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LUSTRIA MASTERCLASS SHOWCASE

HIGH ELF MAGE - Painted By Joe Sleboda Joe was already in progress on his High Elf army when he got his hands on this new High Elf Mage model for Lustria. Obviously, Joe was quick to incorporate this Mage into his unique red paint scheme.

HOW DID HE DO THAT? Joe painted the Phoenix and the flames so they looked ethereal to avoid dulling the look of the red cloak. He decided to carry this colour up to the staff's orb. Joe began the process by priming the model Chaos Black. Click on the images below to see larger versions.

For the brown undercloak, Joe basecoated with Scorched Brown, added a coat of Bestial Brown, highlighted with a 15:1 mix of Bestial Brown to Skull White, and edged with watered-down Skull White. For the yellow hair and pouches, Joe started with a Skull White undercoat, then a basecoat with a mix of Golden Yellow, Red Ink, Yellow Ink, and water. He added layers of Golden Yellow and Sunburst Yellow. Then, Joe made successively lighter highlights of Sunburst Yellow mixed with increasing quantities of Skull White. For the white robes, Joe basecoated with a mix of Snakebite Leather and a touch of Skull White. Then, he kept painting on layers of this mix while adding more Skull White.

Lastly. For the red cloak. Joe painted in the red negative space in the pattern. 5 parts Liquitex Flow-Aid. Lastly. Once dry. Joe calls the mix "Red Shadows. but not actually white. he painted on the yellow as he did elsewhere on the model. he added a careful highlight of Mithril Silver. For the yellow pattern on the cloak. red ink. He went back and cleaned up any of the red or yellow areas that he messed up while making the pattern. After the Red Shadows dried. Joe started with Shining Gold and then washed it with a mix of inks and paints that he's had so long that he can't remember what's in it exactly. Joe highlighted the cloak with mix of Fiery Orange. Joe began with a Skull White basecoat.For the metal areas. This mix had to be shaken often as it tended to separate in the bottle. Scab Red. Joe went back and hit the mid and high areas with more Blood Red. you can see it’s just a series of "L" shapes (granted. Once that dried. Joe added Green Stuff flames (after a lesson from Rob Hawkins) to the base so the rising phoenix would look better than if it was sprouting from normal basing material. and his thinning-agent mix (which in turn is 3 parts distilled water. upside down and/or backwards). Then. Skull White. If you look at it. He painted these flames in the same fashion as he did the orb (click on that area of the image map to see how he painted the orb). He put this mix into the shadows and recesses in about six or eight coats. Scorched Brown. he went over it with Shining Gold and then Burnished Gold. ." It consists of a 2:2:1:1:1 ratio of distilled water. His key to success on larger gems is thin paint (and patience). each coat being applied to a smaller and deeper area of the model to darken the red. This line was as wide as the pattern would be tall. and Blood Red. He made sure that the whitest highlight at the bottom was near white. and Joe had to wait for each coat to dry. Joe painted the orb to resemble a big gem by highlighting in reverse with Scaly Green and Skull White. Joe painted a broad line of Skull White. and 1 part Liquitex Slow Dry). He painted four thin layers of Blood Red over this coat and then applied a mix of his own design. while the point on the top of the gem where light is entering was pure white.