AUBURN EAGLES 2009

Passing Game

Pass Identification
Route/Concept 90 Choice 91 Quick Bubble 92 Roll 93 Slant 94 Fade 95 Hitch 96 Turn 97 Scat 98 In 99 Verticals Code Word Charger Quiz Zombie Reno Saints Falcon Houston Trojan Scout Indy Viking Route/Concept 50 Switch 51 Screens 52 53 54 55 56 57 58 59 Out Post Flood Curl Cross Smash Dig Corners Code Warrior

Orlando Dolphin, Padres Florida Chicago, Zelda Cardinal Seattle Denver, Dallas Raider

Protections 50,150 (Drop-back) 600,700 (Play-action) 88,89 (Sprint-out) 90,190 (Quick)

Pass Protection

O. 89) • Quick (90. 190. 150) • Play-action (600. B.B.Base Protection Concepts • Man Scheme (Empty) • Gap Scheme (Play-action) • Man/Gap Scheme (Quick & Drop-back) • Reach Scheme (Sprint-out) --------------------------------------------------------------• Drop-back (50. 700) • Sprint-out (88.) .

O.) .B.“Big-on-big” Protection (B.

dual-read inside LB to OLB.O.O.B.= “Big-on-big” man protection scheme • OL is responsible for down linemen first. and then LB’s • Covered OL= Man on • Uncovered OL= Post step inside. then “find work” • QB is responsible for 6th rusher .B. Protection • 5 man protection for empty sets • B.B.

B.B. .O. • Covered linemen work to the inside half of the DL over them. • Our uncovered linemen will be our double read player (check ILB to OLB). Protection • We work to the half-man advantage. • Our offensive line must communicate. • We want to protect against the most immediate threat first.

” Protection B E T T E QB .“B.B.O.

” Protection B E T T E QB .O.“B.B.

90/190 Protection .

B. & RT gap right • 90= C. LG.O. & LT gap left • RB checks Inside LB to Outside LB call-side .B. RG. • Slide/Gap away back-side • 190= C. call-side • 190= LG & LT B.90/190 Protection • Aggressive.O.do not give ground • Combination protection • B.O. • 90= RG & RT B.B.

w/ RB check Back-side = gap away .190 Protection B E T B T B B E QB Call-side = B.O.B.

190 Protection B E B T B T E B QB Call-side = B.O.B. w/ RB check Back-side = gap away .

O.B. w/ RB check Back-side = gap away .190 Protection B E T N B T E QB Call-side = B.

O.B. w/ RB check Back-side = gap away .190 Protection B E T N B T E QB Call-side = B.

O. w/ RB check Back-side = gap away .B.190 Protection B E B T B T E #4 QB Call-side = B.

B.90 Protection B E T B T E B QB Back-side = gap away Call-side = B. w/ RB check .O.

O. w/ RB check .90 Protection B E T T B E B QB Back-side = gap away Call-side = B.B.

50/150 Protection .

our 50 game is designed to attack further down the field and our receiver’s routes take more time to develop. This means our QB will have to hold on to the ball longer than he does in our 90 game.50/150 Protection Our 50 protection is identical to our 90 protection in terms of scheme and assignments. However. Therefore. while our tackles should take a deeper vertical set to prevent DL from simply running around the end of our line. Our goal is to form a “pocket” from which our QB can operate. Our interior linemen (center and guards) may give a little ground-but stay firm in the middle. It also means that our OL must hold their blocks longer than is required for our 90 routes. rather than the aggressive nature of 90 protection-where we attack the DL in order to keep them on the line of scrimmage-the deeper drop of the QB in our 50 game allows the OL to adjust their techniques accordingly. .

600/700 Protection .

600/700 Protection .

600 Protection QB OL gaps away from the 6 hole RB blocks the call-side edge .

700 Protection QB RB blocks the call-side edge OL gaps away from the 7 hole .

88/89 Sprint-out Protection .

Line will also slide step to call side .88/89 Protection Sprint Out Pass Game Gap Protection Scheme Rules: .BST (and BSG if uncovered) will step and hinge but still protect their inside gap .Back will go to the call side D gap (8 right. 9 left) .

88/89 Protection (88 shown below) QB .

Quick Game/90’s .

90's Route Summary Table
Concept/Route
Code Word 90 Choice Charger 91 Quick Quiz "Quiz" = Quick or Zone Distribution x1 x1 x2 x3 x2 x3 x1 x1 x2 x1 x2 x3 x1 x2 x3 x3 x2 PS #1 Choice Quick Quick Quick Stalk Stalk Roll Slant Slant Fade Fade Fade Hitch Hitch Fade Snag In PS #2 PS #3 BS #1 Stalk Stalk Bubble Stalk Stalk Stalk Stalk Stalk BS #2 Scat Scat Stalk Stalk Scat Scat Seam Read Scat Seam Read Scat Seam Read BS #3

Stalk Bubble

91 Bubble Zombie "Zombie" = Zone or Bubble 92 Roll Reno 93 Slant Saints 94 Fade Falcon

Arrow

Choice

Arrow Choice Arrow Seam Read Choice Seam Turn Corner Slant Choice Choice Choice Choice

95 Hitch 96 Turn 97 Scat 98 In

Houston Trojan Scout Indy

Arrow Arrow

Seam Read

90 Choice (Charger)

90 Charger (Choice)
“Yellow, 90 Charger”
Fade Corner

40
50

Hitch Slant Snag

Stop

Roll Arrow

X Z A

Y

“Scat”

B

“Choice”

190 Charger (Choice) “Orange. 190 Charger” Fade Corner 40 50 Stop Hitch Snag Roll Slant Arrow X A Y Z “Choice” B “Scat” .

91 Quick (Quiz)

191 Quiz (Quick)
“White, 22 Quiz” “Quiz” = Quick or Zone

40
50

S C

B

OL & RB run “22 BASE”

Stalk

X A B “A” blocks the most Dangerous defender Z

Y

191 Quiz (Quick)
“White, 22 Quiz” “Quiz” = Quick or Zone

40
50

S

C B
OL & RB run “22 BASE” Stalk

X A B “A” blocks the most Dangerous defender Z

Y

91 Bubble (Zombie) .

22 Zombie” “Zombie” = Zone or Bubble 40 50 C B X A B “X” blocks the most Dangerous defender OL & RB run “22 BASE” Stalk Y Z .191 Zombie (Bubble) “White (West).

22 Zombie” “Zombie” = Zone or Bubble 40 50 S C B OL & RB run “22 BASE” Stalk X A B “X” blocks the most Dangerous defender Z Y .191 Zombie (Bubble) “White (West).

92 Roll (Reno) .

92 Reno (Roll) “Yellow. 92 Reno” 40 50 Corner Snag Arrow Roll X Z A Y “Scat” B .

192 Reno” 40 50 Corner Snag Roll Arrow X A Y Z B “Scat” .192 Reno (Roll) “Orange.

93 Slant (Saints) .

RUN ZONES FLY SWEEP Power 5 Trap 3 Midline 0 Trap 2 Power 6 JET SWEEP Z Y Q H F .

MONSTER Z F Z H X H X Y Y Q F .

MONSTER RODEO Z H X Y Q F .

93 Saints (Slant-Arrow) “White (East). 2 Safeties Slant Arrow X Choice (Hitch/Fade) A Seam Read B Z Y . 93 Saints” 40 50 Vs.

2 Safeties Slant Arrow X A B Z Y Choice (Hitch/Fade) Seam Read . 193 Saints” 40 50 Vs.193 Saints (Slant-Arrow) “White (West).

Slant Slant Arrow Arrow X A B Z Y . running it on both sides of the formation.293 Saints (Slant-Arrow) “White (East). 293 Saints” 40 50 A “2” in front of the play call means that we will “mirror” the route called.

94 Fade (Falcon) .

94 Falcon” 40 50 Fade Vs. 2 Safeties Arrow X Choice (Hitch/Fade) A Seam Read B Z Y .94 Falcon (Fade-Arrow) “White (East).

2 Safeties Arrow X A B Z Y Choice (Hitch/Fade) Seam Read .194 Falcon (Fade-Arrow) “White (West). 194 Falcon” 40 50 Fade Vs.

Fade Arrow Arrow X A B Z Y .294 Falcon (Fade-Arrow) “White (East). running it on both sides of the formation. 294 Falcon” 40 50 Fade A “2” in front of the play call means that we will “mirror” the route called.

95 Hitch “Houston” .

95 Houston” 40 50 Seam Vs.95 Houston (Hitch-Seam) “White (East). 2 Safeties Hitch X Choice (Hitch/Fade) A Seam Read B Check Swing Z Y .

295 Houston (Hitch-Seam) “White (East). 2 Safeties Hitch Hitch X A Seam Read B Check Swing Z Y . 295 Houston” 40 50 Seam Vs.

96 Turn “Trojan” .

96 Trojan” 40 50 Turn X Choice (Hitch/Fade) Y F Z B .96 Trojan (Turn) “Pro-Jack.

96 Trojan (Turn) “Pro 96 Trojan” 40 50 Turn X Choice (Hitch/Fade) Y Z F B .

96 Trojan (Turn) “Red 96 Trojan” 40 50 Turn X F Choice (Hitch/Fade) Y Z B .

97 Scat “Scout” .

97 Scout (Scat) “Red (East). 97 Scout” 40 50 Scat=Snag-Corner-Arrow Corner Snag Arrow X A Choice (Hitch/Fade) Y Z B “Scat” .

97 Scout” 40 50 Scat=Snag-Corner-Arrow Corner Snag Arrow X A Choice (Hitch/Fade) Y Z B “Scat” .97 Scout (Scat) “Orange (East).

197 Scout (Scat) “Yellow (West). 197 Scout” 40 50 Scat=Snag-Corner-Arrow Fade Corner Hitch Snag Arrow X Z A Y Choice (Hitch/Fade) “Scat” B .

98 In “Indy” .

98 Indy (In) “White (East). 2 Safeties In X Choice (Hitch/Fade) Y A Seam Read Z B Check Swing . 98 Indy” 40 50 Seam Vs.

99 Verticals “Viking” .

2 Safeties X A Seam Read B Check Swing Z Y . 99 Viking” 40 50 Fade Seam Fade Vs.99 Verticals (Viking) “White (East).

40 50 X A Y Z B .

Drop-back Game/50’s .

50's Route Summary Table Concept/Route 50 Switch 51 Screens 52 Outs 53 Post Code Word Warrior Orlando Dolphin Padres Padres Florida Florida-"Y" Chicago Zelda Cardinal Seattle Seattle Denver Dallas Dallas Distribution 2x2 2x1 2x1 2x2 3x1 3x1 3x1 (Jack) 3x1 3x1(Bunch) 2x2 3x1 2x2 2x1 2x2 3x1 PS #1 PS #2 Seam or Dig Wheel or Stop PS #3 BS #1 Choice Out Dig Shallow Choice Choice Choice Choice Post Choice Choice Post Choice Choice Drag Seam Read Shallow BS #2 Seam Read Out Middle Read Post Shallow Post Dig Post Dig Shallow Fade Out Arrow Fade Arrow Out Curl Seam Read Arrow Drive Curl Arrow Post-Corner Arrow Stop Corner Seam Read Stop Corner Dig Shallow Dig Seam Read Dig Seam Read Shallow 54 Flood "Y" Flood 55 Curl "Z"-Drive 56 Cross 57 Smash 58 Dig .

50 Switch “Warrior” .

It's a great offense. It is a two man concept. like Cover 3) . the recent “R&S” success story has been the Hawaii Warriors under June Jones. while the inside guy runs a "wheel route" behind the outside guy and then turns up the sideline.Run a Dig at 12 yards. He will peek for the backside seam but read (1) inside switcher.MOFO (There are two deep safeties with no one in the middle) . With QB Colt Brennan they have lit up opposing teams and broken a few scoreboards along the way. . If the defender stays deep. Outside Receiver: The outside guy will angle inside and then push up the seam. . I'm staying. The Switch is one of the mainstays of the “Run-n-shoot”. Inside Receiver: The inside receiver will come behind the outside guy on his route. I'm leaving! If he’s going.Run a Seam.The Switch While the “Run-n-shoot” is over twenty-years old. Two receivers release and "switch": The outside guy angles inside for 5 yards before pushing vertical. is the guy on him playing him man-to-man? "If he's even. QB The QB's read is a pure progression read. Is someone deeper than him in the deep one-third of the field? Or." It's as simple as deciding whether you could get open deep or not. the receiver will settle at 10 yards and curl back to the Quarterback. Against 1-high he will look at the F/S (deep middle safety's) movement.MOFC (There is a single deep safety in the middle of the field. . and (3) outlet to running back. (2) outside switcher. and wheel up the sideline. He will identify 1-high or 2-high safeties.

50 Warrior (Switch ) “Red (East). 50 Warrior” MOFC Cover 2 MOFO 40 50 Cover 3 X Fade Read Y A Seam Read Z B Switch .

50 Warrior” PS #1 PS #2 PS #3 BS #1 BS #2 Seam or Dig Wheel or Stop Choice Seam Read MOFC Cover 2 MOFO 40 50 Cover 3 B1 P1 B2 Fade Read P2 Seam Read B Switch .Concept/Route Code Word Distribution 50 Switch Warrior 2x2 “Red (East).

50 Switch” FS 40 50 C C B X Fade Read A Seam Read B B Y Z Switch . 1 Safety/Cover 3 “Red (East).Vs.

2 Safeties/Cover 2 “Red (East).Vs. 2 Safeties S C B X Fade Read A Seam Read B Z C B Y Switch . 50 Switch” 40 50 S Vs.

52 Outs “Orlando” .

52 Orlando (Outs) “Pro Strong. 52 Orlando” MOFO 40 50 2 MOFC 1 2 X Y 3 B F Z .

52 Orlando” MOFO PS #3 BS #1 BS #2 Out Middle Read Out 40 50 2 MOFC 1 2 B1 P2 3 F P1 .Concept/Route Code Word Distribution PS #1 PS #2 52 Outs Orlando 2x1 “Pro Strong.

53 Post “Dolphin/Padres” .

53 Dolphin (Post) “Pro Strong. 53 Dolphin” 1 2 40 50 3 X Y Z B F .

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 53 Post Dolphin 2x1 Post Shallow Dig “Pro Strong. 53 Dolphin” 1 40 50 2 3 B1 P2 P1 F .

53 Padres (Post-Dig-Shallow) “White (East). 53 Padres” 40 50 1 2 3 X Fade Read Fade or Stop Y A B Z .

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 53 Post Padres 2x2 Post Dig Shallow 1 “White. 53 Padres” 40 50 2 3 B1 P2 P1 B2 Fade Read Fade or Stop .

53 Padres” 40 50 1 2 3 X Fade Read Fade or Stop Y A B Z .53 Padres (Post-Dig-Shallow) “Red (East).

53 Padres” 40 50 2 3 B1 P2 P3 P1 Fade Read Fade or Stop .Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 53 Post Padres 3x1 Post Dig Shallow Choice 1 “Red (East).

54 Flood “Florida” .

54 Florida (Flood) “Pro. 54 Florida 1 40 50 2 3 X Fade Read Fade or Stop Y Z F B .

54 Florida 1 Florida 3x1 Fade Out Arrow Choice 40 50 2 3 B1 P2 P1 Fade Read Fade or Stop P3 B .Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 54 Flood “Pro.

54 Florida (Flood) “Orange (East). 54 Florida 40 50 1 2 3 X A Fade Read Fade or Stop B Y Z .

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 54 Flood 40 50 B1 P3 P2 P1 Florida 3x1 Fade Out Arrow Choice 1 “Orange (East). 54 Florida 2 3 Fade Read Fade or Stop .

54 “Y” Florida 1 40 50 2 3 X Fade Read Fade or Stop Y F Z B .54 “Y” Flood (Florida) “Pro-Jack.

54 “Y” Florida 1 Fade Arrow Out Choice 40 50 2 3 B1 P2 P2 P1 Fade Read Fade or Stop B .Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 54 "Y" Flood "Y"-Florida 3x1 (Jack) “Pro-Jack.

4 2 5 1 C H Q F Y 3 Z .

1 4 5 3 2 X C Z Y H Q F .

REX MESH .73 MESH SWING 2 3 4 1 X H Y Q F C Z 5 .

48 MESH SWING 1 2 5 3 X H 4 Y C Q F Z .DUCES PYRIMID .

55 Curl “Chicago” .

55 Chicago” MOFC 40 50 MOFO X Fade Read Fade or Stop Y Z F B .55 Chicago (Curl-Flat) “Pro.

Concept/Route Code Word Distribution PS #1 55 Curl “Pro. 55 Chicago” Chicago 3x1 PS #2 PS #3 BS #1 BS #2 Curl Seam Read Arrow Choice MOFC 40 50 MOFO B1 P2 P1 Fade Read Fade or Stop P3 B .

Vs. 1 Safety/Cover 3 “Pro. 55 Chicago” 1 2 40 50 3 X Fade Read Fade or Stop Y Z F B .

Vs. 55 Chicago 1 2 40 50 3 X Fade Read Fade or Stop Y Z F B . Cover 2 “Pro.

55 Zelda (Curl-Flat) “Orange (East) 55 Zelda” Zelda=“ Z” Drive 40 50 2 3 X A Fade Read Fade or Stop 1 Y Z B .

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 55 Curl Zelda 3x1(Bunch) Drive Curl Arrow “Orange (East) 55 Zelda” 40 50 2 3 B1 P3 P2 P1 1 Fade Read Fade or Stop .

56 Cross “Cardinal” .

156 Cardinal (Cross) “Pro Jill. 156 Cardinal” 1 2 40 50 3 X Y F Z B .

Concept/Route Code Word Distribution PS #1 156 Cross Cardinal 2x2 “Pro Jill. 156 Cardinal” PS #2 PS #3 BS #1 BS #2 Post-Corner Arrow Post Drag 1 40 50 2 3 P1 P2 B2 B1 .

56 Cross (Cardinal) “Left King. 56 Cardinal” 1 40 50 2 3 X Z Y F B .

Concept/Route Code Word Distribution PS #1 56 Cross Cardinal 2x2 “Left King. 56 Cardinal” 1 PS #2 PS #3 BS #1 BS #2 Post-Corner Arrow Post Drag 40 50 2 3 B1 B2 P1 P2 .

57 Smash “Seattle” .

2 minute. eye contact. and snap from Corner route! •QB must be persistent about throwing the Stop on time! Don’t force the Corner route! •Stop route uses smart splits and makes big plays after the catch through a sudden spin & attacking movement up field! .“SMASH” The “Smash” route is a very versatile route that puts pressure on the Cornerback by placing a receiver in front of him at 6 yards (the “Stop” by the Outside Receiver) and a man breaking behind him to the “Corner”. including 3rd and medium. as well as having excellent possibilities against various forms of man coverage because of the mismatches we can create on the inside! •Smash is a solid answer for a number of situations. and Red Zone! KEYS to a successful play: •Good release. It also allows us to control rotating or hash safeties through the use of a “Seam Read” by an Inside Receiver! •This is a great package against any Cover 2/Cover 4 shell.

push to 10. Wide release . Outside release. If he opens and crosses your face. Plant outside foot & snap inside. get vertical!. “nod” and break to corner: #3 : SEAM READ. See in FRONT of it before you throw! 1 I3 2 #1: STOP.2 Instructi onal 57 SMASH At 10 yards Nod & Break! S Throw the Stop unless the CB jumps it. sell the fade. straighten. Seam Read should be available if Safety overrotates to the Corner. break to Thin Post inside him. tight turn to the sideline. #2: CORNER. and throw the corner. Break “THIN” across safety’s face if he crosses yours C 6x3 If C sits on the Stop. “Eye him down”. Best release & restack.C. Stay on Seam to hold the safety as long as he’s over top of or inside you.A. R. .

57 Seattle” 40 50 X Fade Read B A Seam Read Y Z .57 Seattle (Smash) “Red.

57 Seattle” Seattle 3x1 BS #1 BS #2 Stop Corner Seam Read Choice 40 50 B1 P2 P3 Fade Read P1 Seam Read .Concept/Route Code Word Distribution PS #1 PS #2 PS #3 57 Smash “Red.

657 Seattle (Smash) “Deuce Right. 657 Seattle” 40 50 X Y A Z B .

57 Seattle (Smash) “Red. 2 Safeties X Fade Read A Seam Read B Z Y . 57 Seattle” 40 50 Vs.

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 57 Smash “Red. 2 Safeties B1 P1 B2 P2 Fade Read Seam Read . 57 Seattle” Seattle 2x2 Stop Corner Choice Seam Read 40 50 Vs.

58 Dig “Denver/Dallas” .

58 Denver 40 50 2 1 3 X Y Z F B .58 Denver (Dig) “Pro.

58 Denver Denver 2 2x1 Dig Shallow Post 40 50 1 3 B1 P2 P1 F .Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 58 Dig “Pro.

58 Dallas (Dig-Seam)
“White (East), 58 Dallas” 1

40
50

MOFC

2

3
X Fade Read Fade or Stop A Z Y

B

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2
58 Dig Dallas 2x2 Dig Seam Read
1

Choice Shallow
MOFC

“White (East), 58 Dallas”

40
50

2

3
B1 Fade Read Fade or Stop B2 P2 P1

58 Dallas (Dig-Seam )
“Red (East), 58 Dallas” 1

40
50

2

3
X
Fade Read Fade or Stop

Y
A B Z

58 Dallas” 40 50 2 3 B1 P2 P3 P1 Fade Read Fade or Stop .Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2 58 Dig Dallas 3x1 Dig Seam Read Shallow Choice 1 “Red (East).

59 Corners “Raider” .

2 Safeties . 1 Safety B F Stem vs.59 Raider (Corners) “Pro Strong. 59 Raider” MOFO 40 50 MOFC X Y Z Stem vs.

59 Raider” PS #1 PS #2 PS #3 BS #1 BS #2 Post-Corner Middle Read Post-Corner 40 50 MOFO MOFC X Y Z Stem vs.Concept/Route Code Word Distribution 59 Corners Raider 2x1 “Pro Strong. 2 Safeties . 1 Safety B F Stem vs.

1 Safety “Pro Strong. 59 Raider” 40 50 1 2 1 X 3 B F Y Z .Vs.

59 Raider” 1 2 2 40 50 X 3 B F Y Z .Vs. 2 Safeties “Pro Strong.

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