Blight Arthur Masters [Secret

Solo Buddy Team

Untouchable "I'm A Monster" Someone to Love

XP: ___ _ PP: ____
Power Sets

The Anti-Life Bio-Electric Control Plasma Emanation

SFX: Area Attack. Target multiple opponents. For every additional target, add D6 and keep +1 effect die. SFX: Supercharge. Add a d6 and step up your effect die by +1 when using Bio-Electric Control to create an asset. SFX: Life Drain. If your attack action against organic targets includes Bio-Electric Control, add a d6 and step up your effect die. Limit: Energy Bleed. Both 1 and 2 on your dice count as opportunities when using any The Anti-Life power, but only 1s are excluded from being used for totals or effect dice. Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

DHAA Mark II Containment Unit Energy Blast Superhuman Durability Enhanced Stamina
SFX: Versatile. Split Energy Blast into 2d8, or 3d6. SFX: Sealed System. Spend a D6 doom die to ignore stress, trauma, or complications from toxins, radiation, or lack of breathable air. SFX: Energy Shield. Spend 1 PP to double Superhuman Durability on a reaction. Limit: Mutually Exclusive. Shutdown DHAA Mark II Containment Unit to activate The Anti-Life. Shutdown The Anti-Life to recover DHAA Mark II Containment Unit. Limit: Gear. Shutdown Mark II Containment Unit and gain 1 PP. Take an action vs. the doom pool to recover gear. Limit: Life Bane. If both limits, Gear and Energy Bleed are activated, change any The Anti-Life power into a persistent doom pool asset
and gain 1 PP. Activate an opportunity to recover the power and remove the asset from the doom pool.

Enhanced Strength


Menace Master

Tech Expert

Face of Iron
1 XP when you remove your mask for another despite the danger of doing so. 3 XP when you choose to activate the Gear limit during an action scene or you abandon your teammates during an action scene. 10 XP when you choose to either permanently lose the Mark II Containment Unit in order to try and control your abilities or you leave your team in order to protect them.

An Ally in Death

1 XP when you use your Life Drain SFX to protect an innocent bystander. 3 XP when you create an asset for an ally of d10 or more using your Supercharge SFX. 10 XP when you use the Area Attack SFX while the Life Bane Limit is activated to attack an enemy who is attacking an ally.




This work is fan content. Word Template designed by Brian Liberge of Characters are property of their respective owners.

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