+5), Climb 4 (+5), Concentration 4 (+4), Diplomacy (+1), Disguise (+1), Escape Artist (+1), Gather Info 4 (+5), Handle Animal (+1), Intimidate 6 (+7), Investigate 2 (+3), Knowledge [Streetwise 4 (+5), Language 1, Notice 4 (+4), Profession 4 (+4), Search 4 (+5), Sense Motive 4 (+4), Stealth 6 (+7), Survival 5 (+5), Swim 8 (+9)
POWERS
RNK 5 7 7 5 6 6 2 1 1 2 DESCRIPTION Protection Imprevious Thoughness Reflective Thoughness (Melee) Leaping Strike (Feat:Mighty, Extra: Autofire) [a] Strike (Feat:Mighty, Extra:Penetrating ) Regenerating (Recovery Bonus) Regenerating (Time: Bruised, Injured, Disable) Enhanced Feat (Interpose) Super Strength 22 22 SAV
DRAWBACKS
STAGGERED UNCONSCIOUS
INJURIES
DISABLED
DYING
NAME:
NAME:
EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING
EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING
EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING EXHAUSTED UNCONSCIOUS DYING