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Pick up a hot coal on the floor with your foot. Kick the hot coal to the loaded cannon. You should get a video taking you to Melee Island for Act 1. ==================================================== ACT 1: Things to do when you're Dead ==================================================== ---------------MELEE ISLAND: (get a ship) ---------------CATAPULT: You don't need to talk to the operator but, if you do, he will give you a hin t about what to do. SCUMM BAR: (get the pretzels and a navigator) Talk the dart players into hitting the balloon by the drunk. Pick up the pretzels. Talk the pirate sitting down (I. Cheese) into joining your crew by beating hi m at insult arm wrestling. HARBOR: Pick up the popped inner tube. CATAPULT: (destroy the catapult) Use popped inner tube on the funny looking cactus by the mansion. Give some pretzels to catapult operator and tinker with the controls while he eats them. MANSION: (get a job contract and the gubernatorial seal) Pick up the cushy government job contract on the china cabinet. Get Elaine to sign the contract. Talk Elaine into giving you the gubernatorial seal so you have authority. OTIS AND CARLA: (get them to join the crew) Convince Otis and Carla to join your crew in exchange for cushy jobs. Give them the cushy job contract. HARBOR: (get a ship) Show the harbor mistress the gubernatorial seal so she will give you a ship. ---------------LUCRE ISLAND: (get the family heirlooms and prove you are alive) ---------------LAW OFFICE: (read a letter) You must READ the letter you get. I'm not sure if you need to talk to the lawyers, but I don't think so. BANK LOBBY, first time: (get into the vault) Pick up the Scupperware. Use the letter and gubernatorial seal to get into the vault to check your saf e deposit box.
Pumpkin = I . You should be given the prosthetic skin. and prosthetic skin) MAP: Talk to Dave and then spray him with the homemade perfume. middle initial and last name to oper ate the filing apparatus (the code is below). The name is different every time. bait water. When he tells the story use the names from the manhole cover. He should tell you the name of the person who smells like that. PROSTHETIC SKIN: Ask Dave for a free item as a gift for a friend. OZZIE'S MANSION . music box and bottle of grog. SENSE AND SENSIBILITIES: Pick up the cologne and an empty spritzer bottle FOUNTAIN: Fill the empty spritzer bottle. You should get a sheet with clock times and compass headings on it. HOUSE OF STICKS: Pick up the wood shavings and add them to the spritzer bottle. Tree = E . It is a tricky timed process. Bunny = A . duck) Pick up some free bait and put it in the Scupperware. Distract the players when they pick up pieces causing them to drop the pieces . three sponges. They . BAIT SHOP: (get free bait.M. sword.S. Use sword on bottom hinge and the broken sword on the crack. prosthetic hand. MARSH .) CHESS PLAYERS: (get the clock) Ask the portly player about Britney.H.Z PROSTHETIC HAND: Play the music box to Dave so he cannot hear. Pick up the duck outside the shop.D.not in town: Add water from the puddle to the spritzer. Distract the portly player with food and the skinny player with Britney. Use all three sponges and the grog on the crack. Banana = T .BANK VAULT: (get out) Pick up the hanky. (Othe r names get other useless things. Monkey = N . Use the first letters of the first name. JAIL HOUSE: Pick up the chicken grease. Add some bait water to the spritzer. Read and remember what's written inside the manhole cover.not in town: Pick the flower and add it to the spritzer. BANK MANHOLE: (read the names) Use the sword on the manhole cover. Pick up the prosthetic hand. PALACE OF PROSTHESES: (get the map.
Use the time to look up the compass heading on the sheet from the prosthetics shop and move that way. OZZIE'S MANSION: (make Ozzie go check the loot) Keep telling Ozzie you were framed and you know about the loot until he goes to check on it leaving a sawdust trail. Save often. Upstairs look at the weird shadow overhead. Go around to the backside of the island and go down a hidden passage. BAIT SHOP: (get the termites) Use the prosthetic hand on the termites. Point the raft in the right direction and then use the forward (up) arrow. trailing sawdust behind him. and the duck in the window. Ozzie should come. Us e the left and right arrows only to turn. FOREST ISLAND: (find the hidden passage) Follow the trial through the forest to a small island in a small lake. Pick up the nose. Ozzie will b reak his walking stick and leave to order another. CAVE: Push the button and leave. There should be a long video after Pete is trapped and you will end up back i n town. Use the scupperware with bait in it to catch a glowing fish. LAKE and GROTTO: (get the loot and screw) Dive into the deep water. PEGNOSE PETE'S SHACK: (trap Pete) After the talking inside the shack stops. I ended up moving pretty much randomly until the second Guybrush showed up. which will change as you m ove. HOUSE OF STICKS: (put termites on the stick) Use the prosthetic hand with the termites on the walking stick. get the stick and leave.GATE: (get to Pegnose Pete's) Write down what is said and exchanged in the exact order. Follow him. use the chicken grease on the welco me mat. Follow the compass directions again to meet the second Guybrush again.should start to toss pieces in the ocean. including the numbe r. Enter the secret grotto entrance. [This was an annoying process because it is not precise . second time: (get Pete's nose) Downstairs. use the chain to turn on the lights. OZZIE'S MANSION: (make Ozzie break his stick) Talk to Mandrill a bit and use the real cologne on the platypus.RAFT: (pole to the gate) Use the clock on the raft so you can see the time. BANK LOBBY. You should get another video.] MARSH . Repeat the sequence or die. BANK MANHOLE: (get into the bank again) Use the prosthetic skin on the manhole cover and then use the trampoline. Use the key to open the gate. If you do it right you will reach a gate and a second G uybrush from the future. Pick up the clock. MARSH . .
glue and coupon) Take the free pamphlet. you can use glue on the manatee ride fo r a coupon. Take the glue (by the door).Pick up all the loot AND the screw. necklace. You should see a video and end up with the melted paint ing. a necklace and a pen. You should eventually end up sailing to the next port. Talk to her about the heirlooms until you get earrings. Go inside. necklace and pen) Use "the finger" to see the Voodoo Lady. Sit on "any" stool and order a flaming scuttlefish. SCUMM (LUA) BAR: (melt the wax off the painting and get it) Pick up the chopsticks. --------------------JAMBALAYA ISLAND: (get one part of the ultimate insult) --------------------STARBUCCANEER'S COFFEE: (get a sample bagel. HARBOR: Get the quarter and use it to buy a can of grog. . (The chopsticks might work instead of the paintbrush. pen and painting on the figurehead. get a free refill and save it. Back to the top ========================== ACT 2: Enter the Manatee ========================== ---------------MELEE ISLAND: (get a ship) ---------------HOUSE OF MOJO: (get earrings. You shou ld get a long video and end up on Melee Island for Act 2. You'll have to "assist" the machine. Optional: A coffee cup is visible from outside. HARBOR: (sail to the next port) Use the earrings. Use the paintbrush to jam the sushi boat mechanism so the flames are under th e painting. eat it and save the leftovers.not in town: (get a pamphlet. JAIL HOUSE: Head back to the jail and show the inspector the loot and the screw. STAN'S TIMESHARE . a mug and a cup of coffee) Pick up a free bagel. Steal the mug from the lady. MICRO-GROGGERY: (get some grog and a coupon) Get free weak grog from the bartender. MEATHOOK'S: Pick up the paintbrush (optional I think). If you didn't get a coupon at Stan's. Optional: Drink coffee and listen to Stan's sales pitch. You should get a mon key meal coupon.) Run to the kitchen when the chef comes out and pour the grog into the steam g enerator (bottom right). pick it up.
Pick up the puppets. and gaming card but I don't think they are needed). Grouchy judge on left: Look at the pamphlet you got from Stan's. (You can repeat this for a boat. Talk to the judges individually to find out how to win. Go inside and take the whistle from the tr easure chest. Wise old middle judge: He will tell you to not splash to get a 10 (use the dunc e cap while diving). (The escape key will hurry their flights . Show the judge the pamphlet to blackmail him for a 10. STATUE: (activate a hidden game trigger) Talk to the tourist. Use the parrots to find the right boulder. Talk Marco into diving and lose to him. but it pr obably deals with the statue's missing hat.) Give one parrot some grog so he is woozy and you can tell them apart. Use the glue on the drawing and then use the drawing on the mug you stole at Starbuccaneers. pull the fire alarm.PLANET THREEPWOOD: (get a monkey head mug) Order anything from the waitress. Show him the Ultimate Insult painting. BEACH: (get the bronze hat) Talk to the fat pirate to activate a hidden trigger so the parrots will work on the beach. If you don't do it right. Back outside. I don't know what the exact trigger phrase is. it doesn't matter what. the parrot s won't work later. Exchange the altered mug with the real mug. --------------------JAMBALAYA ISLAND: (get the last part of the ultimate insult) --------------------DIVING PLATFORM: (get the golden man) Use the chewed bagel chunk on the lotion. Talk to the short jolly pirate and get him to draw you with the mug. You should now be able to ask the parrots where the bronze hat is. Use the puppets on the boulder so the ship blows it up. Go right to boulder beach. magazine. SCHOOL: (get a dunce cap and whistle) Give the nastiest possible answers to the test questions so you get a dunce c ap. If not you missed something talking to the tourist or the fat pirate. DOCKS: (go to Knuttin Atoll) Use the rowboat to go to Knuttin Atoll. Talk to the judges (and Marco if necessary) to get certified for diving. --------------------KNUTTIN ATOLL: (get another part of the ultimate insult) --------------------PUPPET THEATER: (get the puppets) Talk to the puppets to get the puppeteer out. Use the whistle to call the parrots. . Hippie judge on the right: He will give you the keystrokes to use to make the d ive moves. Ask one a simple question to find out which tells the truth.
Use another banana in the Follow the tunnel and use door and get the weed whipper) monkey into the mine and through the vent in the st monkey inside (open it first and then close it sill portal so the monkey will open the door. the banana picker to pick up the weed whipper. . BEACH: (get the bananas and get the monkey to follow) Use the banana picker to pick ALL the bananas. CANYON/MINE: Pick up the banana picker on the right side. When the automatic dive starts. a long video will take you back to Melee Islan d and then to Monkey Island for Act 3 Back to the top ================================== ACT 3: Escape from Monkey Island ================================== --------------------MONKEY ISLAND: (escape) --------------------SHORE: Notice the bananas overhead. VOLCANO CASTLE/ CATHEDRAL/ LECHUCK CHURCH: (get the shields and ride the boat) Use the banana picker to get up the two shields above the door. Throw another rock to the Left canal exactly when the final root twitches. Talk to the priest until he will let you ride the lava boat. Give a banana to Timmy the monkey. Keep using them to get him to follow you to the canyon. Alpha Monkey = LEFT Dive one: Remember Marco's moves. any pattern is OK. CANYON/MINE: (open the steel Use bananas to entice the eel door so you can trap the y). the rocks will bump and one will drop in the center hole.Keelhaul = UP. Dive two: When you get to choose the moves. Put on the dunce cap. It's the bagel in th e lotion that messes up Marco so you can win. CLUTTERED CLEARING: You don't need to deal with Herman Toothrot yet. RumBarrel = DOWN. Spinning Sword = RIGHT. If the timing was right. Throw another rock to the Middle canal exactly when the first root twitches. END: When you have all three parts. quickly hit the correct keys to match Mar co's dive. VISTA POINT: (fire a rock into the lava field) Pick up a rock and throw it to the Right canal. Throw another rock to the Left canal exactly when the next root twitches.
Talk to him until you get the second gubernatorial seal.which stance wins Table 1: SAMPLE . Use the shields / cymbals on the musical monkey.which stance wins Gimpy Gimpy --Drunken Gimpy Charging Bobbing Gimpy Anxious Anxious Drunken Charging Bobbing Anxious duplicate duplicate duplicate duplicate --duplicate duplicate duplicate Charging Drunken --duplicate duplicate Bobbing Bobbing --duplicate Drunken Charging Anxious --- Table 2: SAMPLE . The moves are apparently different in every game so write yours down.LAVA FIELD: (get the bottle and cut the weeds) Steer the boat towards the bottle and use the banana picker to get it. [Go to the monkey village next or the game might lock up.stance change codes Gimpy Gimpy --Drunken AEO Charging Bobbing AOE Anxious AOC Drunken Charging Bobbing Anxious duplicate duplicate duplicate duplicate --duplicate duplicate duplicate CAO ACO --duplicate duplicate OAE EAO --duplicate OAC AEC ACE --- Table 1: YOUR . Once you have them you can look up which stance will beat the monkey and how to activate it from your stance.] CLUTTERED CLEARING: (get the gubernatorial seal) Pick up the coconut.otherwise. Use the weed whipper on the weeds. Pick up the accordion. I don't know if you have t o talk to him after each item but you will at the end. You have to record both the trigger phrases and which stance b eats which. Actually. JoJo won't fight you. the bottle and the accordion. I sugge st using the pause key to freeze the screen and recording the moves in the table s below as I did. Table 1: SAMPLE . Steer towards the pool by the rock you threw earlier.] Hit Herman with the coconut.which stance wins Gimpy Gimpy --- Drunken Charging Bobbing Anxious duplicate duplicate duplicate duplicate . there are several mo nkeys and you have to beat each one to get enough points . When you encounter him you ca n play monkey kombat with him to learn the moves. [You have to hit Herman Toothrot with three items. FOREST AROUND MONKEY VILLAGE: (learn monkey kombat) There is a monkey wandering around in map mode.] MONKEY VILLAGE: (get the accordion and learn about monkey kombat) Talk to JoJo Jr. about monkey kombat. [On the way back to the beach you will have to kick over the palm tree.
Back to the top ============================================= ACT 3+: Guybrush Kicks Unusually Large Butt ============================================= GIANT TOWER ISLAND: (flip the switch on the conch shell) Pick up the large plank and use it on the small tower. END: As near as I can tell. you get the same result no matter which phrase you cho ose . Use the gubernatorial seal on the prominent slot inside the control room. In other words. You should get a video taking you to Act 3+. Climb the small tower. Use the banana picker on the nose and go inside. ULTIMATE MINKEY COMBAT: (This is counterintuitive!) To win you have to get a DRAW three times in a row. match LeC huck's move instead of beating him. . Jump on the plank. Flip the switch. GIANT MONKEY HEAD: (activate the giant monkey robot) "Use" the bronze hat with the giant head. It will end up on top.Drunken Charging Bobbing Anxious --- duplicate ----- duplicate duplicate duplicate --- duplicate duplicate Table 2: YOUR .stance change codes Gimpy Gimpy --Drunken Charging Bobbing Anxious Drunken Charging Bobbing Anxious duplicate duplicate duplicate duplicate --duplicate duplicate duplicate --duplicate duplicate --duplicate --- MONKEY VILLAGE: Challenge and beat Jojo to get the hat.kind of dumb and disappointing.
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