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INTRODUCTION & CREDITS
B5W Online!
B5WARS.NET is the OFFICIAL Internet Player Resource for the Babylon 5 Wars Universe! From a worldwide player registry, to online discussion forums and chat rooms, to a gallery of painted miniatures, this is your one-stop shop for information about any of the game systems in the Babylon 5 Wars Universe, and new resources are being added all the time! Check it out on the web at http://b5wars.net.

Introduction
What you hold in your hands is Variants-5, the latest ship book from Agents of Gaming! This Variants product is designed to supplement League of Nonaligned Worlds 2 (BW-107) with at least five new ships for each of the seven races found in that book (the Hyach, Cascor, Ipsha, Kor-Lyans,Torata, Grome, and Hurr). If you don't hove League-2, well, go pick up a copy before reading further! As with previous products of this type, all suggestions have been taken from fans via an online project run over the month of November! 2001. Approximately 60 different people participated with submissions, resulting in over 150 different designs crossing our desks. Competition was fierce, and ships were judged based on usefulness, interest, and appropriateness for the race in question. We believe we've picked the winners from the pool and hope you do as well. Enjoy!

SCS Credit Notes
All of the SCS’s include in the product are essentially the work of one man. John Hamill, better known as “Mr Punch.” He has made a concerted effort to create the SCS’s for late generation products and has incorporate all of the corrections that have been found to date. You owe him your thanks for making this product possible. Also a special thanks to Eric Coon who did the Kor-Lyan SCS.

Product Credits
Editor........................................Bruce Graw Layout.......................................Bruce Graw Additional Editing..............Matthew Murray, Dan O'Connor, the Historical Repair Team The Historical Repair Team ...............Mark Graves, Klebert Hall, Richard Bax, Symon Cook, John T. Coleman, Jamie Coleman, Ned Farnsworth Cover Design..............Robert Glass, Leo Dunin

From The Web Edition Creator
Well, its January of 2007, a little over 5 years since the closure of Agents of Gaming, ending any further official Babylon 5 Wars releases. As a member of the HRT (the Historical Repair Team to some, the evil illuminate to others) I was lucky enough to see the behind the scenes effort and genuine passion put forth by both Bruce Graw and Robert Glass. As a result, I was one of the more vocal opponents to seeing “official” Agents of Gaming material released for free distribution on the web. I wanted Agents of Gaming and the local game stores to benefit from the actual sales of these products and not be short changed. Obviously, Agents of Gaming is long gone, and these days, so are the available copies of most of the official release products, especially the material released towards the end of Agents of Gaming. As most of you know (especially since you downloaded this off my site) I have now changed my tune. The days of short changing stores and Agents of Gaming are over. Now the only ones being short-changed are the players, especially the newest. Their only mistake was being introduced to the game to late, or being unable to pay the exorbitant amounts being shelled out in E-bay auctions. This strikes me as unacceptable. Fortunately, because of my days with the HRT, I have the means to rectify this situation. And thus, you now have in your hands, Agents of Gaming’s - Variants-5. I hope you enjoy it. ----- Richard L. Bax Jr.

Playtester Contributions
Agents of Gaming would like to thank the following playtest groups who contributed to thi product: The Playtesting Horde: Dan "Rogue" O'Connor, Phil "Spectre" Lacefield Jr., Jeff "Rude Dawg" Smith, Pete "Ninja" Reese, Tom Miller, StephenTurner, Dave McFarland, Dan Ryan, Bob Mitchell.

Special Credit Notes
Thanks to everyone who participated in the online Variants-5 project. Even if your ship was not selected, your efforts were appreciated!

Babylon 5, Babylon 5 Wars TM & © Warner Bros.

B5W Variants-5 Rev. 1

1

HYACH VARIANTS

1

Hyach Variants
The Hyach fleet is not as large as many might believe, primarily because their declining population has led them to deploy a smaller military than they would like. Because of this, they focus on high-tech, capable units with powerful computers and welltrained crewmen. In addition, their ships are designed to be operated in a variety of roles, and can be converted to other variants with relative ease. The exception, of course, occurs where the spinal laser is involved in the conversion. That weapon occupies a significant chunk of the hull of any ship it is mounted on, and removing it once in place would require the ship to be torn apart and rebuilt from the ground up. Therefore, a variant that lacks a spinal laser is generally built that way from the start. The resulting hollow area cannot mount weapons without a complete redesign, so it is most often used as cargo space. Most Hyach variants represent a significant specialization of the ship's role, and it is only natural that their crews are selected and trained to support it. Thus, one of the specialists aboard is often of a fixed type. In many cases the variant is something of an active academy for such specialists, training them for use on other ships in the fleet. If this is the case, the ship's control sheet will list a specific specialist that it almost always uses. Published scenarios will always employ that specialist type unless noted in their rules, and in a campaign the ship will come with the listed specialist (although it can be traded or moved around afterwards using the standard campaign rules). In a free-form battle, the player can use a different specialist than what is listed for a nominal cost of 10 Combat Points.

with other races, the Hyach were relatively pleased with the design, especially as it used their own technology instead of relying on the purchase of anti-fighter weapons from other races. Ships of this type are the primary training centers for defense specialists. Based on designs by Dan O'Connor, Alex Roberts, Terry Mott, J. J. O'Shaughnessy. Andrew Moreton, Andrew McIntosh, Chris Nasipak, Sebastien Cote, John Dutka, Klebert Hall, Dennis E. Marshall, Josh Garvais, and Peter Shah.

Irokai Kal Command Gunship
Irokai Kam Variant (Rare) As a rule, the Hyach do not like the heavy laser cannon, finding the weapon too large and slowfiring for their purposes. When it appears, it is usually on a specialized gunship mounting a number of these weapons. The ship is then used to deliver a single overwhelming blast of firepower, after which it retreats into the distance to rearm. This mission often overlaps that of a command ship, which the Hyach normally consider too valuable to risk in a direct attack. For this reason, Hyach gunships and command vessels are often one and the same. The Irokai Kal is one such unit, operating a deadly suite of heavy laser cannons in concert with the massive spinal laser. Because of the sheer size of all these weapons, the ship mounts very little in the way of defenses and is normally escorted by one or more Okath Kurs. Enemies facing this ship would be well advised to stay off its gun spines. Based loosely on a design by Jason Stadnyk.

Okath Kur Escort Frigate
Okath Kat Variant (Uncommon) Despite their powerful spinal lasers and wealth of medium laser weaponry, the Hyach found their fleet lacking in anti-fighter defenses. In an attempt to rectify this, they developed an escort variant of the outstanding Okath-class hull, outfitting them with weapons more suited to fighter defense. Almost all offensive weapons were removed and replaced either with masers or interdictors, allowing the Okath Kur to operate as either an anti-fighter unit or fleet escort equally well. Although these ships were not up to par with the anti-fighter platforms in service

Senchlat Kir Ballistic Cruiser
Senchlat Kam Variant (Rare) Although the Hyach had never been big proponents of ballistic weapons, the Kor-Lyan proximity loser was something that caught their eyes as a technology compatible with their own. The Hyach respected the weapon for its ability to add a slight unpredictability to their tactics. Recently, several Senchlat hulls have been outfitted with the weapon as testbeds for wider deployment. It is believed by many that the Hyach have possessed this technology; for hundreds of years, but believed it useless until seeing it in operation on Kor-Lyan ships.

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B5W Variants-5 Rev. 1

Babylon 5, Babylon 5 Wars TM & © Warner Bros.

1

HYACH VARIANTS
The forward hangar operates 12 assault shuttles and 2 breaching pods. While it is possible to convert the assault shuttles to fighters using the standard rules, the breaching pod slots may not be changed. Based on a design by Matt Murray.

In minor border skirmishes, the Senchlat Kir has surprised several Raider groups not expecting such weapons for the beam-weapon-centric Hyach. It remains to be seen whether the proximity laser will see widespread deployment throughout the fleet, or if it will remain limited to specialty vessels. Based on a concept by Jason Peacock.

Achilat Breaching Pod
Base Hull (Unlimited Deployment) The Hyach are not particularly skilled with breaching operations, as might be expected from a race that seeks to avoid combat. Their breaching pod is reasonably well designed, and benefits from a gravitic drive like all other Hyach units, but has few other advantages. It loses one point of thrust for every six points of damage it suffers. Based on designs by Josh Garvais and Tyrel Lohr.

Evirol Kon Auxiliary Carrier
Evirol Tek Variant (Uncommon) During the Dilgar War, the Hyach found themselves with a large quantity of Evirol Tek logistics ships bottled up at their homeworld. While some of these were eventually used for blockade running missions, others simply sat idle. The Hyach refused to mothball them for fear that the Dilgar would eventually break through their defenses, and they would need every available ship to aid in the defense of their world should that disaster occur. Some of these Evirol hulls were eventually modified to act as carriers. To this end the side cargo pods were stripped of most of their bracings and replaced with fighter tending equipment. The resulting ship was capable of employing two squadrons of Darthas, but because the pods are relatively unstable, it must take great care when moving through hyperspace. In a campaign, this would limit their strategic speed to the same as any standard freighter, not that of a military transport. After the Dilgar War, most of these carriers were converted back to the logistics version, though a few remained in service primarily for the purpose of shuttling fighters to dedicated carriers on missions away from the homeworld. Based on a design by Dan O'Connor.

Laricha Assault Shuttle
Base Hull (Unlimited Deployment) The primary advantage of the Hyach assault shuttle is its gun, a light blast laser identical to that found on the Dovoch. This makes it one of the most heavily armed units of its type in known space. Like all Hyach units, it has a gravitic drive. There is no light interdictor variant. Based on designs by Josh Garvais and Tyrel Lohr.

Doskva Stealth Fighter
Dartha Variant (Rare) This fighter was designed with the same purpose as the Rutarian, and indeed the two share many of the same features. Although it appears the Doskva was deployed first, it is uncertain whether it was in design prior to the Rutarian or if the Centauri just took longer to perfect their model. In any case, it seems likely that the two fighters were designed entirely independently of each other. The Doskva employs a stealth feature similar to that used by the Rutarian, so much so that it uses the same rules. Its weaponry is otherwise unchanged. It does not mount any sort of heavy weapon like the Centauri design does, primarily because the Hyach do not intend to use it for such a mission. Instead, they intend to use the stealth feature entirely for the avoidance of unwanted combat, not as protection during an attack run. It seems likely that at some point all Darthas will be upgraded to the more costly Doskva, but for now it remains a rare variant. There are no light interdictor versions at the present time. Based on a design by Timothy R. Jordan.
B5W Variants-5 Rev. 1

Alichi Tal Infiltrator
Alichi Kav Variant (Uncommon) The Hyach recognized the need for a special operations ship, especially when it came to ground forces. With the decline in Hyach population, they no longer fielded an army large enough to undertake planetary invasions, and instead focused on precision infiltrations of ground targets. This mission virtually demanded stealth, so the Alichi hull was selected for the design. As with similar modifications made to other vessels, the ship had to be constructed from the keel level without the spinal laser, with much of the interior left open to billet troops and support personnel.

Babylon 5, Babylon 5 Wars TM & © Warner Bros.

3

CASCOR VARIANTS

2

Cascor Variants
Not surprisingly, many Cascor variants exist, their primary purpose being to field different arrays of fighters and support them in various ways, or produce exploration ships. The Cascor believe in field testing any new design as quickly as possible, so their battle forces are often made up of an unusual quantity of variants, while garrison and defense groups consist of more basic designs.

Norscator Gunship
Norsca Variant (Rare) Like many League gunship variants, the Norscator is borne of the desperation of the Dilgar War. Many among the Cascor felt that their ships died too easily when faced with enemy vessels of a similar size, so various experiments were tried to remedy this problem. The Norscator was one such vessel, replacing virtually every nonessential system with weapons. To simplify construction and maintenance, the relatively straightforward ionic laser weapon was singled out and standardized in the final version. Records exist that similar conversions were made with ion torpedoes and ion cannons, but for unknown technical reasons none of these ever reached production. Based on a design by Rupert Smith.

Drocca Torpedo Destroyer
Qoricc Variant (Uncommon) After the Ruqacc ion satellites proved their worth, the Cascor designed this destroyer variant to support them with long-range ion torpedo fire. The ship was never intended for direct combat, only longrange bombardment operations, as evidenced by the fact that half the base hull's defensive weapons were removed to make room for torpedo launchers. If challenged directly, it usually runs away. Normally, ships of this class are found guarding bases or other fixed installations. Based on a design by Renaud Gagne.

Talacca Frigate Leader
Tacacci Strike Frigate Variant (Uncommon) When the Cascor began using squadrons of frigates for defensive anti-Raider patrols in the early 2220s, they immediately recognized the need for a leader version. Designed to head a Tacacci strike group, the Talacca contains extra weapons and increased command abilities in exchange for fighter capacity, which the rest of the squadron already possessed in abundance. The ship was not popular, as it is one of the few Cascor vessels to not employ fighters of its own, and is almost never seen alone. Based on a design by Dan O'Connor.

Nesacc Explorer
Norsca Variant (Uncommon) The Cascor are well known as skilled explorers, and operate several ships designed for this purpose. The Nesacc is one of the largest of these, and is a variant of the capable Norsca hull. Much of the internal section of this vessel has been stripped out and redesigned for the exploration role, including not only a considerable amount of cargo space, but additional comforts for the crew as well, plus an enhanced sensor suite capable of survey work. While not as good as a full-scale fleet scout, the Nesacc can be used in a pinch as a substitute ELlNT vessel. The ship retains a reasonable offensive capability as well, for self-protection during extended forays, and is quite capable of defending itself. This vessel has one of the longest cruising ranges of any vessel in the League, and several have been known to be away on missions lasting for a decade or more. Unusually for variants but not untypical of the Cascor, this variant was designed and fielded concurrently with the Norsca. Based on a design by Ivan Edgerly.

Caltus Torpedo Fighter
Calaq Variant (Rare/Uncommon) When the Narn Tarza torpedo fighter was revealed in 2255, the Cascor took immediate interest. They quickly developed a version of their own, as their inherent radiation resistance enabled a rapid development cycle in the field of ionic weaponry. It was determined early on that a navigator was necessary to ensure efficient operations, but shoehorning one into the cockpit proved significantly more difficult and pushed the already large profile of the Calaq a step higher. The navigator is not an option on the Caltus, but is included in the cost and statistics on the FCS. Based on a design by Richard Bax.

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B5W Variants-5 Rev. 1

Babylon 5, Babylon 5 Wars TM & © Warner Bros.

providing this barony with more carriers than the rest of the Ipsha race. but weapon layouts are significantly altered and a hangar bay is almost always added. However. Most of these turn out to be failures and are quietly consigned to some corner of Ipsha space to be forgotten. However. Their reactors are slightly larger and produce more energy. These modifications are not made to bases. The overall result is that the baronies have actually become increasingly dependent upon each other over the years. and they do not consider imitation to be any form of flattery. In many cases. They operate almost exactly the some ships as the Ihsha barony. 1 Babylon 5. (The best you could hope for would be independent forces operating alongside each other. it is impossible to mix the ships of one barony with those of another in the same battle fleet. and can mix them together freely. To make room for the additional hardware required. satellites or fighters. Babylon 5 Wars TM & © Warner Bros. giving them more tactical options for movement and maneuver. It cannot even be said that any particular barony ever developed any of their ship designs on their own. Primary armor is not increased above 4. players can feel free to ignore this identifier and just treat it as any other Ipsha ship. these do not come without sacrifices. Thus. the barony involved is always assumed to be Ihsha unless stated otherwise. and the sensors are lowered by 1. and the sensor icon is similarly reduced by 2. it falls into the hands of several of them. but without any communications or cooperation between them. then it can be safely assumed that all baronies operate ships of that type. structure armor is also raised by 1 on all blocks (but no higher than 5). The baronies love to steal technology and designs from each other. but rather a deliberate and satisfying insult. A few. the Ipsha produce a number of ship variants of various types. not even to themselves. as they typically operate ships with fewer weapons in exchange for a more efficient power grid and enhanced sensor array. a standard conversion rule cannot be B5W Variants-5 Rev. enlarges the reactor and sensors. the number of boxes in the engine icon is increased by 2. in a historical or campaign game. In their constant struggle to put one over on the other baronies. as each is a mishmash of stolen concepts from the others. or their functional equivalents. Making any of these changes does not alter the cost of the basic hull. catch on. The Oer use several of the standard Ihsha hulls found in League-2. however. such as the ones previously published in League-2 and Showdowns7. To convert any Ihsha ship control sheet into an Essan version.) If no specific barony is listed on the control sheet. and adds 1 to the basic EW output.3 IPSHA VARIANTS The Essan The Essan barony is known for its advancements in the field of engineering and armor construction. In a published scenario involving the Ipsha. ore operated by all the baronies. as they would almost never work together. the free thrust of the engine is normally increased by 1 point. With these changes. while other times. The Oer This barony is considered by many to be somewhat weak and foolish. variants are operated only by a specific barony (or possibly a couple of them). Exceptions to this are as noted below. 5 . Battlehex: Add 3 boxes to the engine. the sensor array must be significantly reduced. On larger ships. The basic conversion increases the power capacity of the ship by 20-25%. If playing in a non-historical scenario. some of the space released by removing weapons is often replaced with a hangar. producing a loss in sensor efficiency. the name of any eligible baronies will be listed in the upper right corner of the ship datacard. Sometimes a variant is rejected by its original designer only to be picked up and used by another barony. If this is true. There is great competition in this area and it is not unheard of for a barony to release false information regarding a proposed variant in order to trick the others into wasting time trying to duplicate it. but hove managed to improve the engine thrust and structural defenses of these vessels significantly. and sensors are usually one point or more better than the equivalent vessels of other baronies. but its efficiency becomes 3/1. not 2. Battleglobe: Leave engine unchanged. Ipsha Variants Most Ipsha standard hulls. though none of them would ever admit it. and the resulting ship is not considered a variant. Note that there are several Essan variants in this product that show these changes already in place.

the ship's turn delay is increased by 1 at all speeds higher than zero. all bonuses are lost. but because of its added mass. most of their vessels are smaller. Only Eethan ships may use these pods. Perhaps one out of every ten new experiments is destroyed in some catastrophic accident (with a singularity around. and so on. 6 B5W Variants-5 Rev. allowing them to mount more weapons and fly their ships faster than an opposing barony. One of the greatest Eethan advancements so far has been a power enhancement pod that literally wraps around the singularity of their vessels. a Battleglobe will still have a turn delay of lxSpeed. but the turn delay at speed 1 will be 2 hexes. a power enhancement pod can be added to any of the Ipsha ships published in League-2 or Showdowns-7. If the MGR reactor is already under the effects of this critical. and it cannot be dropped during battle.) In addition. If destroyed. but despite all the abuse they take. and if destroyed can cause devastating effects on the rest of the vessel. satellites or fighters. however. but not to bases. 1 Babylon 5. this pod is extremely prone to damage. however. at speed 2 will be 3 hexes. the ship's initiative is reduced by 1.IPSHA VARIANTS provided here. One of the typical Oer ships (the heavy carrier cube) is provided in this book. The vast majority of these attempts are colossal failures.5 or more up). If an Ipsha ship voluntarily ejects its singularity. However. They have no specific technological advantages and are generally treated as the "whipping boys" of the Ipsha. If the pod is damaged by even one point (beyond armor). but never to other ship types. and have attempted more firepower-increasing variants than virtually all the other baronies combined.5% power) thereafter. cheaper hulls that will be seen in future products. the penalty from the loss of the pod is cumulative. not one level. While other baronies have certainly captured power enhancement pod technology by now. . The pod has a number of structure boxes equal to half the ship's primary structure. but almost always do. Babylon 5 Wars TM & © Warner Bros. and feel (perhaps rightly so) that they would have been destroyed already were it not for their formidable defenses: While they do build and maintain a few of the ships seen in League-2 and Showdowns-7.) Pods can be transferred between ships of the same class or variants of that hull. The penalties to the thrust and initiative ratings always remain. If it receives damage equal to 50% of its boxes. and armor equal to that found on the primary structure block. a power enhancement pod produces a 10% chance each turn that the ship's containment field will collapse. such disasters are all the more likely to occur). while others will appear in future products. even if the pod is destroyed (enough of its framework remains to restrict maneuvering). (That's one hex of movement. The Shann The Shann are the poorest of the baronies. they have persevered. (They are not required to use them. its power enhancement pod is destroyed automatically regardless of any damage it may or may not have already sustained. The pod provides additional thrust and greater reactor power. The cost of the ship is increased by 10% with the pod applied. they have not put it to use due to its expense and its inherent dangers. A power enhancement pod is damaged on a primary hits roll of "1" or "2" (this replaces the normal primary structure hit or anything else that appears in that position). as described in the Mag-Gravitic Reactor critical hit rules. For example. For the Eethan barony. It increases free thrust by 2 and available power by 25% (round fractions of 0. 3 The Eethan The Eethan are extremely belligerent. its beneficial effects are halved (+1 thrust and +12.

the ship simply applies the maximum amount of power to maneuvering. Based on a design by David Pullen. the ship destroys itself in a singularity field collapse during its shakedown. Based on designs by Jacob Jett and Eric Loken. the power plant is still somewhat limited. Based on a design by Jacob Jett. Roll again after these repairs are made. B5W Variants-5 Rev. their version of it is one of the most balanced Ipsha designs. 1 7 . The standard Battlehex hull has been revamped to specialize in the powerful resonance generator. If a "1" appears. Unfortunately. roll 1 d6 when a boltglobe is built. so it frequently finds itself incapable of firing enough of its weapons at once. the other hardpoints being required for power sinks and other protective measures. Despite this. It should be +12.3 IPSHA VARIANTS Tetra Escort [Eethan] Tetraship Variant (Uncommon) This variant of the standard Tetraship shows the typical Eethan emphasis on speed as well as heavy armament. Based on a design by Rupert Smith. With the power enhancement pod (shown on the control sheet as an option). In any campaign. Because of the two-turn cooldown on this device. All the surge cannons have been replaced with EM bolters. making the others little more than expensive redundancies. Babylon 5. Although the battleglobe is normally designed to mount twenty surge cannons. and if another "1" appears. the ship experiences problems and must spend another full campaign turn in the shipyard being fixed. there is a significant chance any new boltglobe will experience tremendous problems when first deployed. one of the most power-hungry and devastating Ipsha weapons in their arsenal. Resohex [Essan] Battlehex Variant (Uncommon) The Essan frequently operate ships with but a single weapon type. NOTE: The SCS in the original release of League-2 indicates that the standard Tetraship has an initiative bonus of +6. Unfortunately. The number of EM pulsars has been increased by 50% and the main offensive gun has been replaced with a spark field to help deal with enemy fighters. It is capable of fighting extremely well for a carrier. and a few extra examples of that device have been added for good measure. and deploys enough of the powerful Urchin fighters to make even the Cascor pause before engaging one. Surgesphere [Essan] Warsphere Variant (Uncommon) This variant of the already formidable warsphere is a perfect example of Essan advancements applied to a specific purpose. This ship is considered an Oer base hull and cannot be used by other baronies. On turns where the guns are cooling. All weapons except a pair of defensive spark fields have been converted to surge cannons. Boltglobe [Eethan] Battleglobe Variant (Rare) This is an example of the lengths the Eethan will go to in their attempt to continuously push the envelope of Ipsha designs. and while that may or may not be true. only twelve EM bolters will function. Babylon 5 Wars TM & © Warner Bros. and this variant is no exception. Heavy Carrier Cube [Oer] Oer Barony Base Hull (Unlimited Deployment) The Oer claim to be the original designers of the carrier cube. however. Based on a design by Jeff Smith. this is not as big a limitation as may appear. permitting a maximum of five of these weapons to fire in any given turn. the Essan did not bother to increase the ship's power output. this ship is noticeably faster than the typical Tetra hull.

Based on a design by Bill Yuen. An opening salvo from a Ketnor fleet will include dozens of limpet-bore torpedoes and long-range missiles. The Fenja's role is to lead a fleet of Axors into battle. or on anti-pirate patrols. Fenja Assault Leader Axor Variant (Uncommon) This ship was developed after the Axor had been in service for a while. The kingdom of Ketnor. they lose face in the retreat. the Torata frontier. If a Kor-Lyan ship or variant is limited only to a specific kingdom. so a squadron with two Solyrns and one Trylkan is a lot easier to stock than one with three Solyrns. which is often all the Ketnorians are looking for. and is replaced with additional reactor space and a storage area for ballistic mines. This strategy works best in coordination with terrain. the Kor-Lyans run out of missiles far more often than they do mines and prox lasers. some Solyrn hulls are outfitted with other ballistic weapons. Within that kingdom. In battle. NOTE: The SCS in the original release of League-2 indicates that the Koskova has a sensor rating bonus of 5.KOR-LYAN VARIANTS 4 Kor-Lyan Variants Not surprisingly. 1 . Not surprisingly. so it is far more likely to see variants of this sort on the Yolu border than. Note that the reload rack is not needed on this variant. as it was found that a more maneuverable foe could easily ignore the Axor. the Kolosk is generally considered an upgrade to the Koskova. the various kingdoms operate a number of different variants. Babylon 5 Wars TM & © Warner Bros. It tends to be less effective against a fast and mobile enemy. It should be a 6. In a joint Kor-Lyan fleet. so the Verloka tends to be used in defense of planets or when attacking one. it is relatively common. that kingdom will be specifically noted on the control sheet. Based on a design by J. 8 B5W Variants-5 Rev. after which they will circle until their slow-acting weapons do their thing. Based on a design by Kris Pugh. it should be considered a rare variant. It does not score damage immediately.J. This ship is normally operated only by the Kingdom of Ketnor. If no kingdom is listed. actually designing its forces around the ability to pick an opponent apart piecemeal. it can be assumed that virtually any of them has access to that particular unit. as its only disadvantage is a reduction in marine contingents to make room for excess torpedo storage. Some of these are very popular and eventually propagate throughout Kor-Lyan territory. So long as it is properly employed. prides itself on finesse. it usually hangs back. While these alternative weapons must still be resupplied. but others are favored only by their original designer and don't catch on. where speedy elements of the Reaction Fleet can make getting a good shot with a prox laser a difficult task. Kolosk Proximity Cruiser Koskova Variant (Uncommon) This improvement of the basic Koskova increases the ship's reach at the expense of direct firepower. The Trylkan is one such variant. however. employing its array of ballistic mines to "herd" the enemy fleet. for example. Verloka Mine Cruiser Koskova Variant (Rare) While ballistic mine launchers are rarely found on frontline ships. To combat this. Trylkan Ballistic Destroyer Solyrn Variant (Uncommon) The sheer number of missiles a Solyrn can put out often overwhelms the logistical capabilities of even a large kingdom. however. easing the drain on missile supplies. The Verloka is a variant designed for this purpose. most of the kingdoms prefer to use weapons with a more direct effect. but can often take some time before having an effect on the target. enabling the Axors to close in on the foe. some of the kingdoms prefer the device for its ability to restrict an opponent's movements. employing ballistic mine launchers and proximity lasers instead of class-L and class-R missile racks. Lekra Torpedo Frigate Cokra Variant (Rare) The limpet-bore torpedo is an unusual weapon. O'Shaughnessy. Based on a design by Jason Peacock. The KorLyans normally assign one of these to every squadron of Axors. Based on designs by Robert Garlinghouse and Jason Peacock. along with any deployment limitations in the usual manner. While this strategy allows the enemy to disengage easily. It uses the limpet torpedoes to disable the enemy ship's weapons and thrusters. Babylon 5.

5 TORATA VARIANTS Taclon Escort Corvette Atlac Variant (Uncommon) As raider and Llort raids became more persistent and military and civilian cargo ships began taking even greater losses. This ship should be treated as Rare in 2255. Based on a design by Robert Glass. In general. In addition. which was not all that effective on an ELINT unit anyway. It is powerful. Alovar Scout Carrier Clovant Variant (Common) After the development of the pentagon array. Based on a design by Eric Loken. Dartoc Strike Cruisers and their attached fighter squadrons see frequent combat action and have quickly become highly-sought and prestigious ships to command. but unfortunately. The particle accelerator. primarily because their ships are normally designed for already specialized purposes within their fleets. and is considered an unsuccessful variant. For example. After 2256. Based on designs by Karl Johnson and John Dutka. and was a major surprise to the first few Raiders that were unfortunate enough to engage convoys including Taclons. The ship met with great success in the field. 1 9 . Just entering service at the beginning of the League Wars. and therefore serves in the escort or anti-fighter role. was removed and replaced with a single pentarray. and is generally acknowledged as one of the Committee's more successful designs. The result. allowing this ship to carry a full squadron of fighters. the resulting ship being known as the Latrac. provides an excellent platform for the new pulse accelerator weapon. the Reaction Fleet Planning Commission drew up specs for a new cruiser variant that could project more firepower rapidly into a developing situation should the need arise. The Dartoc was the result of the Planning Commission's efforts. especially amongst its pilots. the Torata designed this special variant of the Tuka. which rarely appears anywhere but the Reaction Fleet. Dartoc Strike Cruiser Golthar Variant (Rare) Citing security concerns over the growing tension between League members and the recent Narn-Centauri border wars. virtually no original Clovants remained in the Patrol Fleet. Based on designs by Karl Johnson and Tyrel Lohr. Tralka Plasma Fighter Tuka Variant (Rare) After several encounters with Pak'ma'ra fighters. Babylon 5 Wars TM & © Warner Bros. a ship that normally operates in one of the four maior Torata fleets will be employed by a different one. The Torata continue to operate a few flights in the event they are challenged by an enemy with high levels of armor on their ships. the Torata decided that a dedicated escort needed to be deployed. Babylon 5. Latrac Defender Golthar Variant (Uncommon) This ship is an example of a hull normally found only in one of the Torata fleets that has been recently acquired and converted for use in another. allowing it to quickly move to engage a threat anywhere in Torata space. although a couple were still in use by other fleets for another decade or so. exchanges its offensive weaponry for pentagon arrays. The Golthar. the Taclon. and the plasma accelerator's ability to ignore half the target's armor makes it particularly deadly. it must close to "certain death" range to employ this weapon effectively. Sometimes. Based on a design by Dan O'Connor. and the aft weapons suite was similarly upgraded. but with the advent of the pentagon array. It sacrifices most of the speed and maneuverability of the original Golthar hull for additional weapons space. an Atlac in the service of the Reaction Fleet would likely sacrifice some of its weaponry in exchange for added engine power and enlarged thrusters. most variants are simply weapon swaps that alter the type of firepower the ship produces. but only after undergoing significant modifications to fit its new role. B5W Variants-5 Rev. Torata Variants The Torata do not operate as many different variants as their neighbors. This variant is quite good at knocking down fighters and has started to appear in good numbers within the Home Fleet. the idea of a dedicated escort model was put on the table. the fighter space was increased. Uncommon in 2256 and Common thereafter as the Torata slowly upgraded their existing Clovants to the new Alovar standard. For this reason it is not very popular. the Patrol Fleet began to look at adding it to the Clovant scout to allow it to better defend itself in battle. The Atlac corvette was already serving excellently in the role of a fleet escort.

sensors. On the rare occasions where it has actually seen action. entire weapons systems and other parts of the ship are torn out. He refused to stand on the bridge of anything other than the best the Grome could offer. In order to make such failures serviceable. the ship must spend 6 EW for this purpose. two of the ship's targeting arrays. In addition.. and for the entire scenario. weapons. the loss or deactivation of all targeting arrays will suffice). usually hanging in the back of the fight so as to avoid risking the life of the Margus unnecessarily. which is perhaps fortunate considering the amount of time and effort required to keep it in service. armor. Whenever any weapon fires in defensive mode. the resulting vessel rarely works right. a basic 5% fee is assessed). roll 1d6. but this must be done shipwide. a command ship with the greatest advancements possible to every system on the ship. regardless of its type. many Grome variants are unreliable. Improvements were made to the engine. the standard sensors are limited to no more than three different lock-ons in a turn. the gun has no effect on the incoming shot. In any campaign. the Grome player must pay double the usual maintenance fees to keep the Trokan Margus in operation (if there are no maintenance rules. thrusters.) Haphazard Targeting Systems: This disadvantage normally crops up only on Grome ships with so many targeting arrays that they interfere with each other. roll 1d6 for each fighter. and the affected ship's side was victorious. and on a 4-6. Babylon 5 Wars TM & © Warner Bros. and anything else they could think of. Some of these vessels possess their own unique problems. Because of interference. The extra sensor points are lost overcoming the "fracturing" interference. when a flight attempts to land. there are no adverse effects. he commanded. It is notoriously unreliable in almost every aspect. receiving the equivalent of only a 1-point lock on each one. just one array does not work. a player who wants to be absolutely sure certain arrays function can simply turn off two others of his choice and skip the roll. Any time a flight launches. (If the scenario ends with fighters still in play. Inadequate Hangar Facilities: Ships of this type include hangar bays not part of the vessel's original design. any weapon that has a listed intercept rating other than "N/A” (i. If a "1" appears. Babylon 5. but because of serious problems with a basic ship after it has been fielded. This restriction is lifted if the competing sensor or targeting system is deactivated or entirely destroyed (on a Grome ship. Thus. the second costing 2 EW and the third 3. In this way. 10 B5W Variants-5 Rev. using the special rules from Showdowns5. score 1d6 damage on the fighter (ignoring armor) as it bounces off a wall or other obstruction. If a "1" appears. To this end. Similarly.GROME VARIANTS 6 Grome Variants The Grome build a large number of their variants not because they are useful or interesting designs. Poor Defensive Targeting: The defensive guns on the ship are poorly organized and prone to failure. no weapons (not even purely defensive ones) can fire in intercept mode at all for the duration of the game! Fractured Lock-Ons: This problem usually occurs on ships with more than one type of sensor or targeting system. This ship. for example. Using such hangars can be a dangerous undertaking. it is assumed that any remaining fighters land safely thereafter. As a result. If a 2 or 3 appears. the flight aborts its launch for some reason and cannot be deployed on that turn (it can try again next turn). roll 1 d6 for that flight. they automatically take the place of one "failed" array. acquiring more than one target costs extra EW points. if three targets are to be locked onto. Also. Based on a design by Phil Lacefield Jr. If any targeting arrays have been destroyed or shut down voluntarily. producing new kinds of "unreliabilities" (also referred to as "disadvantages"). the ship rolls 1d6. chosen at random.e. is capable of firing defensively) suffers a -1 to hit at all times due to interference from the inadequate targeting systems. C&C. 1 . Trokan Margus Command Flagship Trokan Variant (Unique) When Babylon 5 was built. his engineering crews worked day and night to produce the Trokan Margus. Each turn. after weapons fire determinations have been announced. If a 1 appears. The ship may deactivate the defensive sensor array to avoid this penalty. the Margus decided he needed a vessel to carry his august presence to that station for state visits. No more than one is ever in existence at any one time. must be the absolute pinnacle of Grome technology. targeting systems. its combat record is unimpressive at best. While impressive-looking. fail to function. to be replaced with whatever fits in the resulting gaping holes. If a "1"appears.

J. The first Groth was still sitting in its construction yards with its sides torn open. and the design so impressed the Grome admirals that the ship was mode a full-fledged member of the fleet. 1 Adrina War Escort Mogorta Variant (Rare) The Adrina War Escort is a Grome showcase of "high technology. but provides spectacular bonuses when used in a fleet support role. Based on designs by J . Babylon 5 Wars TM & © Warner Bros. Based on a design by Gary Fitzpatrick. resulting in their status as haphazard targeting systems. so much so that the ship spent more time in the repair yards than actually in service. the medium railgun was removed and two of the light railguns were changed to flak cannons. experienced captains hail it as the jewel of their squadron. Melagar Frigate Leader Morgat Variant (Rare) This ship is designed to lead a squadron of Grome frigates into battle. it was impossible to fix with simple maintenance.6 GROME VARIANTS The Adrina is an escort and follows the rules of the Escort Arrays found in the Grome section of Militaries of the League II. Unfortunately. Grome captains frequently deactivate one or two of the arrays to avoid these detrimental effects. The primary hull languished in mothballs as new sides (with the problem mostly corrected) were provided to newly built Groths. 11 . its fighters did. this ship is not terribly rare and does not seem to have any unreliable systems. The Adrina has most of the medium railguns of the Mogorta replaced with advanced escort arrays on wide angle traverse mounts. For this reason. and the hangar space is removed to make room for a third centrally mounted array. While not of escort quality. To make room for these advanced abilities. the central flak cannon had to be removed. In addition to the ability to support other ships in combat. B5W Variants-5 Rev. To make it serviceable. Morstag Escort Frigate Morgat Variant (Uncommon) This was one of the first Grome ships to employ escort array technology. and it seems likely that the Gralac will continue to see service in the Grome navy. When the C&C was expanded to allow for additional command systems. Unlike many Grome variants. these arrays also sport a more effective offensive rating. it is not popular due to difficulties in maintaining the integrity of the superstructure after repeated medium railgun salvos. despite the poor quality of the side hangar bays. These war escorts are not often seen due to the advanced electronics and communications gear required for the targeting arrays to work with nearby ships. In addition. During the League Wars. Unfortunately. this addition interferes with the standard sensor array enough to limit the ship's targeting options during combat." While some of the more shortsighted officers of the Grome Navy deride it as a waste of resources. but required a complete redesign of the secondary side hulls. While it saw no combat. Adrinas are considered racial assets by the Grome and are often named after unique icons of power or authority. As many flak cannons as possible were then welded to the sides and the ship made a hasty launch. This left just enough space for an enhancement to the targeting array. Based on a design by John Hanna. NOTE: The SCS’s in the original release of League-2 do not indicate Port/Stb Thrust hits for the Telgar and Morgat. O'Shaughnessy and David Pullen. but ships of this type still occupy a lot of time in drydock undergoing repairs. The result is an effective defensive ship that can prove invaluable in a medium or short range encounter. such as Sword of the Margus. this array still provides the ship with an additional boost against a single enemy target. the Grome decided they need new ships as quickly as possible. Babylon 5. repair crews installed hangar bays in place of the railguns. They should be Primary Hits 1-4. The resulting ship is not terribly effective on its own. these arrays often conflict with each other. the standard targeting array turrets on the main body are upgraded to advanced versions. the Melagar is best used against a single key enemy vessel. treating the extras as redundant spares. The forward light railguns were replaced with flak cannons to help deal with this problem. At least one additional vessel of this type has been fielded since then. Based on a design by Matt Murray. Gralac Heavy Carrier Groth Variant (Rare) The heavy railguns on the first Groth Gunship were fraught with problems. Despite its more powerful weapons array. While the trouble was eventually located.

In addition. although upgrading the reactor to support these weapons required the removal of the jump engine. Some of the remaining space was later occupied by a single aft missile rack intended to discourage pursuit. are available for play. Based on a design by Juan-Manuel Vidal. only the most common of the two basic hulls. including the Earth Alliance. the vast majority of Hurr ships are actually variants of their few basic hull types. these are almost all limited or restricted availability and are rarely seen except for specialized missions. To achieve this. Unlike the Borocada. Orano Escort Frigate Orak Variant (Uncommon) The first Hurr vessel to field bolter technology (which the Hurr have yet to advance beyond the earliest stages). While they do operate some other designs. Through the installation of a plasma stream weapon purchased from the Pak'rna'ra.HURR VARIANTS 7 Hurr Variants As mentioned in League-2. this ship is employed primarily as an anti-fighter vessel. Difficulties in production and support have limited these weapons to only a few rare variants. 12 B5W Variants-5 Rev. This is something no standard Orak could ever hope to accomplish. and the Torkoth is unreliable and prone to critical failures. Torkoth Fast Frigate Orak Variant (Uncommon) The Torkoth is designed to provide the Hurr with a relatively fast ship able to quickly intercept raiding forces before they reach attacking range of key orbital installations or inhabited planets. Babylon 5. Martus Tech Frigate Orak Variant (Rare) The Martus is the testbed for particle cannon technology. the Hurr have still not decided whether they prefer the light cannon to the standard particle beam. Dorono Support Frigate Orak Variant (Rare) The Dorono Support Frigate is modeled on the concept of a ship supporting friendly fighters. which is faster-firing but scores less damage. The Hurr admiralty remains divided on whether these weapons are better than standard particle beams. Even though this class has been in service for over twenty years. and almost never operates alone. NOTE: The SCS’s in the original release of League2 does not indicate Port/Stb Thrust hits for the Orak variants. Based on a design by Patrick Sinclair. While much faster than a standard Orak. the Orak is rarely found outside of a small armada. Borocada Particle Gunship Boroca Variant (Rare) After the Dilgar War. the inclusion of a second engine causes structural stresses. the Martus is still considered experimental. Based on a design by Richard Bax. some C&C and reactor space had to be sacrificed to make room for the secondary engine. the Hurr purchased particle cannon technology from several sources. which had to be significantly enlarged at the cost of hangar space. Babylon 5 Wars TM & © Warner Bros. In practice. though this is expected to change as the Hurr steadily upgrade their technological base. which operates two such cannons as standard equipment. the Dorono is suited to the task of stripping ship armor so that the weaker Koeth guns can be more effective. Not only does it operate the basic particle cannon. However. Based on a design by Paul Brown. They should be Primary Hits 1-12. The battles against the Dilgar at Latig taught the Hurr not only the value of fighters against ships but also the ineffectiveness of their own Koeths. Because the plasma stream is seen as more of a fleet support weapon. most fleets include several of each type of ship so as to take advantage of whichever qualities best suit the situation. Based on a design by Tarek Okail. Hurr engineers have crammed into the small hull of an Orak o second engine and enlarged the thrusters. 1 . The Borocada is one of several variants that employ particle cannons. the Boroca Gunship and Orak Frigate. so the forward plasma cannon was downgraded to compensate. For now. giving the Martus a burst of energy at a moment when it might be most needed. though at close ranges it can deliver significant damage to an enemy ship. and is not a popular one to serve on. One hidden advantage is that the light guns can be deactivated for a significant return in power. This produces a severe strain on the reactor. but all its defensive particle beams hove been replaced with light particle cannons. the ship is still horrendously slow by Galactic standards.

damage doubled for crits Interdictor PRIMARY HITS Class: Particle Modes: Defensive only Damage: None Range Penalty: n/a Fire Control: n/a Intercept Rating: -4 Rate of Fire: 1per turn 1 2 BONUS FIRE CONTROL PTS. Capital/HCVs Med. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Okath Kat Variant (Uncommon) Version 2: 2E/V5 Hyach Okath Kur Escort Frigate MANEUVERING 1 1 1 2 1 1 Name: ______________ Counter: ____________ SPECS Class: Medium Ship In Service: 2218 Point Value: 625 Ramming Factor: 80 Jump Delay: N/A FORWARD HITS 1-4: Retro Thrust 5: Medium Laser 6-9: Maser 10-11: Interdictor 12-17: Structure 18-20: PRIMARY Hit 1-5: Main Thrust 6-7: Maser 8-9: Interdictor 10-17: Structure 18-20: PRIMARY Hit 1-8: Port/Stb Thrust 9-11: Sensors 12: Hangar 13-14: Computer 15-17: Engine 18-19: Reactor 20: C & C SPECIAL NOTES Gravitic Drive System Defense Specialist Agile Ship Speed Turn Cost Turn Delay Turn Cost: 1/2 x Speed Turn Delay: 1/2 x Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 2 Thrust Roll Cost: 2 Thrust 3 2 2 4 2 2 5 3 3 6 3 3 COMBAT STATS Fwd/Aft Defense: 13 Stb/Port Defense: 14 Engine Efficiency: 2/1 Extra Power: 0 Initiative Bonus: +12 8 4 4 9 5 5 10 5 5 11 6 6 WEAPON DATA Medium Laser Cannon Class: Laser Mode: Raking 5 Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns 7 4 4 12 6 6 Maser HANGAR 1 2 3 3 3 3 AFT HITS SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 0 Fighters 1 Shuttle: Thrust: 4 Armor: 0 Defense: 10/10 Class: Laser Modes: Standard 3 Damage: 2d10+2 Range Penalty: -1 per hex Fire Control: +3/+3/+2 Intercept Rating: n/a Rate of Fire: 1 per turn Special: Armor counts double. Ships Ftrs/Shuttles 3 2 4 6 5 4 2 9 3 8 FORWARD 9 PORT 5 4 4 5 4 STARBOARD 5 4 10 4 4 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Computer Medium Laser Maser Interdictor 1 4 PRIMARY AFT 10 2 2 10 2 4 4 2 11 2 6 4 7 TM & C WARNER BROS.

S 6 Damage: 4d10+20 Range Penalty: -1 per 3 hexes Fire Control: +3/+2/-4 Intercept Rating: n/a Rate of Fire: 1 per 4 turns HANGAR 0 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 10/10 Interdictor SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 3 3 AFT HITS 4 1 5 4 Class: Particle Modes: Defensive only Damage: None Range Penalty: n/a Fire Control: n/a Intercept Rating: -4 Rate of Fire: 1per turn 1 PRIMARY HITS 3 BONUS FIRE CONTROL PTS. Capital/HCVs Med.Irokai Kam Variant (Rare) Version 2: 2E/V5 Hyach Irokai Kal Command Gunship MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2165 Point Value: 1325 Ramming Factor: 290 Jump Delay: 20 Turns FORWARD HITS 1-6: Retro Thrust 7-8: Spinal Laser 9-11: Heavy Laser 12-18: Forward Struct 19-20: PRIMARY Hit 1-5: Port/Stb Thrust 6-8: Heavy Laser 9-10: Interdictor 11-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Heavy Laser 9-18: Aft Struct 19-20: PRIMARY Hit 1-9: Primary Struct 10-11: Jump Engine 12-13: Sensors 14: Computer 15-16: Engine 17: Hangar 18-19: Reactor 20: C & C SIDE HITS Gravitic Drive System Intelligence Specialist Other Specialists: 2 +1 initiative to all Hyach ships in the scenario SPECIAL NOTES Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 15 Stb/Port Defense: 16 Engine Efficiency: 3/1 Extra Power: 0 Initiative Bonus: +1 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Spinal Laser 7 7 7 12 12 12 Class: Laser Modes: R. Ships Ftrs/Shuttles 2 5 3 5 5 STARBOARD 10 FORWARD 4 PORT 5 1 5 5 11 2 4 5 2 6 5 3 5 5 12 5 5 5 7 6 12 6 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Computer Interdictor Heavy Laser Cannon 4 5 8 5 5 4 4 5 PRIMARY AFT 4 12 4 8 5 9 5 TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) Spinal Laser . S Damage: 6d10+40 Range Penalty: -1 per 5 hexes Fire Control: +4/+2/-12 Intercept Rating: n/a Rate of Fire: 1 per 5 turns Heavy Laser Cannon Class: Laser Modes: R.

Senchlat Kam Variant (Rare) Version 3: 2E/V5 Hyach Senchlat Kir Ballistic Cruiser MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Hvy Combat Vsl In Service: 2258 Point Value: 800 Ramming Factor: 180 Jump Delay: N/A FORWARD HITS 1-5: Retro Thrust 6-7: Proximity Laser 8: Maser 9: Interdictor 10-18: Forward Struct 19-20: PRIMARY Hit 1-5: Main Thrust 6-7: Proximity Laser 8: Maser 9: Interdictor 10-18: Aft Struct 19-20: PRIMARY Hit 1-8: Primary Struct 9-10: Port/Stb Thrust 11-13: Sensors 14: Hangar 15: Computer 16-17: Engine 18-19: Reactor 20: C & C SPECIAL NOTES Crew Specialists: 2 Gravitic Drive System Speed Turn Cost Turn Delay Turn Cost: 2/3 x Speed Turn Delay: 2/3 x Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 2+2 Thrust 3 2 2 4 3 3 5 4 4 6 4 4 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 15 Engine Efficiency: 2/1 Extra Power: 0 Initiative Bonus: +6 8 6 6 9 6 6 10 7 7 11 7 7 WEAPON DATA Proximity Laser 7 5 5 12 8 8 Class: Proximity (Laser) 6 Modes: Raking Damage: 3d10+8 Maximum Range: 30 hexes Range Penalty: -1 per 2 hexes Fire Control: +0/+0/-Intercept Rating: n/a Rate of Fire: 1 per 3 turns Maser HANGAR 1 3 2 9 SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 AFT HITS 0 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 10/10 2 3 Class: Laser Modes: Standard 3 Damage: 2d10+2 Range Penalty: -1 per hex Fire Control: +3/+3/+2 Intercept Rating: n/a Rate of Fire: 1 per turn Special: Armor counts double. Ships Ftrs/Shuttles 3 Class: Particle Modes: Defensive only Damage: None Range Penalty: n/a Fire Control: n/a Intercept Rating: -4 Rate of Fire: 1per turn 1 2 7 3 4 4 3 3 FORWARD 4 4 3 PORT 5 3 4 10 STARBOARD 4 6 5 4 4 1 10 4 4 4 4 4 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Computer Interdictor Maser Proximity Laser PRIMARY AFT 3 5 2 10 PROX LASERS Weapon #1 Weapom #2 4 2 3 6 Weapon #3 Weapon #4 Weapon #5 Weapon #6 8 4 10 TM & C WARNER BROS. Capital/HCVs Med. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . damage doubled for crits Interdictor PRIMARY HITS 3 BONUS FIRE CONTROL PTS.

damage doubled for crits Interdictor AFT HITS 1 4 SIDE HANGARS 12 Fighters Each 0 Shuttles Class: Particle Modes: Defensive only Damage: None Range Penalty: n/a Fire Control: n/a Intercept Rating: -4 Rate of Fire: 1per turn 1 PRIMARY HITS 2 4 6 2 2 4 5 FORWARD 2 2 4 2 3 A 4 4 5 5 STARBOARD PORT 5 1 8 4 5 2 4 6 4 4 4 10 4 5 2 4 6 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Cargo Interdictor Medium Laser Maser 5 5 PRIMARY AFT 4 2 7 6 5 4 4 5 5 5 5 TM & C WARNER BROS.Evirol Tek Variant (Common) Version 3: 2E/V5 Hyach Evirol Kon Auxiliary Carrier MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2230 Point Value: 500 Ramming Factor: 230 Jump Delay: 20 Turns FORWARD HITS 1-5: Retro Thrust 6-7: Medium Laser 8-9: Interdictor 10-18: Forward Struct 19-20: PRIMARY Hit 1-4: Port/Stb Thrust 5-6: Maser 7-10: Port/Stb Hangar 11-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Interdictor 9-18: Aft Struct 19-20: PRIMARY Hit 1-8: Primary Struct 9-10: Cargo 11-12: Jump Engine 13-14: Sensors 15-16: Engine 17: Hangar 18-19: Reactor 20: C & C Gravitic Drive System Limited Deployment (33%) Crew Specialists: 0 SPECIAL NOTES SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 4+4 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 15 Stb/Port Defense: 16 Engine Efficiency: 4/1 Extra Power: 0 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Medium Laser Cannon Class: Laser Mode: Raking 5 Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns 7 7 7 12 12 12 Maser SIDE HITS 0 Fighters 4 Cargo Shuttles: Thrust: 4 No Weapons Armor: 0 Defense: 10/10 MAIN HANGAR Class: Laser Modes: Standard 3 Damage: 2d10+2 Range Penalty: -1 per hex Fire Control: +3/+3/+2 Intercept Rating: n/a Rate of Fire: 1 per turn Special: Armor counts double. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

Alichi Kav Variant (Uncommon) Version 3: 2E/V5 Hyach Alichi Tal Infiltrator MANEUVERING 1 1 2 1 2 2 3 2 Name: ______________ Counter: ____________ SPECS Class: Hvy Combat Vsl In Service: 2244 Point Value: 650 Ramming Factor: 170 Jump Delay: N/A FORWARD HITS 1-4: Retro Thrust 5-6: Fwd Hangar 7-8: Maser 9-18: Forward Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-9: Port/Stb Thrust 10-18: Aft Struct 19-20: PRIMARY Hit 1-8: Primary Struct 9-10: Medium Laser 11-12: Interdictor 13: Sensors 14: Computer 15-16: Engine 17: Hangar 18-19: Reactor 20: C & C SPECIAL NOTES AFT HITS Limited Deployment (33%) Gravitic Drive System Stealth Specialist Limited Stealth Abilities Turning in Reverse: add +1/3 to turn cost Speed Turn Cost TC in Rev. Capital/HCVs Med. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . Ships Ftrs/Shuttles 1 3 6 6 1 6 10 2 3 Cost: 40 Thrust: 7 Armor: 3 Defense: 8/9 Offense: 0 Initiative: +9 3 No Weapons Gravitic 6 6 2 5 2 6 PORT 5 2 6 5 6 HYACH LARICHA ASSAULT SHUTTLE Cost: 40 Defense: 9/7 Thrust: 8 Offense: 0 Armor: 2 Initiative: +9 1 Light Blast Laser Rate of Fire: 1 per turn Range Penalty: -2 per hex Damage: 2d6+5 Fighter Firing Arc: Gravitic PRIMARY AFT STARBOARD 5 5 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Computer Interdictor Medium Laser Maser 4 10 4 4 TM & C WARNER BROS. Turn Delay Turn Cost: 1 x Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 2+2 Thrust 3 3 4 2 4 4 6 3 5 5 7 4 6 6 8 4 COMBAT STATS Fwd/Aft Defense: 10 Stb/Port Defense: 12 Engine Efficiency: 2/1 Extra Power: 0 Initiative Bonus: +6 9 9 12 6 10 10 14 7 11 11 15 8 WEAPON DATA Medium Laser Cannon Class: Laser Mode: Raking 5 Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns 7 7 10 5 8 8 11 6 12 12 16 8 Maser MAIN HANGAR 4 5 0 Fighters 1 Shuttle: Thrust: 4 Armor: 0 Defense: 10/10 Class: Laser Modes: Standard 3 Damage: 2d10+2 Range Penalty: -1 per hex Fire Control: +3/+3/+2 Intercept Rating: n/a Rate of Fire: 1 per turn Special: Armor counts double. damage doubled for crits Interdictor PRIMARY HITS SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 5 FWD HANGAR 12 Assault Shuttles 2 Breaching Pods Class: Particle Modes: Defensive only Damage: None Range Penalty: n/a Fire Control: n/a Intercept Rating: -4 Rate of Fire: 1per turn 1 3 3 6 4 3 4 5 FORWARD HYACH ACHILAT BREACHING POD 2 BONUS FIRE CONTROL PTS.

Hyach Doskva Stealth Fighters SPECS Class: Med. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . Fighters In Service: 2254 Point Value: 75 each Ramming Factor: 16 Jinking Limit: 8 Levels Dartha Variant (Rare) Version 2: 2E/V5 MANEUVERING Turn Cost: 1/3 Speed Turn Delay: 0 Accel/Decel Cost: 1 Thrust Pivot Cost: 1 Thrust Roll Cost: 1 Thrust COMBAT STATS Fwd/Aft Defense: 6 Stb/Port Defense: 6 Free Thrust: 9 Offensive Bonus: +6 Initiative Bonus: +18 WEAPON DATA Light Blast Laser Number of Guns: 1 Class: laser Damage: 2d6+5 Range Penalty: -2 per hex Fire Control: n/a Rate of Fire: Once per turn Intercept Rating: n/a ARMOR Flight Level Combat 1 2 2 1 5 or more above = 0 Hit 3-4 above = 1/6 Hit 1-2 above = 1/3 Hit 0-2 below = 1/2 Hit 3-4 below = 2/3 Hit 5-6 below = 5/6 Hit 7 or more below = All Hit SPECIAL NOTES Gravitic Drive Stealth Fighter Flight #1 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #2 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #3 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #4 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #5 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #7 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #8 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes TM & C WARNER BROS.

Version 3: 2E/V5 Qoricc Variant (Uncommon) Cascor Drocca Torpedo Destroyer MANEUVERING 1 1 1 2 2 1 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2231 Point Value: 600 Ramming Factor: 190 Jump Delay: N/A FORWARD HITS 1-7: Retro Thrust 8-10: Ion Torpedo 11: Dual Ion Bolter 12-18: Forward Struct 19-20: PRIMARY Hit SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 2/3 Speed Turn Delay: 1/3 Speed Accel/Decel Cost: 5 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 4+4 Thrust 3 2 1 4 3 2 5 4 2 6 4 2 COMBAT STATS Fwd/Aft Defense: 16 Stb/Port Defense: 16 Engine Efficiency: 5/1 Extra Power: 0 Initiative Bonus: +0 8 6 3 9 6 3 10 7 4 11 8 4 WEAPON DATA Ion Torpedo 7 5 3 12 8 4 Class: Ballistic 4 Mode: Standard Damage: 15 Range Penalty: None Max Range: 50 hexes Fire Control: +3/+1/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns HANGAR 9 3 Dual Ion Bolter SIDE HITS 12 Medium Fighters 2 Shuttles: Thrust: 6 Armor: 0 Defense: 9/10 1-4: Port/Stb Thrust 5-7: Ion Torpedo 8-18: Port/Stb Struct 19-20: PRIMARY Hit 1-7: Main Thrust 8-10: Ion Torpedo 11: Dual Ion Bolter 12-18: Aft Struct 19-20: PRIMARY Hit 1-8: Primary Struct 9-10: Sensors 11-13: Engine 14-16: Hangar 17-19: Reactor 20: C & C Class: Ion 4 Modes: Standard Damage: 8 Range Penalty: -1 per hex Fire Control: +2/+2/+2 Intercept Rating: -2 Rate of Fire: 2 per turn AFT HITS 4 2 3 4 PRIMARY HITS 1 3 4 FORWARD 3 2 3 3 STARBOARD 5 9 3 PORT 5 4 6 4 4 5 4 4 4 4 4 4 6 4 6 3 3 4 4 PRIMARY 3 7 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Ion Torpedo Dual Ion Bolter 3 AFT 4 2 10 3 3 8 4 3 4 4 TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

Version 4: 2E/V5 Norsca Variant (Uncommon) Cascor Nesacc Explorer MANEUVERING 1 1 1 2 2 1 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2220 Point Value: 700 Ramming Factor: 240 Jump Delay: 24 Turns FORWARD HITS 1-5: Retro Thrust 6-7: Ion Cannon 8-18: Forward Struct 19-20: PRIMARY Hit SPECIAL NOTES ELINT Ship Speed Turn Cost Turn Delay Turn Cost: 2/3 Speed Turn Delay: 1/2 Speed Accel/Decel Cost: 6 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 3+3 Thrust 3 2 2 4 3 2 5 4 3 6 4 3 COMBAT STATS Fwd/Aft Defense: 17 Stb/Port Defense: 17 Engine Efficiency: 6/1 Extra Power: 0 Initiative Bonus: +0 8 6 4 9 6 5 10 7 5 11 8 6 WEAPON DATA Ion Cannon 7 5 4 12 8 6 Class: Ion 4 Modes: Raking Damage: 2d10+10 Range Penalty: -1 per 4 hexes Fire Control: +2/+2/+0 Intercept Rating: -1 Rate of Fire: 1 per 2 turns Dual Ion Bolter MAIN HANGAR 1 4 SIDE HITS SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 1-3: Port/Stb Thrust 4-5: Ion Cannon 6-9: Dual Ion Bolter 10-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Jump Drive 9-11: Aft Hangar 12-13: Dual Ion Bolter 14-18: Aft Struct 19-20: PRIMARY Hit 1-8: Primary Struct 9-11: Cargo 12-13: Sensors 14-15: Engine 16-17: Hangar 18-19: Reactor 20: C & C 0 Fighters 8 Shuttles: Thrust: 6 Armor: 0 Defense: 9/10 Class: Ion 4 Modes: Standard Damage: 8 Range Penalty: -1 per hex Fire Control: +2/+2/+2 Intercept Rating: -2 Rate of Fire: 2 per turn AFT HITS 3 3 PRIMARY HITS 4 4 FORWARD 4 AFT HANGARS 6 Medium Fighters Each 0 Shuttles 2 4 2 5 6 3 3 12 3 4 STARBOARD 4 4 PORT 4 9 6 2 7 A 4 4 3 4 4 6 3 4 4 4 6 4 PRIMARY AFT 4 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Cargo Ion Cannon Dual Ion Bolter 8 2 6 6 2 9 4 3 4 4 3 4 3 4 4 4 3 4 4 TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

Version 2: 2E/V5 Norsca Variant (Rare) Cascor Norscator Gunship MANEUVERING 1 1 1 2 2 1 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2231 Point Value: 825 Ramming Factor: 240 Jump Delay: 24 Turns FORWARD HITS 1-5: Retro Thrust 6-7: Ionic Laser 8-18: Forward Struct 19-20: PRIMARY Hit SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 2/3 Speed Turn Delay: 1/2 Speed Accel/Decel Cost: 6 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 3+3 Thrust 3 2 2 4 3 2 5 4 3 6 4 3 COMBAT STATS Fwd/Aft Defense: 17 Stb/Port Defense: 17 Engine Efficiency: 6/1 Extra Power: 0 Initiative Bonus: +0 8 6 4 9 6 5 10 7 5 11 8 6 WEAPON DATA Ionic Laser 7 5 4 12 8 6 Class: Ion+Laser 4 Modes: Raking Damage: 3d10+8 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Dual Ion Bolter MAIN HANGAR 1 4 4 2 SIDE HITS 1-3: Port/Stb Thrust 4-7: Ionic Laser 8-9: Dual Ion Bolter 10-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Jump Drive 9-10: Ionic Laser 11-12: Dual Ion Bolter 13-18: Aft Struct 19-20: PRIMARY Hit 12 Heavy Fighters 2 Shuttles: Thrust: 6 Armor: 0 Defense: 9/10 Class: Ion 4 Modes: Standard Damage: 8 Range Penalty: -1 per hex Fire Control: +2/+2/+2 Intercept Rating: -2 Rate of Fire: 2 per turn AFT HITS PRIMARY HITS 3 3 1-8: Primary Struct 9-11: Ionic Laser 12-13: Sensors 14-15: Engine 16-17: Hangar 18-19: Reactor 20: C & C 4 4 FORWARD 4 3 11 2 4 3 7 8 3 4 STARBOARD 4 4 5 12 2 6 6 PORT 12 4 6 4 7 3 4 4 4 3 4 6 4 4 4 PRIMARY AFT 4 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Ionic Laser Dual Ion Bolter 13 2 4 2 3 3 14 3 9 4 3 3 4 4 4 3 10 4 4 TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Version 3: 2E/V5 Tacacci Variant (Uncommon) Cascor Talacca Frigate Leader MANEUVERING 1 1 1 2 1 1 Name: ______________ Counter: ____________ SPECS Class: Medium Ship In Service: 2225 Point Value: 500 Ramming Factor: 60 Jump Delay: N/A FORWARD HITS 1-5: Retro Thrust 6-7: Ion Cannon 8-9: Ion Torpedo 10-11: Dual Ion Bolter 12-17: Structure 18-20: PRIMARY Hit 1-6: Main Thrust 7-8: Dual Ion Bolter 9-17: Structure 18-20: PRIMARY Hit 1-11: Port/Stb Thrust 12-13: Sensors 14-15: Engine 16-17: Hangar 18-19: Reactor 20: C & C SPECIAL NOTES Agile Ship Speed Turn Cost Turn Delay Turn Cost: 1/3 Speed Turn Delay: 1/4 Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 2 Thrust Roll Cost: 2 Thrust 3 1 1 4 2 1 5 2 2 6 2 2 COMBAT STATS Fwd/Aft Defense: 13 Stb/Port Defense: 14 Engine Efficiency:4/1 Extra Power: 0 Initiative Bonus: +14 8 3 2 9 3 3 10 4 3 11 4 3 WEAPON DATA Ion Cannon 7 3 2 12 4 3 Class: Ion 4 Modes: Raking Damage: 2d10+10 Range Penalty: -1 per 4 hexes Fire Control: +2/+2/+0 Intercept Rating: -1 Rate of Fire: 1 per 2 turns Ion Torpedo HANGAR SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 4 AFT HITS 0 Fighters 1 Shuttle: Thrust: 6 Armor: 0 Defense: 9/10 Class: Ballistic 4 Mode: Standard Damage: 15 Range Penalty: None Max Range: 50 hexes Fire Control: +3/+1/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Dual Ion Bolter 3 PRIMARY HITS Class: Ion 4 Modes: Standard Damage: 8 Range Penalty: -1 per hex Fire Control: +2/+2/+2 Intercept Rating: -2 Rate of Fire: 2 per turn 3 1 3 2 5 3 3 2 4 3 2 6 FORWARD PORT 6 4 STARBOARD 1 3 6 4 3 4 3 3 3 3 3 PRIMARY AFT 5 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Ion Cannon Ion Torpedo Dual Ion Bolter 3 5 2 3 3 3 TM & C WARNER BROS.

Flight #1 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #2 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #3 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #4 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #5 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #7 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #8 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes TM & C WARNER BROS. Uncommon thereafter) Version 2: 2E/V5 MANEUVERING Turn Cost: 1/3 Speed Turn Delay: 0 Accel/Decel Cost: 2 Thrust Pivot Cost: 1 Thrust Roll Cost: 1 Thrust COMBAT STATS Fwd/Aft Defense: 10 Stb/Port Defense: 9 Free Thrust: 10 Offensive Bonus: +5 Initiative Bonus: +17 WEAPON DATA Ionizer Number of Guns: 1 Class: Ionic (laser) Damage: 2d3+2 Range Penalty: -2 per hex Fire Control: n/a Rate of Fire: Once per turn Light Ion Torpedo ARMOR Flight Level Combat 2 2 2 2 5 or more above = 0 Hit 3-4 above = 1/6 Hit 1-2 above = 1/3 Hit 0-2 below = 1/2 Hit 3-4 below = 2/3 Hit 5-6 below = 5/6 Hit 7 or more below = All Hit Class: Ballistic Damage: 10 Range Penalty: None Max Range: 20 hexes Fire Control: n/a Rate of Fire: 2 per turn Ammunition: 6 per fighter Cost: 8 points each SPECIAL NOTES Price and statistics includes navigator.Cascor Caltus Torpedo Fighters SPECS Class: Heavy Fighters In Service: 2259 Point Value: 65 each Ramming Factor: 18 Jinking Limit: 6 Levels Calaq Variant (Rare to 2262. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

+2 hexes and -1 dmg per 2 extra power applied (maximum 10 power) TM & C WARNER BROS.Warsphere Variant (Uncommon) Version 3: 2E/V5 Ipsha Surgesphere 1 2 2 2 3 3 3 4 4 4 6 6 5 7 7 Name: ______________ Counter: ____________ Essan Barony Only SPECS Class: Capital Ship In Service: 2230 Point Value: 1050 Ramming Factor: 330 Jump Delay: N/A MANEUVERING FWD/AFT HITS 1-4: Fwd/Aft Thrust 5-12: Surge Cannon 13-18: Fwd/Aft Struct 19-20: PRIMARY Hit 1-4: Port/Stb Thrust 5-12: Surge Cannon 13-18: Port/Stb Struct 19-20: PRIMARY Hit 1-7: Primary Struct 8-10: Spark Field 11-12: Hangar 13-14: Sensors 15-16: Engine 17-18: Mag-Gravitic Reactor 19-20: C & C SPECIAL NOTES SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 4/3 Speed Turn Delay: 4/3 Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 0+0 Thrust Roll Cost: 0+0 Thrust 6 8 8 COMBAT STATS Fwd/Aft Defense: 17 Stb/Port Defense: 17 Engine Efficiency: 6/1 Available Power: 60 Initiative Bonus: +0 8 11 11 9 12 12 10 14 14 11 15 15 WEAPON DATA Surge Cannon 7 10 10 12 16 16 Class: Electromagnetic Mode: Raking Damage: 1d10+1 Range Penalty: -2 per hex Fire Control: +2/+2/+2 3 Intercept Rating: -2 Cooldown Period: 0 Turns Damage: 2d10+3 Range Penalty: -1 per hex Fire Control: +3/+3/+1 Cooldown Period: 1 Turn Two Surge Cannons Limited Deployment (33%) Singularity Drive System 4 4 HANGAR 6 Fighters Three Surge Cannons Damage: 3d10+6 Range Penalty: -1 per 2 hexes Fire Control: +4/+4/+0 Cooldown Period: 2 Turns SIDE HITS PRIMARY HITS 1 2 3 4 5 6 Four Surge Cannons 7 12 Damage: 4d10+10 Range Penalty: -1 per 3 hexes Fire Control: +4/+4/-2 Cooldown Period: 3 Turns Five Surge Cannons 11 10 3 9 8 3 3 3 3 3 5 3 3 3 3 Damage: 5d10+15 Range Penalty: -1 per 4 hexes Fire Control: +4/+4/-4 Cooldown Period: 4 Turns 3 3 13 14 15 3 3 FORWARD 31 4 4 32 3 4 7 6 PRIMARY 5 STBD 5 4 PORT 4 5 5 3 3 16 3 17 3 ICON RECOGNITION C&C Sensors Engine Thruster M-G Reactor Hangar Surge Cannon Spark Field 10 6 4 4 4 3 3 23 3 18 19 24 4 3 5 AFT 3 3 2 3 3 30 29 3 3 3 21 20 4 22 Spark Field 25 26 27 28 Class: Electromagnetic Mode: Standard Damage: 1d6+1 Range Penalty: n/a (2 hexes) Fire Control: n/a 2 Intercept Rating: n/a Cooldown Period: 0 Turns Special: Ignores armor. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

7 7 7 12 12 12 Singularity Drive System HANGARS 4 Spark Field 18 Fighters Each SIDE HITS 1-4: Port/Stb Thrust 5-7: EM Pulsar 8-10: Hangar 11-18: Port/Stb Struct 19-20: PRIMARY Hit 1-9: Primary Struct 10-12: Spark Field 13-14: Sensors 15-16: Engine 17-18: Mag-Gravitic Reactor 19-20: C & C PRIMARY HITS Class: Electromagnetic Mode: Standard Damage: 1d6+1 Range Penalty: n/a (2 hexes) Fire Control: n/a 2 Intercept Rating: n/a Cooldown Period: 0 Turns Special: Ignores armor.Oer Barony Base Hull Version 3: 2E/V5 Ipsha Heavy Carrier Cube MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2230 Point Value: 800 Ramming Factor: 270 Jump Delay: N/A FWD/AFT HITS 1-4: Fwd/Aft Thrust 5-8: Resonance Generator 9-12: EM Pulsar 13-18: Fwd/Aft Struct 19-20: PRIMARY Hit SPECIAL NOTES SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 1+1 Thrust Roll Cost: 1+1 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 16 Stb/Port Defense: 16 Engine Efficiency: 4/1 Available Power: 36 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Resonance Generator Class: Electromagnetic Mode: Standard Damage: 1d10 Range Penalty: -1 per hex Fire Control: +2/+2/-6 Intercept Rating: n/a Cooldown Period: 2 Turns Special: Ignores armor. +2 hexes and -1 dmg per 2 extra power applied (maximum 10 power) EM Pulsar 4 1 4 2 4 3 5 FORWARD 4 6 3 Class: Electromagnetic 3 Mode: Pulse Damage: 9 1d5 times Maximum Pulses: 6 Pulse Grouping: +1 per 5 Range Penalty: -1 per hex Fire Control: +3/+2/+1 Intercept Rating: -2 Cooldown Period: 1 Turn Special: +1 to critical hits. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . Scores damage against all sides of the target (Including primary). +2 to dropout rolls 7 3 4 7 4 13 4 4 PRIMARY PORT 3 9 4 11 6 STBD 4 6 6 4 14 4 4 4 4 8 ICON RECOGNITION C&C Sensors Engine Thruster M-G Reactor Hangar Resonance Generator EM Pulsar Spark Field 4 4 3 4 AFT 3 11 4 12 3 3 10 4 3 4 4 4 4 TM & C WARNER BROS.

+2 hexes and -1 dmg per 2 extra power applied (maximum 10 power) 4 FORWARD 3 5 4 3 PRIMARY STBD 3 4 3 3 AFT 3 6 3 5 PORT 3 1 3 2 3 3 3 4 3 3 3 3 ICON RECOGNITION C&C Sensors Engine Thruster M-G Reactor Spark Field EM Pulsar TM & C WARNER BROS. it is hit on a primary roll of 1-2 instead of the thrusters 3 Class: Electromagnetic Mode: Standard Damage: 1d6+1 Range Penalty: n/a (2 hexes) Fire Control: n/a 2 Intercept Rating: n/a Cooldown Period: 0 Turns Special: Ignores armor. +2 to dropout rolls Spark Field SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 4 7 If power enhancement pod is present. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Tetraship Variant (Uncommon) Version 3: 2E/V5 Ipsha Tetra Escort 1 1 1 2 1 1 3 1 1 4 2 2 5 2 2 Name: ______________ Counter: ____________ Eethan Barony Only SPECS Class: Medium Ship In Service: 2235 Point Value: 400 Ramming Factor: 50 Jump Delay: N/A MANEUVERING SIDE HITS 1-4: Port/Stb Thrust 5-8: EM Pulsar 9-18: Structure 19-20: PRIMARY Hit 1-6: Fwd/Aft Thrust 7-9: Spark Field 10-12: Sensors 13-15: Engine 16-18: Mag-Gravitic Reactor 19-20: C & C PRIMARY HITS Singularity Drive System Special Hull Arrangement (No Fwd/Aft Hits) SPECIAL NOTES Speed Turn Cost Turn Delay Turn Cost: 1/3 Speed Turn Delay: 1/3 Speed Accel/Decel: 1/2 Thrust Pivot Cost: 1+1 Thrust Roll Cost: 0+0 Thrust 6 2 2 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 12 Engine Efficiency: 2/1 Available Power: 13 Initiative Bonus: +12 8 3 3 9 3 3 10 4 4 11 4 4 WEAPON DATA EM Pulsar 7 3 3 12 4 4 Power Enhancement Pod (Optional) +2 Free Thrust +3 Available Power +1 Turn Delay -1 Initiative +40 Combat Points Class: Electromagnetic 3 Mode: Pulse Damage: 9 1d5 times Maximum Pulses: 6 Pulse Grouping: +1 per 5 Range Penalty: -1 per hex Fire Control: +3/+2/+1 Intercept Rating: -2 Cooldown Period: 1 Turn Special: +1 to critical hits.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) 4 4 4 . Power Enhancement Pod (Optional) +2 Free Thrust +11 Available Power +1 Turn Delay -1 Initiative +75 Combat Points 4 Spark Field SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Class: Electromagnetic Mode: Standard Damage: 1d6+1 Range Penalty: n/a (2 hexes) Fire Control: n/a 2 Intercept Rating: n/a Cooldown Period: 0 Turns Special: Ignores armor.Battleglobe Variant (Rare) Version 3: 2E/V5 Ipsha Boltglobe 1 1 1 2 2 2 3 3 3 4 4 4 Name: ______________ Counter: ____________ Eethan Barony Only SPECS Class: Capital Ship In Service: 2252 Point Value: 750 Ramming Factor: 250 Jump Delay: N/A MANEUVERING SIDE HITS 1-4: Port/Stb Thrust 5-10: EM Bolter 11-18: Port/Stb Struct 19-20: PRIMARY Hit 1-8: Primary Structure 9-10: Fwd/Aft Thrust 11-12: Spark Field 13-14: Sensors 15-16: Engine 17-18: Mag-Gravitic Reactor 19-20: C & C PRIMARY HITS Singularity Drive System Special Hull Arrangement (No Fwd/Aft Hits) SPECIAL NOTES Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 1 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 0+0 Thrust 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 18 Stb/Port Defense: 14 Engine Efficiency: 4/1 Available Power: 45 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA EM Bolter 7 7 7 12 12 12 Class: Electromagnetic Mode: Standard Damage: 21 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/+0 9 Intercept Rating: n/a Cooldown Period: 2 Turns Special: +1 to all critical rolls made by target on that turn. +2 hexes and -1 dmg per 2 extra power applied (maximum 10 power) If power enhancement pod is present. it is hit on a primary roll of 1-2 instead of the thrusters 4 4 1 2 3 4 7 5 4 4 5 6 4 4 4 4 4 PORT PRIMARY STBD 4 4 4 4 4 4 4 4 4 4 4 4 4 7 8 9 4 13 4 10 11 12 ICON RECOGNITION C&C Sensors Engine Thruster M-G Reactor EM Bolter Spark Field TM & C WARNER BROS.

Structure PRIMARY Hit Main Thrust Ballistic Mine Class-D Rack Aft Structure PRIMARY Hit Primary Structure Port/Stb Thruster Sensors Engine Hangar Reactor C&C SPECIAL NOTES Atmospheric Capable Speed Turn Cost Turn Delay Turn Cost: 3/4 Speed Turn Delay: 3/4 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 2+2 Thrust 3 3 3 4 3 3 5 4 4 6 5 5 COMBAT STATS Fwd/Aft Defense: 13 Stb/Port Defense: 14 Engine Efficiency: 2/1 Extra Power: +0 Initiative Bonus: +6 8 6 6 7 7 9 10 8 8 11 9 9 WEAPON DATA Proximity Laser 7 6 6 12 9 9 Class: Ballistic (Laser) Mode: Raking 6 Damage: 3d10+8 Maximum Range: 30 Range Penalty: -1 per 2 hexes Fire Control: +0/+0/Intercept Rating: N/A Rate of Fire: 1 per 3 turns Ballistic Mine Launcher Class: Ballistic Mode: Proximity 4 Damage: By mine type Maximum Range: 30 Range Penalty: None Fire Control: N/A Intercept Rating: N/A Rate of Fire: 1 per 2 turns Restricted Deployment (10%) HANGAR SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 6 AFT HITS 0 Fighters 2 Shuttles: Thrust: 5 Armor: 1 Defense: 9/9 2 Weapon Hardpoints Class-D Missile Rack PRIMARY HITS 7 4 D D 8 Class: Ballistic 0 Missiles: 20 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: 1 per turn Special: Fires only missiles of types A. I. or Z. D 2 FORWARD 1 4 2 3 1 2 3 4 5 6 9 BALLISTIC MINES Rack #1 3 FWD 3 4 6 PORT 4 4 4 5 STARBOARD 4 FWD Rack #2 Rack #3 Rack #4 Mine Storage 4 4 3 4 4 AFT 4 AFT 3 3 PRIMARY MISSILES Rack #7 Rack #8 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar 3 3 3 9 D 4 AFT 3 3 D Rack #9 10 Rack #10 PROX LASERS Weapn #5 Weapon #6 Proximity Laser Ballistic Mine D 4 4 4 TM & C WARNER BROS. C. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) Class-D Missile Rack .Solyrn Variant (Uncommon) Version 2: 2E/V5 Name: ______________ Counter: ____________ Kor-Lyan Trylkan Ballistic Destroyer MANEUVERING 1 1 1 2 2 2 SPECS Class: Hvy Combat Vsl In Service: 2251 Point Value: 525 Ramming Factor: 150 Jump Delay: N/A FORWARD HITS 1-4: 5-6: 7-8: 9-10: 11-18: 19-20: 1-6: 7-8: 9-10: 11-18: 19-20: 1-8: 9-11: 12-13: 14-15: 16-17: 18-19: 20: Retro Thrust Ballistic Mine Proximity Laser Class-D Rack Fwd.

class-L. or Z. I. or class-R rack. C. F 10 4 D 4 4 10 2 6 6 6 STARBOARD 5 4 D 11 4 14 PORT 5 15 4 4 6 4 6 4 5 PROX LASERS 4 5 F Rack #1 Rack #2 Rack #3 Rack #4 4 F 5 6 8 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar 3 6 3 Reload Rack 9 Rack #5 MISSILES Rack #6 Rack #7 Rack #8 4 4 PRIMARY AFT 2 12 D 2 6 Rack #9 Rack #10 Reload Rack F Class-F Missile Rack Class-D Missile Rack Proximity Laser Std Particle Beam 5 D 2 Rack #11 2 13 Rack #12 D Rack #13 3 4 3 TM & C WARNER BROS.Koskova Variant (Uncommon) Version 2: 2E/V5 Name: ______________ Counter: ____________ Kor-Lyan Kolosk Proximity Cruiser MANEUVERING 1 1 1 2 2 2 SPECS FORWARD HITS 1-4: 5-7: 8-10: 11-18: 19-20: 1-5: 6-7: 8-9: 10-11: 12-18: 19-20: 1-6: 7-9: 10-18: 19-20: 1-6: 7-8: 9-10: 11-12: 13-14: 15-16: 17: 18-19: 20: Retro Thrust Proximity Laser Class-F Rack Forward Struct PRIMARY Hit Port/Stb Thrust Class-F Rack Proximity Laser Class-D Rack Port/Stb Structure PRIMARY Hit Main Thrust Class-D Rack Aft Structure PRIMARY Hit Primary Struct Reload Rack Std Particle Beam Jump Drive Sensors Engine Hangar Reactor C&C SPECIAL NOTES Atmospheric Capable Speed Turn Cost Turn Delay Class: Capital Ship In Service: 2258 Point Value: 850 Ramming Factor: 270 Jump Delay: 30 Turns Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 5 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 1+1 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 17 Engine Efficiency: 4/1 Extra Power: +4 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Proximity Laser 7 7 7 12 12 12 Class: Ballistic (Laser) Mode: Raking 6 Damage: 3d10+8 Maximum Range: 30 Range Penalty: -1 per 2 hexes Fire Control: +0/+0/Intercept Rating: N/A Rate of Fire: 1 per 3 turns Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 1 2 F 3 3 SIDE HITS HANGAR 0 0 Fighters 2 Shuttles: Thrust: 5 Armor: 1 Defense: 9/9 2 Weapon Hardpoints F Class-D Missile Rack AFT HITS 3 3 6 7 3 3 3 Class: Ballistic 0 Missiles: 20 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: 1 per turn Special: Fires only missiles of types A. D Class-F Missile Rack PRIMARY HITS 4 5 FORWARD 3 4 Class: Ballistic 0 Missiles: 10 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: Varies Can fire as a class-S. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

or class-R rack. C. or Z.Koskova Variant (Rare) Version 2: 2E/V5 Name: ______________ Counter: ____________ Kor-Lyan Verloka Mine Cruiser MANEUVERING 1 1 1 2 2 2 SPECS Class: Capital Ship In Service: 2256 Point Value: 675 Ramming Factor: 270 Jump Delay: 30 Turns FORWARD HITS 1-4: 5-7: 8-10: 11-18: 19-20: 1-5: 6-7: 8-9: 10-11: 12-18: 19-20: 1-6: 7-9: 10-18: 19-20: 1-6: 7-8: 9-10: 11-12: 13-14: 15-16: 17: 18-19: 20: Retro Thrust Particle Cannon Ballistic Mine Forward Struct PRIMARY Hit Port/Stb Thrust Class-F Rack Ballistic Mine Class-D Rack Port/Stb Structure PRIMARY Hit Main Thrust Class-D Rack Aft Structure PRIMARY Hit Primary Struct Reload Rack Std Particle Beam Jump Drive Sensors Engine Hangar Reactor C&C SPECIAL NOTES Atmospheric Capable Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 5 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 1+1 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 17 Engine Efficiency: 4/1 Extra Power: +0 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Particle Cannon 7 7 7 12 12 12 Class: Particle 7 Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 3 3 SIDE HITS 0 HANGAR 0 Fighters 2 Shuttles: Thrust: 5 Armor: 1 Defense: 9/9 2 Weapon Hardpoints Class-D Missile Rack 1 3 4 3 3 2 3 3 AFT HITS 5 3 Class: Ballistic 0 Missiles: 20 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: 1 per turn Special: Fires only missiles of types A. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . D Class-F Missile Rack PRIMARY HITS 4 5 FORWARD 4 Class: Ballistic 0 Missiles: 10 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: Varies Can fire as a class-S. I. class-L. F Ballistic Mine Launcher Class: Ballistic Mode: Proximity 4 Damage: By mine type Maximum Range: 30 Range Penalty: None Fire Control: N/A Intercept Rating: N/A Rate of Fire: 1 per 2 turns 10 4 D 6 4 10 2 6 6 6 STARBOARD 7 4 D 11 4 14 PORT 5 15 4 4 6 4 6 4 5 4 F 5 4 5 F MISSILES Rack #8 Rack #9 Rack #8 6 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar 8 3 6 3 Reload Rack 9 Rack #10 Rack #11 4 4 Rack #12 PRIMARY AFT 2 12 D 2 6 Rack #13 Reload Rack Ballistic Mine F BALLISTIC MINES Rack #3 5 D 2 Class-F Missile Rack Class-D Missile Rack Std Particle Beam Particle Cannon 2 13 Rack #4 Rack #5 Rack #6 Rack #7 D 3 4 3 TM & C WARNER BROS.

D Limpet-Bore Torpedo PRIMARY HITS 4 7 3 FORWARD 1 8 Class: Ballistic Torpedoes: 5 3 Damage: 2d10+10 Maximum Range: 30 Range Penalty: None Fire Control: +4/+2/-Rate of Fire: 1 per 2 turns Special: Seeks target system. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Cokra Variant (Rare) Version 2: 2E/V5 Name: ______________ Counter: ____________ Kingdom of Ketnor Kor-Lyan Lekra Torpedo Frigate MANEUVERING 1 1 1 2 1 1 SPECS Class: Medium Ship In Service: 2245 Point Value: 400 Ramming Factor: 50 Jump Delay: N/A FORWARD HITS 1-5: 6-7: 8: 9-11: 12-17: 18-20: 1-6: 7: 8-10: 11-17: 18-20: 1-7: 8-10: 11-13: 14-15: 16-18: 19-20: Retro Thrust Std Particle Beam Class-D Rack Limpet-Bore Structure PRIMARY Hit Main Thrust Class-D Rack Limpet-Bore Structure PRIMARY Hit Port/Stb Thruster Sensors Engine Hangar Reactor C&C SPECIAL NOTES Agile Ship Atmospheric Capable Speed Turn Cost Turn Delay Turn Cost: 1/3 Speed Turn Delay: 1/3 Speed Accel/Decel Cost: 1 Thrust Pivot Cost: 2 Thrust Roll Cost: 1 Thrust 3 1 1 4 2 2 5 2 2 6 2 2 COMBAT STATS Fwd/Aft Defense: 10 Stb/Port Defense: 11 Engine Efficiency: 1/1 Extra Power: +0 Initiative Bonus: +13 8 3 3 9 3 3 10 4 4 11 4 4 WEAPON DATA Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn 7 3 3 12 4 4 Class-D Missile Rack HANGAR D SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 AFT HITS 5 2 0 Fighters 1 Shuttle: Thrust: 5 Armor: 1 Defense: 9/9 2 Weapon Hardpoints Class: Ballistic 0 Missiles: 20 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: 1 per turn Special: Fires only missiles of types A. I. 1 1 Limpet-Bore Torpedoes Launcher #1 Launcher #3 Launcher #3 Launcher #4 1 3 2 2 5 2 3 3 5 6 3 3 PORT 3 3 PRIMARY STARBOARD 3 3 3 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar AFT 5 3 4 2 3 2 D 2 6 MISSILES Rack #5 Rack #6 Limpet-Bore Torpedo D Class-D Missile Rack Std Particle Beam TM & C WARNER BROS. Scores no overkill. C. or Z. See rules. Ignores armor upon detonation.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S01) .Axor Variant (Uncommon) Version 2: 2E/V5 Name: ______________ Counter: ____________ Kor-Lyan Fenja Assault Leader MANEUVERING 1 1 1 2 1 1 SPECS Class: Medium Ship In Service: 2243 Point Value: 300 Ramming Factor: 100 Jump Delay: N/A FORWARD HITS 1-5: 6-7: 8-9: 10-11: 12-17: 18-20: 1-6: 7-8: 9-17: 19-20: 1-8: 9-11: 12-14: 15: 16-18: 19-20: Retro Thrust Std Particle Beam Limpet-Bore Torp Grappling Claw Structure PRIMARY Hit Main Thrust Limpet-Bore Torp Structure PRIMARY Hit Port/Stb Thruster Sensors Engine Hangar Reactor C&C SPECIAL NOTES 8 Marine Contingents Atmospheric Capable Agile Ship Speed Turn Cost Turn Delay Turn Cost: 1/3 Speed Turn Delay: 1/3 Speed Accel/Decel Cost: 1 Thrust Pivot Cost: 1 Thrust Roll Cost: 1 Thrust 3 1 1 4 2 2 5 2 2 6 2 2 COMBAT STATS Fwd/Aft Defense: 10 Stb/Port Defense: 12 Engine Efficiency: 1/1 Extra Power: +0 Initiative Bonus: +13 8 3 3 9 3 3 10 4 4 11 4 4 WEAPON DATA Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn 7 3 3 12 4 4 Grappling Claw 0 ANGAR H 4 Breaching Pods Attaches the Fenja to the target vessel so boarding parties can be deposited. See rules. Ignores armor upon detonation. Scores no overkill. 0 Limpet-Bore Torpedo AFT HITS SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 PRIMARY HITS Class: Ballistic Torpedoes: 5 3 Damage: 2d10+10 Maximum Range: 30 Range Penalty: None Fire Control: +4/+2/-Rate of Fire: 1 per 2 turns Special: Seeks target system. Limpet-Bore Torpedoes 4 3 FORWARD 3 4 Launcher #1 Launcher #2 1 2 1 1 4 3 PORT 3 3 2 3 3 STARBOARD 3 3 4 3 3 PRIMARY 3 3 3 3 2 2 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar AFT 3 2 2 KOR-LYAN AILYAN BREACHING POD Cost: 40 Defense: 10/10 Thrust: 7 Offense: 0 Armor: 4 Initiative: +8 No Weapons 3 Grappling Claw Limpet-Bore Torpedo Std Particle Beam TM & C WARNER BROS.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Golthar Variant (Rare) Version 3: 2E/V5 Torata Dartoc Strike Cruiser MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2260 Point Value: 650 Ramming Factor: 250 Jump Delay: 27 Turns FORWARD HITS 1-6: Retro Thrust 7-8: Laser Accelerator 9-10: Pentagon Array 11-18: Forward Struct 19-20: PRIMARY Hit 1-4: Port/Stb Thrust 5-6: Laser Accelerator 7-8: Port/Stb Hangar 9-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Pentagon Array 9-18: Aft Struct 19-20: PRIMARY Hit 1-10: Primary Struct 11-12: Jump Drive 13-14: Sensors 15-16: Engine 17: Main Hangar 18-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust 3 3 2 4 4 3 5 5 4 6 6 4 COMBAT STATS Fwd/Aft Defense: 17 Stb/Port Defense: 15 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0 8 8 6 9 9 6 10 10 7 11 11 8 WEAPON DATA Laser Accelerator 7 7 5 12 12 8 HANGAR Class: Laser Mode: Raking 6 Damage: 4d10+16 Range Penalty: -1 per 3 hexes Fire Control: +2/+2/+0 Intercept Rating: n/a Rate of Fire: 1 per 4 turns Special: Can fire at an accelerated ROF for less damage. as shown below: 1 per 2 turns: 2d10+6 1 per 3 turns: 3d10+10 SIDE HITS 0 Fighters 2 Shuttles: Thrust: 5 Armor: 0 Defense: 9/10 Pentagon Array AFT HITS SIDE HANGARS 6 Fighters Each 0 Shuttles 5 Class: Particle Mode: Raking (Special) Damage: 5 sub-volleys of 1d10 Range Penalty: -1 per hex Fire Control: +3/+3/+3 Intercept Rating: -5 Rate of Fire: 1 per turn Special: Scores each 1d10 as a separate sub-volley. PRIMARY HITS 1 4 3 4 3 4 4 3 4 2 4 6 FORWARD 3 4 3 6 4 12 4 STARBOARD 4 6 5 1 8 5 5 PORT 6 3 5 3 5 5 6 5 5 4 5 4 3 PRIMARY AFT 3 3 3 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Laser Accelerator Pentagon Array 3 4 4 5 4 4 TM & C WARNER BROS.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . 1 hit Pentagon Array AFT HITS 1-6: Main Thrust 7-8: Pentagon Array 9-10: Pulse Accelerator 11-18: Aft Struct 19-20: PRIMARY Hit 1-10: Primary Struct 11-12: Jump Drive 13-14: Sensors 15-16: Engine 17: Hangar 18-19: Reactor 20: C & C 5 Class: Particle Mode: Raking (Special) Damage: 5 sub-volleys of 1d10 Range Penalty: -1 per hex Fire Control: +3/+3/+3 Intercept Rating: -5 Rate of Fire: 1 per turn Special: Scores each 1d10 as a separate sub-volley. PRIMARY HITS 1 4 4 2 4 7 3 4 3 3 4 3 4 FORWARD 3 8 4 4 9 5 5 1 8 5 5 STARBOARD PORT 5 3 5 4 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Pulse Accelerator Pentagon Array 3 5 4 5 6 5 5 4 5 4 3 PRIMARY AFT 3 5 3 6 4 4 4 3 9 TM & C WARNER BROS. as shown below: 1 per 2 turns: 3 pulses. 1d2 hit 1 per turn: 2 pulses.Golthar Variant (Uncommon) Version 4: 2E/V5 Torata Latrac Defender MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2261 Point Value: 700 Ramming Factor: 250 Jump Delay: 27 Turns FORWARD HITS 1-6: Retro Thrust 7-9: Pulse Accelerator 10-18: Forward Struct 19-20: PRIMARY Hit 1-4: Port/Stb Thrust 5-6: Pulse Accelerator 7-8: Pentagon Array 9-18: Port/Stb Struct 19-20: PRIMARY Hit SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust 3 3 2 4 4 3 5 5 4 6 6 4 COMBAT STATS Fwd/Aft Defense: 17 Stb/Port Defense: 15 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0 8 8 6 9 9 6 10 10 7 11 11 8 WEAPON DATA Pulse Accelerator 7 7 5 12 12 8 HANGAR SIDE HITS 0 Fighters 2 Shuttles: Thrust: 5 Armor: 0 Defense: 9/10 Class: Particle Mode: Pulse Damage: 12 1d3 times Maximum Pulses: 4 Pulse Grouping: +1 per 5 Range Penalty: -1 per 3 hexes Fire Control: +4/+3/+1 Intercept Rating: n/a 4 Rate of Fire: 1 per 3 turns Special: Can fire at an accelerated ROF for less pulses.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Atlac Variant (Uncommon) Version 3: 2E/V5 Torata Taclon Escort Corvette MANEUVERING 1 1 1 2 2 1 Name: ______________ Counter: ____________ SPECS Class: Medium Ship In Service: 2257 Point Value: 400 Ramming Factor: 50 Jump Delay: N/A FORWARD HITS 1-4: Retro Thrust 5-6: Pentagon Array 7-10: Lt Particle Beam 11-16: Structure 17-20: PRIMARY Hit 1-6: Main Thrust 7-8: Lt Particle Beam 9-16: Structure 17-20: PRIMARY Hit 1-8: Port/Stb Thrust 9-11: Sensors 12-14: Engine 15-16: Hangar 17-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 2/3 Speed Turn Delay: 1/3 Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 2+2 Thrust 3 2 1 4 3 2 5 4 2 6 4 2 COMBAT STATS Fwd/Aft Defense: 13 Stb/Port Defense: 12 Engine Efficiency: 2/1 Extra Power: +6 Initiative Bonus: +12 8 6 3 9 6 3 10 7 4 11 8 4 WEAPON DATA Pentagon Array 7 5 3 12 8 4 5 Class: Particle Mode: Raking (Special) Damage: 5 sub-volleys of 1d10 Range Penalty: -1 per hex Fire Control: +3/+3/+3 Intercept Rating: -5 Rate of Fire: 1 per turn Special: Scores each 1d10 as a separate sub-volley. HANGAR Lt Particle Beam AFT HITS 0 Fighters 1 Shuttle: Thrust: 5 Armor: 0 Defense: 9/10 Class: Particle 1 Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn PRIMARY HITS 1 3 3 FORWARD 3 4 2 PORT 5 3 2 4 2 5 2 6 2 4 STARBOARD 5 3 6 PRIMARY 4 4 3 8 1 4 4 AFT 8 4 4 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Pentagon Array Light Particle Beam 3 TM & C WARNER BROS.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .Clovant Variant (Common) Version 2: 2E/V5 Torata Alovar Scout Carrier MANEUVERING 1 1 1 2 2 2 Name: ______________ Counter: ____________ SPECS Class: Capital Ship In Service: 2255 Point Value: 675 Ramming Factor: 230 Jump Delay: 27 Turns FORWARD HITS 1-5: Retro Thrust 6-7: Pentagon Array 8-12: Lt Particle Beam 13-18: Forward Struct 19-20: PRIMARY Hit 1-6: Port/Stb Thrust 7-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Pentagon Array 9-18: Aft Struct 19-20: PRIMARY Hit 1-10: Primary Struct 11-12: Jump Drive 13-14: Sensors 15-16: Engine 17: Hangar 18-19: Reactor 20: C & C SPECIAL NOTES SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 15 Stb/Port Defense: 16 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Pentagon Array 7 7 7 12 12 12 5 Class: Particle Mode: Raking (Special) Damage: 5 sub-volleys of 1d10 Range Penalty: -1 per hex Fire Control: +3/+3/+3 Intercept Rating: -5 Rate of Fire: 1 per turn Special: Scores each 1d10 as a separate sub-volley. Limited Deployment (33%) ELINT Ship HANGAR Lt Particle Beam SIDE HITS AFT HITS 12 Fighters 2 Shuttles: Thrust: 5 Armor: 0 Defense: 9/10 Class: Particle 1 Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn PRIMARY HITS 1 3 4 3 4 4 3 2 2 4 4 FORWARD 5 2 2 6 9 5 STARBOARD 5 PORT 5 5 5 10 4 5 6 4 5 5 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Pentagon Array Light Particle Beam 3 6 5 5 4 5 4 PRIMARY AFT 3 4 3 4 2 4 4 TM & C WARNER BROS.

Torata Tralka Medium Fighters SPECS Class: Med. ARMOR Flight Level Combat 2 2 2 2 5 or more above = 0 Hit 3-4 above = 1/6 Hit 1-2 above = 1/3 Hit 0-2 below = 1/2 Hit 3-4 below = 2/3 Hit 5-6 below = 5/6 Hit 7 or more below = All Hit Flight #1 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #2 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #3 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #4 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #5 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #7 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes Flight #8 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Dropped Out Ftr Destroyed Initiative Speed Thrust Used Jinking Notes TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . can fire on the next for 2d6+6 damage -1 per hex Cannot be used against fighters in this mode. Fighters In Service: 2245 Point Value: 55 each Ramming Factor: 17 Jinking Limit: 8 Levels Tuka Variant (Rare) Version 2: 2E/V5 MANEUVERING Turn Cost: 1/3 Speed Turn Delay: 0 Accel/Decel Cost: 1 Thrust Pivot Cost: 1 Thrust Roll Cost: 1 Thrust COMBAT STATS Fwd/Aft Defense: 7 Stb/Port Defense: 7 Free Thrust: 11 Offensive Bonus: +6 Initiative Bonus: +18 WEAPON DATA Lt Plasma Accelerator Number of Guns: 2 (Linked) Damage: 1d6+3 -1 per hex Range Penalty: -2 per hex Fire Control: n/a Rate of Fire: Once per turn Special: If not fired on one turn.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04) . 2 Cannot be used on fighters or smaller units. 5 6 3 2 14 15 16 17 3 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Targeting Array Heavy Railgun Medium Railgun Flak Cannon 3 3 3 STARBOARD 2 2 2 2 PORT 4 3 3 4 7 12 5 2 2 2 2 3 18 19 20 21 4 5 6 4 4 2 2 4 3 4 3 8 3 27 2 5 PRIMARY AFT 2 28 9 3 5 3 2 22 23 2 3 6 3 4 2 24 2 25 3 4 3 TM & C WARNER BROS. 3 3 3 6 3 26 2 3 Note: "Connecting Strut" hits score double damage to the facing structure (after armor). Degredation occurs if multiple targeting arrays are used on same target.Trokan Variant (Unique) Version 3: 2E/V5 Name: ______________ Counter: ____________ Grome Trokan Margus Command Flagship SPECS Class: Capital Ship In Service: 2260 Point Value: 1200 Ramming Factor: 510 Jump Delay: 36 Turns MANEUVERING FORWARD HITS 1-5: 6-7: 8-12: 13-15: 16-18: 19-20: Retro Thrust Heavy Railgun Flak Cannon Forward Struct Connecting Strut PRIMARY Hit SPECIAL NOTES Antiquated Sensors Unreliable Ship Restricted Deployment (10%) Communications Problems Power Fluctuations Sensor Fluctuations Engine Fluctuations Poor Defensive Targeting Sluggish Speed Turn Cost Turn Delay 1 2 2 2 3 3 Turn Cost: 4/3 Speed Turn Delay: 4/3 Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 4+4 Thrust Roll Cost: N/A 3 4 4 4 5 5 5 6 6 6 7 7 COMBAT STATS Fwd/Aft Defense: 18 Stb/Port Defense: 19 Engine Efficiency: 4/1 Extra Power: +0 Initiative Bonus: +2 8 11 11 9 12 12 10 14 14 11 15 15 WEAPON DATA Heavy Railgun 7 10 10 12 16 16 Class: Matter Modes: Standard Damage: 5d10+7 Range Penalty: -1 per 3 hexes Fire Control: +2/+2/-3 9 Intercept Rating: n/a Rate of Fire: 1 per 4 turns Medium Railgun HANGAR 3 SIDE HITS 1 4 3 12 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 Class: Matter Modes: Standard Damage: 3d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/-3 6 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE: Class: Matter Mode: Flash 2 Damage: 1d10+2 Range Penalty: -2 per hex Fire Control: --/--/+4 1-7: Port/Stb Thrust 8: Medium Railgun 9-10: Heavy Railgun 11-12: Flak Cannon 13-15: Port/Stb Struct 16-18: Connecting Strut 19-20: PRIMARY Hit 3 3 Flak Cannon AFT HITS SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 1-6: Main Thrust 7-10: Flak Cannon 11-15: Aft Struct 16-18: Connecting Strut 19-20: PRIMARY Hit 10 11 12 13 Targeting Array PRIMARY HITS 1-6: Primary Struct 7-9: Targeting Array 10-11: Jump Drive 12-13: Engine 14-15: Sensors 16-17: Hangar 18-19: Reactor 20: C & C 2 2 4 FORWARD 2 2 3 7 Maximum Range: 15 Adds fire control to all weapons against specified target.

3 6 6 2 4 6 8 3 6 2 7 2 8 PORT 3 4 2 4 STARBOARD 11 2 12 4 4 3 2 9 2 10 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Targeting Array Medium Railgun Flak Cannon 3 6 4 4 2 13 2 4 2 2 15 2 4 PRIMARY AFT 3 4 4 16 2 4 14 3 6 6 3 4 3 3 3 3 4 TM & C WARNER BROS. 2 Cannot be used on fighters or smaller units. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04) . Degredation occurs if multiple targeting arrays are used on same target. SIDE HANGARS 1 3 3 PRIMARY HITS 3 3 2 12 Fighters Each 0 Shuttles Note: "Connecting Strut" hits score double damage to the facing structure (after armor).Groth Variant (Rare) Version 4: 2E/V5 Grome Gralac Heavy Carrier SPECS Class: Capital Ship In Service: 2260 Point Value: 900 Ramming Factor: 490 Jump Delay: 36 Turns Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-5: 6-8: 9-11: 12-15: 16-18: 19-20: Retro Thrust Medium Railgun Flak Cannon Forward Struct Connecting Strut PRIMARY Hit Antiquated Sensors Limited Deployment (33%) Unreliable Ship: Inadequate Hangars (Side) SPECIAL NOTES Speed Turn Cost Turn Delay 1 1 1 2 2 2 Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 4+4 Thrust Roll Cost: N/A 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 18 Stb/Port Defense: 19 Engine Efficiency: 4/1 Extra Power: +0 Initiative Bonus: +0 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Medium Railgun 7 7 7 12 12 12 Class: Matter Modes: Standard Damage: 3d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/-3 6 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Flak Cannon MAIN HANGAR 5 5 5 6 SIDE HITS 1-4: Port/Stb Thrust 5-7: Port/Stb Hangar 8-10: Flak Cannon 11-15: Port/Stb Struct 16-18: Connecting Strut 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Medium Railgun 9-15: Aft Struct 16-18: Connecting Strut 19-20: PRIMARY Hit 1-6: Primary Struct 7-8: Targeting Array 9-10: Jump Drive 11-13: Engine 14-16: Sensors 17: Hangar 18-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 6 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE: Class: Matter Mode: Flash 2 Damage: 1d10+2 Range Penalty: -2 per hex Fire Control: --/--/+4 Targeting Array AFT HITS 3 4 FORWARD 3 Maximum Range: 15 Adds fire control to all weapons against specified target.

Degredation occurs if multiple targeting arraus are used on same target. 3 3 2 3 3 3 3 4 2 3 2 4 2 5 12 3 2 ICON RECOGNITION Thruster C&C Sensors Engine Jump Engine Reactor Hangar Targeting Array Medium Railgun Flak Cannon 4 STARBOARD 6 6 4 3 11 3 2 6 2 7 2 8 PORT 2 14 3 3 5 4 4 2 2 13 3 2 4 PRIMARY AFT 3 2 15 3 3 TM & C WARNER BROS. Can combine with other ships (escort role) AFT HITS 1 3 2 2 3 4 FORWARD 2 2 PRIMARY HITS 1-7: Primary Struct 8-9: Targeting Array 10-11: Jump Drive 12-13: Engine 14-16: Sensors 17: Hangar 18-19: Reactor 20: C & C Note: "Connecting Strut" hits score double damage to the facing structure (after armor). PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04) 3 3 3 . Speed Turn Cost Turn Delay 1 1 1 2 2 2 Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+3 Thrust Roll Cost: N/A 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 16 Stb/Port Defense: 17 Engine Efficiency: 4/1 Extra Power: +0 Initiative Bonus: +4 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Medium Railgun 7 7 7 12 12 12 Class: Matter Modes: Standard Damage: 3d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/-3 6 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Flak Cannon 9 2 3 3 10 2 HANGAR SIDE HITS 1-6: Port/Stb Thrust 7-10: Flak Cannon 11-15: Port/Stb Struct 16-18: Connecting Strut 19-20: PRIMARY Hit 1-6: Main Thrust 7-10: Targeting Array 11-15: Aft Struct 16-18: Connecting Strut 19-20: PRIMARY Hit SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 0 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE: Class: Matter Mode: Flash 2 Damage: 1d10+2 Range Penalty: -2 per hex Fire Control: --/--/+4 Targeting Array (Escort) Maximum Range: 15 Adds fire control to all weapons against specified target. 2 Cannot be used on fighters or smaller units.Mogorta Variant (Rare) Version 3: 2E/V5 Grome Adrina War Escort SPECS Class: Capital Ship In Service: 2253 Point Value: 700 Ramming Factor: 440 Jump Delay: 36 Turns Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: 5-6: 7-8: 9-15: 16-18: 19-20: Retro Thrust Targeting Array Medium Railgun Forward Struct Connecting Strut PRIMARY Hit Antiquated Sensors Escort Arrays Unreliable Ship: SPECIAL NOTES Haphazard Targeting Syst.

2 5 2 2 FORWARD 1 6 2 3 2 8 2 2 9 6 2 2 3 3 2 3 2 PORT 5 STARBOARD 3 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Targeting Array Light Railgun Flak Cannon 4 3 PRIMARY 3 3 2 AFT 3 4 AFT 3 2 2 2 TM & C WARNER BROS. 2 Cannot be used on fighters or smaller units. Can combine with other ships (escort role) Note: "Connecting Strut" hits score double damage to the facing structure (after armor). PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04) .Morgat Variant (Uncommon) Version 3: 2E/V5 Grome Morstag Escort Frigate SPECS Class: Medium Ship In Service: 2237 Point Value: 400 Ramming Factor: 100 Jump Delay: N/A Name: ____________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: 5: 6-7: 8-9: 10-17: 18-20: Retro Thrust Targeting Array #7 Light Railgun Flak Cannon Structure PRIMARY Hit SPECIAL NOTES Antiquated Sensors Escort Arrays Speed Turn Cost Turn Delay 1 1 1 2 1 1 Turn Cost: 1/2 Speed Turn Delay: 1/2 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 3+3 Thrust 3 2 2 4 2 2 5 3 3 6 3 3 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 15 Engine Efficiency: 3/1 Extra Power: 0 Initiative Bonus: +12 8 4 4 9 5 5 10 5 5 11 6 6 WEAPON DATA Light Railgun 7 4 4 12 6 6 Class: Matter Mode: Standard Damage: 1d10+5 Range Penalty: -1 per hex Fire Control: +0/+2/+3 3 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Flak Cannon HANGAR SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 3 AFT HITS 0 Fighters 1 Shuttle: Thrust: 4 Armor: 0 Defense: 9/10 Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE: Class: Matter Mode: Flash 2 Damage: 1d10+2 Range Penalty: -2 per hex Fire Control: --/--/+4 1-6: Main Thrust 7-9: Light Railgun 10-17: Structure 18-20: PRIMARY Hit 1-4: Port/Stb Thrust 5-6: Connecting Strut 7-9: Targeting Array #8-9 10-12: Engine 13-15: Sensors 16-17: Hangar 18-19: Reactor 20: C & C Targeting Array (Escort) PRIMARY HITS 1 2 2 7 2 2 Maximum Range: 15 Adds fire control to all weapons against specified target. Degredation occurs if multiple targeting arrays are used on same target.

6 2 2 FORWARD 1 7 2 3 3 2 8 2 6 3 2 3 3 2 PORT 5 STARBOARD 3 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Targeting Array Medium Railgun Flak Cannon 4 3 PRIMARY 3 4 2 AFT 3 AFT 3 5 2 2 2 TM & C WARNER BROS.Morgat Variant (Uncommon) Version 5: 2E/V5 Grome Melagar Frigate Leader SPECS Class: Medium Ship In Service: 2221 Point Value: 500 Ramming Factor: 100 Jump Delay: N/A Name: ____________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: 5-7: 8-9: 10-17: 18-20: Retro Thrust Medium Railgun Flak Cannon Structure PRIMARY Hit SPECIAL NOTES Antiquated Sensors Unreliable Ship: Fractured Lock-Ons Speed Turn Cost Turn Delay 1 1 1 2 1 1 Turn Cost: 1/2 Speed Turn Delay: 1/2 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 3+3 Thrust 3 2 2 4 2 2 5 3 3 6 3 3 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 15 Engine Efficiency: 3/1 Extra Power: 0 Initiative Bonus: +13 8 4 4 9 5 5 10 5 5 11 6 6 WEAPON DATA Medium Railgun 7 4 4 12 6 6 Class: Matter Modes: Standard Damage: 3d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/-3 6 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Flak Cannon HANGAR AFT HITS 1-6: Main Thrust 7-9: Medium Railgun 10-17: Structure 18-20: PRIMARY Hit 1-4: Port/Stb Thrust 5-6: Connecting Strut 7-8: Targeting Array 9-11: Engine 12-14: Sensors 15-16: Hangar 17-18: Reactor 19-20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 0 Fighters 1 Shuttle: Thrust: 4 Armor: 0 Defense: 9/10 Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE: Class: Matter Mode: Flash 2 Damage: 1d10+2 Range Penalty: -2 per hex Fire Control: --/--/+4 Targeting Array PRIMARY HITS 2 2 2 2 No further targets possible 1 3 2 Maximum Range: 15 Adds fire control to all weapons against specified target. 2 Cannot be used on fighters or smaller units. Degredation occurs if multiple targeting arrays are used on same target. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04) . Note: "Connecting Strut" hits score double damage to the facing structure (after armor).

Boroca Variant (Rare) Version 4: 2E/V5 Hurr Borocada Particle Gunship SPECS Class: Capital Ship In Service: 2242 Point Value: 525 Ramming Factor: 260 Jump Delay: N/A Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: Retro Thrust 5-8: Particle Cannon 9-11: Missile Rack 12-18: Forward Struct 19-20: PRIMARY Hit 1-6: Port/Stb Thrust 7-10: Std Particle Beam 11-18: Port/Stb Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Missile Rack 9-13: Engine 14-18: Aft Struct 19-20: PRIMARY Hit 1-12: Primary Struct 13-15: Sensors 16: Hangar 17-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 Speed Turn Cost Turn Delay 1 2 2 2 3 3 Turn Cost: 3/2 Speed Turn Delay: 3/2 Speed Accel/Decel Cost: 6 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 4+4 Thrust 3 5 5 4 6 6 5 8 8 6 9 9 COMBAT STATS Fwd/Aft Defense: 16 Stb/Port Defense: 17 Engine Efficiency: 5/1 Extra Power: 0 Initiative Bonus: +0 8 12 12 9 14 14 10 15 15 11 17 17 WEAPON DATA Particle Cannon 7 11 11 12 18 18 Class: Particle 7 Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn HANGAR SIDE HITS 0 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 Class-S Missile Rack Class: Ballistic 0 Missiles: 20 Range Penalty: None Fire Control: +3/+3/+3 Rate of Fire: 1 per 2 turns 1 4 3 3 3 2 4 4 5 FORWARD 3 AFT HITS PRIMARY HITS 3 8 9 6 7 3 3 2 2 4 4 5 1 2 2 STARBOARD 2 PORT 3 4 4 3 4 10 2 11 2 5 5 4 PRIMARY AFT 5 12 2 4 13 2 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Particle Cannon Class-S Missile Rack Std Particle Beam 4 3 4 4 4 4 5 4 MISSILES Rack #3 Rack #4 Rack #5 3 3 ALWAYS HAD CLASS-S MISSILE RACKS TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

Orak Variant (Rare) Version 4: 2E/V5 Hurr Martus Tech Frigate SPECS Class: Hvy Combat Vsl In Service: 2240 Point Value: 375 Ramming Factor: 130 Jump Delay: N/A Speed Turn Cost Turn Delay 1 1 1 Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: Retro Thrust 5-8: Particle Cannon 9-11: Lt Particle Cannon 12-18: Forward Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Lt Particle Cannon 9-13: Engine 14-18: Aft Struct 19-20: PRIMARY Hit 1-9: Primary Struct 10-12: Port/Stb Thrust 13-15: Sensors 16: Hangar 17-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 2 2 2 Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 3+3 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 16 Engine Efficiency: 5/1 Extra Power: 0 Initiative Bonus: +6 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Particle Cannon 7 7 7 12 12 12 Class: Particle 7 Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns Lt Particle Cannon HANGAR AFT HITS 0 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 Class: Particle 5 Modes: Raking Damage: 2d10+8 Range Penalty: -1 per hex Fire Control: +4/+2/+0 Intercept Rating: -2 Rate of Fire: 1 per 2 turns 1 2 4 3 PRIMARY HITS 3 5 3 3 3 5 FORWARD 3 3 PORT 3 3 4 4 2 STARBOARD 3 2 3 5 5 PRIMARY AFT 5 4 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Particle Cannon Lt Particle Cannon 4 3 6 5 3 4 6 3 TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

Orak Variant (Uncommon) Version 4: 2E/V5 Hurr Torkoth Fast Frigate SPECS Class: Hvy Combat Vsl In Service: 2235 Point Value: 375 Ramming Factor: 130 Jump Delay: N/A Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: Retro Thrust 5-8: Med Plasma Cannon 9-11: Std Particle Beam 12-18: Forward Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Std Particle Beam 9-14: Engine 15-18: Aft Struct 19-20: PRIMARY Hit 1-9: Primary Struct 10-12: Port/Stb Thrust 13-15: Sensors 16: Hangar 17-19: Reactor 20: C & C Unreliable Ship: SPECIAL NOTES Vulnerable to Criticals Speed Turn Cost Turn Delay 1 1 1 2 2 2 Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 3+3 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 16 Engine Efficiency: 5/1 Extra Power: 0 Initiative Bonus: +6 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Med. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . Plasma Cannon Class: Plasma 3 Modes: Standard Dmg: 3d10+4 (-1 per 2 hexes) Range Penalty: -1 per hex Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn 7 7 7 12 12 12 Standard Particle Beam HANGAR AFT HITS SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 6 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 1 2 4 3 PRIMARY HITS 2 5 3 2 3 5 FORWARD 3 3 PORT 3 4 4 4 6 STARBOARD 2 4 3 5 5 PRIMARY AFT 5 4 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Med Plasma Cannon Std Particle Beam 4 2 2 4 5 2 6 4 8 3 TM & C WARNER BROS.

Orak Variant (Uncommon) Version 4: 2E/V5 Hurr Orano Escort Frigate SPECS Class: Hvy Combat Vsl In Service: 2243 Point Value: 350 Ramming Factor: 130 Jump Delay: N/A Speed Turn Cost Turn Delay 1 1 1 Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-5: Retro Thrust 6-8: Light Bolter 9-18: Forward Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Light Bolter 9-13: Engine 14-18: Aft Struct 19-20: PRIMARY Hit 1-9: Primary Struct 10-12: Port/Stb Thrust 13-15: Sensors 16: Hangar 17-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 2 2 2 Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 3+3 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 16 Engine Efficiency: 5/1 Extra Power: 0 Initiative Bonus: +6 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Light Bolter 7 7 7 12 12 12 Class: Particle Modes: Standard Damage: 12 Range Penalty: -1 per hex Fire Control: +2/+2/+3 2 Intercept Rating: -1 Rate of Fire: 1 per turn HANGAR 2 1 AFT HITS 6 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 PRIMARY HITS 2 3 2 5 3 2 3 5 FORWARD 3 3 PORT 3 3 4 4 6 STARBOARD 2 3 3 5 5 PRIMARY AFT 5 4 4 2 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Light Bolter 5 2 6 4 6 3 TM & C WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) .

Orak Variant (Rare) Version 4: 2E/V5 Hurr Dorono Support Frigate SPECS Class: Hvy Combat Vsl In Service: 2248 Point Value: 375 Ramming Factor: 130 Jump Delay: N/A Speed Turn Cost Turn Delay 1 1 1 Name: ______________ Counter: ____________ MANEUVERING FORWARD HITS 1-4: Retro Thrust 5-8: Plasma Stream 9-11: Std Particle Beam 12-18: Forward Struct 19-20: PRIMARY Hit 1-6: Main Thrust 7-8: Std Particle Beam 9-13: Engine 14-18: Aft Struct 19-20: PRIMARY Hit 1-9: Primary Struct 10-12: Port/Stb Thrust 13-15: Sensors 16: Hangar 17-19: Reactor 20: C & C SENSOR DATA Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6 2 2 2 Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 3+3 Thrust 3 3 3 4 4 4 5 5 5 6 6 6 COMBAT STATS Fwd/Aft Defense: 14 Stb/Port Defense: 16 Engine Efficiency: 5/1 Extra Power: 0 Initiative Bonus: +6 8 8 8 9 9 9 10 10 10 11 11 11 WEAPON DATA Plasma Stream 7 7 7 12 12 12 HANGAR Class: Plasma 7 Modes: Raking (5) Damage: 3d10+4 (-1 per hex) Range Penalty: -1 per hex Fire Control: +2/+2/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Special: Each sub-volley is mitigated by armor. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S02) . and each full sub-volley which strikes a system degrades armor there by 1 point permanently. AFT HITS 6 Fighters 2 Shuttles: Thrust: 4 Armor: 0 Defense: 9/10 Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn 1 2 4 3 PRIMARY HITS 2 5 3 2 3 5 FORWARD 3 3 PORT 3 3 4 4 6 STARBOARD 2 3 3 5 5 PRIMARY AFT 5 4 ICON RECOGNITION Thruster C&C Sensors Engine Reactor Hangar Plasma Stream Std Particle Beam 4 2 6 5 2 4 6 3 TM & C WARNER BROS.

Variants 5 Countersheet #1 Permission Granted to photocopy for personal use only Ipsha 4 1 Ipsha Ipsha Ipsha 2 4 Surgesphere Surgesphere Surgesphere 5 6 1 Ipsha Ipsha 8 1 2 4 1 2 3 Cascor Cascor 1 Cascor Takalti Kam Takalti Kal 3 4 Drocca Drocca Drocca Drocca Nesacc Cascor 7 5 Cascor Hyach Hyach Hyach Hyach Hyach Hyach Hyach Senchlat Kir 1 Senchlat Kir 2 Hyach .Hyach Hyach Hyach Hyach Hyach Hyach Hyach 1 2 3 4 1 2 1 2 Okath Kur Okath Kur Okath Kur Okath Kur Irokai Kal Irokai Kal Hyach Hyach Hyach Hyach Hyach Hyach Hyach 1 2 3 4 5 6 Evirol Kon Evirol Kon Evirol Kon Evirol Kon Evirol Kon Evirol Kon Alichi Tal Alichi Tal Hyach Hyach Hyach Hyach Hyach Hyach Hyach 3 4 1 2 3 4 5 6 Alichi Tal Alichi Tal Achilat Achilat Achilat Achilat Achilat Achilat Hyach Hyach Hyach Hyach Hyach Hyach Hyach 1 2 3 4 5 6 7 8 Laricha Laricha Laricha Laricha Laricha Laricha Laricha Laricha Hyach Hyach Hyach Hyach Hyach Hyach Hyach 9 10 11 12 1 2 3 4 Laricha Laricha Laricha Laricha 1 Doskva Doskva Doskva Doskva Cascor Cascor 8 Cascor 2 3 4 1 Takalti Kam Cascor Cascor Cascor Cascor Cascor Cascor 2 2 1 2 3 Nesacc Nesacc Nesacc Norscator Norscator Talacca Talacca Talacca Cascor Cascor Cascor Cascor Cascor Cascor Cascor 4 1 2 3 4 5 6 7 Talacca Caltus Caltus Caltus Caltus Caltus Caltus Ruqacc Cascor Ipsha Ipsha Ipsha Ipsha 3 Ruqacc Resohex Resohex Resohex Ipsha Resohex Ipsha Ipsha 3 Surgesphere Hvy CV Cube Hvy CV Cube Hvy CV Cube Ipsha Hvy CV Cube Hvy CV Cube Hvy CV Cube Ipsha Tetra Escort TM & C Warner Bros.

Variants 5 Countersheet #2 Permission Granted to photocopy for personal use only Hurr Hurr Grome Trokan Margus Gralac 4 1 Gralac Grome Torata Torata Torata Torata Torata Torata Torata Torata 2 Kor-Lyan Kor-Lyan 3 4 5 6 7 8 Kor-Lyan Kor-Lyan Kor-Lyan Tetra Escort Tetra Escort 2 3 Boltglobe Tetra Escort 4 1 Boltglobe Starsphere 3 Starsphere 4 Trylkan Kor-Lyan 2 Ipsha 8 .Ipsha Ipsha Ipsha Ipsha Ipsha 1 7 Ipsha 2 3 4 1 Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan 2 1 Trylkan Trylkan Trylkan Kolosk Kolosk Kolosk Kolosk Verloka Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan 2 1 2 1 2 3 4 1 Verloka Lekra Lekra Fenja Fenja Fenja Fenja Ailyan Kor-Lyan Kor-Lyan Kor-Lyan Kor-Lyan 1 Ailyan Ailyan Ailyan Ailyan Ailyan Kalavar Kalavar Dartoc Torata Torata Torata Torata Torata Torata 2 1 2 3 Torata 4 1 2 3 Dartoc Latrac Latrac Latrac Latrac Taclon Taclon Taclon Torata Torata Torata Torata Torata Torata 4 1 2 3 Torata 4 5 6 1 Taclon Alovar Alovar Alovar Alovar Alovar Alovar Tralka Grome Grome 2 3 4 7 8 1 1 2 Tralka Tralka Tralka Tumal Tumal Grome Grome Grome Grome Grome Grome Grome 1 2 1 2 3 2 Adrina Adrina Morstag Morstag Morstag Morstag Melagar Melagar Hurr Hurr Hurr Hurr Hurr Hurr Grome 7 1 2 1 2 1 2 3 Gormok Borocada Borocada Martus Martus Torkoth Torkoth Torkoth Hurr Hurr Hurr Hurr Hurr 4 1 2 3 4 Hurr Hurr 1 2 7 Torkoth Orano Orano Orano Orano Dorono Dorono Missile Sat TM & C Warner Bros.

GUNSHIPS AND FIGHTERS ARE ADDED TO THEIR CARRIER-HEAVY FLEET THE IPSHA BARONIES . INCLUDING COMMAND SHIPS. BW-161 ORIGINAL MSRP $14. SUCH AS ASSAULT INFILTRATORS AND STEALTH FIGHTERS THE CASCOR COMMONWEALTH . EXPLORERS. ESCORTS.INCLUDES SPECIAL STEALTH UNITS. INFILTRATORS.95 US BABYLON 5. FIGHTERS. LEADERS.THEY OPERATE SEVERAL POWERFUL. AND MORE! SOME EXAMPLES: Hyach Irokai Kal Command Gunship Cascor Talacca Frigate Leader Ipsha Surgesphere Kor-Lyan Trylkan Ballistic Destroyers Torata Dartoc Strike Cruiser Grome Trokan Margus Command Flagship Hurr Martus Tech Frigate 36 NEW SHIPS IN ALL! THIS IS NOT A STAND ALONE PRODUCT AND REQUIRES BABYLON 5 WARS 2nd EDITION TO FULLY USE. names and all related indicia are trademarks of and © Warner Bros. STRIKE SHIPS.NEW BALLISTIC UNITS INCLUDE A PROXIMITY CRUISER AND TORPEDO FRIGATES THE TORATA REGENCY . VARIANTS SUCH AS THEIR HUGE COMMAND FLAGSHIP THE HURR REPUBLIC . OER AND EETHAN THE KOR-LYAN KINGDOMS . SCOUTS.EXPLORERS. (s02) . INCLUDING THE ESSAN. ESCORTS AND AN IMPROVED SCOUT ROUND OUT THIS FLEXIBLE FLEET THE GROME AUTOCRACY . DEFENDERS.VARIANTS-5 COMPLETES THE LEAGUE-2 PROJECT WITH AT LEAST FIVE NEW SHIPS FOR EACH OF THE SEVEN RACES FROM BW-107 (LEAGUE OF NON-ALIGNED WORLDS. characters.SEVERAL VARIANTS INCLUDE THEIR FIRST FORAYS INTO FOREIGN TECHNOLOGY THIS BOOK INCLUDES A VARIETY OF DIFFERENT TYPES OF UNITS. BUT UNRELIABLE. AUXILIARIES.STRIKE CRUISERS. PART 2): THE HYACH GERONTOCRACY .VARIANTS ARE PROVIDED FOR SEVERAL BARONIES.

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