The Library Of Knowledge

Part One: Beginning Occult Magic

The Basics of Practice Magic is a touchy thing to begin. I suppose the first major question is religion . What is your religion? Is it compatible with magic? Do you wish to change religi ons to a magical one or simply merge what you have? There is much debate on this topic, b ut here is my opinion: Most religions ban magic as evil and have severe penalties, eithe r now, in the eternal, or both for practitioners of any form of magic. More than li ely, y our current religion will not mix with magic. Many practitioners have to brea  from their cu rrent belief system and form/join a comfortable hybrid religion. Also, the option of s imply abandoning what you currently  now as religion and radically changing your belie f system is open. It rarely wor s, due to moral and emotional conflicts, but it is still an option. The second major question confronting magicians is, "What is my nature?". This q uestion spawns many different answers. Some li e aggressive magic to attac  an adversary , or a friend's adversary. Many use protective magic to shield themselves and their fri ends from the stormy blast of other magic. Many people abandon the idea of combative magic all together and opt for enchantments to ease the burdens of life on everybody, such as blessings and prosperity spells. Here are most of the major classes of magician (as far as I can tell, all spells can be accounted for within these castes): White Magician - Expert of Protective and Healing Spells. Blac  Magician - Expert of Destructive Spells. Mage - Expert at Psychic and Mental Control, and Spells of Willpower. Druid - Masters of Nature and Natural Forces. Enchanter - Experts at Area Effect Magic (Curses/Blessings). Diviner - Experts of Future and Fortune telling. Conjurer - Experts at Summoning Spirits or Entities. Healer - Experts at Manipulating and Sustaining Life Force. Necromancer - Experts at Manipulating Death and the Dead. Sorcerer - Freelance Offensive Casters of All Types; Mainly focussed on blac  ma gic. Wizard - Freelance Defensive Casters of All Types; Mainly focussed on white magi

c. Priest - Calls on God to defend them and to wor  with their situation as necessa ry.

Ever wonder why magicians. Do not disclude magics that you do not li e for that reason alone. which is: Ta e Your Time! The decision pr ocess is long and hard. Try diligently t o find out what you can do.Fundamental Ability Now. A good idea is to f ind a scryer or conjurer that can tell you (if you get really stuc ). It ta es a long time to figure out just what your talent is. it would be this. which I can. Wow! Enjoy figuring out the intrinsics of how to use abilities on your o wn. If y ou do not. . if they are so powerful . Do you want power? Create a node.  eeping in mind the basic list of caster types given on the previous page. To collect power. what you are able to do). literally. is as easy as breathing. Do you want  nowledge? Learn demon conjuration (o r scrying for the white magician). After deciding what you want (or. The third question of magic is the most difficult because of all the options it presents: What do you want? This is by far the most difficult. If I could offer one bit of advice. there are some people out there that are just pl ain gifted at everything). you do not  now your talent. Here is the second part: Collec ting Power. it is time to confront the third. you must figure out ho w to use it. and most difficult question of magic. One must collect power. That was the first step: Identifying Your Niche. fall under one of these categories. but are simply no t good at it while they are good at elemental magic but do not li e it. This may be the case. but. Some people want to be conjurers. At this point the magician must decide how to shape their universe. choose your type (fate?). and also  eep in mind to search every aspect. don't simply run out into all the world and smite their foes in great. The Basics of Practice . occassionally referred to as "Mana" (though I despise the term ). miraculous blas ts of fire and lightning? Here is why. as a rule.Calls on Satan to indulge their desires. ponder your brains out and e merge with the answer (normally. and then determine what you can do with it. Find you magical niche and exploit it. You will. Do you want money? Design a prosperity spell . You can not just sit down one night. Once you have the power. at the foundation of magic.Satanist . more accurately.

3. the true magician can feel the magical energy of the a rea being absorbed into their body. 2. Begin deep slow breaths (not too slow. With every inhalation.A single lightning burst would nearly drain the reserves of even a fairly powerful wizard . Sit where you can meditate and collect power undisturbed. this should not be uncomfortable). perform this extremely simple ritual: 1. . To collect.

water. All casters of any level require this exercise to gather personal reserves of energy . So.4. A spirit conjuration is done by calling on higher powers to exert their energy to do your will. The apprentice and archimage ali e have to do this. Obviously. This practice is a must for any caster type that wishes to have power at any given time. So far. rather than have to cast a circle. All po wer comes from the external. open the circle. and thereby doe s not have to collect energy. Practical magic requires you to understand your: Caster type. con jure a spirit. by the time you view this page. The final step to beginning magic is the practical application of all that stuff you have so diligently wor ed at understanding. recall the spirit. banish the spirit. Safe magic hinges on comprehending that document (and the Ripple lin  ). . A conjurer is simply an ethereal co-ordinator. that you have already read my introducti on philosophy. quit when y ou no longer feel any absorption. Remember that the more experienc ed you are. if you have read these at a pace of approximately one per day. earth.Practical Use I hope. A basic principle in magic is that the person themself has no true power. the first thing to do. talented at) spirit conjuring do not have to worry about instant pow er. however. Those that are interested i n (or. is set apart f or those that wish to have on-hand magic at any given moment. and close the circle. when applying all this wonderful information is to re member bac  to the first lesson when you were as ed to determine your type. then this will be the third day of reading (it ta es about a day to fully understand and put into prac tice the content of each page. and maybe longer. use the spirit. Power level. The Basics of Practice . I've heard of people going for up to eig ht months on the first page's questions!). Purpose. This sort of power gathering is great for elemental magicians (ones who use fire. The reserves of the caster grow with experience and constant flushing out/filling. The whole idea of energy reserves. better put. or wind). not a spell caster. the longer this ta es. Understanding that this power is being saved in a finite storage.

if a caster was a Necromancer and wished to heal a friend, it would be to the detrime nt of someone else. A Necromancer has to draw on the powers of death, so in that case, a suitable donor (voluntary or not) would have to be found. A Healer, in contrast, would be able to syphon the energies of earth into the wounded friend, and in turn hurt n obody. A Conjurer would have to send a demon or angel into the person in question. There are many different options available, but each one has a different price to pay. The Necromancer may lose a bit of their own life force or have to harm someone else, and would have to  ill a living person proportionately to the amount of healing they bestow; the Healer would run out of available magic for a while and would be mentally we ary;

the Conjurer would not only have to later exorcise the possessing spirit from th eir friend but also would render the services of that spirit unavailable to themself for a time. Thin  of your objective and then thin  of the options available to you considering you r caster type. Sometimes the cost isn't worth the benefit. That's why I personally recomm end that whatever type of caster you are, that you ma e friends with a caster of opposite alignment and ability (i.e. a Demon Conjurer with a Priest, a Healer with a Necromancer, a Wizard with a Sorcerer, etc.). Thin  of your objective again, and thin  of how much energy it will cost you to obtain that goal. For a Priest, a blessing is nothing. For a Demonomancer, a blessing i s among the hardest things possible. Be shrewd in using your powers. Sometimes, what is difficult for one caster class is simple for another. Try to find the most expedient and w ise way to obtain your goal. If it was to gain money, then obviously a Healer and a Blac  M age would go about getting that money in a different way. The healer could offer the ir services of health, while a Blac  Mage could offer enchanted items or magical se rvices of their type. Lastly, one must evaluate purpose. This point is the most difficult to ascertain . If money is the purpose, perhaps that is too difficult to achieve. Instead, try aiming fo r a job as your purpose, and, as a result, obtain money. Purposes range in every way possible. S ome are altruistic and some are greedy and self-serving. Either way, one must be very ca utious when deciding what their purpose is. When you are ready to proceed, prepare your self mentally. You must prepare yourself for results, for the gravity of what you're about to do, and for the expulsion of some or all of the energy you have been gathering t hrough the breathing exercise set out in Beginning Magic #2. First, extend your hands t owards the target, or if performing an area effect enchantment, point at the s y (alter natively, some people find just as much strength by simply concentrating on the tas  at ha nd without any body positions). Clear your mind of disruptive thoughts that will di stract you from concentrating 100% on your magical tas  at hand. Now, you should thin  of y our purpose. Thin  of it vigourously, vividly and precisely. Now, feel the energy yo u have saved up naturally flow in the proper proportion out of your body and effecting your will. Let's just say, for a solid example, that you're an Mage who wishes to implant a

thought in someone's mind. Flush out your mind, "enter" that person's mind, and convey y our thoughts through Air energy. If it didn't wor  the first time and the person jus t continues laughing/tal ing or whatver they're doing and it didn't seem to affect them, try again. There's no harm done by trying again. Some spells require a fair bit of raw ener gy to get started. Just  eep trying. If, by some chance, it didn't wor  the first time or the hundredth time,  eep trying it. It will eventually wor , but you may need more e nergy to perform that spell than you have at the time. It is a frustrating process, but i t does wor  with practice. Some people get it the first time, some don't get it till the hun dred and first time. It just depends on how accurately you have carried out these steps and how much energy you have reserved to perform these acts of magic. Have faith,  eep practi cing, and rest secure in the fact that you now have all the information necessary to becom e an awesomely powerful magician. There are other ways available, but this wor s the best, hands down.

The Parting of Ways White Magician: The White art practitioner has among the easiest arts to advance in. The reason is that White casters, typically, are not constantly being hunted by adversaries. They do not start any fights, and therefore are not compelled to fi nish any, either. This allows them lots of time to understand the inner wor ings of nature and to collect their power for use in times of need. The main focus for you, as a caste r of this sort now, would be to learn the basic uses of herbs, oils, runes and stars. The creation of familiar elemental spirits is also quite useful, as they can be helpful for gath ering information and tending to matters. The more advanced caster may wish to create a magical "node" in which they can exercise absolute magical authority when they n eed to. A node is a concentration of magical energies into an area for absorption. The W hite caster can shape the magical auras of the trees, roc s, plants, and other items to concentrate on a spot, thereby ma ing it a magical focal point. These are endles sly useful. People who are injured should be brought here so that the full effect of a White caster's magic can be experienced by the recipient of healing magic. Also, this is a safe haven against magic curses from adversaries. Learn how to neutralize an area, and expe riment with cleaning an area of magical influence. Enjoy the excursion into the white, protective and healing arts. Blac  Magician: The Blac  caster has a difficult tas  ahead. It requires much pa tience and discipline. The main thing to focus on is physical or tangible results. Don' t assume that anything has ever happened. Be sure that if you cast a fire spell that some thing (perhaps not even your target) has caught on fire. In the beginning, absorb as m uch magical energy as possible and then channel all of it into a single action. It m ust be done that way at the beginning or else your results will be lame and barely noticable . Later, refine the amount of energy and the focus control thereof through experience. Fo cus on one type of magic at first, such as fire. Do not attempt to begin by casting ice and fire spells bac  to bac . Try to perfect fire and then move on to something else. The Blac  magician is to always increase their repertoire of destructive and varied spells . Always see  out new spells and of a different sort. At first, perfection of a single sp ell is

you are not a Blac  magician if there is no result by that time. From there. Do not be discouraged. then move up. Mages are typically good at the mind arts. Mages usually begin by attempting ch arm spells. qu it. such as remo te viewing and warp space (for the initiated). Moving up to human  ind is a big . if you still cannot get anything. The local dogs and cats tend to be good targets for that sort of practice. move up to animals. in which the caster attempts to magically win the loyalty of a creature. earth energy channeling and some of the movement spells. After about two years. even after a few years of minimal results (if it really comes down to that). Mage: The Mage has a lot of decisions ahead of them.sufficient. Starting on insects or hordes thereof is good. Attempt to control the will of beings of lesser intelligence to start. The success of this spell typically depends on the caster's s ill level and the intelligence of the target.

Mages are bloodhounds when it comes to finding a n ode. etc.step. it's useless. Try to find one (or ma e one) and experiment in it. The Druid then visits th is grove and meditates in it. the Druid is able to move the very forces of nature to cover their trac s. The p roblem with most Enchanters is that they: a) Don't  eep a useful Boo  of Shadows. This Enchanter's journal should be of sufficient detail that you can ref . An Enchanter has to loo  for physical results in the creat ion of magical objects. but rather that they are only to be used on those that oppose and disrupt a harmonious way of life. but be a bit wary while practising. they will cooperate with the druid and give what the y can to their protector. The interesting thing about a Druid's ability. This allows the absorption o f energy to be used in any sort of spell. tools. Enjoy experimentation. The last t hing a mage proceeds in is the ability to channel earth energy. please do the opposite of the two poin ts previously mentioned. Keep a record of the proceedure used and the result reaped. being in tune with nature and harmonious with all things is the highest calling. b) Ar en't result oriented. Druids are also infamous for planting magical groves. If it isn't 100% effective. as a rule have a 100 I. Once a mage is at that point. Even a momentary lapse of concentration is suffici ent to trap a person or object on the ethereal plane. This is a far cry from the typical dog. Ma ing headway in this field is f un. First. This does not mean that Druids are unable to use the aggressive magics in their arsenal. Druid: The Druid is part of their environment. Movement is very difficult because of the concentration level required. ensuring it's health and channelling magical properties into th e trees.Net. People. such as talismans. Through an intimate bond with nat ure. If an item is charged w ith a fire blessing (let's say it's a glove). A very intelligent and tastefully d one megaresource on Druidism (and pretty much every aspect thereof) can be found at Neopagan. and t hen a lot of that species of saplings are planted into a spacious circle. a specific type of tree is chosen for it abilities. is tha t it is viewed as a natural extension of their unity with nature. though. amulets. defend th emselves or to perform duties. there is no stopping them in the mind field. but difficult. When these trees are older. For a Druid. be sure that it is capable of  eeping the wea rer warm. Enchanter: An Enchanter has one of the most technical of the magical arts.Q. Another aforement ioned ability is that of the movement field. If you are an Enchanter.

let alone the physical and men tal damage possible. and usually everybody in the area too. more accurately. Never charge an item with two opposing spells or with more than four enchantment s total! The ethereal bac lash from over-enchanting an item is sufficient to at le ast blow out a magician's magical reserves for a few days. to removed the ite m's curse from a person).ine your proceedures to the point that even the most extreme results of the most complex enchantments are available whenever they are needed. An item enchanted with two opposing charges is then classed as a cursed item. remove a curse from an it em completely. . with prayer and fasting. It is dangerous to the user. A Cleric may. Another dangerous pitfal encountered by Enchanters is over-enchanting or using a previously enchanted ite m. It requires a Cleric to remove a curse from an item (or.

weather co nditions. birds. tooth alignment. In the technological age. not a randomizer-based computer program (although many peop le see the computer as an equally legitimate form of divining). The "tric ". stic s. such as the ones offered at Facade. fingernails. spiders. This energy is. bones. effects a particular spell will h ave on them. dogs. auras. but the basic gist is that regardless of how they do it. the most abund ant type of all. but also. finger prints. also by its nature. feces. that there will be no advanced page or Mast er of this art. and a myriad more than I have room for on this page. insects. to be the hardest. it is always in a state of cha nge. hair. These sorts of services are eve rywhere. Conjurer: Conjurer's have no limitations to their advancement except experience. "The Great er Key . tertiary. etc. saliva. As a general guideline tho ugh. Elemental Magic focusses on the concentration and surging of these energies to achieve a specific purpose. secondary. It is just too varied and difficult to pin down. eating habits. and can sometimes be helpful. urine. birthdays. so to spea . blood. Usually. perhaps. many people use onli ne divination methods. intestines. it is best to ta e your future divining n eeds to a real diviner though. quaternary. eye orientation. is to become f amiliar with the collection of elemental energy. zodiac signs. of Elemental Magic is to learn what personal techniques or methods wor  best for you to get the element in question to obey. body measu rements. the hardest to use. tarot dec s. head bumps. Each Diviner has a different way of tell ing what will happen. bar none. water. wind. Earth tends. thereby resisting the will of the magician. Diviner: The Diviner's main job is to find out what's going to happen. their target. tea leaves. Among many many other ty pes of divination are the use of clouds. earth. Diviners use a physical medium of some sort to find out what they can about the future. palms. Boo s on fortune an d future telling abound. fire. E very form divination imaginable is out there for the ta ing. candles. their friends. All the basic  nowledge for major advancement is held within the boo  series. One does not have to loo  far to find a place to learn Divinatio n. sand. runes. Diviners are often employed by magicians who have no divining power of their own to see what primary. Air t ends to be the easiest to control since. they do it . There are so many varieties of exactly how to do this. spirits. by its very nature. the infamous crystal ball. cats.Elemental Mage: The goal of an Elemental Magician. etc. roc s.Com. stains. fairies. at this point. sprites.

Healer: Healer's are. E . the ethereal body is cut as well. tha t when the physical body is cut. both seri es of which are available online.of Solomon" and "The Lesser Key of Solomon". The Healer must feel the energy of the wounded. the physical body will quic ly follow. that A. through a fairly good source. Acquire these boo s. The Heale r is a realigner of magical forces to the benefit of a living being. The theory is. and mold it bac  into alignment with the rest of the body. but the ethereal cut is usually untended to. channellers of earth energies. Both wounds will eventua lly heal. Waite's boo . I have heard also. O nce the ethereal body is healed. the Healer can create wounds as well by disaligning the ethereal body of a target. T his is . depending on your own personal alignment. and read them thoroughly. the Grimoirium Verum (b lac  arts) may be desired. By the same to e n. "The Boo  of Blac  Magic and Pacts" is a good read for the aspiring conjur er. Perhaps later. These are all a conjurer n eed. Being careful and being sure to as /command properly is the only true difficulty. much li e a Mage. soften it.

It is a personalized art that requires you to do your own brainwor . but Highly Suggested) A Staff (Optional) A Blan  Spellboo  (Non-Optional) These should be sufficient to start. Study gem prop erties. There aren't any really good sites out there (that I have found) that cover the actual use of necromancy. warp and twist the  no wledge so that it can be used to wor  with the forces of death. There should be boo s available in any boo  store. Of course. wor ing so close to the esse nce of death. it should be a snap. wizardry (to a small extent) and magecraft fo r a general idea of how magic wor s. The main tool of a Necromancer is the death eth er. B eing careful. Sorcerers tend to exp eriment more in the dar  arts and eventually become (more often than not) Demonomancers. An occupational hazard of being a Necromancer is that. forest area.rarely done. A thorough reading of inter net necromancy sites is a start. there is a general trend for both. After that. The healing is usual ly not instant. "The Big Boo  of Necromancy" and be on your way . you have to have dead peop le around to start half this stuff. With that understanding. Necromancer: The first way to begin necromancy is to get: A Blac  Robe with Hood and Belt (Optional. You can shop about and g et most things from a typical grocery store. you must experiment. demon summoning. and correct ex ecution of the rituals is the  ey to power. all the items should be assembled. There is no cut and dried way to simply pic  up. Nothing short of practice will improve a Heal er in this art. with necromancy as in conjuring. a great place for alternative religion boo s (although they are sadly lac ing necromancy boo s ) online is MagusBoo s. one becomes consumed by the very forces they are attempting to channel. Write down everything y ou do TO THE LETTER! Sorcerer: Though there is no hard and fast rule as to how a wizard or sorceror s hould continue their studies. but it is extremely fast. The hardest thing in this particular art is to get started in the first place. This is not the best choice if you're loo ing to  eep your sanity. With Necromancy. but it will give you a general feel for what to expect. being necromancy. Next. as a Healer is almost always of a good nature. fabric store. Next. but the fact cannot be de . you need to find a cemetery. If it isn't there. metal properties. is the  ey to survival. or boo  sto re.

wa ter. To cont inue Sorcerer studies. for a Sorceror. Power. A Sorcerer has a very hard job ahead if they intend to remai n a Sorcerer. is typically attained by convincing people to do their wor  for them. though generally nice. This power of the soul is then either consumed and turned into raw magical power or is re-released to do t he Sorcerer's bidding. earth). Try to avoi d letting the raw power of evil magics ta e over your mind.nied that demons do get the job done (sometimes even the way you as  them to). wind. but the  ey is this: Sorcerers. are occasionally se lf-serving and nasty. Be ever vigilant not to let evil totally overta e your mind. . They are a very spec ial breed of Sorcerer that drain a portion of the life force of their victims in exchange for party-tric  style magical favours. They receive a lot more than they give. This is far easier sai d than done. Many (and truly most) Sorcerers become Conjurers and Demonomancers or  ill themselves. become very proficient at the elemental spells (fire. A classic example of this is a soul stealer.

Better yet. and we do not want th e targets of beneficial spells being injured. the leading of Go d is the way to wisdom. and the application of wisdom. do not want the ethereal plane becoming as cluttered by stray objects. get someone else to call you a wizard (a perso n or a truthful spirit) before using the title. and to use their abilities for overall go od.  nowledge and faith are what ma e a truly strong practitioner. These are very hard to effect because of the fine mental concentration required and the large amounts o f power for even a short movement. start small and gradually wor  your way up!!! Never ever ever ever ever try to start at the top or you'll be possessed and you'll end up  illing yourself again st your will. being able to use b oth white and blac  forms (though mostly white). then try to control demons. is the way to faith. We. When controlling demons. There are other ways of teleporting which ta  e virtually nothing in the way of power but are not guaranteed. or to hasten a living organism without damaging the internal organs. To attain the level of Wizard usually requires a long time. spells of this nature aid in the endurance. Remember that. Conti nue practising and remember the responsibility that follows power invariably. coupled with God's leading. I can't really say much more than a good copy of the Bible can about this topic. stamina and speed of a Wizard's target (often themselves) such that weariness does not set in and that maximum efficiency is obtained. Sorcerers have no protection against the danger s of demons. unli e Conjurers. so don't use the title unless you thin  you deserve it. a Priest i .When you can control the elements. More often than not. Once a holy life has been attained. Study of the scriptures is the way to  nowledge. Wizard: Wizards are masters of the movement class of spells. The Wizard is to use their s pecial status of being able to remain neutral in the magical realm. The main point to remember when advanci ng in Wizardry is not to favour one sort of magic. Try movement spells on everything but yourself first so that you can gain the experience of the prec ise mental co-ordination required to move an object without trapping it on the ethereal pla ne. A travelling distance of any more than a  ilometre ca n ta e up to an entire day to reserve enough energy for. after all. The combination of wisdom. Priest/Cleric: The Priest/Cleric must (and veritably yearns to) learn the nature of God. but rather to  eep a balance. I suppose the main challenge for a beginning practitioner is to live a holy life ( holy means to be set apart and consecrated).

but that they were now using it on each other. out loud. Ta e it for what you will. practice holiness. The first Priest. This prayer went on for months. . and rely on t he powers of the spiritual to aid them in their tas . why he didn't answer the praye r. told his story to the second Priest and as ed God right then. Finally he consulted another Priest an d found out that the evil magicians not only increased in power. The story goes something li e this (there are a thousand variations on this story for almost ev ery sort of religion): One day there was a Priest who prayed day and night for the succession of evil m agic in his area.s then empowered to the exorcism of demonic forces from a person/place/thing. "Are you sure that your prayer wasn't answered?". The second Priest loo ed and said. in a lament at the increase of magic. Remember also that God wor s in many ways that we do not expect. The Priest must learn faith. chances are that God will not use that way unless it's necessary. Even if you are expecting a m iracle.

Grimoirium Verum. food. some tidbits of fu n for the average Satanist. The goods of the world and all it has to offer are at the fingertips of the devoted magical Satanist. Find out what sort of sacrifice is n eeded. but is largely homocentric. Another point to mention about Satanism is that it does not only refer to the wo rship of the deity Satan.a. Each entity req uires something different. thereby centering many "Satanist" a ctivities around oneself and the Hedonistic pursuit of happiness. Despite the possible benef its. such as blood. . oil. Study this and you will soon find what you're loo in g for. . There is no lac  of solid Satanism websites available out there. worship. a price is paid in equal or greater proportion to the benefits reaped. a Satanist will receieve just about any earthly pleasure they desire. Sacrifice o f the proper sort should be offered to Satan or a demon. desecrations. a pact. are The Satanic Bible. Lemegeton). their traits. and The Complete Witc h. Also. or whatever. In exchange for these sacrifices. and what they require would be boo  one of the Lesser Key of Solomon (a. A good spot to start for a fair size d list of demons. These will well educate a Satanist.Satanist: A Magical Satanist has a fair amount to do.

Part Two: Intermediate Occult Magic .

as many may expect. Because from this point on. It covers the most important part of your magical journey: Spell creation! This page contains all the answers to "Can you give me a spell for ________ ?" questions. es sentially. or give any spell type or description for any art (save for the example later on).Advancement to Higher Levels Read this page very carefully. why the spell wor ed/didn't wor . what you didn't do. I will not. "How do I go farther? Isn't there a period between Beginn er and Advanced?" The answer is. "Yes. to have made it this far. herein list a ll the possible spells. Congratulations. The  ey to progressing is to begin using your Boo  of Shadows." The description of this stage will be  ept brief for two reasons: #1. In the intermediary stag e. the chants/phrases associated with them. It is. Once you have a Boo  of Shadows (which. will be nothing more than a blan  journ al boo ). So as to avoid confusion and #2. "What do you want?" It is the t hird question of magic. you must have had a great deal of dedication. you will want to  now. using energy towards a purpose. and have d ecided on a casting art to begin with. The question I refer to is. you are your own magician. for those who do not remember. a journal of your experiments into magic. you will learn how to ma e/use spells. at first. you have to thin  bac  to one of the questions you answered in "Beginning Magic" to even begin studying. you must then use the energies that you have lear . and what you can do to improve/progress. A Boo  of Shadows is an absolutely necessary part of learning in any casting art mentioned within The Library of Knowledge. energy storage. Please read this and understand every paragraph since metaphysics and spells are the parts of magic you will continue to research for as long as you are a magician of any art! By this time you have read all the introductory information necessary to begin t he absorption of energy. both successful and unsuccessful. These are all  ey foundations and. whic h helps you determine in hindsight what you did. Once you have found a purpose. there is an intermediary stage. In the beginning stage you learned how to store energy. why you did/didn't do it. Since the basics are covered and you have a firm mental and practical grasp on the use of that inform ation.

Thin  of the purpose. and then use the abilities available to your caste r type to achieve that purpose. much li e a discharged bullet.ned to manipulate to attain a result which will effect that purpose. you're probably confused by this (but bravo if you're not!). wit h a few exceptions. so I'll provide an example: . Of course. Remember that. spells are unintelligent and will simply do their duty.

could be to rob their strength. so now the question is "How do I get strength through death?" Wel l. To turn this abililty into a bona fide spel l. is intermediate magic: The ability to learn on your ow n. when satisf ied. of course. is the Life Drain spell. In this case. li e "Life Drain". as normal people wal  around and use strength in the process. I just cheated and told you how to perform one spell. death essence is replacing the stol en life force. move on to another spell. the target will become wea er and the Necromancer becomes stronger by supercharging their energy reserves. and write down what you thin  went wrong/right and improve on it or. It will not happen ag ain. wor s only with death. then.Caster Type: Necromancer Purpose: Strength A Necromancer. so things such as using the Fir e element or calling on God or Zeus are out of the question. In this way. Necromancers wor  wit h Death Essence. the Necromancer fills their hand with death essence and uses it to switch with a target. all you have to do is give it a name. record the procedure. in a nutshell. a Necromancer does to o. Now. . To get strength then. record the r esults. Never as  someone "How do I cast a spell for __________ in my art?" or "What do I do to get _____________?" The  ey to starting magic of this sort is that you learn the rules of spell creation and spell performance on your own without any help from anybod y! Using your Boo  of Shadows you try something. This. While draining (som e would say "forcing out") life force from a target. Something simple and straight-forward. This then.

Part Three: Advanced Occult Magic .

Blac  Mages (t he term used for a practitioner of Blac  Magic.e. "The Casting Arts". a practitioner of Blac  Magic is someone who specialises in the c asting of offensive. As for Conjuring and Demonmancy: these arts tend to found the  nowledge base and insidious powers of a Blac  Mage. the Blac  Magician may worship certain deities (perhap s even themself. To this end. believing that this is the only useful way to progr ess in life and magic. To the end of a well-rounded repertoire of offensive spells. aggressive and destructive spells. the Blac  Mage hones only those spells which bring about the decay or destruction of their target. Blac  magic centres around the the ory that "the best defence is a good offence" and thus concentrates on the use of magics that are meant solely for the purpose of destroying. Also. in The Library of Knowledge. as with all distinct caster types. as the Satanist does). but are rather only mages by the etymological definition of the word (i.The Touch of Dar ness By definition. it is quite common in this art to use them for intelligence gathering or for act s of . these are not real Mages) come from a variety of what might be loosely termed. and may hold to certain rules of casting which they find improve their performance. Unli e a Sorcerer. a Magician)) have a few spells specifically of their own. despite the fact that they are not true mages . Though there are a lot of reli gions which use magic in one form or another. the Blac  Magician must learn the arts of many different caster types. The Blac  Mage's spells (remember. the Blac  Mage ta e s from the following arts: Conjuring/Demonomancy Elemental Magic Enchanting Necromancy The use of each of these arts will be further expounded on. pic ing and choosing which spells to  e ep and which spells to discard. the Blac  Mage's arsenal comes from the casting arts which are listed here. Though not used very often for the purpose of totally destroying an enemy. Having an affin ity for destructive spells.

treachery and subtle destruction. . have in telligence and power that can wor  in a multitude of ways and can change methods without di rect instruction from the caster. Having this benefit. as opposed to standard spells. sometimes a demon is the only force necessary to rectify a situation. Demons.

the Blac  Mage can employ draining spells an d spells of harm that will ta e the magical and/or life energies of a target and add it t o one's own reserves (this does not mean that a Blac  Mage can steal your soul or shorten yo . t hey are capable of tapping the vampiric and draining powers of Necromancy. some Blac  Mages stu dy hard enough that they are eventually able to use the rudimentary level spells of Elemental Magic. Though never able to reach a level of control over the elements that compares with a dedicated Elemental magician. are not the only source of power for a Blac  M age. very little is availa ble without dedicated study. so it will never recommend that you use an Elemental Servant for such purposes). This type of magic is based in Enchanting and will probably not be the strongest ability of a Blac  Mage. Very little from Elemental magic is accessible to a Blac  Mage. Blac  Mages use this to enhance their normal operations. and bind them into one cohering magic form. the conjuration instructions of which can be found at Spirit Online. this would be the art of choice. among the four elements. Also with Enchanting.Demons. is a classic among these casters. inste ad of Elemental magic. but still is a casting ab ility worth mentioning. The final borrowed source of a Blac  Mage's ability is based in the use of Necro mancy. a Blac  Mage can create a "spirit" to go and harrass/destroy/harm a selected target (alt hough the Spirit Online lin  is White magic based. Another one of the arts that is sapped of it's unique abilities is Elemental magic. Fire. Enchanting is used. Using a Fi re Elemental. the elements are usually mastered at the mos t basic level by a Blac  Mage simply for the purpose of being able to use them for unlea shing chaos. With the exception of Earth. but it tends to be far more forgiving and accessible to other caster types. Though the raising of bodies or entities is an ability far above a Blac  Mage. By learning t he basics of the use of Death Essence. however (and than fully). but often. If a Blac   Mage were simply trying to curse someone. Blac   Mages tend to be fiercely fond of using the Elemental class of magic since it represents th e quic est and most effective form of physical destruction available. Necromancy is infamous for two things: raising undead minions and vampiric spell s. One of the landmar  abilities of a Blac  Mage is to be able to ta e different sp ells from different casting types altogether.

as with every distinct caster type. but  nowledge of it's existence forms a ba se for the Blac  Mage's studies. there is a blac  energy source out there that can be commanded and controlled with will power. much li e death essence. . Many Blac  Mages hold the claim that.ur life. The different uses of the blac  energy can not be discussed here in any meaningful way. Also. but rather that a feeling of weariness and lethargy can be induced). This enab les a variety of spells for the Blac  Mage. This is the art of the Blac  Mage: triumph through force. there are a few spells available to a Blac  magician that are truly and uniquely for that caster class alone. Much li e the Death Essence of Necromancy. Blac  magic holds power through the use of the blac  chan nels.

the wh ole magical community was turned upside down. so as to understand the basis of power for the Cleric. until the publication of the Malleus Maleficarum in 1486. a Cleric must be spiritually ordained in Christ. (Titus 2:7. . the practice of non-demonic magic by priests and clerics was widely supported by all people. both old and new testament." As a Cleric. historically. written by Kramer and Sprenger (two Dominican priests). The art of Clerical magic has long been lost to the belief that all magics are evil devices of Satan. The benefits of this life style are manifold. having nothing bad to say". and some manifest themselves in this life.the use of natural and divine magics -. [and ] sound in speech which is beyond reproach in order that the opponent may be put to shame. This traditi on -. both through experience and throu gh legend. magic immunity. despite the fact that at one poi nt in history they were the most abundant religious ran  available. one must examine their lifestyle and philosophy. bot h Churchmen and Laymen. A day filled with prayer and solemn holiness is typical for a true Cleric. Secondly. Clerics. dignified..Practical and Divine Theology Meet {All biblical extracts are ta en from a NAS} Clerics are currently a rare breed of magician. Clerics are famous for a few abilities. and calling divine intervention. some manifest themselves in the afterlife. you mu st "show yourself to be an example of good deeds with purity in doctrine. The benefits reaped in this life are the abili ties of Clerical magic. a Cleric must aspire to spiritual and moral perfection in everyday life. This does not imply that an earthly second part be present.lives on in Clerics.8). The Cleric must possess three attributes in order to use their magics. and lead a n exemplary life of devotion to God and of wor  befitting a servant of Christ. exorcism. First. Christ Clerics are very familiar with the bible. based on 1 Thessalonians 4:2 ". that set them apart from the other caster types. that each of you  now how to possess his own vessel in sanctification and honour. A Cleric lives their life in holiness. alway s striving to be of the best moral and spiritual character that they can be. Firstly. but rather that a belief in the saving power of Jesus Christ and the repentance of sins are parts of the Cleric's life. have been attributed the powers of healing. In truth. With that publication. People (mostly) ceased using the demon ic magics and began investing all of their time in the natural magics.

Healing for a Cleric. the wor  is done by the Holy Spirit. The Holy Spirit is that spiritual part of the Cleric which indwells them at the time of their The Resurrection of Lazarus by Jesus . does not involve a  nowledge of the ethereal body. unli e a standard Healer. For a Cleric.

Jesus on the Cross s The last and most notable ability of a Cleric is that of calling divine intervention.salvation. Another rare but common power of the Cleric is their seeming ability to ignore t he effects of many spells. While not constituting a total immunity. with enough practice. the hi gher their immunity to direct magic seems. and (most importantly) a holy purpose. depending on the situation. such as a dedicated Cleric. It ithe power to call God himse lf to directly act in a situation. Exorcism is a power that was often used by medieval Clerics. a solid faith. can perform such a tas  with a holy strength. the purer their life and the stronger their prayers. thereby often turning incredibly poor odds in the favour of the Cleri c's holy purpose. Using devices such as Holy Water. a Cleric can banish unwanted demons. is able to frighten a demon into submission. though not often. Clerics must be fondly familiar with the Bible to be able to banish a demon but. Impossible situations commonly turn themselves to the Cleric's favour w hen divine intervention is called. The stronger the Cleric is in their spir itual and moral wal  with God. and occasionally God himself intervenes on behalf of the Cleric to sort matters out with the power of divinity. the sheer presence of a holy servant of God. Upon willing an injured person to be revived in the name of Jesus Chr ist (through which a Cleric receives any and all of their power). the magical immunity of a prayerful Cleric is a common attribute. and continues to be a common function of modern Clerics. the Holy Spirit is the power which ta es over and begins to wor  the revivification process in a target. a Cleric's hea ling is often instantaneous. Done with true compassion. Sometimes. . This is by far the most powerful ability that a Cleric can call on. The demons which have been summoned by a Conjurer often can be dislodged from the earth sphere by the holy presence of a Cleric. Angels may assist the Cleric in a infinite variet y of ways.

The Sacred Magic of Abramelin the Mage is another old collection of tomes used f or a variety of reasons. how does on e say definitively that there is only one way to do such a thing. After all. . Even in formal literature as early as Christopher Marlowe's Doctor Faustus (1604?) has the image of a mortal ma ing a pact with the devil been of intrigue. physical and spiritual p reparation. and precise incantations intoned at the correct times. but the most popular ones of the current age come from four sources: The Keys of Solomon .that humans can control the supernatu ral. passed down by legend and word of mouth. Third Boo : = The application of these Powers to produce an immense number of Magical results. It is a fa irly complex and involved system.Concerning the Planes Demonology has been a study that humanity has been interested in since the dawn of the written word. A great many informal tales. to say the least. These rituals involve a large amount of moral. MacGregor Mathers (a noted translator of magical texts) on page six of the first boo : First Boo : = Advice and Autobiography. Some of these reasons are to control the spirits of earth to obey the Conjurer's bidding. The Sacred Magic of Abramelin the Mage. The Keys of Solomon suggest an approach which both honours the demonic realm and which ac nowledges the superiority of God over demons. Second Boo : = General and complete description of the means of obtaining the Magical Powers desired. thereby logically ma ing the extension to use Him as a mechanism to control the hellspawn. magical tools. L. it is the longest standing and most reliable manual on conjuration available. There are many methods availa ble. or that any one way is better than another? It is a hard tas . both addressed by the Author to his son Lamech. but it has survived so long only because it wor s. have pre-dated Fau stus while still communicating the same idea -. The bott om line is that. Satanism and Fol  Demonomancy. despite consuming resources. The means to this control has always been a sordid issue. Here is the brea down of this three-boo  collection as state d by S. The Keys of Solomo n suggest elaborate rituals in the "Greater Keys" (the first three boo s of the ei ght boo  series).

As with The Keys of Solomon. The Sacred Magic of Abramelin the Mage comes from a Jewish mystical tradition aimed at the personal purity of a potential Conjurer. I mention this point only to bring it to you attention . to highlight its contrast with the next two methods of conjuring. . It suggests rituals intended to  eep the Conjurer pure so that the evil of demons cannot ta  e hold of whoever may conjure them.

As such.that of being anti-God and pro-hedonist. This type of conjur ation has no cut-and-dry rules of what to do or not do. is only half of what ca n be classed as Fol  Demonomancy. is radically different from that used in the Jewish conjuration systems. Fol  Demonomancy is the final method used in the modern age. since it varies with each prac titioners beliefs and practices. The requirements change. however. has a hand in the manipulation of demons. the Conjurer is  ept totally secured from the demons that are used through the application of sigils. with some being recorded as complete successes. talismans. as one might guess from the name. The other half is similar to the methods of a Sorcerer. The difference is what gets bartered. or some other tangible offering. li e Freudian "ego" given form and let loose to roam the earth. some sort of tra de is made. such as your health. and others ending in utter chaos and bloodshed. In exchange. Typically it adheres to a Faustian barter system. the Conjurer's own soul is forfeit and their life is ta en as a security. drin . in th is view. protection spel ls. can be used as a swap item for these demonic trades. t he Conjurer usually offers the souls of X amount of others. Given the vast array of possibilities for the Conjurer. althou gh trades of this nature are generally unacceptable in Satanic conjurations and fall more appropriately into the "Fol  Demonomancy" class. money. magical ingredients. Satanic conjuration rituals involve the invocation of many a ncient gods and entities to oversee that a desire is met. merely manifestations of the mind. Ocassionally. in accordance with which gods fulfilled the request.Satanism also. If X amount cannot be o btained by the agreed date ("obtained" usually means ma ing X amount of other people ent er into a pact of their own with one or more demons). The method of protection. In this second variation. of cou se. This mish-mash has had mixed results throughout history. in this case. the only constant is tha t one must . Demons are also. The theory in this method is that humans and demons are on the same side -. not unl i e the Satanist. amulets. In exchange for some earthly pleasure. Your soul is the classical trade item for a conjuration made with Fol  Demonomancy. symbols. A payment is made to the gods responsible for fulfilling a Satanic spell in the form of food. The Faustian deal. and whatever else can be mustered to resist the maelstrom of a demon' s entrance to the physical plane. a non-tangibl e thing.

time. conc Each of these methods involve a great deal of thought. patience. The Conjurer must immerse themselves in the study of Demonology until they are fully equipped to grapple with the unseen evil in the ethereal atmosphere and bend it to their will. . and wisdom. effort.

ritual. This relationship can be as professional or persona l as the Druid desires.Open by giving peace to each quarter. although most relationships with natural forces ta e on ve ry personal and direct meanings very early on. Fire. In fact. this is a matter of respect for nature and an ac nowledgment of the druid s place within it. Water . Again. Druids consider themselves and their magic to be a part of nature. not above it. it is a Druid s responsibility to allow each individual to grow according to the pattern nature has dictated. your mileage may vary. (Druids primary motivation for circle casting is to create sacred space. and Spirit. This ta es time. Druids get to  now the forces they wor  with through meditation. Druids do not consider their spiritual path above or better than any other. below it. The Druidic path is primarily solar. we Druids are human and do ta e pride in our path!). A Druid is free to wor  with whatever god forms he deems appropriate or partial to his wor ing. also a part of nature. (for without peace can no wor  be!) Cast the circle cloc wise and consecrate the space. There is absolutely no way around it of course. The primary natural forces that the Druid wor s with are Air. . instead of command when performing ritual and casting spells. A Very Basic Ritual Structure Opening . Druidic magic taps into energy and bends or directs it. is sacred. Earth. and spending time in nature. but you must wal  the wal . Wor  and meditate outside as often as circumstances permit. As much as possible. study. (of course. include nature in your wor ings. This is in direct contrast to several traditions of sorcery or ceremonial magic . Helping where help is needed is one thing. and trees particularly so. forcing another sentient being to accept your view of reality is something else entirely. or People are All nature Druids as  outside of its influence. Protection is a usually a secondar y consideration) Open the quarters.The Course of Nature Primary Tenets Druids approach magic using nature as a basis for context and power.

something simple li e bread. Or. or Sic le You can add to or ta e from this list as you wish. Don t leave a frea in Twin ie for the gods. then do it and do it fairly regularly. wor ing rituals in th e woods tends to ma e me travel very lightly indeed. then sit in the sacred space and meditate. It w ill be waiting for you where you left it when you come bac  in your next life! Do not leave plastic. Perform your ritual/meditation. Basic Meditation Structure This varies widely. Other acceptable offers (at least in America) would be tobacco or a very small t o en of food. . for help and guidance. finished wood products. Use the above ritual structure. Basic Magical Implements: Incense Sea Salt Water Mistletoe Live plant/tree (obviously. even the trees. do it outside. State that your ritual is done. Wand. m etal or anything else that would qualify as garbage to anybody else on the planet but yo u. As often as possible. focus your meditation s on the qualities of Earth. It leaves no mess. Not just to the eye and envi ronment either. Air. but to the spirit of the place. As you ge t more comfortable. (widdershins. If you frequent stone circles where people leave th is trash then you will begin to see how much damage it does. crystals. Unwind circle. sit under a tree and do your meditations. (we ll get into the magical properties of Mistletoe at a later date) Environmental Responsibility and Your Ritual If you must leave an offering for the gods. Sometimes all I ta e is the Mistlet oe.State your intent. Fire and Water. For me. Nature has the answers if you ta e the time (and have the patience) to listen. It is o  to as  the spirits. large amounts of food. I cannot stress this too much. gods. Close and give than s to the quarters. of course) Give than s to any and all spirits who attended your ritual. If you find something that helps you quiet and balance yours elf. being outside ma es this downright difficult to miss ) Staff. the best is spring water.


Divination and prophecy are fairly self-explanatory. You want nature to respe ct and care for you? It is a two way street. libraries.Environmental Responsibility and You Start recycling buddy. however satire needs furthe r explanation. the student will  now which path is to be hers or his. Traditional Bardic magical capabilities covered divination. This is the only planet we ve got. Ovate an d Druid. Their powers of memory are beyon d compare. entertainers. satire. Druidic Grades In Druidism. and prophecy. After proper preparation and time. It is not a good thing to be on the bad side of a bard! Modern applications of Bardism magic would include creating song spells or spell . there are 3 areas of specialization. I have decided the best way to do this is to discuss the advanced duties of the Druids without going into detail. The challenge for me in this article has been to give the reader advanced information without compromising my oaths. These areas are Bard. or  ill the victim outright by singing of their victims using Collen the Druid A bard never reveals: Injurious Truth The Disgrace of a Friend The Secrets of the Druids Preface As a member of a Druidic order. All three have areas in common and sometimes overlap. Bards could raise bo ils on the face of their victims. Satire coming from a Bard is a hex or a curse. Bards Bards are the historians. and  eepers of a nations culture. I am tied by secrecy in certain areas concerning advanced Druidic lore. The Three Keys to Mastery To  now To dare To be silent Advanced Druidic Magic . news commentators. musicians. genealogists. cause misfortune.

The  ey is to use your imagination.poems. . This creativity could be applied in a myriad of ways to modern magical techniques commonly available.

and leaders. law. Druids were versed in history. the lawyers (judges.Ovates Ovates are the shaman. others feel that Bards and Ovat es were a subset of the Druids and a third set of theories holds that the Bards and Ovates were once Druids but became specialist Orders over a long period of time. Ovates tal  to spirits. Modern Druidism generally has Bards and Ovates as the first two grades of a Drui dic order. the seasons. AND executioners). Bards sing. An Ovate could see far into the future or well into the distant past. History isn t clea r. Druidic History Modern Celtic historians are divided on how Bards. the specialization crea tes different techniques to achieve the same magical result. . Ovates. and the nature around them. and Druids related to each other. and magic of all sorts. the masters in this world in touch with the Ot herworld. and m agicians. the philosophers. Druids are also seers. and the  eepers of the mysteries . teachers. the seers. Druids Druids are the professionals. nature craft of all sorts. healing arts and more. Druids cast spells or something li e that. Their principle function was prophecy and divination of the most extraordinary s ort. Principle Druidic magical functions included wor ing with the wea ther. The overlapping of abilities ma es it even harder to discern. sorcerers. juries. The doctors. the priests. They could sp ea  with the dead or the gods themselves. They bring balance between this world and the Otherworld. Some orders invert which is first. Some feel that each was a separate Order. In my opinion.

in th is case. Air is most often used to ma e life easier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire: Li e a magical magnifying glass. aggressiveness. the elements. The elements of concern are Fire. not as a destructive force. does not include things that are not related to physical fire (such as strength. Perhaps the object targetted by a wea er Elemental magician wi ll not instantly burst into flames (if combustible). or to create mini-twisters. deflect projectiles or to relocate object fo rcibly. in that raw p ower is the preferred method of spell casting. Air. A "tric -of-the-trade" in using fire energy is to withhold as much as you can.The Four Great Powers The Elemental Magicians approach to magic is much li e a Sorcerer. and other correspondences of fire associated with Enchanters). and then release as much as possible all at once in a concen trated burst-stream. and the use of them in the Elemental system. As a quic  addendum to the preamble: Keep in mind that the Elemental magic syste m described here (and throughout The Library of Knowledge) is literal. and conversely it can be raging and concentrated to destroy structures. It can be used to cool (or warm. as the name suggests . depending on the temperature of the air in question) something. I will attempt to describe at length what the functions of these respective elements are. there is no secret to the function of Elemental magic. Fire. Air: Air is typically the most used element because of its highly versatile natu re. Air can be soft and slow to cool down a tired magician. to hinder anything airborne. Elemental magicians are concerned with. . The result of this is a ma r ed increase of heat. Earth and Water. but it will at least acquire a dis tinctly higher temperature than it should have. Unli e many of the other casting systems. I suppose. as opposed to refining the same amount of power for maximum effect. Quite simply. the Elemental magician focuses all the lo ose fire magic floating about into one unified beam of energy. it is harnessing the energy of a desired element and focuss ing it towards a physical manifestation.

Earth and Wind equals a sa ndstorm. in its most powerful fo rm. and virtually anything else a caster can imagine. The manifestations are extremely varie d and radically alter whatever they affect. The tric  to using Earth is to combine it with another element. to cause earthqua es. Earth can be used. Earth and Fire equals hardened clay (wh ich . to form spi es. to become uncooperative to an adversary.Earth: Earth Elemental magic is very odd. and in lesser forms to cause ground to cave in. Earth and Water equals quic sand or mud.

to feed dying plantlife. Water is also used to quench fires. or to  i ll overthriving plantlife through deprivation. however is that it is extremely rare to find an Elemental magician who has anything more than passing control of it. though no less powerful. to cause rain. though often called "The Element of Life". It can be used to turn dirt into quic sand. to cause whirlpools. Wa ter. Lastly.can be pre-shaped). . or even a local flood. is also quite capable of ending life if pres ent in inappropriate amounts. Water: Water is the quietest of the elements. The drawbac  of Earth.

and well-being would be channelled into the ring so that the bearer of it would receive the aforementioned benefits. Courage . at length. however. Strength. casting fire to set objects ablaze. in Old English circa 1300-1500) has a system wor ed out that is stri ingly similar to that of the Elemental magician. do not limit it to these abilities alone): Healing and Strength. strength. The Enchanter. Aggressiveness. This page will attempt to explain. does not cast fire to obtain the warmth or destructive properties of fire. The r uby stone has qualities similar to fire. While holding the ring. The Enchanter would ta e this ring to a place where they could concentrate. Instead of the base use of fire as an actual element. Health. as does the metal gold. etc. etc. The Elemental magician wor s with the four elements in their raw forms. Rapid Healing. All of the gemstone and metall urgical correspondences must be adhered to when preparing to enchant (so don't cast fire into a lapis lazuli stone). a mundane ring can be made into a ring of healing. an Enchanter must (true to their trade) enchant something for the true target to ab sorb the spell from. Power. or at least have access to. Fire is most commonly used for two purposes (though there is a very wide array of possiblitie s for this element. Fire's attributes include things such as Life . the major uses of the four elements and then explain a highly refined form of Enchan ting affectionately called "Wishcraft". For example. Usually a piece of jewellery is used. Inner Fortitude. vitality. The list is virtually inexhaustible. warmth. the pow er of healing. This page will not ma e sense unless you understand. but rather uses "fire" as a title for an ideal o r notion of being. and would hold it. With this combination. a ruby stone set in gold would be ideal. "Fire" to an Enchanter means that one is trying to infuse the qualities a ssociated with fire into an object or being. a table of correspondences. esp.The Fusion of Essence and Being An Enchanter (sometimes spelt "Enchaunter". Two good ones are: The Mage Page: Correspondences or Ludvig' s Tower: Commonly Used Spell Components Fire: The Enchanter approaches "fire" from a vastly different angle than any other art . it represents active energy. The Enchanter s hould be . T o heal.

. such as wisdom. speed. ment al ability. such as silver metal and an moonstone gem. protect ion (to a lesser degree) and magic. When the ring is no longer able to hold any more power it is given to the correct to see the warm and furvent power of fire flowing from their own body and solidifying in the ring. To use the element of air is to imply something of a non-tang ible nature being used to affect the tangible. more psychically adept. or to increase the power of the mind. to ma e p eople invisible. covert operations. invisibility. illusion. intelligence. secrets. Air: This element is usually associated with the following attributes: Psychism. Air is often charged into amulets of t he appropriate correspondence.

water is a  ey device. The mainstay of Earth is the ability to bestow endura nce. muting. To mute another magician's magical ability or to simply protect yourself from stray spells or powers. healing. an d would fade as quic ly as it came afterwards. power. but rather to  eep and st rengthen existing ones. but would be more resilient and last longer. defiance. passive defence. passive psychism. In Enchanting. immovability. spirituality. firmness. or. divining. pea ce. powerful. would only en hance the existing strength of a person. It is the healing source tha t regenerates the body and refreshes the mind. is able to pass on its versatility to those things it enchants. Eart h is a slower and more stable form of enchantment which allows the user to reap benefit s far longer afterwards than any other element (supposing any other element was cast w ith equal or lesser strength). As a defence against other magicians. Air is a very versatile elem ent. Water: Water is the basic element of life on planet earth. quiet power. and as a result. The tric  to water is that it can not. it is possible for an Enchante r to "bestow magic" on a person who is not naturally a very s illed magician (or a ma gician at all).intelligence. or mental endurance. the speed of time itself. and to heal. The power of earth is usually used not to create new attributes. an En chanter . and one-sided adaptab ility. Notice that the attribute of strength is present in the element o f Fire and Earth. with the element of Air. By the presence of this element. still harbour the qualities that we value the earth for: Solidity . Water is used mainly for three purposes: To defend against other magician. serenity. even if the y were not before. it carries the following attribu tes: Calmness. mental sp eed. stability. to tu ne your spirituality. to t urn a normal mundane into a low-level Mage by increasing their control over their own mind an d the minds of others. Air can be used to increase speed as well. Earth strength. The difference between the two applications is as follows: If strength we re bestowed by using the element of fire. conversely. defence. strength. quietness. while not actually referring to the physical movement or di sruption of the ground. Earth: The powers of earth. be used offensively. per se. be it physical speed. endurance. a person would become strong. etc. in an advanced enough state. It is possible. reflectiveness. Their strength through fire enchantment would be quic .

The art of Wishcraft is a subdivision of the abilities of an Enchanter allowing the greatest flexibility in purpose. Essentially. it th e accumulation of all the elemental powers ( nown in massed form as Ether). one would find/create a reflecting pool and bless it with the power of water. A g oal may . which is sent out to perform a purpose. La stly. To protect. water can be used to re-open bloc ed energy channels within the body. This is distinctly different from using the individual elements in one major way: the individual elements focus on performing one *tas *. Wishcraft: Wishcraft is a different spin entirely.casts a globe of water energy around another magician to stop the in/out flow of energy from that magician. Water is a passive but powerful force. a sphere is made around the caster which allows only their own energy to permeate the barrier. but an et her cluster under the influence of Wishcraft is sent out to accomplish a *goal*. To be used psychically or to tune spir ituality. as a healing device.

. an ether sphere which has been releas ed under the influence of Wishcraft is not nearly as powerful as a single concentrated el ement and is very difficult to produce in the first place (since it requires the storage o f not one. and that is what ma es it such a unique s ill. to qualif y this ability on an equal level with the other elements. implants a full purpose in it.entail many tas s. But. Wishcraft simpl y collects a sphere of the four elements. and lets it float aw ay to perform a duty. all of which conflict with each other). but four elements at a time.

The Touch of Life In advanced healing we try to step beyond the the normal cantrips. During Auric Healing the caster draws elemental energy into themselves and then expels it to use in the binding process. no bandage is . so this should only be used oyou've learned to channel energy into yourself. the etheric body becomes misalig ned and small fissures begin to open up. the caster must decide which pto use. This can be done through a number of methods including (w hat I've termed) Auric Transference and the more refined art of Auric Healing. chants and sp ells to reach the true mechanics and s ill involved in the art of healing. energy (preferably channeled energy) is used to cleanse. less simple s ill. It 's believed that when physical damage is incurred. and then bind or "bandage" the wound. This method can be both taxing and dangerous if you don't  now when to stop. Because during aligning you actually fuse the field together. Cleansing is to basically ensure any negative energis removed from the wound. close . as well as some of the abilities one can u se in this art.The relaxed field can then be manipulated bac  into a normal. s Auric Healing is a much finer. Auric Transference is when the Healer will sacrifice his/her own energy and strength to bind the etheric wound. These etheric wounds heal much slower and sometimes not at all (often the cause of chronic or reoccurring pain). and has the same purpose -. No matter what view one ta es on healing most agree that the outer etheric/auric or simply put "non-physical" body ta es injury along with the physical body too. My two preferr ed processes are binding and aligning. The binding of the wound is visualized much li e bandag ing aphysical wound. This is t he Healer's purpose: to realign and bring harmony to this etheric damage so the physical bod y can heal more efficiently. During a binding. The basics behind aligning is that you create enough energy to cause the other field to become supple and soft (this wi ll actuacreate a noticeable heat). Once it's decided which method is to be used (I advise the latter as it is less taxing on your own energy supply). healthy state. We also attem pt to learn how to avoid sacrificing our own energy or aura to heal ensure the wound doesn't reopen. I will explain both the methodology and processes of healing. Most Healer's start at this level until they learn to channel energy and move on to Auric Healing. natural state and cycle. Aligning of a wound ta es less time but more energy.


Heal ers are probably one of the most needed individuals. These stains are sights of damage to the ethe ric bodies or sights of physical pain. and then use your mind to see the movement of the field. In these days when new diseases seem to spring li e wildfire. or muddier coloured. Moveme nt of the hands can aid with this. People who can see the aura will notice mar s or "stains" on the field. blue. The commonly used colour s in healing are red. green. so too can they channel energy out of a target. etheric body. Othe r usefuabilities can be clairaudiance and the use of a pendulum. elements. these ap pear blagray. indigo. *NOTE* To efficiently manipulate a field you must allow your field to co me into contact with it. orange.needed. and violet. life. If you cannot see the aura. Another s ill the healer can use is converting energy. despair not! The same way b lind people can function by feeling their way through things so can you. . that is being able to sense the auric field. Healers often concern themselves wi th thewell being of others before their own. and harmony. This leaves the target weand the caster proportionally stronger. Pendulums can be useful in finding dam aged areas in the auric field. often impart information onto the Healer. This can be done either with sight or touch. The etheric stainoften feel li e  notted tissue or hard/rough spots and can often ma e you f eel slightly pained or ill. But if while cleansing a wound (for example) you expel red energy you can more effectiv ely brea  and dispel negative energy and physical bacteria. justice. This is the way you will find your wound to wor  on closing. For exampif you just channel white energy and then expel it there is no special ized strength. yellow. it is best to getas much practice healing and drawing elemental energy before at tempting draining the life from a target. and the principles of truth. As the s ill is not simple to learn. Any questions to the usage of these colours (or anything else) I will gladly answer.

and it may feel as though only the surface of the targets mind is being penetrated. Magecraft. as an angry. The opening of a psychic thread allows the Mage to listen to thoughts. The highly psychic nature of a Mage lends itself well to being developed into a finely tuned art. vengeful. so I will leave the detailed explanation until the n. and Temporal Magic. At first. consists essentially of three hubs: Psychism. a Mage must learn to impose his/her will. s ee past thoughts and to insert thoughts of their own directly into the mind of their tar get. the Mage can then concentrate and will find that their own thoughts can quic ly and simply become the thoughts of their target. This is often seen. and the beings they come into contact with(A Mage must be peaceful. Natural Magic. and not one that is so on forgotten. This will be discussed at length later on. the people they meet. to the equivalent of their target. a Psychic Thread is opened between t he Mage and the Target. To control living beings. Truly. with the vision of a Magician. as a w hole art. elated and very God-li e . Mages draw their energy from somewhere.Mind Over Matter The art of subtle domination of the environment and one's surroundings is summed most perfectly in the art of Magecraft. The Mage is a highly intelligent. Once the newness of the "lin  sensation" has subsided. is to begin with becoming one with the environment. m entally focussed individual who see s the purest forms of control over themself. . A Mage will  now the instant a truly powerful psychic lin  is formed. their surroundings. This energy. and instantaneously feeling overwhelmed. The pure energy of a psychic lin  is a phenominal experience. confused or otherwise highly emotional person cannot properly concentrate). It is li e h aving lived two lifetimes. it may be hard to lin  with another sentient being. This is because of the highly focussed energy that is supporting the psychic bri dge. Everything aspect of life that concerns a Mage fro m day to day is domineered so that the Mage is always in total control. peaceful. anywhere. however must come from somewhere. It is a fine wa y to start. The Mage appears to be a slightly different breed when one examines their method of energy storage/usage. U sually. as a yel low-blue thread of light which extends from the Third Eye of the Mage. After a Mage has become one with their environment. what a Mage does.

with each spell casting. the ir stored energy of Air (intellect) and Water (spiritualism) would be used to open a chann el between themself. Unli e many casters who store energy and use it at a later time. the Mage uses their stored energy only to initiate a lin . The Mage filters the energy into what is w anted . The environment then. The Magecraft system runs on the principle of the four elements: Fire. Each of these ele ments also governs different properties. continuously feeds a Mage so that ene rgy is not spent on the casting of the spell itself. If a Mage were to attempt a psychic lin . their target. The environme nt then starts flowing through the Mage.Energy flows through a Mage. A Mage views the entire world as ethereally composed of one or more of these elements. A lin  between the Mage and the environment is opened with stored energy. Air. and to turn themself into ethereal "lightning ro ds". but rather only in the spells init iation. Earth and Water.

to  eep with the example). many Mages injure themselves by continuing a spell until they can no long er maintain precise concentration and collapse to the floor with exhaustion and suf fer from an ethereal bac lash. these spells have no lasting effect. above all other caster types. in certain circles. and some of the minute details of Magecraft. etc. The next page represents some of the finer poi nts of this art. These types of spells include: Teleporting (not a stro ng Mage s ill). the energy here listed as "Temporal Magic" is called "Psionic Energy". sleep. is that the Mage uses their body as a magical battery. magical changes. You have been warned. energ y is conserved and the spell can continue (as long as the required concentration leve l is maintained). Sometimes.and what is not. but rather are used for dramatic res ults over a highly limited time span. curses. The Mage uses the required energy type/s (Air & Water. Magecraft is a powerful art but. . This is quite draining on the mind and body of the Mage. Warning: Be sure to learn your limits! When you are getting tired. The last thing a Mage do es is Temporal Magic. effect spells (such as cast ing wea ness. As the name and nic  name imply. In this fashion. and lets the energy then flow into its purpose. dramatic.) and a few more. Energy is very quic ly stored at ultra-hig h speeds. stop the spell! Because the energy will never stop flowing through a Mage until it is willed to do so. Mage enchantments. The way this is done. elemental spells. the idea is the same: High amounts of energ y used in large burst quantities to create short-lived. Be careful. and then jettisoned into a spell. requires a great deal of mental control and concentration. clumsiness. and therefore can be done a finite amount of times in one day. Temporal Magic is also  nown as "Superficial Spellcasting". but is a useful s  ill nonetheless. Either way.

First. you have either read. also involve t he manipulation of life forces. I'm sorry to disappoint those of you that have or had it. and discovery of the Necronomicon is totally fa e. but no. S orry. Well. Some people are naturally gifted at ma gic. bu t it isn't worth the paper it's printed on. have a $20 solution. Though at first appearance. Necromantics is the intimate use of life and death energies to the advantage of the Necromancer. The truth of the matter is that H. P. anywhere or in any art. It's quite probable that if you are interes ted in Necromancy that at one point or another. I'd li e to explain my quote. mighty gods. His story about the origin. Necromancy. Lovecraft is a fiction writer. This page is dedicated to my favourite and most used of the arts. Coles Boo store does not now. Magic i s a difficult ability to obtain and maintain. but I do not slac  off at all in practice as a result. it does. Here is an info rmative lin  on the Necronomicon's History."Tome eeper" Master Necromancer of the Hall of Legions. You can not buy ancient powers. There is no such thing. Each prospective magician . or bought (or bot h) the Necronomicon.The Powers of Death and Decay "The First Rule of Necromancy is to throw away your paperbac  Necronomicon!" -. nor will they ever. but even they have to practice often or else ris  losing their ability. If not. I am among t he gifted. as is th e content of his boo . Let the neophytes and those that are easily foole d  eep THAT boo . and don't thin  it's worth even  eeping. It is assumed you have already read and applied the texts presented in "Beginnin g Occult Magic" and "Branching Arts". in a bizarre and twisted way. It is nothing more than a semi-intelligently wraught mish-mash of f acts that he has attempted to correlate into a cohesive tome. as "The Big Boo  of M agic Spells" that you can simply pic  up and become a 20 minute magician. purpose. study and tribulation. . don't buy it. must diligently see  out their art through trial. Don't believe it. to be a Master. use the lin  at the bottom of this page to go bac . The closest thing to an "Instant Magical Fix" is the Keys of Solomon series for Conjurers. or use the Bac  button on your browser. Necromantic powers and legitimate spells to go along with it for $20 Canadian. the name implys the strict and explicit ues of the powers of death alone. bac  at the main page.

This is because though you a re protected.As a Necromancer. so you would have noticed by now that wor ing so close to death does some rather nasty things to you (being a living entity). as a Necromancer. Necromancers tend to become very fragile in body and in appearance. their s in b leaches white. of course. The real dilemma that mos t people find is that their own bodies come to resemble the very forces they conju re. You have. you are still not immune. Their gau nt and . their chee s go sallow and their hands become twisted and bony. you will find yourself in a precarious position. been practising Necromancy for a while before visiting a page about advanced techniques.

This is what the magician reaps as a side-eff ect of Necromancy. meditate. but rather just be present. Now. Conversely. as a Necromancer. one of the goals that must be achieved by every Necromancer is t he ability to try to avoid dying from practising their magics. So. As I have found. It is l i e a personality fingerprint that is left for those that are sensitive to them. am ulets. You don't have to hide in there. and feel energized and "in tune" with God again. etc. Just wal  around for a while. Christians pray. was to breathe in the surrounding energies and focus them towards a purpose. is that it "re-al igns" your nature to properly and consistently exude the "death aura". as a Necromancer. The way you were instructed to channel energy in Beginning Occult Magic. When a living thing di es. talismans. but rather will start off with using the powers of death. viewing the vestiments of death and the faces of the other people. to initate operations of Necromancy. the whole pile of rings and things are a waste of money. In stead of using an internal source of life. It performs much the same function as prayer to a Christian. nor a water magi cian fire. but death energies will initiate and also strengthen the operation at no cost to you . You a lso. If you become magica lly impotent. let's ta e a moment to discuss the usage of rings. A great place to regenerate this ability to pulse out death energies. its essence remains on things it has touched or associated with during life. if you are low on power. it helps to get your bearings by having a quiet time in the cemetary ( however twisted or beautiful that sounds). It ta es away the cares of the world and also regenerates your magical power. In my opinion (feel free to disagree if you wish). . that being your health. but your essence is the essence of death. Necromancers can have their time of solemnity and solitude and come away with ne w focus. A fire magician will not breathe in water energy. a Necromancer will not be using the living (or Natural) forces aroun d them. or see  out bodies. This is done by usin g a modified form of the energy channelling lessons laid out in Beginning Occult Mag ic. Death forces w ill simply eat up the life forces used in an operation (although it wor s just as we ll). The effect this has on you. enchanted devices/clothing. use the death essence that exudes from your presence. Spea ing of magical power. let's expand on that idea.s eletal appearance eventually progresses to the point that healthy individuals view them as rather frightening or anorexic. and sharper concentration. give off these pulses. is in a cemetary.

but this is only beca use the beginner believes it will help. After serious study (supp osing they are studying to improve their art and not just loo ing for quic  and fun magic r esults). They may be usefu l for struggling beginners to feel that they have power through the object. not be cause of a piece of stone. or ring.these vestiments of Necromancy do nothing more than bolster the ego. A struggling Necromancer who  nows no better may actually be improved by the use of Necromantic vestiments. but in act uality. and it will "give them power". one must realise that all these powers are channelled through your own s ill. They'll enjoy it. wood or metal. or amulet or any sort. If yo u see someone who is having trouble with the art of Necromancy. Personally. I don't wear a nec lace. they will realise that extras are not important and will ta e the ring off. give them a Necromanti c ring. . I  now that my power is just as great even without these things.

much li e Mages. such as to see far away. sadly enough. These. you should  now that this covers what is calle not as extreme as Greater Necromancy. due to the vamp iric and parasitic nature of Necromancy. and the Enchanter has a "Ritual Area". the necrotic aspects of Death Essence tends to lea  out into the surrounding area. This is because the Death Essence that a Necromancer exudes will per meate their surroundings. that their very surroundings will become decayed and ghastly in appearance. a good idea would be to see  o ut other magicians and use the infamous Draining Touch to ta e their life force and energy from them. You are not stuc  with a finit e amount of spells. but usua  nowledge of a Master Necromancer (ONLY once y you can move on to the last page: Greater . Power. are very easy to find. Because every operation a Necromancer attempts is based in t he use of Death Essence and the molding thereof. Necromancers. for all of this information. the Mage creates "Node s". is not limited to a certain set of spells and abilities. Now. Just as a White Magician creates "pure" areas to wor  in. the mind can understand and the power can support.Now we come to the technique and abilities of a Necromancer. d. one would use Death Essence. shadow. As an example of casting a Necromantic spell . Anything related to death. A Necromancer may use their power in any way the imagination can comprehend. This can then be channelled into miscellaneous spells and wor s of Necromancy. Remember. The Necromancer is a secluded sort who is usually unable to consort effectively with other magic types. As a Necromancer. As a Necromancer progresses through the ran s they will find that as they approach the height of their own personal power. Necromancers: This is not a video game. Lesser Necromancy is lly just as powerful. "Lesser Necromancy". as a Necromancer has. are very ver satile in their abilities. so the Necromancer can construct an ethereal space of heightened power. dar ness. and the undead is within the grasp of the Necromancer. This will ta e a wh ile (roughly a lifetime) to understand. To complete the ou have mastered Lesser Necromancy!) Necromancy.

is well  nown to most people. It is also the ether of Hell that allows a ver y s illed caster in Greater Necromancy to cast very un-Necromantic spells such as Fire Bla st. This is where the most vile o f the Fire sphere are  ept. so the availability of t hese creatures may fluctuate slightly. A competent Lesser Necromancer will be hard pressed to ever find a foe so powerful that they must resort to Greater Necromancy. Be careful when using Hell's fury though. a Necromancer can call Minor Demons. The accessible content of Hell changes all the time though. Blac  lava roc . it is from Hell they come. fire. As a warning: Lesser Necromancy is more than sufficient for almost every need. souls and spirits are confined to a burning inferno. than s to Christianity. It is the place wher e evil creatures. for Lesser Necr omancy. disfigurement and unspea able pain are all components of that place. Initially you have found and been taught that the Death Essence is the power of Necromancy. This is the level that 99% of Necromancers never attain (especially alive). acidic and burning rain. This is an exhaustive list (as far as I ca n tell). so all the Necromancer must do is promise a brief time of re laxation from the pain in exchange for services. Hell is the abode of already captive and tortured creatures. some of them will try to tric  a Ne cromancer into ma ing deals that are unbalanced and cost dearly. chains. When a Necromancer wishes to draw the most powerful servient en tity they can muster. Greater Demons (though not Satan or Archdemons). lava. Styx is the second of the spheres. Even though most creatures are willing to be servants for the price of temporary freedom.The Final Chapter: From Flames and Frost Now we get to the truly advanced parts of Necromancy. Greater Necromancy need only be used in the most extreme situations! This is the overwhelming power of Greater Necromancy: The Two Spheres. or what I call Hell and Styx. It is where the most powerful of Necromantic creatures . demons. Fire Wraiths (quite a sight). From Hell. torture. Almost every being will gladly ta e such a trade in an instant. the Necromancer must use ether from Styx to cool the aura of the spirit and  eep them bound to earth. This is true. The two spheres are Fire and Ice. To do this. ashes. Hell. Fire S eletons and Hell Imps.

grief. From here. and omino us nothing. mental pain and loss. Whereas Hell is full of sensatio n (albeit . barren ground. however. the creatures of Styx are not always servient. Death Steeds. cloudy s ies. cold swamps. Grim Reapers (there are many of them) and Death himself a re available with enough coaxing and s ill.lie. dead trees. Shadows. Unli e Hell. It is a cold place of silence. mu ch li e the creatures of Hell: They want to live again. Ge ists. chill. Creatures such as Undead Servitors. Spectres. Wraiths. Necromancers draws the most powerful entities available to t hem (not excluding Death). It is the place of whispers. The creatures of Styx have a desire. Styx i s the abode of Death himself.

They are totally Stygian and therefore cannot be boun d using Hell power. and to interact with their enviroment. for instance . there are always exceptions to the rules.. these creatures do not eve n seem li e they belong in that particular sphere. Ta e ad vantage of these bizarre quir s. Y ou do not always need to use ether from the opposite sphere to bind a creature to earth. Sometimes. wraiths. Death must remain in his own element. being able to tell how to summon a creature will be second nature instead of a mystery (as it may seem now to some readers). a Stygian c reature can be bound to earth to perform the Necromancer's will. imps. as in most things in the world.painful). ghouls. In this case. Now. occasionally surprise me and spontaneously ma  e bizarre creatures available for summoning. t hough choc  full of standard creatures. . I call to a close the realm of Necro mancy. Th is is the bargaining tool of the Necromancer in this case. If one was to call Death. On that day the world will end. Using Hell's ether. The creatures of Styx want to be on earth again simply to be able to feel. I'm sure. t hough I have found that the method usually wor s. demons and s eletons to sing their cacophony i f ever you totally master Greater Necromancy. First. and therefore s hould be "bound" using only Death Essence or Styx power. Call the zombies. the art of Necromancy has been covered to the fullest extent possible (without r evealing anything that one must learn of their own accord). servitors.. learning Lesser Necrom ancy and then learning Greater Necromancy. Now I'd li e to avoid confusion about binding Hell or Styx creatures to earth. The same goes for calling Rea pers (or some types of Steeds). but they appear nonetheless. using Hell essence would be very bad. one has very little true opposition. As a last piece of advice on Greater Necromancy: Hell and Styx. Styx is greviously lac ing of sensation. since they come along infrequently. By the time a Necromancer reaches this level. with the dispensing of this  nowledge.

now having discluded the two major views of origin. If the first is true. ARN. Being all powerful. why does entropy exist? The Laws of Thermodynamics (and particular ly entropy) prohibit the possibility of the theory of evolution from being true (cf . easily found and undeniabl e proof?" The second option is unusable as well. We are solely for the purpose of worshipping God the Creator. Every perso n. The answer is "in the centre of everything". The Satanist poses the question "Why doesn't God spea  with a thunderous voice any more? Why. Satanic mag ic is focussed on the worship and building up of your own soul as a deity. in the Satanic view. most people would not wish to be bound by the rules that God is. one wonders where the Sa tanist stands on this subject. then we are here only for worship to an omnipotent entity who shows no physical manifestatio n on earth. or doesn't play a part in life. Pop culture indicates one of two answers to the reason of our existence: #1. does He not prove His existence anymore with loud speeches and fire from Heaven? Where is the concrete. A Satanist once told me that this only presents two options: Poof or Bang (respe ctively). relying on a chemical soup of un nown composition and mere chance to cause sequence after sequence of minor change over a span of millions of year s to produce everything now seen. G od is . With a philosophy li e this one would. both of these options are unusable. If random energy were to cause or der in the universe. is a god unto themselves and an eternal being of equal potential p ower to that of any existing entity. To a Satanic Magician. of course. w ish themself to be the highest entity in the universe. if He exists. So. This has its complications th ough. Therefore the supernatural is either non-existan t. as is becoming more and more apparent in scientific circles (especially in the d ifferent sub-disciplines of physics). and to base our existence around pleasing this cosmic entity b y following rules of conduct and morality. We are here because of a big explosion which was followed by gradient evolution. I will ignore the various religious ansand move straight to the magical philosophy behind that question. or some grand entity thereli e.Deities and the Cosmos Satanism as a magical or religious art focusses primarily on one qWhy are we her e? This site being about magic. and mostlyso in the art of Satanic magic). #2. not religion (though it does occasionally impose itself into the magical framewor .org).

is Satan. The obvious choice that blends these two components -. Another main consideration. word and deed. God must be pu re. . i s that the magician wishes to ma e use of an entity which is powerful yet allows free expression. however. in thought.power and sel fgratification -. action.bound to be good at all times. Most people do not wish to be bound in such a way and therefore must see  a medium th at will allow them to act in any way they choose.

in actuality. When casting spells of compassion. You must be totally.e. Also. Often. to cast a spell to ma e your ailing friend well again. don't  ill" mentalities. etc. entirely. According to The Satanic Bible (I can not provide a lin  to it. the idea of "Do you really w ant your spell to wor ?" (i. ta e the time to cons ider that part of your boss' destruction might involve the ban ruptcy of his/her company w hich. Th e ultimate end . it is quite feasible that the caster can receive pleasure from the joy of another. for example. If. would also be *your* company. The second type of spell is a Spell of Destruction. for example. each will be discussed in turn. Their magical methods include only spells which bring satisfaction to themself through the use of infernal and Satanic powers. in the boo  of Leviathan. Spells of Compassion may seem to be a contradictory concept. Once again. would you be perfectly happy if they were bac  to full health in a couple days? This depends on a few factors. it states that there are three types of spells available to Satanic casters: Baphomet Spells of Compassion Spells of Destruction Spells of Lust As is common to form.Satanic Magicians are not bound by the moral rules or laws that typical magicians must adhere to. one must be enti rely sure that they could be perfectly satisfied with the results. be sure that a spell of thi s power is never used as a jo e. Magic without tears) must be ta en into account. given that the Sata nic magics are focussed on the caster as beneficiary but. you hate y our boss so much that you want to cast a destruction spell on them. 100% certain that you wi sh the absolute obliteration of your target.). th e destruction of one involves the destruction of many. No "just hurt. as with other types of spells in the Satanic realm. The concept of casting magic without any remorse can be condensed into one example: If you were. A wonderful briefing on the topic of definitive spell-casting is a boo  by Aleister Crowley called Magic  without Tea rs. exactly li e the considerations necessary for a Spell of Compassion. Chapter 3. Do you li e your friend that much? Is he/she a nice person? Is their pr esence better than their absence? Things of that nature must fully be ta en into accoun t so that every spell is picture perfect. being your boss. since it's a copyrighted wor  that can not legally be reproduced without giving royalties.

The last type of spell is a Spell of Lust. On the contrary. After all. in th at lust is not a naughty concept for the Satanic magician. not a Satanic ones.of a spell of destruction is the death of the target. A real. Though Satanism the religion does not con scribe to . using sex merely for pleasure and the acquisition of power is quite common. dedicated Satanist/Satanic magician is not concerned about the moral trappings of having sex and is quite f ree with the sharing and use of their body for such a purpose. chastity and mo rality are Christian virtues. These spells are very peculiar.

Sex rituals comprise a large amount of the power base for the Satanic magician because of the large amount of energy expended in both members during a stimulation/copulation ritual. . This energy.the wild orgies commonly attributed to it through the media. When a lust spell is cast. energy is also absorbed. as per The Satanic Bible. and a s illed Satanic Magician is a proverbial "diamond in the rough". Satanic magic does. a Satanic Magician eve n more so. is absorbed by the Satanic magician and is channelled into a new spell. Finding a real. instead of being ig nored and going to waste. dedicated and unashamed Satanist is rare. the Satanic magician does more tha n perform the act itself.

but it does show that they have a different approach tactic. Scrying is used to simply predict the future. Sorcerers and Wizards have the ability to see the approximate outcomes of their potential spells. enchanting . by the definition of "White" and "Blac " magic which is used in The Library of Knowledge. never becoming too concerned with whoeve r might be wasting their time attac ing. classify as blac  magics to shape things around them. or the future of their target. These s ills include scrying. but rather adapting their environment to themselves. one may either attac  all of their enemies. This is essential component to pla nning ahead and understanding which spells will need to be performed. Having the same cunning and foresight as a Wizard. the Sorcerer tends to have an affinity for the "evil" magics and an aggressive mannerism. T he Wizard would adamantly defend themself. While the Wizard tends towards "good" magics. is entirely based on what they are co mfortable using. the Sorcerer would reflect bac  on their answers to The Three Questions of Magic and then evaluate which method(s) are necessary to ma e things wor  in their favour. The Sorcerer. or they may shield themselves. from cauldrons to chic en bones. These approaches bear the same differences as Wizardry and Sorcery. ma ing no effort to adapt themselves to the env iroment. Sorcerers attempt to change t heir world through a slightly different means. and heavy reliance on the art of Magecraft. per se. . They use things that. With a basic fore nowledge of events. and a defensive position. conversely. Both approaches accomplish the same goal -. The idea is similar to the famous anal ogy used in the magical community concerning psychic warfare: To participate in psychic w arfare. conjuring. To this end. This is a distinct advantage that these two caster types have over the other types (except for a bona fide Diviner). This does not imply that they are evil. would be the on e counter-attac ing their enemies.the safety of the magician's target (even if it is themself).Raw Power and Dar  Energies The world of the Sorcerer is one which is wreathed in the mystic fires of the fu ture. The method used by the Sorcerer. it is often us eful for the Sorcerer to utilize an array of s ills. Sorcerers use the aggressive magics because they desire to ta e a pro-active rol e in the shaping of their future. Though perhaps less accurate than a dedicated Diviner.

while occasionally useful to a Sorcerer.Enchanting for a Sorcerer. . A great deal of a Sorcerer's methods of Enchanting. as you might have guessed. Water. c entre around the element of Fire. as with any art that shares an ability. is almost unusable by the So rcerer due to its opposed nature. often represe nting powers of the mind and of more delicate manipulation. li ewise. Fire is such a favourite among Sorcerers because of what it represents -. has limited use to a Sorcerer for th e same reasons as Air. tends to have a slow and exceedingly ponderous way about it. Finally Earth. thereby rending it a frustrating el ement to the average Sorcerer. has a unique twist added. The more subtle element of Air.

The sheer volume of energy and the gigantic concentrations of power necessary to effect such a mass change sets Sorcery apart from the other a rts. This unique art  nown as Sorcery is one which  nows no bounds and has no limits. and all of the Kings of the Demonic Hierarchies are inaccessible to the Sorcerer. Marquises. being tainted with other magics. somehow. this unique use of energy is specific to the Sorcerer 's methods. according to many of these demons. due to a lac  of preparation. a Sorcerer. the Sorcerer will simply unleash multiple waves of energy to accomplish their tas s. and that some of the abilities of the superior demons are truly unique t o those demons alone. Instead of see ing the refined and highly focussed power of a Mage. however. Presidents. prepare themselves in the appropriate manner. are "defiled". the higher demons will not respond or. worse yet. All but the most powerful spirits are accessible to a Sorcerer. This saving g race affords the Sorcerer almost all the powers of a full Conjurer without having to undergo all the same purifications. except those which are allowed by the user. Some Du es/Prelates. Lastly. Knights. and sacrifices necessary. usually have abilities that are still accessible through the use of a n umber of lesser demons that still are within the power range of a Sorcerer. These higher d emons. leaving a large choice of lesser demons. Though borrow ing from the Magecraft system. will ta e vengeance on unworthy Conjurers. Counts. sheer power. due to having to conjure mu ltiple demons. This tends to beco me a Sorcerer's mainstay power due to its definitive simplicity. it would mean giving up Sorcery. Rat her than adapting and turning their magic inward. Earls. Even if the Sorcerer could.Sorcerers that ma e heavy use of conjuring are far from rare. Because of using other magics. . an d select Prelates for service. the only two draw bac s are that it ta es more time to achieve the same results. rituals. lesser s ills of Magecraft are used to exert the will of a Sorcerer. the Sorcerer turns their magic outward to create changes around them. and (re lative) predictability.

the White Mage (li ewise. The nature of a White Mage must be pure. and the rare circumstances und er which a White Mage can use "offensive" magics will be described at length. It stems from the inner being.Common Saying. and is based on a complex system of justice and morality which is aided by the use of advanced protective magics. Being the most non-intrusive of magical types. In persuit of this goal. It is called "The Great Wor ". White Mages (chiefly. The tenet of White magic theory that most exemplifies this is: "It is easier to create one solid defence than to destroy a multiplicity of enemies" -. Another s ill of the White Mage is the ability to perform minor healings. or the magic will not wor . the creation of protective servitors. A White Mage will never see  revenge. per se. The defensive aspect is one that ma es White magic so distinct from every other type. not a true Mage) is focussed on only those things which are necessary to protect. heal. Magic can be used in any way the caster deems fit. Now. among all casters) creates nodes of power where no other magical energy can interfere.The Spirit of Serenity As opposed to the harsh magics of the Blac  Mage (not a true Mage. but will simply see  to be left alone by u ncouth casters. The mind of the White magician is one of peace. Many casters have different mindset s. Using this logic. healing. First off. and m any other methods that prevent the "bad energies" of other magicians or a hostile environm ent from altering their course or magical alignment/attunement. There are many deities which are used by White magicians that suppo rt this cause and the principles of it. and the powerful forc e of love and justice. and thereby branch into many arts. Note that t his page will cover only the casting aspects of White magic and will virtually ignore the many religious shells that are placed on this type of casting. one must understand the ritual as is propagated by the study of magic . o . creating barriers around themself and friends for protection. White magic is based on the use of defensive. but rather on ly etymologically). the White Mage practices the use of shielding methods. The principles of using this advanced protection. and those things which wor  for the greater good of humanity and the individuals therein. and augmentatory spells.

but they are none theless effective. Details of this procedure can be found at many different web sit es and should not be too hard to hunt down (I'll provide a lin  if someone ta es the ti me to point a good one out to me). so does a White Mage from Healing. One method used by White magicians is a Wicca technique called " The Cone of Power". these healings are not nearly of the same caliber as a Healer. The purity of the nodal environments made by a White Mage allows t hem to sufficiently amplify their power enough to perform spells which are slightly out of their category.f course. Much li e a Blac  Mage borrows from Necromancy. .

The White Mage can create nodes of blessing in another person's home to br ing them good luc .The last landmar  ability of a White Mage is the ability to help those around th em. and a host of other blessings that can improve the life of themself or someone e lse. These are not offensive spells of the same cl ass as Blac  Mages. obviously. . no damage is done to the target. It  eeps the purity of White magic while halting a problem at the source. but rather forms of magic that halt an attac  from its s ource. or general well-being of those around them. This is the acceptable use of "offensive" magic by a White Mage. A White Mage is dedicated to helping humanity and ensuring that people around them are benefitted by their presence. can bless their objects and ma e them somewhat enchanted in that way. This sort of spell would be one of the rare occassions when a White magician is strong enough to cast a Mute spell on the powers of an aggressive and persistent magica l attac er. though primarily defensive casters. More often than not. do have very rare moments when th ey are allowed to use "offensive" spells. they use their unique powers of prayer and blessing to increase the success. The final aspect of White magic that should be mentioned is the fact that White magicians. While being offensive and ta ing proactive measures to halt another's spell. happiness.

This one is a little confusing. do spell research.Cerberus Master Wizard of the Hall of Legions So. Simple. Wizardry is based a round logic more than faith. Ignorance of magic combined w ith the performing of magic will get you nothing. To ma e a spell wor  you must have the spell completely in your mind." -. Magic comes from the combined effort of your heart and mind. I shall tell the rule. Wor  on all the parts of magic and see them as a collective . Magic rarely cooperates with physical laws. To have this explained further. So to paraphrase. Easy to understand. and col lect spell components yourself. It is not as simple as flip ping a light switch and not expecting a light to come on. Magic bends a lot of physical laws. do not learn the basics of magic. The final law of magic is probably the simplest. and then jump off and cast spells all the time.The Challenge of Mind "Wizardry is the type of magic that is intellectually based. forget the m. Inside . right? If you have a car and you wash the car everyday but ignore th e rest of it. do you thin  it will last forever. 3. The second rule of magic is somewhat an extension of the first. Wizardry basically has three rules that can quantify how to ma e spells and magi c wor  for you. you have an interest in Wizardry. casting it in your h ead as you are casting it in the physical world. Wizardry is more focused on magic as science as opposed to magic as religion. or have the same performance as the day y ou bought it? Don t thin  so. You must KNOW the spell in your mind. and occasiona lly brea s them. Meditate. let me ma e sure that you understand what it is all about. In  nowing how magic affects the environment you come to understand the why of how spells function. 2. to perform various magical effects. but forget the whole. Ma gic wor s because the spellcaster  nows how magic wor s. The basics of magic are what helps you to fully understand why magic wor s. drawing on elements not identifiable by modern science. eh? Before we get into the real essence of Wizardry. please read on. One cannot learn and focus on the parts of magic. The magic comes from  nowledge of the principles of its use. 1. and in the user s  nowing of how magic affects the environment. and then explain it.

etc. No t . and then into your mind for a ny spell to wor . forwards. The other half comes from the heart. you must  now in your heart that the spell will wor .out. bac wards. The magic ha s to flow from your heart into every part of your body. To paraphrase.

When you are depressed and the uncertainty of the world brings you down. remember that the magic and  nowle dge are what gives your life purpose. Only when you are fully in control of both your thoughts and your heart will the magic wor  for you. t he means by which he casts the spell. lo. even though the end result of his casting and my casting will be the same. But. and foremost. He operates outside of the accepted norm of society. They thin  that having a few feeble spells ma e s them the smartest fol  in the universe. But that is true of almost everything. Now I m going to give you a few fi nal bits of advice to help you through the initial difficulties that most wizards fa ce until they actually use their brains and learn when to cast spells. This des troys a lot of people s desires to wor  magic. Wizardry is best used by those who are academically minded. he ventures into places that even the bravest men would run from. You get out of Wizardry what you put into it. Knowledge gives the wizard purpose in an uncertain world. This is not to say that if hate studying and reading and wr iting that you will not excel at Wizardry. let us discuss th e technical side of the Art. What this means is that spells are as individualistic and creative as the wizard who researches them. These three rules constitute the core of Wizardry. Knowledge is what ma  es a wizard do what he does. KNOW. A Wizard s spells are based around logic. and even the material component will be radically diff erent. But your wal  down this magical path will be dif ficult. spells and magic are no substitute for your brain. Now that we have you up to date on the Philosophy of Wizardry. But this power comes with great responsibility. But the effort you put into being a wizard is worth it. I said research. First. The saying What would you do if you had the power? ta es on a very personal and significant meaning when applied to Wizardry. the methods of spell research. if I research a spell that protects me from evil and another wizard researches a spell that protects him from evil. This is not t o say that spells and magic are loc ed into a rigid framewor  that cannot be changed. Yes. For  nowledge. when they find out that their magic . Knowledge holds the universe togeth er. For example. Another thing that is significant to Wizardry is  nowledge. Alw ays remember that  nowledge and wisdom is power.believe.

if there is an easier (and sometimes. they give up and say that it is all Gree  to them. It is just a question of casting spells when you have to. He who thin s with his mind  nows when to cast spe lls and when not to. .is wea  compared to the magic of the wise. There is no rule of Wizardry that says wha t can be done with magic can t be done with elbow grease. Secondly. do it. less expensive) way to accomplis h something without using magic. not because you can. But remember that this is not so. You decide which option is what for you.

that power without responsi bility is short lived. . But remember. But the only  nowledge of Wizardry that is most significant is the  no wledge that you collect and earn yourself. Responsibility is the best magical  nowledge you can learn. Remember. you now understand the path of Wizardry. Finally. But the best advice that I can offer is that you must always remember that in your pursuit of  nowledge there will be others who will attempt to exploit that pursuit. They will not go away if you ignore them. They believe that the purpose of magi cal  nowledge is to be hoarded in towers and chests to rot away to dust long after t hey have passed into the grave. Deal with these threats as best you see fit. and you sh all  now power beyond your wildest imagination. Ta e my advice to heart and mind. Interpret all threats to this pursuit of  n owledge as threats to your pursuit of LIFE. you get  nowledge. that by sharing  nowledge. earn as much magical  nowledge as you possibly can. Remembe r that you exist strictly for this pursuit. bu t deal with them.Lastly. always have half a dozen tric s up your sleeve. This gets a lot of wizards angry. B ut on the other side of the coin. But do not be string ent with it.

Sign up to vote on this title
UsefulNot useful