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PM_Milestones_Week8-11_v1

*Tasks to be completed within the week it is listed in. Week [Tuesday - Monday]

James
[A] [A] [A] Character animation: Walk cycle for O Character animation: Walk cycle for Fear Character animation: Walk cycle for Gnomez Send spritesheets to Brian: Implement spritesheets in Unity3D [P] [P] [U2D] [A]

Brian
Level scripts for L0 triggers Level scripts for L0 flickering lights Import character sprite sheets into Unity3D [R] [R] [R] [B] [B] [B]

Monique
Background assets for L0: first zone Background assets for L0: second zone Background assets for L0: third zone [A] [B] [P]

Guide Animation Background Programming Personnel (Core Dev Team) Brian Cheung James Box Primary Role Lead Programmer Lead Artist Project Manager, Background Production Artist Secondary Role Artist, Designer Designer Artist, Programmer, Designer

[A]

[U2D]

[B]

Import bacground assets into Unity3D

[R]

[B]

Background assets for L0: fourth zone

[U2D] Unity2D

Monique Donal

[B]

Tagging gfx for background Send gfx to Monique to be implemented in Background assets

[U2D] [U2D]

Implement lights in Unity3D Implement gameplay lights for L0

[R] [PM] [PM]

[B]

Background objects for L0: torch Break down milestones into atomic deliverables (weekly) Break down team schedule for the next 4 weeks (weekly)

[R] [PM] [GUI]

Render Project Management Graphic User Interface Game Design Document Game Prototype** Polished Game Prototype

Week 8
[A]

Character animation: Jump anim for O

Implement [GUI] options menu in Unity3D + [U2D] [GUI] Pause state for prototype Write a 400 word essay describing the current and future features of the game, as well as a brief description on why the group works so [ASAP] well (to be handed into Derrick - worth 10%) + extra 40% if you add 1000 more words to the essay

[R]

[GUI]

Render options menu to be implemented in Unity3D


Edit Background assets for L0: add light overlay to light source (i.e. fluorescent, bulbs, etc) objects

[AI]

Artificial Intelligence

[R] [U2D]

[B] [GUI]

Create GUI Skin for prototype in Unity3D [T] Testing Sound

L0 Half-Complete (Semi)
[Team] [A] Team Design Meeting (Tuesday) Character animation: Advanced 2D character anim for characters Plan, Design character / enemies mechanics (behaviour to be animated, for instance) for zone 1 level design for L1 (Carnival) [for prototype only] [Team] [U2D] Team Design Meeting (Tuesday) [Team] [R] [GUI] Team Design Meeting (Tuesday) Render main menu to be implemented in Unity3D

[S]

[GUI] Implement [GUI] main menu in Unity3D

Week 9
[Level Design] [A] [U2D] Continue to implement any features for L0 in Unity3D that might have been missed the week prior [Level Design] [B] Draft, sketch zone 1 level design for L1 (Carnival) [for prototype only]

Team Meeting [Team] / Discussion / Effort

Milestones

L0 & GUI Elements Complete L1 Design Started


[Team] Team Update + Design Meeting (Tuesday): Discuss, finalise AI mechanics to be implemented in L1 Continue Character animation: Walk cycle for characters / enemies yet to be animated Plan, design, define testing process for game (this includes playing through Alpha build of prototype) Enumerate, compile detailed list of testing steps to be done for the prototype i.e. usability testing, interactivity testing, gameplay testing, etc Contact Eren (Sound Designer) for SFX and BGM discussion
Plan, design, character / enemies mechanics (AI behaviour) for zone 1 level design for L1 (Carnival) [for prototype only]

[Team]

Team Update + Design Meeting (Tuesday): Discuss, finalise AI mechanics to be implemented in L1

[Team]

Team Update + Design Meeting (Tuesday): Discuss, finalise AI mechanics to be implemented in L1 Background assets for L1: first zone

[A]

[P]

[U2D] Level scripts for L1 triggers Plan, design character / enemies mechanics (AI behaviour) for zone 1 level design for L1 (Carnival) [for prototype only]

[R]

[B]

[T]

[AI] [Team]

[R]

[B]

Background assets for L1: second zone

Week 10
[T]

[P]

[AI] AI scripts for L1 enemies

[R]

[B]

Background assets for L1: third zonen

[S] [AI] [Team]

[U2D]

[R]

[B]

Background objects for L1 [TBD]


Plan, design, character / enemies mechanics (AI behaviour) for zone 1 level design for L1 (Carnival) [for prototype only]

[AI] [Team]

L1 Implementation Started
[Team] Team Update (Tuesday): Agenda 1 Finalise AI mechanics to be implemented in L1 Team Design Meeting (Tuesday): Agenda 2 Discuss SFX, BGM in-game
Plan, design where to apply SFX in prototype (for L0 and L1) Plan, design where to apply BGM in prototype (for L0 and L1) Test and play L0 Test and play alpha build of L1

[Team]

Team Update (Tuesday): Agenda 1 Finalise AI mechanics to be implemented in L1 Team Design Meeting (Tuesday): Agenda 2 Discuss SFX, BGM in-game

[Team]

Team Update (Tuesday): Agenda 1 Finalise AI mechanics to be implemented in L1 Team Design Meeting (Tuesday): Agenda 2 Discuss SFX, BGM in-game

[S]

[P]

[U2D] Level scripts for L1 triggers Plan, design character / enemies mechanics (AI behaviour) for zone 1 level design for L1 (Carnival) [for prototype only] AI scripts for L1 enemies

[R] [R] [R] [S] [S] [T] [T]

[B] [B] [B]

Background assets for L1: first zone Background assets for L1: second zone Background assets for L1: third zonen
Plan, design where to apply SFX in prototype (for L0 and L1) Plan, design where to apply BGM in prototype (for L0 and L1) Test and play L0 Test and play alpha build of L1

Week 11

[S] [T] [T]

[AI] [Team] [P] [S] [S] [S] [S] [AI]


[Assist]

Plan, design where to apply SFX in prototype (for L0 and L1) Plan, design where to apply BGM in prototype (for L0 [Assist] and L1) [U2D] Implement SFX in Unity3D

[U2D] Implement BGM in Unity3D

L1 Complete Alpha Build of Prototype Complete (Most of elements have been implemented & tested)

PM_Milestones_Week8-11_v1
Modify, update, fix any animation issues that may arise during testing phase Test and play L0 Test and play build of L1 Test and play prototype

[A]

[U2D]

Modify, update, fix any implementation issues that may arise during testing phase

[T] [T] [T]

Test and play L0 Test and play build of L1 Test and play prototype

Week 12

[T] [T] [T]

Beta Complete (Ready to Present to Public / Beta Test)


[T]
Test and play prototype

[T]

Test and play prototype

[U2D] [T]

Modify, update, fix any implementation issues that may arise during testing phase
Test and play prototype

Week 13

Release Beta Build to Beta Testers


Week 14

Party!
Prototype Complete, Testing Complete (Ready to Send to Derrick)

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