July 2010 aaminis.myfastforum.org
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H I G H L I G H T S I N T H I S I S S U E
Improving the looks of your AAM game Greek Navy in WAS Taking pictures of miniatures WAS probability tables AAM Scenario: SillaMount Belvedere Reviewing Condition Zebra A&A Campaign
Welcome to the third issue of the forumini newsletter. With an average of 650 unique visitor IPs every day, 50% from the United States and 50% from the rest of the world, our community appears to become increasingly international. It may be naïve to deduce from this too much. Perhaps World War II or generally miniature games are becoming more popular globally or maybe our members travel a lot and can’t refrain from visiting the
forumini during their holidays. In any case, being able to interact with people from practically every place in the world in the common language of gaming is a blessing and we may as well make full use of it. This issue features articles from Sweden, Romania, Australia, the UK and the USA. The focus is on practical info and practical advice, which is why we start with a splendid article by Baron on AAM game looks.
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Tired of your ordinary battlefield looks? Same old map, same plain looking green Sherman tank in your Army build? Did it happen to you? My first awkward moment occurred when my opponent asked me: “Why all your grey tanks (Panzer IV F2) have the same number 316?” So, of course, I have replied: “For the same reason as all your Ronson tanks (Sherman) are plain green and don’t have a number”. Yep, they come out of the box like that. If you want to avoid the embarrassment of having all your Panzers identical, I could suggest how to improve the situation with minimum investment of time and money. So here it goes:AT fire. Just be careful not to hurt yourself either! If you are under 25 years old, don’t do it, ask an adult! Use decals! A sheet of water transfer decals will cost you a few bucks and you will be able to customize many of your
tanks. Numbers, symbols, flags, all will transform a plain looking mini into something interesting. And if your tank already has a number on it, just apply a new one over, but be careful to use an obscure color decal number so it blocks the one underneath. This works mostly for vehicles, since planes are on a scale that makes it a little harder to find decals for. A few touches of paint won’t hurt either! You do not have to be a master painter, neither do you need to buy all kinds of brushes and colors to do it! Be smart and choose 3 water based colors (the type used for painting those annoying plane kits, avoid enamel based colors though) and a thinner brush, the kind that kids use in kindergarten, and start!
you will find some nice models on the internet! Use the office printer to save further money! Last tip for the day is regarding the unit cards. but keep it simple. the Panzerfaust or Mauser Kar miniatures are preferred for German guns crew. But what about Maps. the tips of barrels. Since the arrival of Eastern Front. So. so you can try and add one. you will say!? That’s even simpler! Buy a few model trees and put them over the hexes with
forest! No need for expensive trees. Be careful where you add it. with or without the body (sounds a little disgusting I know) and glue it over the hatches as if they seem to pop-out of the tanks.Pa g e
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You don’t have to use a primer. or they will bleed to death… right?! For the tanks with Sideskirts you can punch a few small holes in the sideskirt (keep them small and superficial else you will hurt them!) in order to simulate AT fire. either stick it to the card. you need to invest just a little time and even fewer money! Modifying your minis is also very easy to do. What else? Well you figure it out. or the Tenacious Officer in the pictures). don’t do it. Remember you need to be quick. you get something like artwork and it will help you find the cards quicker. Just be careful not to hurt yourself either! If you are under 25 years old. Keep it simple. just repaint the “gun” they are holding in black lets say (you have that color. chop their heads off. we talked about that above). We all remember the nice cards with artwork from the old sets. just glue a thin and short wire like material. either slip it in the transparent plastic sleeve of the card. Remember. Brown or a darker color can be used for painting exhausts. the cheap ones help the environment also! One tree per hex else your King Tiger will have trouble moving! City hexes? You can download some free paper models. Why? Most likely the game company… wanted you to customize your cards. since they have that pose. search for a simple model. They also look cool. Same can be applied for the unrevised cards – print the revised version of the card on sticker paper. Aqua Colors from Revell can be applied directly on clean plastic (no dust!) without any risk. the game is what you make of it!
. Black. then cut it off nicely and stick it over the “old stats”. it should be as historical accurate as possible and paint it black! Artillery is even easier to tune up! Just glue to the bases a few infantry… For example. ask an adult! Most tanks had a hull MG. so multiple advantages. so they will look like carrying a projectile in order to be loaded into the gun (see photo with crew loading a Semovente self propelled gun). the cards got stripped of artwork all together and they are getting worse some say. a small house (see in the picture). print and fold them into 3D structures. the shovels or tow chains present on some of the minis. if it was printed on sticky paper. With White or Silver you can add “kill rings” on the barrels of your tanks (pick the long barreled tanks) or artillery. Also a few silver spots can be applied on the tracks and suspensions of the tanks simulating the metal to metal friction (as can be seen for the above Pershing). Gather your unused infantry that no trader will look at (like the Stalwart Lt. 2-3 colors not more! Remember. right? So what I recommend is you use that office printer and print either on sticker type of paper either on normal paper some relevant pictures with those units (just Google them for pics)! Then after you printed at a suitable size the unit picture.
similar to the earlier Katsonis class. but more significantly allowed the Greeks to gain control of the Aegean Sea and liberate its islands. as Georgios Averof fought off almost single-handedly the whole Turkish navy in the battles of Elli (1912) and Limnos (1913). as well as the cruiser Elli and the survivor destroyer Adrias. 1941 . Georgios Averof had fired its guns for the first time during the Battle of Elli. Vasilefs Georgios. In 1941-42.500.000 francs for the Greeks. as the flagship of the exiled Hellenic Navy. Georgios Averof An immensely rich businessman and philanthropist. As a result the Greeks were aware of the success of Proteus. it was assigned to convoy escort and patrol duties in the Indian Ocean. Amazingly. forces it to surface and rams it 40 miles East of Brindisi (40º31'N. 1944. 10 Jan. Greece bought from Italy a Pisa class armoured cruiser that was named after its sponsor. Georgios Averof (18151899) offered in his will 2.
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With a very useful G-class destroyer. Later. because of the several times she had escaped damage. On 19 Dec. you can also use proxies for land-based fighters and dive bombers. That earned it the nickname “devil ship” from the Turks. 1940 . 19º02'E). Y-3 Proteus was the first Greek submarine to be lost in World War 2. It was built in Nantes. she was built by the British. the ship suffered only slight damage. During both battles.
19 Dec.452 GRT). I doubt there has ever been a ship with more importance for a nation. due to delays in the delivery of ammunition. Proteus was the only submarine of her class that didn't serve under the control of the Royal Navy during the war. Proteus A Loire-Simonot type submarine. it was anchored at Port Said and on October 17. All hands lost. when she was sunk by German bombers. at a cost of 119. a quirky armoured cruiser and a cheap coastal submarine. Ironically. 12 years after his death. makes it a curious choice of submarine for War at Sea. as Averof is a floating museum in Athens. Torpedoes and sinks Italian cargo ship "Sardegna" (11. but was fitted with German-made 127mm (5 inch) guns and 37mm AA guns. If you don’t mind a lot about accuracy of model. it
If you want to expand your Greek navy with WAS repaints and proxies. You need to visit Averof to find out about such details. De La Loire. Vasilissa Olga was the most modern ship of the Royal Hellenic Navy at the outbreak of World War 2. 1940 Greek steamboat "Ionia" had intercepted the SSS distess signal of "Sardegna". before she was sunk. Having sunk early. the Italian radio announces that a Greek submarine was sunk three weeks ago.
Vasilissa Olga A modified version of the British G-class destroyers. Together with her sister. You will find there four Flower class corvettes (repaint of HMCS Sackville). In 1941. By the outbreak of World War II its speed had dropped from the original 23 to 17 knots. and Ch.At 09:25. two Katsonis class submarines (practically repaint of Proteus) and Vasilefs Georgios (Olga’s sister). Very quickly. at the At. which in WAS should be speed 1.
carried the Greek government-in-exile back to liberated Athens. Averof’s crew disobeyed the orders to scuttle the ship to avoid capture by the Germans and sailed to Crete under constant threat of air strikes. I can’t blame WoTC for not knowing this though. Luckily you can do so. Until September 1943.000 Gold Francs to fund part of the cost of a modern fighting ship. Antares drops 11 depth charges on Proteus. The installation of the armament was carried out in Greece as the Germans refused to ship the weapons to Britain. The fact that it didn’t achieve much. while inflicting severe damage to several Turkish ships. the forumini navies can help.Proteus locates Italian convoy. she was known as the phantom ship of the Mediterranean destroyer flotillas. the Greeks are expected to see much more use in Allied fleets than the Dutch did in Set II. Vasilissa Olga had distinguished herself as the most successful Greek ship in the war. but not of its fate until the Italian radio announcement.
Ehenry0623‟s 20th anniversary was last month and afilter‟s 17th last week.org/about13939. This is because the camera needs to calibrate the exposure to the color of the light illuminating the scene. Your camera focuses but the pics are still blurry and or dark Add more light. You can also fix this with your computer if you have proper software. This much storied and decorated infantry Regiment is located in south central Ontario. the smaller the number the more light the lens can let into the camera. Most cameras can do this automatically. but there is a trade off. When there is insufficient light the picture will take longer to expose. Your camera has something called an aperture which is the hole that lets the light in.
KondorsOverDakota Jr. Nrnstaswa also noted that if you have a macro option on your camera you should use it.5 in long. Strange tints A lot of the times you get yellowish pictures from a digital camera. Happy shooting! And don't hesitate to post tips and questions at: http:// aaminis. RaySpruance‟s wife got into graduate school. Woohoo! Audacity was promoted Lieutenant Colonel in the Canadian Forces and given Command of the Hastings and Prince Edward Regiment. It really helps in situations like this. This is the distance within which the camera can not focus. The reason for this is that all cameras have a minimum focal distance. 19. She left for Basic Training (US Army) in June to become a Combat Medic and Logres of course says that he misses her and sends her.
that is you shoot it from the side on. the short the depth of field gets. then add stability. More light is always good. A conventional lightbulb for example has a warm yellow light. You can fix this by finding the setting in your camera called "white balance" and trying which setting produces the best results. The mini might not fill the picture. So if your exposure is longer than that you need to fix the camera somehow. Born 5lbs 14 ozs. If you can't compensate with more light. but you can crop out the unwanted background later with either a program or an online service. If you have to use a small f-number because of lighting conditions but the depth of field becomes too short you can back away from the mini and try again. if you move your subject outside this distance all is well again. On Canon cameras for example it's represented by a flower. And you can't keep your hand steady more than 1/50th of a second as a rule of thumb.
. He is now looking to start his own business. married his Fiance by proxy on May 10th.html
Your pictures are sharp in some areas but not others MrKen brought this up. The smaller the f-number gets. It's repre-
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excellent histories read "And no birds sang" or "The Regiment" by Farley Mowat. You can use a tripod or set it down on some books for example. who is Intel NCO. You can also position your mini so that it is parallel to the depth of field. This lengthens the depth of field a bit and should produce a better image. Just as long as the camera stays still during exposure your picture should be sharp and well exposed.
sented by the 'f'-number.Pa g e
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If your pics are blurry and your camera won't cooperate Move back from the mini and try again. Logres. Healthy and happy. but sometimes they get fooled. Depth of field is the area that becomes sharp and focused and it extends in front of and behind the focus point. Either turn on more lamps or move closer to a window.myfastforum. Maybe you can move outside? The sun is the best light source.
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including the Brazilian Expeditionary Force. He organized the attack by assigning a peak to each of the three companies in his battalion.Number is in the Upper Left Corner which is the SW Corner Replace Town & Pond Hexs with clear tiles.
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A t t a c k B e l v e d e r e . Exercising tactical initiative. the unit did not return fire and give away its position. to seize commanding terrain in the central Apennines. units on the map can only see up to two hexes away across clear terrain. the units must be adjacent to see one another. However.M o u n t I t a l y
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Attack on Silla-Mount Belvedere. and just before daybreak the detached platoon reported it had seized Pizzo di Campiano. however. Italy Assaulting the Gothic Line February 18th. anywhere on the North 1/2 of the map.m. US & Brazil deploys second. all five objectives had been captured. At 1 a. the division attacked nearby Mount Belvedere and Mount Gorgolesco. Except for the arduous climb over the rugged terrain. or mountain hex.m. 7 Turns Setup: German & Italian Forces deploy first on or south (adjacent) to the Hill Hexes. Adjacent to each of the five hills printed on the map add a hill hex tile on the north side and a mountain hex tile on the south side. B Company reported receiving machine-gun and mortar fire. 1945 Historical Overview: The 1st Battalion‟s assault against Riva Ridge was part of a larger operation conducted by the 10th Mountain Division and other Allied units. on February 19. In a hill. There is no defensive fire if moving adjacent through a mountain or hill hex. US & Brazil have initiative for the first two turns.m.m. Thus by 6 a. the ridge was the 10th Division‟s first objective since its capture would prevent the Germans from massing flanking fire against the units attacking Belvedere and Gorgolesco. B Company‟s commander adjusted his unit‟s route of advance to move around the defenders. on February 18. adhering to its training. four of Riva Ridge‟s peaks were in American hands.m. The attack commenced at 7:30 p. Lieutenant Colonel Hampton chose to launch the entire battalion in a frontal assault targeting all five peaks simultaneously. At 1:17 a. he reported Cappel Buso secured. In addition to the five peaks of Riva Ridge. Darkness: Since it is night time. By 4 a.
10th Mountain Division Red Devil Captain 10th Mountain Division Soldiers X4 (Use M1 Garand units for Proxy with Custom Card!) M1919 X2 US Engineer BAR Gunner X2 M1 81mm Mortar X2 M8 75mm Pack Howitzer Brazilian Expeditionary Force Infantry X4 (Use Buffalo Soldier Stat card & units for Proxy) Kesselring’s Tenth Army LXVI Panzer Corp MG42 Mauser Kar 98 X4 Light Mortar X2 Veteran Fallschirmjaeger Fallschirmjaeger Italian Forces Breda Modello 37 Italian Conscript X3 Italian Alpine Troop X2 Victory Conditions: 10th Mountain Troops must capture and control all 5 Hill Hexes by the end of Turn 7 for a Major Victory 10th Mountain Troops must control 3 Ridge Hexes and contest the other 2 for a partial victory Germans must control all 5 ridge hexes for a Major Victory Germans must contest all 5 ridge hexes for a Minor Victory
. Half Hexes are in play. Fallshirmjaegers deploy as regular infantry.
and it costs 1 point more.seriously? For a second there I thought we were playing a WWI game. Main Guns. but not by much. Lamotte-Picquet .Submarine .Divebomber . Add in a lack of a secondary and I start to feel like the French are getting ripped off with this unit. D. For 28 points. 7. It is therefore on par with the Stuka and should be fine against early German AA ratings. the Dewoitine is the only Allied fighter option and it is both well-priced and effective with the same stats as the A6M2 Zero.520 for a cheap and effective fighter. However. AA. and I know that Inspiring Example will see infinitely more use then shore support. Averof‟s main gunnery is a little lower.Fighter . which is why we all have so much fun playing the game and collecting the models. Nimble needs errata but I expect that‟s already in the works. For those who like to play the French anyway.1939 Tincancaptain: Hurray for Vichy Wildcats! The guns and torpedoes are interesting on a carrier but I almost cannot call this thing a carrier with Slow 3 and Poor Facilities. it seems unnecessary in a nation that consists only of one proper destroyer. Tincancaptain: As a set I feel the Axis came out ahead but still lag behind the Allies as several cards need errata and clarification. Risky Attack is… interesting. both the under-gunned battleships and plethora of cruisers they have. Provence .Cruiser .1939 Tincancaptain: If the BF-109 is the Wildcat of Europe then the D.Carrier .1939 Tincancaptain: I‟m on the fence with this one. I give this set a 7/10.5/10 Herky80: You could look at the Bearn like a slow heavy cruiser with 1.1939 Tincancaptain: Decent little dive bomber that is cheap but frail. and is only a two dice bomb attack (What‟s the plane dropping a hand grenade?). a tertiary attack. a flag rating (Really? The French had to wait four sets and the Greeks get it out the door?!?) . Stats are low for a CL but that‟s to be expected and Flag 1 is probably welcome addition for the Canadian. 8/10 Georgios Averof . The following is a detailed break-up of all new units: HMCS Uganda . which is more than can be said for the Stuka. it lacks Escort and would be an inferior choice to the Martlet if you have Vindicators in your fleet. Export Version seems useless as both the US and UK have better options when it comes to dive bombers. 3. But Press the Attack makes up for that and based on Bearn or Victorious and you have that one die back. but lose TD. 8/10 Herky80: In 1939 US and UK have no better options. and hull are all the same Averof lacks Holstein‟s point blank torpedo but has better AA. Not a bad deal for 15 points. better secondaries.1940 Tincancaptain: Why anyone would take this over a Dunkirk is a mystery to me. but if playing a 1939 game and you field the Victorious with Expert Bomber. armor. All this means new fleet builds and tactics. I think RB got paid off by someone :cough:ND:cough: for this unit to be this good. All this Averof has over Holstein yet costs 4 points less. Two bombs. The 6 armor makes me feel good inside and will be an effective counter to Italian ships. with new nations and new special abilities.Cruiser . but with one less Bomb die and vital armor.I s su e
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Herky80: I am thrilled with what Condition Zebra provides to the game. Of course US has no options.1944 Tincancaptain: Finally Canada is getting something other than destroyers even if it is a repaint.520 is the Zero. can be stopped with an AA roll of three. except for the comparison to S-H. However. New units all around.5/10 V-156F Vindicator .1940 Tincancaptain: What can I say other then poor Schleswig Holstein.
She does make up for the low scores and missing secondaries at least in part with a two-dice torpedo attack at range two as well as being France‟s only flagship but it is still only a Flag 1. Only if someone really wanted to build a French BB fleet and had classed out the other two can I see this ship being reasonably included in a build. Early Warning Radar is frightening. and Shore Support. 6. Sunderland for its versatility and Georgios Averof for its tough heavy armour.I‟ve already suggested in my gaming group that this unit cannot be in a build that also includes US ships.5/10 Herky80: Before 1941. boosting the Vindicator to a 9 bomb rating while having the ability to attack destroyers at range 3. Armor.5 basing cap and Expert Bomber. a die of AA. it costs the same as the Stuka. My particular favorites in this set are Gneisenau with Long Shot 6.520 . For the Allies I like the Dewoitine D. slow 2 instead of speed 1. secondaries are a little better. and now one light cruiser.1940 Tincancaptain: Well it‟s better than Casabianca. 6/10 Herky80: I am trying to find some redeeming quality about it but have failed. vital. Imagine ten dice AA from an Iowa eight dice AA at range one from a Missouri or a double nine dice shot from and Atlanta. At 7 points. I‟m not sure how valuable Scoutplane Attack is going to be it‟s only for the first turn. 7. 7/10 Béarn .Cruiser . and Vital Armor all seem low for a 12pt cruiser. and get saddled with Slow 3.5/10
. At least it has Press the Attack. this unit could help.Battleship . the Bearn/Dewoitine/ Vindicator combo supplemented by one or two more Vindicators to get through enemy AA is not the worst idea in the world. Chikuma with Scout Planes and Fuso with Split Fire. Greek-Italian matchups should be fun now. Excellent Spotting. One point more and you gain a (very) slightly better Main Gunnery. Proteus . one half destroyer. 4/10 (for being broken) Herky80: Can‟t say I really agree with my counterpart here.
An Illustrious/ Victorious combination with two fighters.5/10 Herky80: ASW of a Saumarez! Looks like the best US destroyer but alas.1940 Herky80: Vainamoinen is a strong but slow cruiser with ER4. a dive bomber and torpedo bomber is a good tactic to now employ. dropping 9 bombs instead of 8.Cruiser . compared to what the Greeks got. Arkhangelsk . and although Javelin with Smoke Screen and Sub Hunter is the UK‟s best choice.5/10 for being such a good punch line.Battleship . 9. Once die might not sound like much.1940 Tincancaptain: Decent 7 point destroyer good ASW and torpedoes Guns and AA a bit light but to be expected for the price. but this is much harder to chose between due to Valiant Stand. However. 8/10 HMS Victorious . 7/10 Tincancaptain: If I had a choice between Arunta and Haida.1940 Tincancaptain: Nothing special torpedoes are underwhelming.Patrol Bomber . the best way to kill US super planes is to (Try to) take out the carriers under them but good luck trying that with this ship.I s su e
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Herky80: Compare it to the Ambra and it looks good to me. Worn out Boat.Destroyer . Establish Screen and Flank Speed that bring units close to objectives early in the game. In larger fleet builds. 7.1941 Tincancaptain: I‟ve been waiting for this ship. AA.Submarine . That being said. I‟m not even going to get into the cost comparison. The other Tribals also have Sub Hunter while Cossack‟s Special Abilities give a better defense and an extra torpedo against battleships. It will add a little sub harassment or bomb destroyers and cruisers.5/10 USS S-37 (SS 132) . Hi-Level Bomber enough said. guns nothing to call home about. and armor are all up to BB standards inactivity is humorous. Hull 5. you can spend the extra points on other units.Battleship . and ASW leaves something to be desired. sinkable. it does have the new SA Excellent Endurance. This should make an appearance in every late war US build. 9/10 B-24D Liberator . expensive. 2/10 Herky80: I like this unit because it is a cheap air option and although it doesn‟t have Loiter. it will make an appearance to target that #1 bomber you most want to shoot down. the Victorious is two points cheaper than Illustrious because it lacks the Sneak Attack SA. Cossack can hold it‟s own at two points cheaper.Destroyer . making it useful for the low price tag.5/10 Vainamoinen . USMC F4U-1A Corsair . giving it a repeat performance.5/10 Tincancaptain: This thing is a really powerful.Cruiser . 9/10 USS Lexington (CV 2) . 7. Vital 12. 8/10 Witte de With . The Smoke Screen/Sub Hunter combination is the best you will find in a destroyeraside from perhaps Close Escort. 5/10
. the Javelin at 9 points. Sumner (DD 692) .1943 Tincancaptain: Another US super fighter yeeee-
aaaaaazzzzzzzZZZZ . you will have a use for the Sunderland.Carrier . Arunta‟s Close Escort would always put her before Haida‟s Destroyer Hunter.1941 Tincancaptain: When did this ship exist? She has the radar and AA abilities of after she was refit and the secondary tertiary armaments she had before sinking at pearl.Destroyer . A great choice to add a second battleship to your fleet because at 41 points. 8. HMS Royal Oak .1939 Herky80: Identical in stats to Haida and Arunta with the exception that Cossack is available in 1939 and the other Tribals are 1942. I‟m used to ships and planes having their earliest availability and latest stats but this has both late and early armaments it is neither pre nor post refit?!? 6/10 Herky80: The new Radar Solution SA should make night battles difficult for opponents who were once happy to avoid ER4 shots. making it well worth the 10 point price tag. shore battery. how the hell is anyone supposed to sink it? Armor 5. but still it will be a great sub to use against Italy.1942 Tincancaptain: Bomb 8. stats are solid. 1 Herky80: This unit has many functions and will be busy hunting subs. at least Casabianca is no longer the worst sub in the game. USS Houston (CA 30) . the year is 1944. 6. 6/10 Herky80: The gold standard for a fighter option.1941 Tincancaptain: HAHAHAHAHAHAHAHAHAHAHAHAHA! Ahhh.1944 Tincancaptain: Finally a real battleship for the Soviets not a glorified heavy cruiser. The u-47‟s 4 armour threat in early games makes bringing a 5 ASW rated ship important. but when cracking that tough battleship armor or going for a vital. Flag 2 is unneeded for the US but now they have a 1941 option other then Enterprise.1944 Tincancaptain: US version of HMS Javelin better AA and Raider (What did this thing Raid?) For a point less. the UK Commonwealth had only one 5 ASW rated ship.Battleship . USS West Virginia (BB 48) . Or roll 11 dice to try to destroy a fighter. this inexpensive ship also has the new Slow 3 SA and lacks a Flag 1 rating. Vasilissa Olga . You know the one. it could make a difference.1941 Tincancaptain: Good prewar heavy cruiser. If playing a 1941 or earlier game. We see the emergence of a new Special Ability here. No matter what your opponent brings. Of course now Italy has Da Vinci. 7/10 HMS Cossack . the Coastal Deployment.Carrier . Protect cripple maybe useful but it is also limited. USS Allen M. and AA7. Evade Bombs is an odd choice for a destroyer‟s SA. AA is at least descent. My granddad was on her and he has always been my personal hero having this ship is personally great. The versatile Barracuda will benefit from the Victorious. TD. Vainamoinen is disappointing. Slow 3 means she‟s a slug but at least the gunnery.1940 Herky80: The Royal Oak provides firepower equal to most other UK battleships at a much cheaper cost. And the West Virginia seems to be a great price for what you get. 7/10 Sunderland Mk.Destroyer .1941 Herky80: The first and only British carrier with the Expert Bomber SA. Now they have two. This adds to other Axis SAs such as Lead the Attack. good AA but no torpedoes. drop an aerial mine to make an enemy think twice about moving into or through a sector. making it‟s 12 point cost a bit more economical. But it‟s guns won‟t jam and it has no fatal flaws. bombing ships smaller than battleship size and if time permits.
Who wins on a one point fleet build advantage anyway? 7/10 Second opinion: Fair is fair and this is neither when compared to the Corsair.Submarine .Destroyer .Patrol Bomber .Destroyer . this one is a good choice. 9/10 Z506 B Airone .Destroyer . since you can‟t choose one over the other.1939 Tincancaptain: Köln with Mines instead of lead the attack I‟ll take it. Murasame is a Night Fighter. High Speed Run combined with Establish Screen could put Trento challenging objectives very far out front early. A good improvement over Cesare. there could be a lot of long lances in the water at one time. the Matsu has decent AA and ASW ratings with an opportunity to hurt any ship. and good torpedoes.good guns.5/10 Tincancaptain: Torpedoes are a little disappointing compared to Nachi and Aoba classes.1942 Herky80: Expert 2 is always a nice bonus over the usual 1. it doesn‟t really effect the game much. Now who is complaining about US air cheese? 10/10 Second opinion: “Now who is complaining about US air cheese?” Still me. 10/10 Nurnburg . 10/10 Herky80: I think range 3 for this destroyer is going to be huge when dealing with enemy destroyers that cannot fire back. to avoid the penalty. The ASW Pinpointer could make the Tarigo‟s 3 ASW average instead of just plain terrible.1941 Herky80: This unit will find its way into most Japan fleet builds. 8. 8/10 Caio Duilio .1939 Tincancaptain: Hurray! TD Long Shot 6 (it really should be against carriers but hey.1944 Herky80: A little destroyer that has a bit more punch with Long Lances to attack with and an ability to protect the Kinai Marus.Cruiser .1940 Herky80: A solid Italian cruiser with a little bit of everything. Torpedo Swarm throws one more long lance into the mix. Although armor 2 causes this ship to stay in the back. 9/10 Trento . Jintsu. 9/10
. causing players to attack this unit the next turn. a destroyer with range three gunnery. Unmask Guns is replaced with the new Split Fire SA that essentially improves the secondary guns by weakening the main guns. and at 15 points. Pair it with the Sub Hunter Pegaso so that once they do reach a submarine. If timed right.5/10 Chikuma . Combined with Emily. 5..5/10 Matsu . Junyo is a great purchase. 7/10 Z32 .Cruiser . Until errata is issued I won't be using this unit.I s su e
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Fi167 . choosing it over the Isokaze makes sense if you need to save some points.Fighter 1944 Herky80: George will delight IJN players who have faced US air and lost. 9/10 Second opinion: Fuso‟s gunnery still falls behind other 12 x 14” gun battleships but it is better then Yamashiro for sure. To replace that disadvantage.Cruiser .Cruiser .. Chikuma adds a +1 bonus to all torpedo attacks
against one ship.1942 Herky80: A Yahagi without the Flotilla Leader or Flag 1 but with Night Fighter and one point less. 6. Ascari . 8.1942 Tincancaptain: Holy . Covering Fire might as well be called „Draw Fire‟. 7/10 Murasame . it will give Jill three torpedo dice at range one not only once per game but every turn. I have loving memories of Exeter running around crippled until she killed the last enemy battleship with torpedoes. But since you‟ll be hunting subs with this ship any way. armor and all at a fair price.1941 Herky80: Suzuya is a solid heavy cruiser which has effective main guns with a +1 bonus against destroyers. but the AA and Torpedo Swarm make up for it.1940 Herky80: A nice cheap little destroyer that has a great 5 ASW rating.Destroyer . If you can only choose one Italian cruiser. Although weak armor makes it vulnerable to strafing fighters. I‟m not complaining) it‟s everything Scharnhorst should have been. and lacks Sub Hunter. 8/10 Leonardo da Vinci . Fighting Instinct is an interesting SA that will be exciting to try out and can apply to many other units. which could get deadly when added to Aoba‟s Aggressive Tactics and Oi‟s Torpedo Run.which Italy needs. Agano is the cheapest IJN cruiser of choice and consider combining it with Myoko. Sub Hunter is nice too. torpedoes.Torpedo Bomber 1940 Tincancaptain: Decent plane but not needed by Germany at all.Battleship . descent AA. 10/10 Fuso .Cruiser .5/10 Junyo . 8.1940 Herky80: Caio Duilio is a good size to supplement Veneto or Littorio. 9.Carrier .1940 Herky80: +1 Vital and Hull for only two more points will make Italian players choose Da Vinci over Ambra every time. 8/10 N1K1-J "George" . Although the George costs one point more than the Corsair.for three more points you buy Covering Fire and Flag 1. 5/10 Agano . it will probably find it‟s way into a sector with Tone as both provide bonuses to bombers.Battleship Herky80: This is the Yamashiro without Flag 1 but with one die better main guns and 1 point more in cost. 4/10 Suzuya . Murasame and Yukikaze for a darkness advantage (but at a steap price). something is intact to drop depth charges.5/10 Tincancaptain: Sure she‟s fragile but Determination can quickly make this ship the most annoying carrier the IJN can bring. Gneisenau . Firing two ER4 shots with eight dice each against cruisers or smaller battleships is the real beauty here. A solid all-around battleship with ER4 and TD1 along with the new Covering Fire SA. Smoke Screen might keep it alive a little longer. But Chikuma really is a great unit. considering it has a 2/6 armor/vital rating.Battleship .5/10 Herky80: This unit makes larger early-war games possible with another air option for Germany. but makes up for that in price and ASW rating. It has less guns and armor than Luca Tarigo.1940 Herky80: At least it is a little better than the LamottePicquet‟s Scoutpane.1941 Herky80: This is an Isokaze that is one point cheaper at the expense of 1 main gunnery die. This truly makes Germany much better.
The miniature games will resolve the battles and this website will be where you. China and the U. Form the original campaign announcement 4/13/2007 by David Devere: Think of it as a massive multiplayer online board game.
. Your ability to execute the orders from High Command will determine what forces are available for the next turn and how High Command will proceed. Round two will see the UK.org/about14434.html Round one is now complete and Round two is scheduled to launch in early July. The Japanese Army continues to sweep across the Far East striking at the UK and China. Each battle. As an Admiral you may be asked to fight a desperate struggle to stave off massive advancing forces with a rag tag fleet in order to buy valuable time. every loss and every victory has an effect. Unlike the original WoTC campaign game we are putting our own foruMINI spin on things. Anyone can play at anytime.S. Germany has struck deep into Russia before finally being stopped at the gates of Leningrad. How does this work?
If you have not already been participating in the campaign it is not too late to start. will have the opportunity to refight some of the largest battles in history as well as many that never happened using your Axis and Allies Minis and War at Sea Fleets at home or here on the foruMINI using the online gaming forum. Once again it is 1941 and the fate of the world hangs in the balance. 2010 with Round 1 –The battle begins: http://aaminis. the members of the foruMINI. every build. Japan is still running rampant across Asia and the Pacific.myfastforum. First off we now have access to the king of all Axis and Allies Board Games "Axis and Allies 50th Anniversary Edition" which is the basis for all the strategic movement that determines which great battles will be fought. You are challenged to take command of Armies and decide the fate of a nation as well as the world. Each round of the campaign contains a narrative of the current situation on the game board and a number of battle tickets which are scenarios generated from actual engagements on the AA50 game board. the commander of the forces. defining where and when.I s su e
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The foruMINI has launched our first Axis and Allies Campaign. So far the Axis has dominated the world stage. Unlike a scenario – each battle will directly affect the course of the war. attempting to strike back at Japan to stave off the Imperial Japanese onslaught. The second round will finish up the
fighting in 1941 and conclude the first full turn of the AA50 Board game that the campaign is based on. This game is modeled after the original Axis and Allies Campaign started by WoTC in 2007. Italy will also become a player on the world stage as they try to succeed when Rommel failed in North Africa and continue to maintain an Axis Presence while the Desert Fox regroups the Afrika Corps. They have also neutralized the threat from the United States by wiping out any Far East naval presence and invading the Philippines as well as destroying the USN Fleet at Pearl Harbor. In the coming weeks and months you. will get your new battle orders and submit you’re After Action Reports. Are your command abilities be up to the challenge? The ForuMINI campaign officially started June 3. The board games will be our strategic determiner.
If you play strictly AAM then just fight out the land battles and the same for WaS players. The Campaign Moderators will determine which battles will get a battle ticket and which ones are resolved on the strategic board. Are you ready to rise to the occasion? To get more information on the campaign please check out the new ForuMINI Axis and Allies Campaign forum: http://aaminis.. Of course the action on the strategic game will determine what battles will be fought.. Additionally.I s su e
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Once the time has expired for the current round the results are all calculated and then applied to the AA50 game strategic board.the battle for world domination has begun!
. Prepare you fleets for action. so it may not always be even. Make sure your troops are ready to move.php Come join the action. Each round we intend to have several battle tickets with a mix of both land and sea engagements so everyone can get something from it. some battles on the strategic board are so lopsided when converted to AAM and WaS that those battles are simply resolved using the AA50 game system.. Round one is complete. The world is depending on you.myfastforum.org/forum69. and round two is just starting. so there is plenty of time to join in on the fun.
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12-7-Games is a proud sponsor of the forumini. buttons for every kind of achievement during an AAM or WAS game. www.FieldMarshalGames. www.com/forumini TrollAndToad.trollandtoad. hats.zazzle. etc. Please visit our site to see what we offer at http://www. t-shirts depicting ww2 tanks.12-7-games. Check out our site to see what we offer. out-of-print miniatures. Products include the ww2 airborne assault tie. aircraft and ships. www. We are committed to the Axis & Allies community by offering the broadest selection of AAM/W@S miniatures.miniaturemarket. including the hard to find. We will continue to appreciate this customer base and do what we can to make expanding the product.com is excited to be a sponsor of the Axis & Allies Forumini! If you have any questions about Troll & Toad. feel free to send a PM to Murdokopolis on the forum. but for each sale there is a small commission that goes to the foruminian designer of the product.SPONSORED BY
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