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Character Sheet

Player Name

Illea Darilien
Character Name

1
Level

Bard
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number

0 Good
Alignment

Half-Elf
Race

Medium
Size

17
Age

Female
Gender

Sehanine
Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

12

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

8 12 14 11 10 20

STR
Strength

-1 1 2 0 0 5 HIT POINTS

-1 1 2 0 0

11

FORT 10

15 15

Passive Insight Passive Perception

10 + 10 +

5 5

CON
Constitution

CONDITIONAL BONUSES

DEX Dexterity INT Intelligence WIS


Wisdom

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Low-light Vision

13

REF

10

1
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Unarmed
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

+ -1
ABILITY: ATT BONUS

0
1/2 LVL

-1
ABIL CLASS PROF FEAT ENH MISC

16

WILL

10

CHA Charisma

Ranged Basic Attack - Unarmed

CONDITIONAL BONUSES

+ 2 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

24
CURRENT HIT POINTS

12
1/2 HP

6
1/4 HP

8
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Unarmed


ABIL FEAT ENH MISC MISC

1d4-1 RACE FEATURES


Dilettante - Choose at-will power from other class; use as
ABILITY: DAMAGE

-1
ABIL FEAT ENH MISC MISC

Ranged Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

encounter power. Dual Heritage - Count as elf, half-elf, and human for

1d4+2

2 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

choosing feats. Group Diplomacy - Allies within 10 get +1 to Diplomacy.

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

-1 2

vs vs vs vs

AC AC

Unarmed (Melee) Unarmed (Range)

1d4-1 1d4+2

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Bardic Training - Gain Ritual Caster feat and perform one bard ritual per day without expending components Bardic Virtue - Choose a Bardic Virtue option. Virtue of Cunning - When an enemy misses an ally

FEATS
Ritual Caster - Master and perform rituals Bardic Knowledge - +2 bonus to several skill checks

3 7 4 6 12 3 2 5 3 5 6 3 5 3 3 8 3

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

2 0 -1 5 5 0 1 0 0 0 5 0 0 0 2 5 2

0 5 5 0 5 0 0 5 0 0 0 0 5 0 0 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

1 2

1 2 3 1

within 5 + Int mod squares, slide that ally 1 square as a free action (1/rd). Majestic Word - Gain majestic word power Multiclass Versatility - Can choose class-specific multiclass feats from more than one class Skill Versatility - +1 to untrained skill checks

3 5 1 3

Song of Rest - At end of short rest, you and each ally spending a healing surge adds your Cha mod to hp regained Words of Friendship - Gain the words of friendship power

3 1 3 1 Page 1

LANGUAGES KNOWN
Common, Elven, Draconic

Illea Darilien

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Misdirected Mark War Song Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Chaos Bolt Majestic Word Words of Friendship Shout of Triumph
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Verse of Triumph

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Birth - Blessed You received a great blessing from a complete stranger when you were born. What type of person blessed you? Was he or she associated with a particular religion? If so, are you a member of that faith? Did you stay in contact with this person, or do you distrust the motives behind the blessing? How does the blessing affect you?

OTHER EQUIPMENT

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp Stored money: Encumbrance: 2 / 80

Illea Darilien

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CHARACTER NAME

Illea Darilien
PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Half-Elf

CLASS

Bard

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 24 Spd 6 Init +2

STR

12 CON 14 DEX 11 INT 10 WIS 20 CHA

AC 12 Fort 11 Ref 13 Will 16

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

15

Passive Insight

15

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

War Song Strike


KEYWORDS

Misdirected Mark
USED KEYWORDS

Majestic Word
USED KEYWORDS

Arcane, Weapon
*

Arcane, Implement
10

Arcane, Healing

USED

Standard ACTION 5 ATTACK

Melee weapon RANGE

Standard ACTION 5 ATTACK vs

Ranged 10 RANGE

Minor ACTION
5

Close burst 5 (10 at 11th level, 15 at 21st level) RANGE You or one ally in burst DEFENSE TARGET

vs

AC DEFENSE

One creature TARGET

Reflex DEFENSE

One creature TARGET ATTACK

vs

Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+5) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+1). Level 21: 2[W] + Charisma modifier (+5) damage. Unarmed: +5 attack, 1d4+5 damage

Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. Level 21: 2d8 + Charisma modifier (+5) damage. Unarmed: +5 attack, 1d8+5 damage

Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+5). You also slide the target 1 square. Level 6: 1d6 + Charisma modifier (+5) additional hit points. Level 11: 2d6 + Charisma modifier (+5) additional hit points. Level 16: 3d6 + Charisma modifier (+5) additional hit points. Level 21: 4d6 + Charisma modifier (+5) additional hit points. Level 26: 5d6 + Charisma modifier (+5) additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. Unarmed: +0 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

PH2

AT-WILL POWER

AT-WILL POWER

ENCOUNTER POWER

Words of Friendship
KEYWORDS

Chaos Bolt
USED KEYWORDS

Shout of Triumph
USED KEYWORDS

Arcane, Charm Personal RANGE vs

Arcane, Implement, Psychic


10

Arcane, Implement, Thunder Close blast 3


3

USED

Minor ACTION

Standard ACTION 5 vs

Ranged 10 RANGE

Standard ACTION 5 ATTACK

RANGE Fort DEFENSE Each enemy in blast TARGET

Will DEFENSE

One creature TARGET

vs

ATTACK

DEFENSE

TARGET

ATTACK

Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.

Hit: 1d10 + Charisma modifier (+5) psychic damage. Level 21: 2d10 + Charisma modifier (+5) psychic damage. Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack. Secondary Target: One creature within 5 squares of the target last hit by this power Secondary Attack: Charisma vs. Will Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power. Unarmed: +5 attack, 1d10+5 damage

Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier (+5) thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier (+1). Unarmed: +5 attack, 1d6+5 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Sorcerer

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

PH2

ENCOUNTER POWER
Illea Darilien

ENCOUNTER POWER
Page 3

ENCOUNTER POWER

Verse of Triumph
KEYWORDS

Arcane, Charm, Weapon


*

USED

Standard ACTION 5 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier (+5) damage. Miss: Half damage. Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to damage rolls and saving throws. In addition, whenever you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy can shift 1 square as a free action. Unarmed: +5 attack, 2d4+5 damage
ADDITIONAL EFFECTS

CLASS

Bard

LEVEL

BOOK

PH2

DAILY POWER

Illea Darilien

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