Written By: Mark Chase (

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Mekton Zeta™ , Cyperpunk 2030™ , Champions™ , and Fuzion™ are all trademarks of R.Talsorian and Hero Games. All rights reserved.

jointly developed Fuzion. perks. Psionics. combat. or better integrated with the character design process itself. details the usage of this system.. which I would highly recommend. BOD. Inc. This text. and basic plug-ins) can be found in any Fuzion product produced by R. TECH. dynamic. Not only can Fuzion be adapted to cover nearly every time. these companies were kind enough to provide an on-line version of their core rules system.Talsorian's games. as it is. CON. as well as generic plug-ins for psionics. a joint venture between R. P laying Fuzion You have this Atomik Fuzion plug-in game. PSI and MAGE may be added for Psionic or Magic plug-ins. Lifepath was revitalized and has become a staple of new Fuzion powered games such as Bubblegum Crisis and Champions: the New Millennium. simply lack the Lifepath altogether. Its popularity was such that the Lifepath was retained through many of R. Origins is a good way to flesh out his or her past. In late 1998 or 1999. If not. of course): http://www. If you are playing a superhero. Fuzion uses a unique Plug-In system that allows for easy addition and removal of rules. A tomik Lifepath W hat is Atomik Fuzion? Atomik Fuzion is collection of Fuzionable materials developed by Mark Chase. VOTOMS.Talsorian Games. STR. The first step is to develop your character's lifepath. visit your local gaming store and ask about the R. To add Magic. primarily plug-ins for Mekton and other Fuzion RPG gameworlds. Hero Games and R. independent or home-brewed game. Bubblegum Crisis the RPG. and many more.Talsorian will be coming out with a Fuzion version of Cyberpunk and Mekton. game mechanics. Hero Games. I recommend Champions: The New Millennium or Bubblegum The idea of the Lifepath goes back to Cyberpunktm. Most any Fuzion rulebook should do. and can be made as simple or as complex as the GM may desire. Derived characteristics are calculated as normal. Other players and GMs have seen the need to expand upon the Lifepath.Talsorian and Hero Games. The Origins Path for Champions is relevant only for superhero characters. Usagi Yojimbo. To create a character for any Fuzion game. please visit the following URL on the Internet (provided the site does not move. or Superpowers. the Lifepath system for these products has been custom tailored to its specific universe. you must have a Fuzion rulebook (see above). such as VOTOMS. you may ignore Origins all together. Primary Characteristics as listed in Atomik Fuzion Plug-Ins are INT. Offical Lifepath information can be found in other Fuzion books such as Bubblegum Crisis and Champions.Talsorian Games. Crisis for a good source. if it is marketed as Fuzion Capable.herogames. DEX. REF. C reating a Fuzion Character W here Can I Get Fuzion? The basic Fuzion rules (for character generation. or Gold Rush Games. As mentioned. talents. sci-fi. and complications. it can be used as part of the Fuzion system. to add Martial Arts to your campaign. place. Mekton Z™). Atomik Lifepath. These plug-ins include the mecha gameworlds of Metal Storm: 2380 and Lodoss War RPG. To obtain this file. you must get a set of Total Fuzion rules. you need only turn to a Martial Arts plug-in. and often unsuitable for players wishing to run a new. so how do you play Fuzion? First. If you are having trouble finding a Fuzion game book. Upon the advent of Fuzion. However. Many existing games systems use Fuzion. For instance. Atomik Lifepath strives to address these issues. including Champions: The New Millennium. magic. .Talsorian Games or Heroes Games product line. and alien characters. the first and by far most popular cyberpunk RPG. And some Fuzion games. and presents a suped-up Lifepath that may be tailored to suit a variety of games. The new system further integrates the Lifepath processes with character creation by directly relating life events to skills.W hat is Fuzion? Fuzion is a unified set of role-playing rules combining the best of the Hero System™ (Champions) and Interlock™ (Cyberpunk®. and MOVE. This is the same as it is for Bubblegum Crisis and Champions. However. R. PRE. There may also be other alternate systems available on the web. or setting. but it also has the ability to utilize existing Hero™ and Interlock™ rules and materials. these too may be easily plugged-in to the core rules (Total Fuzion). either making it more complete. the rules to create characters and play the game can be found in any Fuzion Capable RPG book or at the web site listed earlier. Mekton.

and one for anime (Japanese Animation) style. one for Cyberpunk. Brown Brown Red-Brown Red Two Colors Roll on Sci-Fi SCI-FI Black Black Blond Lt. what he's done and what he is like. telling where he came from. Along the Life Events portion of the Lifepath you will be able to link events to Skills. a Vow (to fight evil). To use the Lifepath. Perks.ATOMIK LIFEPATH--------------------------------------------[] The Lifepath The the first step in creating a character is to get his or her personality and past history established. The Lifepath is a special flowchart of events. he could build the character as he rolls the events. Personal Styles For each Personal Style Table. the Lifepath is your character's "Life Story". one for Fantasy.Arts Clothes Flight goggles Tatoos . As part of the Lifepath process. Issued ANIME Punk Leather Blue Jeans Black Suit Tacky Suit Casual Clothes Skin Tight Flashy Hero High Fashion Punk Kid Goth/Dark Hairstyle (1D10) 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Short & Curly Fashion Style Crewcut Neat & Short Swept Back Long & Straight Ponytail Dreadlocks Bald Thick & Matted FANTASY Long & Ratty Short & Curly Long & Straight Long & Wild Ponytail Dreadlocks Long w/ Bangs Bald Thick & Matted Wild & Unkempt CYBERPUNK Mohawk Long & Ratty Short & Spiked Wild & Unkempt Bald Striped Tinted Neat & Short Short & Curly Long & Straight SCI-FI Bald Ponytail Long & Staight Fashion Style Crewcut Designer-Do Neat & Short Flat ‘monk’ Cut Short & Trim Long & Ratty ANIME Long w/ Bangs Wild &Unkempt Thick & Wild Swept Back Short & Spiked Crewcut Ponytail Striped Dreadlocks Bald Hair Color (1D10) unless bald 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Black Black Brown Lt. Talents. or personal limitations that enhance the roleplaying aspect of the character. problems. such as a Dependent (your kid sister). and (coincidentally). Brown Blond Lt. Brown Brown Brown Black Black Red-Brown Red Gray CYBERPUNK Silver Blond Black Black Lt. you may also elect to take a few Complications: situations. Talents. Or 2). or a Code of Honor (Never Harm an Innocent). there are five columns for different genres: one for Modern. In effect. Clothing and Style (1D10) 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Biker Leather Skate Rat Blue Jeans Corporate Suit Businss Casual Casual Clothes High Fashion Goth/Dark Raver/Punk Bum Rags FANTASY High Nobility Princely Noble Wealthy Knightly Merchant Commoner Robes Peasantry Dirty Rags CYBERPUNK Biker Leather Blue Jeans Corporate Suit Raver/Punk Street Fashion High Fashion Cammos Casual Clothes Goth/Dark Bum Rags SCI-FI Jumpsuit Uniform Old Terran Corporate High Fashion Siliversuit Military Wear Smuggler Style Replifac Gov. Boots Dark Shades Skin Coloring Custom Lenses Ritual Scars ANIME Mirrorshades Black Shades Spiked Gloves Headband Dramatic Cap Shouldr Guards Trenchcoat M. The player may use this to create a character in one of two ways: 1) having selected all Skills. simply follow the instructions in each box of the chart. and Complications. and Complications he could use the Lifepath Events to relate these skills and talents and complications directly to each event. Parents Murdered would be a great place to take on a Responsibility. Blond Red-Brown Red Gray Silver FANTASY Blond Blond Lt. rolling a die or making a choice as instructed. buying relevent skills and talents and taking complications. personality quirks and plot complications that are used to give a character roleplaying depth and complexity.Brown Brown Red-Brown Red Orange Silver Roll on Anime ANIME Blond Red Brown Black Black Silver Orange Green Blue Purple Accessories (1D10) only if desired 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Goatee Body Piercing Surplus Boots Trenchcoat Dark Shades Leather Gloves Big Hats Walkman Lots of Jewlry Tatoos FANTASY Ritual Scars Face Paint Armbands Leather Gloves Fancy Hat Lots of Leather Lots of Jewlry Earrings Dramatic Cap Tatoos CYBERPUNK Tatoos Mirrorshades Ritual Scars Spiked Gloves Nose Rings Earrings Long Fingernails Spike Boots Custom Lenses FingerlessGloves SCI-FI Tatoos Useless Gadget Flight Jacket Trenchcoat Black Gloves Hvy. one for Sci-Fi. For example. generate extra Option Points to be used in the creation of the character later.

who wants a Silly and Fluffheaded hero?). and Cruel 5 Philosophy of Life Going along with Personality Type is the character's Philosophy of Life. friendly and outgoing 1 3 Casually and carefree 2 4 Moody. sneaky. Are you friendly and outgoing to other people. or just don't care 12 Only yourself is important 13 You don't even value yourself. etc) 8 A certain celebrity figure 9 Favorite teacher (school. One. giving a number between 2 and 15. and more often than not the player ends up aggravated or disappointed at the results (after all. and Ruthless 5 10 Antisocial. trainer. when rolling on any sort of random Lifepath. and if he thinks the result interferes with having a good plot or a strong character. silly and fluffheaded 1 2 Extraverted. Who Do You Value Most 2 You value everyone! 3 Everyone you know is a valuable person 4 Your parents 5 Sibling (your choice) 6 Close personal friend 7 A lover (girlfriend. with his likes and dislikes properly weighted to his personality. a happy cheerful character will general like people. as it is to get a diabolical. Personality Traits work a bit different in Atomik Lifepath. genocidal maniac. Players should therefore roll out their Lifepath in front of the GM for two reasons.. and general attitude to the world and the people around him. 14 You dislike everyone. to prevent cheating. This also gives the PER number. Violent. legend. rash. In essence. boyfriend. 1D10 Personality Type PER 1 Extraverted. contradictory. that’s life. to get the GM's verdict on re-rolls.. and aloof 3 7 Introverted. Many GMs would like to do away with such a system all together. more selfish character will not. or incompatible with the campaign itself. It should be weighted toward the Personality Type by rolling 1D10 and adding the Personality Number (PER) given above (1D10 + PER). Personality Type Roll Personality Type (1D10) to determine the character's inherent personality. happy-go-lucky character. to weigh it appropriately. It is still just as possible to end up with a flightily. in such a way as to make a more realistic and plausible character personality. and detached 4 8 Scheming. players should not re-roll just because they get a bad result. Sadistic. Arrogant. This also gives the PHILO number. and the reverse is true as well. and deceptive 4 9 Cold. or personal hero) 11 You value no one. and two. Philosophy of Lie PHILO 2 Love is the Greatest Virtue 1 3-4 Just Have a Good Time! 1 5 Friendship is Everything 2 6 Honesty is Purity 2 7-8 Honor is Everything 3 9 Money Money Money! 3 10-11 Power Governs All Things 4 12 Revenge is Sweet. likes. sensei) 10 A hero (warrior. This is accomplished by taking the "weight" of the character's Personality or Life Philosophy and adding it to the roll for the other trait tables. where as a darker. But the GM always has the final say. philosophy of life. dislikes.. intellectual. Normally. which is added to the Philosophy Roll. or are you hostile and spiteful to all? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) number given above (1D10 + PHILO) or (1D10+PER). you may roll something illogical. arrogant.. but odds are the character will come out pretty average. even yourself 15 You hate everyone and everything . which is added to all following Trait Tables to weigh them appropriately. 4 13-14 Survival of the Fittest 5 15 Entropy and Chaos Shall Prevail 5 Who Do You Value Most Rules of the Roll Invariably. stable and serious 3 6 Introverted. The person most value in your life has a big effect on your personality. he can allow any result to be re-rolled if he so chooses. proud. After all. and headstrong 2 5 Introverted.About Traits The character's Personality Traits determines his or her personality. resulting in a set of numbers between 2 and 15.

and the Value Tables. and Ruthless. and then discard them.So Zedd values his girlfriend above everyone else. the two numbers are used to help widen the variations between Personality Type.. 7 No one can hurt me! 8 Yeah. Because we don't want Zedd to be a psychopathic manic. What he values most is rolled to be a 7. That is to say. Very negative. Whatever. whose honorable philosophy defines his lifestyle. 6 I'm neutral to most people. So. 13 People are tools. but it is really very straightforward. we roll a 2. 12 Everyone is evil and untrustworthy. Your World View 2 I love everyone! 3 People are wonderful! 4 Every person is a valuable individual.. but adding that to 5 (given by PER) our total is 7 . but okay for a merc. Choosing PER means your Personality is the driving force of your he thinks no one can hurt him. which is 6 .. with a PHILO of 3. 10 You're born. we roll his most valued person to be 4.. plus 3 is 7 . His world view is rolled to be 4. Philosophy. we shall use the PHILO of 3 to weigh the other tables. Use them. one has the ability to roll a very low (and "friendly") personality. a mercenary from the Outer Colonies. Most Valued Possession 2 Beautiful memories 3 A flower! 4 A family heirloom 5 A momento 6 A picture 7 A childhood toy 8 Your favorite book 9 A valuable collectable 10 A certain device or gadget 11 A vehicle 12 Money and wealth 13 A weapon 14 The skull of an enemy 15 The Evil Overlord’s Handbooktm Your World View How do you feel toward other people? Are you friendly? Hostile? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) number given above (1D10 + PHILO) or (1D10+PER). you live. you die. but can then roll a high (and more negative) Philosophy. . we decide that he's an okay merc. plus 3 is 10 . As an example.. plus 3. and choosing PHILO means you live according to your philosophy. plus 3 is 7 . why not just use PER to weigh the Trait Tables?" In truth. 14 People are sheep. 5 I like most everyone.Wealth and money (to be expected for a merc!). For Philosophy. His most valued possession is rolled as a 3. let us roll out the Traits for Zedd Zebbens.A picture (we shall say it is of girlfriend). The first question asked might be "Why have both PER and PHILO. with a PER of 5. or money and power? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) number given above (1D10 + PHILO) or (1D10+PER) What You Valued Most 2 The whole world 3 All life 4 The truth 5 Wisdom above all 6 A sense of justice 7 Your honor 8 Your freedom 9 Your looks and reputation 10 Wealth and money 11 That others respect you 12 Your strength 13 Attaining power 14 Greater conquest 15 Killing Most Valued Possession What is your most valued possession? A picture? A book? A weapon? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) for (1D10 + PHILO) or (1D10+PER). this could be done. to allow for a greater sense of randomness. we roll a 9 . However.Honor is Everything. Next. What You Valued Most What do you value most in life? Do you value freedom. You may chose to use either PER or PHILO for weighing the other tables. honesty. Arrogant. 9 No one ever understands me.. For Personality. born to be led! 15 People are scum and should all be killed.Traits Walkthrough The added complexity of having a PER and PHILO numbers can be confusing.Cold. 11 People must earn my respect! No free rides here.

5 is number of 3-5 Middle Class: Like most families siblings.. which means we must roll on the Family Tragedies table.Family status is in danger. one who does not like Zedd because of the violent career he has chosen (perhaps the brother is a pacifist. which means something has happened (Family Events). We roll a 1. or whatever). We roll a 6 and see that the entire family was murdered. It is up to us to determine the sibling's age and sex. 1 .Something has happened to one or both. His background did a lot to shape who he is today. Early Background Everyone has a childhood. we roll 1D10 and compare the result to the Early Background table.Odd go to Childhood Trauma Even go to Childhood Fortune 1D10 Childhood Trauma 1D10 Childhood Fortune 1 You were in a terrible accident 1 You had a caring family 2 You were abused by parents 2 You were best in your class 3 Your parents lost their jobs 3 You were a popular kid 4 You had a terrible disease 4 You won some award 5 You were horribly humiliated 5 You had lots of friends 6 You home was destroyed 6 You learned a vital secret 7 You were tormented by gangs 7 You discovered something 8 Close friend was killed 8 You did something heroic 9 You were held hostage 9 You saved a friend's life 10 You were hunted by a stalker 10 You were a celebrity for a day Go To Life Events Go To Life Events . unless they are a genetic clone or have some other unusually circumstance (if this is so. We roll a 3 and discover that Zedd had a childhood trauma (and it's no wonder. The result is a 9. For each. 6 . so it is very important that it be clearly defined. Then we roll 1D10 to determine his siblings.10 you’re an only 6-7 Well-to-Do: far better than most child. and you risk losing it all. This murder may be related to the death of the parents during the war (possibly executed in a concentration camp of some sort).Family status is okay.. or if the childhood is forgotten.. pretty much average. priest. This would include the brother.). According to the Sibling Table. has a childhood background just like everyone else (though he won't admit it). Go To Family Event (below) FAMILY STATUS Roll 1D10 1 to 5 . Rolling 1D10 again. our mercenary friend from the Outer Colonies.The Background Zedd Zebbens. so he is no longer in the picture. We roll a 5 and find that he is from a middle class family. Next we move to Family Status and roll a 4. showing that the parents died in war. and this can also be related to the war. Otherwise. and discover he has one sibling. so we roll 1D10 on that table. We roll a 1 on the Family Events.Both Parents are living. We then roll a 9 and see that he was held hostage for a time. 8-9 Wealthy: you had everything 1-2 Sibling hero worships you 10 Rich: Lived in luxury 3-4 Sibling likes you 5-6 Sibling is neutral Go To Siblings (Next) 7-8 Sibling dislikes you 9-10 Sibling hates you Go To Parents (Below) Parents and Family Status PARENTS Roll 1D10 1 to 5 . the result is 7. This can be determined later if we chose to develop the brother character in more detail. Go To Family Status (next) 6 to 10 .. this can be skipped). Go to Childhood Events Family Events and Tragedies 1D10 FAMILY EVENTS 1 Parents died in war 2 Parents died in an accident 3 Parents were murdered 4 Parents want nothing to do with you 5 You never knew your parents 6 Your parents are in hiding 7 You lived with your relatives 8 You grew up on the streets 9 You were adopted as a child 10 Your parents sold you for money Go To Family Status (above) 1D10 FAMILY TRAGEDIES 1 Family was betrayed 2 Family lost everything 3 Family was exiled or deported 4 Family was imprisoned 5 Family mysteriously vanished 6 Entire family was murdered 7 Family involved in conspiracy 8 Family was scattered 9 Old feud with another family! 10 You inherit the family dept! Go To Childhood Events (below) Childhood Events Roll 1D10 . Childhood Events follow next. so we decide it is an older brother. roll 1D10 to start the chain of events! EARLY BACKGROUND SIBBLINGS 1-2 Poor: Just scrapping by Roll 1D10. Starting off. The Parental Status is next. this means the sibling dislikes him. roll 1D10. Go To Family Tragedy (below) 6 to 10 .

The first way is typical of the basic Lifepath system familiar to players of Interlock and Fuzion. For every year past X (starting age) you had two major Life Event (instead of just one. Hacking. computer skills. must be learned from Major Events. can be declared as having been learned in school. You may also use this to Take some level of Wealth instead. Many of these. Good time for Gambling skills. After all. and go to that section of the Lifepath. Someone in Power owes you Big Time! Contact or Favor. and gave you the skills. Professional skills. Once this is done. or related skills. For each Life Event roll 1D10 on the table below. and you are 20 years old. Through these relations. Sometimes there might not be enough events to cover all your Skill. or complications. Research and related skills. you must determine your age. Also. Special starting character item. If these do not exist. The first way is to finish out the rest of your character as you see fit. licenses. To begin. and so forth. When you are done with that Event. and perks you have today. and take a few Complications as well. 5 6 7 8 9 10 . Renown. and Traits (above) to reflect the experience. Shadowing. shady skills. However. You can never exceed the OP allocated to you. Discover Valuable Item. You get extra cash! 1D10 x 100 cash. usually between 12 and 16. etc. Talents. you would get to roll 12 Life Events (over the course of 6 years). Mountaintop Experience. Superpowers. and so forth. Perks. Roll 2D6 and add it to the starting age to determine your character's age (X + 2D6). certain relevant skills used in discovering the clue Reaping Rewards. mental powers. Renown. incriminating complications. Contact or Favor.Randomize It!!! Life Events can be treated one of three ways.. such as Everyman Skills. Contact. With each event that occurs. More often than not. Perks. What happens there is the Major Event that shaped your character. memberships. Contact or Favor. Groundbreaking Success! Some Expert of Scientific Skill Also. talents. Philosophy. or Complications. magic. Also. some events do grant bonuses. memberships. come back here and roll again. you can spend OP to buy relevant Skills. using whatever OP you have to buy Skills. these end up having little effect in the actual game.. Expert Knowledge. This system completely integrates the popular Lifepath system with character creation itself. talents. possible complications from battle or new enemies. 1D10 1 2 3 4 5 6 7 8 9 10 LIFE EVENTS MAIN TABLE Major Windfall Disaster Strikes! You Get Lucky Terrible Accident You make a Friend You make an Enemy Romantic Affairs Adventure of a Lifetime Cataclysmic Misfortune Climatic Adventure 1D10 1 2 3 4 MAJOR WINDFALL You've made an Underworld Contact. Survival. If the starting age was 14. or use this to obtain special starting items or vehicles. Professional Skills. and less action oriented skills like Writing. etc. Major skills like Weapon skills. Life Events It's time to get a life. perks. you may reroll your Personality. as seen in other Lifepaths). The other way is to create your character based solely on the Life Event rolls. Perks. and certain social and business skills. Talents. Atomik Lifepath has now added two new ways to treat Lifepaths. Simply. you can return to the Life Events and roll out your major events. Renown. You've made an Official Contact. complications. Or 1D10 x 100 cash. you can build your Life Story (and example will follow shortly). You may take cash (1D10 x 100). Also. Renown. Each event can then be logically related to a few relevant skills. The GM must set the campaign's default age (X). meaning that every event below carries with it part of your character's actually development (see sidebar for details). or from practical everyday experience. you roll on the tables and jot down the events on your character sheet. You have a Renowned Victory. Research. or take a Complication. These are the major events that shaped your career and life. Talents. You learn a vital clue from your past! You gain knowledge Also. Also. Combat skills. diplomatic & business skills. heroes are very eventful people.

Paranoia. Talents. For our campaign. Imprisoned. giving him 2D10 x 200 cash (rolled to be 2200 cash). We also take Gambling 3. Age 15: 8 . Lose 1D10 x 100 cash. some skills. You were set up! May gain an Enemy. +1 to one skill. Acquire Secret Knowledge. Lost 1D10 months of recent memory. Talents. Perks. Renowned Failure. as a result! Comatose for 1D10 months. . To begin. Zedd gets 2200 cash. and Slight-of-Hand 3. May gain an Enemy. Enemy (the Underworld). Lost a limb. Vow. inclusive. accident. technology or magic allowing. but instead we have decided to make Zedd's life more interesting and take the Skills. Either way. This also tells us that we will roll 20 times on the Lifepath. May gain a Bad Rep. Navigation +2. and Complications first. You may buy High Pain Threshold. +1 to one combat skill. Hospitalized 2D10 months. but there is no additional bonus.Adventure of a Lifetime Survived inhospitable conditions (desert wasteland). Rolling on the You Get Lucky Table we get a 3 Major Score. for free. Non-combat. You find a teacher. we can compile this with his Background and create his Life Story (detailed at the end). Paramedic +2. Hunted by the Underworld. Through practice.7 Discover Valuable Item (Kryllian Artifact). Could have any number of effects. Contact. Gained: Survival +3. May gain an Enemy. Perks. Quick Learner! +1 to any skill. so Zedd is 24 years old. Complications such as Vow. Enemy (the Law). 1 . The result rolled is 10. For the last half of that year we roll again and get a 4 -. The mentor can teach other combat or clandestine skills as well. and even Sense of Duty could be taken. You may buy High Pain Threshold. or Favor You find a combat mentor. and Immunity to the Grey Plague. Rolling on this table we get a 1 -Long Term Illness for 6 months. Hunted by the Law. Mental Breakdown! You may take related Complications. Crippling Injury. The actions are outlined below. Bad Rep. You have no memory of that time.. Bad Rep. Incapacitated for 1D10 months. You lose your job.) 1D10 1 2 3 4 5 6 7 8 9 10 TERRIBLE ACCIDENT Long Term Illness. May not take Beautiful. For every year we will do the same. or personal growth you can directly relate some Talent to your lifepath. we have decided that 14 is the base age. we begin at age 14 and make the first roll on the Life Events Main Table. whatever it may be. A mixed start but it's a start. Hospitalized 1D10 months.1D10 Example Lifepath We are now ready to roll up Zedd Zebben's complete Lifepath. but you may take Immunity to that disease. Out of the Frying Pan. +1 to two INT related 'ordinary' skills. take a Physiological Complication. and shady skills related to evading capture. magical. the result is the same. Betrayed. or take a few skills related to the new job. DISASTER STRIKES Financial Loss. As a result of these two events. Paranoia. or we could say it was ages 14 to 23. You find a Sensei. Prisoner or hostage.. We could finish Zedd's Skills. +2 OP for Martial Arts abilities. Nominated for Membership. and skills related to clearing your name. inclusive). Complications.You Get Lucky. or you owe someone a Favor. Arcane or unusual skills.Terrible Accident. Laboratory Accident. Possible complications such as Unlucky or Poverty. You can use this to gain a Membership. May be replaced. So we roll 2D6 and add it to 14. You cause an accident that kills others! Disfiguring Injury. With GM's permission. Delusions. You are made a scapegoat. and Complications as they come to us. Falsely Accused. resulting in a 3 -. You clear your name of some crime. You have a far better than average education. once for each year after 14 up to 24 (15-24. Paranoia. You may also relate this to other skills. Major Debt. Secret Identity. +1 Level. otherwise. Shady skills related to evading capture. 1 2 3 4 5 6 7 8 9 10 1D10 1 2 3 4 5 6 7 8 9 10 YOU GET LUCKY Good Schooling. Roll 1D10 number of months.Windfall . The Sensei can teach other combat or clandestine skills as well. and other such complications. You were betrayed by a friend or loved one. and Underworld Contacts can come from being imprisoned for a time. Secret Identity. For our campaign. Acquire a Talent. we simply determine his age. Major Score. Bad Rep most often results. So. this can be used to take certain normally unavailable skills (occultic. Also. You may instead take Wealth. but the failure could have left some sort of Physiological Complication. Zedd has 50 OP to spend. 2D10 x 200 cash. Many Skills. Financial (1D10 x 500). then come back to roll and link it all to his Lifepath. Once we have finished. etc.

Like a kid brother/sister to you. You have conflicting backgrounds and/or families. An underworld crimelord. 1D10 ROMANTIC AFFAIR All these can grant Enemies. Hand-to-Hand +3. You'll have to watch out for them and keep them out of trouble. Someone on the other side. Age 17: 2 . Lover committed suicide or was murdered.Official Contact Gained: Level 5 Federation Government Contact (10 OP).Happy Love Affair. One of you is "messing around". Gained: previous enemy exchanged and boosted to Major Importance (total -18OP). An old friend becomes an enemy. Gunnery (Starship) +2. Pilot (Starship) +1. Happy love affair. Someone you just ticked off. Will often come in a time of need. A Government Leader or Noble.Climactic Adventure! Forged in Fire! (major event) Gained: Renowned Level +3 (6OP). May be able to teach you a few new tricks. A powerful individual.X. Firearms +3. Treat this as a fairly reliable Contact (buy level based his/her influence) Like foster parents to you. Bad Temper Frequent [10] (-4OP). A reliable friend. Surveillance +1. Contacts.Disaster Strikes Imprisoned for 6 Months (captured by P. A relative. An old enemy or rival becomes a friend! 1D10 1 2 3 4 5 6 7 8 9 10 YOU MAKE AN ENEMY (1D10: even=male.Quick Learner.). Favors. 1D10 1 2 3 4 5 6 7 8 9 10 YOU MAKE A FRIEND (1D10: even=male.Aquire Secret Knowledge (Knowledge of the Ancient Ones). Firearms +2. Lover died in a tragic accident. Gained: Mechanics +2 (1 point was free). Combat Sense +1 (3OP). May take Responsibility. You do not need to roll sex.Windfall . treat as a devoted Contact (buy the level based on his level of influence) A teacher or mentor.Age 16: 7 . Gained: Hand-to-Hand +1. 3 . Gained: Stealth +2.Adventure of a Lifetime Involved in a Shadow Op. A person in your team or group. Age 18: 6 . Very close friend. Tactics +2.Mercenary (12 OP). Level 6 License . Reconnected with an old childhood friend. but still lovers! One of you is insanely jealous. Ambidexterity (3OP).Hunted by the Underworld.A. Shadowing +2. Firearms +1. odd=female) All these grant Enemy Complication at some level.). Ranged Evade +3.A. One night stand. It just didn't work out for you. Galactic Reach. An ex-lover becomes an enemy. 2 . Streetwise +2 10 . You haven't seen them since. A childhood enemy returns.Made an Enemy Underworld Organization (P.Adventure of a Lifetime Witnessed Extraordinary Event! 3 . Age 19: 8 . or certain skills such as High Society. Previous Enemy Destroyed (OP cost negated). Contact or Favor. 1 2 3 4 5 6 7 8 9 10 . Hand-to-Hand Evade +2.Romantic Affair . Age 20: 8 . Minor Importance (-7OP). You had a kid! You may take a Responsibility. A relative is a rival or enemy.Disaster Strikes . Partner or co-worker. You're professional rivals.You get Lucky . May be a close friend or Contact. A reliable Contact or Favor. Hand-to-Hand +1. Hand-to-Hand Evade +1.You Get Lucky .X. Seduction. 1 .More Powerful. odd=female) Like a brother/sister to you. Gained: Enemy . and even other skills.Istanian Cartel . An ex-lover (we can still be friends). Met through common interests/acquaintance.

etc. Renown. Vow . and related skills. Combat skills. Lockpicking. combat.A. Galactic Reach. You cause a socio-political uproar that throws the world powers into chaos. You were on an exploration team. Psychological Meltdown. [10] (-8 OP) Age 23: 6 . Gained: Renowned +3(6OP) At this point. diplomatic and social skills. May be replaced. Renowned. and related skills. Up to you and the GM. You were part of a safari. Contacts.Mercenary (12OP) Renowned +6 (12 OP) Complications: Bad Temper (-4OP) Impulsiveness (-3OP) Enemy (P. For a crime you did not commit for 1D10 months.X. Contacts. otherwise. Favor. and related skills. Renown. but won. combat.A comrade. Legendary Showdown. Enemies. Perks. survival. Conspiracy! Events from the past come together in a major plot. and related skills. You witnessed an extraordinary event. You traveled the world in search of something. Into the Fire! A previous disaster or misfortune from your past returns to haunt you. CLIMACTIC ADVENTURE The Dogs of War. Forgery. tracking. Survival. Survival. medical. 5 6 7 8 9 10 . Related Skills and Talents. May or may not be incapacitating. 5 . Forged in Fire. You have a disease which is not curable by modern science. Zedd Zebbens is all but complete. Favors. Lost a limb. Coup d'etat. 1D10 x 1000 cash. security systems. 1D10 x 200 cash. Renown. and related Skills and Talents. etc. Heist of the Century.X. property possessions. Surveillance 1 Talents: Combat Sense +1 (3OP) Ambidexterity (3OP) Immunity (Gray Plegue) free Perks: FedGov Contact Lvl 5 (10 OP) License Lvl 6 . Handto-Hand Evade 3. Combat skills.X.Romantic Affairs .A. Enemy. and related skills. He has the following Skills. languages. or 1D10 x 1000 cash. You played a major role in a war or conflict. and related Skills and Talents. and related Skills and Talents You were in a clandestine shadow op. Contact. You hit the major turning point in life amidst the fires and fury of war. Paramedic 2. survival.Terrible Accident Caused Accident that Kills others! Gained: Impulsiveness Infrequent [10] (-3 OP) 7 . Enemies. 10 . persuasion. combat skills.1D10 Age 21: 1 . Favors. and related skills. You may take a sever physiological or related Complication. Gained: Lost Contact (Jade Angle). medical. Shadowing 2. and the like.Vengeance against P. and related Skills and Talents. Favor. and related skills. Rebel with a Cause. medical. You Lose Everything! You lose all your wealth. Contacts. Tactics 2. Streetwise 2. Survival 3. [10] (-8 OP) 1 2 3 4 5 6 7 8 9 10 1D10 1 2 3 4 5 6 7 8 9 10 1D10 1 2 3 4 ADVENTURE OF A LIFETIME You were caught in the aftermath of a war or conflict. Hand-to-Hand 5. Rattling World Powers. You make a discovery that could change the world. female. combat skills. surveillance. Firearms 6.7 Discover Valuable Item (Solomon's Key). World Shaking Discovery. You were set up! Enemies. Against a powerful enemy. Tracking. Horribly Wounded. Research. Age 22: 4 . Enemies.A. take a Physiological Complication. You are responsible for the death of your team or squadron. You may buy High Pain Threshold. You saved the world! Can cover just about anything. Navigation 2. paranoia.Made an Enemy Someone on the other side. You survived through inhospitable conditions. combat skills. and Complications: Total = 50 OP Skills: Gambling 3.Make a Friend . expert. riding. Renown. delusions. Talents. whichever is less. science.Vengeance against P. Gained: Level 3 Contact Mercenary Ex-Marine (Jade Angle).) (-18OP) Vow .) More Powerful. CATACLYSMIC MISFORTUNE Incurable Disease. Major Importance (-18 OP). Crippling Injury. Ranged Evade 3. You fight with or against legendary Individuals. You help to overthrow a government. Contact. Gained: Enemy (P. languages. streetwise. Enemies. You start or take part in a major rebellion. stealth. Triumphant Victory. technology or magic allowing. Renowned. Renowned. You were in a hostage situation. Slight-of-Hand 3. or doubles in effect! Imprisoned. Gunnery (Starship) 2. You were involved in a major heist.She died in a tragic accident. You took part in an undercover police action.Windfall . combat skills.Climactic Adventure! World Shaking Discovery (Secret of the Ancient Ones and Solomon's Key). Pilot (Starship) 1. Incapacitated for 2D10 months. science.A. trading. and related skills. Mechanic 2. Stealth 2.X.

installation. Like all stories. Deposition of Zedd Zebbens Public Deposition: 0942. But that day might not have come had I not stumbled across the Kryllian artifact your xeno-archeological teams were so keen on finding. screaming at its gigantic black stone form. They tortured me and asked me questions I could not answer. They wanted me alive.A.X.the remains of their primordial god rested..A..A. One or two pages is certainly sufficient. has always been extremist in their religious believes. But for whatever reason. petrified in stone in its empty core.. buried a hundred feet under the lifeless rock of that nameless asteroid. I was just thankful to be rescued. Even so. but Third Person inherently distances itself from your character. You make me out to be a common criminal. I might never would have escaped. The Istanian Cartel was hot on my tail. I fought back. In essence. or biography. I knew then that we once belong to them. of your character's past. but at what price? I didn't fight in the war. P. and turned my home planet to dead dustball in space. P. and certainly the Gamemaster's stamp of approval. and fought back hard. so they just tried to exterminate us back. as taken by Zedd Zebbens (see right). The Lifepath system is a good way to flush out your character's past.A.the only one of its kind our race has been so unfortunate as to discover. I had to find out what they wanted before they killed me. And as I floated there in the abysmal cavern. Your genocidal war against the Aaz'raul took the lives of my friends and family on Tangos III. They I can forgive. More often than not. I've been too busy trying to survive. fortress. but why would they be after me? Maybe they thought I still had the artifact. a prologue story. "I'll never forget what we found in the charnel dungeons of that P. but no past is complete without polishing it into your character's Life Story. but feel free to write as much as you want..X. I don't ponder the meaning of life or existence. the more developed your character will become. Of all the places in the Galaxy. Other methods might include an interview with your character. where the story is told by the character. I spend months in an interrogation cell. At the time. I could feel it staring back. they put all their resources toward destroying me. "Don't look so surprised! I was a licensed mercenary the day I turned sixteen. That petrified relic was my ticket back to the Core Systems. had there not been a shadow op in progress against the P. Having the character describe himself and his past in a mood and tone consistent with his traits and complications. But the overall effect of having a Life Story can make all the difference in bringing your character to life. Little did I know then the FedGov was hot after a slew of other stolen artifacts and information held by P. but when the Cartel caught up with us they showed no mercy. The more detailed your past. a chained prisoner of P. but the others they massacred like cattle. who had hired political selfrighteous zealots of this 'Brave New Order' know nothing of truth or honor. Our primitive ancestors. Perhaps yours will too. We tried to exterminate them. makes him truly come to life.A.X. Rigel VII "Sometimes I wonder why I'm even here.. Why are any of us here? It's not like there's a god or anything. or even a legal or political disposition. peering into the depths of my soul. responsible for thousands of deaths and terrorist actions. It was dead. "It's true. And when they realized I was no use to them. history. Their outfitted smuggler ships overwhelmed the freighter I was aboard. but had I known what it was I might not have been so foolish as to hand it over outright." . after all. The crew and I escaped to the desolate planet below. I don't. Zedd's past is rich enough kick-start an entire epic campaign. I know the truth. For a million years. it was war.. but the death of my family and the Plague that nearly killed me made me grow up twice as fast.New London.. we won.X. but I've put my ass on the line for this corrupted Federation more times than I care to remember. but I didn't have a choice. Third Person perspective (external descriptive narration) is the most common.. had chosen that asteroid as their primary stronghold for but one reason -. maybe they though I knew too much. as well as letting the GM know how your character thinks and communicates. after me for reasons I couldn't even guess. But in the end they captured me. maybe even a billion. It had to be. Your war's what cause them to unleash the Grey Plague across a dozen worlds.X. the remains of that ancient creature had rested undisturbed in its stellar grave -.12 ST . were once their pets and their playthings. Maybe you can call them gods.A. and those ancestors of all the other races.X.Your Life Story Many RPGs start out assuming your character has a clean slate with no real lifeexperiences. or previous adventures to look back upon. the Life Story is indeed a story.. You so-called leaders -. is a perfect way to familiarize yourself with him or her. First person perspective. Making up a Life Story may not be for everyone. It does take a bit of time and extra effort. I was out fighting my way through the scum-infested backwaters of this galaxy before I was fifteen. if for no other reason than their own entertainment.A. and you could just imagine my surprise when I discovered it was P. that I was involved in underworld dealings across half a dozen star systems. they just kept on. as you say. I was just a kid. but something created us..544. Created everything. the Life Story can be written many ways. "In the Tandalos system I was ambushed by the Cartel. I know that now. background. "I'm no philosopher.X. I know what were are now. a heroic character has had adventures prior to the beginning of the adventure campaign itself.