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Weapons Barracks Support Center 160 MP 15 Fuel 180 MP 15 Fuel
200 MP 20 Fuel 100 MP 50 Fuel
Motor Pool 240 MP 45 Fuel
Tank Depot 350 MP 90 Fuel
American Tech Tree
Relic Patch v 2.300
Engineers 140 MP (23) Rifleman 270 MP (27) M8 Armored Car 280 MP 30 Fuel
Heavy MG Team 240 MP (40)
M10 Tank Destroyer 300 MP 55 Fuel
Jeep 220 MP
Mortar Team 280 MP (46)
M3 Halftrack 220 MP 25 Fuel
M4 Sherman Crocodile 320 MP 110 Fuel
Sniper 340 MP
57mm AT Gun 280 MP
M4 Sherman Tank 420 MP 90 Fuel
Motor Pool / Tank Depot requires Supply Yard to be built
American Cheat Sheet – Version 2.300
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com .coh-stats.300 Plant Demolition 50 Ammo Icons by: www.Motor Pool / Tank Depot requires Supply Yard to be built Headquarters HQ Upgrades Engineers 140 MP (23) Barracks 160 MP 15 Fuel Engineer Upgrades Weapons Triage Center Supply Yard Motor Pool Support Center 200 MP 20 Fuel 100 MP 50 Fuel 240 MP 45 Fuel 180 MP 15 Fuel Tank Depot 350 MP 90 Fuel Demolitions 100 MP 30 Fuel Flamethrowers 50 Ammo MG Emplacement 240 MP 20 Fuel Medic Station Observation Post 150 MP 200 MP Barbed Wire Free Sand Bags Free Tank Traps Free Mines 25 Ammo Minesweeper 35 Ammo Engineer Abilities 105MM Howitzer 450 MP 75 Fuel Requires 105MM Howitzer selected from the Infantry Company Cut Barbed Wire Free Repair Free American Cheat Sheet – Version 2.
300 Barbed Wire Sand Bags Free Free Tank Traps Free Mines 25 Ammo Icons by: www.com All units (except Jeep) on this page are capable of upgrading a building to a Forward Barracks Defensive Operations (available from the Infantry Company) .coh-stats.Barracks 160 MP 15 Fuel Barrack Upgrades Rifleman 270 MP (27) Jeep 220 MP Weapons Support Center 180 MP 15 Fuel Heavy MG Team 240 MP (40) Mortar Team 280 MP (46) Sniper 340 MP Mk2 Grenades 100 MP 40 Fuel Throw Grenade 25 Ammo Armor Piercing Burst 35 Ammo 60mm Mortar Bombardment Free Camouflage (cloak/uncloak) Free Sticky Bombs 80 MP 25 Fuel Throw Stick Bomb 35 Ammo Smoke Barrage Free Hold/Unhold Fire Free M1918 BAR 200 MP 60 Fuel Barrack upgrades are made available to all rifleman immediately after upgrade is completed Observation Post 200 MP Forward Barracks 260 MP (195 MP Rapid Response – Infantry Company) Suppression Fire 40 Ammo American Cheat Sheet – Version 2.
50 Cal Maxson Mount 100 Ammo Armor Piercing Shells 50 Ammo M1A1C 76mm Gun 200 MP 50 Fuel M2HB .coh-stats.Motor Pool 240 MP 45 Fuel M8 Armored Car 280 MP 30 Fuel M3 Halftrack 220 MP 25 Fuel 57mm AT Gun 280 MP Tank Depot 350 MP 90 Fuel Tank Depot Upgrades M4 Sherman Tank 420 MP 90 Fuel M4 ‘Croc’ Sherman 320 MP 110 Fuel M10 Tank Destroyer 300 MP 55 Fuel Supply Yard 100 MP 50 Fuel Armor Skirts 50 Ammo Quad .50 Cal 50 Ammo Defensive Smoke Screen 150 MP 25 Fuel Tank Depot upgrades only apply to the M4 Sherman (not Croc) Crab Mine Flail 75 Ammo Level 2 Production 200 MP 140 Fuel M8 Mines 50 Ammo Lower/Raise Mine Flail Free Lower/Raise Bulldozer Free Motor Pool / Tank Depot requires Supply Yard to be built Smoke Canisters 50 Ammo American Cheat Sheet – Version 2.50 Cal 75 Ammo Bulldozer 75 Ammo Level 1 Production 150 MP 50 Fuel M2HB .300 Icons by: www.com .
the amount of units deployed are worth more then the manpower cost of this ability. make good use of this to make Axis armor walk straight into your mine fields. . weapons. heavy Anti-Tank Infantry. 105MM Howitzer 2 CP.com Infantry Company The backbone of the Allied army. 800 MP Call Off-Map Infantry and Vehicle Reinforcements to the battlefield. Rangers are an excellent multipurpose unit that can tackle armor. Off-Map Combat Group deploys cost-efficient reinforcements to the battlefield. UPGRADES: ABILITIES: Throw Grenade (25 Ammo) Thompson SMGs 100 Ammo Fire Up Defensive Operations 1 CP Passive Ability Enables Riflemen to Construct Field Defenses. For a high cost of manpower. to the battlefield. they can also be upgraded with Thompson SMG's for extra infantry killing power (armed with 2 bazookas). Speeds up Engineer construction of Defenses. A well-rounded tree ideally suited to defensive players.coh-stats. Defensive Operations is useful for riflemen defending a strategic point that don't have any cover around and no engineers are nearby. This gun can rip apart enemy infantry at a massive range. requires upgrade Off-Map Combat 4 CP. Rangers 2 CP. Early Rapid Response upgrade will allow all your infantry to train faster throughout the game cutting the time it takes to have units on the battlefield by over half. light vehicles and all forms of infantry. and AT that would typically cost you 1000+ MP to get individually. Off-Map Artillery Support 2 CP.American Cheat Sheet – Version 2. very helpful if you need units on the battlefield and fast. 400 MP (45) Rangers lead the way! Deploy Rangers. they can simply build some sandbags and have green cover vs any incoming infantry or vehicles. 450 MP Enables Engineers to deploy the 105MM Howitzer to the battlefield. Riflemen can also build tank traps/barbed wire on the front lines. The artillery strike can be pretty devastating against hordes of enemy infantry. At 1 CP this ability can help you crank out units faster right from the get-go. the barrage is FREE though it does have a cooldown. buildings and even armor. Rapid Response 1 CP Passive Ability Infantry and Heavy Weapons Team deployment times are reduced. it's like an extreme version of the mortar that doesn't need to be anywhere near the frontline to wreak havoc on infantry. you can build the 105MM Howitzer. The types of units are random but usually include forms of infantry. 150 Ammo Call in Artillery strike on designated target area.300 Icons by: www.
Paradrop AT Gun 2 CP. 100 MP Paradrop Munitions.com Airborne Company An all around great tree that provides excellent counters to anything the Axis forces will throw at you. Another advantage with airborne is their ability to be upgraded with 2 recoilless rifles. Paratroopers 2 CP. 375 (45) MP Deploy Paratroopers on Revealed Territory.paradroped munitions and fuel that come with a . these provide an excellent counter to any early axis armor you come across. like the airborne they can be called in anywhere within visible territory. Fuel Supplies. ABILITIES: Armor Piercing Rounds – 50 Ammo. 450 MP Deploy Paradropped 57MM Anti-Tank Weapon and Crew on revealed territory. The left side is very manpower intensive however it provides excellent early game anti tank and even allows you to trade manpower for fuel and ammo in the late game. 50 Ammo Call in Recon Plane to scout targeted area of battlefield. and finally a bombing run for and stubborn axis armor. The last ability on the left side is the ability to call in Supply Drops . Supply Drops 2 CP. and some Heavy Weapons (MG and Mortar) within revealed territory. while the right side is ammo intensive providing the powerful P-47 plane to be used at you disposal. and they can be reinforced any where on the field. 250 Ammo Call in P47 Thunderbolt bombing run.American Cheat Sheet–Airborne commentary by: [RFA] Yahtzee!! Icons by: www. Bombing Run 3 CP. On the left side airborne troops can be called in anywhere on the map as long as it’s visible territory and not hidden by the fog of war. Followed by the air dropped 57 mm AT gun. Can upgrade units with 2 recoilless rifles for 125 Ammo UPGRADES: ABILITIES: Satchel Charge (50 Ammo) Recoilless Rifle 125 Ammo Fire Up Air Recon 1 CP.coh-stats.30 caliber machine gun and mortar in exchange for manpower. 150 Ammo Call in P47 Thunderbolt strafing run. Strafing Run 2 CP. . After recon there’s a strafing run to tear up any axis infantry caught in its way. On the right side at 1 CP allows the use of a P-47 for a recon run that’s excellent for scouting or getting a line of side for your airborne.
also known as Allied War Machine. light & heavy. vehicles can also have the ability to repair themselves in field. The right side features such abilities as the ability to cap points with light vehicles. 250 Ammo If you suffer Tank losses while this ability is active.com Armor Company Armor can be one of the most powerful American companies. Fast Deployment 1 CP Passive Ability Vehicle and Tank production times are reduced. Calliope Rocket Launcher 2 CP. . and the ability to instantly respawn any destroyed vehicle within a certain amount of time.American Cheat Sheet–Airborne commentary by: [RFA] Yahtzee!! Icons by: www. they are immediately replaced at the HQ. The right side ends with the ability to call in the infamous artillery tank known as the Calliope. Halftracks) can now capture Territory Sectors. 200 Ammo Vehicle Crews Repair battle damage while this ability is active. M8’s. 560 MP Deploy an M4 Sherman outfitted with a Calliope T34 Rocket Launcher to the battlefield. Field Repairs 2 CP.coh-stats. The left side ends with the ability to call in the mighty M26 Pershing. It’s a vehicular based company that allows such advantages as the increased speed in producing vehicles. M6 Pershing Heavy Tank 5 CP. Raid 2 CP Passive Ability Light Vehicles (Jeeps. 900 MP Deploy an M26 Pershing Heavy Tank to the battlefield. Allied War Machine (AWM) 2 CP.
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