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Codex: Dark Angels

Army Special Rules:
Hunt the Fallen: In any mission which is using the Slay the Warlord objective, if the enemy Warlord is killed in close combat by one of your units in a combat which involves one or more models with the Deathwing special rule, you receive D3 Victory Points instead of 1. If your army includes an Interrogator Chaplain, Asmodai or Sapphon then this bonus is further increased to D3+1. However, should you fail to kill the enemy's Warlord, then your opponent is instead awarded 1 Victory Point. Deathwing: Any model with this rule has the Stubborn special rule. In addition, the model may re-roll failed to hit and to wound rolls when firing a Storm Bolter. The Unforgiven: A Primary Detachment from Codex: Dark Angels uses the following rules to determine which armies can be taken as its Secondary Detachment: * Battle Brothers: Imperial Guard * Allies of Convenience: Black Templars, Space Marines, Blood Angels, Grey Knights, Sisters of Battle. * Desperate Allies: Dark Eldar, Orks, Tau, Necrons. * Come the Apocalypse: Chaos Daemons, Chaos Space Marines, Tyranids. If the Secondary Detachment are not considered to be Battle Brothers, then the Hunt the Fallen rule does not apply. In addition, if you are using Codex: Dark Angels as your secondary detachment, then instead consult the Allies Matrix from the main rulebook; in this case, the Hunt the Fallen rule will not apply. Deathwing Assault: Units with this special rule may always be kept in reserve, and if kept in reserve do not count towards the maximum number of units which may do so. During deployment, you must choose half (rounding up) of your units with this special rule which have been held in reserve; these units will arrive by Deep Strike at the beginning of your first turn, there is no need to make reserve rolls for them.

Armoury:
Ranged Weapons: Assault Cannon: Range: 24" S:6 AP: 4 Type: Heavy 4, Rending Autocannon: Range: 48" S: 7 AP: 4 Type: Heavy 2 Auxillary Grenade Launcher: An Auxillary Grenade Launcher may be fired in addition to any other weapons that the model may fire. Each time it is fired, you must choose to use either the frag or krak profiles: * Frag: Range: 12" S: 3 AP: 6 Type: Assault 1, Blast * Krak: Range: 12" S: 6 AP: 4 Type: Assault 1 Combi-weapons: Any model which may take a combi-weapon may choose either a combi-flamer, combi-melta or combi-plasma gun. A combi-weapon is a bolter, which once per game may be fired as either a flamer, meltagun or plasma gun, as appropriate. Conversion Beamer: When firing a Conversion Beamer, place the template and roll for scatter as normal. When the final position of the shot is determined, measure from the firer to the centre of the blast marker, and use the appropriate profile below: * Range: up to 18" S: 6 AP: - Type: Heavy 1, Blast * Range: 18-42" S: 8 AP: 4 Type: Heavy 1, Blast * Range: 42-72" S: 10 AP: 1 Type: Heavy 1, Blast * If the distance is over 72", the shot misses and has no effect. Cyclone Missile Launcher: When firing a Cyclone Missile Launcher, you must choose which profile to use: * Frag: Range: 48" S: 4 AP: 6 Type: Heavy 2, Blast * Krak: Range: 48 " S: 8 AP: 3 Type: Heavy 2 Bolt Pistol: Range: 12" S: 4 AP: 5 Type: Pistol Bolter: Range: 24" S:4 AP: 5 Type: Rapid Fire Deathwind Missile Launcher: Range: 12" S: 5 AP: 6 Type: Heavy 1, Large Blast, Pinning Demolisher Cannon: Range: 24" S: 10 AP: 2 Type: Ordnance 1, Large Blast Flamer: Range: Template S: 4 AP: 5 Type: Assault 1 Flamestorm Cannon: Range: Template S: 6 AP: 3 Type: Heavy 1 Frag Grenade: As Assault Grenades. Godhammer Lascannon: Range: 48" S: 10 AP: 2 Type: Heavy 2 Heavy Bolter: Range: 36" S: 5 AP: 4 Type: Heavy 3 Heavy Bolter with Hellfire Rounds: Range: 36" S: 1 AP: 4 Type: Heavy 1, Blast, Poisoned (2+) Heavy Flamer: Range: Template S: 5 AP: 4 Type: Assault 1 Hellstrike Missile: Range:72" S: 8 AP: 1 Type: Heavy 1, Missile Hurricane Bolter: A Hurricane Bolter fires as three twin-linked bolters, but is otherwise treated as a single weapon. Lascannon: Range: 48" S: 9 AP: 2 Type: Heavy 1 Meltagun: Range: 12" S: 8 AP: 1 Type: Assault 1, Melta Missile Launcher: When firing a Missile Launcher, you must choose which profile to use (only Missile Launchers which are specifically noted as having flakk missiles may use the flakk profile): * Frag: Range: 48" S: 4 AP: 6 Type: Heavy 1, Blast * Krak: Range: 48" S: 8 AP: 3 Type: Heavy 1, Blast * Flakk: Range: 48" S: 7 AP: 4 Type: Heavy 1, Skyfire Multi-melta: Range: 24" S: 8 AP: 1 Type: Heavy 1, Melta Plasma Cannon: Range: 36" S: 7 AP: 2 Type: Heavy 1, Blast, Gets Hot Plasma Destroyer: Range: 36" S: 7 AP: 2 Type: Heavy 3, Blast Plasma Gun: Range: 24" S: 7 AP: 2 Type: Rapid Fire, Gets Hot Plasma Pistol: Range: 12" S: 7 AP: 2 Type: Pistol, Gets Hot Skyhammer Missile Launcher: Range: 60" S: 7 AP: 4 Type: Heavy 3 Sniper Rifle: Range: 36" S: X AP: 6 Type: Heavy 1, Sniper Space Marine Shotgun: Range: 12" S: 4 AP: - Type: Assault 2 Storm Bolter: Range: 24" S:4 AP: 5 Type: Assault 2 Thunderfire Cannon: When firing a Thunderfire Cannon, you must choose which profile to use: * Surface Detonation: Range: 60" S: 6 AP: 5 Type: Heavy 4, Blast * Airburst: Range: 60" S: 5 AP: 6 Type: Heavy 4, Blast, Ignores Cover * Subterranean Blast: Range: 60" S: 4 AP: - Type: Heavy 4, Blast, Tremor (Tremor: Any unit hit by a Subterranean Blast counts as being in difficult terrain for its next movement phase; if it actually in difficult terrain, then it will roll one less dice than normal to determine the distance that it may move.) Typhoon Missile Launcher: When firing a Typhoon Missile Launcher, you must choose which profile to use: * Frag: Range: 48" S: 4 AP: 6 Type: Heavy 2, Blast * Krak: Range: 48 " S: 8 AP: 3 Type: Heavy 2 Whirlwind Multiple Missile Launcher: When firing a Whirlwind Multiple Missile Launcher, you must choose which profile to use: * Vengeance Missiles: Range: 12-48" S: 5 AP: 4 Type: Ordnance 1, Barrage * Incendiary Castellan Missiles: Range: 12-48" S: 4 AP: 5 Type: Ordnance 1, Large Blast, Barrage, Ignores Cover Equipment: Artificer Armour: 2+ armour save Combat Shield: 5+ invulnerable save Company Standard: All friendly models from Codex: Dark Angels within 12" of the bearer must re-roll failed morale and pinning tests. In addition, the bearer's unit counts as having caused an additional wound when determining which sides wins in assault. Digital Weapons: A model with Digital Weapons may re-roll a single failed to wound roll in each assault phase. Iron Halo: 4+ invulnerable save Jump Pack: The model adds Jump to its unit type. Locator Beacon: Any friendly unit which attempts to Deep Strike within 6" of a model with a locator beacon will not scatter. Narthecium: The model and his unit have the Feel No Pain special rule. Power Armour: 3+ armour save Rosarius: 4+ invulnerable save Scout Armour: 4+ armour save Servo-arm: The model may make an additional attack at initiative 1, this attack counts as being made by a power fist. The model may make one of these attacks for each servo-arm that it has. Servo-harness: The model receives a second servo-arm, a flamer and a twin-linked plasma pistol, all in addition to its other equipment. The model is allowed to fire two ranged weapons instead of one, and has the Bulky special rule. Space Marine Bike: The model changes Infantry to Bikes in its unit type, will change its toughness to 5, and will be armed with a twin-linked bolter in addition to its other equipment. Storm Shield: 3+ invulnerable save; the model may never receive +1 attack for having two close combat weapons Teleport Homer: Any friendly unit which is composed entirely of models wearing terminator armour which attempts to Deep Strike within 6" of a model with a teleport homer will not scatter. Terminator Armour: 2+ armour save, 5+ invulnerable save; The model also has the Deep Strike, Relentless and Bulky special rules, and may not perform a Sweeping Advance. Vehicle Upgrades: Ceramite Plating: The Melta special rule has no effect on a vehicle with ceramite plating. Frag Assault Launcher: Any unit which charges on the same turn that it disembarks from a vehicle with frag assault launchers counts as being equipped with frag grenades during that Assault Phase. Siege Shield: The vehicle automatically passes dangerous terrain tests.

HQ:
Azrael, Supreme Grand Master: 215 points Azrael: Ws-6 Bs-5 S-4 T-4 W-4 I-5 A-5 Ld-10 Sv-2+ Unit Type: Infantry, Character, Unique Equipment: Protector (artificer armour), Lion Helm (Azrael, and all models in his unit, have a 4+ invulnerable save), Sword of Secrets (Range: - S: +2 AP: 2 Type: Melee, Master-Crafted), Lion's Wrath (master-crafted combiplasma gun) Special Rules: And They Shall Know No Fear, Independent Character, Deathwing, Hatred (Chaos Space Marines), Grand Master of the Dark Angels, Orbital Bombardment * Grand Master of the Dark Angels: If Azrael is included in the army as part of the Primary Detachment, then he must be the Warlord. Azrael will always have the Inspiring Presence and Legendary Fighter Warlord Traits, there is no need to roll. In addition, you may include a single Honour Guard unit, this unit does not take up any space on the Force Organisation Chart, but is otherwise treated as an HQ choice. * Orbital Bombardment: As Chapter Master, Azrael is capable of calling in an orbital strike during the battle. Once per game during one of your shooting phases, providing Azrael has not moved that turn, he may use the following shooting attack: Range: Unlimited S: 10 AP: 1 Type: Ordnance 1, Large Blast, Barrage (note that this always counts as firing indirectly, and scatters 3D6" rather than 2D6" if a hit is not rolled).

If Asmodean is your Warlord. this unit will cost an extra 50 points. In addition.5 points.S: +1 AP: 2 Type: Melee). * May take any of the following: meltabombs. you may choose one Deathwing Terminator Squad in your army. power sword. frag & krak grenades Psychic Powers: Ezekiel may generate his psychic powers from the Biomancy. Sammael on Landspeeder: twin-linked heavy bolter. narthecium. Deathwing. thunder hammer or storm shield . If Mind Worm hits. Deathwing Terminator Squads may be taken as both Troops and Elites choices. Assault Squad. Grand Master of Librarians: 225 points Ezekiel: Ws-6 Bs-5 S-4 T-4 W-3 I-5 A-4 Ld-10 Sv-2+ Unit Type: Infantry. if the psychic test is passed the wound will be ignored (even if it causes Instant Death). Ezekiel. Independent Character. crozius arcanum (power maul).20 points. bolter. this unit will cost an extra 50 points. Master of the Ravenwing. Company Master: 125 points Company Master: Ws-6 Bs-5 S-4 T-4 W-3 I-5 A-4 Ld-10 Sv-3+ Unit Type: Infantry. frag & krak grenades. teleport homer and/or digital weapons . rosarius Special Rules: Independent Character. Zealot. Skimmer). iron halo. power weapon or storm shield . Divination. Deathwing. and follows the rules for jetbikes). there is no need to roll. Deathwing. This squad may be given one of the following rules. may take one of the following: jump pack . * Mind Worm: Focused Witchfire. Supreme Grand Master is the army's Warlord. Ravenwing Landspeeder Squadrons and Ravenwing Attack Bike Squads may be taken as both Troops and Fast Attack choices. Company Veterans. Character Unit Size: 1 Interrogator Chaplain Equipment: power armour. Deathwing . Warp Charge 1.5 points. * The unit may purchase a Rhino. Independent Character. Traitor's Bane (master-crafted force sword). Character Unit Size: 1 Company Master Equipment: power armour. Blades of Reason * Blades of Reason: Any enemy unit within 12" of Asmodean which is required to take a morale or pinning test must roll an additional dice and discard the highest result.S: +2 AP: 3 Type: Melee). This unit will not take up any space on the Force Organisation Chart. power sword. * Company Veterans: During your deployment. power fist . Bethor and Zareus: Infantry.5 points.10 points. space marine bike. chainsword. there is no need to roll. the target model must immediately take a leadership test on 3D6. Grand Master of Chaplains: 190 points Sapphon: Ws-6 Bs-5 S-4 T-4 W-3 I-5 A-4 Ld-10 Sv-2+ Unit Type: Infantry.20 points. lightning claw or power fist . * Any Honour Guard may replace his bolter with one of the following: storm bolter or combi-weapon . bolt pistol. and the Veteran Sergeant will become a Company Champion giving him Ws-5. power weapon or storm shield . This unit will not take up any space on the Force Organisation Chart.20 points. and the Terminator Sergeant will become a Company Champion giving him Ws-5.20 points. artificer armour . Sammael on Landspeeder: Scout. Ravenwing Command Squad. but is otherwise treated as an HQ choice. iron halo Options: * May replace his deathwing storm bolter with a storm shield for 5 points.5 points. 1 Adriel. Sammael. thunder hammer . Each squad chosen in this manner may be given one of the following rules. If Ezekiel is your Warlord. bolt pistol. power weapon. Furious Charge. which applies for the rest of the game: Counter-Attack. then he will always have the Immovable Object Warlord Trait.5 points. Independent Character. there is no need to roll. May then replace his storm bolter with a combi-weapon . Bethor: artificer armour. Deliverer (master-crafted bolt pistol with AP-3). plasma pistol or combat shield .15 points. frag & krak grenades Special Rules: Independent Character. a second Ravenwing Biker in the unit will add the Ravenwing Company Standard (as a Company Standard. Unique Unit Size: 1 Ezekiel Equipment: Secret's Shield (artificer armour). One Terminator in the unit will become an Apothecary and will add a narthecium to his equipment. Sammael will always have the Master of Ambush Warlord Trait. discarding the highest roll. Chapter Standard (all models in the unit receive +1 attack while the bearer is alive.15 points. frag & krak grenades. Land Raider Redeemer or Land Raider Crusader (see the Dedicated Transports section) as a Dedicated Transport. Zareus: artificer armour. as detailed in his Grand Master of the Dark Angels special rule. Special Rules: Zealot. power weapon or storm shield . * Company Veterans: During your deployment. Unit Size: 2 Honour Guard. artificer armour . then he will always have the Intimidating Presence Warlord Trait. Master of the Deathwing: 170 points Belial: Ws-6 Bs-5 S-4 T-4 W-3 I-5 A-4 Ld-10 Sv-2+ Unit Type: Infantry.5 points. but replaces the twin-linked bolter with a twin-linked storm bolter and a plasma cannon. Sword of Judgement (Range: . storm bolter or combi-weapon . Hit and Run. Scout Squad. auxiliary grenade launcher . Pinning (will instead apply to the unit's ranged weapons). rosarius. Chapter Standard Bearer: Ws-5 Bs-5 S-4 T-4 W-2 I-4 A-3 Ld-10 Sv-2+ Zareus. which applies for the rest of the game: Counter-Attack. bolt pistol. Interrogator Chaplain: 210 points Asmodai: Ws-6 Bs-5 S-4 T-4 W-3 I-5 A-4 Ld-10 Sv-2+ Unit Type: Indantry.20 points. Deathwing Assault. Character.5 points. Ravenwing Bike Squads.Honour Guard: 250 points May only be taken if Azrael. twin-linked assault cannon. Special Rules: Sammael on Jetbike: And They Shall Know No Fear. Honour Guard: Ws-5 Bs-5 S-4 T-4 W-1 I-4 A-2 Ld-10 Sv-2+ Adriel. Special Rules: And They Shall Know No Fear. if Asmodean is your Warlord.15 points. If Sapphon is your Warlord. * Deathwing Command Squad: If Belial is included in the army. Space Marine Bike Squad. Scout. Monster Hunter.15 points. * One Honour Guard in the unit may take a teleport homer . Furious Charge. Preferred Enemy or Tank Hunters. Pinning (will instead apply to the units' ranged weapons). in addition. Independent Character. First Chaplain * First Chaplain: All friendly units from Codex: Dark Angels within 12" of Sapphon have +1 attack and the Zealot special rule. the target model may not shoot.10 points. iron halo. Deathwing Command Squad. Drop Pod (see the Dedicated Transports section). Psyker (Mastery Level 3). power fist . then one Deathwing Terminator Squad may be designated as his command squad. Special Rules: And They Shall Know No Fear. * Any Honour Guard may take an auxiliary grenade launcher . there is no need to roll. Interrogator Chaplain: 140 points Interrogator Chaplain: Ws-6 Bs-5 S-4 T-4 W-3 I-5 A-4 Ld-10 Sv-3+ Unit Type: Infantry.10 points. bolter. but all models in the unit receive +1 attack while the bearer lives) to his equipment. Pinning (will instead apply to the units' ranged weapons). Sammael on Landspeeder: Vehicle (Fast. then he will always have the Intimidating Presence Warlord Trait. Infiltrate. then the following rules apply.30 points.free.20 points. Land Raider. Company Veterans. This squad may be given one of the following rules. then you may choose to re-roll the result of the Hunt the Fallen rule at the end of the game. One Ravenwing Biker in the unit will become an Apothecary and will add a narthecium to his equipment. * Any Honour Guard may replace his power weapon with one of the following: plasma pistol or combat shield . Company Veterans * Master of the Deathwing: If Belial is your Warlord. Preferred Enemy or Tank Hunters. 1 Bethor and 1 Zareus. thunder hammer 25 points. Unique. but is otherwise treated as an HQ choice. Belial will always have the Strategic Genius Warlord Trait. * Ravenwing Command Squad: If Sammael is on his Jetbike.free.5 points. but all models in the unit receive +1 attack while the bearer lives) to his equipment. frag & krak grenades. Furious Charge.5 points. Sword of Silence (Range: . * Any model may take meltabombs . Chapter Champion: Ws-7 Bs-7 S-4 T-4 W-2 I-6 A-4 Ld-10 Sv-2+ Unit Type: Honour Guard: Infantry. lightning claw. Force Barrier may be used when Ezekiel suffers an unsaved wound. Unit Size: 1 Sammael on Jetbike or 1 Sammael on Landspeeder Equipment: Sammael on Jetbike: power armour. Razorback. Skilled Rider. Monster Hunter. Deathwing. frag & krak grenades Options: * May replace his bolt pistol with any of the following: plasma pistol. Character. * May replace power armour. Unique. bolter. you may choose one Tactical Squad. bolter. he will also have all of the following psychic powers: * Hellfire: Witchfire.10 points.5 points per model. space marine jetbike (as a space marine bike. Character. Unique Unit Size: 1 Asmodean Equipment: artificer armour. storm bolter. Deathwing. then the following rules apply. Sapphon. Equipment: Honour Guard: artificer armour. * May take any of the following: meltabombs. power sword. Master of the Ravenwing: Sammael on Jetbike: Ws-6 Bs-5 S-4 T-5 W-3 I-5 A-4 Ld-10 Sv-3+ 185 points Sammael on Landspeeder: Bs-5 FA-14 SA-14 RA-10 HP-4 140 points Unit Type: Sammael on Jetbike: Jetbike. Deathwing. storm bolter. Book of Salvation * Book of Salvation: All friendly units from Codex: Dark Angels within 12" of Ezekiel have the Fearless special rule. frag & krak grenades.10 points. Infiltrate. in addition. * Master of the Ravenwing: If Sammael is your Warlord. rosarius. Telekinesis or Telepathy disciplines. power fist . Options: * May add up to 5 more Honour Guard for 35 points per model. If the test is failed. Deathwing Belial.5 points * Any Honour Guard may replace his bolt pistol with one of the following: power weapon. teleport homer and/or digital weapons . Warp Charge 1. Character. you may choose one Ravenwing Bike Squad in your army. Independent Character. Preferred Enemy or Tank Hunters. Character. use psychic powers or make attacks in combat until the start of Ezekiel's next turn. Master of the Ravenwing. bolt pistol. Skilled Rider. lightning claw. crozius arcanum (thunder hammer). Unique Unit Size: 1 Belial Equipment: terminator armour. psychic hood. storm bolter or combi-weapon . Master of the Deathwing. * If terminator armour is not chosen. Asmodai. bolt pistol. bolt pistol. * May take one of the following: jump pack . Unique Unit Size: 1 Sapphon Equipment: terminator armour. a second Terminator in the unit will add the Deathwing Company Standard (as a Company Standard. Monster Hunter. Models without a leadership characteristic are unaffected. there is no need to roll (note that Sammael may be your Warlord even if he is on his Landspeeder). which applies for the rest of the game (each squad may choose differently): Counter-Attack. The Raven Sword (master-crafted power sword). Character. one Ravenwing Bike Squad may be designated as his command squad. Adriel: artificer armour. all friendly models from Codex: Dark Angels within 12" of the bearer have the Fearless special rule). Honour Guard Apothecary: Ws-5 Bs-5 S-4 T-4 W-1 I-4 A-2 Ld-10 Sv-2+ Bethor.30 points. or Devastator Squad for each Company Master in your army. Special Rules: And They Shall Know No Fear. lightning claw or power fist . crozius arcanum (power maul). Adriel. frag & krak grenades. frag & krak grenades Options: * May replace his bolt pistol and/or chainsword with any of the following: plasma pistol. lightning claw. Company Veterans * Company Veterans: During your deployment. Special Rules: And They Shall Know No Fear. thunder hammer or storm shield . bolt pistol and frag & krak grenades with terminator armour and storm bolter . space marine bike. Range: Template S-2D6 AP-D3 Assault 1 (roll to determine the strength and AP values each time Hellfire is used) * Force Barrier: Warp Charge 1.

* Any model may take meltabombs .free. if the psychic test is passed the wound will be ignored (even if it causes Instant Death).5 points. Warp Charge 1. Command Squad: 140 points You may only include a Command Squad in your army if you also have a Company Master. then the Librarian automatically receives the Deathwing special rule. bolt pistol and frag & krak grenades with terminator armour and storm bolter .5 points or storm shield . May then replace his storm bolter with a combi-weapon . twin-linked autocannon .free.Librarian: 100 points Librarian: Ws-5 Bs-4 S-4 T-4 W-2 I-4 A-3 Ld-10 Sv-3+ Unit Type: Infantry. Deathwing. In addition. Apothecary: power armour.50 points.10 points.free. smoke launchers. this is effective immediately. Independent Character. this ruin must be within your deployment zone.20 points. * The entire unit may be upgraded to have the Deathwing special rule for 5 points per model. rosarius. * May take extra armour for 5 points.free.15 points. Combat Squads. power weapon . * Blessing of the Omnissiah: In each of your shooting phases. Land Raider Crusader or a Land Raider Redeemer as a Dedicated Transport (see the Heavy Support section). these will not take up a Force Organisation slot but are otherwise treated as HQ choices. lightning claw or power fist . * The Master of the Forge may replace his bolt pistol with a plasma pistol . Independent Character Chaplain Dreadnought: 185 points Chaplain Dreadnought: Ws-5 Bs-4 S-6 FA-13 SA-13 RA-11 I-4 A-3 HP-3 Unit Type: Vehicle (Walker).5 points * Any model may replace his bolt pistol and/or chainsword with one of the following: power weapon. . * Any model may replace his bolter with one of the following: storm bolter or combi-weapon . plasma gun . lightning claw or power fist . thunder hammer . power fist or lightning claw . frag & krak grenades. crozius arcanum (power maul). * For every 5 models in the unit.free. the Master of the Forge has a servo-harness (+1).30 points.5 points per model. Special Rules: Master of the Forge: And They Shall Know No Fear.5 points. * The unit may purchase a Land Raider. smoke launchers. narthecium. * May take one of the following: jump pack . bolt pistol. a Master of the Forge may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. power weapon or storm shield .10 points. power fist or storm shield . * May be given the Deathwing special rule for 10 points. storm bolter or combi-weapon . run or charge for the rest of your turn. Force Barrier may be used when the Librarian suffers an unsaved wound.5 points.15 points. Venerable Dreadnought: 125 points Venerable Dreadnought: Ws-5 Bs-5 S-6 FA-12 SA-12 RA-10 I-4 A-2 HP-3 Unit Type: Vehicle (Walker) Unit Size: 1 Venerable Dreadnought Equipment: multi-melta.5 points. two lightning claws.10 points. plasma cannon . teleport homer and/or digital weapons . space marine bike. * Up to 4 Veterans may replace their bolter with one of the following: flamer . bolt pistol. bolt pistol. * Mindlock: If at the start of any of your turns. If the result is 5 or more. thunder hammer or storm shield .5 points.15 points or a heavy flamer . Servitor: servo-arm Options: * The Master of the Forge may take a servo-harness for 25 points or a conversion beamer . * Bolster Defences: Each Master of the Forge in your army may choose a single ruin on the battlefield (each ruin can only be chosen by a single Techmarine or Master of the Forge) during your deployment. Equipment: Master of the Forge: artificer armour. plasma cannon. * Any model may replace both of his lightning claws with either a power fist and storm bolter . Character Unit Size: 1Chaplains Equipment: power armour. meltagun . Psyker (Mastery Level 1) Master of the Forge: 85 points Master of the Forge: Ws-4 Bs-5 S-4 T-4 W-3 I-4 A-2 LD-10 Sv-2+ Servitor: Ws-3 Bs-3 S-3 T-3 W-1 I-3 A-1 Ld-8 Sv-4+ Unit Type: Master of the Forge: Infantry (Character).free. he will also have one of the following psychic powers: * Hellfire: Witchfire.10 points.5 points. may take one of the following: jump pack . storm bolter.5 points. * The Master of the Forge may take a space marine bike . Servitor: Infantry Unit Size: 1 Master of the Forge. combi-weapon or combat shield . Special Rules: Fiery Oratory * Fiery Oratory: The Chaplain Dreadnought and all friendly models from Codex: Dark Angels within 6" have the Zealot special rule. an area terrain ruin would provide a 4+ cover save to units within its area.25 points. Range: Template S-2D6 AP-D3 Assault 1 (roll to determine the strength and AP values each time Hellfire is used) * Force Barrier: Warp Charge 1. plasma cannon.5 points or a thunder hammer and storm shield . Veteran: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-3+ Apothecary: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-3+ Company Champion: Ws-5 Bs-4 S-4 T-4 W-1 I-4 A-3 Sv-3+ Unit Type: Infantry (Company Champion is Infantry. rosarius. * Any Servitor may replace its servo-arm with a heavy bolter . Servitor: Mindlock. the Master of the Forge may be accompanied by 0-5 Servitors at 8 points per model (the Master of the Forge is not required to deploy with or join the Servitors). * If no Dedicated Transport is taken. dreadnought close combat weapon with built in storm bolter.5 points. * If terminator armour is not chosen. On a 4+.10 points.10 points. chainsword.5 points. teleport homer and/or digital weapons . you may force your opponent to re-roll the result on the damage chart. bolt pistol. Special Rules: And They Shall Know No Fear.free. any cover save provided by that ruin is improved by 1 (so for example. * May replace power armour. bolter. * May take any of the following: meltabombs.5 points. twin-linked heavy bolter . frag & krak grenades Psychic Powers: A Librarian may generate his psychic powers from the Biomancy. 1 Apothecary and 1 Company Champion Equipment: Veterans: power armour.10 points. searchlight Options: * May replace his multi-melta with one of the following: twin-linked heavy flamer. assault cannon or twin-linked lascannon . force weapon. * May replace dreadnought close combat weapon (and built in storm bolter) with a missile launcher or twin-linked autocannon . Bolster Defences. * The unit may purchase a Rhino. the unit may replace their bolters with jump packs for 5 points per model (in which case. shoot. Special Rules: Venerable * Venerable: Whenever a Venerable Dreadnought suffers a penetrating hit. For the rest of the game. lightning claw. To repair a vehicle.15 points. on a 3 or less the unit may not voluntarily move.10 points.25 points. Deathwing Assault Chaplain: 90 points Chaplain: Ws-5 Bs-4 S-4 T-4 W-2 I-4 A-3 LD-9 Sv-3+ Unit Type: Infantry. * May take any of the following: meltabombs.10 points. lightning claw.10 points. twin-linked heavy bolter .15 points or space marine bike . Special Rules: Zealot. plasma pistol or combat shield . * May replace his multi-melta with one of the following: twin-linked heavy flamer. Character Unit Size: 1 Librarian Equipment: power armour. Character) Unit Size: 4 Terminators and 1 Terminator Sergeant Equipment: Terminators: terminator armour. chainsword. Special Rules: And They Shall Know No Fear. and a 3+ cover save to units obscured by the ruin). you may take one Command Squad per Company Master. the unit is fine. or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle. two lightning claws Options: * May add up to 5 more Terminators for 35 points per model. meltaguns and plasma guns.15 points. frag & krak grenades. Special Rules: And They Shall Know No Fear. you must roll a dice.15 points. power fist or storm shield . frag & krak grenades Options: * May replace his bolt pistol with any of the following: plasma pistol. roll a D6 and add the following modifiers where applicable: each Servitor with a servo-arm in his unit (+1).15 points. * The Master of the Forge may take one of the following: power weapon . you may restore a Hull Point lost earlier in the battle.5 points. If terminator armour is chosen. Terminator Sergeant: terminator armour. frag & krak grenades. servo-arm. Razorback or Drop Pod as a Dedicated Transport (see the Dedicated Transports section). frag & krak grenades.10 points. If neither option is chosen. 1 Terminator may replace his storm bolter with either an assault cannon . multi-melta . Telekinesis or Telepathy disciplines. Veterans may still purchase flamers. chainsword. Independent Character. he may instead add a cyclone missile launcher to his starting weaponry for 15 points. Character Unit Size: 1 Chaplain Dreadnought Equipment: multi-melta. * May replace his bolt pistol with any of the following: plasma pistol.25 points. * Any model may replace his power fist with a chain fist for 5 points. * May take extra armour for 5 points. assault cannon or twin-linked lascannon . these will be in addition to their other equipment rather than replacing their bolters).15 points. instead of firing his weapons. power weapon . Character) Unit Size: 3 Veterans. making the Librarian Mastery Level 2 . Options: * May be upgraded to an Epistolary. * The Master of the Forge may replace his bolter with a storm bolter or combi-weapon .5 points. Options: * May add up to 5 more Veterans for 20 points per model. crozius arcanum (dreadnought close combat weapon). * May purchase a Drop Pod as a Dedicated Transport (see the Dedicated Transports section). bolter. * One Veteran may carry the Company Standard for 15 points. a unit of Servitors is not lead by a Techmarine or Master of the Forge. bolt pistol. bolt pistol. * May purchase a Drop Pod as a Dedicated Transport (see the Dedicated Transports section). searchlight Options: * May replace storm bolter with a heavy flamer . Company Champion: power armour. Combat Squads Elites: Deathwing Terminator Squad: 175 points Terminator: Ws-4 Bs-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-2+ Terminator Sergeant: Ws-4 Bs-4 S-4 T-4 W-1 I-4 A-3 Ld-9 Sv-2+ Unit Type: Infantry (Terminator Sergeant is Infantry. bolter. Divination. psychic hood. twin-linked autocannon . Blessing of the Omnissiah. * One model in the unit may take a teleport homer .

the unit is fine.15 points. multi-melta . Hit and Run. * The Veteran Sergeant may take one of the following: power weapon . frag & krak grenades. lightning claw or power fist .free.5 points. even though they are chosen from a single force organisation chart). Servitor: servo-arm Options: * Any Techmarine may take a servo-harness for 25 points. * The Veteran Sergeant may take any of the following: meltabombs and/or teleport homer .20 points. plasma pistol or combat shield . Options: * May add up to 5 more Bikers for 25 points per model.10 points. plasma gun . * Any model may take meltabombs . Special Rules: And They Shall Know No Fear. instead of firing his weapons. Skimmer) Unit Size: 1 Ravenwing Landspeeder Equipment: heavy bolter Options: * May add up to 2 more Ravenwing Landspeeders for 65 points per model. bolter. Stealth Fast Attack: Ravenwing Bike Squad: 115 points Ravenwing Biker: Ws-4 Bs-4 S-4 T-5 W-1 I-4 A-2 LD-9 Sv-3+ Veteran Sergeant: Ws-4 Bs-4 S-4 T-5 W-1 I-4 A-3 Ld-9 Sv-3+ Ravenwing Attack Bike: Ws-4 Bs-4 S-4 T-5 W-2 I-4 A-3 Ld-9 Sv-3+ Unit Type: Bikes (Veteran Sergeant is Bikes. servo-arm.5 points. assault cannon or typhoon missile launcher .10 points. Razorback or Drop Pod as a Dedicated Transport (see the Dedicated Transports section). missile launcher or multi-melta . lascannon.10 points. Combat Squads. * The Veteran Sergeant may be given the Deathwing special rule for 10 points. or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle. Deathwing (Veteran Sergeant only) Ravenwing Landspeeder Squadron: 65 points Ravenwing Landspeeder: Bs-4 FA-10 SA-10 RA-10 HP-2 Unit Type: Vehicle (Fast. on a 3 or less the unit may not voluntarily move. Servitor: Mindlock. multi-melta . * Up to 4 Ravenwing Bikers may take one of the following: flamer . plasma gun .free.15 points. plasma gun . plasma pistol.15 points. plasma cannon or missile launcher with flak missiles . * The Veteran Sergeant may take any of the following: meltabombs and/or teleport homer . Character) Unit Size: 4 Scouts and 1 Veteran Sergeant Equipment: scout armour. Options: * May add up to 5 more Ravenwing Bikers for 35 points per model. Equipment: Techmarine: artificer armour. bolt pistol. Combat Squads Scout Squad: 75 points Scout: Ws-3 Bs-3 S-4 T-4 W-1 I-4 A-1 Ld-8 Sv-4+ Veteran Sergeant: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-4+ Unit Type: Infantry (Veteran Sergeant is Infantry.10 points. Blessing of the Omnissiah. heavy bolter with hellfire rounds or missile launcher with flak missiles . heavy bolter. space marine bike.5 points. plasma pistol or combat shield .10 points. roll a D6 and add the following modifiers where applicable: each Servitor with a servo-arm in his unit (+1). * If the squad numbers 10 models. frag & krak grenades. On a 4+. this ruin must be within your deployment zone.10 points. * The Veteran Sergeant may replace his bolter and/or bolt pistol with one of the following: chainsword . lightning claw or power fist . Skilled Rider Bike Squad: 85 points Biker: Ws-4 Bs-4 S-4 T-5 W-1 I-4 A-2 LD-8 Sv-3+ Veteran Sergeant: Ws-4 Bs-4 S-4 T-5 W-1 I-4 A-2 Ld-9 Sv-3+ Attack Bike: Ws-4 Bs-4 S-4 T-5 W-2 I-4 A-2 Ld-8 Sv-3+ Unit Type: Bikes (Veteran Sergeant is Bikes.10 points.5 points. each Techmarine may be accompanied by 0-5 Servitors at 8 points per model (the Techmarine is not required to deploy with or join the Servitors).15 points.10 points.5 points. this is effective immediately. bolter. Special Rules: And They Shall Know No Fear. If the result is 5 or more. * The Veteran Sergeant may be given the Deathwing special rule for 10 points. * Any Techmarine may replace his bolter with a storm bolter or combi-weapon . frag & krak grenades Options: * May add up to 5 more Scouts for 13 points per model.5 points. but may not have any other upgrades. Troops: Tactical Squad: 90 points Tactical Marine: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-1 LD-8 Sv-3+ Veteran Sergeant: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-3+ Unit Type: Infantry (Veteran Sergeant is Infantry. * Bolster Defences: Each Techmarine in your army may choose a single ruin on the battlefield (each ruin can only be chosen by a single Techmarine or Master of the Forge) during your deployment. * Up to 2 Bikers may take one of the following: flamer . meltagun . lightning claw or power fist . Hit and Run. Skilled Rider Ravenwing Attack Bike Squad: 50 points Ravenwing Attack Bike: Ws-4 Bs-4 S-4 T-5 W-2 I-4 A-3 Ld-9 Sv-3+ Unit Type: Bikes Unit Size: 1 Ravenwing Attack Bike Equipment: power armour. Infiltrate. Special Rules: Techmarine: And They Shall Know No Fear. * Any Techmarine may take one of the following: power weapon .15 points.free.5 points. power weapon . * Any Servitor may replace its servo-arm with a heavy bolter . frag & krak grenades. you must roll a dice. Servitor: Infantry Unit Size: 1-3 Techmarines (each Techmarine deploys and counts as a separate unit for all purposes.free. space marine bike. * The Veteran Sergeant may take any of the following: meltabombs and/or teleport homer . it may replace its heavy bolter with a multi-melta for 10 points.Techmarine: 50 points Techmarine: Ws-4 Bs-4 S-4 T-4 W-2 I-4 A-2 LD-9 Sv-2+ Servitor: Ws-3 Bs-3 S-3 T-3 W-1 I-3 A-1 Ld-8 Sv-4+ Unit Type: Techmarine: Infantry (Character). bolt pistol.1 point per model. Independent Character. Special Rules: And They Shall Know No Fear.free. * Any model may replace its heavy bolter with a multi-melta . frag & krak grenades. * Any Ravenwing Landspeeder may replace its heavy bolter with heavy flamer .5 points.5 points. Bolster Defences.5 points. frag & krak grenades Options: * May add up to 5 more Tactical Marines for 16 points per model. Ravenwing Attack Bike: power armour. * The Veteran Sergeant may replace his bolter and/or bolt pistol with one of the following: chainsword .free or multi-melta . an area terrain ruin would provide a 4+ cover save to units within its area. but may not have any other upgrades. * May add an Attack Bike for 40 points. power fist or lightning claw . Skilled Rider. * One Scout may replace his bolter with one of the following: missile launcher . frag & krak grenades.5 points. thunder hammer or storm shield . it may replace its heavy bolter with a multi-melta for 10 points.5 points or storm shield . plasma cannon . * Any model may replace his bolter with one of the following: close combat weapon or space marine shotgun . Character) Unit Size: 2 Bikers and 1 Veteran Sergeant Equipment: Biker and Veteran Sergeant: power armour. lightning claw or power fist .10 points. Scout. space marine bike.5 points. * One model in the unit may take a locator beacon . you may restore a Hull Point lost earlier in the battle.5 points. run or charge for the rest of your turn. bolter. bolt pistol. storm bolter or combi-weapon . To repair a vehicle.15 points. * Any Ravenwing Landspeeder may take one of the following: heavy flamer or heavy bolter . heavy bolter Options: * May add up to 2 more Ravenwing Attack Bikes for 50 points per model. Scout. and a 3+ cover save to units obscured by the ruin).5 points.5 points.5 points per model. space marine bike. Special Rules: And They Shall Know No Fear. heavy bolter.10 points. * The Veteran Sergeant may be given the Deathwing special rule for 10 points. a unit of Servitors is not lead by a Techmarine or Master of the Forge. * Mindlock: If at the start of any of your turns.10 points.free. space marine bike. Combat Squads . * Any model may take one of the following: power weapon.free.10 points.10 points. then one Tactical Marine may replace his bolter with one of the following: heavy bolter . For the rest of the game. frag & krak grenades.10 points. meltagun . * May add a Ravenwing Attack Bike for 50 points. Character) Unit Size: 4 Tactical Marines and 1 Veteran Sergeant Equipment: power armour. Attack Bike: power armour.5 points. Special Rules: Deep Strike.15 points. * The unit may purchase a Rhino. thunder hammer .25 points. plasma pistol. the Techmarine has a servo-harness (+1). Scout. * Any Techmarine may take a space marine bike . power weapon . Special Rules: And They Shall Know No Fear. Character) Unit Size: 2 Ravenwing Bikers and 1 Veteran Sergeant Equipment: Ravenwing Biker and Veteran Sergeant: power armour. * Any Techmarine may replace his bolt pistol with a plasma pistol .free. * One Tactical Marine may replace his bolter with one of the following: flamer . meltagun . * Blessing of the Omnissiah: In each of your shooting phases. Combat Squads. storm bolter or combi-weapon . a Techmarine may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. sniper rifle . shoot. any cover save provided by that ruin is improved by 1 (so for example.

then the Dedicated Transport chosen will cost 35 points less. Hover Strike. frag & krak grenades.5 points. * The Veteran Sergeant may be given the Deathwing special rule for 10 points.free.5 points.5 points. Veteran Sergeant: power armour. chainsword. smoke launchers. If a Stormtalon Gunship Squadron is assigned as an escort.Landspeeder Squadron: 45 points Landspeeder: Bs-4 FA-10 SA-10 RA-10 HP-2 Unit Type: Vehicle (Fast. searchlight Options: * May take any of the following: storm bolter. dozer blade and/or extra armour .15 points. plasma cannon or missile launcher with flak missiles . searchlight Options: * May take any of the following: storm bolter. * May take any of the following: storm bolter. * Any Ravenwing Landspeeder may replace its heavy bolter with heavy flamer .10 points. space marine bike. Special Rules: Escort Craft. If it does so.15 points. Whirlwind: 80 points Whirlwind: BS-4 FA-11 SA-11 RA-10 HP-3 Unit Type: Vehicle (Tank) Unit Size: 1 Whirlwind Equipment: whirlwind multiple missile launcher. Special Rules: And They Shall Know No Fear Stormtalon Gunship Squadron: 130 points Stormtalon Gunship: BS-4 FA-11 SA-11 RA-11 HP-2 Unit Type: Vehicle (Flier) Unit Size: 1 Stormtalon Gunship Equipment: twin-linked assault cannon. lightning claw or power fist . bolt pistol. and must move onto the board within 12" of the point at which the escorted unit moves onto the board. then do not make reserves rolls for the it. lightning claw. Special Rules: And They Shall Know No Fear. dreadnought close combat weapon with built in storm bolter.30 points.5 points. instead it will arrive at the same time as the unit that it is escorting. dozer blade and/or extra armour . Razorback or Drop Pod as a Dedicated Transport (see the Dedicated Transports section). twin-linked heavy bolter . Supersonic * Escort Craft: If a Stormtalon Gunship Squadron is held in reserve at the start of the game.free.10 points. * Up to 4 Devastators may replace their bolters with one of the following: heavy bolter .10 points. siege shield .5 points. storm bolter or combi-weapon . bolter. Special Rules: And They Shall Know No Fear. * Any model may replace its heavy bolter with a multi-melta . bolt pistol. assault cannon or twin-linked lascannon . * The Veteran Sergeant may be given the Deathwing special rule for 10 points. smoke launchers. dozer blade and/or extra armour . Combat Squads Heavy Support: Devastator Squad: 90 points Devastator: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-1 LD-8 Sv-3+ Veteran Sergeant: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-3+ Unit Type: Infantry (Veteran Sergeant is Infantry. Skimmer) Unit Size: 1 Landspeeder Equipment: heavy bolter Options: * May add up to 2 more Landspeeders for 45 points per model. and the unit is not being escorted by another Stormtalon Gunship Squadron. the unit is not another Stormtalon Gunship Squadron. * The Veteran Sergeant may take any of the following: meltabombs and/or teleport homer .15 points. plasma cannon. hunter-killer missile. lascannon. . hunter-killer missile. multi-melta . * May replace dreadnought close combat weapon (and built in storm bolter) with a missile launcher or twin-linked autocannon .5 points.free. smoke launchers.10 points.15 points. storm bolter.5 points. twin-linked heavy bolter. Character) Unit Size: 4 Devastators and 1 Veteran Sergeant Equipment: Devastators: power armour. heavy bolter Options: * May add up to 2 more Ravenwing Attack Bikes for 35 points per model. but the squad will lose its jump packs. Assault Squad: 100 points Assault Marine: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-1 LD-8 Sv-3+ Veteran Sergeant: Ws-4 BS-4 S-4 T-4 W-1 I-4 A-2 Ld-9 Sv-3+ Unit Type: Jump Infantry (Veteran Sergeant is Jump Infantry. Character) Unit Size: 4 Assault Marines and 1 Veteran Sergeant Equipment: power armour.10 points. searchlight Options: * May take side sponsoons with plasma cannons . * May replace his multi-melta with one of the following: twin-linked heavy flamer. bolt pistol. Razorback or Drop Pod as a Dedicated Transport (see the Dedicated Transports section). * May take extra armour for 5 points. * May take side sponsoons with heavy bolters .5 points.10 points.5 points. twin-linked autocannon . ceramite plating Options: * May add up to 2 more Stormtalon Gunships for 130 points per model. * One Assault Marine may replace his bolt pistol with one of the following: flamer . * The Veteran Sergeant may take any of the following: meltabombs and/or teleport homer . dozer blade and/or extra armour . * Any Ravenwing Landspeeder may take one of the following: heavy flamer or heavy bolter . it can be assigned as an escort to another of your units in reserve under the following conditions: the unit is not arriving by Deep Strike. bolter.30 points.10 points.5 points. plasma pistol or combat shield . Predator Executioner: 100 points Predator Executioner: Bs-4 FA-13 SA-11 RA-10 HP-3 Unit Type: Vehicle (Tank) Unit Size: 1 Predator Executioner Equipment: plasma destroyer.20 points. Predator: 70 points Predator: Bs-4 FA-13 SA-11 RA-10 HP-3 Unit Type: Vehicle (Tank) Unit Size: 1 Predator Equipment: autocannon. assault cannon or typhoon missile launcher . * Any Stormtalon Gunship may replace its twin-linked heavy bolter with one of the following: twin-linked lascannon or sky hammer missile launcher . signum. Options: * May add up to 5 more Devastators for 16 points per model.free. power weapon . Special Rules: Deep Strike Attack Bike Squad: 35 points Attack Bike: Ws-4 Bs-4 S-4 T-5 W-2 I-4 A-2 Ld-8 Sv-3+ Unit Type: Bikes Unit Size: 1 Attack Bike Equipment: power armour. frag & krak grenades Options: * May add up to 5 more Assault Marines for 18 points per model. typhoon missile launcher .5 points. * The Veteran Sergeant may replace his bolter and/or bolt pistol with one of the following: chainsword . smoke launchers. searchlight Options: * May replace storm bolter with a heavy flamer .15 points. plasma pistol. power fist or storm shield . * May purchase a Drop Pod as a Dedicated Transport (see the Dedicated Transports section). frag & krak grenades. searchlight Options: * May replace autocannon with a twin-linked lascannon . frag & krak grenades. * May take any of the following: storm bolter. Combat Squads Dreadnought: 90 points Dreadnought: Ws-4 Bs-4 S-6 FA-12 SA-12 RA-10 I-4 A-2 HP-3 Unit Type: Vehicle (Walker) Unit Size: 1 Dreadnought Equipment: multi-melta. hunter-killer missile.20 points or lascannons . jump pack. hunter-killer missile.5 points.free. * The unit may purchase a Rhino. Vindicator: 115 points Vindicator: Bs-4 FA-13 SA-11 RA-10 HP-3 Unit Type: Vehicle (Tank) Unit Size: 1 Vindicator Equipment: demolisher cannon. * The unit may purchase a Rhino.5 points. smoke launchers.10 points. * The Veteran Sergeant may replace his chainsword and/or bolt pistol with one of the following: power weapon . missile launcher or multi-melta . meltagun or plasma pistol .free or multi-melta .

may not carry models in terminator armour Fire Points: none Access Points: One on each side and one on the rear. thunder hammer . Power of the Machine Spirit Land Raider Crusader: 200 points Land Raider Crusader: Bs-4 FA-14 SA-14 RA-14 HP-4 Unit Type: Vehicle (Tank. If any of the disembarking models cannot be deployed. Independent Character (only if the Thunderfire Cannon is destroyed). Transport) Unit Size: 1 Land Raider Crusader Equipment: twin-linked assault cannon. If the result is 5 or more. * May take any of the following: storm bolter. * May take side sponsoon hurricane bolters for 20 points. Options: * May take any of the following: storm bolter. Transport) Unit Size: 1 Land Raider Equipment: twin-linked heavy bolter. Special Rules: Techmarine: And They Shall Know No Fear. * May replace twin-linked assault cannon with one of the following: twin-linked lascannon or twin-linked plasma cannon . Power of the Machine Spirit. Options: * Techmarine may take a servo-harness for 25 points. Stormraven Gunship: 175 points Stormraven Gunship: Bs-4 FA-12 SA-12 RA-12 HP-3 Unit Type: Vehicle (Flier. Dedicated Transports: Rhino: 35 points Rhino: Bs-4 FA-11 SA-11 RA-10 HP-3 Unit Type: Vehicle (Tank. and a 3+ cover save to units obscured by the ruin). Hover. * Bolster Defences: Each Techmarine in your army may choose a single ruin on the battlefield (each ruin can only be chosen by a single Techmarine or Master of the Forge) during your deployment. may not carry models in terminator armour Fire Points: 1 on the roof of the Rhino. Deep Strike. If the unit scatters.5 points. searchlight Transport Capacity: 10 models. power fist or lightning claw . Power of the Machine Spirit Land Raider Redeemer: 200 points Land Raider Redeemer: Bs-4 FA-14 SA-14 RA-14 HP-4 Unit Type: Vehicle (Tank. multi-melta . smoke launchers. * Techmarine may replace his bolter with a storm bolter or combi-weapon . lascannon and plasma gun . twin-linked assault cannon.5 points. hunter-killer missile and/or extra armour . . twin-linked assault cannon. an area terrain ruin would provide a 4+ cover save to units within its area. side sponsoon firestorm cannons. hunter-killer missile and/or extra armour . To repair a vehicle. servo-arm. smoke launchers.5 points.5 points.free. dozer blade and/or extra armour . but they must use the following rules to do so.5 points. * Techmarine may take one of the following: power weapon . multi-melta . 4 hellstrike missiles. multi-melta . Power of the Machine Spirit Land Raider Ares: 250 points Land Raider: Bs-4 FA-14 SA-14 RA-14 HP-5 Unit Type: Vehicle (Tank. Darkening Skies * Darkening Skies: If a Stormraven Gunship moves more than 6" in its movement phase. which may be used by 2 models at the same time Access Points: One on each side and one on the rear. Options: * May replace twin-linked heavy bolter with one of the following: twin-linked multi-melta . Models that disembark in this manner may not charge in the same turn. dozer blade and/or extra armour . twin-linked lascannon .5 points.10 points. Bolster Defences. Land Raider: 200 points Land Raider: Bs-4 FA-14 SA-14 RA-14 HP-4 Unit Type: Vehicle (Tank. Transport) Unit Size: 1 Stormraven Gunship Equipment: twin-linked heavy bolter. Nominate any point which the Stormraven Gunship has moved over this turn and deploy the disembarking squad onto that point using the Deep Strike rules. hunter-killer missile. * May take any of the following: locator beacon . ceramite plating. searchlight Transport Capacity: 12 models (may carry jump infantry) and/or 1 Dreadnought (of any kind. searchlight Transport Capacity: 12 models Fire Points: none Access Points: Front ramp and one on each side. Transport) Unit Size: 1 Land Raider Redeemer Equipment: twin-linked assault cannon. Blessing of the Omnissiah.5 points.15 points. searchlight Transport Capacity: 10 models Fire Points: none Access Points: Front ramp and one on each side. * Blessing of the Omnissiah: In each of your shooting phases.free. Special Rules: Assault Vehicle. smoke launchers.15 points. bolt pistol. smoke launchers. any cover save provided by that ruin is improved by 1 (so for example.10 points. frag assault launchers. searchlight.20 points. passengers may still disembark. Options: * May take any of the following: storm bolter.10 points and/or extra armour . typhoon missile launcher . bolter. the rest of its weapons may fire as normal without being forced to snap-fire. a Techmarine may choose to repair a single friendly vehicle that he is in base contact with or embarked upon. smoke launchers.10 points. Transport) Unit Size: 1 Rhino Equipment: storm bolter.5 points or storm shield . Transport) Unit Size: 1 Razorback Equipment: twin-linked heavy bolter.20 points. Razorback: 50 points Razoback: Bs-4 FA-11 SA-11 RA-10 HP-3 Unit Type: Vehicle (Tank. hunter-killer missile and/or extra armour . the Techmarine has a servo-harness (+1). smoke launchers. if the Dreadnought is onboard when the Stormraven is destroyed. side sponsoon hurricane bolters.5 points. Options: * May take any of the following: storm bolter. or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle. it suffers the hit on its rear armour) Fire Points: none Access Points: One access point on the front of the hull. Special Rules: Assault Vehicle. searchlight Transport Capacity: 16 models Fire Points: none Access Points: Front ramp and one on each side. roll a D6 and add the following modifiers where applicable: each Servitor with a servo-arm in his unit (+1). * Techmarine may replace his bolt pistol with a plasma pistol .15 points. * May take any of the following: storm bolter. frag assault launchers. Special Rules: Assault Vehicle. hunter-killer missile and/or extra armour . every model in the unit must take a Dangerous Terrain test. Heavy) Unit Size: 1 Land Raider Ares Equipment: demolisher cannon. Character) Unit Size: 1 Techmarine and 1 Thunderfire Cannon Equipment: Techmarine: artificer armour. instead of firing his weapons. twin-linked assault cannon . searchlight Transport Capacity: 6 models. the Techmarine's unit type becomes: Infantry. this is effective immediately. Stable Platform * Stable Platform: When a Land Raider Ares fires its Demolisher Cannon. Options: * May take any of the following: storm bolter. the whole unit is destroyed as if it had rolled a 1 on the Deep Strike Mishap table. side sponsoon godhammer lascannons. this ruin must be within your deployment zone. Special Rules: Assault Vehicle. siege shield Options: * May replace side sponsoon twin-linked heavy flamers with side sponsoon twin-linked multi-meltas .Thunderfire Cannon: 100 points Techmarine: Ws-4 Bs-4 S-4 T-4 W-2 I-4 A-2 LD-9 Sv-2+ Thunderfire Cannon: T-7 W-2 Sv-3+ Unit Type: Artillery (if the Thunderfire Cannon is destroyed.15 points. The Techmarine may not use this rule unless his Thunderfire Cannon has been destroyed.20 points. side sponsoon twin-linked heavy flamers. multi-melta . Options: * May replace twin-linked heavy bolter with one of the following: twin-linked heavy flamer . and one at the rear. one on each side. frag & krak grenades. Thunderfire Cannon: thunderfire cannon. For the rest of the game. you may restore a Hull Point lost earlier in the battle. hunter-killer missile.10 points. Special Rules: Power of the Machine Spirit.10 points.10 points.20 points.

you must choose half of your Drop Pods (rounding up) to arrive at the start of your first turn. Immobile. reduce the scatter distance by the minimum amount necessary to avoid doing so.Drop Pod: 35 points Drop Pod: Bs-4 FA-12 SA-12 RA-12 Unit Type: Vehicle (Open-topped) Unit Size: 1 Drop Pod Equipment: storm bolter Transport Capacity: 10 models Fire Points: none Access Points: N/A Options: * May replace storm bolter with a deathwind missile launcher . * May take a locator beacon . and are not allowed to charge in that turn. * Drop Pod Assault: Drop Pods must always be held in reserve and deployed using the Deep Strike rules. Drop Pod Assault * Inertial Guidance System: Should a Drop Pod scatter on top of impassible terrain or another model while deploying by Deep Strike. During deployment.10 points. Any unit which purchases a Drop Pod as a Dedicated Transport must be held in reserve. * Immobile: A Drop Pod cannot move after deploying by Deep Strike. As soon as a Drop Pod's scatter is resolved. all passengers must immediately disembark. No models may embark upon a Drop Pod during the game.10 points. Special Rules: Inertial Guidance System. instead of being rolled for normally. and counts as having suffered an immobilised result on the vehicle damage chart (which cannot be repaired in any way). embarked upon its Drop Pod. .