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[CPU] Detected 2 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut

Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\own\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\own\Desktop\t-engine4-windows-1 .0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Creating particles thread 0 [DO RESIZE] Requested: 800x600 (0) LuaVM: LuaJIT 2.0.0-beta8 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 4096 OpenGL max texture size: 4096 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.0 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.00 0000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\own\\T-Engine\4.0 bootstrap C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] sorted: te4 1 0 0 [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1264x755 Windowed 1264 755 false (forced) Setting resolution to 1264x755 (windowed) [DO RESIZE] Requested: 1264x755 (0) [DO RESIZE] Got: 1264x755 (0) OpenGL max texture size: 4096 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to nil onResolutionChange: no game yet! LuaVM: LuaJIT 2.0.0-beta8 x86 Creating profile thread [ONLINE PROFILE] fun facts nil TE4Online starting... 1264 755 from nil

[PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1264x755 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex

*p 1: Uniform: 65536: 1406 motionblur *p 1: Uniform: 131072: 8B50 texSize *p 1: Uniform: 196608: 1406 tick *p 1: Uniform: 262144: 8B5E noisevol *p 1: Uniform: 327680: 1406 blur *p 1: Uniform: 393216: 8B52 colorize *p 1: Uniform: 458752: 1406 hp_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 8B5E sceneBuffer *p 3: Uniform: 65536: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 26:15 :: 390 C Map seens texture: 40 (60x60) loaded room generator random_room function: 0x06ef8748 room generator function: 0x06ef8748 is making a room loaded room generator simple function: 0x07786498 alloc simple11x8 room allocated at 23 36 with center 28 39 room generator function: 0x06ef8748 is making a room loaded room weird2 9 9 alloc weird2 room allocated at 19 14 with center 23 18 room generator function: 0x06ef8748 is making a room loaded room cells9 18 5 alloc cells9 room allocated at 1 20 with center 9 22 room generator function: 0x06ef8748 is making a room alloc cells9 room allocated at 20 26 with center 28 28 room generator function: 0x06ef8748 is making a room loaded room big_inner_circle 11 11 alloc big_inner_circle room allocated at 35 13 with center 40 18 room generator function: 0x06ef8748 is making a room alloc simple8x10 room allocated at 1 9 with center 4 13 room generator function: 0x06ef8748 is making a room loaded room oval 10 14 alloc oval room allocated at 9 34 with center 13 40 room generator function: 0x06ef8748 is making a room loaded room inner_pillar 9 7 alloc inner_pillar room allocated at 39 6 with center 43 9

room generator function: 0x06ef8748 is making a room loaded room broken_x 9 9 alloc broken_x room allocated at 37 32 with center 41 room generator function: 0x06ef8748 is making a room loaded room broken_infinity 9 9 alloc broken_infinity room allocated at 17 5 with center 21 Begin tunnel 10 table: 0x0773d068 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/canine_ww.png Loading tile npc/troll_c.png Loading tile npc/troll_s.png Loading tile npc/troll_m.png Loading tile npc/troll_f.png Loading tile npc/canine_w.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_fox.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_mt.png Loading tile npc/skeleton_mage.png Level unconnected, no way from entrance to exit 21 3 45 C Map size 26:15 :: 390 C Map seens texture: 55 (60x60) [PROFILE] Thread connected to te4.org [ONLINE PROFILE] reconnecting to channels room generator function: 0x06ef8748 is making a room loaded room cells10 11 7 alloc cells10 room allocated at 36 12 with center 41 room generator function: 0x06ef8748 is making a room alloc weird2 room allocated at 20 2 with center 24 room generator function: 0x06ef8748 is making a room loaded room s 10 10 alloc s room allocated at 12 20 with center 16 room generator function: 0x06ef8748 is making a room alloc simple11x7 room allocated at 37 39 with center 42 room generator function: 0x06ef8748 is making a room loaded room cells2 12 11 alloc cells2 room allocated at 1 30 with center 6 room generator function: 0x06ef8748 is making a room alloc simple7x12 room allocated at 26 28 with center 29 room generator function: 0x06ef8748 is making a room alloc big_inner_circle room allocated at 6 1 with center 11 room generator function: 0x06ef8748 is making a room alloc simple12x9 room allocated at 34 3 with center 39 room generator function: 0x06ef8748 is making a room alloc simple9x7 room allocated at 21 21 with center 25 room generator function: 0x06ef8748 is making a room

36

9

to

12

15 6

24 42

35 33 6 7 24

loaded room inner_checkerboard 9 9 alloc inner_checkerboard room allocated at 1 16 with center 5 20 Begin tunnel 10 table: 0x0776f068 Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/granite_wall2_11.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_14.png Loading tile terrain/granite_wall2_17.png Loading tile terrain/granite_wall2_1.png Loading tile terrain/granite_wall2_4.png Loading tile terrain/granite_wall2_9.png Loading tile player/humanoid_dwarf_dwarven_summoner.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [COROUTINE] registering getnews thread: 0x07769a58 [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 2309, 2465 ticks [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [ONLINE PROFILE] get news Loading tile terrain/granite_door1_open.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD

player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_MANATHRUST Selecting waypoint 0 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_SUNSHIELD [COROUTINE] dead getnews player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 381 after Selecting waypoint 28 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 385 after player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME skeleton mage 335 dumb ai skeleton mage 335 dumb ai dumb ai uses T_FLAME skeleton mage 335 dumb ai dumb ai uses T_MANATHRUST player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK skeleton mage 389 dumb ai dumb ai uses T_MANATHRUST skeleton mage 389 dumb ai skeleton mage 389 dumb ai dumb ai uses T_FLAME skeleton mage 389 dumb ai dumb ai uses T_MANATHRUST

can use Flameshock can use Manathrust can use Fireflash 17 can can can can can can can can can 1 33 can can can can can can can can can can 1 can can can can use use use use use use use use use

T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

:: cave troll Lightning T_LIGHTNING Sunshield T_SUNSHIELD Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

use use use use use use use use use use use use use use

:: skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

Lightning T_LIGHTNING Flame T_FLAME Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST

talents can use Manathrust T_MANATHRUST talents can use Flame T_FLAME talents can use Manathrust can can can can can can can can can use use use use use use use use use T_MANATHRUST

Lightning T_LIGHTNING Flame T_FLAME Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_MANATHRUST

talents can use Manathrust

talents can use Manathrust T_MANATHRUST talents can use Flame T_FLAME talents can use Manathrust T_MANATHRUST

Selecting waypoint 21 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK Selecting waypoint 29 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_MANATHRUST Selecting waypoint 42 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 401 after player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK Selecting waypoint 16 skeleton mage 396 dumb ai skeleton mage 396 dumb ai dumb ai uses T_FLAME skeleton mage 396 dumb ai dumb ai uses T_MANATHRUST skeleton mage 396 dumb ai dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents

3 can can can can can can can can can can can can 30 can can can can can 32 can can can can can can can can can can can 1 can can can can can can can can can can

use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use

:: skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash :: wolf Lightning Flame T_FLAME Sunshield Manathrust Fireflash :: fox Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash Flame T_FLAME Sunshield Flameshock Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

17 :: stone troll talents can use Manathrust T_MANATHRUST talents can use Flame T_FLAME talents can use Manathrust talents can use Flame T_FLAME T_MANATHRUST

can use Lightning T_LIGHTNING can use Flame T_FLAME can use Sunshield T_SUNSHIELD

player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAME player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAME Selecting waypoint 33 42 player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FIREFLASH Adding entity 413 after 1 player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAME skeleton mage 409 dumb ai talents skeleton mage 409 dumb ai talents dumb ai uses T_MANATHRUST skeleton mage 409 dumb ai talents dumb ai uses T_FLAME skeleton mage 409 dumb ai talents dumb ai uses T_MANATHRUST Loading tile npc/canine_warg.png player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FIREFLASH Adding entity 420 after 1 Selecting waypoint 39 7 player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use

Flameshock Manathrust Fireflash Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash

T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

:: forest troll Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Sunshield Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH

Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Manathrust T_MANATHRUST can use Manathrust T_MANATHRUST can use Flame T_FLAME can use Flame T_FLAME T_MANATHRUST

can use Manathrust Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash

T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

:: skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

dumb ai uses T_FIREFLASH Adding entity 429 after 1 Selecting waypoint 3 19 :: degenerated skeleton warrior player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 435 after 1 mountain troll thunderer 428 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME Selecting waypoint 40 40 :: degenerated skeleton warrior player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 443 after 1 Make wait background texture 158 : 1264x755 (2048, 1024) C Map size 26:15 :: 390 C Map seens texture: 4 (60x60) Generating cavern Floodfill group 1 23 Floodfill group 4 1108 Floodfill group 160 72 Floodfill group 684 20 Floodfill group 1118 21 Floodfill group 1132 20 Floodfill group 1186 5 Ok floodfill Loading tile terrain/crystal_floor1.png Loading tile terrain/crystal_alpha5.png Loading tile terrain/crystal_alpha3.png Loading tile terrain/crystal_alpha4.png Loading tile terrain/crystal_alpha1.png Loading tile terrain/crystal_alpha6.png Loading tile terrain/crystal_alpha2.png Loading tile terrain/crystal_floor1.png Wait finished, counted 638, 355 ticks Using cached font /data/font/DroidSans-Bold.ttf 16 Loading tile terrain/crystal_floor7.png Loading tile terrain/crystal_floor2.png Loading tile terrain/crystal_floor4.png Loading tile terrain/crystal_floor3.png Loading tile terrain/crystal_floor8.png Loading tile terrain/crystal_floor5.png Loading tile terrain/crystal_floor6.png

player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME mountain troll thunderer T_LIGHTNING dumb ai uses T_LIGHTNING mountain troll thunderer T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 485 after player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK Selecting waypoint 20 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME move 11 x 9

can can can can can can can can can can can can can can can 482 482 can can can can can can can can can can can can 1 can can can can can 12 can can can can can can can can can can can

use use use use use use use use use use use use use use use

Lightning Flame T_FLAME Sunshield Flameshock Manathrust Lightning Flame T_FLAME Sunshield Manathrust Fireflash Flame T_FLAME Sunshield Flameshock Manathrust Fireflash

T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

dumb ai talents can use Lightning dumb ai talents can use Lightning use use use use use use use use use use use use use use use use use use use use use use use use use use use use Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash Lightning Flame T_FLAME Sunshield Flameshock Manathrust T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST

:: degenerated skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Sunshield Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH

player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/ data/sound/ui/subtle_button_sound.ogg" : <static> Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } Using cached font /data/font/DroidSans-Bold.ttf 16 [ENGINE] Switching to turn based [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.0.0 tome-1.0.0 player true [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\own\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\own\Desktop\t-engine4-windows-1 .0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 3ed9e0) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Creating particles thread 0 Running lua loader code... Reboot using te4 1.0.0 tome-1.0.0 player true LuaVM: LuaJIT 2.0.0-beta8 x86 [ENGINE LOADER] available from teae: te4-1.0.0

[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.00 0000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\own\\T-Engine\4.0 bootstrap C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1264x755 Windowed 1264 755 false (forced) Setting resolution to 1264x755 (windowed) [DO RESIZE] Requested: 1264x755 (0) [DO RESIZE] Got: 1264x755 (0) OpenGL max texture size: 4096 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1264 755 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot

** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1264x755 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [MODULE LOADER] module MD5 9ad575deca535e8d898d13afc842257c computed in 1263 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Removing addon stone-wardens: DLC required Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault -1.0.0 * with data * with overload * with hooks [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:3392a2a9e5ecd4 b07fa26419850ebaff [2] = /loaded-addons/items-vault/hooks/load.lua:fd940d35475ba10ab7b07cd65609e1e0 [3] = /loaded-addons/items-vault/init.lua:5d8b09d0baac8e524cd434ae01123c5c [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua :7fb2f6766360fe8abbe386b9fcbedb5a [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:984 5409f8a89eb0e38707ef6376c56c3 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:fbdc37f17a5 da71c5d8d43b3e627a779 [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d0353f3abe 55619ebf0b6961ccfed140 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:1973dd7e387 b2475c2e9d4e91e43f123 [MODULE LOADER] addon items-vault MD5 f9ef3ae065a53cabc019298eb89dac9d computed in 11 /loaded-addons/items-vault [PROFILE] mounted offline on /current-profile [PROFILE THREAD] batching CSETs [PROFILE] filtering load of achievements from profile offline => allowed [PROFILE] filtering load of allow_build from profile offline => allowed [PROFILE] filtering load of donations from profile offline => allowed [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of artifacts from profile online => allowed [PROFILE] filtering load of characters from profile online => allowed [PROFILE] filtering load of deaths from profile online => allowed [PROFILE] filtering load of escorts from profile online => allowed [PROFILE] filtering load of lore from profile online => allowed

[PROFILE] filtering load of scores from profile online => [PROFILE] filtering load of uniques from profile online => [PROFILE] unmounted online from /current-profile [INVENTORY] define slot 1 In inventory Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [TALENTS TACTICS] * cure * mana * heal * debuff * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === physical MUCUS === physical MITOSIS === physical MITOSIS_SWAP === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms

allowed allowed

loa .ttf 14 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.frag *p 1: Uniform: 0: 8B5E tex *p 1: Uniform: 65536: 1406 motionblur *p 1: Uniform: 131072: 8B50 texSize *p 1: Uniform: 196608: 1406 tick *p 1: Uniform: 262144: 8B5E noisevol *p 1: Uniform: 327680: 1406 blur *p 1: Uniform: 393216: 8B52 colorize *p 1: Uniform: 458752: 8B52 intensify *p 1: Uniform: 524288: 1406 hp_warning *p 1: Uniform: 589824: 1406 air_warning *p 1: Uniform: 655360: 1406 solipsism_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 1 New GL Shader 3 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.2 Using cached font /data/font/DroidSansMono.frag *p 5: Uniform: 0: 8B5E sceneBuffer *p 5: Uniform: 65536: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.lua [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy d] :: nil nil [GAMMA] Setting gamma correction using SDL 1.[FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.ttf 49 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [mod.ttf 14 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.

lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/digger.Using cached font /data/font/DroidSansMono.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/gloves.ttf 14 Using cached font /data/font/DroidSansMono.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.ttf 14 Using cached font /data/font/DroidSansMono.ttf 12 [SORTING HOTKEYS] actor = "player" [LOG] #MOCCASIN#Character control switched to player.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/2hswords.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading savefile /save// Loading savefile /save/player/ Using cached font /data/font/DroidSans.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/money.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Using cached font /data/font/DroidSans.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/light-armors. Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSansMono.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/scrolls.ttf 16 Using cached font /data/font/DroidSansMono.ttf 16 Using cached font /data/font/DroidSansMono.lua Loading entities file from file /data/general/objects/lites.ttf 14 Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/rods.lua .lua Loading entities file from file /data/general/objects/massive-armors.ttf 16 Using cached font /data/font/DroidSans.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/heavy-boots.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.

lua [BIRTHER] checking allowance for Maj'Eyal world :: permadea th=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Infinite world :: permadea th=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Easy difficulty :: permadea th=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Normal difficulty :: permadea th=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Insane difficulty :: permadea th=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] set descriptor base base Missing world [BIRTHER] set descriptor world Maj'Eyal Missing difficulty [BIRTHER] set descriptor difficulty Normal Missing permadeath [BIRTHER] set descriptor permadeath Roguelike Missing race [BIRTHER] set descriptor sex Female Missing race [BIRTHER] checking allowance for Tutorial Human race :: subclass =true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Human race :: subclass=true cl ass=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true cl ass=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass =true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true cl ass=true [BIRTHER] test against Maj'Eyal => allow true .lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/staves.Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/lore/fun.

[BIRTHER] test against Normal => [BIRTHER] checking allowance for ass=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ass=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for =true class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for subclass=true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true nil Yeek true race :: true :: true race subclass=true cl => allow nil true Undead race => allow nil true Construct subclass=true cl :: subclass => allow true nil true Tutorial Adventurer class :: nil true => disallow false forbid nil Warrior class :: subclass=true nil true => allow true nil true Berserker subclass :: Berserker subclass :: :: :: :: true subclass subclass :: :: class=tr class=tr class=tr class=tr :: :: class=tr => nil true Bulwark subclass Bulwark subclass => nil true Archer subclass Archer subclass => nil Arcane Blade Arcane Blade => nil true Brawler subclass Rogue nil => nil Rogue Rogue class :: true allow true true subclass subclass true subclass subclass true subclass subclass=true :: :: class=tr class=tr :: :: :: => nil Shadowblade Shadowblade => nil Marauder .

[BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for Mage class nil true => allow nil true Alchemist Alchemist => nil Archmage Archmage :: true subclass subclass true subclass subclass subclass=true :: :: :: :: :: subclass=true => nolore nolore Necromancer subclass Wilder class nil true => allow nil true Summoner Summoner :: true subclass subclass :: :: true subclass class true subclass subclass :: :: :: class=tr class=tr :: subclass => nil true Wyrmic subclass Wyrmic subclass => nil Oozemancer Celestial nil true => allow nil true Sun Paladin Anorithil Defiler nil => nil Reaver :: :: subclass=true class :: true allow true true subclass :: :: class=tr class=tr :: Reaver subclass => nil Corruptor Afflicted nil => nil Cursed true subclass class :: subclass true allow true true subclass :: :: class=tr class=tr Cursed subclass .

[MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE THREAD] flushing CSETs [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick _hotkeys.ogg" : <static> Server latency 1183 .ttf 12 [KEYBINDER] Loaded keybinds: chat [LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.ue [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Doomed subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Mindslayer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Psion subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor sex Male Missing race Using cached font /data/font/DroidSans.png Loading tile player/human_male/lower_body_08.png Loading tile player/human_male/base_cornac_01..png Loading tile player/human_male/base_shadow_01. [QUICK HOTKEYS] Successfully loaded quick hotkey settings. counted 293. Wait finished..png [SOUND] loading from /data/sound/ui/subtle_button_sound.png Loading tile player/human_male/right_hand_04.png Loading tile player/human_male/upper_body_25.ogg :=: sound "/ data/sound/ui/subtle_button_sound. 4346 ticks Loading tile npc/humanoid_player_player.

[BIRTHER] set descriptor race Missing subrace [BIRTHER] set descriptor subrace Missing class [BIRTHER] checking allowance for subclass=true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal Human Higher Tutorial Adventurer class :: nil true => disallow false forbid nil Warrior class :: subclass=true nil true => allow true nil true Berserker subclass :: Berserker subclass :: => nil true nil true Bulwark subclass Bulwark subclass => nil true nil true Archer subclass Archer subclass => nil nil true Arcane Blade Arcane Blade true subclass subclass :: :: class=tr class=tr :: :: class=tr class=tr :: :: => nil true nil true Brawler subclass Rogue nil => nil Rogue Rogue class :: true allow true true subclass subclass true subclass subclass true subclass :: true :: class=tr subclass=true :: :: class=tr class=tr => nil nil true Shadowblade Shadowblade => nil nil true Marauder Mage nil => class true allow :: :: :: subclass=true .

[BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for nil true Alchemist Alchemist => nil nil true Archmage Archmage subclass subclass true subclass subclass :: :: :: :: => nolore nolore allow true Necromancer subclass Wilder class nil true => allow nil true Summoner Summoner :: true subclass subclass :: subclass=true :: :: => nil true nil true Wyrmic subclass Wyrmic subclass => nil nil true Oozemancer Celestial nil true => allow nil true Sun Paladin Anorithil Defiler nil => nil Reaver true subclass class true subclass subclass :: :: class=tr class=tr :: :: subclass :: :: subclass=true class :: true allow true true subclass :: :: class=tr class=tr Reaver subclass => nil nil true Corruptor Afflicted nil => nil Cursed true subclass class :: :: subclass true allow true true subclass :: class=tr .

png Loading tile player/human_male/upper_body_05.ue subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=tr ue [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Mindslayer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psion subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor class nil Missing class [BIRTHER] set descriptor subclass nil Missing class Loading tile player/human_male/base_higher_01.png Loading tile player/human_male/right_hand_06.png [BIRTHER] Applying descriptor base [BIRTHER] Applying descriptor Maj'Eyal [BIRTHER] Applying descriptor Normal [BIRTHER] Applying descriptor Roguelike [BIRTHER] Applying descriptor Male [BIRTHER] Applying descriptor Human [BIRTHER] Applying descriptor Higher [BIRTHER] Applying descriptor Wilder .png [BIRTHER] set descriptor class Wilder Missing subclass [BIRTHER] set descriptor subclass Wyrmic Loading tile player/human_male/lower_body_03.

lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/zones/trollmire/grids.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/grids/water.[BIRTHER] Applying descriptor Wyrmic Loading savefile /save/Lucifer/ Registering on level load wilderness-1 function: 0x0c9bc300 nil Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/trollmire/npcs.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from file /data/zones/trollmire/objects.lua Loading entities file from file /data/general/npcs/all.lua .lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from memory /data/general/objects/lites.

lua Initiated zone Trollmire with base_level 1 Loading tile talents/ice_claw.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/wizard-hat.lua .lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/jewelry.lu a Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/heavy-boots. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/2htridents. counted 0.lua Loading entities file from memory /data/general/objects/2hmaces.png Loading tile talents/meditation.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/cloak.png Loading tile talents/higher_heal.lua Loading entities file from memory /data/general/objects/lore/fun. 59 ticks Make wait background texture 590 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/staves.lu a Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/leather-boots. 1024) C Map size 19:11 :: 209 C Map seens texture: 595 (75x50) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/bows.png Make wait background texture 581 : 1264x755 (2048. 1024) Wait finished.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from file /data/zones/trollmire/traps.Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from file /data/general/traps/natural_forest.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/torques.

lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/belt.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/light-boots. th e measure was more than 20% different from previous Possible waypoint 5 10 23 Waypoint 5 10 23 accepted Possible waypoint 6 10 7 Waypoint 6 10 7 rejected: not enough progress from previous waypoint Possible waypoint 7 10 1 Waypoint 7 10 1 rejected: not enough progress from previous waypoint Possible waypoint 8 13 24 Waypoint 8 13 24 accepted Possible waypoint 9 14 12 .lua loaded room generator lesser_vault function: 0x0a1aad08 End Room: nil Axis : x from 0 to 65 Possible waypoint 1 2 37 Waypoint 1 2 37 rejected: not enough progress from previous waypoint Possible waypoint 2 3 31 Waypoint 2 3 31 accepted Possible waypoint 3 4 11 Waypoint 3 4 11 rejected: not enough progress from previous waypoint Possible waypoint 4 8 4 Waypoint 4 8 4 rejected: on non-progress axis.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/heavy-armor.Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/robe.

th on non-progress axis. th on non-progress axis. th measure too close to fin than than than than . th on non-progress axis. th 13 20 34 20 34 rejected: than 20% different from previous 14 22 30 22 30 accepted 15 22 7 22 7 rejected: 16 22 17 29 18 30 19 31 20 31 22 27 29 31 30 38 31 1 31 23 27 rejected: 31 accepted 38 rejected: 1 rejected: 23 rejected: not enough progress from not enough progress from not enough progress from not enough progress from not enough progress from on non-progress axis. th 21 34 10 34 10 rejected: than 20% different from previous 22 39 8 39 8 rejected: than 20% different from previous 23 44 19 44 19 accepted 24 44 3 44 3 rejected: 25 46 26 47 20% 27 51 20% 28 53 20% 29 57 20% 30 62 46 36 47 1 different 51 39 different 53 36 different 57 34 different 62 37 36 rejected: 1 rejected: from previous 39 rejected: from previous 36 rejected: from previous 34 rejected: from previous 37 rejected: not enough progress from not enough progress from on non-progress axis. th on non-progress axis.Waypoint 9 previous waypoint Possible waypoint Waypoint 10 Possible waypoint Waypoint 11 previous waypoint Possible waypoint Waypoint 12 previous waypoint Possible waypoint Waypoint 13 e measure was more Possible waypoint Waypoint 14 Possible waypoint Waypoint 15 previous waypoint Possible waypoint Waypoint 16 previous waypoint Possible waypoint Waypoint 17 Possible waypoint Waypoint 18 previous waypoint Possible waypoint Waypoint 19 previous waypoint Possible waypoint Waypoint 20 previous waypoint Possible waypoint Waypoint 21 e measure was more Possible waypoint Waypoint 22 e measure was more Possible waypoint Waypoint 23 Possible waypoint Waypoint 24 previous waypoint Possible waypoint Waypoint 25 previous waypoint Possible waypoint Waypoint 26 e measure was more Possible waypoint Waypoint 27 e measure was more Possible waypoint Waypoint 28 e measure was more Possible waypoint Waypoint 29 e measure was more Possible waypoint Waypoint 30 14 10 16 11 16 12 17 12 16 18 16 23 17 27 rejected: 18 accepted 23 rejected: 27 rejected: not enough progress from not enough progress from not enough progress from on non-progress axis.

png Loading tile terrain/grass.04021639238 112.673170468228 65.535265975524 105.png Loading tile terrain/way_next_6.5 Loading tile npc/troll_s.png Loading tile terrain/water_grass_5_1.5 Loading tile npc/troll_f.5 [TOME ENTITY FILTER] selected Ego 25.302763819416 112.5 Loading tile npc/vermin_worms_white_worm_mass.png [TOME ENTITY FILTER] selected Ego 27.png Spawning giant white rat near clearing clearing at 61 31 Loading tile npc/vermin_rodent_giant_white_rat.5 Spawning cutpurse near clearing clearing at 0 31 Loading tile npc/humanoid_human_cutpurse.png Spawning copperhead snake near clearing clearing at 64 32 Loading tile npc/salmon-snake.png Loading tile npc/vermin_worms_green_worm_mass.png Loading tile npc/vermin_rodent_giant_rabbit.5 fight: iron dagger iron dagger of daylight :: nil MAINHAND fight: iron dagger iron dagger of daylight :: nil OFFHAND [TOME ENTITY FILTER] selected basic 71.5 [TOME ENTITY FILTER] selected basic 68.png Spawning large brown snake near clearing clearing at 63 31 Spawning forest troll near clearing clearing at 3 35 [TOME ENTITY FILTER] selected Double Ego 6.png Loading tile terrain/tree.png Loading tile npc/umber-snake.108869507119 65.659490443105 105.png Spawning bee swarm near clearing clearing at 58 29 Loading tile npc/bee_swarm.7892310030966 20.5 fight: rough leather armour iron dagger of daylight :: nil BODY fight: rough leather armour iron dagger :: nil BODY [TOME ENTITY FILTER] selected basic 83.ish tunnel waypoint 1 from 0 29 to 3 31 tunnel waypoint 2 from 3 31 to 10 23 tunnel waypoint 3 from 10 23 to 13 24 tunnel waypoint 4 from 13 24 to 16 18 tunnel waypoint 5 from 16 18 to 22 30 tunnel waypoint 6 from 22 30 to 29 31 tunnel waypoint 7 from 29 31 to 44 19 tunnel waypoint 8 from 44 19 to 64 5 Loading tile terrain/grass.680729150349 105.png Loading tile terrain/stone_road1.png [TOME ENTITY FILTER] selected basic 93.png [TOME ENTITY FILTER] selected basic 93.png [TOME ENTITY FILTER] selected Ego 48.png Loading tile npc/brown_ant.5 [TOME ENTITY FILTER] selected basic 78.5 Loading tile npc/white-snake.png Loading tile terrain/worldmap.png .5 [TOME ENTITY FILTER] selected Ego 51.193615340324 65.5 Loading tile npc/vermin_oozes_blue_ooze.png Loading tile terrain/grass.png Loading tile terrain/flower.417317793103 105.png [TOME ENTITY FILTER] selected basic 108.032804683441 105.png Loading tile npc/canine_fox.41285183919 65.

png Loading tile terrain/tree_alpha11. counted 1402.png Loading tile terrain/flower_01.png Placed lore tattered paper scrap 30 26 [Identify] tattered paper scrap true Wait finished.png Loading tile terrain/tree_alpha7.png Loading tile terrain/mushroom_01.png Loading tile terrain/mushroom_06.5 Loading tile object/sling_rough.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha8.png Loading tile terrain/grass/grass_4_02.png Loading tile terrain/tree_alpha10.5 Spawning gold pieces near clearing clearing nil nil Loading tile object/scroll-lore.png [TOME ENTITY FILTER] selected Money 67.png Loading tile terrain/flower_05.5 Loading tile object/cloak_linen.171781564753 65.png Loading tile terrain/flower_04.png [TOME ENTITY FILTER] selected Double Ego 7.png at at .png Loading tile terrain/tree_alpha13.Loading tile npc/midge_swarm.png Loading tile terrain/grass/grass_2_03.png [TOME ENTITY FILTER] selected Ego 60.png Loading tile terrain/grass/grass_4_03.5 Loading tile object/leather_rough.png Loading tile terrain/mushroom_03.png Loading tile terrain/tree_alpha9.5 Loading tile object/ametrine.png Loading tile terrain/mushroom_02.793288371245 72. 1066 ticks [1] = { [minor] = true [name] = font-life [percent] = 60 } Loading tile terrain/grass2.788536771617 20.png Loading tile terrain/tree_alpha12.4210545210915 20.png Loading tile terrain/tree_alpha6.png Loading tile invis.png Loading tile terrain/mushroom_07.851947879035 112.png Loading tile terrain/tree_alpha4.png Loading tile terrain/grass/grass_7_02.png Loading tile terrain/grass.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/tree_alpha1.png Loading tile terrain/flower_02.png Loading tile terrain/mushroom_05.png Loading tile terrain/flower_03.png Loading tile terrain/grass/grass_8_02.560984853786 65.png Loading tile terrain/tree_alpha5.png [TOME ENTITY FILTER] selected Ego 53.5 Spawning elm starstaff near clearing clearing nil nil [TOME ENTITY FILTER] selected Double Ego 9.png Loading tile terrain/flower_06.png [TOME ENTITY FILTER] selected basic 88.png Loading tile terrain/grass/grass_4_04.png Loading tile terrain/mushroom_04.png Loading tile terrain/tree_alpha3.

png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_inner_7_02.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_7_03.ogg" : <static> [Identify] brass lantern true [PROFILE] filtering save of artifacts to profile online .png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_9_02. Loading tile player/human_male/base_shadow_01.png Loading tile player/human_male/lower_body_01.png Not gone east.png Loading tile player/human_male/base_higher_01.ogg" : <static> [PLAYER BIRTH] resolve.png Loading tile terrain/grass/grass_inner_1_02.png Loading tile terrain/grass/grass_8_03.Loading tile terrain/grass/grass_inner_9_03.ogg" : <static> [MUSIC] playing Rainy Day. add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.png Loading tile terrain/grass/grass_6_04.png Loading tile terrain/grass/grass_inner_3_02.png Loading tile terrain/grass/grass_inner_9_02.png Loading tile terrain/grass/grass_2_05.png [SOUND] loading from /data/sound/actions/wear.png Loading tile terrain/grass/grass_inner_3_03.png Loading tile terrain/grass/grass_3_02.png Loading tile terrain/grass/grass_2_01..png Loading tile terrain/grass/grass_8_05.png Loading tile terrain/grass/grass_8_01.ogg :=: sound "/data/sou nd/actions/wear.png Assigned events list [1] = { [1] = font-life } [2] = { [1] = font-life } [3] = { [1] = font-life } Loading tile terrain/terrain_pot_03_01_64.png Loading tile terrain/grass/grass_2_04.ogg sound "/data/music/Rainy Day.ogg sound "/data/music/Rainy Day.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_3_03.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/grass/grass_6_02.png Loading tile terrain/grass/grass_inner_7_03..png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_inner_1_03.png Loading tile terrain/grass/grass_8_04.png Loading tile terrain/grass/grass_6_05.png Loading tile player/human_male/upper_body_01.png Loading tile terrain/grass/grass_inner_1_01.png Loading tile terrain/grass/grass_9_01. no backup guardian Running on level loads trollmire-1 [PARTY] New member.png Loading tile terrain/grass/grass_6_03.1 1 0 [MUSIC] loading Rainy Day.png Loading tile terrain/grass/grass_1_02.

png Loading tile talents/death_dance.png Loading tile talents/piercing_sight.png Loading tile talents/ancestral_life.png Loading tile talents/swallow.png Loading tile talents/nature_s_balance.png Loading tile talents/assault.png Loading tile talents/knife_mastery.png Loading tile talents/unending_frenzy.png Loading tile talents/sudden_growth.png Loading tile talents/shield_pummel.png Loading tile talents/weapon_combat.ttf Loading tile talents/overseer_of_nations.png Loading tile talents/riposte.png Loading tile talents/burrow.png Loading tile talents/weapons_mastery.png Loading tile talents/earth_s_eyes.class.png Loading tile talents/armour_training.png [Identify] rough leather armour true [PLAYER BIRTH] resolved! Using cached font /data/font/DroidSansMono.png Loading tile talents/perfect_strike.png Loading tile talents/heightened_senses.png Loading tile talents/evasion.png Loading tile talents/nature_touch.png Loading tile talents/fast_metabolism.Object/Orb of Scrying :: [Identify] Orb of Scrying true fight: iron battleaxe brass lantern :: nil Loading tile player/human_male/right_hand_06.png Loading tile talents/overpower.png Loading tile talents/quake.png Loading tile talents/waters_of_life.[PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Added unique mod.png Loading tile talents/thick_skin.png Loading tile talents/wing_buffet.png Loading tile talents/fungal_growth.png Loading tile talents/devouring_flame.png Loading tile talents/elemental_harmony.png 1 MAINHAND OFFHAND BODY nil BODY 12 .png Loading tile talents/wild_growth.png Loading tile talents/death_blow.png Loading tile player/human_male/upper_body_05.png Loading tile talents/sand_breath.png Loading tile talents/charm_mastery.png Loading tile talents/bellowing_roar.png Loading tile talents/berserker.png [Identify] iron battleaxe true fight: rough leather armour iron battleaxe :: fight: rough leather armour brass lantern :: Loading tile player/human_male/lower_body_03.png Loading tile talents/healing_nexus.png Loading tile talents/blinding_speed.png Loading tile talents/quick_recovery.png Loading tile talents/precise_strikes.png Loading tile talents/born_into_magic.png Loading tile talents/warshout.png Loading tile talents/highborn_s_bloom.png Loading tile talents/rush.png Loading tile talents/one_with_nature.png Loading tile talents/spell_shield.

png Loading tile talents/corrosive_mist.png Loading tile object/artifact/orb_scrying.ogg data/sound/ambient/forest/wind3.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/wind1.png Loading tile talents/prismatic_slash.png Loading tile talents/venomous_breath.png Loading tile talents/acidic_spray.5 <==== 100 100 0 866 591.png Loading tile stats/constitution.png <==== 100 100 0 866 591.png Loading tile stats/willpower.png Loading tile talents/lightning_breath.5 [SOUND] loading from /data/sound/ambient/forest/bird4.png Loading tile talents/ice_breath.png Loading tile talents/ice_wall.png Loading tile talents/tornado.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/bird2.ogg data/sound/ambient/forest/wind2.ogg data/sound/ambient/forest/bird4.ogg data/sound/ambient/forest/cricket1.5 [SOUND] loading from /data/sound/ambient/forest/cricket2.png Loading tile stats/strength.png Loading tile talents/static_field.png Loading tile talents/icy_skin.png Loading tile talents/dissolve.png Loading tile tactical_neutral.png Using cached font /data/font/DroidSans.png Loading tile talents/chromatic_fury.png Loading tile tactical_danger.png Loading tile stats/dexterity.ogg data/sound/ambient/forest/wind1.5 [SOUND] loading from /data/sound/ambient/forest/cricket1.png Loading tile tactical_enemy_strong. 64x64) Loading tile talents/infusion__regeneration.ttf 14 Loading tile tactical_self.png Loading tile tactical_friend.Loading tile talents/fire_breath.ogg" : <static> <==== 100 100 0 866 591.ogg data/sound/ambient/forest/bird2.png Updating zone name Trollmire (1) C Map minimap texture: 928 (50x50.png Loading tile talents/lightning_speed.ogg" : <static> <==== 100 100 0 866 591.png Loading tile tactical_enemy.5 ====> 100 100 0 866 591.png Loading tile talents/wyrmic_guile.5 ====> 100 100 0 866 591.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/wind3.ttf 14 Using cached font /data/font/DroidSans.png Loading tile talents/corrosive_breath.png Loading tile stats/cunning.ogg" : <static> Server latency 1099 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/wind2.png Loading tile talents/infusion__wild.ogg data/sound/ambient/forest/cricket2.5 ====> 100 100 0 866 591.png Loading tile stats/magic.5 :=: :=: :=: sound "/ sound "/ sound "/ :=: :=: :=: sound "/ sound "/ sound "/ :=: sound "/ .png Loading tile tactical_powerful.

lua Creating randart Phoenixrace the hardened leather armour(jewel-encrusted hardene d leather armour) with fire with level 26 * using themes mental.5 ====> 100 100 0 466 551.lua Creating randart Huraroddantir the stralite shield(unblemished stralite shield) . Wait finished.lua Loading entities file from file /data/general/objects/random-artifacts/generic.5 [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Random escort on dreadfell 8 Random escort on old-forest 2 Random escort on dreadfell 7 Random escort on daikara 2 Random escort on tier1.fire Loading entities file from memory /data/general/objects/random-artifacts/g eneric. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer entity :: characte r. counted 3.lua Creating randart Armylathagas the steel mail armour(glowing steel mail armour) w ith nil with level 14 * using themes antimagic.l ua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lightning Loading entities file from memory /data/general/objects/random-artifacts/g eneric.====> 100 100 0 866 591.5 <==== 100 100 0 466 551.dark Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Phoenixpanic(rune-covered quiver of elven-wood arrows) with fir e with level 34 * using themes fire.defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.defense Loading entities file from file /data/general/objects/random-artifacts/ammo.1 2 Random escort on dreadfell 2 Random escort on old-forest 4 Random escort on dreadfell 6 Random escort on reknor 1 [COROUTINE] registering savefilepipe thread: 0x0a131ae0 Make wait background texture 803 : 1264x755 (2048.teac :: table: 0x0a47d948 => table: 0x09ec4508 (45) Loading savefile /save/Lucifer/ [LOG] Saving done.lua Creating randart Hadunavor the steel torque of charged psionic shield(unblemishe d torque) with nil with level 12 * using themes blight. 180 ticks [QUEST] given to table: 0x0a47dbe0 start-allied [LOG] #LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j ' to see the quest log) Loading entities file from file /data/general/objects/random-artifacts/melee.l ua Creating randart Unreruirand the steel battleaxe(rune-covered steel battleaxe) w ith nil with level 12 * using themes antimagic.lua Creating randart stralite mail armour 'Flashtreason'(scintillating stralite mail armour) with fire with level 39 * using themes antimagic.fire Loading entities file from file /data/general/objects/random-artifacts/shields.

temporal Loading entities file from memory /data/general/objects/random-artifacts/g eneric.arcane Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Lightoozer(glowing dwarven-steel gauntlets) with light with lev el 43 * using themes light.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Issychik the Eclipsewolf(jewel-encrusted stralite shield) with dark with level 38 * using themes lightning.lua Creating randart Polyvena(unblemished cured leather armour) with nil with level 19 * using themes antimagic.lua Creating randart Ashraptor the dragonbone vilestaff(scintillating dragonbone vil estaff) with fire with level 30 * using themes antimagic.temporal Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lightning Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart vined mindstar 'Bethildawyn'(jewel-encrusted vined mindstar) wi th nil with level 14 * using themes defense.with nil with level 14 * using themes acid.dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.defense Loading entities file from memory /data/general/objects/random-artifacts/s hields.lua Creating randart yew magestaff 'Lisinor'(rune-covered yew magestaff) with nil wi th level 22 * using themes acid.defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Mayilranne(rune-covered steel amulet) with nil with level 13 * using themes mind.fire Loading entities file from file /data/general/objects/random-artifacts/gloves.misc Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lu a Loading entities file from memory /data/general/objects/random-artifacts/g eneric.temporal .dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart Blastonslaught(scintillating wand) with lightning with level 15 * using themes lightning.lua Creating randart Zyrab the cashmere cloak(unblemished cashmere cloak) with nil w ith level 49 * using themes physical.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel mail armour 'Hanothel'(unblemished steel mail armour) wit h nil with level 15 * using themes spell.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.

lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Arthurendur(rune-covered torque) with nil with level 45 * using themes temporal.arcane Loading entities file from memory /data/general/objects/random-artifacts/a mmo.lua Creating randart stralite amulet 'Brenakor'(rune-covered stralite amulet) with n il with level 35 * using themes antimagic.acid Loading entities file from memory /data/general/objects/random-artifacts/a mmo.spell Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart Emonor the Duskrend(rune-covered voratun longsword) with dark w ith level 46 * using themes temporal.lua Creating randart steel shield 'Blackdare'(unblemished steel shield) with dark wi th level 18 * using themes dark.lua Creating randart pouch of stralite shots 'Ebonyreaper'(scintillating pouch of st ralite shots) with dark with level 30 * using themes physical.lua Creating randart stralite waraxe 'Deepsfear'(rune-covered stralite waraxe) with dark with level 28 .Loading entities file from memory /data/general/objects/random-artifacts/g eneric.dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.dark Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Ivytira(scintillating quiver of elven-wood arrows) with nil wit h level 30 * using themes mind.lua Creating randart ash wand of conjuration 'Thunderbile'(unblemished wand) with li ghtning with level 12 * using themes nature.physical Loading entities file from file /data/general/objects/random-artifacts/ranged.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lu a Creating randart cured leather sling 'Chondil'(jewel-encrusted cured leather sli ng) with nil with level 13 * using themes spell.lightning Loading entities file from memory /data/general/objects/random-artifacts/s hields.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.temporal Loading entities file from memory /data/general/objects/random-artifacts/r anged.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart steel greatmaul 'Polyba'(unblemished steel greatmaul) with nil with level 17 * using themes mental.defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Dourbone(glowing cured leather sling) with dark with level 12 * using themes misc.

lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.fire Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart steel waraxe 'Cuthelen'(jewel-encrusted steel waraxe) with nil with level 17 * using themes misc.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.misc Loading entities file from memory /data/general/objects/random-artifacts/m elee.physical Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.dark Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua .lua Creating randart dwarven-steel greatmaul 'Gorogen'(scintillating dwarven-steel g reatmaul) with nil with level 24 * using themes fire.lua Creating randart dwarven-steel longsword 'Darkgrind'(unblemished dwarven-steel l ongsword) with dark with level 25 * using themes mental.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.* using themes blight.dark Loading entities file from memory /data/general/objects/random-artifacts/a mmo.lua Creating randart Dimtitan(rune-covered cured leather armour) with dark with leve l 13 * using themes antimagic.lua Creating randart steel waraxe 'Radhydin'(scintillating steel waraxe) with nil wi th level 15 * using themes light.defense Loading entities file from memory /data/general/objects/random-artifacts/r anged.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Berumas the Charzephyr(jewel-encrusted stralite mail armour) wi th fire with level 36 * using themes fire.mind Loading entities file from memory /data/general/objects/random-artifacts/m elee.acid Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart Xanilewyn the Brandknight(scintillating quiver of dragonbone ar rows) with fire with level 42 * using themes blight.lua Creating randart steel longsword 'Sulfurshear'(unblemished steel longsword) with nature with level 17 * using themes nature.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Isluma the ash longbow(glowing ash longbow) with nil with level 25 * using themes antimagic.spell Loading entities file from memory /data/general/objects/random-artifacts/g eneric.

lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.Creating randart ash starstaff 'Nimbusglean'(jewel-encrusted ash starstaff) with lightning with level 13 * using themes lightning.acid Loading entities file from memory /data/general/objects/random-artifacts/g .lua Creating randart silk robe 'Polunn'(rune-covered silk robe) with nil with level 28 * using themes acid.lua Creating randart Shimmerbringer(unblemished pair of dwarven-steel boots) with li ghtning with level 22 * using themes lightning.lua Creating randart Morningwasp the stralite dagger(unblemished stralite dagger) wi th light with level 34 * using themes light.defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.physical Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Ce'Nida the Squalorraze(rune-covered pouch of voratun shots) wi th nature with level 45 * using themes nature.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart dwarven-steel longsword 'Fogbrawn'(glowing dwarven-steel longsw ord) with dark with level 20 * using themes misc.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Arthendur(jewel-encrusted stralite greatsword) with nil with le vel 30 * using themes fire.lua Creating randart ash starstaff 'Armatodas'(scintillating ash starstaff) with nil with level 15 * using themes antimagic.physical Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.spell Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Creating randart Salybeth(scintillating living mindstar) with nil with level 42 * using themes temporal.spell Loading entities file from memory /data/general/objects/random-artifacts/m elee.antimagic Loading entities file from memory /data/general/objects/random-artifacts/a mmo.misc Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Yarugorn the dwarven-steel dagger(jewel-encrusted dwarven-steel dagger) with nil with level 24 * using themes temporal.acid Loading entities file from memory /data/general/objects/random-artifacts/m elee.

38046121886181 versus 2 0.lua Creating randart Undeathbutcher(glowing hardened leather armour) with nature wit h level 25 * using themes nature.35 :: 1 checkHit 14 1.35 => chance to hit 82 [ATTACK] raw dam 0.976666004787 1 1 13.lua Creating randart Gloraldavena the Lustreedge(unblemished voratun gauntlets) with light with level 38 * using themes antimagic.pairing T_BELLOWING_ROAR nil [SORTING HOTKEYS] actor = "Lucifer" .38046121886181 [ATTACK] after range 0 [PHYS CRIT %] 0 [ATTACK] after crit 0 [ATTACK] after mult 0 [SOUND] loading from /data/sound/actions/melee_hit_squish.lua :=: /data/sound/acti .ogg" : <static> [LOG] [LOG] Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. [SOUND] loading from /data/sound/actions/melee.physical Loading entities file from memory /data/general/objects/random-artifacts/g loves. The time is 11:01.light Loading entities file from memory /data/general/objects/random-artifacts/g eneric.pairing T_INFUSION:_WILD_1 nil [SORTING HOTKEYS] actor = "Lucifer" .ogg :> [SOUND] :=> sound "/data/sound/actions/melee_hit_squish. [ATTACK] attacking with iron battleaxe [ATTACK] to midge swarm :: 18.38046121886181 20 2 1.5 => chance to hit 54 [LOG] Lucifer misses midge swarm.3 with APR 20 [ATTACK] after armor 0.5 :: 1 checkHit 15 13.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.pairing T_MEDITATION nil [SORTING HOTKEYS] actor = "Lucifer" .lua Creating randart Lightningstun the cashmere wizard hat(glowing cashmere wizard h at) with lightning with level 41 * using themes lightning.pairing T_INFUSION:_REGENERATION_2 nil [SORTING HOTKEYS] actor = "Lucifer" .eneric.pairing Orb of Scrying nil stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 4106 midge swarm :: 1455 Lucifer 4 < 100 AI took for target 4096 cutpurse :: 1455 Lucifer 9 < 100 [TARGET] Passing target forest troll from midge swarm to Lucifer midge swarm 4106 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 0.pairing T_HIGHER_HEAL nil [SORTING HOTKEYS] actor = "Lucifer" .dark [SORTING HOTKEYS] actor = "Lucifer" [SORTING HOTKEYS] actor = "Lucifer" .lua :=: /data/sound/actions/melee_hit_squish.

35 => chance to hit 82 [ATTACK] raw dam 0.ogg" : <static> [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after difficulty dam 81.3 with APR 20 [ATTACK] after armor 0.35 => chance to hit 82 [ATTACK] raw dam 0.ogg" : <static> AI took for target 4075 green worm mass :: 1455 Lucifer 81 < 100 midge swarm 4106 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 0.ons/melee.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [LOG] #UID:1455:0#Lucifer hits cutpurse for #aaaaaa#82 physical#LAST# damage.38046121886181 20 2 1.670858036761 [PROJECTOR] after resists dam 81. [LOG] #{bold}##UID:1455:0#Lucifer killed midge swarm!#{normal}# [LOG] [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop Server latency 1143 .670858036761 [PROJECTOR] after resists dam 81.35 :: 1 checkHit 14 1.ogg :=: sound "/data/sound/creatures/swarm/mswarm_4.38046121886181 [ATTACK] after range 0 [PHYS CRIT %] 0 [ATTACK] after crit 0 [ATTACK] after mult 0 [SOUND] loading from /data/sound/creatures/swarm/mswarm_4.38046121886181 20 2 1. [LOG] #{bold}##UID:1455:0#Lucifer killed cutpurse!#{normal}# [LOG] #UID:1455:0#Lucifer hits midge swarm for #aaaaaa#82 physical#LAST# damag e.38046121886181 versus 2 0.35 :: 1 checkHit 14 1.ogg :> [SOUND] :=> sound "/data/sound/actions/melee.38046121886181 versus 2 0.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 Loading tile object/money_small.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] final dam 81.png [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after flat damage armor 81.3 with APR 20 [ATTACK] after armor 0.38046121886181 [ATTACK] after range 0 [PHYS CRIT %] 0 [ATTACK] after crit 0 [ATTACK] after mult 0 midge swarm 4106 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 0.

): #00FF80##UID:4098:0#elm magestaff of fate (10-12 power. cold damage)#LAST# [LOG] [Identify] elm magestaff of fate true [LOG] Lucifer picks up (a.90 gold pieces. Loading tile object/staff_elm. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.878475484689 6 2 1.png [Identify] elm magestaff of fate true [LOG] There is an item here: #00FF80##UID:4098:0#elm magestaff of fate (10-12 power.3 with APR 6 [ATTACK] after armor 11.ogg" : <static> [LOG] You pickup 0.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [SOUND] loading from /data/sound/creatures/trolls/stomp.35 => chance to hit 57 [ATTACK] raw dam 11.ogg :=: sound "/ data/sound/ambient/forest/wind4.png [SOUND] loading from /data/sound/actions/coins. [LOG] You pickup 0. 2 apr.ogg" : <static> Loading tile talents/attack.976666004787 versus 4 0. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.3 with APR 1 [ATTACK] after armor 15. cold damage)#LAST#.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.35 :: 1 checkHit 4 1.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4. 2 apr.ogg :=: sound "/ data/sound/creatures/trolls/stomp.5 [ATTACK] after crit 18 [ATTACK] after mult 18 .ogg" : <static> [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge.878475484689 versus 2 0.lua :=: /data/sound/acti ons/coins.80 gold pieces.ogg :> [SOUND] :=> sound "/data/sound/actions/coins.[MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [SOUND] loading from /data/sound/ambient/forest/wind4.

[ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge.[PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 18.35 => chance to hit 57 [ATTACK] raw dam 11.1 :: 1 .976666004787 versus 4 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.878475484689 6 2 1.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.3 with APR 6 [ATTACK] after armor 11.35 :: 1 checkHit 4 1.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.3 with APR 1 [ATTACK] after armor 15.976666004787 1 1 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 versus 2 0.

3 with APR 1 [ATTACK] after armor 15. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 versus 1 0. [SOUND] loading from /data/sound/creatures/worms/worm_die_1.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 .checkHit 15 3.878475484689 6 2 1.35 => chance to hit 57 [ATTACK] raw dam 11.3 with APR 1 [ATTACK] after armor 18.ogg" : <static> Loading tile object/green_worm.35 :: 1 checkHit 4 1.3 with APR 6 [ATTACK] after armor 11.png [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#25 physical#LAST# d amage.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.ogg :=: sound "/data/sound/creatures/worms/worm_die_1.976666004787 versus 4 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.878475484689 versus 2 0.1 => chance to hit 80 [ATTACK] raw dam 18. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.

3 with APR 6 [ATTACK] after armor 11.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.3 with APR 1 [ATTACK] after armor 15. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.878475484689 versus 2 0.35 :: 1 checkHit 4 1.35 => chance to hit 57 [ATTACK] raw dam 11.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.878475484689 6 2 1.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge.3 with APR 1 [ATTACK] after armor 15.[PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 versus 4 0.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 .

35 :: 1 checkHit 4 1.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18. forest troll 4091 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.35 => chance to hit 57 [LOG] Forest troll misses Lucifer.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.976666004787 versus 4 0.878475484689 6 2 1.[PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 .976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.

3 [HEALING] 1455 Lucifer for 0.976666004787 [ATTACK] after range 20 [PHYS CRIT %] 4.425 [HEALING] 1455 Lucifer for 0.png [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge.125 [HEALING] 1455 Lucifer for 0.[LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge.525 [HEALING] 1455 Lucifer for 0..45 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.976666004787 versus 4 0.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.55 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] Resting starts.05 [HEALING] 1455 Lucifer for 0.35 :: 1 checkHit 4 1.225 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0. Loading tile object/troll_intestine.075 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.4 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.575 . [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0..35 => chance to hit 57 [LOG] Forest troll misses Lucifer.878475484689 6 2 1.35 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.3 with APR 1 [ATTACK] after armor 15.

[LOG] [LOG] Resting starts.png [LOG] Lucifer wears: #00FF80##UID:4110:0#lightening linen cloak of clarity (1 def.675 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.825 [HEALING] 1455 Lucifer for 0. [LOG] Loading tile object/2haxe_iron. [LOG] [Identify] lightening linen cloak of clarity true [LOG] Lucifer picks up (b.15 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 1.625 [HEALING] 1455 Lucifer for 0..8 [HEALING] 1455 Lucifer for 0. 0 armour)#LAST#. 0 armour)#LAST#.png Loading tile player/human_male/cloak_shoulder_01.): #00FF80##UID:4110:0#lightening linen cloak of cla rity (1 def.png fight: lightening linen cloak of clarity iron battleaxe :: OFFHAND CLOAK fight: lightening linen cloak of clarity brass lantern :: nil CLOAK fight: lightening linen cloak of clarity rough leather armour :: nil CLOAK Loading tile player/human_male/cloak_behind_01. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).. 0 armour)#LAST# [LOG] Ran for 9 turns (stop reason: object seen).325 [LOG] Rested for 53 turns (stop reason: all resources and life at maximum).9 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 1.png Loading tile object/lite_brass.75 [HEALING] 1455 Lucifer for 0. [LOG] [Identify] lightening linen cloak of clarity true [LOG] There is an item here: #00FF80##UID:4110:0#lightening linen cloak of cla rity (1 def. AI took for target 4078 fox :: 1455 Lucifer 1 < 100 fox 4078 dumb ai talents can use Attack T_ATTACK .6 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.925 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 1.[HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.85 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 0.

35 => chance to hit 72 [ATTACK] raw dam 4.dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.ogg" : <static> [LOG] #UID:4078:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.1378496437169 versus 2 0.45 :: 1 checkHit 15 5.976666004787 versus 1 0. fox 4078 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 .1378496437169 3 2 2.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#22 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 18.1378496437169 versus 2 0.ogg :=: sound "/data/sound/creatures/foxes/attack_1.35 => chance to hit 72 [ATTACK] raw dam 4.976666004787 1 1 5. [SOUND] loading from /data/sound/creatures/foxes/attack_1.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] Ran for 3 turns (stop reason: taken damage). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.3 with APR 3 [ATTACK] after armor 4.45 => chance to hit 74 [ATTACK] raw dam 18.35 :: 1 checkHit 11 2.3 with APR 3 [ATTACK] after armor 4.

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 versus 1 0.45 :: 1 checkHit 15 5.3 with APR 1 [ATTACK] after armor 18.976666004787 1 1 5.45 => chance to hit 74 [ATTACK] raw dam 18.35 :: 1 checkHit 11 2.35 => chance to hit 72 [LOG] Fox misses Lucifer.35 :: 1 checkHit 11 2.45 => chance to hit 74 [ATTACK] raw dam 18. fox 4078 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.976666004787 versus 1 0.976666004787 .976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.1378496437169 versus 2 0.[PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:4078:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.1378496437169 3 2 2.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] [LOG] #UID:4078:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.45 :: 1 checkHit 15 5.3 with APR 1 [ATTACK] after armor 18. [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.3 with APR 3 [ATTACK] after armor 4.1378496437169 3 2 2. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.976666004787 1 1 5.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#18 physical#LAST# damage.35 => chance to hit 72 [ATTACK] raw dam 4.

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.35 :: 1 checkHit 4 2.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0. [LOG] [TARGET] Passing target white worm mass from forest troll to Lucifer [TARGET] Passing target stone troll from forest troll to Lucifer forest troll 4073 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.375 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.3 with APR 6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 12 [PHYS CRIT %] 1 [ATTACK] after crit 12 [ATTACK] after mult 12 .[ATTACK] after range 26 [PHYS CRIT %] 4.525 [LOG] Rested for 21 turns (stop reason: all resources and life at maximum).05 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0..5 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] [LOG] Resting starts. [LOG] AI took for target 4073 forest troll :: 1455 Lucifer 25 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the northwest (forest t roll)).15 [HEALING] 1455 Lucifer for 0.075 Server latency 950 [HEALING] 1455 Lucifer for 0.35 => chance to hit 55 [ATTACK] raw dam 11.45 [HEALING] 1455 Lucifer for 0.878475484689 6 2 2.2 [HEALING] 1455 Lucifer for 0.878475484689 versus 2 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#26 physical#LAST# damage.025 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.

5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 34. forest troll 4073 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.3 with APR 1 [ATTACK] after armor 15.5 [PROJECTOR] after resists dam 34.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.878475484689 6 2 2.976666004787 versus 4 0.3 with APR 6 [ATTACK] after armor 11.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.[PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [LOG] #UID:4073:0#Forest troll hits Lucifer for #aaaaaa#12 physical#LAST# dama ge.35 => chance to hit 55 [ATTACK] raw dam 11.878475484689 versus 2 0.5 [PROJECTOR] final dam 34.976666004787 versus 4 0.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.5 [ATTACK] after mult 34.3 with APR 1 [ATTACK] after armor 15.35 :: 1 checkHit 4 2.5 [PROJECTOR] res 0 1 on dam 34.5 [PROJECTOR] after flat damage armor 34.878475484689 .5 [PROJECTOR] after difficulty dam 34. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.5 [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#35 physical#{n ormal}##LAST# damage.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.5 [ATTACK] after crit 34.

[ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] [LOG] #UID:4073:0#Forest troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.878475484689 versus 2 0.35 :: 1 checkHit 4 2.976666004787 versus 4 0. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.3 with APR 1 [ATTACK] after armor 15.976666004787 versus 4 0.3 with APR . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge.878475484689 6 2 2.3 with APR 1 [ATTACK] after armor 15.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.35 => chance to hit 55 [ATTACK] raw dam 11.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.

6 [ATTACK] after armor 11.3 with APR 1 [ATTACK] after armor 13.90 gold pieces. [LOG] [LOG] Resting starts.670858036761 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#82 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#82 physical#LAST# d amage.670858036761 [PROJECTOR] after flat damage armor 81.283666203351 [ATTACK] after range 15 [PHYS CRIT %] 4..670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18. [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] after resists dam 81. [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81..670858036761 [PROJECTOR] res 0 1 on dam 81.05 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.5 [ATTACK] after crit 15 [ATTACK] after mult 15 .670858036761 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.670858036761 [PROJECTOR] after difficulty dam 81.075 [LOG] Rested for 4 turns (stop reason: hostile spotted to the north (stone tro ll)). [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] [LOG] You pickup 0.878475484689 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] [LOG] #UID:4073:0#Forest troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.976666004787 versus 7 0.670858036761 [PROJECTOR] after difficulty dam 81.025 [HEALING] 1455 Lucifer for 0.

[PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e. AI took for target 4093 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#14 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351

[ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. AI took for target 4093 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0

=> chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 14 [PHYS CRIT %] 4.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0

:: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 16 [PHYS CRIT %] 4.5 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#16 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#14 physical#LAST# damag e. [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [LOG] Loading tile effects/infusion_cooldown.png [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18

[PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_1.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 16 [PHYS CRIT %] 4.5 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#16 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 17 [PHYS CRIT %] 4.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#17 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6

[ATTACK] after armor 13.667818706905 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#13 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 14 [PHYS CRIT %] 4.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [SOUND] loading from /data/sound/creatures/trolls/troll_die_1.ogg :=: sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] You pickup 0.95 gold pieces. [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325

[HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [LOG] Rested for 37 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 5 turns (stop reason: hostile spotted to the east (green worm ma ss)). [LOG] AI took for target 4076 green worm mass :: 1455 Lucifer 25 < 100 AI took for target 4076 green worm mass :: 1455 Lucifer 16 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 2 2.35 :: 1 checkHit 13 2.35 => chance to hit 77 [ATTACK] raw dam 3.9982733043862 versus 2 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [SOUND] loading from /data/sound/creatures/worms/worm_4.ogg :=: sound "/ data/sound/creatures/worms/worm_4.ogg" : <static> [LOG] #UID:4076:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 18.976666004787 1 1 3.1 :: 1 checkHit 15 3.1

=> chance to hit 80 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [LOG] Rested for 10 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4095 giant brown ant :: 1455 Lucifer 81 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (giant brown a nt)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant brow n ant)). AI took for target 4095 giant brown ant :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant brown ant :: 18.976666004787 1 1 1.35 :: 1 checkHit 15 1.35 => chance to hit 85 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22

[PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits giant brown ant for #aaaaaa#22 physical#LAST# d amage. giant brown ant 4095 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 7 2 2.35 :: 1 checkHit 20 2.35 => chance to hit 95 [ATTACK] raw dam 6.4040762916316 versus 2 0.3 with APR 7 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [SOUND] loading from /data/sound/creatures/ants/ant_hit.ogg :=: sound "/ data/sound/creatures/ants/ant_hit.ogg" : <static> [LOG] [LOG] #UID:4095:0#Giant brown ant hits Lucifer for #aaaaaa#6 physical#LAST# da mage. [ATTACK] attacking with iron battleaxe [ATTACK] to giant brown ant :: 18.976666004787 1 1 1.35 :: 1 checkHit 15 1.35 => chance to hit 85 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [SOUND] loading from /data/sound/creatures/ants/ant_die_1.ogg :=: sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits giant brown ant for #aaaaaa#19 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown ant!#{normal}# [LOG] [Identify] cleansing rough leather armour true [LOG] There is an item here: #00FF80##UID:4114:0#cleansing rough leather armou r (1 def, 2 armour)#LAST# [LOG] [Identify] cleansing rough leather armour true [LOG] Lucifer picks up (b.): #00FF80##UID:4114:0#cleansing rough leather armou r (1 def, 2 armour)#LAST#.

[LOG] fight: cleansing rough leather armour iron battleaxe :: OFFHAND BODY fight: cleansing rough leather armour brass lantern :: nil BODY fight: cleansing rough leather armour rough leather armour :: nil BODY fight: cleansing rough leather armour lightening linen cloak of clarity :: nil BODY [SOUND] loading from /data/sound/actions/takeoff.ogg :=: sound "/data/sou nd/actions/takeoff.ogg" : <static> [LOG] Lucifer wears(replacing): #00FF80##UID:4114:0#cleansing rough leather ar mour (1 def, 2 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [LOG] Rested for 11 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4081 forest troll :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (forest t roll)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.096257479923 6 2 2.35 :: 1 checkHit 5 2.35 => chance to hit 57 [ATTACK] raw dam 13.096257479923 versus 2 0.3 with APR 6 [ATTACK] after armor 13.096257479923 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:4081:0#Forest troll hits Lucifer for #aaaaaa#14 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with iron battleaxe

[ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.096257479923 6 2 2.35 :: 1 checkHit 5 2.35 => chance to hit 57 [ATTACK] raw dam 13.096257479923 versus 2 0.3 with APR 6 [ATTACK] after armor 13.096257479923 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] [LOG] #UID:4081:0#Forest troll hits Lucifer for #aaaaaa#14 physical#LAST# dama ge. [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 checkHit 7.1002688719077 24 => chance to hit 8 [LOG] Forest troll wanders around!. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#82 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR

1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. [LOG] [LOG] Forest troll is confused and fails to use Attack. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] Forest troll seems more focused. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.096257479923 6 2 2.35 :: 1 checkHit 5 2.35 => chance to hit 57 [ATTACK] raw dam 13.096257479923 versus 2 0.3 with APR 6 [ATTACK] after armor 13.096257479923 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4081:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 20 [PHYS CRIT %] 4.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20

[PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.85 gold pieces. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15

[LOG] Rested for 46 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4083 white worm mass :: 1455 Lucifer 81 < 100 white worm mass 4083 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 29 25 :: nil [MULTIPLY] 2 uids 4083 => 13481 :: nil nil [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (white worm m ass - offscreen)). [LOG] Server latency 996 [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (white wor m mass - offscreen)). [TARGET] Passing target giant rabbit from white worm mass to Lucifer [TARGET] Passing target fox from giant rabbit to Lucifer [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). white worm mass 4083 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 28 23 :: nil [MULTIPLY] 1 uids 4083 => 13482 :: nil nil [LOG] Ran for 3 turns (stop reason: hostile spotted to the southwest (fox)). [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#82 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#82 physical#LAST# dama ge.

025 [HEALING] 1455 Lucifer for 0.[LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#82 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant rabbit :: 18.75 :: 1 checkHit 15 2. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] AI took for target 4083 white worm mass :: 1455 Lucifer 4 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to white worm mass :: 18.976666004787 versus 1 0.): #FFFFFF##UID:4113:0#ametrine#LAST#.75 => chance to hit 81 [ATTACK] raw dam 18.976666004787 versus 1 0.75 :: 1 checkHit 15 2.05 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [SOUND] loading from /data/sound/ambient/forest/bird6.1 [HEALING] 1455 Lucifer for 0.3 with APR 1 .3 with APR 1 [ATTACK] after armor 18. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.75 => chance to hit 81 [ATTACK] raw dam 18.125 [HEALING] 1455 Lucifer for 0.. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#82 physical#LAST# d amage..15 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum).976666004787 1 1 2.ogg :=: sound "/ data/sound/ambient/forest/bird6. AI took for target 4072 giant rabbit :: 1455 Lucifer 16 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (giant rabbit )).976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.ogg" : <static> [LOG] Lucifer picks up (d. [LOG] [Identify] ametrine true [SOUND] loading from /data/sound/actions/gem.976666004787 1 1 2.075 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#25 physical#LAST# d amage.ogg :=: sound "/data/sou nd/actions/gem.ogg" : <static> [LOG] [LOG] Resting starts. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.

5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#28 physical#LAST# dama ge.25 :: 1 checkHit 15 8. [LOG] Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal.3 with APR 10 [ATTACK] after armor 7.3856786406375 10 2 2.35 => chance to hit 87 [ATTACK] raw dam 7. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.[ATTACK] after armor 18. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 versus 2 0.976666004787 1 1 8.ogg :=: sound "/data/sound/creatures/snakes/snake_attack..3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [SOUND] loading from /data/sound/creatures/snakes/snake_attack. [LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# [LOG] [LOG] Resting starts.976666004787 [ATTACK] after range 28 [PHYS CRIT %] 4.. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).25 => chance to hit 67 [LOG] Lucifer misses large brown snake.3856786406375 10 2 2.35 :: 1 .ogg" : <static> [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. AI took for target 4092 large brown snake :: 1455 Lucifer 16 < 100 [TARGET] Passing target bee swarm from large brown snake to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (large brown snake)). The time is 00:00.35 :: 1 checkHit 17 2.

3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.35 => chance to hit 87 [ATTACK] raw dam 7.3 with APR 1 [ATTACK] after armor 18.25 :: 1 checkHit 15 8.976666004787 1 1 8.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#27 physical#LAST# damage.3856786406375 versus 2 0.976666004787 versus 1 0. large brown snake 4092 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.checkHit 17 2.3856786406375 10 2 2.3 with APR 10 [ATTACK] after armor 7.35 :: 1 checkHit 17 2.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.3856786406375 versus 2 0.3 with APR 10 [ATTACK] after armor 7.25 => chance to hit 67 [ATTACK] raw dam 18.35 => chance to hit 87 [ATTACK] raw dam 7.976666004787 [ATTACK] after range 27 [PHYS CRIT %] 4.

3856786406375 10 2 2.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.89 on dam 0.25 => chance to hit 67 [LOG] Lucifer misses large brown snake.3856786406375 versus 2 0.3856786406375 versus 2 0.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 10 2 2. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 => chance to hit 82 [ATTACK] raw dam 1.3 with APR 20 [ATTACK] after armor 1. bee swarm 4069 dumb ai talents can use Attack T_ATTACK bee swarm 4069 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_BITE_POISON [LOG] Bee swarm bites poison into Lucifer.445 checkHit 10.5 [PROJECTOR] res 11 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3163341513795 versus 2 0.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.25 :: 1 checkHit 15 8.3 with APR .3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.445 [PROJECTOR] final dam 0.3 with APR 10 [ATTACK] after armor 7.445 [PROJECTOR] after flat damage armor 0.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 3 [PROJECTOR] starting dam 0.15 15 => chance to hit 38 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [LOG] #UID:4069:0#Bee swarm hits Lucifer for #LIGHT_GREEN#1 nature#LAST# damag e.35 :: 3 checkHit 15 2.5 [PROJECTOR] after resists dam 0.976666004787 1 1 8.5 [PROJECTOR] after difficulty dam 0.

976666004787 [ATTACK] after range 24 [PHYS CRIT %] 4.976666004787 1 1 8.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 18.3 with APR 20 [ATTACK] after armor 1.35 :: 1 checkHit 15 2.25 => chance to hit 67 [ATTACK] raw dam 18.ogg :=: sound "/data/sound/creatures/snakes/snake_die_2.976666004787 versus 1 0.10 [ATTACK] after armor 7. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [SOUND] loading from /data/sound/creatures/snakes/snake_die_2.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#24 physical#LAST# damage. bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.25 :: 1 checkHit 15 8.3163341513795 versus 2 0.35 => chance to hit 82 [ATTACK] raw dam 1. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# bee swarm 4069 dumb ai talents can use Attack T_ATTACK .

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 versus 2 0. AI took for target 4069 bee swarm :: 1455 Lucifer 1 < 100 bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.85 => chance to hit 53 [LOG] Lucifer misses bee swarm.35 :: 1 checkHit 15 2.ogg" : <static> [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage.3163341513795 20 2 2.ogg :=: sound "/data/sound/creatures/swarm/mswarm_1.3 with APR 20 [ATTACK] after armor 1.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 20 2 2.3163341513795 versus 2 0.35 => chance to hit 82 [ATTACK] raw dam 1.35 :: 1 checkHit 15 2. bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.35 => chance to hit 82 [ATTACK] raw dam 1.85 :: 1 checkHit 15 13.3 with APR . [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 18.3 with APR 20 [ATTACK] after armor 1.3163341513795 versus 2 0.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [SOUND] loading from /data/sound/creatures/swarm/mswarm_1.976666004787 1 1 13.35 :: 1 checkHit 15 2.3163341513795 20 2 2.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage.

35 => chance to hit 82 [ATTACK] raw dam 1.05 .3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage.976666004787 1 1 13.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.3163341513795 20 2 2.85 => chance to hit 53 [ATTACK] raw dam 18..67998553023294 0.976666004787 versus 1 0. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts. bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3 with APR 20 [ATTACK] after armor 1.025 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0. [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 18.3163341513795 versus 2 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.857203038651 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#21 physical#LAST# damage.99320014469767 on dam 21 [PROJECTOR] after resists dam 20.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage.20 [ATTACK] after armor 1.85 :: 1 checkHit 15 13.3 with APR 1 [ATTACK] after armor 18.35 :: 1 checkHit 15 2.857203038651 [PROJECTOR] final dam 20..857203038651 [PROJECTOR] after flat damage armor 20.

125 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.45 => chance to hit 74 .15 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.85 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 4070 fox :: 1455 Lucifer 81 < 100 [TARGET] Passing target copperhead snake from fox to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (fox)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.75 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 1.825 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 0.25 [LOG] Rested for 50 turns (stop reason: all resources and life at maximum).45 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 0.45 :: 1 checkHit 15 5.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 1.976666004787 1 1 5.[HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.

1378496437169 3 2 2.976666004787 1 1 5.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#18 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 18.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#22 physical#LAST# damage.35 => chance to hit 72 [ATTACK] raw dam 4.35 :: 1 checkHit 11 2. fox 4070 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.976666004787 versus 1 0.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.1378496437169 versus 2 0.45 :: 1 checkHit 15 5. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.45 => chance to hit 74 [ATTACK] raw dam 18.[ATTACK] raw dam 18.35 => chance to hit 72 .3 with APR 1 [ATTACK] after armor 18.35 :: 1 checkHit 11 2.3 with APR 3 [ATTACK] after armor 4.976666004787 versus 1 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:4070:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.1378496437169 3 2 2.

45 => chance to hit 74 [ATTACK] raw dam 18.05 [LOG] Rested for 3 turns (stop reason: hostile spotted to the southeast (coppe rhead snake)).3824189754701 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#6 physical#LAST# d amage.976666004787 1 1 5.35 :: 1 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 34.5 [PROJECTOR] after difficulty dam 34. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 versus 2 0.5 [PROJECTOR] res 0 1 on dam 34.45 :: 1 checkHit 15 5. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 10 [ATTACK] after armor 6. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] [LOG] Resting starts.3824189754701 10 2 2. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.5 [PROJECTOR] after flat damage armor 34.3 with APR 1 [ATTACK] after armor 18.5 [PROJECTOR] final dam 34..976666004787 versus 1 0.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 .5 [ATTACK] after crit 34.35 :: 1 checkHit 18 2.3824189754701 versus 2 0.3824189754701 10 2 2.3 with APR 10 [ATTACK] after armor 6..025 [HEALING] 1455 Lucifer for 0.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after mult 34.[LOG] Fox misses Lucifer.5 [LOG] #UID:1455:0#Lucifer hits fox for #{bold}##aaaaaa#35 physical#{normal}##L AST# damage.5 [PROJECTOR] after resists dam 34.

976666004787 1 2 9.815728983568 [PROJECTOR] final dam 21. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.9 :: 1 checkHit 15 9.976666004787 1 2 9. .3824189754701 10 2 2.3824189754701 versus 2 0.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0.3 with APR 10 [ATTACK] after armor 6.9 => chance to hit 63 [ATTACK] raw dam 18.[ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# d amage.99162404470766 on dam 22 [PROJECTOR] after resists dam 21.3824189754701 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# d amage.815728983568 [PROJECTOR] after flat damage armor 21.976666004787 versus 2 0.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.35 :: 1 checkHit 18 2.8375955292344 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.9 => chance to hit 63 [LOG] Lucifer misses copperhead snake.9 :: 1 checkHit 15 9.3 with APR 1 [ATTACK] after armor 17.815728983568 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#22 physical#LAST# damage.35 => chance to hit 90 [ATTACK] raw dam 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.

3 with APR 1 [ATTACK] after armor 17.3 with APR 10 [ATTACK] after armor 6.35 :: 1 checkHit 18 2.3824189754701 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#6 physical#LAST# d .8375955292344 0.3824189754701 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# d amage.3824189754701 10 2 2.35 => chance to hit 90 [ATTACK] raw dam 6.85760876003 [PROJECTOR] final dam 16.3 with APR 10 [ATTACK] after armor 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 versus 2 0.3824189754701 10 2 2.9 :: 1 checkHit 15 9.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.9 => chance to hit 63 [ATTACK] raw dam 18.976666004787 [ATTACK] after range 17 [PHYS CRIT %] 4.85760876003 [PROJECTOR] after flat damage armor 16.35 => chance to hit 90 [ATTACK] raw dam 6.35 :: 1 checkHit 18 2.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0.99162404470766 on dam 17 [PROJECTOR] after resists dam 16.976666004787 1 2 9.85760876003 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#17 physical#LAST# damage.976666004787 versus 2 0.3824189754701 versus 2 0.

67 [PROJECTOR] after flat damage armor 2.85760876003 [PROJECTOR] after flat damage armor 16.025 [HEALING] 1455 Lucifer for 0.35 :: 3 checkHit 18 2.8375955292344 0.3824189754701 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 11 0. copperhead snake 4077 dumb ai talents can use Attack T_ATTACK copperhead snake 4077 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer.amage.99162404470766 on dam 17 [PROJECTOR] after resists dam 16. [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [LOG] [LOG] Resting starts.67 [PROJECTOR] final dam 2.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0.67 checkHit 10.15 . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 10 [ATTACK] after armor 6.9 => chance to hit 63 [ATTACK] raw dam 18.3824189754701 versus 2 0.35 => chance to hit 90 [ATTACK] raw dam 6.85760876003 [PROJECTOR] final dam 16.075 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.976666004787 1 2 9.3824189754701 10 2 2.3 with APR 1 [ATTACK] after armor 17.1 [HEALING] 1455 Lucifer for 0.9 :: 1 checkHit 15 9. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.85760876003 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#17 physical#LAST# damage.89 on dam 3 [PROJECTOR] after resists dam 2.976666004787 [ATTACK] after range 17 [PHYS CRIT %] 4.15 18 => chance to hit 31 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [LOG] [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#3 nature#LAST # damage.125 [HEALING] 1455 Lucifer for 0.976666004787 versus 2 0..

175 [HEALING] 1455 Lucifer for 0..675 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Lore found: #0080FF#tattered paper scrap (trollmire) [SOUND] loading from /data/sound/actions/read.925 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0. [LOG] [Identify] ranger's rough leather sling true [LOG] Lucifer picks up (a.): #00FF80##UID:4107:0#ranger's rough leather sling# LAST#.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0. [Identify] tattered paper scrap true [LOG] There is an item here: #0080FF##UID:4117:0#tattered paper scrap#LAST# [LOG] Ran for 2 turns (stop reason: object seen).2 [HEALING] 1455 Lucifer for 0.ogg :=: sound "/data/sou nd/actions/read. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).45 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 1.[HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.125 [LOG] Rested for 45 turns (stop reason: all resources and life at maximum).ogg" : <static> .35 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0..1 [HEALING] 1455 Lucifer for 1.55 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.525 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0. [LOG] [Identify] ranger's rough leather sling true [LOG] There is an item here: #00FF80##UID:4107:0#ranger's rough leather sling# LAST# [LOG] Ran for 7 turns (stop reason: object seen).

2619192081902 10 2 2.35 => chance to hit 85 [ATTACK] raw dam 6. AI took for target 4089 large white snake :: 1455 Lucifer 100 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (large wh ite snake)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.2619192081902 versus 2 0.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 .976666004787 1 1 7.35 :: 1 checkHit 16 2. [LOG] Rested for 0 turns (stop reason: hostile spotted to the southeast (large white snake)).35 => chance to hit 85 [ATTACK] raw dam 6. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).3 with APR 10 [ATTACK] after armor 6.9 :: 1 checkHit 15 7.35 :: 1 checkHit 16 2.... by pressing Escap e. [LORE] learnt trollmire-note-1 [LOG] Resting starts.2619192081902 10 2 2. [LOG] [LOG] Resting starts..[LOG] You can read all your collected lore in the game menu.9 => chance to hit 68 [LOG] Lucifer misses large white snake.2619192081902 versus 2 0. large white snake 4089 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [LOG] Resting starts.. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum)..3 with APR 10 [ATTACK] after armor 6. [LOG] Ran for 4 turns (stop reason: hostile spotted to the southeast (large wh ite snake)).

3 with APR 10 [ATTACK] after armor 6.2619192081902 10 2 2.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.2619192081902 versus 2 0.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.9 :: 1 checkHit 15 7. [LOG] .9 => chance to hit 68 [LOG] Lucifer misses large white snake.35 :: 1 checkHit 16 2. large white snake 4089 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7.35 => chance to hit 85 [ATTACK] raw dam 6.[ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.35 => chance to hit 85 [ATTACK] raw dam 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.35 :: 1 checkHit 16 2.

35 :: 1 checkHit 16 2.2619192081902 10 2 2.2619192081902 versus 2 0.9 => chance to hit 68 [ATTACK] raw dam 18.35 :: 1 checkHit 16 2.3 with APR 1 [ATTACK] after armor 18. AI took for target 4089 large white snake :: 1455 Lucifer 1 < 100 large white snake 4089 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 10 [ATTACK] after armor 6.9 :: 1 checkHit 15 7.976666004787 1 1 7.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [SOUND] loading from /data/sound/creatures/snakes/snake_3.976666004787 versus 1 0.9 :: 1 checkHit 15 7.9 => chance to hit 68 [LOG] Lucifer misses large white snake.35 => chance to hit 85 [ATTACK] raw dam 6.ogg :=: sound "/data/sound/creatures/snakes/snake_3.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#21 physical#LAST# damage.2619192081902 10 2 2. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7. large white snake 4089 dumb ai talents can use Attack T_ATTACK .ogg" : <static> [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.[ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.35 => chance to hit 85 [LOG] Large white snake misses Lucifer.

.2619192081902 versus 2 0.35 :: 1 checkHit 16 2.3 with APR 1 [ATTACK] after armor 18.025 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.2619192081902 10 2 2.125 [HEALING] 1455 Lucifer for 0.976666004787 [ATTACK] after range 27 [PHYS CRIT %] 4.9 => chance to hit 68 [ATTACK] raw dam 18.9 :: 1 checkHit 15 7.05 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [LOG] [LOG] Resting starts.976666004787 versus 1 0.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.35 .225 [HEALING] 1455 Lucifer for 0.35 => chance to hit 85 [ATTACK] raw dam 6.1 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 10 [ATTACK] after armor 6. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.976666004787 1 1 7.25 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#27 physical#LAST# damage.. [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.3 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.

975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1..6 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0..85 [HEALING] 1455 Lucifer for 0.3 with APR .05 [HEALING] 1455 Lucifer for 1.. [LOG] Ran for 9 turns (stop reason: interesting terrain)..ogg" : <static> [LOG] Resting starts.525 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0. AI took for target 4079 large brown snake :: 1455 Lucifer 9 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (large br own snake)). [LOG] [LOG] Resting starts. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).ogg :=: sound "/ data/sound/ambient/forest/bird3. [LOG] [SOUND] loading from /data/sound/ambient/forest/bird3.875 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.[HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).575 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18..75 [HEALING] 1455 Lucifer for 0. [LOG] Ran for 2 turns (stop reason: interesting terrain).8 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0..976666004787 versus 1 0.7 [HEALING] 1455 Lucifer for 0.25 :: 1 checkHit 15 8.png [LOG] Ran for 2 turns (stop reason: interesting terrain).925 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.775 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.075 [LOG] Rested for 43 turns (stop reason: all resources and life at maximum).25 => chance to hit 67 [ATTACK] raw dam 18. [LOG] Loading tile talents/grand_arrival.4 [HEALING] 1455 Lucifer for 0.976666004787 1 1 8. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).

3856786406375 10 2 2. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#28 physical#LAST# damage.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#18 physical#LAST# damage..35 :: 1 checkHit 17 2.ogg :=: sound "/data/sound/creatures/snakes/snake_4.976666004787 [ATTACK] after range 28 [PHYS CRIT %] 4.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.976666004787 versus 1 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [SOUND] loading from /data/sound/creatures/snakes/snake_4.ogg" : <static> [LOG] #UID:4079:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.3 with APR 1 [ATTACK] after armor 18. .3856786406375 versus 2 0.35 => chance to hit 87 [ATTACK] raw dam 7.1 [ATTACK] after armor 18.976666004787 1 1 8..25 => chance to hit 67 [ATTACK] raw dam 18.25 :: 1 checkHit 15 8. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.

325 [HEALING] 1455 Lucifer for 0.ogg :=: sound "/data/sound/creatures/swarm/mswarm_3. [LOG] [LOG] There is nothing to pickup there.425 [LOG] Rested for 17 turns (stop reason: all resources and life at maximum).976666004787 versus 1 0.125 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.ogg" : <static> [LOG] AI took for target 4067 bee swarm :: 1455 Lucifer 16 < 100 AI took for target 4067 bee swarm :: 1455 Lucifer 4 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 18.3 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#27 physical#LAST# damage. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [SOUND] loading from /data/sound/creatures/swarm/mswarm_3..4 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.. [LOG] AI took for target 4067 bee swarm :: 1455 Lucifer 81 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (bee swar m)).05 [HEALING] 1455 Lucifer for 0. .375 [HEALING] 1455 Lucifer for 0. [LOG] Resting starts. [LOG] Rested for 0 turns (stop reason: hostile spotted to the southeast (bee s warm))..025 [HEALING] 1455 Lucifer for 0..25 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.976666004787 1 1 13.85 => chance to hit 53 [ATTACK] raw dam 18.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts.85 :: 1 checkHit 15 13.1 [HEALING] 1455 Lucifer for 0.976666004787 [ATTACK] after range 27 [PHYS CRIT %] 4.[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.3 with APR 1 [ATTACK] after armor 18.

1 armo ur)#LAST# [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.75 :: 1 checkHit 15 2.976666004787 1 1 2.AI took for target 4065 blue ooze :: 1455 Lucifer 36 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the southeast (blue ooz e)).995570142529 6 2 2.3 with APR 1 [ATTACK] after armor 15.995570142529 versus 2 0.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18. [LOG] [TARGET] Passing target forest troll from blue ooze to Lucifer [ATTACK] attacking with iron battleaxe [ATTACK] to blue ooze :: 18.3 with APR 1 [ATTACK] after armor 18.75 => chance to hit 81 [ATTACK] raw dam 18.35 :: 1 checkHit 4 2.35 => chance to hit 55 [ATTACK] raw dam 13.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 Loading tile object/hgloves_iron. AI took for target 4086 forest troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13. [LOG] #{bold}##UID:1455:0#Lucifer killed blue ooze!#{normal}# [LOG] [Identify] iron gauntlets true [LOG] There is an item here: #FFFFFF##UID:4066:0#iron gauntlets (0 def.png [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#18 physical#LAST# damage.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.3 with APR .976666004787 versus 4 0.976666004787 versus 1 0.

3 with APR 1 [ATTACK] after armor 15. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.3 with APR 1 [ATTACK] after armor 15.35 :: .976666004787 versus 4 0.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.995570142529 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [SOUND] loading from /data/sound/creatures/trolls/troll_moan_1.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.6 [ATTACK] after armor 13.976666004787 versus 4 0.ogg" : <static> [LOG] [LOG] #UID:4086:0#Forest troll hits Lucifer for #aaaaaa#15 physical#LAST# dama ge.ogg :=: sound "/data/sound/creatures/trolls/troll_moan_1.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge.995570142529 6 2 2.

976666004787 versus 4 0.976666004787 versus 4 0.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.995570142529 6 2 2.3 with APR 1 [ATTACK] after armor 15.35 :: 1 checkHit 4 2.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.1 checkHit 4 2.3 with APR . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13. [LOG] Server latency 1375 [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.35 => chance to hit 55 [LOG] Forest troll misses Lucifer.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.35 => chance to hit 55 [LOG] Forest troll misses Lucifer.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.3 with APR 1 [ATTACK] after armor 15.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.976666004787 versus 4 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.

976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4. [LOG] [LOG] Resting starts. .976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0..5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.): #FFFFFF##UID:4087:0#brass lantern#LAST#.): #FFFFFF##UID:4066:0#iron gauntlets (0 def. [LOG] [LOG] You pickup 0. 1 armour)#LAST #.png [LOG] Lucifer wears: #FFFFFF##UID:4066:0#iron gauntlets (0 def. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [Identify] iron gauntlets true [LOG] Lucifer picks up (c. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.. [LOG] fight: iron gauntlets iron battleaxe :: OFFHAND HANDS fight: iron gauntlets brass lantern :: nil HANDS fight: iron gauntlets cleansing rough leather armour :: nil HANDS fight: iron gauntlets lightening linen cloak of clarity :: nil HANDS Loading tile player/human_male/hands_03.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge.1 [ATTACK] after armor 15. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.3 with APR 1 [ATTACK] after armor 15. [Identify] brass lantern true [LOG] There is an item here: #FFFFFF##UID:4087:0#brass lantern#LAST# [LOG] [Identify] brass lantern true [LOG] Lucifer picks up (e.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4. 1 armo ur)#LAST#.85 gold pieces.

2 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 4068 giant white rat :: 1455 Lucifer 9 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (giant wh ite rat)).575 [LOG] Rested for 23 turns (stop reason: all resources and life at maximum)..5 [HEALING] 1455 Lucifer for 0. AI took for target 4071 copperhead snake :: 1455 Lucifer 25 < 100 .ogg :=: sound "/data/sound/creatures/rats/rat_die_2.375 [HEALING] 1455 Lucifer for 0.. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).25 [HEALING] 1455 Lucifer for 0.[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.75 => chance to hit 81 [ATTACK] raw dam 18.976666004787 versus 1 0.4 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant white rat :: 18.976666004787 1 1 2.3 with APR 1 [ATTACK] after armor 18.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [SOUND] loading from /data/sound/creatures/rats/rat_die_2.525 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.55 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts.3 [HEALING] 1455 Lucifer for 0.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#21 physical#LAST# d amage.075 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.75 :: 1 checkHit 15 2.

55 => chance to hit 69 [LOG] Lucifer misses large brown snake. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.55 :: 1 checkHit 15 7.976666004787 1 1 7.35 => chance to hit 82 [ATTACK] raw dam 5.55 => chance to hit 69 [ATTACK] raw dam 18.35 => chance to hit 82 [LOG] Large brown snake misses Lucifer. large brown snake 4090 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.976666004787 versus 1 0.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 . large brown snake 4090 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 15 2.3 with APR 10 [ATTACK] after armor 5.55 :: 1 checkHit 15 7.AI took for target 4090 large brown snake :: 1455 Lucifer 16 < 100 [LOG] Ran for 10 turns (stop reason: hostile spotted to the east (large brown snake)).1802031016356 versus 3 0.1802031016356 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] [LOG] #UID:4090:0#Large brown snake hits Lucifer for #aaaaaa#5 physical#LAST# damage.1802031016356 10 3 2.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.976666004787 1 1 7. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.3 with APR 1 [ATTACK] after armor 18.1802031016356 10 3 2.35 :: 1 checkHit 15 2.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 15 2.55 => chance to hit 69 [ATTACK] raw dam 18.55 => chance to hit 69 [LOG] Lucifer misses large brown snake.1802031016356 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:4090:0#Large brown snake hits Lucifer for #aaaaaa#5 physical#LAST# damage.1802031016356 10 3 2. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.1802031016356 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:4090:0#Large brown snake hits Lucifer for #aaaaaa#5 physical#LAST# damage.976666004787 .976666004787 versus 1 0.55 :: 1 checkHit 15 7.35 => chance to hit 82 [ATTACK] raw dam 5.976666004787 1 1 7. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.35 :: 1 checkHit 15 2.1802031016356 10 3 2.3 with APR 1 [ATTACK] after armor 18.1802031016356 versus 3 0.[LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#18 physical#LAST# damage.3 with APR 10 [ATTACK] after armor 5.35 => chance to hit 82 [ATTACK] raw dam 5.976666004787 1 1 7.1802031016356 versus 3 0.3 with APR 10 [ATTACK] after armor 5.55 :: 1 checkHit 15 7. large brown snake 4090 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.

. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).45 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.[ATTACK] after range 18 [PHYS CRIT %] 4.55 [HEALING] 1455 Lucifer for 0. [LOG] Ran for 65 turns (stop reason: at exit)..575 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#18 physical#LAST# damage...425 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0. '>' or r ight click to use). [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<'.275 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<'. '>' or r ight click to use). [LOG] Ran for 33 turns (stop reason: at exit).3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0. . [LOG] [LOG] Resting starts.15 [HEALING] 1455 Lucifer for 0.625 [LOG] Rested for 25 turns (stop reason: all resources and life at maximum)..225 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.525 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts.075 [HEALING] 1455 Lucifer for 0.. [LOG] Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal.05 [HEALING] 1455 Lucifer for 0. The time is 00:00.

lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/ranged. [LOG] Ran for 65 turns (stop reason: at exit).lua Loading entities file from memory /data/general/objects/egos/bow. 1024) Wait finished.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/charms. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/rings.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/belt.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/cloak. [LOG] Make wait background texture 1236 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/egos/robe.lua End Room: nil Axis : x from 0 to 65 Possible waypoint 1 0 25 Waypoint 1 0 25 rejected: not enough progress from previous waypoint .lu a Loading entities file from memory /data/general/objects/egos/light-boots.lua Loading entities file from memory /data/general/objects/egos/wands-powers. 1024) C Map size 19:11 :: 209 C Map seens texture: 1298 (75x50) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/torques-power s.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/amulets. 25 ticks Make wait background texture 1293 : 1264x755 (2048. '>' or r ight click to use).[LOG] #YELLOW_GREEN#There is a way to the next level here (press '<'.lua Loading entities file from memory /data/general/objects/egos/digger.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/totems-powers . counted 0.lua Loading entities file from memory /data/general/objects/egos/mindstars.

th on non-progress axis. th not enough progress from not enough progress from not enough progress from on non-progress axis. th 18 35 0 35 0 rejected: than 20% different from previous 19 36 10 36 10 rejected: than 20% different from previous 20 38 28 38 28 accepted 21 39 6 39 6 rejected: 22 40 23 43 24 45 40 31 43 25 45 23 31 rejected: 25 accepted 23 rejected: not enough progress from not enough progress from not enough progress from . th 6 6 3 6 3 rejected: than 20% different from previous 7 6 10 6 10 rejected: than 20% different from previous 8 7 15 7 15 accepted 9 12 2 12 2 rejected: than 20% different from previous 10 13 19 13 19 accepted 11 15 33 15 33 rejected: 12 16 13 22 14 27 15 29 16 30 17 32 16 24 22 14 27 18 29 11 30 29 32 13 24 accepted 14 accepted 18 accepted 11 rejected: 29 accepted 13 rejected: on non-progress axis. th on non-progress axis.Possible waypoint Waypoint 2 previous waypoint Possible waypoint Waypoint 3 Possible waypoint Waypoint 4 previous waypoint Possible waypoint Waypoint 5 previous waypoint Possible waypoint Waypoint 6 e measure was more Possible waypoint Waypoint 7 e measure was more Possible waypoint Waypoint 8 Possible waypoint Waypoint 9 e measure was more Possible waypoint Waypoint 10 Possible waypoint Waypoint 11 previous waypoint Possible waypoint Waypoint 12 Possible waypoint Waypoint 13 Possible waypoint Waypoint 14 Possible waypoint Waypoint 15 previous waypoint Possible waypoint Waypoint 16 Possible waypoint Waypoint 17 previous waypoint Possible waypoint Waypoint 18 e measure was more Possible waypoint Waypoint 19 e measure was more Possible waypoint Waypoint 20 Possible waypoint Waypoint 21 previous waypoint Possible waypoint Waypoint 22 previous waypoint Possible waypoint Waypoint 23 Possible waypoint Waypoint 24 previous waypoint 2 2 3 3 4 4 5 5 2 18 3 25 4 9 5 0 18 rejected: 25 accepted 9 rejected: 0 rejected: not enough progress from not enough progress from not enough progress from on non-progress axis.

png Spawning wolf near clearing clearing at 21 35 Spawning wolf near clearing clearing at 23 37 Spawning large brown snake near clearing clearing at 33 23 Loading tile npc/vermin_rodent_giant_grey_rat.5 Spawning forest troll near clearing clearing at 20 37 Spawning giant grey mouse near clearing clearing at 25 38 Loading tile npc/vermin_rodent_giant_grey_mouse.5 Spawning fox near clearing clearing at 21 34 [TOME ENTITY FILTER] selected Double Ego 5.png Spawning fox near clearing clearing at 20 36 Spawning brown mold near clearing clearing at 21 33 Loading tile npc/immovable_molds_brown_mold.png [TOME ENTITY FILTER] selected Ego 31.png [TOME ENTITY FILTER] selected Ego 62.308558260512 65.531900759212 105.5 [TOME ENTITY FILTER] selected basic 76.5 [TOME ENTITY FILTER] selected Double Ego 3.5 [TOME ENTITY FILTER] selected Ego 25.Possible waypoint 25 45 8 Waypoint 25 45 8 rejected: not enough progress from previous waypoint Possible waypoint 26 46 34 Waypoint 26 46 34 accepted Possible waypoint 27 53 26 Waypoint 27 53 26 accepted Possible waypoint 28 55 16 Waypoint 28 55 16 rejected: not enough progress from previous waypoint Possible waypoint 29 60 17 Waypoint 29 60 17 accepted Possible waypoint 30 64 14 Waypoint 30 64 14 rejected: measure too close to fin ish tunnel waypoint 1 from 0 17 to 3 25 tunnel waypoint 2 from 3 25 to 7 15 tunnel waypoint 3 from 7 15 to 13 19 tunnel waypoint 4 from 13 19 to 16 24 tunnel waypoint 5 from 16 24 to 22 14 tunnel waypoint 6 from 22 14 to 27 18 tunnel waypoint 7 from 27 18 to 30 29 tunnel waypoint 8 from 30 29 to 38 28 tunnel waypoint 9 from 38 28 to 43 25 tunnel waypoint 10 from 43 25 to 46 34 tunnel waypoint 11 from 46 34 to 53 26 tunnel waypoint 12 from 53 26 to 60 17 tunnel waypoint 13 from 60 17 to 64 35 Loading tile terrain/way_next_4.2855184168521 20.png [TOME ENTITY FILTER] selected Ego 45.770946845592 65.957885851375 65.5 .904713309348 112.png [TOME ENTITY FILTER] selected basic 95.png Loading tile npc/canine_gw.5 Loading tile object/mace_iron.5 Loading tile npc/canine_w.10568009168 65.png Loading tile npc/carpenter_ant.3028335731483 20.

Loading tile object/axe_iron. '>' or right click to use).png Assigned events list [1] = { } [2] = { [1] = font-life } [3] = { [1] = font-life } Loading tile terrain/stone_road1.5 Spawning iron greatsword near clearing clearing at nil nil Placed lore tattered paper scrap 33 9 [Identify] tattered paper scrap true Wait finished. 0 armour)#LAST#. [LOG] fight: linen wizard hat of fire (#RESIST#) iron battleaxe :: OFFHAND HEAD fight: linen wizard hat of fire (#RESIST#) brass lantern :: nil HEAD fight: linen wizard hat of fire (#RESIST#) cleansing rough leather armour :: nil HEAD fight: linen wizard hat of fire (#RESIST#) lightening linen cloak of clarit y :: nil HEAD fight: linen wizard hat of fire (#RESIST#) iron gauntlets :: nil HEAD Loading tile player/human_male/head_11. [PARTY] New member. [Identify] linen wizard hat of fire (#RESIST#) true [LOG] There is an item here: #00FF80##UID:14234:0#linen wizard hat of fire (+1 5%) (1 def.1 1 1 [2] = true Updating zone name Trollmire (2) C Map minimap texture: 1104 (50x50.): #00FF80##UID:14234:0#linen wizard hat of fire (+1 5%) (1 def.23052503302 112.5 Spawning sun infusion near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 111. 761 ticks Loading tile terrain/grass/grass_1_03.. 64x64) [LOG] Resting starts. counted 1376.png Not gone east.png [TOME ENTITY FILTER] selected Money 70. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). 0 armour)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.png Loading tile terrain/grass/grass_9_03.png [TOME ENTITY FILTER] selected Ego 45.5 Spawning agate near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 83. [LOG] [Identify] linen wizard hat of fire (#RESIST#) true [LOG] Lucifer picks up (c.png .04723332358 112.147397679427 65.949660942063 72.. no backup guardian Running on level loads trollmire-2 [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<'.5 Loading tile object/wizardhat_linen.

ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.15 :: 1 checkHit 15 6..15 => chance to hit 73 [ATTACK] raw dam 18.4994447126699 3 3 3.3 with APR 1 [ATTACK] after armor 18.35 :: 1 checkHit 13 3. [LOG] [LOG] Resting starts.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#18 physical#LAST# damage.976666004787 1 1 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [SOUND] loading from /data/sound/creatures/wolves/wolf_attack_1.4994447126699 3 3 3.ogg" : <static> [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. 0 armour)#LAST#.35 .3 with APR 3 [ATTACK] after armor 6.ogg :=: sound "/data/sound/creatures/wolves/wolf_attack_1.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_2..35 :: 1 checkHit 13 3. wolf 14207 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 => chance to hit 75 [ATTACK] raw dam 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18. [LOG] [TARGET] Passing target wolf from wolf to Lucifer [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_2.4994447126699 versus 3 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 14207 wolf :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (wolf)).976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.976666004787 versus 1 0.[LOG] Lucifer wears: #00FF80##UID:14234:0#linen wizard hat of fire (+15%) (1 d ef.

35 => chance to hit 75 [LOG] Wolf misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 3 [ATTACK] after armor 6.15 => chance to hit 73 [ATTACK] raw dam 18.3 with APR 3 [ATTACK] after armor 6.976666004787 [ATTACK] after range 26 [PHYS CRIT %] 4.4994447126699 versus 3 0.=> chance to hit 75 [ATTACK] raw dam 6.4994447126699 3 3 3.976666004787 versus 1 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#26 physical#LAST# damage.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 .15 :: 1 checkHit 15 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0. wolf 14207 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 :: 1 checkHit 13 3.976666004787 1 1 6.3 with APR 1 [ATTACK] after armor 18.4994447126699 3 3 3.35 :: 1 checkHit 13 3.

3 with APR .35 :: 1 checkHit 13 3.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.35 :: 1 checkHit 13 3.3 with APR 3 [ATTACK] after armor 6.[PROJECTOR] final dam 7 wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 => chance to hit 75 [ATTACK] raw dam 6.15 => chance to hit 73 [ATTACK] raw dam 18.4994447126699 3 3 3.15 :: 1 checkHit 15 6. [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage.4994447126699 versus 3 0.4994447126699 versus 3 0.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.976666004787 1 1 6.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 3 3 3.3 with APR 1 [ATTACK] after armor 18. wolf 14207 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.976666004787 versus 1 0.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits wolf for #{bold}##aaaaaa#33 physical#{normal}## LAST# damage.

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.15 :: 1 checkHit 15 6.4994447126699 3 3 3.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage.15 :: 1 .976666004787 1 1 6.976666004787 versus 1 0.4994447126699 versus 3 0.3 [ATTACK] after armor 6.3 with APR 1 [ATTACK] after armor 18.976666004787 1 1 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18. [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage.35 :: 1 checkHit 13 3.3 with APR 3 [ATTACK] after armor 6.

976666004787 versus 1 0.3 with APR 3 [ATTACK] after armor 6.976666004787 1 1 6.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#22 physical#LAST# damage.checkHit 15 6.15 :: 1 checkHit 15 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.3 with APR 1 [ATTACK] after armor 18.15 => chance to hit 73 [ATTACK] raw dam 18.35 => chance to hit 75 [ATTACK] raw dam 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.35 :: 1 .4994447126699 versus 3 0.4994447126699 3 3 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage.4994447126699 3 3 3.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage.976666004787 versus 1 0.35 :: 1 checkHit 13 3. wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 1 [ATTACK] after armor 18.

35 => chance to hit 75 [ATTACK] raw dam 6.3 with APR 3 [ATTACK] after armor 6.3 with APR 3 [ATTACK] after armor 6. [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.35 :: 1 checkHit 13 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.976666004787 versus 1 0.35 :: 1 .4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.15 => chance to hit 73 [ATTACK] raw dam 18.checkHit 13 3.976666004787 1 1 6.4994447126699 3 3 3.4994447126699 versus 3 0.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage.4994447126699 3 3 3.15 :: 1 checkHit 15 6.

5 [SOUND] loading from /data/sound/ambient/forest/bird7.ogg :=: sound "/data/sou nd/actions/levelup.ogg" : <static> . [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] Using cached font /data/font/DroidSansMono.4994447126699 versus 3 0.ogg :=: sound "/ data/sound/ambient/forest/bird1.5 ====> 100 100 0 466 551.ttf 14 <==== 100 100 0 466 551.976666004787 1 1 6.5 ====> 100 100 0 866 591.ogg" : <static> <==== 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] Lucifer has 3 stat point(s).35 => chance to hit 75 [ATTACK] raw dam 6.ttf 12 Using cached font /data/font/DroidSans.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #00ffff#Welcome to level 2 [Lucifer]. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18. 2 class talent point(s).15 => chance to hit 73 [ATTACK] raw dam 18.ttf 14 Using cached font /data/font/DroidSans.3 with APR 3 [ATTACK] after armor 6.15 :: 1 checkHit 15 6.ttf 14 Using cached font /data/font/DroidSans.checkHit 13 3.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#22 physical#LAST# damage. 1 generic talent p oint(s) to spend. Press p to use them.5 Server latency 930 [SOUND] loading from /data/sound/ambient/forest/bird1.ogg :=: sound "/ data/sound/ambient/forest/bird7. [SOUND] loading from /data/sound/actions/levelup.

025 [HEALING] 1455 Lucifer for 0.475 [LOG] #00ff00##UID:632:0#Talent Wild Growth is ready to use.45 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0..35 [HEALING] 1455 Lucifer for 0. [LOG] great wolf 14196 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.[MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [LOG] Resting starts.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.4040762916316 versus 3 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 14196 great wolf :: 1455 Lucifer 4 < 100 great wolf 14196 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [LOG] Great wolf howls [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (great wo lf)).275 [HEALING] 1455 Lucifer for 0.3 with APR 3 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage .35 => chance to hit 75 [ATTACK] raw dam 6.1 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.4040762916316 3 3 3.375 [HEALING] 1455 Lucifer for 0..35 :: 1 checkHit 13 3.3 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage .15 :: 1 checkHit 15 7.15 => chance to hit 70 [ATTACK] raw dam 20.15 => chance to hit 70 . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.35 => chance to hit 75 [LOG] Great wolf misses Lucifer.450333783153 1 2 7.15 :: 1 checkHit 15 7.ogg" : <static> AI took for target 14196 great wolf :: 1455 Lucifer 1 < 100 great wolf 14196 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 => chance to hit 75 [ATTACK] raw dam 6.35 :: 1 checkHit 13 3.4040762916316 3 3 3.450333783153 1 2 7.4040762916316 3 3 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.3 with APR 1 [ATTACK] after armor 19. [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_3.3 with APR 3 [ATTACK] after armor 6.35 :: 1 checkHit 13 3.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_3.450333783153 versus 2 0.4040762916316 versus 3 0.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#29 physical#LAST# damage ..

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 3 [ATTACK] after armor 6.3 with APR 3 [ATTACK] after armor 6.15 :: 1 checkHit 15 7.[LOG] Lucifer misses great wolf.4040762916316 3 3 3.450333783153 1 2 7.4040762916316 3 3 3.35 :: 1 checkHit 13 3.3 with APR 1 [ATTACK] after armor 19.35 => chance to hit 75 [ATTACK] raw dam 6.450333783153 versus 2 0.35 => chance to hit 75 [ATTACK] raw dam 6.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.4040762916316 versus 3 0.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#24 physical#LAST# damage .15 => chance to hit 70 [ATTACK] raw dam 20.4040762916316 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage .4040762916316 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 . AI took for target 14196 great wolf :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 :: 1 checkHit 13 3.4040762916316 versus 3 0.

450333783153 1 2 7.450333783153 versus 2 0.15 :: 1 checkHit 15 7.15 :: 1 checkHit 15 7. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.5 [ATTACK] after crit 29 [ATTACK] after mult 29 .15 => chance to hit 70 [ATTACK] raw dam 20.35 => chance to hit 75 [ATTACK] raw dam 6.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#28 physical#LAST# damage .450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.3 with APR 1 [ATTACK] after armor 19.15 => chance to hit 70 [ATTACK] raw dam 20.450333783153 1 2 7.450333783153 versus 2 0.3 with APR 3 [ATTACK] after armor 6.[PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage .35 :: 1 checkHit 13 3.4040762916316 3 3 3.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.3 with APR 1 [ATTACK] after armor 19.4040762916316 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage . great wolf 14196 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 versus 3 0.

525 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.. [LOG] [Identify] tattered paper scrap true [LOG] There is an item here: #0080FF##UID:14239:0#tattered paper scrap#LAST# [LOG] Ran for 9 turns (stop reason: object seen).325 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.025 [LOG] Rested for 41 turns (stop reason: all resources and life at maximum).125 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed great wolf!#{normal}# [LOG] [LOG] Resting starts.55 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.[PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#29 physical#LAST# damage .8 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Lore found: #0080FF#tattered paper scrap (trollmire) .05 [HEALING] 1455 Lucifer for 0.. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.

2391791858191 20 3 3. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts. by pressing Escap e.35 :: 1 checkHit 16 3.35 :: 1 checkHit 12 3. AI took for target 14215 wolf :: 1455 Lucifer 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (wolf)).. [LOG] AI took for target 14219 forest troll :: 1455 Lucifer 100 < 100 wolf 14215 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5..5 [ATTACK] after crit 42 [ATTACK] after mult 42 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 42 [PROJECTOR] after difficulty dam 42 [PROJECTOR] res 0 1 on dam 42 [PROJECTOR] after resists dam 42 [PROJECTOR] after flat damage armor 42 [PROJECTOR] final dam 42 [LOG] #UID:1455:0#Lucifer hits bee swarm for #{bold}##aaaaaa#42 physical#{norm al}##LAST# damage.35 => chance to hit 72 [LOG] Wolf misses Lucifer. .[LOG] You can read all your collected lore in the game menu..450333783153 1 1 14. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: hostile spotted to the southwest (bee swar m)). AI took for target 14212 bee swarm :: 1455 Lucifer 4 < 100 bee swarm 14212 dumb ai talents can use Attack T_ATTACK bee swarm 14212 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.2 => chance to hit 52 [ATTACK] raw dam 20.3 with APR 1 [ATTACK] after armor 20.35 => chance to hit 82 [LOG] Bee swarm misses Lucifer.2 :: 1 checkHit 15 14. [LORE] learnt trollmire-note-2 [LOG] Resting starts.3927729026595 3 3 3.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.450333783153 versus 1 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 20..

450333783153 [ATTACK] after range 27 [PHYS CRIT %] 4.450333783153 1 1 5.450333783153 versus 1 0.8 :: 1 checkHit 15 5.8 :: 1 checkHit 15 5.3927729026595 3 3 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 12 3.8 => chance to hit 73 [ATTACK] raw dam 20. wolf 14215 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 12 3.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 .35 :: 1 checkHit 12 3.3 with APR 1 [ATTACK] after armor 20. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 1 1 5.35 => chance to hit 72 [LOG] Wolf misses Lucifer.450333783153 1 1 5.35 => chance to hit 72 [LOG] Wolf misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.35 => chance to hit 72 [LOG] Wolf misses Lucifer.8 => chance to hit 73 [LOG] Lucifer misses wolf.AI took for target 14219 forest troll :: 1455 Lucifer 64 < 100 [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage.8 :: 1 checkHit 15 5.3927729026595 3 3 3.450333783153 versus 1 0.

450333783153 1 1 5.3 with APR 1 [ATTACK] after armor 20.35 => chance to hit 55 .5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#29 physical#LAST# damage.3927729026595 versus 3 0.8 => chance to hit 73 [ATTACK] raw dam 20.3927729026595 3 3 3.470097950693 6 3 3.450333783153 versus 1 0.[ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 Server latency 922 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#27 physical#LAST# damage.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.35 :: 1 checkHit 12 3. wolf 14215 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 :: 1 checkHit 15 5.35 => chance to hit 72 [ATTACK] raw dam 5.35 :: 1 checkHit 5 3. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] forest troll 14219 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 17.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14215:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.3 with APR 3 [ATTACK] after armor 5.

5 [PROJECTOR] after resists dam 31.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#24 physical#LAST# dama ge.450333783153 versus 4 0.450333783153 versus 4 0.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.[LOG] Forest troll misses Lucifer.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.35 :: 1 checkHit 5 3.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.3 with APR 1 .470097950693 6 3 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.5 [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#32 physical#{n ormal}##LAST# damage.5 [ATTACK] after crit 31.5 [ATTACK] after mult 31.5 [PROJECTOR] after flat damage armor 31.3 with APR 1 [ATTACK] after armor 17. AI took for target 14219 forest troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 17. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.5 [PROJECTOR] final dam 31.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 31.35 => chance to hit 55 [LOG] Forest troll misses Lucifer.5 [PROJECTOR] after difficulty dam 31.3 with APR 1 [ATTACK] after armor 17.450333783153 versus 4 0.5 [PROJECTOR] res 0 1 on dam 31.

470097950693 6 3 3.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.35 => chance to hit 55 [LOG] Forest troll misses Lucifer.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 .450333783153 versus 4 0.ogg" : <static> [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge. forest troll 14219 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 17.3 with APR 1 [ATTACK] after armor 17.ogg :=: sound "/data/sound/creatures/trolls/troll_moan_2. [SOUND] loading from /data/sound/creatures/trolls/troll_moan_2.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.[ATTACK] after armor 17.3 with APR 1 [ATTACK] after armor 17. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 [ATTACK] after range 20 [PHYS CRIT %] 4.35 :: 1 checkHit 5 3.450333783153 versus 4 0.450333783153 [ATTACK] after range 22 [PHYS CRIT %] 4.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge.

15 [HEALING] 1455 Lucifer for 0..ttf 14 Using cached font /data/font/DroidSans.450333783153 versus 4 0.5 ====> 100 100 0 866 591. going idle.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.05 [HEALING] 1455 Lucifer for 0.5 ====> 100 100 0 466 551.offscreen)).[PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge.025 [HEALING] 1455 Lucifer for 0.ttf 12 Using cached font /data/font/DroidSans..5 <==== 100 100 0 466 551. [LOG] Using cached font /data/font/DroidSansMono. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.175 [HEALING] 1455 Lucifer for 0.65 gold pieces.5 <==== 100 100 0 866 591.1 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.2 [LOG] Rested for 8 turns (stop reason: all resources and life at maximum).ttf 14 <==== 100 100 0 466 551.075 [HEALING] 1455 Lucifer for 0.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.ttf 14 Using cached font /data/font/DroidSans.3 with APR 1 [ATTACK] after armor 17. [LOG] AI took for target 14217 large brown snake :: 1455 Lucifer 100 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the south (large brown snake .5 ====> 100 100 0 466 551. .5 [EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.125 [HEALING] 1455 Lucifer for 0.

[ENGINE] Setting requested FPS to 2 (500 ms) [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event.9 => chance to hit 68 [ATTACK] raw dam 20. restoring full FPS. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.2619192081902 versus 3 0.ogg :=: sound "/data/sound/creatures/snakes/snake_1.2619192081902 10 3 3.35 :: 1 checkHit 16 3.450333783153 [ATTACK] after range 27 [PHYS CRIT %] 4. large brown snake 14217 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 :: 1 checkHit 16 3.3 with APR 10 [ATTACK] after armor 6.3 with APR 1 [ATTACK] after armor 20.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14217:0#Large brown snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.9 :: 1 checkHit 15 7.35 . [ENGINE] Setting requested FPS to 30 (33 ms) [SOUND] loading from /data/sound/creatures/snakes/snake_1.2619192081902 10 3 3.450333783153 1 1 7.ogg" : <static> large brown snake 14217 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 :: 1 checkHit 16 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#27 physical#LAST# damage.35 => chance to hit 82 [ATTACK] raw dam 6.450333783153 versus 1 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 3 3.35 => chance to hit 82 [LOG] Large brown snake misses Lucifer.

25 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#24 physical#LAST# damage.425 [HEALING] 1455 Lucifer for 0.2619192081902 versus 3 0.3 with APR 10 [ATTACK] after armor 6.175 [HEALING] 1455 Lucifer for 0.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.275 [HEALING] 1455 Lucifer for 0.=> chance to hit 82 [ATTACK] raw dam 6.9 => chance to hit 68 [ATTACK] raw dam 20.3 [HEALING] 1455 Lucifer for 0.45 .225 [HEALING] 1455 Lucifer for 0..15 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.450333783153 1 1 7.1 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts.2 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.9 :: 1 checkHit 15 7.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [LOG] #{bold}#Large brown snake performs a critical strike!#{normal}# [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] [LOG] #UID:14217:0#Large brown snake hits Lucifer for #{bold}##aaaaaa#9 physic al#{normal}##LAST# damage. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.

65 [LOG] Rested for 26 turns (stop reason: all resources and life at maximum). [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (large bro wn snake . AI took for target 14209 wolf :: 1455 Lucifer 64 < 100 AI took for target 14227 large brown snake :: 1455 Lucifer 25 < 100 [LOG] AI took for target 14201 copperhead snake :: 1455 Lucifer 81 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.[HEALING] 1455 Lucifer for 0.450333783153 1 1 8. [LOG] [LOG] Resting starts..35 => chance to hit 85 [LOG] Large brown snake misses Lucifer.625 [HEALING] 1455 Lucifer for 0.450333783153 1 1 8.475 [HEALING] 1455 Lucifer for 0.3856786406375 10 3 3. AI took for target 14227 large brown snake :: 1455 Lucifer 1 < 100 .6 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.3 with APR 1 [ATTACK] after armor 20.450333783153 versus 1 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.25 => chance to hit 67 [ATTACK] raw dam 20.25 => chance to hit 67 [LOG] Lucifer misses large brown snake.offscreen)).5 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#23 physical#LAST# damage.25 :: 1 checkHit 15 8. [LOG] AI took for target 14209 wolf :: 1455 Lucifer 81 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the south (large brown snake .35 :: 1 checkHit 17 3..450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.25 :: 1 checkHit 15 8.offscreen)). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.

35 :: 1 .5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#21 physical#LAST# damage..450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.25 :: 1 checkHit 15 8..3856786406375 10 3 3. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.450333783153 versus 1 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.3 with APR 1 [ATTACK] after armor 20.35 :: 1 checkHit 17 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 versus 2 0.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.35 => chance to hit 85 [LOG] Large brown snake misses Lucifer.6757509238992 10 3 3.6 => chance to hit 61 [ATTACK] raw dam 20.25 => chance to hit 67 [ATTACK] raw dam 20. AI took for target 14204 forest troll :: 1455 Lucifer 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (copperhead s nake)). [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).450333783153 1 2 10.6 :: 1 checkHit 15 10.450333783153 1 1 8.3 with APR 1 [ATTACK] after armor 19.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#28 physical#LAST# damage.

6757509238992 10 3 3.6757509238992 versus 3 0.6 => chance to hit 61 [LOG] Lucifer misses copperhead snake.checkHit 20 3.3 with APR 10 [ATTACK] after armor 8.6757509238992 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.6 :: 1 checkHit 15 10. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20. AI took for target 14201 copperhead snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.35 => chance to hit 92 [ATTACK] raw dam 8.35 :: 1 checkHit 20 3.6757509238992 10 3 3.6757509238992 versus 3 0.6757509238992 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.450333783153 1 2 10.35 => chance to hit 92 [ATTACK] raw dam 8.3 with APR 10 [ATTACK] after armor 8.35 :: 1 checkHit 20 3.3 with APR 10 [ATTACK] after armor 8.35 => chance to hit 92 [ATTACK] raw dam 8.6757509238992 versus 3 0.

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.6757509238992 versus 3 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6 => chance to hit 61 [ATTACK] raw dam 20.6757509238992 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.[PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.5 [ATTACK] after crit 26 [ATTACK] after mult 26 .450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.6 :: 1 checkHit 15 10.6 => chance to hit 61 [ATTACK] raw dam 20.3 with APR 10 [ATTACK] after armor 8.450333783153 1 2 10.6 :: 1 checkHit 15 10.6757509238992 10 3 3.3 with APR 1 [ATTACK] after armor 19.35 => chance to hit 92 [ATTACK] raw dam 8.35 :: 1 checkHit 20 3. [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.3 with APR 1 [ATTACK] after armor 19.450333783153 1 2 10.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.450333783153 versus 2 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#26 physical#LAST# damage.450333783153 versus 2 0.

wolf 14209 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.956166117643 6 3 3.956166117643 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 .4994447126699 versus 3 0.35 :: 1 checkHit 15 0.35 => chance to hit 75 [ATTACK] raw dam 6.35 :: 1 checkHit 13 3.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14209:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage.35 => chance to hit 87 [LOG] Lucifer misses forest troll.450333783153 1 4 0.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_3.35 => chance to hit 60 [ATTACK] raw dam 15.[PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#26 physical#LAST# damage.3 with APR 6 [ATTACK] after armor 15. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [LOG] AI took for target 14209 wolf :: 1455 Lucifer 9 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_3.3 with APR 3 [ATTACK] after armor 6.956166117643 versus 3 0.35 :: 1 checkHit 7 3.ogg" : <static> AI took for target 14204 forest troll :: 1455 Lucifer 1 < 100 forest troll 14204 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.

[PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] [LOG] #UID:14204:0#Forest troll hits Lucifer for #aaaaaa#16 physical#LAST# dam age.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] final dam 98.4994447126699 versus 3 0.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.91139253853 [PROJECTOR] after resists dam 98.3 with APR 3 [ATTACK] after armor 6.ogg :=: sound "/data/sound/creatures/wolves/wolf_hurt_1.450333783153 versus 4 0.ogg" : <static> [PROJECTOR] starting dam 98.35 :: 1 checkHit 15 0.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14209:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage.91139253853 [PROJECTOR] res 0 1 on dam 98.4994447126699 3 3 3. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.91139253853 [SOUND] loading from /data/sound/creatures/wolves/wolf_hurt_1.450333783153 1 4 0.35 => chance to hit 75 [ATTACK] raw dam 6.35 :: 1 checkHit 13 3.91139253853 [PROJECTOR] after difficulty dam 98.35 => chance to hit 87 [ATTACK] raw dam 20. AI took for target 14209 wolf :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 .3 with APR 1 [ATTACK] after armor 17.

[PROJECTOR] res 0 1 on dam 98. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# forest troll 14204 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Forest troll is confused and fails to use Attack.450333783153 1 4 0.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge.35 :: 1 checkHit 15 0.91139253853 [PROJECTOR] final dam 98.35 :: 1 checkHit 15 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.91139253853 [PROJECTOR] after flat damage armor 98.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.3 with APR 1 [ATTACK] after armor 17. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.91139253853 [PROJECTOR] after resists dam 98. [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#99 physical#LAST# damage.450333783153 versus 4 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama .91139253853 checkHit 7.450333783153 versus 4 0.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.3920383009575 25 => chance to hit 6 [LOG] Forest troll wanders around!.35 => chance to hit 87 [ATTACK] raw dam 20. forest troll 14204 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Forest troll is confused and fails to use Attack. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#99 physical#LAST# dama ge.3 with APR 1 [ATTACK] after armor 17.

425 [HEALING] 1455 Lucifer for 0.. Loading tile object/zircon.5 [HEALING] 1455 Lucifer for 0.65 gold pieces.25 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 1.225 .575 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.4 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 1.png [Identify] zircon true [LOG] Lucifer picks up (g. [LOG] [LOG] Resting starts.725 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.): #FFFFFF##UID:14205:0#zircon#LAST#.125 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.475 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.375 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.05 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0..35 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.ge.

AI took for target 14222 stone troll :: 1455 Lucifer 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (stone tr oll)). [LOG] [LOG] Ran for 3 turns (stop reason: interesting terrain).425 [HEALING] 1455 Lucifer for 1.4 [HEALING] 1455 Lucifer for 1. [LOG] [LOG] Lucifer activates Wild Growth. [LOG] Rested for 0 turns (stop reason: hostile spotted to the northeast (stone troll)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.ogg :=: sound "/data/sou nd/talents/heal.45 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Resting starts.35 => chance to hit 87 [ATTACK] raw dam 20..35 :: 1 checkHit 15 0.475 [LOG] Rested for 59 turns (stop reason: all resources and life at maximum).375 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.450333783153 versus 7 0.[HEALING] 1455 Lucifer for 1.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 19 ...ogg" : <static> [LOG] [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop Server latency 1079 [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [LOG] Resting starts.325 [HEALING] 1455 Lucifer for 1. [LOG] [LOG] Resting starts.35 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 1. [SOUND] loading from /data/sound/talents/heal.. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: interesting terrain).450333783153 1 7 0...

35 :: 1 checkHit 7 3.450333783153 [ATTACK] after range 15 [PHYS CRIT %] 4.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.450333783153 1 7 0.450333783153 versus 7 0.35 :: 1 checkHit 15 0.450333783153 versus 7 0.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 .5 [PROJECTOR] after resists dam 31.3 with APR 1 [ATTACK] after armor 14.5 [ATTACK] after crit 31.450333783153 1 7 0.[PHYS CRIT %] 4.289571915179 6 3 3.35 => chance to hit 87 [ATTACK] raw dam 20.35 => chance to hit 87 [ATTACK] raw dam 20.35 :: 1 checkHit 15 0.5 [PROJECTOR] after difficulty dam 31.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e.35 => chance to hit 60 [LOG] Stone troll misses Lucifer.5 [PROJECTOR] after flat damage armor 31.5 [PROJECTOR] res 0 1 on dam 31. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.5 [LOG] #UID:1455:0#Lucifer hits stone troll for #{bold}##aaaaaa#32 physical#{no rmal}##LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 31.5 [ATTACK] after mult 31.3 with APR 1 [ATTACK] after armor 14.5 [PROJECTOR] final dam 31. AI took for target 14222 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.

3 with APR 1 [ATTACK] after armor 14.450333783153 1 7 0.450333783153 1 7 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.450333783153 [ATTACK] after range 14 [PHYS CRIT %] 4.35 :: 1 checkHit 7 3.450333783153 versus 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [LOG] Lucifer misses stone troll.[LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.3 with APR 6 [ATTACK] after armor 15. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 7 3.289571915179 6 3 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e.289571915179 versus 3 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.35 :: 1 checkHit 15 0.289571915179 6 3 3.35 => chance to hit 60 [LOG] Stone troll misses Lucifer.35 :: 1 .289571915179 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# dama ge.35 => chance to hit 60 [ATTACK] raw dam 15.35 => chance to hit 87 [ATTACK] raw dam 20.

3 with APR 1 [ATTACK] after armor 14.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e.289571915179 versus 3 0.289571915179 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# dama ge.35 => chance to hit 60 [ATTACK] raw dam 15.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.35 :: 1 checkHit 7 3.450333783153 versus 7 0.289571915179 6 3 3. [ATTACK] attacking with iron battleaxe .3 with APR 6 [ATTACK] after armor 15. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.450333783153 [ATTACK] after range 15 [PHYS CRIT %] 4.checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.35 => chance to hit 87 [ATTACK] raw dam 20.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e.450333783153 1 7 0.35 :: 1 checkHit 15 0.450333783153 [ATTACK] after range 18 [PHYS CRIT %] 4.

450333783153 1 7 0.85410196625 [PROJECTOR] res 0 1 on dam 10.450333783153 [ATTACK] after range 15 [PHYS CRIT %] 4.289571915179 versus 3 0.450333783153 versus 7 0.[ATTACK] to stone troll :: 20.450333783153 [ATTACK] after range 14 [PHYS CRIT %] 4.35 :: 0.35 => chance to hit 87 [ATTACK] raw dam 20.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e.85410196625 . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.3 with APR 1 [ATTACK] after armor 14.85410196625 [PROJECTOR] after difficulty dam 10.85410196625 [PROJECTOR] starting dam 10.289571915179 6 3 3.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e.35 => chance to hit 87 [ATTACK] raw dam 20.3 with APR 6 [ATTACK] after armor 15.3 with APR 1 [ATTACK] after armor 14.450333783153 versus 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 60 [ATTACK] raw dam 15. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.35 :: 1 checkHit 15 0.450333783153 1 7 0.289571915179 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 10.72360679774998 checkHit 7 3. stone troll 14222 dumb ai talents can use Stun T_STUN stone troll 14222 dumb ai talents can use Attack T_ATTACK stone troll 14222 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_STUN [LOG] Stone troll uses Stun.

450333783153 versus 7 0.35 :: 1 checkHit 7 3.35 :: 1 checkHit 15 0.[PROJECTOR] after resists dam 10.85410196625 checkHit 10. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits stone troll for #{bold}##aaaaaa#27 physical#{no rmal}##LAST# damage.450333783153 1 7 0.85 23 => chance to hit 20 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 60 .3 with APR 1 [ATTACK] after armor 14.85410196625 [PROJECTOR] after flat damage armor 10.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e.35 => chance to hit 87 [ATTACK] raw dam 20. Loading tile effects/offbalance. stone troll 14222 dumb ai talents can use Attack T_ATTACK stone troll 14222 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.450333783153 versus 7 0.35 => chance to hit 87 [ATTACK] raw dam 20.85410196625 [PROJECTOR] final dam 10.png [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.450333783153 [ATTACK] after range 18 [PHYS CRIT %] 4.289571915179 6 3 3.

125 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] Resting starts.375 [HEALING] 1455 Lucifer for 0..075 [HEALING] 1455 Lucifer for 0.[ATTACK] raw dam 15.1 [HEALING] 1455 Lucifer for 0..450333783153 versus 7 0.05 [HEALING] 1455 Lucifer for 0.3 with APR 1 [ATTACK] after armor 14.ogg :=: sound "/data/sound/creatures/trolls/troll_die_2. [SOUND] loading from /data/sound/creatures/trolls/troll_die_2.35 :: 1 checkHit 15 0.025 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.4 .3 [HEALING] 1455 Lucifer for 0.289571915179 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#16 physical#LAST# dama ge.275 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.35 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.450333783153 1 7 0.289571915179 versus 3 0.325 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.3 with APR 6 [ATTACK] after armor 15.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#21 physical#LAST# damag e.35 => chance to hit 87 [ATTACK] raw dam 20.

275 [HEALING] 1455 Lucifer for 1.35 :: 1 checkHit 14 3.2 [HEALING] 1455 Lucifer for 1.75 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.675 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.3 with APR 100 .6 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.425 [LOG] Rested for 57 turns (stop reason: all resources and life at maximum). [MULTIPLY] 63 33 :: nil [MULTIPLY] 2 uids 14225 => 15258 :: nil nil [LOG] Ran for 4 turns (stop reason: hostile spotted to the southeast (green wo rm mass)).7 [HEALING] 1455 Lucifer for 0.6935034180139 versus 3 0.425 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 14225 green worm mass :: 1455 Lucifer 36 < 100 green worm mass 14225 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply.025 [HEALING] 1455 Lucifer for 1.525 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.85 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 1.[HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 1.625 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.45 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 1.35 => chance to hit 77 [ATTACK] raw dam 4.875 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 1.55 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.6935034180139 100 3 3.95 [HEALING] 1455 Lucifer for 0.

6935034180139 100 3 3.35 :: 1 checkHit 14 3.450333783153 1 1 3. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.ogg" : <static> [LOG] #UID:15258:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage.35 => chance to hit 77 [LOG] Green worm mass misses Lucifer.450333783153 [ATTACK] after range 20 [PHYS CRIT %] 4.450333783153 1 1 3.3 with APR 100 [ATTACK] after armor 4. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#20 physical#LAST# d amage.45 => chance to hit 79 [ATTACK] raw dam 20.35 :: 1 checkHit 14 3.3 with APR 1 [ATTACK] after armor 20.45 :: 1 checkHit 15 3.6935034180139 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [SOUND] loading from /data/sound/creatures/worms/worm_3.ogg :=: sound "/ data/sound/creatures/worms/worm_3.6935034180139 [ATTACK] after range 4 .35 => chance to hit 77 [ATTACK] raw dam 4.45 :: 1 checkHit 15 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 20. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 20.45 => chance to hit 79 [LOG] Lucifer misses green worm mass.6935034180139 100 3 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.6935034180139 versus 3 0.450333783153 versus 1 0.[ATTACK] after armor 4.

375 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 20.15 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.3 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [LOG] Resting starts.275 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4. [LOG] AI took for target 14198 blue ooze :: 1455 Lucifer 4 < 100 [ATTACK] attacking with iron battleaxe .325 [HEALING] 1455 Lucifer for 0.450333783153 1 1 3.45 => chance to hit 79 [ATTACK] raw dam 20.45 :: 1 checkHit 15 3..[PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14225:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage.450333783153 versus 1 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (blue ooze)).125 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.4 [LOG] Rested for 16 turns (stop reason: all resources and life at maximum).2 [HEALING] 1455 Lucifer for 0.. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#28 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 20.075 [HEALING] 1455 Lucifer for 0.

0 armour) #LAST# [LOG] [Identify] linen robe true [LOG] Lucifer picks up (c. 0 armour) .75 gold pieces.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [SOUND] loading from /data/sound/creatures/jelly/jelly_die_2.450333783153 1 1 3.35 => chance to hit 70 [ATTACK] raw dam 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to blue ooze :: 20.png [Identify] linen robe true [LOG] There is an item here: #FFFFFF##UID:14199:0#linen robe (0 def.1509750227898 versus 3 0.3 with APR 1 [ATTACK] after armor 20. blue ooze 14198 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#24 physical#LAST# damage.ogg :=: sound "/data/sound/creatures/jelly/jelly_die_2.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.45 => chance to hit 79 [ATTACK] raw dam 20.45 => chance to hit 79 [LOG] Lucifer misses blue ooze.35 :: 1 checkHit 11 3. Loading tile object/robe_linen.450333783153 1 1 3.ogg" : <static> [LOG] #UID:14198:0#Blue ooze hits Lucifer for #1133F3#6 cold#LAST# damage.[ATTACK] to blue ooze :: 20. [LOG] #{bold}##UID:1455:0#Lucifer killed blue ooze!#{normal}# [LOG] [LOG] You pickup 0.3 with APR 5 [ATTACK] after armor 6.1509750227898 5 3 3.450333783153 versus 1 0.45 :: 1 checkHit 15 3.1509750227898 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [SOUND] loading from /data/sound/creatures/jelly/jelly_hit.45 :: 1 checkHit 15 3.): #FFFFFF##UID:14199:0#linen robe (0 def.ogg :=: sound "/data/sound/creatures/jelly/jelly_hit.

.3 [HEALING] 1455 Lucifer for 0.325 [LOG] Rested for 13 turns (stop reason: all resources and life at maximum).450333783153 1 1 6. [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage.35 => chance to hit 75 [ATTACK] raw dam 6.075 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.35 => chance to hit 75 [ATTACK] raw dam 6..3 with APR 3 [ATTACK] after armor 6.35 :: 1 checkHit 13 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.25 [HEALING] 1455 Lucifer for 0.4994447126699 versus 3 0.4994447126699 versus 3 0.15 => chance to hit 73 [LOG] Lucifer misses wolf. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.4994447126699 3 3 3.35 :: 1 checkHit 13 3.#LAST#.3 with APR 3 [ATTACK] after armor 6.15 :: 1 checkHit 15 6.4994447126699 3 3 3.1 [HEALING] 1455 Lucifer for 0.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 .125 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 14208 wolf :: 1455 Lucifer 1 < 100 wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] Ran for 23 turns (stop reason: taken damage).15 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.

61461733776903 0.15 :: 1 checkHit 15 6.3 with APR 3 [ATTACK] after armor 6.35 :: 1 checkHit 13 3.4994447126699 versus 3 0.4994447126699 3 3 3.99385382662231 on dam 28 [PROJECTOR] after resists dam 27.827907145425 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#28 physical#LAST# damage.827907145425 [PROJECTOR] final dam 27.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 versus 1 0.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] . wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.450333783153 1 1 6.827907145425 [PROJECTOR] after flat damage armor 27.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.35 => chance to hit 75 [LOG] Wolf misses Lucifer.15 => chance to hit 73 [ATTACK] raw dam 20.[ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. AI took for target 14208 wolf :: 1455 Lucifer 1 < 100 wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.3 with APR 1 [ATTACK] after armor 20.

35 => chance to hit 75 [ATTACK] raw dam 6.450333783153 1 1 6.15 => chance to hit 73 [LOG] Lucifer misses wolf.35 :: 1 checkHit 13 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.15 :: 1 .4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage.15 => chance to hit 73 [LOG] Lucifer misses wolf.4994447126699 3 3 3.3 with APR 3 [ATTACK] after armor 6.35 :: 1 checkHit 13 3.4994447126699 versus 3 0.15 :: 1 checkHit 15 6.3 with APR 3 [ATTACK] after armor 6. [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.15 :: 1 checkHit 15 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.4994447126699 versus 3 0.[LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 => chance to hit 75 [ATTACK] raw dam 6.450333783153 1 1 6.

450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.450333783153 versus 1 0.450333783153 versus 1 0.99385382662231 on dam 26 [PROJECTOR] after resists dam 25.84019949218 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#26 physical#LAST# damage.15 => chance to hit 73 [ATTACK] raw dam 20.4994447126699 3 3 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.35 :: 1 checkHit 13 3.84019949218 [PROJECTOR] after flat damage armor 25.450333783153 1 1 6.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.35 => chance to hit 75 [ATTACK] raw dam 6.3 with APR 1 [ATTACK] after armor 20.15 :: 1 checkHit 15 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.61461733776903 0.3 with APR 1 [ATTACK] after armor 20.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0.15 :: 1 checkHit 15 6. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.84019949218 [PROJECTOR] final dam 25.15 => chance to hit 73 [LOG] Lucifer misses wolf.checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 20.3 with APR 3 [ATTACK] after armor 6.35 :: 1 checkHit 13 3.4994447126699 3 3 3.4994447126699 versus 3 0.5 [ATTACK] after crit 23 .35 => chance to hit 75 [LOG] Wolf misses Lucifer.

6 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0..2 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0.858638012313 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#23 physical#LAST# damage.35 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0..025 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.825 [HEALING] 1455 Lucifer for 0.99385382662231 on dam 23 [PROJECTOR] after resists dam 22.15 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.61461733776903 0.85 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 14197 copperhead snake :: 1455 Lucifer 64 < 100 . [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] [LOG] Resting starts.125 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.858638012313 [PROJECTOR] final dam 22.875 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 1.75 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 1.1 [LOG] Rested for 44 turns (stop reason: all resources and life at maximum).275 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.858638012313 [PROJECTOR] after flat damage armor 22.8 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.

[HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum)..offscreen)).5509530933696 versus 3 0.450333783153 versus 1 0.6 :: 1 checkHit 15 8.35 => chance to hit 87 [ATTACK] raw dam 8. [LOG] AI took for target 14203 fox :: 1455 Lucifer 100 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.35 :: 1 checkHit 18 3. [TARGET] Passing target wolf from copperhead snake to Lucifer [LOG] AI took for target 14202 large brown snake :: 1455 Lucifer 4 < 100 [LOG] Resting starts.5509530933696 10 3 3. [LOG] [LOG] There is nothing to pickup there.6 => chance to hit 66 [ATTACK] raw dam 20. [TARGET] Passing target brown mold from large brown snake to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (wolf)).3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4..5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#23 physical#LAST# damage.[LOG] Ran for 6 turns (stop reason: hostile spotted to the south (copperhead s nake .450333783153 1 1 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.3 with APR 10 [ATTACK] after armor 8.

3 with APR 10 [ATTACK] after armor 8.35 => chance to hit 87 [ATTACK] raw dam 8.3927729026595 3 3 3. wolf 14224 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.5509530933696 versus 3 0.5509530933696 10 3 3.35 => chance to hit 72 [ATTACK] raw dam 5.450333783153 1 1 8.3 with APR 3 [ATTACK] after armor 5.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.35 => chance to hit 87 [ATTACK] raw dam 8. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.6 => chance to hit 66 [LOG] Lucifer misses large brown snake.3927729026595 versus 3 0.35 :: 1 checkHit 12 3.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.35 :: 1 checkHit 18 3.6 :: 1 checkHit 15 8.35 :: 1 checkHit 18 3. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.3927729026595 [ATTACK] after range 5 .

6 => chance to hit 66 [LOG] Lucifer misses large brown snake.35 => chance to hit 72 [ATTACK] raw dam 5.3 with APR 10 [ATTACK] after armor 8.35 :: 1 checkHit 18 3. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.3927729026595 3 3 3.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3927729026595 versus 3 0.[PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5509530933696 10 3 3.450333783153 1 1 8. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK .6 :: 1 checkHit 15 8.35 :: 1 checkHit 12 3.3 with APR 3 [ATTACK] after armor 5.

5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 versus 3 0.35 => chance to hit 72 [ATTACK] raw dam 5.5509530933696 10 3 3.3 with APR 3 [ATTACK] after armor 5.6 => chance to hit 66 [ATTACK] raw dam 20.35 :: 1 checkHit 18 3. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.3 with APR 1 [ATTACK] after armor 20.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 .450333783153 versus 1 0.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4.450333783153 1 1 8.35 => chance to hit 87 [ATTACK] raw dam 8.3927729026595 3 3 3.35 :: 1 checkHit 12 3.6 :: 1 checkHit 15 8.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#29 physical#LAST# damage.

wolf 14224 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.450333783153 versus 1 0.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.8 :: 1 checkHit 15 5.3 with APR 1 [ATTACK] after armor 20. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 [ATTACK] after range 30 [PHYS CRIT %] 4.3 with APR 3 [ATTACK] after armor 5.8 => chance to hit 73 [ATTACK] raw dam 20.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#30 physical#LAST# damage.3927729026595 versus 3 0.450333783153 1 1 5.3927729026595 versus 3 0.3927729026595 3 3 3.3927729026595 3 3 3.35 :: 1 checkHit 12 3.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 12 3.[LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.35 => chance to hit 72 [ATTACK] raw dam 5.35 => chance to hit 72 [ATTACK] raw dam 5.3 with APR 3 [ATTACK] after armor 5.

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 versus 1 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.8 => chance to hit 73 [LOG] Lucifer misses wolf.1378496437169 3 3 3.35 :: 1 checkHit 11 3.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 AI took for target 14224 wolf :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 :: 1 checkHit 15 5.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.35 :: 1 checkHit 11 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.[LOG] [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.1378496437169 versus 3 0.3 with APR 1 [ATTACK] after armor 20.35 => chance to hit 70 [ATTACK] raw dam 4. [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.35 :: 1 checkHit 12 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage. [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.1378496437169 3 3 3.35 => chance to hit 72 [LOG] Wolf misses Lucifer.3927729026595 3 3 3.35 => chance to hit 70 .3 with APR 3 [ATTACK] after armor 4.450333783153 1 1 5.450333783153 1 1 5.

3 with APR .3927729026595 3 3 3.8 => chance to hit 73 [ATTACK] raw dam 20.35 => chance to hit 70 [ATTACK] raw dam 4.35 :: 1 checkHit 11 3.3 with APR 3 [ATTACK] after armor 4.450333783153 1 1 5.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3 with APR 1 [ATTACK] after armor 20.1378496437169 versus 3 0. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.35 => chance to hit 72 [ATTACK] raw dam 5. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.3927729026595 versus 3 0. [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.1378496437169 3 3 3.3 with APR 3 [ATTACK] after armor 5.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage.[ATTACK] raw dam 4.35 :: 1 checkHit 12 3.450333783153 versus 1 0.8 :: 1 checkHit 15 5.1378496437169 versus 3 0.

1378496437169 versus 3 0.450333783153 1 1 5.3 with APR 3 [ATTACK] after armor 4.35 => chance to hit 70 [ATTACK] raw dam 4.ogg :=: sound "/data/sound/creatures/foxes/bark_hurt_1. [LOG] [ATTACK] attacking with iron battleaxe .35 :: 1 checkHit 11 3. AI took for target 14203 fox :: 1455 Lucifer 1 < 100 fox 14203 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.ogg" : <static> [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 20.3 [ATTACK] after armor 4.45 => chance to hit 74 [ATTACK] raw dam 20.3 with APR 1 [ATTACK] after armor 20.45 :: 1 checkHit 15 5.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [SOUND] loading from /data/sound/creatures/foxes/bark_hurt_1.450333783153 versus 1 0.1378496437169 3 3 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#25 physical#LAST# damage.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.35 :: 1 checkHit 11 3.[ATTACK] to fox :: 20.45 :: 1 checkHit 15 5.3 with APR 3 [ATTACK] after armor 4. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.35 :: 1 checkHit 11 3.1378496437169 versus 3 0.3 with APR 1 [ATTACK] after armor 20.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage.45 => chance to hit 74 [ATTACK] raw dam 20.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 .3 with APR 3 [ATTACK] after armor 4.45 => chance to hit 74 [LOG] Lucifer misses fox.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [LOG] #{bold}#Fox performs a critical strike!#{normal}# [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] [LOG] #UID:14203:0#Fox hits Lucifer for #{bold}##aaaaaa#6 physical#{normal}##L AST# damage.35 => chance to hit 70 [ATTACK] raw dam 4.1378496437169 3 3 3.1378496437169 versus 3 0.1378496437169 3 3 3.45 :: 1 checkHit 15 5. [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 20.35 => chance to hit 70 [ATTACK] raw dam 4.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.450333783153 1 1 5.450333783153 1 1 5.450333783153 versus 1 0.

5078946858488 10 3 3.3 with APR 1 [ATTACK] after armor 19.450333783153 1 2 10.5 [PROJECTOR] after difficulty dam 3.85 19 => chance to hit 30 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.35 :: 3 checkHit 19 3.5 [PROJECTOR] after difficulty dam 3.25 :: 1 checkHit 15 10. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] [LOG] Lucifer uses Infusion: Regeneration.5078946858488 versus 3 0.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4. [LOG] Lucifer starts regenerating health quickly.3 with APR 10 [ATTACK] after armor 7.5078946858488 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 21 [PROJECTOR] starting dam 3.89 on dam 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#23 physical#LAST# damage. copperhead snake 14197 dumb ai talents can use Attack T_ATTACK copperhead snake 14197 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer. AI took for target 14197 copperhead snake :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.5 [PROJECTOR] res 11 0.5 [PROJECTOR] after resists dam 3.115 checkHit 10.115 [PROJECTOR] final dam 3.25 => chance to hit 62 [ATTACK] raw dam 20.450333783153 versus 2 0.5 .[PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#26 physical#LAST# damage.35 => chance to hit 90 [ATTACK] raw dam 7.115 [PROJECTOR] after flat damage armor 3.

23)..5 [PROJECTOR] res 11 0.25 :: 1 checkHit 15 10. #LIGHT_GREEN#4 nature#LAST# damage (total 6.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#24 physical#LAST# damage.115 [PROJECTOR] final dam 3. [LOG] AI took for target 14214 wolf :: 1455 Lucifer 81 < 100 [PROJECTOR] starting dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage.115 [PROJECTOR] final dam 3.450333783153 versus 2 0.89 on dam 3. Loading tile effects/poisoned. [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf . [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [PROJECTOR] starting dam 3.115 [PROJECTOR] after flat damage armor 3.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4. [LOG] Resting starts. [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf .5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3..89 on dam 3..115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage.[PROJECTOR] res 11 0.25 => chance to hit 62 [ATTACK] raw dam 20..of fscreen)).png [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20..115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T#. Server latency 927 [LOG] Resting starts.3 with APR 1 [ATTACK] after armor 19.5 [PROJECTOR] res 11 0. [LOG] Resting starts. .5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.5 [PROJECTOR] after resists dam 3.5 [PROJECTOR] after difficulty dam 3. [LOG] [LOG] Resting starts..5 [PROJECTOR] after difficulty dam 3. [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf ..of fscreen)).450333783153 1 2 10.of fscreen))..115 [PROJECTOR] final dam 3.89 on dam 3.

115 [PROJECTOR] after flat damage armor 3. [LOG] AI took for target 14211 fox :: 1455 Lucifer 64 < 100 [TARGET] Passing target wolf from forest troll to Lucifer [TARGET] Passing target giant grey mouse from forest troll to Lucifer AI took for target 14221 forest troll :: 1455 Lucifer 81 < 100 [PROJECTOR] starting dam 3.5 [PROJECTOR] res 11 0.35 :: 1 . [LOG] Lucifer stops regenerating health quickly.5 [PROJECTOR] after difficulty dam 3. [LOG] [TARGET] Passing target giant grey rat from fox to Lucifer [LOG] Lucifer stops being poisoned.115 [PROJECTOR] final dam 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#28 physical#LAST# damage.5 [PROJECTOR] after difficulty dam 3..of fscreen)).89 on dam 3.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.115 [PROJECTOR] final dam 3.45 => chance to hit 74 [ATTACK] raw dam 20.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage.ogg" : <static> AI took for target 14221 forest troll :: 1455 Lucifer 100 < 100 [PROJECTOR] starting dam 3..5 [PROJECTOR] res 11 0. [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_1. [LOG] Resting starts. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.5 [PROJECTOR] after resists dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage.[LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf .115 [PROJECTOR] after flat damage armor 3.5 [PROJECTOR] after resists dam 3.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_1. [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf .89 on dam 3.450333783153 1 1 5. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.45 :: 1 checkHit 15 5.3 with APR 1 [ATTACK] after armor 20.450333783153 versus 1 0.of fscreen)).3348173842756 3 3 3.

91139253853 [PROJECTOR] after resists dam 98. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] AI took for target 14211 fox :: 1455 Lucifer 4 < 100 [SOUND] loading from /data/sound/creatures/rats/rat_2.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.91139253853 [PROJECTOR] after resists dam 98.450333783153 1 1 5.3348173842756 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14214:0#Wolf hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.45 => chance to hit 74 [ATTACK] raw dam 20.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 .ogg :=: sound "/ data/sound/creatures/rats/rat_2.91139253853 [PROJECTOR] final dam 98.ogg" : <static> [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.91139253853 [PROJECTOR] starting dam 98. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage.450333783153 versus 1 0.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] res 0 1 on dam 98.3 with APR 3 [ATTACK] after armor 4.91139253853 [PROJECTOR] final dam 98.35 => chance to hit 70 [ATTACK] raw dam 4.45 :: 1 checkHit 15 5.3348173842756 versus 3 0.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.checkHit 11 3.3 with APR 1 [ATTACK] after armor 20.91139253853 [PROJECTOR] after flat damage armor 98.

91139253853 [PROJECTOR] after flat damage armor 98. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.91139253853 [PROJECTOR] after difficulty dam 98.35 => chance to hit 57 [ATTACK] raw dam 14. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#99 physical#LAST# damage . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.97230201017 6 3 3.97230201017 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:14221:0#Forest troll hits Lucifer for #aaaaaa#16 physical#LAST# dam age.91139253853 [PROJECTOR] res 0 1 on dam 98.35 :: 1 checkHit 6 3. [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#99 physical#LAST# damage.2320344522088 25 => chance to hit 6 [LOG] Forest troll wanders around!.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] final dam 98.3 with APR 1 .[PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 checkHit 7.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] after flat damage armor 98. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#99 physical#LAST# damage.91139253853 [PROJECTOR] after difficulty dam 98.3 with APR 6 [ATTACK] after armor 14. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#99 physical#LAST# da mage.91139253853 [PROJECTOR] after flat damage armor 98.97230201017 versus 3 0.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after resists dam 98.450333783153 versus 4 0.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#99 physical#LAST# dama ge.

[LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] AI took for target 14223 giant grey mouse :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 3 3.2398553999506 versus 3 0.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.35 => chance to hit 70 [ATTACK] raw dam 5.3 with APR 1 [ATTACK] after armor 17. [LOG] Forest troll seems more focused.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.[ATTACK] after armor 17.35 :: 1 checkHit 11 3.ogg :=: .450333783153 versus 4 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.2398553999506 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [SOUND] loading from /data/sound/creatures/rats/rat_attack.3 with APR 10 [ATTACK] after armor 5.

3 with APR 1 [ATTACK] after armor 20.25 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey mouse!#{normal}# [LOG] [LOG] Resting starts.325 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.450333783153 versus 1 0.5 [HEALING] 1455 Lucifer for 0.3 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.375 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant grey mouse :: 20.625 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.45 => chance to hit 79 [ATTACK] raw dam 20.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0..775 .4 [HEALING] 1455 Lucifer for 0..2 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.ogg" : <static> [LOG] #UID:14223:0#Giant grey mouse hits Lucifer for #aaaaaa#5 physical#LAST# damage.45 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant grey mouse for #aaaaaa#30 physical#LAST# damage.725 [HEALING] 1455 Lucifer for 0.450333783153 [ATTACK] after range 30 [PHYS CRIT %] 4.525 [HEALING] 1455 Lucifer for 0.45 :: 1 checkHit 15 3.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.450333783153 1 1 3.7 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.sound "/data/sound/creatures/rats/rat_attack.6 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.

[HEALING] 1455 Lucifer for 0.69813005998192 0. The time is 00:00.35 :: 1 checkHit 15 1.804523583205 [PROJECTOR] final dam 27. [LOG] [LOG] Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal.275 [HEALING] 1455 Lucifer for 1.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1. [LOG] AI took for target 14226 giant carpenter ant :: 1455 Lucifer 16 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant carpent er ant)). '>' .825 [HEALING] 1455 Lucifer for 0.450333783153 versus 1 0.35 => chance to hit 85 [ATTACK] raw dam 20.35 [LOG] Rested for 54 turns (stop reason: all resources and life at maximum).05 [HEALING] 1455 Lucifer for 1. [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<'. [LOG] #{bold}##UID:1455:0#Lucifer killed giant carpenter ant!#{normal}# [LOG] [LOG] Resting starts.85 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.925 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant carpenter ant :: 20.2 [HEALING] 1455 Lucifer for 1.804523583205 [PROJECTOR] after flat damage armor 27.3 with APR 1 [ATTACK] after armor 20.99301869940018 on dam 28 [PROJECTOR] after resists dam 27.95 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.450333783153 1 1 1. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).3 [HEALING] 1455 Lucifer for 1..450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.175 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 1.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.9 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1..804523583205 [LOG] #UID:1455:0#Lucifer hits giant carpenter ant for #aaaaaa#28 physical#LAS T# damage.

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.629149022546 6 3 3.308490511487 [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#29 physical#{n ormal}##LAST# damage.832009220602 [PROJECTOR] final dam 24.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0.450333783153 1 4 0.629149022546 6 3 3.3 with APR 1 [ATTACK] after armor 17.5 [PROJECTOR] res 0.450333783153 versus 4 0. forest troll 14228 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.99328036882409 on dam 25 [PROJECTOR] after resists dam 24.3 with APR 1 [ATTACK] after armor 17.35 => chance to hit 87 [ATTACK] raw dam 20. AI took for target 14228 forest troll :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (forest t roll)).308490511487 [PROJECTOR] after flat damage armor 28.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.35 :: 1 checkHit 15 0.450333783153 1 4 0.832009220602 [PROJECTOR] after flat damage armor 24.35 => chance to hit 60 [LOG] Forest troll misses Lucifer.5 [PROJECTOR] after difficulty dam 28.35 :: 1 checkHit 7 3.6719631175911 0.308490511487 [PROJECTOR] final dam 28.35 :: 1 checkHit 15 0.5 [PROJECTOR] after resists dam 28.832009220602 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.5 [ATTACK] after crit 28.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.or right click to use).99328036882409 on dam 28.5 [ATTACK] after mult 28.35 :: 1 .6719631175911 0.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 28. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.

5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0.865607376482 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge.35 :: 1 checkHit 15 0.35 :: 1 checkHit 7 3.629149022546 versus 3 0.3 with APR 6 [ATTACK] after armor 15.629149022546 6 3 3.450333783153 [ATTACK] after range 20 [PHYS CRIT %] 4.99328036882409 on dam 20 [PROJECTOR] after resists dam 19.35 => chance to hit 60 [ATTACK] raw dam 15.3 with APR 1 [ATTACK] after armor 17.6719631175911 0. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_4.450333783153 versus 4 0.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 => chance to hit 87 [ATTACK] raw dam 20. [LOG] [SOUND] loading from /data/sound/ambient/forest/bird5.872327007658 [PROJECTOR] after flat damage armor 18.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.865607376482 [PROJECTOR] final dam 19.35 => chance to hit 87 [ATTACK] raw dam 20.ogg :=: sound "/ data/sound/ambient/forest/bird5.checkHit 7 3.865607376482 [PROJECTOR] after flat damage armor 19.629149022546 [ATTACK] after range 17 [PHYS CRIT %] 1 [ATTACK] after crit 17 .872327007658 [PROJECTOR] final dam 18.99328036882409 on dam 19 [PROJECTOR] after resists dam 18.6719631175911 0.ogg" : <static> [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_4.872327007658 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge.450333783153 1 4 0.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.35 => chance to hit 60 [LOG] Forest troll misses Lucifer.35 :: 1 checkHit 15 0.

[LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.99328036882409 on dam 22 [PROJECTOR] after resists dam 21.3 with APR 1 [ATTACK] after armor 17. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.450333783153 1 4 0.629149022546 6 3 3.85216811413 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge.879046638834 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge.879046638834 [PROJECTOR] after flat damage armor 17.35 :: 1 checkHit 15 0.85216811413 [PROJECTOR] final dam 21.99328036882409 on dam 18 [PROJECTOR] after resists dam 17.35 :: 1 checkHit 7 3.450333783153 [ATTACK] after range 22 [PHYS CRIT %] 4.3 with APR 6 [ATTACK] after armor 15.3 with APR 1 [ATTACK] after armor 17.35 => chance to hit 87 [ATTACK] raw dam 20.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.[ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:14228:0#Forest troll hits Lucifer for #aaaaaa#17 physical#LAST# dam age.85216811413 [PROJECTOR] after flat damage armor 21.629149022546 versus 3 0.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0.629149022546 [ATTACK] after range 15 .450333783153 1 4 0.450333783153 versus 4 0.35 => chance to hit 60 [ATTACK] raw dam 15.879046638834 [PROJECTOR] final dam 17.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 [ATTACK] after range 18 [PHYS CRIT %] 4.6719631175911 0.35 :: 1 checkHit 15 0.450333783153 versus 4 0.6719631175911 0.

450333783153 1 4 0.99328036882409 on dam 25 [PROJECTOR] after resists dam 24.450333783153 versus 4 0..65 gold pieces.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.845448482954 [PROJECTOR] final dam 22.[PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:14228:0#Forest troll hits Lucifer for #aaaaaa#15 physical#LAST# dam age.845448482954 [PROJECTOR] after flat damage armor 22.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.832009220602 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge.6719631175911 0.832009220602 [PROJECTOR] after flat damage armor 24.35 :: 1 checkHit 15 0. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.845448482954 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.450333783153 versus 4 0. [LOG] [LOG] Resting starts.3 with APR 1 [ATTACK] after armor 17. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.35 :: 1 checkHit 15 0.3 with APR 1 [ATTACK] after armor 17..6719631175911 0.99328036882409 on dam 23 [PROJECTOR] after resists dam 22.35 => chance to hit 87 [ATTACK] raw dam 20.832009220602 [PROJECTOR] final dam 24. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.450333783153 1 4 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0. .

25 [HEALING] 1455 Lucifer for 0. [LOG] fight: iron waraxe of massacre iron battleaxe :: OFFHAND MAINHAND fight: iron waraxe of massacre brass lantern :: nil MAINHAND fight: iron waraxe of massacre cleansing rough leather armour :: nil MAINHAND fight: iron waraxe of massacre lightening linen cloak of clarity :: nil MAINHAND fight: iron waraxe of massacre linen wizard hat of fire (#RESIST#) :: nil MAINHAND .675 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0. [LOG] [Identify] iron waraxe of massacre true [LOG] There is an item here: #00FF80##UID:14232:0#iron waraxe of massacre (1216.075 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0. 2 apr)#LAST#.8 power.775 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0. [LOG] [Identify] iron waraxe of massacre true [LOG] Lucifer picks up (c.725 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.): #00FF80##UID:14232:0#iron waraxe of massacre (1216.45 [HEALING] 1455 Lucifer for 0. 2 apr)#LAST# [LOG] Ran for 4 turns (stop reason: object seen).275 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [LOG] Rested for 40 turns (stop reason: all resources and life at maximum).3 [HEALING] 1455 Lucifer for 0.8 power.125 [HEALING] 1455 Lucifer for 0.

. [LOG] Ran for 65 turns (stop reason: at exit).. '>' or r ight click to use).lua Loading entities file from memory /data/general/objects/egos/ammo. [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<'.lua Loading entities file from memory /data/general/objects/egos/rings. '>' or r ight click to use).lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/bow. [LOG] [LOG] Resting starts. 1024) Wait finished.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/light-armor. 2 apr)#LAST#.lua Loading entities file from memory /data/general/objects/egos/ranged. lua Loading entities file from memory /data/general/objects/egos/totems. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).lua Loading entities file from memory /data/general/objects/egos/infusions. [LOG] Make wait background texture 800 : 1264x755 (2048.. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum)..lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/digger. [LOG] [LOG] Resting starts.. 1024) C Map size 19:11 :: 209 C Map seens texture: 847 (75x50) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/mindstars.fight: iron waraxe of massacre iron gauntlets :: nil MAINHAND [LOG] Lucifer wears(replacing): #00FF80##UID:14232:0#iron waraxe of massacre ( 12-16. counted 0. [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<'.l ua Loading entities file from memory /data/general/objects/egos/armor.lua . [LOG] [LOG] Resting starts.lua Loading entities file from memory /data/general/objects/egos/robe..lua Loading entities file from memory /data/general/objects/egos/torques. '>' or right click to use). [LOG] Ran for 40 turns (stop reason: at exit).8 power.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/shield. [LOG] Ran for 65 turns (stop reason: at exit).lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/charms. 25 ticks Make wait background texture 831 : 1264x755 (2048. [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<'. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/staves.

2846600232377 42.lua End Room: zones/prox Trying to load zones/prox loaded room generator zones/prox function: 0x0b8cc220 room generator function: 0x0b8cc220 is making a room alloc prox3x3 Prox stew at 45 13 room allocated at 43 12 with center 44 13 Successfully loaded the end room room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 209 (60x60) Static generator using file /data/maps/vaults/forest-ruined-building1.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/wizard-hat.png Loading tile terrain/granite_door1.lua [STATIC MAP] size 11 13 Loading tile terrain/granite_wall1.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/cloak. th e measure was more than 20% different from previous Possible waypoint 4 3 30 Waypoint 4 3 30 accepted Possible waypoint 5 5 3 Waypoint 5 5 3 rejected: not enough progress from previous waypoint Possible waypoint 6 9 37 Waypoint 6 9 37 accepted Possible waypoint 7 11 5 Waypoint 7 11 5 rejected: not enough progress from previous waypoint Possible waypoint 8 11 30 Waypoint 8 11 30 rejected: not enough progress from previous waypoint Possible waypoint 9 15 30 .lua Loading entities file from memory /data/general/objects/egos/armor.5 [TOME ENTITY FILTER] selected Double Ego 11.png [TOME ENTITY FILTER] selected Double Ego 4.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/boots.647938496584 20.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/belt.lu a Loading entities file from memory /data/general/objects/egos/light-boots.Loading entities file from memory /data/general/objects/egos/heavy-armor.5 alloc lesser_vault-forest-ruined-building1-11x13 room allocated at 4 5 with center 9 11 Axis : x from 0 to 65 Possible waypoint 1 0 31 Waypoint 1 0 31 rejected: not enough progress from previous waypoint Possible waypoint 2 0 16 Waypoint 2 0 16 rejected: not enough progress from previous waypoint Possible waypoint 3 3 20 Waypoint 3 3 20 rejected: on non-progress axis.png Loading tile terrain/marble_floor.

th not enough progress from not enough progress from on non-progress axis.Waypoint 9 15 30 accepted Possible waypoint 10 18 14 Waypoint 10 18 14 rejected: e measure was more than 20% different from previous Possible waypoint 11 20 28 Waypoint 11 20 28 accepted Possible waypoint 12 22 13 Waypoint 12 22 13 rejected: previous waypoint Possible waypoint 13 26 34 Waypoint 13 26 34 accepted Possible waypoint 14 28 21 Waypoint 14 28 21 rejected: previous waypoint Possible waypoint 15 29 23 Waypoint 15 29 23 rejected: e measure was more than 20% different from previous Possible waypoint 16 31 30 Waypoint 16 31 30 accepted Possible waypoint 17 32 2 Waypoint 17 32 2 rejected: previous waypoint Possible waypoint 18 32 5 Waypoint 18 32 5 rejected: previous waypoint Possible waypoint 19 36 23 Waypoint 19 36 23 accepted Possible waypoint 20 39 8 Waypoint 20 39 8 rejected: ish Possible waypoint 21 45 11 Waypoint 21 45 11 rejected: ish Possible waypoint 22 50 24 Waypoint 22 50 24 rejected: ish Possible waypoint 23 54 16 Waypoint 23 54 16 rejected: ish Possible waypoint 24 55 17 Waypoint 24 55 17 rejected: ish Possible waypoint 25 56 26 Waypoint 25 56 26 rejected: ish Possible waypoint 26 57 33 Waypoint 26 57 33 rejected: ish Possible waypoint 27 58 33 Waypoint 27 58 33 rejected: ish Possible waypoint 28 58 20 Waypoint 28 58 20 rejected: ish Possible waypoint 29 63 12 Waypoint 29 63 12 rejected: ish Possible waypoint 30 64 15 Waypoint 30 64 15 rejected: ish on non-progress axis. th not enough progress from not enough progress from measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin .

png Loading tile npc/vermin_rodent_giant_brown_mouse.5 Spawning linen robe near clearing clearing at nil nil .png Loading tile npc/jelly-yellow.png Loading tile npc/hornet_swarm.477693932242 53 [TOME ENTITY FILTER] selected Double Ego 37.Object/Skin of Many :: 1 [TOME ENTITY FILTER] selected Double Ego 16.5 [TOME ENTITY FILTER] selected Ego 47.5 Spawning elm starstaff near clearing clearing at nil nil [TOME ENTITY FILTER] selected Ego 26.Object/Prox's Lucky Halfling Foot :: 1 Added unique mod.51106422744 20.5 Spawning zircon near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 96.tunnel waypoint 1 from 0 38 to 3 30 tunnel waypoint 2 from 3 30 to 9 37 tunnel waypoint 3 from 9 37 to 15 30 tunnel waypoint 4 from 15 30 to 20 28 tunnel waypoint 5 from 20 28 to 26 34 tunnel waypoint 6 from 26 34 to 31 30 tunnel waypoint 7 from 31 30 to 36 23 tunnel waypoint 8 from 36 23 to 43 12 Loading tile object/rune_green.png [TOME ENTITY FILTER] selected basic 101.NPC/Prox the Mighty :: 1 Guardian allocated: TROLL_PROX 16006 Prox the Mighty [TOME ENTITY FILTER] selected Double Ego 16.class.5 Loading tile npc/degenerated_skeleton_warrior.5 Spawning giant white mouse near clearing clearing at 35 21 Loading tile npc/vermin_rodent_giant_white_mouse.png Loading tile terrain/troll_stew.class.479340657005 98 Selecting guardian spot 45 14 Loading tile invis.97036252985 112.png Spawning large brown snake near clearing clearing at 50 6 Spawning white worm mass near clearing clearing at 36 22 [TOME ENTITY FILTER] selected Lore 65.83979882715 105.5 Spawning great wolf near clearing clearing at 51 4 Loading tile npc/canine_dw.96072782482 53 [TOME ENTITY FILTER] selected Ego 63.5 Spawning quick elm totem of thorny skin near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 106.909380594946 65.453785600014 65.5 fight: Prox's Lucky Halfling Foot iron greatmaul of purging :: OFFHAND TOOL Added unique mod.png Loading tile terrain/grass.758806498083 65.902085201093 65.png Spawning bee swarm near clearing clearing at 36 21 Spawning green worm mass near clearing clearing at 32 23 [TOME ENTITY FILTER] selected Ego 57.png Loading tile npc/giant_troll_prox_the_mighty.png Spawning forest troll near clearing clearing at 48 14 [TOME ENTITY FILTER] selected Ego 54.223410686646 112.29609252205 65.png Added unique mod.class.

5 Spawning impenetrable iron plate armour near clearing clearing at nil nil Wait finished.ttf 14 Using cached font /data/font/DroidSansMono.992580058168 65.png Loading tile terrain/granite_wall_pillar_1. 64x64) [CHAT] selected Lead on.png Assigned events list [1] = { } [2] = { } [3] = { [1] = font-life } Not gone east.png Loading tile player/thalore_female. [PARTY] New member.652598772583 65. '>' or right click to use). the worried loremaster :: 15991 .png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/grass/grass_7_01.ttf 14 [QUEST] given to table: 0x0a47dbe0 escort-duty-trollmire-3 [LOG] #LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log) Updating zone name Trollmire (3) C Map minimap texture: 405 (50x50. add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1. no backup guardian Running on level loads trollmire-3 [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<'.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall3.png [TOME ENTITY FILTER] selected Ego 63. counted 1525. function: 0x0c9adee8 nil [LOG] Server latency 1191 AI took for target 15991 large brown snake :: 1455 Lucifer 100 < 100 AI took for target 15991 large brown snake :: 1455 Lucifer 81 < 100 AI took for target 16899 Islota.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_5. I will protect you.209680036225 105.png Loading tile terrain/marble_floor.677601272049 65. 841 ticks Loading tile terrain/granite_wall1_1.1 1 2 [2] = true [TOME ENTITY FILTER] selected basic 80.5 Placing portal at 48 12 Loading tile terrain/grass.5 [TOME ENTITY FILTER] selected Money 65.5 Loading tile object/wand_elm.501142221154 72.png Loading tile terrain/maze_teleport.5 Spawning gold pieces near clearing clearing at nil nil [TOME ENTITY FILTER] selected Ego 25.[TOME ENTITY FILTER] selected Ego 27.png Loading tile terrain/marble_floor.png [CHAT] loaded welcome table: 0x0c9adec0 Using cached font /data/font/DroidSansMono.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_door1_vert.

5509530933696 versus 3 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.6 :: 1 checkHit 15 8. AI took for target 15991 large brown snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.35 => chance to hit 87 [ATTACK] raw dam 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake.6 :: 1 checkHit 15 8.35 :: 1 checkHit 18 3. .3 with APR 10 [ATTACK] after armor 8.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 10 3 3.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.397726054192 2 1 8.35 :: 1 checkHit 18 3.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.397726054192 2 1 8.5509530933696 10 3 3.6 => chance to hit 66 [LOG] Lucifer misses large brown snake.large brown snake 36 < 16 [LOG] Islota. the worried loremaster says: 'Help! Large brown snake to the eas t!' [EMOTE] added Help! Large brown snake to the east! 11 32 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.

397726054192 versus 1 0.35 => chance to hit 87 [ATTACK] raw dam 8.[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.5509530933696 versus 3 0.3 with APR 2 [ATTACK] after armor 19.5509530933696 versus 3 0.6 :: 1 checkHit 15 8.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 .5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#25 physical#LAST# damage.35 :: 1 checkHit 18 3.3 with APR 10 [ATTACK] after armor 8.5509530933696 10 3 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 large brown snake 15991 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 10 3 3.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.6 => chance to hit 66 [ATTACK] raw dam 19. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.35 :: 1 checkHit 18 3.397726054192 2 1 8.

ogg :=: sound "/ data/sound/talents/spell_generic.3611619231434 => chance to hit 64 [PROJECTOR] starting dam 35.9702150715856 [PROJECTOR] after resists dam 8.940430143171 [SOUND] loading from /data/sound/talents/spell_generic.1 => chance to hit 45 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 17. [LOG] #UID:16899:0#Islota. AI took for target 15991 large brown snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake.940430143171 [PROJECTOR] final dam 17.880860286342 [PROJECTOR] res 0 1 on dam 17. .8 7.6 :: 1 checkHit 15 8.5509530933696 10 3 3.[PROJECTOR] final dam 8 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. the worried loremaster hits Lucifer for #YELLOW#9 m ind#LAST# damage.8 15.9702150715856 [PROJECTOR] final dam 8.35 :: 1 checkHit 18 3.ogg" : <static> [LOG] #UID:16899:0#Islota.3 checkHit 12.3 with APR 10 [ATTACK] after armor 8.397726054192 2 1 8.9702150715856 checkHit 12. the worried loremaster 16899 dumb ai talents can use Mind Sear T_MIND_SEAR dumb ai uses T_MIND_SEAR [LOG] Islota.940430143171 [PROJECTOR] after resists dam 17. [MIND CRIT %] 1. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.880860286342 [PROJECTOR] after difficulty dam 35.940430143171 [PROJECTOR] after difficulty dam 17.940430143171 [PROJECTOR] after flat damage armor 17.35 => chance to hit 87 [ATTACK] raw dam 8. the worried loremaster hits large brown snake for # YELLOW#18 mind#LAST# damage. Islota.9702150715856 [PROJECTOR] after flat damage armor 8.5509530933696 versus 3 0. the worried loremaster uses Mind Sear.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.940430143171 [PROJECTOR] res 0 1 on dam 8.

1 :: 1 checkHit 15 3.[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.6 => chance to hit 66 [ATTACK] raw dam 19.397726054192 2 1 3.397726054192 2 1 8.6 :: 1 checkHit 15 8.1 => chance to hit 80 [LOG] Lucifer misses white worm mass.940430143171 [PROJECTOR] after flat damage armor 17.397726054192 versus 1 0.940430143171 [PROJECTOR] after resists dam 17. AI took for target 16899 Islota. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Lucifer uses Gift of the Highborn.880860286342 [PROJECTOR] res 0 1 on dam 17. the worried loremaster :: 16000 white worm mass 9 < 16 Islota.3 with APR 2 [ATTACK] after armor 19.8 15.1 => chance to hit 45 [PROJECTOR] starting dam 35. the worried loremaster uses Mind Sear. [LOG] Server latency 894 AI took for target 16000 white worm mass :: 1455 Lucifer 25 < 100 AI took for target 15985 green worm mass :: 1455 Lucifer 9 < 100 [TARGET] Passing target giant white mouse from white worm mass to Lucifer [TARGET] Passing target bee swarm from white worm mass to Lucifer [TARGET] Passing target large white snake from white worm mass to Lucifer [ATTACK] attacking with iron waraxe of massacre [ATTACK] to white worm mass :: 19.8 7. [LOG] [LOG] Lucifer stops regenerating health quickly. the worried loremaster 16899 dumb ai talents can use Mind Sear T_MIND_SEAR dumb ai uses T_MIND_SEAR [LOG] Islota.880860286342 [PROJECTOR] after difficulty dam 35.0624296981338 .5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#26 physical#LAST# damage.940430143171 [PROJECTOR] final dam 17. [LOG] Lucifer starts regenerating health quickly.3 checkHit 12. [MIND CRIT %] 1.940430143171 checkHit 12.

35 => chance to hit 75 [ATTACK] raw dam 3.ogg" : <static> [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage.9982733043862 100 3 3.ogg :=: sound "/ data/sound/creatures/worms/worm_2.9982733043862 versus 3 0. [LOG] #UID:16899:0#Islota.9702150715856 [PROJECTOR] after flat damage armor 8.940430143171 [PROJECTOR] res 0 1 on dam 8.9982733043862 versus 3 0.9702150715856 [LOG] #UID:16899:0#Islota.9702150715856 [PROJECTOR] after resists dam 8. [LOG] [ATTACK] attacking with iron waraxe of massacre .940430143171 [PROJECTOR] after difficulty dam 17.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [SOUND] loading from /data/sound/creatures/worms/worm_2.=> chance to hit 65 [LOG] White worm mass resists the mind attack! [PROJECTOR] starting dam 17. the worried loremaster hits Lucifer for #YELLOW#18 mind#LAST# damage.35 :: 1 checkHit 13 3.35 :: 1 checkHit 10 3.3 with APR 100 [ATTACK] after armor 3. green worm mass 15985 dumb ai talents can use Multiply T_MULTIPLY green worm mass 15985 dumb ai talents can use Attack T_ATTACK green worm mass 15985 dumb ai talents can use Acidic Crawl T_CRAWL_ACID dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3. [LOG] #UID:16000:0#White worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9702150715856 [PROJECTOR] final dam 8.9982733043862 100 3 3. the worried loremaster hits white worm mass for #YE LLOW#9 mind#LAST# damage.35 => chance to hit 67 [ATTACK] raw dam 3.

9982733043862 versus 3 0.397726054192 versus 1 0.8476367437636 0.1 :: 1 checkHit 15 3.805043548934 [PROJECTOR] after flat damage armor 22.3163341513795 20 3 3.3163341513795 versus 3 0. the worried loremaster :: 15984 bee swarm 9 < 16 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 .9982733043862 100 3 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0.35 => chance to hit 80 [ATTACK] raw dam 1. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# AI took for target 16899 Islota.35 => chance to hit 75 [ATTACK] raw dam 3. bee swarm 15984 dumb ai talents can use Attack T_ATTACK bee swarm 15984 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3 with APR 100 [ATTACK] after armor 3.805043548934 [PROJECTOR] final dam 22.805043548934 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#23 physical#LAST# d amage.1 => chance to hit 80 [ATTACK] raw dam 19.35 :: 1 checkHit 13 3.3 with APR 2 [ATTACK] after armor 19.[ATTACK] to white worm mass :: 19.35 :: 1 checkHit 15 3.397726054192 [ATTACK] after range 23 [PHYS CRIT %] 3.3 with APR 20 [ATTACK] after armor 1.99152363256236 on dam 23 [PROJECTOR] after resists dam 22.397726054192 2 1 3.

397726054192 versus 1 0.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#23 physical#LAST# damage.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to bee swarm :: 19.9982733043862 100 3 3.397726054192 2 1 13.85 :: 1 checkHit 15 13.397726054192 [ATTACK] after range 23 [PHYS CRIT %] 3. the worried loremaster :: 15977 large white snake 25 < 16 green worm mass 15985 dumb ai talents can use Multiply T_MULTIPLY green worm mass 15985 dumb ai talents can use Attack T_ATTACK green worm mass 15985 dumb ai talents can use Acidic Crawl T_CRAWL_ACID dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.[PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:15984:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.397726054192 2 1 3.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer.85 => chance to hit 53 [ATTACK] raw dam 19. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# AI took for target 16899 Islota.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white mouse for #aaaaaa#25 physical#LAST# damage.3 with APR 2 [ATTACK] after armor 19.45 => chance to hit 79 [ATTACK] raw dam 19.35 :: 1 checkHit 13 3. green worm mass 15985 dumb ai talents can use Multiply T_MULTIPLY green worm mass 15985 dumb ai talents can use Attack T_ATTACK .45 :: 1 checkHit 15 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white mouse :: 19.

45 :: 1 checkHit 15 3.green worm mass 15985 dumb ai talents can use Acidic Crawl T_CRAWL_ACID dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply.8 :: 1 checkHit 15 3.2398553999506 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] [LOG] #UID:16002:0#Giant white mouse hits Lucifer for #aaaaaa#5 physical#LAST# damage.8 .35 :: 1 checkHit 11 3.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer. [MULTIPLY] 34 23 :: nil [MULTIPLY] 2 uids 15985 => 16904 :: nil nil [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.397726054192 2 1 3. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white mouse :: 19. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.397726054192 versus 1 0.3 with APR 10 [ATTACK] after armor 5.2398553999506 versus 3 0.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.35 => chance to hit 70 [ATTACK] raw dam 5.9982733043862 100 3 3.45 => chance to hit 79 [ATTACK] raw dam 19.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white mouse for #aaaaaa#25 physical#LAST# damage.2398553999506 10 3 3.3 with APR 2 [ATTACK] after armor 19.397726054192 2 1 3. the worried loremaster :: 15977 large white snake 25 < 16 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.35 :: 1 checkHit 13 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white mouse!#{normal}# AI took for target 16899 Islota.

3927310740456 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:16904:0#Green worm mass hits Lucifer for #aaaaaa#5 amage.397726054192 versus 1 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.35 => chance to hit 80 [ATTACK] raw dam 5.397726054192 2 :: 1 checkHit 15 3.3927310740456 100 3 1 checkHit 15 3.9982733043862 100 3 1 checkHit 13 3.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3. AI took for target 15977 large white snake :: 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 => chance to hit 78 [ATTACK] raw dam 19.8 with APR physical#LAST# d 3. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.3 2 [ATTACK] after armor 19.3 100 [ATTACK] after armor 5.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer.35 => chance to hit 80 [ATTACK] raw dam 5.3927310740456 100 3 1 checkHit 15 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#21 amage. 1 3.35 Lucifer :: with APR .3 100 [ATTACK] after armor 5.35 :: with APR physical#LAST# d to use.3927310740456 3.35 :: 1455 3.=> chance to hit 78 [LOG] Lucifer misses green worm mass.3927310740456 versus 3 0.3927310740456 versus 3 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.9982733043862 100 3 3.397726054192 versus 1 0.3 with APR 100 [ATTACK] after armor 3. the worried loremaster :: 15977 large white snake 16 < 16 [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#21 physical#LAST# d amage.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.3 with APR 2 [ATTACK] after armor 19.35 :: 1 checkHit 13 3. AI took for target 16899 Islota.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.8 :: 1 checkHit 15 3. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.397726054192 2 1 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage.[ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:16904:0#Green worm mass hits Lucifer for #aaaaaa#5 physical#LAST# d amage.9982733043862 versus 3 0.8 => chance to hit 78 [ATTACK] raw dam 19.397726054192 2 1 .35 => chance to hit 75 [ATTACK] raw dam 3.

35 :: .8.9982733043862 versus 3 0.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.35 :: 1 checkHit 13 3.3 with APR 10 [ATTACK] after armor 7.35 :: 1 checkHit 17 3.25 => chance to hit 67 [ATTACK] raw dam 19.3856786406375 versus 3 0.3856786406375 10 3 3.3 with APR 100 [ATTACK] after armor 3.3 with APR 2 [ATTACK] after armor 19.35 => chance to hit 85 [ATTACK] raw dam 7.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.25 :: 1 checkHit 15 8. [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#22 physical#LAST# damage.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage.397726054192 [ATTACK] after range 22 [PHYS CRIT %] 3.3856786406375 10 3 3.9982733043862 100 3 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.397726054192 versus 1 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.1 checkHit 17 3.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.35 :: 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.25 :: 1 checkHit 15 8.9982733043862 versus 3 0.397726054192 2 1 8.35 => chance to hit 75 [ATTACK] raw dam 3.3 with APR 10 [ATTACK] after armor 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.3 with APR 10 [ATTACK] after armor 7.3856786406375 10 3 3.3 with APR 100 [ATTACK] after armor 3.25 => chance to hit 67 [LOG] Lucifer misses large white snake.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage.35 :: 1 checkHit 13 3.3856786406375 versus 3 0.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.9982733043862 100 3 3.

3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage.35 => chance to hit 75 [ATTACK] raw dam 3.35 :: 1 checkHit 13 3.3 with APR 100 [ATTACK] after armor 3.9982733043862 versus 3 0.35 .35 :: 1 checkHit 17 3.3856786406375 10 3 3.35 :: 1 checkHit 17 3.3 with APR 10 [ATTACK] after armor 7.9982733043862 100 3 3. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Infusion: Regeneration.[PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.35 => chance to hit 85 [ATTACK] raw dam 7.397726054192 2 1 8.3856786406375 versus 3 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.25 :: 1 checkHit 15 8.3856786406375 10 3 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19. [LOG] Lucifer starts regenerating health quickly.25 => chance to hit 67 [LOG] Lucifer misses large white snake.

3856786406375 versus 3 0.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.397726054192 2 1 8.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer. large white snake 15977 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.9982733043862 100 3 3.35 :: 1 checkHit 17 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.25 => chance to hit 67 [ATTACK] raw dam 19.3 with APR 2 [ATTACK] after armor 19.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.3856786406375 10 3 3.3 with APR 10 [ATTACK] after armor 7.3 with APR 10 [ATTACK] after armor 7.397726054192 versus 1 0.25 :: 1 checkHit 15 8.=> chance to hit 85 [ATTACK] raw dam 7.35 :: 1 checkHit 13 3. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 .3856786406375 versus 3 0.397726054192 [ATTACK] after range 24 [PHYS CRIT %] 3.35 => chance to hit 85 [ATTACK] raw dam 7.

[LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.[PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#24 physical#LAST# damage.3 with APR 100 [ATTACK] after armor 3.3 with APR 2 [ATTACK] after armor 19.35 :: 1 checkHit 13 3. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [LOG] Lucifer stops regenerating health quickly.35 => chance to hit 75 [ATTACK] raw dam 3.397726054192 versus 1 0.1 => chance to hit 80 [ATTACK] raw dam 19.9982733043862 versus 3 0.1 :: 1 checkHit 15 3.397726054192 2 1 3. [LOG] [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.9982733043862 100 3 3. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#21 physical#LAST# d amage.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] AI took for target 15999 large brown snake :: 1455 Lucifer 64 < 100 AI took for target 15987 stone troll :: 1455 Lucifer 100 < 100 [TARGET] Passing target hornet swarm from large brown snake to Lucifer .5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.

940430143171 checkHit 12.8 15.1 => chance to hit 45 [PROJECTOR] starting dam 35. the worried loremaster :: 15982 hornet swarm 25 < 16 Islota.880860286342 [PROJECTOR] after difficulty dam 35.6588021691998 versus 3 0. [SOUND] loading from /data/sound/creatures/bee/bee_1. the worried loremaster uses Mind Sear.940430143171 [PROJECTOR] after resists dam 17.6588021691998 [ATTACK] after range 2 [PHYS CRIT %] 0 [ATTACK] after crit 2 [ATTACK] after mult 2 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 [LOG] #UID:15982:0#Hornet swarm hits Lucifer for #aaaaaa#2 physical#LAST# dama .6588021691998 20 3 3.1378384857392 => chance to hit 65 [PROJECTOR] starting dam 35. the worried loremaster 16899 dumb ai talents can use Mind Sear T_MIND_SEAR dumb ai uses T_MIND_SEAR [LOG] Islota. [MIND CRIT %] 1.8 7.940430143171 [PROJECTOR] after resists dam 17.5 3.880860286342 [PROJECTOR] after difficulty dam 35. the worr ied loremaster 64 < 100 AI took for target 16899 Islota.ogg :=: sound "/ data/sound/creatures/bee/bee_1.AI took for target 15999 large brown snake :: 1455 Lucifer 49 < 100 [TARGET] Passing target large white snake from hornet swarm to Lucifer [TARGET] Passing target Prox the Mighty from hornet swarm to Lucifer [TARGET] Passing target forest troll from hornet swarm to Lucifer AI took for target 15987 stone troll :: 16899 Islota.940430143171 [LOG] #UID:16899:0#Islota. [LOG] #UID:16899:0#Islota.940430143171 [PROJECTOR] after flat damage armor 17.3 with APR 20 [ATTACK] after armor 2.940430143171 [PROJECTOR] after flat damage armor 17.3 checkHit 12.940430143171 [PROJECTOR] final dam 17.ogg" : <static> [LOG] hornet swarm 15982 dumb ai talents can use Attack T_ATTACK hornet swarm 15982 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.880860286342 [PROJECTOR] res 0 1 on dam 17.880860286342 [PROJECTOR] res 0 1 on dam 17. the worried loremaster hits Lucifer for #YELLOW#18 mind#LAST# damage.35 :: 1 checkHit 20.35 => chance to hit 93 [ATTACK] raw dam 2. the worried loremaster hits hornet swarm for #YELLO W#18 mind#LAST# damage.940430143171 [PROJECTOR] final dam 17.

91139253853 [PROJECTOR] res 0 1 on dam 98. [LOG] .91139253853 [PROJECTOR] starting dam 98. [LOG] Prox the Mighty is confused and fails to use Attack.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after difficulty dam 98.722616721642 [PROJECTOR] final dam 96. [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#97 physical#LAST# d amage.91139253853 [PROJECTOR] after difficulty dam 98.722616721642 [PROJECTOR] after flat damage armor 96.91139253853 [PROJECTOR] starting dam 98. [LOG] #{bold}##UID:1455:0#Lucifer killed hornet swarm!#{normal}# [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.2 :: 1 checkHit 15 14.3 with APR 2 [ATTACK] after armor 19. checkHit 8.722616721642 checkHit 7.2217887979944 25 => chance to hit 9 [LOG] Prox the Mighty wanders around!.2128652329266 0. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#99 physical#LAST# damag e.97787134767073 on dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] after difficulty dam 98. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to hornet swarm :: 19. the worried loremaster :: 15987 stone troll 9 < 16 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#99 physical#LAST# damage.91139253853 [PROJECTOR] final dam 98.397726054192 [ATTACK] after range 24 [PHYS CRIT %] 3.91139253853 [PROJECTOR] after resists dam 96.91139253853 [PROJECTOR] res 0 1 on dam 98.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #aaaaaa#24 physical#LAST# dama ge.279686462793 25 => chance to hit 6 [LOG] Stone troll wanders around!.2 => chance to hit 52 [ATTACK] raw dam 19.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] after flat damage armor 98.397726054192 2 1 14.ge.91139253853 [PROJECTOR] res 2.91139253853 [PROJECTOR] after resists dam 98. AI took for target 16899 Islota.397726054192 versus 1 0.

1 => chance to hit 65 [ATTACK] raw dam 19.579555605744 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#19 amage.3 2 [ATTACK] after armor 19.397726054192 2 :: 1 checkHit 15 9.397726054192 [ATTACK] after range 19 [PHYS CRIT %] 3.397726054192 2 :: 1 checkHit 15 9.397726054192 versus 0 0.97787134767073 on dam [PROJECTOR] after resists dam 18. [LOG] Prox the Mighty is confused and fails to use Knockback.3 2 [ATTACK] after armor 19.535298301085 [PROJECTOR] after flat damage armor 20.1 => chance to hit 65 [ATTACK] raw dam 19. AI took for target 15983 large white snake :: 4 < 100 [LOG] Stone troll seems more focused.535298301085 [PROJECTOR] final dam 20.397726054192 versus 0 0.397726054192 2 :: 1 checkHit 15 9.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 2.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty. AI took for target 16006 Prox the Mighty :: 1455 < 100 [LOG] Prox the Mighty uses Knockback. [LOG] Prox the Mighty seems more focused.2128652329266 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.1 with APR 21 physical#LAST# d :: 16006 0 9.2128652329266 0.[LOG] Lucifer uses Gift of the Highborn.1 with APR 19 physical#LAST# d 1455 Lucifer Lucifer 1 . 0 9.535298301085 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#21 amage. AI took for target 16899 Islota.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.1 0 9. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19. the worried loremaster Prox the Mighty 16 < 16 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.97787134767073 on dam [PROJECTOR] after resists dam 20.579555605744 [PROJECTOR] final dam 18. [LOG] Lucifer starts regenerating health quickly.579555605744 [PROJECTOR] after flat damage armor 18.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 2.

3 10 [ATTACK] after armor 7.25 => chance to hit 67 [LOG] Lucifer misses large white snake.35 => chance to hit 72 [LOG] Prox the Mighty misses Lucifer.2 [PROJECTOR] after resists dam 13.397726054192 8.35 => chance to hit 72 [ATTACK] raw dam 23.35 => chance to hit 85 [LOG] Large white snake misses Lucifer.35 :: 3.88 AI took for target 16006 Prox the Mighty :: 1455 < 100 [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.25 :: 1 checkHit 15 8.35 :: with APR . [LOG] Lucifer lessens the pain.4 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 14 0.825212133707 1 3 1 checkHit 12 3.86 on dam 16. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3 1 [ATTACK] after armor 21.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 14 0.3856786406375 10 3 1 checkHit 17 3. [LOG] Server latency 1094 [LOG] Lucifer uses Infusion: Wild.825212133707 1 3 1.932 [PROJECTOR] after flat damage armor 13.88 [PROJECTOR] after flat damage armor 6.35 :: with APR Lucifer 1 3.86 on dam 8 [PROJECTOR] after resists dam 6.3856786406375 10 3 1 checkHit 17 3.932 3.825212133707 versus 3 0.88 [PROJECTOR] final dam 6.35 => chance to hit 85 [ATTACK] raw dam 7.[ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 [ATTACK] after range 27 [PHYS CRIT %] 1. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.72360679775 checkHit 12 3.3856786406375 versus 3 0.932 [PROJECTOR] final dam 13.35 :: 2 1 3.

75544 .825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.35 :: 1 checkHit 17 3.02 [PROJECTOR] final dam 6.75544 [PROJECTOR] after flat damage armor 2.02 [PROJECTOR] after flat damage armor 6.25 :: 1 checkHit 15 8.6 [PROJECTOR] after resists dam 2.75544 [PROJECTOR] final dam 2.25 => chance to hit 67 [LOG] Lucifer misses large white snake. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7. #LIGHT_GREEN#3 nature#LAST# damage (total 16. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.3856786406375 versus 3 0.7654 on dam 3.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 14 0.7654 on dam 3.35 :: 1 checkHit 12 3.86 on dam 18 [PROJECTOR] after resists dam 15.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 14 0.48 [PROJECTOR] final dam 15.69).46 0.6 [PROJECTOR] after resists dam 2.825212133707 1 3 3.3 with APR 1 [ATTACK] after armor 21.86 on dam 7 [PROJECTOR] after resists dam 6.3 with APR 10 [ATTACK] after armor 7.75544 [LOG] [LOG] #UID:15983:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.[PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 23.48 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 23.3856786406375 10 3 3.35 => chance to hit 85 [ATTACK] raw dam 7.75544 [PROJECTOR] after flat damage armor 2. [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#14 physical#LAST#.35 => chance to hit 72 [ATTACK] raw dam 23.02 [LOG] #UID:15983:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage.48 [PROJECTOR] after flat damage armor 15.825212133707 versus 3 0.46 0.

[PROJECTOR] final dam 2. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.397726054192 2 1 8.825212133707 1 3 3.35 :: 1 checkHit 17 3.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.35 :: .25 => chance to hit 67 [ATTACK] raw dam 19.25 :: 1 checkHit 15 8.825212133707 1 3 3.35 => chance to hit 72 [LOG] Prox the Mighty misses Lucifer.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19. #LIGHT_GREEN#3 nature#LAST# damage (total 18.35 :: 1 checkHit 12 3.3 with APR 2 [ATTACK] after armor 19. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.25 :: 1 checkHit 15 8.75544 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#16 physical#LAST#.24).3856786406375 10 3 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#20 physical#LAST# damage.35 => chance to hit 85 [LOG] Large white snake misses Lucifer.397726054192 versus 1 0. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.397726054192 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#26 physical#LAST# damage.25 => chance to hit 67 [ATTACK] raw dam 19.

35 => chance to hit 72 [ATTACK] raw dam 23.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.825212133707 [ATTACK] after range 21 [PHYS CRIT %] 1.825212133707 1 3 3.1 => chance to hit 65 [ATTACK] raw dam 19.59).825212133707 versus 3 0.4 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 .3 with APR 1 [ATTACK] after armor 21.836 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 23.75544 [PROJECTOR] final dam 2. #LIGHT_GREEN#3 nature#LAST# damage (total 13.424655039439 [PROJECTOR] after flat damage armor 25.825212133707 [ATTACK] after range 27 [PHYS CRIT %] 1. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.825212133707 versus 3 0.97787134767073 on dam 26 [PROJECTOR] after resists dam 25.2128652329266 0.836 [PROJECTOR] final dam 10.35 => chance to hit 72 [ATTACK] raw dam 23.86 on dam 12.424655039439 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#26 physical#LAST# d amage.7654 on dam 3.397726054192 versus 0 0.75544 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#11 physical#LAST#.424655039439 [PROJECTOR] final dam 25.397726054192 2 0 9.6 [PROJECTOR] after resists dam 2.4 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 14 0.1 checkHit 12 3.1 :: 1 checkHit 15 9. [LOG] Lucifer feels pain again.75544 [PROJECTOR] after flat damage armor 2.35 :: 1 checkHit 12 3. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.46 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 2.6 [PROJECTOR] after resists dam 10.836 [PROJECTOR] after flat damage armor 10.3 with APR 1 [ATTACK] after armor 21.3 with APR 2 [ATTACK] after armor 19.

6 [PROJECTOR] after resists dam 3.40).89 on dam 3.60).4 [PROJECTOR] after resists dam 17.397726054192 [ATTACK] after range 22 [PHYS CRIT %] 3.[PROJECTOR] res 0 1 on dam 16. #LIGHT_GREEN#4 nature#LAST# damage (total 19.4 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 17.204 [PROJECTOR] after flat damage armor 3.35 :: 1 checkHit 12 3.513169648756 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#22 physical#LAST# d amage.204 [PROJECTOR] final dam 3.1 :: 1 checkHit 15 9.204 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.2 [PROJECTOR] final dam 16.4 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.825212133707 versus 3 0.3 with APR 2 [ATTACK] after armor 19.2128652329266 0.825212133707 1 3 3.204 [PROJECTOR] after flat damage armor 3.97787134767073 on dam 22 [PROJECTOR] after resists dam 21.89 on dam 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 2. #LIGHT_GREEN#4 nature#LAST# damage (total 20.397726054192 versus 0 0.4 [PROJECTOR] final dam 17. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.6 [PROJECTOR] after resists dam 3.2 [PROJECTOR] after resists dam 16.4 [PROJECTOR] after flat damage armor 17. .2 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.397726054192 2 0 9.204 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#17 physical#LAST#.204 [PROJECTOR] final dam 3.513169648756 [PROJECTOR] final dam 21.825212133707 [ATTACK] after range 29 [PHYS CRIT %] 1.3 with APR 1 [ATTACK] after armor 21.2 [PROJECTOR] after flat damage armor 16.35 => chance to hit 72 [ATTACK] raw dam 23.1 => chance to hit 65 [ATTACK] raw dam 19.513169648756 [PROJECTOR] after flat damage armor 21.

1 => chance to hit 65 [ATTACK] raw dam 19.35 :: 1.6 [PROJECTOR] after resists dam 3.[ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.1 => chance to hit 65 [ATTACK] raw dam 19.204 [PROJECTOR] final dam 3.1 :: 1 checkHit 15 9.397726054192 versus 0 0.397726054192 [ATTACK] after range 20 [PHYS CRIT %] 3.557426953415 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#20 physical#LAST# d amage.557426953415 [PROJECTOR] after flat damage armor 19.825212133707 1 3 3.825212133707 versus 3 0.9565942022 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.9565942022 [PROJECTOR] after resists dam 28.97787134767073 on dam 20 [PROJECTOR] after resists dam 19.4 [ATTACK] after crit 28 [ATTACK] after mult 48.9565942022 [PROJECTOR] final dam 28.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 2.16).3 with APR 2 [ATTACK] after armor 19.260990336999 [PROJECTOR] after difficulty dam 48.825212133707 [ATTACK] after range 28 [PHYS CRIT %] 1.557426953415 [PROJECTOR] final dam 19.89 on dam 3.72360679775 checkHit 12 3.397726054192 versus 0 0.1 :: 1 checkHit 15 9.9565942022 [PROJECTOR] after flat damage armor 28.397726054192 2 0 9.397726054192 2 0 9. #LIGHT_GREEN#4 nature#LAST# damage (total 32.85 => chance to hit 88 [KNOCKBACK] from 42 42 over 4 [KNOCKBACK] try 40 18 3 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#29 physical#LAST#.397726054192 .2128652329266 0. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.260990336999 [PROJECTOR] res 0 1 on dam 28.3 with APR 2 [ATTACK] after armor 19.204 [PROJECTOR] after flat damage armor 3.204 checkHit 26 10. [LOG] Prox the Mighty uses Knockback.3 with APR 1 [ATTACK] after armor 21.35 => chance to hit 72 [ATTACK] raw dam 23.260990336999 [PROJECTOR] starting dam 48.

2128652329266 0.35 :: 1 checkHit 12 3.3 with APR 1 [ATTACK] after armor 21.825212133707 1 3 3.1 :: 1 checkHit 15 9.6 [PROJECTOR] after flat damage armor 15.6 [PROJECTOR] after resists dam 15.4 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 15.6 [PROJECTOR] final dam 15.[ATTACK] after range 26 [PHYS CRIT %] 3. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 versus 3 0.35 :: 1 checkHit 12 3.89 on dam 3.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.397726054192 2 0 9. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 2. [LOG] Lucifer stops regenerating health quickly. #LIGHT_GREEN#4 nature#LAST# damage (total 18.6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.97787134767073 on dam 26 [PROJECTOR] after resists dam 25.80).204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#16 physical#LAST#.35 => chance to hit 72 [ATTACK] raw dam 23.424655039439 [PROJECTOR] final dam 25.825212133707 versus 3 0.825212133707 [ATTACK] after range 26 [PHYS CRIT %] 1.204 [PROJECTOR] after flat damage armor 3.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty.3 with APR 1 [ATTACK] after armor 21.825212133707 1 3 3.424655039439 [PROJECTOR] after flat damage armor 25.204 [PROJECTOR] final dam 3.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 .424655039439 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#26 physical#LAST# d amage.6 [PROJECTOR] after resists dam 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.35 => chance to hit 72 [ATTACK] raw dam 23.

268607704847 versus 3 0. [LOG] Lucifer starts regenerating health quickly.3 with APR 1 [ATTACK] after armor 21.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#.35 => chance to hit 72 [ATTACK] raw dam 23.204 [PROJECTOR] final dam 3.95 :: 1 checkHit 6 1. #LIGHT_GREEN#4 nature#LAST# damage (total 21.825212133707 versus 3 0.204 [PROJECTOR] after flat damage armor 3.89 on dam 3.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.268607704847 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 .95 => chance to hit 61 [ATTACK] raw dam 15.[PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#.3 with APR 6 [ATTACK] after armor 15.6 [PROJECTOR] after resists dam 3.825212133707 1 3 3.89 on dam 3.268607704847 6 3 1. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Infusion: Regeneration.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1. the worried loremaster :: 15.204 [PROJECTOR] final dam 3.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty.204 [PROJECTOR] after flat damage armor 3.35 :: 1 checkHit 12 3.397726054192 2 0 9. #LIGHT_GREEN#4 nature#LAST# damage (total 21. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.1 :: 1 checkHit 15 9. [ATTACK] attacking with innate combat [ATTACK] to Islota.20).6 [PROJECTOR] after resists dam 3.20).

204 [PROJECTOR] after flat damage armor 3.[ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.89 on dam 3.397726054192 [ATTACK] after range 24 [PHYS CRIT %] 3.97787134767073 on dam 24 [PROJECTOR] after resists dam 23.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.397726054192 versus 0 0.204 [PROJECTOR] final dam 3.6 [PROJECTOR] after resists dam 3.397726054192 2 0 9.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.35 :: 1 checkHit 12 3.35 :: 1 checkHit 12 3.3 with APR 1 [ATTACK] after armor 21.1 :: 1 checkHit 15 9.825212133707 1 3 3.35 => chance to hit 72 . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.468912344098 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#24 physical#LAST# d amage. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.35 => chance to hit 72 [ATTACK] raw dam 23.20).825212133707 versus 3 0.825212133707 1 3 3.468912344098 [PROJECTOR] after flat damage armor 23.1 => chance to hit 65 [ATTACK] raw dam 19.468912344098 [PROJECTOR] final dam 23. [LOG] #00ff00##UID:57:0#Talent Infusion: Wild is ready to use.2128652329266 0.3 with APR 2 [ATTACK] after armor 19. #LIGHT_GREEN#4 nature#LAST# damage (total 21.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 2.

397726054192 2 0 9. #LIGHT_GREEN#4 nature#LAST# damage (total 20.397726054192 versus 0 0.3 with APR 1 [ATTACK] after armor 21.60).35 => chance to hit 72 [LOG] Prox the Mighty misses Lucifer.397726054192 versus 0 0.4 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.[ATTACK] raw dam 23.397726054192 2 0 9. [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#20 physical#LAST# d amage.97787134767073 on dam 20 [PROJECTOR] after resists dam 19.3 with APR 2 [ATTACK] after armor 19.557426953415 [LOG] Prox staggers for a moment.6 [PROJECTOR] after resists dam 3.397726054192 [ATTACK] after range 20 [PHYS CRIT %] 3.825212133707 [ATTACK] after range 29 [PHYS CRIT %] 1.3 with APR 2 [ATTACK] after armor 19. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.4 [PROJECTOR] final dam 17.35 :: 1 checkHit 12 3.4 [PROJECTOR] after resists dam 17.557426953415 [PROJECTOR] final dam 19.4 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 17.557426953415 [PROJECTOR] after flat damage armor 19.1 => chance to hit 65 [ATTACK] raw dam 19.204 [PROJECTOR] after flat damage armor 3. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.1 :: 1 checkHit 15 9.204 [PROJECTOR] final dam 3.825212133707 versus 3 0.1 :: 1 checkHit 15 9.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 2. A note seems to drop at his feet.825212133707 1 3 3.4 [PROJECTOR] after flat damage armor 17.2128652329266 0.5 .204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#.89 on dam 3.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 [ATTACK] after range 27 [PHYS CRIT %] 3.

3 with APR 1 [ATTACK] after armor 21. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.89 on dam 3.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [PROJECTOR] after difficulty dam 40.[ATTACK] after crit 40.00).397726054192 versus 0 0.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#17 physical#LAST#.397726054192 2 0 9.603789580665 [PROJECTOR] after flat damage armor 39.8 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.5 [ATTACK] after mult 40.424655039439 [PROJECTOR] after flat damage armor 25.204 [PROJECTOR] after flat damage armor 3.5 [PROJECTOR] after resists dam 39.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 40. .97787134767073 on dam 26 [PROJECTOR] after resists dam 25.97787134767073 on dam 40.603789580665 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #{bold}##aaaaaa#40 physical #{normal}##LAST# damage.825212133707 [ATTACK] after range 28 [PHYS CRIT %] 1.5 [PROJECTOR] res 2.35 :: 1 checkHit 12 3.3 with APR 2 [ATTACK] after armor 19.2128652329266 0.2128652329266 0. #LIGHT_GREEN#4 nature#LAST# damage (total 20.825212133707 versus 3 0.204 [PROJECTOR] final dam 3.1 => chance to hit 65 [ATTACK] raw dam 19.424655039439 [PROJECTOR] final dam 25.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 2.8 [PROJECTOR] after resists dam 16.4 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 16. AI took for target 16899 Islota.424655039439 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#26 physical#LAST# d amage.6 [PROJECTOR] after resists dam 3.1 :: 1 checkHit 15 9.8 [PROJECTOR] final dam 16. the worried loremaster :: 15987 stone troll 9 < 16 [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.603789580665 [PROJECTOR] final dam 39.8 [PROJECTOR] after flat damage armor 16.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 1 3 3.

825212133707 [ATTACK] after range 21 [PHYS CRIT %] 1.268607704847 6 3 1.[ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.4 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 12.577708764 checkHit 7.1 :: 1 checkHit 15 9.35 :: 1 checkHit 12 3.95 => chance to hit 61 [ATTACK] raw dam 15.6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.6 [PROJECTOR] after resists dam 12. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.204 [PROJECTOR] final dam 3.72360679774998 checkHit 6 1. the worried loremaster :: 15.80).577708764 [PROJECTOR] final dam 11.577708764 [PROJECTOR] after flat damage armor 11.825212133707 versus 3 0.95 :: 0.268607704847 versus 3 0.3 with APR 6 [ATTACK] after armor 15.577708764 [PROJECTOR] after resists dam 11.89 on dam 3.577708764 [PROJECTOR] after difficulty dam 11. stone troll 15987 dumb ai talents can use Stun T_STUN stone troll 15987 dumb ai talents can use Attack T_ATTACK stone troll 15987 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_STUN [ATTACK] attacking with innate combat [ATTACK] to Islota.577708764 [PROJECTOR] starting dam 11.577708764 [PROJECTOR] res 0 1 on dam 11.204 [PROJECTOR] after flat damage armor 3.6 [PROJECTOR] final dam 12.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#13 physical#LAST#.35 => chance to hit 72 [ATTACK] raw dam 23.268607704847 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 11.6 [PROJECTOR] after flat damage armor 12.397726054192 2 0 9.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty.3 with APR 1 [ATTACK] after armor 21. #LIGHT_GREEN#4 nature#LAST# damage (total 15.825212133707 1 3 3. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.1371136306639 22 => chance to hit 13 [ATTACK] attacking with iron greatmaul of purging . [LOG] Lucifer stops regenerating health quickly.6 [PROJECTOR] after resists dam 3.

97787134767073 on dam 98.825212133707 1 3 3.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty.4 [PROJECTOR] final dam 17.6 [PROJECTOR] after resists dam 3.35 => chance to hit 72 [ATTACK] raw dam 23. Islota.4 [PROJECTOR] after flat damage armor 17.60).4 [PROJECTOR] after resists dam 17.3 with APR 1 [ATTACK] after armor 21.397726054192 2 0 9. [LOG] Prox the Mighty is confused and fails to use Attack.825212133707 [ATTACK] after range 29 [PHYS CRIT %] 1.825212133707 versus 3 0.397726054192 2 0 9.722616721642 checkHit 8.91139253853 [PROJECTOR] after difficulty dam 98.[ATTACK] to Lucifer :: 23.4679519846348 2 7 0 :: 1 checkHit 1 0 => chance to hit 53 [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.204 [PROJECTOR] after flat damage armor 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.91139253853 [PROJECTOR] after resists dam 96.89 on dam 3.2217887979944 25 => chance to hit 9 [LOG] Prox the Mighty wanders around!. [LOG] Prox the Mighty is confused and fails to use Attack.1 :: 1 checkHit 15 9.722616721642 [PROJECTOR] after flat damage armor 96.35 :: 1 checkHit 12 3.2128652329266 0.1 :: 1 checkHit 15 9.4 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 17. #LIGHT_GREEN#4 nature#LAST# damage (total 20.91139253853 [PROJECTOR] res 2.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#.1 . the worried loremaster 16899 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with elm vilestaff [ATTACK] to stone troll :: 8.204 [PROJECTOR] final dam 3.722616721642 [PROJECTOR] final dam 96. [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#97 physical#LAST# d amage.4 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.

5 class talent point(s).268607704847 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 .268607704847 6 3 1.446783691768 [PROJECTOR] after flat damage armor 24.Object/Rod of Recall :: 1 Zone guardian dead.Object/Prox's Lucky Halfling Foot :: nil [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#25 physical#LAST# d amage.3 with APR 2 [ATTACK] after armor 19.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 2.97787134767073 on dam 25 [PROJECTOR] after resists dam 24. the worr ied loremaster 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Islota.2128652329266 0.=> chance to hit 65 [ATTACK] raw dam 19. [LOG] Lucifer has 3 stat point(s). Press p to use them.95 => chance to hit 61 [ATTACK] raw dam 15.class. 1 generic talent p oint(s) to spend. Press p to use them. [LOG] Lucifer has 9 stat point(s).446783691768 Added unique mod.class. [LOG] Lucifer has 6 stat point(s). AI took for target 15987 stone troll :: 16899 Islota.3 with APR 6 [ATTACK] after armor 15. 2 generic talent p oint(s) to spend.95 :: 1 checkHit 6 1. Press p to use them. [LOG] #00ffff#Welcome to level 4 [Lucifer]. Refusing to drop Prox the Mighty artifact Prox's Lucky Halfling Foot with chance 70 Added unique mod. setting up backup guardian ALUIN 35 [QUEST] try update status on Lucifer start-allied 1 trollmire [LOG] #LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Pr ess 'j' to see the quest log) [LOG] #00ffff#Welcome to level 3 [Lucifer].268607704847 versus 3 0.class. 3 class talent point(s). 2 generic talent p oint(s) to spend.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3. [LOG] #{bold}##UID:1455:0#Lucifer killed Prox the Mighty!#{normal}# [LOG] [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. 2 class talent point(s). the worried loremaster :: 15.446783691768 [PROJECTOR] final dam 24.Object/Mighty Girdle :: 1 Removed unique mod. [LOG] #00ffff#Welcome to level 5 [Lucifer].397726054192 versus 0 0.

3 checkHit 12.279686462793 => chance to hit 64 [PROJECTOR] starting dam 35.940430143171 AI took for target 15987 stone troll :: ied loremaster 1 < 100 Islota.95 :: 1 checkHit 6 1.940430143171 [ATTACK] attacking with innate combat [ATTACK] to Islota. the worried loremaster 16899 dumb ai talents T_MIND_SEAR Islota.3 with APR .940430143171 [PROJECTOR] final dam 17.880860286342 [PROJECTOR] res 0 1 on dam 17. the worried loremaster :: 3 1.880860286342 [PROJECTOR] after difficulty dam 35.940430143171 [PROJECTOR] final dam 17.268607704847 6 0.268607704847 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 can use Mind Sear 15. the worried loremaster :: 3 1.3 checkHit 12. the worried loremaster 16899 dumb ai talents T_MIND_SEAR Islota.95 :: 1 checkHit 6 1. the worried loremaster 16899 dumb ai talents dumb ai uses T_MIND_SEAR [MIND CRIT %] 1.268607704847 6 can use Mind Sear can use Attack T_ATTACK 16899 Islota.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] after resists dam 17.279686462793 => chance to hit 64 [PROJECTOR] starting dam 35.95 => chance to hit 61 Islota. the worr can use Mind Sear can use Attack T_ATTACK 2 7 0 15.268607704847 versus 3 6 [ATTACK] after armor 15.880860286342 [PROJECTOR] res 0 1 on dam 17.4679519846348 :: 1 checkHit 1 0 => chance to hit 53 [ATTACK] attacking with innate combat [ATTACK] to Islota.8 7.95 => chance to hit 61 [ATTACK] raw dam 15.[LOG] Islota.880860286342 [PROJECTOR] after difficulty dam 35. the worried loremaster 16899 dumb ai talents dumb ai uses T_ATTACK [ATTACK] attacking with elm vilestaff [ATTACK] to stone troll :: 8. the worried loremaster 16899 dumb ai talents T_MIND_SEAR dumb ai uses T_MIND_SEAR [MIND CRIT %] 1.8 7.940430143171 [PROJECTOR] after resists dam 17.

. stained girdle#LAST # [Identify] restful iron gauntlets true [LOG] There is an item here: #00FF80##UID:16017:0#restful iron gauntlets (0 de f.1 power. [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (d. [LOG] Loading tile object/artifact/robe_skin_of_many. the worried loremaster party16899 [LOG] Astar fail: destination unreachable Astar fail: destination unreachable [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. 2 apr)#LAST# [LOG] There is an item here: #B4B4B4##UID:16010:0#stitched skin armour#LAST# [LOG] Ran for 4 turns (stop reason: object seen).): #B4B4B4##UID:16907:0#massive. [LORE] learnt trollmire-note-3 [QUEST] given to table: 0x0a47dbe0 trollmire-treasure [LOG] #LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log) [LOG] Lore found: #0080FF#Rod of Recall (1/1) [LOG] You can read all your collected lore in the game menu. [LOG] Server latency 1112 [Identify] tattered paper scrap true [LOG] There is an item here: #0080FF##UID:16905:0#tattered paper scrap#LAST# [LOG] There is an item here: #FFD700##UID:16906:0#Rod of Recall (1/1)#LAST# [LOG] There is an item here: #B4B4B4##UID:16907:0#massive. 1 armour)#LAST# [Identify] grounding rough leather cap of dexterity (#STATBONUS#) true [LOG] There is an item here: #00FF80##UID:16014:0#grounding rough leather cap of dexterity (+2) (0 def.5-9. the worried loremaster is dead. stained girdle#LAST #.png Loading tile object/artifact/rod_of_recall.): #FFD700##UID:16906:0#Rod of Recall (1/1)#LAST#. [LORE] learnt Rod of Recall [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (h.png Loading tile object/cap_rough. by pressing Escap e. ..[LOG] #LIGHT_RED#Islota. [LOG] Astar fail: destination unreachable Astar fail: destination unreachable [LOG] You don't see how to get there. by pressing Escap e.png Loading tile object/artifact/belt_mighty_girdle. quest failed! [QUEST] try update status on Lucifer escort-duty-trollmire-3 101 nil [LOG] #LIGHT_RED#Quest 'Escort: worried loremaster (level 3 of Trollmire)' is failed! #WHITE#(Press 'j' to see the quest log) [PROFILE] filtering save of escorts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile ==UNREG part Islota. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. 1 armour)#LAST# [Identify] arcing iron waraxe of crippling true [LOG] There is an item here: #00FF80##UID:16011:0#arcing iron waraxe of crippl ing (6.png [LOG] Lore found: #0080FF#tattered paper scrap (trollmire) [LOG] You can read all your collected lore in the game menu.

[Identify] arcing iron waraxe of crippling true [LOG] Lucifer picks up (d.): #B4B4B4##UID:16010:0#stitched skin armour#LAST#.ttf 14 Using cached font /data/font/DroidSansMono. [LORE] learnt Mighty Girdle [LOG] Lore found: #0080FF#Skin of Many [LOG] You can read all your collected lore in the game menu. [LOG] fight: Skin of Many iron waraxe of massacre :: nil BODY fight: Skin of Many brass lantern :: nil BODY fight: Skin of Many cleansing rough leather armour :: nil BODY fight: Skin of Many lightening linen cloak of clarity :: nil BODY fight: Skin of Many linen wizard hat of fire (#RESIST#) :: nil BODY fight: Skin of Many restful iron gauntlets :: nil BODY [LOG] Lucifer wears(replacing): #FFD700##UID:16010:0#Skin of Many (12 def.png Loading tile player/human_male/upper_body_06. [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (i. 1 armour)#LAST#. by pressing Escap e. Elisa! nil nil fight: restful iron gauntlets iron waraxe of massacre :: nil HANDS fight: restful iron gauntlets brass lantern :: nil HANDS fight: restful iron gauntlets cleansing rough leather armour :: nil HANDS fight: restful iron gauntlets lightening linen cloak of clarity :: nil HANDS fight: restful iron gauntlets linen wizard hat of fire (#RESIST#) :: nil HANDS fight: restful iron gauntlets iron gauntlets :: nil HANDS [LOG] Lucifer wears(replacing): #00FF80##UID:16017:0#restful iron gauntlets (0 def.5-9.1 power. 1 armour)#LAST#. could you have a look at these objects please? [show her the items the orb could not identify] function: 0x03eaf038 nil [Identify] Mighty Girdle true [Identify] Skin of Many true [CHAT] loaded id_list table: 0x03e51700 Using cached font /data/font/DroidSansMono. 2 apr)#LAST#.): #00FF80##UID:16011:0#arcing iron waraxe of crippl ing (6. Elisa. [LORE] learnt Skin of Many [CHAT] selected Thank you.ttf 14 [Identify] Orb of Scrying true [LOG] [CHAT] selected Yes. [CHAT] loaded welcome table: 0x03eaf010 [CHAT] loaded friend table: 0x03e62b50 Using cached font /data/font/DroidSansMono. 1 armour)#LAST#.ttf 14 [LOG] Lore found: #0080FF#Mighty Girdle [LOG] You can read all your collected lore in the game menu.): #00FF80##UID:16014:0#grounding rough leather cap of dexterity (+2) (0 def. [Identify] grounding rough leather cap of dexterity (#STATBONUS#) true [LOG] Lucifer picks up (g. Loading tile player/human_male/lower_body_04. by pressing Escap e.png [LOG] .): #00FF80##UID:16017:0#restful iron gauntlets (0 de f. 6 a rmour)#LAST#.ttf 14 Using cached font /data/font/DroidSansMono.[Identify] restful iron gauntlets true [LOG] Lucifer picks up (f.

5 ====> 100 100 0 466 551.ttf 14 <==== 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 Server latency 1075 [LOG] Lucifer deactivates Wild Growth.5 ====> 100 100 0 866 591.5 Server latency 1121 <==== 100 100 0 866 591.ttf 14 Using cached font /data/font/DroidSans.5 <==== 100 100 0 466 551. [LOG] Using cached font /data/font/DroidSansMono.5 ====> 100 100 0 866 591.ttf 14 Using cached font /data/font/DroidSans. [LOG] Lucifer activates Wild Growth.5 Server latency 1184 <==== 100 100 0 466 551.ttf 12 Using cached font /data/font/DroidSans.5 ====> 100 100 0 466 551.5 <==== 100 100 280 866 591.5 ====> 100 100 0 466 551.fight: Mighty Girdle iron waraxe of massacre :: nil BELT fight: Mighty Girdle brass lantern :: nil BELT fight: Mighty Girdle Skin of Many :: nil BELT fight: Mighty Girdle lightening linen cloak of clarity :: BELT fight: Mighty Girdle linen wizard hat of fire (#RESIST#) :: BELT fight: Mighty Girdle restful iron gauntlets :: nil BELT [LOG] Lucifer wears: #FFD700##UID:16907:0#Mighty Girdle#LAST#. [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag nil nil .

[HEALING] 1455 Lucifer for 0.5 .125 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0.675 [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.525 [HEALING] 1455 Lucifer for 0. [LOG] #00ff00##UID:658:0#Talent Icy Skin is ready to use.35 [HEALING] 1455 Lucifer for 1.45 [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.425 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.375 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.Server latency 1000 [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [LOG] Resting starts.075 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1..15 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 1..

[LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#129 physical#LAST# dam age.329116279477 [PROJECTOR] after difficulty dam 13.35 :: 1 checkHit 7 14.329116279477 [PROJECTOR] after flat damage armor 13.1 [HEALING] 1455 Lucifer for 2.325 [LOG] Rested for 31 turns (stop reason: all resources and life at maximum).991173577732 6 11 14. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 18.725 [HEALING] 1455 Lucifer for 1.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#14 physical#LAST# dama . [MIND CRIT %] 1 [PROJECTOR] starting dam 13.875 [HEALING] 1455 Lucifer for 1.9974436322 [PROJECTOR] final dam 128. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.025 [HEALING] 1455 Lucifer for 2.35 => chance to hit 32 [LOG] Forest troll misses Lucifer.329116279477 [PROJECTOR] res 0 1 on dam 13.9974436322 [PROJECTOR] after flat damage armor 128.[HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.ogg :> [SOUND] :=> sound "/data/sound/talents/breath.175 [HEALING] 1455 Lucifer for 2.354880929854 => chance to hit 80 [KNOCKBACK] from 49 49 over 4 [KNOCKBACK] try 51 21 3 [KNOCKBACK] try 52 22 2 :: [KNOCKBACK] try 53 23 1 :: [KNOCKBACK] try 54 24 0 :: [KNOCKBACK] ok knocked to 54 24 :: [LOG] Forest troll is knocked back! [SOUND] loading from /data/sound/talents/breath.lua :=: /data/sound/tale nts/breath.329116279477 [PROJECTOR] after resists dam 13.9974436322 checkHit 7.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 15. [LOG] [LOG] Lucifer uses Wing Buffet.9974436322 [PROJECTOR] after resists dam 128.3996639682096 27 => chance to hit 1 [LOG] Forest troll wanders around!.575 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.9974436322 [PROJECTOR] after difficulty dam 128.25 [HEALING] 1455 Lucifer for 2.8 [HEALING] 1455 Lucifer for 1.9974436322 [PROJECTOR] res 0 1 on dam 128. [LOG] AI took for target 16003 forest troll :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (forest t roll)).

3 with APR 2 [ATTACK] after armor 20.991173577732 versus 11 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 forest troll 16003 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 18.35 :: 1 checkHit 15 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.991173577732 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] #UID:16003:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dam age.3 with APR 6 [ATTACK] after armor 13.35 => chance to hit 87 [ATTACK] raw dam 22.35 => chance to hit 32 [ATTACK] raw dam 18.35 => chance to hit 87 [ATTACK] raw dam 22.35 :: 1 checkHit 15 0.094429416968 2 4 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 versus 4 0.991173577732 6 11 14. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.094429416968 versus 4 0.35 :: 1 checkHit 7 14.ge. [LOG] [LOG] Forest troll seems more focused.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# .094429416968 2 4 0.

[LOG] [LOG] Lucifer activates Icy Skin.7 :: 1 checkHit 15 0.094429416968 2 4 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge.623823384474 14.3 with APR 2 [ATTACK] after armor 20.942370466061 versus 11 0.7 => chance to hit 86 [ATTACK] raw dam 22.[PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.95 gold pieces.942370466061 6 16.942370466061 6 11 14.35 . forest troll 15978 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.3 with APR 6 [ATTACK] after armor 11. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16. [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#36 physical#{n ormal}##LAST# damage.094429416968 versus 4 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.35 => chance to hit 35 [ATTACK] raw dam 16.942370466061 [ATTACK] after range 12 [PHYS CRIT %] 1 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [LOG] #UID:15978:0#Forest troll hits Lucifer for #aaaaaa#12 physical#LAST# dam age.35 :: 1 checkHit 8 14. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.

1228963289926 [PROJECTOR] res 0 1 on dam 7.35 => chance to hit 35 [LOG] Forest troll misses Lucifer.7 => chance to hit 86 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after flat damage armor 7.942370466061 versus 16.094429416968 2 4 0.35 => chance to hit 35 [ATTACK] raw dam 16.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage.623823384474 0.7 => chance to hit 86 [LOG] Lucifer misses forest troll.1228963289926 [LOG] #UID:15978:0#Forest troll hits Lucifer for #aaaaaa#12 physical#LAST# dam age.1228963289926 [PROJECTOR] final dam 7.7 :: 1 checkHit 15 0.094429416968 2 4 0.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.3 with APR 6 [ATTACK] after armor 11.35 :: 1 checkHit 8 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.094429416968 versus 4 0.7 :: 1 checkHit 15 0.623823384474 14.1228963289926 [PROJECTOR] after resists dam 7. .:: 1 checkHit 8 14.942370466061 6 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.859659326243 [ATTACK] after range 12 [PHYS CRIT %] 1 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [PROJECTOR] starting dam 7.3 with APR 2 [ATTACK] after armor 20.

094429416968 versus 4 0.623823384474 14.3 with APR 2 [ATTACK] after armor 20.7 :: 1 checkHit 15 0.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge.3 with APR 2 [ATTACK] after armor 20.623823384474 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 versus 4 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge.942370466061 versus 16.7 => chance to hit 86 [ATTACK] raw dam 22.3 with APR 6 [ATTACK] after armor 11.35 => chance to hit 35 [ATTACK] raw dam 16.094429416968 2 4 0.7 => chance to hit 86 [ATTACK] raw dam 22.[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.35 :: 1 checkHit 8 14.094429416968 2 4 0.859659326243 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 .942370466061 6 16.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.7 :: 1 checkHit 15 0. AI took for target 15978 forest troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.

7 => chance to hit 86 [LOG] Lucifer misses forest troll.094429416968 2 4 0.1228963289926 [LOG] #UID:15978:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dam age.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.094429416968 versus 4 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.1228963289926 [PROJECTOR] after flat damage armor 7.094429416968 2 4 0.1228963289926 [PROJECTOR] final dam 7.3 with APR 2 [ATTACK] after armor 20.7 => chance to hit 86 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 14. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 versus 4 0.35 => chance to hit 35 [LOG] Forest troll misses Lucifer.5 [ATTACK] after crit 27 [ATTACK] after mult 42.35 :: 1 checkHit 8 14.1875 . [LOG] [LOG] Lucifer uses Ice Claw.7 :: 1 checkHit 15 0.094429416968 2 4 0. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7.5625 checkHit 15 0.942370466061 6 16.3 with APR 2 [ATTACK] after armor 20. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge.7 :: 1.[PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 7.1875 [PROJECTOR] starting dam 42.1228963289926 [PROJECTOR] after resists dam 7.

[HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 1.1875 [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#43 cold#LAST# damage.1875 [PROJECTOR] after flat damage armor 42. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.725 [HEALING] 1455 Lucifer for 1.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.094429416968 2 4 0.3 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.9 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 1.1875 [PROJECTOR] after resists dam 42.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.675 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.7 => chance to hit 86 [ATTACK] raw dam 22.1875 [PROJECTOR] res 0 1 on dam 42.975 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 1..6 [HEALING] 1455 Lucifer for 0.225 [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.525 [HEALING] 1455 Lucifer for 0.3 with APR 2 [ATTACK] after armor 20.5 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.05 [HEALING] 1455 Lucifer for 1.094429416968 versus 4 0.1875 [PROJECTOR] final dam 42.075 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.[PROJECTOR] after difficulty dam 42.35 [HEALING] 1455 Lucifer for 1.7 :: 1 checkHit 15 0.. [HEALING] 1455 Lucifer for 0. .45 [HEALING] 1455 Lucifer for 0.8 [LOG] Rested for 24 turns (stop reason: all resources and life at maximum). [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] Resting starts.

1228963289926 [PROJECTOR] res 0 1 on dam 7. dire wolf 15992 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.623823384474 14. [LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage.1102713844484 4 16.6771899691139 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.5 :: 1 checkHit 15 8.3 with APR 2 [ATTACK] after armor 21.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after flat damage armor 7.623823384474 0.5 => chance to hit 67 [ATTACK] raw dam 22.1102713844484 4 16. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.[LOG] AI took for target 15992 dire wolf :: 1455 Lucifer 9 < 100 dire wolf 15992 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [LOG] Dire wolf howls [LOG] Ran for 2 turns (stop reason: hostile spotted to the southwest (dire wol f)).1102713844484 versus 16.094429416968 2 3 8.35 :: 1 checkHit 19 14.1228963289926 [PROJECTOR] after resists dam 7.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 .3 with APR 4 [ATTACK] after armor 5.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [LOG] Dire wolf misses Lucifer. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.1228963289926 [PROJECTOR] after difficulty dam 7.35 => chance to hit 62 [ATTACK] raw dam 8.094429416968 versus 3 0.

1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#27 physical#LAST# damage.1228963289926 [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage. [SOUND] loading from /data/sound/creatures/wolves/wolf_hurt_2. dire wolf 15992 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.3 with APR 4 [ATTACK] after armor 5.623823384474 0.35 => chance to hit 62 [ATTACK] raw dam 8.1102713844484 versus 16.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.3 with APR 2 [ATTACK] after armor 21.094429416968 versus 3 0.623823384474 14.ogg :=: sound "/data/sound/creatures/wolves/wolf_hurt_2.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 => chance to hit 67 [ATTACK] raw dam 22.[PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#24 physical#LAST# damage.1102713844484 4 16.623823384474 14.35 => chance to hit 62 [LOG] Dire wolf misses Lucifer.5 :: 1 checkHit 15 8.1228963289926 [PROJECTOR] after resists dam 7. dire wolf 15992 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.35 :: 1 checkHit 19 14.1102713844484 4 16.094429416968 2 3 8.1228963289926 [PROJECTOR] after difficulty dam 7.6771899691139 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.35 :: 1 checkHit 19 14. .

094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.623823384474 0.1102713844484 4 16. [LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage.094429416968 versus 3 0.5 :: 1 checkHit 15 8. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.623823384474 14.094429416968 2 3 8.094429416968 2 3 8.5 => chance to hit 67 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after difficulty dam 7.1102713844484 4 16.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#27 physical#LAST# damage.623823384474 0.1228963289926 [PROJECTOR] final dam 7.[LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.623823384474 14.5 :: 1 checkHit 15 8. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.35 => chance to hit 62 [ATTACK] raw dam 8.3 with APR .35 :: 1 checkHit 19 14.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after resists dam 7.3 with APR 4 [ATTACK] after armor 5.35 :: 1 checkHit 19 14.3 with APR 2 [ATTACK] after armor 21. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.1102713844484 versus 16.1102713844484 versus 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.5 => chance to hit 67 [LOG] Lucifer misses dire wolf.6771899691139 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.35 => chance to hit 62 [ATTACK] raw dam 8.

45 [HEALING] 1455 Lucifer for 0.5 => chance to hit 67 [ATTACK] raw dam 22.525 [HEALING] 1455 Lucifer for 0. .6 [HEALING] 1455 Lucifer for 0.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.094429416968 versus 3 0..225 [HEALING] 1455 Lucifer for 0.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.975 [HEALING] 1455 Lucifer for 1.375 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1228963289926 [PROJECTOR] after resists dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed dire wolf!#{normal}# [LOG] [LOG] Resting starts.75 [HEALING] 1455 Lucifer for 0.4 [ATTACK] after armor 5.094429416968 2 3 8.9 [HEALING] 1455 Lucifer for 0. [LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage.5 :: 1 checkHit 15 8.6771899691139 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.1228963289926 [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#28 physical#LAST# damage.15 [HEALING] 1455 Lucifer for 0. [LOG] Server latency 942 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.675 [HEALING] 1455 Lucifer for 0.05 [LOG] Rested for 14 turns (stop reason: all resources and life at maximum).1228963289926 [PROJECTOR] after difficulty dam 7.3 with APR 2 [ATTACK] after armor 21..1228963289926 [PROJECTOR] final dam 7.825 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.

5 [PROJECTOR] after difficulty dam 40. AI took for target 16005 green worm mass :: 1455 Lucifer 49 < 100 green worm mass 16005 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Resting starts. [MULTIPLY] 61 18 :: nil [MULTIPLY] 0 uids 16917 => 16918 :: nil nil [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 22.3 with APR 2 [ATTACK] after armor 22. [LOG] [Identify] quick elm wand of detection true [LOG] Lucifer picks up (m.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.[LOG] [Identify] quick elm wand of detection true [LOG] There is an item here: #00FF80##UID:16025:0#quick elm wand of detection [power 5] (10 cooldown)#LAST# [LOG] Ran for 8 turns (stop reason: object seen).5 [PROJECTOR] final dam 40.): #00FF80##UID:16025:0#quick elm wand of detection [power 5] (10 cooldown)#LAST#.1 => chance to hit 80 [ATTACK] raw dam 22..5 [PROJECTOR] res 0 1 on dam 40.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 40.5 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.5 [PROJECTOR] after flat damage armor 40. [MULTIPLY] 60 17 :: nil [MULTIPLY] 2 uids 16005 => 16917 :: nil nil [TARGET] Passing target giant brown mouse from green worm mass to Lucifer [TARGET] Passing target giant white rat from giant brown mouse to Lucifer [LOG] AI took for target 16917 green worm mass :: 1455 Lucifer 16 < 100 green worm mass 16917 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply. [LOG] [LOG] There is nothing to pickup there. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# .5 [ATTACK] after crit 40.094429416968 2 1 3.094429416968 versus 1 0. [LOG] Ran for 4 turns (stop reason: hostile spotted to the northeast (green wo rm mass .offscreen)). [LOG] #UID:1455:0#Lucifer hits green worm mass for #{bold}##aaaaaa#41 physical #{normal}##LAST# damage.1 :: 1 checkHit 15 3.5 [ATTACK] after mult 40.5 [PROJECTOR] after resists dam 40..

1 :: 1 checkHit 15 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.1228963289926 [PROJECTOR] final dam 7.1 => chance to hit 80 [LOG] Lucifer misses green worm mass.[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 22.9982733043862 versus 16.1228963289926 [PROJECTOR] after resists dam 7.35 => chance to hit 47 [ATTACK] raw dam 3.1228963289926 [LOG] #UID:16005:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage.1 :: 1 checkHit 15 3.623823384474 14. [LOG] [ATTACK] attacking with iron waraxe of massacre .1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 100 [ATTACK] after armor 3.1 => chance to hit 80 [ATTACK] raw dam 22.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.623823384474 0.094429416968 versus 1 0.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#30 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits green worm mass for #1133F3#8 cold#LAST# damage .3 with APR 2 [ATTACK] after armor 22.094429416968 2 1 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.094429416968 2 1 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.35 :: 1 checkHit 13 14.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 22.9982733043862 100 16.

2398553999506 10 16.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.[ATTACK] to green worm mass :: 22.094429416968 2 1 3.3 with APR 2 [ATTACK] after armor 22.623823384474 14. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.ogg :=: sound "/ data/sound/creatures/rats/rat_3.45 :: 1 checkHit 15 3.35 :: 1 checkHit 11 14.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [SOUND] loading from /data/sound/creatures/rats/rat_3.094429416968 versus 1 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22.094429416968 2 1 3. [SOUND] loading from /data/sound/creatures/rats/rat_hurt_2.75 :: 1 checkHit 15 2. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#29 physical#LAST# d amage.45 => chance to hit 79 .35 => chance to hit 42 [LOG] Giant brown mouse misses Lucifer.ogg :=: sound "/data/sound/creatures/rats/rat_hurt_2.1 :: 1 checkHit 15 3.

2398553999506 versus 16.1228963289926 [PROJECTOR] after difficulty dam 7.094429416968 2 1 3. [LOG] #UID:15993:0#Giant brown mouse hits Lucifer for #aaaaaa#4 physical#LAST# damage.094429416968 2 1 3.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.3 with APR 10 [ATTACK] after armor 3.35 => chance to hit 42 [LOG] Giant brown mouse misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.45 => chance to hit 79 [LOG] Lucifer misses giant brown mouse.2398553999506 10 16.2398553999506 10 16.[LOG] Lucifer misses giant brown mouse.35 :: 1 checkHit 11 14.623823384474 14.1228963289926 [PROJECTOR] res 0 1 on dam 7. [LOG] .35 :: 1 checkHit 11 14.623823384474 14.35 => chance to hit 42 [LOG] Giant brown mouse misses Lucifer.6678987799654 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] final dam 7. giant brown mouse 15993 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5. giant brown mouse 15993 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 11 14.623823384474 14.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #1133F3#8 cold#LAST# dama ge.35 => chance to hit 42 [ATTACK] raw dam 5.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant brown mouse. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 16.45 :: 1 checkHit 15 3.

094429416968 2 1 3.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #1133F3#8 cold#LAST# dama ge.6678987799654 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7..3 with APR 10 [ATTACK] after armor 3.623823384474 14..45 => chance to hit 79 [LOG] Lucifer misses giant brown mouse. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.1228963289926 [PROJECTOR] final dam 7.2398553999506 10 16.3 with APR 2 [ATTACK] after armor 22.094429416968 2 1 3.45 :: 1 checkHit 15 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] res 0 1 on dam 7.2398553999506 versus 16.45 => chance to hit 79 [ATTACK] raw dam 22.35 => chance to hit 42 [ATTACK] raw dam 5.1228963289926 [PROJECTOR] after resists dam 7.075 .094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.45 :: 1 checkHit 15 3.094429416968 versus 1 0. [LOG] #UID:15993:0#Giant brown mouse hits Lucifer for #aaaaaa#3 physical#LAST# damage.1228963289926 [PROJECTOR] after flat damage armor 7.623823384474 0.35 :: 1 checkHit 11 14.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #aaaaaa#23 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown mouse!#{normal}# [LOG] [LOG] Resting starts.1228963289926 [PROJECTOR] after difficulty dam 7. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.[ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.

3 with APR 2 [ATTACK] after armor 17.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22. [LOG] stone troll 15989 dumb ai talents can use Stun T_STUN stone troll 15989 dumb ai talents can use Attack T_ATTACK stone troll 15989 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.3 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e.3 with APR 2 [ATTACK] after armor 17.623823384474 14.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum).094429416968 versus 7 0. [LOG] AI took for target 15989 stone troll :: 1455 Lucifer 36 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the north (stone troll) ).35 => chance to hit 30 [LOG] Stone troll misses Lucifer.094429416968 versus 7 0.346810294684 6 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.35 :: 1 checkHit 6 14.[HEALING] 1455 Lucifer for 0.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 .225 [HEALING] 1455 Lucifer for 0.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.

623823384474 14.375 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#35 cold#LAST# damage.3 with APR 2 [ATTACK] after armor 17.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.346810294684 6 16. .094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.[PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#22 physical#LAST# damag e.094429416968 versus 7 0.5 [ATTACK] after crit 22 [ATTACK] after mult 34. [LOG] [LOG] Lucifer uses Ice Claw.35 :: 1 checkHit 6 14. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.375 [PROJECTOR] after difficulty dam 34.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.094429416968 2 7 0 :: 1.623823384474 14.375 [PROJECTOR] res 0 1 on dam 34.375 [PROJECTOR] starting dam 34.375 [PROJECTOR] final dam 34. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.35 :: 1 checkHit 6 14. [LOG] [LOG] You fail to use Ice Claw due to your equilibrium! [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 versus 7 0.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.375 [PROJECTOR] after flat damage armor 34.5625 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.375 [PROJECTOR] after resists dam 34.346810294684 6 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e.3 with APR 2 [ATTACK] after armor 17.

094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.35 :: 1 checkHit 6 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.329116279477 [PROJECTOR] res 0 1 on dam 13.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 AI took for target 15989 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.[LOG] [LOG] Lucifer uses Wing Buffet.444374729957 => chance to hit 82 [KNOCKBACK] from 61 61 over 4 [KNOCKBACK] try 59 4 3 [KNOCKBACK] try 58 3 2 :: [KNOCKBACK] try 57 2 1 :: true [KNOCKBACK] failsafe knocked to 58 3 :: [LOG] Stone troll is knocked back! [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.329116279477 [PROJECTOR] after difficulty dam 13.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.094429416968 versus 7 0.329116279477 checkHit 27 14.329116279477 [PROJECTOR] final dam 13.623823384474 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.3 with APR 2 [ATTACK] after armor 17.346810294684 6 16.329116279477 [PROJECTOR] after flat damage armor 13.5 [ATTACK] after crit 23 .094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.094429416968 versus 7 0. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e.329116279477 [PROJECTOR] after resists dam 13. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.3 with APR 2 [ATTACK] after armor 17.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.

094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.346810294684 6 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.3 with APR 2 [ATTACK] after armor 17. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# .623823384474 14.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.094429416968 versus 7 0. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.

6 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 22.3 [HEALING] 1455 Lucifer for 0.[LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3. [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 1. [LOG] [LOG] Resting starts.3 with APR 2 [ATTACK] after armor 22.9 :: 1 checkHit 15 7.525 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0..094429416968 versus 1 0.35 :: 1 checkHit 16 14.45 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.623823384474 14.225 [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.975 [HEALING] 1455 Lucifer for 1..575 [LOG] Rested for 21 turns (stop reason: all resources and life at maximum).15 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.825 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 15995 large brown snake :: 1455 Lucifer 49 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the west (large brown s nake)).094429416968 2 1 7.125 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.35 => chance to hit 55 [LOG] Something misses Lucifer. [LOG] Rested for 0 turns (stop reason: hostile spotted to the west (large brow n snake)).5 [ATTACK] after crit 23 [ATTACK] after mult 23 .35 [HEALING] 1455 Lucifer for 1..9 => chance to hit 68 [ATTACK] raw dam 22.5 [HEALING] 1455 Lucifer for 1..2619192081902 10 16. [TARGET] Passing target great wolf from large brown snake to Lucifer [LOG] great wolf 15990 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.75 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 10 [ATTACK] after armor 4.1228963289926 [LOG] #UID:1455:0#Lucifer hits large brown snake for #1133F3#8 cold#LAST# dama ge. [LOG] #UID:15995:0#Large brown snake hits Lucifer for #aaaaaa#4 physical#LAST# damage.623823384474 14.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.094429416968 2 1 7.[PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#23 physical#LAST# damage.35 => chance to hit 55 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] final dam 7.35 :: 4 checkHit 20. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 22.35 :: 1 checkHit 16 14.1228963289926 [PROJECTOR] after flat damage armor 7.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.623823384474 0.3833434457331 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2. hornet swarm 15997 dumb ai talents can use Attack T_ATTACK hornet swarm 15997 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_BITE_POISON [LOG] Hornet swarm bites poison into Lucifer.2619192081902 versus 16.35 => chance to hit 66 [LOG] Hornet swarm misses Lucifer.3 with APR 2 [ATTACK] after armor 22.623823384474 14.094429416968 versus 1 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 .6588021691998 20 16.9 :: 1 checkHit 15 7.1228963289926 [PROJECTOR] after difficulty dam 7.5 14.9 => chance to hit 68 [ATTACK] raw dam 22.2619192081902 10 16.

5 14.5 14.1228963289926 .35 => chance to hit 66 [ATTACK] raw dam 2.6588021691998 [ATTACK] after range 2 [PHYS CRIT %] 0 [ATTACK] after crit 2 [ATTACK] after mult 2 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 [PROJECTOR] starting dam 7.6588021691998 versus 16.623823384474 14.3 with APR 20 [ATTACK] after armor 2.623823384474 0.35 :: 1 checkHit 20.623823384474 0.35 :: 1 checkHit 20.623823384474 14.3 with APR 20 [ATTACK] after armor 2.6588021691998 versus 16.6588021691998 20 16.6588021691998 20 16.6588021691998 [ATTACK] after range 2 [PHYS CRIT %] 0 [ATTACK] after crit 2 [ATTACK] after mult 2 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 [PROJECTOR] starting dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 => chance to hit 66 [ATTACK] raw dam 2. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# AI took for target 15990 great wolf :: 1455 Lucifer 4 < 100 hornet swarm 15997 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2. hornet swarm 15997 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2. [LOG] #UID:15997:0#Hornet swarm hits Lucifer for #aaaaaa#2 physical#LAST# dama ge.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after resists dam 7.[PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#27 physical#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7.

58889876348684 0.35 => chance to hit 50 [LOG] Great wolf misses Lucifer.840997333859 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #aaaaaa#27 physical#LAST# dama ge.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 14.1228963289926 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #1133F3#8 cold#LAST# damage.094429416968 2 1 14.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3. [LOG] #{bold}##UID:1455:0#Lucifer killed hornet swarm!#{normal}# great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.094429416968 versus 1 0.5 => chance to hit 69 [ATTACK] raw dam 22.99411101236513 on dam 27 [PROJECTOR] after resists dam 26.094429416968 versus 2 0.5 :: 1 checkHit 15 7.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.[PROJECTOR] after difficulty dam 7. [LOG] #UID:15997:0#Hornet swarm hits Lucifer for #aaaaaa#2 physical#LAST# dama ge.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0.35 :: 1 checkHit 14 14.2 => chance to hit 52 [ATTACK] raw dam 22.2 :: 1 checkHit 15 14.840997333859 [PROJECTOR] final dam 26. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.1228963289926 [PROJECTOR] after resists dam 7. great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.840997333859 [PROJECTOR] after flat damage armor 26.35 :: 1 checkHit 14 14.3 with APR 2 [ATTACK] after armor 22.35 => chance to hit 50 [LOG] Great wolf misses Lucifer.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 .1228963289926 [PROJECTOR] final dam 7.094429416968 2 2 7.5739787103219 3 16.623823384474 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to hornet swarm :: 22.5739787103219 3 16.

35 :: 1 checkHit 14 14.64823355597 [PROJECTOR] final dam 25.64823355597 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#26 physical#LAST# damage .3529478616543 0.5 :: 1 checkHit 15 7.5739787103219 3 16.64823355597 [PROJECTOR] after flat damage armor 25.3529478616543 0.094429416968 2 2 7.98647052138346 on dam 26 [PROJECTOR] after resists dam 25.623823384474 14.5 => chance to hit 69 [ATTACK] raw dam 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.675292513203 .094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.64823355597 [PROJECTOR] final dam 25.094429416968 versus 2 0.623823384474 14.64823355597 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#26 physical#LAST# damage .98647052138346 on dam 24 [PROJECTOR] after resists dam 23.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 1.5 :: 1 checkHit 15 7.675292513203 [PROJECTOR] after flat damage armor 23.35 => chance to hit 50 [LOG] Great wolf misses Lucifer.094429416968 2 2 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5 => chance to hit 69 [ATTACK] raw dam 22.5739787103219 3 16.35 :: 1 checkHit 14 14.3 with APR 2 [ATTACK] after armor 22.3529478616543 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.094429416968 versus 2 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.[PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.64823355597 [PROJECTOR] after flat damage armor 25. great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.35 => chance to hit 50 [LOG] Great wolf misses Lucifer.98647052138346 on dam 26 [PROJECTOR] after resists dam 25.

094429416968 2 2 7. The time is 00:00.094429416968 2 2 7.3529478616543 0.5739787103219 3 16.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22. great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.623823384474 14.225 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum).5739787103219 3 16.5 => chance to hit 69 [LOG] Lucifer misses great wolf.075 [HEALING] 1455 Lucifer for 0. great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5 => chance to hit 69 [ATTACK] raw dam 22.675292513203 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#24 physical#LAST# damage .5 :: 1 checkHit 15 7.623823384474 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.[PROJECTOR] final dam 23.5 :: 1 checkHit 15 7.094429416968 versus 2 0. [LOG] #{bold}##UID:1455:0#Lucifer killed great wolf!#{normal}# [LOG] [LOG] Resting starts. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.98647052138346 on dam 26 [PROJECTOR] after resists dam 25.64823355597 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#26 physical#LAST# damage ..64823355597 [PROJECTOR] after flat damage armor 25.35 => chance to hit 50 [LOG] Great wolf misses Lucifer.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.35 => chance to hit 50 [LOG] Great wolf misses Lucifer.35 :: 1 checkHit 14 14.64823355597 [PROJECTOR] final dam 25. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.35 :: 1 checkHit 14 14. AI took for target 15996 wolf :: 1455 Lucifer 16 < .. [LOG] [LOG] Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal.

35 :: 1 checkHit 11 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (wolf)).623823384474 14.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#27 physical#LAST# damage.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.35 => chance to hit 42 [LOG] Wolf misses Lucifer.094429416968 versus 1 0.623823384474 14.094429416968 2 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 22.623823384474 14.45 :: 1 checkHit 15 5.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 .3 with APR 2 [ATTACK] after armor 22.3348173842756 3 16. [LOG] [TARGET] Passing target degenerated skeleton warrior from wolf to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.3348173842756 3 16.094429416968 2 1 5.45 => chance to hit 74 [ATTACK] raw dam 22.35 :: 1 checkHit 11 14.094429416968 versus 1 0.35 => chance to hit 42 [LOG] Wolf misses Lucifer.35 => chance to hit 42 [LOG] Wolf misses Lucifer.35 :: 1 checkHit 11 14. AI took for target 15996 wolf :: 1455 Lucifer 1 < 100 wolf 15996 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.3 with APR 2 [ATTACK] after armor 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.3348173842756 3 16.

45 :: 1 checkHit 15 5.3 with APR 3 [ATTACK] after armor 3.5 [PROJECTOR] final dam 43.45 => chance to hit 74 [ATTACK] raw dam 22.094429416968 versus 1 0.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 => chance to hit 42 [ATTACK] raw dam 4.623823384474 0.5 [LOG] #UID:1455:0#Lucifer hits wolf for #{bold}##aaaaaa#44 physical#{normal}## LAST# damage.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 43.1228963289926 [PROJECTOR] after resists dam 7.35 :: 1 checkHit 11 14.0343721689929 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [LOG] #UID:15996:0#Wolf hits Lucifer for #aaaaaa#3 physical#LAST# damage.5 [PROJECTOR] res 0 1 on dam 43.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 2 [ATTACK] after armor 22.3348173842756 3 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.5 [PROJECTOR] after resists dam 43.[PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage.5 [ATTACK] after mult 43. AI took for target 15996 wolf :: 1455 Lucifer 1 < 100 wolf 15996 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.623823384474 14. [LOG] #UID:1455:0#Lucifer hits wolf for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.094429416968 2 1 5.5 [PROJECTOR] after difficulty dam 43. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# .3348173842756 versus 16.5 [PROJECTOR] after flat damage armor 43.5 [ATTACK] after crit 43.

1228963289926 [PROJECTOR] after flat damage armor 7.244808210717 versus 16.623823384474 14.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #LIGHT_STEEL_ BLUE#6 temporal#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7.75 => chance to hit 81 [ATTACK] raw dam 22.623823384474 0.094429416968 versus 5 0.75 :: 1 checkHit 15 2.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to degenerated skeleton warrior :: 22.3 with APR 2 [ATTACK] after armor 19.35 :: 1 checkHit 9 14.244808210717 1 16.ogg :=: sound "/data/sound/creatures/skeletons/skell_4.35 => chance to hit 37 [ATTACK] raw dam 14.3 with APR 1 [ATTACK] after armor 9.[SOUND] loading from /data/sound/creatures/skeletons/skell_4. [ATTACK] attacking with iron greatsword of paradox [ATTACK] to Lucifer :: 14. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#21 phy sical#LAST# damage.1228963289926 [PROJECTOR] after resists dam 7.971365747502 [ATTACK] after range 14 [PHYS CRIT %] 2.094429416968 2 5 2.1228963289926 .5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.

[PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#14 ph ysical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST# damage (total 20.00). [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#8 cold #LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to degenerated skeleton warrior :: 22.094429416968 2 5 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #LIGHT_STEEL_ BLUE#6 temporal#LAST# damage. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#25 phy sical#LAST# damage. [ATTACK] attacking with iron greatsword of paradox [ATTACK] to Lucifer :: 14.244808210717 1 16.623823384474 14.35 :: 1 checkHit 9 14.35 => chance to hit 37 [LOG] Degenerated skeleton warrior misses Lucifer. [SOUND] loading from /data/sound/creatures/skeletons/skell_2.ogg :=: sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to degenerated skeleton warrior :: 22.094429416968 2 5 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26

[PROJECTOR] final dam 26 [SOUND] loading from /data/sound/creatures/skeletons/skell_die.ogg :=: sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static> [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #LIGHT_STEEL_ BLUE#6 temporal#LAST# damage. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#26 phy sical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [LOG] Rested for 23 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 15986 wolf :: 1455 Lucifer 64 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (wolf)). [LOG] AI took for target 15986 wolf :: 1455 Lucifer 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8

=> chance to hit 73 [LOG] Lucifer misses wolf. AI took for target 15986 wolf :: 1455 Lucifer 1 < 100 wolf 15986 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#24 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [LOG] Lucifer misses wolf. wolf 15986 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR

2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#30 physical#LAST# damage. wolf 15986 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 5.3927729026595 versus 16.623823384474 0.3 with APR 3 [ATTACK] after armor 3.7749410318617 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15986:0#Wolf hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits wolf for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22

[LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#22 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum). [LOG] Vault id 1 opens: 4 5 11 13 AI took for target 16001 stone troll :: 1455 Lucifer 16 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (stone troll)) . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_2.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static> stone troll 16001 dumb ai talents can use Stun T_STUN stone troll 16001 dumb ai talents can use Attack T_ATTACK stone troll 16001 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_KNOCKBACK [LOG] Stone troll uses Knockback. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1.72360679775 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 14.346810294684 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.042767206279 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 18.95967477525 [PROJECTOR] starting dam 18.95967477525 [PROJECTOR] after difficulty dam 18.95967477525 [PROJECTOR] res 0 1 on dam 18.95967477525 [PROJECTOR] after resists dam 18.95967477525 [PROJECTOR] after flat damage armor 18.95967477525

[PROJECTOR] final dam 18.95967477525 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.3374416512292 0.98662558348771 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0276317467148 [PROJECTOR] after flat damage armor 7.0276317467148 [PROJECTOR] final dam 7.0276317467148 checkHit 22 14 => chance to hit 70 [LOG] Lucifer resists the knockback! [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:16001:0#Stone troll hits Lucifer for #aaaaaa#19 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30

[ATTACK] raw dam 14.346810294684 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.042767206279 [ATTACK] after range 10 [PHYS CRIT %] 1 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.3374416512292 0.98662558348771 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0276317467148 [PROJECTOR] after flat damage armor 7.0276317467148 [PROJECTOR] final dam 7.0276317467148 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:16001:0#Stone troll hits Lucifer for #aaaaaa#10 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] Server latency 1156 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses stone troll. stone troll 16001 dumb ai talents can use Stun T_STUN stone troll 16001 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses stone troll. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses stone troll. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19

[LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. stone troll 16001 dumb ai talents can use Stun T_STUN stone troll 16001 dumb ai talents can use Attack T_ATTACK stone troll 16001 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [LOG] Rested for 16 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 15987 stone troll :: 1455 Lucifer 64 < 100 [LOG] Ran for 10 turns (stop reason: hostile spotted to the south (stone troll - offscreen)). [LOG] [LOG] There is nothing to pickup there. [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (stone tro ll - offscreen)). AI took for target 15987 stone troll :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1

checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 10 [PHYS CRIT %] 1 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#10 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18

[PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88

[ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#22 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 17 [PHYS CRIT %] 3.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17

[PROJECTOR] final dam 17 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#17 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 17 [PHYS CRIT %] 3.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#17 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968

688025393393 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 7.9596747752498 [PROJECTOR] final dam 7.268607704847 versus 16.623823384474 14.9596747752498 [PROJECTOR] after flat damage armor 7.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.094429416968 versus 7 0.[ATTACK] after range 20 [PHYS CRIT %] 3.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#8 physical#LAST# damag e.1228963289926 [PROJECTOR] after difficulty dam 7.9596747752498 [PROJECTOR] starting dam 7. Loading tile effects/stunned.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 => chance to hit 30 [ATTACK] raw dam 15.35 :: 0.png [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after resists dam 7.268607704847 6 16.5 [ATTACK] after crit 23 .9596747752498 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.9596747752498 [PROJECTOR] after difficulty dam 7.72360679774998 checkHit 6 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15. stone troll 15987 dumb ai talents can use Stun T_STUN stone troll 15987 dumb ai talents can use Attack T_ATTACK stone troll 15987 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_STUN [LOG] Stone troll uses Stun.1228963289926 checkHit 14 22 => chance to hit 30 [LOG] Lucifer is stunned! [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage.9596747752498 [PROJECTOR] res 0 1 on dam 7.3 with APR 6 [ATTACK] after armor 10.9596747752498 [PROJECTOR] after resists dam 7.623823384474 0.3 with APR 2 [ATTACK] after armor 17.

5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] stunned dam 6.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.094429416968 versus 7 0.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.3 with APR 2 [ATTACK] after armor 17.268607704847 6 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] stunned dam 6.9 . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.9 [PROJECTOR] final dam 6.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] stunned dam 5. stone troll 15987 dumb ai talents can use Attack T_ATTACK stone troll 15987 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.35 :: 1 checkHit 6 14.623823384474 14.9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#7 physical#LAST# damage .4 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#6 physical#LAST# damage .3 with APR 2 [ATTACK] after armor 17.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.4 [PROJECTOR] final dam 5.094429416968 versus 7 0.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.

525 [HEALING] 1455 Lucifer for 0. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.675 [HEALING] 1455 Lucifer for 0.. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.70 gold pieces.3 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0..225 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#7 physical#LAST# damage . [LOG] [LOG] Resting starts.125 [HEALING] 1455 Lucifer for 1.2 p ower.. [LOG] yellow jelly 15994 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.623823384474 14. [LOG] [Identify] balanced iron mace true [LOG] Lucifer picks up (b.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).): #00FF80##UID:16028:0#balanced iron mace (8-11.9 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] [Identify] balanced iron mace true [LOG] There is an item here: #00FF80##UID:16028:0#balanced iron mace (8-11.375 [HEALING] 1455 Lucifer for 0. AI took for target 15994 yellow jelly :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (yellow jelly) ). [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.[PROJECTOR] final dam 6. 2 apr)#LAST#.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0..975 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] You pickup 0.2398553999506 5 16. [LOG] Lucifer is not stunned anymore. [LOG] [LOG] Resting starts.35 :: 1 .15 [HEALING] 1455 Lucifer for 0.2 p ower. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. 2 apr)#LAST# [LOG] Ran for 6 turns (stop reason: object seen).425 [HEALING] 1455 Lucifer for 1.

6678987799654 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [LOG] #{bold}#Yellow jelly performs a critical strike!#{normal}# [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.094429416968 versus 1 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to yellow jelly :: 22.1 => chance to hit 80 [ATTACK] raw dam 22.35 => chance to hit 40 [LOG] Yellow jelly misses Lucifer.094429416968 2 1 3.1228963289926 [PROJECTOR] after flat damage armor 7. yellow jelly 15994 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after resists dam 7.1 => chance to hit 80 [LOG] Lucifer misses yellow jelly.1 :: 1 checkHit 15 3.623823384474 14.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.094429416968 2 1 3.623823384474 0. [LOG] #UID:1455:0#Lucifer hits yellow jelly for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] res 0 1 on dam 7.2398553999506 versus 16.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits yellow jelly for #aaaaaa#24 physical#LAST# dama .1228963289926 [LOG] #UID:15994:0#Yellow jelly hits Lucifer for #{bold}##ROYAL_BLUE#6 lightni ng#{normal}##LAST# damage.35 :: 1 checkHit 10 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to yellow jelly :: 22.1 :: 1 checkHit 15 3.3 with APR 5 [ATTACK] after armor 3.2398553999506 5 16.checkHit 10 14.1228963289926 [PROJECTOR] after difficulty dam 7.35 => chance to hit 40 [ATTACK] raw dam 5.

623823384474 0.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 :: 1 checkHit 10 14.15 [HEALING] 1455 Lucifer for 0.1228963289926 [PROJECTOR] after resists dam 7.6774549821878 versus 16.ge. [LOG] #{bold}##UID:1455:0#Lucifer killed yellow jelly!#{normal}# [LOG] [LOG] Resting starts.3 [HEALING] 1455 Lucifer for 0.offscreen)).. [LOG] AI took for target 15998 giant grey rat :: 1455 Lucifer 16 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.2742184875315 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.5 [ATTACK] after crit 30 .offscreen)).1228963289926 [PROJECTOR] after flat damage armor 7.1 :: 1 checkHit 15 3. [LOG] [LOG] Ran for 20 turns (stop reason: hostile spotted to the east (giant grey r at .623823384474 14..1228963289926 [PROJECTOR] final dam 7.35 => chance to hit 40 [ATTACK] raw dam 4. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.1228963289926 [LOG] #UID:15998:0#Giant grey rat hits Lucifer for #aaaaaa#3 physical#LAST# da mage.375 [LOG] Rested for 5 turns (stop reason: all resources and life at maximum).094429416968 2 1 3.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.225 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.. [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant grey rat .3 with APR 10 [ATTACK] after armor 3.6774549821878 10 16. [LOG] [LOG] Resting starts.3 with APR 2 [ATTACK] after armor 22..

4 :: 1 checkHit 15 1. [LOG] [LOG] Resting starts.png Loading tile terrain/granite_door1_open_vert_north. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] [LOG] Resting starts.35 :: 1 checkHit 10 14. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Ran for 42 turns (stop reason: at door). [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).35 => chance to hit 40 [LOG] Forest troll misses Lucifer.15 [LOG] Rested for 2 turns (stop reason: all resources and life at maximum).4 :: 1 checkHit 15 1.683680326202 6 16...4 => chance to hit 84 .. [LOG] Ran for 1 turns (stop reason: checked door).094429416968 2 4 1.4 => chance to hit 84 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.4 :: 1 checkHit 15 1.623823384474 14. forest troll 15974 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.075 [HEALING] 1455 Lucifer for 0.4 => chance to hit 84 [LOG] Lucifer misses forest troll.094429416968 2 4 1..png Loading tile terrain/granite_door1_open_vert. Loading tile terrain/marble_floor.ogg :=: sound "/data/sound/ambient/door_creaks/creak_3.png [SOUND] loading from /data/sound/ambient/door_creaks/creak_3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.[ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#30 physical#LAST# da mage.ogg" : <static> AI took for target 15974 forest troll :: 1455 Lucifer 4 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southwest (forest t roll)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.

1228963289926 [PROJECTOR] after resists dam 7. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after flat damage armor 7.623823384474 0.35 => chance to hit 40 [ATTACK] raw dam 20.3 with APR 6 [ATTACK] after armor 14.094429416968 versus 4 0.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.478576228341 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 7.4 => chance to hit 84 [ATTACK] raw dam 22. forest troll 15974 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.683680326202 versus 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] final dam 7.683680326202 6 16.623823384474 14.35 :: 1 checkHit 10 14.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge.1228963289926 [PROJECTOR] after difficulty dam 7.4 :: 1 checkHit 15 1. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.[ATTACK] raw dam 22.3 with APR 2 [ATTACK] after armor 20.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 .1228963289926 [LOG] #UID:15974:0#Forest troll hits Lucifer for #aaaaaa#14 physical#LAST# dam age.3 with APR 2 [ATTACK] after armor 20.094429416968 2 4 1.094429416968 versus 4 0.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.

1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#24 physical#LAST# dama ge.094429416968 2 4 1.094429416968 versus 4 0.478576228341 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [PROJECTOR] starting dam 7.683680326202 versus 16.35 => chance to hit 40 [ATTACK] raw dam 20.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.[PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge.623823384474 0.4 => chance to hit 84 [ATTACK] raw dam 22.623823384474 14.4 => chance to hit 84 [ATTACK] raw dam 22.683680326202 6 16.3 with APR 2 [ATTACK] after armor 20.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.35 :: 1 checkHit 10 14.4 :: 1 checkHit 15 1. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage.094429416968 2 4 1.1228963289926 [PROJECTOR] res 0 1 on dam 7.3 with APR 6 [ATTACK] after armor 14.4 :: 1 checkHit 15 1.1228963289926 [LOG] #UID:15974:0#Forest troll hits Lucifer for #aaaaaa#15 physical#LAST# dam age.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] final dam 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.3 with APR .094429416968 versus 4 0.

094429416968 2 4 1.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.35 => chance to hit 40 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.623823384474 14. [LOG] [LOG] Lucifer uses Ice Claw.5 [ATTACK] after crit 20 [ATTACK] after mult 31. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.25 [PROJECTOR] final dam 31.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.25 [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#32 cold#LAST# damage.094429416968 versus 4 0.25 [PROJECTOR] after flat damage armor 31.35 :: 1 checkHit 10 14.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge.4 :: 1.683680326202 6 16.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 .3 with APR 2 [ATTACK] after armor 20.25 [PROJECTOR] res 0 1 on dam 31.25 [PROJECTOR] after resists dam 31.25 [PROJECTOR] starting dam 31.2 [ATTACK] after armor 20.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.5625 checkHit 15 1.094429416968 2 4 1.25 [PROJECTOR] after difficulty dam 31. forest troll 15974 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.

3 with APR 2 [ATTACK] after armor 20.094429416968 versus 4 0.35 => chance to hit 40 [LOG] Forest troll misses Lucifer.683680326202 6 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.4 => chance to hit 84 [ATTACK] raw dam 22.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#.4 => chance to hit 84 [ATTACK] raw dam 22. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.4 :: 1 checkHit 15 1.3 with APR 2 [ATTACK] after armor 20.[PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.70 gold pieces.4 :: 1 checkHit 15 1.094429416968 versus 4 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge.094429416968 2 4 1.094429416968 2 4 1. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.35 :: 1 checkHit 10 14.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge.623823384474 14. [LOG] [Identify] warrior's wild infusion true [LOG] There is an item here: #00FF80##UID:15972:0#warrior's wild infusion (res .

.825 [HEALING] 1455 Lucifer for 0.. [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<'. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.3 [HEALING] 1455 Lucifer for 0. cure mental)#LAST#. [LOG] Ran for 65 turns (stop reason: at exit).675 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).6 .3 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts. [LOG] #YELLOW_GREEN#There is a way to the hidden trollmire treasure here (pres s '<'.15 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0..075 [HEALING] 1455 Lucifer for 0.2 [LOG] Rested for 16 turns (stop reason: all resources and life at maximum). [LOG] [LOG] #YELLOW_GREEN#There is a way to the hidden trollmire treasure here (pres s '<'.125 [HEALING] 1455 Lucifer for 1. [LOG] [LOG] Space around you starts to dissolve. [LOG] [LOG] Resting starts.): #00FF80##UID:15972:0#warrior's wild infusion (res ist 12%. cure mental)#LAST# [LOG] [Identify] warrior's wild infusion true [LOG] Lucifer picks up (a..975 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.ist 12%. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).15 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0. [LOG] Ran for 59 turns (stop reason: at exit).225 [HEALING] 1455 Lucifer for 0..6 [HEALING] 1455 Lucifer for 0..05 [HEALING] 1455 Lucifer for 1.png [LOG] Resting starts.225 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.. '>' or right click to use).. '>' or right click to use).375 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0. [Identify] Rod of Recall true [LORE] learnt Rod of Recall [LOG] Loading tile effects/recall.. '>' or right click to use).525 [HEALING] 1455 Lucifer for 0. [LOG] Ran for 65 turns (stop reason: at exit). [LOG] [LOG] Resting starts..

825 [HEALING] 1455 Lucifer for 0. 615 ticks [ZONE] Closed level map 1 [ZONE] Closed level map 2 [ZONE] Closed level map 3 [ZONE] Left zone Trollmire Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/wilderness/npcs.lua Loading entities file from memory /data/general/objects/rods.teaz :: table: 0x099bf020 => table: 0x0a78c968 (4784) Loading savefile /save/Lucifer/ [LOG] Saving done.875 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.7 [HEALING] 1455 Lucifer for 2.[HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 1. [COROUTINE] registering savefilepipe thread: 0x0ff72548 Make wait background texture 378 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/totems.95 [HEALING] 1455 Lucifer for 2.475 [HEALING] 1455 Lucifer for 2.lua Loading entities file from file /data/zones/wilderness/grids.775 [HEALING] 1455 Lucifer for 2.275 [HEALING] 1455 Lucifer for 1.lua Loading entities file from memory /data/general/objects/torques.65 [HEALING] 1455 Lucifer for 1.lua Loading entities file from memory /data/general/objects/lites.575 [HEALING] 1455 Lucifer for 1.lua Loading entities file from memory /data/general/objects/money.8 [HEALING] 1455 Lucifer for 1.lua Loading entities file from memory /data/general/objects/objects.125 [HEALING] 1455 Lucifer for 1.4 [HEALING] 1455 Lucifer for 2.lua .lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/gem.325 [HEALING] 1455 Lucifer for 2.35 [HEALING] 1455 Lucifer for 1.975 [HEALING] 1455 Lucifer for 1.85 [HEALING] 1455 Lucifer for 2.9 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0. Wait finished. counted 669.025 [HEALING] 1455 Lucifer for 2. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tro llmire.55 [HEALING] 1455 Lucifer for 2.925 [LOG] You are yanked out of this place! [LOG] Rested for 40 turns (stop reason: saving).25 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.lua Loading entities file from memory /data/general/objects/scrolls.2 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 2.05 [HEALING] 1455 Lucifer for 1.625 [HEALING] 1455 Lucifer for 2.lua Loading entities file from memory /data/general/objects/potions.75 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 1.lua Loading entities file from file /data/zones/wilderness/objects.

lua Loading entities file from memory /data/general/objects/shields.Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/staves.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts .lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/helms.

lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/boss-artifacts.lua which do es not exists! Initiated zone World of Eyal with base_level 1 Make wait background texture 484 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/zones/wilderness/traps. counted 0.lua Loading entities file from memory /data/general/objects/egos/rings.Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts. 1024) Wait finished. 1024) C Map size 19:11 :: 209 C Map seens texture: 509 (180x110) Loading entities file from memory /data/general/objects/egos/lite.lua . 17 ticks Make wait background texture 384 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/weapon. lua Loading entities file from memory /data/general/objects/staves.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/torques-power s.

lua Static generator using file /data/maps/wilderness/eyal.png Loading tile terrain/water_grass_5_1.png Loading tile terrain/jungle/jungle_grass_floor_01.lua Loading entities file from memory /data/general/objects/egos/massive-armor .png Loading tile terrain/sandfloor.lua Loading entities file from memory /data/general/objects/egos/shield.png Loading tile terrain/cultivation.png Loading tile terrain/palmtree_alpha5.lua Loading entities file from memory /data/general/objects/egos/cloak.png Loading tile terrain/palmtree_alpha8.png Loading tile terrain/road_going_right_01.lua Loading entities file from file /data/general/encounters/maj-eyal.lua Loading entities file from file /data/general/encounters/fareast-npcs.png Loading tile terrain/ladder_down.png Loading tile terrain/grass.lua Loading entities file from memory /data/general/objects/egos/belt.Loading entities file from memory /data/general/objects/egos/ranged.png Loading tile terrain/rocky_mountain.png Loading tile terrain/frozen_ground.l ua Loading entities file from memory /data/general/objects/egos/boots.png Loading tile terrain/grass.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/road_going_left_01.lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/armor.png Loading tile terrain/tree_dark.png Loading tile terrain/cave_entrance02.l ua Loading entities file from memory /data/general/objects/egos/armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/boots.png Loading tile terrain/palmtree.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Loading entities file from file /data/general/encounters/fareast.png Loading tile terrain/grass.png Loading tile terrain/sandfloor.lu a Loading entities file from memory /data/general/objects/egos/light-boots.png Loading tile terrain/ruin_entrance01.png Loading tile terrain/burnt_tree.png Loading tile terrain/ruin_tower01.png Loading tile terrain/town1.lua Loading entities file from memory /data/general/objects/egos/ranged.png Loading tile terrain/village_01.lua Loading entities file from memory /data/general/objects/egos/helm.lua [STATIC MAP] size 170 100 Loading tile terrain/water_grass_5_1.png Loading tile terrain/dungeon_entrance02.png Loading tile terrain/jungle/jungle_grass_floor_01.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.png .png Loading tile terrain/tree_dark_snow1.lua Loading entities file from memory /data/general/objects/egos/robe.png Loading tile terrain/underwater/subsea_cave_entrance_01.lua Loading entities file from file /data/general/encounters/maj-eyal-npcs.

png Loading tile terrain/palmtree_alpha1.png Loading tile terrain/mountain5_1.png Loading tile terrain/tree_dark_snow4. 1808 ticks [1] = { [percent] = 30 [name] = noxious-caldera [special] = function: 0x17c82d50 } Loading tile terrain/ice/frozen_ground_5_01.png Loading tile terrain/cultivation03.png Loading tile terrain/lava/volcano_02.png Loading tile terrain/grass.Loading tile terrain/lava_floor.png Loading tile terrain/ice/frozen_ground_5_02.png Loading tile terrain/grass_hill_6_01.png Loading tile terrain/ice/frozen_ground_5_04.png Loading tile terrain/tower_entrance02.png Loading tile terrain/golden_cave_entrance02.png Loading tile terrain/frozen_ground.png Loading tile terrain/lava_floor.png Loading tile terrain/cave_entrance01.png Wait finished.png Loading tile terrain/golden_mountain5_1.png Loading tile terrain/grass.png Loading tile terrain/mountain5_4.png Loading tile terrain/tree_dark_snow2.png Loading tile terrain/tower_entrance_up02.png Loading tile terrain/jungle/jungle_tree_4.png Loading tile terrain/ice/frozen_ground_5_03.png Loading tile terrain/tree_dark_snow6.png Loading tile terrain/grass.png Loading tile terrain/cave_entrance_closed01.png Loading tile terrain/mountain5_2.png Loading tile terrain/road_upwards_01.png Loading tile terrain/grass_hill_5_01.png Loading tile terrain/grass_hill_1_01.png Loading tile terrain/sandfloor.png Loading tile terrain/cultivation02.png Loading tile terrain/grass_hill_2_01.png Loading tile terrain/grass_hill_3_01.png Loading tile terrain/tree_dark_snow1.png Loading tile terrain/lava/volcano_02_up.png Loading tile terrain/cultivation04.png Loading tile terrain/tree_dark_snow12.png Loading tile terrain/grass_hill_4_01.png Loading tile terrain/palmtree_alpha3.png Loading tile terrain/tree_dark_snow13.png Loading tile terrain/tree_dark_snow10.png Loading tile terrain/tree_dark_snow5.png Loading tile terrain/tree_dark_snow3.png Loading tile terrain/palmtree_alpha2.png Loading tile terrain/tree_dark_snow9.png Loading tile terrain/mountain5_5.png .png Loading tile terrain/tree_dark_snow7.png Loading tile terrain/tree_dark_snow8.png Loading tile terrain/mountain5_6.png Loading tile terrain/palmtree_alpha4.png Loading tile terrain/tree_dark_snow11. counted 3917.png Loading tile terrain/cultivation01.png Loading tile terrain/mountain5_3.

png terrain/jungle/jungle_tree_13.png terrain/ice/frozen_ground_6_04.png terrain/burnttree_alpha1.png terrain/ice/frozen_ground_8_03.png terrain/jungle/jungle_tree_10.png terrain/lava/lava_floor5.png terrain/burnttree_alpha8.png terrain/lava/lava_floor16.png terrain/jungle/jungle_dirt_var_2_64_01.png terrain/jungle/jungle_tree_16.png terrain/jungle/jungle_plant_03.png terrain/jungle/jungle_tree_12.png terrain/golden_mountain5_5.png terrain/jungle/jungle_tree_3.png terrain/jungle/jungle_tree_11.png terrain/lava/lava_floor10.png terrain/jungle/jungle_tree_15.png terrain/ice/frozen_ground_inner_1_02.png terrain/jungle/jungle_dirt_var_1_64_01.png terrain/lava/lava_floor1.png terrain/jungle/jungle_brush_8_128_01.png terrain/jungle/jungle_brush_3_192_01.png terrain/lava/lava_floor8.png terrain/ice/frozen_ground_6_03.png terrain/golden_mountain5_2.png terrain/lava/lava_floor7.png terrain/lava/lava_floor13.png terrain/jungle/jungle_dirt_var_4_64_01.png terrain/burnttree_alpha7.png terrain/lava/lava_floor4.png terrain/lava/lava_floor14.png terrain/jungle/jungle_tree_1.png terrain/burnttree_alpha5.png terrain/jungle/jungle_brush_5_128_01.png terrain/burnttree_alpha3.png terrain/ice/frozen_ground_2_02.png terrain/jungle/jungle_brush_11_128_01.png terrain/ice/frozen_ground_4_01.png terrain/golden_mountain5_6.png terrain/jungle/jungle_tree_8.png terrain/lava/lava_floor15.png terrain/lava_floor.png terrain/golden_mountain5_4.png terrain/jungle/jungle_brush_6_64_01.png .png terrain/golden_mountain5_3.png terrain/lava/lava_floor2.Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile terrain/jungle/jungle_brush_4_64_01.png terrain/lava/lava_floor6.png terrain/jungle/jungle_brush_4_128_01.png terrain/ice/frozen_ground_inner_3_02.png terrain/lava/lava_floor11.png terrain/burnttree_alpha4.png terrain/burnttree_alpha2.png terrain/jungle/jungle_brush_9_128_01.png terrain/jungle/jungle_brush_5_192_01.png terrain/lava/lava_floor3.png terrain/ice/frozen_ground_6_02.png terrain/ice/frozen_ground_inner_7_02.png terrain/lava/lava_floor9.png terrain/ice/frozen_ground_8_02.

png terrain/ice/frozen_ground_4_04.png terrain/mountain8.png terrain/sand/sand_8_05.png terrain/sand/sand_9_03.png terrain/mountain2.png terrain/mountain6.png terrain/sand/sand_6_04.png terrain/sand/sand_4_01.png terrain/ice/frozen_ground_inner_7_01.png terrain/sand/sand_2_04.png terrain/ice/frozen_ground_2_01.Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile terrain/ice/frozen_ground_4_03.png terrain/mountain5_3.png .png terrain/ice/frozen_ground_3_02.png terrain/ice/frozen_ground_2_03.png terrain/sand/sand_4_02.png terrain/mountain5_2.png terrain/rocky_mountain.png terrain/ice/frozen_ground_3_01.png terrain/ice/frozen_ground_6_01.png terrain/ice/frozen_ground_1_02.png terrain/ice/frozen_ground_7_01.png terrain/ice/frozen_ground_9_02.png terrain/sand/sand_6_03.png terrain/sand/sand_3_03.png terrain/mountain7.png terrain/sand/sand_4_03.png terrain/ice/frozen_ground_1_01.png terrain/sand/sand_2_03.png terrain/sand/sand_7_03.png terrain/mountain1.png terrain/sand/sand_2_05.png terrain/mountain5_4.png terrain/ice/frozen_ground_inner_9_01.png terrain/sand/sand_inner_7_01.png terrain/mountain5_1.png terrain/sand/sand_8_02.png terrain/sand/sand_6_01.png terrain/mountain7i.png terrain/mountain3.png terrain/mountain9i.png terrain/ice/frozen_ground_2_04.png terrain/sand/sand_inner_7_03.png terrain/sand/sand_8_01.png terrain/sand/sand_inner_1_02.png terrain/mountain5_5.png terrain/ice/frozen_ground_7_02.png terrain/ice/frozen_ground_inner_3_01.png terrain/sand/sand_6_05.png terrain/mountain4.png terrain/mountain5_6.png terrain/sand/sand_6_02.png terrain/sand/sand_8_03.png terrain/ice/frozen_ground_inner_1_01.png terrain/ice/frozen_ground_9_01.png terrain/mountain3i.png terrain/sand/sand_inner_3_03.png terrain/ice/frozen_ground_8_01.png terrain/sand/sand_inner_1_01.png terrain/ice/frozen_ground_4_02.

png terrain/jungle/jungle_grass_6_05.png terrain/sand/sand_1_03.png terrain/sand/sand_inner_3_02.png terrain/lava/lava_floor_4_07.png terrain/jungle/jungle_grass_1_02.png terrain/sand/sand_9_01.png terrain/jungle/jungle_grass_3_02.png terrain/sand/sand_inner_3_01.png terrain/lava/lava_floor_2_07.png terrain/sand/sand_2_01.png terrain/lava/lava_floor_6_05.png terrain/sand/sand_inner_9_03.png terrain/lava/lava_floor_4_01.png terrain/jungle/jungle_grass_7_01.png terrain/jungle/jungle_grass_9_01.png terrain/lava/lava_floor_2_01.png terrain/jungle/jungle_grass_2_03.png terrain/jungle/jungle_grass_8_01.png terrain/jungle/jungle_grass_6_03.png terrain/jungle/jungle_grass_6_02.png terrain/sand/sand_8_04.png terrain/lava/lava_floor_8_07.png terrain/jungle/jungle_grass_4_02.Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile terrain/mountain1i.png terrain/mountain9.png terrain/jungle/jungle_grass_4_01.png terrain/jungle/jungle_grass_2_04.png terrain/lava/lava_floor_inner_9_01.png terrain/lava/lava_floor_inner_9_03.png terrain/jungle/jungle_grass_6_01.png terrain/lava/lava_floor_8_02.png terrain/jungle/jungle_grass_6_04.png terrain/jungle/jungle_grass_inner_3_03.png terrain/lava/lava_floor_inner_1_02.png terrain/jungle/jungle_grass_4_03.png terrain/lava/lava_floor_9_04.png .png terrain/jungle/jungle_grass_inner_9_02.png terrain/jungle/jungle_grass_inner_7_01.png terrain/jungle/jungle_grass_8_03.png terrain/sand/sand_1_01.png terrain/lava/lava_floor_inner_1_03.png terrain/jungle/jungle_grass_inner_9_01.png terrain/jungle/jungle_grass_inner_1_02.png terrain/jungle/jungle_grass_inner_3_01.png terrain/lava/lava_floor_inner_7_01.png terrain/jungle/jungle_grass_8_04.png terrain/jungle/jungle_grass_8_02.png terrain/jungle/jungle_grass_8_05.png terrain/jungle/jungle_grass_inner_1_01.png terrain/sand/sand_7_01.png terrain/sand/sand_inner_9_02.png terrain/jungle/jungle_grass_inner_7_02.png terrain/jungle/jungle_grass_1_01.png terrain/lava/lava_floor_1_04.png terrain/sand/sand_4_04.png terrain/jungle/jungle_grass_9_03.png terrain/jungle/jungle_grass_2_05.png terrain/lava/lava_floor_6_08.png terrain/lava/lava_floor_2_06.png terrain/jungle/jungle_grass_2_01.

class.png Loading tile terrain/golden_mountain5_6.png Loading tile terrain/lava/lava_floor_inner_7_02.png Loading tile terrain/lava/lava_floor_3_02.png Loading tile terrain/golden_mountain7i.class.png Loading tile terrain/lava/lava_floor_4_04.png Loading tile terrain/golden_mountain5_1.Loading tile terrain/lava/lava_floor_4_03.png Loading tile terrain/lava/lava_floor_8_03.png Loading tile terrain/lava/lava_floor_inner_1_01.png Loading tile terrain/golden_mountain9i.png Loading tile terrain/lava/lava_floor_3_03.png Loading tile terrain/lava/lava_floor_8_05.png Loading tile terrain/lava/lava_floor_1_01.png Loading tile terrain/lava/lava_floor_4_06.png Loading tile terrain/golden_mountain5_3.png Loading tile terrain/lava/lava_floor_inner_7_04.png Added unique mod.png Loading tile terrain/lava/lava_floor_4_08.png Loading tile terrain/lava/lava_floor_1_03.png Loading tile terrain/lava/lava_floor_9_02.png Loading tile terrain/lava/lava_floor_8_01.png Loading tile terrain/lava/lava_floor_4_02.png Loading tile terrain/golden_mountain3i.png Loading tile terrain/lava/lava_floor_inner_3_02.png Loading tile terrain/golden_mountain5_2.png Loading tile npc/humanoid_human_apprentice_mage.png Loading tile terrain/golden_mountain1i.png Loading tile terrain/lava/lava_floor_7_01.png Loading tile terrain/golden_mountain5_4.Encounter/Novice mage :: 1 Loading tile terrain/grass2.png [WORLDMAP] Ruined dungeon at 39 7 1 .png [WORLDMAP] Elven ruins at 63 18 Added unique mod.png Loading tile terrain/golden_mountain1.png Loading tile terrain/lava/lava_floor_6_06.png Loading tile terrain/lava/lava_floor_inner_3_04.png Loading tile terrain/lava/lava_floor_7_02.png Loading tile terrain/golden_mountain9.png Loading tile terrain/golden_mountain4.png Loading tile terrain/lava/lava_floor_2_02.png Loading tile terrain/lava/lava_floor_inner_3_01.png Loading tile terrain/lava/lava_floor_4_05.png Loading tile terrain/golden_mountain2.Encounter/Ancient Elven Ruins :: Loading tile terrain/frozen_ground.png Loading tile terrain/golden_mountain3.png Loading tile terrain/sand/sand_3_01.png Loading tile terrain/golden_mountain5_5.png Loading tile terrain/lava/lava_floor_9_01.png Loading tile terrain/lava/lava_floor_8_08.png Loading tile terrain/dungeon_entrance_closed02.png Loading tile terrain/lava/lava_floor_2_08.png Loading tile terrain/golden_mountain8.png Loading tile terrain/lava/lava_floor_2_04.png Loading tile terrain/golden_mountain7.png Loading tile terrain/lava/lava_floor_2_05.png Loading tile terrain/lava/lava_floor_6_01.png Loading tile terrain/lava/lava_floor_inner_9_04.png Loading tile terrain/golden_mountain6.png Loading tile terrain/lava/lava_floor_inner_1_04.png Loading tile terrain/ruin_entrance_closed01.

class.png Loading tile terrain/ladder_down. counted 1.Encounter/Orc Breeding Pit :: 1 Assigned events list [1] = { [1] = noxious-caldera } Not gone east.Encounter/Mark of the Spellblaze :: 1 Loading tile terrain/frozen_ground. add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Rainy Day. 1300 ticks [COROUTINE] registering savefilepipe thread: 0x11115e08 Server latency 989 Make wait background texture 1459 : 1264x755 (2048.ogg sound "/data/music/Remembrance. counted 1448.png Loading tile terrain/floor_pentagram.png Added unique mod.Encounter/Shadow Crypt :: 1 Loading tile terrain/grass2. 368 ticks Saving JSON true [LOG] Saving game..ogg" : <static> [LOG] #TEAL#You feel very confident walking into this place.class.png [WORLDMAP] Mark of the spellblaze at 43 42 Added unique mod. Wait finished.class.class.class.png [WORLDMAP] Golem Graveyard at 71 9 Added unique mod. 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game. '>' or right click to use).ogg" : <static> [MUSIC] playing Remembrance.png Loading tile npc/alchemist_golem..png [WORLDMAP] Hidden compound at 23 40 Added unique mod. no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<'.ogg [MUSIC] loading Remembrance.te aw :: table: 0x0a41cfe8 => table: 0x11114508 (1) Loading savefile /save// [LOG] Saving done. Wait finished.class.Encounter/Golem Graveyard :: 1 Loading tile npc/humanoid_human_agrimley_the_hermit. 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x0b6ba0b8 Make wait background texture 400 : 1264x755 (2048. .class.tea g :: table: 0x0a422a58 => table: 0x171e6bd0 (4732) Loading savefile /save/Lucifer/ [LOG] Saving done.ogg sound "/data/music/Remembrance.Encounter/Agrimley the Hermit :: 1 Loading tile terrain/cave_entrance_closed02.png Added unique mod.png [WORLDMAP] Agrimley at 11 15 Added unique mod. Updating zone name Maj'Eyal [PARTY] New member.Added unique mod.Encounter/Ring of Blood :: 1 Loading tile terrain/grass. Updating zone name Maj'Eyal C Map minimap texture: 1427 (50x50.Encounter/Ruined Dungeon :: 1 Loading tile terrain/lava/lava_floor2.

'>' or right clic k to use).lua Loading entities file from file /data/zones/town-derth/grids. [LOG] Ran for 3 turns (stop reason: interesting terrain).lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/axes. The time is 01:21.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/gem.png [LOG] Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal.lua Loading entities file from memory /data/general/objects/mindstars.teaz :: table: 0x03d6c5a8 => table: 0x0a10d008 (4434) Loading savefile /save/Lucifer/ [LOG] Saving done.l ua Loading entities file from memory /data/general/objects/objects.stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] Spawned allied kingdom patrol 65 11 Allied Kingdoms human patrol Loading tile npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol. counted 1400.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/whips. Spawned allied kingdom patrol 17 39 Allied Kingdoms halfling patrol Loading tile npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.lua Loading entities file from file /data/zones/town-derth/objects. 1130 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/town-derth/npcs.lua Loading entities file from memory /data/general/objects/2hmaces.png [LOG] Spawned allied kingdom patrol 60 38 Allied Kingdoms halfling patrol [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<'.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/torques. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness.lua Loading entities file from file /data/general/npcs/gwelgoroth.lua Loading entities file from memory /data/general/objects/potions. [LOG] [COROUTINE] registering savefilepipe thread: 0x115d41b8 Make wait background texture 497 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/grids/forest. Wait finished.lua .lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/knifes.

lua Loading entities file from memory /data/general/objects/leather-boots.Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/bows.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts .lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/light-armors.

lu a Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/rings. lua Loading entities file from memory /data/general/objects/egos/totems. counted 0.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/ranged.l ua .lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Initiated zone Derth with base_level 5 Make wait background texture 1445 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/ammo. 1024) C Map size 19:11 :: 209 C Map seens texture: 497 (206x90) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/bow. 1024) Wait finished.Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from file /data/zones/town-derth/traps.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/amulets. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/egos/charms. 14 ticks Make wait background texture 1462 : 1264x755 (2048.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from file /data/general/traps/store.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/wands.

Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/towns/derth.lua [STATIC MAP] size 50 50 Loading tile store/shop_door.png Loading tile store/shop_sign_knives.png Loading tile store/shop_sign_swordsmith.png Loading tile store/shop_door.png Loading tile store/shop_sign_herbalist.png Loading tile store/shop_sign_tanner.png Loading tile store/shop_sign_armory.png Loading tile store/shop_door_barred.png Loading tile store/shop_door.png Loading tile store/shop_sign_jewelry.png Loading tile store/shop_sign_bows.png Loading tile npc/humanoid_human_human_farmer.png Loading tile npc/humanoid_halfling_halfling_gardener.png [TOME ENTITY FILTER] selected Ego 34.383759279941 65.5 [TOME ENTITY FILTER] selected Double Ego 18.52524102992 20.5 Loading tile npc/humanoid_human_derth_guard.png Wait finished, counted 1499, 672 ticks No zone events loaded Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall2_4.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_16.png Not gone east, no backup guardian Running on level loads town-derth-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Loading tile npc/humanoid_human_shady_cornac_man.png Added unique mod.class.NPC/Shady cornac man :: 1 [MUSIC] stoping Remembrance.ogg [MUSIC] loading Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] playing Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] loading weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> [MUSIC] playing weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> Updating zone name Derth C Map minimap texture: 494 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile

[PROFILE] unmounted online from /current-profile [SOUND] loading from /data/sound/ambient/town/town_small1.ogg :=: sound "/data/sound/ambient/town/town_small1.ogg" : <static> [COROUTINE] registering savefilepipe thread: 0x11563840 Make wait background texture 188 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x0bbccfa8 (3079) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 300, 674 ticks [COROUTINE] registering savefilepipe thread: 0x17611860 Make wait background texture 409 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x11678478 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 294 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] STORE LEVEL =================================================== 8 [TOME ENTITY FILTER] selected Double Ego 5.1427142314247 20.5 [Identify] psychic's regeneration infusion true [STORE] stocking up: psychic's regeneration infusion [TOME ENTITY FILTER] selected Ego 51.676607966348 65.5 [Identify] warrior's wild infusion true [STORE] stocking up: warrior's wild infusion [TOME ENTITY FILTER] selected Ego 23.306680693013 65.5 [Identify] warrior's insidious poison infusion true [STORE] stocking up: warrior's insidious poison infusion [TOME ENTITY FILTER] selected basic 98.496809977921 105.5 [Identify] sun infusion true [STORE] stocking up: sun infusion [TOME ENTITY FILTER] selected Ego 28.535409913639 65.5 [Identify] duelist's healing infusion true [STORE] stocking up: duelist's healing infusion [TOME ENTITY FILTER] selected basic 69.053715759784 105.5 [Identify] healing infusion true [STORE] stocking up: healing infusion [TOME ENTITY FILTER] selected basic 94.711589149482 105.5 [Identify] regeneration infusion true [STORE] stocking up: regeneration infusion [TOME ENTITY FILTER] selected basic 92.522327855002 105.5 [Identify] healing infusion true [STORE] stocking up: healing infusion [TOME ENTITY FILTER] selected Ego 44.689876266101 65.5 [Identify] warrior's regeneration infusion true [STORE] stocking up: warrior's regeneration infusion [TOME ENTITY FILTER] selected Double Ego 1.8920326652918 20.5 [Identify] psychic's regeneration infusion true [STORE] stocking up: psychic's regeneration infusion [Identify] iron battleaxe true [LOG] Sold: #FFFFFF##UID:5086:0#iron battleaxe (10.5-15.75 power, 1 apr)#LAST# for 0.30 gold. [Identify] balanced iron mace true [LOG] Sold: #00FF80##UID:16028:0#balanced iron mace (8-11.2 power, 2 apr)#LAST # for 1.60 gold.

[Identify] ranger's rough leather sling true [LOG] Sold: #00FF80##UID:4107:0#ranger's rough leather sling#LAST# for 0.90 go ld. [Identify] elm magestaff of fate true [LOG] Sold: #00FF80##UID:4098:0#elm magestaff of fate (10-12 power, 2 apr, col d damage)#LAST# for 1.40 gold. [SOUND] loading from /data/sound/ambient/town/town_small2.ogg :=: sound "/data/sound/ambient/town/town_small2.ogg" : <static> Server latency 914 STORE LEVEL =================================================== 8 [STORE] not restocking yet [stores_restock] 1 nil 1 [MOUSE] pre starting drag'n'drop [Identify] arcing iron waraxe of crippling true [LOG] Sold: #00FF80##UID:16011:0#arcing iron waraxe of crippling (6.5-9.1 powe r, 2 apr)#LAST# for 1.60 gold. [Identify] linen robe true [LOG] Sold: #FFFFFF##UID:14199:0#linen robe (0 def, 0 armour)#LAST# for 0.10 g old. [Identify] iron gauntlets true [LOG] Sold: #FFFFFF##UID:4066:0#iron gauntlets (0 def, 1 armour)#LAST# for 0.3 0 gold. [Identify] grounding rough leather cap of dexterity (#STATBONUS#) true [LOG] Sold: #00FF80##UID:16014:0#grounding rough leather cap of dexterity (+2) (0 def, 1 armour)#LAST# for 1.00 gold. [Identify] cleansing rough leather armour true [LOG] Sold: #00FF80##UID:4114:0#cleansing rough leather armour (1 def, 2 armou r)#LAST# for 0.90 gold. [Identify] rough leather armour true [LOG] Sold: #FFFFFF##UID:5087:0#rough leather armour (1 def, 2 armour)#LAST# f or 0.50 gold. [Identify] brass lantern true [LOG] Sold: #FFFFFF##UID:4087:0#brass lantern#LAST# for 0.10 gold. Using cached font /data/font/DroidSans-Bold.ttf 16 [LOG] Shady cornac man says: 'Hey you. Come here.' [EMOTE] added Hey you. Come here. 28 12 Loading tile speak_bubble.png [LOG] [CHAT] loaded welcome table: 0x17480308 [CHAT] loaded more table: 0x17787970 [CHAT] loaded more_ex table: 0x10df6078 [CHAT] loaded refuse table: 0x0d259f68 [CHAT] loaded accept table: 0x0ba41b58 [CHAT] loaded go table: 0x177f2c30 [CHAT] loaded win table: 0x172f2ea0 [CHAT] loaded ok table: 0x0a9d91f0 [CHAT] loaded back table: 0x176e8ff0 [CHAT] loaded back2 table: 0x09b108e0 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I am strong! What do you have to offer? function: 0x115d6260 more Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I am ready for battle. Let's go! function: 0x11512e78 accept Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected Sounds like fun. I'm ready! nil go Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14

[CHAT] selected [Follow him] function: 0x1751b9a8 nil [QUEST] given to table: 0x0a47dbe0 arena-unlock [LOG] #LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log) [COROUTINE] registering savefilepipe thread: 0x09aa1fb0 Make wait background texture 1559 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tow n-derth.teaz :: table: 0x110bbd20 => table: 0x0b6aa980 (2457) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 267, 537 ticks [ZONE] Closed level map 1 [ZONE] Left zone Derth Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/arena-unlock/npcs.lua Loading entities file from file /data/zones/arena-unlock/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from file /data/general/grids/sand.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from file /data/zones/arena-unlock/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua

Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu

a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/arena-unlock/traps.lua Loading entities file from file /data/general/traps/elemental.lua Initiated zone Derth (Southeast) with base_level 5 Make wait background texture 1596 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1608 (27x26) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/zones/arena-unlock.lua [STATIC MAP] size 17 15

[TOME ENTITY FILTER] selected basic 91.702685555258 105.5 [TOME ENTITY FILTER] selected Double Ego 15.545680316409 20.5 [TOME ENTITY FILTER] selected basic 72.589798565858 105.5 fight: pouch of iron shots mighty rough leather sling of lightning :: nil QUIVER [TOME ENTITY FILTER] selected basic 76.636503147692 105.5 fight: pouch of iron shots mighty rough leather sling of lightning :: nil QUIVER fight: pouch of iron shots pouch of iron shots :: nil QUIVER [TOME ENTITY FILTER] selected basic 83.227324378148 105.5 Loading tile npc/humanoid_halfling_halfling_slinger.png Wait finished, counted 143, 185 ticks No zone events loaded Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/padlock2.png Loading tile terrain/sand/sand_inner_1_03.png Loading tile terrain/sand/sand_9_02.png Loading tile terrain/sand/sand_7_02.png Loading tile terrain/sand/sand_2_02.png Loading tile terrain/sand/sand_1_02.png Loading tile terrain/sand/sand_inner_7_02.png Loading tile terrain/sand/sand_3_02.png Loading tile terrain/sand/sand_inner_9_01.png Not gone east, no backup guardian Running on level loads arena-unlock-1 [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Virtue lost.ogg [MUSIC] stoping weather/town_small_base.ogg [MUSIC] loading a_lomos_del_dragon_blanco.ogg sound "/data/music/a_lomos_del_d ragon_blanco.ogg" : <static> [MUSIC] playing a_lomos_del_dragon_blanco.ogg sound "/data/music/a_lomos_del_d ragon_blanco.ogg" : <static> Updating zone name Derth (Southeast) C Map minimap texture: 1561 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x0d37e5f0 Make wait background texture 1578 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x170a7aa0 (2875) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 114, 502 ticks [COROUTINE] registering savefilepipe thread: 0x10e3e650 Make wait background texture 1614 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x1160d068 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 362 ticks Saving JSON true

[LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 31790 halfling slinger :: 1455 Lucifer 81 < 100 [LOG] [LOG] Halfling slinger uses Inertial Shot. [ARCHERY ACQUIRE TARGETS WITH] mighty rough leather sling of lightning pouch of iron shots [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SOUND] loading from /data/sound/actions/sling.ogg :=: sound "/data/sou nd/actions/sling.ogg" : <static> [SHOOT WITH] mighty rough leather sling of lightning pouch of iron shots Adding entity 32321 after 31790 [LOG] [LOG] Halfling slinger activates Rapid Shot. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 checkHit 11.531802549989 27 => chance to hit 12 [LOG] Halfling slinger wanders around!. [LOG] #UID:1455:0#Lucifer hits halfling slinger for #aaaaaa#129 physical#LAST# damage. [LOG] [LOG] Halfling slinger is confused and fails to use Heave. [LOG] Server latency 1086 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to halfling slinger :: 22.094429416968 2 0 5.25 :: 1 checkHit 15 5.25 => chance to hit 75 [ATTACK] raw dam 22.094429416968 versus 0 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [TOME ENTITY FILTER] selected Ego 31.118585317772 65.5 [TOME ENTITY FILTER] selected Double Ego 10.936646455302 20.5 [TOME ENTITY FILTER] selected Ego 47.982856383543 65.5 fight: iron shield of fire resistance (#RESIST#) acidic iron mace of dayl ight :: nil OFFHAND [TOME ENTITY FILTER] selected Ego 35.626207532623 65.5

fight: spiked iron mail armour acidic iron mace of daylight :: nil BODY fight: spiked iron mail armour iron shield of fire resistance (#RESIST#) :: nil BODY [TOME ENTITY FILTER] selected Ego 40.173088352702 65.5 Loading tile npc/humanoid_human_gladiator.png [LOG] #UID:1455:0#Lucifer hits halfling slinger for #aaaaaa#30 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed halfling slinger!#{normal}# [LOG] AI took for target 32322 gladiator :: 1455 Lucifer 9 < 100 [LOG] Gladiator rushes out! [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 14.35 :: 1.2 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR 2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 16 [PHYS CRIT %] 0.5 [ATTACK] after crit 16 [ATTACK] after mult 19.2 [ATTACK] after inc by type 19.2 [PROJECTOR] starting dam 19.2 [PROJECTOR] after difficulty dam 19.2 [PROJECTOR] res 0 1 on dam 19.2 [PROJECTOR] after resists dam 19.2 [PROJECTOR] after flat damage armor 19.2 [PROJECTOR] final dam 19.2 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] Lucifer is dazed! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#20 physical#LAST#, #GREE N#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 30.20). Loading tile effects/dazed.png [LOG] [LOG] You are unable to move! [LOG] You are unable to move! [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 17.607796827478 2 11.6 10.2

:: 1 checkHit 7.5 10.2 => chance to hit 44 [LOG] Lucifer misses gladiator. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 17.607796827478 2 11.6 10.2 :: 1 checkHit 7.5 10.2 => chance to hit 44 [LOG] Lucifer misses gladiator. AI took for target 32322 gladiator :: 1455 Lucifer 1 < 100 [LOG] Gladiator uses Shield Pummel. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 7.175 :: 1.4427188724236 checkHit 23 7.175 => chance to hit 90 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.5 [ATTACK] after crit 13 [ATTACK] after mult 18.755345341506 [PROJECTOR] starting dam 18.755345341506 [PROJECTOR] after difficulty dam 18.755345341506 [PROJECTOR] res 0 1 on dam 18.755345341506 [PROJECTOR] after resists dam 18.755345341506 [PROJECTOR] after flat damage armor 18.755345341506 [PROJECTOR] final dam 18.755345341506 [LOG] Lucifer is not dazed anymore. [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.7692099788303 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 12 [PHYS CRIT %] 2.5 [ATTACK] after crit 12 [ATTACK] after mult 21.230519745964 [PROJECTOR] starting dam 21.230519745964 [PROJECTOR] after difficulty dam 21.230519745964 [PROJECTOR] res 0 1 on dam 21.230519745964 [PROJECTOR] after resists dam 21.230519745964 [PROJECTOR] after flat damage armor 21.230519745964 [PROJECTOR] final dam 21.230519745964 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224

[PROJECTOR] final dam 7.0364040747224 checkHit 14 27.5 => chance to hit 17 [LOG] Lucifer is stunned! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST#, #1133F3#8 c old#LAST# damage (total 14.07). [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#19 physical#LAST#, #aaaa aa#22 physical#LAST# damage (total 39.99). [LOG] [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 14 [PHYS CRIT %] 0 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] stunned dam 4.2 [PROJECTOR] final dam 4.2 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#5 physical#LAST# damage. [LOG] Gladiator uses Block. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses gladiator. [LOG] Lucifer is not stunned anymore. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0

=> chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage. Loading tile effects/counterstrike.png [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 0 :: 1 checkHit 23 0 => chance to hit 100 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR 2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 17 [PHYS CRIT %] 0.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [ATTACK] after counterstrike 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224

[PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#34 physical#LAST#, #GREE N#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 45.00). [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [LOG] Gladiator uses Repulsion. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 17.297036664501 => chance to hit 75 [LOG] Gladiator resists the knockback! [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#14 physical#LAST# damage. [LOG] [LOG] Gladiator uses Block. [LOG] [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] Gladiator uses Repulsion. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] Gladiator uses Block. [LOG] [LOG] You pickup 0.60 gold pieces. [LOG] [LOG] There is nothing to pickup there. AI took for target 32322 gladiator :: 1455 Lucifer 25 < 100 [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1.5625 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 18.75 [PROJECTOR] starting dam 18.75 [PROJECTOR] after difficulty dam 18.75 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 18.75 [PROJECTOR] after resists dam 18.522321582028 [PROJECTOR] after flat damage armor 18.522321582028 [PROJECTOR] final dam 18.522321582028 [PROJECTOR] starting dam 11

[PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#19 cold#LAST# damage. [LOG] Gladiator uses Shield Pummel. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.4427188724236 checkHit 23 14.35 => chance to hit 72 [LOG] Gladiator misses Lucifer. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.7692099788303 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.5 [ATTACK] after crit 13 [ATTACK] after mult 22.999729724794 [PROJECTOR] starting dam 22.999729724794 [PROJECTOR] after difficulty dam 22.999729724794 [PROJECTOR] res 0 1 on dam 22.999729724794 [PROJECTOR] after resists dam 22.999729724794 [PROJECTOR] after flat damage armor 22.999729724794 [PROJECTOR] final dam 22.999729724794 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 checkHit 14 27.5 => chance to hit 17 [LOG] Lucifer is stunned! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#23 physical#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15

5 [PROJECTOR] final dam 4.094429416968 versus 11.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] stunned dam 4.5 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .6 0.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.5 with APR 2 [ATTACK] after armor 12. [LOG] Gladiator uses Block.6 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.6 10.494429416968 [ATTACK] after range 14 [PHYS CRIT %] 0 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 .094429416968 2 11.094429416968 versus 11. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.5 [PROJECTOR] final dam 4.[PROJECTOR] after flat damage armor 15 [PROJECTOR] stunned dam 4.094429416968 2 11. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#5 physical#LAST# damage.5 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .6 0.5 with APR 2 [ATTACK] after armor 12. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#5 physical#LAST# damage.

094429416968 versus 11. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. AI took for target 32322 gladiator :: 1455 Lucifer 1 < 100 [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#13 physical#LAST# damage.094429416968 2 11. [LOG] [LOG] Lucifer uses Infusion: Regeneration.[PROJECTOR] stunned dam 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .094429416968 2 11.2 :: 1 checkHit 15 10.6 10.2 :: 1 checkHit 15 10. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.35 => chance to hit 72 [LOG] Gladiator misses Lucifer.2 => chance to hit 62 [ATTACK] raw dam 22. [LOG] Lucifer is not stunned anymore. [LOG] Lucifer starts regenerating health quickly.5 with APR 2 [ATTACK] after armor 12. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage.2 => chance to hit 62 .456362668409 2 16.494429416968 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .6 10.35 :: 1 checkHit 23 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.623823384474 14.6 0. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.

1228963289926 [PROJECTOR] after difficulty dam 7.873077428071 [ATTACK] after range 15 [PHYS CRIT %] 2.35 :: 1.768939703624 [PROJECTOR] starting dam 24.094429416968 versus 11. [LOG] [LOG] Gladiator uses Shield Pummel.35 => chance to hit 72 [ATTACK] raw dam 18.6 0.5 with APR 2 [ATTACK] after armor 12.623823384474 0.3 with APR 0 [ATTACK] after armor 12.[ATTACK] raw dam 22.4427188724236 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.873077428071 [ATTACK] after range 14 [PHYS CRIT %] 2.640783086354 [PROJECTOR] after difficulty dam 21.623823384474 14.640783086354 [PROJECTOR] after flat damage armor 21.390110611531 0 16.35 :: 1.640783086354 [PROJECTOR] final dam 21.640783086354 [PROJECTOR] after resists dam 21.768939703624 [PROJECTOR] after difficulty dam 24.623823384474 14.768939703624 .3 with APR 0 [ATTACK] after armor 12.640783086354 [PROJECTOR] starting dam 21.640783086354 [PROJECTOR] starting dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.5 [ATTACK] after crit 14 [ATTACK] after mult 24.390110611531 0 16.98785715104148 on dam 7. [ATTACK] to Lucifer :: 18.1228963289926 [PROJECTOR] res 1.1228963289926 [PROJECTOR] after resists dam 7.390110611531 versus 16.0364040747224 [PROJECTOR] final dam 7. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#17 physical#LAST# damage.640783086354 [PROJECTOR] res 0 1 on dam 21.5 [ATTACK] after crit 15 [ATTACK] after mult 21.494429416968 [ATTACK] after range 17 [PHYS CRIT %] 0 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .623823384474 0.2142848958523 0.7692099788303 checkHit 23 14.0364040747224 [ATTACK] to Lucifer :: 18.390110611531 versus 16.

[LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.2 => chance to hit 62 [LOG] Lucifer misses gladiator.2 => chance to hit 62 [ATTACK] raw dam 22.768939703624 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.768939703624 [PROJECTOR] after flat damage armor 24. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#16 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.1228963289926 [PROJECTOR] after resists dam 7. [LOG] Server latency 999 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.07).6 10.2142848958523 0.0364040747224 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 1. [LOG] [LOG] Gladiator uses Block.[PROJECTOR] res 0 1 on dam 24. #1133F3#8 c old#LAST# damage (total 14.2 :: 1 checkHit 15 10.768939703624 [PROJECTOR] final dam 24.494429416968 [ATTACK] after range 16 [PHYS CRIT %] 0 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . #aaaa aa#25 physical#LAST# damage (total 46.5 => chance to hit 17 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST#.0364040747224 checkHit 14 27.6 0.768939703624 [PROJECTOR] after resists dam 24.094429416968 2 11.5 with APR 2 [ATTACK] after armor 12.98785715104148 on dam 7.6 0 :: 1 .6 10.094429416968 versus 11. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#22 physical#LAST#.094429416968 2 11.41). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.2 :: 1 checkHit 15 10.

6 0.494429416968 [ATTACK] after range 16 [PHYS CRIT %] 0 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11. [MIND CRIT %] 1 [PROJECTOR] starting dam 13. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage.2 :: 1 checkHit 15 10. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.329116279477 checkHit 27 17.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.094429416968 2 11. [LOG] Lucifer stops regenerating health quickly.329116279477 [PROJECTOR] after resists dam 13.297036664501 => chance to hit 75 [KNOCKBACK] from 8 8 over 4 [KNOCKBACK] try 5 9 3 [KNOCKBACK] try 4 10 2 :: [KNOCKBACK] try 3 10 1 :: [KNOCKBACK] try 2 11 0 :: [KNOCKBACK] ok knocked to 2 11 :: [LOG] Gladiator is knocked back! [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#14 physical#LAST# damage.checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.329116279477 [PROJECTOR] res 0 1 on dam 13. [LOG] [LOG] Gladiator uses Block.329116279477 [PROJECTOR] final dam 13.6 0 .094429416968 versus 11.329116279477 [PROJECTOR] after flat damage armor 13. [LOG] AI took for target 32322 gladiator :: 1455 Lucifer 1 < 100 [LOG] Lucifer uses Wing Buffet.329116279477 [PROJECTOR] after difficulty dam 13.5 with APR 2 [ATTACK] after armor 12.6 10.

35 => chance to hit 72 [ATTACK] raw dam 17.239955574539 [PROJECTOR] final dam 26.494429416968 [ATTACK] after range 17 [PHYS CRIT %] 0 [ATTACK] after crit 17 [ATTACK] after mult 26.3 with APR .094429416968 versus 11.5 with APR 2 [ATTACK] after armor 12.5625 [PROJECTOR] after difficulty dam 26.456362668409 versus 16.623823384474 14. [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#27 cold#LAST# damage.5625 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.239955574539 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .239955574539 [PROJECTOR] after flat damage armor 26. [LOG] [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.094429416968 2 11.456362668409 2 16. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage.6 0.5 with APR 2 [ATTACK] after armor 12. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.5625 [PROJECTOR] after resists dam 26.6 0.494429416968 [ATTACK] after range 17 [PHYS CRIT %] 0 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .623823384474 0.094429416968 versus 11.98785715104148 on dam 26.5625 [PROJECTOR] res 1.2142848958523 0.:: 1.35 :: 1 checkHit 23 14.5625 [PROJECTOR] starting dam 26.6 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.

98785715104148 on dam 7. [ATTACK] to Lucifer :: 18.4427188724236 checkHit 23 14.623823384474 14.2 :: 1 checkHit 15 10.2142848958523 0.3 with APR 0 [ATTACK] after armor 12.755345341506 [PROJECTOR] final dam 18. [LOG] Gladiator uses Shield Pummel.0364040747224 [PROJECTOR] after flat damage armor 7.5 [ATTACK] after crit 13 [ATTACK] after mult 18.755345341506 [PROJECTOR] after flat damage armor 18.35 :: 1.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.755345341506 [PROJECTOR] after difficulty dam 18.219453867887 [ATTACK] after range 14 [PHYS CRIT %] 0.2 [ATTACK] after armor 12.6 10.755345341506 [PROJECTOR] after resists dam 18.1228963289926 [PROJECTOR] after difficulty dam 7.755345341506 [PROJECTOR] res 0 1 on dam 18.2 => chance to hit 62 [LOG] Lucifer misses gladiator.390110611531 0 16.755345341506 [PROJECTOR] starting dam 18.00).1228963289926 .0364040747224 [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage.390110611531 versus 16.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [ATTACK] after inc by type 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.35 => chance to hit 72 [ATTACK] raw dam 18. #GREE N#6 acid#LAST#.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] res 1. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.0364040747224 [PROJECTOR] final dam 7. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#14 physical#LAST#. #YELLOW#5 light#LAST# damage (total 25.094429416968 2 11.755345341506 [PROJECTOR] starting dam 7.623823384474 0.

[LOG] Lucifer starts regenerating health quickly.999729724794 [PROJECTOR] starting dam 22.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.999729724794 [PROJECTOR] final dam 22.999729724794 [PROJECTOR] starting dam 7. [LOG] [LOG] Lucifer uses Infusion: Regeneration.0364040747224 [ATTACK] to Lucifer :: 18.76).0364040747224 [PROJECTOR] final dam 7.623823384474 0.1228963289926 [PROJECTOR] after resists dam 7.999729724794 [PROJECTOR] res 0 1 on dam 22.456362668409 versus 16. [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.623823384474 0.5 [ATTACK] after crit 13 [ATTACK] after mult 22.0364040747224 checkHit 14 27.07).0364040747224 [PROJECTOR] final dam 7.390110611531 0 16.7692099788303 checkHit 23 14.6 10.2142848958523 0.5 [ATTACK] after crit 13 [ATTACK] after mult 13 [ATTACK] after inc by type 13 [PROJECTOR] starting dam 13 . [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#19 physical#LAST#.2142848958523 0.094429416968 2 11.623823384474 14.219453867887 [ATTACK] after range 13 [PHYS CRIT %] 0.2 => chance to hit 62 [LOG] Lucifer misses gladiator.98785715104148 on dam 7.999729724794 [PROJECTOR] after flat damage armor 22.1228963289926 [PROJECTOR] res 1.35 => chance to hit 72 [ATTACK] raw dam 17. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.3 with APR 2 [ATTACK] after armor 12.1228963289926 [PROJECTOR] after resists dam 7.35 :: 1 checkHit 23 14.2 :: 1 checkHit 15 10.98785715104148 on dam 7.5 => chance to hit 17 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST#.390110611531 versus 16. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. #aaaa aa#23 physical#LAST# damage (total 41.35 => chance to hit 72 [ATTACK] raw dam 18.3 with APR 0 [ATTACK] after armor 12.623823384474 14.1228963289926 [PROJECTOR] res 1.0364040747224 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after difficulty dam 7.456362668409 2 16.35 :: 1.999729724794 [PROJECTOR] after difficulty dam 22. #1133F3#8 c old#LAST# damage (total 14.0364040747224 [PROJECTOR] after flat damage armor 7.999729724794 [PROJECTOR] after resists dam 22.[PROJECTOR] after difficulty dam 7.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22. #YELLOW#5 light#LAST# damage (total 24.1228963289926 [PROJECTOR] after resists dam 7. #GREE N#6 acid#LAST#.094429416968 2 11.98785715104148 on dam 7. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#13 physical#LAST#.0364040747224 [PROJECTOR] after flat damage armor 7. [LOG] Gladiator uses Block.0364040747224 [PROJECTOR] final dam 7.6 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.6 10.2 :: 1 checkHit 15 10.2142848958523 0.094429416968 2 11. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.0364040747224 [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7.00).094429416968 versus 11.1228963289926 [PROJECTOR] res 1.494429416968 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 .5 with APR 2 [ATTACK] after armor 12.6 0.[PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.

[LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage.35 .2 :: 1.5625 checkHit 15 10.6 0.494429416968 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.2 => chance to hit 62 [ATTACK] raw dam 22.456362668409 2 16.[LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .2 => chance to hit 62 [ATTACK] raw dam 22.06584838053 [PROJECTOR] after flat damage armor 20.5 with APR 2 [ATTACK] after armor 12.3125 [PROJECTOR] after resists dam 20.5 with APR 2 [ATTACK] after armor 12.094429416968 2 11.6 0.3125 [PROJECTOR] res 1.3125 [PROJECTOR] after difficulty dam 20.094429416968 versus 11.2 :: 1 checkHit 15 10.494429416968 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 20. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.98785715104148 on dam 20.06584838053 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .2142848958523 0.6 10.6 10.094429416968 versus 11.06584838053 [PROJECTOR] final dam 20.3125 [PROJECTOR] starting dam 20. [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#21 cold#LAST# damage.623823384474 14.

2142848958523 0.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [ATTACK] after inc by type 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7. #aaaa aa#14 physical#LAST#.094429416968 2 11.219453867887 [ATTACK] after range 14 [PHYS CRIT %] 0.3 with APR 2 [ATTACK] after armor 12. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.98785715104148 on dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.04).5 with APR 2 [ATTACK] after armor 12.2 :: 1 checkHit 15 10.:: 1 checkHit 23 14.6 0.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [TOME ENTITY FILTER] selected Double Ego 42.094429416968 versus 11. #YELLOW#5 light#LAST# damage (total 3 6.1228963289926 [PROJECTOR] res 1.808461336607 53 .35 => chance to hit 72 [ATTACK] raw dam 17.623823384474 0.00).6 10. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#13 physical#LAST#.0364040747224 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST#.1228963289926 [PROJECTOR] after resists dam 7. #GREEN#6 acid#LAST#.2 => chance to hit 62 [ATTACK] raw dam 22. #1133F 3#8 cold#LAST# damage (total 20.456362668409 versus 16.0364040747224 [PROJECTOR] final dam 7.

4 Adding entity 32346 after 32333 [SOUND] loading from /data/sound/talents/fire.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e.5 [TOME ENTITY FILTER] selected Double Ego 4. [LOG] [LOG] Arcane blade casts Flame.37364010347 105.595920510503 [PROJECTOR] after flat damage armor 17.png [PROJECTOR] starting dam 7. [LOG] [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. .8653068368343 [PROJECTOR] final dam 5.ogg :=: sound "/ data/sound/talents/teleport. [LOG] Lucifer starts regenerating health quickly.595920510503 [LOG] Lucifer is on fire! [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#18 fire#LAST# dama ge. [LOG] Lucifer stops regenerating health quickly.595920510503 [PROJECTOR] final dam 17.3969941707088 20.273317101903 [PROJECTOR] res 21 0.png [SOUND] loading from /data/sound/talents/teleport.781500073565 105.5 [TOME ENTITY FILTER] selected basic 105.4244390339675 [PROJECTOR] after resists dam 5. AI took for target 32333 arcane blade :: 1455 Lucifer 64 < 100 [LOG] Arcane blade activates Arcane Combat.055767788914 65.5 [TOME ENTITY FILTER] selected Double Ego 20.[TOME ENTITY FILTER] selected Ego 62.273317101903 [PROJECTOR] after difficulty dam 22. [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#15 physical#LAST# damage.60 gold pieces.79 on dam 7. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #{bold}##UID:1455:0#Lucifer killed gladiator!#{normal}# [LOG] [LOG] You pickup 0.ogg" : <static> [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage .5 fight: spiked iron mail armour of temporal resistance flaming iron greatsword of massacre :: OFFHAND BODY [TOME ENTITY FILTER] selected basic 94.412804268513 20. [LOG] Loading tile talents/flame. [SPELL CRIT %] 5.273317101903 [PROJECTOR] after resists dam 17.5 Loading tile npc/humanoid_human_arcane_blade.8653068368343 [PROJECTOR] after flat damage armor 5. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Gift of the Highborn.79 on dam 22. [LOG] [LOG] Arcane blade activates Arcane Feed.4244390339675 [PROJECTOR] res 21 0.ogg" : <static> [PROJECTOR] starting dam 22.ogg :=: sound "/data/sou nd/talents/fire.4244390339675 [PROJECTOR] after difficulty dam 7.

526982172984 checkHit 27 17.329116279477 [PROJECTOR] res 6.23449468509 [PROJECTOR] after flat damage armor 121.4 with APR 2 .8238725799075 27 => chance to hit 3 [LOG] Arcane blade wanders around!.9974436322 [PROJECTOR] after difficulty dam 128.25 => chance to hit 70 [ATTACK] raw dam 22.4244390339675 [PROJECTOR] after resists dam 5.329116279477 [PROJECTOR] after difficulty dam 13.4244390339675 [PROJECTOR] res 21 0.[LOG] [PROJECTOR] starting dam 7.8 0. [PROJECTOR] starting dam 7.9974436322 [PROJECTOR] after resists dam 121.738624401673 => chance to hit 74 [LOG] Arcane blade resists the knockback! [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#13 physical#LAST# dama ge.8 7.4244390339675 [PROJECTOR] res 21 0.094429416968 2 6.4244390339675 [PROJECTOR] after resists dam 5. [LOG] [LOG] Arcane blade is confused and fails to use Attack.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e.79 on dam 7.79 on dam 7.329116279477 [PROJECTOR] after resists dam 12.23449468509 checkHit 7.4244390339675 [PROJECTOR] after difficulty dam 7. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.526982172984 [PROJECTOR] final dam 12.4244390339675 [PROJECTOR] after difficulty dam 7.0179091372113 0.93982090862789 on dam 128.93982090862789 on dam 13.25 :: 1 checkHit 15 7.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e.8653068368343 [PROJECTOR] after flat damage armor 5.526982172984 [PROJECTOR] after flat damage armor 12.8653068368343 [PROJECTOR] after flat damage armor 5.094429416968 versus 6.0179091372113 0. [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#122 physical#LAST# dam age. [LOG] [LOG] Lucifer uses Wing Buffet.8653068368343 [PROJECTOR] final dam 5. [LOG] Lucifer stops burning. [LOG] [LOG] You fail to use Ice Claw due to your equilibrium! AI took for target 32333 arcane blade :: 1455 Lucifer 1 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to arcane blade :: 22.9974436322 [PROJECTOR] res 6.23449468509 [PROJECTOR] final dam 121. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.

[LOG] #UID:1455:0#Lucifer hits arcane blade for #1133F3#38 cold#LAST# damage.4 with APR 2 [ATTACK] after armor 17. [LOG] [LOG] You fail to use Ice Claw due to your equilibrium! [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.25 :: 1.5 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #aaaaaa#11 physical#LAST# dam age.5625 checkHit 15 7.294429416968 [ATTACK] after range 18 [PHYS CRIT %] 0 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 6. [LOG] Arcane blade seems more focused. [LOG] [LOG] Lucifer stops regenerating health quickly.25 => chance to hit 70 [ATTACK] raw dam 22.5 [PROJECTOR] starting dam 37.8 7.5 [PROJECTOR] after resists dam 37. [MIND CRIT %] 1 .5 [PROJECTOR] after difficulty dam 37.5 [PROJECTOR] final dam 37. [LOG] Server latency 936 [LOG] Lucifer uses Wing Buffet.0179091372113 0.916776355302 [PROJECTOR] after flat damage armor 16.5 [PROJECTOR] res 0 1 on dam 37. [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#17 physical#LAST# dama ge. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to arcane blade :: 22.5 [PROJECTOR] after flat damage armor 37.8 0.[ATTACK] after armor 17.094429416968 versus 6.916776355302 [PROJECTOR] final dam 16. [LOG] [LOG] Lucifer uses Ice Claw.294429416968 [ATTACK] after range 24 [PHYS CRIT %] 0 [ATTACK] after crit 24 [ATTACK] after mult 37.916776355302 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #aaaaaa#11 physical#LAST# dam age.094429416968 2 6.93982090862789 on dam 18 [PROJECTOR] after resists dam 16.

8653068368343 [PROJECTOR] final dam 5.623823384474 0.273317101903 [PROJECTOR] res 21 0.595920510503 [PROJECTOR] final dam 17.4244390339675 [PROJECTOR] after resists dam 5. [ATTACK] attacking with flaming iron greatsword of massacre [ATTACK] to Lucifer :: 25.00141854252 1 16.273317101903 [PROJECTOR] after resists dam 17.329116279477 [PROJECTOR] after difficulty dam 13.8653068368343 [PROJECTOR] after flat damage armor 5.32 [PROJECTOR] after flat damage armor 6.0179091372113 0.623823384474 14.4 Adding entity 32347 after 32333 [PROJECTOR] starting dam 22.5 14.32 [PROJECTOR] starting dam 7.79 on dam 22.35 :: 1 checkHit 29.32 [PROJECTOR] final dam 6.595920510503 [LOG] Lucifer is on fire! [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#18 fire#LAST# dama ge.35 => chance to hit 88 [ATTACK] raw dam 25.1228963289926 [PROJECTOR] after difficulty dam 7.329116279477 [PROJECTOR] after resists dam 12.[PROJECTOR] starting dam 13.9 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.1228963289926 .8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e.79 on dam 8 [PROJECTOR] after resists dam 6.500992979764 [ATTACK] after range 19 [PHYS CRIT %] 6.93982090862789 on dam 13.1228963289926 [PROJECTOR] res 0 1 on dam 7.79 on dam 7.3 with APR 1 [ATTACK] after armor 17. [SPELL CRIT %] 5.4244390339675 [PROJECTOR] res 21 0.273317101903 [PROJECTOR] after difficulty dam 22.00141854252 versus 16.595920510503 [PROJECTOR] after flat damage armor 17.526982172984 [PROJECTOR] final dam 12.526982172984 checkHit 27 17.738624401673 => chance to hit 74 [LOG] Arcane blade resists the knockback! [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#13 physical#LAST# dama ge.526982172984 [PROJECTOR] after flat damage armor 12.4244390339675 [PROJECTOR] after difficulty dam 7.329116279477 [PROJECTOR] res 6. [LOG] [PROJECTOR] starting dam 7. [LOG] [LOG] Arcane blade casts Flame.

fire damage)#LAST# [PROJECTOR] starting dam 7.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e.79 on dam 7.60 gold pieces.png [PROFILE] filtering save of allow_build to profile offline [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [QUEST] try update status on Lucifer arena-unlock 1 nil [QUEST] try update status on Lucifer arena-unlock 100 nil [LOG] #LIGHT_GREEN#Quest 'The agent of the arena' is done! #WHITE#(Press 'j' t o see the quest log) [LOG] #LIGHT_GREEN#Quest 'The agent of the arena' completed! #WHITE#(Press 'j' to see the quest log) [LOG] #LIGHT_GREEN#Personal New Achievement: The Arena! Donation check: too low level [SOUND] loading from /data/sound/actions/achievement.ogg" : <static> [LOG] You pickup 0. [LOG] [Identify] earthen elm magestaff of illumination true [LOG] Lucifer picks up (b.79 on dam 7. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.8653068368343 [PROJECTOR] after flat damage armor 5.ttf 14 Using cached font /data/font/DroidSansMono.4244390339675 [PROJECTOR] after difficulty dam 7. fire damage)#LAST#.1228963289926 [PROJECTOR] final dam 7.png Loading tile terrain/worldmap. [LOG] #UID:1455:0#Lucifer hits arcane blade for #1133F3#8 cold#LAST# damage.4244390339675 [PROJECTOR] res 21 0.4244390339675 [PROJECTOR] after resists dam 5.32). 2 apr. 2 apr. #L IGHT_RED#7 fire#LAST# damage (total 25.4244390339675 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.8653068368343 . Farewell for now.[PROJECTOR] after resists dam 7.ogg :=: sound "/ data/sound/actions/achievement.ttf 14 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #aaaaaa#19 physical#LAST#. [LOG] You pickup 0.): #00FF80##UID:32334:0#earthen elm magestaff of ill umination (10-12 power.8653068368343 [PROJECTOR] after flat damage armor 5. function: 0x174c01b8 nil Loading tile terrain/sandfloor.4244390339675 [PROJECTOR] after resists dam 5.1228963289926 [CHAT] loaded welcome table: 0x0a117530 [CHAT] loaded more table: 0x09f5dcd8 [CHAT] loaded more_ex table: 0x09f4f6c8 [CHAT] loaded refuse table: 0x0ff70700 [CHAT] loaded accept table: 0x0a030a28 [CHAT] loaded go table: 0x0a18b7a8 [CHAT] loaded win table: 0x10dae4d8 [CHAT] loaded ok table: 0x109d3178 [CHAT] loaded back table: 0x09f708e8 [CHAT] loaded back2 table: 0x09c66798 Using cached font /data/font/DroidSansMono.90 gold pieces. [PROJECTOR] starting dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed arcane blade!#{normal}# [LOG] [CHAT] selected I will. [Identify] earthen elm magestaff of illumination true [LOG] There is an item here: #00FF80##UID:32334:0#earthen elm magestaff of ill umination (10-12 power.4244390339675 [PROJECTOR] res 21 0. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.

l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/zones/town-derth/grids.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/general/npcs/gwelgoroth. [LOG] Lucifer deactivates Icy Skin.ttf 12 Using cached font /data/font/DroidSans.lua Loading entities file from memory /data/general/objects/mindstars.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e. [LOG] Lucifer activates Icy Skin. [LOG] [LOG] Lucifer stops burning.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/lites.ttf 14 Using cached font /data/font/DroidSans.5 <==== 100 100 0 466 551.lua Loading entities file from memory /data/general/objects/jewelry.ttf 14 <==== 100 100 0 866 591.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/totems. [LOG] Lucifer activates Wild Growth.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/grids/forest. 1024) Loading entities file from memory /data/zones/town-derth/npcs. [LOG] [LOG] #YELLOW_GREEN#There is an exit to Derth here (press '<'.5 [LOG] Lucifer deactivates Wild Growth.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/torques.ttf 14 Using cached font /data/font/DroidSans.lua Loading entities file from memory /data/general/objects/potions.lua .lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/2hmaces.5 ====> 100 100 0 866 591.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/zones/town-derth/objects.5 ====> 100 100 0 466 551.lua Loading entities file from memory /data/general/objects/shields. [ZONE] Left zone Derth (Southeast) Loading savefile /save/Lucifer/ Make wait background texture 478 : 1264x755 (2048.[PROJECTOR] final dam 5. [LOG] Using cached font /data/font/DroidSansMono. '>' or right cl ick to use).lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/grids/basic.

lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/lore/misc.Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/wizard-hat.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts .lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/gloves.

ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] loading weather/town_small_base.ogg" : <static> Updating zone name Derth C Map minimap texture: 447 (50x50.20 gold.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua C Map size 19:11 :: 209 C Map seens texture: 188 (60x60) Wait finished.lua Loading entities file from memory /data/general/objects/gem. '>' or r ight click to use).ogg sound "/data/music/weather/town_ small_base.ogg sound "/data/music/Virtue lost. add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping a_lomos_del_dragon_blanco. counted 625.ogg [MUSIC] loading Virtue lost. 177 ticks Loading tile terrain/granite_wall2_17.lua Loading entities file from memory /data/general/traps/store. 64x64) [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. 1024) C Map size 19:11 :: 209 C Map seens texture: 424 (60x60) Wait finished. lua Loading entities file from memory /data/general/objects/staves.png Not gone east.lua Loading entities file from memory /data/general/objects/scrolls. 633 ticks Loaded zone Derth with base_level 5 Make wait background texture 417 : 1264x755 (2048. [LOG] [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use.lua [CHAT] loaded welcome table: 0x11663d58 [CHAT] loaded ominous table: 0x10bb4d40 [CHAT] loaded proposal table: 0x0ff7c350 [CHAT] loaded help table: 0x07da3b70 .ogg" : <static> [MUSIC] playing Virtue lost.png Loading tile terrain/granite_wall2_10. 2 apr. [LOG] Loading entities file from file /data/general/objects/brotherhood-artifacts.ogg sound "/data/music/weather/town_ small_base. [PARTY] New member.Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.ogg" : <static> [MUSIC] playing weather/town_small_base.lua Loading entities file from memory /data/zones/town-derth/traps. [LOG] STORE LEVEL =================================================== 8 [STORE] not restocking yet [stores_restock] 1 nil 1 [Identify] earthen elm magestaff of illumination true [LOG] Sold: #00FF80##UID:32334:0#earthen elm magestaff of illumination (10-12 power. no backup guardian Running on level loads town-derth-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<'. counted 216. fire damage)#LAST# for 2.lua Loading entities file from memory /data/general/objects/boss-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts.

nil ominous Using cached font /data/font/DroidSansMono. What do you offer in return? nil competition Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected That sounds promising.ttf 14 [CHAT] selected I accept.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [Identify] Elixir of Precision true Loading tile object/elixir_of_precision.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono. [QUEST] given to table: 0x0a47dbe0 brotherhood-of-alchemists [LOG] #LIGHT_GREEN#Accepted quest 'The Brotherhood of Alchemists'! #WHITE#(Pre ss 'j' to see the quest log) Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I specialize in separating vital body parts from monsters.[CHAT] loaded competition table: 0x09e8eed0 [CHAT] loaded choice table: 0x0b749e60 [CHAT] loaded list table: 0x0be26098 Using cached font /data/font/DroidSansMono.png [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Avoidance true Loading tile object/elixir_of_avoidance.png [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true .ttf 14 [CHAT] selected How can I help? nil help Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected What do you propose? nil proposal Using cached font /data/font/DroidSansMono. And ominous. function: 0x176d60f8 choice [LOG] #VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.

png Elixir of the Fox true Elixir of the Fox true .[Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] Server latency [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] Loading tile [Identify] [Identify] Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true 920 Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of the Fox true object/elixir_of_the_fox.

function: 0x171e2018 list [QUEST] try update status on Lucifer brotherhood-of-alchemists 1 precision_start [LOG] #LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHIT E#(Press 'j' to see the quest log) Using cached font /data/font/DroidSansMono.[Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [CHAT] selected The elixir of precision. nil nil [LOG] [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<'.teaz :: table: 0x115d0478 => table: 0x0a44adb0 . [LOG] [COROUTINE] registering savefilepipe thread: 0x0da5ec20 Make wait background texture 302 : 1264x755 (2048.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I'll be off. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tow n-derth. '>' or r ight click to use).

lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/cloak. 1024) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/money. counted 269.lua Loading entities file from memory /data/general/objects/swords.(1758) Loading savefile /save/Lucifer/ [LOG] Saving done.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/gauntlets. 504 ticks [ZONE] Closed level map 1 [ZONE] Left zone Derth Loading savefile /save/Lucifer/ Make wait background texture 764 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/2haxes.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts .lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/gem. Wait finished.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/torques.

lua which do es not exists! C Map size 19:11 :: 209 C Map seens texture: 299 (180x110) Loading tile terrain/grass.lua Loading entities file from file /data/zones/wilderness/traps. counted 2652.Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.png Wait finished. lua Loading entities file from memory /data/general/objects/staves.lu a Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/boss-artifacts. 2150 ticks Loaded zone World of Eyal with base_level 1 .

64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x07dc6e78 Make wait background texture 341 : 1264x755 (2048. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.png Loading tile terrain/jungle/jungle_brush_8_64_01.png Loading tile terrain/jungle/jungle_brush_7_128_01.ogg [MUSIC] loading Remembrance.png Loading tile terrain/jungle/jungle_grass_inner_3_02.png Loading tile terrain/jungle/jungle_dirt_var_3_64_01. 1024) .png Loading tile terrain/jungle/jungle_brush_10_128_01. 1024) C Map size 19:11 :: 209 C Map seens texture: 474 (180x110) Wait finished.png Loading tile terrain/burnttree_alpha6.png Loading tile terrain/jungle/jungle_tree_2.ogg" : <static> [LOG] #TEAL#You feel very confident walking into this place.png Loading tile terrain/jungle/jungle_grass_1_03.ogg sound "/data/music/Remembrance. Wait finished.png Loading tile terrain/lava/lava_floor_3_04. no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<'. '>' or right clic k to use). 1482 ticks [COROUTINE] registering savefilepipe thread: 0x0f13cd28 Make wait background texture 908 : 1264x755 (2048.png Loading tile terrain/lava/lava_floor_9_03.png Not gone east.png Loading tile terrain/lava/lava_floor_8_04.png Loading tile terrain/jungle/jungle_grass_3_01.png Loading tile terrain/jungle/jungle_grass_2_02.ogg sound "/data/music/Remembrance.png Loading tile terrain/lava/lava_floor_2_03.png Loading tile terrain/jungle/jungle_tree_17. 957 ticks Loading tile terrain/jungle/jungle_tree_9.png Loading tile terrain/lava/lava_floor_7_03.png Loading tile terrain/lava/lava_floor_inner_9_02.png Loading tile terrain/lava/lava_floor_1_02.png Loading tile terrain/jungle/jungle_grass_inner_1_03.png Loading tile terrain/lava/lava_floor_3_01. Updating zone name Maj'Eyal C Map minimap texture: 793 (50x50.png Loading tile terrain/jungle/jungle_grass_4_04.tea g :: table: 0x0a422a58 => table: 0x03e31b90 (4613) Loading savefile /save/Lucifer/ [LOG] Saving done.ogg [MUSIC] stoping weather/town_small_base.png Loading tile terrain/lava/lava_floor_6_07. counted 1392.Make wait background texture 450 : 1264x755 (2048.png Loading tile terrain/lava/lava_floor_8_06. counted 1455.png Loading tile terrain/lava/lava_floor_6_02.ogg" : <static> [MUSIC] playing Remembrance. Updating zone name Maj'Eyal [PARTY] New member.png Loading tile terrain/jungle/jungle_plant_01. add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Virtue lost.png Loading tile terrain/lava/lava_floor12.

lua Loading entities file from memory /data/general/npcs/horror_temporal.lua Loading entities file from memory /data/general/npcs/minotaur.lua Loading entities file from memory /data/general/npcs/ghost.lua Loading entities file from memory /data/general/npcs/ant.[SAVEFILE PIPE] new save running in the pipe: world :: world.lua Loading entities file from memory /data/general/npcs/orc.lua Loading entities file from memory /data/general/npcs/lich.lua Loading entities file from memory /data/general/npcs/rodent.lua Loading entities file from memory /data/general/npcs/fire-drake.lua Loading entities file from memory /data/general/npcs/bird.lua Loading entities file from memory /data/general/npcs/orc-gorbat. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness. [LOG] [LOG] #YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<'.teaz :: table: 0x10961638 => table: 0x170f87c8 (4029) Loading savefile /save/Lucifer/ [LOG] Saving done.lua Loading entities file from memory /data/general/npcs/orc-grushnak.lua Loading entities file from memory /data/general/npcs/minor-demon.lua Loading entities file from memory /data/general/npcs/jelly. '>' or right click to use).lua Loading entities file from memory /data/general/npcs/cold-drake.lua Loading entities file from memory /data/general/npcs/major-demon. '>' or right click to use). 406 ticks Saving JSON true [LOG] Saving game. 1318 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/ruins-kor-pul/npcs.lua .lua Loading entities file from memory /data/general/npcs/ghoul.lua Loading entities file from memory /data/general/npcs/naga.lua Loading entities file from memory /data/general/npcs/snake.lua Loading entities file from memory /data/general/npcs/bear. Wait finished..lua Loading entities file from memory /data/general/npcs/skeleton.lua Loading entities file from memory /data/general/npcs/ooze. Wait finished. [LOG] [LOG] #YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<'. The time is 00:00.lua Loading entities file from memory /data/general/npcs/multihued-drake.lua Loading entities file from memory /data/general/npcs/horror. counted 1.te aw :: table: 0x0a41cfe8 => table: 0x0f01e158 (1) Loading savefile /save// [LOG] Saving done.lua Loading entities file from memory /data/general/npcs/vermin. stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] [LOG] Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. counted 1408.lua Loading entities file from memory /data/general/npcs/canine. [LOG] [COROUTINE] registering savefilepipe thread: 0x174e2d28 Make wait background texture 341 : 1264x755 (2048..lua Loading entities file from memory /data/general/npcs/all.lua Loading entities file from memory /data/general/npcs/molds.

lua /data/general/npcs/wild-drake.lua /data/general/npcs/venom-drake.lua /data/general/objects/2hmaces.lua /data/general/objects/2haxes.lua /data/general/objects/gloves.lua /data/general/npcs/storm-drake.lua /data/general/objects/lites.lua .lua /data/general/objects/2hswords.lua /data/general/objects/rods.lua /data/general/objects/2htridents.lua /data/general/objects/torques.l memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory /data/general/objects/objects.lua /data/general/objects/totems.lua /data/general/objects/wands.lua /data/general/npcs/orc-vor.lua /data/general/objects/swords.lua /data/general/npcs/humanoid_random_boss.lua /data/general/npcs/troll.lua /data/general/objects/maces.lua /data/general/objects/mindstars.lua /data/general/objects/money.lua /data/general/npcs/spider.lua /data/general/objects/gem.lua /data/general/objects/slings.lua /data/general/npcs/swarm.lua /data/general/objects/potions.lua /data/general/npcs/sandworm.lua /data/general/objects/heavy-armors. file /data/zones/ruins-kor-pul/grids.lua /data/general/objects/gauntlets.lua /data/general/objects/jewelry.lua /data/general/objects/shields.lua /data/general/objects/helms.lua /data/general/npcs/thieve.lua /data/general/objects/axes.lua /data/general/objects/bows.lua /data/general/npcs/snow-giant.lua /data/general/objects/leather-boots.lua /data/general/objects/whips.lua /data/general/npcs/plant.lua /data/general/npcs/wight.lua memory /data/general/grids/basic.lua /data/general/objects/cloth-armors.lua /data/general/objects/wizard-hat.lua /data/general/objects/leather-caps.lua /data/general/objects/digger.lua memory /data/general/objects/objects-maj-eyal.lua /data/general/objects/light-armors.lua /data/general/npcs/vampire.lua /data/general/objects/knifes.Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading lua Loading Loading Loading Loading ua Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from from memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory /data/general/npcs/orc-rak-shor.lua /data/general/objects/massive-armors.lua file /data/zones/ruins-kor-pul/objects.lua /data/general/objects/misc-tools.lua /data/general/objects/heavy-boots.lua /data/general/objects/scrolls.lua /data/general/objects/staves.lua /data/general/npcs/xorn.

lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/lore/fun.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/leather-belt.lu a .Loading entities file from memory /data/general/objects/cloak.

lua Loading entities file from memory /data/general/objects/egos/torques.lua Initiated zone Ruins of Kor'Pul with base_level 5 Make wait background texture 447 : 1264x755 (2048.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/traps/complex.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/ammo. 1024) C Map size 19:11 :: 209 C Map seens texture: 795 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/wands. lua Loading entities file from memory /data/general/objects/staves.Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/egos/armor.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua loaded room generator random_room function: 0x10a19708 .lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/helm. 14 ticks Make wait background texture 766 : 1264x755 (2048.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/lore/maj-eyal. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/amulets. counted 0.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from file /data/zones/ruins-kor-pul/traps.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/belt.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/mindstars.lu a Loading entities file from memory /data/general/objects/egos/light-boots.lua Loading entities file from memory /data/general/objects/egos/torques-power s. 1024) Wait finished.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/infusions.

28882123816 65.5 [TOME ENTITY FILTER] selected Double Ego 20.5 20.025780706789 65.09862877198 112.5 [TOME ENTITY FILTER] selected Ego 49.5 [TOME ENTITY FILTER] selected Ego 25.5 17 37 20.798604744789 105.4550066908018 alloc lesser_vault-rat-nest-23x7 room allocated at 13 14 with center 24 room generator function: 0x10a19708 is making a room loaded room pilar_big 10 10 alloc pilar_big room allocated at 33 33 with center 37 room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 270 (60x60) Static generator using file /data/maps/vaults/rat-nest.502261682763 65.5 alloc lesser_vault-rat-nest-23x7 room allocated at 10 3 with center 21 room generator function: 0x10a19708 is making a room loaded room basic_cell 9 9 alloc basic_cell room allocated at 23 27 with center 27 room generator function: 0x10a19708 is making a room loaded room cells3 10 8 alloc cells3 room allocated at 33 24 with center 37 room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 346 (60x60) Static generator using file /data/maps/vaults/rat-nest.5 [TOME ENTITY FILTER] selected Lore 73.576588471554 105.070626408344 [TOME ENTITY FILTER] selected Ego 26.5 [TOME ENTITY FILTER] selected basic 85.lua 20.064092330882 72.loaded room generator money_vault function: 0x10d8f900 room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 234 (60x60) Static generator using file /data/maps/vaults/rat-nest.285274862029 105.5 20.404286223441 105.5 [TOME ENTITY FILTER] selected Ego 21.356183571708 [TOME ENTITY FILTER] selected basic 101.5 20.198950361856 65.5 [TOME ENTITY FILTER] selected Ego 62.5 [TOME ENTITY FILTER] selected Ego 29.505378923729 105.Object/letter to Weisman(2) :: [TOME ENTITY FILTER] selected basic 82.5020197078125 [TOME ENTITY FILTER] selected Double Ego 11.639603885272 [TOME ENTITY FILTER] selected Ego 44.5 [TOME ENTITY FILTER] selected basic 92.5 [TOME ENTITY FILTER] selected Double Ego 19.5 [TOME ENTITY FILTER] selected Double Ego 10.12153333603 105.5 [TOME ENTITY FILTER] selected Double Ego 9.493902612476 65.333728673946 65.452605633869 [TOME ENTITY FILTER] selected Double Ego 13.5 Added unique mod.201943245763 65.5 1 20.90272869307 105.861924768161 65.class.880534394966 65.044778263905 65.5 [TOME ENTITY FILTER] selected Ego 34.5 20.924772435083 65.1719990733946 [TOME ENTITY FILTER] selected Double Ego 2.lua [STATIC MAP] size 23 7 [TOME ENTITY FILTER] selected basic 95.5 [TOME ENTITY FILTER] selected basic 99.5 [TOME ENTITY FILTER] selected basic 72.5 [TOME ENTITY FILTER] selected Ego 60.5 20.lua [STATIC MAP] size 23 7 [TOME ENTITY FILTER] selected Ego 21.338354740138 [TOME ENTITY FILTER] selected Ego 58.5 [TOME ENTITY FILTER] selected Double Ego 9.5 [TOME ENTITY FILTER] selected basic 91.5 6 31 27 .

5 Spawning skeleton warrior near vault lesser 21 Loading tile npc/skeleton_warrior.5 [TOME ENTITY FILTER] selected Ego 29.78223265458 65.5 at at 11 23 .5 [TOME ENTITY FILTER] selected Double Ego 13.5 [TOME ENTITY FILTER] selected Ego 44.408059602582 65.879651718629 105.5 [TOME ENTITY FILTER] selected basic 104.845069281837 105.634024471774 65.png Loading tile npc/vermin_rodent_giant_brown_rat.png Spawning giant brown mouse near room cells3 27 Spawning copperhead snake near vault lesser 20.025268705568 105.48969950841 65.433705552815 65.5 [TOME ENTITY FILTER] selected Ego 57.png Loading tile object/2hmace_iron.397283179894 [TOME ENTITY FILTER] selected basic 101.png Loading tile object/shot_iron.png Loading tile object/2haxe_steel.696697786496 65.5 [TOME ENTITY FILTER] selected Ego 21.5 40 29 8 23 at 22 30 20.420114064571 65.[STATIC MAP] size 23 7 [TOME ENTITY FILTER] selected Ego 56.772229811706 65.5 [TOME ENTITY FILTER] selected Ego 62.0100771993189 [TOME ENTITY FILTER] selected Ego 43.png Loading tile object/plate_steel.png [TOME ENTITY FILTER] selected basic 79.png Loading tile object/citrine.png Loading tile terrain/stair_up_wild.png Loading tile object/scroll.434773623346 105.5 [TOME ENTITY FILTER] selected Double Ego 9.png Loading tile object/amulet_steel.922219766635 105.5 [TOME ENTITY FILTER] selected Ego 64.png Loading tile npc/immovable_molds_green_mold.834117779353 112.png Loading tile terrain/marble_floor.19913205917 105.5 Loading tile npc/immovable_molds_shining_mold.png Loading tile object/gloves_rough.png Loading tile terrain/marble_floor.png Loading tile terrain/stair_down.png Loading tile npc/immovable_molds_grey_mold.39405800667 105.5 [TOME ENTITY FILTER] selected Ego 63.5 [TOME ENTITY FILTER] selected basic 75.5 [TOME ENTITY FILTER] selected basic 72.046881231257 65.5 [TOME ENTITY FILTER] selected basic 67.png Spawning giant rabbit near vault lesser at [TOME ENTITY FILTER] selected basic 74.5 [TOME ENTITY FILTER] selected basic 93.5 alloc lesser_vault-rat-nest-23x7 room allocated at 5 37 with center 16 room generator function: 0x10a19708 is making a room alloc cells3 room allocated at 3 26 with center 7 room generator function: 0x10a19708 is making a room loaded room generator simple function: 0x0f656cb0 alloc simple10x8 room allocated at 33 5 with center 37 room generator function: 0x10a19708 is making a room loaded room center_arrows 11 15 alloc center_arrows room generator function: 0x10a19708 is making a room loaded room five_blocks 16 9 alloc five_blocks Begin tunnel 8 table: 0x0ef80920 Loading tile object/belt_rough.

png [TOME ENTITY FILTER] selected basic 96.41912379405 105.180920623634 20. counted 2441.859375074706 65.5 Spawning giant white mouse near vault lesser at 21 Spawning giant white rat near room cells3 at 7 Spawning giant white rat near vault lesser at 24 Spawning grey mold near room cells3 at 6 [TOME ENTITY FILTER] selected Double Ego 11.png Spawning white worm mass near vault lesser at 28 [TOME ENTITY FILTER] selected Double Ego 16.5 [TOME ENTITY FILTER] selected Ego 63.22282889525 112.387293076 65.5 Spawning linen cloak near vault lesser at nil [TOME ENTITY FILTER] selected Double Ego 4.698199824942 65.34666103936 105.74899319460359 Loading tile object/spinel.5 Loading tile npc/green-snake.234846817733 65.844522512365 65.5 [TOME ENTITY FILTER] selected Ego 43.5 [TOME ENTITY FILTER] selected basic 101.893545216157 112.png [TOME ENTITY FILTER] selected Ego 48.463073757818 72.5 [TOME ENTITY FILTER] selected Ego 44.5 Spawning brown mold near vault lesser at 23 [TOME ENTITY FILTER] selected Ego 28.png Loading tile terrain/granite_wall2_14.5 [TOME ENTITY FILTER] selected basic 77.png Spawning giant yellow ant near room cells3 at 27 Loading tile npc/yellow_ant.600514447107 65.png [TOME ENTITY FILTER] selected basic 91.778397296853 20.5 [TOME ENTITY FILTER] selected basic 100.png Loading tile terrain/granite_wall2_8.5 Spawning gold pieces near vault lesser at nil [TOME ENTITY FILTER] selected Ego 39.png [TOME ENTITY FILTER] selected Double Ego 5.5 Loading tile npc/skeleton_mage.5 Loading tile object/mail_iron.png [TOME ENTITY FILTER] selected Money 69.4693096650227 20.23 Loading tile npc/vermin_rodent_giant_crystal_rat.772586332465 20.png 8 21 25 30 22 32 21 nil nil 20. 1274 ticks [1] = { [minor] = true [name] = glowing-chest [percent] = 30 } [2] = { [minor] = true [name] = protective-aura [percent] = 50 } [3] = { [minor] = true [name] = necrotic-air [percent] = 50 } Loading tile terrain/granite_wall2_15.000834561885 105.5 Placed lore journal page 11 28 [Identify] journal page true Placed lore journal page 34 11 [Identify] journal page true Wait finished.5 .23507195705 112.5 Loading tile object/sword_iron.5 [TOME ENTITY FILTER] selected basic 82.5 [TOME ENTITY FILTER] selected Double Ego 0.

add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1..ogg [MUSIC] loading Swashing the buck.Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall2_3. 64x64) [COROUTINE] registering savefilepipe thread: 0x03d44ef8 Make wait background texture 328 : 1264x755 (2048.tea g :: table: 0x0a422a58 => table: 0x178357e8 (2968) Loading savefile /save/Lucifer/ [LOG] Saving done. [PARTY] New member. '>' or r ight click to use).2 0 1 [MUSIC] stoping Remembrance.ogg " : <static> [MUSIC] playing Swashing the buck. 713 ticks [COROUTINE] registering savefilepipe thread: 0x03ccf690 Make wait background texture 943 : 1264x755 (2048. counted 258.png Loading tile terrain/granite_wall2_11.ogg sound "/data/music/Swashing the buck. 375 ticks Saving JSON true [LOG] Saving game. counted 1. 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world. no backup guardian Running on level loads ruins-kor-pul-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<'..png Loading tile terrain/granite_wall2_12. 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game. Wait finished.ogg " : <static> stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Updating zone name Ruins of Kor'Pul (1) C Map minimap texture: 838 (50x50. stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 47831 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47831 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK .png Assigned events list [1] = { [1] = protective-aura [2] = necrotic-air } [2] = { [1] = glowing-chest [2] = protective-aura } [3] = { [1] = necrotic-air } Not gone east.ogg sound "/data/music/Swashing the buck. Wait finished.te aw :: table: 0x0a41cfe8 => table: 0x1704f8a0 (1) Loading savefile /save// [LOG] Saving done.

[LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow.5 [ATTACK] after crit 22 [ATTACK] after mult 27.533091278426 versus 16.608921464952 [PROJECTOR] final dam 27.45 => chance to hit 79 [LOG] Lucifer misses skeleton warrior.623823384474 0.173163894898 [ATTACK] after range 22 [PHYS CRIT %] 10.35 => chance to hit 66 [ATTACK] raw dam 24.608921464952 [PROJECTOR] starting dam 27.5 14.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 .608921464952 [PROJECTOR] after resists dam 27.623823384474 14.173163894898 [ATTACK] after range 19 [PHYS CRIT %] 10.094429416968 2 5 3. AI took for target 47836 shining mold :: 1455 Lucifer 9 < 100 AI took for target 47831 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.35 :: 1.1228963289926 [PROJECTOR] after difficulty dam 7.2549509756796 checkHit 20.1228963289926 [PROJECTOR] after flat damage armor 7.533091278426 versus 16.623823384474 14.45 :: 1 checkHit 15 3.533091278426 1 16.35 :: 1 checkHit 20.1228963289926 [PROJECTOR] res 0 1 on dam 7.608921464952 [PROJECTOR] after flat damage armor 27. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.35 => chance to hit 66 [ATTACK] raw dam 24.1228963289926 checkHit 14 27 => chance to hit 18 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#28 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 17.1228963289926 [PROJECTOR] after resists dam 7.608921464952 [PROJECTOR] after difficulty dam 27.1228963289926 [PROJECTOR] final dam 7.623823384474 0.608921464952 [PROJECTOR] starting dam 7.5 14.533091278426 1 16.3 with APR 1 [ATTACK] after armor 17. [ATTACK] to Lucifer :: 24.608921464952 [PROJECTOR] res 0 1 on dam 27.

45 => chance to hit 79 [ATTACK] raw dam 22.5 14.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#20 physical#LAST# damage.3 with APR 2 [ATTACK] after armor 19.094429416968 2 5 3.45 :: 1 checkHit 15 3.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.1228963289926 [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#19 physical#LAST# damage.1228963289926 [PROJECTOR] after resists dam 7.094429416968 versus 5 0.094429416968 versus 5 0.35 :: 1 checkHit 20.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.45 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] final dam 7.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 . skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.623823384474 14.[PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [PROJECTOR] starting dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer.1228963289926 [PROJECTOR] after flat damage armor 7.45 => chance to hit 79 [ATTACK] raw dam 22.533091278426 1 16.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.3 with APR 2 [ATTACK] after armor 19.

5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#20 physical#LAST# damage.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 1 [ATTACK] after armor 17.623823384474 0.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 19.533091278426 1 16.623823384474 14.45 => chance to hit 79 [ATTACK] raw dam 22. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.094429416968 versus 5 0.1228963289926 [PROJECTOR] after resists dam 7.ogg :=: sound "/data/sound/creatures/skeletons/skell_1. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.1228963289926 [PROJECTOR] after difficulty dam 7.ogg" : <static> [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#27 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.173163894898 [ATTACK] after range 27 [PHYS CRIT %] 10.35 .533091278426 versus 16.1228963289926 [PROJECTOR] final dam 7.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [PROJECTOR] starting dam 7.35 => chance to hit 66 [ATTACK] raw dam 24.45 :: 1 checkHit 15 3.533091278426 1 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.094429416968 2 5 3.623823384474 14.1228963289926 [SOUND] loading from /data/sound/creatures/skeletons/skell_1.35 :: 1 checkHit 20.5 14.[PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#22 physical#LAST# damage.

533091278426 versus 16. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.45 .5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#19 physical#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] final dam 7.533091278426 1 16.5 14.094429416968 2 5 3. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.45 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 0.173163894898 [ATTACK] after range 18 [PHYS CRIT %] 10. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer.1228963289926 [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#18 physical#LAST# damage.5 14.623823384474 14.35 => chance to hit 66 [ATTACK] raw dam 24.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 1 [ATTACK] after armor 17. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.35 :: 1 checkHit 20.45 => chance to hit 79 [ATTACK] raw dam 22.45 :: 1 checkHit 15 3.:: 1 checkHit 20.094429416968 2 5 3.

png [Identify] elm longbow true [LOG] There is an item here: #FFFFFF##UID:47832:0#elm longbow#LAST# [LOG] AI took for target 47836 shining mold :: 1455 Lucifer 1 < 100 shining mold 47836 dumb ai talents can use Attack T_ATTACK shining mold 47836 dumb ai talents can use Blinding Spores T_SPORE_BLIND dumb ai uses T_SPORE_BLIND [LOG] Shining mold releases blinding spores at Lucifer. .3 with APR 2 [ATTACK] after armor 19.5 14.=> chance to hit 79 [ATTACK] raw dam 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] [LOG] You pickup 0.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3. skeleton warrior 47831 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.3 with APR 2 [ATTACK] after armor 19.623823384474 14.094429416968 versus 5 0.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.75 gold pieces.094429416968 2 5 3.533091278426 1 16.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer. Loading tile object/longbow_elm.35 :: 1 checkHit 20.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#24 physical#LAST# damage.45 :: 1 checkHit 15 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#24 physical#LAST# damage.

AI took for target 47865 skeleton warrior :: 1455 Lucifer 49 < 100 [LOG] [TARGET] Passing target giant white rat from skeleton warrior to Lucifer .0524280683186 [ATTACK] after range 7 [PHYS CRIT %] 0 [ATTACK] after crit 7 [ATTACK] after mult 9. '>' or r ight click to use). [LOG] [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<'. Loading tile effects/blinded.5043961347998 [PROJECTOR] after flat damage armor 9.074897240455 versus 16.1228963289926 [PROJECTOR] final dam 7.35 :: 1. [LOG] #UID:47836:0#Shining mold hits Lucifer for #YELLOW#10 light#LAST# damage .3 with APR 2 [ATTACK] after armor 22.8 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] after flat damage armor 7.5043961347998 [PROJECTOR] starting dam 9.094429416968 versus 1 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [Identify] elm longbow true [LOG] Ran for 3 turns (stop reason: object seen).1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 0.35 => chance to hit 57 [ATTACK] raw dam 10.3577708764 checkHit 17 14.5043961347998 [PROJECTOR] res 0 1 on dam 9.5043961347998 [PROJECTOR] final dam 9.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.074897240455 10 16.8 => chance to hit 78 [ATTACK] raw dam 22.1228963289926 checkHit 14 18 => chance to hit 40 [LOG] Lucifer loses sight! [LOG] #UID:1455:0#Lucifer hits shining mold for #1133F3#8 cold#LAST# damage.5043961347998 [PROJECTOR] after difficulty dam 9.png [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to shining mold :: 22.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.5043961347998 [PROJECTOR] starting dam 7.623823384474 14.3 with APR 10 [ATTACK] after armor 7.094429416968 2 1 3.1228963289926 [PROJECTOR] after resists dam 7.5043961347998 [PROJECTOR] after resists dam 9.1228963289926 [PROJECTOR] after difficulty dam 7.

3 with APR 2 [ATTACK] after armor 19.45 => chance to hit 79 [ATTACK] raw dam 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.983375994162 1 16..35 :: 1 checkHit 20..788363195913 [ATTACK] after range 23 [PHYS CRIT %] 2.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 .983375994162 versus 16. [HEALING] 1455 Lucifer for 0 AI took for target 47865 skeleton warrior :: 1455 Lucifer 16 < 100 [LOG] Rested for 1 turns (stop reason: hostile spotted to the west (skeleton w arrior)). [LOG] [LOG] Resting starts.45 :: 1 checkHit 15 3.5 14.3 with APR 1 [ATTACK] after armor 16.[TARGET] Passing target giant white rat from skeleton warrior to Lucifer [TARGET] Passing target skeleton mage from skeleton warrior to Lucifer [Identify] elm longbow true [LOG] There is an item here: #FFFFFF##UID:47832:0#elm longbow#LAST# [TARGET] Passing target giant white rat from skeleton mage to Lucifer [LOG] [Identify] elm longbow true [LOG] Lucifer picks up (b.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#21 physical#LAST# damage.094429416968 2 5 3.): #FFFFFF##UID:47832:0#elm longbow#LAST#.35 => chance to hit 66 [ATTACK] raw dam 23. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with flaming iron greatsword [ATTACK] to Lucifer :: 23.623823384474 14.623823384474 0.094429416968 versus 5 0.

983375994162 1 16. AI took for target 47682 giant white rat :: 1455 Lucifer 4 < 100 skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK .45 => chance to hit 79 [LOG] Lucifer misses skeleton warrior.45 :: 1 checkHit 15 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.32).1228963289926 [PROJECTOR] res 0 1 on dam 7.79 on dam 8 [PROJECTOR] after resists dam 6.45 :: 1 checkHit 15 3.32 [PROJECTOR] starting dam 7.35 :: 1 checkHit 20.1228963289926 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.[PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.3 with APR 2 [ATTACK] after armor 19.1228963289926 [PROJECTOR] after difficulty dam 7.623823384474 14.32 [PROJECTOR] final dam 6. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with flaming iron greatsword [ATTACK] to Lucifer :: 23.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#26 physical#LAST# damage.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer.5 14.1228963289926 [PROJECTOR] after resists dam 7.094429416968 versus 5 0. #LIGHT_RED#7 fire#LAST# damage (total 29.32 [PROJECTOR] after flat damage armor 6.1228963289926 [PROJECTOR] final dam 7.45 => chance to hit 79 [ATTACK] raw dam 22. [LOG] #UID:47865:0#Skeleton warrior hits Lucifer for #aaaaaa#23 physical#LAST# .1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.094429416968 2 5 3.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.

094429416968 2 5 3. [LOG] #UID:47865:0#Skeleton warrior hits Lucifer for #aaaaaa#24 physical#LAST# .983375994162 versus 16. #LIGHT_RED#7 fire#LAST# damage (total 30.1228963289926 [PROJECTOR] after difficulty dam 7.5 14.983375994162 1 16.623823384474 14.1228963289926 [PROJECTOR] after flat damage armor 7.79 on dam 8 [PROJECTOR] after resists dam 6.1228963289926 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.3 with APR 2 [ATTACK] after armor 19.32).094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 => chance to hit 66 [ATTACK] raw dam 23.788363195913 [ATTACK] after range 24 [PHYS CRIT %] 2.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with flaming iron greatsword .3 with APR 1 [ATTACK] after armor 16.[ATTACK] attacking with flaming iron greatsword [ATTACK] to Lucifer :: 23.45 => chance to hit 79 [ATTACK] raw dam 22.45 :: 1 checkHit 15 3.32 [PROJECTOR] final dam 6.32 [PROJECTOR] starting dam 7.32 [PROJECTOR] after flat damage armor 6.1228963289926 [PROJECTOR] final dam 7.094429416968 versus 5 0.35 :: 1 checkHit 20.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#25 physical#LAST# damage.

9974436322 [PROJECTOR] after resists dam 128.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0. [LOG] #UID:47865:0#Skeleton warrior hits Lucifer for #aaaaaa#18 physical#LAST# .32 [PROJECTOR] after flat damage armor 6.79 on dam 8 [PROJECTOR] after resists dam 6. [LOG] Lucifer starts regenerating health quickly.9974436322 [PROJECTOR] res 0 1 on dam 128.1228963289926 [PROJECTOR] after resists dam 7.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] starting dam 128.32 [PROJECTOR] final dam 6.983375994162 versus 16.35 :: 1 checkHit 20.3 with APR 1 [ATTACK] after armor 16.1228963289926 [PROJECTOR] after difficulty dam 7.2549509756796 checkHit 20.35 => chance to hit 66 [ATTACK] raw dam 23.983375994162 1 16.623823384474 14.5 14. #LIGHT_RED#7 fire#LAST# damage (total 24.1228963289926 [PROJECTOR] after flat damage armor 7.9974436322 [PROJECTOR] after difficulty dam 128. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Infusion: Regeneration.35 :: 1.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.9974436322 [PROJECTOR] after difficulty dam 128.1228963289926 [PROJECTOR] res 0 1 on dam 7.9974436322 [PROJECTOR] after flat damage armor 128.32).35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer.5 14.9974436322 [PROJECTOR] after resists dam 128.32 [PROJECTOR] starting dam 7.788363195913 [ATTACK] after range 18 [PHYS CRIT %] 2.9974436322 [PROJECTOR] final dam 128.623823384474 0.623823384474 14.983375994162 1 16. [ATTACK] to Lucifer :: 23. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 .[ATTACK] to Lucifer :: 23.

275 [HEALING] 1455 Lucifer for 2. [HEALING] 1455 Lucifer for 0..525 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 5.65 [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.9974436322 [PROJECTOR] res 0 1 on dam 128. Vault id 1 opens: 13 14 23 7 AI took for target 47652 giant white rat :: 1455 Lucifer 100 < 100 [Identify] journal page true [LOG] There is an item here: #0080FF##UID:47888:0#journal page#LAST# .125 [LOG] Rested for 15 turns (stop reason: all resources and life at maximum).05 [HEALING] 1455 Lucifer for 1. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.975 [HEALING] 1455 Lucifer for 1.825 [HEALING] 1455 Lucifer for 0.9974436322 [PROJECTOR] after resists dam 128.1 [HEALING] 1455 Lucifer for 6. [LOG] Lucifer stops regenerating health quickly..675 [HEALING] 1455 Lucifer for 0.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after flat damage armor 128.90 gold pieces.9974436322 [PROJECTOR] final dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<'.9974436322 [PROJECTOR] after resists dam 128. [LOG] AI took for target 47830 large brown snake :: 1455 Lucifer 81 < 100 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.9974436322 [PROJECTOR] starting dam 128.9974436322 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] after flat damage armor 128.9 [HEALING] 1455 Lucifer for 0.9974436322 [PROJECTOR] after difficulty dam 128.[PROJECTOR] after flat damage armor 128.55 [HEALING] 1455 Lucifer for 3.75 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 7. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1. '>' or r ight click to use). [LOG] [LOG] Resting starts. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] You pickup 0.6 [HEALING] 1455 Lucifer for 0.

422674752336 [SOUND] loading from /data/sound/talents/arcane. [SPELL CRIT %] 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton mage :: 22.329116279477 [PROJECTOR] after resists dam 13.094429416968 2 3 1.4115799912162 => chance to hit 95 [KNOCKBACK] from 36 36 over 4 [KNOCKBACK] try 41 11 3 [KNOCKBACK] try 42 11 2 :: true [KNOCKBACK] failsafe knocked to 41 11 :: [LOG] Skeleton mage is knocked back! [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#14 physical#LAST# dam age.422674752336 [PROJECTOR] res 0 1 on dam 62.329116279477 [PROJECTOR] after difficulty dam 13.094429416968 versus 3 0.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 22.422674752336 [PROJECTOR] after flat damage armor 62.329116279477 [PROJECTOR] res 0 1 on dam 13.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 .2 [PROJECTOR] starting dam 62.422674752336 [PROJECTOR] after resists dam 62. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3. [LORE] learnt kor-pul-note-2 Server latency 1120 [LOG] AI took for target 47846 skeleton mage :: 1455 Lucifer 16 < 100 skeleton mage 47846 dumb ai talents can use Flame T_FLAME skeleton mage 47846 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST [LOG] Skeleton mage casts Manathrust.AI took for target 47846 skeleton mage :: 1455 Lucifer 64 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the east (skeleton mage )).ogg" : <static> [LOG] #UID:47846:0#Skeleton mage hits Lucifer for #PURPLE#63 arcane#LAST# dama ge. by pressing Escap e.329116279477 [PROJECTOR] after flat damage armor 13.422674752336 [PROJECTOR] after difficulty dam 62.ogg :=: sound "/data/sou nd/talents/arcane. [LOG] [LOG] Lore found: #0080FF#journal page (kor'pul) [LOG] You can read all your collected lore in the game menu.329116279477 checkHit 27 7.422674752336 [PROJECTOR] final dam 62. [LOG] [LOG] Lucifer uses Wing Buffet.3 with APR 2 [ATTACK] after armor 21.329116279477 [PROJECTOR] final dam 13.

623823384474 14.9974436322 [PROJECTOR] after flat damage armor 128.35 => chance to hit 45 [ATTACK] raw dam 6.9974436322 [PROJECTOR] final dam 128.623823384474 14.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] res 0 1 on dam 128.35 :: 1 checkHit 6 14. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#129 physical#LAST# da mage.png [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#129 physical#LAST # damage.35 :: 1 checkHit 12 14.9974436322 [PROJECTOR] res 0 1 on dam 128.363092159145 10 16.35 :: 1 checkHit 20.9974436322 [PROJECTOR] after resists dam 128.[PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [ATTACK] attacking with potent elm starstaff [ATTACK] to Lucifer :: 10.9974436322 [PROJECTOR] after resists dam 128.35 => chance to hit 30 [LOG] Skeleton mage misses Lucifer.623823384474 0. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton mage!#{normal}# [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.9974436322 [PROJECTOR] after difficulty dam 128. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128. [PROJECTOR] starting dam 128. large brown snake 47830 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 . [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#29 physical#LAST# dam age.9974436322 Loading tile object/skeleton_mage_skull.623823384474 14.6371674317876 versus 16.35 => chance to hit 66 [LOG] Large brown snake misses Lucifer.5 14.9974436322 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull# WHITE#.9974436322 [PROJECTOR] after difficulty dam 128.544071983157 2 16.3 with APR 10 [ATTACK] after armor 4.9974436322 [PROJECTOR] final dam 128.

1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 2 [ATTACK] after armor 22.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.1228963289926 [PROJECTOR] after difficulty dam 7.094429416968 2 1 3.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] #UID:47652:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.35 :: 1 checkHit 12 14.1228963289926 [PROJECTOR] after resists dam 7.094429416968 2 1 3.6371674317876 10 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22. giant white rat 47652 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.094429416968 versus 1 0.8 :: 1 checkHit 15 3.094429416968 versus 1 0.[PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.8 => chance to hit 78 [ATTACK] raw dam 22.8 => chance to hit 78 [ATTACK] raw dam 22.8 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] final dam 7.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.623823384474 14.3 with APR 2 [ATTACK] after armor 22.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 .1228963289926 [PROJECTOR] res 0 1 on dam 7.

325 [LOG] Rested for 31 turns (stop reason: all resources and life at maximum).3 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.825 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.225 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1.525 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 2.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1. AI took for target 47724 giant white rat :: 1455 Lucifer 100 < 100 Vault id 2 opens: 10 3 23 7 AI took for target 47719 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47719 giant white rat :: 1455 Lucifer 49 . [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 1..95 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2. [LOG] [Identify] spinel true [LOG] Lucifer picks up (d. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.575 [HEALING] 1455 Lucifer for 1. 2 apr)#LAST# [LOG] [Identify] iron longsword true [LOG] Lucifer picks up (c.[PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] [LOG] Resting starts.4 power.6 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 2.075 [HEALING] 1455 Lucifer for 0.): #FFFFFF##UID:47884:0#spinel#LAST#. [LOG] [Identify] iron longsword true [LOG] There is an item here: #FFFFFF##UID:47885:0#iron longsword (6-8. 2 apr)#LAST#.875 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.9 [HEALING] 1455 Lucifer for 0..725 [HEALING] 1455 Lucifer for 1.4 power.675 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 1.45 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 1.): #FFFFFF##UID:47885:0#iron longsword (6-8.35 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 2. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 1.

1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.35 :: 1 checkHit 11 14.45 :: 1 checkHit 15 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.654030048728 versus 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5. [SOUND] loading from /data/sound/creatures/rats/rat_hurt_1.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0.35 .45 => chance to hit 79 [LOG] Lucifer misses giant white rat.45 :: 1 checkHit 15 3. AI took for target 47724 giant white rat :: 1455 Lucifer 1 < 100 giant white rat 47724 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.1228963289926 [PROJECTOR] after flat damage armor 7.< 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant white r at)).094429416968 2 1 3. [LOG] #UID:47724:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .ogg :=: sound "/data/sound/creatures/rats/rat_hurt_1. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3 with APR 10 [ATTACK] after armor 3.654030048728 10 16.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.623823384474 14.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] final dam 7.623823384474 14.654030048728 10 16.45 => chance to hit 79 [LOG] Lucifer misses giant white rat.623823384474 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer.

1228963289926 [PROJECTOR] after difficulty dam 7.623823384474 0.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#23 physical#LAST# d amage.623823384474 14.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. AI took for target 47719 giant white rat :: 1455 Lucifer 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.45 :: 1 checkHit 15 3.3 with APR 2 [ATTACK] after armor 22.45 .35 => chance to hit 42 [LOG] Giant white rat misses Lucifer.094429416968 versus 1 0.654030048728 versus 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.3 with APR 10 [ATTACK] after armor 3.094429416968 2 1 3.35 => chance to hit 42 [ATTACK] raw dam 5.1228963289926 [PROJECTOR] after resists dam 7.094429416968 2 1 3. [LOG] #UID:47724:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.45 :: 1 checkHit 15 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.:: 1 checkHit 11 14.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .35 :: 1 checkHit 11 14.1228963289926 [PROJECTOR] final dam 7.45 => chance to hit 79 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after flat damage armor 7.

=> chance to hit 79 [LOG] Lucifer misses giant white rat.654030048728 10 16. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.45 :: 1 checkHit 15 3.623823384474 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer.094429416968 2 1 3.45 .3 with APR 2 [ATTACK] after armor 22.45 => chance to hit 79 [ATTACK] raw dam 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.654030048728 10 16.3 with APR 2 [ATTACK] after armor 22.35 :: 1 checkHit 11 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.45 :: 1 checkHit 15 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.094429416968 versus 1 0.094429416968 versus 1 0.35 :: 1 checkHit 11 14.094429416968 2 1 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#22 physical#LAST# d amage.623823384474 14.094429416968 2 1 3.45 => chance to hit 79 [ATTACK] raw dam 22.

15 [LOG] Rested for 2 turns (stop reason: all resources and life at maximum).5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#24 physical#LAST# d amage.. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts.3 with APR 2 [ATTACK] after armor 22.094429416968 versus 1 0.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.45 => chance to hit 79 [ATTACK] raw dam 22..075 [HEALING] 1455 Lucifer for 0.:: 1 checkHit 15 3. [LOG] AI took for target 47709 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47705 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant white rat to Lucifer AI took for target 47705 giant white rat :: 1455 Lucifer 36 < 100 AI took for target 47709 giant white rat :: 1455 Lucifer 16 < 100 [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer AI took for target 47716 giant white rat :: 1455 Lucifer 25 < 100 AI took for target 47717 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47718 giant white rat :: 1455 Lucifer 9 < 100 AI took for target 47722 giant brown rat :: 1455 Lucifer 9 < 100 [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant grey rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer .

69829492647 [PROJECTOR] after flat damage armor 126.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after difficulty dam 128.69829492647 [PROJECTOR] final dam 126.9974436322 [PROJECTOR] after resists dam 126.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after flat damage armor 128.[TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (giant brown r at)).9974436322 [PROJECTOR] after difficulty dam 128.7823211383093 0.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 .69829492647 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] res 1.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] starting dam 128.98217678861691 on dam 128.9974436322 [PROJECTOR] after resists dam 128.

9974436322 [PROJECTOR] after difficulty dam 128.35 :: 3 checkHit 12 14.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.8365130930182 0.35 => chance to hit 45 .95163486906982 on dam 128.8365340094 [PROJECTOR] final dam 127.9910005222575 on dam 128.8365340094 [PROJECTOR] after flat damage armor 127. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.75846538127 [PROJECTOR] after flat damage armor 122.9974436322 [PROJECTOR] after resists dam 127.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after resists dam 122. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] giant grey rat 47731 dumb ai talents can use Attack T_ATTACK giant grey rat 47731 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer.6371674317876 1010 16.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after difficulty dam 128.75846538127 [PROJECTOR] starting dam 128.89994777425036 0.9974436322 [PROJECTOR] res 4.9974436322 [PROJECTOR] after difficulty dam 128.623823384474 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#128 physical#LAST# damage.75846538127 [PROJECTOR] final dam 122.9974436322 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128.[PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] res 0.8365340094 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.

[LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#27 physical#LAST# da mage.3 with APR 1010 [ATTACK] after armor 6.8 => chance to hit 78 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 2 [ATTACK] after armor 22.094429416968 versus 1 0.1228963289926 [PROJECTOR] final dam 7.6371674317876 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 checkHit 14 12 => chance to hit 55 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.[ATTACK] raw dam 6.1228963289926 [PROJECTOR] res 0 1 on dam 7. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.623823384474 0.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.1228963289926 AI took for target 47737 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47739 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47756 giant brown rat :: 1455 Lucifer 64 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.6371674317876 versus 16.8 :: 1 checkHit 15 3. .1228963289926 [PROJECTOR] after resists dam 7.

8 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] after resists dam 7. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 14.094429416968 2 1 3.8 => chance to hit 78 [LOG] Lucifer misses giant grey rat.1228963289926 [PROJECTOR] final dam 7.35 :: 1 checkHit 12 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.35 => chance to hit 45 [ATTACK] raw dam 6.8 => chance to hit 78 [LOG] Lucifer misses giant grey rat. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.6371674317876 10 16.094429416968 2 1 3.35 :: 1 checkHit 12 14. AI took for target 47733 giant white rat :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.1228963289926 [PROJECTOR] after difficulty dam 7.8 :: 1 checkHit 15 3.3 with APR 10 [ATTACK] after armor 4.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 .623823384474 14.623823384474 0.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.35 => chance to hit 45 [LOG] Giant grey rat misses Lucifer. [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage.1228963289926 [PROJECTOR] after flat damage armor 7.6371674317876 versus 16.

8 :: 1 checkHit 15 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 .8 => chance to hit 78 [LOG] Lucifer misses giant white rat.094429416968 2 1 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#30 physical#LAST# da mage.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22. AI took for target 47746 giant white rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.8 :: 1 checkHit 15 3.35 => chance to hit 45 [LOG] Giant grey rat misses Lucifer.[PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.8 => chance to hit 78 [ATTACK] raw dam 22. AI took for target 47741 giant grey rat :: 1455 Lucifer 16 < 100 AI took for target 47754 giant grey rat :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.6371674317876 10 16.35 :: 1 checkHit 12 14.094429416968 versus 1 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 14.094429416968 2 1 3.

094429416968 2 1 3.8 :: 1 checkHit 15 3.1228963289926 AI took for target 47737 giant white rat :: 1455 Lucifer 9 < 100 AI took for target 47754 giant grey rat :: 1455 Lucifer 49 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3. [TARGET] Passing target grey mold from giant brown rat to Lucifer [ATTACK] attacking with innate combat . [LOG] #UID:47732:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.623823384474 14. AI took for target 47732 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 versus 16.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.35 :: 1 checkHit 12 14.623823384474 0.35 => chance to hit 45 [ATTACK] raw dam 6.[LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#22 physical#LAST# d amage.1228963289926 [PROJECTOR] final dam 7.6371674317876 10 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.8 => chance to hit 78 [ATTACK] raw dam 22. [LOG] Lucifer stops being poisoned.3 with APR 10 [ATTACK] after armor 4.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after resists dam 7.

329116279477 [PROJECTOR] after flat damage armor 13.623823384474 14. giant white rat 47732 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #UID:47732:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.[ATTACK] to Lucifer :: 6.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.329116279477 [PROJECTOR] res 0 1 on dam 13.1228963289926 [PROJECTOR] after flat damage armor 7.6371674317876 10 16.35 :: 1 checkHit 12 14.329116279477 [PROJECTOR] final dam 13.329116279477 [PROJECTOR] after resists dam 13.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. AI took for target 47741 giant grey rat :: 1455 Lucifer 16 < 100 AI took for target 47750 giant white rat :: 1455 Lucifer 36 < 100 [LOG] [LOG] Lucifer uses Wing Buffet.329116279477 [PROJECTOR] after difficulty dam 13.35 => chance to hit 45 [ATTACK] raw dam 6.8 :: 1 checkHit 15 3.35 :: 1 checkHit 12 14.1228963289926 [PROJECTOR] after resists dam 7.6371674317876 versus 16.6371674317876 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.1228963289926 [PROJECTOR] final dam 7. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.623823384474 0.623823384474 14.1228963289926 AI took for target 47736 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47754 giant grey rat :: 1455 Lucifer 49 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .8243769290574 .329116279477 checkHit 27 6.094429416968 2 1 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.3 with APR 10 [ATTACK] after armor 4.

329116279477 [PROJECTOR] after difficulty dam 13.25269225155 checkHit 27 6.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 checkHit 27 6.059820170046 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 25 6 3 .=> chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 24 5 3 [KNOCKBACK] try 24 4 2 :: true [KNOCKBACK] failsafe knocked to 24 5 :: [PROJECTOR] starting dam 13.25269225155 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] final dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] after resists dam 13.9942663844831 on dam 13.329116279477 [PROJECTOR] res 0.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 checkHit 27 6.0397475570238 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 25 5 3 [KNOCKBACK] try 26 4 2 :: true [KNOCKBACK] failsafe knocked to 25 5 :: [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] final dam 13.7967236179014 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 26 7 3 [LOG] Giant white rat is knocked back! [PROJECTOR] starting dam 13.329116279477 checkHit 27 6.329116279477 [PROJECTOR] after resists dam 13.829916430551 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 26 5 3 [KNOCKBACK] ok knocked to 26 5 :: [PROJECTOR] starting dam 13.25269225155 [PROJECTOR] final dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] final dam 13.5733615516901 0.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] final dam 13.8135367634742 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 24 6 3 [LOG] Giant white rat is knocked back! [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 checkHit 27 6.329116279477 [PROJECTOR] res 0 1 on dam 13.

094429416968 versus 1 0.35 :: 1 checkHit 11 14. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#14 physical#LAST# d amage. AI took for target 47733 giant white rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.1228963289926 [PROJECTOR] after difficulty dam 7.3 with APR 2 [ATTACK] after armor 22.45 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] final dam 7.ogg" : <static> .1228963289926 AI took for target 47749 giant brown rat :: 1455 Lucifer 64 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .1228963289926 [PROJECTOR] after resists dam 7.623823384474 14.3 with APR 10 [ATTACK] after armor 3.654030048728 versus 16.623823384474 0.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.35 => chance to hit 42 [ATTACK] raw dam 5.094429416968 2 1 3.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #UID:47708:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.654030048728 10 16.45 => chance to hit 79 [ATTACK] raw dam 22.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.[KNOCKBACK] try 26 6 2 :: true [KNOCKBACK] failsafe knocked to 25 6 :: [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#14 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [SOUND] loading from /data/sound/creatures/rats/rat_die_1.1228963289926 [PROJECTOR] res 0 1 on dam 7.ogg :=: sound "/data/sound/creatures/rats/rat_die_1.

623823384474 0.70365495153 [PROJECTOR] final dam 25.094429416968 2 1 3.1228963289926 [PROJECTOR] after flat damage armor 7.70365495153 AI took for target 47736 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47739 giant brown rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#26 physical#LAST# da mage.3 with APR 10 [ATTACK] after armor 4.1397886479632 0.35 => chance to hit 45 [ATTACK] raw dam 6.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22.6371674317876 10 16.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.623823384474 14.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.8 :: 1 checkHit 15 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 AI took for target 47745 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47757 grey mold :: 1455 Lucifer 64 < 100 .35 :: 1 checkHit 12 14.98860211352037 on dam 26 [PROJECTOR] after resists dam 25.70365495153 [PROJECTOR] after flat damage armor 25.[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage.6371674317876 versus 16.1228963289926 [PROJECTOR] after resists dam 7.094429416968 versus 1 0.8 => chance to hit 78 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47704 giant brown rat :: 1455 Lucifer 16 < 100 AI took for target 47707 giant brown rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.1228963289926 [PROJECTOR] after difficulty dam 7.

[LOG] #UID:47702:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage.623823384474 0.1228963289926 [PROJECTOR] after flat damage armor 7.623823384474 0.98860211352037 on dam 24 [PROJECTOR] after resists dam 23. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 :: 1 checkHit 12 14.1228963289926 [PROJECTOR] final dam 7.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 1.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.094429416968 versus 1 0.8 :: 1 checkHit 15 3.35 => chance to hit 45 [ATTACK] raw dam 6. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.726450724489 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 versus 16.3 with APR 10 . [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .1228963289926 [PROJECTOR] after resists dam 7.726450724489 [PROJECTOR] final dam 23.35 :: 1 checkHit 11 14.6371674317876 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 => chance to hit 78 [ATTACK] raw dam 22.623823384474 14.654030048728 10 16.6371674317876 versus 16.1228963289926 [LOG] #UID:47733:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.1228963289926 [PROJECTOR] after difficulty dam 7.35 => chance to hit 42 [ATTACK] raw dam 5.623823384474 14.3 with APR 2 [ATTACK] after armor 22.1397886479632 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#24 physical#LAST# da mage.726450724489 [PROJECTOR] after flat damage armor 23.094429416968 2 1 3.

[ATTACK] after armor 4.3 with APR 2 [ATTACK] after armor 22.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 AI took for target 47750 giant white rat :: 1455 Lucifer 36 < 100 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .6371674317876 versus 16.6460172022513 .1228963289926 [PROJECTOR] res 0 1 on dam 7.877683245649 [PROJECTOR] final dam 26.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 10 16.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.45302501611379 0.623823384474 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.623823384474 14.1228963289926 [PROJECTOR] final dam 7.8 :: 1 checkHit 15 3.35 :: 1 checkHit 11 14.654030048728 10 16.99546974983886 on dam 27 [PROJECTOR] after resists dam 26.877683245649 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.094429416968 2 1 3.623823384474 0.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7. AI took for target 47739 giant brown rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage.1228963289926 [PROJECTOR] after difficulty dam 7.877683245649 [PROJECTOR] after flat damage armor 26. [LOG] #UID:47707:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.35 :: 1 checkHit 12 14.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0.1228963289926 [PROJECTOR] after flat damage armor 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 10 [ATTACK] after armor 4.

094429416968 2 1 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .654030048728 versus 16.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.3 with APR 10 [ATTACK] after armor 3.1228963289926 [PROJECTOR] after flat damage armor 7.886743745972 [PROJECTOR] final dam 24.[ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.8 :: 1 checkHit 15 3.1228963289926 .623823384474 0.99546974983886 on dam 25 [PROJECTOR] after resists dam 24.886743745972 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.45302501611379 0.094429416968 versus 1 0.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22.623823384474 14.8 => chance to hit 78 [ATTACK] raw dam 22.654030048728 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.35 => chance to hit 42 [ATTACK] raw dam 5. [LOG] #UID:47707:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0.886743745972 [PROJECTOR] after flat damage armor 24.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.35 :: 1 checkHit 11 14.

35 => chance to hit 45 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] after flat damage armor 7.094429416968 versus 1 0.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .1228963289926 [PROJECTOR] after difficulty dam 7.8 => chance to hit 78 [ATTACK] raw dam 22.1228963289926 [LOG] #UID:47733:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.35 :: 1 checkHit 12 14.1228963289926 [PROJECTOR] after flat damage armor 7.6371674317876 versus 16. [LOG] #UID:47704:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.623823384474 0.1228963289926 [PROJECTOR] final dam 7. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .3 with APR 10 [ATTACK] after armor 4.6371674317876 10 16.1228963289926 [PROJECTOR] after resists dam 7.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 giant white rat 47733 dumb ai talents can use Attack T_ATTACK .623823384474 14.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant brown rat 47704 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#25 physical#LAST# d amage.8 :: 1 checkHit 15 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.[PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.094429416968 2 1 3.3 with APR 2 [ATTACK] after armor 22.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.

623823384474 14.1228963289926 .3 with APR 2 [ATTACK] after armor 22.35 :: 1 checkHit 11 14. giant brown rat 47704 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.654030048728 10 16. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.6371674317876 10 16. AI took for target 47739 giant brown rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#26 physical#LAST# d amage.654030048728 versus 16.dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 :: 1 checkHit 15 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 AI took for target 47733 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 12 14.8 => chance to hit 78 [ATTACK] raw dam 22.623823384474 14.094429416968 versus 1 0.3 with APR 10 [ATTACK] after armor 3.623823384474 0.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.094429416968 2 1 3.623823384474 14.35 :: 1 checkHit 11 14.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.

623823384474 14. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.3 with APR 2 [ATTACK] after armor 22.[PROJECTOR] res 0 1 on dam 7.094429416968 . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after resists dam 7.45 => chance to hit 79 [ATTACK] raw dam 22.3 with APR 2 [ATTACK] after armor 22.094429416968 2 1 3.094429416968 2 1 3.094429416968 2 1 3.654030048728 10 16.45 :: 1 checkHit 15 3.094429416968 versus 1 0. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage.45 => chance to hit 79 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] final dam 7. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.094429416968 versus 1 0. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.1228963289926 [LOG] #UID:47733:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. giant brown rat 47735 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage.35 => chance to hit 42 [LOG] Giant brown rat misses Lucifer.45 => chance to hit 79 [LOG] Lucifer misses giant brown rat. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47745 giant brown rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.45 :: 1 checkHit 15 3.35 :: 1 checkHit 11 14.45 :: 1 checkHit 15 3.

845192381044 .094429416968 versus 1 0.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after resists dam 7.12).9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.3 with APR 2 [ATTACK] after armor 22.35 :: 1 checkHit 11 14.623823384474 14.623823384474 0.3 with APR 10 [ATTACK] after armor 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. #1133F3#8 cold#LAST# damage (total 35.094429416968 2 1 3.845192381044 [PROJECTOR] after flat damage armor 26.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5733615516901 0. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST#.1228963289926 [LOG] #UID:47735:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. AI took for target 47741 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.[ATTACK] after range 28 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after difficulty dam 7.654030048728 versus 16.35 => chance to hit 42 [ATTACK] raw dam 5.1228963289926 [PROJECTOR] after flat damage armor 7.8 => chance to hit 78 [ATTACK] raw dam 22.9942663844831 on dam 27 [PROJECTOR] after resists dam 26.654030048728 10 16.8 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.

094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.8 => chance to hit 78 [ATTACK] raw dam 22.35 :: 1 checkHit 12 14.623823384474 14.6371674317876 10 16. [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.8 => chance to hit 78 [ATTACK] raw dam 22.3 with APR 2 [ATTACK] after armor 22.9942663844831 on dam 28 [PROJECTOR] after resists dam 27.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.5733615516901 0.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.839458765527 [PROJECTOR] final dam 27. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3. .839458765527 AI took for target 47737 giant white rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage.8 :: 1 checkHit 15 3.8 :: 1 checkHit 15 3.094429416968 versus 1 0.094429416968 versus 1 0.6371674317876 10 16.094429416968 2 1 3.839458765527 [PROJECTOR] after flat damage armor 27.3 with APR 2 [ATTACK] after armor 22.[PROJECTOR] final dam 26.35 :: 1 checkHit 12 14.623823384474 14.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.845192381044 giant white rat 47736 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.

094429416968 2 1 3. AI took for target 47750 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.8 :: 1 checkHit 15 3. AI took for target 47750 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.8 => chance to hit 78 [ATTACK] raw dam 22.8 => chance to hit 78 [LOG] Lucifer misses giant white rat.6371674317876 10 16.[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.6371674317876 10 16. giant white rat 47737 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 14.8 :: 1 checkHit 15 3.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47745 giant brown rat :: 1455 Lucifer 4 < 100 .3 with APR 2 [ATTACK] after armor 22.094429416968 versus 1 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage.094429416968 2 1 3.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.094429416968 2 1 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat.35 :: 1 checkHit 12 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. AI took for target 47756 giant brown rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.623823384474 14.8 :: 1 checkHit 15 3.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.

8 => chance to hit 78 [LOG] Lucifer misses giant brown rat.8 :: 1 checkHit 15 3.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer.6371674317876 10 16.ogg" : <static> AI took for target 47751 giant white rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22. AI took for target 47739 giant brown rat :: 1455 Lucifer 1 < 100 giant brown rat 47739 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 14.094429416968 2 1 3.35 :: 1 checkHit 12 14. [SOUND] loading from /data/sound/creatures/rats/rat_1.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer.8 :: 1 checkHit 15 3.094429416968 2 1 3.3 with APR 2 [ATTACK] after armor 22. AI took for target 47754 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.623823384474 14.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.6371674317876 10 16.AI took for target 47750 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 => chance to hit 78 [ATTACK] raw dam 22.8 => chance to hit 78 [LOG] Lucifer misses giant brown rat.8 :: 1 checkHit 15 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.ogg :=: sound "/ data/sound/creatures/rats/rat_1.35 :: 1 . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 14.094429416968 versus 1 0.6371674317876 10 16.

35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer.8 => chance to hit 78 [ATTACK] raw dam 22.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.8 :: 1 checkHit 15 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 :: 1 checkHit 15 3.094429416968 2 1 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.35 => chance to hit 45 [LOG] Giant grey rat misses Lucifer.094429416968 versus 1 0.35 :: 1 checkHit 12 14.8 => chance to hit 78 [ATTACK] raw dam 22.3 with APR 2 [ATTACK] after armor 22. AI took for target 47754 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 versus 1 0.8 :: 1 checkHit 15 3. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#29 physical#LAST# d amage.8 => chance to hit 78 [LOG] Lucifer misses giant grey rat.6371674317876 10 16.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 .623823384474 14.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.094429416968 2 1 3.094429416968 2 1 3.checkHit 12 14.3 with APR 2 [ATTACK] after armor 22.

5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 34.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [PROJECTOR] final dam 34.6371674317876 10 16.5 [PROJECTOR] after flat damage armor 34.35 :: 1 checkHit 12 14.623823384474 0.8 :: 1 checkHit 15 3.5 [PROJECTOR] after resists dam 34.1228963289926 [PROJECTOR] after resists dam 6.623823384474 14.5 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #{bold}##aaaaaa#35 physical# {normal}##LAST# damage.35 => chance to hit 45 [ATTACK] raw dam 6.3 with APR 10 [ATTACK] after armor 4. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.9408738532008 AI took for target 47754 giant grey rat :: 1455 Lucifer 9 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#7 cold#LAST# damage.9408738532008 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] after difficulty dam 34.5554559182745 0.3 with APR 2 [ATTACK] after armor 22.5 [PROJECTOR] res 0 1 on dam 34. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# AI took for target 47746 giant white rat :: 1455 Lucifer 16 < 100 .1228963289926 [PROJECTOR] after difficulty dam 7.5 [ATTACK] after mult 34.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 2 1 3.5 [ATTACK] after crit 34.97444544081725 on dam 7.[PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#28 physical#LAST# da mage. giant grey rat 47741 dumb ai talents can use Attack T_ATTACK giant grey rat 47741 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.9408738532008 [PROJECTOR] final dam 6.1228963289926 [PROJECTOR] res 2. [LOG] #UID:47741:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.6371674317876 versus 16.094429416968 versus 1 0.

9974436322 .8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.094429416968 versus 1 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#25 physical#LAST# d amage.9974436322 [PROJECTOR] after resists dam 128.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.623823384474 14.9974436322 [PROJECTOR] final dam 128.094429416968 2 1 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer.094429416968 2 1 3.8 :: 1 checkHit 15 3.9974436322 [PROJECTOR] res 0 1 on dam 128.8 :: 1 checkHit 15 3.35 :: 1 checkHit 12 14.[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22.3 with APR 2 [ATTACK] after armor 22. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# AI took for target 47756 giant brown rat :: 1455 Lucifer 25 < 100 [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.6371674317876 10 16.9974436322 [PROJECTOR] after flat damage armor 128. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 => chance to hit 78 [ATTACK] raw dam 22.9974436322 [PROJECTOR] after difficulty dam 128.

9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] starting dam 128. 1 armour)#LAST#.9974436322 [PROJECTOR] after difficulty dam 128. [HEALING] 1455 Lucifer for 0 .9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] after difficulty dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#129 physical#LAST# d amage. [LOG] [LOG] There is nothing to pickup there.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] final dam 128..9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] starting dam 128. [LOG] Resting starts.9974436322 [PROJECTOR] res 0 1 on dam 128..9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after difficulty dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128.): #00FF80##UID:47728:0#restful rough leather gloves of dexterity (+2) (0 def.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] final dam 128. 1 armour)#LAST# [LOG] [Identify] restful rough leather gloves of dexterity (#STATBONUS#) true [LOG] Lucifer picks up (d.[PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [Identify] restful rough leather gloves of dexterity (#STATBONUS#) true [LOG] There is an item here: #00FF80##UID:47728:0#restful rough leather gloves of dexterity (+2) (0 def.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.

425 AI took for target 47757 grey mold :: 1455 Lucifer 36 < 100 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.225 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1. grey mold 47757 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.125 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.525 [HEALING] 1455 Lucifer for 0.60 gold pieces.575 [HEALING] 1455 Lucifer for 1.5 => chance to hit 77 [ATTACK] raw dam 22. [LOG] [LOG] You pickup 0.675 [HEALING] 1455 Lucifer for 0. [Identify] citrine true [LOG] Lucifer picks up (j.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#30 physical#LAST# damage.725 [HEALING] 1455 Lucifer for 1.975 [HEALING] 1455 Lucifer for 1.45 [HEALING] 1455 Lucifer for 0.094429416968 versus 1 0.15 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 1. [LOG] Ran for 3 turns (stop reason: hostile spotted to the east (grey mold)).9 [HEALING] 1455 Lucifer for 0.275 AI took for target 47757 grey mold :: 1455 Lucifer 36 < 100 [HEALING] 1455 Lucifer for 1.3 with APR 2 [ATTACK] after armor 22.3 [HEALING] 1455 Lucifer for 0.95 [LOG] Rested for 26 turns (stop reason: all resources and life at maximum).[HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1.094429416968 2 1 4.825 [HEALING] 1455 Lucifer for 0.): #FFFFFF##UID:47740:0#citrine#LAST#.35 [HEALING] 1455 Lucifer for 1.5 :: 1 checkHit 15 4.

5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#24 physical#LAST# damage.623823384474 14.094429416968 2 1 4.1228963289926 [PROJECTOR] after difficulty dam 7. .1228963289926 [PROJECTOR] res 0 1 on dam 7.119737629177 10 16.623823384474 14.35 => chance to hit 50 [LOG] Grey mold misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.3 with APR 2 [ATTACK] after armor 22.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 10 [ATTACK] after armor 8.1228963289926 [PROJECTOR] final dam 7.094429416968 2 1 4. grey mold 47757 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.35 :: 1 checkHit 14 14.[ATTACK] to Lucifer :: 12.35 :: 1 checkHit 14 14.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.1228963289926 [LOG] #UID:47757:0#Grey mold hits Lucifer for #aaaaaa#8 physical#LAST# damage.5 :: 1 checkHit 15 4.5 => chance to hit 77 [LOG] Lucifer misses grey mold.5 => chance to hit 77 [ATTACK] raw dam 22.35 => chance to hit 50 [ATTACK] raw dam 12.119737629177 versus 16.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0.5 :: 1 checkHit 15 4.4838163404236 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.119737629177 10 16.094429416968 versus 1 0.

[LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] [LOG] Resting starts. [Identify] insulating rough leather cap true [LOG] There is an item here: #00FF80##UID:47752:0#insulating rough leather cap (0 def. 1 armour)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [Identify] insulating rough leather cap true [LOG] Lucifer picks up (e.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).70 gold pieces.75 gold pieces. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] You pickup 0.75 gold pieces.375 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.85 gold pieces.. [LOG] You pickup 0.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum).5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#29 physical#LAST# damage.. AI took for target 47697 giant white rat :: 1455 Lucifer 81 < 100 AI took for target 47699 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47742 giant white rat :: 1455 Lucifer 49 < 100 AI took for target 47747 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47699 giant white rat :: 1455 Lucifer 49 .3 with APR 2 [ATTACK] after armor 22.5 :: 1 checkHit 15 4. [LOG] You pickup 0.Server latency 5397 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22. 1 armour)#LAST#.094429416968 2 1 4.225 [HEALING] 1455 Lucifer for 0.5 => chance to hit 77 [ATTACK] raw dam 22..60 gold pieces.094429416968 versus 1 0.15 [HEALING] 1455 Lucifer for 0. [LOG] You pickup 0.3 [HEALING] 1455 Lucifer for 0.): #00FF80##UID:47752:0#insulating rough leather cap (0 def. [LOG] [LOG] You pickup 0.55 gold pieces.075 [HEALING] 1455 Lucifer for 0. [LOG] You pickup 0.

35 => chance to hit 45 [ATTACK] raw dam 6.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.623823384474 0.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.6371674317876 versus 16.3 with APR 2 [ATTACK] after armor 22.1228963289926 .623823384474 14.8 => chance to hit 78 [LOG] Lucifer misses giant white rat.35 :: 1 checkHit 12 14.6371674317876 10 16.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22. AI took for target 47742 giant white rat :: 1455 Lucifer 1 < 100 giant white rat 47742 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.094429416968 2 1 3.3 with APR 10 [ATTACK] after armor 4.8 :: 1 checkHit 15 3.623823384474 14.094429416968 versus 1 0.< 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (giant white r at)).094429416968 2 1 3.8 => chance to hit 78 [ATTACK] raw dam 22.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.8 :: 1 checkHit 15 3.35 :: 1 checkHit 12 14.

3 with APR 2 [ATTACK] after armor 22.8 => chance to hit 78 [ATTACK] raw dam 22.8613319766848 0.094429416968 versus 1 0.094429416968 versus 1 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.3 with APR 2 [ATTACK] after armor 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 :: 1 checkHit 15 3.[PROJECTOR] after difficulty dam 7.6371674317876 10 16.623823384474 14.9921342169146 on dam 7.066869171529 [PROJECTOR] final dam 7.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 1.98138668023315 on dam 27 .094429416968 2 1 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#23 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.8 :: 1 checkHit 15 3.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.094429416968 2 1 3.066869171529 [PROJECTOR] after flat damage armor 7.066869171529 [LOG] #UID:47742:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.1228963289926 [PROJECTOR] res 0.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after resists dam 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 => chance to hit 78 [LOG] Lucifer misses giant white rat.78657830854005 0.8 => chance to hit 78 [ATTACK] raw dam 22.35 :: 1 checkHit 12 14. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .

094429416968 2 1 3.623823384474 14.35 :: 1 checkHit 12 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [LOG] #UID:47747:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.1228963289926 [PROJECTOR] after difficulty dam 7. AI took for target 47747 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 :: 1 .1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .497440366295 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.1228963289926 [PROJECTOR] after flat damage armor 7.35 :: 1 checkHit 11 14.094429416968 2 1 3.3 with APR 10 [ATTACK] after armor 4.6371674317876 10 16.497440366295 [PROJECTOR] after flat damage armor 26.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.623823384474 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.[PROJECTOR] after resists dam 26.8 => chance to hit 78 [LOG] Lucifer misses giant white rat.654030048728 10 16.623823384474 14.6371674317876 10 16. giant white rat 47699 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.497440366295 [PROJECTOR] final dam 26.6371674317876 versus 16.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.8 :: 1 checkHit 15 3.623823384474 0.

1228963289926 [PROJECTOR] after resists dam 7.35 => chance to hit 42 [ATTACK] raw dam 5.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.460213726761 [PROJECTOR] after flat damage armor 28.654030048728 10 16.98138668023315 on dam 29 [PROJECTOR] after resists dam 28. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3 with APR 2 [ATTACK] after armor 22.45 :: 1 checkHit 15 3.623823384474 14.8613319766848 0.094429416968 versus 1 0.654030048728 versus 16.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after difficulty dam 7.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after flat damage armor 7.460213726761 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage.checkHit 15 3.3 with APR 2 [ATTACK] after armor 22.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .45 => chance to hit 79 [ATTACK] raw dam 22. [LOG] #UID:47699:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.460213726761 [PROJECTOR] final dam 28.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 1.1228963289926 [PROJECTOR] final dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.35 :: 1 checkHit 11 14.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 .3 with APR 10 [ATTACK] after armor 3.623823384474 0.

094429416968 versus 1 0.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.45 :: 1 checkHit 15 3.35 :: 1 checkHit 11 14.3 with APR 2 [ATTACK] after armor 22. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.35 :: 1 checkHit 11 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.623823384474 14.654030048728 10 16.094429416968 2 1 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.3 with APR 2 [ATTACK] after armor 22. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.623823384474 14.45 => chance to hit 79 [ATTACK] raw dam 22.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer.654030048728 10 16.094429416968 2 1 3.[PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage.35 .094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.094429416968 versus 1 0.

=> chance to hit 42 [ATTACK] raw dam 5.623823384474 0.654030048728 versus 16. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts.094429416968 versus 1 0.094429416968 2 1 3.225 [HEALING] 1455 Lucifer for 0.1228963289926 [PROJECTOR] res 0 1 on dam 7.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22..15 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#23 physical#LAST# d amage.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.45 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0. [LOG] AI took for target 47694 giant white rat :: 1455 Lucifer 100 .375 [HEALING] 1455 Lucifer for 0. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage ..45 :: 1 checkHit 15 3.525 [HEALING] 1455 Lucifer for 0.1228963289926 [PROJECTOR] final dam 7.3 with APR 2 [ATTACK] after armor 22.3 with APR 10 [ATTACK] after armor 3.075 [HEALING] 1455 Lucifer for 0.45 => chance to hit 79 [ATTACK] raw dam 22.1228963289926 [LOG] #UID:47697:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.6 [LOG] Rested for 8 turns (stop reason: all resources and life at maximum).

35 :: 1 checkHit 12 14.5 [ATTACK] after mult 37.3 with APR 2 [ATTACK] after armor 22.5 [ATTACK] after crit 37.5 [PROJECTOR] after flat damage armor 37. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.8 => chance to hit 78 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after resists dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 37.5 [PROJECTOR] final dam 37.6371674317876 10 16.094429416968 2 1 3.< 100 AI took for target 47695 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant white r at)).1228963289926 [LOG] #UID:47694:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.5 [PROJECTOR] res 0 1 on dam 37.5 [PROJECTOR] after difficulty dam 37.5 [LOG] #UID:1455:0#Lucifer hits giant white rat for #{bold}##aaaaaa#38 physical #{normal}##LAST# damage.8 :: 1 .1228963289926 [PROJECTOR] final dam 7.623823384474 14.35 => chance to hit 45 [ATTACK] raw dam 6.5 [PROJECTOR] after resists dam 37.6371674317876 versus 16.1228963289926 [PROJECTOR] after difficulty dam 7.094429416968 versus 1 0.1228963289926 [PROJECTOR] after flat damage armor 7.8 :: 1 checkHit 15 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 0.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.3 with APR 10 [ATTACK] after armor 4. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.094429416968 2 1 3.

9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.094429416968 2 1 3.35 :: 1 checkHit 11 14.654030048728 versus 16.3 with APR 2 [ATTACK] after armor 22.checkHit 15 3.1228963289926 .623823384474 14.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#24 physical#LAST# d amage.45 :: 1 checkHit 15 3.654030048728 10 16.8 => chance to hit 78 [ATTACK] raw dam 22. giant white rat 47695 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.35 => chance to hit 42 [ATTACK] raw dam 5.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.3 with APR 2 [ATTACK] after armor 22.623823384474 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.3 with APR 10 [ATTACK] after armor 3.094429416968 versus 1 0.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.45 => chance to hit 79 [ATTACK] raw dam 22.3 [HEALING] 1455 Lucifer for 0..075 [HEALING] 1455 Lucifer for 0..45 :: 1 checkHit 15 3.85 :: 1 checkHit 15 4. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] res 0.9922721225013 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.094429416968 2 1 3.375 [LOG] Rested for 5 turns (stop reason: all resources and life at maximum).094429416968 versus 1 0.15 [HEALING] 1455 Lucifer for 0.0678514587263 [LOG] #UID:47695:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.0678514587263 [PROJECTOR] final dam 7.[PROJECTOR] after difficulty dam 7.225 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.0678514587263 [PROJECTOR] after flat damage armor 7.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 2 1 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 . [LOG] [LOG] Ran for 3 turns (stop reason: hostile spotted to the south (grey mold)).3 with APR 2 [ATTACK] after armor 22.3 with APR 2 [ATTACK] after armor 22.094429416968 versus 1 0.77278774986954 0.

623823384474 14.3 with APR 10 [ATTACK] after armor 8.3 with APR 2 [ATTACK] after armor 22.85 => chance to hit 76 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after resists dam 7.7918136821464 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 7.094429416968 2 1 4. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage.85 :: 1 checkHit 15 4.559733831638 versus 16.[PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#23 physical#LAST# damage.85 :: 1 checkHit 15 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#22 physical#LAST# damage.35 :: 1 checkHit 15 14.1228963289926 [PROJECTOR] after difficulty dam 7.559733831638 10 16.623823384474 0. grey mold 47698 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat .1228963289926 [LOG] #UID:47698:0#Grey mold hits Lucifer for #aaaaaa#9 physical#LAST# damage.094429416968 versus 1 0.35 => chance to hit 52 [ATTACK] raw dam 12. grey mold 47698 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.094429416968 2 1 4.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.85 => chance to hit 76 [LOG] Lucifer misses grey mold.

85 => chance to hit 76 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.35 => chance to hit 52 [LOG] Grey mold misses Lucifer.623823384474 0.3 with APR 10 [ATTACK] after armor 8. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage.3 with APR 2 [ATTACK] after armor 22.1228963289926 AI took for target 47713 grey mold :: 1455 Lucifer 64 < 100 [LOG] #UID:47698:0#Grey mold hits Lucifer for #aaaaaa#8 physical#LAST# damage.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.623823384474 14.1228963289926 [PROJECTOR] after resists dam 7.7918136821464 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.85 .559733831638 versus 16.094429416968 versus 1 0.35 :: 1 checkHit 15 14.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#29 physical#LAST# damage.559733831638 10 16. grey mold 47698 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.[ATTACK] to Lucifer :: 12.35 :: 1 checkHit 15 14.1228963289926 [PROJECTOR] final dam 7.35 => chance to hit 52 [ATTACK] raw dam 12.85 :: 1 checkHit 15 4.85 :: 1 checkHit 15 4.094429416968 2 1 4.623823384474 14.094429416968 2 1 4.

1 generic talent p oint(s) to spend.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.3 with APR 2 [ATTACK] after armor 22.35 :: 1 checkHit 12 14. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3. [LOG] Lucifer has 3 stat point(s). [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#25 physical#LAST# damage.8 => chance to hit 78 [ATTACK] raw dam 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 versus 1 0.=> chance to hit 76 [ATTACK] raw dam 22.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #00ffff#Welcome to level 6 [Lucifer].623823384474 14. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.094429416968 2 1 3.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.8 :: 1 checkHit 15 3.094429416968 2 1 3.6371674317876 10 16.8 :: 1 checkHit 15 3.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. Press p to use them.3 with APR 2 [ATTACK] after armor 22.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 .094429416968 versus 1 0.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3. 1 class talent point(s).

3 with APR 2 [ATTACK] after armor 22. brown mold 47710 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4.85 => chance to hit 76 [ATTACK] raw dam 22.559733831638 10 16.559733831638 versus 16.094429416968 2 1 4.094429416968 versus 1 0.3 with APR 10 [ATTACK] after armor 8.35 => chance to hit 52 [ATTACK] raw dam 12.35 => chance to hit 52 [LOG] Brown mold misses Lucifer.7918136821464 .623823384474 0. 5-20.85 :: 1 checkHit 15 4. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.623823384474 14.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage .094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [Identify] balanced iron greatmaul true [LOG] There is an item here: #00FF80##UID:47700:0#balanced iron greatmaul (13.[PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage.559733831638 10 16.25 power.85 => chance to hit 76 [LOG] Lucifer misses brown mold. brown mold 47710 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12. 1 apr)#LAST# [LOG] [LOG] You pickup 0.75 gold pieces.35 :: 1 checkHit 15 14.35 :: 1 checkHit 15 14.623823384474 14.85 :: 1 checkHit 15 4.

1228963289926 [PROJECTOR] after difficulty dam 7.85 => chance to hit 76 [ATTACK] raw dam 22.1228963289926 [PROJECTOR] final dam 7.[ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.094429416968 [ATTACK] after range 22 .094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.1228963289926 [PROJECTOR] after resists dam 7.623823384474 14. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.85 => chance to hit 76 [ATTACK] raw dam 22.35 => chance to hit 52 [LOG] Brown mold misses Lucifer.85 :: 1 checkHit 15 4.35 :: 1 checkHit 15 14.094429416968 versus 1 0.1228963289926 [PROJECTOR] res 0 1 on dam 7.3 with APR 2 [ATTACK] after armor 22.1228963289926 [PROJECTOR] after flat damage armor 7.094429416968 2 1 4.3 with APR 2 [ATTACK] after armor 22.85 :: 1 checkHit 15 4.559733831638 10 16. [LOG] #UID:1455:0#Lucifer hits brown mold for #1133F3#8 cold#LAST# damage. AI took for target 47713 grey mold :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22. brown mold 47710 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.1228963289926 [LOG] #UID:47710:0#Brown mold hits Lucifer for #aaaaaa#8 physical#LAST# damage .5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage .094429416968 versus 1 0.094429416968 2 1 4.

075 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4..094429416968 versus 1 0.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#22 physical#LAST# damage .3 with APR 2 [ATTACK] after armor 22.25 power.85 :: 1 checkHit 15 4.25 power.3 [LOG] Rested for 4 turns (stop reason: all resources and life at maximum).90 gold pieces. AI took for target 47713 grey mold :: 1455 Lucifer 25 < 100 [LOG] [LOG] Resting starts.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3. 1 apr)#LAST#.. [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [Identify] balanced iron greatmaul true [LOG] There is an item here: #00FF80##UID:47700:0#balanced iron greatmaul (13.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#28 physical#LAST# damage . 1 apr)#LAST# [LOG] [Identify] balanced iron greatmaul true [LOG] Lucifer picks up (b.85 => chance to hit 76 [ATTACK] raw dam 22.[PHYS CRIT %] 3. AI took for target 47713 grey mold :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (grey mold)).15 [HEALING] 1455 Lucifer for 0.): #00FF80##UID:47700:0#balanced iron greatmaul (13.225 [HEALING] 1455 Lucifer for 0. [LOG] grey mold 47713 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat . 5-20. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. 5-20. [LOG] [LOG] You pickup 0.

35 => chance to hit 50 [LOG] Grey mold misses Lucifer.3 with APR 2 [ATTACK] after armor 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.623823384474 14.094429416968 2 1 4.623823384474 14.241607436512 10 16.35 => chance to hit 50 [ATTACK] raw dam 11.3 with APR 10 [ATTACK] after armor 7. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.8691252055581 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 .35 :: 1 checkHit 14 14.241607436512 10 16.5 :: 1 checkHit 15 4.5 :: 1 checkHit 15 4. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.35 => chance to hit 50 [LOG] Grey mold misses Lucifer.35 :: 1 checkHit 14 14.094429416968 versus 1 0.5 :: 1 checkHit 15 4. grey mold 47713 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.[ATTACK] to Lucifer :: 11.623823384474 14.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#27 physical#LAST# damage.241607436512 10 16.094429416968 2 1 4.623823384474 0. grey mold 47713 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.5 => chance to hit 77 [LOG] Lucifer misses grey mold.5 => chance to hit 77 [ATTACK] raw dam 22.241607436512 versus 16.5 => chance to hit 77 [LOG] Lucifer misses grey mold.35 :: 1 checkHit 14 14.

5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0. [LOG] fight: balanced iron greatmaul iron waraxe of massacre :: nil MAINHAND .5 :: 1 checkHit 15 4.9013127340086 [PROJECTOR] final dam 6. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] [LOG] You pickup 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#27 physical#LAST# damage.3 with APR 2 [ATTACK] after armor 22. [LOG] #UID:47713:0#Grey mold hits Lucifer for #aaaaaa#8 physical#LAST# damage.9013127340086 [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#7 cold#LAST# damage.1108636817033 0.65 gold pieces.9013127340086 [PROJECTOR] after flat damage armor 6.3 with APR 2 [ATTACK] after armor 22. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 2 1 4.094429416968 versus 1 0.094429416968 2 1 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#26 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.1228963289926 [PROJECTOR] after resists dam 6.96889136318297 on dam 7.1228963289926 [PROJECTOR] res 3.1228963289926 [PROJECTOR] after difficulty dam 7.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 :: 1 checkHit 15 4.[ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.06167042012 versus 5 0.225 [HEALING] 1455 Lucifer for 0.. 1 apr)#LAST#.75 :: 1 checkHit 20.png [LOG] Server latency 995 [LOG] Resting starts. The time is 00:00.3 [LOG] Rested for 4 turns (stop reason: all resources and life at maximum).ogg" : <static> [LOG] Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal..5 [ATTACK] after crit 23 . [LOG] [SOUND] loading from /data/sound/ambient/door_creaks/creak_2.ogg :=: sound "/data/sound/ambient/door_creaks/creak_2.15 [HEALING] 1455 Lucifer for 0.06167042012 [ATTACK] after range 23 [PHYS CRIT %] 0.75 => chance to hit 95 [ATTACK] raw dam 25. Loading tile player/human_male/right_hand_05. AI took for target 47850 white worm mass :: 1455 Lucifer 49 < 100 AI took for target 47660 giant white rat :: 1455 Lucifer 81 < 100 AI took for target 47827 skeleton warrior :: 1455 Lucifer 25 < 100 AI took for target 47840 degenerated skeleton warrior :: 1455 Lucifer 64 < 100 AI took for target 47856 giant white mouse :: 1455 Lucifer 100 < 100 AI took for target 47655 giant white rat :: 1455 Lucifer 100 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (skeleton warr ior)).06167042012 1 5 2.075 [HEALING] 1455 Lucifer for 0.5-20. [LOG] [TARGET] Passing target giant white rat from giant white rat to Lucifer AI took for target 47856 giant white mouse :: 1455 Lucifer 49 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target green mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.3 with APR 1 [ATTACK] after armor 21.fight: balanced iron greatmaul brass lantern :: nil MAINHAND fight: balanced iron greatmaul Skin of Many :: nil MAINHAND fight: balanced iron greatmaul lightening linen cloak of clarity :: nil MAINHAND fight: balanced iron greatmaul linen wizard hat of fire (#RESIST#) :: nil MAINHAND fight: balanced iron greatmaul Mighty Girdle :: nil MAINHAND fight: balanced iron greatmaul restful iron gauntlets :: nil MAINHAND [LOG] Lucifer wears(replacing): #00FF80##UID:47700:0#balanced iron greatmaul ( 13.25 power.5 2.

[ATTACK] to Lucifer :: 19.589117562234 [PROJECTOR] starting dam 7.372211518246 1 16.589117562234 [PROJECTOR] after flat damage armor 22.5 [ATTACK] after crit 18 [ATTACK] after mult 22.[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#23 physical#LAST# damage.589117562234 [PROJECTOR] after difficulty dam 22.589117562234 [PROJECTOR] starting dam 22.623823384474 21.589117562234 [PROJECTOR] after resists dam 22.1228963289926 [PROJECTOR] final dam 7.1228963289926 checkHit 14 25 => chance to hit 23 [LOG] Lucifer is stunned! AI took for target 47856 giant white mouse :: 1455 Lucifer 36 < 100 .2549509756796 checkHit 19 21.623823384474 0.3 with APR 1 [ATTACK] after armor 13.1228963289926 [PROJECTOR] after resists dam 7.589117562234 [PROJECTOR] res 0 1 on dam 22.175 => chance to hit 45 [ATTACK] raw dam 19. [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant grey rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant grey rat from green mold to Lucifer [TARGET] Passing target giant grey rat from green mold to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target green mold from giant brown rat to Lucifer skeleton warrior 47827 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow.1228963289926 [PROJECTOR] after flat damage armor 7.372211518246 versus 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.560548062772 [ATTACK] after range 18 [PHYS CRIT %] 2.1228963289926 [PROJECTOR] after difficulty dam 7.175 :: 1.589117562234 [PROJECTOR] final dam 22.

623823384474 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.531850983505 [PROJECTOR] after flat damage armor 31.3 with APR 1 [ATTACK] after armor 21.175 => chance to hit 45 [LOG] Skeleton warrior misses Lucifer.06167042012 versus 5 0.8 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#8 physical#LAST# d amage.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] stunned dam 7.4595552950514 [PROJECTOR] final dam 9.15 :: 1 checkHit 20.15 => chance to hit 91 [ATTACK] raw dam 25.06167042012 1 5 2. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to white worm mass :: 25.175 .4629656765479 0.75 => chance to hit 95 [ATTACK] raw dam 25.4480400510233 100 16.8 [PROJECTOR] final dam 7.3 with APR 1 [ATTACK] after armor 25.4595552950514 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#10 physical#LAST# d amage.06167042012 1 1 4.[LOG] #UID:47827:0#Skeleton warrior hits Lucifer for #aaaaaa#23 physical#LAST# damage.531850983505 [PROJECTOR] stunned dam 9.75 :: 1 checkHit 20.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0. skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.175 :: 1 checkHit 19 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 1.5 4.5 2.06167042012 versus 1 0.623823384474 21.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.175 :: 1 checkHit 13 21.98537034323452 on dam 32 [PROJECTOR] after resists dam 31. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.372211518246 1 16.

560548062772 [ATTACK] after range 17 [PHYS CRIT %] 2.623823384474 21. skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.175 => chance to hit 45 [LOG] Skeleton warrior misses Lucifer.175 :: 1 checkHit 19 21.3 with APR 1 [ATTACK] after armor 21.=> chance to hit 30 [LOG] White worm mass misses Lucifer.06167042012 [ATTACK] after range 24 [PHYS CRIT %] 0.175 => chance to hit 45 [ATTACK] raw dam 19.2 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#8 physical#LAST# d amage.372211518246 versus 16.3 with APR 1 [ATTACK] after armor 13.372211518246 1 16.1228963289926 [PROJECTOR] after difficulty dam 7.175 :: 1 checkHit 19 21. AI took for target 47655 giant white rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.06167042012 1 5 2.372211518246 1 16.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 7.75 :: 1 checkHit 20.1228963289926 . AI took for target 47827 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.75 => chance to hit 95 [ATTACK] raw dam 25.2 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] stunned dam 7.623823384474 21.5 2.06167042012 versus 5 0.

623823384474 21.1368688986978 [LOG] #UID:48136:0#White worm mass hits Lucifer for #aaaaaa#7 physical#LAST# d amage.1368688986978 white worm mass 47850 dumb ai talents can use Multiply T_MULTIPLY white worm mass 47850 dumb ai talents can use Attack T_ATTACK white worm mass 47850 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply.1368688986978 [PROJECTOR] final dam 2.1228963289926 [PROJECTOR] stunned dam 2.5 2.175 :: 1 checkHit 13 21.[PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] res 0 1 on dam 7. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.5 [ATTACK] after crit 22 [ATTACK] after mult 22 .06167042012 1 5 2.1228963289926 [PROJECTOR] after flat damage armor 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 versus 5 0.623823384474 0.75 :: 1 checkHit 20. [MULTIPLY] 34 21 :: nil [MULTIPLY] 2 uids 47850 => 48136 :: nil nil [LOG] #UID:47827:0#Skeleton warrior hits Lucifer for #aaaaaa#17 physical#LAST# damage.75 => chance to hit 95 [ATTACK] raw dam 25.1368688986978 [PROJECTOR] final dam 2.4480400510233 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 7.4480400510233 100 16.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] stunned dam 2.175 => chance to hit 30 [ATTACK] raw dam 6. [LOG] Lucifer starts regenerating health quickly.3 with APR 1 [ATTACK] after armor 21.1228963289926 [PROJECTOR] after resists dam 7. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Gift of the Highborn. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#3 cold#LAST# damag e.06167042012 [ATTACK] after range 22 [PHYS CRIT %] 0.3 with APR 100 [ATTACK] after armor 6. [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#3 cold#LAST# damage .4480400510233 versus 16. [LOG] Lucifer is not stunned anymore.

4480400510233 100 16.1228963289926 [PROJECTOR] final dam 7. AI took for target 47660 giant white rat :: 1455 Lucifer 4 < 100 skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.623823384474 21.4480400510233 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 .623823384474 0.175 => chance to hit 30 [ATTACK] raw dam 6.3 with APR 100 [ATTACK] after armor 6.623823384474 21.175 => chance to hit 45 [ATTACK] raw dam 19.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [PROJECTOR] starting dam 7.560548062772 [ATTACK] after range 20 [PHYS CRIT %] 2.4480400510233 versus 16.1228963289926 [LOG] #UID:47827:0#Skeleton warrior hits Lucifer for #aaaaaa#20 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e.175 :: 1 checkHit 13 21.175 :: 1 checkHit 19 21.1228963289926 [PROJECTOR] after difficulty dam 7.372211518246 1 16.623823384474 0.[PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#22 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 13.1228963289926 [PROJECTOR] after resists dam 7. white worm mass 47850 dumb ai talents can use Attack T_ATTACK white worm mass 47850 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.372211518246 versus 16.

[LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use.9974436322 [PROJECTOR] after resists dam 128.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use.1228963289926 [PROJECTOR] res 0 1 on dam 7.11025530824 [PROJECTOR] final dam 127.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] starting dam 128. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after resists dam 128.4629656765479 0.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] res 1.1228963289926 [PROJECTOR] after flat damage armor 7.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after resists dam 127.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.11025530824 [PROJECTOR] after flat damage armor 127.9974436322 [PROJECTOR] after difficulty dam 128.1228963289926 [PROJECTOR] final dam 7.98537034323452 on dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after difficulty dam 128. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128. [LOG] #UID:47850:0#White worm mass hits Lucifer for #aaaaaa#6 physical#LAST# d amage.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128.[PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#8 cold#LAST# damage .9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 .1228963289926 [PROJECTOR] after resists dam 7.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] res 0 1 on dam 128.11025530824 [PROJECTOR] starting dam 128.

45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum).. [LOG] Server latency 910 [TARGET] Passing target giant white rat from copperhead snake to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [Identify] spinel true [LOG] Lucifer picks up (g.9974436322 [PROJECTOR] res 1. AI took for target 47825 giant rabbit :: 1455 Lucifer 100 < 100 [LOG] You pickup 0.[PROJECTOR] starting dam 128.4629656765479 0.9974436322 [PROJECTOR] after resists dam 128.875 [HEALING] 1455 Lucifer for 9..9974436322 [PROJECTOR] after flat damage armor 128. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] [LOG] Resting starts.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after resists dam 127. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1.98537034323452 on dam 128.11025530824 [PROJECTOR] final dam 127.85 gold pieces. [TARGET] Passing target copperhead snake from giant brown rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant rabbit to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant white r at)).9974436322 [PROJECTOR] final dam 128.15 [HEALING] 1455 Lucifer for 4.): #FFFFFF##UID:47841:0#spinel#LAST#.725 [HEALING] 1455 Lucifer for 6.11025530824 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#129 ph ysical#LAST# damage.45 :: 1 .575 [HEALING] 1455 Lucifer for 3.11025530824 [PROJECTOR] after flat damage armor 127.80 gold pieces. [LOG] [LOG] You pickup 0. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#128 physical#LAST# damage.06167042012 1 1 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#128 physical#LAST# damage.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after difficulty dam 128. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] starting dam 128.3 AI took for target 47659 giant white rat :: 1455 Lucifer 81 < 100 [HEALING] 1455 Lucifer for 7.

9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:47659:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#36 physical#LAST# d amage. [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.623823384474 21.1228963289926 [PROJECTOR] after difficulty dam 7.8544069285894 10 16.175 :: 1 checkHit 11 21.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .45 => chance to hit 93 [ATTACK] raw dam 25.623823384474 0.3 with APR 1 [ATTACK] after armor 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant rabbit :: 25.175 :: 1 checkHit 12 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.5 3.654030048728 10 16.06167042012 versus 1 0.06167042012 1 1 3.checkHit 20.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.8 :: 1 .175 => chance to hit 28 [LOG] Giant rabbit misses Lucifer.3 with APR 10 [ATTACK] after armor 3.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 21. [LOG] [TARGET] Passing target giant white rat from giant brown rat to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [PROJECTOR] after flat damage armor 7.

5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 1.3687185571708 0. AI took for target 47838 copperhead snake :: 1455 Lucifer 16 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.5 3.548322876134 [PROJECTOR] final dam 32.checkHit 20.98631281442829 on dam 33 [PROJECTOR] after resists dam 32.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 1.06167042012 versus 1 0.548322876134 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#33 physical#LAST# dama ge.06167042012 1 1 3. [LOG] Lucifer stops regenerating health quickly.5 3.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# AI took for target 47651 giant brown rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.548322876134 [PROJECTOR] after flat damage armor 32.175 :: 1 checkHit 12 21.8 => chance to hit 92 [ATTACK] raw dam 25.616758803992 [PROJECTOR] after flat damage armor 27. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant rabbit :: 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 versus 1 0.45 :: 1 checkHit 20.98631281442829 on dam 28 [PROJECTOR] after resists dam 27.8 :: 1 checkHit 20.3 with APR 1 [ATTACK] after armor 25.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 1 1 3.175 => chance to hit 28 [LOG] Giant rabbit misses Lucifer.616758803992 [PROJECTOR] final dam 27.616758803992 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#28 physical#LAST# dama ge.623823384474 21.8544069285894 10 16.06167042012 [ATTACK] after range 35 .5 3.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.3 with APR 1 [ATTACK] after armor 25.3687185571708 0.

06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.175 :: 1 checkHit 20 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 1 [ATTACK] after armor 24.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.175 :: 1 checkHit 11 21.06167042012 versus 2 0.654030048728 10 16. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to copperhead snake :: 25.6757509238992 10 16.6 => chance to hit 75 [ATTACK] raw dam 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.06167042012 1 2 10.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# copperhead snake 47838 dumb ai talents can use Attack T_ATTACK copperhead snake 47838 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.06167042012 versus 1 0.5 .06167042012 1 1 3.45 :: 1 checkHit 20.[PHYS CRIT %] 0.5 10.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.623823384474 21.623823384474 21.175 => chance to hit 48 [LOG] Copperhead snake misses Lucifer.6 :: 1 checkHit 20.

6 => chance to hit 75 [ATTACK] raw dam 25.175 => chance to hit 48 [ATTACK] raw dam 8.6757509238992 versus 16.175 :: 1 checkHit 20 21.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.1228963289926 [PROJECTOR] final dam 7.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 .1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.623823384474 21.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to copperhead snake :: 25.3 with APR 10 [ATTACK] after armor 6. [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#29 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 24.1228963289926 [PROJECTOR] res 0 1 on dam 7.06167042012 versus 2 0.06167042012 1 2 10.6757509238992 10 16.5 10.1228963289926 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #1133F3#8 cold#LAST# damag e.[ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8. AI took for target 47651 giant brown rat :: 1455 Lucifer 9 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.623823384474 21.0730256467294 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.175 :: 1 checkHit 20 21.175 => chance to hit 48 [LOG] Copperhead snake misses Lucifer.6757509238992 10 16.6 :: 1 checkHit 20.623823384474 0. [LOG] #UID:47838:0#Copperhead snake hits Lucifer for #aaaaaa#6 physical#LAST# damage.

175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.175 :: 1 checkHit 12 21.06167042012 versus 1 0.5 10.623823384474 21.175 => chance to hit 48 [LOG] Copperhead snake misses Lucifer. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# giant brown rat 47651 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 :: 1 checkHit 20.06167042012 1 1 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6 => chance to hit 75 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25.6 :: 1 checkHit 20.6757509238992 10 16.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to copperhead snake :: 25. AI took for target 47647 giant white rat :: 1455 Lucifer 25 < 100 copperhead snake 47838 dumb ai talents can use Attack T_ATTACK copperhead snake 47838 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#30 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 24.5 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 versus 2 0.623823384474 21.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.[PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#26 physical#LAST# damage.06167042012 .06167042012 1 2 10.6371674317876 10 16.175 :: 3 checkHit 20 21.

623823384474 0.354552260095 [PROJECTOR] after flat damage armor 35.1228963289926 [PROJECTOR] after difficulty dam 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [PROJECTOR] after flat damage armor 7.6371674317876 versus 16.175 :: 1 checkHit 12 21.98207089611374 on dam 36 [PROJECTOR] after resists dam 35.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 1.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 1.1228963289926 [PROJECTOR] final dam 7.623823384474 21.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .98207089611374 on dam 35 [PROJECTOR] after resists dam 34.1228963289926 [PROJECTOR] after resists dam 7.6371674317876 10 16.5 3. [LOG] #UID:47651:0#Giant brown rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.8 => chance to hit 92 [ATTACK] raw dam 25.372481363981 [PROJECTOR] final dam 34. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.3 with APR 1 [ATTACK] after armor 25.354552260095 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage.1228963289926 [PROJECTOR] res 0 1 on dam 7.372481363981 [PROJECTOR] after flat damage armor 34.8 :: 1 checkHit 20.[ATTACK] after range 36 [PHYS CRIT %] 0.06167042012 1 1 3.7929103886261 0.372481363981 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#35 physical#LAST# d .3 with APR 10 [ATTACK] after armor 4.06167042012 versus 1 0.175 => chance to hit 28 [ATTACK] raw dam 6.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.354552260095 [PROJECTOR] final dam 35.7929103886261 0.

[ENGINE] Setting requested FPS to 2 (500 ms) [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event.5 3.06167042012 1 1 3.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0. going idle. [LOG] AI took for target 47641 giant white rat :: 1455 Lucifer 16 < 100 [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [ENGINE] Setting requested FPS to 30 (33 ms) [LOG] Resting starts..5 3.45 => chance to hit 93 [ATTACK] raw dam 25.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage.15 [HEALING] 1455 Lucifer for 0.06167042012 versus 1 0.45 :: 1 checkHit 20. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] AI took for target 47645 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target green mold from giant white rat to Lucifer AI took for target 47641 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant brown rat from giant white rat to Lucifer [EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event.45 :: 1 checkHit 20.06167042012 versus 1 0.06167042012 .3 with APR 1 [ATTACK] after armor 25.45 => chance to hit 93 [ATTACK] raw dam 25. [HEALING] 1455 Lucifer for 0 [TARGET] Passing target giant brown rat from green mold to Lucifer [HEALING] 1455 Lucifer for 0.06167042012 1 1 3..amage.075 [HEALING] 1455 Lucifer for 0.225 AI took for target 47640 giant brown rat :: 1455 Lucifer 81 < 100 AI took for target 47643 giant brown rat :: 1455 Lucifer 100 < 100 [LOG] Rested for 4 turns (stop reason: hostile spotted to the west (giant whit e rat)).3 with APR 1 [ATTACK] after armor 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. restoring full FPS.

[LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.6371674317876 10 16.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.175 :: 1 checkHit 12 21.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage.5 3.06167042012 versus 1 0.8 => chance to hit 92 [ATTACK] raw dam 25.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage.623823384474 21.175 => chance to hit 28 .8 :: 1 checkHit 20. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47640 giant brown rat :: 1455 Lucifer 36 < 100 [LOG] giant white rat 47641 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 21.623823384474 21.175 :: 1 checkHit 12 21.06167042012 1 1 3.[ATTACK] after range 37 [PHYS CRIT %] 0.6371674317876 10 16.175 :: 1 checkHit 12 21.6371674317876 10 16.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. giant white rat 47641 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. giant white rat 47644 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR 1 [ATTACK] after armor 25.

9974436322 [PROJECTOR] res 0 1 on dam 128. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.[LOG] Giant white rat misses Lucifer.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 .9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] final dam 128.

giant grey rat 47665 dumb ai talents can use Attack T_ATTACK giant grey rat 47665 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage.623823384474 21. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#129 physical#LAST# damag e. AI took for target 47680 giant brown rat :: 1455 Lucifer 36 < 100 AI took for target 47686 giant white rat :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.6371674317876 1010 16.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage.9974436322 [PROJECTOR] after flat damage armor 128.[PROJECTOR] res 0 1 on dam 128.3 with APR 1 [ATTACK] after armor 25. [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.06167042012 versus 1 0.06167042012 1 1 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#28 physical#LAST# da . [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.9974436322 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage.5 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] Rested for 0 turns (stop reason: hostile spotted to the north (giant gre y rat))..175 :: 3 checkHit 12 21..9974436322 [PROJECTOR] final dam 128.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.9974436322 [PROJECTOR] after resists dam 128.8 :: 1 checkHit 20.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts.

175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.06167042012 versus 1 0. AI took for target 47680 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47681 giant white rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.6371674317876 10 16. giant grey rat 47665 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 => chance to hit 92 [ATTACK] raw dam 25.175 :: 1 checkHit 12 21.654030048728 10 16.06167042012 1 1 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# AI took for target 47673 giant brown rat :: 1455 Lucifer 16 < 100 [TARGET] Passing target green mold from green mold to Lucifer [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.3 with APR 1 [ATTACK] after armor 25.45 :: 1 checkHit 20.623823384474 21.06167042012 versus 1 0.3 with APR .45 => chance to hit 93 [LOG] Lucifer misses giant white rat.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#25 physical#LAST# da mage.8 :: 1 checkHit 20.5 3.5 3.175 :: 1 checkHit 11 21.06167042012 1 1 3.623823384474 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.45 => chance to hit 93 [ATTACK] raw dam 25.5 3.06167042012 1 1 3. AI took for target 47685 giant white rat :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.45 :: 1 checkHit 20.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.mage.

1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.45 => chance to hit 93 [ATTACK] raw dam 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage.45 :: 1 checkHit 20.175 :: 1 checkHit 11 21.623823384474 21.06167042012 versus 1 0.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.06167042012 1 1 3. AI took for target 47684 giant brown rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 1 [ATTACK] after armor 25.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47670 giant white rat :: 1455 Lucifer 4 < 100 AI took for target 47673 giant brown rat :: 1455 Lucifer 16 < 100 AI took for target 47681 giant white rat :: 1455 Lucifer 36 < 100 AI took for target 47685 giant white rat :: 1455 Lucifer 49 < 100 .623823384474 21.175 :: 1 checkHit 11 21. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.654030048728 10 16.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage.5 3.

9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 AI took for target 47684 giant brown rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.3 with APR 10 [ATTACK] after armor 3.1228963289926 [PROJECTOR] after difficulty dam 7.AI took for target 47692 giant brown rat :: 1455 Lucifer 64 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] final dam 7.654030048728 versus 16.5 3.8 :: 1 .1228963289926 [PROJECTOR] after resists dam 7.623823384474 21.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .45 :: 1 checkHit 20.06167042012 versus 1 0.175 :: 1 checkHit 11 21.1228963289926 [PROJECTOR] res 0 1 on dam 7.06167042012 1 1 3.06167042012 1 1 3.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#34 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.654030048728 10 16.45 => chance to hit 93 [ATTACK] raw dam 25.623823384474 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 => chance to hit 25 [ATTACK] raw dam 5.

654030048728 10 16.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.175 => chance to hit 25 [ATTACK] raw dam 5. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer.623823384474 21.3 with APR 10 .175 :: 1 checkHit 12 21.623823384474 21.06167042012 versus 1 0.654030048728 versus 16.8 => chance to hit 92 [ATTACK] raw dam 25.1228963289926 AI took for target 47670 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage.623823384474 0.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 21.3 with APR 10 [ATTACK] after armor 3.6371674317876 10 16.175 :: 3 checkHit 12 21.6371674317876 versus 16.623823384474 0.5 3.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] final dam 7.175 :: 1 checkHit 11 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 1010 16.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] after resists dam 7.checkHit 20.

[LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.623823384474 21.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47638 giant grey rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 versus 1 0.1228963289926 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.175 :: 1 . [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.[ATTACK] after armor 4.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] after resists dam 7.5 3.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.06167042012 1 1 3. [LOG] #UID:47670:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.175 :: 1 checkHit 12 21.8 :: 1 checkHit 20.654030048728 10 16.6371674317876 10 16.623823384474 21.

6371674317876 versus 16.5 3.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3 with APR 10 [ATTACK] after armor 4.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage.175 :: 1 checkHit 11 21.623823384474 21.175 => chance to hit 28 [ATTACK] raw dam 6.654030048728 10 16.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.8 => chance to hit 92 [ATTACK] raw dam 25.6371674317876 10 16.654030048728 versus 16.623823384474 21.1228963289926 [PROJECTOR] res 0 1 on dam 7.06167042012 1 1 3.1228963289926 [PROJECTOR] after resists dam 7.8 :: 1 checkHit 20.623823384474 0.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.175 => chance to hit 25 [ATTACK] raw dam 5.3 with APR 1 [ATTACK] after armor 25.06167042012 versus 1 0.checkHit 11 21.623823384474 0.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 .6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.3 with APR 10 [ATTACK] after armor 3.

[LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47638 giant grey rat :: 1455 Lucifer 1 < 100 giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK . [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .1228963289926 giant white rat 47671 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.8 :: 1 checkHit 20.06167042012 1 1 3.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] final dam 7.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.8 => chance to hit 92 [ATTACK] raw dam 25.5 3.1228963289926 [PROJECTOR] after resists dam 7.175 :: 1 checkHit 12 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.[ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage.6371674317876 10 16.623823384474 21.06167042012 versus 1 0.1228963289926 [PROJECTOR] res 0 1 on dam 7. AI took for target 47673 giant brown rat :: 1455 Lucifer 4 < 100 AI took for target 47680 giant brown rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage.

175 :: 1 checkHit 12 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.623823384474 0. AI took for target 47680 giant brown rat :: 1455 Lucifer 16 < 100 AI took for target 47685 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47686 giant white rat :: 1455 Lucifer 25 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.175 :: 1 checkHit 11 21.175 => chance to hit 28 [ATTACK] raw dam 6.3 with APR 1 [ATTACK] after armor 25.06167042012 1 1 3.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] final dam 7. .06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage.06167042012 versus 1 0.6371674317876 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 => chance to hit 92 [ATTACK] raw dam 25.8 :: 1 checkHit 20.623823384474 21.5 3.654030048728 10 16.6371674317876 versus 16.1228963289926 [PROJECTOR] after flat damage armor 7.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.3 with APR 10 [ATTACK] after armor 4.1228963289926 [PROJECTOR] after resists dam 7.623823384474 21.

6371674317876 10 16.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.623823384474 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.06167042012 1 1 3.623823384474 21.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.175 :: 1 checkHit 12 21.8 => chance to hit 92 .6371674317876 10 16.654030048728 10 16. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.5 3.5 3.623823384474 21. giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage.175 :: 1 checkHit 11 21. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 :: 1 checkHit 11 21.6371674317876 10 16. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 => chance to hit 92 [ATTACK] raw dam 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 1 1 3.06167042012 versus 1 0.8 :: 1 checkHit 20.3 with APR 1 [ATTACK] after armor 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 :: 1 checkHit 20.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer.623823384474 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.175 :: 1 checkHit 12 21.175 :: 1 checkHit 12 21.

175 :: 1 checkHit 12 21.654030048728 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3 with APR 1 [ATTACK] after armor 25.06167042012 1 1 3.3 with APR 1 [ATTACK] after armor 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 :: 1 checkHit 12 21.6371674317876 10 16.8 :: 1 checkHit 20.6371674317876 10 16.623823384474 21. AI took for target 47681 giant white rat :: 1455 Lucifer 9 < 100 AI took for target 47685 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47690 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.5 3.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 .06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.[ATTACK] raw dam 25.8 => chance to hit 92 [ATTACK] raw dam 25.175 :: 1 checkHit 11 21.623823384474 21. AI took for target 47676 giant grey rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 versus 1 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#35 physical#LAST# da mage.623823384474 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.06167042012 versus 1 0.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.

[LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#30 physical#LAST# da mage.06167042012 versus 1 0.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47648 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.175 :: 3 checkHit 12 21.623823384474 21.3 with APR 1 [ATTACK] after armor 25. AI took for target 47681 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47648 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.623823384474 21.6371674317876 1010 16. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer.654030048728 10 16.175 :: 1 checkHit 12 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.654030048728 10 16.5 3. .175 :: 1 checkHit 11 21. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.8 => chance to hit 92 [ATTACK] raw dam 25.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage.8 :: 1 checkHit 20.623823384474 21.06167042012 1 1 3.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.

623823384474 21.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.623823384474 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.06167042012 versus 1 0.6371674317876 10 16.06167042012 1 1 3.8 :: 1 checkHit 20.8 :: 1 checkHit 20.5 [ATTACK] after crit 35 .06167042012 versus 1 0.5 3.175 :: 1 checkHit 12 21.3 with APR 1 [ATTACK] after armor 25.06167042012 1 1 3.8 => chance to hit 92 [ATTACK] raw dam 25.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.5 3.6371674317876 10 16.8 => chance to hit 92 [ATTACK] raw dam 25.175 :: 1 checkHit 11 21. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. AI took for target 47686 giant white rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.AI took for target 47678 giant white rat :: 1455 Lucifer 1 < 100 giant white rat 47678 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.654030048728 10 16.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.623823384474 21.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25.

175 => chance to hit 28 [ATTACK] raw dam 6.687709039853 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#35 physical#LAST# d amage.[ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0.623823384474 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.8 => chance to hit 92 [ATTACK] raw dam 25.1228963289926 [PROJECTOR] res 0 1 on dam 7.654030048728 10 16.5 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after difficulty dam 7. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .175 :: 1 checkHit 12 21.687709039853 [PROJECTOR] final dam 34. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.99107740113867 on dam 35 [PROJECTOR] after resists dam 34.623823384474 0.687709039853 [PROJECTOR] after flat damage armor 34.623823384474 21.6371674317876 10 16.1228963289926 AI took for target 47686 giant white rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47680:0#Giant brown rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.175 :: 1 checkHit 11 21.06167042012 versus 1 0.1228963289926 [PROJECTOR] after flat damage armor 7.175 :: 1 checkHit 12 21.3 with APR 10 [ATTACK] after armor 4.8 :: 1 checkHit 20.89225988613295 0.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.623823384474 21.6371674317876 versus 16.6371674317876 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3 with APR .6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.

[LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 28 [ATTACK] raw dam 6.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.06167042012 1 1 3.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.723399435299 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#31 physical#LAST# d amage.623823384474 0.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.1228963289926 [PROJECTOR] res 0 1 on dam 7.723399435299 [PROJECTOR] final dam 30.623823384474 21.1228963289926 [PROJECTOR] after resists dam 7.8 :: 1 checkHit 20.623823384474 21.99107740113867 on dam 31 [PROJECTOR] after resists dam 30.5 .5 3.175 :: 1 checkHit 12 21. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage.723399435299 [PROJECTOR] after flat damage armor 30.175 :: 1 checkHit 11 21.06167042012 versus 1 0.8 => chance to hit 92 [ATTACK] raw dam 25.6371674317876 10 16.1 [ATTACK] after armor 25.89225988613295 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1228963289926 [PROJECTOR] after difficulty dam 7.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0.3 with APR 1 [ATTACK] after armor 25.654030048728 10 16.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.3 with APR 10 [ATTACK] after armor 4.6371674317876 versus 16.

[LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.623823384474 21.654030048728 versus 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.175 :: 1 checkHit 12 21.5 3. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK .175 :: 1 checkHit 11 21.1228963289926 [PROJECTOR] after difficulty dam 7.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.3 with APR 10 [ATTACK] after armor 3.623823384474 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1228963289926 [PROJECTOR] res 0 1 on dam 7.8 :: 1 checkHit 20.[ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.8 => chance to hit 92 [LOG] Lucifer misses giant white rat.623823384474 21.654030048728 10 16.1228963289926 [PROJECTOR] final dam 7. AI took for target 47684 giant brown rat :: 1455 Lucifer 9 < 100 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.175 => chance to hit 25 [ATTACK] raw dam 5.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.06167042012 1 1 3.6371674317876 10 16.

623823384474 21.175 :: 1 checkHit 11 21. .3 with APR 10 [ATTACK] after armor 3.6371674317876 versus 16.6371674317876 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] res 0 1 on dam 7.654030048728 10 16.giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 0. [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.654030048728 versus 16.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.6371674317876 10 16.1228963289926 [PROJECTOR] final dam 7.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] after flat damage armor 7.623823384474 21.1228963289926 [PROJECTOR] after resists dam 7.175 => chance to hit 25 [ATTACK] raw dam 5.1228963289926 [PROJECTOR] after difficulty dam 7.623823384474 21.3 with APR 10 [ATTACK] after armor 4.623823384474 0.

6371674317876 10 16. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.623823384474 21.06167042012 1 1 3.06167042012 versus 1 0.8 => chance to hit 92 [ATTACK] raw dam 25.[LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage.06167042012 versus 1 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.5 3.623823384474 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.3 with APR 1 [ATTACK] after armor 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47693 green mold :: 1455 Lucifer 64 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 :: 1 checkHit 12 21.06167042012 1 1 3.5 3.175 => chance to hit 28 .175 :: 1 checkHit 12 21.8 :: 1 checkHit 20. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage.8 => chance to hit 92 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25.8 :: 1 checkHit 20.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.

175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer.06167042012 versus 1 0.623823384474 21.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.6371674317876 1010 16.8 :: 1 checkHit 20.3 with APR 1 [ATTACK] after armor 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.8 => chance to hit 92 [ATTACK] raw dam 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. .623823384474 21.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#36 physical#LAST# d amage.06167042012 1 1 3.175 :: 3 checkHit 12 21.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.8 => chance to hit 92 [ATTACK] raw dam 25.8 :: 1 checkHit 20. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer.3 with APR 1 [ATTACK] after armor 25.5 3.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.[LOG] Giant grey rat misses Lucifer.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage.06167042012 versus 1 0.6371674317876 10 16.5 3.06167042012 1 1 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 :: 1 checkHit 12 21.

3 with APR 10 [ATTACK] after armor 4.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.6371674317876 10 16.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage.623823384474 0.175 :: 1 checkHit 12 21.45 => chance to hit 93 [ATTACK] raw dam 25.623823384474 21. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .175 :: 1 checkHit 12 21.45 :: 1 checkHit 20. giant white rat 47685 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.5 3.6371674317876 10 16.6371674317876 versus 16.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] final dam 7.[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [LOG] #UID:47685:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.623823384474 21. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat .06167042012 1 1 3.06167042012 versus 1 0.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.3 with APR 1 [ATTACK] after armor 25.175 => chance to hit 28 [ATTACK] raw dam 6.

175 :: 1 checkHit 12 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.8 => chance to hit 92 [ATTACK] raw dam 25.623823384474 21.6371674317876 10 16.8 :: 1 checkHit 20.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.175 :: 1 checkHit 12 21.[ATTACK] to Lucifer :: 6. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.175 :: 1 checkHit 12 21.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#26 physical#LAST# d amage.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.6371674317876 10 16.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer.623823384474 0.6371674317876 versus 16.06167042012 1 1 3.623823384474 21.175 => chance to hit 28 [ATTACK] raw dam 6.3 with APR 10 [ATTACK] after armor 4.623823384474 21. AI took for target 47690 giant grey rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.1228963289926 .5 3.3 with APR 1 [ATTACK] after armor 25.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.06167042012 versus 1 0.175 :: 1 checkHit 12 21.

06167042012 1 1 3.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] after resists dam 7.8 => chance to hit 92 [ATTACK] raw dam 25.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 .6371674317876 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47692:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.6371674317876 versus 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.[PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after resists dam 7.623823384474 21.8 :: 1 checkHit 20.6371674317876 10 16. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.1228963289926 [PROJECTOR] after flat damage armor 7.175 :: 1 checkHit 12 21.175 :: 1 checkHit 12 21.06167042012 versus 1 0.623823384474 21.1228963289926 [PROJECTOR] res 0 1 on dam 7.5 3.175 => chance to hit 28 [ATTACK] raw dam 6.3 with APR 10 [ATTACK] after armor 4.623823384474 0.

623823384474 0.175 :: 1 checkHit 12 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage.6371674317876 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 checkHit 14 12 => chance to hit 55 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.6371674317876 10 16. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 21.175 :: 1 checkHit 12 21.6371674317876 1010 16.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.175 :: 3 checkHit 12 21.1228963289926 [PROJECTOR] final dam 7.3 with APR 1010 [ATTACK] after armor 6.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.623823384474 21.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] after difficulty dam 7.6371674317876 10 16.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 .175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] giant grey rat 47690 dumb ai talents can use Attack T_ATTACK giant grey rat 47690 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 21.6371674317876 10 16.623823384474 21.[PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage.

623823384474 21.3 with APR 1 [ATTACK] after armor 25.75 gold pieces.175 :: 3 checkHit 12 21.8 => chance to hit 92 [ATTACK] raw dam 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 1 1 3.6371674317876 1010 16.6371674317876 10 16. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8 :: 1 checkHit 20.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21. giant grey rat 47690 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] You pickup 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#37 physical#LAST# da mage. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 versus 1 0. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.[PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.5 3.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.175 .175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.623823384474 21.

1228963289926 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 .=> chance to hit 28 [LOG] Giant grey rat misses Lucifer.1228963289926 [PROJECTOR] final dam 7.623823384474 21.1228963289926 [PROJECTOR] after flat damage armor 7.175 :: 1 checkHit 12 21. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage. [LOG] There is an item here: #0080FF##UID:47664:0#letter to Weisman(2)#LAST# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.1228963289926 [PROJECTOR] after difficulty dam 7.623823384474 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] after resists dam 7.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.3 with APR 10 [ATTACK] after armor 4.1228963289926 [PROJECTOR] res 0 1 on dam 7. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 0.

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#27 physical#LAST# da mage.6371674317876 10 16.825 [HEALING] 1455 Lucifer for 0. [LOG] You pickup 0. AI took for target 47638 giant grey rat :: 1455 Lucifer 1 < 100 giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.375 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.9 [HEALING] 1455 Lucifer for 0.[LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.975 .623823384474 21. [LOG] Lucifer stops being poisoned.075 [HEALING] 1455 Lucifer for 0.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.15 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.8 :: 1 checkHit 20.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0..6 [HEALING] 1455 Lucifer for 0.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer.6371674317876 10 16.45 [HEALING] 1455 Lucifer for 0.623823384474 21.75 [HEALING] 1455 Lucifer for 0.175 :: 1 checkHit 12 21.06167042012 1 1 3.80 gold pieces.3 with APR 1 [ATTACK] after armor 25..525 [HEALING] 1455 Lucifer for 0.5 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] [LOG] Resting starts.175 :: 1 checkHit 12 21.675 [HEALING] 1455 Lucifer for 0.

. [LOG] [LOG] You pickup 0.85 gold pieces.50 gold pieces.2 [HEALING] 1455 Lucifer for 1.175 :: 3 checkHit 23 21.025 [HEALING] 1455 Lucifer for 2.875 [HEALING] 1455 Lucifer for 1. [LOG] [Identify] slimey pouch of iron shots of wind true [LOG] There is an item here: #00FF80##UID:47687:0#slimey pouch of iron shots o f wind (15/15. [LOG] You pickup 0.000323797827 versus 16. [LOG] [LOG] There is an item here: #0080FF##UID:47664:0#letter to Weisman(2)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (green mo ld)).175 => chance to hit 55 [ATTACK] raw dam 13. [LOG] [LOG] Lore found: #0080FF#letter to Weisman (2) [LOG] You can read all your collected lore in the game menu. [LOG] You pickup 0.6 power.05 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.[HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). green mold 47693 dumb ai talents can use Attack T_ATTACK green mold 47693 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_SPORE_POISON [LOG] Green mold releases poisonous spores at Lucifer.725 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.000323797827 [ATTACK] after range 14 [PHYS CRIT %] 0 [ATTACK] after crit 14 [ATTACK] after mult 42 .275 [HEALING] 1455 Lucifer for 1. by pressing Escap e. [LOG] You pickup 0..1 [HEALING] 1455 Lucifer for 2. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13. [LORE] learnt adventurer-letter-4 [LOG] Resting starts.623823384474 0. 1 apr)#LAST# [LOG] [LOG] You pickup 0.125 AI took for target 47693 green mold :: 1455 Lucifer 36 < 100 [HEALING] 1455 Lucifer for 1.3 with APR 1010 [ATTACK] after armor 13.175 [LOG] Rested for 29 turns (stop reason: all resources and life at maximum).5 [HEALING] 1455 Lucifer for 1.70 gold pieces.65 gold pieces.000323797827 1010 16. 8-9.623823384474 21.90 gold pieces.

2 => chance to hit 89 [ATTACK] raw dam 25.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#27 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.3 with APR .1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST#.06167042012 versus 1 0.2 :: 1 checkHit 20. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.5 5.06167042012 1 1 5.1228963289926 [PROJECTOR] after flat damage armor 7.2 => chance to hit 89 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25. [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.2 :: 1 checkHit 20.5 5.06167042012 1 1 5.00).06167042012 versus 1 0.[PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 checkHit 14 23 => chance to hit 28 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25. #L IGHT_GREEN#7 nature#LAST# damage (total 14.

1228963289926 [PROJECTOR] res 0 1 on dam 7.5 5.06167042012 versus 1 0.2 :: 1 checkHit 20.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#35 physical#LAST# damage . green mold 47693 dumb ai talents can use Attack T_ATTACK green mold 47693 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR .2 => chance to hit 89 [ATTACK] raw dam 25.175 :: 1 checkHit 23 21.623823384474 21.1228963289926 [PROJECTOR] after difficulty dam 7.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.1228963289926 [PROJECTOR] final dam 7.000323797827 versus 16. [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.000323797827 10 16.1 [ATTACK] after armor 25. [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage.623823384474 0.1228963289926 [LOG] #UID:47693:0#Green mold hits Lucifer for #aaaaaa#10 physical#LAST# damag e.175 => chance to hit 55 [ATTACK] raw dam 13. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.1228963289926 [PROJECTOR] after resists dam 7.1002266584788 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.3 with APR 10 [ATTACK] after armor 9.06167042012 1 1 5.

[Identify] slimey pouch of iron shots of wind true [LOG] There is an item here: #00FF80##UID:47687:0#slimey pouch of iron shots o f wind (15/15.375 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 0. [Identify] slimey pouch of iron shots of wind true [LOG] Lucifer picks up (j. [LOG] Lucifer stops being poisoned.05 [HEALING] 1455 Lucifer for 1.6 power. 8-9..125 [HEALING] 1455 Lucifer for 1. 8-9.975 [HEALING] 1455 Lucifer for 1.525 [HEALING] 1455 Lucifer for 0. [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.275 . [LOG] [LOG] Resting starts.45 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.): #00FF80##UID:47687:0#slimey pouch of iron shots o f wind (15/15..5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#35 physical#LAST# damage .06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0. 1 apr)#LAST#.6 power.6 [HEALING] 1455 Lucifer for 0.1 [ATTACK] after armor 25.15 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0. 1 apr)#LAST# [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.

5-7. [LOG] [Identify] iron waraxe of crippling true [LOG] Lucifer picks up (d.3 with APR 1 [ATTACK] after armor 25.[HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.): #00FF80##UID:47674:0#inertial steel amulet#LAST#. [LOG] [LOG] Resting starts. [TARGET] Passing target giant white rat from green mold to Lucifer [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (giant white r at)).65 [HEALING] 1455 Lucifer for 1. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Server latency 847 fight: inertial steel amulet balanced iron greatmaul :: OFFHAND NECK fight: inertial steel amulet brass lantern :: nil NECK fight: inertial steel amulet Skin of Many :: nil NECK fight: inertial steel amulet lightening linen cloak of clarity :: nil NECK fight: inertial steel amulet linen wizard hat of fire (#RESIST#) :: nil NECK fight: inertial steel amulet Mighty Girdle :: nil NECK fight: inertial steel amulet restful iron gauntlets :: nil NECK [LOG] Lucifer wears: #00FF80##UID:47674:0#inertial steel amulet#LAST#.575 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.06167042012 1 1 3. 5-7. [LOG] [Identify] inertial steel amulet true [LOG] Lucifer picks up (b.025 [LOG] Rested for 27 turns (stop reason: all resources and life at maximum). AI took for target 47633 giant white rat :: 1455 Lucifer 100 < 100 [Identify] iron waraxe of crippling true [LOG] There is an item here: #00FF80##UID:47878:0#iron waraxe of crippling (5.8 :: 1 checkHit 20.7 power. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.8 [HEALING] 1455 Lucifer for 1. [LOG] [Identify] inertial steel amulet true [LOG] There is an item here: #00FF80##UID:47674:0#inertial steel amulet#LAST# [LOG] Ran for 4 turns (stop reason: object seen).7 power.): #00FF80##UID:47878:0#iron waraxe of crippling (5.35 [HEALING] 1455 Lucifer for 1..5 3..06167042012 versus 1 0. [LOG] [LOG] Resting starts.425 [HEALING] 1455 Lucifer for 1.06167042012 ..725 [HEALING] 1455 Lucifer for 1. 2 apr)#LAST#.. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).8 => chance to hit 92 [ATTACK] raw dam 25. 2 apr)#LAST# [LOG] Ran for 3 turns (stop reason: object seen).

[LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 => chance to hit 38 [ATTACK] raw dam 13.175 :: 1 checkHit 16 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage.623823384474 21.06167042012 1 1 3.000323797827 versus 16.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage.8 :: 1 checkHit 20.623823384474 0.6371674317876 10 16.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts. [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (grey mold)).[ATTACK] after range 25 [PHYS CRIT %] 0.8 => chance to hit 92 [ATTACK] raw dam 25.175 :: 1 checkHit 12 21..3 with APR 10 .3 with APR 1 [ATTACK] after armor 25. [LOG] AI took for target 47646 green mold :: 1455 Lucifer 4 < 100 grey mold 47649 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 16.06167042012 versus 1 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.5 3..623823384474 21.

930720903306 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#35 physical#LAST# damage.3 with APR 1 [ATTACK] after armor 25.2 => chance to hit 89 [ATTACK] raw dam 25.94407353792718 on dam 37 [PROJECTOR] after resists dam 34.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0. .3 with APR 1 [ATTACK] after armor 25.94407353792718 on dam 37 [PROJECTOR] after resists dam 34.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [LOG] #UID:47649:0#Grey mold hits Lucifer for #aaaaaa#10 physical#LAST# damage .5926462072821 0.930720903306 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#35 physical#LAST# damage.1002266584788 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 5.06167042012 1 1 5.930720903306 [PROJECTOR] final dam 34. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to grey mold :: 25.930720903306 [PROJECTOR] after flat damage armor 34.[ATTACK] after armor 9.06167042012 versus 1 0.930720903306 [PROJECTOR] after flat damage armor 34.06167042012 versus 1 0.1228963289926 [PROJECTOR] res 0 1 on dam 7. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to grey mold :: 25.5 5.5 5. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage.2 :: 1 checkHit 20.06167042012 1 1 5.1228963289926 [PROJECTOR] after flat damage armor 7.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 5.930720903306 [PROJECTOR] final dam 34.5926462072821 0.2 :: 1 checkHit 20.1228963289926 [PROJECTOR] after resists dam 7.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.1228963289926 [PROJECTOR] final dam 7.

5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 5.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.21035321367 [PROJECTOR] after flat damage armor 30.623823384474 21.3 with APR 1 [ATTACK] after armor 25.3 with APR 1 [ATTACK] after armor 25.06167042012 1 1 5.06167042012 1 1 4.175 .5 4.21035321367 [PROJECTOR] final dam 30.94407353792718 on dam 32 [PROJECTOR] after resists dam 30. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# AI took for target 47646 green mold :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 versus 1 0.175 :: 1 checkHit 16 21.5 => chance to hit 90 [ATTACK] raw dam 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5926462072821 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#32 physical#LAST# damage .175 :: 1 checkHit 22 21.175 => chance to hit 38 [LOG] Grey mold misses Lucifer.2 :: 1 checkHit 20.5 5.5 :: 1 checkHit 20. green mold 47646 dumb ai talents can use Attack T_ATTACK green mold 47646 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.2 => chance to hit 89 [ATTACK] raw dam 25.119737629177 10 16.06167042012 versus 1 0.623823384474 21.21035321367 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#31 physical#LAST# damage.000323797827 10 16. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to grey mold :: 25.grey mold 47649 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.

95 gold pieces.1228963289926 [PROJECTOR] res 0 1 on dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# AI took for target 47631 giant white rat :: 1455 Lucifer 36 < 100 [LOG] AI took for target 47632 giant white rat :: 1455 Lucifer 25 < 100 [LOG] You pickup 0.3 with APR 10 [ATTACK] after armor 8.623823384474 0.06167042012 1 1 4.5 :: 1 checkHit 20.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#32 physical#LAST# damage .4838163404236 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.5 => chance to hit 90 [LOG] Lucifer misses green mold. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] after resists dam 7. [LOG] #UID:47646:0#Green mold hits Lucifer for #aaaaaa#9 physical#LAST# damage . [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (green mold)).06167042012 1 1 4.06167042012 versus 1 0.5 :: 1 checkHit 20.5 4.1228963289926 [PROJECTOR] after flat damage armor 7.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 4.119737629177 versus 16.5 => chance to hit 90 [ATTACK] raw dam 25.=> chance to hit 53 [ATTACK] raw dam 12.3 with APR 1 [ATTACK] after armor 25. [LOG] .1228963289926 [PROJECTOR] after difficulty dam 7.

623823384474 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#30 physical#LAST# damage . green mold 47635 dumb ai talents can use Attack T_ATTACK green mold 47635 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.5 21.3 with APR 10 [ATTACK] after armor 8.623823384474 21.85 :: 1 checkHit 20.175 => chance to hit 54 [ATTACK] raw dam 12.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] final dam 7.85 => chance to hit 90 [ATTACK] raw dam 25.5 4.5 4.559733831638 versus 16.[Identify] regeneration infusion true [LOG] There is an item here: #FFFFFF##UID:47637:0#regeneration infusion (heal 60 over 5 turns)#LAST# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.7918136821464 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 7.1228963289926 [LOG] #UID:47635:0#Green mold hits Lucifer for #aaaaaa#9 physical#LAST# damage .06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.06167042012 1 1 4.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.06167042012 versus 1 0.85 :: 1 checkHit 20. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.1228963289926 [PROJECTOR] res 0 1 on dam 7. [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage.559733831638 10 16.85 .06167042012 1 1 4.175 :: 1 checkHit 22.

5 => chance to hit 29 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.5 [PROJECTOR] after difficulty dam 6. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.5 21.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#30 physical#LAST# damage .5 [PROJECTOR] after flat damage armor 6.5 checkHit 14 22. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.=> chance to hit 90 [ATTACK] raw dam 25.175 :: 3 checkHit 22. green mold 47635 dumb ai talents can use Attack T_ATTACK green mold 47635 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_SPORE_POISON [LOG] Green mold releases poisonous spores at Lucifer.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] res 0 1 on dam 6.00).06167042012 1 1 4.175 => chance to hit 54 [ATTACK] raw dam 12.1228963289926 [PROJECTOR] starting dam 6. [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage.1228963289926 [PROJECTOR] after difficulty dam 7.623823384474 21.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0.1228963289926 [PROJECTOR] after flat damage armor 7.559733831638 1010 16.5 [PROJECTOR] final dam 6. #L IGHT_GREEN#7 nature#LAST# damage (total 13.06167042012 versus 1 0.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] final dam 7.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST#.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] final dam 6.3 with APR 1010 [ATTACK] after armor 12.5 [PROJECTOR] after difficulty dam 6.559733831638 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 39 [PROJECTOR] starting dam 6.5 [PROJECTOR] after resists dam 6.3 with APR 1 [ATTACK] after armor 25.85 .5 [PROJECTOR] after flat damage armor 6.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.559733831638 versus 16.

5 [PROJECTOR] after resists dam 6.5 4. [Identify] regeneration infusion true .85 => chance to hit 90 [ATTACK] raw dam 25.5 [LOG] Ran for 2 turns (stop reason: taken damage).5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] final dam 6.:: 1 checkHit 20.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.5 [PROJECTOR] after resists dam 6. [PROJECTOR] starting dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] final dam 6.5 [PROJECTOR] after resists dam 6.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.5 [PROJECTOR] after resists dam 6. [PROJECTOR] starting dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after flat damage armor 6.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] after flat damage armor 6. [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age.5 [PROJECTOR] final dam 6.5 [PROJECTOR] final dam 6.5 [PROJECTOR] res 0 1 on dam 6.06167042012 versus 1 0.5 [PROJECTOR] after difficulty dam 6. [Identify] regeneration infusion true [LOG] There is an item here: #FFFFFF##UID:47637:0#regeneration infusion (heal 60 over 5 turns)#LAST# [PROJECTOR] starting dam 6. [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [PROJECTOR] starting dam 6.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#30 physical#LAST# damage .

.654030048728 10 16. [LOG] Resting starts. [LOG] You pickup 0.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0. AI took for target 47632 giant white rat :: 1455 Lucifer 36 < 100 [LOG] Lucifer stops regenerating health quickly. [LOG] Lucifer stops being poisoned...80 gold pieces.06167042012 versus 1 0.623823384474 21.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage.075 [HEALING] 1455 Lucifer for 0. .06167042012 1 1 3.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts. [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (giant white rat)).[LOG] Lucifer picks up (a. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1.175 :: 1 checkHit 11 21.725 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum). [LOG] Lucifer starts regenerating health quickly.): #FFFFFF##UID:47637:0#regeneration infusion (heal 60 over 5 turns)#LAST#..5 3.15 [HEALING] 1455 Lucifer for 0.45 => chance to hit 93 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25. [LOG] giant white rat 47636 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.575 [HEALING] 1455 Lucifer for 3.75 gold pieces. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Gift of the Highborn.45 :: 1 checkHit 20.225 [LOG] Rested for 4 turns (stop reason: hostile spotted to the east (giant whit e rat)).15 [HEALING] 1455 Lucifer for 4. [LOG] [LOG] You pickup 0.

15 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.06167042012 versus 1 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage..45 => chance to hit 93 [ATTACK] raw dam 25.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage.5 3.45 :: 1 checkHit 20.8 => chance to hit 92 [ATTACK] raw dam 25.623823384474 21.3 with APR 10 .175 :: 1 checkHit 12 21.5 3.06167042012 1 1 3.06167042012 1 1 3..[LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 1 [ATTACK] after armor 25.623823384474 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.3 with APR 1 [ATTACK] after armor 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.225 [LOG] Rested for 4 turns (stop reason: hostile spotted to the east (giant whit e rat)). giant white rat 47631 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.6371674317876 10 16.8 :: 1 checkHit 20.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.06167042012 versus 1 0.

3 with APR 1 [ATTACK] after armor 25.. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0. [LOG] #UID:47631:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (giant wh ite rat)).6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.8 :: 1 checkHit 20.06167042012 versus 1 0.3437946923851 0.5 3.1228963289926 [PROJECTOR] after difficulty dam 7.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage.1228963289926 [PROJECTOR] after resists dam 6.45 => chance to hit 93 .075 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use.45 :: 1 checkHit 20.9559502628896 [PROJECTOR] after flat damage armor 6.06167042012 1 1 3.9559502628896 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#7 cold#LAST# damage .[ATTACK] after armor 4.8 => chance to hit 92 [ATTACK] raw dam 25.5 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum).1228963289926 [PROJECTOR] res 2.9559502628896 [PROJECTOR] final dam 6.97656205307615 on dam 7. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.06167042012 1 1 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts..

AI took for target 47823 giant brown mouse :: 1455 Lucifer 9 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (giant br own mouse)).png [LOG] Ran for 22 turns (stop reason: at door).5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum)..3 with APR 1 [ATTACK] after armor 25.png [SOUND] loading from /data/sound/ambient/door_creaks/creak_4.3 with APR 1 [ATTACK] after armor 25.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #aaaaaa#31 physical#LAST# damage.[ATTACK] raw dam 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown mouse :: 25. [SOUND] loading from /data/sound/ambient/door_creaks/creak_1.5 3...06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Resting starts. Loading tile terrain/granite_door1_open.45 :: 1 checkHit 20.45 => chance to hit 93 [ATTACK] raw dam 25.ogg" : <static> Loading tile talents/repression.06167042012 versus 1 0.06167042012 versus 1 0...ogg :=: sound "/data/sound/ambient/door_creaks/creak_1. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts.. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown mouse!#{normal}# [LOG] [LOG] Resting starts.06167042012 1 1 3.ogg :=: .

AI took for target 47822 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.60749513366929 0.1228963289926 [PROJECTOR] final dam 7.799526605889 [PROJECTOR] after flat damage armor 32.175 => chance to hit 28 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] after flat damage armor 7.8 :: 1 checkHit 20. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .799526605889 [PROJECTOR] final dam 32.799526605889 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0.623823384474 21.6371674317876 10 16.06167042012 1 1 3.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] res 0 1 on dam 7..1228963289926 [PROJECTOR] after resists dam 7.5 3.6371674317876 versus 16.623823384474 0.1228963289926 [PROJECTOR] after difficulty dam 7.99392504866331 on dam 33 [PROJECTOR] after resists dam 32.3 with APR 10 [ATTACK] after armor 4..ogg" : <static> AI took for target 47822 giant white rat :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (giant white r at)).sound "/data/sound/ambient/door_creaks/creak_4.1228963289926 [LOG] #UID:47822:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.06167042012 versus 1 0.175 :: 1 checkHit 12 21. [LOG] [TARGET] Passing target brown mold from giant white rat to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] [LOG] Resting starts. [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant whit e rat)).6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.

[LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.3 with APR 1 [ATTACK] after armor 25.175 :: 1 checkHit 13 21.175 => chance to hit 30 [LOG] Brown mold misses Lucifer.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.3 with APR 1 [ATTACK] after armor 25.15 :: 1 checkHit 20.06167042012 versus 1 0.8 => chance to hit 92 [ATTACK] raw dam 25.5 4.623823384474 21.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.06167042012 1 1 3.06167042012 1 1 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.829901362573 [PROJECTOR] final dam 27.5 4.15 :: 1 checkHit 20. brown mold 47845 dumb ai talents can use Attack T_ATTACK . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.657638002581 10 16.15 => chance to hit 91 [ATTACK] raw dam 25.8 :: 1 checkHit 20.06167042012 versus 1 0.15 => chance to hit 91 [LOG] Lucifer misses brown mold.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#33 physical#LAST# damage .99392504866331 on dam 28 [PROJECTOR] after resists dam 27. brown mold 47845 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.829901362573 [PROJECTOR] after flat damage armor 27.5 3.06167042012 1 1 4..829901362573 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage.60749513366929 0.

06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.15 :: 1 checkHit 20. [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [LOG] Resting starts. [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).15 :: 1 checkHit 20.15 => chance to hit 91 [ATTACK] raw dam 25.623823384474 21. [LOG] AI took for target 47780 giant white rat :: 1455 Lucifer 49 < 100 AI took for target 47781 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47782 giant white rat :: 1455 Lucifer 81 < 100 [LOG] Resting starts.06167042012 1 1 4. [LOG] [ATTACK] attacking with innate combat .dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.5 4...5 4.06167042012 versus 1 0.657638002581 10 16.06167042012 1 1 4.3 with APR 1 [ATTACK] after armor 25. '>' or right click to use). [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (giant white rat)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25. [LOG] Ran for 2 turns (stop reason: interesting terrain). [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum)..5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#34 physical#LAST# damage .175 => chance to hit 30 [LOG] Brown mold misses Lucifer..15 => chance to hit 91 [LOG] Lucifer misses brown mold. [LOG] [LOG] #YELLOW_GREEN#There is a next level here (press '<'.175 :: 1 checkHit 13 21.

8 :: 1 checkHit 20.1228963289926 [PROJECTOR] after difficulty dam 7.06167042012 [ATTACK] after range 34 .175 :: 1 checkHit 12 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.5 3.623823384474 0.[ATTACK] to Lucifer :: 6.06167042012 versus 1 0.623823384474 21.3 with APR 10 [ATTACK] after armor 4.6371674317876 10 16.06167042012 1 1 3.3 with APR 1 [ATTACK] after armor 25.6371674317876 versus 16.8 => chance to hit 92 [ATTACK] raw dam 25.1228963289926 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [LOG] #UID:47780:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] res 0 1 on dam 7. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .175 => chance to hit 28 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] final dam 7.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after resists dam 7.

623823384474 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.06167042012 1 1 3.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage.5 3.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 :: 1 checkHit 12 21.06167042012 versus 1 0.[PHYS CRIT %] 0.45 :: 1 checkHit 20.6371674317876 10 16.06167042012 1 1 3. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [TARGET] Passing target brown mold from giant white rat to Lucifer [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.8 :: 1 checkHit 20.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 .45 => chance to hit 93 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25. [TARGET] Passing target giant white rat from giant white rat to Lucifer [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 1 [ATTACK] after armor 25.

1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 21.623823384474 21.6371674317876 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.654030048728 10 16.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 10 [ATTACK] after armor 4.1228963289926 [PROJECTOR] after resists dam 7.623823384474 0. [LOG] #UID:47782:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.6371674317876 versus 16.[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.175 :: 1 checkHit 11 21.1228963289926 [PROJECTOR] after flat damage armor 7.3 with APR 1 [ATTACK] after armor 25.06167042012 versus 1 0.5 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [ATTACK] attacking with innate combat .8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 1 1 3.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.175 => chance to hit 28 [ATTACK] raw dam 6.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.1228963289926 [PROJECTOR] after difficulty dam 7. giant white rat 47781 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] final dam 7.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.8 :: 1 checkHit 20.175 :: 1 checkHit 12 21.

6371674317876 10 16.45 :: 1 checkHit 20.06167042012 1 1 3.6371674317876 10 16.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage.175 :: 1 checkHit 12 21.623823384474 21. AI took for target 47782 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.175 :: 1 checkHit 11 21.623823384474 21.3 with APR 1 [ATTACK] after armor 25.8 :: 1 checkHit 20.06167042012 versus 1 0.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 .654030048728 10 16. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.06167042012 1 1 3.175 :: 1 checkHit 12 21.06167042012 versus 1 0.[ATTACK] to Lucifer :: 5.623823384474 21.3 with APR 1 [ATTACK] after armor 25.5 3.5 3.

6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage.623823384474 21. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.6371674317876 versus 16.6371674317876 10 16.06167042012 versus 1 0.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] after resists dam 7. [TARGET] Passing target giant white rat from giant white rat to Lucifer giant white rat 47783 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.06167042012 1 1 3.175 .3 with APR 1 [ATTACK] after armor 25.5 3.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.3 with APR 10 [ATTACK] after armor 4.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] after difficulty dam 7.8 :: 1 checkHit 20.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] final dam 7.623823384474 0.175 => chance to hit 28 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] after flat damage armor 7.8 => chance to hit 92 [ATTACK] raw dam 25.654030048728 10 16.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage.623823384474 21.1228963289926 [PROJECTOR] res 0 1 on dam 7.623823384474 21.

3 with APR 1 [ATTACK] after armor 25.175 :: 1 checkHit 11 21.623823384474 0.1228963289926 [PROJECTOR] res 0 1 on dam 7.654030048728 10 16.654030048728 versus 16.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.06167042012 versus 1 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1228963289926 [PROJECTOR] after difficulty dam 7.175 => chance to hit 25 [ATTACK] raw dam 5.1228963289926 [PROJECTOR] after flat damage armor 7.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 . giant white rat 47788 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] final dam 7.3 with APR 10 [ATTACK] after armor 3.5 3.45 :: 1 checkHit 20. [LOG] #UID:47783:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .45 => chance to hit 93 [ATTACK] raw dam 25.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.:: 1 checkHit 11 21.5 3.1228963289926 [PROJECTOR] after resists dam 7. [LOG] #UID:47788:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.06167042012 1 1 3.45 => chance to hit 93 [LOG] Lucifer misses giant white rat.06167042012 1 1 3.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.45 :: 1 checkHit 20. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .623823384474 21.

06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.623823384474 21. giant white rat 47788 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.175 .3 with APR 1 [ATTACK] after armor 25.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage.175 :: 1 checkHit 11 21.8 :: 1 checkHit 20.[PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage.06167042012 1 1 3. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 versus 1 0.45 :: 1 checkHit 20.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.3 with APR 1 [ATTACK] after armor 25.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.6371674317876 10 16.5 3.623823384474 21.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.654030048728 10 16.5 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 1 1 3.

8 :: 1 checkHit 20.8 => chance to hit 92 [ATTACK] raw dam 25.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage.06167042012 1 1 3.06167042012 versus 1 0.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.06167042012 1 1 3.06167042012 versus 1 0.5 3.623823384474 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 :: 1 checkHit 12 21.6371674317876 10 16.8 => chance to hit 92 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.175 :: 1 checkHit 12 21.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.8 :: 1 checkHit 20.623823384474 21.6371674317876 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. giant white rat 47806 dumb ai talents can use Attack T_ATTACK .5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage.:: 1 checkHit 12 21.3 with APR 1 [ATTACK] after armor 25.5 3.

06167042012 1 1 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 1 [ATTACK] after armor 25. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 :: 1 checkHit 12 21. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1228963289926 [PROJECTOR] final dam 7.623823384474 0.8 :: 1 checkHit 20.1228963289926 [PROJECTOR] after resists dam 7. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 .1228963289926 [PROJECTOR] res 0 1 on dam 7.8 :: 1 checkHit 20.8 => chance to hit 92 [LOG] Lucifer misses giant white rat.3 with APR 10 [ATTACK] after armor 4.175 :: 1 checkHit 12 21.5 3.5 3.1228963289926 [PROJECTOR] after difficulty dam 7.6371674317876 10 16.623823384474 21.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.06167042012 versus 1 0.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.1228963289926 [LOG] #UID:47806:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage.8 => chance to hit 92 [ATTACK] raw dam 25.6371674317876 10 16.623823384474 21.06167042012 1 1 3.175 => chance to hit 28 [ATTACK] raw dam 6.1228963289926 [PROJECTOR] after flat damage armor 7.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.6371674317876 versus 16.

5 3.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.06167042012 1 1 3.8 => chance to hit 92 [ATTACK] raw dam 25.623823384474 21.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.55531388763221 0.5 3.8 :: 1 checkHit 20.175 :: 1 checkHit 12 21. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.15 AI took for target 47796 giant white rat :: 1455 Lucifer 25 < 100 [LOG] Rested for 3 turns (stop reason: hostile spotted to the south (giant whi te rat)).. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] Server latency 1098 [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.06167042012 1 1 3.8 :: 1 checkHit 20.83340583371 [PROJECTOR] final dam 29.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 .3 with APR 1 [ATTACK] after armor 25.6371674317876 10 16.06167042012 versus 1 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47787 giant white rat :: 1455 Lucifer 49 < 100 [LOG] [LOG] Resting starts.83340583371 [PROJECTOR] after flat damage armor 29.[PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25..075 AI took for target 47787 giant white rat :: 1455 Lucifer 25 < 100 [HEALING] 1455 Lucifer for 0.06167042012 versus 1 0.99444686112368 on dam 30 [PROJECTOR] after resists dam 29.83340583371 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage.

06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.8 => chance to hit 92 [ATTACK] raw dam 25.175 :: 1 checkHit 12 21.623823384474 21.8 :: 1 checkHit 20.6371674317876 10 16.1228963289926 [PROJECTOR] res 0 1 on dam 7.6371674317876 versus 16.55531388763221 0.175 .5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after flat damage armor 7. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .3 with APR 10 [ATTACK] after armor 4.06167042012 1 1 3.1228963289926 [PROJECTOR] after resists dam 7.99444686112368 on dam 25 [PROJECTOR] after resists dam 24.6371674317876 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.06167042012 versus 1 0.5 3.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.175 => chance to hit 28 [ATTACK] raw dam 6.861171528092 [PROJECTOR] after flat damage armor 24.623823384474 0.623823384474 21.861171528092 [PROJECTOR] final dam 24.[PROJECTOR] res 0.175 :: 1 checkHit 12 21.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47796:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.861171528092 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage.

5 3.3 with APR 1 [ATTACK] after armor 25.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.654030048728 10 16.06167042012 1 1 3.654030048728 versus 16.623823384474 0.1228963289926 [PROJECTOR] final dam 7.06167042012 versus 1 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.=> chance to hit 28 [LOG] Giant white rat misses Lucifer.45 :: 1 checkHit 20.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.623823384474 21.45 => chance to hit 93 .06167042012 1 1 3.8 => chance to hit 92 [ATTACK] raw dam 25.8 :: 1 checkHit 20.175 :: 1 checkHit 11 21.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] after resists dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47761 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage.3 with APR 10 [ATTACK] after armor 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [LOG] #UID:47761:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.5 3. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage .1228963289926 [PROJECTOR] after flat damage armor 7.175 => chance to hit 25 [ATTACK] raw dam 5.

3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] AI took for target 47811 giant white rat :: 1455 Lucifer 36 < 100 [LOG] Resting starts.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage..075 [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant grey rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer AI took for target 47759 giant white rat :: 1455 Lucifer 81 < 100 [TARGET] Passing target giant white rat from brown mold to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [LOG] Rested for 2 turns (stop reason: hostile spotted to the east (giant whit e rat))..5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 . [HEALING] 1455 Lucifer for 0 AI took for target 47758 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47759 giant white rat :: 1455 Lucifer 100 < 100 [HEALING] 1455 Lucifer for 0. [LOG] [LOG] Resting starts.[ATTACK] raw dam 25.06167042012 versus 1 0.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant whit e rat))..8 :: 1 checkHit 20.3 with APR 1 [ATTACK] after armor 25.5 3. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.06167042012 versus 1 0.06167042012 1 1 3.

175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.06167042012 versus 1 0. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] Vault id 3 opens: 5 37 23 7 AI took for target 47759 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47798 giant brown rat :: 1455 Lucifer 4 < 100 [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.623823384474 21.[PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.45 => chance to hit 93 [ATTACK] raw dam 25.3 with APR 1 [ATTACK] after armor 25.3 with APR 1 [ATTACK] after armor 25.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 .06167042012 1 1 3.175 :: 1 checkHit 12 21.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.5 3. AI took for target 47798 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47811 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.45 :: 1 checkHit 20.8 => chance to hit 92 [ATTACK] raw dam 25.8 :: 1 checkHit 20.06167042012 1 1 3.6371674317876 10 16.5 3.06167042012 versus 1 0.

1228963289926 [PROJECTOR] after difficulty dam 7.5 3.1228963289926 [PROJECTOR] res 0 1 on dam 7.06167042012 1 1 3.654030048728 10 16.175 => chance to hit 28 .623823384474 21.175 :: 1 checkHit 11 21.1228963289926 [LOG] #UID:47798:0#Giant brown rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage.6371674317876 10 16. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.623823384474 21.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage.8 :: 1 checkHit 20.3 with APR 10 [ATTACK] after armor 3.8 => chance to hit 92 [ATTACK] raw dam 25.[PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.06167042012 versus 1 0.654030048728 versus 16.175 :: 1 checkHit 12 21.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] final dam 7.623823384474 0.175 => chance to hit 25 [ATTACK] raw dam 5. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage .

[LOG] Lucifer activates Wild Growth. [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop Server latency 948 [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop .5 3.5 ====> 100 100 0 866 591.5 <==== 100 100 0 866 591.06167042012 versus 1 0.5 [LOG] Lucifer deactivates Wild Growth.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] Using cached font /data/font/DroidSansMono.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.3 with APR 1 [ATTACK] after armor 25. [LOG] Lucifer activates Icy Skin.ttf 12 Using cached font /data/font/DroidSans.06167042012 1 1 3.5 <==== 100 100 0 866 591.8 :: 1 checkHit 20. [LOG] Lucifer deactivates Icy Skin. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.5 ====> 100 100 0 466 551.5 ====> 100 100 0 866 591.[LOG] Giant white rat misses Lucifer.8 => chance to hit 92 [ATTACK] raw dam 25.

856218310599 [ATTACK] after range 26 [PHYS CRIT %] 0.3 with APR 1 [ATTACK] after armor 25.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage.856218310599 versus 1 0.84390357653 21.6371674317876 versus 18.8 :: 1 checkHit 20. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.6371674317876 10 18.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.84390357653 21.175 :: 1 checkHit 12 21.8 => chance to hit 92 [ATTACK] raw dam 25.8 :: 1 checkHit 20.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.3 with APR .[MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop AI took for target 47758 giant white rat :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.175 :: 1 checkHit 12 21.84390357653 0.5 3.856218310599 1 1 3.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 10 18.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.5 3.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 1 1 3.

10 [ATTACK] after armor 4.8 => chance to hit 92 [ATTACK] raw dam 25. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [LOG] #UID:47759:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8 :: 1 checkHit 20.856218310599 versus 1 0.856218310599 . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.3 with APR 1 [ATTACK] after armor 25.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage.6371674317876 10 18. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. giant white rat 47759 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.856218310599 1 1 3.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 3.8409999475713 [PROJECTOR] res 0 1 on dam 9.5 3.8409999475713 [PROJECTOR] final dam 9.8 :: 1 checkHit 20.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.175 :: 1 checkHit 12 21.84390357653 21.8 => chance to hit 92 [ATTACK] raw dam 25.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.856218310599 versus 1 0.

856218310599 [ATTACK] after range 33 [PHYS CRIT %] 0.856218310599 1 1 3.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 1.84390357653 0.075 [HEALING] 1455 Lucifer for 0. [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.98039513111097 on dam 33 [PROJECTOR] after resists dam 32.8 :: 1 checkHit 20.353039326662 [PROJECTOR] after flat damage armor 32.6460172022513 [ATTACK] after range 4 . [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts.3 [HEALING] 1455 Lucifer for 0.3 with APR 10 [ATTACK] after armor 4.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.6371674317876 versus 18.375 [LOG] Rested for 6 turns (stop reason: hostile spotted to the south (giant whi te rat)).5 3.8 => chance to hit 92 [ATTACK] raw dam 25.[ATTACK] after range 25 [PHYS CRIT %] 0..9604868889032 0.225 [HEALING] 1455 Lucifer for 0.6371674317876 10 18.3 with APR 1 [ATTACK] after armor 25.84390357653 21. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6..5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage.353039326662 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.84390357653 21.6371674317876 10 18.353039326662 [PROJECTOR] final dam 32.175 :: 1 checkHit 12 21.856218310599 versus 1 0.15 [HEALING] 1455 Lucifer for 0. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.175 => chance to hit 28 [ATTACK] raw dam 6.175 :: 1 checkHit 12 21.

98039513111097 on dam 26 [PROJECTOR] after resists dam 25. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.490273408885 [PROJECTOR] final dam 25.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.490273408885 [PROJECTOR] after flat damage armor 25.9604868889032 0. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.490273408885 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage.8409999475713 [PROJECTOR] after flat damage armor 9.856218310599 [ATTACK] after range 26 [PHYS CRIT %] 0.271687550119 [PROJECTOR] final dam 33.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 2.3 with APR 1 [ATTACK] after armor 25.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.5 3.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.271687550119 .271687550119 [PROJECTOR] after flat damage armor 33. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e.3 with APR 1 [ATTACK] after armor 25.[PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.1420954408277 0.8409999475713 [PROJECTOR] res 0 1 on dam 9.856218310599 versus 1 0.8409999475713 [PROJECTOR] after difficulty dam 9.8 => chance to hit 92 [ATTACK] raw dam 25.8 :: 1 checkHit 20.8409999475713 [LOG] #UID:47795:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage.97857904559172 on dam 34 [PROJECTOR] after resists dam 33.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] final dam 9.856218310599 1 1 3.8 :: 1 checkHit 20.856218310599 versus 1 0.856218310599 1 1 3.

856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.8 => chance to hit 92 [ATTACK] raw dam 25.421634230977 [PROJECTOR] final dam 26.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage.175 :: 1 checkHit 12 21. AI took for target 47786 giant brown rat :: 1455 Lucifer 1 < 100 giant brown rat 47786 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use.421634230977 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.1420954408277 0.97857904559172 on dam 27 [PROJECTOR] after resists dam 26.856218310599 1 1 3.3 with APR 1 [ATTACK] after armor 25.856218310599 1 1 3.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#34 physical#LAST# d amage.3 with APR 1 [ATTACK] after armor 25.84390357653 21.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 2. giant white rat 47775 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.84390357653 21.8 => chance to hit 92 [ATTACK] raw dam 25.175 .5 3.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.8 :: 1 checkHit 20.856218310599 versus 1 0.421634230977 [PROJECTOR] after flat damage armor 26.8 :: 1 checkHit 20.856218310599 versus 1 0.5 3.6371674317876 10 18.6371674317876 10 18.

856218310599 [ATTACK] after range 31 [PHYS CRIT %] 0.:: 1 checkHit 12 21.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR]