Dungeon Crawl Stone Soup manual

http://crawl.develz.org/other/manual.html

Dungeon Crawl Stone Soup manual
Contents Manual A. Overview B. Starting screen C. Attributes and stats D. Exploring the dungeon Movement Resting Examining your surroundings Staircases and Portals Doors and Traps Shops Automated Travel and Exploration Stashes and Searching The Goal Further Help E. Experience and skills F. Monsters G. Items Item usage ) Weapons ( Missiles [ Armour % Food and Carrion ? Magical Scrolls ! Magical Potions / Wands =" Rings and Amulets | Staves | Rods + Books { Miscellaneous $ Gold Racial Items Artefacts H. Spellcasting I. Targetting J. Religion K. Mutations L. Licence, contact, history M. Macros, options, performance N. Philosophy (pas de faq) Balance Crusade against no-brainers Anti-grinding Interface Clarity Consistency Replayability Out of the depths Appendices 1. List of character species Elves The Undead Draconians

1 of 43

11/12/2012 11:18 PM

Dungeon Crawl Stone Soup manual

http://crawl.develz.org/other/manual.html

2. List of character backgrounds Magicians 3. List of skills Fighting skills Ranged combat skills Magic skills Miscellaneous skills 4. List of keys and commands Main screen Movement Resting and Searching Dungeon interaction Character information Other game-playing commands Non-game playing commands Saving games Stashes Item interaction (inventory) Item interaction (floor) Shortcuts in lists (like multidrop) Level map ('X') Examining surroundings ('x') Targetting 5. List of enchantments General enchantments Special enchantments 6. Inscriptions Automatic inscriptions Inscriptions as shortcuts Safety inscriptions Artefacts autoinscriptions Debugging inscriptions

Manual
A. Overview
Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Dungeon Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: watch other players and even communicate with them view your past games or those of others battle ghosts of other players compete using a common score list

2 of 43

11/12/2012 11:18 PM

Dungeon Crawl Stone Soup manual

http://crawl.develz.org/other/manual.html

take part in the annual tournament play the most recent development version The relevant webpage, telnet and ssh addresses are: akrasiac.org (located in North America) http://crawl.akrasiac.org http: telnet: crawl.develz.org joshua@crawl.akrasiac.org (ssh key or password joshua) ssh: develz.org (located in Europe) http://crawl.develz.org http: https://tiles.crawl.develz.org/ tiles: telnet: crawl.develz.org:345 crawl@crawl.develz.org (ssh key required) ssh: An ssh key can be obtained at: https://crawl.akrasiac.org/cao_key The servers carry no guarantees, though they are generally always running and no one has lost their save file yet. :) More information is available at the URLs above. There is also a lively IRC channel dedicated to Crawl at ##crawl on freenode. You can ask for help and there will always be someone to supervise your game and give hints if you happen to play on a server.

B. Starting screen
At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes are: Dungeon Crawl Start a standard game of Crawl. Tutorial for Dungeon Crawl Start one of several specialised tutorials to learn how to play. Hints mode for Dungeon Crawl Start a standard game of Crawl, modified to provide help as you play. Dungeon Sprint Start one of several single-map challenge mode games of Crawl. Zot Defence Start one of several "tower defence"-style games of Crawl. Instructions View the instructional help text you are currently reading. The Arena Initiate an automated fight mode between two specified combatant groups. High Scores View scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard Dungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will continue that saved game. If you select a game mode instead of entering a name, you may eventually be prompted to enter a name. You can choose species and background in either order or randomise any combination if you would rather have the game decide for you. If both are random, you will be prompted to confirm the chosen combination before the game starts.

3 of 43

11/12/2012 11:18 PM

Dungeon Crawl Stone Soup manual

http://crawl.develz.org/other/manual.html

The choice of species affects several important characteristics, in particular the speed at which you learn different skills. This is very important, and helps to clearly differentiate the many available species. The following factors are speciesdependent: Major: Your rate of level advancement Your rate of skill advancement Your initial primary attributes (this also depends on background) Various special abilities, powers and limitations Minor: Occasional bonus points added to some primary attributes The amount of hit points you get each level The amount of magic points you get each level Your initial equipment (this also depends on background)

Note Humans are the average to which all other species are compared.

The choice of character background is definitely less decisive than that of species in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment and hit/magic points at start. Some species are slower than humans in most or all skills. For some backgrounds these species may seem to have very few starting skills because they haven't quite earned the first level of several of their skills (Centaurs are often subject to this and non-human Wanderers can appear to start with no skills at all). This isn't a bug or an oversight; these species are just particularly weaker than humans with these backgrounds. They may have other advantages beyond skill development, though in some cases they may not. You will notice that a different set of backgrounds will be recommended (light grey) for each species. Although you are free to pick any background with almost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds where the starting equipment is completely unusable by a given species), looking at the recommended combinations should give you a rough impression of the weaknesses and strengths of the different species. For some combinations of species and background, you must make further choices before starting the game. For example, you must pick a starting weapon for Gladiators and a magical device for Artificers. When you start a new character (or load an old one) and want to get a rough impression, you may examine it with the following commands: A shows any peculiarities like unusual speed or eating behaviours m shows your skills and lets you disable (or focus) training as desired i the equipment ^ the text for your god, should you have started with a religion % a general, if terse, overview of your gear and most attributes Ctrl-O an overview of the part of the dungeon you discovered so far

4 of 43

11/12/2012 11:18 PM

of course. Synonymous with hit points and sometimes abbreviated as HP. but is sometimes also used for the evoking and invoking of many other special abilities. Place This shows the branch you are currently in. and may increase or decrease temporarily from mutations or using appropriate artefacts or abilities. This number is a measure of how good your shield (if any) is at blocking attacks. If your character's Health is displayed as 'Health: 8/10'. 6. except. too. together with an indicator of piety. your AC reduces the amount of damage you suffer. Affects how much stuff you can carry and also your ability to use heavy armours effectively. Dexterity Abbreviated to "Dex". Attributes and stats The stat area to the right of the playing map shows a lot of information. that you can't cast any spells. They are displayed in the same way as hit points. your general effectiveness with missile weapons. 5 of 43 11/12/2012 11:18 PM . Affects your ability to dodge attacks aimed at you. etc. Below these two lines follow a lot of numbers. When something injures you. Your hero's primary attributes are Strength. If the character worships a god. you will not die immediately. If any one of these drops to zero for some reason. Some very battle-fixated characters may end up with more than 250 hit points.. while the character currently has 8. The main screen shows hit points in a particular format. Next come your defences. as well as the level within the branch. too). It is uncommon to have more than 50 magic points (without using external devices). Pressing '5' or Shift-Num-5 lets you wait for a longer period. But you will experience very unpleasant effects: running around with no strength or intelligence is going to cause you problems before long. These describe different aspects of the hero. Crawl is actually showing that your character's maximum hit points are 10. the name of the deity is also listed in the second line. yet some spellcasters are known to have finished the game victorious with less than 100. and your ability to use thiefly skills such as backstabbing and disarming traps.org/other/manual. Resting restores these. Starting characters have experience level 1. Health A measure of life force. nothing bad happens if these drop to zero. The next numbers shown are Experience and the (dungeon) Level: Experience Level Abbreviated to "XL". There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. the highest possible level is 27. you may choose an attribute to raise. Gaining a level nets additional hit and magic points. They grow permanently from gaining levels. Your ability to use some magical items is also influenced by your intelligence. so that the place information will read "Dungeon:1" for a new character. Affects how well you can cast spells as well as how much nutrition spellcasting takes. The starting branch is called Dungeon.develz. This helps you avoid being hit by unpleasant things (but will not reduce the amount of damage you suffer if you do get hit).Dungeon Crawl Stone Soup manual http://crawl. Magic A measure of magic or other intrinsic power. followed by a line listing the species. You die if your health drops to zero or less (although you can die in other ways. 9. you regain hit points slowly over time. It starts with the character's name and title (determined by the character's highest skill). Intelligence Abbreviated to "Int". Most species gain additional attributes at some levels. Armour Class Abbreviated to "AC". and will sometimes grant spell slots or primary attributes (see below). Usually. Intelligence and Dexterity: Strength Abbreviated to "Str". For all of them. Evasion Abbreviated to "EV". This is used primarily for spellcasting. Shield Abbreviated to "SH". with the frequency and the attribute to be increased determined by species.html C. Upon gaining levels 3. more is better.

this holds 6 of 43 11/12/2012 11:18 PM . It is important to know that most monsters adjacent to you will follow when you change levels. Many of them are self-explanatory. both in the 'x' and 'X' modes. and also on effects they enjoy or suffer from. e. Examining your surroundings The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen. and a full list with explanations is given in Appendix 5. If this is too slow. there is a Stealth skill which every character can learn (but again. the creatures you will meet deeper in the dungeon are better at casting spells. as well as a short list of its various strengths. press '/' followed by a direction. you rest for 100 turns or until your hit points or magic return to full. You can get a map of the whole level (which shows where you've already been) by typing 'X'. First. by pressing the '>' or '<' keys.'. Single monsters also get indicators of their health status in the form of a coloured box. some armours affect stealth in a positive way (all Elven pieces are notable in this regard). These are accessed through the 'a' command. List of Enchantments. You can see the full set of commands available while looking around by pressing '?'. alternatively. There are many ailments or enchantments that can temporarily befall you. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. additionally. MR is an internal variable. can be subtle. Resting If you press '5'. but you can get a rough idea by pressing '@' or '%'. Sometimes characters will be able to use special abilities. Note that this is functionally equivalent to just pressing the direction key several times. Within target mode you can directly target single monsters by use of the monster list.html They can easily be checked with the '@' or '%' commands. Exploring the dungeon Movement You can make your character walk around with the numeric keypad (try both Numlock on and off) or the "Rogue" keys (hjklyubn). This is generally useful with monsters you've never encountered before. while heavy armours will hamper it. High stealth allows your character to move through the dungeon undetected. Magic Resistance Affects your ability to resist the effects of enchantments and similar magic directed at you. you can make your character walk repeatedly by pressing Shift and a direction. weaknesses. the Naga's ability to spit poison or the magical power to turn invisible granted by a ring. however. for those who worship the Shining One. Delete or 's'. but cannot currently see. immunities. and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster. like Pray or Hungry. Monsters within your field of vision are listed on a special panel.g. Next. Use 'Ctrl-L' to toggle this. The dark grey around it is the parts of the level which you have visited. a message is sent to the message window for any reason. Staircases and Portals You can make your way between levels by using staircases. The 'x' command lets you move the cursor around to get a description of the various dungeon features. so you can't see what yours is. monsters whom it would be unchivalric to attack have their name and effect status coloured red. which appear as ">" (down) and "<" (up). You can rest for just one turn by pressing '. These are noted in the stats area below the experience line.Dungeon Crawl Stone Soup manual http://crawl. etc. Stealth Another internal variable like Magic Resistance. you press a key. the monster list.org/other/manual. Many others. D. or you are about to step on anything other than normal floor and it is not your first move of the long walk.develz. and are more likely to be able to affect you. though. the different species' aptitudes for this vary greatly). Resting stops if a monster appears or if you are otherwise interrupted. whichever is sooner. Although your magic resistance increases with your level to an extent determined by your character's species.

but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores.develz. A few portals only accept one of '<' and '>'. If you ascend an up staircase on level one. or Hell. Unfortunately. too. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. (But then. It is not mandatory to visit any particular branch. Otherwise. Crawl's dungeon has many branches. Doors and Traps Doors can usually be opened by just walking into them (there is an option for disabling this). A variety of dangerous and irritating traps are hidden around the dungeon. If there is apparently nothing there. else this can also be done using the 'O' command.Dungeon Crawl Stone Soup manual http://crawl. the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock. anyway?) You can check your inventory and the items you've identified while you are shopping. Traps look like normal floor until discovered.org/other/manual. Some traps can be disarmed with the Ctrl-direction commands. Automated Travel and Exploration Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level. or '*' followed by a direction. The stash-search menu allows you travel quickly to a particular shop. if you are carrying the magical Orb of Zot. When your autotravel gets interrupted. you can also examine the shop's inventory from the search menu without having to travel all the way to the shop. There are several shortcuts when choosing destinations: For example. just in case there's something invisible lurking around. If there is no door in the indicated space. Shops When you visit a shop. the game ends. You can enter it by typing '<' or '>'. you will still attack it. You can read the shopping list in the game with '$'. Occasionally you will find an archway (displayed as "###BOT_TEXT###quot; or as an actual arch). Besides the dungeon you start in. Notable exceptions are zombies (and other mindless undead. these lead to special places like shops. If there is no creature there. usually at a good discount. the game will then take the shortest path to reach this destination. which may help to decide if you really need that expensive item. All of them are themed and host opponents of some special sort. will open/close doors. Crawl will remember the previous destination. what shopkeeper would buy stolen goods from a disreputable adventurer. you will attempt to disarm any trap in the target square. Pressing Ctrl plus a direction. who are too stupid to properly operate stairs) and ghosts (who feel they belong to their level). both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature hand-to-hand). you can place it onto your shopping list. you can examine stuff before you buy it by pressing '!' and then the letter of the item. so you can't sell anything in a shop. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. you are shown what the shopkeeper has in stock and can choose what to buy. If you've lost track of the shops in the dungeon. if you just want to know what's in the shop. To purchase one or more items. If you're short on gold for some particularly interesting commodity. Some shops are antique stores that sell items of unknown provenance. you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase. try '<' and '>' to quickly reach the staircases. The bottoms of several branches contain such runes. mythical labyrinths. and you lose. They can be closed with the 'C' command. The dungeon overview screen displays these with yellow glyphs.html both for hostile and allied monsters. you win the game by doing this. you will leave the dungeon forever. Hitting 'G' or 'Ctrl-G' again and 7 of 43 11/12/2012 11:18 PM .

html following with Enter puts the cursor on that square. you can use keymaps and macros. the experience you gain is used to train your skills. those which are not present have to be learned from scratch. some people will believe anything. You receive less XP when friendly creatures took part in killing the monster. Note that several commands have their own help screens. Various other help texts are available as well. or press 'G?' or 'X?' within the game. press '?'. and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. List of Keys and Commands of this text. Almost all characters start with a few skills already trained (which depends essentially on their background). or because you want to decrease the amount of typing necessary). You can get help on finding by pressing '?' at the prompt. The Find command will also search in shop inventories. you will occasionally want to stash things away (by dropping them with the 'd' command). 'artefact'. you gain an experience level. As they gain levels. This will cause Crawl to run to and pick up all items seen which are on the autopickup list. take note of the option setting 'explore_greedy = true' (default setting) in the init file. although you will mostly just need strings like 'mutation'. Some say it will grant immortality or even godhood to the one who carries it into the sunlight.develz. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stabbing. A different. but auto-explore will usually save real time. many undead creatures seek it in the hope that it will restore them to life. travel ('G' or 'Ctrl-G') and searching ('Ctrl-F'). you can search skills like 'long blades' (this will find all weapons training the long blades skill) or general terms like 'shop'. List of Character Species). List of Keys and Commands for all commands and shortcuts in level-map mode. making your character more powerful. Note to new players: it is generally not necessary to finetune the skill selection. you can then travel there or examine the pile. It also makes the character go to piles of items in order to check their contents. magic points. When you get enough XP. 'portal'. See Appendix 3. the full table can be checked in aptitudes. more verbose description of the commands also appears in Appendix 4.txt in the docs/ directory.Dungeon Crawl Stone Soup manual http://crawl. 8 of 43 11/12/2012 11:18 PM . though it is not necessary to bother with the numbers in order to win! You can see your character's skills by pressing the 'm' key. Additionally. you gain experience points (XP). among them are targetting ('f'). When you want to search for something in your stashes. Experience and skills When you kill monsters. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. List of Skills for a detailed description of all skills present in Crawl. Good luck! Further Help To access Crawl's help menu. To get the list of all commands. These aptitudes are hinted at in the list of species (see Appendix 1. For the curious. press '?' when asked for input. etc. and spell levels. 'dart trap'. press '?' again. 'heal wounds'. You can also read the logbook from there by pressing ':'.do not use it when known hostiles are around! Also note that this algorithm does not attempt any optimisation: By manual exploration you can save turns. Stashes and Searching Since you can only carry 52 items. including this manual. This can be dangerous . See Appendix 4. The parser even accepts regular expressions. etc. The Goal Your goal is to locate the Orb of Zot.txt (also from the help screen during play via '?%'). If you like the use of automated exploration. again. The Orb is an ancient and incredibly powerful artefact. level map ('X'). The skill screen allows you to change which skills are exercised and at what speed. If you don't like the standard keyset (either because some keys do not work properly. But then. Another use of autotravel is exploration: 'o' makes your character move to the nearest unexplored area. The ease with which a character learns a skill depends solely on species. Furthermore. characters gain more hit points. 'altar'. See macros_guide. Each skill can go up to 27. the higher the level of a skill. the better you are at it. you can do this with the Find command 'Ctrl-F'.org/other/manual. E. which is held somewhere deep beneath the world's surface. You will be presented with a list of all places where objects matching the search are (or have been) located. or read it from the in-game help menu.

which puts experience points into the skills you have used recently. Your allied monsters may or may not pick up items from the ground . To attack a monster. or else tell them to stay where they are or to follow you again. ranged or magic attackers will prove a different kind of threat from melee fighters.develz. You can switch between the modes by pressing '/' in the character skill screen ('m'). Be alert whenever seeing such a statue. Some monsters can be friendly. Sneaky characters are known to choose encounters to their liking. more experience will be spent on your other skills (and thus they will increase more quickly. see the Targetting section.Dungeon Crawl Stone Soup manual http://crawl. Monsters In the caverns of Crawl. some monsters are just too nasty to beat. Many of these come up with very nasty ideas how to rid the dungeon of you. you will find a great variety of creatures. Some of them are useful. these have interesting properties which can make your life rather bizarre for a while. Of course. Learn from past deaths and remember which monsters pose the most problems. Here is a general list of what you might find in the course of your adventures. You can identify a unique because he or she will have a name and personality. F. friendly monsters will follow you around and fight on your behalf (but they gain some of the normal experience points for any kills they make.org/other/manual. some monsters leave edible corpses. You can elect to either not practise a particular skill or to focus on it by selecting it once or twice in the skill screen. obstacles are statues. As a consequence. you will undoubtedly want to develop a feeling for the different monster types. and still others do so sometimes. each of which is used in a different way. To stop them from doing this. so you get less). try to alter your tactics for future encounters. you will generally need to fight them. If particular monsters are giving you trouble. Treat them very carefully. many magicians will prefer to use spells from a safe distance. and you will find that discretion is often the better part of valour. Many of them would very much like to eat you. Likewise. the 'f' and 'F' commands will fire appropriate missiles.you can set their behaviour with the 'Ctrl-T' command. The other one is a manual mode. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. and what commands there are to use them: ) weapons (use 'w'ield) 9 of 43 11/12/2012 11:18 PM . You can highlight as many skills as you like. Other. some are nasty. See the section on Targetting in the Items Chapter for more on this. Items In the dungeons of Crawl there are many different kinds of normal and magical artefacts to be found and used. Likewise. They can use the 'z' command to cast spells previously memorised. There are several other less dangerous methods you can use to kill monsters. which lets you shout to attract them or tell them who to attack. for some reason. When playing Crawl. at least one skill must be actively exercised.html If you want to modify skill selection. A variety of statues can appear. here is how: There are two ways to assigning skills to practise: one is an automatic mode. ranging from harmless granite ones (who still often signify something of interest) to really dreadful ones. even rarer. how these are displayed. You can command your allies using the 't' key. Again. Note that you cannot deselect all skills. this makes you attack it with your wielded weapon. but at a price. particularly if you meet one of them for the first time. stand next to it and move in its direction. where you specifically select the skills to train. experience used to practise the given skill will have twice the usual effect. most of which are displayed by capital or small letters of the alphabet. Some items are unique. you can also bash some of them into pieces by brute force. however. For example. others don't. Highlighted skills are focused on and will train faster than the others. G. Hunters and similarly oriented characters will prefer ranged combat to mindless bashing. They all fall into several classes of items. You can also shout to get the attention of all monsters in range if. and some give great power. Some special monsters are Uniques. For a while after you read it. The best method to destroy most statues is by using wands of disintegration. you want to do that. Dark grey skills will not be trained. When wielding some launcher. also be sure to read that screen's help text should you want to tweak your skillset. so that the skill will remain static and no experience points will be used to increase it.

Wear. you usually get a list of all available options (this behaviour can be changed with the auto_list option). etc] which item?". and drop them with the 'd'rop command. rods spellbooks miscellaneous gold (use 'f'ire) (use 'W'ear and 'T'ake off) (use 'e'at. if you want to drop only some items from a stack (of arrows. When the inventory screen shows "-more-".org/other/manual. even if it is not visible. also 'c'hop up corpses) (use 'r'ead) (use 'q'uaff) (use 'V' to evoke) (use 'P'ut on and 'R'emove) (use 'P'ut on and 'R'emove) (use 'w'ield for staves. to show you that there is another page of items.html ( [ % ? ! / = " \ or | + or : } $ missiles armour food scrolls potions wands rings amulets staves. When there is only a single stack of arrows and you want to pick up only some of them. dropping several items at once takes more turns.'). However.' twice to get a pickup menu = reassign item slot (works also for spell slots and abilities) i shows inventory . too. while rings can have all manner of unpleasant effects on you.' command. you will drop that quantity of the item (similarly when picking up). in which case they weld themselves to your body when you use them. You can carry at most 52 items at once. if you type a number before the letter of the item. 'v' for evoking rods) (use 'r'ead and 'M'emorise and 'z'ap) (use 'V' for evoking from the inventory) (picking it up takes no turns) There are several general keys for item management: d drop item. The same works if you want to pick up only part of a stack and there are several types of items on the square (so that they are shown in a list). When you are given a prompt like "drop which item?". You can press '*' in case you want to wield something unusual. 10 of 43 11/12/2012 11:18 PM . then press 'd' followed by a number and then the item's slot key g pick up item from the ground (also with the comma key '. and your total weight is limited by your carrying capacity.' (comma) command. Typing 'i' displays your inventory (what you are carrying). This command can be used to change spell or ability letters.develz. instead of pressing Space or Enter to see the next page. Note that picking up items from one square takes exactly one turn. you might find magic which can rid you of these curses. for example). When you are given a prompt like "Throw [or Wield. for several items. If you are lucky. you can type the letter of the item you want.Dungeon Crawl Stone Soup manual http://crawl. You can use the adjust command (the '=' key) to change the letters to which your possessions are assigned. Inscriptions) \ check list of already discovered items Item usage You pick up items with the 'g'et or '. Both of these are printed at the top of the inventory screen.pressing the key of an item shows additional information { inscribe item (see Appendix 6. Such items usually carry some kind of disadvantage: a weapon or armour may be damaged or negatively enchanted. Some items can be sticky-cursed. press 'g' or '. use the '.

these characteristics change between each game. they have values which tell you how much more effective they are than an unenchanted version. You can wield weapons with the 'w' command. The 'f' command fires or throws a missile. Some types of hand weapons (especially daggers. when they are identified. as well as the preferred missiles (to be shot when using 'f' to fire). non-missile items will 11 of 43 11/12/2012 11:18 PM . Try assigning the letter a to your primary weapon. If you would like to throw something without inserting it into the quiver use 'F' instead. In order to get a description of what an item does.if there are several of similar order. See also the Missiles section of options_guide. You will find a variety of weapons in the dungeon. has a different chance of hitting its target. clubs. which affects the weapon's accuracy. spears and hand axes) are quite effective when thrown. The quivered item will always be what Crawl thinks is most likely to be what you want. For more details. and 'Q' to choose the quivered item from a list. Thus it will either be an item you previously chose and fired (with 'f') or directly quivered (with 'Q'). Each type of weapon does a different amount of damage. the one with the lowest inventory slot is chosen. typically chosen from lots suitable for your weapon. ')' to cycle through your quiver without firing. and some other types each have a characteristic. These skills affect damage.org/other/manual. Several kinds of missiles. etc. type 'w' followed by a hyphen ('-'). spears or hand axes. If for some reason you want to go bare-handed. ranging from small and quick daggers to huge. Another useful command is the '{' key.html Items like scrolls. Long Blades. The chance for this to occur depends on the type of missile. and the second is its damage enchantment. However. Axes. You can also inscribe items when looking at your inventory with 'i'. accuracy. such as javelins. Inscriptions for inscriptions which let you fine-tune the list of items to choose from. Note that non-weapon. Use the '('. This is often used to denote special properties of an item. like a label or a colour. and speed. Upon impact. and how to automatise this process. Note that this is just a typing shortcut and is not functionally different to wielding these items normally. bring up the inventory (with 'i') and press the letter of that item. potions. Some weapons also have special magical effects which make them very effective in certain situations. ' causes you to wield item b instead. Note that weapons are not the only class of item which is useful to wield. which is a very quick action. are effective when simply thrown. you will need missiles for your sling. You can press '}' to show your primary (wielded) and secondary (slot b) weapons. but don't expect too much information from examining unidentified items. which lets you inscribe items with a comment. The ' (apostrophe) key is a shortcut which automatically wields the item in slot a. but it may not be very effective if you lack the correct launcher. or the item in your inventory that ranks highest in fire_order .Dungeon Crawl Stone Soup manual http://crawl. if possible. The default lot (your "quiver") is displayed on the main screen beneath your wielded weapon. so while in one game every potion of healing may be yellow.develz. other kinds require you to wield an appropriate device to inflict worthwhile damage. Inscriptions. making for easier navigation of large quantities of artefacts. There are several weapon skills (press 'm' to show a list of those that you are training) like Short Blades.txt. and b to your bow or something else you need to wield only sometimes. The firing interface also allows you to manually select an item to throw with 'i'. The first number is the enchantment to-hit. which will let you tell them apart on the basis of their function. missiles may become destroyed. check Appendix 6. If item a is being wielded. ( Missiles If you would rather pick off monsters from a safe distance. and takes a different amount of time to swing. bow or other appropriate launcher.) Weapons can be enchanted. Once you have discovered the function of such an item. See Appendix 6. At times it is sensible to throw weapons like daggers. cumbersome battleaxes and polearms. (The same goes for Unarmed Combat. You can access your item discoveries with the '

Related Interests

key. simply by pressing the letter of an item. in another game they might all be purple and bubbly. ) Weapons These are rather important. you will remember it for the rest of the current game. Try this when comparing different types of armours and weapons. weapons which are not enchanted are simply '+0'.

such as rings or amulets. Being hungry helps you choke down the raw flesh. Despite the fact that corpses are represented by the same '%' sign as food. You may wish to dine on the corpses of your casualties (unless you are a Spriggan. and will also switch back to your previous weapon unless you get interrupted while butchering your food. Trolls and Ghouls can use their claws. Fighting. and cannot eat meat.Dungeon Crawl Stone Soup manual http://crawl. and sometimes must be activated with the 'a' command. Trolls and Ghouls care less (in different degrees) about the quality of the corpse. an effect which is only slightly reduced by your Armour skill. such as potions. Some magical armours have special powers. You can find many different kinds of food in the dungeon. With '[' you can have a quick look at your current gear.org/other/manual. eat at all). at the expense of your EV (evasion) and stealth. and so do not need a cutting device. but it lets you attempt to block melee attacks and some ranged attacks aimed at you. casting spells. Trolls and Ghouls are happy to eat raw meat at any time. Kobolds. The interface for shooting or throwing things is also used for evoking wands and casting certain spells. Other gear is limited to +2. Kobolds. ? Magical Scrolls Scrolls have many different magical spells inscribed on them. This is done using the 'a'bilities menu. and is described in detail in section I (Targetting). When you are starving. 12 of 43 11/12/2012 11:18 PM . Slings can be used with a shield without penalty. shields. There are three types: bucklers. Also. Most worn armour improves your Armour Class. These powers are sometimes automatic. and heavier armours are better at this. Cutting off the best parts will take some turns and produce a number of 'chunks' eventually. and take it off with the 'T' command. Heavier types of armour also hamper your melee accuracy. you can't eat them without first cutting off the more edible pieces with the 'c' command. which will tell you the function of any item you have in your inventory. In order to chop up a corpse with the 'c' command. Wearing a shield (especially larger shields) makes you less effective in hand combat and hampers your ability to cast spells. Most armours can be improved by reading the appropriate scroll. A Shield normally affects neither your AC nor your evasion.html never be quivered. Orcs. carrying heavy loads. Ogres. You can wear armour with the 'W' command. One of the most useful scrolls is the scroll of identify. Vampires are a special case. Even then. which decreases the amount of damage you take when something injures you. save these up for the more powerful and inscrutable magic items. These can be eaten with the 'e' command as above. and cannot.develz. If you don't eat when you get hungry. On the other hand. you will eventually die of starvation. Some species are less fastidious about their food. You can read scrolls (and by doing so invoke their magic) with the 'r' command. % Food and Carrion Food is extremely important. making it harder for you to hit monsters. These penalties are smaller if you have a high Armour skill. they can also bottle potions of blood from corpses. however. affecting you whenever you wear the armour. body armour will also provide some guaranteed damage reduction. While it is possible to use bows or crossbows while wearing a shield. [ Armour This is also rather important. you need to have an uncursed weapon so that you can switch to the knife in your pack. Shields are more effective when you're fighting a small number of foes than when you're surrounded. and using some magical items will make you hungry. Shields can be enchanted up to +3. but larger if you have insufficient Strength. or a suitable mutation such as claws. who need not. you fight less effectively as well. Body armour and bardings can be enchanted up to the base value of AC they provide. an edged weapon like a dagger or short sword that you can use as a knife. Wearing heavy armour also increases your chances of miscasting spells. you should choose your homemade food with great care. the more AC (armour class) it will provide. or you are a Mummy. The heavier an armour is. You can eat food with the 'e' command. some good and some bad. you'll be less effective at doing so. Members of this species can try to drink blood from a fresh corpse (use the 'e' command). Your character will automatically switch to the knife (or edged weapon) when you type 'c'. or for items that are dangerous to use when unidentified. and large shields. Once they have reached experience level 6.

but have a different range of effects (which tend to be more subtle). but can also be some of the most hazardous. This can be done with a scroll of identify. you can also forget a spell by tearing out the relevant pages of a book. which hand you put a ring on is immaterial to its function.html ! Magical Potions While scrolls tend to affect your equipment or your environment. Use 'z' to cast previously memorised spells. You can undertake this by 'r'eading a book. Wands are aimed in the same way as missile weapons. Apart from divine help. Amulets are similar to rings. and you can release the power of a wand by evoking it with 'V'. while others require activation (the 'a' command). Octopodes are an exception. then selecting a 13 of 43 11/12/2012 11:18 PM . They're shorter than full-length staves and thus use the Maces & Flails skill instead of Staves when used as cudgels. / Wands Sometimes you will be lucky enough to find a stick which contains stored magical energies. but there are many other varieties of potions to be found. They have a pool of magical energy which regenerates according to the rod's enchantment (which can be increased using scrolls of recharging) and your Evocations skill. using a combination of the Evocations skill and the skill specific to the staff's type. + Books (Depending on your settings. If. However. Many spells have a limited range and casting will be aborted if there are no potential targets within this range. you can use the 'Z' command. As important as it is to pick up new spells it may be to get rid of old ones. although with mediocre effectiveness unless you can harness their special power. If you try to put on a ring while both ring fingers are full. For spells demanding a target. Some rings function automatically. while some greatly increase the power of a certain class of spells (and possibly reduce your effectiveness with others). | Staves There are a number of types of magical staves. or memorise spells from it with the 'M' command. Try to avoid drinking poisonous potions! By the way. You can press '"' to quickly check what jewellery you're wearing. The most common type is the simple healing potion. They transfer various magical abilities onto their wearer. neither magic nor time are expended. using the 'v' command. | Rods Rods ('|') hold one or more spells that you can evoke while wielding the rod. Some enhance your general spellcasting ability. Staves which do not enhance a destructive magic school tend to have no combat powers at all. Potions can be quaffed (drunk) with the 'q' command. for whatever reason. books may also be shown as : symbols. which restores some hit points and cures many ailments. should you happen to have a shortage of such scrolls.Dungeon Crawl Stone Soup manual http://crawl.develz. most potions affect your character in some way. which will let you pick a scroll to forget. Wands each have a certain amount of charges. which lets you access a description of each spell. You must identify a wand to find out how many uses it has left. one on each hand.org/other/manual. but it is usually prudent to know what you are evoking before you do so. and may wear up to eight rings on their tentacles. If this case. you will be asked which one to remove. You can wear up to two rings simultaneously. the comments on using missile weapons apply. this violent procedure will inevitably consume the whole book. characters with a good Evocations skill may also deduce the number of charges simply upon evoking the wand. There are also a number of wands that may be useful to aim at yourself. and you can wear only one at a time. You can read a book with the 'r' command. and 'R' to remove them.) Most books contain magical spells which your character may be able to learn. you want to cast the spell nonetheless. the most convenient way to do so is by reading a scroll of amnesia. Amulets are worn around the neck. They can even be used in hand-to-hand combat. Use the 'P' command to put on rings. you can also drink from the fountains you encounter in the dungeon. and a wand will cease to function when its charges run out. See section I for targetting. but powerful rings like rings of regeneration or invisibility make you hunger very quickly when they are activated. Unfortunately. =" Rings and Amulets Magical rings are among the most useful of the items you will find in the dungeon.

All ego items are noted with special adjectives but not all items noted in this way need have a special property (they often have some positive or negative enchantment. You can also press 'I' to just have a look at all spells memorised. by the way. Elven body armour does not hamper spellcasting as much as other armours of the same type would. Artefacts will always carry unusual names. 14 of 43 11/12/2012 11:18 PM . These are called 'ego items'. $ Gold Gold can be used to buy items should you run across shops.org/other/manual. Artefacts Weapons. (Shops do not buy.html spell you already have learnt. your total wealth is shown as well. as well as to armours. These come in two flavours: randomly created artefacts ('randarts') and predefined ones ('unrandarts'). All species get a bonus when wearing Dwarven armours at the expense that these mails make spellcasting slightly more difficult. and thus are subject to corrosion and enchanting scrolls. Demonspawn receive bonuses when using demonic weapons. Note that '=' allows you to change what spells are assigned to what keys. Racial Items Some items have been crafted by members of a gifted species. An Elf does a bit better when wearing armour or weapons of his own kind. { Miscellaneous These are items which don't fall into any other category. however. a character of these species might find a Centaur or Naga barding. just like wands. and 'F'orget it. You must collect at least three in order to enter the Realm of Zot. and examples are: boots of running. armour. and have special properties. and do not rust or corrode easily. Note that such items can be modified. have no function whatsoever except to open the endgame. shiny. and secondly would be a meaningless achievement in any regard. Centaurs and Nagas have uniquely shaped bodies. a weapon of flaming. In general. a helmet of see invisible.Dungeon Crawl Stone Soup manual http://crawl. Some books have other special effects. Reading these will cause your experience to have twice the effect as usual when used for training that skill. though): general: metal armours: glowing. Occasionally you will find manuals of some skill. Should you want to have a glance at your finances at some other opportunity. Also. you can read the descriptions of the spells and check various details about your casting abilities. Orcs do better with gear from their own kin.develz.) There are also a few more esoteric uses for gold. pressing '$' (or '%') allows you to do so. Runes. artefacts cannot be modified in any way. and so on. runed. but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place. Elven cloaks and boots are particularly useful to those who wish to be stealthy. Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning. With luck. From this screen. such as "golden sword" or "shimmering scale mail". and powerful spellbooks have been known to resent the attentions of incompetent magicians. otherwise mundane items can get one special property. including enchantments. Apart from that. jewellery and spellbooks can be artefacts. Dwarven weapons and armours are very durable. this applies to weapons. Dwarves get a larger bonus without the magical hampering. Gold coins do not have any weight in Crawl. Whenever you pick up gold. They can be evoked with 'V'. a particular item in this category.

Many of the more powerful spells carry disadvantages or risks. you temporarily expend some of your magical energy and become hungrier (although high intelligence and Spellcasting help against hunger from spells). you should read the spell description (obtained by reading the spellbook in which you found the spell) before casting anything. and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). You can only memorise a certain number of levels of spells. Rods store a certain number of magic points. Necromancy. Translocation and Transmutation) as well as several elemental areas (Fire. In order to memorise a certain spell. Summoning.html leather armours. Air and Earth) and. they regenerate magic points gradually. animal skins: dyed. There are many skills related to magic. Being good in the areas of a spell will improve the casting chance and. finally. Most spells have caps on their effects: no matter how intelligent and proficient you are. you will need to save up for several levels to memorise the more powerful spells. and often use it intelligently. Pressing 'II' (or 'I!') displays the relative hunger costs of your spells. You can spend scrolls of recharging on rods in order to increase the maximal size of their magical reservoir. which are used for powering the spells they contain. when not fully charged. Targetting When throwing something. and coloured based on potential severity (with yellow representing a moderate chance. Spellcasting determines the number of Magic Points available. "plumed". There are several ways to tell Crawl which monster to target. When casting a spell. it also helps in several respects during the actual casting of spells.). This is especially useful if you're about to change armour or rings. The chance of miscasting a spell is displayed on the spell screen. it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. although those who enter the dungeon without magical skills must first train at least one magic skill before they can learn any spells.) 15 of 43 11/12/2012 11:18 PM . Ice. A spell's level denotes the amount of skill required to use it and indicates how powerful it may be. The spells available are labelled with letters. (The following list assumes the option setting default_target = true. Each spell has a level. require a target. There is a completely different way to use spells: via rods. A particular spell can belong to (and thus train) up to three areas. doing so will allow you to read the individual spells' descriptions. Be careful of magic-using enemies! Some of them can use magic just as well as you. High level spells are difficult to cast. your intelligence. etc. Some spells. Charms. the principal one being Spellcasting. if not better. use the 'M' command. You can assign both lowercase and uppercase letters to spells. Poison. and red representing a severe chance). Next. there is a limit to the damage you can achieve with a Magic Dart. Every character can make use of magical spells. The hunger cost is approximately proportional to the square of the number of # marks in this display. I. the level of the spell and whether you are wearing heavy armour. your maximum increases.develz. the effect as well. for example most damage dealing ones. evoking certain wands. The effectiveness of your rod's spells is governed by your Evocations skill. Hexes. there are several general magical skill areas (Conjuration. H. which is the default. When you gain experience levels or advance the Spellcasting skill.Dungeon Crawl Stone Soup manual http://crawl. See the next section for details on how to target. other armours: embroidered. You activate a memorised spell by pressing 'z' (for Zap). In general.org/other/manual. Spellcasting Magical spells are a very important part of surviving in the dungeon. Spells are stored in books. Use 'I' to display a list of all memorised spells without actually casting one. type 'M' to find out how many. you are free to change this labelling with the '=' command. You can read books with 'r' to check what spells they contain. Your chance of failing to cast a spell properly depends on your skills. which you will occasionally find in the dungeon. you are asked for a direction. These are magical staves holding a number of spells. or casting spells. Normal and ego helmets can both have extra decorations ("winged". in many cases.

etc. K. It is possible to target yourself: obviously beneficial effects like hasting or healing will actually target the cursor on you. There are altars scattered all over the dungeon. most hunters can go a long way by pressing 'ff' to fire their ammunition at a monster and then keep firing at it with further 'ff' strokes. The ':' key allows you to hide the path of your spell/wand/missile. Berserker.html You can press '?' when asked for a direction. the cursor will instead rest on the previous target. press '^!' to access it. press one key of Enter. '-' cycles backwards. Occasionally. Depending on background. it will be useful to switch targets with the '+' or '-' commands. Praying also gives you a sense of what your god thinks of you. Should you have been firing at something previously. access the abilities menu via the 'a' command. with the offender still being in sight. Your last usage will be remembered. Abyssal Knight or Death Knight. you can use the 'A' command to see how much of a freak they've become and the 'a' 16 of 43 11/12/2012 11:18 PM . others have to pray at an altar to dedicate themselves to a life of servitude. press 'Ctrl-O'. but the spell/missile will stop at the target's square if it misses. and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command . For example. You will be asked afterward if you really want to attend this circle. Priest. For most gods. you also fire. going from nearer to further away. or to make sure your precious missiles won't end up in deep water. Del. choose your background from Healer. there is a second page with additional details. Pressing '+' or '=' moves the cursor to the next monster. it can be useful to target non-inhabited squares. You can also learn about standard and obscure gods by pressing '?/G'.develz. . you can read a description of that god's general attitude by pressing 'p'. At an altar. there are too many toxic wastes and mutagenic radiations in the Dungeon for that to be possible. or Space to fire at the target. You can press Escape if you changed your mind . and sometimes give out favours in exchange. Mutations Although it would doubtless be a nice thing if you could remain genetically pure. this will bring up a help screen. Finally. you will be asked for confirmation.except if you want to heal or haste someone else.'. You can use the '^' command to check the requirements of whoever it is that you worship.org/other/manual. say poisoned needles and curare needles. This can be useful to keep friendlies out of the fire.Dungeon Crawl Stone Soup manual http://crawl. The 'p' command lets you pray to your god.'. This is useful when you have several types of appropriate ammunition. If your character is so affected by these that he or she undergoes physiological change. If you press '. though. and your character has heard rumours of a special temple somewhere near the surface. Any direction key moves the cursor by one square. To use any powers which your god deems you fit for. Enter. If you want to see a list of the standard gods and which of them is already present with an altar in your dungeon. god-given abilities are listed as invocations. If you like to start the game with a religion. Due to this. Note that you can use '(' for changing the quiver ammunition even outside of targetting. Otherwise.no turns are deducted. Religion There are a number of gods. There are some shortcuts while targetting: Typing Shift-direction on your keypad fires straight away in that direction. Pressing 'p' or 'f' fires at the previous target (if it is still alive and in sight). blood gods will want you to offer corpses to them by pressing 'p' over the corpse(s). in order to sacrifice items. demons and other assorted powers who will accept your character's worship. this is explained in the '^' and '^!' screens. you use the following commands: The cursor will target on the monster which is closest to your position. if so. there are some more targetting related commands: '(' and ')' allow to change the ammunition. If you target yourself while firing something harmful (which can be sensible at times). J. Similarly. some characters start out religious. Chaos Knight. At times.but most gods resent being scorned). Some gods have a special conduct at their altars. When you are content with your choice of target. leaving to you only the pressing of '. Note that the good gods will not accept demonic or undead devotees.

Kobolds and others.e. L. he went a great step by releasing 4.roguelike. they decided to fork Crawl 4.misc.in particular. in operation for decades. the only sure-fire way is to quaff a potion of cure mutation. Stone Soup's homepage is at: http://crawl. improving Crawl's interface tremendously. certain corpses are mutagenic.org/tavern All topics related to this game usually meet a warm response. 'Yet Another Annoying/Stupid Death'). 'Yet Another Victory Post'). i. a good place to do so is the forum: https://crawl. Some players.1. those that aren't are under compatible licenses.games. Characters of this species get certain special powers during their career.org. Licence. If you want to post on the newsgroup.org Use this page for direct links to downloads of the most recent version. these are listed in magenta. particularly Haste (not the kind you get from being berserk) and Invisibility.e. Disclaimer This software is provided as is.Dungeon Crawl Stone Soup manual http://crawl. and added a lot of original ideas of his own. Some changes to the primary attributes Strength. These are often.2 and other sources. but not always. also frequent ##crawl on IRC's freenode network.2 alpha in August 2005. each of which counts as a single mutation. They are permanent and can never be removed. Many mutations are actually beneficial to the characters. but there are plenty of nasty ones as well. If you'd like to discuss Crawl. Intelligence and Dexterity (apart from those by leveling) are also handled as mutations . Many a species starts with some special intrinsic feats.develz. but avoided several annoying aspects of these games. but was nearly unplayable due to balance issues. Furthermore.html command to activate any mutations which can be controlled.1. A lucky mutation attempt can actually remove mutations. The Usenet newsgroup rec. and there are traps with mutation effects. these are not permanent. it is displayed in a light blue colour. as your system absorbs too much magical energy . After a long period of silent work.0 beta 26 in 2002.30 in March 1999. it might be a good idea to discuss them in the newsgroup first. and Linley produced Crawl versions up to 3.develz.org and crawl. i. More often than not. This alpha contained a lot of good ideas. Further work was then carried out by a group of developers who released 3. For more complicated requests. There are also some spells and potions that cause mutations. including tales of victories (going under 'YAVP'.but you would have to spend quite a lot of your time hasted or invisible to be affected. Linley based Crawl loosely on Angband and NetHack. However.as other games are also discussed there. Crawl was a hit.develz.develz. which will attempt to remove one or more random mutations. several patchers appeared.40 in February 2000. still exists but traffic has trickled down. You can also become mutated by overusing certain powerful enchantments. In the meantime. This fork is Stone Soup.txt for information about Crawl's licensing. like the greater speed of Centaurs or Spriggans. Stone Soup's 17 of 43 11/12/2012 11:18 PM . producing versions until 4. However. like a preset mutation. some powerful items also radiate dangerous levels of magical energy. especially first victories (YAFVP) as well as sad stories of deceased characters (being 'YAAD' or 'YASD'. and is the game this manual describes. Most of the game's components are licensed under version 2 or later of the GNU General Public License. or the eating habits of Trolls. You can also submit bug reports and feature requests there. Demonspawn are a special case. reasoning that rebalancing 4.org/other/manual.akrasiac. No liability is accepted for any damage to the user or to any of the user's possessions. The history of Crawl is somewhat convoluted: Crawl was created in 1995 by Linley Henzell. Several of them formed a new devteam. If one of your Demonspawn powers has been augmented by a mutation. the mutations caused by magical radiations express harmfully. contact. In case such an innate feature gets amplified by an ordinary mutation. history Licence See licence. Brent Ross emerged as the single maintainer. it is displayed in a lighter colour.1. It is much more difficult to get rid of bad mutations than to get one. flag queries with -crawl. Use of it is at the sole risk of the user.2 was a very difficult task. with absolutely no warranty express or implied.0 beta 26 and selectively include good ideas from 4. Be sure to make sure that your bug/feature isn't already in the list. Of them. especially those on crawl. Many mutations have three levels.

from the midgame on. performance Crawl supports redefining keys via key maps.crawlrc (for UNIX systems . Several interface routines are outsourced to external Lua scripts.Dungeon Crawl Stone Soup manual http://crawl. If. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. you find Crawl runs unacceptably slowly on your machine. OS X and other Unices). Macros. You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work). see macros_guide. Windows. most of which are explained in more detail below. almost all casualties can be traced back to actual mistakes. The object of your quest in Crawl (the Orb of Zot) was taken from Wizard's Castle. Tile Crawl and Dungeon Crawl Alternative.txt. for some reason. most deaths are not of this type: By this stage. there may be situations where you are doomed no action could have saved your life. You can also define macros: these are command sequences which can make playing a great deal more convenient. if not tactical ones. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding. Philosophy (pas de faq) In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. are extremely vague. It should be mentioned that there have been other Crawl variants over the years. to some lesser extent. and is also renowned for its randomness. with skill making a real difference meaningful decisions (no no-brainers) avoidance of grinding (no scumming) gameplay supporting painless interface and newbie support Minor design goals clarity (playability without need for spoilers) internal consistency replayability (using branches. and for exquisite gameplay and interface.txt. Major design goals challenging and random gameplay. too. species. You may ponder about the wisdom of certain design decisions of Crawl. For more information on both and for examples. so is not recommended. yes. a text adventure written in BASIC. and. However. However. They are fully documented in the file options_guide. This section tries to explain some of them.crawlrc) or init. you can directly edit the macro. Macroing 'a' to some other key will only change the command key 'a'. Crawl should run swiftly on all machines (it compiles out of the box for Linux. options.org/other/manual. etc. So. We strive for strategy being a concern.txt file. M. The options themselves are set in the file ~/. Crawl supports a large number of options that allow for great flexibility in the interface. Prime mainstays of Crawl development are the following. don't expect plots or quests. But then.txt (for Windows).txt to ~/.). like wrong 18 of 43 11/12/2012 11:18 PM . this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest impact.1 to avoid confusion with the existing plethora of Crawl versions.html release versions were restarted at 0. Note that many of these date back to Linley's first versions. Generally. then of a strategical type. Alternatively. The standard distribution has them in the dat/lua/ directory. this also allows for saving all current key bindings and macros.develz.copy over init. among them Ax-Crawl. or being imbalanced. This is useful when your keyboard layout makes some key awkward to use. playing styles and gods) proper use of out of depth monsters Balance The notions of balance. Have a look at the single scripts for short descriptions. there are a few measures which may improve the situation: set travel_delay = -1 to avoid screen redraws during travel (this might be especially useful if playing on a remote server) try playing in console mode rather than tiles N. Here is our definition: Crawl is designed to be a challenging game.

take a lot of time. Documentation is plenty. We feel that the latter choice provides much more fun in the long run.) The joy of dealing with ever-changing. While caution is a virtue in Crawl. In concrete terms. Another instance: there's no infinite commodity available: food. see Replayability for what balance does not mean to us.this sounds trivial. wherever there's a no-brainer. they may centre on some theme. they will often contain some loot. on the other hand. and bring some reward. Clarity Things ought to work in an intuitive way. Not messing with lighting also falls into this category: there might be a benefit to mood when players have to carry candles/torches. computer games can be soft in the sense that optimal play ensures a win. of such vaults are random as well.Dungeon Crawl Stone Soup manual http://crawl. Thus. finally. providing additional immersion. unwise use of resources (too conservative or too liberal). or wrong decisions about branch/god/gear. Even worse. but we don't see any gameplay benefit as yet. Concerning important but hidden details (i. forcing players to decide between safety and greed. as are vi-keys and numpad. but necessary. which comes from the fact that most artefacts are randomly generated. exploration and taking notes.org/other/manual.e. but we mean it. While the placement. And that's a horrible lost opportunity for fun. there are no sure-fire means of life saving (the closest equivalents are controlled blinks. facts subject to spoilers) our policy is this: the joy of discovering something spoily is nice. Ideally. this is where the lack of a human game-master is obvious. they can be hard in the sense that unavoidable deaths can occur. Furthermore. Consistency 19 of 43 11/12/2012 11:18 PM . though. Many a time characters have to choose between descending or battling. that means the development team put a lot of effort into providing a "choice" that's really not an interesting choice at all. we ease getting started via tutorials. These are activities that have low risk. we believe that qualitative feedback is often better than precise numbers. All tedious. and often parts of the contents. The possibility of unavoidable deaths is a larger topic in computer games. yet still be winnable with perfect play. even non-random artefacts cannot be wished for. The deep tactical gameplay Crawl aims for necessitates permanent dungeon levels. Also. Likewise. or by in-game feedback) or leave it to min-maxers if we feel that the naive approach is good enough. Examples for this are the resistances: there are very few permanent sources. as scrolls of acquirement produce random items in general. once.) Crusade against no-brainers A very important point in Crawl is steering away from no-brainers. Another example is the absence of clear-cut best items. monster and item generation is generally not enough to support infinite play. (The next topic can also be filed under balance. it may be optimal to do so.html skilling (too broad or too narrow). (And disappears before it can start if you feel you need to read spoilers . Crawl definitely is winnable without spoiler access. and good religious standings for some deities). as it is in many other roguelikes. This is bad for a game's design because it encourages players to bore themselves. Apart from puzzles. Alternatively. we try to cater for different preferences: both ASCII and tiles are supported. That said. chores should be automated. we either spell out a gameplay mechanic explicitly (either in the manual. Speaking about games in general. Examples are long-distance travel.a legitimate feeling. Finally. Crawl has a huge number of handmade vaults/maps to tweak the randomness. most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). this means that the game is solved from the outset.develz. a game like this would be really challenging and have both random layout and random course of action. they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation. is nice again and again. unexpected and challenging strategic and tactical situations that arise out of transparent rules. context-specific and always available in-game. This goal seems out of reach. Interface The interface is radically designed to make gameplay easy . We try to avoid this! This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell. there are strong forces driving characters deeper. Anti-grinding Another basic design principle is avoidance of grinding (also known as scumming).

these often have great impact on play. Deciding on whether (and when!) to make a transition of style can make or break games. Playing styles Related to. and successfully escaping is exciting for anyone. as getting to the Temple and choosing a god becomes the first major task of most games. Some also have physical characteristics which allow them to make extra attacks using the Unarmed Combat skill. but encompassing. the OOD monster can be survived somehow. weapon or spell. stabber. since the choice of god can matter as much as species does. Dungeon layout Even veteran players will find the Tomb or the Hells exciting (which are construed such that life endangering situations can always pop up). Similarly important are the built-in starting bonuses/handicaps of species. balance does not mean that all combinations of background and species play equally well! Some are much more challenging than others. they all play the same. like a dragon on the second dungeon level. OOD monsters also help to keep players on their toes by making shallow.develz. But religion is also a point in favour of replayability for experienced players. names of artefacts should fit the mood. In this case. By the way. Humans Humans tend to be hardworking and industrious. vaults should be sensibly placed and monsters should somehow fit as well. there are good reasons for keeping them distinct in certain cases.org/other/manual. For example. early trips to the Abyss are not deficits: there's more than one way out. but consistency is always secondary to gameplay. To us. Replayability This is actually quite important. we strongly believe that games are pointless if you can reach the invincible state. Also. but in some sense just a corollary to the major design goals. Out of the depths From time to time a discussion about Crawl's unfair OOD (out of depth) monsters turns up. These and other branches may or may not fit a given character's buildup. A typical example is player vs. this is about player immersion. etc. Many different species This is partly due to the skills and aptitude system. Each species has at least some backgrounds playing rather well. and this is fine with us. Besides these.Dungeon Crawl Stone Soup manual http://crawl. monster behaviour: while we try to make these identical (or similar). As such. there are several other points helping to make playing Crawl fun over and over again: Diversity whenever there are choices to the player. and the mental bond with the character will then surely grow. The Human species is the most 20 of 43 11/12/2012 11:18 PM . god are fundamentally different playing styles like melee oriented fighter. it's good to have in mind. some species have special abilities which can be accessed by the 'a' abilities menu. the various options should be genuinely different. the game should still be set in a consistent Crawl universe. In a similar vein.html While there is no plot to speak of. background. though. they are part of the randomness design goal. or cleared. Religion This addresses new players. Essentially. These are not bugs! Actually. god. It is no good to provide dozens of weapons with different names (and perhaps even numbers) if. and learn new things quickly. levels still not trivial. Appendices 1. be that choice of species. List of character species Note Use 'A' to check for which particular peculiarities a species might have. species. they also serve as additional motivation: in many situations. in the end.

html versatile of all the species available to players. Their mystical relationship with water makes it easier for them to use poison and ice magic. but are poor at magic (except for charms and translocations). their legs will quickly reform into a tail should they ever enter water). yet they have human-like reserves of magical energy. Experts at swimming. They 21 of 43 11/12/2012 11:18 PM . have little physical resilience and are terrible at destructive magic . though they can also use longer swords quite well. and are very good at moving silently and quickly. and are also very adept at using magical devices. and are more talented at using most types of magic. They often live as scavengers. They are not the sort of people you would want to spend much time with. The legendary water magic of the Merfolk was lost in ancient times. Merfolk The Merfolk are a hybrid species of half-human. They live simple lives and have simple interests. descend in search of plunder and adventure. Sometimes a particularly restless Halfling will leave his or her village in search of adventure. jealous of the riches which their cousins (the Cave Orcs) possess below the ground. Orcs are poor at using most types of magic. summonings. The Merfolk have developed their martial arts strongly on thrusting and grappling. Hill Orcs are as robust as the Minotaurs. and they are skilled at using most hand weapons (with the exception of short blades. Halflings are very small but surprisingly hardy for their size. they tend to be quite good in specific areas. surviving on carrion (which they can eat even when not hungry). and they have formed a religion around that idea. Halflings Halflings. Many Orcs feel superior to all other species and beings. likewise. their tails will quickly reform into legs once they leave the water (and. with the exception of conjurations. necromancy. ugly creatures with few redeeming features. which use water occasionally as a material component. even having an innate resistance to mutagenic effects. but some of that affinity still remains. live in small villages. Merfolk aren't as limited on land as some myths suggest.Dungeon Crawl Stone Soup manual http://crawl. but most other magic seems foreign to them. though they are not particularly good at using missile weapons. necromancy and elemental spells. As spellcasters. unless you happened to be a Kobold yourself. summoning. especially with short blades. They advance in levels as rapidly as Humans. they need not fear drowning. However. Humans advance quickly in levels and have equal abilities in all skills. They are poor fighters. So great is their speed that a Spriggan can overtake a Centaur.develz. Their agility is often misjudged. Kobolds Kobolds are small. Kobolds advance in levels as quickly as Humans. and they tend to be surprisingly nimble on land as well as in the water. the Orc god. They are reasonably good at most things and advance in experience levels at the same rate as Sludge Elves. On the other hand. Hill Orcs Hill Orcs are Orcs from the upper world who. They are competent in combat. maces or crossbows. Only Hill Orcs can worship Beogh. but are carnivorous and can only eat meat. seldom venturing toward land. They advance in levels as quickly as Humans. Spriggans Spriggans are small magical creatures distantly related to Elves. Although only average at most fighting skills. they need very little food. and the elemental magic of earth and fire. They prefer to use their own weapons. Nagas Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs. They love to frolic and cast mischievous spells. However. particularly summonings and necromancy. Due to their tiny size.conjurations. half-fish that typically live in the oceans and rivers. Their forte is brute-force fighting. and Hill Orc Priests start in Beogh's service. at which they are only fair). who are named for being about half the size of Humans. they are herbivorous and cannot eat meat. They are also very stealthy and dextrous. they are excellent at other forms of magic. They therefore prefer polearms and short swords above all other weapons. since those are the most efficient ways to fight underwater. They tend to be stronger and less agile than Halflings. The instability of their own morphogenic matrix has made them very accomplished transmuters. Their size also makes them unable to wear most armour.org/other/manual. they can use short blades well and excel in ranged combat with slings. Halflings cannot wield large weapons. as they can quickly slip out of any encumbering armour during the transformation into their half-fish form.

the more arcane schools of magic are foreign to them and are only learned at poor rates. but are awful at using any type of magic. letting them pick up the basics of spellcasting at an amazing speed.html are naturally immune to poisons. They delve into the Dungeon because of their instinctive love of twisting passageways. Despite their lack of wings. chunky creatures who typically are strong rather than smart. a Naga can spit poison. and their mouths are full of ichor-dripping fangs. and not nimble at all.and need a great amount of food to survive. powerful Tengu can fly.org/other/manual. Their preferred methods of avoiding beatings are dodging and the use of shields. to a lesser extent. 22 of 43 11/12/2012 11:18 PM . surviving by hunting. Tengu do not appreciate any form of servitude. knobbly skins of any colour from putrid green to mucky brown. but even nastier. They can rip creatures apart with their claws. They are experts at all forms of fighting. which are covered in patches of thick fur. They usually live in forests. can see invisible creatures and have tough skin. They are good at air and fire elemental magic. Many Ogres find it natural to wield some large and blunt weapon. they receive inferior protection from the armour they wear. Minotaurs tend to reflexively headbutt those who dare attack them. necromancy). Ogres Ogres are huge. they advance very slowly in experience. including magical experiments and the time-honoured practice of interplanar miscegenation. Ogres mature almost as quickly as Humans. and very powerful members of this species can stay in the air for as long as they wish to do so. including the magical arts of combat (conjurations. accuracy and damage of this poison increases with the Naga's experience level. On the downside.develz. however distant. Their body shape also prevents them from gaining full protection from most armour. They learn very slowly indeed . Their tails eventually grow strong enough to constrict their foes in combat. the range. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed.Dungeon Crawl Stone Soup manual http://crawl. cannot worship the various gods and powers available to other classes of being. When in close combat. Their light avian bodies cannot sustain a great deal of injury. Int. Minotaurs The Minotaurs are yet another species of hybrids . (Countless lethal incidents have taught them to leave most edged weapons be. and so are poor at using invocations. Demigods Demigods are mortals (Humans. but poor at ice and earth magic. However. they can be created by a number of processes. they need a little extra food to survive. They advance quite slowly in experience levels and are rather sub-average at using magic. they are good at throwing things. Minotaurs are extremely good at all forms of physical combat. for example) with some divine or angelic ancestry. They can wear all armour except for some headgear. in particular boulders. Due to their large bulk. Demigods look more or less like members of their mortal part's species. Every now and then. they can also draw on great supplies of magical energy. summonings and. They fly a bit faster if they carry little load. and are excellent with bows and other missile weapons.) While all sophisticated forms of missile combat are too awkward for them. but have excellent attributes (Str. the Tengu can wear all types of armour except helmets and boots. Dex) and are extremely robust. Orcs or Elves. They have thick. Ogres are not reduced to mindless brutes. but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate. all other actions are at normal speed). Tengu The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Contrary to expectations.Human bodies with bovine heads. due to their status. Centaurs The Centaurs are another species of hybrid creatures: horses with Human torsos. Trolls Trolls are like Ogres. and regenerate very quickly from even the most terrible wounds. gain skills slightly less quickly than Humans and. They possess a raw talent for witchcraft. they are also reasonable at fighting in general while being slow learners at specific weapon skills. Centaurs can move very quickly on their four legs. Their size also makes them hunger more than smaller folk.as slowly as High Elves . Like Nagas. Basically humanoid with bird-like heads and clawed feet.

etc. they can take on gods. ripped to shreds their former masters and gone out into the world. Deep Dwarves are highly spiritual beings. and they have good knowledge of poisons as well.html Demonspawn Demonspawn are horrible half-mortal.Dungeon Crawl Stone Soup manual http://crawl. each time they do so. in at least one case. Elves are all physically slight but long-lived people. never left the underground homelands. They are most at home with the magic of earth and death. few Deep Dwarves venture out for adventures or even combat. Although many Demonspawn may initially be indistinguishable from those of pure mortal stock. Deep Dwarves can tinker with gadgets so as to recharge them. half-infernal creatures . Felids Felids are a breed of cats that have been granted sentience. Demonspawn can be created in any number of ways: magical experiments. While fully capable of using speech and most forms of magic. which are listed as mutations (and can sometimes be activated with the 'a' command). They are also able to use their tentacles to constrict enemies . Felids advance in levels very slowly. outlived. Deep Dwarves Deep Dwarves are short. and need meat to survive. Like all cats. one on each tentacle. and need four of them to move. unholy pacts. they lose a bit of their magical essence. Given their lack of innate healing. Those who do bring a wand of healing. although their dual adaptation is not as good as that of the shapechanging merfolk. Octopodes These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater. Felids are incapable of thriving on vegetable food. summonings.develz. Powerful members of this class of beings also develop a range of unholy abilities. Octopodes have eight tentacle-shaped legs. although not all will accept them. and particularly dangerous when in the hands of a true Dwarf. Felids are at a serious disadvantage due to their inability to use armour or weapons. The tale of a Felid who had nine lives isn't far from truth. Those who have to defend their ground most often go with ranged combat (except for bows.the flip side of the Demigods. hardy people who. they will inevitably grow horns. but don't run as fast as horses or Spriggans. While a tentacle lacks fingers. They can use their mouths and paws for simple manipulation like uncorking a bottle or unrolling a scroll. or. which are too unwieldy for them) or spells. or rely on divine assistance. breeding. Another peculiarity they have is the ability to wear eight rings. yet many have abandoned. Naturally. Living there for countless generations made them turn pale and lose all ability to regenerate on their own (nor are they receptive to any effects which merely hasten regeneration). unlike their extinct surface relatives. but sometimes slower to learn new things. but can handle shields just fine. Deep Dwarves are gifted forgers. quicker-witted than Humans. Their empathy with the earth makes them sense their surroundings. On the other hand. often portrayed as actual spirits by outsiders.potentially several at a time! Elves There are a number of distinct species of Elf. Demonspawn advance quite slowly in experience and learn most skills at about the same rate as do Demigods. or even grasping items well enough to throw a dart or point a wand. Note that unlike Demigods. scales or other unusual features. as well as all ability to recover from losses to their primary attributes over time. Deep Dwarves are quite adept with all arts of avoiding blows and damage and ungifted in the ways of physical combat. Elves are especially good at using those skills which require a degree 23 of 43 11/12/2012 11:18 PM . They can use no armour other than loose hats. Originally they were witches' familiars that were magically augmented to provide help for their masters' rituals. they are a little better at fighting and much better at conjurations. as is their ability to get to hard to reach places. Deep Dwarves have developed the ability to instantly counteract small doses of damage.including wielding two-handed weapons with four. and are not very gifted in directly damaging magic. as well. Their natural camouflage makes them excel at stealth. In addition. but make good enchanters or transmuters. two tentacles are a rough equivalent of a human's arm where item manipulation is concerned . this ability increases in power as they gain experience levels. They move faster than most races. However. necromancy and invocations.org/other/manual. Their armour and weapons are very well-crafted and much more durable than the products of lesser artisans. Their agility and stealth are legendary. However.

They advance in levels slightly faster than High Elves. a Vampire full with blood will regenerate very quickly. but with a peculiarity: by consuming fresh blood. when they rise to walk among the living. but cannot use some types of necromancy which only affect living creatures. and are comfortable dabbling in necromantic. They can drink from fresh corpses with the 'e' command. redemption. Although Ghouls can sleep in their graves for years on end. negative energy and torment. Mummies These are undead creatures who travel into the depths in search of revenge. They have good intelligence and dexterity. with wings. evolving a natural gift for all forms of magic (including necromancy and earth magic). how to draw potions of blood from fresh corpses. sword-fighting and archery. Among all Elves. they developed their mental powers. but lose all undead powers. tails and scaly skins. becoming shorter and weaker than other Elves and losing all colouration. As fighters. Ghouls and Vampires. Draconians Draconians are human-dragon hybrids: humanoid in form and approximately human-sized. but suffer in strength. they are best with blades and bows. As they increase in levels. Vampires Vampires are another form of undead. They are poor at hand-to-hand combat.develz. later. the undead are naturally immune to poisons. This happens at an early stage in their career. and Ghouls gain resilience from consuming it. in any case. can use ice. Compared with Humans. On the other hand. they may become alive. they are superlative transmuters. On the other hand. but as they grow in power they take on a variety of colours. they learn to transform into quick bats and. but tend to be poor at using brute force and inelegant forms of combat. although they make decent fighters and. their desiccated bodies are highly flammable. have little warmth left to be affected by cold. nor do they have any aptitude in the traditional areas of High Elven magic (charms and conjurations). and are not susceptible to mutations. poison and elemental magic. 24 of 43 11/12/2012 11:18 PM . they are often more dangerous unarmed than armed. There. requiring half again as much experience as Humans. not by behaviour. They are mirror images of normal Elves in some respects: they have no special proficiency with bows or swords (long or short). and adapted physically to their new environment. earth and death magic without too many difficulties. they have fewer HP but more magic.in particular. They also do not need to eat or drink and. and the colour is determined by chromosomes.html of finesse. magical items or spells which increase the rate of regeneration will not work. High Elves This is a tall and powerful Elven species who advance in levels very slowly.org/other/manual. or just because they want to. lightest armours to be found anywhere. spellcasting and necromancy.Dungeon Crawl Stone Soup manual http://crawl. Vampires can never starve. they become increasingly in touch with the powers of death. and make the finest. There are three types of undead available to players: Mummies. all Elves are good at using magic in general and air elemental magic in particular. are incapable of doing so. The side effects of necromantic magic tend to be relatively harmless to Mummies. They aren't very good at doing most things. They find heavy armour to be uncomfortable. They advance in levels slightly slower than Humans. but excellent at fighting from a distance. However. while their affinity for other types of magic varies among the different sub-species. due to their contact with the grave. Deep Elves This is an Elven species who long ago fled the overworld to live in darkness underground. half again as slowly as Humans in all skills except fighting. A bloodless Vampire has all the traits of an undead. such as stealth. Draconians start out in an immature form with brown scales. Mummies progress very slowly in levels. they must eat flesh to survive. Due to their fey natures. Ghouls They are horrible undead creatures. slowly rotting away. but cannot regain lost physical attributes or regenerate from wounds over time . Elves are particularly good at using Elven weapons. Sludge Elves This is a somewhat degenerate species of Elves. The Undead As creatures brought back from beyond the grave. especially rotting or tainted meat. Raw flesh is preferred. Upon growing.

The best backgrounds for a beginner are probably Fighters. Gladiators The Gladiator has been trained to fight in the ring. and later gain an acidic bite attack. Each background starts out with a different set of skills and items. Grey Draconians have no breath weapon.develz. Purple Draconians are highly adapted to all spellcasting in general. have a slight advantage at Evocations. Black Draconians can unleash huge electrical discharges. Monks The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Gladiators and Berserkers. List of character backgrounds In your quest. if you really want to play a magician. but are reasonably good at all skills other than missile weapons. Fighters Fighters usually start with a decent weapon. which helps them survive in deep water. They are especially good in the arts of poison and without deficiencies in other magic realms. but also no need to breathe in order to live. and are naturally resistant to frost. White Draconians stem from frost-bitten lands. Note that due to peculiarities of size or body shape. Still. 2. too. but is not so good at anything else. and also have harder scales than other Draconians. Pale Draconians are better at air and fire magic. Their scorchingly hot breath will leave a lingering cloud of flame. They are good at air magic but feel cumbersome with earth magic. Their breath is piercing cold. The lighter coloured choices on the selection screen are generally considered to be the more accessible ones. but from there you can shape them as you will. you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses. some are definitely easier than others. but can survive without the weighty weapons and spellbooks needed by characters of other backgrounds. Green Draconians are used to venomous surroundings and breathe clouds of mephitic vapours.html Some types of Draconians have breath weapons or special resistances. which allows them to fly continuously when combined with their natural skill with air magic. but bad at fire. headgear and some nets or darts. and to hexes and charms in particular. 25 of 43 11/12/2012 11:18 PM . They breathe steam and. some characters start with a different inventory. Red Draconians feel at home in fiery surroundings. They are proficient with earth magic but bad with air magic. a suit of heavy armour and a shield. They can spit globs of sticky flame a short distance. each colour has its own strengths and some have complementary weaknesses.Dungeon Crawl Stone Soup manual http://crawl. Mottled Draconians are somewhat in touch with fire.org/other/manual. They start with a nasty weapon. at least to begin with. When they choose a god for the first time. and are naturally insulated. like their Purple cousins. Yellow Draconians have a sulphurous breath full of corrosive acid. they will develop a poisonous stinger. not all species are equally well suited for all backgrounds. Monks start with very little equipment. which sometimes requires a bit of flexibility on the part of the player. their spiritual training gives them a piety boost. They are a bit better at evoking things than most other Draconians. advance very slowly in levels. Gladiators have never learned anything except bashing monsters with heavy things. They are versed in ice magic. In fact. yet are not weak with ice. Their wings will eventually grow larger. and have no deficiencies in other schools. a small shield. They are acid resistant. light armour. try a Conjurer. They are bad with ice magic but very proficient with fire. However. They can breathe dispelling energy which strips those it hits of their enchantments. They have a good general grounding in the arts of fighting. Later on. and so is versed in the arts of fighting. Draconians cannot wear body armour.

these spells and formulae are second nature: they can either inspire greatness in themselves and their allies. Death Knights The Death Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark. or fear in the hearts of their enemies. but who forbids the use of spell magic. as opposed to casting magic themselves. from whom they get the power to go berserk (as well as a number of other powers. They usually enter the dungeon with a mace or axe. Assassins An Assassin is a stealthy character who is especially good at killing. various Elementalists and Venom Mages. and are tasked with bringing Zin's teachings to the creatures of the Dungeon. and are experts in travelling long distances and positioning themselves precisely and use this to their advantage in melee or missile combat. Skalds practice a form of augmenting battle magic that is either chanted or sung. They start the game with a large assortment of skills and maybe some small items they picked up along the way. they've travelled around becoming "jacksof-all-trades. masters of none". they start with a robe and a book of spells which should see them through the first several levels. and also understand the basics of melee combat. mechanics and magic elicited from arcane items.Dungeon Crawl Stone Soup manual http://crawl. Arcane Marksmen Arcane Marksmen are Hunters who use debilitating spells to assist their ranged attacks. Conjurers. as well as a melee weapon and a set of leathers. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition. either. and therefore make for an additional challenge. Those with wands also have some prior experience with scrolls of recharging. Artificers are skilled at evoking magical items and finding traps.develz. Unique to the highlands in which they originate. Enchanters. Magicians A magician is not an available character background by itself. As a consequence. Priests enter the dungeon with a traditional weapon and a priestly robe. Abyssal Knights The Abyssal Knight is a fighter serving Lugonu the Unformed. Hill Orcs follow the Orc god Beogh instead. who will soon grant the ability to re-animate the dead. they're pretty much on their own. You shouldn't expect Human Wanderers to be easy. Skalds Formidable warriors in their own rights. should they prove worthy). Instead. They are able to persuade monsters to abstain from bloodshed. other than that. Hunters The Hunter is a type of fighter who specialises in missile weapons. Wanderers Wanderers are people who have not learned a specific trade. as this background is typically harder to play than the others. but. They are particularly capable of keeping their enemies at a distance. Priests Priests serve Zin. Necromancers. they enter the Dungeon with an assortment of wands. and dressed in animal skins. They are granted some power over the Abyss. using daggers or blowguns. but can gain far greater abilities in the long run. Xom is a very unpredictable (and possibly psychotic) entity who rewards or punishes according to whim. the ancient and revered God of Law. gaining both piety and experience that way. Magicians are the best at using magic. Artificers Artificers are attuned to gadgets. Healers begin with minor healing powers. Among other things.org/other/manual.html Berserkers Berserkers are hardy warriors who worship Trog the Wrathful. Non-human wanderers might not even know which skills they have (since they haven't quite learned enough for one full level). Summoners. Healers The Healer is a priest of Elyvilon. Transmuters. 26 of 43 11/12/2012 11:18 PM . encompassing Wizards. ruler of the Abyss. who will eventually allow them to convert an army of Orcs to their cause. but a type of background. Warpers Warpers specialise in translocation magic. Chaos Knights The Chaos Knight is a plaything of Xom. and must spread death and disorder in return.

Dungeon Crawl Stone Soup manual http://crawl. as well as the Corona spell and some enchanted darts. defensive and utility spells available. allowing the Enchanter to finish the helpless creatures in combat. 3. earth or ice. the more advanced summoning spells allow summoners to call on such powers as elementals and demons. Conjurers The Conjurer specialises in the violent and destructive magic of conjuration spells. and during character choice with '%'. but many involve some degree of risk or harm to the caster. Ice Magic offers a balance between destructive conjurations and protective charms. the Conjurer starts with the Magic Dart spell. Wizards start with a variety of magical skills and with Magic Dart memorised. They deal damage primarily in unarmed combat. Weapon skills affect your ability to fight with specific melee weapons. and applies no matter which weapon your character is wielding (if any). Necromancers The Necromancer is a magician who specialises in the less pleasant side of magic. Elementalists Elementalists are magicians who specialise in one of the four types of elemental magic: air. damaging their tracheae quite effectively. which should help them out until they can use the higher level hexes. and therein toggle between progress display and aptitude display using '!'. hexes disable and debilitate them.html Wizards A Wizard is a magician who does not specialise in any area of magic. Weapon skills include: Short Blades Long Blades Maces & Flails Axes 27 of 43 11/12/2012 11:18 PM . Their book allows them to progress in many different branches of the arcane arts. Transmuters Transmuters specialise in transmutation magic. Summoners The Summoner specialises in calling creatures from this and other worlds to give assistance. Necromantic spells are a varied bunch.org/other/manual. Fire Magic tends towards destructive conjurations. fire. Although they can at first summon only very wimpy creatures. with destructive. List of skills Here is a description of the skills you may have.develz. often using transformations to enhance their defensive and offensive capabilities. Venom Mages Venom Mages specialise in poison magic. The Enchanter begins with lightly enchanted weapons and armour. Fighting skills Fighting is the basic skill used in hand-to-hand combat. Earth Magic is a mixed bag. and can cause strange changes in themselves and others. Like Wizards. You can also read the table of aptitudes from the help menu using '?%'. Air Magic provides many useful charms in addition to some unique destructive capabilities. which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. You can check your current skills with the 'm' command. Poison is especially effective when used against insects. Instead of directly damaging foes. Fighting is also the skill that determines the number of hit points your character gets as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Enchanters The Enchanter specialises in the subtle art of hexes.

html Staves Polearms If you are already good at a weapon. air or earth magic) you will improve much less quickly than normal if you already have the opposite elemental magic skill higher than the one you are practising: fire and ice are mutually opposed. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your hit points: every time you increase the Spellcasting skill you gain some magic points and spell levels. To reach. the more powerful the spell. Practising ice or air magic won't be a problem. Practising fire magic will be very slow. Spellcasting also helps with the power of your spells. punch. stones. The skills which benefits from it have a +4 displayed next their aptitude to show that they are trained twice as fast as they usually are. Since stones can be thrown without launchers to good effect. Ranged combat skills There are a number of individual weapon skills for missile weapons: Throwing (includes blowguns) Bows Crossbows Slings Throwing is the skill for all things hurled without a launcher: axes. this is called crosstraining and is show in green in the skill menu. nets. an action which uses the Throwing skill. Elemental magic is a special case. use the 'v' command . The skill responsible for the crosstraining is marked with a green asterisk. etc. say a long sword. Unarmed combat is particularly difficult to use in combination with heavy armour or shields or very big weapons. your practise will be sped up (and will require less experience) until both skills are equal. ice.org/other/manual. Unarmed Combat is a special fighting skill. spears. When you practise an elemental magic skill (fire. as you have a higher level in ice magic. and you practise for a while with a similar weapon such as a short sword. This is called antitraining and is shown in the skill menu in magenta. and even reach over monsters. Similar types of weapons are: Short Blades and Long Blades Maces & Flails and Axes Polearms and Axes Staves and Polearms Staves and Maces & Flails Being good at a specific weapon improves the speed with which you can use it by about 10% every two skill levels.or preferably.develz. and it is also exercised when you make a secondary attack (a kick. The "antitrained" skills have a -4 displayed next to their aptitude to show that they will be trained twice as slowly as they usually are. these skills crosstrain: Throwing and Slings Magic skills Spellcasting is the basic skill for magic use. You can practise Unarmed Combat by attacking empty-handed. heavier weapons increase in damage potential very quickly as you improve your skill with them. the higher the skill. level 4 ice magic and level 1 air magic. Multidisciplinary spells use an average of the two or three skills. There are also individual skills for each different type of magic. Polearms and certain whips have a special ability: they can reach farther and allow the wielder to attack an opponent two squares away. etc. 28 of 43 11/12/2012 11:18 PM . Although lighter weapons are easier to use initially.). An exception to this are needles: these are launched using blowguns.Dungeon Crawl Stone Soup manual http://crawl. as are earth and air. The skills responsible for the antitraining are marked with a magenta asterisk. This skill greatly influences the amount by which casting causes hunger. as they strike quickly and accurately. It allows your character to make a powerful attack when unarmed and also to make special secondary attacks (and increases the power of those attacks for characters who get them anyway). use Autofight ('tab'). but to a lesser extent than the more specialised magical skills. Say you have level 2 fire magic. The other skills refer to various types of missiles shot with a launcher.

This is measured by the Evasion modifier. Some gods (such as Trog) do not require followers to learn this skill. 4. More skilled people may be able to spot traps at a distance. you can easily deduce the number of charges in a wand through usage. you can see in particular show you how cumbersome it is. allowing you to move more freely and gain more protection. The bonuses are not cumulative. When you look at an armour's description (from within the inventory). Large creatures (like Trolls) are bad at stealth. spending more time is pointless unless your skill grows. Stabbing Lets you make a very powerful first strike against a sleeping/resting monster who hasn't noticed you yet. This is more easily done in light armour. Invocations and Evocations can increase your maximum magical reserves. Traps Affects your ability to notice traps and to disarm them when you find them. yet after looking closely enough. Wearing heavy armour or being encumbered penalises stealth attempts. which are unusually stealthy. For a description of them. level map.org/other/manual. Movement direction This moves one square. This is most effective with a dagger. and the degree to which it hinders you. This can become confusing. since there are also several modes. 29 of 43 11/12/2012 11:18 PM . most traps are hidden cunningly enough to avoid detection without at least some training.html Miscellaneous skills Armour Heavier body armours give more reliable protection from damage but have several disadvantages. reduces the amount by which heavy armour hamper melee fighting and also mitigates the bad effects of heavy armour on spellcasting. Some commands are particularly useful in combination with certain interface options. Evocations This skill lets you use wands much more effectively. except for Nagas. The direction is either one of the numpad cursor keys (try both Numlock on and off) or one of the Rogue vi keys (hjklyubn). Shields Affects the amount of protection you gain by using a shield. the highest contribution from Spellcasting. and makes monsters more likely to lose track of you when you leave their line of sight. in terms of both damage and precision. Invocations or Evocations is used. use '??' in-game. please look into options_guide. here is the full list. List of keys and commands Main screen Crawl has many commands to be issued by single key strokes. slightly less effective with other short blades and less useful (although by no means negligible) with any other weapon. A really high Armour skill increases the AC provided by other types of armour (gloves.develz.Dungeon Crawl Stone Soup manual http://crawl. Similarly. Furthermore. etc. Dodging A high Dodging skill helps you to evade melee and ranged attacks more effectively. interlevel travel) also have help menus via '?' on their own. Having a high Armour skill means that you are used to wearing heavy armour. cloaks. with high Evocations. although both have a smaller effect than Spellcasting in this regard. Stealth Helps you avoid being noticed.). such options are mentioned in the list. but can still be useful in heavier armour. For a more terse list of all commands. all other items that have certain powers (like crystal balls) work better for characters trained in this skill. Those skilled at Invocations have reduced failure rates and produce more powerful effects. While you may be able to spot some traps even without this skill. Invocations Affects your ability to call on your god for aid.txt. Most modes (targetting. This skill helps to overcome the evasion penalty of body armours.

see below. o Auto-explore. Has '?' help.Dungeon Crawl Stone Soup manual http://crawl. X Examine level map. Ctrl-direction or * direction Tries to untrap a known trap on the specified square. C Close door. Has '?' help.develz. You may read their descriptions and travel to an item or feature. items and features in sight. ! Annotate current level. You can go to a waypoint by pressing Ctrl-G or G and the digit. shops. 5 or Shift-Numpad 5 Long resting/searching (until both health and magic points are full or something is found or 100 turns are over). Ctrl-X Lists all monsters. You can enter any text. Can also be used to pick up only part of a stack with no other item on the same square. Should your annotation contain an exclamation mark (!). Autoexploration will open doors on its own except if you set easy_open to false. Dungeon interaction O Open door. This annotation is then listed in the dungeon overview (Ctrl-O) and also shown whenever you enter that level again. Del. etc. else opens/closes door if there is one. Ctrl-O Show dungeon overview (branches. Check the option show_waypoints. If you use this command when standing on a staircase. Examine occupied tile and auto-pickup eligible items. Remembers old destinations if interrupted. Serious resting or searching should be done with the 5 command.org/other/manual. > Use staircase to go deeper or enter a shop or portal. else attacks without move (even if no monster is seen). Resting and Searching s. x Examine surroundings. < Use staircase to go higher or enter a shop or portal. see below. you will be prompted before entering the level. An empty string clears annotations. unless you set the option easy_open to false. movement starts nonetheless. If the first square is a trap. G or Ctrl-G Interlevel travel (to arbitrary dungeon levels or waypoints). .).html Shift-direction or / direction This moves straight until something interesting is found (like a monster). you may also annotate the level that staircase leads to. . Setting the option explore_greedy to true makes auto-explore run to interesting items (those that get picked up automatically) or piles (checking the contents). 30 of 43 11/12/2012 11:18 PM . Ctrl-W Set waypoint (a digit between 0 and 9). use ? for help on them. This command has its own set of shortcuts. or Numpad 5 Rests and searches (these are not distinguished) for one turn. This is usually done automatically by walking into the door. This is most often used tactically for waiting a few turns.

a Choose an ability or read its description. @ Display character status. generally in order to sacrifice some item. In this case. % Show resistances and general character overview: health. A. If you want to cast the spell nonetheless. I List spells memorised. @. as well as the aptitudes. only containing worn. E. You can get descriptions of present skills from that screen. p Pray to your god. pressing a slot key shows information on that item. 'show' means usage of the whole screen. mutations.Dungeon Crawl Stone Soup manual http://crawl. use Z. E Display experience info. Z Cast a spell regardless of range limitations. $ on a single screen. } Display list of runes collected. casting will be stopped. money.develz. abilities (the latter three more terse than with the command @. " Display worn jewellery. and status. \ Show item knowledge. wielded and quivered items. ". gear. Should the spell demand monsters as targets but there are none within range. ^. a? or a* show current abilities as a menu. Inside this list. [ Display worn armour. This is a highly condensed conglomeration of [. A. I Show list of memorised spells. Pressing the key of a displayed item views it. experience. a. Other game-playing commands a Use special ability. i Show inventory list.html Character information 'display' below means usage of the message area. z Cast a spell. A Show abilities/mutations. neither turns nor magic are used. t 31 of 43 11/12/2012 11:18 PM . m Show skill screen. ] Shows a restricted inventory. ^ Show religion screen. The screen has its own help text.org/other/manual. a).

?/ Describe a monster. spell or feature. Edit player doll (Tiles only). Stashes 32 of 43 11/12/2012 11:18 PM . Ctrl-S Save game without query and exit. or shout (with tt).txt). = Reassign inventory/spell/abilities letters. You need to switch it on with Ctrl-A afterwards. only pick up items dropped by allies. ~ or Ctrl-D Add or save macros and key mappings. # Dump character to file (name. Ctrl-R Redraw screen. Saving games S Save game with query and exit.org/other/manual. Ctrl-C Clear main and level maps. You can enter a partial name or a regex instead of the full name. pick up anything. _ Read messages (when playing online. : Add note to dump file (see option take_notes). ?: Read the notes in-game. Ctrl-T Toggle your allies' pickup behaviour between three settings: don't pick up anything.html Tell commands to allies. ` Re-do previous command 0 Repeat next command a given number of times Non-game playing commands ? The help menu. Note that encounters with invisible monsters always turns autopickup off.develz. Ctrl-P Show previous messages. not for local games). This toggle only works for characters who have gained permanent. Ctrl-A Toggle autopickup. intelligent allies.Dungeon Crawl Stone Soup manual http://crawl. ?V Display version information. Ctrl-Q Quit without saving (you're asked before).

F Directly choose an item and fire. Inscriptions. An empty inscription or inscribing only space will remove prior inscriptions.html Ctrl-F Find. which will also list items on D:10 through D:19. f Fire quivered missile. 'altar'. Item interaction (floor) g or . e Eat food (tries floor first. This searches in stashes and shops. ' Wield item a. inventory next).org/other/manual. R Remove jewellery. Pressing f again shoots. q Quaff a potion. Also used to attack non-adjacent monsters with weapons of reaching. 'artefact'. ) Cycle quiver to next/previous suitable missile. works. If you are looking for altars to a special god. T Take off armour. If some monster is in sight. Item interaction (inventory) { Inscribe item (check the autoinscribe option). Contrary to fi this does not change the quiver. When reading a book. r Read a scroll or book. w Wield an item ( . then a string like 'D:13' will list all known items on that level. If all items are stashed (the default). P Put on jewellery. or switch to b. See Appendix 6. In the eating prompt. a search for 'Trog' . W Wear armour.develz. This includes using wands. 'shop'. as opposed to 'D:1'. Once the list of all found places is displayed. v Evoke power of wielded item. you can use regular expressions and also terms like 'long blades'. either the last target or the nearest monster will be automatically targeted. 'D:1}' will search for items on level 1 only. M Memorise a spell from a book. Q Quiver item from a menu. (. etc. you can cause auto-travel to go there (press the associated letter) or you can examine the items (press ? followed by the letter).Dungeon Crawl Stone Soup manual http://crawl. V Evoke an item from the inventory. e is synonymous to y. 33 of 43 11/12/2012 11:18 PM . You can also inscribe items when viewing them by pressing their slot key in the inventory. Ctrl-E Exclude a square from stash tracking. you may destroy the book in order to forget a spell.for none).

the drop menu accepts several shortcuts. press twice for pick up menu. & Select all carrion and inedible food.html Pick up items. As with dropping. 34 of 43 11/12/2012 11:18 PM . if an item is already selected. Use a prefix to pick up smaller quantities. cut up a single corpse on the ground and switch back to your primary weapon. ( Select all missiles. Space: a q. This will switch to the knife in your pack (unless you wield an edged weapon already or have a mutation like claws). [ Select all armour.' and '-'.develz. c Chop up a corpse. d# Drop exact number of items. / Select all wands. In the following. + or : Select all books. you can answer y. In case there are several corpses on the ground.org/other/manual. % Select all food. the key will deselect it (except for '. The same applies to the pickup menu. ) Select all hand weapons. you are prompted one by one. followed by the regex. where # is a number. you can select slots based on a regular expression by pressing Ctrl-F.Dungeon Crawl Stone Soup manual http://crawl. \ Select all rods. Within the drop list. obviously). ! Select all potions. Ctrl-F allows you to pick up items matching a regular expression. There. Esc yes (chop up this corpse) no (skip this corpse) yes to all (chop up all corpses) stop chopping altogether Shortcuts in lists (like multidrop) When dropping (with the drop_mode = multi option). d Drop an item. c n. ? Select all scrolls. Select all staves. D Drop item(s) picked up last. = Select all rings.

direction Move cursor. < Cycle through up stairs. this cycles through all items and piles). Tab Cycle through shops and portals. 35 of 43 11/12/2012 11:18 PM . Shift-direction Move cursor in bigger steps (check the option or / direction level_map_cursor_step). Global deselect (subject to drop_filter option).develz. Esc.org/other/manual. '. '. Level map ('X') The level map (brought up by 'X' in the main screen) uses the whole screen to show the dungeon.html " Select all amulets.Dungeon Crawl Stone Soup manual http://crawl. This will allow you to select all items even if you use the drop_filter option. Del. . ^ Cycle through traps. The first line of that screen usually gives the name of the level and a hint on the help screen. (If you have pressed the key of an item in the list.'). Space Leave level map. Scroll level map up. Travel to cursor (also Enter. move cursor to last travel destination instead. . > Cycle through down stairs. You can use the level_map_title option to get rid of that. / Cycle backward through stashes. This can be repeated. _ Cycle through altars.' will toggle the next item. . ? Level map help. + Scroll level map down. Global select (subject to drop_filter option).' and '. * Cycle forwards through stashes (if the option stash_tracking is set to all. Selects next item. quickly selecting several subsequent items). If the cursor is on the character. } Select all miscellaneous items. * Invert selection.

etc. Some branch entries have special information. / or . ? Special help screen. < Cycle upstairs. e Set travel exclusion. > Cycle downstairs. It lets you have a look at items or monsters in line of sight. + or = Cycle monsters forward.Dungeon Crawl Stone Soup manual http://crawl. or Enter Travel to cursor (also Del). W Cycle through waypoints.html Ctrl-C Clear level and main maps (from temporarily seen monsters. remove exclusion. _ Cycle through altars. Space. x Return to playing mode. Cycle monsters backward. clouds. Travel exclusions mark certain spots of the map as no-go areas for autotravel and explore. Waypoints can be set on the level map. check the option target_los_first).org/other/manual. . after that. v Describe feature or monster under cursor. E Cycle through travel exclusions.). * or ' Cycle objects forward. If an exclusion is already present. Check the option show_waypoints. direction Move cursor. Ctrl-F Forget level map. You can travel to waypoints using G. The commands are: Ctrl-W Set waypoint. You may also examine stashed items outside current view using the option target_oos = true (if using this. Esc. the surroundings mode is activated by 'x'. 36 of 43 11/12/2012 11:18 PM . Ctrl-E Erase all travel exclusions at once. change size (from single square to full field of vision). Cycle objects backward.develz. Examining surroundings ('x') When roaming the dungeon.

Fire at cursor position and stop there with slightly reduced impact. and neither is the effect of a ring of regeneration. if it is still in sight. evoke a wand or cast spells which use targets. death is not far away. ) These two commands allow you to change ammunition while targetting. Shift-direction Fire straight in that direction. p Fire at previous target (if still in sight). Targetting Targetting mode is similar to examining surroundings. as some are either abbreviated or may have unusual effects. List of enchantments The stats area has room for showing the enchantments which you currently enjoy or have to suffer. (. ? Special help screen. so a Tengu's native flying ability is not noted. . Very Hungry You are even hungrier than usual. Generally. General enchantments Hungry Most species can eat chunks of corpses only if hungry.develz.html Tab Cycle shops and portals. Enter Fire at cursor direction (also Del and Space).Dungeon Crawl Stone Soup manual http://crawl.org/other/manual. Very Full 37 of 43 11/12/2012 11:18 PM . ( and ) will cycle through all stacks of arrows in your inventory. It is activated whenever you fire projectiles. i. Starving You should really eat something. Near Starving You are in desperate need of food. 5. and else fire at the cursor position. The choice is subject to the fire_order option. Esc or x Stop targetting. This can be useful to avoid damaging pets. You can go back to the old targetting mode (allowing straight firing by pressing just the direction key) using the option target_unshifted_dirs. A list of these enchantments follows. All of the commands described for examination of surroundings work. f Smart-firing: fire at previous target. when wielding a bow. Full You have eaten a lot. Usually. these are only shown for temporary effects. : Toggle display of the beam path. you change missiles according to your launcher. Together with the default_target option (which is on by default) this allows to start shooting at an opponent with 'ff' and then keep firing with 'ff'. with the exception of Space (which fires). or to avoid losing arrows.e. Note that target_unshifted_dirs is mutually exclusive with default_target.

Wait it out or quaff a potion of healing. Slow All actions are slowed. Drop the most important ones! Regen You regenerate hit points at an unnaturally fast rate. Fast All of your actions are faster (this can cause magic contamination). Swift You move at a somewhat higher speed. Cure with potions of healing or by waiting it out. Drop stuff! Conf You are confused. Note: ending berserking will slow you. This can cause glowing if used too much. Fire You are covered with sticky fire. Constr You are being constricted by an enemy and will take an increasing amount of damage every turn. feeling "unstable". It will hurt you for a few turns. You cannot eat anything in this state.develz. Tele You are about to teleport.html You have eaten almost all you can for now.e. this is not enough to get out of reach of ground-based enemies. Try to avoid this! Overloaded You carry too much to do anything sensible. Special enchantments Breath Some abilities (like Draconian breath weapons and Naga poison spit) require you to catch your breath in between uses. Held You are held in a net or a spiderweb. Wait it out or drink a potion of healing for immediate cure. Mesm You are mesmerised and cannot move away from the monster(s) mesmerising you.Dungeon Crawl Stone Soup manual http://crawl.org/other/manual. and so are able to cross water and lava and avoid most types of traps. Nausea Some of the food you ate didn't agree with you. another teleport (by any source) will cancel it. at a great penalty. Pois You are poisoned and continually lose hit points. Exh You are too exhausted to go berserk or cast Death's Door. probably burning scrolls in the process. These abilities cannot be re-used until the Breath status disappears. i.be sure you're not above deadly liquids when that happens. This only means movement speed. Invis You are invisible. This is only shown for temporary regeneration. although you are safe from electrical melee attacks. Contam 38 of 43 11/12/2012 11:18 PM . Fly You fly above the ground. Due to low ceilings in the dungeon. If you are about to teleport. Also. You also need more food when walking around encumbered. You cannot move freely and will instead try to struggle free. Engorged You can't eat any more for now. Most types of flight will time out . There are several levels of poisoning. Actions may not work properly. although when Starving or Near Starving you may be able to force something in. movement away from the enemy is restricted (although you can struggle to escape). Encumbered Your load is heavy enough to slow you down.

You will lose maximum hit points over time. you can type 'w9' in order to wield it. This helps with stealth and evading attacks from everyone except for the undead and worshippers of Yredelemnul. if an item's inscription contains "@w9". Inscriptions You can use the { command to manually inscribe items. alternatively. 'z'ap. any other command used for handling items can be used: 'e'at. rings or scrolls which did not do anything obvious upon first use will be automatically inscribed with "{tried}". resistant to electric shocks. regardless of their actual inventory letter. Occasionally a primary attribute might drop. This can mutate you over time. 'q'uaff. this ruins your stealth and makes you easier to hit. i. etc. and any monster you touch might become confused. This adds a note in curly braces to the item description.html You glow with mutagenic radiation. The description of the spell causing the enchantment will explain these. Sick You have been sickened by some hostile effect. Blade You are bonded with your blade. Glow You emit light.develz. The colour indicates the severity: the first level (darkgrey) is only a warning. Touch Your hands are glowing. Automatic inscriptions These are done by the game to help you to identify items. 6. Using "@*9" will make any action command followed by '9' use this item. there's a great chance to evade them. Ins You are insulated. this protection is not bulletproof. Inscriptions as shortcuts You can use inscriptions to define shortcuts for easy access to items. DMsl You deflect missiles. Besides simply allowing you to make comments about items. Instead of the 9. Umbra You are shrouded in unholy darkness. There are several more enchantment messages for various spells. i. RMsl You repel missiles. necromantic ailment. The rotting status itself is cured with potions of healing or by waiting it out. Still. For example. r'ead.Dungeon Crawl Stone Soup manual http://crawl. And instead of 'w'ield. -MR You are more vulnerable to hostile enchantments.e. Only healing potions and wands (and certain abilities) restore these.e. any other digit works as well. MR You are more resistant to hostile enchantments. Hit points don't regenerate until cured (wait it out or quaff a potion of healing). you can also inscribe when viewing items from the inventory (done by pressing the item's letter). 'f'ire.e.org/other/manual. For example. once lost. there's a good chance to evade them. and no mutation or loss of stealth will occur from it. so it strikes more accurately. i. Safety inscriptions Inscriptions containing the following strings affect the behaviour of some commands: !* 39 of 43 11/12/2012 11:18 PM . Rot This is a very harmful. there are several further uses. usually with a bad outcome.

=f Exclude this item from automatic quivering. !e Prompt before eating this item. !w Prompt before wielding and unwielding this item. +F Include this item when cycling ammunition. =s If stash tracking is explicit. !f Prompt before firing or throwing this item. !a Prompt before attacking when wielding this item. if the answer is "No". +f Include this item in automatic quivering. !q Prompt before quaffing this item. !R Prompt before removing this jewellery. !p Prompt before sacrificing a stack containing an item with this inscription. Non-weapons and ranged weapons prompt automatically.Dungeon Crawl Stone Soup manual http://crawl. =p Prompt before sacrificing this particular item. and no items will be sacrificed. =F Exclude this item when cycling ammunition. If you're attempting to destroy an item thus 40 of 43 11/12/2012 11:18 PM . then dropping this item will cause a stash to automatically be marked. =k Ignore this item in all listings on the ground (it can still be picked up if all items on the ground have this inscription). if you answer 'y'. !d Prompt before dropping this item. you won't be prompted again until you switch weapons. if the answer is "No". then Crawl will go on to sacrifice further items in the stack.html Prompt before any action using this item. !r Prompt before reading this item. !T Prompt before taking off this armour.org/other/manual. !P Prompt before putting on this jewellery.develz. !W Prompt before wearing this armour. =g Pick this item up automatically if autopickup is on. the whole stack will be skipped. !D Prompt before performing an action that might destroy this item. Also. !Q Prompt before explicitly quivering this item. !v Prompt before evoking this item.

destroying a weapon or burning a book in the names of various deities.org/other/manual. it won't protect against lava accidents or hungry jellies. the game won't even ask you for confirmation but silently ignore this item. It also protects against accidentally casting Sticks to Snakes on your favourite weapon.) Here is the full list: rC+ one level of cold resistance rC++ two levels of cold resistance rCone level of cold susceptibility rF+ one level of fire resistance rF++ two levels of fire resistance rFone level of fire susceptibility rN+ one level of negative energy resistance (life protection) rPois poison resistance rElec electricity resistance (insulation) AC+3 AC (armour class) modifier EV+3 EV (evasion) modifier Str+3 strength modifier Dex+3 41 of 43 11/12/2012 11:18 PM . However. Crawl provides a scheme for automatic inscription (you can switch this off using the option autoinscribe_artefacts=false).html inscribed by sacrificing it.develz. one has to negotiate between two concurrent objectives: terseness for better use of limited line lengths versus verboseness for easier reading. You can use the autoinscribe option to have some items automatically inscribed.txt for details. Some examples are: autoinscribe = royal jell:=g autoinscribe = wand of healing:!v Artefacts autoinscriptions Many players use inscriptions for properties of artefacts. The default inscriptions use the following general ideas: rXXX signifies a resistance +XXX signifies an ability you can evoke via the 'a' command -XXX signifies a suppressed ability XXX+ is a stronger version of property XXX XX+6 means a boost to some numerical stat (similar with XX-2. etc.Dungeon Crawl Stone Soup manual http://crawl. See options_guide. Here. This makes browsing the inventory or stashes easier.

Dungeon Crawl Stone Soup manual http://crawl.develz.html dexterity modifier Int+3 intelligence modifier Dam+3 damage modifier Acc+3 accuracy modifier MR boost to magical resistance to hostile enchantments Stlth stealth boost Stlth+ higher stealth boost rCorr resist corrosion rMut resist mutation +Fly can evoke flight +Inv can evoke invisibility +Blink can evoke blink +Rage can evoke berserk *Rage uncontrolled berserk (anger) *Tele random teleporting -Tele prevents teleportation -Cast prevents spellcasting Contam causes magical contamination over time Contam+ high rate of magical contamination Noisy makes noises Hunger increased hunger Hunger+ highly increased hunger Curse chance of self-cursing on equipment Fire ring of Fire Ice ring of Ice SustAb sustain abilities 42 of 43 11/12/2012 11:18 PM .org/other/manual.

43 of 43 11/12/2012 11:18 PM .org/other/manual. then you can change the zapping range of a wand by inscribing it with 'range:number' (e.Dungeon Crawl Stone Soup manual http://crawl. 'range:50').html Hungersustenance Regen regeneration Wiz wizardry MP magical power (additional Magic points) HP hit points (additional Health) cTele controlled teleport cFly controlled flight SInv see invisible Clar clarity Cons conservation Gourm gourmand Ward warding Spirit guardian spirit Inacc inaccuracy (Acc-5) Debugging inscriptions If you've entered wizard mode.develz. This only works for wands zapped by the player.g..

Related Interests

key. simply by pressing the letter of an item. in another game they might all be purple and bubbly. ) Weapons These are rather important. you will remember it for the rest of the current game. Try this when comparing different types of armours and weapons. weapons which are not enchanted are simply '+0'.

such as rings or amulets. Being hungry helps you choke down the raw flesh. Despite the fact that corpses are represented by the same '%' sign as food. You may wish to dine on the corpses of your casualties (unless you are a Spriggan. and will also switch back to your previous weapon unless you get interrupted while butchering your food. Trolls and Ghouls can use their claws. Fighting. and cannot eat meat.Dungeon Crawl Stone Soup manual http://crawl. and sometimes must be activated with the 'a' command. Trolls and Ghouls care less (in different degrees) about the quality of the corpse. an effect which is only slightly reduced by your Armour skill. such as potions. Some magical armours have special powers. You can find many different kinds of food in the dungeon. With '[' you can have a quick look at your current gear.org/other/manual. eat at all). at the expense of your EV (evasion) and stealth. and so do not need a cutting device. but it lets you attempt to block melee attacks and some ranged attacks aimed at you. casting spells. Trolls and Ghouls are happy to eat raw meat at any time. Kobolds. The interface for shooting or throwing things is also used for evoking wands and casting certain spells. Other gear is limited to +2. Kobolds. ? Magical Scrolls Scrolls have many different magical spells inscribed on them. This is done using the 'a'bilities menu. and is described in detail in section I (Targetting). When you are starving. 12 of 43 11/12/2012 11:18 PM . Slings can be used with a shield without penalty. shields. There are three types: bucklers. Also. Most worn armour improves your Armour Class. These powers are sometimes automatic. and heavier armours are better at this. Cutting off the best parts will take some turns and produce a number of 'chunks' eventually. and take it off with the 'T' command. Heavier types of armour also hamper your melee accuracy. you can't eat them without first cutting off the more edible pieces with the 'c' command. which will tell you the function of any item you have in your inventory. In order to chop up a corpse with the 'c' command. Wearing a shield (especially larger shields) makes you less effective in hand combat and hampers your ability to cast spells. Most armours can be improved by reading the appropriate scroll. A Shield normally affects neither your AC nor your evasion.html never be quivered. Orcs. carrying heavy loads. Ogres. You can wear armour with the 'W' command. One of the most useful scrolls is the scroll of identify. Vampires are a special case. Even then. which decreases the amount of damage you take when something injures you. save these up for the more powerful and inscrutable magic items. These can be eaten with the 'e' command as above. and cannot.develz. If you don't eat when you get hungry. On the other hand. you will eventually die of starvation. Some species are less fastidious about their food. You can read scrolls (and by doing so invoke their magic) with the 'r' command. % Food and Carrion Food is extremely important. making it harder for you to hit monsters. These penalties are smaller if you have a high Armour skill. they can also bottle potions of blood from corpses. however. affecting you whenever you wear the armour. body armour will also provide some guaranteed damage reduction. While it is possible to use bows or crossbows while wearing a shield. [ Armour This is also rather important. you need to have an uncursed weapon so that you can switch to the knife in your pack. Shields are more effective when you're fighting a small number of foes than when you're surrounded. and using some magical items will make you hungry. Shields can be enchanted up to +3. but larger if you have insufficient Strength. or a suitable mutation such as claws. who need not. you fight less effectively as well. Body armour and bardings can be enchanted up to the base value of AC they provide. an edged weapon like a dagger or short sword that you can use as a knife. Wearing heavy armour also increases your chances of miscasting spells. you should choose your homemade food with great care. the more AC (armour class) it will provide. or you are a Mummy. The heavier an armour is. You can eat food with the 'e' command. some good and some bad. you'll be less effective at doing so. Members of this species can try to drink blood from a fresh corpse (use the 'e' command). Your character will automatically switch to the knife (or edged weapon) when you type 'c'. or for items that are dangerous to use when unidentified. and large shields. Once they have reached experience level 6.

but have a different range of effects (which tend to be more subtle). but can also be some of the most hazardous. This can be done with a scroll of identify. you can also forget a spell by tearing out the relevant pages of a book. which hand you put a ring on is immaterial to its function.html ! Magical Potions While scrolls tend to affect your equipment or your environment. Use 'z' to cast previously memorised spells. You can undertake this by 'r'eading a book. Wands are aimed in the same way as missile weapons. Apart from divine help. Amulets are similar to rings. and you can release the power of a wand by evoking it with 'V'. while others require activation (the 'a' command). Octopodes are an exception. then selecting a 13 of 43 11/12/2012 11:18 PM . They're shorter than full-length staves and thus use the Maces & Flails skill instead of Staves when used as cudgels. / Wands Sometimes you will be lucky enough to find a stick which contains stored magical energies. but there are many other varieties of potions to be found. They have a pool of magical energy which regenerates according to the rod's enchantment (which can be increased using scrolls of recharging) and your Evocations skill. using a combination of the Evocations skill and the skill specific to the staff's type. + Books (Depending on your settings. If. However. Many spells have a limited range and casting will be aborted if there are no potential targets within this range. you can use the 'Z' command. As important as it is to pick up new spells it may be to get rid of old ones. although with mediocre effectiveness unless you can harness their special power. If you try to put on a ring while both ring fingers are full. For spells demanding a target. Some rings function automatically. while some greatly increase the power of a certain class of spells (and possibly reduce your effectiveness with others). | Staves There are a number of types of magical staves. or memorise spells from it with the 'M' command. Try to avoid drinking poisonous potions! By the way. You can press '"' to quickly check what jewellery you're wearing. The most common type is the simple healing potion. They transfer various magical abilities onto their wearer. neither magic nor time are expended. using the 'v' command. | Rods Rods ('|') hold one or more spells that you can evoke while wielding the rod. Some enhance your general spellcasting ability. Staves which do not enhance a destructive magic school tend to have no combat powers at all. Potions can be quaffed (drunk) with the 'q' command. for whatever reason. books may also be shown as : symbols. which restores some hit points and cures many ailments. should you happen to have a shortage of such scrolls.Dungeon Crawl Stone Soup manual http://crawl.develz. most potions affect your character in some way. which will let you pick a scroll to forget. Wands each have a certain amount of charges. which lets you access a description of each spell. You must identify a wand to find out how many uses it has left. one on each hand.org/other/manual. but it is usually prudent to know what you are evoking before you do so. and may wear up to eight rings on their tentacles. If this case. you will be asked which one to remove. You can wear up to two rings simultaneously. the comments on using missile weapons apply. this violent procedure will inevitably consume the whole book. characters with a good Evocations skill may also deduce the number of charges simply upon evoking the wand. There are also a number of wands that may be useful to aim at yourself. and you can wear only one at a time. You can read a book with the 'r' command. and 'R' to remove them.) Most books contain magical spells which your character may be able to learn. you want to cast the spell nonetheless. the most convenient way to do so is by reading a scroll of amnesia. Amulets are worn around the neck. They can even be used in hand-to-hand combat. Use the 'P' command to put on rings. you can also drink from the fountains you encounter in the dungeon. and a wand will cease to function when its charges run out. See section I for targetting. but powerful rings like rings of regeneration or invisibility make you hunger very quickly when they are activated. Unfortunately. =" Rings and Amulets Magical rings are among the most useful of the items you will find in the dungeon.

All ego items are noted with special adjectives but not all items noted in this way need have a special property (they often have some positive or negative enchantment. You can also press 'I' to just have a look at all spells memorised. by the way. Elven body armour does not hamper spellcasting as much as other armours of the same type would. Artefacts will always carry unusual names. 14 of 43 11/12/2012 11:18 PM . These are called 'ego items'. $ Gold Gold can be used to buy items should you run across shops.org/other/manual. Artefacts Weapons. (Shops do not buy.html spell you already have learnt. your total wealth is shown as well. as well as to armours. These come in two flavours: randomly created artefacts ('randarts') and predefined ones ('unrandarts'). All species get a bonus when wearing Dwarven armours at the expense that these mails make spellcasting slightly more difficult. and thus are subject to corrosion and enchanting scrolls. Demonspawn receive bonuses when using demonic weapons. Note that '=' allows you to change what spells are assigned to what keys. Racial Items Some items have been crafted by members of a gifted species. An Elf does a bit better when wearing armour or weapons of his own kind. { Miscellaneous These are items which don't fall into any other category. however. a character of these species might find a Centaur or Naga barding. just like wands. and 'F'orget it. You must collect at least three in order to enter the Realm of Zot. and examples are: boots of running. armour. and have special properties. and do not rust or corrode easily. Note that such items can be modified. have no function whatsoever except to open the endgame. shiny. and secondly would be a meaningless achievement in any regard. Centaurs and Nagas have uniquely shaped bodies. a weapon of flaming. In general. a helmet of see invisible.Dungeon Crawl Stone Soup manual http://crawl. Some books have other special effects. Reading these will cause your experience to have twice the effect as usual when used for training that skill. though): general: metal armours: glowing. Occasionally you will find manuals of some skill. Should you want to have a glance at your finances at some other opportunity. Also. you can read the descriptions of the spells and check various details about your casting abilities. Orcs do better with gear from their own kin.develz.) There are also a few more esoteric uses for gold. pressing '$' (or '%') allows you to do so. Runes. artefacts cannot be modified in any way. and so on. runed. but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place. Elven cloaks and boots are particularly useful to those who wish to be stealthy. Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning. With luck. From this screen. such as "golden sword" or "shimmering scale mail". and powerful spellbooks have been known to resent the attentions of incompetent magicians. otherwise mundane items can get one special property. including enchantments. Apart from that. jewellery and spellbooks can be artefacts. Dwarven weapons and armours are very durable. this applies to weapons. Dwarves get a larger bonus without the magical hampering. Gold coins do not have any weight in Crawl. Whenever you pick up gold. They can be evoked with 'V'. a particular item in this category.

Many of the more powerful spells carry disadvantages or risks. you temporarily expend some of your magical energy and become hungrier (although high intelligence and Spellcasting help against hunger from spells). you should read the spell description (obtained by reading the spellbook in which you found the spell) before casting anything. and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). You can only memorise a certain number of levels of spells. Rods store a certain number of magic points. Necromancy. Translocation and Transmutation) as well as several elemental areas (Fire. In order to memorise a certain spell. Summoning.html leather armours. Air and Earth) and. they regenerate magic points gradually. animal skins: dyed. There are many skills related to magic. Being good in the areas of a spell will improve the casting chance and. finally. Most spells have caps on their effects: no matter how intelligent and proficient you are. you will need to save up for several levels to memorise the more powerful spells. and often use it intelligently. Pressing 'II' (or 'I!') displays the relative hunger costs of your spells. You can spend scrolls of recharging on rods in order to increase the maximal size of their magical reservoir. which are used for powering the spells they contain. when not fully charged. Targetting When throwing something. and coloured based on potential severity (with yellow representing a moderate chance. Spellcasting determines the number of Magic Points available. "plumed". There are several ways to tell Crawl which monster to target. When casting a spell. it also helps in several respects during the actual casting of spells.). This is especially useful if you're about to change armour or rings. The chance of miscasting a spell is displayed on the spell screen. it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. although those who enter the dungeon without magical skills must first train at least one magic skill before they can learn any spells.) 15 of 43 11/12/2012 11:18 PM . Ice. A spell's level denotes the amount of skill required to use it and indicates how powerful it may be. The spells available are labelled with letters. (The following list assumes the option setting default_target = true. Each spell has a level. require a target. There is a completely different way to use spells: via rods. A particular spell can belong to (and thus train) up to three areas. doing so will allow you to read the individual spells' descriptions. Be careful of magic-using enemies! Some of them can use magic just as well as you. High level spells are difficult to cast. your intelligence. etc. Some spells. Charms. the principal one being Spellcasting. if not better. use the 'M' command. You can assign both lowercase and uppercase letters to spells. Poison. and red representing a severe chance). Next. there is a limit to the damage you can achieve with a Magic Dart. Every character can make use of magical spells. The hunger cost is approximately proportional to the square of the number of # marks in this display. I. the level of the spell and whether you are wearing heavy armour. your maximum increases.develz. the effect as well. for example most damage dealing ones. evoking certain wands. The effectiveness of your rod's spells is governed by your Evocations skill. Hexes. there are several general magical skill areas (Conjuration. H. which is the default. When you gain experience levels or advance the Spellcasting skill.Dungeon Crawl Stone Soup manual http://crawl. See the next section for details on how to target. other armours: embroidered. You activate a memorised spell by pressing 'z' (for Zap). In general.org/other/manual. Spellcasting Magical spells are a very important part of surviving in the dungeon. Spells are stored in books. Use 'I' to display a list of all memorised spells without actually casting one. type 'M' to find out how many. you are free to change this labelling with the '=' command. You can read books with 'r' to check what spells they contain. Your chance of failing to cast a spell properly depends on your skills. which you will occasionally find in the dungeon. you are asked for a direction. These are magical staves holding a number of spells. or casting spells. Normal and ego helmets can both have extra decorations ("winged". in many cases.

etc. K. It is possible to target yourself: obviously beneficial effects like hasting or healing will actually target the cursor on you. There are altars scattered all over the dungeon. most hunters can go a long way by pressing 'ff' to fire their ammunition at a monster and then keep firing at it with further 'ff' strokes. The ':' key allows you to hide the path of your spell/wand/missile. Berserker.html You can press '?' when asked for a direction. the cursor will instead rest on the previous target. press '^!' to access it. press one key of Enter. '-' cycles backwards. Occasionally. Depending on background. it will be useful to switch targets with the '+' or '-' commands. Praying also gives you a sense of what your god thinks of you. Should you have been firing at something previously. access the abilities menu via the 'a' command. with the offender still being in sight. Your last usage will be remembered. Abyssal Knight or Death Knight. you can use the 'A' command to see how much of a freak they've become and the 'a' 16 of 43 11/12/2012 11:18 PM . others have to pray at an altar to dedicate themselves to a life of servitude. press 'Ctrl-O'. but the spell/missile will stop at the target's square if it misses. and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command . For example. You will be asked afterward if you really want to attend this circle. Priest. For most gods. you also fire. going from nearer to further away. or to make sure your precious missiles won't end up in deep water. Del. choose your background from Healer. there is a second page with additional details. Pressing '+' or '=' moves the cursor to the next monster. it can be useful to target non-inhabited squares. You can also learn about standard and obscure gods by pressing '?/G'.develz. . you can read a description of that god's general attitude by pressing 'p'. At an altar. there are too many toxic wastes and mutagenic radiations in the Dungeon for that to be possible. or Space to fire at the target. You can press Escape if you changed your mind . and sometimes give out favours in exchange. Mutations Although it would doubtless be a nice thing if you could remain genetically pure. this will bring up a help screen. Finally. you will be asked for confirmation.except if you want to heal or haste someone else.'. You can use the '^' command to check the requirements of whoever it is that you worship.org/other/manual. say poisoned needles and curare needles. This can be useful to keep friendlies out of the fire.Dungeon Crawl Stone Soup manual http://crawl. The 'p' command lets you pray to your god.'. This is useful when you have several types of appropriate ammunition. If your character is so affected by these that he or she undergoes physiological change. If you press '. though. and your character has heard rumours of a special temple somewhere near the surface. Any direction key moves the cursor by one square. To use any powers which your god deems you fit for. Enter. If you want to see a list of the standard gods and which of them is already present with an altar in your dungeon. god-given abilities are listed as invocations. If you like to start the game with a religion. Due to this. Note that you can use '(' for changing the quiver ammunition even outside of targetting. Otherwise.no turns are deducted. Religion There are a number of gods. There are some shortcuts while targetting: Typing Shift-direction on your keypad fires straight away in that direction. Pressing 'p' or 'f' fires at the previous target (if it is still alive and in sight). blood gods will want you to offer corpses to them by pressing 'p' over the corpse(s). in order to sacrifice items. demons and other assorted powers who will accept your character's worship. this is explained in the '^' and '^!' screens. you use the following commands: The cursor will target on the monster which is closest to your position. if so. there are some more targetting related commands: '(' and ')' allow to change the ammunition. If you target yourself while firing something harmful (which can be sensible at times). J. Similarly. some characters start out religious. Chaos Knight. At times.but most gods resent being scorned). Some gods have a special conduct at their altars. When you are content with your choice of target. leaving to you only the pressing of '. Note that the good gods will not accept demonic or undead devotees.

Kobolds and others.e. L. he went a great step by releasing 4.roguelike. they decided to fork Crawl 4.misc.in particular. in operation for decades. the only sure-fire way is to quaff a potion of cure mutation. Stone Soup's homepage is at: http://crawl. improving Crawl's interface tremendously. certain corpses are mutagenic.org/tavern All topics related to this game usually meet a warm response. 'Yet Another Annoying/Stupid Death'). 'Yet Another Victory Post'). i. a good place to do so is the forum: https://crawl. Some players.1. those that aren't are under compatible licenses.games. Characters of this species get certain special powers during their career.org. Licence. If you want to post on the newsgroup.org Use this page for direct links to downloads of the most recent version. these are listed in magenta. particularly Haste (not the kind you get from being berserk) and Invisibility.e. Disclaimer This software is provided as is.Dungeon Crawl Stone Soup manual http://crawl. and added a lot of original ideas of his own. Some changes to the primary attributes Strength. These are often.2 and other sources. but not always. also frequent ##crawl on IRC's freenode network.2 alpha in August 2005. each of which counts as a single mutation. They are permanent and can never be removed. Many mutations are actually beneficial to the characters. but there are plenty of nasty ones as well. If you'd like to discuss Crawl. Intelligence and Dexterity (apart from those by leveling) are also handled as mutations . Many a species starts with some special intrinsic feats.develz. but avoided several annoying aspects of these games. but was nearly unplayable due to balance issues. Furthermore.html command to activate any mutations which can be controlled.1. A lucky mutation attempt can actually remove mutations. The Usenet newsgroup rec. and there are traps with mutation effects. these are not permanent. it is displayed in a light blue colour. as your system absorbs too much magical energy . After a long period of silent work.0 beta 26 in 2002.30 in March 1999. it might be a good idea to discuss them in the newsgroup first. and Linley produced Crawl versions up to 3.develz.org and crawl. i. More often than not. This alpha contained a lot of good ideas. Further work was then carried out by a group of developers who released 3. For more complicated requests. There are also some spells and potions that cause mutations. including tales of victories (going under 'YAVP'.but you would have to spend quite a lot of your time hasted or invisible to be affected. Linley based Crawl loosely on Angband and NetHack. However.as other games are also discussed there. Crawl was a hit.develz.develz. which will attempt to remove one or more random mutations. several patchers appeared.40 in February 2000. still exists but traffic has trickled down. You can also become mutated by overusing certain powerful enchantments. In the meantime. This fork is Stone Soup.txt for information about Crawl's licensing. like the greater speed of Centaurs or Spriggans. Stone Soup's 17 of 43 11/12/2012 11:18 PM . producing versions until 4. However. like a preset mutation. some powerful items also radiate dangerous levels of magical energy. especially first victories (YAFVP) as well as sad stories of deceased characters (being 'YAAD' or 'YASD'. and is the game this manual describes. Most of the game's components are licensed under version 2 or later of the GNU General Public License. or the eating habits of Trolls. You can also submit bug reports and feature requests there. Demonspawn are a special case. reasoning that rebalancing 4.org/other/manual.akrasiac. No liability is accepted for any damage to the user or to any of the user's possessions. The history of Crawl is somewhat convoluted: Crawl was created in 1995 by Linley Henzell. Several of them formed a new devteam. If one of your Demonspawn powers has been augmented by a mutation. the mutations caused by magical radiations express harmfully. contact. In case such an innate feature gets amplified by an ordinary mutation. history Licence See licence. Brent Ross emerged as the single maintainer. it is displayed in a lighter colour.1. It is much more difficult to get rid of bad mutations than to get one. flag queries with -crawl. Use of it is at the sole risk of the user.2 was a very difficult task. with absolutely no warranty express or implied.0 beta 26 and selectively include good ideas from 4. Be sure to make sure that your bug/feature isn't already in the list. Of them. especially those on crawl. Many mutations have three levels.

from the midgame on. performance Crawl supports redefining keys via key maps.crawlrc (for UNIX systems . Several interface routines are outsourced to external Lua scripts.Dungeon Crawl Stone Soup manual http://crawl. If. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. you find Crawl runs unacceptably slowly on your machine. OS X and other Unices). Macros. You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work). see macros_guide. Windows. most of which are explained in more detail below. almost all casualties can be traced back to actual mistakes. The object of your quest in Crawl (the Orb of Zot) was taken from Wizard's Castle. Tile Crawl and Dungeon Crawl Alternative.txt. for some reason. most deaths are not of this type: By this stage. there may be situations where you are doomed no action could have saved your life. You can also define macros: these are command sequences which can make playing a great deal more convenient. if not tactical ones. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding. Philosophy (pas de faq) In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. are extremely vague. It should be mentioned that there have been other Crawl variants over the years. to some lesser extent. and is also renowned for its randomness. with skill making a real difference meaningful decisions (no no-brainers) avoidance of grinding (no scumming) gameplay supporting painless interface and newbie support Minor design goals clarity (playability without need for spoilers) internal consistency replayability (using branches. and for exquisite gameplay and interface.txt. Major design goals challenging and random gameplay. too. species. You may ponder about the wisdom of certain design decisions of Crawl. For more information on both and for examples. so is not recommended. yes. a text adventure written in BASIC. and. However. However. They are fully documented in the file options_guide. This section tries to explain some of them.crawlrc) or init. you can directly edit the macro. Macroing 'a' to some other key will only change the command key 'a'. Crawl should run swiftly on all machines (it compiles out of the box for Linux. options.org/other/manual. etc. So. We strive for strategy being a concern.txt file. M. The options themselves are set in the file ~/. Crawl supports a large number of options that allow for great flexibility in the interface. Prime mainstays of Crawl development are the following. don't expect plots or quests. But then.txt (for Windows).txt to ~/.). like wrong 18 of 43 11/12/2012 11:18 PM . this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest impact.1 to avoid confusion with the existing plethora of Crawl versions.html release versions were restarted at 0. Note that many of these date back to Linley's first versions. Generally. then of a strategical type. Alternatively. The standard distribution has them in the dat/lua/ directory. this also allows for saving all current key bindings and macros.develz.copy over init. among them Ax-Crawl. or being imbalanced. This is useful when your keyboard layout makes some key awkward to use. playing styles and gods) proper use of out of depth monsters Balance The notions of balance. Have a look at the single scripts for short descriptions. there are a few measures which may improve the situation: set travel_delay = -1 to avoid screen redraws during travel (this might be especially useful if playing on a remote server) try playing in console mode rather than tiles N. Here is our definition: Crawl is designed to be a challenging game.

take a lot of time. Documentation is plenty. We feel that the latter choice provides much more fun in the long run.) The joy of dealing with ever-changing. While caution is a virtue in Crawl. In concrete terms. Another instance: there's no infinite commodity available: food. see Replayability for what balance does not mean to us.this sounds trivial. wherever there's a no-brainer. they may centre on some theme. they will often contain some loot. on the other hand. and bring some reward. Clarity Things ought to work in an intuitive way. Not messing with lighting also falls into this category: there might be a benefit to mood when players have to carry candles/torches. computer games can be soft in the sense that optimal play ensures a win. of such vaults are random as well.Dungeon Crawl Stone Soup manual http://crawl. Thus. finally. providing additional immersion. unwise use of resources (too conservative or too liberal). or wrong decisions about branch/god/gear. Even worse. but we don't see any gameplay benefit as yet. Concerning important but hidden details (i. forcing players to decide between safety and greed. as are vi-keys and numpad. but necessary. which comes from the fact that most artefacts are randomly generated. exploration and taking notes.org/other/manual.e. but we mean it. While the placement. And that's a horrible lost opportunity for fun. there are no sure-fire means of life saving (the closest equivalents are controlled blinks. facts subject to spoilers) our policy is this: the joy of discovering something spoily is nice. Ideally. this is where the lack of a human game-master is obvious. they can be hard in the sense that unavoidable deaths can occur. Furthermore. Consistency 19 of 43 11/12/2012 11:18 PM . though. Many a time characters have to choose between descending or battling. that means the development team put a lot of effort into providing a "choice" that's really not an interesting choice at all. we ease getting started via tutorials. These are activities that have low risk. we believe that qualitative feedback is often better than precise numbers. All tedious. and often parts of the contents. The possibility of unavoidable deaths is a larger topic in computer games. yet still be winnable with perfect play. even non-random artefacts cannot be wished for. The deep tactical gameplay Crawl aims for necessitates permanent dungeon levels. Also. Likewise. or by in-game feedback) or leave it to min-maxers if we feel that the naive approach is good enough. Examples for this are the resistances: there are very few permanent sources. as scrolls of acquirement produce random items in general. once.) Crusade against no-brainers A very important point in Crawl is steering away from no-brainers. Another example is the absence of clear-cut best items. monster and item generation is generally not enough to support infinite play. (The next topic can also be filed under balance. it may be optimal to do so.html skilling (too broad or too narrow). (And disappears before it can start if you feel you need to read spoilers . Crawl definitely is winnable without spoiler access. and good religious standings for some deities). as it is in many other roguelikes. This is bad for a game's design because it encourages players to bore themselves. Apart from puzzles. Alternatively. we try to cater for different preferences: both ASCII and tiles are supported. That said. chores should be automated. we either spell out a gameplay mechanic explicitly (either in the manual. Speaking about games in general. Examples are long-distance travel.a legitimate feeling. Finally. Crawl has a huge number of handmade vaults/maps to tweak the randomness. most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). this means that the game is solved from the outset.develz. a game like this would be really challenging and have both random layout and random course of action. they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation. is nice again and again. unexpected and challenging strategic and tactical situations that arise out of transparent rules. context-specific and always available in-game. This goal seems out of reach. Interface The interface is radically designed to make gameplay easy . We try to avoid this! This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell. there are strong forces driving characters deeper. Anti-grinding Another basic design principle is avoidance of grinding (also known as scumming).

these often have great impact on play. Deciding on whether (and when!) to make a transition of style can make or break games. Playing styles Related to. and successfully escaping is exciting for anyone. as getting to the Temple and choosing a god becomes the first major task of most games. Some also have physical characteristics which allow them to make extra attacks using the Unarmed Combat skill. but encompassing. the OOD monster can be survived somehow. weapon or spell. stabber. since the choice of god can matter as much as species does. Dungeon layout Even veteran players will find the Tomb or the Hells exciting (which are construed such that life endangering situations can always pop up). Similarly important are the built-in starting bonuses/handicaps of species. balance does not mean that all combinations of background and species play equally well! Some are much more challenging than others. they all play the same. like a dragon on the second dungeon level. OOD monsters also help to keep players on their toes by making shallow.develz. But religion is also a point in favour of replayability for experienced players. names of artefacts should fit the mood. In this case. By the way. Humans Humans tend to be hardworking and industrious. vaults should be sensibly placed and monsters should somehow fit as well. there are good reasons for keeping them distinct in certain cases.org/other/manual. For example. early trips to the Abyss are not deficits: there's more than one way out. but consistency is always secondary to gameplay. To us. Replayability This is actually quite important. we strongly believe that games are pointless if you can reach the invincible state. Also. but in some sense just a corollary to the major design goals. Out of the depths From time to time a discussion about Crawl's unfair OOD (out of depth) monsters turns up. These and other branches may or may not fit a given character's buildup. A typical example is player vs. this is about player immersion. etc. Many different species This is partly due to the skills and aptitude system. Each species has at least some backgrounds playing rather well. and this is fine with us. Besides these.Dungeon Crawl Stone Soup manual http://crawl. monster behaviour: while we try to make these identical (or similar). As such. there are several other points helping to make playing Crawl fun over and over again: Diversity whenever there are choices to the player. and the mental bond with the character will then surely grow. The Human species is the most 20 of 43 11/12/2012 11:18 PM . god are fundamentally different playing styles like melee oriented fighter. it's good to have in mind. some species have special abilities which can be accessed by the 'a' abilities menu. the various options should be genuinely different. the game should still be set in a consistent Crawl universe. In a similar vein.html While there is no plot to speak of. background. though. they are part of the randomness design goal. or cleared. Religion This addresses new players. Essentially. These are not bugs! Actually. god. It is no good to provide dozens of weapons with different names (and perhaps even numbers) if. and learn new things quickly. levels still not trivial. Appendices 1. be that choice of species. List of character species Note Use 'A' to check for which particular peculiarities a species might have. species. they also serve as additional motivation: in many situations. in the end.

html versatile of all the species available to players. Their mystical relationship with water makes it easier for them to use poison and ice magic. but are poor at magic (except for charms and translocations). their legs will quickly reform into a tail should they ever enter water). yet they have human-like reserves of magical energy. Experts at swimming. They 21 of 43 11/12/2012 11:18 PM . have little physical resilience and are terrible at destructive magic . though they can also use longer swords quite well. and are very good at moving silently and quickly. and are also very adept at using magical devices. and are more talented at using most types of magic. They often live as scavengers. They are not the sort of people you would want to spend much time with. The legendary water magic of the Merfolk was lost in ancient times. Merfolk The Merfolk are a hybrid species of half-human. They live simple lives and have simple interests. descend in search of plunder and adventure. Sometimes a particularly restless Halfling will leave his or her village in search of adventure. jealous of the riches which their cousins (the Cave Orcs) possess below the ground. Orcs are poor at using most types of magic. summonings. The Merfolk have developed their martial arts strongly on thrusting and grappling. Hill Orcs are as robust as the Minotaurs. and they are skilled at using most hand weapons (with the exception of short blades. Halflings are very small but surprisingly hardy for their size. they tend to be quite good in specific areas. surviving on carrion (which they can eat even when not hungry). and they have formed a religion around that idea. Halflings Halflings. Many Orcs feel superior to all other species and beings. likewise. their tails will quickly reform into legs once they leave the water (and. with the exception of conjurations. necromancy. ugly creatures with few redeeming features. which use water occasionally as a material component. even having an innate resistance to mutagenic effects. but some of that affinity still remains. live in small villages. Merfolk aren't as limited on land as some myths suggest.Dungeon Crawl Stone Soup manual http://crawl. but most other magic seems foreign to them. though they are not particularly good at using missile weapons. necromancy and elemental spells. As spellcasters. unless you happened to be a Kobold yourself. summoning. especially with short blades. They advance in levels as rapidly as Humans. they need not fear drowning. However. Humans advance quickly in levels and have equal abilities in all skills. They are poor fighters. So great is their speed that a Spriggan can overtake a Centaur.develz. Their agility is often misjudged. Kobolds Kobolds are small. Kobolds advance in levels as quickly as Humans. and they tend to be surprisingly nimble on land as well as in the water. the Orc god. They are reasonably good at most things and advance in experience levels at the same rate as Sludge Elves. On the other hand. Hill Orcs Hill Orcs are Orcs from the upper world who. They are competent in combat. maces or crossbows. Only Hill Orcs can worship Beogh. but are carnivorous and can only eat meat. seldom venturing toward land. They advance in levels as quickly as Humans. Spriggans Spriggans are small magical creatures distantly related to Elves. Although only average at most fighting skills. they need very little food. and the elemental magic of earth and fire. They prefer to use their own weapons. Nagas Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs. They love to frolic and cast mischievous spells. However. particularly summonings and necromancy. Due to their tiny size.conjurations. half-fish that typically live in the oceans and rivers. Their forte is brute-force fighting. and Hill Orc Priests start in Beogh's service. at which they are only fair). who are named for being about half the size of Humans. they are herbivorous and cannot eat meat. They are also very stealthy and dextrous. they are excellent at other forms of magic. They therefore prefer polearms and short swords above all other weapons. since those are the most efficient ways to fight underwater. They tend to be stronger and less agile than Halflings. The instability of their own morphogenic matrix has made them very accomplished transmuters. Their size also makes them unable to wear most armour.org/other/manual. they can use short blades well and excel in ranged combat with slings. Halflings cannot wield large weapons. as they can quickly slip out of any encumbering armour during the transformation into their half-fish form.

the more arcane schools of magic are foreign to them and are only learned at poor rates. but are awful at using any type of magic. letting them pick up the basics of spellcasting at an amazing speed.html are naturally immune to poisons. They delve into the Dungeon because of their instinctive love of twisting passageways. Despite their lack of wings. chunky creatures who typically are strong rather than smart. a Naga can spit poison. and their mouths are full of ichor-dripping fangs. and not nimble at all.and need a great amount of food to survive. powerful Tengu can fly.org/other/manual. Their preferred methods of avoiding beatings are dodging and the use of shields. to a lesser extent. 22 of 43 11/12/2012 11:18 PM . surviving by hunting. Tengu do not appreciate any form of servitude. knobbly skins of any colour from putrid green to mucky brown. but even nastier. They can rip creatures apart with their claws. They are experts at all forms of fighting. which are covered in patches of thick fur. They usually live in forests. can see invisible creatures and have tough skin. They are good at air and fire elemental magic. Many Ogres find it natural to wield some large and blunt weapon. they receive inferior protection from the armour they wear. Minotaurs tend to reflexively headbutt those who dare attack them. necromancy). Ogres Ogres are huge. they advance very slowly in experience. including magical experiments and the time-honoured practice of interplanar miscegenation. Ogres mature almost as quickly as Humans. and very powerful members of this species can stay in the air for as long as they wish to do so. including the magical arts of combat (conjurations. accuracy and damage of this poison increases with the Naga's experience level. On the downside.develz. however distant. Their body shape also prevents them from gaining full protection from most armour. They learn very slowly indeed . Their tails eventually grow strong enough to constrict their foes in combat. the range. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed.Dungeon Crawl Stone Soup manual http://crawl. cannot worship the various gods and powers available to other classes of being. When in close combat. Their light avian bodies cannot sustain a great deal of injury. Int. Minotaurs The Minotaurs are yet another species of hybrids . (Countless lethal incidents have taught them to leave most edged weapons be. and so are poor at using invocations. Demigods Demigods are mortals (Humans. but poor at ice and earth magic. However. they can be created by a number of processes. they need a little extra food to survive. They advance quite slowly in experience levels and are rather sub-average at using magic. they are good at throwing things. Minotaurs are extremely good at all forms of physical combat. for example) with some divine or angelic ancestry. They can wear all armour except for some headgear. in particular boulders. Due to their large bulk. Demigods look more or less like members of their mortal part's species. Every now and then. they can also draw on great supplies of magical energy. summonings and. They fly a bit faster if they carry little load. and are excellent with bows and other missile weapons.) While all sophisticated forms of missile combat are too awkward for them. but have excellent attributes (Str. the Tengu can wear all types of armour except helmets and boots. Dex) and are extremely robust. Orcs or Elves. They have thick. Ogres are not reduced to mindless brutes. but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects their movement rate. all other actions are at normal speed). Tengu The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Contrary to expectations.Human bodies with bovine heads. due to their status. Centaurs The Centaurs are another species of hybrid creatures: horses with Human torsos. Trolls Trolls are like Ogres. and regenerate very quickly from even the most terrible wounds. gain skills slightly less quickly than Humans and. They possess a raw talent for witchcraft. they are also reasonable at fighting in general while being slow learners at specific weapon skills. Centaurs can move very quickly on their four legs. Their size also makes them hunger more than smaller folk.as slowly as High Elves . Like Nagas. Basically humanoid with bird-like heads and clawed feet.

etc. they can take on gods. ripped to shreds their former masters and gone out into the world. Deep Dwarves are highly spiritual beings. and they have good knowledge of poisons as well.html Demonspawn Demonspawn are horrible half-mortal.Dungeon Crawl Stone Soup manual http://crawl. each time they do so. in at least one case. Elves are all physically slight but long-lived people. never left the underground homelands. They are most at home with the magic of earth and death. few Deep Dwarves venture out for adventures or even combat. Although many Demonspawn may initially be indistinguishable from those of pure mortal stock. Deep Dwarves can tinker with gadgets so as to recharge them. half-infernal creatures . Felids Felids are a breed of cats that have been granted sentience. Demonspawn can be created in any number of ways: magical experiments. While fully capable of using speech and most forms of magic. which are listed as mutations (and can sometimes be activated with the 'a' command). They are also able to use their tentacles to constrict enemies . Felids advance in levels very slowly. outlived. Deep Dwarves Deep Dwarves are short. and need meat to survive. Like all cats. one on each tentacle. and need four of them to move. unholy pacts. they lose a bit of their magical essence. Given their lack of innate healing. Those who do bring a wand of healing. although their dual adaptation is not as good as that of the shapechanging merfolk. Octopodes These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater. Felids are incapable of thriving on vegetable food. summonings.develz. Powerful members of this class of beings also develop a range of unholy abilities. Octopodes have eight tentacle-shaped legs. although not all will accept them. and particularly dangerous when in the hands of a true Dwarf. Felids are at a serious disadvantage due to their inability to use armour or weapons. The tale of a Felid who had nine lives isn't far from truth. Those who have to defend their ground most often go with ranged combat (except for bows.the flip side of the Demigods. hardy people who. they will inevitably grow horns. but don't run as fast as horses or Spriggans. While a tentacle lacks fingers. They can use their mouths and paws for simple manipulation like uncorking a bottle or unrolling a scroll. or. which are too unwieldy for them) or spells. or rely on divine assistance. breeding. Another peculiarity they have is the ability to wear eight rings. yet many have abandoned. Naturally. Living there for countless generations made them turn pale and lose all ability to regenerate on their own (nor are they receptive to any effects which merely hasten regeneration). unlike their extinct surface relatives. but sometimes slower to learn new things. but can handle shields just fine. Deep Dwarves are gifted forgers. quicker-witted than Humans. Their empathy with the earth makes them sense their surroundings. On the other hand. often portrayed as actual spirits by outsiders.potentially several at a time! Elves There are a number of distinct species of Elf. Demonspawn advance quite slowly in experience and learn most skills at about the same rate as do Demigods. or even grasping items well enough to throw a dart or point a wand. Note that unlike Demigods. scales or other unusual features. as well as all ability to recover from losses to their primary attributes over time. Deep Dwarves are quite adept with all arts of avoiding blows and damage and ungifted in the ways of physical combat. Elves are especially good at using those skills which require a degree 23 of 43 11/12/2012 11:18 PM . They can use no armour other than loose hats. Originally they were witches' familiars that were magically augmented to provide help for their masters' rituals. they are a little better at fighting and much better at conjurations. as is their ability to get to hard to reach places. Deep Dwarves have developed the ability to instantly counteract small doses of damage.including wielding two-handed weapons with four. and are not very gifted in directly damaging magic. as well. Their natural camouflage makes them excel at stealth. In addition. but make good enchanters or transmuters. two tentacles are a rough equivalent of a human's arm where item manipulation is concerned . this ability increases in power as they gain experience levels. They move faster than most races. However. necromancy and invocations.org/other/manual. Their armour and weapons are very well-crafted and much more durable than the products of lesser artisans. Their agility and stealth are legendary. However.

They advance in levels slightly faster than High Elves. a Vampire full with blood will regenerate very quickly. but with a peculiarity: by consuming fresh blood. when they rise to walk among the living. but cannot use some types of necromancy which only affect living creatures. and are comfortable dabbling in necromantic. They can drink from fresh corpses with the 'e' command. redemption. Although Ghouls can sleep in their graves for years on end. negative energy and torment. Mummies These are undead creatures who travel into the depths in search of revenge. They have good intelligence and dexterity. with wings. evolving a natural gift for all forms of magic (including necromancy and earth magic). how to draw potions of blood from fresh corpses. sword-fighting and archery. Among all Elves. they developed their mental powers. but lose all undead powers. tails and scaly skins. becoming shorter and weaker than other Elves and losing all colouration. As fighters. Ghouls and Vampires. Draconians Draconians are human-dragon hybrids: humanoid in form and approximately human-sized. but suffer in strength. they are best with blades and bows. As they increase in levels. Vampires Vampires are another form of undead. They are poor at hand-to-hand combat.develz. later. the undead are naturally immune to poisons. This happens at an early stage in their career. and Ghouls gain resilience from consuming it. in any case. can use ice. Compared with Humans. On the other hand. they may become alive. they are superlative transmuters. On the other hand. but as they grow in power they take on a variety of colours. they learn to transform into quick bats and. but tend to be poor at using brute force and inelegant forms of combat. although they make decent fighters and. their desiccated bodies are highly flammable. have little warmth left to be affected by cold. nor do they have any aptitude in the traditional areas of High Elven magic (charms and conjurations). and are not susceptible to mutations. poison and elemental magic. 24 of 43 11/12/2012 11:18 PM . they are often more dangerous unarmed than armed. There. requiring half again as much experience as Humans. not by behaviour. They are mirror images of normal Elves in some respects: they have no special proficiency with bows or swords (long or short). and adapted physically to their new environment. earth and death magic without too many difficulties. they have fewer HP but more magic.in particular. They also do not need to eat or drink and. and the colour is determined by chromosomes.html of finesse. magical items or spells which increase the rate of regeneration will not work. High Elves This is a tall and powerful Elven species who advance in levels very slowly.org/other/manual. or just because they want to. lightest armours to be found anywhere. spellcasting and necromancy.Dungeon Crawl Stone Soup manual http://crawl. Vampires can never starve. they become increasingly in touch with the powers of death. and make the finest. There are three types of undead available to players: Mummies. all Elves are good at using magic in general and air elemental magic in particular. are incapable of doing so. The side effects of necromantic magic tend to be relatively harmless to Mummies. They aren't very good at doing most things. They find heavy armour to be uncomfortable. They advance in levels slightly slower than Humans. but excellent at fighting from a distance. However. while their affinity for other types of magic varies among the different sub-species. due to their contact with the grave. Deep Elves This is an Elven species who long ago fled the overworld to live in darkness underground. half again as slowly as Humans in all skills except fighting. A bloodless Vampire has all the traits of an undead. such as stealth. Draconians start out in an immature form with brown scales. Mummies progress very slowly in levels. they must eat flesh to survive. Due to their fey natures. Ghouls They are horrible undead creatures. slowly rotting away. but cannot regain lost physical attributes or regenerate from wounds over time . Elves are particularly good at using Elven weapons. Sludge Elves This is a somewhat degenerate species of Elves. The Undead As creatures brought back from beyond the grave. especially rotting or tainted meat. Raw flesh is preferred. Upon growing.

The best backgrounds for a beginner are probably Fighters. Gladiators The Gladiator has been trained to fight in the ring. and later gain an acidic bite attack. Each background starts out with a different set of skills and items. Grey Draconians have no breath weapon.develz. Purple Draconians are highly adapted to all spellcasting in general. have a slight advantage at Evocations. Black Draconians can unleash huge electrical discharges. Monks The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Gladiators and Berserkers. List of character backgrounds In your quest. if you really want to play a magician. but are reasonably good at all skills other than missile weapons. Fighters Fighters usually start with a decent weapon. which helps them survive in deep water. They are especially good in the arts of poison and without deficiencies in other magic realms. but also no need to breathe in order to live. and are naturally resistant to frost. White Draconians stem from frost-bitten lands. Note that due to peculiarities of size or body shape. Still. 2. too. but is not so good at anything else. and also have harder scales than other Draconians. Pale Draconians are better at air and fire magic. Their scorchingly hot breath will leave a lingering cloud of flame. They are good at air magic but feel cumbersome with earth magic. Their breath is piercing cold. The lighter coloured choices on the selection screen are generally considered to be the more accessible ones. but from there you can shape them as you will. you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses. some are definitely easier than others. but can survive without the weighty weapons and spellbooks needed by characters of other backgrounds. Green Draconians are used to venomous surroundings and breathe clouds of mephitic vapours.html Some types of Draconians have breath weapons or special resistances. which allows them to fly continuously when combined with their natural skill with air magic. but bad at fire. headgear and some nets or darts. and to hexes and charms in particular. 25 of 43 11/12/2012 11:18 PM . They breathe steam and. some characters start with a different inventory. Red Draconians feel at home in fiery surroundings. They are proficient with earth magic but bad with air magic. a suit of heavy armour and a shield. They can spit globs of sticky flame a short distance. each colour has its own strengths and some have complementary weaknesses.Dungeon Crawl Stone Soup manual http://crawl. Mottled Draconians are somewhat in touch with fire.org/other/manual. They start with a nasty weapon. at least to begin with. When they choose a god for the first time. and are naturally insulated. like their Purple cousins. Yellow Draconians have a sulphurous breath full of corrosive acid. they will develop a poisonous stinger. not all species are equally well suited for all backgrounds. Monks start with very little equipment. which sometimes requires a bit of flexibility on the part of the player. their spiritual training gives them a piety boost. They are a bit better at evoking things than most other Draconians. advance very slowly in levels. Gladiators have never learned anything except bashing monsters with heavy things. They are versed in ice magic. In fact. yet are not weak with ice. Their wings will eventually grow larger. and have no deficiencies in other schools. a small shield. They are acid resistant. light armour. try a Conjurer. They are bad with ice magic but very proficient with fire. However. They can breathe dispelling energy which strips those it hits of their enchantments. They have a good general grounding in the arts of fighting. Later on. and so is versed in the arts of fighting. Draconians cannot wear body armour.

these spells and formulae are second nature: they can either inspire greatness in themselves and their allies. Death Knights The Death Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark. or fear in the hearts of their enemies. but who forbids the use of spell magic. as opposed to casting magic themselves. from whom they get the power to go berserk (as well as a number of other powers. They usually enter the dungeon with a mace or axe. Assassins An Assassin is a stealthy character who is especially good at killing. various Elementalists and Venom Mages. and are tasked with bringing Zin's teachings to the creatures of the Dungeon. and are experts in travelling long distances and positioning themselves precisely and use this to their advantage in melee or missile combat. Skalds practice a form of augmenting battle magic that is either chanted or sung. They start the game with a large assortment of skills and maybe some small items they picked up along the way. they've travelled around becoming "jacksof-all-trades. masters of none". they start with a robe and a book of spells which should see them through the first several levels. and also understand the basics of melee combat. mechanics and magic elicited from arcane items.Dungeon Crawl Stone Soup manual http://crawl. Arcane Marksmen Arcane Marksmen are Hunters who use debilitating spells to assist their ranged attacks. Conjurers. as well as a melee weapon and a set of leathers. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition. either. and therefore make for an additional challenge. Those with wands also have some prior experience with scrolls of recharging. Artificers are skilled at evoking magical items and finding traps.develz. Unique to the highlands in which they originate. Enchanters. Magicians A magician is not an available character background by itself. As a consequence. Priests enter the dungeon with a traditional weapon and a priestly robe. Abyssal Knights The Abyssal Knight is a fighter serving Lugonu the Unformed. Hill Orcs follow the Orc god Beogh instead. who will soon grant the ability to re-animate the dead. they're pretty much on their own. You shouldn't expect Human Wanderers to be easy. Skalds Formidable warriors in their own rights. should they prove worthy). Instead. They are able to persuade monsters to abstain from bloodshed. other than that. Hunters The Hunter is a type of fighter who specialises in missile weapons. Wanderers Wanderers are people who have not learned a specific trade. as this background is typically harder to play than the others. but. They are particularly capable of keeping their enemies at a distance. Priests Priests serve Zin. Necromancers. they enter the Dungeon with an assortment of wands. and dressed in animal skins. They are granted some power over the Abyss. using daggers or blowguns. but can gain far greater abilities in the long run. Xom is a very unpredictable (and possibly psychotic) entity who rewards or punishes according to whim. the ancient and revered God of Law. gaining both piety and experience that way. Magicians are the best at using magic. Artificers Artificers are attuned to gadgets. Healers begin with minor healing powers. Among other things.org/other/manual.html Berserkers Berserkers are hardy warriors who worship Trog the Wrathful. Non-human wanderers might not even know which skills they have (since they haven't quite learned enough for one full level). Summoners. Healers The Healer is a priest of Elyvilon. Transmuters. 26 of 43 11/12/2012 11:18 PM . encompassing Wizards. ruler of the Abyss. who will eventually allow them to convert an army of Orcs to their cause. but a type of background. Warpers Warpers specialise in translocation magic. Chaos Knights The Chaos Knight is a plaything of Xom. and must spread death and disorder in return.

Dungeon Crawl Stone Soup manual http://crawl. as well as the Corona spell and some enchanted darts. defensive and utility spells available. allowing the Enchanter to finish the helpless creatures in combat. 3. earth or ice. the more advanced summoning spells allow summoners to call on such powers as elementals and demons. Conjurers The Conjurer specialises in the violent and destructive magic of conjuration spells. and during character choice with '%'. but many involve some degree of risk or harm to the caster. Ice Magic offers a balance between destructive conjurations and protective charms. the Conjurer starts with the Magic Dart spell. Wizards start with a variety of magical skills and with Magic Dart memorised. They deal damage primarily in unarmed combat. Weapon skills affect your ability to fight with specific melee weapons. and applies no matter which weapon your character is wielding (if any). Necromancers The Necromancer is a magician who specialises in the less pleasant side of magic. Elementalists Elementalists are magicians who specialise in one of the four types of elemental magic: air. damaging their tracheae quite effectively. which should help them out until they can use the higher level hexes. and therein toggle between progress display and aptitude display using '!'. hexes disable and debilitate them.html Wizards A Wizard is a magician who does not specialise in any area of magic. Weapon skills include: Short Blades Long Blades Maces & Flails Axes 27 of 43 11/12/2012 11:18 PM . Their book allows them to progress in many different branches of the arcane arts. Transmuters Transmuters specialise in transmutation magic. Summoners The Summoner specialises in calling creatures from this and other worlds to give assistance. Necromantic spells are a varied bunch.org/other/manual. Fire Magic tends towards destructive conjurations. fire. Although they can at first summon only very wimpy creatures. with destructive. List of skills Here is a description of the skills you may have.develz. often using transformations to enhance their defensive and offensive capabilities. Venom Mages Venom Mages specialise in poison magic. The Enchanter begins with lightly enchanted weapons and armour. Fighting skills Fighting is the basic skill used in hand-to-hand combat. Earth Magic is a mixed bag. and can cause strange changes in themselves and others. Like Wizards. You can also read the table of aptitudes from the help menu using '?%'. Air Magic provides many useful charms in addition to some unique destructive capabilities. which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. You can check your current skills with the 'm' command. Poison is especially effective when used against insects. Instead of directly damaging foes. Fighting is also the skill that determines the number of hit points your character gets as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Enchanters The Enchanter specialises in the subtle art of hexes.

html Staves Polearms If you are already good at a weapon. air or earth magic) you will improve much less quickly than normal if you already have the opposite elemental magic skill higher than the one you are practising: fire and ice are mutually opposed. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your hit points: every time you increase the Spellcasting skill you gain some magic points and spell levels. To reach. the more powerful the spell. Practising ice or air magic won't be a problem. Practising fire magic will be very slow. Spellcasting also helps with the power of your spells. punch. stones. The skills which benefits from it have a +4 displayed next their aptitude to show that they are trained twice as fast as they usually are. Since stones can be thrown without launchers to good effect. Ranged combat skills There are a number of individual weapon skills for missile weapons: Throwing (includes blowguns) Bows Crossbows Slings Throwing is the skill for all things hurled without a launcher: axes. this is called crosstraining and is show in green in the skill menu. nets. an action which uses the Throwing skill. Elemental magic is a special case. use the 'v' command . The skill responsible for the crosstraining is marked with a green asterisk. etc. say a long sword. Unarmed combat is particularly difficult to use in combination with heavy armour or shields or very big weapons. your practise will be sped up (and will require less experience) until both skills are equal. ice.org/other/manual. Unarmed Combat is a special fighting skill. spears. When you practise an elemental magic skill (fire. as you have a higher level in ice magic. and you practise for a while with a similar weapon such as a short sword. This is called antitraining and is shown in the skill menu in magenta. and even reach over monsters. Similar types of weapons are: Short Blades and Long Blades Maces & Flails and Axes Polearms and Axes Staves and Polearms Staves and Maces & Flails Being good at a specific weapon improves the speed with which you can use it by about 10% every two skill levels.or preferably.develz. and it is also exercised when you make a secondary attack (a kick. The "antitrained" skills have a -4 displayed next to their aptitude to show that they will be trained twice as slowly as they usually are. these skills crosstrain: Throwing and Slings Magic skills Spellcasting is the basic skill for magic use. You can practise Unarmed Combat by attacking empty-handed. heavier weapons increase in damage potential very quickly as you improve your skill with them. the higher the skill. level 4 ice magic and level 1 air magic. Multidisciplinary spells use an average of the two or three skills. There are also individual skills for each different type of magic. Polearms and certain whips have a special ability: they can reach farther and allow the wielder to attack an opponent two squares away. etc. 28 of 43 11/12/2012 11:18 PM . Although lighter weapons are easier to use initially.). An exception to this are needles: these are launched using blowguns.Dungeon Crawl Stone Soup manual http://crawl. as are earth and air. The skills responsible for the antitraining are marked with a magenta asterisk. This skill greatly influences the amount by which casting causes hunger. as they strike quickly and accurately. It allows your character to make a powerful attack when unarmed and also to make special secondary attacks (and increases the power of those attacks for characters who get them anyway). use Autofight ('tab'). but to a lesser extent than the more specialised magical skills. Say you have level 2 fire magic. The other skills refer to various types of missiles shot with a launcher.

This is measured by the Evasion modifier. Some gods (such as Trog) do not require followers to learn this skill. 4. More skilled people may be able to spot traps at a distance. you can easily deduce the number of charges in a wand through usage. you can see in particular show you how cumbersome it is. allowing you to move more freely and gain more protection. The bonuses are not cumulative. When you look at an armour's description (from within the inventory). Large creatures (like Trolls) are bad at stealth. spending more time is pointless unless your skill grows. Stabbing Lets you make a very powerful first strike against a sleeping/resting monster who hasn't noticed you yet. This is more easily done in light armour. Invocations and Evocations can increase your maximum magical reserves. Traps Affects your ability to notice traps and to disarm them when you find them. yet after looking closely enough. Wearing heavy armour or being encumbered penalises stealth attempts. which are unusually stealthy. For a description of them. level map.org/other/manual. Movement direction This moves one square. This is most effective with a dagger. and the degree to which it hinders you. This can become confusing. since there are also several modes. 29 of 43 11/12/2012 11:18 PM . most traps are hidden cunningly enough to avoid detection without at least some training.html Miscellaneous skills Armour Heavier body armours give more reliable protection from damage but have several disadvantages. reduces the amount by which heavy armour hamper melee fighting and also mitigates the bad effects of heavy armour on spellcasting. Some commands are particularly useful in combination with certain interface options. Evocations This skill lets you use wands much more effectively. except for Nagas. The direction is either one of the numpad cursor keys (try both Numlock on and off) or one of the Rogue vi keys (hjklyubn). Shields Affects the amount of protection you gain by using a shield. the highest contribution from Spellcasting. and makes monsters more likely to lose track of you when you leave their line of sight. in terms of both damage and precision. Invocations or Evocations is used. use '??' in-game. please look into options_guide. here is the full list. List of keys and commands Main screen Crawl has many commands to be issued by single key strokes. slightly less effective with other short blades and less useful (although by no means negligible) with any other weapon. A really high Armour skill increases the AC provided by other types of armour (gloves.develz.Dungeon Crawl Stone Soup manual http://crawl. Similarly. Furthermore. etc. Dodging A high Dodging skill helps you to evade melee and ranged attacks more effectively. interlevel travel) also have help menus via '?' on their own. Having a high Armour skill means that you are used to wearing heavy armour. cloaks. with high Evocations. although both have a smaller effect than Spellcasting in this regard. Stealth Helps you avoid being noticed.). such options are mentioned in the list. but can still be useful in heavier armour. For a more terse list of all commands. all other items that have certain powers (like crystal balls) work better for characters trained in this skill. Those skilled at Invocations have reduced failure rates and produce more powerful effects. While you may be able to spot some traps even without this skill. Invocations Affects your ability to call on your god for aid.txt. Most modes (targetting. This skill helps to overcome the evasion penalty of body armours.

see below. o Auto-explore. Has '?' help.Dungeon Crawl Stone Soup manual http://crawl. X Examine level map. Ctrl-direction or * direction Tries to untrap a known trap on the specified square. C Close door. Has '?' help.develz. You may read their descriptions and travel to an item or feature. items and features in sight. ! Annotate current level. You can go to a waypoint by pressing Ctrl-G or G and the digit. shops. 5 or Shift-Numpad 5 Long resting/searching (until both health and magic points are full or something is found or 100 turns are over). Ctrl-X Lists all monsters. You can enter any text. Can also be used to pick up only part of a stack with no other item on the same square. Should your annotation contain an exclamation mark (!). Autoexploration will open doors on its own except if you set easy_open to false. Dungeon interaction O Open door. This annotation is then listed in the dungeon overview (Ctrl-O) and also shown whenever you enter that level again. Del. etc. else opens/closes door if there is one. Ctrl-O Show dungeon overview (branches. Check the option show_waypoints. If you use this command when standing on a staircase. Examine occupied tile and auto-pickup eligible items. Remembers old destinations if interrupted. Serious resting or searching should be done with the 5 command.org/other/manual. > Use staircase to go deeper or enter a shop or portal. else attacks without move (even if no monster is seen). Resting and Searching s. x Examine surroundings. < Use staircase to go higher or enter a shop or portal. see below. you will be prompted before entering the level. An empty string clears annotations. unless you set the option easy_open to false. movement starts nonetheless. If the first square is a trap. G or Ctrl-G Interlevel travel (to arbitrary dungeon levels or waypoints). .).html Shift-direction or / direction This moves straight until something interesting is found (like a monster). you may also annotate the level that staircase leads to. . Setting the option explore_greedy to true makes auto-explore run to interesting items (those that get picked up automatically) or piles (checking the contents). 30 of 43 11/12/2012 11:18 PM . Ctrl-W Set waypoint (a digit between 0 and 9). use ? for help on them. This command has its own set of shortcuts. or Numpad 5 Rests and searches (these are not distinguished) for one turn. This is usually done automatically by walking into the door. This is most often used tactically for waiting a few turns.

a Choose an ability or read its description. @ Display character status. generally in order to sacrifice some item. In this case. % Show resistances and general character overview: health. A. If you want to cast the spell nonetheless. I List spells memorised. @. as well as the aptitudes. only containing worn. E. You can get descriptions of present skills from that screen. p Pray to your god. pressing a slot key shows information on that item. 'show' means usage of the whole screen. mutations.Dungeon Crawl Stone Soup manual http://crawl. use Z. E Display experience info. Z Cast a spell regardless of range limitations. $ on a single screen. } Display list of runes collected. casting will be stopped. money.develz. abilities (the latter three more terse than with the command @. " Display worn jewellery. and status. \ Show item knowledge. wielded and quivered items. ". gear. Should the spell demand monsters as targets but there are none within range. ^. a? or a* show current abilities as a menu. Inside this list. [ Display worn armour. This is a highly condensed conglomeration of [. A. I Show list of memorised spells. Pressing the key of a displayed item views it. experience. a. Other game-playing commands a Use special ability. i Show inventory list.html Character information 'display' below means usage of the message area. z Cast a spell. A Show abilities/mutations. neither turns nor magic are used. t 31 of 43 11/12/2012 11:18 PM . m Show skill screen. ] Shows a restricted inventory. ^ Show religion screen. The screen has its own help text.org/other/manual. a).

?/ Describe a monster. spell or feature. Edit player doll (Tiles only). Stashes 32 of 43 11/12/2012 11:18 PM . Ctrl-S Save game without query and exit. or shout (with tt).txt). = Reassign inventory/spell/abilities letters. You need to switch it on with Ctrl-A afterwards. only pick up items dropped by allies. ~ or Ctrl-D Add or save macros and key mappings. # Dump character to file (name. Ctrl-R Redraw screen. Saving games S Save game with query and exit.org/other/manual. Ctrl-C Clear main and level maps. You can enter a partial name or a regex instead of the full name. pick up anything. _ Read messages (when playing online. : Add note to dump file (see option take_notes). ?: Read the notes in-game. Ctrl-T Toggle your allies' pickup behaviour between three settings: don't pick up anything.html Tell commands to allies. ` Re-do previous command 0 Repeat next command a given number of times Non-game playing commands ? The help menu. Note that encounters with invisible monsters always turns autopickup off.develz. Ctrl-P Show previous messages. not for local games). This toggle only works for characters who have gained permanent. Ctrl-A Toggle autopickup. intelligent allies.Dungeon Crawl Stone Soup manual http://crawl. ?V Display version information. Ctrl-Q Quit without saving (you're asked before).

F Directly choose an item and fire. Inscriptions. An empty inscription or inscribing only space will remove prior inscriptions.html Ctrl-F Find. which will also list items on D:10 through D:19. f Fire quivered missile. 'altar'. Item interaction (floor) g or . e Eat food (tries floor first. This searches in stashes and shops. ' Wield item a. inventory next).org/other/manual. R Remove jewellery. Pressing f again shoots. q Quaff a potion. Also used to attack non-adjacent monsters with weapons of reaching. 'artefact'. ) Cycle quiver to next/previous suitable missile. works. If you are looking for altars to a special god. T Take off armour. If some monster is in sight. Item interaction (inventory) { Inscribe item (check the autoinscribe option). Contrary to fi this does not change the quiver. When reading a book. r Read a scroll or book. w Wield an item ( . then a string like 'D:13' will list all known items on that level. If all items are stashed (the default). P Put on jewellery. or switch to b. See Appendix 6. In the eating prompt. a search for 'Trog' . W Wear armour.develz. This includes using wands. 'shop'. as opposed to 'D:1'. Once the list of all found places is displayed. v Evoke power of wielded item. you can use regular expressions and also terms like 'long blades'. either the last target or the nearest monster will be automatically targeted. 'D:1}' will search for items on level 1 only. M Memorise a spell from a book. Q Quiver item from a menu. (. etc. you can cause auto-travel to go there (press the associated letter) or you can examine the items (press ? followed by the letter).Dungeon Crawl Stone Soup manual http://crawl. V Evoke an item from the inventory. e is synonymous to y. 33 of 43 11/12/2012 11:18 PM . You can also inscribe items when viewing them by pressing their slot key in the inventory. Ctrl-E Exclude a square from stash tracking. you may destroy the book in order to forget a spell.for none).

the drop menu accepts several shortcuts. press twice for pick up menu. & Select all carrion and inedible food.html Pick up items. As with dropping. 34 of 43 11/12/2012 11:18 PM . if an item is already selected. Use a prefix to pick up smaller quantities. cut up a single corpse on the ground and switch back to your primary weapon. ( Select all missiles. Space: a q. This will switch to the knife in your pack (unless you wield an edged weapon already or have a mutation like claws). [ Select all armour.' and '-'.develz. c Chop up a corpse. d# Drop exact number of items. / Select all wands. In the following. + or : Select all books. you can answer y. In case there are several corpses on the ground.org/other/manual. % Select all food. the key will deselect it (except for '. The same applies to the pickup menu. ) Select all hand weapons. you are prompted one by one. followed by the regex. where # is a number. you can select slots based on a regular expression by pressing Ctrl-F.Dungeon Crawl Stone Soup manual http://crawl. \ Select all rods. Within the drop list. obviously). ! Select all potions. Ctrl-F allows you to pick up items matching a regular expression. There. Esc yes (chop up this corpse) no (skip this corpse) yes to all (chop up all corpses) stop chopping altogether Shortcuts in lists (like multidrop) When dropping (with the drop_mode = multi option). d Drop an item. c n. ? Select all scrolls. Select all staves. D Drop item(s) picked up last. = Select all rings.

direction Move cursor. < Cycle through up stairs. this cycles through all items and piles). Tab Cycle through shops and portals. 35 of 43 11/12/2012 11:18 PM . Shift-direction Move cursor in bigger steps (check the option or / direction level_map_cursor_step). Global deselect (subject to drop_filter option).develz. Esc.org/other/manual. '. '. Level map ('X') The level map (brought up by 'X' in the main screen) uses the whole screen to show the dungeon.html " Select all amulets.Dungeon Crawl Stone Soup manual http://crawl. This will allow you to select all items even if you use the drop_filter option. Del. . ^ Cycle through traps. The first line of that screen usually gives the name of the level and a hint on the help screen. (If you have pressed the key of an item in the list.'). Space Leave level map. Scroll level map up. Travel to cursor (also Enter. move cursor to last travel destination instead. . > Cycle through down stairs. You can use the level_map_title option to get rid of that. / Cycle backward through stashes. This can be repeated. _ Cycle through altars.' will toggle the next item. . ? Level map help. + Scroll level map down. Global select (subject to drop_filter option).' and '. * Cycle forwards through stashes (if the option stash_tracking is set to all. Selects next item. quickly selecting several subsequent items). If the cursor is on the character. } Select all miscellaneous items. * Invert selection.

etc. Some branch entries have special information. / or . ? Special help screen. < Cycle upstairs. e Set travel exclusion. > Cycle downstairs. It lets you have a look at items or monsters in line of sight. + or = Cycle monsters forward.Dungeon Crawl Stone Soup manual http://crawl. or Enter Travel to cursor (also Del). W Cycle through waypoints.html Ctrl-C Clear level and main maps (from temporarily seen monsters. remove exclusion. _ Cycle through altars. Space. x Return to playing mode. Cycle monsters backward. clouds. Travel exclusions mark certain spots of the map as no-go areas for autotravel and explore. Waypoints can be set on the level map. check the option target_los_first).org/other/manual. . after that. v Describe feature or monster under cursor. E Cycle through travel exclusions.). * or ' Cycle objects forward. If an exclusion is already present. Check the option show_waypoints. direction Move cursor. Ctrl-F Forget level map. You can travel to waypoints using G. The commands are: Ctrl-W Set waypoint. You may also examine stashed items outside current view using the option target_oos = true (if using this. Esc. the surroundings mode is activated by 'x'. 36 of 43 11/12/2012 11:18 PM . Ctrl-E Erase all travel exclusions at once. change size (from single square to full field of vision). Cycle objects backward.develz. Examining surroundings ('x') When roaming the dungeon.

Fire at cursor position and stop there with slightly reduced impact. and neither is the effect of a ring of regeneration. if it is still in sight. evoke a wand or cast spells which use targets. death is not far away. ) These two commands allow you to change ammunition while targetting. Shift-direction Fire straight in that direction. p Fire at previous target (if still in sight). Targetting Targetting mode is similar to examining surroundings. as some are either abbreviated or may have unusual effects. List of enchantments The stats area has room for showing the enchantments which you currently enjoy or have to suffer. (. ? Special help screen. so a Tengu's native flying ability is not noted. . Very Hungry You are even hungrier than usual. Generally. General enchantments Hungry Most species can eat chunks of corpses only if hungry.develz.html Tab Cycle shops and portals. Enter Fire at cursor direction (also Del and Space).Dungeon Crawl Stone Soup manual http://crawl.org/other/manual. Very Full 37 of 43 11/12/2012 11:18 PM . ( and ) will cycle through all stacks of arrows in your inventory. It is activated whenever you fire projectiles. i. Starving You should really eat something. Near Starving You are in desperate need of food. 5. and else fire at the cursor position. The choice is subject to the fire_order option. Esc or x Stop targetting. This can be useful to avoid damaging pets. You can go back to the old targetting mode (allowing straight firing by pressing just the direction key) using the option target_unshifted_dirs. A list of these enchantments follows. All of the commands described for examination of surroundings work. f Smart-firing: fire at previous target. when wielding a bow. Full You have eaten a lot. Usually. these are only shown for temporary effects. : Toggle display of the beam path. you change missiles according to your launcher. Together with the default_target option (which is on by default) this allows to start shooting at an opponent with 'ff' and then keep firing with 'ff'. with the exception of Space (which fires). or to avoid losing arrows.e. Note that target_unshifted_dirs is mutually exclusive with default_target.

Wait it out or quaff a potion of healing. Slow All actions are slowed. Drop the most important ones! Regen You regenerate hit points at an unnaturally fast rate. Fast All of your actions are faster (this can cause magic contamination). Swift You move at a somewhat higher speed. Cure with potions of healing or by waiting it out. Drop stuff! Conf You are confused. Note: ending berserking will slow you. This can cause glowing if used too much. Fire You are covered with sticky fire. Constr You are being constricted by an enemy and will take an increasing amount of damage every turn. feeling "unstable". It will hurt you for a few turns. You cannot eat anything in this state.develz. Tele You are about to teleport.html You have eaten almost all you can for now.e. this is not enough to get out of reach of ground-based enemies. Try to avoid this! Overloaded You carry too much to do anything sensible. Special enchantments Breath Some abilities (like Draconian breath weapons and Naga poison spit) require you to catch your breath in between uses. Held You are held in a net or a spiderweb. Wait it out or drink a potion of healing for immediate cure. Mesm You are mesmerised and cannot move away from the monster(s) mesmerising you.Dungeon Crawl Stone Soup manual http://crawl.org/other/manual. and so are able to cross water and lava and avoid most types of traps. Nausea Some of the food you ate didn't agree with you. another teleport (by any source) will cancel it. at a great penalty. Pois You are poisoned and continually lose hit points. Exh You are too exhausted to go berserk or cast Death's Door. probably burning scrolls in the process. These abilities cannot be re-used until the Breath status disappears. i.be sure you're not above deadly liquids when that happens. This only means movement speed. Invis You are invisible. This is only shown for temporary regeneration. although you are safe from electrical melee attacks. Contam 38 of 43 11/12/2012 11:18 PM . Fly You fly above the ground. Due to low ceilings in the dungeon. If you are about to teleport. Also. You also need more food when walking around encumbered. You cannot move freely and will instead try to struggle free. Engorged You can't eat any more for now. Most types of flight will time out . There are several levels of poisoning. Actions may not work properly. although when Starving or Near Starving you may be able to force something in. movement away from the enemy is restricted (although you can struggle to escape). Encumbered Your load is heavy enough to slow you down.

You will lose maximum hit points over time. you can type 'w9' in order to wield it. This helps with stealth and evading attacks from everyone except for the undead and worshippers of Yredelemnul. if an item's inscription contains "@w9". Inscriptions You can use the { command to manually inscribe items. alternatively. 'z'ap. any other command used for handling items can be used: 'e'at. rings or scrolls which did not do anything obvious upon first use will be automatically inscribed with "{tried}". resistant to electric shocks. regardless of their actual inventory letter. Occasionally a primary attribute might drop. This can mutate you over time. 'q'uaff. this ruins your stealth and makes you easier to hit. i. etc. and any monster you touch might become confused. This adds a note in curly braces to the item description.html You glow with mutagenic radiation. The description of the spell causing the enchantment will explain these. Sick You have been sickened by some hostile effect. Blade You are bonded with your blade. Glow You emit light.develz. The colour indicates the severity: the first level (darkgrey) is only a warning. Touch Your hands are glowing. Automatic inscriptions These are done by the game to help you to identify items. 6. Using "@*9" will make any action command followed by '9' use this item. there's a great chance to evade them. Ins You are insulated. this protection is not bulletproof. Inscriptions as shortcuts You can use inscriptions to define shortcuts for easy access to items. DMsl You deflect missiles. Besides simply allowing you to make comments about items. Instead of the 9. Umbra You are shrouded in unholy darkness. There are several more enchantment messages for various spells. i. RMsl You repel missiles. necromantic ailment. The rotting status itself is cured with potions of healing or by waiting it out. Still. For example. r'ead.Dungeon Crawl Stone Soup manual http://crawl. And instead of 'w'ield. -MR You are more vulnerable to hostile enchantments.e. Only healing potions and wands (and certain abilities) restore these.e. any other digit works as well. MR You are more resistant to hostile enchantments. Hit points don't regenerate until cured (wait it out or quaff a potion of healing). you can also inscribe when viewing items from the inventory (done by pressing the item's letter). 'f'ire.e.org/other/manual. For example. once lost. there's a good chance to evade them. and no mutation or loss of stealth will occur from it. so it strikes more accurately. i. Safety inscriptions Inscriptions containing the following strings affect the behaviour of some commands: !* 39 of 43 11/12/2012 11:18 PM . Rot This is a very harmful. there are several further uses. usually with a bad outcome.

=f Exclude this item from automatic quivering. !e Prompt before eating this item. !w Prompt before wielding and unwielding this item. +F Include this item when cycling ammunition. =s If stash tracking is explicit. !f Prompt before firing or throwing this item. !a Prompt before attacking when wielding this item. if the answer is "No". +f Include this item in automatic quivering. !q Prompt before quaffing this item. !R Prompt before removing this jewellery. !p Prompt before sacrificing a stack containing an item with this inscription. Non-weapons and ranged weapons prompt automatically.Dungeon Crawl Stone Soup manual http://crawl. =p Prompt before sacrificing this particular item. and no items will be sacrificed. =F Exclude this item when cycling ammunition. If you're attempting to destroy an item thus 40 of 43 11/12/2012 11:18 PM . then dropping this item will cause a stash to automatically be marked. =k Ignore this item in all listings on the ground (it can still be picked up if all items on the ground have this inscription). if you answer 'y'. !d Prompt before dropping this item. you won't be prompted again until you switch weapons. if the answer is "No". then Crawl will go on to sacrifice further items in the stack.html Prompt before any action using this item. !r Prompt before reading this item. !T Prompt before taking off this armour.org/other/manual. !P Prompt before putting on this jewellery.develz. !W Prompt before wearing this armour. =g Pick this item up automatically if autopickup is on. the whole stack will be skipped. !D Prompt before performing an action that might destroy this item. Also. !Q Prompt before explicitly quivering this item. !v Prompt before evoking this item.

destroying a weapon or burning a book in the names of various deities.org/other/manual. it won't protect against lava accidents or hungry jellies. the game won't even ask you for confirmation but silently ignore this item. It also protects against accidentally casting Sticks to Snakes on your favourite weapon.) Here is the full list: rC+ one level of cold resistance rC++ two levels of cold resistance rCone level of cold susceptibility rF+ one level of fire resistance rF++ two levels of fire resistance rFone level of fire susceptibility rN+ one level of negative energy resistance (life protection) rPois poison resistance rElec electricity resistance (insulation) AC+3 AC (armour class) modifier EV+3 EV (evasion) modifier Str+3 strength modifier Dex+3 41 of 43 11/12/2012 11:18 PM . However. Crawl provides a scheme for automatic inscription (you can switch this off using the option autoinscribe_artefacts=false).html inscribed by sacrificing it.develz. one has to negotiate between two concurrent objectives: terseness for better use of limited line lengths versus verboseness for easier reading. You can use the autoinscribe option to have some items automatically inscribed.txt for details. Some examples are: autoinscribe = royal jell:=g autoinscribe = wand of healing:!v Artefacts autoinscriptions Many players use inscriptions for properties of artefacts. The default inscriptions use the following general ideas: rXXX signifies a resistance +XXX signifies an ability you can evoke via the 'a' command -XXX signifies a suppressed ability XXX+ is a stronger version of property XXX XX+6 means a boost to some numerical stat (similar with XX-2. etc.Dungeon Crawl Stone Soup manual http://crawl. See options_guide. Here. This makes browsing the inventory or stashes easier.

Dungeon Crawl Stone Soup manual http://crawl.develz.html dexterity modifier Int+3 intelligence modifier Dam+3 damage modifier Acc+3 accuracy modifier MR boost to magical resistance to hostile enchantments Stlth stealth boost Stlth+ higher stealth boost rCorr resist corrosion rMut resist mutation +Fly can evoke flight +Inv can evoke invisibility +Blink can evoke blink +Rage can evoke berserk *Rage uncontrolled berserk (anger) *Tele random teleporting -Tele prevents teleportation -Cast prevents spellcasting Contam causes magical contamination over time Contam+ high rate of magical contamination Noisy makes noises Hunger increased hunger Hunger+ highly increased hunger Curse chance of self-cursing on equipment Fire ring of Fire Ice ring of Ice SustAb sustain abilities 42 of 43 11/12/2012 11:18 PM .org/other/manual.

43 of 43 11/12/2012 11:18 PM .org/other/manual. then you can change the zapping range of a wand by inscribing it with 'range:number' (e.Dungeon Crawl Stone Soup manual http://crawl. 'range:50').html Hungersustenance Regen regeneration Wiz wizardry MP magical power (additional Magic points) HP hit points (additional Health) cTele controlled teleport cFly controlled flight SInv see invisible Clar clarity Cons conservation Gourm gourmand Ward warding Spirit guardian spirit Inacc inaccuracy (Acc-5) Debugging inscriptions If you've entered wizard mode.develz. This only works for wands zapped by the player.g..

","static_promo_banner_cta_url":"https://www.scribd.com/"},"eligible_for_exclusive_trial_roadblock":false,"eligible_for_seo_roadblock":false,"exclusive_free_trial_roadblock_props_path":"/doc-page/exclusive-free-trial-props/145148381","flashes":[],"footer_props":{"urls":{"about":"/about","press":"/press","blog":"http://literally.scribd.com/","careers":"/careers","contact":"/contact","plans_landing":"/subscribe","referrals":"/referrals?source=footer","giftcards":"/giftcards","faq":"/faq","accessibility":"/accessibility-policy","faq_paths":{"accounts":"https://support.scribd.com/hc/sections/202246346","announcements":"https://support.scribd.com/hc/sections/202246066","copyright":"https://support.scribd.com/hc/sections/202246086","downloading":"https://support.scribd.com/hc/articles/210135046","publishing":"https://support.scribd.com/hc/sections/202246366","reading":"https://support.scribd.com/hc/sections/202246406","selling":"https://support.scribd.com/hc/sections/202246326","store":"https://support.scribd.com/hc/sections/202246306","status":"https://support.scribd.com/hc/en-us/articles/360001202872","terms":"https://support.scribd.com/hc/sections/202246126","writing":"https://support.scribd.com/hc/sections/202246366","adchoices":"https://support.scribd.com/hc/articles/210129366","paid_features":"https://support.scribd.com/hc/sections/202246306","failed_uploads":"https://support.scribd.com/hc/en-us/articles/210134586-Troubleshooting-uploads-and-conversions","copyright_infringement":"https://support.scribd.com/hc/en-us/articles/210128946-DMCA-copyright-infringement-takedown-notification-policy","end_user_license":"https://support.scribd.com/hc/en-us/articles/210129486","terms_of_use":"https://support.scribd.com/hc/en-us/articles/210129326-General-Terms-of-Use"},"publishers":"/publishers","static_terms":"/terms","static_privacy":"/privacy","copyright":"/copyright","ios_app":"https://itunes.apple.com/us/app/scribd-worlds-largest-online/id542557212?mt=8&uo=4&at=11lGEE","android_app":"https://play.google.com/store/apps/details?id=com.scribd.app.reader0&hl=en","books":"/books","sitemap":"/directory"}},"global_nav_props":{"header_props":{"logo_src":"/images/landing/home2_landing/scribd_logo_horiz_small.svg","root_url":"https://www.scribd.com/","search_term":"","small_logo_src":"/images/logos/scribd_s_logo.png","uploads_url":"/upload-document","search_props":{"redirect_to_app":true,"search_url":"/search","query":"","search_page":false}},"user_menu_props":null,"sidebar_props":{"urls":{"bestsellers":"https://www.scribd.com/bestsellers","home":"https://www.scribd.com/","saved":"/saved","subscribe":"/archive/pmp_checkout?doc=145148381&metadata=%7B%22context%22%3A%22pmp%22%2C%22action%22%3A%22start_trial%22%2C%22logged_in%22%3Afalse%2C%22platform%22%3A%22web%22%7D","top_charts":"/bestsellers","upload":"https://www.scribd.com/upload-document"},"categories":{"book":{"icon":"icon-ic_book","icon_filled":"icon-ic_book_fill","url":"https://www.scribd.com/books","name":"Books","type":"book"},"news":{"icon":"icon-ic_articles","icon_filled":"icon-ic_articles_fill","url":"https://www.scribd.com/news","name":"News","type":"news"},"audiobook":{"icon":"icon-ic_audiobook","icon_filled":"icon-ic_audiobook_fill","url":"https://www.scribd.com/audiobooks","name":"Audiobooks","type":"audiobook"},"magazine":{"icon":"icon-ic_magazine","icon_filled":"icon-ic_magazine_fill","url":"https://www.scribd.com/magazines","name":"Magazines","type":"magazine"},"document":{"icon":"icon-ic_document","icon_filled":"icon-ic_document_fill","url":"https://www.scribd.com/docs","name":"Documents","type":"document"},"sheet_music":{"icon":"icon-ic_songbook","icon_filled":"icon-ic_songbook_fill","url":"https://www.scribd.com/sheetmusic","name":"Sheet Music","type":"sheet_music"}},"nav_categories":["mixed","book","audiobook","magazine","document","sheet_music"],"selected_content_type":"mixed","username":"","search_overlay_props":{"search_input_props":{"focused":false,"keep_suggestions_on_blur":false}}}},"recommenders":{"related_titles_recommender":{"ids":[333279900,325358893,355435439,30221902,252322944,297936147,9788589,293664539,253969473,277006691,367262490,334179974,72678084,251624598,17888401,365589148,372366835,135593339,173154804,249953632,232798897,381548372,208286893,30251173,324324211,245243292,126191799,319038571,219748659,13591465,372785434,359885251,360004609,372027665,360004645,360004453,359885144,359885125,360004472,360004703,372785380,359885286,359885107,360004721,360004673,330523538,330523663,318431956,334174497,305850596,334174638,356150518,330523463,304974942,293035001,318431920,293034941,304972003,292376515,293034870],"title_link":null,"title":null,"track_opts":{"compilation_id":"L4Q5V1B+fnoEXl+TYCzI1zdrsR4=","module_id":"bcI5L+yPFccTnrjVWzWiMsGfzM8=","widget_name":"right sidebar","track_id":"flattened_recommender"}},"footer_recommenders":{"recommenders":[{"ids":[333279900,325358893,355435439,30221902,252322944,297936147,9788589,293664539,253969473,277006691,367262490,334179974,72678084,251624598,17888401,365589148,372366835,135593339,173154804,249953632,232798897,381548372,208286893,30251173,324324211,245243292,126191799,319038571,219748659,13591465],"title_link":null,"title":"Documents Similar To Dungeon Crawl Stone Soup Manual","track_opts":{"compilation_id":"L4Q5V1B+fnoEXl+TYCzI1zdrsR4=","module_id":"/JOrmMNXiDn5evX3Ieu+GtBwdiM=","widget_name":"document_carousel"}},{"ids":[372785434,359885251,360004609,372027665,360004645,360004453,359885144,359885125,360004472,360004703,372785380,359885286,359885107,360004721,360004673,330523538,330523663,318431956,334174497,305850596,334174638,356150518,330523463,304974942,293035001,318431920,293034941,304972003,292376515,293034870],"title_link":null,"title":"More From LPomelo7","track_opts":{"compilation_id":"L4Q5V1B+fnoEXl+TYCzI1zdrsR4=","module_id":"RrtQA2ChJKqQ6xUznpvMkPY7rBU=","widget_name":"document_carousel"}}]},"seo_new_docs_recommenders":{"recommenders":[]},"documents":{"9788589":{"type":"document","id":9788589,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/9788589/149x198/d3e4d545b5/1245110782?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/9788589/298x396/035b4c9dfe/1245110782?v=1","title":"Zombie Hero 1","short_title":"Zombie Hero 1","author":"Billi_Butcherson","tracking":{"object_type":"document","object_id":9788589,"track":"flattened_recommender","doc_uuid":"oILxvLKhlB/WfVo0ZWVsVKFnDVc="},"url":"https://www.scribd.com/document/9788589/Zombie-Hero-1","top_badge":null},"13591465":{"type":"document","id":13591465,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/13591465/149x198/a460f25eb3/1383981766?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/13591465/298x396/7278c78745/1383981766?v=1","title":"SSH File Transfer Protocol","short_title":"SSH File Transfer Protocol","author":"AIWA23","tracking":{"object_type":"document","object_id":13591465,"track":"flattened_recommender","doc_uuid":"XTKres4SUlduNoM1e9MihuxYoDo="},"url":"https://www.scribd.com/document/13591465/SSH-File-Transfer-Protocol","top_badge":null},"17888401":{"type":"document","id":17888401,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/17888401/149x198/bd9b211113/1276737294?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/17888401/298x396/5bb01a7501/1276737294?v=1","title":"Weapon Rules","short_title":"Weapon Rules","author":"Matthew Oberlies","tracking":{"object_type":"document","object_id":17888401,"track":"flattened_recommender","doc_uuid":"+1GLBM+JFBI9kSJh6zvJFKt6tfg="},"url":"https://www.scribd.com/document/17888401/Weapon-Rules","top_badge":null},"30221902":{"type":"document","id":30221902,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/30221902/149x198/9f89e6db39/1399856857?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/30221902/298x396/b8ca358fde/1399856857?v=1","title":"Blood Hunter Guide 1","short_title":"Blood Hunter Guide 1","author":"bkrik","tracking":{"object_type":"document","object_id":30221902,"track":"flattened_recommender","doc_uuid":"mZIbibg3z6kJawxepD5OOQ1UdbQ="},"url":"https://www.scribd.com/document/30221902/Blood-Hunter-Guide-1","top_badge":null},"30251173":{"type":"document","id":30251173,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/30251173/149x198/187b2b98cc/1271777911?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/30251173/298x396/6d01fa4ad2/1271777911?v=1","title":"null","short_title":"null","author":"api-25949018","tracking":{"object_type":"document","object_id":30251173,"track":"flattened_recommender","doc_uuid":"Dm3Vp8e3JKXhQYhVj5zHD+xs28w="},"url":"https://www.scribd.com/document/30251173/null","top_badge":null},"72678084":{"type":"document","id":72678084,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/72678084/149x198/b28b45dabf/1321276815?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/72678084/298x396/1d7c4d1a86/1321276815?v=1","title":"FF3","short_title":"FF3","author":"Yudhistira Aditya N","tracking":{"object_type":"document","object_id":72678084,"track":"flattened_recommender","doc_uuid":"wDSvWzVOV+I8lhipYNsr3ydTplU="},"url":"https://www.scribd.com/document/72678084/FF3","top_badge":null},"126191799":{"type":"document","id":126191799,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/126191799/149x198/b51808c654/1406174369?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/126191799/298x396/bcf0ef1986/1406174369?v=1","title":"GridRAM: A Software Suite Providing User Level GRID Functionality for University Computer Labs","short_title":"GridRAM","author":"Sifiso Motha","tracking":{"object_type":"document","object_id":126191799,"track":"flattened_recommender","doc_uuid":"I3rO1AI3LP8xLHZBNoc6LUqxzrU="},"url":"https://www.scribd.com/document/126191799/GridRAM-A-Software-Suite-Providing-User-Level-GRID-Functionality-for-University-Computer-Labs","top_badge":null},"135593339":{"type":"document","id":135593339,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/135593339/149x198/33ec3720cd/1386500360?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/135593339/298x396/5cbf10c591/1386500360?v=1","title":"AIX Hardering","short_title":"AIX Hardering","author":"svitak","tracking":{"object_type":"document","object_id":135593339,"track":"flattened_recommender","doc_uuid":"Tu45YTIWs5LkNFkgWqIkTSvrrq8="},"url":"https://www.scribd.com/document/135593339/AIX-Hardering","top_badge":null},"173154804":{"type":"document","id":173154804,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/173154804/149x198/96edad843c/1380832081?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/173154804/298x396/bf66deba61/1380832081?v=1","title":"Gavin - Level 1 page 2","short_title":"Gavin - Level 1 page 2","author":"riotline","tracking":{"object_type":"document","object_id":173154804,"track":"flattened_recommender","doc_uuid":"/F0tnWzHZyzfyJW3v4lRQ6+qusc="},"url":"https://www.scribd.com/document/173154804/Gavin-Level-1-page-2","top_badge":null},"208286893":{"type":"document","id":208286893,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/208286893/149x198/b74575c741/1519359492?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/208286893/298x396/3d810efd90/1519359492?v=1","title":"CCNA Security Packet Tracer Practice SBA","short_title":"CCNA Security Packet Tracer Practice SBA","author":"Oudome Thavong","tracking":{"object_type":"document","object_id":208286893,"track":"flattened_recommender","doc_uuid":"5R2rUHtx83MkjIYDN/V8afLZbrc="},"url":"https://www.scribd.com/doc/208286893/CCNA-Security-Packet-Tracer-Practice-SBA","top_badge":null},"219748659":{"type":"document","id":219748659,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/219748659/149x198/cf74e9558f/1398214472?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/219748659/298x396/3f81f8ff1f/1398214472?v=1","title":"ec2-gsg-2012-07-20","short_title":"ec2-gsg-2012-07-20","author":"ssiieu9586","tracking":{"object_type":"document","object_id":219748659,"track":"flattened_recommender","doc_uuid":"2XbDhtXibvYRL8bA043qUy+7y4Q="},"url":"https://www.scribd.com/document/219748659/ec2-gsg-2012-07-20","top_badge":null},"232798897":{"type":"document","id":232798897,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/232798897/149x198/c65267fd3f/1486543018?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/232798897/298x396/e760788f5b/1486543018?v=1","title":"amanda craven it","short_title":"amanda craven it","author":"api-240410778","tracking":{"object_type":"document","object_id":232798897,"track":"flattened_recommender","doc_uuid":"VzdWH/GbE0f3/grMluPFBNe5pJY="},"url":"https://www.scribd.com/document/232798897/amanda-craven-it","top_badge":null},"245243292":{"type":"document","id":245243292,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/245243292/149x198/d20aa74b63/1414909203?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/245243292/298x396/5a36966550/1414909203?v=1","title":"LinuxFAQ's.doc","short_title":"LinuxFAQ's.doc","author":"automationqtp123","tracking":{"object_type":"document","object_id":245243292,"track":"flattened_recommender","doc_uuid":"t/S4m9+WPs8lpJPtmxarbb6mdL0="},"url":"https://www.scribd.com/document/245243292/LinuxFAQ-s-doc","top_badge":null},"249953632":{"type":"document","id":249953632,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/249953632/149x198/bc2c53a997/1422361519?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/249953632/298x396/8e4b3777ec/1422361519?v=1","title":"Mom Spell","short_title":"Mom Spell","author":"Fadzlli Amin","tracking":{"object_type":"document","object_id":249953632,"track":"flattened_recommender","doc_uuid":"hyFo1QsrU55YKIqzLwmrk7DPNSg="},"url":"https://www.scribd.com/document/249953632/Mom-Spell","top_badge":null},"251624598":{"type":"document","id":251624598,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/251624598/149x198/553caa2556/1420348872?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/251624598/298x396/8d77d8391a/1420348872?v=1","title":"7th Sea Compendium","short_title":"7th Sea Compendium","author":"KarissaGraymoon","tracking":{"object_type":"document","object_id":251624598,"track":"flattened_recommender","doc_uuid":"qHd3oyk+3EAJiSi9OKYbuO/MYTk="},"url":"https://www.scribd.com/document/251624598/7th-Sea-Compendium","top_badge":null},"252322944":{"type":"document","id":252322944,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/252322944/149x198/59d35fcfe6/1486600401?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/252322944/298x396/2e3496949e/1486600401?v=1","title":"toughworld redtides description1","short_title":"toughworld redtides description1","author":"api-271158360","tracking":{"object_type":"document","object_id":252322944,"track":"flattened_recommender","doc_uuid":"FnX4wYshwzpyhoDSpicb3IX8uQg="},"url":"https://www.scribd.com/doc/252322944/toughworld-redtides-description1","top_badge":null},"253969473":{"type":"document","id":253969473,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/253969473/149x198/545a547b38/1426768587?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/253969473/298x396/c94f984a68/1426768587?v=1","title":"TS7 Rules Web","short_title":"TS7 Rules Web","author":"bas_tardo30","tracking":{"object_type":"document","object_id":253969473,"track":"flattened_recommender","doc_uuid":"0zj+lrDHB+TUAzRvOk2qn7gDNx4="},"url":"https://www.scribd.com/document/253969473/TS7-Rules-Web","top_badge":null},"277006691":{"type":"document","id":277006691,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/277006691/149x198/3475698881/1440958483?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/277006691/298x396/30f818a6c0/1440958483?v=1","title":"HS Sci Fan","short_title":"HS Sci Fan","author":"Anonymous pbYNwX","tracking":{"object_type":"document","object_id":277006691,"track":"flattened_recommender","doc_uuid":"yu5+h9hFTjaAfCUBJ+WZhPyLogA="},"url":"https://www.scribd.com/document/277006691/HS-Sci-Fan","top_badge":null},"292376515":{"type":"document","id":292376515,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/292376515/149x198/9fa42e09e5/1449433218?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/292376515/298x396/96497f0f42/1449433218?v=1","title":"Tomado Por Las Sombras","short_title":"Tomado Por Las Sombras","author":"LPomelo7","tracking":{"object_type":"document","object_id":292376515,"track":"flattened_recommender","doc_uuid":"sdJeoeUa+HpJN6W8A3cBo17FRNo="},"url":"https://www.scribd.com/doc/292376515/Tomado-Por-Las-Sombras","top_badge":null},"293034870":{"type":"document","id":293034870,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/293034870/149x198/3a5b275b71/1449855181?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/293034870/298x396/1c95125d64/1449855181?v=1","title":"Cultura Organizacional","short_title":"Cultura Organizacional","author":"LPomelo7","tracking":{"object_type":"document","object_id":293034870,"track":"flattened_recommender","doc_uuid":"BSG0aWdW+wYMh6BgY24nfOkXqSs="},"url":"https://www.scribd.com/doc/293034870/Cultura-Organizacional","top_badge":null},"293034941":{"type":"document","id":293034941,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/293034941/149x198/06d6123ef4/1449855243?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/293034941/298x396/f0d8f19786/1449855243?v=1","title":"Can Complex Systems Be Engineered","short_title":"Can Complex Systems Be Engineered","author":"LPomelo7","tracking":{"object_type":"document","object_id":293034941,"track":"flattened_recommender","doc_uuid":"TAOh34agr7xjcCzQpPryEXMzRnw="},"url":"https://www.scribd.com/document/293034941/Can-Complex-Systems-Be-Engineered","top_badge":null},"293035001":{"type":"document","id":293035001,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/293035001/149x198/3b9c3f80b6/1449855307?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/293035001/298x396/f224d4dded/1449855307?v=1","title":"Ingenieria 3 FIO","short_title":"Ingenieria 3 FIO","author":"LPomelo7","tracking":{"object_type":"document","object_id":293035001,"track":"flattened_recommender","doc_uuid":"5hoMciNHCg/aIi+f28+vae+oGaY="},"url":"https://www.scribd.com/document/293035001/Ingenieria-3-FIO","top_badge":null},"293664539":{"type":"document","id":293664539,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/293664539/149x198/832021f883/1450517700?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/293664539/298x396/2727a1a65b/1450517700?v=1","title":"Learn to Code","short_title":"Learn to Code","author":"Andreea Ticle","tracking":{"object_type":"document","object_id":293664539,"track":"flattened_recommender","doc_uuid":"4dvo9iZGTrWU0TSeMF4mrvOFcT0="},"url":"https://www.scribd.com/document/293664539/Learn-to-Code","top_badge":null},"297936147":{"type":"document","id":297936147,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/297936147/149x198/0e489f1366/1454586741?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/297936147/298x396/4cc13d132d/1454586741?v=1","title":"Skyrim Cheat Codes","short_title":"Skyrim Cheat Codes","author":"WahyuFitriaSantosa","tracking":{"object_type":"document","object_id":297936147,"track":"flattened_recommender","doc_uuid":"sWsRT3ULEw9ZF1tAwXAq/gjO45M="},"url":"https://www.scribd.com/document/297936147/Skyrim-Cheat-Codes","top_badge":null},"304972003":{"type":"document","id":304972003,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/304972003/149x198/5084958cfb/1458134982?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/304972003/298x396/9e385fb29b/1458134982?v=1","title":"4 Taxonomias B Mensajeria","short_title":"4 Taxonomias B Mensajeria","author":"LPomelo7","tracking":{"object_type":"document","object_id":304972003,"track":"flattened_recommender","doc_uuid":"nSTK3B3Sq2diEUSLZwPXhU7i+hw="},"url":"https://www.scribd.com/document/304972003/4-Taxonomias-B-Mensajeria","top_badge":null},"304974942":{"type":"document","id":304974942,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/304974942/149x198/e1cc335589/1458135884?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/304974942/298x396/4f53101c08/1458135884?v=1","title":"Anchored Conversations Chatting in the Context of a Document","short_title":"Anchored Conversations Chatting in the Context of a Document","author":"LPomelo7","tracking":{"object_type":"document","object_id":304974942,"track":"flattened_recommender","doc_uuid":"tLuxsL+XZK/uwRKkGuemL4HGVf8="},"url":"https://www.scribd.com/doc/304974942/Anchored-Conversations-Chatting-in-the-Context-of-a-Document","top_badge":null},"305850596":{"type":"document","id":305850596,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/305850596/149x198/f0c4876f39/1458836188?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/305850596/298x396/6a52d77811/1458836188?v=1","title":"Room Clear","short_title":"Room Clear","author":"LPomelo7","tracking":{"object_type":"document","object_id":305850596,"track":"flattened_recommender","doc_uuid":"Tl9+Rhqv3qAFLWBsFkM5q422azQ="},"url":"https://www.scribd.com/doc/305850596/Room-Clear","top_badge":null},"318431920":{"type":"document","id":318431920,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/318431920/149x198/5d48b604bd/1468627616?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/318431920/298x396/7094ec04ba/1468627616?v=1","title":"Plane Shift Zendikar.pdf","short_title":"Plane Shift Zendikar.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":318431920,"track":"flattened_recommender","doc_uuid":"FLJN3EkWNpUExPUrwEIQTNNLHus="},"url":"https://www.scribd.com/document/318431920/Plane-Shift-Zendikar-pdf","top_badge":null},"318431956":{"type":"document","id":318431956,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/318431956/149x198/22541102b1/1468627632?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/318431956/298x396/6ce8e5f926/1468627632?v=1","title":"Skyrim - The Dragonborn Comes","short_title":"Skyrim - The Dragonborn Comes","author":"LPomelo7","tracking":{"object_type":"document","object_id":318431956,"track":"flattened_recommender","doc_uuid":"rz3KX5Tqtc7lxslXxClURguyiJQ="},"url":"https://www.scribd.com/document/318431956/Skyrim-The-Dragonborn-Comes","top_badge":null},"319038571":{"type":"document","id":319038571,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/319038571/149x198/491ada87c0/1469221820?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/319038571/298x396/45c02621ef/1469221820?v=1","title":"Lce 4.4 Opsec Client Guide","short_title":"Lce 4.4 Opsec Client Guide","author":"josu_rc","tracking":{"object_type":"document","object_id":319038571,"track":"flattened_recommender","doc_uuid":"MckxnFO+IBSxuoN1sULmvqt53JM="},"url":"https://www.scribd.com/document/319038571/Lce-4-4-Opsec-Client-Guide","top_badge":null},"324324211":{"type":"document","id":324324211,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/324324211/149x198/5c0ebbbf56/1474128303?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/324324211/298x396/6c52c2deed/1474128303?v=1","title":"Victorian Masquerade Character Creation Quick Reference","short_title":"Victorian Masquerade Character Creation Quick Reference","author":"the_shoveller","tracking":{"object_type":"document","object_id":324324211,"track":"flattened_recommender","doc_uuid":"i6IFTmrrRQnerYVUKu+WCY3DXTs="},"url":"https://www.scribd.com/document/324324211/Victorian-Masquerade-Character-Creation-Quick-Reference","top_badge":null},"325358893":{"type":"document","id":325358893,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/325358893/149x198/343bebba5a/1487097971?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/325358893/298x396/e278a499fd/1487097971?v=1","title":"Sudeki - Manual","short_title":"Sudeki - Manual","author":"KmilordDamir","tracking":{"object_type":"document","object_id":325358893,"track":"flattened_recommender","doc_uuid":"I1FRoN+cQt3aHPPovUHd9uo1pqE="},"url":"https://www.scribd.com/document/325358893/Sudeki-Manual","top_badge":null},"330523463":{"type":"document","id":330523463,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/330523463/149x198/f427437baf/1478701392?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/330523463/298x396/b34255f7da/1478701392?v=1","title":"TutorialPython2.pdf","short_title":"TutorialPython2.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":330523463,"track":"flattened_recommender","doc_uuid":"9/Ljm3+RphQdG4SaP2iPxrypTfQ="},"url":"https://www.scribd.com/document/330523463/TutorialPython2-pdf","top_badge":null},"330523538":{"type":"document","id":330523538,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/330523538/149x198/9d660162b3/1478701506?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/330523538/298x396/b4bb8d529d/1478701506?v=1","title":"poignant-guide.pdf","short_title":"poignant-guide.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":330523538,"track":"flattened_recommender","doc_uuid":"qRKBCnrpqNp6RG+BEp8GFplokbM="},"url":"https://www.scribd.com/document/330523538/poignant-guide-pdf","top_badge":null},"330523663":{"type":"document","id":330523663,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/330523663/149x198/e96a73e84d/1478701486?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/330523663/298x396/c33af02dd0/1478701486?v=1","title":"PPT Seminario Liderazgo NEP 2 y 4 de Agosto","short_title":"PPT Seminario Liderazgo NEP 2 y 4 de Agosto","author":"LPomelo7","tracking":{"object_type":"document","object_id":330523663,"track":"flattened_recommender","doc_uuid":"DVyufvDmqAXP9fDJxkJSzV8MF9k="},"url":"https://www.scribd.com/document/330523663/PPT-Seminario-Liderazgo-NEP-2-y-4-de-Agosto","top_badge":null},"333279900":{"type":"document","id":333279900,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/333279900/149x198/ba5f124567/1480946598?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/333279900/298x396/fa45bf3e7a/1480946598?v=1","title":"Valor Core Rulebook v0.8.3.doc","short_title":"Valor Core Rulebook v0.8.3.doc","author":"Justin Reynolds","tracking":{"object_type":"document","object_id":333279900,"track":"flattened_recommender","doc_uuid":"hxPqVW3cRBW7wn660JI0OWjWMIg="},"url":"https://www.scribd.com/document/333279900/Valor-Core-Rulebook-v0-8-3-doc","top_badge":null},"334174497":{"type":"document","id":334174497,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/334174497/149x198/8a885b7f6f/1481721492?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/334174497/298x396/50030c2ff4/1481721492?v=1","title":"Pase Libre de Discapacidad.pdf","short_title":"Pase Libre de Discapacidad.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":334174497,"track":"flattened_recommender","doc_uuid":"gSGXZg9H35vHEtwcB/V0orfQ4+k="},"url":"https://www.scribd.com/document/334174497/Pase-Libre-de-Discapacidad-pdf","top_badge":null},"334174638":{"type":"document","id":334174638,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/334174638/149x198/847959d429/1481721626?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/334174638/298x396/1d0791c13f/1481721626?v=1","title":"Guia Comprador","short_title":"Guia Comprador","author":"LPomelo7","tracking":{"object_type":"document","object_id":334174638,"track":"flattened_recommender","doc_uuid":"SglQ2B+jL2L3xXMzd24dpm1KFMc="},"url":"https://www.scribd.com/document/334174638/Guia-Comprador","top_badge":null},"334179974":{"type":"document","id":334179974,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/334179974/149x198/0b1c35d5fb/1481726361?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/334179974/298x396/ef4bda7dd3/1481726361?v=1","title":"fr","short_title":"fr","author":"nikos_vital4064","tracking":{"object_type":"document","object_id":334179974,"track":"flattened_recommender","doc_uuid":"3xT7SlaQxfNe1NFO92COz31oDvQ="},"url":"https://www.scribd.com/document/334179974/fr","top_badge":null},"355435439":{"type":"document","id":355435439,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/355435439/149x198/bb539d8848/1502044227?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/355435439/298x396/aca384d13d/1502044227?v=1","title":"Character Creation Info.rtf","short_title":"Character Creation Info.rtf","author":"Mike Kruse","tracking":{"object_type":"document","object_id":355435439,"track":"flattened_recommender","doc_uuid":"5v0f8HAPcGUWSa9dEAsh0iQNzRM="},"url":"https://www.scribd.com/document/355435439/Character-Creation-Info-rtf","top_badge":null},"356150518":{"type":"document","id":356150518,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/356150518/149x198/7c61794932/1502610023?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/356150518/298x396/fd5bf23df8/1502610023?v=1","title":"D y D Basico","short_title":"D y D Basico","author":"LPomelo7","tracking":{"object_type":"document","object_id":356150518,"track":"flattened_recommender","doc_uuid":"vg4h/rPPD+rIsCUbYjbBST3E3u0="},"url":"https://www.scribd.com/document/356150518/D-y-D-Basico","top_badge":null},"359885107":{"type":"document","id":359885107,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/359885107/149x198/9eb16abcb2/1506398509?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/359885107/298x396/922441c32a/1506398509?v=1","title":"SL_RULES_&_INDEX_Master_v1.1.pdf","short_title":"SL_RULES_&_INDEX_Master_v1.1.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":359885107,"track":"flattened_recommender","doc_uuid":"BapsuoeHDtXGkbKYgFUdPkp5CYw="},"url":"https://www.scribd.com/document/359885107/SL-RULES-INDEX-Master-v1-1-pdf","top_badge":null},"359885125":{"type":"document","id":359885125,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/359885125/149x198/c3b259c0c2/1506398508?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/359885125/298x396/713ffddbad/1506398508?v=1","title":"Fondos de Santa Kruz - Libro.pdf","short_title":"Fondos de Santa Kruz - Libro.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":359885125,"track":"flattened_recommender","doc_uuid":"10MCYRpW/M3M8h8K4xMzVTCE14c="},"url":"https://www.scribd.com/document/359885125/Fondos-de-Santa-Kruz-Libro-pdf","top_badge":null},"359885144":{"type":"document","id":359885144,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/359885144/149x198/c1af6ac99e/1506397049?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/359885144/298x396/6eaec29985/1506397049?v=1","title":"UBA Lic. en Filosofia.pdf","short_title":"UBA Lic. en Filosofia.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":359885144,"track":"flattened_recommender","doc_uuid":"OjiREfY9AuecqzcfZD35Kn9Q92Q="},"url":"https://www.scribd.com/document/359885144/UBA-Lic-en-Filosofia-pdf","top_badge":null},"359885251":{"type":"document","id":359885251,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/359885251/149x198/f41a91a0de/1506398507?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/359885251/298x396/10189e43ad/1506398507?v=1","title":"GreenVivant_GuiaDetox_181116_2.pdf","short_title":"GreenVivant_GuiaDetox_181116_2.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":359885251,"track":"flattened_recommender","doc_uuid":"3d1IFCmTargdRmRkS/a2iFbq8Xo="},"url":"https://www.scribd.com/document/359885251/GreenVivant-GuiaDetox-181116-2-pdf","top_badge":null},"359885286":{"type":"document","id":359885286,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/359885286/149x198/f24afe67b1/1506398518?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/359885286/298x396/f5c5927f02/1506398518?v=1","title":"EDEN DT 01.02.00","short_title":"EDEN DT 01.02.00","author":"LPomelo7","tracking":{"object_type":"document","object_id":359885286,"track":"flattened_recommender","doc_uuid":"7oxj+fzgFg/wG9ZFP4BkNc1KqJE="},"url":"https://www.scribd.com/document/359885286/EDEN-DT-01-02-00","top_badge":null},"360004453":{"type":"document","id":360004453,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004453/149x198/3fc5fc3bb7/1507071937?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/360004453/298x396/e038b1903e/1507071937?v=1","title":"Para empezar con Revit Architecture.pdf","short_title":"Para empezar con Revit Architecture.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004453,"track":"flattened_recommender","doc_uuid":"7aVBgV5ccaUJZuc4YzRrdpn3lYk="},"url":"https://www.scribd.com/document/360004453/Para-empezar-con-Revit-Architecture-pdf","top_badge":null},"360004472":{"type":"document","id":360004472,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/360004472/149x198/7859b20194/1507071938?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/360004472/298x396/751116c247/1507071938?v=1","title":"libro-revit.pdf","short_title":"libro-revit.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004472,"track":"flattened_recommender","doc_uuid":"oAehp/gu+LvxRKpnMAAgJbQyEVE="},"url":"https://www.scribd.com/document/360004472/libro-revit-pdf","top_badge":null},"360004609":{"type":"document","id":360004609,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004609/149x198/4b78f72bdc/1507071940?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004609/298x396/19eb550172/1507071940?v=1","title":"KI-Bikini-Body-Training-Guide.pdf","short_title":"KI-Bikini-Body-Training-Guide.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004609,"track":"flattened_recommender","doc_uuid":"FEu/3JV0Z6xJ3fpR4/orsJZYn78="},"url":"https://www.scribd.com/document/360004609/KI-Bikini-Body-Training-Guide-pdf","top_badge":null},"360004645":{"type":"document","id":360004645,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/360004645/149x198/bfa774ce22/1507071941?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004645/298x396/acddf38954/1507071941?v=1","title":"mate_cosido.pdf","short_title":"mate_cosido.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004645,"track":"flattened_recommender","doc_uuid":"chUvzgZ5E9foXAd8JoAQGGQ2Z14="},"url":"https://www.scribd.com/document/360004645/mate-cosido-pdf","top_badge":null},"360004673":{"type":"document","id":360004673,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004673/149x198/63a76327f2/1507071942?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004673/298x396/5e9ec3a99e/1507071942?v=1","title":"Breve historia de la Argentina (1er tomo) - Jose Luis Romero.pdf","short_title":"Breve historia de la Argentina (1er tomo) - Jose Luis Romero.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004673,"track":"flattened_recommender","doc_uuid":"TB+D0/c7Uq3ygGZxskG3nQ6ylg0="},"url":"https://www.scribd.com/document/360004673/Breve-historia-de-la-Argentina-1er-tomo-Jose-Luis-Romero-pdf","top_badge":null},"360004703":{"type":"document","id":360004703,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004703/149x198/f918bb7985/1507071943?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/360004703/298x396/d5fe0267ed/1507071943?v=1","title":"El movimiento anarquista en la Argentina - Argonauta.pdf","short_title":"El movimiento anarquista en la Argentina - Argonauta.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004703,"track":"flattened_recommender","doc_uuid":"8ZLLOSyUxAJTTz3CVBAjqNTlcow="},"url":"https://www.scribd.com/document/360004703/El-movimiento-anarquista-en-la-Argentina-Argonauta-pdf","top_badge":null},"360004721":{"type":"document","id":360004721,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/360004721/149x198/fff22c7365/1507071943?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/360004721/298x396/732a03bda5/1507071943?v=1","title":"Historia Argentina - Periodo 1880-1916","short_title":"Historia Argentina - Periodo 1880-1916","author":"LPomelo7","tracking":{"object_type":"document","object_id":360004721,"track":"flattened_recommender","doc_uuid":"qESJHyTnD2kF8pY+QahpOu0xeFg="},"url":"https://www.scribd.com/document/360004721/Historia-Argentina-Periodo-1880-1916","top_badge":null},"365589148":{"type":"document","id":365589148,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/365589148/149x198/8b5496146a/1511822741?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/365589148/298x396/e359f02a08/1511822741?v=1","title":"Reference Architectures-2017-Deploying and Managing OpenShift Container Platform 3.6 on VMware VSphere-En-US","short_title":"Reference Architectures-2017-Deploying and Managing OpenShift Container Platform 3.6 on VMware VSphere-En-US","author":"Vel_st","tracking":{"object_type":"document","object_id":365589148,"track":"flattened_recommender","doc_uuid":"cvJrzY455Q9DUa/GUZmhDAk57MQ="},"url":"https://www.scribd.com/document/365589148/Reference-Architectures-2017-Deploying-and-Managing-OpenShift-Container-Platform-3-6-on-VMware-VSphere-En-US","top_badge":null},"367262490":{"type":"document","id":367262490,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/367262490/149x198/3d2b56d3a5/1513358134?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/367262490/298x396/56939f2095/1513358134?v=1","title":"One Piece MMORPG REMASTERED","short_title":"One Piece MMORPG REMASTERED","author":"Emily Nowak","tracking":{"object_type":"document","object_id":367262490,"track":"flattened_recommender","doc_uuid":"M6F50OucIhJwEIHtoRtt8UBNJV4="},"url":"https://www.scribd.com/document/367262490/One-Piece-MMORPG-REMASTERED","top_badge":null},"372027665":{"type":"document","id":372027665,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/372027665/149x198/6bfca9029a/1519216677?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/372027665/298x396/011706e652/1519216677?v=1","title":"PHP 7 in easy steps","short_title":"PHP 7 in easy steps","author":"LPomelo7","tracking":{"object_type":"document","object_id":372027665,"track":"flattened_recommender","doc_uuid":"U1iZgyBjvJFC0x2hoMOWmejZvPo="},"url":"https://www.scribd.com/document/372027665/PHP-7-in-easy-steps","top_badge":null},"372366835":{"type":"document","id":372366835,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/372366835/149x198/50e77a2501/1519584064?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/372366835/298x396/cba4aea724/1519584064?v=1","title":"RasPi 41 - 2017 UK","short_title":"RasPi 41 - 2017 UK","author":"coar","tracking":{"object_type":"document","object_id":372366835,"track":"flattened_recommender","doc_uuid":"M/0ncKyG+Y84r+CluaAQyZ+IokI="},"url":"https://www.scribd.com/document/372366835/RasPi-41-2017-UK","top_badge":null},"372785380":{"type":"document","id":372785380,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/372785380/149x198/258744494e/1519995744?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/372785380/298x396/ed5ed8f2e0/1519995744?v=1","title":"RND PDF.pdf","short_title":"RND PDF.pdf","author":"LPomelo7","tracking":{"object_type":"document","object_id":372785380,"track":"flattened_recommender","doc_uuid":"EMDGl+O0ddi5F1QtYNcsSEU79+o="},"url":"https://www.scribd.com/document/372785380/RND-PDF-pdf","top_badge":null},"372785434":{"type":"document","id":372785434,"thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/372785434/149x198/3460b451d1/1519995806?v=1","retina_thumb_url":"https://imgv2-1-f.scribdassets.com/img/document/372785434/298x396/eff40c523d/1519995806?v=1","title":"RND Testing","short_title":"RND Testing","author":"LPomelo7","tracking":{"object_type":"document","object_id":372785434,"track":"flattened_recommender","doc_uuid":"ETLn6xVeVQRyYCkapYeNEeBp13A="},"url":"https://www.scribd.com/document/372785434/RND-Testing","top_badge":null},"381548372":{"type":"document","id":381548372,"thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/381548372/149x198/76b8b45e71/1528744857?v=1","retina_thumb_url":"https://imgv2-2-f.scribdassets.com/img/document/381548372/298x396/bebb781657/1528744857?v=1","title":"Zte-Unipos-Netmax-Umts-v13-40-User-Guide.pdf","short_title":"Zte-Unipos-Netmax-Umts-v13-40-User-Guide.pdf","author":"jedossous","tracking":{"object_type":"document","object_id":381548372,"track":"flattened_recommender","doc_uuid":"rzzKCGXt4CG7hW0aQC0bECzK7r8="},"url":"https://www.scribd.com/document/381548372/Zte-Unipos-Netmax-Umts-v13-40-User-Guide-pdf","top_badge":null}}},"seo_roadblock_props_path":"/doc-page/seo-roadblock-props/145148381","signup_context":null,"toolbar":{"search_path":"/search-4gen?allowed_pages=1%2C2%2C3%2C4&auth_token=VXjfAJJG8Wib%2B5tBnGp%2B8SUfL2I%3D&authenticity_token=ZrwQA%2BQaEDKj6EDd6gQSYG3gAWPvcO0JQ61TapnDoHn%2FlTU5NrG4CmjYiVCrKOFSdqPf2LCKS5QOfwSaXE96Fg%3D%3D&expires=1540895443&wordDocumentId=145148381&wordUploadId=149158079"},"renewal_nag_props":null}-->