WHY PLAY MAGE How to Play A mage: http://www.youtube.com/watch?

v=34mS5GK--cQ If that didn’t help or you still want more information. Please Continue Reading. THX The Mage class is considered to the a top dps class. Mages can be a RNG or just a flat dps class. RNG meaning Random Number Generators. In the case of molten, most mages are RNG FFB mages. This means they rely on Crits to pull dps, if they dont get them, bye bye dps. An example of a flat dps mage is arcane, where haste is the significant part of dps rather than crits. This guide will focus mostly on RNG mages. Reasons below. Our reasons to play mage: 1) Sexy Beast 2) High Mobility 3) Easy Defensive CDs 4) High Burst and Sustained Dmg 5) Raid Wide Int. Buff. 6) Easy Raid CC spell for those annoying Mind Controls. Anyway, down to business. SPECS There 5 main PvE specs for mage: Arcane (57/3/11) http://talent.mmo-champion.com/?mage#V21F7wrGhFhWei,,12213 As you can see there is no Arcane Barrage or Slow in the spec. This is because they're just not needed. Arcane Barrage will actually drop your dps when used because of the GCD (global cooldown) that it causes. Slow is not in the spec either, this is because as of patch 3.3.3 it is no longer required to have the "Slow" spell debuff on target to take effect of Torment the Weak. This means that tanks now apply a debuff that allows you to take advantage of TTW. However in the case of Molten-WoW, only certain debuffs actually proc TTW properly, the main one being a Death Knights Icy Touch. Because most raids have a Death Knight, it is not required to have Slow in the spec. Those 2 points which most people place there have been places into Arcane Stability to allow for nearly no pushback with raid buffs for arcane missiles (namely Concentration Aura which gives 35%). There are 2 more problems with Arcane on molten, as most people know, this is a subpar spec for dps. This is mainly due to a scaling bug with Arcane Blast. At around 2800-2900 spellpower you will notice that your Arcane Blast damage is not increases as much as it should be. A good way to test this and see for yourself as i have is to use DFO and just spam Arcane Blast. You'll notice that the damage on it does not increase by as much as it should. The second bug is a visual and actual bug depending on your current haste rating. At around 1000 haste, you'll begin to have a visual bug on Arcane Missiles where it only fires 4 instead of 5 times. However this is only visual. Once you begin to hit Haste Cap, then it turns into an actual bug and you will lose your 5th missile entirely. Because of these bugs. Arcane is not considered a top end viable raiding spec even though it provides 3% raid damage. Although it does exactly what it's supposed to at lower gear levels. Frost DPS (18/0/53) http://talent.mmo-champion.com/?mage#_CRNdXf_8dIZuR,,12213 I know what everyone's thinking... "wtf frost dps mage?" Yes this is a viable spec, however it is not viable on

Again as with TTW Fire. With a DK this scales almost exactly as it does on Retail with the exception of ignite.12213 This is the spec which we use. useless spec. The point in master of elements is a free point which can be placed based on needs. TTW Fire (20/51/0) http://talent. In general the LB spec will burst harder however for a shorter time and have a higher sustained phase. Frost Dps will not be mentioned further throughout the guide because of molten bugs. Sadly due to molten bugs. The talent set up can be modified quite a bit. LB FFB (Living Bomb Frostfire Bolt) (0/53/18) http://talent.mmo-champion. though 1 spec may be better than the other for certain fights. Overall it comes down to personal preference. CS FFB (Cold Snap Frostfire Bolt) (0/50/21) http://talent.molten due to a bug with Deep Freeze (it does not do damage on bosses like it is supposed to).com/?mage#flKDdXI3nCfVQD.com/?mage#_7o4JS7DTI8mkqz. There is also a gear set up difference which will be described below. PM me in game if you want more info for the funs xD. while the the CS spec will have a longer burst phase in exchange for dps loss. This generally means having a DK. The main difference between these specs is that the LB spec focuses more on sustained dps while CS spec focuses on bursting. These two FFB specs play very similarly. 2 of your point in Master of Elements are interchangeable.mmo-champion. the spec posted here is the top dps version possible with Ice Barrier.com/?mage#flKDdXIRlbhySD.. but that DOT that Fireball puts on as it is does not compare to the cast time reduction.. Now assuming this spec was viable on molten.. It's faster than arcane with more procs to manages. TTW Fire on molten works perfectly fine as long as you meet the requirements for Torment The Weak to take effect. Most commonly changed for Blast Wave which can provide utility in raids just like the shamans thunderstorm. however commonly only 1 is taken out for Blast Wave. Unfortunate for me as this is my favourite spec.12213 Now onto Molten Viable specs. GLYPHS Arcane: Glyph of Arcane Missiles Glyph of Arcane Blast Glyph of Molten Armor TTW Fire: Glyph of Fireball Glyph of Living Bomb Glyph of Molten Armor Yes glyph of fireball removes the damage over time portion of fireball. . Though i will not be going into ignites scaling dmg as it is involved in all of the viable specs anyway.mmo-champion.12213 This is the other FFB spec that trades out Living Bomb for Cold Snap to allow for chain use of Icy Veins.

AoE: LB (LB spec only). This means that you do not even need to use scorch (unless they die). Keep Scorch on target (assuming no 5% crit from other sources). Spam Fireball till Hotstreak. use Pyroblast on Hotstreak. Keep Scorch on target (assuming no 5% crit from other sources). Though generally most are not required. Options: Glyph of Scorch Glyph of Remove Curse Glyph of Mana Gem (If you have mana problems only) Glyph of Blink Glyph of Ice Armor These 5 choices all serve different purposes within raiding environments. Flamestrike.LB FFB: Glyph of Frostfire Glyph of Living Bomb Glyph of Molten Armor CS FFB: Glyph of Frostfire Glyph of Molten Armor undefined The reason the 3rd glyph is undefined for CS FFB is because there are no direct damage increasing glyphs. Spam Frostfire Bolt till Hotstreak. but only in cases where you are actually required to use it. ROTATION *BASICS ONLY* Arcane: Single Target (mana efficient): 3x Arcane Blast > Arcane Missiles on Missile Barrage proc Single Target (no mana worries): 4x Arcane Blast > Arcane Missiles on Missile Barrage proc AoE: Blizzard TTW Fire Single Target: Keep LB on target. These vary drastically based on the RNG you get during fights. Many people will say to take Glyph of Scorch. AoE: LB. There is next to no reason to do this because for the sake of 25man raids there will be a Demo Lock. . Blizzard Alternate AoE: pick one of the above There are times when you should not be prioritizing LB and times when you should be. Flamestrike. Glyph of Scorch can provide extra damage. Sometimes keeping LB on target will give you more Hotstreak procs and sometimes it will cause you to lose DPS because of the GCD is causes. use Pyroblast on Hotstreak. Blizzard Alternate AoE: pick one of the above LB/CS FFB Single Target: Keep LB on target.

Hit Rating: Missing spells has the highest DPS loss of all stats. gear stats and talents. Stopping casts effectively drops your dps and causes extra GCDs to get instant spells off. RACE Horde/ Undead: Will of the Forsaken (CC breaker on some bosses) Troll: Berserking (Cast Speed CD) Blood Elf: Arcane Torrent (Mana) and Highest Base Intellect (Little extra crit) Overall the best race for PvE is Troll. If you are about to move then yes. This value is combine from raid buffs. Alliance/ Human: Increased Spirit (More crit with Molten Armor) Gnome: Increased Int (more crit) Draenei: Increase Raid Hit by 1%. GENERAL NUMBERS Before Getting into Gear knowing values of stats is important.) Even though SP is generally the best DMG stat it does not mean that 1 SP = 1 DMG on all spells. Generally you want to clip your cast times with instant spells. This means that if a player has 1000 spell power and a spell says it does base damage of 2000 and has a coefficient of 50%. Therefore this is the most important stat until it is capped. This means that for the specs listed above the Hard Cap Hit and Soft Cap Hit (referring to include raid buffs) from gear are as follows (Reduce all values by 1 when including a Draenei): Hard Soft 11% 8% Arcane 17% 14% TTW Fire . To determine how much damage each spell gets from Spell power. as well as Draenei for alliance (1%).Is it worth cancelling a cast to ensure a hotstreak proc? Rarely. These are listed Below for most spells. (Please note Information like bugs. If not. It can be argued that some stats have more value over SP however in general increasing SP will show the greatest increase in dps. This is prior to talents and crit multipliers. INPUT VALUES HERE********************************************* These work as follows: The flat damage of a spell (none crit) = Base Dmg + SP * coefficient. Coefficients must be used. the Flat dmg of the spell is: 2000 + (1000 * 50%) = 2500 damage spell. therefore: Spell Power: This it the primary stat after Hit Rating for all specs. Gnome or Draenei best choices for Alliance. no. The PvE hit cap for Level 83 bosses (Raid Bosses) is 17%.

but as mages we're all lazy and generally don't even carry either of them.) These values translate into Hit Rating on gear. For a crit stacker generally the potion of speed will be more beneficial.66 Int. However this is not optimal in most cases.79 Haste Rating = 1% Haste Intellect: This should not be gemmed for unless mana is a significant problem. 45. (1% = 26. Intellect gives less crit chance per point compared to crit rating. Spirit also has more value when talented into Student of the Mind which applies to Arcane and TTW Fire specs. (Arcane ONLY applies to arcane spells as one of the talents only affects arcane spells. This is because dps for fire mages generally revolves around Hot Streak procs. .14% 11% LB FFB 14% 11% CS FFB These values mean that you need x% to never miss a spell. = 1% crit Spirit: 1.91 Crit Rating = 1% Crit. So casting Fire Blast as an example will follow the FFB specs values.65 Spirit = 1% Crit) This is a viable stat because of Molten Armor. In general both should be carried. 32. Generally Intellect is a more valuable mana stat while spirit is a more valuable dps stat.232 Rating) 8% = 210 rating 11% = 289 rating 14% = 368 rating 17% = 446 rating Critical Strike Rating: This is one of the most important stats for Fire mages. the potion of wild magic will be more beneficial. while for a SP stacker. This means that you can gear Spirit to increase crit. 166.43 Spirit = 1 Crit rating (65. Molten Armor gives a base of 35% spirit to Crit Rating. Though this should never be the case. 55% when Glyphed and 70% with 2p T9. CONSUMABLES Potions: Potion of Speed Potion of Wild Magic The uses of these 2 potions varies by spec and gearing. Haste Rating: This is the secondary stat for arcane mages and should be prioritized over crit and spirit.

. 1 on Hands. however using the spirit scroll actually gives more crit % than the int. Inscription: Effectively 46 Spell Power: This replaces the 24 SP and 15 crit rating enchant from Sons of Hodir. PROFESSIONS Tailoring: Effectively 98 Spell Power: 295 SP proc for 15 seconds and a 50% proc chance. This equates to 48 Bonus SP compared to normal epic gems. Haste Rating and SP most common). Generally SP dragons eyes are taken. 34 Haste).Spell Power (76 Spell power) replaces the standard 30 Spell power enchant. On top of these 4 is my personal favorite which most people have never heard of unless they played in TBC.6% crit. 1 on Wrists. 34 Crit. Alchemy: Effectively 47 Spell Power: Mixology gives bonus SP on Flask of the Frost Wyrm. Leatherworking: Effectively 46 Spell Power: Fur Lining . scroll due to Glyph of Molten Armor. Extras I use now and then: "Wizardry" Cologne (45 sp) "Enchantress" Perfume (45 sp) Midsummer Sausage (30 haste) Toasted Smorc (44 sp) These 4 all come from either the Love is in the Air or Midsummer Fire Festival events. This replaces the standard 28 SP enchant. Food: Fish Feast Or various individual food buffs (Crit rating. this equates to roughly a consistant +98 spell power assuming it procs right after the Internal Cooldown finishes (45 second ICD). This replaces the standard 12 Crit rating 12 hit rating or 18 Spirit enchant. Blacksmithing: Effectively 46 Spell Power: 2 bonus gem sockets. Flasks/Elixers: Flask of the Frost Wyrm Elixer of Deadly Strikes Elixer of Spirit Deadly Strikes and Spirit should only be used if you really need that extra ~1.Scrolls: Scroll of Spirit VIII Many people use the Intellect scroll. This is only for Fire specs. But 125 SP is going to be far more beneficial in most occasions. Jewelcrafting: Effectively 48 Spell Power: 3 Dragons Eye Gems (39SP. But it is a 1 minute 80 sp buff. Enchanting: Effectively 46 Spell Power: 2 ring enchants (23x2) Engineering: Effectively 68 Haste and 12 Crit with movespeed boost: (Hyperspeed Accelerators) 340 Haste active with 20% uptime. This is the rare spawn herb Flame Cap. This replaces the 23 haste enchant. (Nitro Boosts) 3 Minute CD movespeed boost along with 24 Crit rating.

In some cases Skinning and Engineering can have more value as haste or crit may be more valuable. Standard Enchant. 81 SP or Black Magic. (Ex. Wrist Slot: 30 SP. Head Slot: 30 SP and 20 Crit Rating. 46 SP effective bonus = 2 red epic gems) ENCHANTS *Note* These are without taking into consideration profession choices listed. From The Sons of Hodir Reputation Vendor (Exalted). Another way to compare Professions is by equating the Effective Bonuses to gem sockets. GEMMING *NOTE* This is without taking JC dragon’s eyes into consideration. Standard Enchant. Arcanum or Burning Mysteries. Eternal Belt Buckle. Back Slot: 23 Haste. Standard Enchant. 81 SP always if using a staff. From a Tailor. Black Magic can be used for Arcane spec. Greater Inscription of the Storm. From Kirin Tor Reputation Vendor (Revered). Standard Enchant. Chest Slot: 10 to all Base Stats. OR 18 Spirit. Tailoring and Jewelcrafting are the best DPS valued Professions. Feet: 12 Crit Rating and 12 Hit rating. From a Blacksmith. Meta Gem: Chaotic Skyflare Diamond NO EXCEPTIONS Arcane: If low on haste: Red Socket: Reckless Ametrine Yellow Socket: Reckless Ametrine Blue Socket (If greater than 5 SP socket bonus or Meta Gem fulfillment): Purified Dreadstone Blue Socket (If 5 SP socket bonus or worse): Reckless Ametrine If fine on haste: Red Socket: Rune Cardinal Ruby Yellow Socket: Reckless Ametrine Blue Socket (If greater than 5 SP socket bonus): Purified Dreadstone Blue Socket (If 5 SP socket bonus or worse): Runed Cardinal Ruby TTW Fire Red Socket: Runed Cardinal Ruby Yellow Socket: Potent Ametrine Blue Socket (Greater than 5 SP): Purified Dreadstone . Legs: 50 SP and 20 Spirit. This depends on if you are hit capped or not. Waist Slot: +1 Gem Slot.Skinning: 40 Crit Rating: Master of Anatomy Mining: Gives Stamina = NOT WORTH Herbalism: Only gives a heal = NOT WORTH Generally because Spell Power is the most effective dps stat. 63 SP for 1 handed weapons. Hand Slot: 28 SP. (18 spirit is minorly better than 12 Crit rating assuming the Hit rating has no value) Weapon: 63 SP. Shoulders Slot: 24 SP and 15 Crit Rating. Brilliant Spellthread. Black Magic effectively gives ~71 Haste assuming it procs at end of ICD.

Arcane: Generally speaking for Arcane you want to gear Haste. So in general: SP stackers can pull more DPS but are more RNG based than crit stackers who are more consistent. Arcane BIS: Head: Sanctified Bloodmage Hood Neck: Blood Queen’s Crimson Choker Shoulder: Sanctified Bloodmage Shoulderpads Cloak: Frostbinder’s Shredded Cape . This means that if you are SP gemming you use Runed Dragon’s Eye x3 while Crit gemming you use Smooth Dragon’s Eye x3. Generally when high movement is involved a SP stacker will out dps a Crit stacker. Another key point about how the DPS differs is with movement. If you have JC. The DPS can be lower or higher. The most important difference in the 2 gemming systems is RNG. If a SP stacker gets good RNG. (due to the gear only being available by donation currently) *NOTE* All gear is assumed to be Heroic gear unless otherwise stated. However bad or mediocre RNG will put them even or below crit stackers. This does not mean it’s the most important stat 100% of the time. To explain the difference of SP gemming and Crit gemming you should first think about the fire specs itself.Blue Socket (5SP or worse): Runed Cardinal Ruby FFB specs have been argued over several times with what is the best gemming. Replace 3 would be Red/Yellow gems respectively for the Dragon’s Eye version. *NOTE* BIS lists will assume SOFT CAP hit rating. while on stationary fights it comes down to RNG. By gemming crit you reduce RNG by having more crits. Personally what I use is what is Stated in LB FFB (SP gemming) LB FFB Red Socket: Runed Cardinal Ruby Yellow Socket: Potent Ametrine Blue Socket (Greater than 5 SP): Purified Dreadstone Blue Socket (5SP or worse): Runed Cardinal Ruby CS FFB Red Socket: Potent Ametrine Yellow Socket: Smooth King’s Amber Blue Socket (Greater than 5 SP): Misty Eye of Zul Blue Socket (5SP or worse): Smooth King’s Amber LB FFB (other) See CS FFB above. not hard cap. When compared to SP stackers. they will very easily outdps a crit stacker. This depends on the SP stackers RNG. In general the stat priority for Arcane is as follows: Hit to cap > SP = Haste > Crit > Spirit > Intellect Unless mana is a problem in which case Intellect and spirit are switched. This means you have more consistent DPS than a SP stacker. GEARING & STAT PRIORITY *NOTE* Best In Slot Lists Will include Ruby Sanctum 25 Heroic gear with *___* format after.

For TTW the general stat priority is: Hit to cap > SP > Crit > Haste > Spirit > Intellect TTW BIS: Head: Sanctified Bloodmage Hood Neck: Blood Queen’s Crimson Choker Shoulder: Sanctified Bloodmage Shoulderpads Cloak: Frostbinder’s Shredded Cape Chest: Robe of the Waking Nightmare Wrist: The Lady’s Brittle Bracers. but as stated before it also causes more RNG. Choosing SP over Crit will generally give more dps. you can focus more on crit and reducing RNG or you can focus on SP and relying on RNG.Chest: Sanctified Bloodmage Robe Wrist: Bracers of Fiery Night (Normal). *Bracers of Fiery Night (Heroic)* Hands: Sanctified Bloodmage Gloves Belt: Crushing Coldwraith Belt Legs: Sanctified Bloodmage Leggings Feet: Plague Scientist’s Boots Ring 1: Ashen Band of Endless Destrustion Ring 2: Ring of Rapid Ascent. Kel’Thuzad’s Blade of Agony Offhand: Shadow Silk Spindle Wand: Corpse-Impaling Spike TTW Fire: With TTW you want to focus on SP and Crit. *Loop of Endless Labyrinth* Trinket 1: Phylactery of the Nameless Lich Trinket 2: Charred Twilight Scale (normal). *Charred Twilight Scale (Heroic)* Weapon: Bloodsurge. Personally for CS FFB I would focus on Crit while LB FFB I focus on SP. *Bracers of Fiery Night (Heroic)* Hands: Sanctified Bloodmage Gloves . *Charred Twilight Scale (Heroic)* Weapon: Bloodsurge. Kel’Thuzad’s Blade of Agony Offhand: Shadow Silk Spindle Wand: Corpse-Impaling Spike CS/LB FFB: These 2 Specs have more choices with gearing as stats above with gemming. *Bracers of Fiery Night (Heroic) Hands: Sanctified Bloodmage Gloves Belt: Crushing Coldwraith Belt Legs: Plaguebringer’s Stained Pants Feet: Plague Scientist’s Boots Ring 1: Ashen Band of Endless Destrustion Ring 2: Ring of Rapid Ascent Trinket 1: Dislodged Foreign Object Trinket 2: Charred Twilight Scale (Normal). Therefore Stat priority is as follows: CS: Hit to cap > SP = Crit > Spirit = Haste > Intellect LB: Hit to cap > SP > Crit > Haste > Spirit > Intellect CS FFB BIS: (can also follow LB FFB list) Head: Sanctified Bloodmage Hood Neck: Blood Queen’s Crimson Choker Shoulder: Sanctified Bloodmage Shoulderpads Cloak: Frostbinder’s Shredded Cape Chest: Sanctified Bloodmage Robe Wrist: Death Surgeon’s Sleeves.

Frostbolt: can be used for all specs as a CC effect. *Bracers of Fiery Night (Heroic)* Hands: Sanctified Bloodmage Gloves Belt: Crushing Coldwraith Belt Legs: Sanctified Bloodmage Leggings Feet: Plague Scientist’s Boots Ring 1: Ashen Band of Endless Destrustion Ring 2: Ring of Rapid Ascent. great for mind control. ABUSE THIS. (included in Decursive) Remove Curse: Helpful if assigned to dispelling (included in Decursive) Wards: Extra absorbs for Fire and Frost damage. Kel’Thuzad’s Blade of Agony Offhand: Shadow Silk Spindle Wand: Nightmare Ender LB FFB BIS: Head: Sanctified Bloodmage Hood Neck: Blood Queen’s Crimson Choker Shoulder: Sanctified Bloodmage Shoulderpads Cloak: Frostbinder’s Shredded Cape Chest: Sanctified Bloodmage Robe Wrist: The Lady’s Brittle Bracers. Mage Armor: Extra resists may help in some cases. Polymorph: CC effect. Can be helpful during some fights. Spellsteal: Some bosses apply buffs to themselves which can be stolen. *Loop of Endless Labyrinth* Trinket 1: Phylactery of the Nameless Lich Trinket 2: Charred Twilight Scale (normal). Cone of Cold: CC effect can be useful. be sure to use Rank 1 Frostbolt for the fastest cast to CC faster. *Charred Twilight Scale (Heroic)* Weapon: Bloodsurge.Belt: Lingering Illness Legs: Sanctified Bloodmage Leggings Feet: Plague Scientist’s Boots Ring 1: Ashen Band of Endless Destrustion Ring 2: Loop of Endless Labyrinth Trinket 1: Phylactery of the Nameless Lich Trinket 2: Muradin’s Spyglass OR Charred Twilight Scale (Heroic). Weapon: Bloodsurge. Frost Nova: CC effect. Blink: Quick movement to allow for more damage. . USE IT Ice Armor: Should not be used over Mage Armor in raid situations. normal CTS is not better than Spyglass heroic. Kel’Thuzad’s Blade of Agony Offhand: Shadow Silk Spindle Wand: Corpse-Impaling Spike Extra Spell Info and Uses: Dampen/Amplify Magic: These should not be used when healers are involved as it increases/decreases damage and healing to the benefit of the damage side.

One major example of when to not use Mirror Images at the start of a fight to burst is if you need to ensure you obtain bite from Blood Queen Lana’thel. These choices will generally rely on what’s need for each encounter. For example a CS FFB mage can chain haste CDs. MACROS . There are 2 other options for Arcane with CDs as well. Ice Block: Temporary aggro wipe. Using during trinket procs can be harder to do effectively. (If troll racial. When using Mirror Images all threat you have temporarily equals 0. This is why in the Macros below. you will actually cause someone else to get the bite due to the simulated 0 threat. If Mirror Images is used to increase damage and threat just to ensure you obtain bite. Using them during Bloodlust is the most common. The best option however is to have a paladin use Hand of Salvation on you. Do you need opening burst or end fight burst or just need to push more damage out at a certain time? Based on this you need to manage your CDs properly. what can I do to prevent this? Adjust how you manage your CDs to not burst as hard is a possibility however not usually a fun option as we all like seeing the numbers we can pull. Mirror Images is NOT added into any of the CD macros. While a CS FFB mage will chain their haste CDs to increase their average DPS with this generally lack of haste. Ice Block can help you clear aggro if you pull and give time for the tanks to get enough threat again. debuff cleanse. Mirror Images should always be used during Bloodlust or Molten Fury unless you know you can use it more than once during a fight. As a LB FFB mage generally you will want to use all your CDs at the same time to burst as hard as possible. and the use Mirror Images and Combustion during Bloodlust. For TTW. However you retain all threat and built threat during its activation. Slowfall: Knock Ups. Helps in many cases. As an arcane mage your CDs have fairly short recharge times and can usually get them off more than once on most fights. This means you can for example use Icy Veins at the start of a fight.Mana Shield: Absorb if needed. this means burn your CDs at the start of the fight. while the other is using them during trinket procs. Or a CS FFB mage use all the CDs during Bloodlust for more burst and then use a 2nd IV after. The FFB specs are more complex with CDs overall because you have more choices. activate Cold Snap and use Icy Veins again. this is because of the 30 second 18% damage buff. The use of CDs on FFB specs also relies heavily on gearing and gemming. no problem. Mirror Images can also be used defensively in case you do pull aggro before using it because of its temporary aggro wipe. invulnerability. Another key part of Mirror Images is its “aggro wipe” system it has built in. This can therefore be difficult to decide on when to use though generally does not have any problems. in which case use it so that you can use it the maximum number of times. ad d that into the chain). Mirror Images Specific Info: Mirror Images is one of the most important CDs for a mage once they get 4p T10. This means that bursting with Mirror Images can cause you to pull aggro after the burst. This stops you from building more threat so the tanks can keep aggro and build more threat than you. combustion should generally be used off recharge as it. I have a tendency to pull aggro of the tanks after I use CDs. (minor glyph to remove reagent cost) COOLDOWNS Using CDs at the right time can make or break your DPS as a mage. There are many ways to work around CDs with FFB mages which allows you to manipulate your DPS further based on the raids needs. Mirror Images with 4p T10 also gives a damage increase and should be used with other CDs. Some exceptions of this will be saving it a few seconds to use during Molten Fury or Bloodlust.

/dismount /stopcasting /cast Slow Fall For all macros it is possible to add a first line with #showtooltip This however only shows the first spell on the list unlike retail where it was possible to show a designated spell.In general mages do not need a lot of macros. Decursive macro This will automatically be added to your general addon tab if you use decursive. . TTW Fire CDs /cast Combustion /cast Berserking /use 13 /use 14 (13 and 14 refer to trinket slots assuming you have active trinkets) FFB specs CDs /cast Combustion /cast Icy Veins /cast Berserking /use 13 /use 14 Arcane CDs /cast Arcane Power /cast Icy Veins /use 13 /use 14 Silence Macro / Interrupt /stopcasting /cast Counterspel Presence of Mind Macros (arcane specs) These will give instant cast spells of the following. DO NOT remove this macro. *Note* Berserking only applies to the Troll Racial ability. Some useful ones are as follows: (Keep in mind to never macro Mirror Images into other Cooldown macros because of its “aggro wipe” type effect). PoM Poly /cast Presence of Mind /cast Polymorph PoM AB /cast Presence of Mind /cast Arcane Blast PoM FFB /cast Presence of Mind /cast Frostfire Bolt Slowfall Macro (must still be pressed more than once).

[target=mouseover. (posted in case someone removes it and it does not auto add itself again.exists] Remove Curse. [target=mouseover. Helps with controlling CCs (polymorph) in raid and as the name says. (any other cast bar addon that shows delay will work) IceHUD – (with most things disabled l0l) personally use it for a range check for bosses and for a boss HP monitor so I know when Molten Fury becomes active.nomod. de-cursing (remove curse) raid members. Quartz – useful to minimize how much lag affects dps./stopcasting /cast [target=mouseover.exists. Stat monitor. (any HP and Range monitor will work) RAID ADDONS Omen – Threat meter Recount or Skada – DPS meters DBM etc – Raid Announcer GearScoreLite – If you’re gay Mike’s Scrolling Combat Text – If you want cleaner notifications of damage dealt per spell. QUESTIONS: PM ME IN GAME K THX.mod:ctrl] Polymorph.mod:shift] Remove Curse This is a secondary system for decursive though removing it may cause LUI errors. proc monitors (tends to work better than power auras classic but still buggy with molten mage ui bugs) Decursive – Anyone who played during Vanilla will know this addon. MAGE ADDONS Mage Nuggets – Gives a portal menu. (Faelarin) .exists.

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