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Name

:
Player:
Age:

Concept:
Virtue:
Vice:

Chronicle:
Faction:
Group Name:

ATTRIBUTES
Intelligence:
Wits:
Resolve:

Strength:
Dexterity:
Stamina:

Presence:
Manipulation:
Composure:

SKILLS

OTHER TRAITS

Mental

(-3 Unskilled)

Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical

(-1 Unskilled)

Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Flaws
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Size___________________________
Speed__________________________
Initiative Mod_____________________
Defense_________________________
Armor__________________________

Social

(-1 Unskilled)

Animal Ken
Empathy
Expression
Intimidation
Persuacion
Socialize
Streetwise
Subterfuge

Merits

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___________________
___________________
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Health
Willpower
Morality

10__________________
9__________________
8__________________
7__________________
6__________________
5__________________
4__________________
3__________________
2__________________
1__________________

Experience_____________________
______________________________

Weapons

Dice.MoD.

Equipment

Dice.MoD.

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Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size Willpower = Resolve + Composure • Size = 5 for adult humans •
Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7