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A Word from the Author Video games have become what most people think of when “gaming” is mentioned. Even role-playing games have largely become the province of video games in the public mind. And while tabletop role-playing will never be totally eclipsed by digital gaming, there are still many interesting things in video games that can be brought to the table. Here then are magic items inspired by some of the most popular video games of all time. After years of video games drawing on tabletop RPGs for inspiration, isn’t it time they gave something to your game? -Shane O’Connor
It suddenly comes to a stop and. CL 5th. giving it a rather cute appearance. before you can react. The Le Games – We Enhance Worlds 2 . caster must be at least 5th level. Construction A babomb’s body is a simple orb of blackened iron fitted with mechanical legs and filled with flammable powders. fireball. explodes in a rush of flames! Short for “battleautomated bomb.” a babomb is a simple construct designed to self-destruct in an explosive manner. Price 1. being given simple commands such as “explode if any creature other than me approaches you.Video Game Magic Items Babomb This little clockwork creature slowly walks towards you on tiny mechanical legs.150 gp. its body is simply a black orb with two white eyes painted on the front. babombs are often used as traps. Craft Construct. Creating the body costs 100 gp. No larger than a housecat. Because they’re relatively fragile. this can be an insidious way of catching an enemy by surprise. and making the proper mix of the powders requires a DC 15 Craft (alchemy) check and 300 gp. Cost 775 gp + 15 XP.” Since babombs are small and easily overlooked. and don’t explode when destroyed by damage.” or “walk up to anyone who touches that chest and explode.
If a character wearing blue shell armor makes an overrun attempt while moving in a straight line. critical hits. except that it does not reduce the wearer’s speed. necromancy effects. such as extra arms or a tail). stunning Saves: Fort +1. any effect that requires a Fortitude save unless the effect also works on objects or is harmless. letting it slide along the ground. legs. 7-15 HD (Small) Explode (Su): As a standard action. death from massive damage. A babomb is always completely destroyed by exploding. Doing so grants an additional 10 ft. mind-affecting effects. ability drain. Spot +0 Languages None AC: 18. poison. Ref +3. this magic armor functions as a +3 breastplate. Grp -9 Special Actions: explode Abilities: Str 2. and head (new holes magically appear if the wearer has other appendages. Senses darkvision 60’. having holes for their arms. Cha 11 SQ: construct traits Feats: -Skills: Hide +10 Environment: any Organization: solitary or babombardment (2-7) Treasure: none Advancement 6 HD (Tiny).Video Game Magic Items Babomb CR 3 Always N Tiny Construct Init +2. gaining a +6 deflection bonus to AC instead of a +4 dodge bonus. he may pull himself into the shell as a free action. Reach 0 ft. a character that performs a total defense action may pull his head and limbs into the shell. fatigue. and completely covers their torso. This doesn’t impede the character’s ability to wear or use other items normally (though it may make him look rather silly). +2 size) hp: 27 (5 HD) Immune: ability damage. Base Atk: +3. Will +1 Spd: 30 ft. a babomb can explode. until his move ends or Blue Shell Armor The Le Games – We Enhance Worlds 3 . paralysis. lowlight vision. Further. and the attempt is treated as though the character had the Improved Overrun feat. This explosion creates a fireball (DC 13. death effects.. of movement. he may make an overrun attempt against all opponents in the path of his movement. The magic of the shell even allows you to pull in gear that should be too large to fit inside it with you. Dex 14. caster level 5th) centered on where it was. Con --. sleep effects. Wis 10. Listen +0. While wearing this armor. disease. nonlethal damage. touch 14. (Major Magic Armor) Appearing as a large turtle shell with the top colored blue. It magically resizes to fit a new wearer. exhaustion. +2 Dex. Int -. such as a two-handed weapon or a tower shield. flat-footed 16 (+4 natural armor. energy drain. Melee: -Ranged: -Space: 2-1/2 ft.
as does an arrow of light.000 gp + 2. the bow of light is a powerful weapon of goodness. Bow of Light (Medium Magic Weapon) Once used by the half-celestial warrior Pitt Icarus to slay a powerful medusa queen. These arrows may be enchanted with spells and effects normally prior to being shot. creator must be good. haste. Craft Magic Arms and Armor.350 + 2. Strong transmutation. Instead of using normal arrows.Video Game Magic Items one of them successfully blocks the attempt. not can it be strung due to the ends of the bow being bladed (see below). The bow of light acts as a +2 holy burst shortbow (although longbow and compound bow versions have been found in some areas). a character who reaches between the ends of the bow and pulls back as if nocking an arrow will find that a glowing string appears. It appears as a golden bow with no string. holy word. CL 12th. CL 13th. Cost 28.350. an action that also takes a move action without provoking an attack of opportunity. As a move action that does not provoke an attack of opportunity. though each arrow fades away after being shot. An unlimited number of these arrows may be created. Craft Magic Arms and Armor. a character may split the bow of light in two at the handle.000 XP. each end of the bow functions as a +1 holy short sword. regardless of whether or not the attack hit.000 gp. Cost 25. Price 56. Strong evocation [good]. Price 50.240 XP. Placing the two short swords back together reforms the bow. The Le Games – We Enhance Worlds 4 . When so split.
The cape cannot. once per day while flying. crossbows. with good maneuverability. Craft Magic Arms and Armor. The carpet can fly at a speed of up to 40 ft. deliberately slam into the ground. The cape can also be used as an offhand weapon. air walk. magic weapon. Strong evocation [good]. the character may. holy word.Video Game Magic Items billowing out like a parachute if the character falls. and is activated by a command word (usually The Le Games – We Enhance Worlds 5 . In addition to the extra damage from the holy ability. and 3 feet high. the bottom of the cloud is quite solid when stepped on. but which wouldn’t make them look ridiculous. can carry up to 250 lbs. Price +3 bonus. though neither the landing nor the earthquake harms the character. as the feat. The result was the creation of this yellow cape. Also. a holy burst weapon deals an extra 1d10 points of damage to an evil creature on a successful critical hit. CL 15th. be used as a weapon while the character is using it to fly (including floating down). Cape of the Hero (Major Wondrous Item) Made by clerics of an air deity. Price 200. creator must be good. however. This creates an earthquake where the character lands. A character can spin around to attack with it. and slings so crafted bestow the holy energy upon their ammunition. Bows. with the cape. The cape of the hero allows a character to fly at twice his base speed with average maneuverability. and though it weighs only 10 lbs. and if the multiplier is ×4. add an extra 3d10 points. Strong transmutation [air] and evocation [earth].000 gp. with the cape wrapping about the character’s ankles and Cloud of Flying (Medium Wondrous Item) This appears to be a small. This does not damage the wielder. the cape is the result of them wanting an item similar to the leaf of the raccoon. Craft Wondrous Item. If the weapon’s critical multiplier is ×3. add an extra 2d10 points of damage instead. Holy Burst A holy burst weapon functions as a holy weapon that also explodes with holy power upon striking a successful critical hit against an evil creature. puffy white cloud 5 feet by 5 feet wide. Despite appearances. dealing 1d6 points of bludgeoning damage (the cape overcomes damage reduction as a magic weapon). CL 13th. A character who wears it is also always under the effect of a feather fall spell. A character may also make a Whirlwind Attack. earthquake. as a full-round action that does not provoke an attack of opportunity.
Price 18. CL 10th. A character that crouches down or otherwise uses the cloud as a disguise gains a +10 circumstance bonus to Hide checks to appear as a normal cloud. overland flight. the opponent and the obstacle each take 1d6 points of damage. If an obstacle prevents the completion of the opponent’s move. The Le Games – We Enhance Worlds 6 . the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. Improved Bull Rush.Video Game Magic Items “nimbus”). invisibility. Power Attack. this +2 greatclub grants whoever wields it the Awesome Blow feat. Craft Magic Arms and Armor. Craft Wondrous Item. they have become famous due to their use by a popular adventuring party known as the Smash Brothers. and the opponent stops in the space adjacent to the obstacle.305 gp. Moderate transmutation. the wielder may do so against corporeal creatures up to one size category larger than himself. Moderate universal. and the opponent can’t move closer to the attacking creature than the square it started in.000 gp. Long and thin. When using the club to make an Awesome Blow. AWESOME BLOW (FEAT) [GENERAL. FIGHTER] Prerequisites: Str 25. its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. even if they do not meet the prerequisites. Benefit: As a standard action. Price 25. CL 11th. repulsion. If the creature hits a corporeal opponent smaller than itself with an awesome blow. Club of the Smash Brothers (Medium Magic Weapon) While it is unknown who first created these weapons. size Large or larger. The attacking creature can only push the opponent in a straight line.
In the centuries since the Battle of the Meteor.350 gp. many who find individual blades have no idea that they’re part of a larger whole. shield. which is more generic in function.000 XP. using it is no easy task. animate objects. Strong conjuration. animate objects. animate objects. • Punisher: This +5 construct bane dancing interlocking adamantine greatsword is meant to be used against golems and other constructs.550 gp + 8. Price The Le Games – We Enhance Worlds 7 . CL 20 . no other weapon will ever be necessary. and th transmutation. The six component blades are as follows: • Crusader: This +5 defending dancing interlocking greatsword is the primary for all of the other swords. many of the swords have been lost. The final sword is The Final Sword best used by a neutral good (or neutral) character with the Sure Grasp (see below) and Two-Weapon Fighting feats. CL 20 . Even if the entire set were reunited. Cost 101. Price 201. Cost 103. however. Craft Magic Arms and Armor. holy smite.550 gp. Each is meant to be used against a different type of enemy. the final sword is named because it’s considered so powerful that. chaos hammer. Price 203. CL 20th. Strong conjuration and transmutation. Craft Magic Arms and Armor. summon monster I. save for the primary sword.350 gp + 8. summon monster I. • Pitiless: This +1 anarchic holy lawful outsider bane dancing interlocking alchemical silver longsword is the favored weapon to use against devils. Strong abjuration and th transmutation. once acquired.000 XP. The final sword is actually six interlocking swords. Craft Magic Arms and Armor.Video Game Magic Items (Major Magic Weapon) Wielded by the hero Cumulus at the Battle of the Meteor five hundred years ago. evocation [chaotic and good].
two-handed. Crafting interlocking weapons is difficult. CL 20th. allowing quick access to multiple weapons as needed.080 XP. For example. and two of each smaller category.830 + 8. The GM has discretion if a weapon is suitable for being part of The Le Games – We Enhance Worlds 8 . Price 202. • Viper: This +3 ghost touch might cleaving fey bane dancing interlocking cold iron shortsword is the weapon of choice versus faeries and other sylvan creatures. Interlocking weapons have moving parts that make them able to physically attach and detach from one another. CL 20th. The maximum number of secondary weapons that may be made to attach to a primary is as follows: one of the same handedness category (e.000 gp to purchase. CL 20 . summon monster I. Interlocking Interlocking is a non-magical quality that may be applied to melee weapons. Strong conjuration. • Ashkelon: This +3 keen thundering shapechanger bane dancing interlocking alchemical silver shortsword works best against lycanthropes and their ilk. plane shift. Cost 102. Cost 100. and transmutation. Attaching or detaching a secondary weapon from the primary is a free action. onehanded. and th transmutation.g. Craft Magic Arms and Armor. summon monster I.080 XP. evocation [lawful and good]. summon monster I: Price 202.Video Game Magic Items 200. holy smite. it cannot be applied later. • Revenger: This +1 axiomatic holy chaotic outsider bane dancing interlocking cold iron longsword is best used to fight demons. Cost 100. Craft Magic Arms and Armor. adding +8 to the Craft DC.000 XP. a longsword that is the primary of a set of interlocking weapons could have another longsword and two shortswords as the secondaries in the set. blindness/deafness. The primary interlocking weapon (see below) costs an additional 1. Each set of interlocking weapons has a primary. Strong conjuration.900 gp.820 gp + 8. and each secondary interlocking weapon costs an additional 500 gp. evocation. order’s wrath.905 gp. Weapons must be made with the interlocking capability. necromancy.900 gp + 8. animate objects.820 gp. or light). divine power. animate objects. Craft Magic Arms and Armor. the primary gains no benefit to attacks or damage from having secondaries attached.000 XP. it is considered stored.830 gp. animate objects. Strong conjuration. Cost 102. all other weapons in the set attach and detach from the primary. keen edge. When a secondary weapon is attached to the primary. and will not interlock with weapons of a different set. and transmutation. Price 200. All interlocking weapons are part of a specific set.905 gp + 8.
a successful sunder attempt results in a single damage roll. it allows a character to throw fire as if under a produce flame spell. he may rule that a dagger cannot be the primary weapon where the secondary is a sickle). (Minor Wondrous Item) This enchanted flower looks like a large tulip. with spiky orange-red petals that stand straight up. produce flame. Price 250 gp. Craft Wondrous Item. save that throwing flames does not reduce the duration. Base attack bonus +5. Fiery Flower The Le Games – We Enhance Worlds 9 . Benefit: You can use a two-handed weapon as a one-handed weapon. Special: A fighter can select Sure Grasp as one of his fighter bonus feats.g. you take an additional -2 penalty to all attacks made with the hand wielding the two-handed weapon. SURE GRASP (Feat) [GENERAL] You can wield a two-handed weapon single-handedly. applied separately to the primary weapon and each attached secondary. Martial Weapon Proficiency. If wielding a two-handed weapon in one hand while fighting with two weapons. Prerequisites: Str 16. Faint evocation [fire]. CL 5th. However. while under the effects of a fiery flower all of the character’s clothing and equipment is colorized to be red and white. Due to a minor flaw in the enchantment process. the defender gains a +1 bonus per attached weapon on the opposed roll. If someone makes a sunder attempt against the primary. When eaten.Video Game Magic Items a set (e.
Strong abjuration. but it cannot be overcome in any way (including restoration spells) while the gi is worn. Once per day as a standard action. A character with no monk levels who wears the gi gains only a +1 profane bonus to attack rolls and AC. These negative levels never results in actual level loss. gains a +3 profane bonus to attack rolls and AC. he dies. Craft Wondrous Items. as well as an additional +10 ft.Video Game Magic Items (Major Wondrous Item) This monk’s outfit is colored black. however. and written on the back in red is the symbol for “Heaven” in the Infernal language.000 gp. The greatest power of the gi of heaven. feeblemind. CL 12th. the wearer may use the Enraged Demon technique. The wearer must make a touch attack against the potential target. The negative levels remain as long as it is worn and disappears when it is no longer worn. Wearing the gi of heaven takes up the robe/armor body slot for magic items. if this reduces the victim’s Wisdom to 0 or less. and transmutation. it retains a measure of his evil intent. Though it looks odd. This is a mindaffecting effect. The Le Games – We Enhance Worlds 10 . On a failed save the victim takes Wisdom damage equal to the attacker’s monk levels. enchantment. It successful. It bestows two negative levels on any good creature attempting to wear it. On a successful save. Price 40. A monk character. Despite having been long since discarded by him. making a Will save (DC 10 + ½ the wearer’s monk levels + the wearer’s Wisdom bonus). there’s a momentary blinding flash of light as the target is mentally attacked by their The Gi of Heaven own sense of wickedness. of speed. longstrider. this outfit was worn for many years by a powerful dark monk on a quest for martial perfection. shield of faith. magic weapon. is that it allows a monk wearer to potentially slay an enemy instantly. he takes Wisdom damage equal to half the attacker’s monk levels instead.
Strong evocation [force]. interposing hand.Video Game Magic Items (Major Magic Weapon) Unlike most magic gloves. causes the character to grow raccoon ears in addition to his normal ones. mage hand. and once per day he may use grasping hand. These powers are used as spell triggers. Twice per day the wearer may use interposing hand. The extra set of ears grant the character a +2 competence bonus to Listen checks. a character may use mage hand and spectral hand at will. The tail can be swung around as a secondary The Le Games – We Enhance Worlds 11 . grasping hand. when eaten. and a matching tail (replacing any tail he might already have). the glove of power is only a single glove. and change back when they disappear or if removed from the character’s body. as though you had Improved Unarmed Strike. CL 13th. Price 112. spectral hand. made for the right hand. including any magic items. Attacks made with the glove of power do not incur attacks of opportunity. and transmutation. are magically reshaped to seamlessly allow for the ears and tail. necromancy. The character’s clothing. this spadeshaped leaf. Glove of Power Leaf of the Raccoon (Medium Wondrous Item) Created by a cabal of druids. which remain for 10 minutes. A glove of power functions as a +2 gauntlet and opponents cannot use a disarm action to disarm you of it.952 gp. While wearing it. Craft Magic Arms and Armor.
two centuries ago. The base attack bonus of character attacking with Masamune is equal to their levels/Hit Dice. owl’s wisdom. If the wielder already has a base attack bonus equal to their levels/Hit Dice. Finally. by wagging the tail up and down rapidly. etc. Craft Epic Magic Arms and Armor.000 gp. At this time a copy of the player's character record sheet is made. a character may fly at twice their base land speed with average maneuverability. the mirror will capture the player's exact image upon its surface. experience. however. it ignores all hardness when attacking objects. Overwhelming transmutation. Moderate transmutation [air]. or simply contracting a nasty disease. haste. the mirror can be smashed in order to restore the player to their "saved" condition. Craft Magic Arms and Armor. (Epic Magic Weapon) This powerful weapon has been held by many wielders over the centuries. reduced to a pile of ash.120. Masamune’s greatest power. or whatever remains of them. keen edge. air walk. equipment. with their tail. eaten by a bag of devouring. The first time a player opens the case and peers into the mirror. This large +7 keen greatsword of speed may be wielded by a Mediumsized creature without penalty. carefully noting their current hit points. Craft Wondrous Item. The player. When so flying or floating.” this 4" x 8" mirror is usually found sealed within a protective iron case. and is treated as being both cold iron and adamantine for purposes of overcoming damage reduction. magic fang. It is forged of an unknown material. The most recent was the villain Sefirah at the Battle of the Meteor. freezing it there. the tail cannot be used as a weapon.560. moreover. applies only to attacks made with the sword itself. This Masamune (Major Wondrous Item) Colloquially known as a “save point. is that it strengthens those who wield it to their maximum potential. or may slow a fall as per feather fall. Cost 2. wish.100 + 62. vanishes from wherever they are and reappears near the spot where the mirror was smashed. such as being turned to stone. eaten by a purple worm. CL 27th.200 XP. and deals 1d6 points of bludgeoning damage for a Medium character (the tail overcomes damage reduction as a magic weapon).100 gp. transformation. Price 11.Video Game Magic Items natural weapon that the character is automatically proficient with. as the feat. then the sword automatically confirms all critical threats. The owner of the frozen reflection can will it to be erased in order to store a Restoration Mirror of The Le Games – We Enhance Worlds 12 . CL 10th. Price 5. If at anytime a less than favorable fate befalls the player. A character may also make a Whirlwind Attack. status.
the victim is pulled adjacent to the attacker and is stunned for 1 round (this movement can provoke attacks of opportunity from nearby creatures.325 gp + 720 XP. Craft Wondrous Item. Price 18. Price 60. CL 9th. (Minor Wondrous Item) This magic mushroom has a white stalk and a dark red cap with white spots. Faint transmutation. enlarge person. then he isn’t moved nor stunned. it causes the character to grow as if under an enlarge person spell. Craft Wondrous Item. The Le Games – We Enhance Worlds 13 .325 gp. Mushroom of Growth Scorpion’s Sting (Moderate Magic Weapon) Said to have been used by the ghost of a vengeful ninja. When eaten. CL 10th. wish. CL 5th. telekinesis.Video Game Magic Items more "up to themselves. As a standard action (the command phrase is “get over here!”). the user may make an opposed Strength check against the victim. Craft Magic Arms and Armor. If successful. scorpion’s sting is a +2 spiked chain (or whip) with a special power.000 gp. If the victim wins the Strength check. Price 250 gp. date" version of Moderate universal. but not the attacker). If the attack is successful. Moderate transmutation. the user can make an attack against a non-adjacent foe within range. Cost 9.
The brilliance of the cloak. The following table shows the seven colors of the cloak. however. the order in which they appear. Invincibility Star of Each color in the prismatic cloak has a special defensive capability. will cause any creature with fewer than 5 HD that is within 10 feet of the cloak-wearer to be blinded for 2d4 rounds by the colors if it looks at the cloak. The star then vanishes as its magic is consumed. the defensive effect. When grasped. CL 13th. however.Video Game Magic Items (Minor Wondrous Item) This small five-pointed star is roughly the size of a man’s hand. gases. in much the same way that a prismatic wall or prismatic sphere offers protection. • 1st : Red: Stops non-magical ranged weapons (negated by Cone of cold) • 2nd: Orange: Stops magical ranged weapons (negated by Gust of wind) • 3rd: Yellow: Stops poisons. and petrification (negated by Disintegrate) The Le Games – We Enhance Worlds 14 . Craft Wondrous Item. and the wielder is protected under a prismatic cloak spell for 6 rounds. and the magic needed to negate each color. Price 4. Strong abjuration. the user can will the star to protect him. S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 round/level Saving Throw: None Spell Resistance: See text This spell enables the spellcaster to sheath herself or a touched creature in a flickering aura of prismatic colors. the offensive aspects of those spells is sacrificed in exchange for mobility. Prismatic Cloak Abjuration Level: Sor/Wiz 7 Components: V.550 gp. and glows with inner power. prismatic cloak. This aura offers the target incredible protection.
the suit of the raccoon grants the user more abilities than its less-powerful counterpart. An attempt to capture a creature with these spheres is treated much like a dismissal spell. Unbound. any of Suit of the Raccoon The Le Games – We Enhance Worlds 15 .Video Game Magic Items • • • • 4th: Green: Stops breath weapons (negated by Passwall) 5th: Blue: Stops divinations and mental attacks (negated by Magic missile) 6th: Indigo: Stops all spells (negated by Dayligh)t 7th: Violet: Energy field blocks all objects and effects (negated by Dispel magic) those materials already on when the character activates the suit fall to the ground in the character’s space). The suit normally appears as a tiny wooden carving of a raccoon and upon a mental command vanishes as a furry raccoon suit appears on the character (taking up the robe/mantle/cape body slot.000 gp. with a few additional ones. and so on. the suit cannot be removed save for giving it another mental command. color by color. Once activated. A rod of cancellation or a disjunction spell destroys a prismatic cloak. statue. The suit also allows the wearer use a statue effect on himself for a total of 13 rounds per day. Price 200. Dispel magic or greater dispelling cannot dispel the cloak or anything within it. but an antimagic field fails to affect it. most summoning spheres are made unbound. but the caster level check is repeated for each color present. or creatures that could normally be summoned by these spells. The cloak can be destroyed. Initially. the first must be brought down before the second can be affected. owl’s wisdom. The sphere wielder (Major Wondrous Item) Created by the same cabal of druids responsible for the leaf of the raccoon. The suit has all the powers of a leaf of the raccoon. Summoning Spheres (Medium and Major Wondrous Items) These red and white magical spheres are a focus for improved summon monster spells. CL 13th. in consecutive order. however. by various magical effects. Creatures that possess spell resistance can attempt to physically attack the wearer of the cloak. air walk. Strong transmutation [air].being just a magical sphere with no specific summoned monster attached to it. Craft Wondrous Item. magic fang. and most (75%) are also found in this state . which turns it back into a carving. these spheres can be used to capture and bind creatures summoned using any of the summon monster spells. It grants the wearer a +5 natural armor bonus. barkskin.
summon monster VII. Once the summoning sphere has a bound monster within it. UltraSphere: +4 bonus on capture roll. A vegetable of might can be any kind of vegetable. dismissal.000 gp. planar binding. and must roll higher than the sphere wielder's check to avoid becoming bound by the sphere. The Le Games – We Enhance Worlds 16 . Strong abjuration and summoning. CL 19th. Strong abjuration and summoning. It has a range increment of 20 feet and does 1d8 points of bludgeoning damage. Price: 18. CL 11th. Whenever used. Normally a summoning sphere can only be used once per day in this manner. assuming undead like to eat vegetables). Wondrous Item. the ball fails to capture it. Price 12. summon monster III. the sphere summons the same monster that was trapped within it originally. Moderate abjuration and Craft summoning. summon monster IX. it is treated as a summon monster device with a verbal command word (usually something along the lines of "I choose you!"). planar binding. though it can be used to make another attempt later. Moderate abjuration and summoning. the vegetable cures 1d8+5 hit points of damage (this deals 1d8+5 points of damage to undead that eat it. A vegetable of might may also be used as a thrown weapon. planar binding. However. summon monster V. adding further evidence that they must have been smoking some of the more exotic forest plants when they were dreaming up new magic items to create. Vegetable of Might (Minor Wondrous Item) The original vegetables of might were grown by the same druids who created the leaf of the raccoon. dismissal. Craft Wondrous Item. Craft Wondrous Item. MasterSphere: +12 bonus on capture roll. plus any bonuses from the sphere itself. CL 7th. Craft Wondrous Item. Price: 30.000 gp. If the target creature makes the save.000 gp. overcoming damage reduction as a magic weapon. dismissal. The defending creature must make a successful Will save. If eaten. planar binding.Video Game Magic Items rolls 1d20 and adds his total character level. dismissal.000 gp. Summoning Sphere: +0 bonus on capture roll. CL 15th. Price: 24. after being thrown once (regardless of whether or not the attack was successful) it loses all of its magic properties. adding the creature's hit dice to the standard Will save roll. GreatSphere: +8 bonus on capture roll.
cure light wounds. and lets the wielder use arcane lock and knock at will. GM’s option: Those who keysword in their (whether wielded or not) uncanny +3 bonus to all checks.” which is rumored to be where new souls come from. which can be pulled out of the ground as a move action that provokes an attack of opportunity (the stalk of a grown vegetable of might can be recognized with a DC 12 Knowledge (nature) check). if a character dies within The Le Games – We Enhance Worlds 17 . Supposedly. It automatically overcomes all forms of damage reduction when used against constructs and undead. Craft Wondrous Item. when used to fight soulless foes. however. it can open a gateway to a “kingdom of hearts. and when eaten has no discernable effect. Legends state that a keysword is actually not so much a weapon as it is a tool. however. Price 500 gp. save that it also affects Mushroom of the Extra Life (Minor Artifact) This mushroom appears identical in all ways to a mushroom of growth unless examined magically. constructs and the Will save DC is 16. and in 1d4 months each seed will grow into a single new vegetable of might. However. magic fang. These seeds may be planted. CL 5 . and further is treated as having the disruption property. a vegetable of might will leave 1d3 seeds behind. A keysword is at its strongest. Faint conjuration and th transmutation. have the inventory gains an open lock Keysword (Minor Artifact) This +4 longsword is shaped like a sword-sized key. Virtually no evidence exists to support this idea.Video Game Magic Items After being eaten or thrown.
incomplete. It can be attached (or removed) to a magic item as a move action that provokes an attack of opportunity. they all agree that the more of the Gems that are brought together. taking up the bracelet slot for magic items on the body. However. intelligence. The command phrase “chaos controlled” can be used to achieve any of the following effects: 3/day – haste. and contradictory. he is subjected to a true resurrection spell 1 round after having died. While worn. dexterity. death effects. this ribbon makes a character immune to all forms of polymorphing. disease. slow. but very little is known about what they are truly capable of. seamlessly integrating itself into the item. then its magic is wasted. the greater their power (what powers they gain are determined by the GM). It is tied around a character’s arm. 2/day – dimension door. A character may only benefit from one mushroom of the extra life at a time. 1/day – time stop. petrification. Supposedly made by an unknown deity of chaos as a response to the Thriforce. The Seven Gems of Chaos (Major Artifact) These flawlesslycut gems are each of a different color. Magic items that expend charges no longer do so when a Chaos Gem is attached. A character with even a single gem gains limited command over time and space. ability damage and drain. The Le Games – We Enhance Worlds 18 . A character with a Chaos Gem may also Quicken a spell or spell-like ability three times per day without altering its casting time or spell level. the Gem supplies the item Ribbon of Protection (Minor Artifact) This seemingly ordinary pink ribbon is enchanted with exceptionally powerful protective magic. legends about the Gems are often vague. the Gems of Chaos have myriad powers. there is a 50% chance that the character will be weakened. GM’s Option: Upon resurrection.Video Game Magic Items one hour of having eaten a mushroom of the extra life. The character may attempt to overcome this weakened state with a successful Fortitude save every other round (DC 20). A Chaos Gem can also act as a battery of magical power. If the character does not die within one hour of having eaten the mushroom. poison. and constitution. thereby temporarily suffering 1 point of ability damage to strength. wisdom. GM’s option: This pink ribbon also provides a +5 luck bonus to all saving throws. charisma. energy drain. and mind-affecting effects.
Video Game Magic Items with infinite power. arranged in such a way that they form a single larger triangle. Characters who use detection spells on one who The Le Games – We Enhance Worlds 19 . a Gem grants a +2 enhancement bonus as well as a +2 bonus’ worth of special abilities (chosen by the GM. the remaining two pieces vanish to seek out hosts with corresponding virtues. because each The Thriforce triangle represents a specific virtue: wisdom (Intelligence and Wisdom). (Major Artifact) The Thriforce is an ancient artifact of unknown origin. Supposedly it is imbued with the power of three creator goddesses. and power (Strength and Constitution). The Thriforce appears as three golden triangles. however. The Thriforce is rarely seen in this form. A character that possesses a Thriforce has it vanish. If the completed Thriforce is touched by someone who does not have these three virtues in proportional amounts (their ability scores are not all equal). the Thriforce splits. merging with his body. a Gem of Chaos cannot manifest any of the time/space abilities listed above. When attached to a magic item. they should fit with the theme of the item). The only mundane evidence of his possessing a Thriforce will be the Thriforce symbol (all three Thriforces forming a single triangle) on the back of his dominant hand. when attached to magic weapons or armor. Likewise. The one that he possesses appears brighter than the other two. with only the piece corresponding to the character’s greatest virtue remaining. courage (Dexterity and Charisma).
to The character gains three bonuses spells of every level they can cast.Video Game Magic Items possesses a Thriforce. The character makes all of his saving throws as Fortitude saves. A character with its power is an elemental force of nature. The character is automatically proficient with all weapons. The death of a Thriforce possessor will cause their Triforce to physically manifest. Someone who possesses a piece of the Thriforce may make it leave their body and manifest physically as a standard action that does not provoke an attack of opportunity. but all legends agree that the completed Thriforce is greater than the sum of its parts. What additional powers a person gains when they possess the completed Thriforce are unknown. they are now able to cast spells as a sorcerer (the GM determines their spells known) of their total hit dice/levels (but without the aforementioned bonus spells). however. regardless of what type of saving throw is normally called for. in addition to any gained from the ability score increases. Historically. or perhaps even godhood itself. If the character is not a spellcaster. Using detect magic on a piece of the Thriforce itself reveals an overwhelming aura of all schools of magic. Most rumors say that a person who manages to gain all three gains immortality. in this case. unchecked in his might. Thriforce of Power: The Thriforce of Power represents strength and physical mastery. the character uses Wisdom. this has led to possessors of an incomplete Thriforce seeking out the other two with murderous intent. One who possesses it has intellect and insight rivaling those of the gods themselves. Damage reduction 20/epic. he still dies when reaching -10 or less. such as detect magic or true seeing. floating over their dead body waiting to be claimed. and shields. The Le Games – We Enhance Worlds 20 . as their key ability for spellcasting. Such a character gains the following benefits: • • +20 enhancement bonuses Intelligence and Wisdom. such massive power cannot be easily hidden. armor. Characters who only find one or two pieces of the Thriforce may claim them even if the pieces do not correspond to a character’s own highest virtue. not Charisma. Such a character gains the following benefits: • • • +20 enhancement bonuses Strength and Constitution. will always see this symbol superimposed over the character. to • • Thriforce of Wisdom: The Thriforce of Wisdom represents both intellectual prowess and strength of will. The character may act normally when at 0 through -9 hit points.
Yenova’s Corpse The character gains a +10 competence bonus to all skill and ability checks. but even in death Yenova remains a threat. Yenova sought to become a being that was as far above the gods as they were above mortals. The character is not subject to arcane spellcasting failure chances. as though they had rolled the best Use Magic Device check possible • • Thriforce of Courage: The Thriforce of Courage represents skill and bravery. regardless of the type of saving throw normally called for. Someone with this Thriforce will find hope in even the bleakest of situations. to (Minor Artifact) Millenia ago. regardless of the type of saving throw normally called for. as all divinations about her mysteriously failed to function (a condition that continues to this day). Her past was a mystery even then. Power-hungry and evil. Yenova’s Corpse appears as a beautiful. Additionally. Other than her skin and hair having turned a dull grey. The character resistance equal gains spell to their hit • • The Le Games – We Enhance Worlds 21 . he may cast spells in antimagic fields or other dead magic zones. and may make any skill check untrained. the woman known as Yenova appeared in the world. uncanny dodge. • The character is immune to all mind-affecting effects. and gains a +10 bonus to Concentration checks. he also gains improved evasion. Such a character gains the following benefits: • • +20 enhancement bonus Dexterity and Charisma. Attempting to absorb all of the magic in the world into her body was merely the first step in her mad designs. Further. naked human woman. Luckily. in actuality. and will persevere against even impossible odds. although she’s been dead for thousands of years. A DC 15 Heal check indicates that she seems to have died within the last few minutes. • The character makes all of his saving throws as Will saves. The character makes all of his saving throws as Reflex saves. The character may use any magic item or artifact successfully. if he does not already have them. but her goals were clear. heroes thwarted her plans and were able to kill her. Such people tend to become heroes whose stories last forever.Video Game Magic Items dice/levels plus 20. her body shows no signs of decay. and improved uncanny dodge. but a DC 30 Heal check will instead show that. her body is reacting as though only dead for a few minutes.
such as slit pupils or oddly-colored hair. is much more subtle. Heirs of Yenova look like ordinary members of their kind.Video Game Magic Items Spells cast at Yenova’s Corpse seem to simply fail. they are automatically targeted by one of the spells the Corpse has absorbed over the millenia (CL 20th. Creating an Heir of Yenova “Heir of Yenova” is an acquired or inherited template that can be added to any corporeal aberration. however. Yenova keeps small parts of herself active in the world. and though she failed. the ancient monstrosity from beyond the stars. in this way. Anyone who touches it directly automatically gains the Heir of Yenova template. Yenova once attempted to manipulate and absorb all of the world’s magic. save for small oddities. Yenova’s Corpse has no magical aura. Heir of Yenova Heirs of Yenova are creatures whose bodies are corrupted by the influence of Yenova. If someone tries to physically attack the corpse. a DC 25 Spellcraft check reveals that they have actually been somehow absorbed by her. GM’s choice of spells). The true threat of Yenova’s Corpse. as a consequence her heirs have the ability to interact with arcane forces much more casually than normal creatures. The Le Games – We Enhance Worlds 22 .
Unless otherwise noted. plus the following. depending on its Hit Dice. An heir of Yenova uses all the base creature’s statistics and abilities except as noted here. giant. base attack bonus. These abilities are cumulative. humanoid. magical beast. and must be declared before the roll is made. This may only be done with attacks that require an attack roll. An heir of Yenova may be brought back to life by any sort of life-restoring magic regardless of how long it’s been since they died. fey. Special Qualities An heir of Yenova has all the special qualities of the base creature. They never lose a level or ability points for being resurrected. or skill points if its type changes. Pierce the Shell (Su): An heir of Yenova is able to make attacks that magic cannot stop. Dead But Dreaming (Ex): Like Yenova herself. such as from spells and magic items. Spell Resistance (Su): An heir of Yenova has spell resistance equal to their HD + 5. an ability is usable once per day. Do not recalculate the creature’s Hit Dice.Video Game Magic Items dragon. Forced Obedience (Ex): Heirs of Yenova are bound to her. and find it hard to disobey the commands of those who are more in tune with her. This spell resistance does not apply against the spells and spell-like abilities of heirs of Yenova with more hit dice than the base creature. and the save DC is Charisma-based. An heir of Yenova may do this a number of times per day equal to their Charisma bonus (minimum 1). These attacks ignore all magical bonuses to armor class. Spellcraft and Use Magic Device are always class skills for an heir of Yenova. Arcane Insight (Ex): Those of Yenova’s blood understand magic intuitively. HD 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16 17-18 19-20 Abilities detect magic (at will) mage armor see invisibility dispel magic dominate person greater heroism control weather project image protection from spells moment of prescience The Le Games – We Enhance Worlds 23 . An heir of Yenova takes a -5 penalty to Will saves against spells and effects from another heir of Yenova with greater hit dice than the base creature. Spell-Like Abilities: An heir of Yenova with an Intelligence or Wisdom of 8 or higher has spell-like abilities. Caster level equals the heir’s HD. and they may use them untrained. heirs of Yenova remain active on some level even after they die. saves. or monstrous humanoid (hereafter referred to as the base creature).
and he becomes aware of his status as an heir of Yenova if he was not already. and the character thoroughly enjoys their new perspective and does not wish to return to how they were). as base creature +0. The Le Games – We Enhance Worlds 24 . Level Adjustment Same as base creature +3. HD 6 to 10. The character’s alignment immediately becomes Neutral Evil (this change is mental as well as moral. they must make a d% check. then Yenova’s influence has taken over their mind. Only a wish or miracle can restore the heir’s original alignment Abilities Increase from base follows: Cha +4. HD 11 or more. as base creature +2. as base creature +1.Video Game Magic Items Threat of Yenova (Ex): Every time an heir of Yenova gains a level/Hit Die. If the results of the check are equal or less than their total levels/Hit Dice. creature as Challenge Rating HD 5 or less.
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• Images: Some artwork copyright Octavirate Entertainment. Copyright 2002. used with permission. Mongoose Publishing. Used with permission. • Images: Some images © 2003-2005 www.com The Le Games – We Enhance Worlds 27 .roninarts. • Images: Character Clip Art & Color Customization Studio Copyright 2002.clipart. Authors: Jonathan Tweet. Used with permission. & E. Kevin Brennan and James Maliszewski. Wizards of the Coast. Copyright 2001. Legions of Hell.Publishing. Green Ronin Publishing.N. Inc.Publishing. based on original material by Ian McDowell and Douglas Naismith. Fantasy Flight. Rokugan. • Images: Character Portraits: Fantasy Heroes © 2003. Inc.. Louis Porter Jr. Kressmer’s Bizarre Grimoire.paintagram. Visit the artist’s website at www. Son of a Portable Hole. Used with permission. © 2003 Ambient Inc.N. • Images: Arcane Publishers Edition © 2003 VShane. Design. Author Scott Greene. Bride of Portable Hole. and Skip Williams. Johnston and Christopher Coyle. Used with permission. • Images: Some artwork copyright Sacrosanct Games www. Creation’s Edge Games. Inc. Authors: Ian S. Used with permission. • Images: Character Portraits: Fantasy Heroines © 2003. Inc. Authors Larry Elmore and Ken Whitman. Used with permission. Buck-A-Batch: Magic Items I. Used with permission. Gary Gygax and Dave Arneson. Copyright 2001. Used with permission. Mythic Races Copyright 2001. © 2001 Alderac Entertainment Group. • Images: Image Portfolio: Anthology © 2005. Additional Copyright information (not needed for republication) • Images: © 2008 Herb McGihon. Arcana: Societies of Magic.net and the publisher’s site at www. © 2004 Silverthorne Games.sacrosanctgames. Mongoose Publishing.epilogue. Used with Permission.com or http://samael. • Images: Some artwork copyright © Samuel Araya taken from World of Ronin Arts: character Portfolio Four. based on original material by E. • Elmore Productions.com. Copyright 2002.com..Video Game Magic Items • • • • • • • • • • d20 System Reference Document. Art and Illustrations by Larry Elmore. Author Chris Pramas. © 2005 E. © 2000. Monte Cook. Flumph from the Tome of Horrors. Necromancer Games. Used with permission.
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