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© 2007 NBOS Software
Fractal Mapper v8.0 Tutorial
Table of Contents
Part I Introduction Part II Outdoor Maps Part III Underground Maps 1 1 21
1 Continents, Quick ................................................................................................................................... and Easy 1
1 Dungeons a ................................................................................................................................... Go-Go 21 2 Caverns a Plenty! ................................................................................................................................... 37
Part IV Techniques
1 Gradient Fills ................................................................................................................................... - Text Effects 48 2 Using the Smart ................................................................................................................................... Building tool 50 3 Random Sets ................................................................................................................................... 54 4 Special Effects ................................................................................................................................... 63
Raised Walls .......................................................................................................................................................... 63
© 2007 NBOS Software
This tutorial demonstrates making several of the more common types of maps, as well as some techniques and tricks for both beginner and experienced map makers. Follow each step by step, and soon you'll be making great looking maps in no time!
Continents, Quick and Easy
Need to make a continent map? This tutorial will show you how to quickly draw out a continent or island map. First, start Fractal Mapper. Select File-Open Template from the main menu. This will display a 'sub-menu' of the available map templates. For this tutorial, choose 'Rune Border'. A blank map like the following will be displayed:
The Fractal Mapper supports the concept of 'Templates'. Templates are a great way to ensure a standard look and feel across your maps. Several sample templates ship with Fractal Mapper, and it's very easy to create your own as well.
© 2007 NBOS Software
a set of dashed lines will be displayed: And when you release the mouse button.0 Tutorial To create the actual outline of the continent. Drag out a rectangle to the right and down. Click somewhere towards the top left of the blue background. a continent is born! © 2007 NBOS Software .2 Fractal Mapper v8. and hold the mouse button down. As you drag the rectangle. we'll use the Fractal Land Mass tool. releasing the mouse button somewhere in the bottom right area of the map. Select the Fractal Land Mass tool from the Standard Tools palette on the top left side of the window: Once this is done.
© 2007 NBOS Software . This will 'select' the land mass. it will be displayed with a dashed line and a set of selection handles.applying a randomizing or 'fractal' filter to shapes.Outdoor Maps 3 The continent you created will probably not look anything like the above sample. Select the Pointer tool from the Standard Tool palette. That's what The Fractal Mapper's tools are all about . simply used the Pointer tool to select the object and press Ctrl-E to 're-render' the shape. Hint: If you don't like the shape you've created. Once selected. Now let's change the color of the land mass. and then click on the middle of the land mass.
In this case we want to change the color of the land mass. When you do this. That will match the borders nicely. click on one of the colors on the color bar at the bottom of the screen.4 Fractal Mapper v8. With the object selected.0 Tutorial Once the object (the land mass) is selected. you can work with it. For this tutorial. the color of the object is changed: © 2007 NBOS Software . select the 'tan' color.
Select the Fractal Line drawing tool from the Standard Tools palette. Now. We'll use a Fractal Line to draw the rivers. Right clicking on one of the colors sets the outline color for an object.Outdoor Maps 5 That takes care of the general shape of the continent. © 2007 NBOS Software . But first. well want to set the color of the line. let's add some rivers. To set the line color. right click on a blue square in the color palette. and select an appropriate Fractal Factor.
6 Fractal Mapper v8. This will allow you to draw a river that extends exactly to the coastline. To enable 'Proximity Snapping'. One more thing before we draw our rivers. hold the mouse down. drag to somewhere inland. a river is drawn. When you do. Now that snapping is enabled and the color is set.0 Tutorial Then. drag out a straight line on your map where you'd like a river to go. Snapping makes it easy to draw objects precisely. and release. © 2007 NBOS Software . This will prevent the rivers from being too random. click somewhere near the coast. We'll also want to enable 'Proximity Snapping'. set the Fractal Factor to a setting of 4 or 5. To do so. select Map-Proximity Snap from the menu.
and then the 'Terrain Features' category.draw a bunch of them! You can even draw tributaries that branch out from other rivers. We first need to browse through the symbols to find one we want to use. Now it's starting to look like a campaign world! If you like the map. Now let's add some mountains to the continent. You should now see a bunch of hills and mountains.Save from the menu. it might be a good idea now to save it. Select the 'Standard Fantasy Symbols' set. Select File . you'll see the Mapping Symbol Palette. © 2007 NBOS Software .Outdoor Maps 7 Don't stop at one river though . On the left side of the window.
8 Fractal Mapper v8. click on your map. Now.0 Tutorial Click on one of the mountains. You'll see it get framed by a thick black border. © 2007 NBOS Software . You'll see a mountain appear where you clicked.
Outdoor Maps 9 It looks a little big. . and then click on the map a couple of times. First. Select the Zoom tool mountain. right around the area of the © 2007 NBOS Software . lets do two things. zoom in a little on that area on the map.
10 Fractal Mapper v8. Select the Pointer tool . You'll see the selection handles displayed around the mountain . © 2007 NBOS Software . Now lets resize the mountain to make it a little smaller. and then let go of the mouse button. and then click on the mountain.0 Tutorial Now you can see the detail a little better. and drag it up towards the top and left a little bit (but not beyond the top right selection handle). The mountain will be scaled down. Click right on the bottom right selection handle.
© 2007 NBOS Software .. just below and to the right of the first mountain. and reuse that scale each time the symbol is used. As you place the symbols. and thus produces more aesthetic results.Outdoor Maps 11 Once we have that sized. and click again on the map. You'll have to resize each new symbol as you use it. Continue placing them just below and to the right of the previous symbols. Select the same mountain again from the symbol palette. and that you don't have to resize it.. lets add some more mountains. cycle through different mountains to provide some variety. Fractal Mapper will remember the scale at which you use each symbol on your map. Notice how the symbol was placed at the correct size. Placing symbols in a consistent order provides a sense of perspective to the map. Now select a different mountain from the symbol palette. but you'll only have to do that once per symbol. and repeat the process.
12 Fractal Mapper v8. and then the 'Trees and Shrubbery' category. so lets add some trees now. © 2007 NBOS Software .0 Tutorial So far so good? If it seems a bit tedious. Select the 'Standard Fantasy Symbols' set (it should be selected already). But there are faster ways of doing this using what's called 'Random Sets'. it can be. But for the tutorial we'll stick to the basic techniques. Especially if you're placing a lot of symbols. You should see some trees. We don't want a desert continent.
© 2007 NBOS Software . You may want to size the tree after you place the first one on the map.Outdoor Maps 13 Pick another section of your map by using the scroll bars and zoom tool. Place them from left to right. and then top down. and then just like the mountains. place trees on your map to create a forest. in a group. Select one of the trees.
But that took a while.14 Fractal Mapper v8. A good spacing to use on trees is 45%. Zoom and scroll around to a new section of your map. Then select the Random Symbol Fill tool . © 2007 NBOS Software . lower the spacing. Once that's selected. click on the tree again in the Symbol Palette. So lets try that instead. there's a much better and faster way. with the Random Symbol Fill selected and the spacing set. on an empty area of your map draw out an area that defines the shape of the forest you want. in the Tool Options box.0 Tutorial Now you have a forest. didn't it? When making a forest or other cluster of symbols. Because we want a forest displayed as a tight group of trees. Now.
Outdoor Maps 15 When you release the mouse. after a few seconds. viola! Instant forest! © 2007 NBOS Software .
Select the Zoom tool from the Standard Tools palette. Then. That will fit the map to your screen.16 Fractal Mapper v8. right click twice on your map. © 2007 NBOS Software .0 Tutorial Now that's much quicker! Let's take a look at what we have so far.
a circle will appear. Now. We'll just use a black circle. Now lets add some cities. first left click on black. both left and right click on black.Outdoor Maps 17 So far so good. on your map. We'll first want to place a city marker. This will set both the outline and fill color of the circle we're about to make to black. © 2007 NBOS Software . drag out a small area round the coast. and then right click. Zoom in a bit on a section of your map. set the colors to black. When you release the mouse button. Select the Circle tool . That is. On the color palette. Once that's selected.
Select the Text tool . Now click on the map. The name will be placed on the map. © 2007 NBOS Software .0 Tutorial Now lets add a name. and press Tab. An box will appear on the map that will let you type in text.18 Fractal Mapper v8. Type in a city name. just to the right of the circle.
use the font settings on the tool bar to make the text bigger or smaller. Select the text with the pointer tool. Once that's selected.Outdoor Maps 19 If the font was too big or small. © 2007 NBOS Software . Let's change the font to something a bit more stylish. it's no problem to adjust it. You can also change the font in use.
Then pepper the continent with cities! © 2007 NBOS Software .0 Tutorial Now. and maybe some other types of symbols. using what you've learned.20 Fractal Mapper v8. as well as some forests. Add another mountain range or two. fill out the rest of the continent.
you'll be able to map out this icon of role-playing in minutes! First. start Fractal Mapper.1 Underground Maps Dungeons a Go-Go Ah. A blank map like this will be displayed: © 2007 NBOS Software . Select 'Dungeon . A staple used by generations of game masters to torment their players.Border' from the list of templates. A submenu with a list of templates is displayed.Outdoor Maps 21 Congratulations on your new game world! 3 3. the dungeon. Select File-Open Template from the main menu. Using the Fractal Mapper.
It's admittedly not 'realistic'. With that tool selected. a room is drawn. Click somewhere towards the top left of the dungeon. Select the Rectangle tool on the Standard Tools palette.0 Tutorial Since we're making a dungeon. and release the mouse button. we'll want the dungeon rooms to fit nicely into the grid. When you release the mouse button. draw out a room. you'll need to enable the 'Snap to Square Grids' functionality. Now lets place some rooms in your dungeon. Make the rectangle you draw out be about 4-6 squares high and wide. drag out a rectangle. © 2007 NBOS Software . Select Map-Snap to Square Grids from the main menu to do this. To make the rooms fit neatly into the grids. but it does duplicate 'graph paper' and make things easier when describing distances to players.22 Fractal Mapper v8.
Underground Maps 23 A white room isn't what we're looking for. select a dungeon floor pattern from the 'Classic' pattern set. Then. First. That should give you something like this: © 2007 NBOS Software . select the room with the Pointer tool. in the Fill Style box on the Special Effects palette. So lets change it to a fill pattern.
24 Fractal Mapper v8. © 2007 NBOS Software . go ahead and add a few more.0 Tutorial Now that you have one room.
It works just like the Rectangle tool. So. © 2007 NBOS Software . try drawing a circular room using the Circle tool .Underground Maps 25 You may not want only rectangular rooms.
The first step is to drag out the length of the hallway on your map. release the mouse button. you must then move the mouse pointer until the desired hallway width is selected. The Hallway tool is a 'two step' tool. Click at point 1. hold the mouse down. drag to point 2.0 Tutorial Once the rooms are in place. © 2007 NBOS Software . To draw the hallway. you'll want some hallways to connect them.26 Fractal Mapper v8. Select the Hallway tool from the Standard Tools palette. click once at point 3. When you release the mouse button. move cursor to point 3.
the Hallway Tool leaves the ends of the hallway open. © 2007 NBOS Software .Underground Maps 27 When you do this. Now go ahead and put some more hallways in. you should get something like: If you notice.
Zoom in a bit so you can get a better look at one of the rooms. disable the grid snapping. select the 'Standard Fantasy Symbols' set. In the Mapping Symbols palette. © 2007 NBOS Software . by selecting Map . Also.0 Tutorial Now let's add some mapping symbols to the dungeon. and then the 'Dungeon' category.Snap-to Square Grids again (which toggles the snapping state).28 Fractal Mapper v8. You should see a number of dungeon symbols.
The symbol will appear! © 2007 NBOS Software .Underground Maps 29 Scroll through the symbols and select one. Then click on the map.
you may want to rotate the symbols so that they don't all point in the same direction. sizing them and rotating them: © 2007 NBOS Software . select the symbol with the Pointer tool. and then dragging the selection handles on the selected symbol to resize it. You can do this by selecting the symbol with the Pointer tool.30 Fractal Mapper v8. depending on the size of the room and size of the symbol. To do this. In addition. and then select Actions Rotate from the menu. Enter an amount to rotate by Now place a few more symbols in the room.0 Tutorial You may have resize the symbols.
Underground Maps 31 Lastly. select the Zoom tool from the Standard Tools palette. zoom back out on your map so that it fits to your screen. © 2007 NBOS Software . First. Then. To do this. let's add some room keys so you know which room corresponds to your encounter listings. right click twice on your map.
© 2007 NBOS Software . select the Text tool from the Standard Tools palette.0 Tutorial Now.32 Fractal Mapper v8. Then select a Solid fill in the Fill Style box.
Place the text on the map by clicking once in the middle of a room. and the right click sets the outline. click the square. A box that you can type in is displayed. and then right. Both left. in the Font box on the toolbar. The left click sets the fill color of the text. Then. select a font (we'll use one called 'Copperplate Gothic'. © 2007 NBOS Software . In this case.Underground Maps 33 Then set the text color to black by clicking on the black square in the color palette at the bottom of the window. but you can use any font) and set the size to about 20. both will be black.
When you press the Tab key. and the press the Tab key.0 Tutorial Type in the letter 'A'.34 Fractal Mapper v8. © 2007 NBOS Software . the text is added to your map.
© 2007 NBOS Software . using other letters.Underground Maps 35 Now do the same for the other rooms.
0 Tutorial That's about it! Now.36 Fractal Mapper v8. use the techniques you've learned to fill out the rest of the map! © 2007 NBOS Software .
Border' from the list of templates.2 Caverns a Plenty! Caverns are usually the most difficult type of map to produce on a computer. Then select File-Open Template from the main menu. Select 'Dungeon . But with Fractal Mapper. A blank map like this will be displayed: © 2007 NBOS Software .Underground Maps 37 3. start Fractal Mapper. A submenu with a list of templates is displayed. they're perhaps the easiest! First.
38 Fractal Mapper v8. we'll first turn the grids off. © 2007 NBOS Software . Select Map-Grids from the menu. Click on No Grid.0 Tutorial Unlike dungeons. and then click the Ok button. cavern walls look best when they aren't fit to a grid. So. The Grids window is displayed.
The map will now be displayed without grids.
© 2007 NBOS Software
Fractal Mapper v8.0 Tutorial
Now we'll add some caverns. Select the Landmass tool Then, set the Fractal Factor to 6 or 7.
from the Standard Tool palette.
Now, on your map, drag out a rectangle that takes up about a fourth or so of the map. When you release, a cavern is displayed.
© 2007 NBOS Software
Now add some more, making sure they overlap slightly. Use the Pointer tool to select and move the objects to arrange them better, if needed.
© 2007 NBOS Software
0 Tutorial The next thing to do is remove the black lines around the caverns and fill the caverns with a floor pattern. it should look something like: © 2007 NBOS Software . The Shift key tells the mapper that you want to 'accumulate' selection.42 Fractal Mapper v8. Select the Pointer tool from the Standard Tools palette. While holding down the Shift key. If you had not held the Shift key down. As you click on the caverns. Once the caverns are selected. click the centers of each cavern. they become selected. only the last cavern you clicked on would be selected.
Underground Maps 43 Note: Be sure that the caverns and only the caverns are selected! Now. select '(clear)' from the line style drop down. © 2007 NBOS Software . on the Line Style toolbar. This will set the caverns' line styles to clear. The caverns should blend nicely together now. No 'outline' is drawn.
In the Fill Style box on the Special Effects panel. This will fill the caverns with a floor pattern. select the 'Classic' pattern set. and then one of the dungeon floor patterns. Make sure the caverns are still selected. © 2007 NBOS Software .44 Fractal Mapper v8. Then click Apply.0 Tutorial Now lets fill the caverns with a floor pattern.
and check the Synchronize box.Underground Maps 45 Lastly.. The Object Grid Fill window is displayed. set the size to 10 feet wide by 10 feet high. This will place the grid inside the caverns only Make sure the caverns are selected. we're going to fill the caverns with a grid. The 'synchronize' setting tells Fractal Mapper to make the grids run together. from the main menu.. Select Square grids. © 2007 NBOS Software . What we're doing is filling each cavern with a square grid of the same size. Then select Object-Grid Fill Style.
0 Tutorial Once these values are set. click Ok.46 Fractal Mapper v8. The caverns are filled with a grid! © 2007 NBOS Software .
This will deselect the caverns.Underground Maps 47 Deselect all the objects by clicking on one of the drawing tools. such as the landmass tool. and remove the selection handles. © 2007 NBOS Software .
Text Effects This tutorial will show you how to create quick.1 Techniques Gradient Fills . for example: © 2007 NBOS Software .0 Tutorial That's all there is to it! 4 4. Here's a city or kingdom name. Use a large font size. and for best effect. stylish text using gradient fills and drop shadows. a font face that has wide characters. Place a text object on you map. such as Arial Black.48 Fractal Mapper v8.
select the text object with the Pointer tool. In this example. © 2007 NBOS Software .Gradient Fill from the main menu to apply a gradient. you tell the mapper that you want this color to be the gradient color and not the default fill color. Apply a gradient fill to the text by holding down the Shift key while selecting a color on the color bar. Alternatively. We'll shift the gradient handles a bit to make the white area originate in the center area of the text. You can use the gradient handles to adjust how the colors blend in the object. we use a gold color as the gradient color. By holding down the Shift key when you're doing this. use Object .Techniques 49 First.
Drop Shadows from the main menu. This tool works just like the polygon. select Object . And that's it.0 Tutorial Once we have that done. and a square. we'll make two buildings . With the text object still selected. With this tool selected. small value for the horizontal and vertical offset. Enter in an appropriate. Fire up the mapper and select the Smart Building tool from the Standard Tool palette. click on three points on your map to define an L shape.a simple L shaped building with a few windows. This will create a building that should look something like: © 2007 NBOS Software .quick.50 Fractal Mapper v8.. we'll add a drop shadow to make the text stand out on the map. and path tools. The preview area on the Drop Shadows window will show you a general idea of how the drop shadow will shift from your object. but stylish text! 4. The Smart Building tool allows you to easily create buildings of different shapes and sizes. press Ok. When you're done. closed building.. and then right click on the map.2 Using the Smart Building tool Fractal Mapper features a drawing tool called the Smart Building tool. polyline. In this tutorial. This drawing tool allows you to quickly and flexibly placed buildings on your map.
In the picture below. Select the building with the Pointer tool. we'll make it wider. you can widen or thin your building easily. one of the corners of the building is also represented by a selection node. Select the Smart Building tool again. Next we'll add some window extentions to the building. this node is circled in red so you can see the node being referenced (the circle is added by the author). In this case. This will place a small one segement building on your L shaped building as such: © 2007 NBOS Software . You will see that in addition to the points you selected.Techniques 51 If the building is too thin or too thick for your taste. click on that node. and drag it towards or away from the endpoint of the building to make it wider or thinner. and select two points on your map where you want the window to be on your building. With the Pointer tool selected.
Now we're going to extend one of the end points of the new building to create a window arch. scale that new building wider or thinner to your taste. Select the new building with the pointer tool. This will create the window arch. The building now should look something like: © 2007 NBOS Software .0 Tutorial As before. Select the selection handle that represents the rightmost arch. and drag it a bit to the right.52 Fractal Mapper v8.
Define five points on your map to define a square .the first and last points should be at the same place on the map. You can either copy/paste the one you just created. This is done essentially the same way. make the building wider or thinner based on taste.Techniques 53 Add a couple more window arches to complete the building. but with a little twist when first placing the building on the map. It often helps to enable grid snapping to create such a shape. we'll make it wider. closed building. Note which selection handle you need to use to do this: © 2007 NBOS Software . When you define the five points. and then right click. Now we'll create a square. In this case. Select the Smart Building tool. or draw new ones in. a closed building will be placed onto the map: As before.
© 2007 NBOS Software . Fractal Mapper 8 introduces a feature called Random Symbol Sets to help. add in your window arches to complete the building: 4. and let's give them a try. as before. things can get a bit tedious. place a landmass on the map.54 Fractal Mapper v8. and zoom in a little. if you're placing a lot of symbols on your map one by one. So fire up Fractal Mapper.3 Random Sets Sometimes.0 Tutorial Lastly. Select a continent template (as you did in the previous tutorial).
select the 'Standard Fantasy Symbols' set. You should see several tree symbols on the palette. and then the 'Trees and Shrubbery' category. © 2007 NBOS Software .Techniques 55 This tutorial will work with tree symbols. So next.
0 Tutorial The first thing we're going to do is create a new Random set. © 2007 NBOS Software . So select one of the trees.56 Fractal Mapper v8. You'll see its selection noted with a thick black line around the symbol's thumbnail. We're partial to the Oak tree. but any of them is fine.
Techniques 57 Now click the random button. © 2007 NBOS Software . located just under the Category box.
Now select another tree. and you'll be back to the symbol palette. Type in 'Trees' and click Ok. Click on the tree in the symbol palette. perhaps the Pine tree. so you don't have to call it 'Trees'. (You can use anything for a name.58 Fractal Mapper v8. you will be prompted for the name of your new Random Symbol category.0 Tutorial When you do this. © 2007 NBOS Software .) The window will close.
if it's not already selected. click the random button again. Now we have our Random Symbol category. Then. It should still say 'Trees' as the category name. © 2007 NBOS Software . You should see something like: And there's your two trees.Techniques 59 Then. in the Category box. select 'Trees'. let's use the new Random Symbol category. so just click Ok. But where is it? In the Symbol Set box. select 'Random Sets'. Now.
0 Tutorial With the Trees Random Category selected. it doesn't matter. Then click on your map to place a symbol. Either one. © 2007 NBOS Software . More trees are placed.60 Fractal Mapper v8. randomly selected between the two symbols in your random symbol category. The program will randomly select one of the two symbols. Click a few more times. and place it. click on one of the Trees.
and see how it works with the Random Symbol Fill tool. Scroll over to an empty section of your map. draw out an area. draw out an area as if you were using the Pen tool. select the Random Symbol Fill tool from the Standard Tools palette. On your map. Now lets go a little further. a forest appears! The program randomly places symbols drawn from your Trees random category into the area you selected. That is. you can place a wide variety of symbols on your map without having to go back and forth between the symbol palette and the map. With your Trees random category still selected. When you release the mouse button. and then release the mouse button. © 2007 NBOS Software .Techniques 61 Using Random Sets. click on the map.
In the Tool Options box. © 2007 NBOS Software . When you release the mouse button. To make a tighter grouping of symbols.62 Fractal Mapper v8.but the trees are pretty far apart. that is nice . lowering the spacing value.0 Tutorial Now. draw out an area on your map. a forest with a tighter grouping of symbols is placed. A nice forest should have a tighter grouping for trees. Now. slide the Spacing slider to the left. you'll see a Spacing slider. A good spacing to use for trees is 45%. try it again. With the Random Symbol Fill tool selected.
So fire up Fractal Mapper. if not thousands. make a new map by selecting File . We'll just place a parchment textured rectangle as the background) Select Map . or click the grid button on the toolbar.1 Special Effects Raised Walls This tutorial will show you how to create a building with walls that have a raised look. (For this tutorial. it doesn't really matter what the current background is set to. This will display the grid window. and click Ok. 5 feet in both width and height.Techniques 63 Imagine how long that would have taken to place each one of those manually. Select a square grid. Then. and click Ok. Set the map to 100 x 100 Feet in size. This should give you a map that looks something like this: © 2007 NBOS Software . select Map . Using Random Symbol Sets.4 4. of mapping symbols in seconds! 4. you can easily place hundreds.Map Setup from the main menu.Grids from the main menu.New from the menu.4. and lets get started! First.
Now.Snap-To Square Grid. enable Grid Snapping. so that you can see the grid squares more clearly. This will let you draw objects that align to the grid automatically.64 Fractal Mapper v8. Do this by selecting Map . © 2007 NBOS Software .0 Tutorial You'll probably want to zoom in using the Zoom Tool at this point.
Techniques 65 Now lets start drawing some walls. Select the Rectangle tool from the Standard Tool palette. © 2007 NBOS Software .the tutorial will use white). and select a wall color (any color will do . Now set the Fill style to 'Solid'.
making a square.0 Tutorial With the Rectangle tool selected. but only one wide. © 2007 NBOS Software . so that the end block on one overlaps the end block on another. The grid snapping we set above will fine tune placement to the grid.66 Fractal Mapper v8. Be sure to leave a space for the door! Overlap each rectangle as you draw it. drag out a long thin rectangle that's about 10 or 15 grid cells high. Try to match the grid as closely as possible. Now draw a few more.
you can remove the grid so you can get a better look. © 2007 NBOS Software .Techniques 67 Now that the walls are in place.
68 Fractal Mapper v8. select each of the rectangles.0 Tutorial Now. © 2007 NBOS Software . Do this by clicking on each one. with the Pointer Tool. while holding down the Ctrl key. You should see the selection handles on the selected rectangles.
select a 'Rounded' bevel style in the Bevel box on the Special Effects panel. © 2007 NBOS Software . This will combine all the walls into a single object. click Apply. Make sure your walls are selected with the Pointer tool. Then. In addition. select Actions .Combine Polygon . This will apply the bevel. but if you click on one of the rectangles.Add from the menu. With the rectangles selected. The display won't change. creating a raised look. the entire thing will be selected. When done.Techniques 69 Now merge the rectangles. Now lets raise the walls. move the Width setting to the right a few notches.
© 2007 NBOS Software . We'll use a stone pattern in this tutorial. and chose a pattern from the Fill Style box. Select the wall object with the Pointer tool. You can use any pattern.70 Fractal Mapper v8.0 Tutorial Now lets apply a pattern to the wall.
and select a wood fill pattern for it. to the bottom right of the building. Draw a rectangle from the top left of your building. lets add in a floor. © 2007 NBOS Software .Techniques 71 So far so good! Now.
To do this. select Edit . © 2007 NBOS Software . Select the floor with the Pointer tool. but there's a problem.Move Back from the menu.72 Fractal Mapper v8.0 Tutorial Ah. The floor seems to be on top of the wall. and send it back one in the top-bottom order.
nudge up the Size a few notches. Then.Techniques 73 One more special effect. Then click Apply. Select the wall with the Pointer. as well as the Offset. Then. © 2007 NBOS Software . Lets add some shadows to the walls. This will add a drop shadow to the walls. select a standard Drop shadow. in the Shadow box on the Special Effects panel.
0 Tutorial Now you have you're building! Fill it out with symbols to finish it up.74 Fractal Mapper v8. © 2007 NBOS Software .
Techniques 75 © 2007 NBOS Software .