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Their thick beards are tangled with secrets. They kindle lights in darkness, songs echoing down straight paths tunneled through silent stone. MANY DWARVES (Roll 1d20 or choose) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Learn to play a musical instrument from a very young age. Can kindle a light anywhere if they need one. With appropriate materials, can build an ad-hoc object to accomplish a simple purpose. Admire anything that has been finely crafted, including poems, games, trade agreements or even arguments. Are morbidly embarrassed by their curse-deformed feet, wearing stone shoes to hide them. Have bald heads, thick beards and rough, fissured skin. Keep secrets extremely well. Wear long-piped hats colored to match their clans whenever journeying out beneath the sun. Wear jewelry and finely-crafted clothing. Are capable of killing for a cause they believe in. Will keep their word unto death. Love ritual and ceremony. Abhor spontaneous displays of emotion. Refuse to discuss whether or not dwarven women exist. Claim dwarves invented books. Fervently follow the teachings of a particular philosopher. Respect someone who argues well. Find humans to be at times frustrating, but mostly amenable. Find hobbits to be extremely irritating and unreliable, but admit their pipeweed is unsurpassed. Are bemused by elves and therefore keep their distance.
SOME DWARVES: (Roll 1d20 or choose) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Shun the world in order to perfect a craft or art. Excel as generals or teachers of combat. Become obsessed and dangerous. Long to explore the Sea. Break their stone shoes, openly display their cursed feet, and run wild, rejecting other dwarves. Befriend and train animals. View the other races as all insane. Cannot endure the sun. Search for dark secrets in silent, lost places. Believe the world would benefit from dwarven rule. Can learn a new language in just a few hours, from an able teacher. Abjure all pleasures, shaving their beards, wearing only simple robes and eating stones. Cultivate gardens above-ground. Are deadly philosophers. Are consummate con artists. Know how to make gunpowder. Secretly worship an antithetical deity. Refuse violence. Fall inappropriately in love with elvish women. Only tell the truth.
© Aaron Kesher 2012
20. A shortcloak and long-piped hat in clan colors. A crossbow or throwing axe. a minority swears on the cloven hooves of goats. 13. 12. Q: Do dwarves have gods? A: Not that they’ll admit. others believe the taloned clutch of the fierce raptor. oil and a tinderbox. 10. A finely detailed beard clasp.SOME COMMON TRAVELING GEAR: (Roll 1d20 or choose) 1. A favorite book of poems or philosophy. polished and well-oiled. One thing is certain: those who speculate within earshot of a dwarf learn to regret their loose tongues.. A well-used beard-grooming kit. The legal deed to a mine overrun by monsters. 16. Instead they seem to revere a vast panoply of philosopher-saints. A collapsible spade. 9. 17. 19. A laconic pony equally at home beneath or aboveground. 15. 6. A broad belt with an intricate buckle. A coil of sturdy rope with a grappling hook. A carved wooden box containing essential tools. 11. tightly interlaced. A compact or collapsible musical instrument. 18. An exquisite lamp. A hammer and chisel. 2. 5.. 4. 7. 14. A small cameo locket with their beloved’s picture. 8. © Aaron Kesher 2012 . A steel-frame travel pack. A shirt of chain links. Q: What exactly do cursed dwarven feet look like? A: Some say the webbed paddles of water fowl. A broad-bladed dagger. A pencase and sheaf of parchment. hammer or short sword. 3. A well-maintained axe.