Concept Note on ‘Activity based Maths learning’: Maths Master

Introduction Math is usually taught in most schools by rote with minimal student exploration and without using teaching aids. Students are made to learn formulae and theorems by repetition and memorisation, thus learning the subject without understanding it or its relevance to their lives and quite often developing an aversion to it. It is therefore imperative that educators and parents address this issue and employ suitable teaching processes which help enhance knowledge through experience. Keeping this in mind, IETS launched the Math Master program in the year 2008. This kit-based program aims at bringing all students up to a basic level in the key areas of abstract thinking, problem solving and logical reasoning related to learning of Math. The Math Master program is in line with the initiatives taken by the NCERT to allow for the learning of Math to move from the concrete to the abstract with emphasis on activity rather than ‘learning by heart’. It teaches Math in a way that students can see the link between the subject and its use in real life. It helps students discover mathematical concepts through observation, experimentation and manipulation, thus making the learning interactive and enjoyable. Need Mathematics has always been a very important subject to understand the physical phenomena around us and it is indispensable as a tool in our daily life. Unfortunately a huge percentage of students find mathematics confusing, scary and even distressing.        Mostly taught as an Isolated Skill and Arbitrary Rules Focus on Mathematical Facts rather than Mathematical Process No room for Exploration and Creativity Lack of personalized Learning Approach Lack of Teaching Learning Aids Inability to establish Interdisciplinary Connections Tackling Students’ Learning Disabilities

Math Master is a comprehensive solution that builds an appealing world full of color, touch, sound and exploration around the ‘dry’ subject of Mathematics. With its specially designed lab and educational aids powered by technology, the solution fosters individualized and peer learning. Objective The objective of the Math Master program is to make the teaching-learning of Math more experiential and less theoretical with the use of manipulatives and other teaching aids. Benefits of the Math Master program:

role-plays. puzzle solving. • reinforce their learning by role-plays and other simulation exercises related to real life • get practice through written activities in their workbooks The Math Master program has between 45 to 64 sessions per class inclusive of assessment sessions. 10 Methodology The design of the Math Master program is such that it will be delivered in a friendly and interactive environment where students: • Learn through use of manipulatives. games etc. visual and tactile learner making all types of students curious and engaged with learning actively Helps students overcome the fear of Math by the process of discovery through observation. It inspires out of the box thinking and provides an opportunity to explore the valuable knowledge with classmates. games and more. It’s a fun and more practical way of learning math. model building. It encourages children to think and show respect for their own thinking and accept their point of view. • Math Master is all about learning. 1 to Std. Target group The program is for students studying in Std. experimentation and manipulation Provides a solid foundation for higher Math learning • • • • • • The program methodology incorporates a highly interactive and practical format which includes group activities. interactive tools. simulated exercises. verifying and visualizing mathematical concepts in a ‘fun’ way through educational aids. manipulatives. It also encourages them to question and allows them to explore different ways of solving problems. investigate and interact effectively.In the earlier days math was first learnt and then applied by students but in Math Master we do it vice versa a child first applies and then he learns the concepts he is taught. computer interface and guidance from teachers and experts. puzzles. 2 . Math Master gives children many opportunities to see things differently and to move about and play with things they can touch. The duration of each session is 30 minutes. and demonstrate concepts in their own way. It inculcates learning through ‘Applied Reasoning’. It helps them connect and correlate things. Here in a child comes in an atmosphere that inculcates a desire to touch and learn the various mathematical objects kept around him and learn the concept hidden behind that. This learning centred approach to math helps every child imagine. Enables students to see the connection between Math learning in school and its use in everyday transactions and events Caters to the needs of the auditory.

Areas of the school building like classrooms. corridors and open spaces can be suitably utilized to explain concepts from the curriculum across various subjects like math. adding powerful new dimensions to learning of math  Students can construct geometrical figures and explore the mathematical properties by interacting with the tools In addition the IETS trained and certified facilitators will train the school teachers. fans. demonstrate and explore. Maths Ambience  Incorporating the principles of BALA (Building as Learning Aid). The training will contain following inputs from the experts: • • • • Session-wise explanation of objectives and process Familiarity with the kit for planned usage and for creative application Effective classroom management strategies Mock teaching practice for teachers using the kit items At the end of the Math Master training all the teachers will be trained to: 3 . sciences and cultural awareness. which can be integrated into the into the school design.Deliverables IL&FS will provide: 1. The portability and usability of the device makes it very useful teaching aid.  Help Videos are provided wherever appropriate  Teachers can easily explain and demonstrate many abstract concepts 4. Manipulatives. Maths tools & Software  Sketchpad is a very effective math tool that allows learners to dynamically construct. 3. Internet ready device and Interactive enabled feature which converts any wall in to digital whiteboard. An integrated computer system which has a built-in projector. Multimedia Content teaching using K-Yan  Teaching-learning material based on multimedia content provided for activities  K-Yan: Integrated Community Computer System. The outcome therefore will be school buildings. audio system. walls. columns. grills etc illustrate applications of these concepts. which are not only places where the learning activity takes place but also places where the physical infrastructure itself becomes an integral constituent in the teaching learning process. languages. The duration of the training would be 3 days. flooring. wherein building components are used as learning aids to illustrate concepts from the curriculum. doors. Building design can play an important role in enhancing the teaching-learning environment. Aspects of the built environment like windows. Charts & Workbooks  Math Master Kit  Standard-wise workbooks for all the students  Teacher Manuals 2. TV tuner card. where building components are used as learning aids.

• Handle a creative and interactive classroom • Use a detailed Teacher’s Manual with a step-by-step explanation and demonstration of the classroom activity • Connect the learning to the curricular requirements • Use a comprehensive Kit with all the teaching-learning material 4 .

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