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Marauder

SPD 10h MAR d8 MW Morning Star d8 sb RAR d10 RW Composite Bow d8 10 - 20 - 30 EFFECTS May not go prone or climb. Cannot be knocked down. Add +1 to any jump test required. To perform special action or end phase action, must have employed a Hold action in Movement phase of that turn. Have Elude [1] when engaged only by foot models. Gain +1 DEF when subjected to Reaction Attack for breaking off. +2 to any Evade test. May choose to evade any distance up to full amount determined for evade move. May make Free Move up to their SPD after all models have deployed. Makes variable moves at +d6 May Break Off from 1 model without triggering a reaction from it. Gives models freeband 2 scouting points. Includes Infiltrate. May make ranged attack even if it made a Break Off action or Evade reaction. May shoot through rear facing. EFFECTS Attack with this weapon ignores first +1 of any positive item or abilitybased melee DEF modifier from which the target is benefitting. DEF 4 AV 4 LP 2 DISC d8

SPECIAL ABIL Cavalry

Light Cavalry

Infilitrate ABL d8 Fast Elude Scout Harasser

WEAPON ATTR Shieldbreaker (sb)

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Kor-Khan
(Grular Leader)
SPD 6 MAR d12 MW Spikedrakh d8 de Morning Star d8 sb RAR RW EFFECTS Non-Feral models within 6 may use this models DISC for all DISC tests. Has the Shoot Them! special ability. Gains Tough (+1). Model is +1 to all ability tests. Replace DEF with MAR roll after being attacked in melee. If Ready and Unengaged may replace normal activation with Taunt action. Choose an enemy model in LOS and within 12 that has not been activated or is on Hold or Delay. Taunting model takes a DISC test opposed by the target model. If successful, enemy model must immediately charge the taunting model. Taunting model may countercharge if eligible. Models within 6 of a model with this ability may make a ranged attack against any visible target in range without the need for a targeting test. EFFECTS Causes a Critical Hit on TH8 instead of TH10 Attack with this weapon ignores first +1 of any positive item or abilitybased melee DEF modifier from which the target is benefitting. DEF 4 AV 5 LP 3 DISC d12

SPECIAL ABIL Leader

Parry [1] Taunt

ABL

d8 Shoot Them!

WEAPON ATTR Deadly (de) Shieldbreaker (sb)

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Warlock
SPD 7 MAR d6 MW Shadowspear d8 su RAR RW EFFECTS Able to cast Shadow Magic spells. CAR d10. Has 15 power. Each time an enemy model fails a morale or Fear test, the Caster, if unpanicked, may gain +2 power. EFFECTS A Caster employing this talent is -1 to the TN of all casting rolls used to cast a summoning spell. Power
5 15 10

DEF 4

AV 2

LP 2

DISC d8

SPECIAL ABIL Shadow Magic d10/15 Fear Craver

WEAPON ATTR Summoner (su) STR ABL d4 d8

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03/15/12

SPELL (POWER) Prey of Uhltarx (2) Intimidate (2) Curse (1) Choke (1) Shadowmind (2) Nightmare (1) Twisted Image (1) Soul Rip (4) Summon Zakerlash (3) Target model is -2 SPD. Target model may not be charged this turn. Target is -2dl MAR or RAR (Casters choice).

SHADOW MAGIC

d8 damage ranged attack. Target model that is hit and survives takes an END test or is -1dl DISC Target enemy unengaged model takes a SPR test 6. If failed, target immediately makes all of its melee attack(s) against itself. No abilities may be applied to the attack, just MAR, MW, DEF and AV. Target model becomes Reluctant. Target model becomes Fearsome. Target Model takes a SPR test 4. If it passes with a TH2, then no effect. If it passes, scatter the model 6 in a random direction. If it fails, scatter the model 6 in a random direction and it loses 1 LP. Place a Zakerlash creature model within 6 of caster and at least 6 from any enemy. Vanishes at end of the turn. TN 4. SPECIAL ABIL Fearsome DEF 4 AV 6 LP 1 DISC d4 Bonecrusher Tireless Summoned EFFECTS Cause Fear test in enemy contacted in Movement phase. Ignore Fearsome effect of enemy, Terrifying as Fearsome. Cause Critical Hit on successful melee attack on TH 5. Model is immune to game effects that work by causing the model to sleep or become fatigued. Does not cause morale tests when dropped. Not part of Freeband, do not count towards Freeband break. Cannot receive effects from a Leader. Does not take morale tests. Spell to Summon is TN 4 to cast.
03/15/12

Zakerlash
SPD MAR 5 d10 MW Fist d8

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Marauder
SPD 10h MAR d8 MW Morning Star d8 sb RAR d10 RW Composite Bow d8 10 - 20 - 30 EFFECTS May not go prone or climb. Cannot be knocked down. Add +1 to any jump test required. To perform special action or end phase action, must have employed a Hold action in Movement phase of that turn. Have Elude [1] when engaged only by foot models. Gain +1 DEF when subjected to Reaction Attack for breaking off. +2 to any Evade test. May choose to evade any distance up to full amount determined for evade move. May make Free Move up to their SPD after all models have deployed. Makes variable moves at +d6 May Break Off from 1 model without triggering a reaction from it. Gives models freeband 2 scouting points. Includes Infiltrate. May make ranged attack even if it made a Break Off action or Evade reaction. May shoot through rear facing. EFFECTS Attack with this weapon ignores first +1 of any positive item or abilitybased melee DEF modifier from which the target is benefitting. DEF 4 AV 4 LP 2 DISC d8

SPECIAL ABIL Cavalry

Light Cavalry

Infilitrate ABL d8 Fast Elude Scout Harasser

WEAPON ATTR Shieldbreaker (sb)

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Gadarl
SPD 7 MAR d10 MW any RAR d8 RW any EFFECTS May choose any single weapon used by any model in its Freeband (or model in enemy Freeband with which it has been in contact) with which to make melee and ranged attacks each phase. May attempt to Dodge 1 melee or ranged attack per turn. Make an AGL test and result is models DEF for that attack, using models DEF if result of roll is lower. If the roll is a tarch, models DEF is 1. A model with Disguise may not be engaged, attacked or the target of a spell unless an enemy model with LOS makes a KNW test 7 as a Free Action during its activation. Once this KNW test is passed or the model with Disguise declares an attack, is attacked, casts a spell, counterspells, becomes engaged, or conducts a Special or End Phase action, this talent no longer applies for the rest of the game. Disguise has no effect on NPCs. DEF 5 AV 3 LP 2 DISC d10

SPECIAL ABIL Weapon Morph Dodge [1]

Disguise AGL SPR ABL d10 d10 d8

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Lifetaker
SPD 7 MAR d6 MW Dagger d4 RAR d6 RW Bow d6 8 EFFECTS A model with the Ambush talent may be kept off table during deployment. At the start of the players movement phase, the player may place the model concealed by terrain from all enemy models with no enemy model or friendly ambushing model within 6 and not within 12 of enemy models with the Scout ability or an objective. Alternately, an ambushing model may be placed anywhere within its own deployment zone without regard to the proximity of enemy or ambushing friendly models. Includes Infiltrate. DEF 4 AV 3 LP 1 DISC d6

SPECIAL ABIL Ambush

ABL

d6

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Skethar
SPD 7 MAR d10 MW 2xClaw d8 RAR * RW * EFFECTS If the model does not move more than half its SPD, it is +2DEF to ranged attacks. DEF 5 AV 3 LP 2 DISC d8

SPECIAL ABIL Chameleon

Camouflage d8 An unengaged model that does not move or attack and passes a Camouflage test while in concealing terrain or prone is not in the LOS of any enemy model beyond 3. If any of the required conditions change, the effect of Camouflage is lost. AGL SPR ABL d10 d10 d8 Parry [2] Replace DEF with MAR roll after being attacked in melee. May do this 2 times per turn.

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Krang
SPD 7 MAR d6 MW Spikedrakh d8 de RAR RW EFFECTS Counts as 2 models for Pile On purposes. May add +d4 to a charge or pursuit. Must pursue when all surviving enemies panic. EFFECTS Causes a Critical Hit on TH8 instead of TH10 DEF 5an AV 3 LP 1 DISC d6

SPECIAL ABIL Flurry Wild Charge

WEAPON ATTR Deadly (de)

ABL

d6

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Bludgeoneer
SPD 7 MAR d8 MW Flail d10 sb RAR RW EFFECTS Attack with this weapon ignores first +1 of any positive item or abilitybased melee DEF modifier from which the target is benefitting. DEF 4 AV 3 LP 1 DISC d4

WEAPON ATTR Shieldbreaker (sb)

ABL

d6

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DGS Games, DGS Tombstone, Freeblades logo, and where gamers rule slogan are trademarks of DGS Games, LLC. All artwork is copyrighted and owned by DGS Games, LLC. DGS Games, LLC 2012