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Many quests in this game have multiple possibilities and many problems have multiple solutions. I did not get all the quests possible so if you found one that I didn't, please let me know at firstname.lastname@example.org. Be sure to write Two Worlds II on the subject line. Only Gamefaqs, Supercheats and Cheat Happens have my permission to use this faq.
+ + + + + + + + + + + Castle Vahkmaar + + + + + + + + + + +
PROLOGUE - THE PRISON BREAKOUT Like the first Two Worlds, your character starts this game off kinda clunky and through the game you'll need to build up the skills you prefer. You begin in jail in Castle Vahkmaar and you're rescued by some Orcs. You're told to follow them, and well, there's nothing much else to do, other then grab some unusuable weapons, for now, and auras (money) off the dead guards, so follow them. Once you reach the sewers, there's a chest around to the left. There are two locked doors but nothing you can do with them right now. You'll come across a few more guards as you move up but the Orcs will take care of them, don't forget to search the bodies for loot. Dar Pha, the female Orc, will take you through a locked door and then down a few halls to the library. She'll complain that a door is missing and send you to look for a switch to open it. It's upstairs in an alcove and very easy to spot. Search both up and downstairs for a small healing potion, the Architect's Notebook, Ancient Cults and Orders and The Teachings of Tarayel. Read the books. Sneak through the throne room for a cutscene. Afterwards, there's another library and more books, Attributes of Armor and the Architects of Antaloor. Go down the stairs for another cutscene. Darn, the warp portal is gone! Don't forget to grab the stuff from the fallen and run for the dungeon. You'll get separated from Dar Pha but learn to pick locks. There're two locked doors, one showing the lock red and one green. Red locks are quest related and can't be picked. Attempt to pick the lock yourself by pressing A to start the tumbler rotating and then the RT when your pick is over the opening. Depending on the level of the lock you will have two to several layers to unlock. You can also use Y to autopick, or If you have no lockpicks, or prefer to savethem, you can just kick the lock or give it a few whacks with your drawn weapon. Go for a swim and you'll end up between two stairways. A chest is up the one to your left and Dar Pha is waiting for youto your right. Enter the Lab where you'll find some potions, the Alchemist's Agenda, the Properties of Plants and the weapon, Warlord which will automatically equip. Speak to Dar Pha for a cutscene. Kill the guard, loot his body and escape. Tips on Stealing. First, stand behind a distracted person. A
distracted person is someone who is talking to another person like a merchant, a guard at his post or two people just chatting. Always save first because this is not that easy to do even if your level is reasonably high. When you approach a person from behind who it's possible to steal from, a prompt will appear with an A. So push A and three snakes going in circles will appear. I believe the center and outer snake are going clockwise and the one between them is going counterclockwise. The trick is to have the hand follow the center snake's opening. When all three openings are more or less aligned, push A to grab the loot. It takes practice and high skill for Theivery (to raise your skill level push BACK and go to the first screen, the one with the face on it. Click on Assissin skills and then add skill points to Thievery). Even with high Thievery, you can still fail through no fault of your own because sometimes it just never lines up good, so again, save first. Don't even attempt the Thieves Guild Quest to steal from three guards until you've upgraded Thievery. I was able to do it at level 7. You can save between each save, however.
+ + + + + + + + Alsorna + + + + + + + + ALSORNA QUEST - to Save Dar Pha You're outside on an island. Dar Pha gets caught in a trap and you must find the warp portal to get her help. Check your map, This is a very small island and it's pretty straightforward. There are Groms about to kill and loot. Look around for some herbs, then teleport to the Orcan camp for a cutscene. Ghortarius and Nortar will go to help Dar Pha. Follow Rogdor to distract the Groms from her. Facing the teleport, go left. You'll see a bridge and just right of it, a path through some rocks. Head down that path for a fight with a Grom (You cannot stray from the path or you will automatically be put back on it). Defend from his blow, then kill him. Head further down the path, continuing to follow Rogdor's instructions. Sneak, use LT, across the log bridge to fight another Grom, then approach the stack of logs to cause a cutscene. Head back across the log bridge and talk to Nortar. You now have a bow and a quiver (limitless arrows), use it to kill the Groms that followed you. To shoot two arrows at once, press and hold RT to pull back the bowstring then press LT to enter sniper mode. Press Y to use two arrows. Now, click on each target with LT, then release RT to fire. It must recharge to use again. Head back to the camp for a cutscene. There are two chests in camp, one locked and one you can use to store stuff.You can't buy or sell anything just yet, so store what you don't absolutely need.
+ + + + + + + + + + (Inbetween Quests) After the first quest you can do a little adventuring if you like
before the next one. Press the BACK arrow to bring up your inventory screen and go to the first page, the one with a face up top. You've earned some attribute and skill points to spend. Use them to increase whatever you prefer. I did Endurance, Strength, Metallurgy, Steady Hand and Multi Arrow. But you should increase whatever skills you prefer for your particular style of fighting. With good strength and endurance you can climb to seemingly impossible heights with a good run and jump start. If you absolutely have to have the chest several Groms are parked next to, then find a nice steep pile of rocks or cliff to pick them off with your new bow. Don't forget to equip your quiver. A bow isn't much good without the arrows! You only need to equip it the first time you use it, afterwards, it automatically equips when you equip your bow. You can shoot birds with the bow, but it won't auto aim like it will for an enemy. Don't waste lockpicks on simple locks, just break them off with a swift kick or a weapon. Approach the lock and press A, then equip an axe or a sword, for example, and give it a good whack or just start kicking. If you want to get the hang of lockpicking, I suggest buying as many as you can afford and then save before a chest you find difficult. Then just practice til you open it or run out of lockpicks, then reload your game and do it as many times as necessary for it to become easy. Look at the tumblers carefully and make note where the first three slots are. Each ring actually has two slots, one across from the other, so if you miss one or it's too close to the one you just did It, go to the next one, but if you miss too many, your lockpick will break. You'll have the ability to upgrade your weapons, yourself, very early in the game. You'll be able to break down other weapons to use for materials for those upgrades. Crystals can be added your weapons and armor to inhance certain attributes and skills. You can equip one twohanded weapon, two onehanded ones (my favorite) or a onehanded one with a shield. Use different kinds of weapons on different enemies. For example: Skeletons are best beat with blunt weapons and/or fire. So experiment! The main island is really two islands connected by three bridges. I will refer to these bridges as the northern, center and southern connecting bridges. I will give directions based on the three main paths, western, middle and eastern, all starting in the south. The one in the west, is where you started. On your map you'll see the marker of the first teleporter you used. Just east of that marker, and ever so slightly north, is an Air Altar of Maliel where you can temporarily increase Willpower and regain your health. East of that, again just slightly north, and a bit west of the center path is a Fire Altar for strength and northeast of it, along the path heading to the north connecting bridge, is an Earth Altar for endurance. Once you've visited an Altar, it'll show on your map as a big blue pin. Subquests, people and places of interest will be small, darker blue or green pins. The white flag with the one red stripe is for an active quest. You can also mark the map yourself with green Xs or one blue Flag. To do so, open your map and point the finger at the place you want to mark, and press X for the flag or A for an X. Repeat to erase. Arghud's cave is east of the center bridge and N/W of the teleport in the Orcan camp. Grom's Lair is near the southern end of the middle path along it's west coast, tucked into the rocks. There's a wrecked ship just east of the north end of the eastern path. The teleporters aren't yet active, so you'll be on foot. Go back to the place where you killed the Groms with the two arrows and pillage their camp, which is just a little further up the path. Of course,
search for more herbs. The Fire and Earth Altars are nearby. There are caves and other camps with chests up and down the paths, (you can't really get lost on such a small island) so get busy building up your skills and money. Some of the Groms here are better equipped but if too difficult, can be lured out one at a time, sniped with arrows (which do not work as well as they did in practice) or simply avoided, but what's the fun in that? The main path loops back to the Orcan camp. When ready, follow Dar Pha over the bridge to meet with the Prophet.
+ + + + + + + + + + ALSORNA'S QUESTS cont. - to Meet With the Prophet Cassara The bridge is down and Ghortarius' magic is being blocked by the Necris. He gives you a fire staff and warps you both to some underground ruins. There you learn to use the staff. Just keep doing what he tells you to, eventually the door is unlocked and you'll find a book, the Nature of Magic in Antaloor and your very first skillbook, water mastery. Read it, then pick up an ice card. Follow the instructions to change your staff from fire to ice and kill the demon blocking the path to the teleporter. Pick up the demon's heart and warp out. Ghortarius can now raise the bridge. Go meet the Prophet for a cutscene. You'll find new armor on a table to your right and another skillbook, A Dirty Trick, on the ground to your left. Dar Pha will give you a torch. Follow her into the Alsorna Interiors. There's nothing here until you go to your room, so follow her there. On the table you'll find a small mana potion and a health potion. In the chest there's an Air Effect Card,some Auras (money), Fabric, 4 pieces of Steel,an Air Mastery Skillbook and 5 pieces of meat (hang onto the meat for starving people). Put what you want in your chest and have a chat with Dar Pha. She'll send you down to the Forge. Return to the stairs but don't go up. Enter the area to the left and go down the stairs. The Forge is at the bottom. Talk to Sokaris for a new quest. - to find Steel for Sokaris Sokaris wants 5 pieces of Steel but there were only 4 in the chest in your room. You should have a metal weapon in your inventory, but if not,there should be one in the chest in the Orcan camp, if you've been stashing your surplus there. To dismantle it, push and hold LB and then Y to get some steel. Return to the Forge and speak with Sokaris. He'll offer to trade with you but when you say yes, he stalls. - to find Runestones for Sokaris Speak to him again and he tells you about the Orcish Rune in the Savannah. The Savannah will be available to you shortly. Agree to look for it then speak to him again to trade. The rune is located in a cave called Creepy Den and it's just south of the town Bayan. You'll see a flag. When you find and return the Orcish Rune he'll request you look for the Elfish Rune and tells you it's in the Savannah, in a town called Hatmandor, but it isn't. Go southwest of Bayon, check your map, you'll see the flag again. Return that one and he'll send you after the Human Rune Stone, but it's on another island, Eollas. When you
Follow him. Speak to him and he'll ask you to get something for him from someone named Mongar.eventually return with that one. Norton will give you auras. Read the note on the dead guy. Follow the path across the log bridge and then down to the Grom camp.Nortar's Collectables Go to Nortar's room in the south west. Go to Bayan and out the west gate when you can. You can choose to kill him as agreed or to lie to Rogdor and let him live in exchange for the key to a cursed dungeon. He asks you to go check out the bridge that he thinks is causing the nightmares. Return to Nortar. a drunk. For your troubles. that he is in grave danger. You arrive to find him dead. Don't bother to try his chest. the Dwarvish Runestone. He's located in the Savannah on the island of Erimos. There's a Fire Arrow Skillbook on his fireplace mantel. but it's in the Mystical Cave north of Scavangers teleport. Sandy Coastline. After you finish. Arghud. Make a right and then another right into a cave.to Examine a Wrecked Ship Speak to Rogdor in his room in the southeast. is. There's a secret panel at the end. When you exit the ruins. Read it then arm yourself with your Fire Staff (make sure it's set on fire and not still on ice) because you'll be fighting a few Necris again. However. Jump up on the ship and search the two chests fot the Ship's Log.Nortar's Bow A man named Jarek. Speak to Rogdor and he'll tell you about his concerns over Ghortarius' nightmares. Defora is dead. which is supposed to be in New Ashos. Return to Sokaris when you have it. Make your first left. nobody is watching the chest in the Orcan camp!) Mongar lives in Jurban which is located in the southern most tip of the Savannah. . in Oros and pick up a quiver from him. Check your map to see where the path continues and follow it to the two doors. Speak to him. He asks you to speak to his God. Take the Ship's Log back to Rogdor.Orcish Nightmares I'm not sure when this becomes available but I got it when I returned Nortar's Bow to him. go straight until you can turn left.The Payback Rogdor asks you to assassinate a man named Velroy. It's marked with a red pin on your map. Return and he'll ask you to check on a friend. The ship is located just east of the north end of the eastern path. Slice and dice him and report back to Nortar. you can take the food off his table without disturbing him. Left is a dead end so go right and turn the wheel before you head down. . return to Rogdor. It'll only wake him up and make him mad. which is along the S/E coastal road. the black robbed figure that killed the other two. supposedly has Nortar's favorite bow. also in the Savannah. too. open it for a new cave but speak to Arghud again before you go in or the quest will glitch. . . in a Varn camp just east of the teleport. but the widow will give you what you came for. (since Nortar and Rogdor are both in their rooms. He asks you to try and warn a third friend. Nortar's friend isn't here but Derrick. Defora. You'll see someone inside. . . Nathas is inside. he'll ask you to find the last one.
Go find his house. She will give you the start of the main quest. in a place called New Ashos. You'll find Jarek is upstairs where you will overhear that he lives nearby. It's S/W of the New Ashos teleport. then go upstairs and use your own teleporter. He'll need time to fix the teleporter so he tells you to talk to the Prophet. which is now available to you. One of the Groms there has it. .Sordahon After Chapter II . what else could she possibly be? Use your new teleport stone or just go back inside and Ghortarius'room is in the northeast across from yours. Cassara. . You're now in a little backwater town called Bayan. on the eastern island. Cassara. Get it from Jarek's wife. Using Ghortarius' teleport will start Chapter III. you return to speak with the Prophet. in her chamber located across from Dar Pha's room. on her Throne and then after. instead you find Sordahon.The Prophet When you've finished the Tower of Fangs. If you want to do something else first. This one operates the teleporters. It's missing it's Stablizing Stone and Ghortarius wants you to go get it back from the Groms. Speak with the Prophet Cassara for a cutscene. She asks you to go to New Ashos to find out more about these experiments. to speak with the leaders of the Resistance in Hatmandor to find out how to get into the Tower of Fangs. See Chapter II .to Fix the Broken Teleport.The Bone. ressurected.Past Present . Perhaps we were'nt supposed to notice that she didn't exactly have an Orcan build! And with those pointed ears. Take it back to Ghortarius.to find Ghortarius Exit Alsorna Interiors and Ghortarius will give you another Staff. Kill him again and go downstairs to find everyone. to tell her of what you've learned. go to the N/w corner of town to the King's Court Inn. She'll give you a teleportation stone and ask you to speak with Ghortarius in his quarters. . Speak to Ghortarius again to teleport to Hatmandor.Gandohar's Trails Find information on Gandohar's experiments in New Ashos.Past Present. You can't go to the Savannah just yet. You don't need to look for her. You'll have to make your way across the Savannah as the teleporter wasn't working perfectly so you missed your mark by quite a bit. Explore the Teleportation site just north of the eastern end of the northern bridge. she'll just appear where you are. you meet the prophet. but apparently failed. the teleporter is still busted. . She's not on her Throne. She tells you how Gandohar was experimenting with combining different magics to make something more powerful. . From the New Ashos teleport. Speak to Dar Pha to learn she isn't an Orc.
Cross the rickety wood ladder and go right til you get to the boxes. He'll tell you about the crime ring. There are three chests so look carefully. the owner of Under The Influence. the local bar in Hatmandor. his informant.Desertgate You need to go through. Mirage that controls the Black Market. You can find the Commander at the bar in Cheznaddar. or around the west gate in Bayan. To go around. then turn left before the stairs at the end. They can tell you how to get into the Tower of Fangs. The Captain. He also tells you the leader of the resistance is called The Captain. Take the steps up on your right and jump across to the area with the trapdoor.He tells you all three victims were criminals and to go talk to Jarrad. Go after dark from the rooftops. . wants you to safely escort Old Yerske to buy a stone.STEPS TO THE TOWER + + + + + + + + + + + + + + + + + + + Go to Hatmandor to find the leaders of the resistance. until three murders have been solved. you need to have someone unlock the gate to the Smuggler's Pass or climb over the rocks. . the Tower Fangs and the resistance leader. west and north again.+ + + + + + + + + + + + + + + + + + + CHAPTER I . Start at the bar. He'll tell you to go work for Basel in Hatmandor and that he'll pay for any information you bring back. You'll find him downstairs in the bar. head west as far as you can. by order of Commander Valadin. don't need to bother with lackys.The Escort Basel.Getting to Hatmandor Once you're through or past the West Gate in Bayan. return to Jarrad with the medicine. and offer your services to Basel. From the bar. You finally have access to the city. Just barge in. . Retracing your steps. then north.Inside Man You're looking for information about the murders. (if you go into the sewers before hand and clean it out. this quest is much easier) of local You'll his . If you check with Valadin first. following the marked routes. To go through you need to get a writ of protection. He also tells you that IF he eventually lets you into his city. he'll tell you to go ahead and do it. He'll tell you that Mirage isn't behind the murders and doesn't know who is. Valadin is at the front gates to Hatmandor. . then go to the end house and Jarrad is inside. Follow and protect him. Hatmandor. you should talk to Basel if you want to know more about the Tower of Fangs. go west. Jarrad needs medicine for his mother and asks you to break into the military storehouse to get some. Go have a talk with him. He also asks you to tell the Commander that he quits. You finally arrive at the city gates of Hatmandor only to be told that no one can enter. find him upstairs. From Jarrad's go up the stairs to your right and then the ones on your left. Under the Influence.
of course.The Delivery Take the package directly to the client.Return to Basel with the Stone and he'll give you another quest. You must decided to kill him or not. He'll tell you what he knows about the murders. When you head to Jarrad's. Basel tells you to speak to Yerske. You can now go through the Southern Gate. who helped you before. Talk to the man outside his tent and he'll let you in to see him. after the quest. isn't much! He then makes you an offer. the Elimination Job. the Tower and Reesa. to fight in the arena at the fighters guild. Do so and then return to Basel. . S/W of the Southern Gate. Turn right after the gate and go south to the end. He also asks you to find a dragon fang. but go along with it. who knows how to get into the Tower of Fangs. it . for money and fame. Under the Influence. . All of which. Go see him. She'll mark the location where you're to retrieve a package. in Hatmandor. He says. You'll be asked. . He asks you to help the Captain with a distraction.Murders Investigation When you leave the bar. . .Belly of the Beast Follow the east rocks N/E from Zar'Dan. then to follow him. a priest in the Temple at Hatmandor. Return to Basel regardless of what you decide and he'll tell you what he knows of the person known as the Captain. sort of. He's in a small town called Zah'Dan. Reesa meets you outside and gives you a new quest. Upon leaving your meeting with Tongue. answer. The Delivery. fetch! Take the Harmandor Purlieus and go east.Captain Tongue told you how to find the Captain. you're given the keys to the locked gates. but won't tell you anything about the Temple just yet. It's a trap door.now. He'll give you another quest. downstairs. Reesa suggests using the east wall. You don't want to know. Speak to Zask who has a small workshop in Cheznaddar. What lies beneath the Tower?. Go.The Package You'll find Reesa on the second floor of the bar. It's a trap. He'll send you to Gorlag's Cave to find his missing men. Do so. . because Basel is being watched and only priests are let into the temple.The Elimination Job Basel wants you to kill Jarrad.The Society Mages Guild Master Master Dattan is in his quarters at the Mages Guild. Look for the dragon's skull. You'll get more information and will be offered a job by Mirage. Valarin's informant. Tongue will be waiting for you. The cache is next to the guy you just spoke to. Reesa stops you at the door and asks you not to kill him. He says he's been watching you since you arrived on Erimos. if you want answers about the Tower. once he returns to his regular spot. .
Ostriches. Tar Scorpions. A devious plan! .Crystal Army Follow Master Dattan through his personal teleporter and you'll end up in a cave where you'll meet up with the Captain. Not very impressive for all the hype. If there's a red lock on the door. Fallanon the Butcher. Take it back to to the Prophet Cassara on Alsorna. Only a few of those caves have treasure chests. . Most of the caves only have Giant Ants and/or Scorpions and just a few have Giant Spiders. but I was disappointed in how few there actually were in the caves. At the top you find Gandohar's Journal (save before you pick it up) and the Reaper.Way to the Tower Exit the cave to find yourself in a new area. various birds. She gives you a rather cold reception and tells you to meet her in her chambers across from Dar Pha's. There are chests in many of the Varn camps and even one on the beach N/W of Halhin. but the ones that usually do have Necris. Rhinos. and there's also one on a shipwreck E of the town Jurban. Tailers and Hyenas. Now just make your way to the Tower -The Tower of Fangs Fight your way up. Scorpions. Follow them both for a cutscene. The journal has a special lock on it so you can't open it. Cheetahs. See Alsorna Quest. Cities and places of interest I found on Erimos . He'll say that everything is in place.holds a fang. Find a way out. There are Varns of all sorts and a few bandits. + + + + + + + + + + List of Towns. Baboons. + + + + + + + Erimos + + + + + + + The Savanah and desert have a lot of game you can hunt. The Prophet. you've got a map. The best way to find caves is to walk around rock croppings and along the beaches. Look in the old ruins south of the cave for the entrance (the teleport) to an underground maze that will lead you to the Tower of Fangs. Be careful and make separate saves outside and inside caves or you just might get trapped. The Savannah is also riddled with caves and ruins. then it's Quest related. Return to Master Dattan at the Mages Guild. yet. She'll be on her throne. Wart Hogs. Make your way past the Varns. Dead Knights and/or Stone Sentinels. Giant Ants. so you can't get in. I don't even want to know what they're throwing at me. but the baboons will chase you for quite awhile. It's not really a maze though. Mummies. You can outrun anything if you get in a difficult fight. and to follow him.
on the coast Last Meeting is 2 gates west of Bayan. Look at your map. in the rocks on the beach + + + + + + + + + + . Due north of the large rock is a medium one by itself and that's where it is. A trap or a glitch?? N/NE of Sandy Coastline teleport on the big ring of rock N/WW of Jurban. the first left Varn's Secret Treasury is east of Halhin Varn's Sepulcher is N/NW of the Quiet Spot teleport. on the coast Thieves Guild is Zah'Dan is south of the Southern Gat + + + + + + + + + + List of ruins and caves I found on Erimos Burrow is S/W of Halhin in the first stretch of rocks Cave of the Crystal Golems is near it's teleport Clay-cold Den is S/E of the Abandoned Weaponry Collapsed Salt Mine is near the Quiet Spot teleport Creepy Den is just south of Bayanteleport Dragon Slayers' Den is west of Queens Crossroads teleport. above the teleport is a large rock with alot of little rocks around it. in the second large boulder N/NE of the very middle of the S shaped path. on the right side of Hatmandor Fighters Guild is on the path west of Hatmandor Fighter's Guild board and chest are at Hatmandor's entrance Halhin is in the N/E Hooks is at the north end of Cheznaddar Infirmary is south of Cheznaddar. Look at the map for a round dark roof cheznaddar is on the west coast south Daxials is in the north. pass the 2nd western gate and go right Necromancers Guild is through the Mages Guild Merchants Guild is in Hatmandor Oros Village is far south of Halhin. on the west coast Jurbin is far south of Bayan. left then the second right Mages Guild. from Bayan. + + + + + + + + + + A List of Un-named caves and ruins (these don't show on the map) N/E of the Oros Village teleport.Abandoned Workshop is north of the teleport Lachrymose Head Bayan is the town you begin in Cheznaddar's bar. Desecrated Shrine S/W of Hatmandor Purlieus teleport Forgotten Basement is far east of Halhin near the coast Gorlag's Cave is west then N/W of Southern Gate teleport Gorlag's cave exit is south of the entrance Littoral Cave is N/W of Jurban and S/W of Varn's Bivouac Shady Kettle is just /W of Shadowy Corpse teleport Spiders' Lair is West of Bayan.
and end up in a small town called Bayan.000 auras. There are merchants. Sambu. some quests. ask for meat in exchange for information. like the teleporters have. + + + + + + + + + BANYAN You miss your mark. Find someone to help you get one or find a way around the gate. and a starving woman. Dagma. Hatmandor. You can wager up to a 1. but the running guard won't. Speak to him to discover that the next gate has been over run with Varn. Handy Andy will tell you about gambling. The Varn will still be there if you go around.follow the east rocks N/E from Zar'Dan Building Site is on the N/E route from Jurban Cave of the crystal Golems is N/W of Pal. Grove teleport Cheznaddar is in the north end of the city of Cheznaddar Forgotten Temple Ruins is east of Hatmandor Purlieus teleport Halhin is next to Altan's house in Halhin Hatmandor is in the center right of Hatmandor Hatmandor Purlieus is north of Queens Crossing teleport Horse Charmer's Yard is along the southern route from Bayan Infirmary is east of and next to the infirmary Jurban is north of the town of Jurban Lachrymose Head is west of Bayan Old Cart Workshop is along the eastern road from Bayan Palm Grove is N/NE from Bayan Oros Village is N/W of Oros Village Queens Crossroads is W/SW from the Mages Guild Quiet Spot is far N/E of Oros Village near a ring of rocks Sandy Coastline is on the N/E route from Jurban Shadowy Corpse is on the N/E route from Jurban Site of Fire is south of Old Cart Workshop teleport Southern Gate is on the same road S/W of the Mages Guild Stony Batter is far S/E of Halhin near a grouping of small rocks Termite Mounds is west of Halhin in route to Bayan Tower of Fangs is due east of the Hatmandor teleport Varn's Bivouac is on the southern route from Bayan Woody Cliff is far N/E of Halhin near the coast Zah'Dan is in the village Zah'Dan S/W of the Southern Gate There's a blue light. The dice games are easy and you can knock the table with your knee if you don't like what you got. Alima is the leader here. the guard wants a writ of protection first.List of Teleports on Erimos Abandoned Weaponry is along the southern route from Bayan Bayan is in Bayan Belly of the Beast. If you go through the gate. There's nothing there so I think it might be a glitch. So go make some money and buy . To get to Hatmandor from here you need to go through the west gate but it's not that simple. south of the cave Fetid Den and N/W of Jurban. a few people willing to help you and a few anxious to fleece you. You'll find her at the Stables. so save beforehand. you'll spot a guard running. A starving man.
but nothing ventured. + + + + + + + + + + BAYAN QUESTS . Alima. it's random. southern. Smooth talking Tobias The Trunk will also offer to show you the smugglers route. There are three roads leading out of Banyan. so you might want to save first. you score a small health potion and whatever's in the two cupboards.whatever supplies and skillbooks your little heart desires. After speaking with the guards at the western gate. Keep up above them. Lachrymose Head. Thome the Scribe will offer to forge you a writ of protection. Just west and then north of Alima's is a vacant house with chests to open. is a trapdoor leading back to town. Thome's ex wife will offer to show you the smuggler's route if you don't help her ex. At the end of the route you'll find the teleporter. The smugglers route (and I'm telling you for free) is just behind the graveyard. also a horse trader is just outside the southern gate. eastern and western. Washed up Joe will sell you a suspect treasure map. balconies and roofs.Tomb of the Archpriest Narmer It's just right of the main path in route from Bayan's west gate to Hatmandor. but if you've been practicing climbing rocks. Check your map for a red X. But beware. For your trouble. you should have no trouble getting past it. The graveyard is to the north. as are many. Now you can get there without the gate. starting with the Tomb of the Archpriest Narmer . for a price. the gate is locked. The eastern road has an Earth Altar just before the gate.Donation for an Addict Buy the treasure map from Washed up Joe to start a series of quests to go Tomb raiding. A little east of the town's teleport. It's a maze . himself. Lewsam the gravedigger wants you to deliver a head. but outside of town. Above him is an open window with a potion inside. but only after you've spoken to the gravedigger. there are Varn along this route. Unfortunately. nothing gained! A citizen will sell you some supplies and lockpicks. while she's outside. Ransack her house now. Take to the rooftops to get more from other open windows. Smart Mat will offer to sell you a forged writ of protection. but do you want to miss out on other quests?.in a small cropping of rocks.
right. right.and the first time you'll really need your torch. Ok. but back out again. and he'll tell you there are ten tombs. This one is tricky. at least on mine so it was impossible to check all their pockets. left and go to end then right. Go to the end and go left. You'll see an outdoor market. . Over the past few weeks I've gone in and out of the last tomb and read all the notes and quest log over and over again and it finally registered. open it to instigate an attack.You should have passed all the people in the maze. The Tomb is at the end. A little less than halfway between Palm Grove and the beach is a cave tucked back behind some boulders. left. there's a simple rule to follow. it's not far. Go to the end and turn left.Tomb of the Archpriest Huni Take the south road from Bayan and it's just past Creepy Den Cave on your left. both the left and right sides put you in a loop so stick with the bodies. once again go to the end then right. Go in following the right wall but out following the left or you end up in a loop. and he'll mark the seventh one on your map. Follow it to the end and then left. Continue on to the main chamber. the Tomb of the Archpriest Aha.Dave Spade. left.Make sure you spoke to the survivor. right and then follow the right wall to the tomb. It will not only get you to where you're going.To leave.Tomb of the Archpriest Raneb Follow the rocks N/E of Bayon towards the coast. . . I started to follow the right wall but then there was a trail of bodies to follow instead.Tomb of the Archpriest Qaa I think I hit a glitch with this one. The tomb is behind the butcher's stand.this one is really tricky. If you have trouble with mazes when there's no map. the Tomb of the Archpriest Raneb. The archaeologist you met on the way in has died. so from the ladder follow the left wall and take the third right. then follow the left wall to another T junction. it wouldn't give me the next location. Besides. Turn left and follow the rocks on the left to the tomb. . right. Hug either the left or right wall. . from beginning to end. Inside you'll find a wounded archaeologist who will tell you about another one. left. Find the main chamber and another note. just don't deviate. then make three rights and a left. All the other people are dead and most stuck in the walls. so don't forget to loot the body. To get to the next Tomb take the Southern Gate teleport and go through the gate. You found a note on a dead archaeologist inside. which gives you the next location. Check your map. follow the left wall til it ends at a T junction and go left.Tomb of the Archpriest Aha From Queens Crossroads head north on the path to the end. turn left and follow the right wall to the ladder. left. you have a big old red X to help you find it. Take the right path but follow the left rocks. Good luck with this .Tomb of the Archpriest Userkaf Take the Hatmandor Purlieus teleport and go through the gate to the east. whichever you prefer. right. then a right to a gateway.In the main chamber you'll find a tomb.
so look for the X on your map.one. . in a crevice. Site of Fire. .Tomb of the Archpriest Teti The last is S/E of Cheznaddar. Look for the red X. . follow the dead rats back out again. east of Bayan. of course. he tells you that the body that the head goes to was sent to the Necromancers in Hatmandor. Enter the ring and it's located up high in the rocks. Once you finally manage to get inside Hatmandor. Follow your map to the red X. . He has a problem. I jumped the rocks and explored all over) Thome the Scribe will forge you a writ of protection if you go to his burned down house. Go down to the basement and deliver the head.Tomb of the Archpriest Unas It's west of the Tomb of Archpriest Den and next to the Fetid Den cave on the west coast. You'll meet the Architect. so why not just take the head along. as promised.Tomb of the Archpriest Den From the Abandoned Weaponry teleport go S/W to the red X. go west through two gates and turn left. .Scribe's Inkwell (this is the one I chose. but long beforehand. After the last one it's very long with turns but no crosspaths to the Main Chamber. It self destructs afterwards. Hmm. Thome is in the house behind her and if you give it to him. just follow the trail of dead rats to a stone panel you can open. There's more than one area of burned houses. Take the Queens Crossroads and head north. From Bayan. we're going there anyway. So. There are barrels that seem to show a path but they're rather far spaced. read the mysterious note in your pocket. Follow it around to the other side and go in the door at the other end. Kill him and you'll know the locations of the last three Tombs. When you return his ex wife will tell you where the smuggler's route is if you give her the forgery equipment instead. so pay attention. You should be able to see Ghazan's house. then make your second right. . barrels again! . and he'd like you to eliminate them. he'll forge you the writ. This time follow the barrels. the basement is full of the undead. When you leave the building. Afterwards. It's in the south side of the boulder. and get his inkwell. although seemingly difficult is really quite easy.The Lost Head Speak to Lewsam the gravedigger and he'll ask you to deliver a head to Ghazan at the "Last Meeting" Funeral Home on the Savannah. You can now return to both Lewsam and Ghazan to collect your rewards. making you first left. through a narrow gap.Tomb of the Archpriest Sahura It's next to the teleport. This one. turn right until you get to a short wall around a courtyard.
trade is restored. but only just. archery (patched trousers) or warrior (drab trousers). teleport to Bayan or go the backway round.Starvation Alima will ask you to go to Halhin to ask for aide for her people. to work with Selen or kill her. Either way. magic (burned trousers). The town will give you 300 auras for saving them. From the lighthouse. It can be red. It's a pity that they changed it. He doesn't always stay where you leave him and if he's gone. return to Alima. You can store stuff in your horse. If you follow the fence to the shore you can swim around the rocks on your right to find the location Lighthouse with a Weapon Forging Skillbook at the top. Ostriches eat them so go hunting! The spot is marked on your map. Click on it to use. Although not the best reward. If you'd like to gather some herbs or go hunting. Get the termite eggs from the mounds but don't use them in potions. her idiot brother takes over and you get your writ of protection. Along the way. caves (check around large rock croppings). yet. Varn. stand next to it and press A. After you finish everything in Halhin. Baasan the . so explore. just outside the the southern gate. If Alima steps down.Veterinarian Practice Find yourself a horse! Talk with Alima. take the eastern gate and follow the northeastern path to the coast. You can now change pages with LT/RT to store anything you like by pressing Y and close the saddle by pressing B. What happens next depends on what you decided in Halhin. You'll find him at the Stables. Altars. Once the sickly horse is cured. however.. . you can swim to the town where you'll find a Citizen. only the items you get are different. pick up herbs or use an altar. there's plenty. or the horse will throw you. Speak with Altan when you arrive. horses aren't the same as in Two Worlds. so keep that in mind. To get to Halhin from Bayan. When you have the mint. each will add a nice amount of attribute points to the one you chose. You're locked out of town for now but if you need to buy or sell items. and agree to find her 3 Mint Roots. Use RT to stop the horse. there are teleports. structures and termite mounds. It was so nice to leave a horse stocked with supplies at every teleport. you get her Hurricane Pitchfork and Alima will give you a choice of reward. take it back to Alima and she'll teach you about making potions. HALHIN Altan is the leader here. To mount the horse. Press A while running to jump. He won't help unless you participate in a horse race. but if you kill Selen. To dismount. Go to the inventory page with a chest on it and you'll see a saddle. just press A again. You'll also find Selen there. On the other side of the Lighthouse there's a field. she'll give it to you. but on the condition that you help save her people. so's your stuff. Tap LT to trot or gallop but watch the second bar from the left to keep at the top of green.
Entomologist is next to a termite mound. then look on your map. facing southeast. you should have enough now. Go into town and speak with Baasan the Entomologist. if you haven't been there yet. After you kill them all. return to Altan. Be nice and he'll give. Head for the big red X to begin. Read the paper he gave you. He'll agree to send the supplies but warns you to watch your back. Once you've passed all the markers and seen the sympol of a Horse carved in stone. then head back towards Bayan but stop a little less than halfway. just grab it and head back along the same path before you run out of time.Drought You won the race but Altan still won't sell Bayan supplies. agree to race. At the end is the town of Oros and a flag. to the right and a little bit in front of the sign post. report it to Altan.Termite Eggs Purew wants termite eggs to make a salad dressing. or I should say sell. There are 10 Varn camped out here but it's easy to pick them off from the southern cliffs. Return with thirty and you're finished with this quest. Otherwise. If you've been collecting the eggs. Selen works for the Mangano family and they want to force Alima to step down from being Bayan's leader. It seems he's not really the boss around here after all. Speak to him to help with the quest for water. head for the termite mounds and at a hole on the side.twice. He tells you to go the lighthouse if you want trade re-established between Bayan and Halhin. then jump on your horse and ride. a local race. There's an S shaped path just south of town. it's northeast of Altan's and you'll need to swim to it. Speak with Altan. .Rustler's Run Altan is now sitting in front of his house. Don't bother with the Varn hanging around the flag. . . You can agree and go speak to Alima or disagree and kill Selen. at the termite mounds. So. There are creatures of all sorts and Varn to distract you. it's random. Return the eggs to him and he'll ask for 30 more.You can get anywhere from one to five.Initiation Ceremony Altan says you must participate in an initiation ritual to be in the Rustler's Run. you the information you need. At the end of the pier you'll find Purew who will give you a quest after the water quest. . just ignore them. you guessed it. press and hold A to open. You must find a fresh water source first. renegs on the deal again. HALHIN QUESTS . Read his book. Put your horse on the path in front of him. If you kill her. head back and talk to Altan again to enter the Rustler's Run.
Kill the Rhinos and search for the family.Aberrant Pet Exit Bayan's south gate and go west. see their Black Candles quest.Palm Grove His house is located N/NE of Bayan. I rode the first round to see what the route was and then went back to clear it of those pesky Varn before I did the last two rounds. Don't miss the basket that opens on your way out. Once you have all three.Polite Request This is actually a request from the Necromancers Guild. it's not a difficult race. Anyway. hugging the north rocks until you get to the house with the dog house. . Even with the Varn there. Use the Abandoned Weaponry teleport and go to a cave S/E of you. + + + + + + + + + + + ERIMOS' MAGES GUILD QUESTS . Check your map for the red X and go there. . the Scapulari. . Fluffy's been a bad dog.. Use the Abandoned Weaponry teleport and it's just slightly S/E of you. You'll find a key and Sordahon's orders. on to Samu. Here it's on your left. Return to the Mages Guild for your reward. Enter the cave but save before you go through the door. . so read them. Enter the next room quickly or you may get locked out and not be able to finish the quest. Enter the building and examine the body and in the next room is the Breathing Blade. Now on to Halhin. You ride. The route is the same each time. kill the poor little mutated Fluffy. tucked into the rocks. on the path only. Examine it and it'll say there are tracks to a nearby cave. it's a trap. There's a trap door in the house leading to the basement so go kill the mutated fish.Weaponry A blacksmith seems to be missing so go look for him.Rounds I. from where Sambu is to Jurban and grab a mug (it'll be on your right side on a little shelf) then on to Oros Village and it will also be on your right. Look around til you find a body in front of the cave.Jade's Marathon . He's just below Bayan on the south road. He will tell you about the race. what it'll cost you and about the prizes. Fight . Return to the Mages Guild for your reward. Take the right room first as you'll be exiting through the other. Head on in and do what must be done.Unexpected Danger A family is trapped in a cave by Rhinos. and you'll need to fight your way out. II and III Speak to Sambu. Return to the guild to report what happened.
then turn around and leave. Return to Salah with the good news. It's the last door on the right. Report that there are no serious side effects and get paid. Take it to the Infirmary and try it on the old miner and then the sick miner in the beds downstairs. You'll know you have the right place. literally. then.it to obtain the Cursed Blade (if you're too close to a wall when you beat it. Go tell Salah that his worries are over. Turn left at the end. yet he's armed with a twohanded sword.Sweet Vengence This will happen if you killed Selen back in Halhin. He's on the second bench. I killed them at level 26. strength 44. Now he asks you to get him some seeds from Ammar the Baobob. Ooh. From the bar go west. To find Salah. he's blind and only has one arm. You can always come back later when you're stronger. The next is a bedsore cream.Sick Aunt Salah asks you to pretend to be a Doctor and treat his Aunt Karima with Dew for the Red Death. If you accept to help him. before the stairs. Take your first left and your second right.Hand of Justice Salah tells you that a man named Zul Figar is hunting him and has already tortured and killed his friend Ammar the Baobob trying to find him. Rip his artificial heart out.. slay them. She lives near the top of the road that runs along the east side of Hatmandor. go out the eastern gate and turn right. If you look at your map you'll see a round roof. just follow him inside the door. . You're approached by Isidore Jules III when you enter the open bar in the north of Cheznaddar. mysterious! Save first. it can get stuck in the wall). The third is Salah's treatment for Red Death. Unfortunately.Herbal Slops Speak to Salah in Cheznaddarand. Return to the Mages Guild for your reward. It can be added to a weapon or armor. Go ahead and drink it. Then try it on the dying miner upstairs. but if it's too difficult. Speak to him and agree to pay 900 to get the seeds then take them back to Salah who is in the N/Z part of Cheznaddar. + + + + + + + + + + HATMANDOR'S QUESTS . she later dies from the cure. Do as she says and she'll take the potion. from the bar. . . try his potion for callouses (it's in the chest) and then speak with him.Seed Shop Ammar the Baobob is at the open bar in the north of Cheznaddar. Return to Salah with the results. Ammar is the one passed out on a table. with an executioner blade and curved falcata with . endurance 32. and strongly advised to meet with his employer just south of Cheznaddar in an underground chamber marked by a silver pin and a big red X. . you can find Zul Figar S/SE of the bar.
Valarent's informant . Afterwards. . Once Mirage. If you sell them to Sulajman you'll get 2500 auras and Zask will be disappointed but still give you another quest. You'll find Valarent in his office in Hatmandor. behind the deserted merchants camp. but this time he wants 20. Back to the dice tables. back to the dice tables! . If you return them to Zask. he'll give you another quest and later reward you with some armor. Speak to Basel for a quest. The Dragon Slayers Den is at the end. Ouch! Oh well.Expanding Factory Production Speak to him a few days after your initial investment and he'll give you your share of the profits and the option to invest another 5000. .Dragon Scales From the Queens Crossroad Teleport.New Factory Find him again a few days later for more returns. .Factory Investment Speak to Abbas for a business venture. He'll give you a key to the Dragon Slayers' Den. If you accept.Valarin's Informant . Speak to him for a new quest to find five dragon scales. damage 50 lightning and retribution 2. He's outside hammering on a sword. then teleport as soon as you leave the cave.000 to buy an abandoned factory. you can either return with the scales or sell them to Vigorous Sulajman from the fighters guild (he'll be waiting for you on the path out). Figar's heart. . Zask is just a little south of Cheznaddar's teleport. Once you're Old Yerske to find out where the boss Steps to the Tower . See you discover the identy of and kill office in Hatmandor.damage crystals 10 poison. . From the front gate it's the first door on the left.New House in Hatmandor Speak with Jerry Black. Do so if you've got it. .Imperial Delivery information about Mirage.Mirage's Identity Valarin offers you a reward for any in the bar in Hatmandor. speak with is.The Murders You must decide on whether or not to tell Valarin what you know about the three murders. to purchase property in Hatmandor for 50. . go see him in a couple of days on the road between Cheznaddar and Hatmandor. report it to Valarin at his . If you want to avoid Sulajman. in the bar Under the Influence in Hatmandor.The Escort.Murder Investigations Look for Zask for information on the murders and to find a boy Mirage wants you to kill. .ooo. go S/W and make your first right.
The second part. Give them to the City Guard.Gorlag's Curse Go find out what happened to the Captains men. lean on the gate holding LT so you're already at a run when it opens and you should make the next gate. After. The next part is to your right. At the end of the next section you'll find a stone panel. You'll see Reesa sitting on a bench. She's in the N/E end of town in a rooftop room. Throw the switch but just go to the room between the gates to open another stone chest. There's a switch in the chamber with the stone chest that opens the pathway south.The Third Man After you rescue Mazon he agrees to help retrieve Maliel's Tear from the Hatmandor Temple. go out the gate and follow the buildings on your right to the next gate. Ask him his name. Up the stairs you'll find a wheel. Return to the last room to throw the switch that opens both gates. take the middle one. It will take you directly back to Reesa's place. sneak down the left side first. . Open it and collect your prize from the center of the room.Maliel's Tear After reporting to Zask. Kill any mummies. He'll reward you if you brought him the scales from the Dragon Scale quest. again. You'll see a chest to your right if you're in the right place. The first part. Inside. As soon as you throw the switch. Continue forward to find an entrance on the right. She asks you to free a thief named Mazon. pulling the two switches behind the statues. Mazon will be back with the plans to the Temple's dungeon. Make note that in the next room is a prisoner. She explains that she owes powerful people and they want her to steal a gem in return. Choose to help her or not. Remember where he is? The guard house in Hatmandor where Valarin's office is. From the front gates it's the first door on your left. just open it like any door. Open the gate and you're outside the temple. the right side seems the easiest to sneak past the guards. You'll find evidence of someone living there. . then west. Go up the first two sets of narrow stairs you see. you meet up with Reesa and then follow her. . Report to Zask. You'll see two gates in a row. then take the new teleporter in the sewers. Return to Reesa in Cheznaddar. go right and it's just before the stairs on the right.The Transaction When you return to Reesa with Maliel's Tear she tells you the real reason she wanted it. return to Reesa's. Head across the narrow N/E board. Head to the temple but take a look at the plans before you enter. . Wait in the staircase near the jail until Reesa distracts the guard. Mazon. Head north as far as you can. If you help her you'll use Tongue to arrange a meeting to sell Mirage the Tear in the sewers. Of the three paths leading out of Zah'Dan. Take the first left after the Southern Gate and it's at the end of the path. There's another switch along the way. Move on to the next room and go right. with one switch to open them both. from Hatmandor teleport. turn it to open a nearby . then over to the right for the other two switches.Zask wants you to deliver swords to the Hatmandor City Guard.A Friend in Need Zask asks you to talk a friend of his out of doing something dangerous. Just keep following the path til you reach a second stone panel. .
go upstairs and speak with Mahdi again. Now talk to Azhar. . He tells you to speak to Mahdi. Speak with him. + + + + + + + + + + HATMANDOR'S BROTHERHOOD WARRIORS GUILD QUESTS (THE FIGHTERS GUILD) . I boosted my strength and endurance by 20 percent each and. Go to the Hooks at the north end of Cheznaddar and enter the town gate. and a damage crystal on the axes. Harlef.Cursed Blood Sangaire summons flying armor to defeat you. Don't forget to check Azhar's body . playing on hard. I was at level 19. Azhar. Talk to Imram then decide to kill him or not. and he'll tell you that Azhar has fallen ill. Go outside and Azhar is sitting on a bench. Speak to Bahir. There's a Merchant out front. from being burried alive. Afterwards. He'll give you some helpful information and offer you a another quest. and had no real trouble. Search it for another quest. He. Sulajman will now sell to you. Go up the stairs to your right and it's the first door.Hunt Look for Azhar. Kill Gorlag! There are two doors.The Traitor The Captain tells you to take care of a suspected traitor for him. Afterwards. Inside. Go introduce yourself to Vigorous Sulajman and he will give you a task to test drive his new axe. You'll get a new axe. a little farther on. You'll need to pick the lock to get in. Equip it. Go downstairs to the Memorial Hall and face Sangaire and his minions. Grandma and Grandpa's rings. Along the way you'll be asked to help a man. I chose not to. You have a cunning plan! Talk to the guild leader. return to the Captain and report. You do have both axes equiped. after upgrading them. . Azhar tells you that Granny bit him and asks that you kill him. Talk to Azhar's sister. I'm afraid you're going to have to make mincemeat of Grandma Haadija. Go back inside and Mahdi will offer you a position with the fighter's guild. only to discover that Azhar has died. Downstairs there's a rotting skeleton. Imram. He asks you to stop by the Guild later. When you've cleared the Memorial Hall. and the Captain's tent.speak with Azhar. Now go speak with Azhar. Lead him safely out of the cave then follow him back to camp. his father. but either way. speak to Sagacious Mahdi. right? .Interrupted Burial Take the path on the west side of Hatmandor north to the Guild. Just waste them with your axes. afterwards. Do so. Galija. You refuse and take him back to the guild. it's just a little further N/W.Bound for Blood Equip the axe you got from Sulajman and show it to Mahdi. head back upstairs and speak with Sulajman and Mahdi. one is an exit and the other has a survivor.door. Go to the Memorial Hall downstairs. . His sister will stop you down the path and give you a gift. had Figar's Heart. is in a nearby building. who is just outside and then return to speak with Mahdi again.
The Elimination Job Quest. return to the rotting skeleton downstairs and press A again. II. . a Mage Summoner and summoned Necris. . I Am Spartacus. read the last will and testament and you're finished. the Deadly Three (a gladiator and two archers). First go outside S/E corner of Hatmandor's wall where you'll find several Warthogs romping. standing by the guild's board near the entrance to Hatmandor for you reward. Slaughter them and obtain an Ampoule of their blood. Go make some money! Speak to Harun the Thunder and give him the password you got from Basel. He's upstairs. Speak to the guy.The Arena I. Your first opponent is a Gladiator. tucked into the rocks.The New Clothes Pick up a black robe at the tailor's in Cheznaddar and dye it red with Warthog's Blood. This time the skeleton will get up and open the chest for you. Seach it and the chest. X and CHAMPION After you finish the Steps to the The Tower. From the Mages Guild. . VI.Dogs Life . so enter his house to the left of it. Follow that one all the way to the red X on your map. He's not at his stand. It's located accoss from the present guild. The real robe is in the basket. Inside you'll find your first Tailer. You'll find several beavers wallowing in some water around an Earth Altar across from the second Varn camp. 4 beaver fat. Take the candles to the Infirmary. then two Archers.Contract for Fame Find the old guild building and slay the creature inside. a Werebeast. a Giant Spider. which will be in the chest.Black Candles You need to get the ingredients. Return to the Guild and cook 4 pieces of beaver fat in the oven in their lab. the Arena is open to you. Bad Yi. IX. and searched Azhar's body. IV. Go to the Tailor in the S/E corner of Cheznaddar. . a Champion Mage and a Cyclops. Check your map for the red X. + + + + + + + + + + ERIMOS' NECROMANCERS GUILD . For your troubles you get rewards and the Achievement. . followed by a Dwarf. but dead. to make two black candles.Rotting Skeleton After you've killed Sangaire. follow the path and make your first right. but only if you checked Azhar's body. You can now do the rotting skeleton quest. spoken with the guildmaster. V. On the right side of the path in a trapdoor. III. south of Cheznaddar and place them in a basket behind a screen downstairs.before you leave. Go downstairs and place both the robe and the ampule in the kettle and then throw the switch. a Tamer with two of his cheetahs. Take the red robe to Nuri's secret locker located N/W of the Southern Gate teleport. VIII. then collapse. VII.
Kill all the Giant Ants and speak to the one guard that's still alive. speak to the Merchants Guild in Hatmandor and speak to Nur Udin.Spider's Lair Kill a pack of spiders. .Nutritious Nur Udin wants you to meet with Ubaj at his home near Hatmandor. Ubaj and Udin want you to go to the mines and talk to (more like stong arm) Jazid into creating a false shortage in medical supplies. After you kill the Giant Spider. the Merchants Guild. Go to the Daxials teleport and head S/W. at the end of the path. Leave them in an abandoned house in a chest in the middle of the room in the town of Zah'Dan. Look around. Qudamah the Jackal is the boss Varn. Check the cupboards and read the papers in them. Head to the Queens Crossing and then check your map for the red X. . can charge more for their's. if not go hunting). Agree and follow him. the first left. Speak to Nur Udin in Hatmandor and he'll tell you to speak with the guards at the Hook in Cheznaddar. Go check it out. You need to find all the pages and the cover in the old Mages Guild where all the wild animals were being fed dead people.Stolen Corpse Someone has been stealing corpses. Inside you'll find caged wild animals and a guy running away and locking bars behind him. It seems somebody is raising wild animals for fresh potion ingredients and has been feeding them the missing corpses. Jazid agrees if you kill whatever animals are killing his miners. The idiot locked himself in a cage to get away from you.An old man needs five mutated Varn hearts (you should have them in your inventory. read it and get a skill point. but don't get caught. Slay him and find a way out of the mine. for some pretty good crystals. he'll make you a member. you'll see the building he's talking about. check the back wall for a lever. so if you even try to kill him you can't finish the quest. Their Lair is West of Bayan. I was hoping for a new critter but it's just a bunch of Varn.There are chickens here you can pick off with your bow. The Imperial Verita Mines are at the other end of the path you're already on. Pull it to open the bars and go after the guy. so they. + + + + + + + + + + ERIMOS' MERCHANTS GUILD QUESTS .Eviscerating Creatures Ubaj was working on an encyclopedia of animals. . already. the guards don't like weapons drawn in town. picking miner's pockets on your way. There you learn that Commander Valarin sent an entire patrol over to the old Mages Guild. . Get out your lock picks! Choose to let him live because he just won't die no matter how much you wail on him.
There's a skull on the wall. There are only two Occultisis and the crystal piece is in one of the baskets.Persistant Guards Kill the undead guarding a factory near the Queens Crossroad teleport.Family Jewels A jewel was stolen and broken down into several pieces. Save before entering the house! There are several Occultisits ready for a fight inside. From Hatmandor's teleport. Make your way to the flashing green pin. The first piece is in a house in Zah'Dan. The last one is also in Cheznaddar. + + + + + + + + + + + + + + + + + CHAPTER II . From the teleport.Buyout Take the Harmandor Purlieus teleport and go east. Just keep going right and you'll get there. The next piece is in Bayan. Pick the pockets of the three guards before the time runs out. It's not rocket science. . or from Cheznaddar's teleport. of course. etc. it's the last door you can open before you reach the gate by the teleport. Not as many Occultists and not as many chests. the sewer entrance is just behind the wall you're facing. Just keep a close eye on your health. Another one is in Daxials. Go back the way you came. pull out a couple of clubs or hammers and make splinters! . There are four Occultists this time. Lots of treasure here and the crystal piece. Go right again at the end and it's the very last door. The fourth piece is in Cheznaddar.+ + + + + + + + + + ERIMOS' GIRIZA THIEVES GUILD QUESTS . Turn right after the gate then left at the fork to play a pickpocket game.Name's David You arrive in New Ashos at the university where you meet David who offers to introduce you to the right people if you retrieve a package . another basket and several loose items on the shelves. again. go out the gate and it's the first door on your right. Head to the sewers in Hatmandor. Head south a keep to the right to exit in Cheznaddar. the town next to and east of Hatmandor. S/W of the Southern Gate. Head south from the teleport and make your first right.PAST PRESENT + + + + + + + + + + + + + + + + + . place the Family Jewel there. Only two Occultists and just a basket holding the crystal piece. go out the gate and follow the houses around to the right.
. Annaya. it's closer to the vagabond's out who's telling the truth. You can offer Lisa 200 for dancing at the party or per hour for company. . It's not on the beach like the Dr. Put the stone he gave you down when prompted. You'll be stopped by a stranger and more or less threatened. then go to the Narrow Passage west of town. who . drink his potion. She'll explain about the Black Rose and ask you to speak to Angie. Accept or decline his offer. a professor at the university. you know. to his end of exams party in exchange for help.Professor Rhodeus He denies everything at first. You'll find Lisa in the upper left of the dorms. Apparently. said. Professor really is. . If you don't kill him he'll continue to shake you down for more and more money. . . .Blood for a Stone If you're helping Dr Lavarius. both students.Most Monstrous Mind Speak to Angie to find Professor Rhodeus. . . She Read it to see who the I chose Dr Annaya. Take the package back to David by the teleport.for him. It's in the dorms. Decide who to side with. I don't know if something eventually happens because I got fed up with him bugging me and killed him. his boss does not want you to help the Dr. . He wants you to bring a girl. Return the package to him and he'll tell you two names. the one who keeps stopping and threatening you.Sarius the Student Sarius is in the S/E part of the University.Stag Night Hire Lisa to dance at Sarius' party and then go tell him. Dr Annaya or has proof at her place.Dr Annaya She'll help you if you convince Professor Rhodeus (a sexual harasser of female students) to retire. Lisa.Doctor or Madam? Confront Dr.A Place in the Forest The package for David is in the local forest. It's really just next to the N/W corner of the University. Give him the money or kill him. where you'll meet up with a Shifty Stranger. then referred me to Dr Lavarius. Accept to help him with a ritual.Dr Lavarius You'll find him in the Staff Offices. On your way out of town you'll be stopped by a stranger. then admits to some and then accuses Dr Annaya of running an escort service. He'll tell you to go speak with Dr Annaya. Sarius and Angie.Angie the Student .
Sammy the Bull Pay a visit to Sam Mangano. Now go speak to the Maitre D' and show him your card. this was Lexington's plan all along. Head S/E from the Scavenger Camp and then south to where the white flag with the red stripe is. for further instructions. Take Ghortarius' teleport to go to the new location. . Go speak with him. He'll tell you Kaineth at the Lion. . Inside you'll find Professor Kaineth at one of the dice tables. Cassara. After. He then asks you to meet him on the old University's grounds. . Hide next to the steps on the left and wait for the guard. report back to the cranky Prophet. on Alsorna island. a gambling house. When you get to a great hall you'll have another vison.Video Ergo Sum Speak to Eric. by a well. kill him. You'll need to go through the Clammy Cellar to get there.Into the Lion's Mouth The Bouncer won't let you in but Lexington talks with you and agrees to let you speak with Kaineth if you promise not to kill him and to do him a little favor first. Return with it and after a cut scene. . . . Escape through the cellar with the mystery asassin. -A Card Carrying Member You get a membership to The Lion as part of your reward. Now he wants to meet you at the Heart of the Swallows. but Sordahon is. Continue on. he tells you to go see Kaineth at The Lion. Each talk with Kaineth will come with a vision.Shadows from the Past Return to speak with Kaineth at The Lion. Apparently. return to speak with the Dr. Master Damai doesn't want to give it to you.On the Way to the Swamps You're forced to use the Orc's camp teleport and when you arrive at Cassara's throne she isn't there. Small problem.The Specialist Inside you find Mangano already dead and the guy that killed him. There's a panel with a wheel behind it to lower the water.camp. to a teleport and go talk with Kaineth again. He's back at the Heart of the Swallows. Lexington. was involved in the Event you're trying to get information on. The well is underground. N/E of the Holy Cave. You'll learn more about Gandohar and the Event. He wants you to meet him at the entrance to the Swallows. Take him out quietly. the head of the Scavangers. He wants you to go see Master Damai in the Swallows to get an Oculus. On your way out. After a cutscene. It's a building called the Astronomy Department. He wants you to convince Sammy (the Bull) Mangano to drop out of competition with him. You'll find everyone downstairs and a new location will open up to you. . After. There's a key in his pocket. pick up another quest from the Bouncer.
just north of the students' dorms. from the southern most tip heading round to the eastern tip is the most interesting part. east of the southern most tip mof Elkronas. Jarek (Nortar's Bow) is inside. Mortifiers. Phantoms. by where a lone camper New Ashos is the town you begin in. It seems the Mangano family lives here in the north end of New Ashos city. The King's Court Inn is in the N/W of town. you have black Panthers. Elkronas. The library. The city isn't that big but very familiar if you played Two Worlds. as is a SoulPatcher. the Assembly room and faculty offices are in the S/E building. The Lion. a private club.I had already been there because I used one part Scapulari brain (or perhaps it was a pearl) and nine parts Bamboo Tongue. Did you kill Selen? I did. The docks are just south of the University. Bon Voyage! For hunting. east of the University on a path south running along the rocks Narrow Passage is W/NW of The Lion in New Ashos. more than enough time to get to Daishin at a run. N/W of that is another area of merchants. List of Ruins and Caves on Eollas Abandoned Workshop is slightly north of Shattered Teleport Ancient Tombs is in the S/E and marked with a flag (runestones) Clammy Cellar is in the Old University ruins Forgotten Passage is along the N/W coast .+ + + + + + + Eollas + + + + + + + Veneficus University is in the south of the city and it's Staff Offices are in the middle of it. + + + + + + + + + + List of Towns. Lereph. Cities and places of interest on Eollas Bright Beach is the coast west of the University Cemetery is east of the N/E part of New Ashos Lost Grove. Taedium. located in the west of town. so I could walk on water. there's an island. Drakonai. and slightly N/E is a citizen and some merchant stands. The docks are south of the university. Gargoyles. and he is the owner of the local gambling establishment. Also. Des Mon is in the east of the city and has a jobs board you can make use of. Past him. it's in the S/W of Eollas Prescott Cormic's fishing spot is at Bright's beach across the bridge Scavenger Camp. You can buy a boat at the docks from Aglovall Shell-back. Ungodly Colossus. The men's and Women's dorms are in the West part of the University grounds. Daishin Island is west of Cheznaddar and S/E of Eollas. Mr Lexington's Summer Residence is in the N/E corner of town. Elepharachnids. Press A to get in or out and use LS to steer. follow the east path out of New Ashos. Werebeasts. and a guardian on a very small island just south of the big one in the N/W. Either way you can now get to the shoreline of the really big island. with no name. There's a musician S/W of the New Ashos teleport. It should last around five minutes.
follow the east path out of New Ashos Separated Island is on the island in the N/W wuthering plain is N/E of the Mystical Den + + + + + + + + + + AN ASHOS ADVENTURE . and will pay you to find it.Dead Lover Sol Pan. when you first arrive Near the Mangano house at the north end of town Out the eastern exit. It's upstairs in the library at the very end on the bottom shelf. will give you some information about the experiment and a quest to retrieve Dir Tal's wristband. just across from the Mangano's house. but RUN! I actually teleported out and came back on higher. What can I say. _ Paper Trail Find all 15 papers the Bursar lost that morning at the northern entrance to the city.facts.A Book Like No Other Timothy. and slightly north. . go talk to Sol Pan. near the coast New Ashos in the N/E of Ashos New Ashos Outskirts is north of the east side of New Ashos Quincentennial Oak is next to the New Ashos Cemetery Sacred Wells is far north of the cemetery Scavenger Camp. Go see her at her home. lost a book Of Ancient Arti.New House in Ashos You can buy a new house from Yao. in the grass .Heart of the Swallows is N/E of the Holy Cave Holy Cave is north of Shattered Teleport up some steps Mystical Den is east of the cemetery with a flag (runestone) Ruined Ashos is in the N/E of the island Old University is in the N/E of Eollas island Secret Vidon's Camp is north of New Ashos and east of Maggie's Cay Subterranean Passage is West of the N/W exit from New Ashos Veneficus Repository is N/W of Hidden Entrance by the rocks List of teleports on Eollas Consumed Hamlet is located far N/E of Scavenger Camp Descrated Ashos in the Old University ruins Maggie's Cay is N/W of New Ashos. much higher. . You'll find his body not far to the east of town. but when you touch his wristband something unexpected happens. All locations are in or near New Ashos and listed below. ground. but it'll have a complication. as they can climb pretty good! If you survive. She'll offer you another project. Just before the red X in town. in the S/E building of the University.
Talk to Iga. . then put the poison in Lester's wine. but his umbrellas are. a little N/W of the New Athos teleport.George's Problem a man named Lester hurt George's niece.Mr Lexington He's sent word that he has work for you. After. Punch his servant to make him run away. Go back and speak to George. . Report back to Lexington. umbrellas that eat people! Hmm. help him get revenge. Erdon's just outside the east gate of New Ashos. Kill . Need I say. . Go save the merchant's customers. She resurects Balin who clearly wants to eat you and Steria runs off. go find Oro Ave. Return to speak with the merchant in her shop. kill Balin? . He at his fishing spot in Bright Beach. north of the jobs board. . Oro's daughter to find out that he's at a bird exhibition in town. Then deal with the three thugs that show up. after. isn't there an umbrella in the house you bought from Yao? Both of Plu Via's customers are in town so just use your map.The Candidate Assassinate a local politician named Prescott Cormic. to find one more killer umbrella. west of town Inside the University's Staff Offices Just past the University's Staff Offices In the grass in the N/E corner of the University grounds Inside the Dorms In the University's Library (University's S/E building) In some of the Professor's offices (University's S/E building) The Lobby (University's S/E building) South patio of the University's S/E building . Speak with one of the merchants.One Last Chance Go to his home on the east side.A Prayer for the Dead Follow Steria and pray with her at her lover's grave.A Vintage Bottle You'll find Lester outside of town behind The Lion. . Report back to Lexington. Oops! Missed! Kill all the guards.The Racketeers Some Racketeers are shaking down the local merchants. .In the grass in front of Mr Lexington's Summer Residence In the grass in front of The King's Court Inn On the path running north to south on the western side of town At the end of The Narrow Passage to the beach. Professor Hai Mer isn't at home.Exclusive Umbrellas This is a new one.
Speak to her boyfriend. You'll find him just outside the N/W side of town. Clear the front yard then go talk to Shui Bian to let you into the house. and then to her. . Shui Bian has locked the gate and won't let you in without a fee. of course. Somethings wrong. S/W of the University. then ring his miserable little neck. Clear the house. . suicide.Expelled Mage Tai Lin wants you kill the creatures living in his mother's house.Science Career Senoir asks you to make observations of creatures you kill in a place marked in the middle of a local jungle. + + + + + + + + + + EOLLAS MAGES GUILD QUESTS . She's sitting on a bench on the right side of and in the upper half of the University area. the basement and the back yard. in the north end of New Ashos. Kill all the beasties. Give it to his assisstant. Loot the house then head for the docks where your boat is and toss the shield with Prescott's family crest into the sea.Telepathic Sender Mar Conie is being punished for inventing telepathic earrings which have a bad side effect. Listen to his story. Go to the Subterranean Passage West of the N/W exit from New Ashos. . Hai.Evil Influence Eavesdrop on an arguement between Ion Ran and her boyfriend. . The invention is linked to a living creature and he wants you to kill that creature to sever the tie.Death Clock Report back to Tai only to be told he forsaw your death in a matter of minutes. Head to his place north of New Ashos and fight your way to the top to kill Conie's Droser. . She has a pair of the earrings that Mar Conie made.Obsession Tai Lin predicts that Professor Kaineth will die and wants you to take a letter to warn him. Report back to Lexington at the Lion. follow him to his house where he'll show you his clock collection. Report back to Tai Lin. He'll ask you to deliver a letter to Kaineth. After the lecture. but you'll have a chance to get it back by killing all the monsters within a time limit. then return to speak with Senoir.the guard then kill Prescott. But there's a catch. ask Senoir about the crowds . which will take you to the island just a little further west. Prove him wrong. If you come across any students with the earrings try to get them to take them off. then return and speak of the experience to a school assembly. He'll be at the entry to the Assembly room in the lower right building of the University. Zas Tar.
More like.Pied Piper of Ashos Take the east exit out of New Ashos and follow it east to a bridge over a stream. It's east of Maggie's Cay. I didn't. you'll see a gate. + + + + + + + + + + EOLLAS BROTHERHOOD WARRIORS GUILD . in a place called Strange Yard.Science Grant See Professor Apis in his office. . He wants you to clear an apiary of wasps. You can get on the rocks behind them by going through the house in the S/W corner of Eollas where you did the mages guild quest. Upon leaving you overhear two teachers. Expelled Mage. Take the Shattered Teleport and head north. -Drakonai Park Clear the N/W island of all reptiles. a Stinger and a Triper. at least not until I opened all the chests before I realized I was surrounded by a Taedium.reaction. . . eliminate them! It's In the Old University area marked with a red X. The chests are magically booby trapped. . two Ungodly Colossus. There's a teleport on the island to discover before you leave. . Further upstream is the Pied Piper and company. Go upstream to the next bridge and do the same. Apis and Hai Mer. Check your map for the red X. Apis offers you a science grant and asks you to meet with him later for details. Go slaughter! -Insect Tamer Find the Trainers house and check on his bugs. discussing the lecture you just gave. It's due east of the Shattered Teleport.The Hamlet The fighter's guild would like you to find a lost city in the .Brother's Chest Find a Vase in an unopened chest in the Swallows. Kill the few beavers under and around the bridge.Bone Wand Clear Desecrated Ashos and collect monster spines. They all go kaboom but don't forget to turn around. It's actually a bit south of the old Ashos. and is along the N/W coast across from the island.The Beach Boys Kill a family of Cyclops by a beachfront home. The entrance is called Forgotten Passage.
The back gate is now open. You'll find it in the N/W dorm. It's located just slightly N/W of the New Ashos Outskirts teleport. + + + + + + + + + + EOLLAS NECROMANCERS GUILD . Collect nine brains and place them in the chest outside. and you must kill them. so I'm sure you know what to do. (the consumed Hamlet is locked but you should be an experienced rock climber by now. -The Seven Brothers Go to a house in the Swallow and put the seven brothers to rest. Track the sacrifice. It sould be unlocked now. The problem is. so that shouldn't stop you. next to the front door. to complete the quest. twice.The Ashos Tea Party Hunt for tea ingredients in three locations around New Ashos. S/W of the old University is the ritual spot. make sure you read it in the quest log. It's S/W of the Desecrated Ashos teleport. then make the herbal mix and deliver it to the cemetery.Umbrella Story Find a nest of Leraphs. Lead him back to the sacrifical spot and kill him. to complete the quest. the Leraphs' nest is shared by a whole lot of Taedium. I do hope you saved first! -Brain College Find the secret husbandry of a mage. At the end. it's flooded. Kill the Lerephs dogging you because if they contaminate the sacrificial site the ritual will be abandonned. .activate the teleport there. there's a Damned One. Even if you've been here before. standing on the teleport will cause more critters to appear. . far N/E of the Scavenger Camp. you'll need to go down and open it to activate the quest. It's called the Consumed Hamlet and it's east of the teleport Wuthering Plain and N/E of the Shattered teleport. which is located on the west . Deliver it to the basement of the Abandoned House. Oh joy! -Suspended Ritual Finish a ritual for an Adept on the Old University grounds. You must kill them all to complete the quest.Grimoire of Elah Find the magical book and read it. north of the Consumed Hamlet teleport. Search the book for a clue. If you jumped the gate before.too. but you can just stick to the path.Swallows and re. then go out the back door and in again. Check the house above for a lever. They're skeletons. If the door has a red lock on it. if you prefer) Unfortunately.
leave and follow the rocks on your left until you come to a house where the treasure is. From the Shattered teleport take the north path all the way there. a Giant Spider. it released the Guardian) Regardless.Emotional Baggage A merchant was attacked and robbed in the Swallow and would like . head back towards the camp and the Guardian will stop at the bottom of the path and you can pick it off with your bow.Feeling Well Take the Sacred Wells teleport and head a little north to a well.Remine the Remines Look for the remains of a Caravan. Now for the last Guardian. The Treasure Guardian. you'll like this. Once you have all three waters. specifically a Cinerary Urn. It's a bit slow but gets the job done.Pleasure of Treasure Find the entrance to a hidden vault. Lots of sleeping Ungodly Colossus.Magic the Gardening Find the jungle clearing where Mountain Breed grows and kill all the critters. in the rocks behind the camp. Take the teleport. Go in the house and Play the Flute with the sheet music. . If you played the first Two Worlds. when you can. What did you expect. hmm. Read the book again. that you got off the dead Guardian. Now you have a second one. a Snake.(I don't know if this really has anything to do with this quest or not because I couldn't find anything the levers actually did so I was thinking. it's the last grave on the left. in the basement. It has a Guardian that needs to be dealt with first. + + + + + + + + + + EOLLAS MERCHANTS GUILD . . go to the cemetery at the end of the same path. Really! . maybe. Maggie's Cay and you're there. Enter. is outside. Place the urn in the container. There's an Un-named ruin N/E of New Ashos Outskirts teleport. True Wealth. True Wisdom. Maggie's Cay.The Gargoyles Kill all the Vidons in the Secret Vidon's Camp. . which is actually a cave north of New Ashos and east of the teleport. You don't have to play well.coast. near a new teleport. True Knowledge. It's best to lure him into the hallway so you can control his bouncing around. If you have trouble. . Find two levers inside and flip them. Approach the dead beast. Take the urn to the cemetery N/E of New Ashos. take some water from it. Continue down the path through the two large stone skulls to find a third well. He drops a Harp and the sheet music. Open the last door for your. treasure. The next well is just a little further down the path. turn left. a Werebeast. He'll drop a drum and more sheet music.
I used four of the Oculus Infernus with 8000 damage each and placed one inbetween each set of archers. It's at the very bottom in the rocks. go S/E to the next fork. Solve the door puzzle. Out of the eight. Then the next guard and then one more.Kaboom Pick up some prototype bombs in the local cemetery. I used two Oculus Draconis 4000 damage to finish them off. Crack the next lock. If you get it in the right spot they both die. . You should be at a fork in the path. Kill Aquilla and his associates and you're done. Check out the training room.his hats back. Go clean it out of beasties and things that go bump in the night. no reward. Kaboom. You had to know a fight was coming! This is for experience only. in the rocks. You can now go kill the two guys in the warehouse from the last quest. Just place it in his path. Go over to Guard station north of the Secret Vindon's Camp cave and explode next to a guard. Kill another one. If you end up at a house. Trapper must be at level eight or higher to do this quest. You'll come across the first robber. You'll find a hidden entrance west of Desecrated Ashos teleport. if he had the ability to teleport himself out. you went S/W by mistake. It's not far from where the only merchant is.Father's Workshop The workshop is just north of the Shattered teleport. Take the hats back to the chest in the Scavengers Camp. So all I had to do was walk down the stairs.Training Hall A quest from the old University's jobs board. Do not raid the warehouse they were guarding or it'll mess up the next quest. There are four rooms surrounding the room with the hostage. Decrease the water level. what was he still doing there? . On them. There are two guards with bows in each of the four rooms. ready to start shooting the hostage. My question is. From the Shattered teleport go south then veer off to the S/E.Execution Rescue a University Mage who was kidnapped. I had two survive the blasts. . Crack the lock. Go to the Shattered Teleport and head west. + + + + + + + + + + Eollas Thieves Guild . open each room and collect the loot off the re-dead archers and the hostage teleported himself out. Since you can only distract two at a time you cannot stop them from killing the hostage. -Aquila's Head Take the New Ashos Outskirts teleport and head south but turn on the path heading for the beach. This one is rather difficult. Clear the training hall. Stay at the very top of the stairs so they don't start shooting. Look for clues in the cemetery. . Head south then S/E to the last one.
. Try to get details. so I don't know what should've happened. Talk to everyone involved and eventually Knantuck will agree to meet with you at the entrance of the old University in the N/E area of the island. meet him at the cemetery east of town. It's called The Holy Cave. Read the Magical Scroll on the non working teleport. . She'll tell you that Ann Nah is in her room at the dorm.The Restless Spirit This was my first vision. I think. in the Swallows. Toe. . The cave is just a little north of you up some steps to the left. it glitched and never completed. He'll walk you to Alicia's grave. It's meant for him to overcome his fears but he's too afraid to try. You'll come across him eventually. Return to Revnar. .Lost Partner Revnar lost his partner. After you return and speak to Hal Den. Speak to Mal Nis on the patio south of the University. follow the path N/E and take the first path heading S/E. So go and check on her. After. meet with Knantuck back at the Scavengers camp. You'll have another vision giving you a clue as to how to solve the first trap. After. Mornar. Something about traps was mentioned. Happily ever after! . Go find Mornar. He's lost contact with Ann Nah and wants to know if she's ok.Last Crusade This was my second vision.The Trophy Hal Den wants to have you take a test for him. for him and return with the stinky necklace. Talk to Vor and buy him a drink.+ + + + + + + + + THE SWALLOWS QUESTS . Two men were talking about a nearby cave. don't speak to him again or it'll glitch and say you refused to do the quest for him. There's a parchment in the coffin .Painter of Magic In camp you overhear a conversation about a failed mission. Two lovers fighting. Go kill the Damned One. He wishes to speak with you privately regarding the safety of someone at the University. it was when I was doing the Mages Guild's Bone Wand Quest. for me. Go with him to meet with her. You're supposed to remove his eyes but I had to push A from several different directions before it finally let me have them. From the Shattered teleport. Speak with her and convince her to speak with Banagh. He's at the end.Love's Labour's Lost Meet Banagh at the Lost Grove. Check at the inn for more information on the lovers. Go get the pendant from Alicia's Dad and give it to her ghost. Back to the Lost Grove. When she took the pendant.
Now is the time to use your Bow because you're going to need to conserve the healing and mana potions that you have. he's a bit to the north. You're trapped. has the rod. You need to attach a lightning rod in the cemetery to attract the creatures that carry the amulets.Into the Swamp Take the teleport in Ghortarius' room and you automatically go to a swamp on the Mainland. Another vision with another clue. . His location is marked by a flag. up two. Battle your way to the end. Left is the start. down one. . He'll tell you to speak to the Priest.First Encounters Speak with Aidan in Tir Geal which is just S/W of where you arrived. here. Garadel.to your right. There are chests scattered about the swamp with some supplies and you can buy limited supplies from the Inn in Tir Geal. a Flaming Heart. in the Temple. . Disarm so you can sneak (LT) past the first section. left two.The blacksmith.Aidan's Amulet He doesn't want you to have it and tells you to go get your own. Culainn. Use the parchment as a map to get through the second trap.THE BANE OF TIR GEAL + + + + + + + + + + + + + + + + + + + + + . he's being attacked. . that Gandohar used to cause the Event on Eollas. + + + + + + + + + + + + + + + + + + + + + CHAPTER III . .Culainn the Blacksmith Go find the blacksmith. it'll disappear quickly here. Up two. If at all possible. right one. He's in the same place you met him. left two then straight up and out. Unless the questions are random the answers are a Casket. so save him. You can also make good use of your bombs. Head into the swamps looking for the artifact. Even if you've got a lot.The Rescue When you find the blacksmith. You'll meet with the Black Knight and answer three questions. a Star and a Wave. raise your defense against poison. .Start at the far right. Procede to the other side. if you have any auras.The Priest and the Amulet Apparently you've awoken something nasty in the swamp and need to get a special amulet from Aidan.
The Old Spell Nalia wants you to get an old spell from a tower in the swamps. There's a teleport. The seed is in fenced yard along with several other herbs. Next to the tower you'll notice a black smoldering hole in the ground. Head back towards Tir Caillte but keep to the eastern path at the fork. papers. and all around the Tower you'll find notes.The Creatures Amulet Take the Amulet from the body and head back to the Priest. so he tossed it into the swamp. . . . you'll also find lots of notes. All that's left to do is kill the creature with the Amulet. Nalia is sitting near her treehouse. .He tells you the rod attracted the swamp creatures. . and claims that it is really her that has been protecting the villagers. scattered about. just look around and you should spot it. most likely by or because of her. go all the way South west and you're there. Start your search there.Witch Hunt The sister village Tir Caillte was destroyed by the Witch's undead. All you find is an unfinished chronicle. .Nalia's garden The Aniseed Plant Nalia needs some Aniseed from her garden.Crow's Puddle The rod is in a place called Crow's Puddle S/E of the village. . Surprise! Now deliver the old spell to Nalia if you're still standing.The Priest will tell you about the Witch and that you're trapped in the swamp. Continue on the same path S/W to the very end and you'll find the Witch waiting. not the Priest and suggests that it's the Priest that is evil. The Witch says she's really Nalia. Return to Nalia.The Cemetery Creature You automatically insert the rod. She's still sitting outside her Treehouse. The tower is north of Tir Caillte and east of the catacombs.The Sunken Spire It's sticking out of the water. Nearby. Hers is the first house you'll see. it's S/W of Tir Geal. Inside.The Cursed Crypt From where you found the rod. but what you came for is in the chest. Go fetch! . . . etc.
Dread. if you step on one it sends you to another in the swamp. but speak to the people in town first..Nalia's return Nalia undergoes a transformation. Fionna will ask you to search for Aidan. Mammoth Spiders. the Witch or the Priest. Beaver. . barely alive.The Lost Hunter You find Aidan. + + + + + + + + + + . Afterwards. Towns and Places of interest in the Swamp on the Mainland Catacombs are in the Old Crypt in the Old Cemetery in the N/W Cursed Crypt is S/W of Tir Geal Inn is at the south end of Tir Geal Outward Southwestern Corner is in the southwestern corner.After Aidan Grab the scrolls from the chest in the Temple and the Priest will confront you. Hmm. claiming that you couldn't have spoken to Nalia because they found her body. whom to believe? Upon leaving.THE Demon You find out who the Demon really is. Wraths and a Sawtooth Oak. Go for help. Raven. Kill it and save the day.Wolfiend. Then go see the disagreeable Prophet. you can leave the swamp. Aidan has gone down into the Catacombs. Undead. He's been missing since he went in search of you. + + + + + + + + + + Hunting . Blackbone. Tatras. . Vespine Queens. Bring back Nalia and you'll find out who's telling the truth. only. .Aidan's Survival I guess his survival depends on who you believe. follow him through the Old Crypt. Blighted Vespine. duh! Nalia's Place is a treehouse in the S/W Old Cemetery is in the N/W Old Crypt is in the Old Cemetery Temple is on the east side of Tir Geal Tir Caillte is S/W of the center of the swamp Tir Geal is S/W of where you first arrive The teleports only work locally. Malodor. Look in the cemetery in the N/W. .
Vol.TIR GEAL QUESTS . You'll see his skeleton in the pool of water nearby with the gold all shimmering. . get another hit or two in and it's all over.PIECES FALLING INTO PLACE + + + + + + + + + + + + + + + + + + + + + + + . On the west rockface.The Chronicle The village chronicles have info on the town's history. just before the Castle.Use the ballista closest to your target and move to the nearest ballista as necessary.Long Lost Gold The gold from the Mayor who robbed the people and fled into the swamp was never found. or have quests to finish. didn't Dar Pha say she wasn't an Orc? Now I'm confused!) Use a 100 percent fire resistant potion if you can and heal EVERY time you get hit. is south of the Swamp. now is the time. Something was said about a well.Whatever it Takes Find the secret entrance to the castle. If you have them.The Chronicle . + + + + + + + + + + + + + + + + + + + + + + + CHAPTER IV . II Seems like another Event has happened. use Ressurect potions as well. I summoned creatures to distract it and then used an Archmage Water Staff with a 75 frost damage crystal to take it down. I played on hard. so go looking for it. The Witch and the undead awakened. After that. . Save before jumping through. There is a deserted village S/E of the Vahkmaar teleport. After a few hits you'll have a minion to tend with. They're in an open chest in the back left corner of the Inn. There's an un-named cave West of Vahkmaar Teleport. You guessed it. there's a hidden door but keep in mind. After a few more hits you'll have two more minions. that once you go in you can't get back out. Pick up all the goodies and don't miss the chests along the way. if you survive. The first Chronicle tells you how the two towns were founded. so if you need supplies. There's a cut scene. Vahkmaar. Take the first path S/W and follow it all the way to the end to find all the buildings. It's in the very S/W corner. so I don't know if it's any different for other levels. .(wait a minute. Go read them. after a few more hits you get stuck with three minions. then you're following your sister Kyra. Fight your way through the dungeon to find Gandohar and the truth. The teleport.
For those of you who've played Two Worlds.complete Chapter VI (MP) Adventure Part VII .set 40 traps or bombs .After the credits. Seagulls.win 5 crystal capture matches Grey Wizard . Drokonai.Confront Mirage Duelist . Magma Sentinals and a dragon. you'll be taking a stroll with Dar Pha.recieve the gift of the Scavengers Into the Fire . + + + + + + + + + + . Bears.use the oculus (SP) Contractor .complete Chapter II (MP) Adventure Part III .complete Chapter V (MP) Adventure Part VI . multiplayer) Adventure Part I .complete Chapter IV (MP) Adventure Prt V . Vidon.Upgrade a weapon or piece of armor (SP) Hero . Ghouls.reach level 20 (SP) Hero for Hire .+ + + + + + + + + + ELKRONAS There are Giant Scorpions. Taediums. Necris. Parrots.Achievements (SP.build 15 buildings in village mode Crazy Like a Fox . you'll find Scapulari. + + + + + + + + EPILOGUE + + + + + + + + -Tomorrow Kyra is saved. You'll also find chests scattered about. Vidon and Warthogs.complete Chapter VII (MP) Alchemist . Werebeasts. single player) (MP.complete Chapter III (MP) Adventure Part IV .complete 10 bulletin board quests I am Spartacus .Complete Alsonora Introduction It's a trap . and being a natual leader.Create a Spell (SP) Hammer Time! .kill 30 enemies using fire arrow (SP) Dances with Mops . Skirting Elkronis.win 5 duels Fearmonger .explore 25 dungeons (SP) Gemologist .Survive the Arena I see Dead People . Deuces.create a potion Beastmaster . Tuloks. Myrmidons. You're left to go adventuring. takes Gandohar's crown.Summon 50 monsters (SP) Clairvoyant . there are familiar Scapulari camps. Wolves.effectively use Battlecry 75 times (SP) Fortune and Glory . Panthers.complete the Mage's guild auestline Desert Rose .complete Chapter I (MP) Adventure Part II .
Complete Chapter I (SP) Prince of Thieves .Complete Chapter II (SP) White Wizard .complete the merchant's questline The Road Less Travelled .collect all 4 runes (SP) Man in Tights .reach level 40 (SP) Liberation .steal from 25 people (SP) Sweep the Leg .kill 50 enemies with magic (SP) Who's Next? .kill 50 enemies using multi arrows (SP) Minstrel Hero .complete the Thieve's guild questline Ruthless .Wake the army of Golems Last Man Standing .It's Alive .effectly use knockdown 30 times (SP) The Antaloorian Job .kill 20 enemies using death strike (SP) .build 5 buildings in village mode Slight of Hand .Escape from Castle Vahkmaar The Merchant of Antaloor .lockpick 50 locks (SP) The Great Escape .completed in single player mode Lost .Complete Chapter III (SP) Legend .perform a song hitting all notes (SP) Old Wounds .complete the Brotherhood questline Last Stand .win 5 deathmatches Settler .