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Curriculum Vitae

Tristan Christopher Silva

The Galley (Basement flat),
12 Dunstanville Terrace
Cornwall, UK
TR11 2SW

Employment history
Digital Artist

(June 2015) to (June 2016)
Mechland: Robot escape (mobile game), Mechrising (Game concept), Sword Spear
Horse (Game concept), Brainread (Wordpress Website design), Kenyan Embassy in
Vienna (Wordpress website design), Hohenflug IT GMBH ( Wordpress website deisgn )
After working freelance with, they offered me employment to produced
artwork for their mobile games, client's Wordpress website and advertisement
material for social media.
This included drawing new game concepts, creating graphics for Kickstarter
campaigns, creating/editing artwork for and assembling Wordpress websites for
various clients in Austria.
I was also the Fire marshal for our office in the Tremough Innovation centre.

acquired in this role:

Creating artwork for user interfaces
Fire marshal training.
Graphics for websites

Intern 3D Modeller

(25.Jun.2012 - 4.Dec.2012)

Ubisoft Entertainment India Pvt. Ltd.

Project: Prince of Persia Classic 2. Shadow and the flame. (2013) (Mobile game)
For six months I worked for Ubisoft Entertainment in India, as a 3D modeller on their
mobile game: Prince of Persia classic 2, The Shadow and the Flame.
Using 3DsMax, my primary role was low poly character modelling, texturing, rigging
and skinning, for the various enemies and enviroments which appear in the game.
Other roles included modelling and texturing props for environments, such as statues
and tile set pieces.
The artwork undertaken by me in this role has now been included in the successful
release of this game.
Skills acquired in this role:
Time management skills

Skinning and Rigging for 3D models

Cinematic storyboarding
Working to an art style

Freelance Artist.
Previous Clients:

(June 2009) to (present.)
Project: Mechland: Robot Escape (Android, Apple, Amazon fire.)
(2015) to (2016)

I helped produce the art style for their game, including their design
documents, concepts, 2D in game environments, user interface, props and
promotional material for this game.
I relocated to Cornwall to work more closely on their project.
South Gent Studios
Project: The Gentlemen. (PC)
(2009) to (2010)

I worked with the independent games developer located in Florida, USA,

creating artwork for their first game on Steam. My role was to produce the
2d lineart for characters, creatures and weapons in their paper-puppet styled
side scrolling game.

Packing, Stockroom and Returns departments

WatchShop Ltd.

(2013) and (2014 -2014)

Casual fine dining waiter.


(2014 2015)

Technical skills and experience

Autodesk 3DsMax.
Autodesk Maya. (Basic)
Pixilogic Zbrush.
Adobe Photoshop.
nDo 2.
Unreal Development kit 3.
Unity. (Basic)
Traditional drawing and painting.

DeMontfort University (2010-2013)
Ba(Hons) Game Art Design (2.1)

Thames Valley University (2007-2010)

Foundation Studies Art & Design (Merit)
A-Levels Fine Art (B)
A-level IT (C).
AS-Levels Media (B)
AS-level Graphics (C)

John Madejski Academy

6 GCSEs grades B-C.


Mark Silver, Programmer & Producer,

Michael Powell, Course leader at DMU,
Kailash Palmer, Lead Artist at Ubisoft India,

Personal Details
Date of birth: 25.12.1990
British, UK