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System Changes for Dungeons & Dragons 4th Edition

Changes to powers.........2 Changes to hit point progression.......6 Changes to fortitude defense......7 Changes to racial bonuses......7 Changes to feats......8 Changes to multiclassing......8 Changes to rituals......9

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Changes to How Powers Work
Powers are now based on a technique point (TP) system. A character has an allotment of encounter TP and daily TP. Daily TP can be spent for encounter powers, but encounter TP may not be used for daily powers. The encounter TP pool refreshes after a short rest, and the daily TP pool refreshes after an extended rest.

Using Powers
A normal encounter power costs 10 encounter TP to cast, and a normal daily power costs 10 daily TP to cast. Daily TP may be used as encounter TP at a 1 to 1 ratio. A power that can be used multiple times per encounter costs TP equal to 10 divided by the number of times it can be used. Beyond this, powers function normally. 2

Gaining TP
All classes start with 20 encounter TP and 20 daily TP at first level. Leaders and controllers receive an additional 10 encounter TP at first level if their power source is not arcane or divine, or an additional 20 encounter TP if their power source is arcane or divine. In the heroic tier, 10 encounter TP is gained at each level the character learns a new encounter power, and 10 daily TP is gained at each level the character learns a new daily power. This does not apply to levels where utility powers are gained. When a character gains powers for their Paragon Path or their Epic Destiny, they gain 10 TP of the type of the power they gained. 3

At levels where the character gains an odd numbered utility power, the character also gains 10 daily TP and 10 encounter TP. The character gains no TP when they gain an even numbered utility power.

Changes to How Powers Are Learned
Characters no longer replace powers when learning new powers at higher levels. A character keeps all of the powers that they have learned, but still has a limit on how many powers they may use in an encounter and in a day. When a character gains a level that would grant them a new power, they may choose to learn an encounter or daily power of a lower level instead of a power for the level that they are at. This does not change the TP gained for that level, and does not apply to Paragon Path and Epic Destiny powers. 4

Powers and Level Advancement
When a daily power is 10 levels lower than a character's level, that power becomes an encounter power, drawing TP from the encounter pool, rather than the daily pool. An encounter power that is 10 levels lower than the character's level is considered a twice per encounter power, and costs 5 encounter TP to use. When a daily power is 20 levels lower than a character's level, that power becomes a twice per encounter power, and costs 5 TP to use. An encounter power that is 20 levels below the character's level is considered an at-will power and costs no TP to use. Race and class powers that do not advance as the character levels up are considered level one powers. Race and class powers that do level up are handled differently. 5

At each tier, the power is considered to be a new power of the lowest level in that tier (1 for heroic, 11 for paragon, and 21 for epic). The old version is retained, and is reduced in cost as covered above. Any level based values other than changes at each tier are used as the lowest level in that tier for the reduced cost versions of the power.

Changes to Hit Point Progression
Hit points gained per level are now changed to the following, based on class role: Defender 10 + CON mod Leader 7 + CON mod Striker 7 + CON mod Controller 4 + CON mod 6

First level hit points are unchanged.

Changes to Fortitude Defense
Fortitude defense is now required to be constitution based. Powers and abilities that target fortitude defense to resist being moved or grabbed no longer target fortitude. Instead they target a new defense, the physical defense. Physical defense is calculated by the following formula: 10 + ½ level + STR mod + other modifiers

Changes to Racial Bonuses
Racial bonuses now have a tiered element. In addition to the standard bonuses, at paragon and epic tier, the character adds an additional +1 to each ability score boosted by their race. Humans may instead add +1 to two 7

scores of their choice. Also at paragon and epic tier, the character gains a racial bonus feat.

Changes to Feats
Feats are relatively unchanged, except that 3.5 system feats and class abilities may be added on a case by case basis with DM approval.

Changes to Multiclassing
Changes to multiclassing will be developed on a case by case basis at this point.

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Changes to Rituals
Rituals now have a specific energy type required to cast them (a list will be available later). Characters may only learn and cast a ritual if they are of a class that is powered by the energy type required for that ritual.

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