You are on page 1of 85

--~== Century (Century_) Version: 1.

01 --~== -=-=-=-=-=-=-= =- Contents -= -=-=-=-=-=-=-= Initial Blurb Introduction Controls Menus Levels and Attributes Shops - Keys Equipment - Weapons - Helms - Armour - Shields Items Accessories Skills and Spells - Magic - Skills Guardians Teleport Pads Walkthrough [ [ [ [ [

Xanadu Next (PC)

==~--

jack.onderon@btopenworld.com 15/11/06 ==~--

-=-=-=-=-=-~-=-=-=-=-=-

[ CTRL ] [ MENU ] [ LEVL ] [ SHOP ] EQPT EWEP EHLM EARM ESHD ] ] ] ] ]

[ ITEM ] [ ACCS ] [ SKSP ] [ MAGC ] [ SKLL ] [ GRDN ] [ TLPT] [ WLKT ] Ruins Outside of Town .......................... Clover Ruins I ................................. Ancient Path I ................................. Clover Ruins II ................................ - Berilard Ancient Path II ................................ Egret Mountains I .............................. Ancient Path III ............................... - Scoltula Treacherous Woods .............................. Egret Mountain II .............................. - Evilwurm Ruins Beneath the Lake: Ascomoid [ [ [ [ W_ROT W_CR1 W_AP1 W_CR2 ] ] ] ]

[ W_AP2 ] [ W_EM1 ] [ W_AP3 ] [ W_TRW ] [ W_EM2 ]

- Xanadu Labyrinth ............................... - Time Crevice ................................... - Lorelei - Strange Rock Castle ............................ - Galsis - World of the Dead .............................. Bestiary - Drops Acknowledgements ================== -=-=-=-=-=-=-=-=-==- Initial Blurb -= -=-=-=-=-=-=-=-=-=[ BSTY ] [ ACKM ]

[ W_XNL ] [ W_TCR ] [ W_SRC ] [ W_WDD ]

I freely give permission for this file to be used or distributed on the condition that it is done so completely intact and unchanged, and in full. Do not use this walkthrough for any profitable means, and if you wish for it to be presented on your website, please ask permission using the above email. I would like to know exactly where it is being used, and any websites I have given permission to, will be shown below: www.gamefaqs.com dlh.net Don't plagiarise my work, don't copy this out in part or in full and whack your name on it anywhere. Go to Falcom's website, buy their stuff, and support them in every way you can. -=-=-=-=-=-=-=-=-= =- Introduction -= -=-=-=-=-=-=-=-=-= I had only heard of Xanadu through early days playing Falcom Classics 1 on the Saturn. Even then, I couldn't play much of it because my Saturn was just about to die 8( Never the less, I really enjoyed it, despite how simple it was. Xanadu Next is, however, vastly different to earlier incarnations. Gone are endlessly repeating towers of limited originality, and ushered in are exciting and atmospheric areas, some still in daunting castles or towers, whilst some also being outside. The claustrophobic feel has gone, but I think it was the reviewer here who said that there's still a feeling as though you are very much on your own in this quest - the atmosphere is astounding. Most would immediately say this is just another Diablo clone. But that's where they're wrong. While it is similar in style, Xanadu Next is not as repetetive, and it is far less a search for powerful items than it is just a great game. The music is not traditional Falcom, but is still above par, with many truly outstanding tracks. In short, this game is awesome, and I recommend anybody to get it. Yes, it's in Japanese, but it's not text heavy, and even without a guide like this it's possible to get a lot out of the game.

However, to avoid shooting myself in the foot, a guide like this will really help you get the most out of this game 8) Honest! -=-=-=-=-=-==- Control -= -=-=-=-=-=-=-

[ CTRL ]

Movement and action in Xanadu Next is controlled primarily by the mouse, although controlling which skills and inventory items you are currently using is achieved with the keyboard. Mouse ===== Left-Click Move to the point clicked to Attack an enemy/world object (e.g. crate/barrel) Use some items straight from your inventory Select a Skill/Spell/item from their quick-menus Talk to a character Open a chest/Activate an item in the field Open a locked door (uses 1 key) Use the selected Spell/Active Skill Skip cut-scenes (click twice) Mouse-Wheel Keyboard ======== Escape Space-bar F1-F4 1-4 L/R cursor -=-=-=-=-==- Menus -= -=-=-=-=-=Escape Menu =========== Game Log (recent events) Options Return to Title Screen Exit Game Open menu Open inventory/Character screen Use assigned Skills/Magic Use assigned items Change camera angle Change camera angle

Right-Click

[ MENU ]

Priestess Menu ============== Talk Change Guardian Card Assign Attribute points Level Down - Level Down - Don't level down - End conversation Shyal Menu ========== Talk Rest (regain HP/SP and save) Store Item Translate Tablets Translate Documents End conversation

Vendor Menu =========== - Talk - Buy/Sell - End conversation

Status Screen ============= The status screen can be brought up by pressing Space. It shows your level, experience and stats at the top-left hand side. The top-right shows your current Guardian, and its experience. Below that are four slots showing your currently equipped sword, shield, armour and helm. Below that is a tabbed section. The top tab shows your inventory. The middle tab contains all of the skills you've both learned, and the one associated with your weapon. Finally, the bottom tab shows all of the Spells you've learned. ========================= = Levels and Attributes = =========================

[ LEVL ]

Killing monsters earns you experience, and once you reach a certain amount of experience, you will be able to level-up. You instantly gain 1 level, and your max HP increases to the new maximum associated with that level. In addition, you gain 6 Attribute Points which you can distribute amongst your attributes however you please. However, to do so you must visit the Priestess in the Church, and select the third option down. Once you have selected which attributes to increase, select ok, and then the top option (yes). There are a few things to note. First of all, if you are unsatisfied with how you've distributed your Attribute points, you can go and deselect them (the "-" keys when distributing points) up until you go up another level. Also, you can "Level Down" (the second to bottom option in the church", whereby you will

Your "Class" also changes with each level. you can regain all your levels and get many more Attribute Points this way. The rates secondary attributes are increased are as follows: -======================| Atr | Inc | Inc Rate | |-----+-----+----------| .| Novice Fighter | | 02 | 95 | 30 | Aspirant | | 03 | 125 | 100 | Battler | | 04 | 165 | 200 | Fighter | | 05 | 215 | 370 | Adept | | 06 | 275 | 600 | Chevalier | | 07 | 345 | 900 | Veteran | | 08 | 425 | 1300 | Warrior | | 09 | 525 | 1800 | Swordsman | | 10 | 645 | 2500 | Hero | | 11 | 775 | 3500 | Swashbuckler | | 12 | 915 | 6000 | Myrmidon | | 13 | 1075 | 8000 | Champion | | 14 | 1255 | 11000 | Super-Hero | | 15 | 1455 | 16000 | Paladin | | 16 | 1675 | 23000 | Lord | | 17 | 1915 | 30000 | Master Lord | | 18 | 2175 | 40000 | Apostle | | 19 | 2475 | 50000 | Saint | | 20 | 2825 | 60000 | Last Knight | | 21 | 2925 | 75000 | Crusader | | 22 | 3025 | 92000 | Saviour | | 23 | | 110000 | Pegasus Knight | | 24 | | 132000 | Dragon Knight | | 25 | | 155000 | Phoenix Knight | | 26 | | 180000 | Titan Knight | | 27 | | 210000 | Divine Knight | | 28 | | ? | Ultimate Might | | 29 | | 270000 | Eternal Honor | | 30 | | 300000 | Infinite Bravery | -========================================An increase in an Attribute by 1 point increases the secondary attributes by different amounts. but with half the experience needed to go up. By Levelling Down. Increasing each main attribute also increases secondary attributes.go down to the level below. Both of these options allow you to redistribute your attribute points. For example increasing STR (strength) will increase your ATC (attack power) and ACC (accuracy). which is important because every item you can equip requires certain levels in each attribute. although this does not have any effect on the game 8( -========================================| Lv | HP | Exp | Class | |----+-------+--------+------------------| | 01 | 75 | -. Note that normally you only get 6 Attribute points each level. but there is a way of gaining up to 9 each level by using the last Guardian (see later). depending on the primary attribute in question.

Armour. and so on. That doesn't sound ideal. allows you to change the currently "equipped" Guardian. Equipment and the Church. Keys and Spells. for a total of 5. then 35. an increase in STR by 1 point will raise ATC by 2 points.Shops -= -=-=-=-=-=- [ SHOP ] There are three "services" available in Xanadu Next: Items. The Item shop sells and buys Potions. 41. The numbers above are cyclical. and ACC by 0 points. -=-=-=-=-==. For instance. there are numerous locked doors through . which will enable you to regain all your levels again. if you come back and increase it more later. increasing STR from 6 to 7 won't increase ATC by another 2. Once you hit 30 for the Fast+ rate. However. and ACC by 1. but makes more sense considering one of the Guardians you will eventually get.| STR | ATC | Fast+ | | | ACC | Slow | |-----+-----+----------| | INT | MGC | Fast | | | RES | Slow | |-----+-----+----------| | REF | EVA | Fast | | | ACC | Fast | | | ATC | Slow | |-----+-----+----------| | CON | DEF | Fast | | | HP | HP | |-----+-----+----------| | MND | RES | Fast | | | MGC | Slow | | | EVA | Slow | -======================The rate refers to the following numbers. 38. it will carry on to 32. By this I mean that increasing STR from 5 to 6 will increase ATC by 2. and will also allow you to "Level Down". Shields and Helmets. The Equipment shop sells and buys Weapons. increasing STR by 2 points increases ATC by 5. ======== = Keys = ======== Like in previous versions of Xanadu. Fast+: 2 / 5 / 8 / 11 / 13 / 16 / 19 / 22 / 24 / 27 / 30 Fast : 2 / 5 / 7 / 10 Slow : 0 / 1 / 2 / 2 / 3 HP : +5 per Attribute All the increases are in reference to the starting attribute values of 5. The Church increases your stats when you go up a level. Howver. but by 3.

you will find Bones in chests throughout the land. Weapons are also associated with a skill. Beware. More information on skills will be found in the Skills section. Whichever equipment you can use is determined by your Strength (STR). once your ability with a weapon reaches 100%. F2 etc). and reaches a maximum at 200%. or by using a Skill. To counter this. =========== = Weapons = =========== [ EWEP ] Weapons will improve the more you use them. Reflexes (REF). The exact bonus to ATC depends on your STR . Your ability with a weapon is measured in %.at STR 5 (starting STR). and increasing with the amount you use it. then you cannot yet use that equipment. However. and be able to use it with any weapon. Intelligence (INT). you will automatically learn that skill.if any are red. it will show you the required amount of each you need to be able to use that equipment . Keys are bought from the Item merchant for 20G. and any of them can be used by first equipping a weapon with that skill. There are 30 skills in the game. Whenever you position the cursor over equipment. armours and helmets. There is a small selection of each in the Equipment shop at the beginning of the game. Constitution (CON) and Mind (MND). both in chests or on the bodies of enemies. There are four types: Weapons. If they are already quite expensive. * = Cannot be bought -==========================================================================| Weapon | ATC+| Requirements | Skill | H | Price | |-------------------+-----+----------------+-------------------+---+-------| | Dagger | 15 | 05 05 05 05 05 | Thrust | 1 | 50 | | Whirlwind * | 18 | 06 06 06 05 05 | Retribution | 1 | 100 | | Cleaver | 25 | 09 06 07 06 05 | Observe | 1 | 200 | | Mace | 30 | 11 07 08 07 06 | Sudden Strike | 1 | 400 | | Flaming Scimitar* | 30 | 15 08 10 10 08 | Blazing Sword | 1 | | | Gladius | 35 | 13 07 10 09 07 | ? Payment | 1 | 500 | | Bezwarl * | 55 | 10 12 10 10 10 | Awakening Wisdom | 2 | 500 | | Zweihander | 60 | 15 08 10 10 08 | Counter | 2 | 900 | . the ATC bonus at 200% is just +5 over that of the weapon's ATC. shields. All of these can be opened using keys.Equipment -= -=-=-=-=-=-=-=- [ EQPT ] Equipment can either be bought or found. -=-=-=-=-=-=-==. and must increase your stats by either levelling up. and then moving the skill icon to the tabs at the top of the screen (marked F1. starting off with a base bonus to attack (ATC+ in the table below). which (barring one or two exceptions) open all locks. Sell these to the merchant to restore the keys to cheaper prices.which you must pass. but more will be available later on. you may find you need to sell more Bones to get them cheap again. The particular equipment you can use at any particular time is determined by your stats. selling one Bone won't necessarily restore the key prices back down to 20G. but increases rapidly. but the cost will steadily rise the more you purchase.

INT .MND Weapon locations ================ Whirlwind: Flaming Scimitar: Bezwarl: Sacred Axe: Thunder Sabre: Gundol Slash: Drake's Claw: Frost Brand: Shadow Time Axe: Crevice Wooden Sword: Dragon Slayer: Sword of Sorcery: Special Weapons =============== Wooden Sword: Sword of Sorcery: ? ========= = Helms = ========= * = Cannot be bought Ruins outside of town Ancient Path I Dropped by Goblin Warrior Egret Mountain Ancient Path III Elder Lizard (Treacherous Woods) Egret Mountain II / Griffon (Egret Mountain II) Xanadu Labyrinth World of the Dead (Lv 5) Given to you after you unseal Strange Rock Castle World of the Dead (defeat Taros) [ HELM ] .| Hand Axe | 75 | 16 09 11 10 08 | Spirit?? | 1 | 1200 | | Short Sword | 85 | 11 12 16 12 11 | Nimbleness | 1 | 2000 | | Sacred Axe * | 90 | 12 12 12 12 15 | Calmness | 1 | | | Flanged Mace | 95 | 14 12 14 16 12 | Robust Health | 1 | 2200 | | Thunder Sabre * | 100 | 18 15 14 13 14 | Shock Sword | 1 | 2300 | | Battle Axe | 125 | 22 12 15 13 12 | Brutal | 1 | 4000 | | | | | Transformation | | | | Longsword | 140 | 24 13 16 13 13 | Whirling Attack | 1 | 6000 | | Gundol Slash * | 150 | 25 15 15 14 12 | Flying Blow | 1 | 7000 | | Drake's Claw * | 160 | 28 15 15 15 15 | Rear-Hand | 2 | 8000 | | Unsigned | 160 | 26 13 17 15 14 | One-Handed Equip | 2 | 9000 | | Spiked Mace | 180 | 28 15 18 16 14 | Warsong | 1 | 10000 | | Great Sword | 210 | 30 15 18 17 16 | Shield Proficiency| 1 | 12000 | | Frost Brand * | 190 | 32 16 15 14 12 | Chill Sword | 1 | 14000 | | Warhammer | 240 | 32 16 19 18 17 | Dash | 1 | 16000 | | Shadow Axe * | 250 | 34 17 20 19 17 | Swift Runner | 2 | 22000 | | Punisher | 280 | 35 18 20 18 16 | Swift Attack | 1 | 30000 | | Blood Lotus * | 300 | 35 21 20 20 22 | Concentration | 1 | 32000 | | Berserker | 300 | 35 21 20 22 20 | Posture | 2 | 32000 | | Murasame Blade * | 310 | 35 21 22 20 20 | Strong Thrust | 2 | 32000 | | Poleaxe | 320 | 40 20 20 20 20 | Mental Protection | 2 | 40000 | | Vorpal Weapon | 350 | 45 15 15 15 15 | Sword Air | 1 | 50000 | | Wooden Sword * | 20 | 05 05 05 05 05 | --| 2 | 50 | | Dragon Slayer * | 250 | 05 05 05 05 05 | Dragon Killer | 1 | --.REF .CON .| | Sword of Sorcery *| ? | ? ? ? ? ? | --| ? | ? | -==========================================================================Requirements: Requirements are set out in the order: STR .

REF .-================================================| Helmet | Def+ | Requirements | Price | |----------------+------+----------------+-------| | Cap | 05 | 05 05 05 05 05 | 10 | | Diadem | 07 | 06 08 06 06 09 | 300 | | ? Helm | 10 | 09 09 09 09 12 | 1000 | | Open Helm * | 12 | 12 12 12 12 15 | 1200 | | Horned Helm | 15 | 15 15 15 15 18 | 2000 | | Valkyrie Helm *| 18 | 15 15 15 15 18 | 3000 | | Close Helm * | 20 | 17 17 17 17 20 | 5000 | | Knight Helm * | 45 | 25 25 25 25 25 | 10000 | -================================================Requirements: Requirements are set out in the order: STR .MND Helm locations ============== Open Helm: Valkyrie Helm: Close Helm: Knight Helm: ========== = Armour = ========== * = Cannot be bought -=====================================================| Armour | Def+ | Requirements | Price | |---------------------+------+----------------+-------| | Robe | 07 | 05 05 05 05 05 | 30 | | Robe +1 * | 08 | 05 05 05 05 05 | 15 | | Cross Jerkin | 14 | 06 06 07 09 07 | 200 | | Cross Jerkin +1 * | 16 | 06 06 07 09 07 | 100 | | Leather Armour | 25 | 08 08 09 12 09 | 600 | | Leather Armour +1 * | 27 | 08 08 09 12 09 | 300 | | Padded Armour | 50 | 09 09 11 14 11 | 1200 | | Padded Armour +1 * | | 09 09 11 14 11 | 600 | | Ring Mail | 70 | 11 11 13 16 13 | 2000 | | Ring Mail +1 * | 73 | 11 11 13 16 13 | 1000 | | Scale Armour | 100 | 12 12 15 18 15 | 4000 | | Scale Armour +1 * | 104 | 12 12 15 18 15 | 2000 | | Splint Mail | 140 | 14 14 16 20 14 | 9000 | | Splint Mail +1 * | 155 | 14 14 16 20 14 | 4500 | | Half Plate | 190 | 15 16 17 22 15 | 15000 | | Full Plate | 220 | 18 18 18 25 18 | 30000 | | Battle Suit | 255 | 20 20 20 25 20 | 40000 | | Silver Armour | 240 | 25 25 25 25 25 | 65535 | | Student's Clothing *| 250 | 05 05 05 05 05 | 250 | -=====================================================Requirements: Requirements are set out in the order: STR .REF .INT .CON .INT .MND Dropped by Skeleton (Ancient Path III) Dropped by Minotaur (Egret Mountain II) Dropped by Master Goblin (Xanadu Labyrinth) World of the Dead (Lv 10) [ EARM ] .CON .

REF . or the bodies of enemies.CON .INT . under the first tab. -=======================================================================| Item | Use | Price | |----------------------+----------------------------------------+-------| | Small Heal Potion | Heals small amount of HP | 50 | | Medium Heal Potion | Heals medium amount of HP | 200 | | Large Heal Potion | Heals large amount of HP | 1000 | | Antidote | Cure poison | 100 | . Food is given to you by Shyal when you bring her Tablets. and there are a number of different types e. Bones are only found in chests. Selling Bones to the merchant. will start to bring the price of keys back down again. Neither Bones nor Food can be bought.Armour locations ================ Robe +1: Cross Jerkin +1: Leather Armour +1: Padded Armour +1: Ring Mail +1: Scale Armour +1: Splint Mail +1: Student's Clothes: Special Armour ============== Silver Armour: ? Student's Clothing: =========== = Shields = =========== -=======================================================| Shields | Def+ | EVA+ | Requirements | Price | |----------------+------+------+----------------+-------| | Buckler | 05 | 02 | 05 05 05 05 05 | 20 | | Small Shield | 10 | 05 | 06 06 10 06 06 | 500 | | Round Shield | 20 | 10 | 08 08 14 08 08 | 2000 | | Large Shield | 30 | 15 | 10 10 17 10 10 | 5000 | | Kite Shield | 45 | 22 | 13 13 21 13 13 | 10000 | | Tower Shield | 60 | 30 | 18 18 25 18 18 | 20000 | -=======================================================Requirements: Requirements are set out in the order: STR . often significant amount of HP. Picnic Lunch. Each heals a different.Items -= -=-=-=-=-=Dropped by Goblin Archer (Clover Ruins I) Dropped by Born (Ancient Path I) ? Ancient Path II Dropped by Gargoyle (Ancient Path III) Egret Mountain II Dropped by Salamander (Egret Mountain II) World of the Dead (Lv 20) [ ESHD ] [ ITEM ] Items are bought from the Item shop.g. the price begins at 20G but soon starts increasing to ridiculous proportions.MND -=-=-=-=-==. When you buy keys. at just 1G.

None of them can be bought. and are used automatically. simply press "1".| Omnipotence Medicine | Cures all status disorders | 200 | | Black Onyx | Teleport to town. To use an active item. As long as you have more than 0. such as a Health Potion. exist in your inventory as stacks. and back out again | 500 | | Elixir | When you reach 0HP.Accessories -= -=-=-=-=-=-=-=-=- [ ACCS ] Accessories are powerful items that must be equipped in the item slots to be used. whilst others must be selected and used by pressing their associated slot number to work. Using an item reduces the number in the stack by 1. Keys don't go in the inventory. The fruit increase a single statistic by ? point. revives you | --. pendants and boots that can be placed in the item slots. and a maximum of 10 in that stack. so they fit . but there are also some accessories such as bracelets. and numbered from 1-4. You can only have one stack of any type of item. 10 Antidotes etc. and you will use one of the Antidotes from the stack. Some of their uses are passive i. simply press the number that corresponds to the slot it is in. which you can buy from Anyess at certain periods of the game. Note that the three types of Health Potion (Small. but many are vital to your quest and you won't be able to proceed without them. These are passive. Active items include all of the potions. if you have an Antidote in the top slot. they only need to be equipped in a slot for their effect to work. These are just to the right and below the Skill slots. they are all found on your journey.| | Bone | Makes keys cheaper | 1 | | (Food) | Heals varying amounts of HP | N/A | | Key | Opens locked doors | 20+ | -=======================================================================To be readily available for use items must be placed in an item slot. Anybody who's played previous Xanadu games will probably recognise the names of these items 8) However. These useable items. There are also several pieces of fruit or berries. This means that you can only ever have 10 bones. at one time. without needing to be selected. Medium and Large) all count as different items. For example. most of them have slightly different uses. there are active and passive items. any locked door can be opened by right clicking on it. but are held in a counter below the Gold counter.e. -===================================================| Type | Attr | Cost | Location | |---------------+------+------+---------------------| | Power Fruit | STR | 200 | Clover Ruins II | | | | | | | | | | | | | | | | -===================================================-=-=-=-=-=-=-=-==. so you can have up to 30 Health Potions. Like Skills. as well as bones.

100G Use: Converts bones into keys (1 Bone => 1 Keys) 2. Grudge Type: Location: Use: Bracelet (Grey) Passive Ancient Path II Small random chance to curse enemy when they're hit (Reduces their attack power) 7. Spectacles (Translucent blue/green object) Type: Passive Location: Ancient Path III Use: Allow you to see hidden walkways or chests 8. Improved Bone Whittling Knife (Curved blade with leather strap) Type: Active Location: Anyess (Treacherous Woods) . 1. the Priest Use: Breaking the Seal of Xanadu (1-Use) 10. Restraint Bracelet (Blue) Type: Passive Location: (Forest) Use: Small random chance to paralyze enemy when they're hit 11. Dispelling Arrow Type: Active Location: Lisa.in with the new style of game. Viper Ring (Green) Type: Passive Location: Ancient Path I Use: Small random chance to poison enemy when they're hit 5. "OK") 4. Ruby (Red stone set in a golden ring) Type: Passive Location: Ancient Path I Use: Can push heavy steel crates 3.400G Use: Converts bones into keys (1 Bone => 2 Keys) 12. Fire Crystal Type: Passive Location: Ancient Path III Use: Activates teleport pads 9. Gauntlet Type: Passive Location: Clover Ruins II Use: Can smash through weak walls or boulders 6. Bone Whittling Knife (Curved blade with leather strap) Type: Active Location: Anyess (Clover Ruins I) . Moonstone (A necklace with a jewel pendant) Type: Active Location: Ancient Path I Use: Can be used to return to town (select top option. Winged Boots Type: Passive .

press F1. Absorbing Bracelet (Purple) Type: Passive Location: Ancient Path III .Location: (Forest) Use: Allows you to walk on air. and Magic Potions and the Absorb Bracelet both replenish SP. they need to be selected in advance. Bracelet of Silence (White) Type: Passive Location: Egret Mountain II Use: Small random chance to silence (prevent spellcasting) enemy when they're hit 14. and each can only be used a certain number of times. Rangstone (A blue fan) Type: Passive Location: Egret Mountain II Use: Allows you to breathe underwater 15. Passive Skills do not need to be selected to be used. For example. and drag it up to one of the four Skill/Spell slots at the top right hand corner of the screen. Spells and active Skills must not only be in the slots. you can still use all of the other 1st Level Spells e. so even if you use up one 1st Level Spell e. Must "jump" from a platform to activate 13. Only one Spell or Active Skill can therefore be used at a time. Needle. All Skills and Spells have their own counter. Open the inventory screen (Space-bar). F3 or F4. Some Skills are active. marked F1. There are four "levels" of Spells and Skills. This will open the Skills menu.g. and click on the middle tab on the right side of the screen near the bottom.Underwater passageway Use: Small chance each attack to regain 1 SP for the selected Skill 16. and some are passive. The Spell or Skill that is currently selected can be used at will by rightclicking on a target. The bottom tab will open the Magic menu. One of the Guardians increases the number of uses each skill or Spell has. Mantle Type: Passive Location: World of the Dead Use: Allows you to pass through the magic barriers in the World of the Dead -=-=-=-=-=-=-=-=-== Skills & Spells = -=-=-=-=-=-=-=-=-=- [ SKSP ] In order to use Skills and Spells.g Fire. click and hold on the Skill or Spell icon. Bloodsucking Bracelet (Red) Type: Passive Location: Xanadu Labyrinth Use: Small chance each attack to regain some HP 17. F2. To use any of them. but must also be selected by pressing the corresponding F key. to select the skill in the first slot. Level 1 2 Uses 20 14 . but they must be in one of the four Skill/Spell slots.

but you will have many more by the end of the game. and by rightclicking these you will learn a Spell. At the beginning of the game. dealing damage Death . which can be used in the same way as Skills. -==============================================| Spell | Level | Element | Price | |-------------------+-------+----------+-------| | Needle 1 | 1 | Physical | 100 | | Needle 2 | 1 | Physical | 1000 | | Needle 3 | 1 | Physical | ? | | Rock 1 * | ? | Physical | 300 | | Death 1 * | ? | Physical | ? | | Fire 1 | 1 | Fire | 200 | | Fire 2 | 1 | Fire | 1200 | | Fire 3 | 1 | Fire | 6000 | | Blaze 1 | 2 | Fire | 1000 | | Blaze 2 | 2 | Fire | ? | | Blaze 3 | 2 | Fire | 10000 | | Ignition 1 | 3 | Fire | 3000 | | Ignition 2 * | 3 | Fire | 300 | | Ice 1 | 1 | Ice | 200 | | Ice 2 | 1 | Ice | 1200 | | Ice 3 | 1 | Ice | 6000 | | Frost 1 | 2 | Ice | 1000 | | Frost 2 | 2 | Ice | ? | | Frost 3 | 2 | Ice | 10000 | | Freezing 1 | 3 | Ice | 3000 | | Freezing 2 * | 3 | Ice | 300 | | Thunder 1 | 1 | Thunder | 200 | | Thunder 2 | 1 | Thunder | 1200 | | Thunder 3 | 1 | Thunder | 6000 | | Blitz 1 | 2 | Thunder | 1000 | | Blitz 2 | 2 | Thunder | ? | | Blitz 3 | 2 | Thunder | 10000 | | Lightning 1 | 3 | Thunder | 3000 | | Lightning 2 * | 3 | Thunder | 300 | -==============================================Needle Rock Weak single needles which strike a single opponent A giant boulder drops from the sky at wherever the caster points. Resistance to physical element spells is by armour. also dealing large amounts of damage A wave of deadly energy flies from enemy to enemy. only four will be on offer. and some have an additional side-effect: Some Ice spells can freeze some enemies temporarily.e. All of the Spells are offensive i. knocking everything in its path aside and often to the floor. not magic defense. deal damage.3 4 =========== == Magic == =========== 10 7 [ MAGC ] You will either find or purchase Spell books along your journey. and some Thunder spells can stun enemies.

so when you equip a weapon. hitting all enemies on screen and stunning them for a few seconds Freezing Thunder Blitz Lightning Enemy Only ---------Heal Kill An orb of healing energy that homes in on a damaged monster and heals 100 (?) HP Gives you 10 seconds to hit the caster or you will die The layout in your spells tab is: -=======================================================================| Needle | Rock | Death | Fire | Blaze | Ignition | |-----------+-----------+-----------+-----------+-----------+-----------+ | Ice | Frost | Freezing | Thunder | Blitz | Lightning | -================================================================================== == Skill == =========== [ SKLL ] Skills are obtained by using weapons. its skill becomes permanently available to you.until either all enemies are dead. Once a weapon's skill level increases to 100%. knowing which Skills and Spells to use at the right time is a must. Passive Skills need only be in one . and erupts when it strikes an enemy or object. hitting all enemies on screen and freezing them all for a very short time A single botl of lightning shoots in a line from your weapon. ???? Sparks of thunder blast from the sky. hitting it several times and knocking it towards or away from you (if it survives!) Shards of ice drop from the sky. Each weapon has its own particular skill. There are 30 skills in the game . or the wave eventually dies out Fire Blaze Ignition Ice Frost A single fireball that strikes one enemy A wall of fire moves forwards slowly from your finger. even if you unequip the weapon. you can go to the Skill submenu. striking everything in its path A shield of electricity surrounds you. Skills are either Passive or Active. and it'll be available for use. which must all fit into just 4 skill slots! Obviously. the recovery time varying A single shard of ice that strikes one enemy A wave of ice blasts in front of you. ending about 3 yards away from you but burning for several seconds A huge explosion. hitting everything on screen and knocking them down for a few seconds. drag and drop the Skill icon to one of the Skill slots. as well as your choice of spells.so it makes it difficult to juggle which ones to use.

The top-left skill is "1".of the Skill slots to work." etc.. Type: Weapon: Use: Level: 5. * I'm not sure if this is the correct name Skills ====== 1. usually using the right mouse button. Sword Air Type: Active Weapon: Vorpal Weapon . must be selected by pressing the associated F key. I've numbered the skills according to their location on the Skills grid. 3. 6". Type: Weapon: Use: Level: 6. 5. going across to the right "2. and knocks them all to the side Level: 2 (14 Uses) 3. Type: Weapon: Use: Level: 4. and then must be used. Type: Weapon: Use: Level: 7. Active Skills must be in a Skill slot. going all the way down to 30 in the bottom-right corner. but hitting one enemy several times 1 (20 uses) 8. 4. The second row is "7. However. knocking them to the floor 2 (14 Uses) Strong Thrust Active Murasame Blade A stabbing attack. like Thrust. 8. Type: Weapon: Use: Level: Flying Blow Active Gundol Slash ? 1 (20 Uses) Whirling Attack Active Longsword A swirling attack that hits everything around you 3 (10 Uses) Warsong Active Spiked Mace Temporarily increases damage by 10% (until you leave that room) 4 (7 Uses) Dash Active Warhammer Dash and strike an opponent. Type: Weapon: Use: Retribution* Active Gladius A sweeping attack that hits several enemies. Type: Weapon: Use: Thrust Active Dagger A stabbing attack that deals extra damage and knocks an opponent to the ground Level: 1 (20 uses) 2.

Type: Weapon: Use: 15. Causes extra damage. Small chance to Stun an enemy on hit Focus Passive Blood Lotus Increases critical power (damage dealt by critical hits) Powerful Arm Passive Drake's Claw Increases STR Awakening Wisdom Passive Bezwarl* Increases INT Nimbleness Passive Short Sword Increases REF Robust Health* Passive Flanged Mace Increases CON 11. Type: Weapon: Use: 18.g. Type: Weapon: Use: 14. Causes extra damage. especially to creaturs of Fire element. Type: Weapon: Use: 12. Type: Weapon: Use: 13. but causes less damage to Fire creatures (e. sending out a wave of air that damages enemies and knocks them back Level: 3 (10 Uses) 9. but causes less damage to Electric creatures. Small chance to freeze enemy on hit Shock Sword Passive Thunder Sabre Weapon takes on the elemental attributes of Electricity. Salamanders) Chill Sword Passive Frost Brand Weapon takes on the elemental attributes of Ice. but causes less damage to Ice or Water creatures (e. Type: Weapon: Use: Level: 10. Frost Salamanders).g. Type: Weapon: Use: 17. Serenity Type: Passive Weapon: Sacred Axe .Use: Strikes ground. Causes extra damage. Type: Weapon: Use: 16. especially to creatures of Ice/Water element. Type: Weapon: Use: Dragon Killer Active Dragon Slayer A hugely powerful single attack that takes time to charge up 3 (10 uses) Blazing Sword Passive Flaming Scimitar Weapon takes on the elemental attributes of Fire.

Use: 19. Type: Weapon: Use: 21. Type: Weapon: Use: 30. the more you can cause on an enemy Swift Runner Passive Shadow Axe Move faster than normal Swift Attack Passive Punisher Increases attack speed Penetrate Passive . so a shield may be equipped at the same time Temper Spirit* Passive Hand Axe If reach 0HP. Type: Weapon: Use: 20. Type: Weapon: Use: 29. Type: Increases MND ?? Passive Whirlwind ?? Sudden Strike Passive Mace Increased damage when attacking from behind Counter Passive Zweihander Chance to repel an attack and return the hit Shield Proficiency Passive Greatsword Increased chance to block an attack with the shield One-Handed Equipment Passive Unsigned Allows two-handed weapons to be equipped in just one hand. Type: Weapon: Use: 25. Type: Weapon: Use: 23. Type: Weapon: Use: 24. Type: Weapon: Use: 27. chance that some HP are retained?? Brutal Transformation Passive Battle Axe Defense power is swapped with attack power Mental Protection Passive Poleaxe Increase defensive power while reducing attack power Blood Rage Passive Berserker The more damage you take. Type: Weapon: Use: 26. Type: Weapon: Use: 28. Type: Weapon: Use: 22.

also affect you. This is nice. the Guardian you currently have equipped gains 1 Exp. weaknesses etc) -=-=-=-=-=-=-==. Select the second option. 10 30/40/50/60/70/80/90/100/110 Grants you additional HP. It's then up to you to find the others. +4% HP per level 2. However. because all of these abilities tend to make you better prepared to deal with the world around you 8) You start with no Guardians whatsoever. simply speak to Lisa in the Church. Each time you kill an enemy. all that is keeping you alive is the presence of a "Guardian". and you will be able to switch between Guardians at will. Progression: There are three levels of skill. the abilities they give you increase in power with each level. If you find any more. because of an incident that happens early in the game. 1. Different Guardians achieve higher levels at different experience amounts. Guardians have special abilities that. each with different numbers of Skill points: 1: 20 2: 14 3: 10 The progression changes depending on the level of skill: Guardian Level: 1 2 3 4 5 6 7 8 9 10 1st Lv Skill+: 0 1 2 3 3 4 5 5 6 7 2nd Lv Skill+: 0 1 1 2 2 3 3 4 4 5 3rd Lv Skill+: 0 ? ? ? ? ? 2 3 3 3 4th Lv Skill+: ? ? ? ? ? ? ? 2 2 2 3. Belladonna Location: Ancient Path I . when the Guardian is connected to you. Demon Catcher Location: Clover Ruins I Levels: 10 Exp: 30/39/50/60/70/80/90/100/110 Ability: Increases the number of skill points you have. Guardians gain experience and levels the more you use them.Guardians -= -=-=-=-=-=-=-=- [ GRDN ] In Xanadu.Weapon: Cleaver Use: See enemy status (stats. Sorcerian Location: Levels: Exp: Ability: Progression: Clover Ruins I 10 30/39/50/60/70/80/90/100/110 Increases damage dealt by spells +3% spell damage per level 4. and many of them are usually hidden quite well. but will eventually be given your first for free. and not all of them can gain the same number of levels. Shirafil Location: Levels: Exp: Ability: Progression: Automatically receieved.

Approximately +0. Garneshia Location: Levels: Exp: Ability: Progression: 10. +20% recovery per level Ancient Path I 10 20/29/40/50/60/70/80/90/100 Increases rate weapon experience is gained. Shiwelk Location: Levels: Exp: Ability: Progression: 5 30/49/70/90 Increase potion recovery (HP recovered from using potions).Levels: Exp: Ability: Progression: 5. Rate unknown (?) 11.Cost -2% per Level Selling . Frugel Location: Levels: Exp: Ability: Progression: 9.1% XP per hit per Guardian Level Ancient Path III 8 40/89/140/190/240/290/340 Increases chances that items are dropped by enemies Unknown Ancient Path III 10 20/39/60/80/100/120/140/160/180 Decreases cost of items when buying. increases cost when selling Buying . Greyash Location: Levels: Exp: Ability: Progression: Treacherous Woods 5 50/79/110/140 Increases Exp gained +10% Exp per level Egret Mountain II 3 40/59 ? Unknown Xanadu Labyrinth 3 40/59 Improves power of Bracelets Bloodsucking Bracelet: Unknown (increases HP regained) Absorbing Bracelet: +1SP regained per level Others: Increases chance of effect. Selbesk Location: Strange Rock Castle Levels: 5 Exp: 50/79/110/140 . Wanaprot Location: Levels: Exp: Ability: Progression: 7. Durandal Location: Levels: Exp: Ability: Progression: 6.Cost +1% per Level 8.

who'll take them and translate them. which is able to heal a large amount of HP.Documents and Tablets -= -=-=-=-=-=-=-=-=-=-=-=-=-=Found in chests throughout the game are a number of Tablets and Parchments. or something along those lines. Tablets or parchments that you've found but cannot yet be translated are dimmed out (appear grey). you'll get another 30 XP. to do so. select either the 4th (tablet) or 5th (parchment) option in her conversation menu. For the third. it could be a while before you find the corresponding parchment. and one tablet. once they've been given to Shyal.Ability: Improves equipment Progression: Equipment stats improved by 6% per level 12. What do you get out of this? Each time Shyal is able to translate a tablet. and those which you haven't yet read have "new" written across them. you'll earn a certain amount of exp. The hampers cannot. the more HP the next hamper will heal. but must be used straight from the inventory. you can take them up to Shyal. You MUST read the tablets to get the bonus XP and hamper. The more tablets she has translated for you. equal to (10 x No. Bel Freud Location: Talk to Anyess after obtaining the Phoenix Medicine. However.one parchment. In addition. To read them. so although you may find the first tablet. you'll get 10 XP. of translated tablets) XP. she'll need the corresponding pair . Every time you find one of each. The parchments are not found in the right order. you'll also be rewarded with a Picnic Basket every time. however. in order you get them: . those that can be read and have already been read are in white text. For instance. if she translates your first tablet. and give the Phoenix Medicine to her (top option) Levels: 3 Exp: 150/249 Ability: Increases Attribute points gained each level-up Progression: +1 Attribute point per level -=-=-=-=-=-=-=-=-=-=-=-=-==. be equipped in an item slot. The locations of all the tablets and parchments are: -==========================================| Tablets | Parchments | |--------------------+---------------------| | Ruins out of Town | Clover Ruins I | | Ancient Path II | Ancient Path I | | Ancient Path III | Ancient Path III | | Ancient Path I | Egret Mountain I | | Xanadu Labyrinth | Ancient Path II | | Treacherous Woods | Treacherous Woods | | Egret Mountain I | Egret Mountain II | | Ancient Path III | Egret Mountain II | | Egret Mountain II | Clover Ruins II | | Egret Mountain II | Egret Mountain Peak | | Time Crevice | Ruins Under Lake | | Ancient Path I | | -==========================================The hampers are. which I presume detail the history of the area.

8.Walkthrough -= -=-=-=-=-=-=-=-=- [ WALK ] NOTE: The maps are NOT drawn to scale. 3. 2.Entrance Ancient Path . simply equip the Fire Crystal and walk over a pad.Entrance Egret Mountain . 6. nor do they really represent the shape or size of individual rooms.Centre Time Crevice . To do so. you can activate and use a number of teleport pads that are scattered throughout the world.Deepest Section Strange Rock Castle .Teleport Pads -= -=-=-=-=-=-=-=-=-=[ TLPT ] Once you get the Fire Crystal. You do NOT need to equip the Fire Crystal to subsequently use the pads when they're activated 8) 1.Centre Xanadu Labyrinth . They are just meant to give a vague idea of the layout of a dungeon: Legend _ | = O S X M Wall Door Locked Door Special Door Force Field Gate . 4.Centre -=-=-=-=-=-=-=-==. Clover Ruins . 7.-==================================| meal | Heal | |---------------------------+------| | Handmade Sandwich | 100 | | Salmon Fry | 200 | | Roast Chicken | 300 | | Coloured Potato Salad | 400 | | Mushroom Quiche | 500 | | Special Fried Spare Ribs | 600 | | Fruits of the Forest Tart | 700 | | ? | 800 | | Stamina Hamburger | 1000 | | ? Pizza | 1200 | | Charcoal-Roasted Beef | 1500 | | Love Steak Lunch | 2000 | -==================================-=-=-=-=-=-=-=-=-==. 5.Entrance Egret Mountain .Deepest Section Treacherous Woods .

and just to the south of the Inn there is a gate. so head in to the first dungeon. she will give you the Key to the ruins outside town. speak to Lisa the Priest.there's a scene with a woman speaking to the merchant.E | ___ = O __ O 1 | |____|___| |__| | |__| |__|_____|__| |__|_OO_| ___ _____ S | |_| | | | _ X | |____| |___|_____| Bestiary ======== Bat Goblin Goblin Master Items ===== 2x 2x 1x 1x 1x 1x Key 20 Gold Robe Bone Needle Lv 1 Whirlwind [ W_ROT] TABLET (I) CROWN . Head outside. speaking to everybody. If you've spoken to the Item merchant. Then head into the Item shop . and there really isn't much to do yet. Finally. First visit the Equipment shop . Once she's left. Make sure that you also speak to the merchant. head into the church. Also speak to the other people in there for information. There will be a scene where a woman and her child are going through some kind of ceremony or blessing.< > # % One-way route Breakable boulder/wall Teleport Pad You begin in Harlech Town. and it will be unlocked. Head around the town. ========================= = Ruins Outside of Town = ========================= ______ ____ | | | | O | _____ | _| | |_ _| | | | |___ __ N __ __ _| |_ __ __|_ _| | | |_______| | | | |___| | | |__| | OO | | = X_______ | W --+-. Right click on it.it might be an idea to buy a Cap.

who grants you additional HP. and head back into the Ruins. Open the less ornate of them to get your first Tablet. chats to you. head east at Junction 1. Slash the next crate to break it in half. Kill them and carry on. This time. Whirlwind. Thrust. so let him slash you up. where you must take out 5 Goblins and a Goblin Master . and you'll earn 10 Exp. as these are able to cast Magic. Select the gate and select the top option to make it open. Head into the next room. 4 Goblins and 2 Goblin Masters. an armoured man approaches you. speak to Shyal about the tablet. and open the chests to get a new weapon. contains four bats and a Goblin. The damage he causes is fatal. when you try and leave. Shilfeel. then attacks you! You can't beat him. Once that's over and done with. Return to Harlech. In the next room. Head east and open the chest to retrieve a key. Jump across the gap. Use it to open the door and head into the next room. Return to Junction 1: It's up to you which way you go now. At the end of the next room you'll find 2 chests. to help you with the Goblin) to reveal two chests at the north end. Open the ornate chest to get Zaguryures' Crown! Unfortunately. Kill them all (the game recommends using your only skill. before getting the Whirlwind to the east. which will keep you alive. Carry on into the next room. She imbues in you the first Guardian.probably three. head back into town to buy as many keys as you can afford . Follow the tunnel north into the second room. you will be locked by a force field (X) and will have to defeat all the enemies that spawn before you can leave. Then head to the Gate Guard and speak to him. ================== = Clover Ruins 1 = ================== [ W_CR1 ] ________ _________ | | To Ancient Path | *| | _ _ | ____ __|_ _ _ _| | | _MM_ ____|_ _/ | | VV | MM | | | | | | | | | ____/ . This will be another force field room. Open the chest to get a Robe. Go and buy a couple more keys. simply push the crate into the gap and use that to climb up. Needle Lv 1. Head out into Clover Ruins. and she will translate it for you. At this point. which is just to ease you into the game. This room. Lisa realises the only way to save you is to use the Guardians. Junction 1. If you head west. this time with 5 Goblins and 3 Bats. when you try and leave by the north exit. In this case. but I usually head west to get the Robe and build up Weapon exp.Guide ===== There really isn't much explanation for this dungeon. climb up and open this chest for a Bone.beware. Dispose of them and head north. She will give you the Picnic Lunch. and buy what you need. each containing 20 Gold. and your first spell. it's 2 bats. but you will reawaken in the Church. Kill both bats and open the chest to get another key.

making sure that you gain experience and money to buy improved equipment. Continue on to fight 5 Green Slimes in the next area. Finish them off.smashing this with your weapon will instantly increase whichever Guardian you have equipped up to the next level. . Defeat the three Green Slime Jumbos. and then head through it.E |_____________|_ _|______|____| | | | S | | |_ _| To Town Bestiary ======== Green Slime Green Slime Jumbo Goblin Goblin Archer SALAMANDER Items ===== 1x Fire Lv 1 Guardian: Demon Catcher Guardian: Sorcerian PARCHMENT (I) Guide ===== Clover Ruins is more difficult to negotiate than previous areas. and you will see that woman again doing something to a statue. Continue on. then head east. At Junction 1. Ignore them for now and head east. You will see in the next room. a circular slab which we'll come back to later. push the crate onto another slab to open the gate to the north. head back to Junction 1 and this time head north. a Goblin Archer and a Green Slime. The woman introduces herself as Anyess. and then to the area to the east. buried by moss. This area contains 5 Green Slimes and a Goblin Archer. Once you've done talking. and open the chest to gain your first Parchments (I). First off. and is a large step up in difficulty. and 8 Green Slimes and 2 Goblin Archers in the next area. In the same area. Head south from here to fight a Goblin. Here.|_ _| | | | |____|____|____| | |___ ____|_ _| |____| | | | | | | <O 02 | |_ _____|____|_ _|____|_ ____ N | | | | | | | 01 % | W --+-. marked by * is a statue . head east. head north to face 3 Green Slimes. In this area there are 4 Green Slimes. It would be a good idea to run around killing Slimes before attempting the Goblins. You will see two slabs on the ground that will depress when you stand on them.

but one of them will make her give you an item in exchange. it will contain 2 Green Slimes. Jump down with them. the last is cancel. and push them onto the slabs that we bypassed earlier to make a chest appear. Thanks to Aditya for this information! The next time you come into this area. which contains your second Guardian. then south (fighting a Goblin Archer. Sorcerian. and this time head west through the locked door. Defeat it to get to the next section. Return to Junction 2. 2 Goblins and 5 Green Slimes) and back to the room with the Chest. Head north. the Ancient Path! ================== = Ancient Path I = ================== To Treacherous Woods _ _ ____ / \ ______ | |_/ \ | | | _ | | XO | | \ / | | | | \_^^_/ |__ __| |_ _| | OO |______| |______ ______ | |__| | | | | | | O__ 03 O M 04 S | |____| |_ _|______| |______|______| | OO |______|__^^__| | | | | | 02 | | |______| | |_ _| |______| _______| OO | | | |____ ________ _______ | | | | | | O 01 O | |_______|_ ______|________|__ | | OO | | | ______ ____ | | ____ |_OO_|____| | / \ _______| | / \ | | | / \| | / \ | 05 O | | O | To CR II | |_OO______| | \ /|____________| \ / | | |__OO__| \_ _/ \_ _/ | | | | | OO | | | | | To Clover Ruins I | | | | | | | | |_OO_| |_OO_| |_ _| ____| | | | | MM | | | | [ W_AP1 ] . and try and head north again to find a Force Field. which will then crack and fall apart! Spwak to her again.it's a nice item to pick up. Head west. Kill the Goblin Archer and 4 Goblins to make a chest appear back above you. As far as I can work out. 2 Goblins and a Goblin Archer. and you will get five conversation options. the fourth option will get you the Bone Whittling Knife for 100G . each of these options costs some money. A Salamander will appear. Open it to receive the third Guardian. Anyess will come along and place an object in the wall. In this case.Head south. Finally. The top is chat. head west and right-click on the grey wall blocking your route to the north. Demon Catcher(?). and push both crates onto the floor below.

otherwise continue north. head down and east. go west and kill the ?. This is the first part of an extensive network of ancient tunnels that span the land.O 06 O | |_ _|_________| |OO| / \ / \ # | \ / \____/ Bestiary ======== Bat Red Slime Born GIANT SLIME Items ===== 1x 1x 1x 1x 1x 1x 1x Key Disc Key 400 Gold Flaming Scimitar Ruby Moonstone Poison-Snake Ring | | |____| Guardian: Belladonna Guardian: Durandal TABLET (II) TABLET (III) PARCHMENT (II) Guide ===== Make sure to stock up on keys before you come in here. Belladonna. When they die. You can't do anything about that now. and kill the 2 bats and 3 Borns. Here. so instead drop down and open the chest to get another Guardian. In here. To begin with. damaging you and other enemies around them. take care of the two bats. they will expand and explode. which can be done using winches you'll find dotted around the tunnels. and navigating through them is confounded by a number of rooms filled with water. you'll need to raise or lower some steel plates. then head north to Junction 1. with about half their health. and if you knock them down to 0HP using physical attacks. Notice for now the twinkling lights running round the east side. Borns are the skeletons. Ignore the passage running east. they will return to life after a short time. as most rooms need one to get in. If you have plenty of keys. continue north into the circular room. To get past these. To kill them permanently.be careful of the slimes. . Leave to the west. and instead continue north to Junction 3. dispose of the 2 bats and 2 red slimes . Firstly.

and try and exit from that room to the east. the Ruby. Now you can head east. This allows you to push steel crates. Return to Junction 5. The two chests here contain another Tablet (III). and also the Moonstone.you will either need to if they get caught in a Head south. Continue south to dispose of 5 Bats and 3 Born Archers. and then return to Junction 2. like the one in Clvoer Ruins. Unlock the door to your east and head in there . So. You're now back in Clover Ruins! =================== = Clover Ruins II = =================== To Boss: Berilard _ _ ______ | | | | | | \ / |_ _| \ / [ W_CR2 ] . push the crate as far as you can north. and you will come to a winch. it will split several times. killing the the key that appears in Junction 3. up the spiral staircase and exit the Ancient Path to the west. head east to pick up a Disc Key. and you'll have to take on the Giant Slime. containing the Flaming Scimitar. and then south to kill 4 Red Slimes. Be VERY careful . Now. Equip it by placing it in one of the four item slots. but when you hit it. containing the fifth Guardian: Durandal. head north. Fight your way past 2 Borns and 3 Born Archers. Instead. or if you have the Gladius equipped. which opens up Teleport Pads. and it will crack open. cast Fire on the two pedestals in the centre of the room to light them and open the gate to the north. and the water that was previously there will have disappeared. as you can't use those directions yet.we'll come back to that in a minute. Continue on. this time heading south. Now go east. Go through. blocking your exit to the east. and in the next room 4 Borns and 3 Born Archers. the Slash??? Skill will scythe through them. head east to get back to Head east and open the chest to find your first accessory. 4 red slimes and 2 Borns. and soon you'll have to deal with a whole load of slimes that will hit you hard.kill the 4 Borns and the 4 Red Slimes and then slash open the crates to reveal a chest. such as those found next to you. and on occasion 1 or 2 keys. and in the next room you'll find 2 chests containing the Poison Snake Ring?? and another Ancient Document (II). Once the Slime is defeated. then push the two crates onto the floor panels to open up the gate to the east. Head back to Junction 1. not forgetting to pick up a chest when you do so. Rightclick on it. In the next room first push the Crate one place northwards. again going through a tunnel that was previously flooded. There is also a stone door. Slashing all the crates will also net you some Gold. or kill them for a second time. Right-click on the stone door to place the disc key in it. There is a chest below and to the south of you . With the next part. Don't waste keys on the doors to the west or south. Head north to get the chest you couldn't reach before. Head west to reach Junction 6.on its own it can pack a punch. killing the 3 Red Slimes in the next room. and be ready to kill 5 Borns. Carry on east. Head through both rooms. and head back to Junction 4. and then slash it to get past. then slash it to climb up. kill them with Magical attacks (such as a Spell or even blast by a Red Slime). It's another Force Field. Carry on into the room to the east for chests containing 400G and a second Tablet (II). You may want to back off and use spells.

_ | | | | To Treacherous Woods | |_/ / | | / #| / | | _____ ______ __| |__ __/ / | | / \| | | __|___/ | | | * / | | _____| |______|__ __|__/ | | | | |__ __ __| |____ ____ ____ | | | | || | | | | To | | | | ___ || 03 Ancient | | |_____|_| |_|_ _|_ | | | Path | | | | | __|____|____| | | |##| | | ________ ____/_ _\ | | | | ____/ | ## | | | |_MM_| | | | _ _ |__| | | | ____ __|_ _ _ _| | | | |____|_ _/ | | VV | MM | | | | | | | | | |_ _| | | | |____|____|____| | |___ ____|_ _| |____| | | | | | | ___<0 02 | | |_ _____|_ _|_ _|____|_ ____ N | ## | | | | | | 01 | % | W --+-.E |_____________|_ _|______|____| | | | S | | |_ _| To Town Bestiary ======== Goblin Goblin Archer Goblin Warrior Goblin Shaman Lizardman BERILARD: BERILARD (NUCLEUS) BERILARD (TENTACLE) Items ===== Gauntlet PARCHMENT (?) KUORJI'S CROWN 1x Ice Lv 2 1x Zweihander Greatsword [Gauntlet] [Gauntlet] [Gauntlet/Rangstone] .

it can't be brought back. At the end. and the Tentacle (1600HP).all the damage you could ever do to either is healed very easily by the Nucleus. so killing all of them will also kill the Nucleus. When you go west. you will see a statue of a man.1x 1000G 1x Needle Lv 3 [Spectacles] [Gauntlet/Winged Boots] Guide ===== The monsters in this northern end of the Clover Ruins are slightly more powerful. Once you've done that. There is another statue here which will increase your Guardian Level. and when he's done go north. so instead head east via the northern-most exit. head north. Every now and again. avoiding its attacks until it's dead. leaving a rock there and making escape impossible. . Going back to town to save/recuperate will be a good idea. but they are easy to destroy before healing will occur. and once each is killed. 1 Goblin and 2 Goblin Shamen. and cast Fire on the two pillars to open the gate back into southern Clover Ruins. continue north along the winding path (not mapped). You must first destroy all of these: They can be healed. work your way behind the waterfall to find a chest containing some Parchments (). Look around it. Head west again to fight 4 Goblin Warriors. where you will find ? There is nothing you can do to the north yet. This is quite easy to avoid. ================== = BOSS: BERILARD = ================== Berilard is composed of two main parts . however.these explode with quite a wide area. there are two attacks that can get you. so continue going east. All that's left is the Tentacle . If you're near the front. and you will need to be on your guard against them.when they are blue and open. head west to fight 4 Goblin Warriors. but if they are green they are closed. and she will sell you the Power Fruit for 200G. Anywhere around the tree. Return to Junction 3. These nodules share HP with Berilard's Nucleus. Here you will have to kill 6 Lizardmen . Berilard will slam branches with large leaves onto the ground. Here you can kill ?. So. Take out 4 Goblin Warriors. causing damage. causing damage if you're under them. leaving a purple substance which will poison you. and kill the 4 Goblins and the 3 Goblin Warriors. 3 Goblins and 3 Goblin Archers. Also. Berilard will begin by pounding down behind you. occasionally Anyess will appear here. they are vulnerable. and you will see that on its roots there are nodules. and immune to your attacks. Also. Head south. Head west twice from the Ancient Path. To the west is an area with a secret chest which you can't get to yet. and if you're ready. If you want some experience or gold. and select option 4. avoiding Berilard's attacks. make your way around it and destroy each and every one. Note that they open and close . and east again to reach Junction 4. Speak to her. Less easy to avoid are the seeds which are occasionally dropped haphazardly around the entire tree . You'll need to destroy both. 3 Goblins and a Lizardman. but there's one problem .the Nucleus (2400HP). This "mysterious old person" chats to you. save at the pillar. Notice the boulder to the south of this area. Berilard has a couple of attacks. the Tentacle can thrust at you.be careful! Doing so will lower the gate. which will slowly turn into flesh.simply slash at it or use spells repeatedly.

but this time fight back. and head back to where you fought the 6 Lizardmen. and open the chest to get the spell. Save. From here you can exit the Ancient Path. because you can defeat him. and you will come out into Town just behind a broken fence. The old man and the swordsman that killed you at the beginning are there waiting for you. Head through. break the boulder at the north of the area. Again. Return to town and heal up. and before you leave THIS area by the east exit. head east to the next area. go west. Go through for a chest containing a Zweihander.================== With Berilard out of the way. and almost immediately you can break a boulder at the north of the map. The old man introduces himself as Diobart. head to the north of the area. Go south. and then go and left-click on the boulder blocking your exit . then leave. Go to Clover Ruins. The swordsman challenges you. and this time head west. the fence can be broken with the Gauntlet. =================== = Ancient Path II = =================== ____ _______ / | |/ |_______|\ \ \ | / [ W_AP2 ] \_ _/ | ## | | | | | ____ |_ _|___ ________ / \ | | |/ \ | 01 To Ancient Path I | ___|________|\ / | | \____/ _|_ _|_ | |____ ________ | | | | ____ | 02 # | | | | |____|___ | | | |___ ___| |_ _| | | | | | | _|_ _|_ ________ | | | |___| | | | . Kuorji's Crown. it'll work automatically. and up the spiral stairs. he introduces himself as Dvorsak. and go to Junction 06. There are a couple of things we can get now. From Junction 4. You have a chat. When you do. Equip it in one of the Item slots. which is slightly north of the entrance to the first ruins.you do NOT need to select the gauntlet: As long as it's in one of the Item slots. At Junction 1. Head back into the Ancient Path. --Return to the Ancient Path. Ice Lv 2. and open the chest to receive the Gauntlet. open the chest in the middle of the area to get the second crown. and then break the rock at the top. Then. which allows you to punch boulders or damaged walls and break them open. back to Junction 6.

which are 2 Bats. The next room is filled with crates.| | | | | | | | | | 04 05 | | | | | |_ _____| | | | | | | | |___ ___| |___ ___| | | | | | | | | | | | | | |___ ___| | | | | | | | | _|_ _|_ ____ | | | | | | | _|_ _|_ |________|________| | | | |________| | 03 | | | | |____| | Ancient Path III |___ ___| | | | | |________| | |___ | | | To Ancient Path III |________| Bestiary ======== Bat Skeleton Warrior Skeleton Archer Ghost Zombie Items ===== 1x Padded Armour +1 1x Disc Key 1x Grudge Bracelet TABLET (IV) PARCHMENT (III) 1x Fire Lv 3 [Spectacles] Guide ===== Begin by following the corridor west. . killing the two Bats. Be careful . so it should be difficult to actually hit them. The chest revealed by destroying the northern crates contains the next Parchments (III).some of these are marked with symbols. and instead head south to Junction 2. and 2 Skeleton Warriors. Ignore the passage north. These Bats have very high evade. and will explode if they're hit. Head south again. Junction 3. this time taking on 9 Bats. where you should kill 3 Skeleton Warriors and 3 Skeleton Archers. In the next room. You can do this to destroy most of the crates in one go. or even to cause damage to the enemies.

There are 5 Zombies and 2 Ghosts here. Go south and pick up the Padded Armour +1. and nothing you can do in the room to the east of Junction 3 yet either. and head north again. and this time go north. and into the next room to find chests containing the Grudge Bracelet.you'll have to take out 6 Skeleton Warriors and 2 Ghosts to open up the gate heading south. There's no way to get the other chest just yet. head south. Kill the 4 Zombies and head east. Return north to Junction 4. and this time head east. and use the winch. head all the way back to Junction 1. and a Tablet. so return to Junction 2 and this time head east. and head west to take on 4 Skeleton Warriors and 2 Bats. Use the Gauntlet to break through this barrier. past the open water gate. In the next room there are 5 Bats to take care of. and you will come out on Egret Mountain! ===================== = Egret Mountains I = ===================== [ W_EM1 ] __________________ _____ /\ | /\ | | | \_______________|__/| | | | | | | | / \ | | | | | | OUTSIDE | 01 | | | | | | | | __ | | |______________ | |__| | | / | | | | a | | \_/_________________| | | | | | __ |___ _| ____ _| | | | | | | ## | |_| |_ | | | |_ b _| To Town | c | | | | | | | V | | | \ 02 / |_ _| \_____ __/ | | | | | \ ________ _____| | | \ | | | \ \| ______ 04 | \ |______ ||____ __| \ |_|##|_| ||___| | \____________|| \ | | | | . and south of that there are 2 Skeleton Warriors and 3 Zombies. Leave to the west. Equip the Gauntlet. Finally. Return to Junction 5 and head north. Follow the spiral staircase. and break past the barrier. At this Junction. and once you've killed them head south. kill the 7 Zombies and 2 Ghosts and head north to find a chest with a Disc Key.

In the next area. as they're quite slow and ponderous.| | |_____OO_| ____ / \ INSIDE | | | | |_ _|_ _ ___ |OO | | |____| | | | | 03 b N | |____ | | \______/ __| | W -+. In this first area all you want to do is make your way across. and in the next you'll have to fight a single Minotaur . but simply look at their shadows to see where they're dropping and avoid them. If a boulder hits you. you'll lose some HP. you come out of the Ancient Path at point "a" on the map. they'll be vulnerable for several seconds from behind. take out the 3 Goblin Archers.they're easy.E |_OO__| | | | S | | | | | | | | ___________| | | \ | c ______________| Bestiary ======== Skeleton Archer Goblin Archer Minotaur Poison Slime Salamander Items ===== 1x Sacred Axe 1x Thunder Lv 2 TABLET (?) [Gauntlet] [Gauntlet] Guide ===== Trust me when I say this place was a nightmare to map out >_< It gets worse later on though!! Anyway. you'll get hit several times . but if the charge hits you. When they charge you.

There are 4 Poison Slimes to take care of here. Now. killing the 10 Poison Slimes. Damen. you'll be given a choice of routes. go and speak to Shyal and show her your collection of Tablets and Parchments. So kill the 4 Minotaurs. Don't go the high route yet. and ride it down into town. before heading south.for a lot of damage! Head east and defeat 3 Goblin Archers. Here. as you'll find a new one very soon. This is just a brief stop . Here. Head north. and ride it up to the top. Head east and work your way up the path. and thus time head south. and continue along into the next area. and they'll disappear. as it's a shortcut that will be available later on. Push them so that they're all in a line with each other. Open the chest to receive the Sacred Axe. Here you'll face a number of Salamanders. killing the 6 Goblin Archers and 4 Minotaurs. and once you've done that activate the lift. return to Junction 3. Now. This will connect you to Junction 2 and an easy route back to town. so wait until they attack and then hit them from behind. and push the block off the ledge. and he will give you 500G for reactivating the lift. and head along the lower route. First. and in this room you'll see 3 red blocks. you'll find another set of broken rocks indicating someone else has been revived from being a statue. Go west. Beware. and go through into the next room where you'll fight 6 more Salamanders. Head back to the lift. Kill the 4 Skeleton Archers. and then ride the elevator down. break the boulder by hitting it whilst having the Gauntlet equipped. speak to the man just where you get into town. and head inside! ==================== = Ancient Path III = ==================== [ W_AP3 ] _ _ / OO \ / | \ \ | / \_ _/ | OO | | | | | |__ __| / OO \ / \ | | \ / \_ _/__ | OO | | | # | . You'll therefore have to avoid quite a lot of fireballs flying around! Kill the 3 Salamanders. work your way down. Then. In the next area. go inside the mountain at point b. Open the door. and you'll exit back onto the outside of the mountain at point c. and there are some traps in the floor which rise every now and again shooting fireballs in 4 directions. Instead of going that way (unless you need to!) head to the left (south). You'll see just to the side another statue which will advance a Guardian a level. Here. She'll give you the Salmon Fry and ??? Don't bother getting a weapon. Head to the right. Head to the south (to the right) and in the next area kill off 4 Poison Slimes. because if they hit you they can poison you which will cause quite a bit of damage over a long time.

___VV___ | |__| |________|________ | | | | | | | | O | | | To Ancient Path II | |___ | |_ _| |________| | | | SS | | | ________ ________ _|_ _|_ | | | |___| |_________| | OO |_____ __| | | | | | | | | | | 02 03 S 05 O O 06 O |________| |_________| | |_____|_______| |___ ___| |___ ___|________| | | | |_____ ____ | | | | | | |________ | | | 04 |_|_ _| | | | | |_ ## | | | | |___ ___| | O | | | | | |__________| | |_ _| | | |________| ____ | |_______ | | / \ ________ ___| | | | | / \| | | | | | | 01 O | |____| \ /|________|________| | \____/ |_______| Bestiary ======== Skeleton Warrior Skeleton Archer Skeleton Mummy Hippogriff Skeleton Priest SCOLTULA: SCOLTULA EYEBALL SCOLTULA Items ===== 1x 1x 1x 1x 1x 1x 500G Disc Key Elixir Thunder Sabre Spectacles Fire Crystal Guardian: Wanaprot TABLET (V) TABLET (VI) PARCHMENT (IV) .

1x 500G Guardian: Shiwelk 1x Large Shield Guide =====

[Gauntlet] [Gauntlet] [Gauntlet/Spectacles]

More of this? I'm afraid so. But this time it won't last so long! In the first room, open the chest to receive another Tablet (V). Continue east to Junction 1 and kill the 4 Skeleton Warriors. Open the door to the east, and head through to a deceptively easy puzzle. Turn the screen around so that the chest is at the top end. The chart below shows the layout of the floor over which crates can be moved: Chest _______ |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| 1 2 3 4 First of all, slash the crates at 1A once. Then, slash the crates at 3A once. Slash the crate at 3C once. Climb onto 3C, push the crate at 3B onto the crates at 3A. Move to 3B, then 2B, then hop onto the crates at 1A - this little jump might take a bit of practice. Then simply climb the rest of the crates and get the chest, containing the first Elixir! Head back, and then north, killing the ? Head north again and into Junction 2. Kill the 2 Skeleton Archers and the 5 Skeletons. Skeletons have Scythes, and are not only able to attack you up close, but are able to release a spinning energy blast and hit you from afar. Go west to open a previously unreachable chest containing a new Guardian, Wanaprot. You should know where you are, now ;) Return east, and head east again to face 4 Skeletons which, given the layout of this room, you might as well avoid. Go east to Junction 3, and kill the four Mummies. These Mummies can stretch their arms and are therefore able to hit you from a little distance, so be careful. Even though you have the Disc Key, don't go east just yet, but instead head south to Junction 4. Here, kill the 4 Mummies and 2 Hippogriffs. Hippogriffs spend most of their time flying, where you can't hit them. However, if you blast them with a weak spell, they'll drop to the ground and are prone for a few seconds. Head south and use the pulley to open water gates - this will allow you to return to Ancient Path II by going to the west of Junction 2. Return to Junction 4. Anyess should be here - speak to her and select the 4th option. Pay the 200G and you'll receive another fruit, the ? Fruit. Now go east. This room has a nice waterfall feature, but notice the brown wall near the eastern end of the room? That is a weak wall, and if you equip the Gauntlet you'll be able to break through. Do so, and open the chests for 500G and another Guardian, Shiwelk. Leave this room, and go east. Prepare yourself readily, as you're about to fight a very tough Mini-boss in the Skeleton Priest. When you are, open the chest and it will appear. The Priest fires twin blasts of energy which will hurt you quite a bit, and also has the ability to summon a number of Skeleton Warriors and Archers. Make sure you have some good Spells equipped, and several Small and Medium Health Potions. Get behind him and just cause as much damage as you can. When he dies, open the chest to get

A B C D

the Thunder Sabre. Now, head back to Junction 3, and this time use the Disc Key and head east. Here, you'll find another pit in the ground, and the only way to make the other two exits is by using crates. The floor plan is as follows: 1 2 3 4 5 6 ___________ |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| East -> |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_|

A B C D E F G

To get your bearings the same as mine, there are 5 crates in the middle, three creates along the top (A) wall and 3 crates along the east (6) wall. You came in a down the stairs along the west (1) wall. First, head north. Simply slash 2A once, 3A twice and 4A once, and climb the stairs. Go through the door, and in the next room you'll have to fight 3 Mummies and 3 Hippogriffs. Follow the corridor round and into the next room. You'll probably recognise this room as well: Go down the steps and open the chest for another Disc Key. Return to Junction 5, and head east. To get up there, refer to the chart above. This time, push the crate at 3E two spaces right so it's at 5E. Slash the crates at 6D once, push the crate at 6F up to 6E and slash it. Now climb up the crates and leave this room. In the next corridor, destroy the 3 Skeletons and 2 Mummies, and continue east to th enext room, Junction 6, to fight 4 Gargoyles. Gargoyles hover like bats, and they can hit you with physical attacks as well as cast a spell, possibly Needle. Don't bother going east yet - it's a corridor filled with water. Instead, go north, using the Disc Key. In the next room, take out the 5 Gargoyles and 3 Skeletons. Ignore the weak wall on the east side near the north end, and carry on instead. Climb up the stairs, and into a room with a simple puzzle. You must climb two platforms by stairs, but the stairs aren't there for the first platform, only up to the second. So, push both crates onto the switches. This will remove the top stairs but the first set of stairs will appear. Climb up, and then use a spell to destroy both crates. The bottom stairs will disappear again, but the top ones will come out. Climb up, and open the chest for the Parchments (IV). Unlock the door to make both stairs appear, then head north. Climb up the stairs and into the next room. Dvorsak and Diobart are there, standing in front of another statue. I'm guessing they're trying to figure out how to release the person that's been petrified. YOu all chat briefly. Ahead is a door, a save point and a statue for increasing your Guardian Level. The next boss is through the door, so make sure you're properly prepared. ================== = BOSS: SCOLTULA = ================== Scoltula is a the far north wall. At this Although it's giant spider, with a multitude of very dangerous attacks. Head to of her chamber, and she will smash her way out from behind a point, you only have to fight this first phase: Scoltula Eyeball. more than just her eye, it's her entire front half >_>

Anyway, Scoltula is heavily resistant (200%!) against ice, so don't even think

about using that. Her biggest weakness is lightning, but since there aren't any powerful lightning attacks as yet, and it's only a small difference between her lightning (-10%) and fire (0%) res, you might as well use fire spells. Don't even think about using physical attacks, as she's very tough. Even equipped with my recently-found Thunder Sabre, she was only taking 1 damage! Blast away with all of your fire spells. Unless you've got the Guardian Demonkasher equipped, you'll only have 34 fire Spells available. For my level 11 Swashbuckler, this happened to be exactly enough to finish this first phase! If not, fall back on Lightning - Needle, even at Lvl 2, is pitifully weak. During this first phase, Scoltula has three main attacks. Her Sweep is a big arcing attack with one of her legs, but doesn't do much damage. Boulder Drop sees her causing plenty of boulders drop from the roof onto you. They're quite easily avoided if you don't stand in one position, but they can do upwards of 140 damage if they hit. Her most damaging attack, however, is her Ice Spray, where she'll blast you with a continuous stream of icicles doing HEAVY damage. Move out of the way quickly if she starts using this. Hopefully, though, you'll have finished her off by then. At about 2500HP left, she'll break away from the wall and start rampaging around. She consists of both "Scoltula" and "Scoltula Eyeball", but that doesn't matter. Her physical stats have improved tremendously from the first phase, and you'll need to use magic attacks again. If you have blue potions, use them to recharge Fire 1. For the purposes of this strategy, Blaze is simply too slow, so you might as well recharge Fire instead. She will dart around the place, wreaking absolute havoc. However, when (eventually) she hits a pillar, she'll stop for a while. Use this time to pummel her with as much magic as you can. Otherwise, just stay out of her way, and eventually she'll die. During this phase she still has access to Boulder Drop and Ice Spray, although with the improved space Ice Spray may not be too dangerous. Just don't get too close. She also has Needle Drop, which is like Boulder Drop but with sharpened blocks of stone instead. Finally, and where she really wreaks devastation in this phase, is with Charge, which is pretty much what she's continuously doing. She motors around the place VERY quickly, and if you get caught in it she could take off several hundred HP. She can also freeze you with this AND with Ice Spray, during which time you cannot move, attack, or even Heal. Deadly. ================== Assuming you ever beat Scoltula, head into the chamber to the north. There are some icicles here, so use any fire Spell on the ones to the left (don't worry, they automatically recharge 8) ) and open the chest to receive another Tablet (VI). Continue north. In this circular room, there's a chest below. Pop down and open it to get the Spectacles. When you equip these, certain hidden parts of terrain, or even chests, will appear. You will know they're there because there are tiny stars of light around the place. Look up in this room without equipping them to know what I mean. Then, equip them and head up the stairs. In the next room, open the chest to get the Fire Crystal. This allows you to activate Teleporters. Again, look at the floor to the south to see a stone circle surronded by other bits of stone. That's a disactivated teleporter. You may have seen others around. Equip the Fire Crystal like other accessories and walk onto the center slab to activate the teleporter. Then click on the top entry to teleport to Clover Ruins! Head back into town to recuperate. --In town, you'll notice that Lisa isn't in the church. She's just outside of it,

looking out over the sea. Go and speak to her, and she'll eventually give you her Magic Breaking Arrow. More of this later. Go and give Shyal your Ancient Documents and Tablets, and she'll give you 40 Exp and the Coloured Potato Salad, which can recover up to 400HP for you 8) The shops have stocked up on new equipment and Spells, but before you touch any of that we can get a couple of items we've walked by, by using the spectacles. Go to Ancient Path I, head to Junction 2 and take the east route. Go along the corridor and into the next room, which should have two chests up some stairs. Go up there and equip the Spectacles. You should see a walkway going around the room - follow it, and open the chest at the end to get an entirely new Spell, Ignition (3rd level Flame spell). Now head over to Ancient Path II, whichever way you want to. Go to Junction 3, and again take the eastern door to enter a room with 3 Ghosts. After killing them, equip the spectacles and open the chest for another Spell, Fire 3. Cool! Finally, return to Junction 3 and head south, following the room round until you're back into Ancient Path 3. Go all the way to Junction 6, head north and from that room, break open the weak wall at the northern end. Equip the Spectacles inside and open the chest to get a Large Shield. All done! Head back to town, and with whatever cash you have, upgrade your equipment. Now, return to Ancient Path 1. Head north of Junction 3, to the circular well-like room where you got your hands on the Belladonna Guardian. Equip the Spectacles, and walk up the stairs that appear. You'll come out in a new section of the Clover Ruins. Head north, and in the next room you'll come across a Teleport Pad and a Guardian Statue. To the east is a curving area that'll take you back to Clover Ruins II (Junction 4), and north of you is your next destination: The confusing Treacherous Woods. ===================== = Treacherous Woods = ===================== ____ ____ ____ ____ | \ | | | | 17 18 \| 12 13 |_ _|_ _|_ _|_ _|_ _| | | | | 15 14 11 ___ ____ _ _|_ _|____|_ _|_ _ _| | |_____/| | | | | | | _____ 19 18 | | 09 10 |__ _|____| \|_ _|_ _|____|_ _|_ _| / \ | | | | | | 06 05 07 _| |_ _ _|_ _|_ _|_ _|_ _ |____ ____| | | | | |\ | | | 03 02 01 04 \08 | | |_ _|_ _|_ _|_ _|__\_| | | | \___ _| |_ |* % ___ To Clover Ruins II | | |_ _/ | | | | |_ _| | | |_ _| | To Egret Mountains II To Ancient Path I

[ W_TRW ]

If you enter here from area 1.Push the 2 blocks onto the switches to reveal a chest containing the Guardian: Frugal . and 1 Lizardman Shaman.leaving a room by the east means you will always enter the next area by the west entrance.The entrance to the whole area. causing a lot of damage to you and other enemies in a wide radius. 2 . No enemies.Bestiary ======== Will O' Wisp Lizardman Lizard Shaman Elder Lizardman CHIMAERA ZOMBIE Items ===== Restraint Bracelet Winged Boots Guardian: Frugel TABLET (VII) PARCHMENT (V) Guide ===== The Treacherous Woods is a strange area . regardless of whether you walk into the adjoining area or end up somewhere else. For example. On occasion they will "charge". there is a chest containing the Parchments (V). Because of this weirdness. South exit -> 17 (very good shortcut if you want to use it) 3 . and I'll talk about each of them in turn: 1 . and have to face 3 Lizardmen.although the rooms are laid out in a grid. leaving room 7 to the east will take you back to room 1. They are also extremely difficult to hit. I've numbered every room. and where you will end up most of the time if you don't end up in an adjoining room. but no enemies.4 Lizardmen 6 .3 Lizardmen and 1 Will O' Wisp. West exit -> 1 South exit -> 13 (a pretty good shortcut) 4 .This area is divided in half by a river. Will O' Wisps explode when they die.2 Lizardmen. and will be vulnerable from behind when they do so. Whenever this happens.some exits take you to different areas than expected. If you enter from area 7 you will be on the other side of the river. you will enter the area by the corresponding direction . 5 .

4 Lizardmen Shamen and 1 Lizardman. North exit -> 2 West exit -> 8 18 . will give you the Improved Bone Whittling Knife in exchange. and Anyess comes along and chats about it with you (at least. This contains the Winged Boots. and then walk over to the next platform. Once she's done.Push the two blocks onto the switches to reveal a chest containing the Restraint Bracelet. and jump off the dais to the west.2 Will O' Wisps. 15 .4 Will O' Wisps.3 Elder Lizardmen and 4 Will O' Wisps. 10 . you're about to fight a VERY tough mini-boss.3 Will O' Wisps and 1 Elder Lizardman.2 Will O' Wisps 16 . speak to her again and select the fourth option.3 Will O' Wisps.3 Will O' Wisps. and if you select the top option. Killing them reveals a chest containing another Tablet (VII). North exit -> 1 West exit -> Leave the Treacherous Woods.2 Lizardman Shamen and 2 Will O' Wisps. Equip the Ruby and push all 4 blocks onto the switches to reveal a chest. North exit -> 1 South exit -> 12 (an ok shortcut if you want to use it) East exit -> 17 (pointless shortcut . Head west.much better going from 2) 9 . huzzah!! When you leave via area 19. you come back in here from the south) 7 . She will ask you for 400 Gold. that's what I'm guessing you two are talking about!). South exit -> 1 North exit -> 3 East exit -> 1 14 .3 Lizardman Shamen and 3 Lizardmen. . 17 . you will find another statue.West exit -> 1 North exit -> 6 (yes. Very handy! Equip them now. and 3 weaker (Lv 6) lizardmen. so make sure you are of sound health and have some decent equipment/potions ready. East exit -> 1 12 . Now. North exit -> 8 13 .2 Lizardmen and 3 Elder Lizardmen. Now continue west. South exit -> 1 North exit -> 1 11 . East exit -> 1 8 . When these are equipped. 19 .3 Elder Lizardmen. if you jump off a platform you will be able to walk on air at that height for a few seconds.

and you'll drop and land on the raised part of the room. but will easily take any Magic you throw at it.Ignition. Once you've finally put paid to the Chimaera. immediately head east and then work your way there that way. Freezing or Lightning .the fastest way is to Teleport to Treacherous Woods. then walk off towards the block and switch . You will come across 3 crates that cannot be moved. At Junction 3. all the zombies will disappear as well (assuming you haven't killed them already). or give you time to get behind the Chimaera and score a few heavy hits. Just to the north of you when you try and exit. it's also able to summon about 6 Zombies. and beyond them a block and a switch raised on a platform.although it'll probably do next to no damage.perhaps diagonally away from the centre crate. It's poison spray acts exactly like Scoltula's Frost Spray (although will poison you instead of freezing you).Here there is a force field to the south. will come across and have a chat. Push the block onto the switch and a chest will appear. sending out shock waves which will cause damage. and be able to walk in mid-air. it will usually freeze the Chimaera and all the Zombies. Start to cross and Dvorsak. ===================== = Egret Mountain II = ===================== Bestiary ======== Flame Bat Salamander Frost Salamander Poison Slime Griffon Minotaur EVILWURM [ W_EM2 ] . but don't go inside just yet. which amble around making life difficult for you! Your best bet is to use Grade 3 Spells . and it can also bash the ground. either giving you a moment to gather your breath and heal up/swap equipment/skills. the boss appears . It's not physically as tough.you should jump. continue across to Egret Mountain. To add insult to injury. then slash the middle crate once. Climb up onto either the left or right crate.to sort out the Zombies. There's something we can get using the Winged Boots first. Here activate the Teleport Pad. containing the Spell Needle 3! Yay! Now we can carry on. In the wall to the south of the area is a weak-spot break it with the Gauntlet equipped and head inside. Make sure you have the Winged Boots equipped. quickly walk behind the block. Go south. and you will come to a beautiful area with a stone path heading out over some cliffs. Freezing will also be your best friend against the Chimaera . If you don't jump then adjust the angle you walk off the crates from . You need to get behind the block to push it onto the switch.Chimaera Zombie! Just look at those stats! It has more HP than everything you've faced so far except for Scoltula. the swordsman. --Go back to Junction 3 in Clover Ruins II . head east. Once you're in mid-air. Once you're done.

E | S _ ____ ________ | a | \ ____ | O \ / \ \______|_____ \ | | ________ \ \ | | / \ \ \ |_ _|_ ___ / \ \_OO__\ |__ | / | / \ | |____| | / |/ \| | | | O O 02 01 Egret .Items ===== 1x 1000G 1x Disc Key 1x Drake's Claw 1x Scale Armour +1 1x Blitz Lv 2 1x Freezing Lv 1 Bracelet of Silence Rangstone Guardian: Garneshia TABLET (VIII) TABLET (IX) TABLET (X) PARCHMENT (VI) PARCHMENT (VII) PARCHMENT (VIII) REBECK'S CROWN 1x Elixir _____________ | \ O \ |_OO_______ \ a \ \ ____ _ _ \__OO_\ | b | | | | | | / /| | | | | | |_OO_| |_OO_| | | | \ | | |_ _| | \_______/ | \ \ \ | \ | \ \ \ O 03 O / \ \_\_/___ _____\__/ \ | \ | \______________| / | [Gauntlet] N | W -+.

It's quite large. then press and hold the left mouse button. and a chest will appear on a small piece of ground to the northwest. it works as a spiral. may randomly silence an enemy. containing the Bracelet of Silence. Carry on west. dodging fireballs from Flamethrowers! Be careful. Either you can teleport to the Egret Mountain entrance which lies just beyong the Treacherous Woods. which we can now do because of the Winged Boots. Get rid of the Salamander and 3 Poison Slimes.simply line up the blocks to make them disappear. Here there are no enemies. head south again. Heading west takes you to Junction 3. and at the north of the chamber is a chest containing more Parchments (VI). but you will have to cross a very narrow causeway through the lava. and which you won't see if the angle's wrong. but it should be quite easy. To the north there is a jump over lava to another platform which isn't on the mini-map. Jump across the lava. as we can pick up a couple of items. then equip the Spectacles and a you'll be able . Equip the Winged Boots and jump onto it. and breaking will cause you and any nearby enemies quite a bit of damage! Anyway. Climb the stairs. You've already opened this chest. often you will simply frop off the ledge and into the lava! In the room to the south kill the 3 Poison Slimes . I suggest going this route for now. and open the chest in here to obtain more Parchments (VII). This bracelet. and most you'd want to just kill strait off anyway. This is pretty worthless. and head west. preventing it from casting spells. so I'll deal with it in sections. head north. If you head west you'll leave the Egret Mountain and end up at the Teleporter.both from the inside and the outside. this time containing the Spell. You'll have to jump across lava a couple of times . (top map) or go up the elevator from Harlech. Otherwise. Return to Junction 1 and head west to Junction 2. As such. entering into the north-western most room of the top map. as few enemies can cast spells. and this time head north. The reason we couldn't use this way before was because of jumps over lava. Return to Junction 2.the best way to do this is to place the mouse pointer as far aways as possible.I should warn you that some of the barrels or pots are actually explosive. To begin with.| \ O |\ \___| \ | |____ | Mountain I /\______/ __| | / |_ __| \ / | | \________/ | | | | | | | | ___________| | | \ | ______________| Egret Mountain II is basically climbing the mountain . there are two entrances we can use. and repeat the puzzle earlier . and head north. and go through there. but jump north with the Winged Boots and walk to the platform to open another chest. Kill the 2 Salamanders and 3 Fire Bats. Continue west into the large round chamber which is guarded by 5 Salamanders. Kill them all. whilst avoiding the lava. Blitz 2. when equipped. killing the 3 Fire Bats and avoiding the Flame Throwers. at which point you'll end up on the bottom map. At Junction 1. so instead head east.

so return to Junction 4 and this time head north. and below you are 3 Salamanders and a chest. To cross over you need to equip the Spectacles to see the walkway. Underneath the higher coloured blocks were normal blocks . but before that head west for a short puzzle.to see a chest. Freezing 1. and kill the 2 Salamanders. You'll be faced with a number of coloured blocks and a crate. and this time head over it and into the next part of the map. and a chest will appear above you. this time killing the 2 Poison Slimes and the Salamander before opening the chest for 1000G. _____ / \__ | _ \ __|_ _|_\ \ __ __/ 05 \\ \__ ____ | |* _____ \\ \ | | __/ / \ \\__ |___| __| | |___/ | | /| | |_ | 07 / | || 06 _| | |\ | | \|______| |__ e S | _______/ / | | |____|/_ | / |____| \ \ |__ _____/ d| c . but don't do that yet. then head north and you'll be back at Junction 3. Drop down. Continue south. opening the chest to get the Scale Armour +1. You'll have to make a couple of jumps here. You can't get it yet. Hope back over. Return to the crevasse.don't worry about the southern exit. _____ _____ | \ / / \ / __|_ \ /__ _| \ \ b \___ _\ | \ \ \ | | \ | | / __ |_ / | <d / | | \ ___c __ / | | | OO | | \ 04 / \__|_______|____/ This area is a plain spiral with nothing particularly difficult to address. thus making them all disappear. Here there is a crevasse. Push the coloured blocks to the left and right so that they drop down next to the blocks of their own colour. South again. Kill the 3 Poison Slimes. in the next room take out 4 Salamanders. Leave to the west. First head east. In the next room take out the 3 Poison Slimes and 2 Salamanders. kill the Salamanders and open the chest to obtain a Tablet (VIII). Slash the crate once and climb on top. and head west . we'll come to that in a few secs 8) Anyway. Going north will take you to the next section.push them onto the switches. head south and kill the Poison Slime. Open it to get the Spell. and head north. and you'll be outside the mountain.

The map I've drawn doesn't show this area all that well. and head southeast. Simply step on the switch to switch which Flamethrowers are on. and then north east. then drop down to the next platform and head through the door.you will pass a series of holes in the ground as you work your way round. You'll come out just above the coloured-block puzzle syou sorted earlier. First of all. . but I hope it makes sense!! Damn curves >_> You will come in from the bottom at C. and head through the Special Door. and they are in fact vertical flamethrowers. Head south. head east and you will emerge from the mountain again. There are 5 Salamanders here which you can easily take care of. but it's roughly accurate direction-wise. There are two chests. but that will turn the first ones on. Continue east.I'm sorry about the quality of this map. Even though it looks it. Before you head west. Make sure you're tough enough. noting the Guardian Statue if you need to use it. This contains a Drake's Claw. You will need to shut the later ones off to progress. though. and head back to Junction 5. and the other containing a new Guardian: Garneshia. but the Disc Key is required to get through anyway 8) Get back up to where the Minotaurs are.this'll bring you back out to a platform in the main chamber. head east to the small platform. if you haven't already found one dropped by a Griffon. but the 2 Minotaurs are a different problem altogether. and jump across the lava. Continue west. kill them. and even then try and get them one by one. Kill the 4 Fire Bats while avoiding the central Flamethrower. Kill the 4 Griffons (which act like the earlier Hippogriffs) and 2 Salamanders . equip the Fire Crystal and activate the Teleport pad. Then head into Junction 7. Cast Fire on the Icicle on the elevator to activate it. _____________ _____ / ________ \ | % | /\ /\ \____ \/\ | e | Y \____/ _ \ \ | __| | | To Boss| \ \ | |__ | \ | | \ \ |___ | \/\_______/ / | | | | \______ _/ / / | \________ __ ## _|_/ \ \ / / \ |\ \___/ / \ | \_______/ \________| Leaving the inside of Egret Mountain. one containing the Tablet (IX). head north. and here kill 4 Frost Salamanders and 3 Griffons to reveal a chest towards the south of the area.bear in mind that Griffons occasionally drop the Drakes' Claw weapon 8) Head south into Junction 6. You'll need to drop down and repeat this whole section. There are another set of these further on. don't worry as there's another way 8) At the top of this circular chamber (I'm calling it Junction 5). Step on the switch to get rid of the Flamethrower. defeating 2 more Frost Salamanders. killing the 4 Frost Salamanders. this is not a straight-forward route . and make a nice little shortcut up to this point 8) Return to Junction 6 and head west . Open the chest to get a Disc Key. preventing your escape! Well.

and the battle will revert to normal. Unlike Scoltula. or maybe two. Evilwurm only has 1 real phase. and to add insult to injury may knock you off the arena into the lava. Once Evilwurm is reduced to about half his HP. as he will quite quickly explode from his new position. and the Fireballs will usually hit them instead of you! After one. Evilwurm flies around above you. in between two platforms which are next to each other. but getting hit by one or two is acceptable. shooting a continuous laser beam at the ground where you're standing. but now you really need to get close. he will start doing a couple of new things around his preious attacks. making this boss surprisingly easy. sets of Fireballs.if Evilwurm is on the arena floor. Finally. or right in the middle of the arena. run behind any of the platforms. It's VERY easy to avoid . get out of the way! He will Piledrive that spot. Try not to let this catch you out.temporarily changes. First of all. They're easy to avoid from afar. particularly in tight circles. killing 7 Frost Salamanders and a Griffon. Evilwurm will then get back in the air. and the screen shimmers. after the Heat Wave. although later on it's attack style . and they'll eventually burst on the ground. when Evilwurm heads to the centre of the arena. He will move and fire off a burst of fireballs. Take your opportunity to save. Evilwurm will cause an eruption. engulfing everything except the four platforms. he may alternatively teleport somewhere else. At the top of the trail is a chest containing more Parchments (VIII). and the process will repeat. BEWARE!! From the moment he lands.and the whole arena . More of that in a minute. Evilwurm will start charging up for a huge explosion which will cover almost the entire arena. Get in and start slashing. Finally. and when. but knowing which of his attacks can hit you. These eruptions will happen several times. the number of Fireballs in the flurry will approximately double. make sure you get up on one of those platforms. as this is the ONLY time when Evilwurm is vulnerable. . After 5 or 6 fly-bys. So. Make a good note of your surroundings . This will push you away and hit you several times if you're unlucky. Defeat 4 Frost Salamanders. but you'll need to walk up the trail to find all of them.In the area to the north there are 4 Frost Salamanders and 5 Griffons. which will home in on you. gives you a HUGE advantage. but it's possible to avoid this blast TOTALLY.you will need to make use of those every now and again. Evilwurm will move to one of 9 spots around the arena . sometimes when he performs the Piledriver and starts building up energy for the Heat Wave. When he does so. and the lava level will rise quickly. I had a LOT of trouble. To begin with.just stand in one place and wait until Evilwurm starts the beam. But again.above any of the platforms. then get out of the way! He won't change direction. as you are about to fight the third boss!!! ================== = BOSS: EVILWURM = ================== The first time I fought Evilwurm. Also. but also releasing 4 waves of energy blasting out across the entire arena in the shape of a +. head east once more. and head east. make sure you keep on moving. then standing on the platform will avoid the blast.you are in a large arena. itself causing a lot of damage. with 4 raised platforms . Alternatively. It will only affect the height at which it takes place . Evilwurm will then do several flybys. Go back down the trail and carry on your way to the south west. thus taking off another few hundred HP!! You can run away. To avoid them. peppering you with Fireballs. the lava will recede. and vice-versa.

She'll offer you an item for 4000G. and open the chest to collect an Elixir. and eventually you'll climb up some stairs and into the ruins proper. Keep heading in the same direction . You'll soon come to a door.================== With Evilwurm defeated. where there are some Green Slime Jumbos. The pits move around. and go through north. and speak to her again . and head east. Shyal will call you. This is a long corridor that is entirely flooded.you'll pass some debris. and head out of the mountains either using a Teleporter or with the Moonstone. Destroy the rock. and you'll see Anyess and the item vendor haggling for an item. Say no to begin with (bottom option). head to the item shop. as the area is small and straight-forward. =================================== = Ruins at the Bottom of the Lake = =================================== [ W_RBL ] I won't bother doing a map for this. Give her any Tablets/Parchments you have. If you think you're buff enough. the only place left to go is under the lake! In Harlech. . and walk through all the way to the end to find a chest containing the Absorbing Bracelet . so you will have to constantly move. Go to Junction 6. and you'll head up to your room and have a chat. From Junction 2 head east and follow the route all the way to the top. too. Head to the left of the screen. we can also pick up another accessory. Then. pick up the chest in the middle of the chamber containing Rebick's Crown. It is a giant eye with tentacles that appear from the floor. Ascomoid is no walkover. and start heading down the mountain again. Say yes this time (top option). but head to Ancient Path III. equip the Rangstone. head through the door to fight the game's 4th Boss! ================== = BOSS: ASCOMOID = ================== Surprising that you have to fight two bosses in very quick succession. Finally. When they finish. and she'll sell you the Bow of the Shrine Maiden. and head out into the water. head over to Clover Ruins 2. Drop down. go and speak to Anyess. Also. the sharp tentacles will rise from pits in the floor to stab you. equip the Gauntlet and you will be able to hit the first block of ice on the edge. and has a range of lethal attacks. drop down again.she'll drop the price to 3000G 8) [Thanks to Aditya for that!]. Keep heading forward. --Return to town. Then go to the church and speak with Lisa. When you get past the part with the statues. It's a bit of a journey. but open the chest beside it to receive another set of Parchments (IX). Throughout the battle. it will also shoot blue energy blasts into the air. but you'll find your way into the Lake-Bottom Ruins. and you see the first enemies (a Griffon and some Frost Salamanders). and eventually you'll reach a chest with the Greatsword 8) Now. Just before we continue. Equip the Rangstone. Equip the Rangstone and walk through the water. This accessory allows you to breathe underwater! Head out of the chamber. Between other attacks. and the chest near the entrance to the chamber with the Rangstone.one of the better non-essential Accessories. and jump off the first reef. Neverthe-less.

so you need to find a way to deactivate that shield. the energy bolts are small and otherwise easily avoided. and you'll see a target over the eye on the far wall. the damage is small. as when you do so. and you'll chat for a bit. and you'll see Xanadu Labyrinth ahead of you. then follow Dvorsak. where you saw the debris earlier. as it will continuously hit you. and emblazoned on it a mural of a giant. there's someone else trapped in statue form. Dvorsak just walks past him through a doorway. This massive room has only a small platform on which you stand. you can't yet get into the castle. Far out in the sweeping chamber you can see the back wall. Return to town. ================== When Ascomoid snuffs it. it's protected by a vast barrier. spinning round and slashing at whatever is close to it . ==================== = Xanadu Labyrinth = ==================== Bestiary ======== Goblin Goblin Warrior Goblin Shaman Goblin Archer Goblin Healer Master Goblin Gatekeeper Liche [ W_XNL ] . and Ascomoid will slowly turn through 360 degrees. head to the Teleport Pad in Clover Ruins. Ascomoid is able to utilise a Spiral attack.instead carry straight on. Ahead of you there's a Guardian Statue. and also equip the Magic-Breaking Arrow in one of your Accessory slots. Speak to Jutolma.5 degrees with the laser still activated. which is a MUCH wider beam than the laser. Then. When you're done. Basically. you'll be able to head west up a walkway. Anyess is up ahead. However. Beyond the barrier. leave the Ruins. and will blast the laser in one direction and then turn quickly through about 22.in this case. equip the Bow of the Shrine Maiden. Jutulma. Beware. Aside from them being randomly placed. but don't use it . as the Seal breaks apart and the waters held in are flushed out of the island. This can cause quite a bit of damage if you get caught with it. Eventually. Select that slot. Ascomoid will actually go down quite quickly this way. Even more dangerous is his Energy Beam. Do so. leaving a nice sandy beach 8) Just as you leave the Ruins. which was once blocked by a large statue (earlier in the game). head into the next chamber. You will see Dvorsak speaking to a man. and speak to Shyal outside of the Inn. However. However. running around him and getting those hits in. Queue a pretty cool cut-scene.which will blast the floor of the room haphazardly. so you just have to run ahead of it. All the water's gone. and to the right and behind that a dais. and you'll fire the arrow at the seal. tentacled eye! Get up on the dais. The best bet is to get up close and slash constantly. Aim at that and "attack" it. as you can see. you! You will be knocked back and damaged. Just avoid the laser and heat blasts. Ascomoid also has a Laser attack.

Items ===== 2x 2x 1x 1x 3x Large Heal Potion Magic Potion Thunder Lv 3 Bloodsucking Bracelet Disc Key Guardian: Grey Ash TABLET (XI) 1x Frost Brand [Gauntlet] ______ \ ____ / \ | | | | % | |_ _| | | |\ / ___ | | \ _ _ / | | | | | SS | ________ | | | | | | | |___________ | | | | | | | | | | |_ _| | | | | | | | ______ / O \__| |__| | | |______| | | | | | | |_ _ _ _| | | | O 07 O 06 O 05 | | OO | | | |______| |_________| | | | | | \__O__/ | | | |_____ __| | | | | |_____| | | | | | | 04 # | | | | O _____|_______| |___| |____|_____ | | | | | |_ _| _______ / OO \ | | | | | |__ | | | \__ | | | | \__ / \ |_______|__ \_/ \_______ \__ # # | \___| 03 |__ __|____ | | | | \ O | | |________|____| ____ | | | | | | | | \ / |_ _| | | / OO \ |_ _| ____________ / \ _____/ SS \_____ ____ | | | \| | To Clover O 01 S 02 O | / .

then return and open the door and head north. Now you can push the green block from 2C to 1C. The solution is simple. and they all disappear giving you access to a chest containing a disc key. Junction 3. using the Disc Key on the door. and push the crate at 1C left onto it. you usually have to defeat not 1. then head north. This next room contains a block puzzle: A B C D 1 2 3 4 5 _ _ _ _ |_|_|_|_|_ |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_| Rows A and D are free spaces. Head through. Slash it once. Slash 1B once. and the whole area is quite large. it's 2 Goblins. 2B to 3B. three crates (1B.Ruins |____________| \ / |_____ \______/ \__OO__/ | | | | | | | \ \ \_______ _____ \ | | \ O | \__________|_____| _____/|____| N | W -+. The exit to the north requires another Disc Key. and finally 3B to 4B. return south. and then once more from 2B to 3B. but 2 or 3 sets of monsters to be able to carry on! In this case. as 90% of the doors here are locked! Anyway. It's a wise idea to get rid of the Healers before . This long corridor contains 2 Goblins. and equip the Gauntlet to break open the wall here . then 3 Goblin Warriors and then finally 3 Goblin Shamen. Then push 1B up to 2B. This large room. then head south again. open the chest to receive the Disc Key. make your way to Junction 1. then right from 1B to 2B. return to the floor. so once they're out of the way. 1C and 3C) and one green block (2C) which needs to be moved up to the static green blocks. 3 Goblin Archers and 7 Goblin Warriors. in most of these cases you don't get any final rewards . and at the top end 2 Goblin Healers and a Master Goblin. so head to the far east end.you can see where the wall is caved in slightly. now. 4 Goblin Archers. none of which need to be used. several steel blocks. Return to Junction 1 and head east. continue east. too. and you'll need to take out a lot of enemies. The enemies here are a lot tougher. 2 Goblin Shamen. exp and any item drops from fighting the monsters. Here.all you obtain are the gold. many of them brimming with enemies. Opening the chest reveals a Force Field.E | S Xanadu Labyrinth has a lot of large rooms. then up from 1C to 1B. so it's up to you whether you do these 8) Anyway. and slash the crate at 3C twice. That's another thing to mention about this place . destroying it. Incidentally. contains 2 Goblins. This lengthy room contains 4 Goblins. 4 Goblin Warriors. so I'll be using several maps. it makes contact with the two static green blocks. Make sure you have plenty of keys.when Force Fields appear. too. 2 Goblin Archers and 2 Goblin Warriors. There are two static green blocks at the top (5B and 5C).

Slash 2B once. Push the green block at 1A all the way to 2E. Slash 2D once. and all but one green block will disappear. Push 6C to 6B. kill the 4 Goblin Warriors. push 1D north twice to 1B. and 3C to 3D. as you don't want all your hard work healed away! Once you've killed them. and the red block at 6A all the way to 5E. but for the moment the amount regained is too small to be helpful. 1 2 3 _ _ _ |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| A B C D E F Push 3E to 3D. 2 Goblin Healers and the Master Goblin. destroying those crates. Now. and push all the crates onto the floor switches. get on it and push 2C to 2D. and all the blue blocks will disappear. there is another breakable wall.a couple of Freezing spells wouldn't go amiss 8) Now head back to the room just below. and opposite the breakable wall on the east side is another one on the west side! Break it and head through. head to the east. Then. First off. I'll just say what to do. push 3B up to 2B. and finally head north. This will open the gate to the east. The layout of blocks is complicated. Most of this next chamber. Junction 4. and some more at the south end. This one is kind of a two parter. Push this green block north couple of places . This will leave you with one green and one red block at the north end. you'll end up in a room with a large number of Goblin Shamen blasting you and some crates with fireballs.this accessory will allow you to randomly regain a small amount of HP when you hit an enemy. Destory it and head in. Slash 5E once. you'll want to head to the east. and the greens will disappear. and climb up to the next level. Follow the passage. Push 1C to 1B. so I won't go into details there. so equip the Rangstone. Open the chest that appears to get a new weapon. 4A to 4B and then 4B to 5B. and push 5E up to 6E. then 3B to 2B. then head south and kill all those pesky Shamen . If you do so. push the two metal blocks onto the floor switches. Finally. and 3A to 3B. with the top edge being "north" (going by the minimap). The reds will disappear. then left from 3D to 2D. Slash 2E once and push 2E up to 1E. Frost Brand! Return to Junction 3. and exit the water for yet another block puzzle. getting rid of all of the coloured blocks. break the wall and head through. Return to Junction 3. is underwater. You don't want to get rid of ALL the greens ot begin with. although you won't be able to fight back!! Just to the north of the eastern door.tackling the Master Goblin. Open the chest for your next Tablet. so walk through and open the chest to obtain the Bloodsucking Bracelet . Then slash 2E and 5E. and go into the next room for another block puzzle >_> 1 2 3 4 5 6 _ _ _ _ _ _ |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| A B C D E F This is the floorplan. push it off and move it to 3E to get rid of the red blocks.

Once you reach the platform before last. head west. Head across the bridge. Get back down to the bottom level and push the last green block all the way up and deposit it on the green floor switch. Return and head east . hitting him will remove it (I think. To exit from this corridor to the north you'll need a Disc Key. Go back to Junction 6. A nice reward. and lets you past. into the teleporter. and then casting a spell on you. then 5 Gatekeepers. then the third chest will cause a Force Field over the exit. just cast Freezing again. which has a chest containing a new Guardian: Greyash. and a Liche will appear in the centre of the room. Equip the Winged Boots. It may be easier if you stay towards the far side of the platforms. This means your only real chance at the moment is by using magic. In this room there is a force field . The west room has a chest which activates a Force Field and you weill have to fight 4 Gatekeepers. and try and jump across .. head to the west and south rooms. and when we get the Disc Key you'll end up above where you are now. Head west. With them out of the way head east and open the chest to get the spell Thunder 3. but if you hold right you will drop down and land on a platform below.get too close.. He introduces himself as Gandalchua. but you'll need to avoid the candlesticks. 3 Gatekeepers and 1 Master Goblin. a force field will appear behind you. get towards that far edge. However. and make sure you have a recent save. Go back to Junction 4 and head west this time. This spell not only freezes the Liche for a couple of seconds. unequip the Winged Boots.you'll have to kill 3 Goblin Shamen and a Master Goblin. Head to town and save if you need to. if you get too close.). then 4 Gatekeepers. there is no Force Field! So. then 3 Gatekeepers and 2 Goblin Healers. Walk into the next room. go north to find a Teleport Pad and a Guardian Statue. whenever he recovers from being frozen.you'll miss the platform. The Liche is able to summon about 5 other creatures. The best tactic I've found with the Liche is to use Freezing. Go back to Junction 4 and this time head north. 3 Goblin Shamen and the Master Goblin. and this time make your way to the top. and despite there being no music.and it will disappear along with the two other static green blocks. but you can't get to it just yet. its attacks are able to drain a level away from you!! This would be a complete nightmare. return to Junction 05 and head north! You'll be back in the well-like room. The north room contains a chest with the Disc Key. This will reveal a chest on the floor below. A timer of 10 seconds appears above your head. but you'll have to fight 2 Goblin Healers. If you had far into the room. If the timer appears above you. allowing you to get a couple of hits in from behind. and also if he's frozen. and in this room there is a pillar with lines of blood around it. then 4 Gatekeepers. with Disc Key in hand. If you want some unadulterated Exp and gold. The Liche is probably the most dangerous of ALL the enemies you will face. and start heading off to the right. and you will be knocked away and take damage. its most potent attack sees it first bend backwards whilst gathering energy. 2 Goblin Warriors and a Master Goblin. as it has some deadly powers. he won't be able to hit you and drain levels! So. The south room is the same. a chest will appear containing a Magic Potion. With him out of the way. Instead there are four chests. 2 Goblin Warriors and a Master Goblin. Go back. . and finally 2 Goblin Warriors. and this time must jump across gaps to get to the top. so once you've taken out the 4 Goblin Warriors. but also removes the Shield. you will die! It doesn't matter how much HP you have left. It almost always begins by casting a shield around it . First off. and release 8 Gatekeepers.. Once the timer reaches. as the gaps are marginally shorter. and a man will stop you. then 4 Goblin Warriors and a Master Goblin. The rest contain 2 Large Health Potions and a Magic Potion. but not what we came here for. Also. because the next part is particularly difficult. and if you're ready.. If you go round anticlockwise.this room is a large well-like room.

there is no way out. You're teleported to room 1 of the first section. Having said that. otherwise you won't be able to reobtain the contents. once you're in here. Also. Almost every single room has a force field. and cannot return to the previous. when you reach the end of each section (marked by **) you must teleport to the next section. ____ | | | ** | |_ _| | | | 08 | ____ ____|_ _|____ ____ | | | | | | | 05 04 03 06 07 | |____|____|_ _|____|____| | | | 02 | |_ _| | | | 01 | |____| . Note that you can destroy all the large grey blocks if you equip the Gauntlet.================ = Time Crevice = ================ Bestiary ======== Will O' Wisp Evil Eye Mad Golem Black Slime LORELEI WIORA KATORIA ROSE Items ===== 2x 1000G 1x Shadow Axe 1x Igneous 2 TABLET (XII) [ W_TMC ] The Time Crevice is mapped out very simply . meaning you'll have to kill every monster to get through . and you can't return. Because of this. make sure you grab every chest while you can.it's simply a number of interconnecting square rooms and corridors.or even to go back. but they don't contain anything except the occasional couple of coins (and I mean couple!).

____ ____ ____ ____ | | | | | | 08 09 ** | 05 | |_ _|____|____|_ _| | | | | | | 07 06 | 03 04 | |____|_ _|_ _|____| | | | | 01 02 | |____|____| You are given two directions to go in section 2. head north. then head east. slash one of the single crates. In room 3. There are two green blocks on top of each other in the middle.You begin each section in room 1. Go back to room 1. In room 4. and in room 5 a chest containing the final tablet. climb up and then slash the highest crate. In room 4 there are 2 Black Slimes and a Mad Golem. Climb over. ____ ____ ____ | | | | | ** 09 08 | |____|____|_ _| | | | 07 | ____ ____|_ _| | | | | | 02 01 06 | |_ _|____|____| | | | 03 | ____|_ _| | | | | 05 04 | |____|____| In the third section. The force field will be deactivated. slash it. just more powerful. begin by heading west. In room 2 kill the 3 Evil Eyes and the Mad Golem. then head north. slash the top crate and then head over into room 7 for another chest with 1000G. and push the two green blocks onto the green switches in the corners. Kill the 3 Will O' Wisps. and then head north to exit this section. drop down and head into room 5. Then destroy all of the crates. head south and you'll face a simple block puzzle. surrounded by crates. which are the same as those from the Treacherous Woods. Begin by heading east. Goind west you must kill 2 Mad Golems. Push one of the single crates next to the other. Kill the 3 Will O' Wisps. Kill the 4 Black Slimes. so head south. then head east to room 6. kill the 4 Evil Eyes. In room 6 there are 3 Evil Eyes. and north in room 5 there is a chest with an excellent weapon. West in room 7 there are 4 more Evil Eyes. In the first section. the Shadow Axe. Head west and north to room 8. Going east you'll face 3 Evil Eyes and another Mad Golem. and in room 8 there are 4 more. Return to room 1. then head east once more to exit this section. climb up and push the top green block onto the floor. climb up. North again and . then head west. Kill the Mad Golem and 2 Black Slimes before heading north to face 3 Black Slimes and a Mad Golem. Slash one of the single crates once. head north and kill 4 more Evil Eyes. Open the chest to get 1000G.

In the middle of the pool is a teleport pad. then head up the stairs. Head west to fight 3 Mad Golems and an Evil Eye. You're about to fight a boss. activate it. You are standing on a circular platform. and finally head south and teleport out of here!! You'll end up in a weird dimensional place. but she'll make things difficult for you. she'll fly up into the air where you can't reach her. and after speaking to you. Fire) has an Explosion attack. and fight the 3 Will O' Wisps. It's difficult to get behind her. I had equipped the skills Powerful Arm and Robust Health. so go to Harlech if you need to get ready and save. so don't go out of your way to try. she disapeears into a pool of darkness. and finally head west to kill 1nother Mad Golem and 2 Black Slimes. they'll do very little damage. the last section. Igneous 2. and you'll pass by Dvorsak. I very quickly reduced her to half HP. Kill the 3 Will O' Wisps. then destroy 2 Evil Eyes and a Mud Golem in room 8. but if you're healthily equipped with nice armour.you'll have to face 2 Black Slimes and a Mad Golem. When you reach the circular arena at the top. Just get up close and slash her repeatedly. head west and kill 3 Mad Golems and an Evil Eye. so first thing's first. ____ ____ | | | | 09 08 | |_ _|_ _| | | | | ** | 07 | |____|_ _| | | | | 01 06 | ____|_ _|____| | | | | 03 02 | ____|_ _|____| | | | | 05 04 | |____|____| This is. taking little damage myself. There are a couple of steps to the north . thankfully. and also a windslash. meaning they will heal when you use that element on them. before returning as a giant fly! ================= = Boss: Lorelei = ================= Lorelei herself is quite easy. South. and they also have a special attack associated with that element. At this point. and out of the three smaller black pits in the arena rise three minions: Smaller flies! Each of these flies is affiliated with a particular element. Go back to room 1 and head east. Rose (Red. and a number of blades of air come whirling out in front of her. This is Lorelei. you'll see a woman in the middle. head north and kill the Will O' Wisp and 4 Evil Eyes. which will appear quickly as you need to use them. where she'll swipe at you with both legs. and has equipped the Shadow Axe and Full Plate. Begin by heading south. She only has a couple of attacks. Katoria . then west once more to find a chest with the spell. You will chat briefly. namely swiping at you with one of her legs. Kill the 3 Will O' Wisps. If you're close it's nearly impossible to avoid being hit by at least one. with a pool in the middle. Head west to exit.head towards them.

Do this a few times and eventually you'll defeat her. Dragon Slayer. go along the causeway and head back to Harlech. and though their stats will remain the same.. Lorelei will resort to flying high in the air. just follow the corridor up. Shyal comes out and has a chat with you. and though she doesn't really partake much in the fight. which is your cue to leave . and then dropping on you from above! Just stay out of her shadow. and the sword.much like Ligaty in Ys: OiF.just concentrate on the other flies. After chatting for a while. and all of the people that have been freed from petrification will be there . item and magic is up to scratch as there is new stuff in the shops. and reveal herself as Florette. and you will be teleported to the game's final area . Make sure your equipment. leave the church.head ot the south.Dvorsak. you can hit her. and Viola (Blue. Go up the stairs and out of this room. Shutolma. Ice) will fire a spray of ice at you. Jump into the sphere. and now you can finally head back to Strange Rock Castle! ======================= = Strange Rock Castle = ======================= Bestiary ======== Goblin Goblin Goblin Goblin Master Shaman Warrior Archer Healer Goblin [ W_SRC ] . With them all dead. is just to target one and slash at it until it dies. If this is the case. Go to the church.(yellow. follow her up to her room and give them to her. You will come into the room with the shield generator! Smash the casing once. Thunder) can fire a homing energy ball at you. Tiobalt. Don't bother . ================= Three crystals will appear around the arena. Lisa will come along and talk to you. They will rotate. which will capture you and prevent you from doing anything except use potions while they score several hits on you.Strange Rock Castle! To begin with. All four crowns are placed on the desk. is left behind! With your new sword. and a spell cast: The crowns disappear. however. I found. Your best bet. If you've got any outstanding Documents or Tablets. they will expand so that they can still touch you even if you are right next to the arena wall. close in and score a few hits. and when she drops. Beatrice. Their most dangerous attack. and touching the energy beam will cause LOADS of damage. then you may be forced to just go and target a different one for a while. Killing a second results in the third getting larger again . If you managed to avoid them surrounding you. then slash the energy inside to destroy the shield. and a purple sphere will appear in the centre.!) Lorelei descends a bit. the other two will get larger. and you will be in the main entrance chamber of Strange Rock Castle. they will get very evasive and almost impossible to hit. After you kill one (or maybe two. Abtaraha and Gandalchua. the Priestess will come out from behind. When one dies. their unique attacks will also improve. They can all also Charge at you. occurs when they form a triangle of energy between them. Every now and again.

but .Bat Flame Bat Vampire Bat Blast Wisp Griffon Hydra Harpy Wyvern Evil Eye Deadeye Stone Golem Chimaera Chimaera Zombie Crimson Chimaera Skeleton Skeleton Archer Skeleton Warrior Skeleton Priest Ghoul Wight Quickened Mummy Armour Mummy Lich ? Slime Frost Salamander Salamander Dark Salamander Lizardman Lizard Shaman Elder Lizard Berserk Minotaur Items ===== 3x 1x 2x 1x 1x 1x 1x 1x 1x 1x Disc Key Magic Potion Elixir Rock Lv 1 Blaze Lv 3 Lightning Lv 2 Death Lv 1 Freezing Lv 2 Murasame Blade Vorpal Weapon Guardian: Selbesk Phoenix Feather ???? () 1x 1x 1x 1x 1x 1x 5000G Tower Shield Blood Lotus Disc Key Heal Potion (L) Berserker [Gauntlet] [Spectacles] [Spectacles] [Spectacles] [Winged Boots] [Winged Boots] The nature of Strange Rock Castle makes it difficult not only to describe.

To show where changes take place I've used letters . Also.also to map out. The maps are to scale as much as I could make it. and the maps are therefore laid out on top of each other. I've tried to make them all line up where they should. I've done my best to make it clear what's going on.where they correspond on different maps is how you go from one map to the other .if that makes sense! By the way. Ive usually drawn out the whole room and the walkway inside it. but don't hesitate to email if my maps have caused you to get lost!! ________ MAP 1 | | ===== | | | |________ __________ ________ __ _____ | g | ____ | | | | | \ | O | | | | O O \ ____|________| 01 | O | | | | \ | | | | | | | | | ___ |______| | |d| | | |c | | | e ___M_ _| | | | | |__| | | ___ | OO | |______|b| | / | | a | | O / |_____________| |____ ___| |__|_____/ | | | | |________| | | | | | | | | To Harlech Town _______ ______ | _| | | __| O | |__|OO__|__ __| _____| | OO | |_____ | | \ | | MAP 2 \_ | | ===== | | | | |__ __| | | |O| | | | |____ ____________ __________ ___________ _____ | | | ____O____________O____ ___O___________O \ | f | | | | | | | | \ | |_|O|________ | | | | | \ | | ____| | | | | | | | | | |__ | | |d| | | | |___| |________|__________|_______ | c| | | __ e | | | b| | / | |____ | aO O | O / |_______|____| |__________| |__|_____/ | | | | |________| |________| . sometimes all you're doing is walking along a walkway in a much larger room. In these cases.. but essentially. even if it's the same corridor. It's a tall building which you're climbing up.. the maps might look better in Notepad than a web browser. it might not be shown on the same map if it changes height. but because the in-game maps overlay each other it's realy difficult to judge exactly what's going on. These might not be so clear.

and then run at you. creating a large magic symbol on the ground which causes a lot of damage if you get caught in it. so equip the Spectacles and get going! At the top you'll be at "a". First off. so it's a brilliant shortcut! Go back to the three-way junction at the top of the stairs. it's HUGE! And it carries a weapon about 3 times bigger than you are! Also. there are stairs in front of you (d). There are platforms jutting out of the walls. and will last quite a while. which pushes chunks of earth upwards. 8 Chimaera will appear! Defeat them. It will first gather an energy ball around itself. and this time head north. but the Ogre really does take up most of it. ____ MAP 3a ====== _____ _____________________| | | | | | . so you're only option is to go west. An Ogre and 6 Goblin Shamen will appear. Back on Map 2. so AVOID!!! Just get behind him and slash when he does his normal smash attacks. work your way around and get rid of those Shamen first. and in this corridor you'll have to face 4 Goblin Warriors. So. so head down the slope. When you go through the door. Head east. Head south . You'll find yourself on the walkway above the shield generator (Map 1). and work your way all around the circular room. Then. The ogre will then swing at you afterwards. Drop down to the floor. Flip the switch on the wall and the gate will open . You'll have to fight 6 Griffons and three Hydra. it can charge. so in the room to the south first open the chest to get a Parchment. The next room is a small junction. In the next chamber. and leave the room by the north exit (b). it will activate a force field. In the next room there are a couple more chests as you work your way down. jump and walk to the middle of the room to open a chest with a Large Heal Potion. head south. You'll enter the top floor of a large room. and this time head up the stairs. blocked from the bottom by a gate. and you'll need to first head to the south of the room. open the door to the east and again go round this higher level of the semi-circular room. The room's large. Cast Fire at the 4 pedestals in the corners. Finally. and the gate will drop. so make sure you're ready. but they're broken so you can't use them to get up. But when you reach the bottom of the stairs. and kill the 8 Goblin Shamen. This can easliy do 2000 damage. and most dangerously. as these are much tougher than any previous goblins you've faced. The Ogre has a few very dangerous attacks. no Spells will affect it by freezing or stunning it etc. You're about to fight a VERY tough mini-boss. Beware. as they're blocked by a gate. equip the Winged Boots. Then you need to climb to the top. keep moving and you should be ok. where there are 4 Griffons and 4 Bats. To the east is the shield generator room. taking tremendous amounts of damage.this is the room to the very left of the entrance hall. allowing you to get down (point e). and head through the door.You begin by walking across the causeway (going north from "To Harlech Town". The Ogre can swing his weapon. Head back around the room. It can also charge up and hit the ground.you can't go up these stairs anymore. You're now at the top of the staircase in the middle of the first room of the castle! Carry right on across to the west side and go through the door. Get caught. fighting a number of Bats (c). but you'll probably use several larger Heal Potions. In the next corridor kill off 3 more Hydra and go through the doorway. and you will be stuck. It can slam the hammer on the ground. In the next room there is a chest with an Elixir. You'll start slightly higher than the bottom of this room. Walk to the north end and go through the door. damaging you and also releasing three homing energy balls. First off. Head straight through the next door. then east to get the chest containing a Magic Potion.

Stone Golems can also shoot their arms some distance from them. go west first. But it REALLY isn't. We might as well go west first. Go north from this small chamber. and while still running jump off and head towards either the west or north. Kill both Goblin Warriors. Slash 4D once. Continue south. and kill the 2 Evil Eyes. With them out of the way. First off. In addition to the attacks you're familiar with from the Mud Golems. Open the chest to get an entirely new Spell. destroy 7G (hit it twice). You'll descend about 2 floors (f). then climb onto 6D and push 5D onto 4D. but the setup to get to each is EXACTLY the same. and slash it once. Then. Now push 8G up to 6E._______ ______ ___ ___| O O | | | | OO |_____| | | | O | | | | 07 | |___ ___| | O | | | ____| O |______| | | | O To Map 3b | | | |________| | | | | O 04 O O % | | | | |____| | 03 |________|__ __|_____________________|_ _|____ |_______| | | | | OO | | |__ __|__| O O 06 O | | OO | 05 |________________________|____|____ \ | | | \ \ f | 02 O g \ \ | | | \ \ | |_ _____|________| | | | | OO | |_| | O | |___|____| When he dies. Rock! iT'S pretty powerful. Now. o are crates. and through the door to kill off two Evil Eyes and a Stone Golem. Like I said. Climb all the way to the top. push 7H up to 6D. and finally go west to find the last Teleport Pad. enter the room to the west. if you go back to town for a bit or whatever. There are two high exits at 4/5 (north) and at D/E (west). and x are steel blocks. 1 2 3 4 5 6 7 8 _ _ _ _ _ _ _ _ |x|x|_|o|o|_|x|x| |x|x|_|o|o|_|x|x| |_|_|_|_|_|_|_|_| |o|o|_|O|O|_|x|x| |o|o|_|O|O|_|x|x| |_|_|_|_|_|_|_|_| |x|x|_|x|x|_|o|o| |x|x|_|x|x|_|o|o| A B C D E F G H For this puzzle. when you come back go to Junction 3. 2 Goblin Healers and 2 Goblin Archers. and this time head west. Now you'll come to what appears to be a nasty block puzzle. then head south to go outside. Now you need to have the Winged Boots equipped. he'll drop an Elixir. even for being only level 1. too! Go north.Unfortunately in here there's ~another~ block puzzle >_> . wiping out 4 Goblin Shamen and 2 Healers. where you should kill the 2 Goblin Warriors. and head west along the walkway. then head back inside. which is good 8) Continue north. 2 Master Goblins and the Goblin Healer. There's a Guardian Statue in this room.

The room contains 7 Flame Bats and 5 Harpies. a new weapon! MAP 3b ====== __ | | | | __ | \_______ | | |______ __ |_|h O | OO | | ____ ____ | | | | | | | | | |_|_##_|________ | |_| ____|__S___ ___O____ | O | OO | || | | | | | 09 O O | | | |_ _ ______|________| | | | | |____| | To Map 3a O O_______________O______| | 08 |_______ | | # | . which can fly but don't really cause a problem. Go all the way across and into the next room. Then push 3C over to 1E. Don't worry if you touch the "trap". Kill the 3 Skeleton Warriors and the Skeleton Archer. one at 1E and one at 5E. and slash it once. and he'll convert this into the Phoenix Medicine. Defeat 65 Chimaera. Next time you head into town. killing the 3 Skeletons. and head east. going into a huge room with mechanical stuff going on in the background. Next. go and see the Item Merchant. so defeat them and then head east again. which is easy. and this time head north. First off. The hard part is getting them so that you can also climb up them to the top!! Ok. 2 Goblin Healers and a Master Goblin to make two chests appear. and push the two blocks into the holes .you'll be able to see a chest in the distance. The next room contains 3 Flame Bats and 3 Skeleton Archers. Go back to where you just came in and open the special door with the Disc Key. Equip the Spectacles and trundle across to pick up not only a Disc Key. select the top option (yes). Leave the room and come back in if this happens. Go and push 3B onto 2E.A B C D E 1 2 3 4 5 _ _ _ _ _ |_|_|_|_|_| |_|O|O|O|_| |_|_|O|_|_| |_|_|O|_|_| |_|_|O|_|_| There are two floor switches. first push 3E over to 5E. and avoid the red parts of the ground to reach the chest. Now. Push 2B onto 2E. To the sides of the staircase are two pedestals which you should cast Fire on. then head up the stairs. It contains the Blood Lotus. Equip the Spectacles. Head back to Junction 2 and go through the east door. but we'll come back to that soon. in this room head up the stairs and defeat 4 Goblin Warriors. and finally 4B down to 4E. Go east along the causeway. Return to Junction 6 and head north. Climb onto 4E. jump over to 2E and up onto the top. as the chest will only disappear. head round the corner and open the chest to receive the Phoenix Wing. and slash it once. then up to 1E. head west. exiting east. push 3D to 2E. YOu need to get the crates onto them. but also a Tower Shield. and head around the causeway.this room is just two rooms west of the entrance hall. Go and open the chest to obtain the Spell Blaze 3! Go back to the previous block puzzle. so this is another shortcut. Head to the very north of the room .

and push 5E onto the ground at 5D. Get back up. Push 2E to 3E. Kill 4 Skeleton Warriors and 6 Skeleton Archers. You'll have to kill 8 Harpies and 5 Wyverns in the next room. leave this area by the eastern door roughly halfway up the wall. push the blue block at 3F to 3E. Push 2E onto 1A. Get down. This room is quite hard. Push 5E up the steps to 1B. and leave via the north exit. We first need to get rid of all the coloured blocks. and then push 3G to 3H.the blues will disappear. push 7D to 6C. Then. Now you can start building the steps up. and open the chest for a Disc Key. this one is surprisingly easy. then push 1E to 1B and 3F to 1C. 3 Skeleton Archers and 2 Skeletons! When you kill them. and push 1E onto the floor at 1D. Push 2F to 5E. and jump from 3F to 5F.|_ _|____|_______| Back at Junction 7. go east for one more block puzzle. push 3H to 1F. but once you've done so. Finally. Now the blues. Push 3D to 1A. Get back on. then to 5E. push 5F to 1E. Finally. First push the green 6D to 7D. 1 2 3 4 5 6 7 8 9 _ _ _ _ |S|O|_|_|_ _ _ |_|S|n|G|_|_|_| |O|n|B|_|_|_| _ _ _|G|R|g|_|_|_| |_|_|g|B|_|_|_|_| |_|b|R|_|r|_|r|_| |_|g|b|_|r|b|_|_| |_|_|_|_|_|_|_|_| A B C D E F G H S O R G B n = = = = = = Switch Block Static Red Block r = Red Block Static Green Block g = Green Block Static Blue Block b = Blue Block Pillar Despite its looks. Head through for ANOTHER block puzzle >_> 1 2 3 4 5 _ _ _ _ _ |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| A B C D E F G H I J First off. Climb on. then to 6H. and slash it once.they're much easier than the previous Chimaera Zombie you faced. Slash 1C. then the blue 6G to 6D. Push 4F to 5F. break the yellow-ish wall. and jump from 3E to 4D. climb onto it and jump to 1C. This is a Force Field room . Go back to Junction 8 and this time go out through the north exit. and push 1D to 4D. then push 4E all the way up the steps to 1A. and 5C onto 1C. so dispatch them and leave north. then push 4E down to 4F. Kill the 3 Flame Bats and 5 Wyverns. and then up to 6E . Gauntlet equipped. which can fly and shoot fireballs. and 3 Chimaera Zombies will appear .head down the stairs to the north exit. going into Map 3b. containing 6 Skeleton Warriors. Finally push 5 G to 5F and the reds disappear. head to the south-east corner and. Go for the reds first: Push 5F to 4F. Then push 7F to 7E. 3E to 3F and finally 4D to 3D. 3E to 5D and at the last 2G to 6D. and the greens will . then head up them all! Open the chest for the penultimate Guardian: Selbesk. Go back to Junction 9 and head east this time. getting rid of all the blues. and slash it.

or on impact. and all the undead critters they'll summon which. and first off head west. and this time head west. and head south. and finally exit by the north-eastern door. where you'll have to deal with 2 Skeleton Priests. On each side are a load of enemies . continue west. and this time head east.don't fall down! Instead.9 Frost Salamanders. are all weak. then walk on air over to where the chest is. as you go down the steps look at the bannisters. Go back out. Go outside. and work your way back south. thankfully. and open the chest for 5000G. only MUCH faster! Leave by the east exit. using the Disc Key on the special door. Push the blocks 4A to 3A and 4B to 4C. Open it for another weapon. and a chest will appear containing the weapon Masamune Blade! Go all the way back to Junction 8.kill the 4 Skeleton Archers and 2 Skeleton Warriors. and you'll have to climb the stairs. __ __ | | | | O | MAP 4 |h | | ===== ______ | | |_ | |_______|__OO|_ | | | | | | | O | | | | |__OO__|______________| ________ ____ | | | | | | | | |____ | | | | | | |________ ______| i | _______|OO| | | | | | ______| | | |___O________O O | | | | | | 10 |____|_| __O O | | O | | |__| |______|__________| |_______| Now. Along this corridor are 4 Ghouls and 6 Wights. This room is above where you fought the Ogre. Go through. and open the chest to get the spell Freezing Lv 2. but more interesting things too! At the top. and 4 Salamanders! Once you've dealt with them. Lightning 2. we'll case Map 5 >_> . as the camera angles make the directions VERY deceptive). Head inside and open the chest to activate a Force Field. You're above where the 8 Harpies and 5 Wyverns are . and head west. for simplicity's sake. but make sure you don't drop down!! Continue west into the next room. Return to Junction 10. head east. and directly below where the chest was is a weak wall . There are 5 Wyverns along the way. This room is simply a huge staircase going down. You won't have faced Dark Salamanders before. Incidentally. killing the 9 Ghouls. Take out the 7 Ghouls. the Berserker! Head all the way to the bottom. and then south again (be careful about the directions here.vanish. and open the chest for the Spell. all of which are basically like the zombies you fought earlier. but they shoot balls of dark energy from their mouths. Equip the Winged Boots and jump off. and you'll notice that some of them are broken. In this large room there are 6 Chimaera Zombies. Kill them all. and into Junction 10. Now head west . which eventually split into smaller balls. Go to the north end. go around the room and into the room to the west. Walk west along the causeway. equip the Gauntlet and break the wall north of where the drop is. and 6 Dark Salamanders.break it with the Gauntlet. this room connects us all the way back to Map 3a! Which now.

do so . making this a HUGE shortcut. Using the Ruby. I advise that first of all you exit to the east.at the top of the stairs. but you can't use it for that yet. The latter may be more useful to you now. then north. It's quite possible a Force Field will have appeared over the east exit door. but is certainly recommended as a room clearer!! Anyway. go back to Junction 11 on Map 5. while the other contains the astounding spell. The only reason I got you to come here first was for two Chests . and this time head east. Right now. but right now head up the stairs (j).I recommend it! Once you get back. Head through east. push both blocks onto the floor switches. and make sure you avoid the red floor traps which close that door.______ _______ | | | | O | | |___ ___| | | | | | O O | ________ |___O__|___|_ _| / \ | | O | / \ |____| | / \ | | | | | | | | | | | | |_ _| | | | |k | OO | | \ / | | |___ _|_ \ / | | | | \___ ___/ | O O | | OO |______|__|____| 12 | | | ____ MAP 5 | |_____ ________|________|___| | ===== | | | | | _______ ______|___ ___| O | j| O | | | | OO |_____| | |__ | | | O | | | | | | | |___ ___| | O |_ | __| _| | ____| O |______| | i | | | |____ |*| O | | | |________| 11 | | |_____ | | | | | O O O % | O |__________| |____| | | |____| | |________|__ __|_____________________|_ _|____ |_______| | | | | OO | | |__ __|__| O O O | | OO | |________________________|____|____ \ | | | \ \ f | O g \ \ | | | \ \ | |_ _____|________| | | | | OO | |_| | O | |___|____| You find yourself at point i at the bottom of the tall staircase room. head north. In this large round room. This room will later act as a shortcut. head north into that room and kill 3 Lizardmen. There is a Guardian Statue on the far eastern side. and steps will descend down to the Teleport Pad. Death. all you can do is head north again. Refer to Map 6 below for a moment . go and step on the plate . Leave and come back in if that's so but wear the Spectacles.one contains the excellent Vorpal Weapon. You should recognise this room as the one with the Teleport Pad. ending up in that huge chamber again. If you need to go back and recuperate or save.

Along this corridor you'll have to face 4 Quickened Mummies. Leave this room by the north-east exit. it's up to you. 1D to 1E and 2D to 3D. Next push 1B to 1A. allowing you to push the red block up on to the switch. and open the chest you revealed earlier for a Disc Key. Head west. and maybe a bit of exp and gold. and 4 Armour Mummies. Go back to the room with the Slimes. it will reveal a Force Field. Head west again. This is theoretically one of the toughest rooms in the game. and open the chest there. but will also make 4 Berserk Minotaurs appear! They're not too difficult. and all the way up the stairs. Then push 3D to 3E. when you're past them (Map 6). killing the 8 Crimson Chimaera . In the next room. and kill the 10 Blast Wisps . and now head east. 3B to 3A and finally 2B to 1B. If you head out the north-east exit. but I do just for a 100% game. and you'll have to take care of a Liche. then above the Lich room.the Death spell is great for this kinda stuff XD Head north. head north. This will lower a drawbridge in the room south of you. A chest will appear above you. the Liche can easily get rid of more of your exp than you'll gain in a single hit. for some reason. and 2 Armour Mummies. first above the Slimes room. go back to the room with the Blast Wisps. west of Junction 12. more of the same: 3 Quickened Mummies. becaue it contains TWO Liches. MAP 6 ===== ______ _______ |______|_____ |______ | ____O___ | | | | | |___|O|_|__ | | | | | / | | | 13 / | |____|__ ______|/ | | | | | | | | | | | | | | | | | | |____ _|_ | | | |O | |k | | O | | | |_ _|____| | | | j| | | Whether you kill it or not. Kill the 6 Vampire Bats and 4 Crimson Chimaera and then head north again and destroy 6 Deadeyes. fighting 4 more Deadeyes. And let's face it. You don't have to do this and you'll get nothing out of it except for getting rid of the chest. and tackle the easy block puzzle: 1 2 3 _ _ _ |C|S|C| |B|B|B| |C|R|C| |B|B|B| |C|C|C| A B C D E S B R C = = = = Switch Block Red Block Crate First of all. in addition to 5 Armour Mummies! However. Go back south.in the middle of the room. destroy all of the crates. but you can't get itr just yet.it's tough because it's a tight squeeze in there! Anyway. It might not be worth the bother. follow the walkway around the top of the rooms. The room to the west contains 9 Slimes. and then south. Head south. Back at Junction 12. it's never .

You have a chat with her. and head south. open the door and go and activate that machinery (top option). leave by the west exit. and kill off the 4 Slimes and 2 Liches.) Head south. causing ~considerable~ damage. As a spell. Now. save at the pillar. She makes her way out of the top exit. unequip those Spectacles. She chats for a while. return to the mechanism room. and open the chest that's revealed for a Disc Key. Though. not by much! Other useful skills would be Focus. and head north. and comes at you in two (or 3. Now you have a decision to make!! If you have the patch installed. go up the stairs.. I won't bother mapping out the rest as it's pretty straightforward. When he's vulnerable. now's the time to do it . I also recommend using Death.go and check out the World of the Dead topic! Otherwise. The further you are away from them. potions and the Absorbing Bracelet are pretty much mandatory. and go through the door. Even though it's weaker than some of the other weapons. then all the revived priests come into the room. to increase crit damage (that is. there is an extra dungeon available to you. depending on how you look at it) phases. If you remember the entrance hall to Strange Rock Castle. which is plenty of time to charge up the Dragon Killer Skill and use it. and up the stairs at the end. you must have Dragon Slayer equipped. but instead stand on the right hand side. The mechanism in the middle needs to be used. Go across the small causeway and open the chest for an Elixir. Find your way back up to the mechanism room. on Map 6. Go back to Junction 13. Phase I ------Galsis instantly sets off into the background. so just keep . if you ever cause it.equip the Spectacles. doing her stuff in front of a huge Dragon statue. Then work your way up the spiralling tower. You are in a large room. where there is a set of stairs that is broken half-way up . you usually have a few seconds to cause damage.. Get rid of all of the Demons. and then she morphs (I guess. but she's more than a match for them.there is now a teleporter in the middle of those stairs.. and at the top of this room you'll end up at j. and then you'll see Galsis charge up a ball of energy before flying above the arena.good use of the Freezing spell works wonders . Now. This is in fact the route leading up to the shortcut you just opened.) into the King Dragon. As for other stuff.. and push the two blocks into the holes to reveal this shortcut. at the top you'll find Lorelei waiting for you. They attack her.as hard as it should be . This will release water which operates a mechanism which extends that bridge! Go along it. It reminds me a lot of the end of Ys . You'll walk along a long bridge. and just drop off the south edge. head up the stairs. the easier they are to dodge. Galsis will spray bolts of energy in an arc in your direction. For now. and while you're trying to kill them.. This energy will consequently bombard you from above. First. but is currently locked behind a special door. and maybe a special attack. Galsis!! ================ = BOSS: GALSIS = ================ Galsis is the final boss. Kill the Lizardman and 2 Lizardman Shamen. If you want to try that dungeon. You'll land on a block . summoning in his stead a number of Demons.). and leave by the east exit. head north. but there's a gap in the middle! DON'T equip the winged boots.. and have just come in through the east door. Lorelei is here. First off. drop off the block. deflecting their spells and surrounding them in force fields.Oath in Felghana 8) Anyway. as it seems to be the only one that actually damages Galsis. kill both Elder Lizards. They're quite tough.

the crosshair trying to target you. Phase II -------Eventually. before scampering away from the beam he was about to release. and as such has a number of defenses. the orange energy balls will cease.instead. Interestingly. Also. and will cause LOADS of damage. but just before Galsis reared up I ran north up to him. Finally. Now. it's only vulnerable just before Galsis is about to blast away with a devastating energy beam. The beams are slow and flare at about half-way up the screen. Eventually. They're easy to avoid. When this happens. I stayed at the bottom during all this. Beware that three hits will destroy a single pillar. First of all. I was then able to whack him for a couple of seconds. which raise and lower themselves and will hurt you if they touch you. and instead the pillars will fire a continuous stream of lightning in an crosshair pattern . More of that in a mo. and when they're all destroyed. Galsis will also breath purple flames in an arc across the screen. and his second phase will start. The attacks to avoid come mostly from the pillars. Galsis' head is not your target . They're tough to avoid in number. Galsis will rear up. the beam will still hit you but not do as much damage. and Galsis will drop down into the centre of the arena. and you won't be trapped if you get caught in them before they flare. just before they flare. It won't take one hit to kill him. In addition. an eye-like orb in his belly. Galsis can shoot a molten boulder to the centre of the screen. I rarely used normal attacks. It's not always visible . which is best avoided by just heading to the bottom of the screen. these can be targetted. the attack pattern will briefly change. Here he is at his weakest. Galsis will concede. you should aim for his "Core". or after a small time. THIS is the time to whack that core! The way I did it was to wait at the bottom of the screen for a couple of seconds. This time. They are slow. at some point three floating skulls will also appear and float around after you.moving and you'll pretty much avoid most of it. Eventually. They will blast you with a constant barrage of orange energy balls. therefore. there's nothing left to hide behind! If you don't like the close and personal approach. dealing damage but more importantly holding you in place. and your INT is high enough. Unlike the pillars. and when you cause a significant amount of damage. he's surrounded by several purple orbs. you may be able to get away with just using Death. but you can avoid those by hiding behind a pillar. the blasts will stop. but will shortly after rise up and harass you again. and you must slash his head with your most powerful attacks. exposing the Core which then fires a HUGE beam of energy strait down. but do your best. smash his head on the ground in an attempt to get you. that explode on impact. Anyway. Use of the Dragon Killer Skill is more than helpful 8) However. The beam covers half the width of the screen at least. The idea. At some point. The pillars will release slow-moving purple projectiles. but one Dragon Killer and then went to the left or right before he released the huge beam. and eventually you will do enough damage that his head will drop to the floor. hit and "killed". if you're as far up as you can go in the centre of the screen. and the camera will shift to a top-down perspective. where . Galsis isn't one to roll over and let you kill it. in the mean-time. and these will cause you a great deal of trouble. Galsis can also breathe flames. but thankfully does not move. The beams were right on me. the crosshair will flare with energy. 4 weird pillars will appear in the corners. Galsis will retreat to one side of the arena. is not to get caught in those beams.indeed. your aim is to hit Galsis' legs several times. Galsis rears up. Galsis will.

and differs each time you play. Try and be very stingy with the potions you do use . Belladonna would be very handy in here if you're not bothered about getting the extra 3 AP with Bel Freud. and most of them tend to be Large Heal Potions or Magic Potions. especially the Ogres!!! Having said that. Many of the enemies here are Skeleton or Zombie types. you have to start again! In each level of the World of the Dead. and the majority won't be knocked over by Ignition. but with the latter you cannot teleport back in . sadly. Most are. but I can't say anything more because of the randomness of the layout. or a Magic Potion. you'll watch the end-scenes unfold. "attack" her. Alternatively. It's very tough to avoid.it will explode and fire shrapnel in every direction. Freezing is certainly the best spell. The Wooden Sword is strange . In fact.although it only starts with an attack bonus of 20. Finally. They are: Level Item 5 Wooden Sword 10 Knight Helm 15 Elixir 20 Student's Clothing 25 Mantle 26 Sword of Sorcery Except for the Wooden Sword. at 200% experience it is actually one of the best weapons in the game! However. there is one chest. Let me tell you that they are both exceedingly welcome!! However. these are the best bits of equipment in the game. the chest in every fifth level contains an item. it can easily take off half their HP. However. This usually contains either a Large Heal Potion. watch the end credits roll 8) And well done! ===================== = World of the Dead = ===================== [ W-WOD ] The World of the Dead is like the Time Crevice in structure. A sad ending 8( But now. the layout is random. and are therefore exceedingly powerful. so just take it on the nose. if you can trap an Ogre between some of the blocks with Frost. with Wanaprot you might get a lot more item drops.if you leave. but try not to waste it because you'll need it for some of the later enemies. and you should be using the Vorpal Weapon here. You are able to exit the World of the Dead using either the Moonstone or Black Opal. and are able to . immune to the Death spell. unlike the Time Crevice. which is the strongest weapon. You will have to manually talk to Lorelei and then. and whenever you enter a room. Repeat the tactics until he dies! ========== Once defeated. with a series of square rooms interconnected with corridors. A bit of an enigma! I'll detail the types of monsters below. The monsters in here are VERY tough. especially later on.don't waste a Large potion if you only need to heal 400HP. the monsters here start at level 19. you must kill everything in it to be able to progress. sadly. Just be sure to stock up on ALL potions before you head in. it isn't the best. The attack pattern will then return to normal. The Wooden Sword doesn't have a skill either. killing her in shame.

Killing him will provide you with the Sword of Sorcery. without Greyash. As for Items: 1 .Heal Potion [L] 3 . you will come across the final enemy. so you'll want to be able to rapidly change from an elemenatl attack to a different skill. Other very helpful skills might be Counter or Shield Proficiency.Chill Sword 2 .Absorbing Bracelet To be honest. I switched Chill Sword with something else. the other Bracelets won't be that effective. if you take it on.Focus 4 . At level 26. the number of attacks . I heartily recommend you have either Blazing Sword or Chill Sword equipped so they'll die the first time they go down. you'll be able to destroy the last boss quite easily anyway 8( -=-=-=-=-=-=-= =. good luck with the World of the Dead! You'll need both a great deal of luck and patience. but an extra chance to paralyze an enemy with the Restraint Bracelet as well as the Chill Sword could be a good idea! Don't EVER bother with things that reduce the damage enemies cause on you.at times I've been unable to attack OR cast spells >_> so Omnipotence Medicine could be a good idea.Bloodsucking Bracelet 4 . each time you defeat him you will only receive 10. Chill Sword has a chance to freeze. but the rewards are quite cool.Resurrect. so that's my recommendation.Heal Potion [M] 2 . so Shock Sword is completely out of the question.Bestiary -= -=-=-=-=-=-=-= Specials -------Archer: Predominantly attacks you from afar [ BSTY ] Block Attack: An attack that prevents you from attacking for several seconds Block Magic: Bomb: Chain [?]: An attack that prevents you from casting for several seconds Launches an explosive ball of energy at you Attacks with a combination of attacks. Again. but if you come back and kill him again. Many creatures are immune or heal from Thunder elemental attacks. without Greyash the Bloodsucking Bracelet is kinda pointless. some of the later monsters (the first you'll come across is the Sphinx) have very high elemental resistances. because you simply want to avoid being hit ALL the time.000 Gold! Anyway.Sudden Strike 3 . It's only a shame that by the time you have them all. A lot of enemies can put dodgy status effects on you . but I wasn't sure what else to use.Freezing / Ignition / Frost When I faced an enemy with high elemental resistance. However. My Skill set-up was: 1 . Taros.

you lose 1 level Enemy may heal some HP if it damages you Poison Attack: Can be poisoned if you are hit + Ranged: Reach: Resurrect: Shield: Spellcaster: Spell Status Immunity: Split: Swoop: Summon: Teleport: ---Unique Attacks ============== Usually attacks close-up. will rise after a short time Permanently Killed using magic or killed for a second time Causes damage if you get too close Able to cast certain spells Status effects caused by spells (e. but can still be hit with physical weapons Shoots a ball of frost towards you Leaps towards you whilst attacking If you are hit. but longer than normal.shown in square brackets Charge: Dark Blast: Explode: Fireball: Flame: Fly: Hover: Ice Blast: Jump Attack: Kill: Laser: Level Drain: Life Drain: Charges at you. Range may be indicated in [] When killed with physical attacks. surrounded by a damaging barrier Shoots a ball of dark energy at you.g. you have 10 seconds to strike back or die Blasts you with multiple rays of laser If you are hit. which splits into smaller balls When killed. ignoring obstacles. ignoring obstacles. and cannot be hit with physical weapons Flutters around. but is capable of ranged attacks An attack from nearby. knocked over by Ignition or frozen by Freezing) have no effect Some slimes split up into a number of smaller slimes when hit A swooping attack from above Can summon several less powerful creatures to its aid Disappears and appears somewhere else . will explode causing damage to everything nearby Shoots a single Fireball towards you A gout of continuous flame Flies around.

increasing radius which will push you along. May cause freezing Stone needles drop randomly from above (SCOLTULA only) A wide-arc attack with the front legs (EYEBALL only) CHIMAERA ZOMBIE --------------GROUND BASH: Hits the ground. damages you if it hits. May cause poison EVILWURM -------ERUPTION: FIREBALL: HEAT-WAVE: A number of homing Fireballs are fired at you A massive explosion releasing a circular wave of heat with a massive. May cause freezing (SCOLTULA only) A lengthy spray of ice from the mouth. Runs in random directions. causing continuous damage for as long as it hits you. releasing damaging shockwaves POISON SPRAY: A lengthy spray of poison from the mouth. continuously causing damage Vanishes and reappears suddenly elsewhere in the arena LASER: PILEDRIVER: TELEPORT: . causing continuous damage for as long as it hits you. causing continuous damage A sweeping attack with a thin laser beam across the floor Evilwurm drives his sword into the ground.SALAMANDER ---------FLAME BREATH: BERILARD -------HEAL: LEAF SMASH: POISON SEED: TAIL SLASH: THRUST: SCOLTULA -------BOULDER DROP: CHARGE: FROST SPRAY: NEEDLE DROP: SWEEP: Fires a spray of flames towards you Can recuperate lost HP Smashes down on you wherever you are Seeds randomly drop and burst to release wide-area poison A medium distance attack with the tail A thrusting attack that moves you away Boulders drop near you from above. causing impact damage and releasing blasts of flame which will push you along.

ASCOMOID -------- Ruins ===== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | Ev | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Bat | 01 | 01 | 02 |-10 | 00 | 00 | 18 | 00 | 15 | 00 | 17 | 12 | | | HP: 30 Special: Hover | |---------------+-----------------------------------------------------------| | Goblin | 01 | 02 | 02 | 00 | 00 | 00 | 25 | 00 | 15 | 00 | 17 | 12 | | | HP: 40 | |---------------+-----------------------------------------------------------| | Goblin Master | 02 | 02 | 03 | 00 | 00 | 00 | 30 | 22 | 15 | 00 | 17 | 12 | | | HP: 30 Special: SpellCaster | -===========================================================================- Clover Ruins I ============== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Green Slime | 03 | 03 | 04 |-10 | 00 | 00 | 37 | 00 | 20 | 00 | 28 | 20 | | | HP: 50 Special: Splits | |---------------+-----------------------------------------------------------| | Goblin Archer | 03 | 04 | 05 | 00 | 00 | 00 | 48 | 00 | 35 | 00 | 30 | 20 | | | HP: 50 Special: Archer | |---------------+-----------------------------------------------------------| | Goblin | 03 | 04 | 06 | 00 | 00 | 00 | 55 | 00 | 38 | 00 | 28 | 20 | | | HP: 60 | |---------------+-----------------------------------------------------------| | Green Slime | 03 | 05 | 05 |-10 | 00 | 00 | 52 | 00 | 45 | 00 | 28 | 20 | | Jumbo | HP: 100 Special: Splits | |---------------+-----------------------------------------------------------| | SALAMANDER | 04 | 15 |100 |150 |-50 | 00 | 75 | 80 | 55 | 20 | 28 | 20 | | | HP: 300 Special: Flame Breath. Tail Slash | -===========================================================================- Ancient Path I ============== .

Resurrect | |---------------+-----------------------------------------------------------| | GIANT SLIME | 05 | 27 |100 | -5 | -5 | -5 | 85 | 00 | 65 | 00 | 35 | 30 | | | HP: 500 Special: Splits | -===========================================================================- Clover Ruins II =============== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Goblin | 06 | 06 | 10 | 00 | 00 | 00 | 85 | 00 | 60 | 00 | 54 | 40 | | Warrior | HP: 160 | |---------------+-----------------------------------------------------------| | Goblin Shaman | 05 | 05 | 09 | 00 | 00 | 00 | 75 | 70 | 60 | 00 | 54 | 40 | | | HP: 150 Special: Spellcaster | |---------------+-----------------------------------------------------------| | Lizardman | 06 | 07 | 10 | 00 |-15 | 00 |100 | 00 | 65 | 00 | 54 | 40 | | | HP: 160 Special: Chain [2] | |---------------+-----------------------------------------------------------| | BERILARD | 06 | 00 | 00 |-10 | 00 | 00 | 00 | 00 | 50 | 10 | 00 | 00 | | NUCLEUS | HP: 2400 Special: LEAF SMASH. POISON SEED.-===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | Ev | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Bat | 04 | 03 | 06 |-10 | 00 | 00 | 50 | 00 | 45 | 00 | 25 | 30 | | | HP: 60 Special: Hover | |---------------+-----------------------------------------------------------| | Red Slime | 04 | 04 | 07 | 50 |-15 | 00 | 55 | 60 | 50 | 00 | 35 | 30 | | | HP: 80 Special: Explode | |---------------+-----------------------------------------------------------| | Born | 04 | 04 | 08 | 00 | 00 |-15 | 75 | 00 | 55 | 00 | 35 | 30 | | | HP: 40 Special: Resurrect | |---------------+-----------------------------------------------------------| | Born Archer | 05 | 05 | 09 | 00 | 00 |-15 | 80 | 00 | 65 | 00 | 45 | 35 | | | HP: 60 Special: Archer. HEAL | |---------------+-----------------------------------------------------------| | BERILARD | 06 |100 | 00 |-10 | 00 | 00 | 95 | 00 | 60 | 15 | 00 | 00 | | TENTACLE | HP: 1600 Special: THRUST | -===========================================================================- Ancient Path II =============== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Bat | 07 | 07 | 07 |-10 | 00 | 00 |100 | 00 | 40 | 00 | 65 |125 | | | HP: 100 Special: Hover | |---------------+-----------------------------------------------------------| | Skeleton | 07 | 08 | 16 | 00 | 00 |-15 |130 | 00 | 82 | 00 | 60 | 45 | | Warrior | HP: 220 Special: Resurrect | |---------------+-----------------------------------------------------------| .

Spellcaster [Needle] | |---------------+-----------------------------------------------------------| | SKELETON | 10 | 20 |180 | 00 | 00 |-15 |150 |150 |125 | 70 | 80 | 70 | | PRIEST | HP: 1420 Special: Spellcaster. Summon | |---------------+-----------------------------------------------------------| | SCOLTULA | 10 |200 | 00 | 00 |200 |-10 | 00 | 00 |175 | 50 | 00 | 00 | . Resurrect | |---------------+-----------------------------------------------------------| | Minotaur | 08 | 11 | 37 | 00 |-10 | 00 |220 | 00 | 95 | 70 | 25 | 44 | | | HP: 320 Special: Charge | |---------------+-----------------------------------------------------------| | Poison Slime | 09 | 10 | 30 | -5 | 00 | -5 |150 | 00 | 95 | 00 | 83 | 90 | | | HP: 200 Special: Poison Attack | |---------------+-----------------------------------------------------------| | Salamander | 09 | 12 | 35 |150 |-50 | 00 |160 |120 |105 | 60 | 83 | 53 | | | HP: 300 Special: Fireball | -===========================================================================- Ancient Path III ================ -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Skeleton | 10 | 14 | 30 | 00 | 00 |-15 |185 | 00 | 90 | 20 | 95 | 60 | | | HP: 320 Special: + Ranged.| Skeleton | 07 | 08 | 19 | 00 | 00 |-15 |135 | 00 | 80 | 00 | 65 | 55 | | Archer | HP: 200 Special: Archer. Resurrect | |---------------+-----------------------------------------------------------| | Mummy | 10 | 15 | 35 | 00 | 00 | 00 |170 | 00 |100 | 00 | 90 | 65 | | | HP: 350 Special: Reach | |---------------+-----------------------------------------------------------| | Hippogriff | 10 | 15 | 35 | 00 | -5 | -5 |160 | 00 | 70 | 70 | 93 |155 | | | HP: 350 Special: Fly | |---------------+-----------------------------------------------------------| | Gargoyle | 10 | 15 | 45 | 00 | 00 |-10 |180 |130 | 95 | 10 |100 |120 | | | HP: 400 Special: Hover. Hover | |---------------+-----------------------------------------------------------| | Zombie | 07 | 08 | 04 | -5 | 50 |-15 |130 | 00 | 45 | 40 | 65 | 55 | | | HP: 370 Special: Poison Attack | -===========================================================================- Egret Mountain ============== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Goblin Archer | 08 | 10 | 25 | 00 | 00 | 00 |140 | 00 | 75 | 60 | 70 | 55 | | | HP: 220 Special: Archer | |---------------+-----------------------------------------------------------| | Skeleton | 07 | 08 | 19 | 00 | 00 |-15 |135 | 00 | 80 | 00 | 65 | 55 | | Archer | HP: 200 Special: Archer. Resurrect | |---------------+-----------------------------------------------------------| | Ghost | 08 | 12 | 25 | 00 | 00 | 00 |125 | 65 | 60 | 60 | 40 | 60 | | | HP: 270 Special: Spellcaster. Teleport.

FROST SPRAY | -===========================================================================Treacherous Woods ================= -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Lizardman | 11 | 16 | 40 | 00 |-15 | 00 |200 | 00 |135 | 10 |108 | 88 | | | HP: 400 Special: Chain [2]. FROST SPRAY | |---------------+-----------------------------------------------------------| | SCOLTULA | 10 |200 | 00 | 00 |200 |-10 |280 |100 |180 | 50 |140 | 00 | | | HP: 3600* Special: BOULDER DROP. Spellcaster [Thunder] | | | Explode. | | | CHARGE. NEEDLE DROP. Skill [Counter] | |---------------+-----------------------------------------------------------| | Will O' Wisp | 11 | 20 |100 | 00 | 00 |200 |190 |120 |120 | 00 |100 |200 | | | HP: 300 Special: Hover. POISON SPRAY | | | Summon [Zombie] | -===========================================================================EGRET MOUNTAIN II ================= -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Flame Bat | 12 | 18 | 10 |100 |-15 | 00 |230 | 00 |100 | 70 |114 |135 | | | HP: 400 Special: Hover | |---------------+-----------------------------------------------------------| | Salamander | 12 | 28 | 60 |150 | -5 | 00 |260 |120 |150 | 80 |125 | 83 | | | HP: 490 Special: Fireball | |---------------+-----------------------------------------------------------| | Frost | 13 | 35 | 65 |-50 |150 | 00 |300 |155 |155 | 85 |131 | 90 | | Salamander | HP: 550 Special: Ice Blast | |---------------+-----------------------------------------------------------| | Poison Slime | 12 | 26 | 55 | -5 | 00 | -5 |250 | 00 |145 | 00 |105 |140 | | | HP: 450 Special: Poison Attack | |---------------+-----------------------------------------------------------| | Griffon | 13 | 30 | 70 | 00 | 00 |150 |320 | 00 |105 |120 |140 |190 | | | HP: 700 Special: Fly | |---------------+-----------------------------------------------------------| | Minotaur | 13 | 50 |130 | 00 |-10 | 00 |400 | 00 |200 |150 | 65 | 85 | | | HP: 2000 Special: Charge | |---------------+-----------------------------------------------------------| | EVILWURM | 13 |300 | 00 |200 |-10 | 00 |550 |180 |160 |100 |131 | 60 | . Jump Attack | |---------------+-----------------------------------------------------------| | Lizard Shaman | 11 | 17 | 45 | 00 |-15 | 00 |195 |180 |120 |100 | 95 | 80 | | | HP: 420 Special: Chain [2].| EYEBALL | HP: 3600* Special: BOULDER DROP. Charge | |---------------+-----------------------------------------------------------| | CHIMAERA | 11 | 50 |200 | 30 | 30 | 30 |280 |200 |150 |200 |108 | 93 | | ZOMBIE | HP: 3000 Special: GROUND BASH. Spellcaster [ICE] | |---------------+-----------------------------------------------------------| | Elder | 11 | 18 | 50 | 00 |-15 | 00 |220 | 00 |155 | 60 |115 | 93 | | Lizardman | HP: 500 Special: Chain [2]. SWEEP.

LASER | | | SPIKE. ENERGY RAIN. HEAT BLAST. | | | Spellcaster [Blaze] | |---------------+-----------------------------------------------------------| | Gatekeeper | 14 | 40 | 75 | 00 | 00 | 00 |360 |160 |120 |160 |150 |205 | | | HP: 550 Special: Skill [Whirlwind Attack] | | | Spellcaster [Needle]. HEAT-WAVE. SHIELD | -===========================================================================Xanadu Labyrinth ================ -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Goblin | 14 | 30 | 65 | 00 | 00 | 00 |330 | 00 |190 |120 |140 | 90 | | | HP: 600 | |---------------+-----------------------------------------------------------| | Goblin | 14 | 40 | 80 | 00 | 00 | 00 |350 | 00 |210 |150 |510 |100 | | Warrior | HP: 650 | |---------------+-----------------------------------------------------------| | Goblin Shaman | 14 | 40 | 85 | 00 | 00 | 00 |310 |135 |150 |190 |120 | 90 | | | HP: 600 Special: Spellcaster [Fire] | |---------------+-----------------------------------------------------------| | Goblin Archer | 14 | 35 | 70 | 00 | 00 | 00 |320 | 00 |180 |140 |130 | 95 | | | HP: 550 Special: Archer | |---------------+-----------------------------------------------------------| | Goblin Healer | 14 | 40 | 95 | 00 | 00 | 00 |300 |240 |150 |210 |130 | 95 | | | HP: 500 Special: Spellcaster [Heal] | |---------------+-----------------------------------------------------------| | Master Goblin | 14 | 40 | 90 |-15 |-30 | 00 |370 |140 |220 |140 |160 |100 | | | HP: 600 Special: Skill [Warsong]. Kill. LASER | | | ERUPTION. PILEDRIVER. Hover | |---------------+-----------------------------------------------------------| | LICHE | 15 | 50 |180 | 00 | 00 | 00 |400 |200 |270 |250 |198 |120 | | | HP: 2200 Special: Shield. Level Drain | | | Summon | -===========================================================================Time Crevice ============ -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | . TELEPORT| -===========================================================================RUINS BENEATH THE LAKE ====================== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | ASCOMOID | 14 |300 | 00 | 00 | 00 | 00 |420 |200 |150 |180 |150 | 00 | | | HP: 4800 Special: SPIRAL.| | HP: 8000 Special: FIREBALL.

Charge | |---------------+-----------------------------------------------------------| | KATORIA ?? | 15 | 00 | 00 | 50 | 50 |200 |400 |240 |280 |200 |200 |120 | | | HP: 1800 Special: ENERGY BALL. SLASH. | | | Charge | |---------------+-----------------------------------------------------------| | ROSE | 15 | 00 | 00 |200 | 00 |100 |400 |240 |280 |200 |200 |120 | | | HP: 1800 Special: EXPLODER. Spellcaster [Thunder] | | | Explode. | | | Skill [Warsong] | |---------------+-----------------------------------------------------------| | Bat | 16 | 40 | 10 |-10 | 00 | 00 |410 | 00 |130 |100 |190 |260 | | | HP: 500 Special: Hover | |---------------+-----------------------------------------------------------| | Flame Bat | 17 | 50 | 20 |100 |100 |-15 |440 | 00 |200 |100 |200 |260 | | | HP: 700 Special: Hover | |---------------+-----------------------------------------------------------| | Vampire Bat | 18 | 61 | 40 |-15 | 00 | 00 |480 | 00 |220 |150 |200 |260 | . DROP | |---------------+-----------------------------------------------------------| | VIOLA | 15 | 00 | 00 | 00 |200 |100 |400 |240 |280 |200 |200 |120 | | | HP: 1800 Special: ICE SPRAY. Laser | |---------------+-----------------------------------------------------------| | Mud Golem | 15 | 45 |105 | 15 | 15 |-15 |450 |140 |260 |120 |180 |117 | | | HP: 700 Special: Chain [2].|---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Will O' Wisp | 15 | 40 |155 | 00 | 00 |200 |400 |170 |240 | 20 |140 |120 | | | HP: 600 Special: Hover. Reach | |---------------+-----------------------------------------------------------| | Black Slime | 15 | 40 | 75 |-15 | 00 |100 |380 | 00 |200 | 20 |160 |160 | | | HP: 400 Special: ? |---------------+-----------------------------------------------------------| | LORELEI | 15 |500 | 00 | 00 | 00 | 00 |470 |200 |260 |220 |200 |120 | | | HP: 3200 Special: WINDSLASH. TRI-FIELD. TRI-FIELD. Charge | -===========================================================================- Strange Rock Castle =================== -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Goblin Shaman | 16 | 50 |125 | 00 | 00 | 00 |360 | 85 |240 |220 |170 |120 | | | HP: 700 Special: Spellcaster [Fire] | |---------------+-----------------------------------------------------------| | Goblin | 16 | 45 |120 | 00 | 00 | 00 |420 | 00 |290 |130 |200 |135 | | Warrior | HP: 850 | |---------------+-----------------------------------------------------------| | Goblin Archer | 16 | 44 |110 | 00 | 00 | 00 |410 | 00 |260 |150 |180 |120 | | | HP: 750 Special: Archer | |---------------+-----------------------------------------------------------| | Goblin Healer | 16 | 40 |120 | 00 | 00 | 00 |390 |210 |250 |230 |185 |125 | | | HP: 800 Special: Spellcaster [Heal] | |---------------+-----------------------------------------------------------| | Master Goblin | 16 | 40 |130 |-15 |-30 | 00 |440 |105 |300 |180 |220 |145 | | | HP: 900 Special: Spellcaster [Blaze]. Charge | |---------------+-----------------------------------------------------------| | Evil Eye | 15 | 45 | 80 | 00 | 00 | 00 |490 |190 |160 |200 |170 |200 | | | HP: 1200 Special: Bomb. TRI-FIELD.

Life Drain | |---------------+-----------------------------------------------------------| | Blast Wisp | 18 | 60 |320 | 00 | 00 |200 |480 |145 |340 |220 |227 |195 | | | HP: 800 Special: Hover. Resurrect | |---------------+-----------------------------------------------------------| | Skeleton | 17 | 50 |120 | 00 | 00 |-15 |480 | 00 |300 |140 |210 |145 | | Warrior | HP: 800 Special: Resurrect | |---------------+-----------------------------------------------------------| | Skeleton | 17 | 55 |100 | 00 | 00 |-15 |550 |290 |345 |300 |190 |140 | | Priest | HP: 900 Special: Resurrect. Resurrect | |---------------+-----------------------------------------------------------| | Skeleton | 17 | 50 |120 | 00 | 00 |-15 |470 | 00 |320 |160 |185 |130 | | Archer | HP: 800 Special: Archer. Reach [Far] | |---------------+-----------------------------------------------------------| | Chimaera | 16 | 50 |130 | 30 | 30 | 30 |440 |230 |310 |180 |210 |125 | | | HP: 800 Special: Flame | |---------------+-----------------------------------------------------------| | Chimaera | 17 | 53 |170 | 30 | 30 |-15 |515 |115 |350 |210 |200 |125 | | Zombie | HP: 900 Special: Poison Spray | |---------------+-----------------------------------------------------------| | Crimson | 18 | 65 |210 | 30 | 30 | 30 |540 |150 |380 |260 |220 |160 | | Chimaera | HP: 1000 Special: ? | |---------------+-----------------------------------------------------------| | Skeleton | 17 | 55 |150 | 00 | 00 |-15 |510 | 00 |260 |170 |225 |135 | | | HP: 800 Special: + Ranged.| | HP: 800 Special: Hover. Fireball | |---------------+-----------------------------------------------------------| | Evil Eye | 16 | 48 |100 | 00 | 00 | 00 |440 |160 |180 |200 |210 |210 | | | HP: 800 Special: Bomb. Laser | |---------------+-----------------------------------------------------------| | Stone Golem | 16 | 50 |130 | 15 | 15 |-15 |480 | 00 |290 |300 |220 |120 | | | HP: 1200 Special: Chain [2]. | | | Spellcaster [?] | |---------------+-----------------------------------------------------------| | Ghoul | 17 | 52 | 20 | -5 | 50 |-15 |485 | 00 |190 | 50 |200 |130 | | | HP: 1600 Special: Acid Spray | |---------------+-----------------------------------------------------------| | Wight | 17 | 55 | 40 | -5 | 50 |-15 |480 | 00 |170 |180 |195 |155 | | | HP: 2000 Special: Acid Spray. Fireball [?] | |---------------+-----------------------------------------------------------| | Harpy | 17 | 54 |150 | -5 | 00 | 00 |480 | 00 |210 |210 |205 |255 | | | HP: 800 Special: Fly | |---------------+-----------------------------------------------------------| | Wyvern | 17 | 58 |180 | 00 | 00 | 15 |470 |190 |230 |220 |210 |290 | | | HP: 1000 Special: Fly. Spellcaster [Thunder] | | | Explode. Laser | |---------------+-----------------------------------------------------------| | Deadeye | 18 | 62 |170 | 00 | 00 | 00 |530 |200 |250 |280 |215 |220 | | | HP: 1000 Special: Bomb.Summon. Resurrect | |---------------+-----------------------------------------------------------| | Quickened | 18 | 63 |170 | 00 | 00 | 00 |500 | 00 |330 |200 |230 |260 | | Mummy | HP: 900 Special: Chain [2] | |---------------+-----------------------------------------------------------| | Armour Mummy | 18 | 65 |200 | 00 | 00 | 00 |470 | 00 |350 |220 |215 |120 | | | HP: 1000 Special: Chain [2] | . Charge | |---------------+-----------------------------------------------------------| | Griffon | 16 | 50 |120 | 00 | 00 |150 |420 | 00 |185 |170 |200 |210 | | | HP: 900 Special: Fly | |---------------+-----------------------------------------------------------| | Hydra | 16 | 55 |140 | 15 | 00 | 00 |410 |155 |230 |200 |190 |105 | | | HP: 1000 Special: Fly.

Level Drain | | | Summon | |---------------+-----------------------------------------------------------| | ? Slime | 18 | 65 |190 | 00 | 00 |-10 |490 | 00 |330 |200 |220 |225 | | | HP: 800 Special: Explode. ? | |---------------+-----------------------------------------------------------| | Frost | 17 | 52 |150 |-50 |150 | 00 |470 |190 |340 |190 |245 |135 | | Salamander | HP: 800 Special: Ice Blast | |---------------+-----------------------------------------------------------| | Salamander | 17 | 50 |140 |150 |-50 | 00 |450 |180 |330 |180 |205 |130 | | | HP: 800 Special: Fireball | |---------------+-----------------------------------------------------------| | Dark | 17 | 55 |160 | 00 | 00 | 00 |480 |200 |340 |200 |220 |140 | | Salamander | HP: 1000 Special: Dark Blast | |---------------+-----------------------------------------------------------| | Lizardman | 18 | 60 |180 | 00 |-15 | 00 |520 | 00 |360 |230| 225 |155 | | | HP: 800 Special: Chain [2] | |---------------+-----------------------------------------------------------| | Lizard Shaman | 18 | 62 |190 | 00 |-15 | 00 |480 |140 |340 |250 |205 |150 | | | HP: 800 Special: Chain [2].|---------------+-----------------------------------------------------------| | Lich | 18 | 65 |270 | 00 | 00 | 00 |510 |350 |380 |380 |230 |175 | | | HP: 2000 Special: Shield. Kill. ENERGY BALL. Resurrects | |---------------+-----------------------------------------------------------| | Black Death | 19 | 55 | 43 | 00 | 00 |-15 |612 | 00 |438 |232 |193 |188 | . Skill [Counter] | |---------------+-----------------------------------------------------------| | Berserk | 18 |200 |1000| 00 |-10 | 00 |700 | 00 |320 |280 | 90 |115 | | Minotaur | HP: 3000 Special: Charge | |---------------+-----------------------------------------------------------| | OGRE | 17 |150 |500 | 00 | 00 | 00 |575 |200 |305 |225 |250 |100 | | | HP: 3500 Special: SMASH. Spellcaster [Ice] | |---------------+-----------------------------------------------------------| | Elder Lizard | 18 | 64 |210 | 00 |-15 | 00 |530 | 00 |360 |240 |230 |165 | | | HP: 900 Special: Chain [2]. CHARGE | |---------------+-----------------------------------------------------------| | GALSIS: LEG | 20 | 00 | 00 | 00 | 00 | 00 |999 | 00 |200 |200 | 00 | 00 | | | HP: 3500 | |---------------+-----------------------------------------------------------| | GALSIS: HEAD | 20 | 00 | 00 | 00 | 00 | 00 |999 |200 |200 | 00 | 00 | 00 | | | HP: 3500 | |---------------+-----------------------------------------------------------| | GALSIS: CORE | 20 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |200 |200 | 00 | 00 | | | HP: 6300 | |---------------+-----------------------------------------------------------| | ? DEMON | 18 | 00 | 00 | 00 | 00 | 00 |600 |170 |300 |250 |227 |120 | | | HP: 800 | |---------------+-----------------------------------------------------------| | ?? | 18 | 00 | 00 | 00 | 00 | 00 | 00 |200 |300 |400 | 00 | 00 | | | HP: 500 | -===========================================================================World of the Dead ================= -===========================================================================| Monster | Lv | XP | Gl | Fi | Ic | Th | At | Mg | Df | Rs | Ac | EV | |---------------+----+----+----+----+----+----+----+----+----+----+----+----| | Black Death | 19 | 55 | 55 | 00 | 00 |-15 |598 | 00 |432 |235 |164 |171 | | Archer | HP: 976 Special: Archer.

Spellcaster [Fire] | |---------------+-----------------------------------------------------------| | Ochre Jelly | 19 | 55 | 42 |-15 | 00 |100 |603 | 00 |376 |112 |173 |213 | | | HP: 818 Special: Splits | |---------------+-----------------------------------------------------------| | Meat Jelly | 19 | 56 | 43 | 00 | 00 |-10 |574 | 00 |363 |270 |190 |236 | | | HP: 869 Special: Explode. Charge. Chain [2] | |---------------+-----------------------------------------------------------| | Golem ? | 20 | 66 |160 | 15 | 15 |-15 |680 | 00 |508 |430 |231 |241 | | | HP: 2101 Special: Chain [2]. Poison Gas | |---------------+-----------------------------------------------------------| | Spectre | 19 | 57 | 65 | 00 | 00 | 00 |608 |298 |342 |315 |172 |225 | | | HP: 1150 Special: Teleport. Spellcaster | | | Bloack Attack. + Ranged | |---------------+-----------------------------------------------------------| | Nosferatu | 20 | 65 | 87 | -5 | 50 |-15 |635 |272 |482 |304 |195 |281 | | | HP: 1197 Special: |---------------+-----------------------------------------------------------| | Dome Bat (?) | 19 | 54 | 50 |-15 | 00 | 00 |564 | 00 |340 |191 |167 |290 | | | HP: 903 Special: Hover.| Warrior | HP: 976 Special: Resurrects | |---------------+-----------------------------------------------------------| | Black Death | 20 | 61 | 77 | 00 | 00 |-15 |667 |249 |455 |231 |223 |188 | | | HP: 1126 Special: Resurrects. Reach [Far] | | | Spell Status Immunity | |---------------+-----------------------------------------------------------| | Golem | 20 | 64 |145 | 15 | 15 |-15 |664 | 00 |487 |430 |231 |220 | | Sentinel | HP: 1541 Special: Chain [2]. Spellcaster | | | Block Attack | |---------------+-----------------------------------------------------------| | ? Ghost | 19 | 54 | 32 | 00 | 00 |200 |564 |218 |387 |270 |178 |220 | | | HP: 903 Special: Explode. Reach [Far] | | | Spell Status Immunity | |---------------+-----------------------------------------------------------| | Dark Lizard | 20 | 61 | 91 | 00 |-15 | 00 |610 |281 |460 |335 |216 |280 | | Mage | HP: 1145 Special: Chain [2]. Block Attack | |---------------+-----------------------------------------------------------| | Evil Soul | 19 | 53 | 31 | 00 | 00 |200 |608 |230 |396 |112 |171 |209 | | | HP: 930 Special: Explode. Charge. Swoop | |---------------+-----------------------------------------------------------| | Ogre Lord | --------.Drops --------Ruins Outside of Town --------------------Bat: Heal Potion [S] Goblin: Heal Potion [S] Goblin Master: Clover Ruins I . Drain. Jump Attack | |---------------+-----------------------------------------------------------| | Sphinx | 21 | 70 |155 | 94 | 86 | 86 |722 |306 |517 |231 |255 |302 | | | HP: 1585 Special: Fly. Spellcaster [Ice] | |---------------+-----------------------------------------------------------| | Dark | 20 | 61 | 91 | 00 |-15 | 00 |656 | 00 |507 |228 |219 |302 | | Lizardman | HP: 1198 Special: Chain [2].

-------------Green Slime: Goblin Archer: Cap Goblin: Green Slime Jumbo: Ancient Path I -------------Bat: Heal Potion [S] Red Slime: Heal Potion [S] Born: Cross Jerkin +1 Born Archer: Mace Clover Ruins II --------------Goblin Warrior: Bezwarl Goblin Shaman: Lizardman: Ancient Path II --------------Bat: Skeleton Warrior: Skeleton Archer: Ghost: Zombie: Egret Mountain I ---------------Goblin Archer: Skeleton Archer: Buckler Minotaur: Poison Slime: Antidote Salamander: Fire Lv 2 Ancient Path III ---------------Skeleton: Open Helm Mummy: Hippogriff: Gargoyle: Ring Mail +1. Thunder Lv 2. Omnipotence Medicine Egret Mountain II ----------------Flame Bat: Salamander: Splint Mail +1 . Heal Potion [M] Treacherous Woods ----------------Lizardman: Leather Armour. Magic Potion Elder Lizard: Gundol Slice Will O' Wisp: Black Onyx. Antidote Lizard Shaman: Blaze Lv 2.

Frost Salamander: Frost Lv 2 Poison Slime: Griffon: Drake's Claw Minotaur: Xanadu Labyrinth ---------------Goblin: Goblin Warrior: Heal Potion [L] Goblin Shaman: Fire Lv 3 Goblin Archer: Goblin Healer: Magic Potion Master Goblin: Close Helm Gatekeeper: Time Crevice -----------Will O' Wisp: Black Onyx Evil Eye: Magic Potion Mud Golem: Black Slime: Heal Potion [M] Strange Rock Castle ------------------Goblin Shaman: Goblin Warrior: Heal Potion [L] Goblin Archer: Goblin Healer: Black Onyx. Fire Lv 3 Master Goblin: Bat: Flame Bat: Vampire Bat: Blast Wisp: Magic Potion Griffon: Hydra: Harpy: Heal Potion [L] Wyvern: Evil Eye: Deadeye: Stone Golem: Chimaera: Chimaera Zombie: Crimson Chimaera: Skeleton: Skeleton Archer: Skeleton Warrior: Skeleton Priest: Ghoul: Wight: Quickened Mummy: Armour Mummy: Lich: ? Slime: Omnipotence Medicine Frost Salamander: Salamander: Dark Salamander: Lizardman: .

information on the final boss of the World of the Dead.Lizard Shaman: Elder Lizard: Berserk Minotaur: World of the Dead ----------------Black Death Archer: Black Death Warrior: Black Death: Nosferatu: Evil Soul: ? Ghost: Spectre: Ochre Jelly: Meat Jelly: Golem ?: Golem Sentinel: Dark Lizard Mage: Dark Lizardman: Sphinx: Ogre Lord: -=-=-=-=-=-=-=-=-=-=-= Acknowledgemets -= -=-=-=-=-=-=-=-=-=-=Many thanks again to Dan . Also.he knows why! Thanks to Aditya for information about the items Anyess sells to you. Many thanks also to Trang. the World of the Dead and the items found there. for providing information on class names. Sword of Sorcery and Student's Clothing. for a bit of advice when I was constructing this guide! ================ (C) 2005 Century Heal Potion [L] Heal Potion [L] Magic Potion Magic Potion Heal Potion [L] [ ACKM ] . Taros. thanks to the people at the Ancient Land of Ys forums. information on stat increases from the Wooden Sword.