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1-2-R-3 Range: 5yd Target: special (see below) Start position: holstered with three rounds in the pistol

Rounds fired: 6 Shooter begins the drill with three rounds in the gun. Using a shot timer, give yourself aseven second PAR time. On the buzzer, draw and fire six rounds as follows: one round at the 1 square two rounds at the 2 circle perform a reload three rounds at the 35 rectangle 1-Reload-2 Range: 5yd Target: torso zone (IPSC A-zone, IDPA zero-down, 8 plate, 8.511 paper) Start position: gun aimed in on target Rounds fired: 3 This is a close-range drill that should allow you to practice your reload and re-acquisition of the target as quickly as possible. Remember, dont go so fast that you miss the target regularly. The drill begins with the shooter aiming at the target, finger on the trigger. On the start signal, fire a single round at the target. Then perform a reload and fire two more rounds at the target. This is an improvement over the traditional 1-reload-1 drill because by requiring two shots after the reload, the shooter is forced to get a good grip and visual awareness of the pistol after the reload in order to control the gun and get two accurate and fast hits.

26662 Drill designed by Todd Green Range: 3yd 7yd Target: special (see below) Start position: holstered Rounds fired: 5 This is a more advanced variation on the Changing Gears drill. It uses a target with two 2 circles and one 6 circle. Range can be anywhere from three to seven yards depending on shooter skill level. Draw and fire one round at the top 2 circle, three rounds at the 6 circle, and then one round at the bottom 2 circle. Shoot the circles in that specific sequence. Record your time and establish a good par time for yourself. Then start to chip tenths of a second off the par to improve your speed. Once you are consistently getting all of your hits within 3-4 seconds, try putting the target out another yard or two and starting again. To keep the drill from getting stale and to keep you from getting too familiar with the specific movement from circle to circle, rotate the target to a different orientation each range session. So sometimes the little dots will be on the right, sometimes of the left, sometimes on top, and sometimes on bottom.

3-Two-1 designed by Todd Green Range: 3yd 7yd Target: special (see below) Start position: holstered Rounds fired: 30 3-Two-1 is a close range drill focusing on speed and precision as well as the ability to change gears seamlessly. It uses a 35 rectangle, a 2 circle, and 1 square. Using a shot timer, give yourself a four second PAR time. On the buzzer, draw and fire six rounds as follows: three rounds at the 35 rectangle two rounds at the 2 circle one round at the 1 square Repeat the drill for a total of five runs. This should give you: fifteen hits in the 35 rectangle ten hits in the 2 circle five hits in the 1 square For an added challenge, you can begin a string on a different shape. Note that the PAR time becomes more constraining when you have to draw to a smaller target. You can also change the orientation of the target from practice session to practice session so you dont just build muscle memory moving in one direction.Range can be anywhere from three to seven yards depending on shooter skill level. Start at a distance where you can hit all three of the targets when there is no time limit, and then push yourself to meet the PAR time. Record your results for each target (rectangle, circle, square) and work until you are getting good hits within the PAR time. Then increase the distance.

3by3 designed by Todd Green Range: 5yd or 7yd Target: 8 circle, 35 card, and 2 dot Start position: concealed Rounds fired: 9 This is a type of changing gears drill. There are three strings of fire. A shot timer is used for the first two, while the third is shot with no time limit. 1. Draw and fire three to the 8 circle. Record the time, add 0.30 seconds for each miss. 2. Draw and fire three to the 35 card. Record the time, add 1.00 seconds for each miss. 3. Draw and fire three to the 2 dot. No time measured, but add 3.00 seconds for each miss. As for range: If you can reliably hit a 2 dot at 7yd slow fire, use 7yd as your distance. If you can reliably hit a 2 dot at 5yd slow fire, use 5yd as your distance. If you cannot reliably hit a 2 dot at 5yd slow fire, use 5yd as your distance but replace the 2 dot with a second 35 card (no time limit, 3 seconds per miss).

3x5 card drill Range: 3yd, 5yd, 7yd, 10yd, & 15yd Target: 35 card Start position: any Rounds fired: 6 at each distance Shooter fires six rounds at the target at his own pace for maximum accuracy. For traditional double action guns, three shots should be double action and three shots should be single action in alternating sequence (double, single, double, single, double, single). At three yards, the goal is to have all six bullet holes touching. After that, all shots need to hit the card. If all six shots hit the card, increase to the next distance. For added challenge, use three cards and perform the drill freestyle, strong-hand only, and weak-hand only at each distance.

For any shot outside of the 6 circle, add 1 second to your time. Total the times (and penalties) for all four strings to determine your overall score: Basic score total time with penalties is 4+5+6+7 = 22 seconds Intermediate is 5+6+7 seconds = 18 seconds Advanced is 6+7 = 13 seconds This drill is also compatible with the Q-PT target using the inner (white outline) center of mass circle.

4567 Drill designed by Chris Edwards & Todd Green Range: 7yd Target: 6 circle Start position: varies, see below Rounds fired: 20 rounds The 4567 was inspired by Gila Hayess 54 drill and the various iterations thereof. The drill is run four times, five rounds each, on a six inch circle, at seven yards. A shot timer is used to begin each string of fire. The four strings of fire are: 1. draw and fire 5 rounds from concealment, two-handed 2. draw and fire 5 rounds from concealment, strong hand only 3. from the ready position fire 5 rounds, weak hand only 4. draw and fire 5 rounds from concealment, two-handed (repeat of string 1)

420 Transition Drill designed by Scott Warren Range: 10yd Target: four steel chest plates (or similar) Start position: holstered Rounds fired: 20 This drill is best run with four steel plates, but you can also use paper plates, sheets of paper, etc. Targets are placed at least two feet apart edge to edge at a range of ten yards. You will need a shot timer. On the buzzer, draw and engage one shot per target back and forth for 20 rounds. Note that you do not double the targets on the end, you shoot them once and then reverse direction. So the sequence is: T1-T2-T3-T4-T3-T2-T1-T2, etc. There are no makeup shots. If you miss a shot, its a miss move on to the next target. The goal is to get all twenty hits in under 10 seconds.

99 Drill Range: 7-15yd Target: 46 card (advanced: 35 card) Start position: holstered concealed, hands relaxed at sides Rounds fired: 99 This was developed as a way to practice fundamentals (marksmanship at speed, draws, and reloads) with limited time and ammunition. Individual drills are shot multiple times to provide actual training benefit rather than just serving as a test of current skill level. 1. 7 yards, 2.5sec PAR: draw and shoot three (10 times, total 30 rounds) 2. 7 yards, 5.0sec PAR: draw, fire one, reload, fire two (10 times, total 30 rounds) 3. 10 yards, 3.5sec PAR: draw and shoot three (10 times, total 30 rounds) 4. 15 yards, 5.0sec PAR: draw and shoot three (3 times, total 9 rounds) Either 46 or 35 cards can be used as targets. The 35 version is obviously significantly more difficult. All shots must be fired before the end of the PAR time; shots fired after the PAR count as misses.

Shooter begins seven yards from the target. Start position is the point where you normally make contact with your support hand during a draw. The gun will be relatively close in to your body, pointed at the target, both hands on the gun. Set the PAR time on your shot timer to 1.0 seconds. On the buzzer, press the gun out and press the trigger, working on your sight alignment and timing so the shot breaks at the moment you reach full extension of your arms. If you finish with plenty of time left, slow yourself down and work on breaking a more accurate shot without going over the PAR time. Go through one or two magazines depending on whether you have a double- or single-stack mag. Next, put up a new target. Without changing the par time, do the same drill except fire two shots per iteration. This might be easy for you, or it might require you to push yourself to break that first shot a little faster. Again, the goal is to get the most accurate shots you can without going over PAR. Fire the same number of drills (so youll fire two times as many shots). If you were getting two shots in the 1.0 seconds, next try three, then four, and keep going until you can no longer get all your hits within the PAR time. Youll have to speed up a little more each time. This drill should take you from smooth accurate single shots to pushing yourself to the very limit of your speed & accuracy.

Acceleration designed by Todd Louis Green Range: varies (start at 7yd) Target: 8 paper plate, 8.511 sheet of paper, or similar Start position: mid draw Rounds fired: varies The purpose of this drill is to improve speed and in particular speed during the press-out segment of the draw stroke. The drill requires a shot timer.

Ball & Dummy Drill Range: 3yd Target: small (35 card, 3 dot) Start position: any Rounds fired: varies This drill has been used for decades to help shooters overcome problems anticipating recoil and jerking the trigger. Its a staple of every instructors diagnostic toolbox. You will need some snap caps or dummy rounds to do this drill. Have a shooting partner load your pistol magazine or revolver cylinder with about two-thirds live ammunition and one-third dummies, randomly mixed. (alternatively, revolver shooters can just leave 1-3 chambers empty) Using a small but close target as outlined above, aim and shoot. You should have no idea whether youre pulling the trigger on a live round or a dummy, so treat every trigger press as if it were going to fire. When you get to a dummy round, the pistol should stay perfectly still as you press the trigger. If you jerk the trigger or anticipate recoil, youll immediately see it because the gun will move off target. If you do jerk the gun on a dummy, stop and fire ten perfect, deliberate dry-fire shots without jerking the trigger or anticipating any recoil. Then do the Ball & Dummy Drill again. This drill is only valid when you are shooting slowly and deliberately, working 100% on accuracy and zero on speed. As you start to shoot faster, its easy to mistake proper recoil management for anticipation and make you believe you are doing something wrong when youre not.

Bill Drill attributed variously to Bill Jordan, Bill Rogers, and Bill Wilson Range: 7yd Target: standard IPSC target Start position: gun in holster, hands at sides Rounds fired: 6 The Bill Drill is intended to improve speed without sacrificing accuracy. The details listed above are the traditional version, but any 6-shot drill done at speed on a single target can achieve the same basic goal. Six shots are fired as quickly as the shooter can achieve six hits on the target. The drill teaches sight tracking, proper visual reference, recoil management, and trigger manipulation. One important aspect of the Bill Drill is learning to follow your sights during recoil so that you can fire your next shot as soon as you have an adequate sight picture. Usually, this means pulling the trigger as soon as the front sight comes back down onto the scoring zone without waiting for precise alignment or for the sight to stop movement in the middle of the target. At full speed, the front sight is constantly moving, never coming to rest until the drill is over.

Bullseye 1000 designed by Tom Jones Range: 25yd Target: NRA B-16 and NRA B-8 Start position: freestyle Rounds fired: 100 NRA B-16 targets are used for Slow Fire segments; alternatively, the shooter may choose to use B-6 targets at a range of 50yd. NRA B-8 targets are used for the Timed Fire and Rapid Fire segments. Slow Fire Match o 10 rounds Slow Fire (10 minutes) freestyle o 10 rounds Slow Fire (10 minutes) strong hand only o 10 rounds Slow Fire (10 minutes) weak hand only National Match Course o 10 rounds Slow Fire (10 minutes) freestyle o 5 rounds Timed Fire (20 seconds) freestyle o (repeat) 5 rounds Timed Fire (20 seconds) freestyle o 5 rounds Rapid Fire (10 seconds) freestyle o (repeat) 5 rounds Rapid Fire (10 seconds) freestyle Timed Fire Match o 5 rounds Timed Fire (20 seconds) freestyle o (repeat) 5 rounds Timed Fire (20 seconds) freestyle o 5 rounds Timed Fire (20 seconds) strong hand only o 5 rounds Timed Fire (20 seconds) weak hand only

Rapid Fire Match o 5 rounds Rapid Fire (10 seconds) freestyle o (repeat) 5 rounds Rapid Fire (10 seconds) freestyle o 5 rounds Rapid Fire (10 seconds) strong hand only o 5 rounds Rapid Fire (10 seconds) weak hand only

Catch-22 Range: 15yd designed by Dave Sevigny Target: MGM Auto-Popper or 8 plate Start position: varies (see below) Rounds fired: varies (see below) Dave Sevigny developed this drill to test draw speed and trigger control. Its quite challenging. All you need is a steel target and a shot timer. 1. Draw and fire (freestyle) until you get a hit on the target. Record your time. Repeat for a total of five draws. 2. Draw and fire strong hand only until you get a hit on the target. Record your time. Repeat for a total of five draws. 3. Draw, transfer gun to weak hand and fire weak hand only until you get a hit on the target. Record your time. Repeat for a total of five draws. Remember, you fire however many shots you need to get a hit. At the end of the drill you should have a total of fifteen times recorded. Add them all together to get your score. All fifteen runs 5 freestyle, then 5 SHO, then 5 WHO have to be shot consecutively with no free passes or excuses.

The target needs to be put up against the berm to prevent rounds skipping out of the range on a bad draw. The target needs to be steel because you continue engaging it until you score a hit. If you used a paper target and realized after the fact that you missed a shot, you have no way to score your time for that run.

Alternative targets: other targets can be used to get the same effect (for example, the head box of an IDPA/IPSC target and the torso zone of the same) or two identical targets can be placed at different distances (e.g., 5 yards and 15 yards). A more advanced version of this drill is the X-Drill. Circle Drill attributed to George Harris, SIGARMS Academy Range: 7yd Target: 8 plate Start position: any Rounds fired: 36 The Circle Drill is intended to teach students the relationship between speed and accuracy, and how time affects marksmanship fundamentals. The drill begins by firing six rounds at the plate at a slow pace (1 shot per second). Repeat. This is fundamental marksmanship with little or no time pressure. Next, pick up the pace. Fire six rounds at a moderate pace (2 shots per second). Repeat. This speed is the comfort zone for most shooters, they should still get reasonably good hits. Finally, maximize speed by firing six rounds at a pace of about 4 shots per second (or as fast as possible if 4/second is faster than the gun can be kept under control). Repeat. This pace should push a shooter outside of his comfort zone and force him to work harder at recoil management and sight tracking. Accuracy will suffer but the goal is to keep 90%+ hits on the plate. For added challenge, also perform the drill one-handed both strongand weak-hand.

Changing Gears Range: 7yd Targets: 35 card, 8 plate Start position: holstered Rounds fired: 4+ This drill is intended to help shooters learn to change speeds as the situation requires. It uses two different size targets, a small (35 card) and a large (8 plate). A shot timer is used set to a par time that pushes the shooter to shoot as quickly as possible while still getting hits. 3-4 seconds is a good start; once the shooter is getting a total of 5-6 hits per run, reduce the par time for a greater challenge. There are two variants of the drill. Both should be practiced: Slow-to-Fast Draw, fire two rounds at the small target, then as many hits on the large target as possible before the par time runs out. This emphasizes a very precise draw and first shot, which is especially important on Traditional Double Action (DA/SA) guns. After hitting thesmall target twice, the shooter must speed up to get as many hits on the large target as possible within the par time. Fast-to-Slow Draw, fire two rounds at the large target, then as many hits on the small target as possible before the par time runs out. This emphasizes control, because the first two shots should be very fast and then the shooter should slow down to get his hits on the smaller target.

Dot Torture Attributed to David Blinder Start at 3 yards. You have to get all 50 hits to pass. Once you can shoot the whole drill without a single miss, either increase the distance or add time pressure. For instance, try to finish the entire drill in under 5 minutes while maintaining 100% accuracy.

Dot 1 Draw and fire one string of 5 rounds for best group. One hole if possible, total 5 rounds. Dot 2 Draw and fire 1 shot, holster and repeat X4, total 5 rounds. Dots 3 & 4 Draw and fire 1 shot on #3, then 1 shot on #4, holster and repeat X3, total 8 rounds. Dot 5 Draw and fire string of 5 rounds, strong hand only, total 5 rounds. Dots 6 & 7 Draw and fire 2 shots on #6, then 2 on #7, holster, repeat X4, total 16 rounds. Dot 8 From ready or retention, fire five shots, weak hand only, total 5 rounds. Dots 9 & 10 Draw and fire 1 shot on #9, speed reload, fire 1 shot on #10, holster and repeat X3, total 6 rounds.

El Presidente attributed to Jeff Cooper Range: 10yd Target: three IPSC targets spaced 1yd from each other shoulder to shoulder Start position: back to targets, hands above shoulders (surrender position), pistol concealed Rounds fired: 12 At the start signal, turn, then draw and fire two rounds at each of the three targets. Perform a reload, then fire two rounds at each target again. There should be four hits on each target for a total of twelve. The classic standard was to perform the drill in under ten seconds with all A-zone hits. Any run with less than 12 A-zone hits was a failure. There have been many variations of this drill, including the VicePresidente which begins with the shooter facing the targets and which is usually performed at 7yd instead of 10yd distance. F.A.S.T. (Fundamentals, Accuracy, & Speed Test) designed by Todd Green Range: 7 yards Target: 35 card (head), 8 plate (body) Start position: weapon concealed or in duty condition with all holster retention devices active; shooter facing downrange in relaxed stance with arms down at sides Rounds fired: 6 Shooter loads gun with a total of two rounds. On start signal, shooter draws and fires two rounds at the head target; performs a slidelock reload; and fires four rounds at the body target.

Hackathorn 3-Second Head Shot Standards designed by Ken Hackathorn Range: 5yd Target: three IDPA or IPSC targets Start position: varies (see below) Rounds fired: 9 Targets are placed at least two feet apart shoulder to shoulder at a range of five yards. PAR time is set to three seconds for each string. There are three strings of fire. 1. Fire one (and only one) shot at the head of each target, going from left to right 2. Fire one (and only one) shot at the head of each target, going from right to left. 3. Fire one (and only one) shot at the head of each target, beginning with the middle target and then finishing with the two outside targets in any order. A round anywhere in the scoring zone for the head (meaning both A and B zones for the IPSC target) counts as a hit. Shots fired after the 3-second PAR time count as misses. In total, you will fire nine rounds (three shots in three seconds, times three strings of fire). Try the drill first from a standard ready position. If you can get all your hits, try it from a holster. If you can get your hits from the holster within the PAR time, try it from concealment.

String Distance Hand(s) Shots Hackathorn Standards designed by Ken Hackathorn Range: varies (see below) Target: three IPSC (or IDPA) targets spaced 1yd apart at heights (from left to right) of 5, 6, 4. Start position: varies Rounds fired: 60 The Hackathorn Standards have become a mainstay of practical pistol performance evaluation. Designed by Ken Hackathorn in 1993, the Hack Standards formed the blueprint from which the IDPA Classifier was developed. Scoring of the targets: anywhere in the head, 5 points A-zone (-0 on IDPA target), 5 points C-zone (-1 on IDPA target), 3 points D-zone (-3 on IDPA target), 2 points miss, 0 points Any time a head shot is required, a hit anywhere else on the target counts as a complete miss. Any time no target zone is specified, or body shots are specified, hits to the head box still score 5 points. Shots fired more than 0.30 seconds after the PAR time count as misses. (Ken grants a 0.30 second grace period on the PAR times. In other words, if a string calls for a 3.00 second PAR, any shot fired within 3.30 seconds counts for score.) There is no concealment requirement. Strings of fire are shot from the holster unless specified otherwise. No extra (make up) shots are allowed. There are thirteen strings of fire: 1 2 3 5 yd 5 yd 5 yd 2H SHO SHO draw and fire one to each head draw and fire one to each head draw and fire one to each body draw and fire one to each body (repeat of string #3) draw and fire two rounds on LEFT target draw and fire two rounds on CENTER target draw and fire two rounds on RIGHT target

PAR 3 sec 4 sec 3 sec

5 yd

SHO

3 sec

8 yd

2H

2 sec

8 yd

2H

2 sec

8 yd

2H

2 sec

10 yd

2H

El Presidente begin facing uprange w/exactly 6 rounds in pistol; 10 on buzzer, turn, draw, and fire 2 sec rounds on each target then reload from slidelock and

fire two rounds on each again Weak Hand Pickup begin standing, strong hand in small of back; pistol is the ground, butt towards strong side; on buzzer, retrieve handgun, fire 1 on each target from standing or kneeling position

13 5 sec

25 yd

2H

10 yd

WHO

Barricade Drill begin standing behind barricade; on buzzer, draw and fire 2 on each 24 from cover while standing sec then perform a tactical/retention reload then 2 rounds on each from cover while kneeling

10

12 8 yd

2H

draw and fire two on each while advancing 5 sec from 12yd to 8yd Transition Drill begin with hands at shoulder level 4 sec as if holding a rifle; on buzzer, draw and fire one on each target Prone Drill begin standing; on buzzer drop to prone, draw and fire 2 rounds on each target

2H = two hands, freestyle SHO = strong hand only WHO = weak hand only A score of 250 or more is considered Excellent. From 200-249 is Acceptable. Below 200 is Needs Improvement.

11

15 yd

2H

12

20 yd

2H

10 sec

Half & Half designed by VTAC Range: 5-20yd Target: IPSC A-zone or IDPA -0 zone Start position: (see below) Rounds fired: 30 The Half & Half is an easy to administer assessment of speed and marksmanship. There are three strings of fire. With each subsequent string, you reduce the distance and the par time by half. The official version of the drill is dumbed down from the original carbine drill and is shot from the ready position: 1. 10 rounds at 20 yards, 12 second PAR time 2. 10 rounds at 10 yards, 6 second PAR time 3. 10 rounds at 5 yards, 3 second PAR time All shots must be fired before the end of the PAR time; shots fired after the PAR count as misses. For a significantly better challenge, the pistoltraining.com version of the Half & Half is run using the original carbine times, and also fired from either concealment or a retention holster: 1. 10 rounds at 20 yards, 10 second PAR time 2. 10 rounds at 10 yards, 5 second PAR time 3. 10 rounds at 5 yards, 2.5 second PAR time Hits inside the scoring zone are 10 points each. Misses, shots fired after the PAR time, or unfired shots score zero. Maximum possible score is 300.

Humbler (700 Point Aggregate) designed for SFOD-Delta popularized by Larry Vickers Range: 25yd Target: NRA B-8 Start position: varies Rounds fired: 70 The Humbler is the nickname for what is otherwise known as the 700 Point Aggregate. As of this writing, no one has ever claimed a perfect 700 on the drill. The drill uses NRA B-8 bullseye targets at a range of 25 yards. A fresh target is used for each string to minimize scoring errors. Rounds impacting outside the marked scoring zones are zero points. Stage 1: Slow Fire o 10 rounds o freestyle o time limit: ten minutes Stage 2: Timed Fire from the holster o 5 rounds o freestyle from the holster o time limit: 20 seconds o repeat a second time for total of 10 rounds fired Stage 3: Rapid Fire from the holster o 5 rounds o freestyle from the holster o time limit: 10 seconds o repeat a second time for total of 10 rounds fired Stage 4: SHO Slow Fire o 5 rounds o strong hand only o time limit: five minutes

Stage 5: SHO Timed Fire from the holster o 5 rounds o strong hand only from the holster o time limit: 20 seconds Stage 6: SHO Rapid Fire from the holster o 5 rounds o strong hand only from the holster o time limit: 10 seconds Stage 7: WHO Slow Fire o 5 rounds o weak hand only o time limit: five minutes Stage 8: Kneeling Slow Fire o 5 rounds o kneeling freestyle o time limit: five minutes Stage 9: Kneeling Timed Fire from the holster o 5 rounds o begin standing, draw and kneel at buzzer o time limit: 20 seconds Stage 10: Prone Slow Fire o 5 rounds o prone freestyle o time limit: five minutes Stage 11: Prone Timed Fire from the holster o 5 rounds o begin standing, draw and go prone at buzzer o time limit: 20 seconds As of this writing, no one has ever claimed a perfect 700 on the drill.

Langdon 3.5-second Standards designed by Ernest Langdon Range: varies (see below) Target: three IDPA targets Start position: from concealment Rounds fired: 80 For this drill, you will need three IDPA targets placed at shoulder height with at least two feet of separation between each target. You will also need a shot timer, set to a 3.5-second PAR time. Each string has a 3.5-second PAR time. You must get all -0 hits within the PAR time for each run. Dropping any points or going past the PAR time is considered a failure. T1 is the left target; T2 is the center target, T3 is the right target. Head-Body-Head: 7yd 1. two body T1; two head T2; two body T3. 2. two body T3; two head T2; two body T1. 3. two head T1; two body T2; two head T3. 4. two head T3; two body T2; two head T1. Two-Reload-Two: 7yd 1. two body T1; reload; two body T1. 2. two body T2; reload; two body T2. Shooting on the Move: 5yd to 10yd 1. two body on each target left to right while moving from 10yd to 5yd. 2. two body on each target left to right while moving from 5yd to 10yd. 3. two body on each target right to left while moving from 10yd to 5yd. 4. two body on each target left to right while moving from 5yd to 10yd. SHO & WHO: 7dy 1. 2 body on each target left to right, Strong Hand Only.

2. 2 body on each target right to left, Strong Hand Only. 3. 2 body on each target left to right, Weak Hand Only (start from low-ready). 4. 2 body on each target right to left, Weak Hand Only (start from low-ready). At the end, you should have 24 hits to the bodies of each T1 and T2; 20 hits to the body of T3; and four hits to each head. To get a passing score, Ernest requires the entire drill to be run twice with no misses and no shots fired past the PAR Time.

1. two body on each; slidelock reload; two body on each (freestyle). 2. repeat Speed at Distance: 25yd 1. two body on each (freestyle). 2. repeat At the end, you should have 20 hits to the -0 zone of the body of each target. To get a passing score, Ernest requires the entire drill to be run twice with no misses and no shots fired past the PAR Time.

Langdon 9-second Standards designed by Ernest Langdon Range: varies (see below) Target: three IDPA targets Start position: from concealment Rounds fired: 60 For this drill, you will need three IDPA targets placed at shoulder height with at least two feet of separation between each target. You will also need a shot timer, set to a 9-second PAR time. Each string has a 9-second PAR time. You must get all -0 hits within the PAR time for each run. Dropping any points or going past the PAR time is considered a failure. Vice Pres Modified: 7yd 1. two body on each; slidelock reload; two body on each Strong Hand Only. 2. repeat Vice Pres: 15yf

Press Six designed by Todd Green Range: 3yd 7yd Target: 6 2inch targets in rows of three Start position: holstered Rounds fired: 62 Press Six is a multi-string drill that will help you improve both your press-out skills and your ability to hit low probability targets at speed. It utilizes six 2 circles as depicted in the target here. You can download a full size .pdf version of the target by clicking on this image: Range can be anywhere from three to seven yards depending on shooter skill level. The six strings of fire are: 1. Top left dot. Draw and fire one shot, focusing on a proper press-out. No time limit. Repeat ten times.

2. Top center dot. Draw and fire one shot, focusing on a proper press-out. 3 second PAR time. Repeat ten times. 3. Top right dot. Draw and fire one shot, focusing on a proper press-out. 2 second PAR time. Repeat ten times. 4. Lower left dot. Draw and fire two shots, focusing on a proper press-out and good sight tracking. No time limit. Repeat five times. 5. Lower center dot. Draw and fire two shots, focusing on a proper press-out and good sight tracking. 3 second PAR time. Repeat five times. 6. Lower right dot. Draw and fire three shots, focusing on a proper press-out and good sight tracking. 3 second PAR time. Repeat four times. Start at a distance where you can reliably get all of your hits on the slow strings (1 and 4), then push yourself to develop the speed necessary to make the PAR times. Once you are getting all of your hits on every dot, add a yard or two to the distance.

Pyramid Range: 5yd, 10yd, 15yd, 20yd, and 25yd Target: 8 paper plate or similar Start position: holstered Rounds fired: 10 Target is a standard 8 paper plate. At the five yard line draw and fire two rounds into the plate as fast as you can make the hits. Move back to the 10 yard line and repeat this. Again from the 15, 20 and 25 yard line. This can also be run in reverse, starting at the 25 yard line and moving closer. The purpose of the drill is twofold. One, develop the same draw speed for targets at all ranges and two, develop a sense of the sighting needs and front sight focus from various distances.

Reload Drill Range: 7yd Target: torso (8 plate, sheet of paper, IPSC or IDPA target, etc.) Start position: from the holster or ready position Rounds fired: 4 At the start signal, present the weapon to the target, fire two rounds, reload, and fire two additional rounds. (a common variation of this drill fires 1, reload, then 1 round; however, firing a second shot each time guarantees that the student is aiming and exercising proper shooting technique rather than rushing too fast) To practice slidelock reloads, it is easiest to load your magazines with four rounds each, except for the first magazine in the gun which should obviously hold only two rounds. This way you can perform the drill and youll have two rounds left in the magazine at the end, allowing you to repeat the drill immediately.

Switch Hitting designed by Todd Louis Green Range: varies (start at 3yd) Target: two 35 cards (slow version) or two 8 plates (fast version) Start position: ready position, strong hand only Rounds fired: varies (safety notice: as with any drill involving transfer from one hand to the other, please remember to be careful. If you should drop the gun during the drill, let it fall to the ground and do not try to catch it in midair. If you try to catch it, the odds are very good that youll snatch the trigger and discharge the gun accidentally) The purpose of this drill is to improve both accuracy and speed when shooting one-handed. There are two versions of the drill, a slow version which is focused primarily on accuracy and a fast version which balances accuracy and speed. Both drills require the shooter to use a shot timer with a PAR time of 10 seconds. Slow version: Place two 35 cards at least one foot apart at a range of three yards. Starting position is normal ready position for strong hand only (SHO) shooting. On the buzzer, engage the right card slowly until you get one hit. Then carefully transition the pistol to the weak hand only (WHO) and engage the left card until you get one hit. Keep transitioning back and forth from SHO to WHO until the PAR time runs out. Practice until you are getting at least two hits on each card in the PAR time. Then, increase the distance to 5 yards and start again. Keeping adding distance until you can no longer get the necessary hits in the allowed PAR time. Fast version: Similar to the above except you will use two larger targets, such as 8 plates or 8.511 sheets of paper. On the buzzer, engage the right target with two hits shooting SHO. Once you get your two

hits, carefully transition to the WHO and engage the left target until you get two hits. Transition back and forth as many times as you can until the PAR time runs out. Practice until you are getting at least four hits per card at 3yd within the 10 second PAR, then increase the distance to 5yd. Keeping adding distance until you can no longer get the required number of hits within the PAR time.

Tri-10 Range: 10yd Target: Tran Star-II similar Start position: holstered Rounds fired: 10 (safety notice: as with any drill involving transfer from one hand to the other, please remember to be careful. If you should drop the gun during the drill, let it fall to the ground and do not try to catch it in midair. If you try to catch it, the odds are very good that youll snatch the trigger and discharge the gun accidentally) Set your shot timer to a PAR time of 10 seconds. On the buzzer, draw and engage the target as follows: 1. fire 4 shots freestyle (both hands) 2. transition gun to strong hand only 3. fire 3 shots strong hand only 4. transition gun to weak hand only 5. fire 3 shots weak hand only If the drill is too hard or too easy, you can adjust the size of the scoring zone, the distance, and/or the time limit. But the official version is 10 shots in 10 seconds at 10 yards.

Triple Nickel designed by a Dept of Homeland Security agencys firearms training unit Range: 5yd Target: five Tran Star-II or QIT targets. Start position: holstered & concealed Rounds fired: 10 Five targets are placed five yards from the shooter with at least 1.5 feet between each target. Shooter begins with weapon concealed. On the buzzer, shooter must draw and engage each target with two shots. After the first target is engaged but before the last target is engaged, the shooter must perform a reload. For a shot to count as a hit, it must be completely within the 4/5 scoring zones of a Tran Star-II target or within the bottle of a QIT target. Hits touching the line or outside the scoring zone are considered a miss. The drill is called the Triple Nickel because the agency uses a five second standard to complete the drill. Shooters who can successfully perform the drill in under five seconds three times in a row with 100% hits are awarded a special commemorative coin. That is a draw from concealment, a reload, and ten hits on a total of five targets in under five seconds!

Triple Six designed by Max Michel, jr Range: 7yd, 15yd, and 25yd Target: standard IPSC target Start position: holstered Rounds fired: 18 Set up 3 targets [USPSA targets prefered]. There are three strings of fire. 1. 7 yards draw and fire 6 rounds [record time] 2. 15 yards draw and fire 6 rounds [record time] 3. 25 yards draw and fire 6 rounds [record time] For each hit in the C zone add .20 seconds. For each hit in the D zone add .50 seconds. For any misses add 1.0 seconds. Add the three raw times plus any scoring zone penalties. A good goal to shoot for on this drill with a stock type production/SSP gun would beunder 9.0 seconds after all penalties are added.

Typewriter Range: 5yd Target: six 2 dots (download free 8.511 target PDF) Start position: holstered Rounds fired: 24 On the beep, draw and fire one round at each of the six 2 circles in order from #1 to #6 and then immediately repeat from #1 to #6 again for a total of twelve rounds fired. Record your time. Then starting from the holster again, on the beep draw and fire one round at each of the six 2 circles in reverse order from #6 to #1 then immediately repeat from #6 to #1 again. Record your time. You must shoot the targets in proper order each time. Your score is the number of hits you made (out of 24) divided by your total time for the two strings of fire. So for example if you get 23 hits and shoot it in 25.55 seconds your score is: 23 25.55 = 0.80 This drill is not capacity-neutral. If your handgun holds less than 12 rounds, you will need to reload during the drill. If your pistol holds less than 6 rounds, you will need to reload more than once. The time for the reload counts toward your score.

Wall Drill developed by George Harris, SIGARMS Academy Range: 0yd Target: blank wall Start position: any Rounds fired: 0 (dry fire) This is a dry-fire drill; all weapons must be completely unloaded and double-checked before the start of this drill. Shooter stands with muzzle at eye level less than one inch from a blank wall. There should be no aiming points (targets, holes, light switches, etc.) to distract the shooter. Shooter practices proper sight alignment, front sight focus, and trigger manipulation without the distraction of a target. Two-handed, strong-hand, and weak-hand shooting should be practiced. For TDA (traditional double action) pistols, both the double- and single-action trigger pulls should be practiced. The goal is to maintain focus on the front sight, pulling the trigger without upsetting sight alignment.

Warren Advanced 3-Second Standards designed by Scott Warren Range: varies (see below) Target: three IPSC or IDPA targets spaced at least two feet apart shoulder to shoulder Start position: holstered Rounds fired: 63 A shot timer with PAR time set to three seconds is used for each string. There are three strings of fire for each stage of the drill: 1. Fire one (and only one) shot at the head of each target, going from left to right in 3 seconds. 2. Fire one (and only one) shot at the head of each target, going from right to left in 3 seconds. 3. Fire one (and only one) shot at the head of each target, beginning with the middle target and then finishing with the two outside targets in any order in 3 seconds. This set of three strings is conducted for each of seven stages: 1. From the holster, freestyle at 5yd. 2. From the holster, freestyle at 7yd. 3. From the hoslter, freestyle at 10yd. 4. From the holster, freestyle at 15yd. 5. From the holster, strong hand only at 5yd. 6. From the ready position, support hand only at 5yd. 7. From the holster, while moving. (advance from 10yd to 5yd on string 1, retreat from 5yd to 10yd on string 2, and advance again from 10yd to 5yd on string 3) A round anywhere in the scoring zone for the head (meaning both A and B zones for an IPSC target) counts as a hit. Shots fired after the 3-second PAR time count as misses. You may not take any extra shots. In total, you will fire 63 rounds: three rounds per string, three strings per stage, 7 stages.

X-Drill Range: 7yd Targets: two targets each with a head (35 card) and torso (8 plate) scoring zone Start position: holstered or ready Rounds fired: 32 This is another variant of the Changing Gears drill. The purpose of this drill is to build realistic multiple target shooting skills, and to further develop a shooters ability to regulate the balance between accuracy and speed necessary to get hits against different size and distance targets. Youll create two targets, A and B. Each target will have a 35 card as a head zone, and an 8 plate as a body zone. It should look like this: Shooter draws and fires two rounds at each target zone in an X pattern. Drill is repeated four times, starting with a different zone each time. 1. A-head, B-body, A-body, B-head 2. B-head, A-body, B-body, A-head 3. B-body, A-head, B-head, A-body 4. A-body, B-head, A-head, B-body A key point in teaching and evaluating the X-Drill is that pairs fired at large body zones should be faster than pairs fired at small head zones. Shooters should learn to adjust their cadence to get off shots as fast as they can appropriate to the range and size of the target. If your head shots are just as fast as your body shots and youre getting all hits, you need to be taking the body shots faster. Shoot at the speed the target allows.

Street Survival Test 2 IDPA targets 1 yard apart edge to edge* All starts concealed. No "primed" starts. Stage Range Description PAR time 1A 5yds Draw & Fire 2 rnds on #1 1.50 1B 5yds Draw & Fire 2 rnds on #2 1.50 2 5yds Draw & Fire 2 rnds on ea. 2.50 3A 10yds Start 90 deg. Lft, Draw and fire 1 rnd. on ea. 2.25 3B 10yds Start 90 deg. Rgt, Draw and fire 1 rnd. on ea. 2.25 Total rnds = 12 TTL par time = 10sec - 5 PTS FOR EA. MISS Score = 1000 / (TTL Time + .5 Sec For Ea. Point Down ) Example - 5 pts. down in 12 seconds = 1000 / 14.5 = 69 *indoor range allowance (targets 6" apart) - Score = 900 / (ttl. time + .5 sec for ea. point down) Expert = 95 or better

15yd From Holster 2rds 4 sec 15yd From Ready 1rd 2 sec Distance Rounds Time 7yd From Holster 5rds 15 sec (R) 7yd From Holster 3rds 4 sec 7yd From Ready 3rds 3 sec 7yd From Ready 3rds 3 sec Distance Rounds Time 3yd From Holster 6rds 12 sec (R) 3yd WHO From Holste 2rds 3 sec 3yd WHO From Ready 2rds 2 sec 3yd WHO From Ready 2rds 2 sec 3yd SHO From Holste 2rds 3 sec 3yd SHO From Ready 2rds 2 sec 3yd SHO From Ready 2rds 2 sec Scoring: Maximum score 500, minimum score 400 (80%).

Arkansas Commission on Law Enforcement Standards & Training, Handgun Speed & Accuracy COF Target: Shot on a B27. Distance Rounds Time 25yd From Holster 2rds 6 sec 25yd From Ready 2rds 5 sec 25yd From Ready 2rds 5 sec LOAD ADDITIONAL 5 ROUNDS Distance Rounds Time 15yd From Holster 3rds 5 sec 15yd From Ready 3rds 4 sec 15yd From Holster 2rds 4 sec 15yd From Ready 1rd 2 sec

30 Round Self Defense Practice Drill Ken Hackathorn Designed by Ken Hackathron Target:With just one IDPA sized target, a sheet of target patches, and the Drills that I will enumerate below, one can now have a decent guide in teaching oneself the finer points of armed self defense. A friend with a competition timer will also come in handy. All Drills involve firing live ammunition and should only be performed in a shooting range or a place where there is no danger of hitting anything other than your target or its backstop. Oh yeah, you'll also need a gun. The instructions below assume that you are using a semi-auto pistol, for wheel-gunners replace magazine changes with speed loader

reloads. Remember to observe and practice the four rules of gun safety. 1. From 5 yards, allowing 1 seconds, beginning at "low ready" one shot to head. Repeat 3 times. 2. From 5 yards, allowing 2 seconds, beginning with gun holstered, one shot to head. Repeat 3 times. 3. From 5 yards, allowing 2 seconds, beginning at "low ready," strong hand only, two shots to body. Repeat 2 times. 4. From 7 yards, allowing 2 seconds, facing 90 to left of target, gun holstered, two shots to body. One time only. 5. From 7 yards, allowing 2 seconds, facing 90 to right of target, gun holstered, two shots to body. One time only. 6. From 7 yards, allowing 2 seconds, facing target, gun holstered, two shots to body. One time only. 7. From 7 yards, allowing 4 seconds, while backing to 10-12 yards, three shots to body. 8. Repeat 2 times. 9. 8. From 10 yards, allowing 3 seconds, beginning with gun on target and round in chamber, change 10. magazine and fire one shot to body. 11. Repeat 2 times. 12. 9. From 10 yards, allowing 3 seconds, beginning with gun on target and slide locked back, change 13. magazine and fire one shot to body. 14. One time only. 15. 10. From 15 yards, allowing 2 seconds, draw and fire one shot to body. 16. Repeat 5 times. 17. Head shots only count if you hit the A zone of the "head" of the target. Body shots count if you hit the 18. A, B, or C zones of the "body" of the target.

Basic Training CCW Skills Drills Designed by Ken Hackathron Target: IPSC type Range: 3 yards On the signal draw keeping the gun in the retention position (Gun close to body) and fire 2 rounds center mass. Repeat twice for a total of 6 rounds. 5 yards: On signal draw and fire either 1 round or dedicated pairs firing strong hand only. It is advisable to make some shots eye level point shots with hard focus on the target, not the sights. Fire a total of 6 rounds. 3 yards: On signal back away from the target, draw and fire 3 rounds center mass while moving. Try to get to the 7 yard line by the time you fire your last round. Repeat once for a total of 6 rounds. 7 yards: On signal draw and fire a dedicated pair center mass, slowly go to ready and scan the area and reholster. Repeat twice for a total of 6 rounds. 7 yards: Move from center of target a few steps. On signal draw and fire 3 rounds center of mass moving laterally across the range. Repeat going in the opposite direction. Move only as fast as you can hit the target. 6 and 10 yards: Draw and fire 1 round on each of 3 targets placed at varied distances on the range. Targets are placed between 6 and 10 yards, also vary heights of targets. Repeat using dedicated pairs on each target. 7 yards: Place firearm on the ground, on the signal with your strong hand tucked into your belt pick up the firearm with your support hand and fire 1 round center of mass. Repeat once for a total of two rounds.

15 yards: Draw and fire 1 round in 2.5 seconds. Repeat twice for a total of 3 rounds. These should be very precise hits.

CQC on the Move Designed by Ken Hackathorn Ammunition Required: 50 rounds Target: IDPA silhouette scored 5-4-2. Time Limits: Basic time limits as noted. As shooter skill increases, either shorten the time limits or increase the distance to the target. Stage 1 -- 3 yards/Close Combat Shooting is done from a close combat/weapon retention position, with the weapon already drawn. Fire 2 rounds in 2 seconds. 3X total of 6 rounds. Stage 2 -- 3 yards/Retreating from the target. On signal, begin backing away from the target. Draw and engage the target with at least 3 rounds while moving backwards. You should end the movement at the 10 yard line. 2X. Total of 6 rounds. Your goal is to rapidly gain distance from the threat while you are drawing and engaging the target. The greater the distance you are from the threat, the greater your chances of survival. Stage 3 -- 5 yards/Strong Hand Only On signal, draw and engage the target with 2 rounds in 4 seconds STONG HAND ONLY. 3X. Total of 6 rounds. Stage 4 -- 7 yards/Double Taps On signal, draw and engage the target with 2 rounds in 4 seconds. 4X. Total of 8 rounds. Stage 5 -- 7 yards/Lateral Movement

How to perform this drill depends on the configuration of your range facility. The goal is to draw, begin lateral movement, and engage the target with three rounds. This should be accomplished moving to your strong side, and also to your weak side. 2X. Total of 6 rounds. This exercise increases your skills at placing your shots effectively while moving to cover or if your only path of escape is moving laterally. Go slowly at first, and then pick up your speed of movement only as fast as you can get good hits. Stage 6--7 or 10 yards/Multiple Targets Facing three targets. On signal, draw and engage each target with two rounds, perform a mandatory reload, and re-engage each target with two rounds. Total of 12 rounds fired. Par time is 15 seconds for auto pistols and 18 seconds for revolvers. Stage 7 -- 15 yards/Single Target for accuracy On signal, draw and engage the target with 1 round in 3 seconds. 6X. Total of 12 rounds.

The Vice-Presidente Three targets at 7 yards. Begin facing targets. On signal, draw and engage each target with two shots each, reload and fire two each again. A good time for this would be 7 seconds or less.

The Demi-Presidente Same target setup as the El Presidente. On signal, turn, draw and fire two shots to each target, reload, then one head shot each. A good time would be 10 seconds or less.

Static Range Drills Designed by Shay Ben-David Practice session - 300 Rounds* Exercise #1 50 rounds - 25 yards - Draw and fire 2 shots. Your objective is to shoot as fast as possible but still get A zone hits. Do a tactical reload before reholstering to practice this maneuver as well. Exercise #2 50 rounds - 7 yards - Draw and fire 6 shots into A zone as fast as possible (under 3 seconds is a good time). Keep practicing your tactical reloads. Exercise #3 50 rounds - 10 yards - Load 3 rounds into each magazine. Draw and fire 2 shots to the body and 1 to the head, perform a tactical reload or reload with retention and fire 2 more shots to the body and 1 to the head. This drill works on transition from a bigger aggressive target to a smaller accurate shot type target. Exercise #4 50 rounds - 7 yards - Put 2 targets out. Load 4 rounds into each magazine. Draw and fire 2 shots at each target, perform a slide lock reload and engage each target again with 2 shots. Exercise #5 40 rounds - 7 yards - Start with gun in weak (support) hand at lowready. On the signal, raise the gun and fire 2 shots. Exercise #6 50 rounds - 7 yards - Draw and fire 2 shots with your strong hand only. Exercise #7 10 rounds - 25 yards - Fire 10 rounds for bull's-eye. Take your time and make each shot count. Concentrate on breathing, trigger control, and sight alignment.

100 round Handgun Practice Drill Modified Designed by Leroy Thompson Target: As available. IDPA or IPSC silhouette targets preferred. Time Limits: Time limits based on the skill set of the group being trained. Exercises from concealment require a longer time limit. Accuracy should be emphasized over speed. Stage 1 -- 3 yards/Close Combat On signal, draw and engage the target with 2 rounds from a weapon retention/close combat position. 5X. total of 5 rounds. Stage 2 -- 3 yards/Double Tap On signal, draw and engage the target with 2 rounds. 3X total of 6 rounds. Stage 3 -- 3 or 5 yards/Failure to Stop Drill On signal, draw and engage the target with 2 rounds to the body and 1 round to the head. 2X total of 6 rounds. Stage 4 -- 3 or 5 yards/Precision Shooting The target to be engaged should be partially screened by a "no shoot" target. 2/3rd to 1/2 of the threat target should be visible. On signal, draw and engage the threat target with 2 rounds. 3X total of 6 rounds. -10 points for each hit on a "no shoot" target. Stage 5 -- 5 yards/Strong Hand Only On signal, draw engage the target with 2 rounds STRONG HAND ONLY. 3X total of 6 rounds. Stage 6 -- 5 yards/Shooting while moving laterally 6A -- Draw and engage the target with 2 rounds while walking from the left. 3X total of 6 rounds. 6B -- Draw and engage the target with 2 rounds while walking from the right. 3X total of 6 rounds. Stage 7 -- 10 yards/Multiple targets Three threat targets are set up 10 yards down range. On signal, draw and engage each target with 2

rounds, perform a mandatory reload, and re-engage each target with 2 rounds. 1X total of 12 rounds. (To modify this drill into the classic "El Presidente" exercise, have the shooter begin with his/her back to the targets. On signal, pivot then draw and perform the drill) Stage 8 -- 10 yards/Weak hand only The target is engaged with 1 round WEAK HAND ONLY. To begin, the shooter can draw strong hand and then transfer to the weak hand before shooting. Then the shooter can begin with the weapon held in the weak hand at low ready. As shooter proficiency and dexterity increases, the drill can begin with the shooter performing a WEAK HAND ONLY DRAW of the holstered weapon. 5X total of 5 rounds. Stage 9 -- 15 yards/Use of cover Three threat targets are set up. High or low cover is set up at the 10 and 15 yard lines. At the signal, the shooter moves laterally to cover at the 10 yard line, draws and engages each target with 2 rounds, reloads behind cover then moves cover at the 15 yard line and reengages each target with 2 rounds. 2X total of 24 rounds. Stage 10 -- 25 yards/Precision shooting On signal, draw and engage the target with 6 rounds. 2X total of 12 rounds. Stage 12 -- 50 yards/Prone shooting On signal, draw and move to the prone position and engage with target with 6 rounds. 1X total of 6 rounds.

while kneeling behind cover. 5 yards From the holster, single headshots for precision 7 yards From the holster, controlled pairs for precision 7 yards Out of battery reloads. Begin with one round in the chamber and an empty magazine. Draw and fire one round, reload, fire one round. 7 yards Malfunction clearance drill. 2 dummy rnds & 4 to 6 live rounds per magazine. Draw and fire double taps, TRF for each malfunction. 7 yards Malfunction clearance drill. Begin at low ready with a failure to eject malfunction created with a piece of empty brass. Come on target, attempt to fire, clear the stovepipe, fire two rounds. 7 yards Tactical reload drill. Draw and fire two rounds, tac reload, fire two rounds.

Barrel Drill Designed by Ken Hackathorn 60 rnd (2 or 3 targets) Set up 3 barrels at 10, 15, and 25 yards in a zigzag pattern. Fire 2 rnds at each target from each barrel

60 Rnd Modified Practice Drill Designed by Ken Hackathron 3 yards draw & fire 2 rnds 3x for total of 6 rounds 5 yards draw & fire 3 rounds strong hand only (total of 6 rnds) 5 yards begin from low ready. Fire 3 rounds weak hand only (6 rnds) 3 yards to 10 yards. Load with a three round magazine. Fire 3 rounds while retreating. 2x for a total of 6 rounds 7 yards draw & fire 2 rnds 6x for a total of 12 rounds 7 yards draw, rapid lateral movement and fire 3 rnds. Repeat from the other direction. Total of 6 rounds. 7 yards facing 3 targets. 2 rnds on each target. 2x (total of 12 rounds) 10 yards draw & fire 2 rnds. 3x for a total of 6 rounds

Murphy Drill Designed by Mike Howard 3 targets (IPSC, IDPA, etc.) about 1-2 yards apart at our berm. Place simulated cover (barricade type, barrels, pylons, or other type of marker) at 20, 15, 10, and 7 yards in such a manner that you will have to move diagonally across the range (3-10 yards) to get to each shooting point. Dump a box (50 rounds) of ammo and about 10 snap-caps (or easily identifiable dummy rounds) appropriate to your caliber into a pouch, box, bowl, etc. and stir gently. Load 6 rounds each into 4 mags in the dark or without looking at them. This accomplishes two things. First, you get a little practice loading mags in the dark (which could be a valuable skill). Second, you dont know where or when the snap caps will turn up. Put about 10 loose rounds in your pocket. The drill is simple: Shoot, reload, and clear malfunctions only from behind cover or while moving. Protect your eyes. Protect your ears. Draw to ready. Keeping your head and eyes up, load. Start from ready standing behind the 20 yard position. Ready means that you should be able to see possible threats, such as a suspects hands while you are holding your weapon WITH YOUR FINGER STRAIGHT AND OFF THE TRIGGER. #1 Roll out to the right from behind your simulated cover (trying to expose only your [dominant] eye and muzzle to the threat), fire one well-placed round center mass on the left target taking as little time as possible, and get back behind cover(or simulate doing so). (Yes, by doing it properly you will not get to use that perfect Weaver or Isosceles stance that you have practiced so much because it felt and looked so good). Repeat. (The left target will be used at 20, 15, and 10 while shooting from cover.) (2 rounds) #2 Same drill, same target from left side of (simulated) cover. (2 rounds) Watch for flinching with dummy rounds.

#3 Fire two rounds at the middle target while moving (smoothly with a stable shooting platform) from the 20 to the 15. A-zone hits would be nice, but do what you can. Reload or fix problems as necessary. Go to speed kneeling at the 15. (The middle target will be your shooting while moving target).(2 rounds) #4 Roll out right, one round center mass- left target. Repeat. (2 rounds) #5 Roll out left, one round center mass- left target. Repeat. (2 rounds) #6 2 rounds, middle target, moving from 15 to 10. Murphy strikes. Your support hand is now out of commission. Go to low kneeling. (2 rounds) #7 Roll out right, 2 rounds strong hand only, center mass- left target. Repeat. Caution: do not attempt one handed reloading or malfunction clearing if you have not practiced it with an unloaded weapon and achieved a safe level of competency!!! (4 rounds) #8 Same drill- left side. Note: by this time you are probably at least down to your last magazine and will have to use the loose rounds in your pocket to refill one. Practice this one-handed with head and eyes up while watching for threats. (4 rounds) #9 2 rounds, middle target, moving from 10 to 7. Assume a position behind cover that you feel will allow you to get precision hits while using strong or support hand only. (2 rounds) #10 Roll out right, 1 round, strong hand only to the center of the head of the right target (he has a hostage near and dear to you) and recover. (The right target is your precision head-shot target.) Repeat. (2 rounds) #11 Same drill, same target- left side. Then, carefully, transfer the gun to your support hand (2 rounds) #12 Remaining rounds, support hand only, right target- careful head shots. Evaluate targets and tape hits.

Mexican Defense Course Designed by Ken Hackathron 6 targets Par for each stage is 5 seconds. Stage 1- Start walking away from targets. Sometime after crossing the 10 yard line, the signal will sound. Upon signal, turn, engage T1 with 6 rounds. Stage 2- As in Stage 1, but shooter will engage T1 through T6 with 1 round each. Stage 3- Walk toward targets starting from 15+ yards away. After crossing 10 yard line, and signal sounds, engage T1 with 6 rounds. Stage 4- As in Stage 3, except engage T1 through T6 with 1 round each. Stage 5- Start moving laterally at 10 yards out. At signal, engage T1 with 6 rounds while still moving. Stage 6- As in Stage 5, except engage T1 through T6 with 1 round each while moving. Close Quarter/Covert Pistol Skill Drills Designed by Dave Spaulding From 20 feet, using 8" circles, or paper plates as targets. Perform each drill twice, for a total of 30 rounds fired. 1- From ready, 1 round on 1 target. Par 0.8 sec. 2- On target, 2 rounds on 1 target. Par .5 sec. 3- On target, 1 round each on 2 targets. Par 1.0 sec. 4- On target, 1 round, reload, 1 round, in 1 target. Par 3.0 sec. 5- From concealment, 1 round on 1 target. Par 1.5 sec. 6- From concealment, 1 round each, on 3 targets. Par 2.8 sec. 7- From concealment, sidestep, 2 rounds on 1 target. Par 2.0 sec. 8- From concealment, kneel, 2 rounds on 1 target. Par 2.0 sec. When able to perform easily, reduce target size.

Defensive Handgun Practice Drill Designed by Rick Miller Ammunition required: 40 rounds Targets: Paladin, IPSC or IDPA targets scored 5-4-2 Time limits may be adjusted as required Qualification standard: 200 points possible 160 points (80%) to qualify Two targets, 18-24 inches apart (T1 and T2) Each target engaged with 20 rounds Stage 1 -- 1 yard -- Draw and fire two rounds at the left target (T1) in 1.5 seconds from the close quarter position. Repeat 3X for a total of 6 rounds. Stage 2 -- 7 yards -- Draw and fire one round strong hand only at the right target (T2) in 2 seconds. Repeat 3X for a total of 3 rounds. Stage 3 -- 7 yards -- Begin with the pistol in the weak hand at low ready. Fire one round weak hand only on the right target (T2) in 2.0 seconds. Repeat 3X for a total of 3 rounds. ALTERNATIVE: Perform a weak hand only draw from the holster and fire one round weak hand only on the right target in 4.0 seconds. Repeat 3X for a total of 3 rounds. Stage 4 -- 7 yards -- Draw and fire two rounds on each target in 4.0 seconds. Repeat 2X for a total of 8 rounds. Stage 5 -- 10 yards -- Draw and fire two rounds per target, perform a mandatory reload, and fire another two rounds on each target for a total of 8 rounds in 8 seconds. Stage 6 -- 15 yards -- Draw and fire one round at the left target (T1) in 3 seconds. Repeat 6X for a total of 6 rounds. Stage 7 -- 25 yards -- Begin standing with the weapon holstered. Draw and fire one round at the right target (T1) in 5 seconds. Alternate between braced kneeling and rollover prone positions. Repeat 6X or a total of 6 rounds.

Gunsite Orange Graduation Drill Designed by Gunsite 1 target 1- 3 meters: draw, fire 1 round. Par- 1.5 sec Perform 2x 2- 7 meters: draw, fire 1 round. Par- 1.5 sec Perform 2x 3- 10 meters: draw, fire 1 round. Par- 2.5 sec Perform 2x 4- 15 meters: draw, fire 1 round from kneeling. Par- 3.5 sec Perform 2x 5- 25 meters: draw, fire 2 rounds, from prone. Par- 6.5 sec Perform 1x 10 rounds/50 points possible

4. 15 yards, 1 hit from ready, 2 sec. (do twice) Stage 4 1. 25 yards, 2 hits from holstered, 6 sec. 2. 25 yards, 2 hits from ready, 5 sec. (do twice)

MARICOPA COUNTY DRILL BASICS Starting position: Ready position or holstered with gun loaded and charged. NRA TQ-21 target. Stage 1 1. 3 yards, 3 hits from holster (2 center-mass, 1 head), strong hand only, 4 sec. 2. 3 yards, 3 hits from ready (2CM, 1 head), strong hand only, 3 sec. 3. 3 yards, 3 hits from holster (2CM, 1 head), two hands, 4 sec. 4. 3 yards, 3 hits from ready (2CM, 1 head), two hands, 3 sec. 5. 3 yards, 2 hits from ready, weak hand only, 3 sec. (do three times) Stage 2 (start with only three rounds in the gun) 1. 7 yards, 3 hits from holster, 4 sec. 2. 7 yards, 6 hits from ready (3 hits, tactical reload, 3 hits), 15 sec. 3. 7 yards, 5 hits from ready, (3 hits, empty reload, 2 hits), 12 sec. Stage 3 1. 15 yards, 3 hits from holster, 5 sec. 2. 15 yards, 3 hits from ready, 4 sec. 3. 15 yards, 2 hits from holster, 4 sec. (do twice)

V Drill Target: IDPA type targets x5 Range: 5 Yards. Set Targets up in a V formation with the center target closest to shooter, each target should be offset slightly. On the buzzer shooter fires two rounds into center target, transitions to right middle target and fires two rounds. Transition back to center and two rounds, transition to left center target and fire two rounds. Transition back to center target, fire two rounds. Transition to far right target, fire two rounds. Transition back to center target, fire two rounds. Transition to far left target, fire two rounds, transition to center target and fire two rounds.