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. . . . . . . . . . . . .8 Reference PoserFusion 3ds Max Nodes . .4 Licensing Instructions . . . . . . . . . . . . . . . . . . . . . .4 Starting PoserFusion . Inc. . . . . . . . All other product names are trademarks or registered trademarks of their respective holders. . . . . . . . .3 What’s New in PoserFusion . . . . .5 Posing Characters . .6 Scene Creation Options . . . . . . . . . . . . . . . . . . . . . .11 Object Node Parameters . . . . . . . . . . . .3 Installing PoserFusion . . . . . .14 Part 2 Chapter 3 Chapter 4 Part 3 Chapter 5 Poser. . . PoserFusion and the Smith Micro Logo are trademarks and or registered trademarks of Smith Micro Software. . . . . . . . Licensed product. . .5 Hosting Poser Files . . .6 Creating the Characters . . . . . . . . . . . . . the Poser logo. . .11 Scene Node Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Using PoserFusion Getting Started . . . . . . . . . . . . .10 Universe Node Parameters . . . . . . . . . . . . . . . Poser copyright © 1991-2008 All Rights Reserved. . . . .Contents Part 1 Chapter 1 Chapter 2 Introduction Welcome to PoserFusion! . . . . . . .
3 .Introduction Welcome to PoserFusion Thank you for purchasing PoserFusionTM. What’s New in PoserFusion 3ds Max 2008 Support PoserFusion now adds support for 3ds Max 2008 (32-bit version).
Using PoserFusion Installing PoserFusion PoserFusion is easily installed. 4 . Once the installer is complete. you must restart your computer.exe to begin the installation process. You might also be asked to locate a valid installation of Poser 7 or Poser Pro. you will be required to specify the serial number you received from Smith Micro. Please navigate to the Poser installation directory and confirm your choice. Licensing Instructions When you have completed the Installation. Double-Click on the PoserFusionMaxSetup. The plugin will then be able to initialize Starting PoserFusion The plugin will load automatically during 3ds Max’s startup.
A link is maintained to the poser file on disk. 5 . In this section we will go through all the options for using PoserFusion. Getting Started PoserFusion is a plug-in that will "host" your Poser file inside of 3ds Max. The next chapter will talk in detail about the specific nodes that PoserFusion uses. shading network will be created to approximate the materials available in Poser. some items will be translated from Poser to their 3ds Max equivalents. Similarly. You then import the Poser file into 3ds Max. This chapter will talk about the steps to use PoserFusion to host a Poser file. then PoserFusion will create lights in 3ds Max with positions. The reason we use the term "host" is that hosting is an accurate description of the functionality included in PoserFusion. In addition. Posing Characters Setting up the poses. a Poser Objects category is added to 3ds Max's Geometry creation pulldown menu. and offer some tips and tricks for use with PoserFusion. For instance if you choose to import lights. and change your animation.Using PoserFusion Using PoserFusion PoserFusion is set up to be easy to use. PoserFusion creates a Poser engine inside 3ds Max which will playback the polygon meshes from a Poser file. When the PoserFusion plugin is loaded. types and colors equivalent to those in Poser. and animation for your Poser characters is done inside Poser. you can go back to poser to update. Even after you have already started working in 3ds Max.
2. 1. you can re-load different versions of the same poser file if you want to update your animation and poses. or use keyboard entry. In addition.in the “Creating the Characters” section.You then either click and drag to create your character.pz3 button under the Object Type rollout. Instructions on updating versions of your Poser file are located in the section describing --------- Scene Creation Options PoserFusion includes a number of options that affect that affect the creation of textures and lights. Including a parameter to specify your poser file. and simply select the Poser Objects option from the pulldown menu . These next pages are a detailed listing of the options. Go to the Create Panel (Geometry category). 6 . 3. make sure you keep a copy of the Poser file in the same location on the disk in order to re-load the 3ds Max files that contain hosted Poser files. and what they are used for. These options are explained below. These options are explained below. Scene Creation . and the create button. a link is maintained to the Poser file on Disk. Character Creation . You are now presented with a number of Scene Creation options. Once your poser file is hosted in 3ds Max.You then click the Scene *.Using PoserFusion Hosting a File To host a Poser file in 3ds Max.
Using PoserFusion Texture Options PoserFusion provides the most complete texture translation from Poser to any high end 3D application.. Use Transp Min/Max . shaders created in 3ds Max will have a tint (multiply) node inserted to emulate this behavior. First.).Poser has a special function that allows a dropoff in transparency based on surface angle to camera. This method is on by default for highest compatibility with Poser shaders. click the file browse button (indicated by . Force Full Texture .Poser shaders multiply the texture color by the shader color. There a number of options included to customize the translation of textures. This method is on by default for highest compatibility with Poser shaders. the plugin will create 3ds Max lights with the same orientations (and positions in the case of spot lights) and colors as any lights in the in the Poser scene. This option emulates this behavior with 3ds Max shader nodes. When this option is on. Multiply Texture . Import LIghts When this option is on..This option is off by default for better compatibility with external renderers such as Mental Ray. Poser File The final option for scene creation is the Poser scene file you wish to import. Then browse to your Poser scene file using the file dialog and click Open. 7 .
Mouse Dragging . you need to create the characters in order for them to appear. click and hold down the left mouse button. first expand the collapsed section titled Keyboard Entry. release the mouse button and your scene will be imported. 8 . You may alter the x. These scale options are described the section titled “Scale Options” on the next page.To create characters using the Keyboard Entry options. and drag away from the original point. When you are satisfied with the scale of your scene.z placement of the object as well as its scale.y. There are two different ways to create these objects: Keyboard Entry or Mouse Dragging. You will see a bounding-box version of your scene growing or shrinking as you drag the mouse.Using PoserFusion Creating the Characters After you have created your scene. Keyboard Entry .To create characters using the mouse dragging technique simply position the crosshair cursor in the viewport.
In order to make this easier to use for Maya users. you also have a “Pro Pack Classic” mode. All geometry gets scaled up by 243. Currently the new scaling methods are more accurate. but we have included this option for compatibility with sets built on the old measurements. This setting works very well with this workflow. the geometry is the same scale as in Poser. All geometry gets scaled up by 8. 9 . we have implemented an automatic scale conversion with 4 settings.0 Direct .A number of Maya users start with the default units (centimeters) and use them as feet instead.No scale conversion occurs.Using PoserFusion Scale Options The Poser world has a scale that goes from 0 to 1. Manual . Real Life .84 Centimeters As Feet .This is the setting to use if you are working in life-size scale within Maya.This mode lets the user set the Scale to any numeric value. When in Manual mode.
Second. These include company info. you can access object level parameters such as the Display Tracking option. PoserFusion creates an Object node. By transforming this node you can transform all objects in that scene. figures or props). This is a dummy node that is the parent of all objects in your scene. PoserFusion 3ds Max Nodes The PoserFusion plugin creates 3 types of nodes for use in your 3ds Max scene. user guide. and options specific to each type of node. By transforming this node you can transform all imported scenes. 10 . by selecting the Universe node.g. For instance. you can access scene level parameters such as scale and frame remapping options. when the plugin loads it will create a Universe node. First. Finally. By selecting the Object node.Using PoserFusion Reference This section contains the reference for the Dependency Graph Nodes which PoserFusion uses. for each hosted Poser file. for each geometric object in the hosted scene (e. By selecting the Scene node. This is a dummy node that is the parent of all Poser scenes hosted in 3ds Max. PoserFusion creates a Scene node. These nodes also allow you to access information. you can access plugin level parameters. and version information.
You can open the manual for PoserFusion by clicking on the User Guide button. 11 . and hit the Reload File button.Clicking the Reload File button reloads the specified Poser file into 3ds Max and refreshes all existing instances of that file. You can quickly and easily import any changes you make to the Poser file. or changing the current associated Poser file. File Information . and other useful information. and buttons for reloading. You do not have to quit Poser or 3ds Max. Just save your Poser file over your previous version. including the full path to the file on disk.Reference Universe Node Parameters The Universe node includes the global parameters and information for the plugin. Scene Node Parameters Scene File Rollout The Scene File rollout gives you access to commands related to the current poser file associated with the selected scene. and you can access the Smith Micro website by clicking the About button. Scene Scaling Options The Scene Scale Options are the same as the Scale Options described on page 9. the full path to the Poser application.Clicking the File Info button displays information about the current Poser file. This includes information such as the plugin version number. you can see the name of the current poser file. and company information. Reload File . In this rollout. This button allows you to work in 3ds Max and Poser simultaneously.
If your 3ds Max frame goes before or after the frame range of your Poser file.Reference Frame Out of Range Options When you have animation in a Poser file.5 times to take up all 45 frames. For example. the Poser items will only be visible when your 3ds Max frame is inside the Poser animation range. the Poser animation will be frozen in the same position as the last frame. you can use these options to make the character start walking at frame 100 inside 3ds Max. Freeze . For example. there is a start and end frame for the animation within the Poser file. This can include a partial loop. Frame Offset Options Using these options. When viewing a frame after the end of the Poser animation. When viewing a frame before the beginning of the Poser animation. Your animation inside 3ds Max may be longer than the animation from Poser.The Poser animation will freeze before its starting frame and after its ending frame. Loop . The “Frame Out of Range” options are used to determine what happens with the poser file when the frame in 3ds Max is outside of the animation range from your Poser file. Hide -When hide is selected. the Poser animation will be frozen in the same position as the first frame. the poser items will become invisible.The Poser animation will loop as many times as necessary to fill all of the 3ds Max animation frames. you can insert your Poser animation at any desired point in the 3ds Max animation. 12 . the Poser animation will loop 1. if you have a walk cycle that starts at frame 1 in Poser. if the Poser animation is 30 frames long and the 3ds Max animation is 45 frames long.
Poser Source Frames . the “Frame Out of Range” options will be used to determine if there is movement before the start frame.These options are used to select limited frames from your Poser file to use in your 3ds Max Scene. you have full control over playback of your Poser animation within 3ds Max: Enable . Simply animate the Remap to Frame parameter. run it backward. If you enter a frame number like 125.. Number of frames . you can modify the playback of the Poser animation by animating the “Remap to Frame” parameter. Remap to Frame . to play your poser file backwards.Reference Starting on Frame .This indicates the first frame of animation that you wish to use from the Poser file. Your Poser scene will move to whichever frame number is specified in the Remap to Frame parameter. Once remapping is enabled.. then you will only see 15 frames from you Poser animation inside of 3ds Max. You can use this same effect to speed up. For example. Start Frame . Re-Mapping Frames Options You are not limited to simply specifying frame offsets. Animation in the poser file before this frame will not appear in the 3ds Max scene. By enabling frame re-mapping. 13 .To re-map frames.This parameter allows you to enter the 3ds Max animation frame where you wish your Poser animation to begin. to a lower number frame. If you choose to only use 15 frames. you would animate this parameter from a higher number frame.Check the Enable box to enable frame re-mapping. slow down. or even skip randomly through the animation.These are the numbers of frames after your Start Frame which you would like to use. This feature is extremely powerful since it allows you to literally reshape your Poser animation. then your poser animation will start to play at frame 125. Enabling this option disables frame offsets and out-of-range options. or even randomize the poser animation. You can speed up your Poser animation or slow it down. Until frame 125.
and scrubbing in the frame bar.An object that is set to Fast Tracking appears in bounding box mode only while you scrub the animation using the frame bar or play the animation.An object that is set to Full Tracking displays its full geometry and materials even during playback or frame scrubbing. These mode affect the display in the viewport only. These modes control how the geometry is displayed during playback of animation. The default is Fast Tracking. When the time is not changing. Fast Tracking . Choosing Box or Fast Tracking for objects with very complex geometry will greatly improve playback. When you render your scene. This is a very quick way to get a general idea of the movement within your scene without the overhead of a complete geometry calculation. Full Tracking . you see the full geometry and materials. you will always see the complete geometry and materials.An object that is set to Box Tracking always appears as one or more boxes in 3ds Max's view pane. This mode provides the most accurate display. 14 . Box Tracking . but can also be slower.Object Node Parameters Display Tracking Each Poser object may be set to a display tracking mode.
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