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and Pixie offer many of the benefits without such heavy technical overheads, while McKay notes that mental ray is also worth considering. RenderMan is much more flexible and open, so its very fast when optimised. But mental ray is really solid for certain things like water and glass.
01 V-Ray
Many 3ds Max artists renderer of choice, and especially ubiquitous in visualisation > TYPE Biased/unbiased (depends on settings), non-RenderMan-compliant > PRIMARY USES VFX, visualisation > HOST APPLICATIONS Native support for: 3ds Max, Maya. Via third party: Blender, Cinema 4D, Rhino, SketchUp > PRICE $999 > DEVELOPER Chaos Group At times, the presence of V-Ray in the software used lists in online galleries seems so ubiquitous that youd be forgiven for thinking that it came built in to 3ds Max: just one measure of how much the speed and power of this Bulgarian-developed renderer have endeared it to artists, both for visualisation and personal work, and to a lesser extent, VFX. Although interviewees noted that recent updates to mental ray are encouraging some studios to switch back, V-Rays all-round strengths, good forum support and large pool of freelance artists make it difficult to dislodge from its position of dominance in the industry.
GLOSSARY
EXPERT OPINION
Gus Capote, art director, Neoscape STRENGTHS Great speed-to-render-quality ratio Very stable on large scenes Multiple calculation options, including brute force, irradiance maps and light cache WEAKNESSES Limited antialiasing on channel passes Distributed rendering can create issues with 3ds Maxs Backburner system
An industry standard: four of the five previous winning entries in the Architectural 3D Awards, including this 2006 image by Gustavo Capote, list V-Ray as the renderer used
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Its origins may lie in VFX, but Brazil r/s also remains a workhorse of visualisation studios such as Utrechts 3idee Used in both VFX and visualisation, recent high-profile finalRender projects include these shots from Uncharted Territorys work on themovie 2012 While its first audience came from automotive visualisation, DCC studios are starting to realise the power and simplicity of HyperShot
Rendering software
05 FPrime
The interactive renderer that changed the way many people work with LightWave 3D > TYPE Biased, non-RenderMan-compliant > PRIMARY USES General > HOST APPLICATIONS LightWave 3D > PRICE $399 > DEVELOPER Worley Laboratories When Steve Worley first released FPrime back in 2004, some people jokingly suggested that he should put in an offer to buy LightWave itself, such was the developers standing in the host apps user community. While the market has caught up to some extent, with some interviewees reporting that they now use FPrime mainly for setting up lights and surfacing, its still remarkable how quickly this ultra-fast interactive renderer made itself indispensable in so many peoples workflows. Real-time previews make set-up more intuitive, while the progressive rendering engine allows users to stop and start renders without having to wait to the end to see results.
Image 3idee
02 Brazil r/s
A third-party renderer for 3ds Max that straddles the worlds of VFX and visualisation > TYPE Biased, non-RenderMan-compliant > PRIMARY USES VFX, visualisation > HOST APPLICATIONS Native support for: 3ds Max Via third party: Rhino > PRICE $995 (includes 10 render nodes) > DEVELOPER Caustic Graphics Of the three main third-party 3ds Max renderers, Brazil r/s has arguably the strongest pedigree in VFX. Scott Kirvan and Steve Blackmon, co-founders of original developer SplutterFish, both worked at Blur Studio in the 1990s: a background borne out by Brazils raytracing and antialiasing capabilities. While it has not achieved the same ubiquity in visualisation as V-Ray and lacks a physical sky system and GI cache for animations it maintains a dedicated user base, though announcements have slowed since Brazil was acquired by hardware rendering firm Caustic Graphics earlier this year. It will be interesting to see where Caustic takes this much-loved tool.
03 finalRender
A fast, versatile raytracing render engine that performs strongly on complex scenes > TYPE Biased, non-RenderMan compliant > PRIMARY USES VFX, visualisation > HOST APPLICATIONS 3ds Max, Cinema 4D, Maya > PRICE 6951,295 ($1,050-1,950: varies according to edition) > DEVELOPER cebas Visual Technology Speed and performance on complex scenes were the key features cited by our interviewees in choosing finalRender, one of the three big 3ds Max renderers: both selling points that seem to have been amplified in the recent R3 release. While a smaller user base makes it more difficult for studios to call upon a pool of freelancers while scaling up for projects than with V-Ray, the product maintains a strong following while its visibility in the world of visual effects has been recently raised by its use at Uncharted Territory, lead facility on Roland Emmerichs 2012. Native versions for Maya and Cinema 4D further widen finalRenders appeal.
04 HyperShot
A little renderer from the world of design visualisation thats starting to make it big in DCC > TYPE Biased, non-RenderMan-compliant > PRIMARY USES Visualisation > HOST APPLICATIONS Native support for: Pro/Engineer, Rhino, SketchUp, SolidWorks, SpaceClaim. Supports most DCC packages via 3DS, Collada, FBX and OBJ formats > PRICE $995 (HD edition: see website for others) > DEVELOPER Bunkspeed With a development team including technical Academy Award winner Henrik Wann Jensen, there was little doubt that HyperShot would turn out to be a bit special. Marketed as The first digital camera for your 3D data, ease of use was a priority from the outset, with the renderer quickly finding favour with industrial designers wanting to visualise their own models, but put off by the complexities of Maya or Showcase. Recently, however, DCC professionals have begun to realise the power concealed beneath HyperShots deceptively simple exterior. Its a little renderer but it can kick ass, says Escape Studios training development director Lee Danskin.
EXPERT OPINION
Michiel Quist, founder, 3idee STRENGTHS High stability Very fast raytracing and 3D motion blur Quality and speed of image sampling WEAKNESSES Small user base No SDK
EXPERT OPINION Ari SachterZeltzer, owner, Shadowplay Studio STRENGTHS Extensive, customisable feature set Good render elements system, including option to include/exclude objects Powerful new layered EXR exporter WEAKNESSES Hardcoded defaults not ideal for speed or quality Needs a proxy system
Image Splashlight
FPrime offers LightWave 3D users fast, intuitive interactive rendering on jobs such as this print ad from Splashlight
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Main image: 7-t (www.7-t.co.uk) Image Glass Canvas Productions (www.glass-canvas.co.uk)
Rendering software
Inset image: Aketoshi Tada, ataKikaku co (info@atakikaku,com)
06 Maxwell Render
The application that introduced most artists to the idea of physically based rendering > TYPE Unbiased, non-RenderMan-compliant > PRIMARY USES VFX, visualisation > HOST APPLICATIONS Native support for: 3ds Max, ArchiCAD, form.Z, Cinema 4D, LightWave 3D, Maya, modo, Rhino, SketchUp, SolidWorks, Softimage Via third party: Allplan, Houdini, MicroStation, solidThinking > PRICE $995 > DEVELOPER Next Limit Technologies At the time of its original alpha release in 2004, physically based system Maxwell Render became one of the most talked-about products in the 3D industry. Five years on, it remains the de facto benchmark for other renderers of its type. Version 2.0, released in late 2009, boasts a greatly improved speed-to-noise ratio and greater processor scalability one interviewee reported it performs 4-15 times faster than 1.7, depending on the scene and while its core market remains visualisation, Maxwell is also being adopted for some visual effects tasks, including matte work on The Curious Case of Benjamin Button.
Turtle bakes all the components needed for modern games such as Dragon Age: Origins, including normal maps, ambient occlusion and polynomial textures
A retail unit in Oxford Street, London rendered with 3ds Max and mental ray at Glass Canvas Productions
RenderMan remains the tool of choice for large studios such as ILM and Digital Domain on projects such as Transformers: Revenge of the Fallen
EXPERT OPINION
Tim Ellis, head of unbiased lighting and texturing, Cityscape Digital STRENGTHS Unparalleled render quality Intuitive network rendering, including resume render Powerful Multilight system WEAKNESSES Render times can still be very long, particularly for larger scenes
Early users of GPU-accelerated rendering and compositing system MachStudio Pro include pre-viz house The Third Floor. Will VFX studios follow suit?
A shot rendered in 3ds Max and mental ray at GMJ Design. The renderer offers an attractive mix of power and accessibility
07 MachStudio Pro
Can this GPU-accelerated production renderer and compositing system live up to its early hype? > TYPE Biased, non-RenderMan-compliant > PRIMARY USES Animation, visualisation > HOST APPLICATIONS Native support for: ArchiCAD, 3ds Max, Maya, Rhino, SketchUp. Supports most DCC applications via FBX format > PRICE $3,995 > DEVELOPER StudioGPU With the advent of a new generation of tools that actively harness a workstations GPU to calculate results, the goal of production-quality renders in seconds rather than minutes or hours may finally be approaching. The first of this wave of applications to hit the market, GPU-accelerated rendering, compositing and grading system MachStudio Pro promises not merely dramatically reduced render times but the potential to open up entirely new production workflows. While its still too early to tell whether the software really lives up to the hype, sources tell us that major London VFX houses are in detailed discussions with developer StudioGPU.
08 mental ray
The first port of call for artists working in Max, Maya or Softimage, enjoying a resurgence in popularity > TYPE Biased, non-RenderMan-compliant > PRIMARY USES General > HOST APPLICATIONS 3ds Max, AutoCAD, Inventor, Maya, Revit, Softimage > PRICE Integrated into host application > DEVELOPER mental images Built into 3ds Max, Maya and Softimage, mental ray remains the first port of call for many smaller studios, both in VFX and visualisation, with interviewees reporting a return to the platform from third-party tools in recent years. As well as the price or lack of it users cite its wide range of physically accurate preset shaders and ease of set-up as key selling points. Jamie Cardoso, co-author of the book Realistic Architectural Visualization with 3ds Max and mental ray, notes the few drawbacks as the nature of its proxy system, and the fact that the new iray interactive rendering engine, while more powerful than alternatives, is not yet part of Max or Maya.
09 RenderMan
Pixars production workhorse retains its position as the big name in rendering for visual effects > TYPE Biased, RenderMan-compliant > PRIMARY USES VFX > HOST APPLICATIONS Native support for: Maya Via third party: Blender, Cinema 4D, Softimage > PRICE $3,500 (Pro Server edition) > DEVELOPER Pixar Animation Studios For large animation houses, RenderMan remains the renderer to beat. Developed and used by Pixar since the late 1980s, our interviewees noted that it requires a large technical support team to harness fully, and that reliance on third-party exporters to get files into its RIB format can be an issue for smaller studios, but that its reputation as a production workhorse remains unchallenged. As ILM VFX supervisor John Knoll notes: RenderMans widespread use among facilities whose reputation depends on creating consistently excellent imagery is telling. Its extreme flexibility, quality, robustness and scalability have made it the standard that it is today.
10 Turtle
Robust global illumination and advanced baking features make for an indispensable games tool > TYPE Biased, non-RenderMan-compliant > PRIMARY USES Games > HOST APPLICATIONS Maya > PRICE $1,499 > DEVELOPER Illuminate Labs Initially perceived as a more general-purpose global illumination renderer, Turtle quickly found its niche in games, where it developed a reputation as a fast, flexible system for baking lighting information. Employed on such distinctly different-looking recent productions as Dragon Age: Origins (pictured above), Killzone 2 and Mirrors Edge, users praise its feature set, the flexibility offered by Lua scripting, and the technical support offered by developer Illuminate Labs. There may be other ways to solve the problem of creating lighting assets for games, but for its power to enable a studio to quickly iterate the look and feel of a level, Turtle is largely unchallenged in this sector of the market at the minute.
EXPERT OPINION
Offering extreme realism, and now with an improved speedto-noise ratio, Maxwell remains a benchmark for unbiased renderers Chris Edwards, CEO, The Third Floor STRENGTHS Intuitive interactive workflow Empowers directors and cinematographers WEAKNESSES Export process from Maya is time-consuming and not straightforward Artists require training in unique workflow
EXPERT OPINION
Andreas Papathanasis, senior graphics programmer, BioWare STRENGTHS High-quality results Extensive render optimisation options Large range of map types and output formats WEAKNESSES Difficult to integrate into baking pipeline if not using Maya for level editing unlike Turtles sister application, Beast
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Rendering software
Developer Current release Price Annual maintenance Other pricing notes RenderMan-compliant? Unbiased? Fully GPU-accelerated? Includes shader compiler? Key market sectors Applications supported 3ds Max Blender Cinema 4D Houdini Lightwave 3D Maya Softimage Other (selected applications only) Platforms Features 64-bit compatible SDK Network rendering Instances Proxy system Render layers/passes Interactive render preview Material system Layered materials Bump and normal mapping Micropoly displacement/MTD Subsurface scattering BRDF support Raytracing Global illumination Ambient occlusion Colour bleeding HDRI Caustics Camera controls Depth of field 3D motion blur f stop controls Bokeh effects Tonemapping Hair and fur Particle rendering Points Spheres Implicit surface/blobbies Baking tools Texture baking Vertex baking Point cloud baking Radiosity normal maps Physical sky Photometric lights EXR support Other key features
Blender Foundation
Maxon Computer
NewTek
Luxology
DnA Research
SiTex Graphics
Caustic Graphics
Worley Laboratories
RandomControl
Bunkspeed
Glare Technologies
Ioannis Pantazopoulos
StudioGPU
mental images
Illuminate Labs
Chaos Group
Hybrid Python only Any N/A Any N/A Any N/A Any N/A Any N/A
Native Via third-party plug-in Via third-party plug-in Native Via third-party plug-in Via third-party plug-in Native Native Native Native Rhino Win/Mac/Linux Win/Mac Win/Mac/Linux Win/Mac Linux due in CORE Win/Mac Win/Mac/Linux Via third-party plug-in In progress Rhino Win/Linux Rhino Win Win Win/Mac Native Native Native Native modo, Rhino, SketchUp Win Rhino, SketchUp Win/Mac Native Native SketchUp Win/Mac/Linux SketchUp Win/Mac/Linux Native In development Rhino, SketchUp Win Native Native Native Native
Optional
VFX
VFX
VFX, visualisation
VFX, visualisation
Any
Visualisation
Visualisation
Visualisation
VFX, visualisation
VFX, visualisation
Animation, VFX
Games
VFX, visualisation
Native Native
In development
Native
Native Supported Via third-party plug-in Via third-party plug-in Supported Native
Native Via third-party plug-in Native Native Native modo, Rhino, SketchUp Win/Mac/Linux Win/Mac/Linux Native Native
Native
Win/Mac/Linux
Win/Mac/Linux
Win/Mac/Linux
Lighting only
Lighting only
Via V-Ray RT
Bump only
In development
Via LightWave
In development
Internal
Via RSL In development Via LightWave Sources: All data was supplied directly by the relevant software developer, with the exception of FPrime
In development
Via other settings Hybrid 2D/3D Via LightWave Via image shaders In development Present In development Via extension Via extension Via extension Via plug-ins 3ds Max only Varies with ed.
Via custom shader Bent normals Via custom shader Via custom code
Built-in compositor Built-in video editor Audio playback/sync Built-in texture painting Unlimited render nodes True multi-threading Volume rendering Amazon cloud support Multi-segment blur Anim. radiosity cache Unlimited render nodes EXIF support Volumetric lights Anisotropic effects Fresnel effects Point-based GI Stereo rendering Procedural geometry Programmable shading Instancer shaders Quasi-Monte Carlo core Unlimited number of render presets Unlimited render elems. True hybrid scanline/ raytracing Image zoom support Supports multiple cameras/windows Turntable animation Render queue (Both Pro edition only) Shading language Full spectral rendering Camera aperture diffr. Instancing brush Easy clay/depth/mask render modes Stereoscopic rendering Real-time subpixel displacement Multi-light system 3,500+ free materials Native RealFlow support Progr. IBL rendering Fast blur rasterisation MetaSL language Deep shadows Point-based colour bleeding and SSS Optimised baking Scriptable via Lua Hardware vis. of results VRayFur VRayEnvironmentFog
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