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LAW ACTIONS

LIFE ACTIONS

CHAOS ACTIONS

CLEANSING: Tier One; Support; 3 ; Remove one AoE marker that is in LoS. LAW OF RESISTANCE: Tier One; Soak; Soak 2. : 3 ; Increase the Soak by 2.

SPRING OF LIFE: Tier One; Support; Heal the target 2. :

3;

3 ; Increase the heal by 2. 3 ; AoE; Buff;

ERRATIC DEFENSE: Tier One; Soak; 3 Prevent 3 damage. Draw and reveal 3 cards. Increase the damage prevented by 1 for each point of Chaos revealed. Reduce the damage prevented by 1 for each point of Law revealed. :

3;
BARRIER OF CREATION: Tier One; Support; Friendly models in the area gain +1 Armor.

; Increase the damage prevented to 4 and the number of cards drawn to 5.

MISCOMMUNICATION: Tier One; Support; 3 ; AoE; Debuff Enemy models in the area cannot benet from Buffs. UNPREDICTABLE CURATIVE: Tier One; Support; 2 ; Discard any number of cards from your hand. Flip 1 card plus one for each card discarded. Heal 2. Increase this heal by 1 for each point of chaos revealed. Reduce the heal by 1 for each point of Law revealed. CHAOS SCREEN: Tier Two; Transfer; 5 ; Transfer 4 points of damage to the nearest model. : 3 ; Increase the transfer to 6 and select the target of the transfer. CONFUSION: Tier Two; Support; 5 ; AoE; Debuff; When an enemy model begins its activation in the area, its controlling player must randomly discard three cards from their hand. The controlling player then draws back up to 5 cards.

IMMOVABLE LAW: Tier One; Support; 5 ; AoE; Debuff; Enemy models that begin their activation in the area have their speed replaced with 0/0. LAW OF RETRIBUTION: Tier Two; Transfer; Transfer 4 damage to the attacker. : 3 ; Transfer 6 damage to the attacker.

AURA OF CREATION: Tier Two; Support; 4 ; AoE; Buff; Friendly models in the area gain +2 to all defense skills. HEALING FONT: Tier Two; Support; 5 ; AoE; Buff;

Friendly models that begin or end their activation in the area heal 3. A model can only benet from a single marker once during their activation but can benet from multiple healing fonts per activation. NEGATIVE TO POSITIVE: Tier One; Recover; Heal this model 2. :

ENFORCING ORDER: Tier Two; Support; 5 ; AoE; Debuff When an enemy model begins its activation in the area, their controlling player reveals their hand and you select and discard 2 cards. The controlling player then draws back up to 5 cards.

3;

3 ; increase the heal by 2

ESSENCE ACTIONS

ENTROPY ACTIONS

CORRUPTION ACTIONS

ENERGIZED FIELD: Tier One; Support; 3 ; AoE; Buff; Friendly models in the area gain +2 to all attack stats. FLESH OF STEEL: Tier One; Soak; Soak 2 damage. :

DRAIN ESSENCE: Tier One; Transfer; Transfer 2 damage. :

3;

CORRUPTING PRESENCE: Tier One; Support; 3 ; AoE; Debuff; Enemy models in the area gain -1 to all attack and defense skills. VITIATE: Tier One; Transfer; 3 ; Transfer 2 points of damage to a model in LoS. :

3 ; Recover 2. 3;

3;

3 ; Increase the soak by 2.

ATTACK DEGRADATION: Tier One; Soak; Soak 2. :

3 ; Increase the damage transferred to 4.

3 ; Increase the soak by 2.


VOID: Tier One; Support; 3 ; AoE; Debuff; This area blocks LoS and is size 10. Models can move through the area. UNDERMINE: Tier Two; Support; 5 ; Choose an enemy effect in LoS. Take control of that effect. BRIBE: Tier Two; Redirect; 5 ; Redirect the attack to the nearest friendly legal target. This action cannot be used on Melee attacks. : 2 ; The attack can be redirected to any friendly model within line of sight.

TREMOR: TIER ONE; Support; 3 ; All models within 3 are moved directly away from the acting model. :

2 ; Increase the distance moved to 5 .

ROT: Tier One; Support; 3 ; AoE; Debuff; Enemy models in the area gain Armor -2. ENTROPIC FIELD: Tier Two; Support; 5 ; AoE; Debuff; Enemy models that begin their activation in the area take 3 damage. This damage cannot be soaked. HORROR: Tier Two; Psychic Attack; 5 ; Move the defender 12 directly away from the attacker. :

OVERFLOW OF ESSENCE: Tier Two; Support; 5 ; AoE; Debuff; When a model begins or ends its activation in the area, it takes 5 damage. SPIRIT WALK: Tier Two; Support; 5 ; AoE; Buff; Friendly models that begin their activation in the area ignore objects while moving this activation.

3 ; The attack inicts 4 damage in addition to its normal affect.