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m m mw m m m m Acrobatic General You are skilled at leaping, jumping, and flying. You get a +2 bonus on all Acrobatics and Fly PFRPG skill checks. Core <link If you rel="stylesheet"href="PF.css"><div have 10 or more ranks 0 in one of these class="heading"><p 0 skills, the 0 bonusclass="alignleft">Acrobatic</p><div increases 0 to +4 for that 0 skill. style="clear: 0 both;"></div></div><div><h5>You 0 are skilled at leap Acrobatic Steps General You can easilyDex move 15, over Nimble and Nimble Moves. through MovesWhenever obstacles. you move, you may move through PFRPG up to 15 Core feet <link of difficult rel="stylesheet"href="PF.css"><div terrain each round 0 as if it were class="heading"><p 0 normal terrain. 0 Theclass="alignleft">Acrobatic effects of 0 this feat stack 0 with Steps</p><div those provided 0 style="clear: by Nimble 0 both;"></div></div><div><h5>You Moves (allowing you to move normally can easily througm Agile Maneuvers Combat You've learned to use your quickness in place You of add brute your force Dexterity You when add performing your bonus Strength to your combat bonus basemaneuvers. PFRPG attack to your bonus Core baseand attack <link size rel="stylesheet"href="PF.css"><div bonus bonus and when size determining bonus 0 when your determining Combat class="heading"><p 0 Maneuver your Combat 0 Bonus Maneuver class="alignleft">Agile (see 0 Chapter Bonus.8) instead 0 Maneuvers of your (Combat)</p><div Strength 0 bonus. 0 style="clear: both;"></div></div><div><h5>You'v Alertness General You often notice things that others might miss. You get a +2 bonus on Perception and Sense PFRPG Motive Core skill <link checks. rel="stylesheet"href="PF.css"><div If you have 10 or more 0 ranks in one class="heading"><p 0 of these skills, 0 the class="alignleft">Alertness</p><div bonus 0 increases to +4 0 for that skill. style="clear: 0 both;"></div></div><div><h5>You 0 often notice things Alignment Channel General Choose chaos, Ability evil, good, to channel or law. energy. You can channel Instead of divine its normal energy effect, to affect you You outsiders can can choose gain that this PFRPG to possess have feat multiple Core your thisability <link subtype. times. rel="stylesheet"href="PF.css"><div to channel Its effects energy do not heal stack. 0 or harm Each outsiders time class="heading"><p 0 you take of the this chosen 0feat, it class="alignleft">Alignment alignment applies 0tosubtype. a new alignment You 0 must Channel</p><div subtype. make this 0Whenever choice style="clear: each you 0 time channel you both;"></div></div><div><h5>Choose energy, channelyou energy. mustIf choose you choose whichto type heal chao too Animal AffinityGeneral You are skilled at working with animals andYou mounts. get a +2 bonus on all Handle Animal and PFRPG Ride skill Core checks. <link rel="stylesheet"href="PF.css"><div If you have 10 or more 0 ranks in one class="heading"><p 0 of these skills, 0 the bonus class="alignleft">Animal increases 0 to +4 for 0 Affinity</p><div that skill. 0 style="clear: 0 both;"></div></div><div><h5>You are skilled at Arcane Armor Combat Mastery You have mastered Arcane the Armor ability Arcane Training, to cast Armor spells Medium As Training, while a Armor swift wearing Medium action, Proficiency, armor. reduce Armor caster Proficiency the arcane level 7th. spell failure PFRPG chance Coredue <link to rel="stylesheet"href="PF.css"><div the armor you are wearing 0 by 20% class="heading"><p for 0 any spells you 0 cast class="alignleft">Arcane this round. 0 This bonus 0 Armor replaces, Mastery and 0 does (Combat)</p><div not stack 0 with,style="clear: the bonus granted both;"></div></div><div><h5 by Arcane Armor Train Arcane Armor Combat Training You have learned Light how Armor to cast Proficiency, Light spells Armor while caster Proficiency wearing Aslevel a swift 3rd. armor. action, reduce the arcane spell failure PFRPG chance Coredue <link to rel="stylesheet"href="PF.css"><div the armor you are wearing 0 by 10% class="heading"><p for 0 any spells you 0 cast class="alignleft">Arcane this round. 0 0 Armor Training 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5 Arcane Strike Combat You draw upon Ability your arcane to cast arcane power to spells. enhance As a your swift weapons action, you with can magical imbue energy. your weapons PFRPG withCore a fraction <linkof rel="stylesheet"href="PF.css"><div your power. For 1 round, 0 your weapons class="heading"><p 0 deal +1 damage 0 class="alignleft">Arcane and are 0 treated as magic 0 Strike for (Combat)</p><div the purpose 0 of overcoming style="clear: 0 damage both;"></div></div><div><h5>You reduction. For every five caster dra le Armor Proficiency, Combat Heavy You are skilledLight at wearing Armor heavy Proficiency, Light armor. Armor Medium Proficiency, See ArmorMedium Proficiency. Proficiency, See Armor Light. Proficiency Proficiency, Fighters and Light. paladins PFRPGautomatically Core <link rel="stylesheet"href="PF.css"><div have Heavy Armor 0 Proficiency as class="heading"><p 0 a bonus feat. They 0 need class="alignleft">Armor not 0 select it. 0Proficiency, Heavy 0 (Combat)</p><div 0 style="clear: both;"></div></div><div>< Armor Proficiency, Combat Light You are skilled at wearing light armor. When you wear Aa character type of armor who Allis characters with wearing whicharmor except you PFRPG are with monks, proficient, Core which <link sorcerers, he the is rel="stylesheet"href="PF.css"><div not armor proficient and check wizards penalty applies automatically 0 its for armor that armor have check class="heading"><p 0 applies Light penalty Armor only to attack 0 to Proficiency Dexterityclass="alignleft">Armor rolls and as and 0 a to bonus Strength-based all skill feat. checks They 0Proficiency, that skill need involve checks. not Light 0 select moving. (Combat)</p><div it. 0 style="clear: both;"></div></div><div><h Armor Proficiency, Combat Medium You are skilledLight at wearing Armor medium Proficiency. Light Armor armor. Proficiency See Armor Proficiency, See Armor Light. Proficiency, Barbarians, Light. clerics, PFRPG druids, Core fighters, <link rel="stylesheet"href="PF.css"><div paladins, and rangers 0 automatically class="heading"><p 0 have Medium 0 Armor class="alignleft">Armor Proficiency 0 as a bonus 0Proficiency, feat. TheyMedium need 0 not (Combat)</p><div select 0it. style="clear: both;"></div></div><div> Athletic General You possess inherent physical prowess. You get a +2 bonus on Climb and Swim skill PFRPG checks. Core If you <link have rel="stylesheet"href="PF.css"><div 10 or more ranks in0 one of these skills, class="heading"><p 0 the bonus 0 increases class="alignleft">Athletic</p><div to 0 +4 for that skill. 0 style="clear: 0 both;"></div></div><div><h5>You 0 possess inherent ph Augment Summoning General Your summoned Spell creatures Focus (conjuration). are Spell more Focus powerful (conjuration) Each and creature robust. you conjure with any summon PFRPG spell gains Corea<link +4 enhancement rel="stylesheet"href="PF.css"><div bonus to 0Strength and class="heading"><p 0 Constitution for 0 the duration class="alignleft">Augment of 0 the spell that 0 summoned Summoning</p><div it. 0 style="clear: 0 both;"></div></div><div><h5>Your sum Bleeding Critical Combat Your critical hits Critical cause Focus, opponents Critical base to attack Focus bleed bonus profusely. Whenever +11. you score a critical You hit with can only a slashing apply PFRPG the or piercing Core effects <link of weapon, one rel="stylesheet"href="PF.css"><div critical yourfeat opponent to a given 0 takes critical 2d6 points hit unless class="heading"><p 1 of bleed you possess damage 0 (see Critical class="alignleft">Bleeding Appendix Mastery. 0 2) each 0 round Critical on his (Combat, turn, 0 in addition Critical)</p><div 0 to the damage style="clear: dealt by both;"></div></div><div><h the critical hit. Bleed dama Blind-Fight Combat You are skilled at attacking opponents that you In melee, cannot every clearly Regular time perceive. you attack miss The roll because modifiers Blind-Fight of concealment for PFRPG feat invisible is of Core no attackers (see use <link Chapter against rel="stylesheet"href="PF.css"><div trying a 8), to character you hit you can apply, reroll who 0 is your and the you miss subject lose chance class="heading"><p 0of your a blink percentile Dexterity spell. 0 bonus roll class="alignleft">Blind-Fight one to time AC. 0to The see speed if youreduction actually 0 (Combat)</p><div hit. for An darkness 0 invisible and attacker style="clear: poor 0 visibility gets no both;"></div></div><div><h5>You also advantages applies. related to hitting youare in me sk Blinding Critical Combat Your critical hits Critical blind Focus, your opponents. Critical base attack Focus bonus Whenever +15. you score a critical You hit, can your only opponent apply PFRPG the is permanently Core effects <link of one rel="stylesheet"href="PF.css"><div blinded. criticalA feat successful to a given 0 Fortitude critical hit save unless class="heading"><p 1 reduces you this possess 0to dazzled Critical class="alignleft">Blinding for Mastery. 0 1d4 rounds. The 0 Critical DC of this (Combat, Fortitude 0 Critical)</p><div save 0 is equal to style="clear: 10 + your base both;"></div></div><div><h5 attack bonus. This feat Brew Potion Item Creation You can create Caster magiclevel potions. 3rd. You can create a potion of any 3rd-level or lower PFRPG spell Core that <link you rel="stylesheet"href="PF.css"><div know and that targets 0one or more creatures class="heading"><p 0 or objects. 0 class="alignleft">Brew Brewing0 a potion takes0 Potion 2 hours (Item if itsCreation)</p><div base 0 price is 250 0 gp style="clear: or less, otherwise both;"></div></div><div><h5>You brewing a potion takes 1 d Catch Off-Guard Combat Foes are surprised by your skilled use of unorthodox You do not and suffer improvised You any take penalties a -4 weapons. penalty for using on attack anPFRPG improvised rolls made Core melee with <link an weapon. rel="stylesheet"href="PF.css"><div improvised Unarmed weapon. opponents 0 are flat-footed class="heading"><p 0 against 0 any class="alignleft">Catch attacks you 0 make with0 an Off-Guard improvised (Combat)</p><div 0melee weapon. 0 style="clear: both;"></div></div><div><h5>Foes Channel SmiteCombat You can channel Channel your divine energy energy class through feature. Before a melee you weapon make ayou melee wield. attack roll, you can PFRPG choose Core to spend <link rel="stylesheet"href="PF.css"><div one use of your channel 0 energy ability class="heading"><p 0 as a swift action. 0 class="alignleft">Channel If you channel 0 positive 0 energy Smite and (Combat)</p><div you 0 hit an undead style="clear: 0 creature, that both;"></div></div><div><h5>You creature takes an amount of addit ca Cleave Combat You can strike Str two 13, adjacent Power foes Attack, Power with Attack base a single attack As swing. a standard bonus +1. action, you can make a single PFRPG attack Core at your <link full base rel="stylesheet"href="PF.css"><div attack bonus against 0 a foe within class="heading"><p 0 reach. If you 0 hit, you class="alignleft">Cleave deal 0 damage normally 0 (Combat)</p><div and can make 0 anstyle="clear: additional 0 attack both;"></div></div><div><h5>You (using your full base attack bonus) can strike again Combat Casting General You are adept at spellcasting when threatened Youor get distracted. a +4 bonus on concentration checks PFRPG made to Core cast <link a spell rel="stylesheet"href="PF.css"><div or use a spell-like 0 ability when casting class="heading"><p 0 on the defensive 0 class="alignleft">Combat or while 0 grappled. 0 Casting</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are adept a Combat Expertise Combat You can increase Int 13. your defense at the expense Youof can your choose accuracy. to take a -1 penalty on melee PFRPG attack Core rolls <link and combat rel="stylesheet"href="PF.css"><div maneuver checks 0 to gain a +1 class="heading"><p 0 dodge bonus 0 to your class="alignleft">Combat Armor 0 Class. When0your Expertise base attack (Combat)</p><div 0 bonus reaches 0 style="clear: +4, and every both;"></div></div><div><h5>You +4 thereafter, the penalty incre Combat Reflexes Combat You can make additional attacks of opportunity. You may make Aacharacter number of without additional The Combat this feat attacks Reflexes can PFRPG of make opportunity feat Core only does <link one per not attack rel="stylesheet"href="PF.css"><div round allow ofa equal opportunity rogue toto your use per 0 Dexterity her round opportunist and bonus. can't class="heading"><p 0 ability With make this more attacks feat, 0 than you of once class="alignleft">Combat opportunity mayper also 0 round. make while attacks flat-footed. 0 of Reflexes opportunity (Combat)</p><div 0 while flat-footed. 0 style="clear: both;"></div></div><div><h5>You Command Undead General Using foul powers Channel of necromancy, negative energy you can class command As feature. a standard undead action, creatures, you canmaking use one them of your into PFRPG uses yourCore of servants. channel <link rel="stylesheet"href="PF.css"><div negative energy to enslave 0 undead class="heading"><p 0 within 30 feet. 0 Undead class="alignleft">Command receive 0 a Will save to 0 negate Undead</p><div the effect. 0 The style="clear: DC for 0 this both;"></div></div><div><h5>Using Will save is equal to 10 + 1/2 your cleric foul lev po Craft Magic Arms Item and Creation Armor You can create Caster magiclevel armor, 5th. shields, and weapons. You can create magic weapons, armor, or shields. PFRPGEnhancing Core <linka rel="stylesheet"href="PF.css"><div weapon, suit of armor, 0 or shield takes class="heading"><p 0 1 day for each 0 1,000 class="alignleft">Craft gp in 0 the price of its Magic 0 magical Arms features. and 0 Armor To enhance (Item0 Creation)</p><div a weapon, suit of style="clear: armor, or shield, both;"></div></div you must us Craft Rod Item Creation You can create Caster magiclevel rods. 9th. You can create magic rods. Crafting a rod takes PFRPG 1 day Core for <link each rel="stylesheet"href="PF.css"><div 1,000 gp in its base price. 0 To craft a class="heading"><p 0 rod, you must 0use up class="alignleft">Craft raw materials 0 costing 0 Rod half (Item of itsCreation)</p><div base 0 price. See the 0 style="clear: magic itemboth;"></div></div><div><h5>You creation rules in Chapter 15 for mor ca Craft Wand Item Creation You can create Caster magiclevel wands. 5th. You can create a wand of any 4th-level or lower PFRPG spell Core that <link you know. rel="stylesheet"href="PF.css"><div Crafting a wand 0takes 1 day for class="heading"><p 0 each 1,000 gp 0 in its class="alignleft">Craft base price. 0 To craft a0 Wand wand, (Item you must Creation)</p><div 0 use up raw 0 materials style="clear: costing both;"></div></div><div><h5>You half of this base price. A newly c Craft Staff Item Creation You can create Caster magiclevel staves. 11th. You can create any staff whose prerequisites PFRPG you meet. CoreCrafting <link rel="stylesheet"href="PF.css"><div a staff takes 1 day for 0 each 1,000 class="heading"><p 0 gp in its base price. 0 To class="alignleft">Craft craft a 0 staff, you must 0 Staff use (Item up raw Creation)</p><div materials 0 costing 0style="clear: half of its base both;"></div></div><div><h5>You price. A newly created staff has c Craft Wondrous Item Item Creation You can create Caster wondrous levelitems, 3rd. a type of magic You can item. create a wide variety of magic wondrous PFRPG items. CoreCrafting <link rel="stylesheet"href="PF.css"><div a wondrous item takes 0 1 day for each class="heading"><p 0 1,000 gp in 0 its price. class="alignleft">Craft To create 0 a wondrous 0 Wondrous item, you Item 0 must (Item use Creation)</p><div up raw 0 materials style="clear: costing half both;"></div></div><div> of its base price. See the Critical Focus Combat You are trained Base in the attack art of bonus causing +9.pain. You receive a +4 circumstance bonus on attack PFRPG rolls Core made <link to confirm rel="stylesheet"href="PF.css"><div critical hits. 0 class="heading"><p 0 0 class="alignleft">Critical 0 0 Focus (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are Critical Mastery Combat Your critical hits Critical cause Focus, two additional Critical any two Focus effects. critical When feats, you 14th-level score You afighter. critical can only hit, apply you can the effects applyPFRPG the of one effects Core critical of <link two feat critical rel="stylesheet"href="PF.css"><div to a given feats critical in addition hit in 0to addition the damage to the class="heading"><p 0 dealt. damage dealt. 0 class="alignleft">Critical 0 0 Mastery (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>Your c Dazzling Display Combat Your skill with Weapon your favored Focus, weapon Weapon proficiency can Focus frighten with While the enemies. wielding selected the weapon. weapon in which you have PFRPG Weapon Core Focus, <link you rel="stylesheet"href="PF.css"><div can perform a bewildering 0 showclass="heading"><p 0 of prowess as0a full-round class="alignleft">Dazzling action. 0 Make an 0 Intimidate Displaycheck (Combat)</p><div 0 to demoralize 0 style="clear: all foes within both;"></div></div><div><h5>Your 30 feet who can see your display Deadly Aim Combat You can makeDex exceptionally 13, base attack deadlybonus ranged +1. You attacks canby choose pinpointing to take aa foe's -1 penalty weak spot, on all at ranged PFRPG the expense attack Core of rolls <link making to rel="stylesheet"href="PF.css"><div gain the a +2 attack bonus less on likely 0 all ranged to succeed. damage class="heading"><p 0 rolls. When 0 your class="alignleft">Deadly base attack 0 bonus reaches 0 Aim +4, (Combat)</p><div and 0 every +4 thereafter, style="clear: 0 the both;"></div></div><div><h5>You penalty increases by -1 and the bonus can m to Deadly StrokeCombat With a well-placed Dazzling strike, Display, you Dazzling can Greater bring Display, aWeapon swift As a Greater and standard Focus, painful Weapon Shatter action, end to Focus, Defenses, make most foes. a Shatter single Weapon Defenses, attack Focus, with PFRPG Weapon the proficiency weapon Core Focus <link for with rel="stylesheet"href="PF.css"><div which the selected you have weapon, Greater 0 base Weapon attack Focus class="heading"><p 0 bonus against +11. a 0 stunned class="alignleft">Deadly or flat-footed 0 opponent. 0 Stroke If you (Combat)</p><div hit, you 0 deal double style="clear: 0 the normalboth;"></div></div><div><h5>With damage and the target takes 1 point aw Deafening Critical Combat Your critical hits Critical cause Focus, enemies Critical base to attack lose Focus their bonus Whenever hearing. +13. you score a critical You hit against can only an apply PFRPG opponent, theCore effects the <link victim of one rel="stylesheet"href="PF.css"><div iscritical permanently feat to a deafened. given 0 critical A successful hit unless class="heading"><p 1 Fortitude you possess 0saveCritical class="alignleft">Deafening reduces Mastery. 0 the deafness to 0 1 round. Critical The (Combat, 0 DC of this Critical)</p><div Fortitude 0 save style="clear: is equal to 10 both;"></div></div><div>< + your base attack bon Deceitful General You are skilled at deceiving others, both with You the get spoken a +2 bonus word and on all with Bluff physical and Disguise disguises. PFRPG skill checks. Core <link If yourel="stylesheet"href="PF.css"><div have 10 or more ranks 0 in one of these class="heading"><p 0 skills, the bonus 0 class="alignleft">Deceitful</p><div increases 0 to +4 for that 0skill. style="clear: 0 both;"></div></div><div><h5>You 0 are skilled at dece Defensive Combat Combat Training You excel at defending yourself from all manner You treat of combat your total maneuvers. Hit Dice as your base attack PFRPG bonus Core when <link calculating rel="stylesheet"href="PF.css"><div your Combat 0 Maneuver Defense class="heading"><p 0 (see Chapter 0 class="alignleft">Defensive 8). 0 0 Combat Training 0 (Combat)</p><div 0 style="clear: both;"></div></div><div> Deflect ArrowsCombat You can knockDex arrows 13, Improved and other Improved Unarmed projectiles Unarmed Strike. You off course, must Strike have preventing at leastthem one hand from free hitting (holding you. PFRPG nothing) Core to <link use this rel="stylesheet"href="PF.css"><div feat. Once per round 0 when you would class="heading"><p 0 normally0be hitclass="alignleft">Deflect with an 0 attack from a ranged 0 Arrows weapon, (Combat)</p><div 0 you may defstyle="clear: 0 lect it so that both;"></div></div><div><h5>You you take no damage from it. You mu ca Deft Hands General You have exceptional manual dexterity. You get a +2 bonus on Disable Device and PFRPG Sleight of Core Hand <link skillrel="stylesheet"href="PF.css"><div checks. If you have 10 0 or more ranks class="heading"><p 0 in one of these 0 skills, class="alignleft">Deft the bonus 0 increases Hands</p><div 0 to +4 for that 0 style="clear: skill. both;"></div></div><div><h5>You 0 have exceptiona Diehard General You are especially Endurance. hard to kill. Endurance Not only do your When wounds your hit automatically A point character total iswithout stabilize below 0, this when but feat you grievously who PFRPG are is not reduced Core dead, injured, <link you tobut negative automatically rel="stylesheet"href="PF.css"><div you can hitremain points stabilize. is conscious unconscious 0 You do and not continue and need class="heading"><p 0 dying. toto make act even a0 Constitution at death's class="alignleft">Diehard</p><div check door. 0 each round 0 to avoid losing style="clear: 0 additional both;"></div></div><div><h5>You hit 0 points. You may choose to act are as especially if you were hard di Disruptive Combat Your training makes 6th-level it difficult fighter.for enemy spellcasters The DC toto cast safely spells cast defensively spells near increases you. PFRPG by +4 for Core all enemies <link rel="stylesheet"href="PF.css"><div that are within your 0 threatened area. class="heading"><p 0 This increase 0 to class="alignleft">Disruptive casting spells 0 defensively 0 only (Combat)</p><div applies 0 if you are style="clear: aware 0 of the both;"></div></div><div><h5>Your enemy's location and are capable trainin of tak Dodge Combat Your training and Dex ref 13. lexes allow you to react You swiftly gainto a avoid +1 dodge an opponents' bonus to your attacks. AC. A condition PFRPG Core that makes <link rel="stylesheet"href="PF.css"><div you lose your Dex bonus 0 to AC also class="heading"><p 0 makes you lose 0 the class="alignleft">Dodge benefits 0 of this feat. 0 (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your training a Double Slice Combat Your off-hand weapon Dex 15, Two-Weapon while dual-wielding Two-Weapon Fighting. strikes Fighting Add your with Strength greater You power. bonus normally to damage add only rolls half of made PFRPG your with Strength Core your <link off-hand modifier rel="stylesheet"href="PF.css"><div weapon. to damage rolls made 0 with a weapon class="heading"><p 0 wielded in 0 your class="alignleft">Double off-hand. 0 0 Slice (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your offElemental Channel General Choose one elemental Channel subtype, energy class suchfeature. as air, Instead earth, fire, of its or normal water.effect, You can you You channel can can choose gain your this PFRPG divine to have featenergy multiple Core your ability <link totimes. harm rel="stylesheet"href="PF.css"><div to channel Its or heal effects outsiders energy do not heal stack. that 0 or possess harm Each outsiders time your class="heading"><p 0 you chosen take of your this elemental chosen 0feat, it class="alignleft">Elemental subtype. applies elemental 0to a subtype. new elemental You 0 must Channel</p><div subtype. make0 this choice style="clear: each 0 timeboth;"></div></div><div><h5>Choose you channel energy. If you choose to heal one Empower Spell Metamagic You can increase the power of your spells, causing All variable, them numeric to deal effects more damage. of an empowered PFRPG spell are Core increased <link rel="stylesheet"href="PF.css"><div by half, including bonuses 0 to those class="heading"><p 0 dice rolls. Saving 0 throws class="alignleft">Empower and 0 opposed rolls 0 are Spell not (Metamagic)</p><div affected, 0 nor are spells 0 style="clear: without random both;"></div></div><div><h5>You variables. An empowered sp Endurance General Harsh conditions or long exertions do not easily You gain tire you. a +4 A bonus character on the without following thischecks feat who PFRPG and sleeps saves: Core in Swim medium <link rel="stylesheet"href="PF.css"><div checks or heavier made armor to resist is 0fatigued nonlethal the damage next class="heading"><p 0 day. from exhaustion; 0 class="alignleft">Endurance</p><div Constitution 0 checks made 0 to continue 0 style="clear: running; Constitution both;"></div></div><div><h5>Harsh 0 checks made to avoid nonlethal conditions damag or l Enlarge Spell Metamagic You can increase the range of your spells. You can alter a spell with a range of close, medium, PFRPG Core or long <link to increase rel="stylesheet"href="PF.css"><div its range by 100%. 0 An enlarged class="heading"><p 0 spell with0 a range class="alignleft">Enlarge of close 0 now has a range 0 Spell of 50 (Metamagic)</p><div ft. + 0 5 ft./ level, while 0 style="clear: medium-range both;"></div></div><div><h5>You spells have a range of 200 ft. + c Eschew Materials General You can cast many spells without needing to You utilize can minor cast any material spell with components. a material component PFRPG costing Core <link 1 gp rel="stylesheet"href="PF.css"><div or less without needing 0 that component. class="heading"><p 0 The casting 0 of the class="alignleft">Eschew spell 0 still provokes attacks 0 Materials</p><div of opportunity 0 as style="clear: normal. 0 If both;"></div></div><div><h5>You the spell requires a material component can cast that Exhausting Critical Combat Your critical hits Critical cause Focus, opponents Critical Tiring to Critical, Focus, become When Tiring base exhausted. attack you Critical score bonus a critical +15. hit You on a can foe,only yourapply PFRPG target the immediately Core effects <link of one becomes rel="stylesheet"href="PF.css"><div critical exhausted. feat to a given This 0 critical feat has hitno unless class="heading"><p 1 effect you on possess exhausted 0 the class="alignleft">Exhausting creatures. Critical 0 Mastery feat. 0 Critical (Combat, 0 Critical)</p><div 0 style="clear: both;"></div></div><div> Exotic Weapon Combat Proficiency Choose one type Base of attack exotic weapon, bonus +1. such as You the make spiked attack chain A character rolls or whip. with who You the You weapon understand uses canagain weapon normally. Exotic how PFRPG with to Weapon use Core which that <link he Proficiency type isrel="stylesheet"href="PF.css"><div not of exotic proficient multiple weapon takes times. ina combat, 0-4 Each penalty time and on you can class="heading"><p 0 attack take utilize the rolls. any feat, special 0it applies class="alignleft">Exotic tricks to or a0 new qualities type that of exotic exotic 0Weapon weapon. weapon Proficiency 0 might allow. (Combat)</p><div 0 style="clear: both;"></div></div><div> Extend Spell Metamagic You can make your spells last twice as long. An extended spell lasts twice as long as normal. PFRPG A spell Corewith <link a duration rel="stylesheet"href="PF.css"><div of concentration, 0 instantaneous, class="heading"><p 0 or permanent 0 is class="alignleft">Extend not affected 0 by this feat. 0 Spell An extended (Metamagic)</p><div 0 spell uses up 0style="clear: a spell slot one both;"></div></div><div><h5>You level higher than the spell's actu c Extra ChannelGeneral You can channel Channel divine energy energy class more feature. often. You can channel energy two If additional a paladintimes with PFRPG the per ability day. Core to <link channel rel="stylesheet"href="PF.css"><div positive energy takes 0 this feat, she class="heading"><p 0 can use lay0 on hands class="alignleft">Extra four0 additional times 0 Channel</p><div a day, but only 0 to style="clear: channel 0 positive both;"></div></div><div><h5>You energy. can channel Extra Ki General You can use your Ki pool ki pool class more feature. times per day Your than ki most. pool increases by 2. You can gain Extra PFRPG Ki multiple Core <link times. rel="stylesheet"href="PF.css"><div Its effects stack. 0 class="heading"><p 0 0 class="alignleft">Extra 0 0 Ki</p><div style="clear: 0 both;"></div></div><div><h5>You 0 can use your <i>ki< Extra Lay On Hands General You can use your Lay lay on on hands hands class ability feature. moreYou often. can use your lay on hands You ability can gain two additional Extra PFRPG Lay Core times On Hands <link per day. rel="stylesheet"href="PF.css"><div multiple times. Its effects 0 stack. class="heading"><p 0 0 class="alignleft">Extra 0 0 Lay On Hands</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can us Extra Mercy General Your lay on hands Lay on ability hands adds class an additional feature, mercy Select mercy. class one additional feature. mercy for You which can gain you qualify. this PFRPG featWhen multiple Core you <link times. use rel="stylesheet"href="PF.css"><div lay Its on effects hands doto not heal stack. 0 damage Eachto time one class="heading"><p 0 you target, takeitthis also 0feat, receives select class="alignleft">Extra the a0 new additional mercy. effects 0 Mercy</p><div of this mercy. 0 style="clear: 0 both;"></div></div><div><h5>Your lay on hands a Extra Performance General You can use your Bardic bardic performance performance class ability feature. You more can often use than bardic normal. performance You for can 6gain additional Extra PFRPG Performance rounds Coreper <link day. multiple rel="stylesheet"href="PF.css"><div times. Its effects 0 stack. class="heading"><p 0 0 class="alignleft">Extra 0 0 Performance</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can use Extra Rage General You can use your Rage rage class ability feature. more than normal. You can rage for 6 additionalYou rounds canper gain day. Extra PFRPG Rage Core multiple <link rel="stylesheet"href="PF.css"><div times. Its effects stack. 0 class="heading"><p 0 0 class="alignleft">Extra 0 0 Rage</p><div0 style="clear: both;"></div></div><div><h5>You 0 can use your ra Far Shot Combat You are more accurate Point-Blank at longer Shot. Point-Blank ranges. Shot You only suffer You a -1 suffer penalty a -2 per penalty full range per full increment PFRPG range increment Core between <link you between rel="stylesheet"href="PF.css"><div and your you target and your when 0target. using a ranged class="heading"><p 0 weapon. 0 class="alignleft">Far 0 Shot 0 (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are more Fleet General You are faster than most. While you are wearing light or You no can armor, take your this PFRPG base feat multiple speed Core <link increases times. rel="stylesheet"href="PF.css"><div The byeffects 5 feet. stack. You lose 0 the benefits class="heading"><p 0 of this feat if you 0 carry class="alignleft">Fleet</p><div a medium 0 or heavy0 load. style="clear: 0 both;"></div></div><div><h5>You 0 are faster than most.< Forge Ring Item Creation You can create Caster magiclevel rings. 7th. You can create magic rings. Crafting a ring PFRPG takes 1 day Core for <link each rel="stylesheet"href="PF.css"><div 1,000 gp in its base 0 price. To craftclass="heading"><p 0 a ring, you must 0 useclass="alignleft">Forge up raw 0 materials costing 0Ring half (Item of the Creation)</p><div base 0 price. See 0 the style="clear: magic item both;"></div></div><div><h5>You creation rules in Chapter 15 for m Gorgon's Fist Combat With one well-placed Improved blow, Unarmed you Improved leave Strike, your Unarmed Scorpion target As a standard Strike, reeling. Style, Scorpion base action, attack make Style bonus a single +6. unarmed PFRPG melee Core attack <link against rel="stylesheet"href="PF.css"><div a foe whose speed 0 is reduced (such class="heading"><p 0 as from Scorpion 0 class="alignleft">Gorgon's Style). 0 If the attack hits, 0 you Fist deal (Combat)</p><div damage 0 normally style="clear: 0 and the target both;"></div></div><div><h5>With is staggered until the end of your one Great Cleave Combat You can strike Str many 13,adjacent Cleave, Cleave, Power foes with Attack, Power a single As Attack base a blow. standard attack bonus action, +4. you can make a single PFRPG attack Core at your <link full base rel="stylesheet"href="PF.css"><div attack bonus against 0 a foe within class="heading"><p 0 reach. If you 0 hit, you class="alignleft">Great deal 0 damage normally 0 Cleave and can (Combat)</p><div make 0 an additional style="clear: 0 attack (using both;"></div></div><div><h5>You your full base attack bonus) again can Great Fortitude General You are resistant to poisons, diseases, andYou other get maladies. a +2 bonus on all Fortitude saving throws. PFRPG Core <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Great 0 0 Fortitude</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are resistan Greater Bull Rush Combat Your bull rush Improved attacks throw Bull enemies Improved Rush, Power off Bull balance. Attack, You Rush, receive Power base attack aAttack Creatures +2 bonus bonus on moved +6, checks Strby 13. made bull rush toPFRPG bull do not rush provoke Core a foe. <link This attacks rel="stylesheet"href="PF.css"><div bonus of opportunity. stacks with the 0 bonus granted class="heading"><p 0 by Improved 0 Bull class="alignleft">Greater Rush. Whenever 0 you bull 0 Bull rush Rush an opponent, (Combat)</p><div 0 his movement 0 style="clear: provokes both;"></div></div><div><h5>You attacks of opportunity from all of Greater Disarm Combat You can knockCombat weapons Expertise, far from Combat an Improved enemy's Expertise, You Disarm, grasp. receive Improved base a attack Disarmed +2 Disarm bonus bonus on weapons checks +6, Int and 13. made gear toPFRPG land disarm at the a Core foe. feet <link This of the bonus rel="stylesheet"href="PF.css"><div disarmed stackscreature. with the0 bonus granted class="heading"><p 0 by Improved 0 Disarm. class="alignleft">Greater Whenever 0 you successfully 0 Disarm disarm (Combat)</p><div 0 an opponent, 0 the style="clear: weapon lands both;"></div></div><div><h5>You 15 feet away from its previousca w Greater Feint Combat You are skilledCombat at making Expertise, foes Combat overreact Improved Expertise, to Whenever your Feint, Improved attacks. base you attack A Feint use creature bonus feint to you +6, cause Int feint 13. an loses opponent its PFRPG Dexterity to lose Core bonus his Dexterity <link against rel="stylesheet"href="PF.css"><div bonus, your next he attack. loses that 0 bonus untilclass="heading"><p 0the beginning0 of your class="alignleft">Greater next turn, 0 in addition 0 to Feint losing(Combat)</p><div his Dexterity 0 bonus style="clear: 0 against your both;"></div></div><div><h5>You next attack. are Greater Grapple Combat Maintaining a grapple Improved is Grapple, second Improved nature Improved Grapple, to you. You Unarmed receive Improved Strike, a Maintaining +2 Unarmed base bonus attack on Strike achecks grapple bonus made +6, is a Dex standard toPFRPG grapple 13. action. Core a foe.<link This rel="stylesheet"href="PF.css"><div bonus stacks with the 0 bonus granted class="heading"><p 0 by Improved0 Grapple. class="alignleft">Greater Once 0 you have grappled 0 Grapple a creature, (Combat)</p><div 0 maintaining 0the style="clear: grapple is both;"></div></div><div><h5>Maint a move action. This feat allows yo Greater Overrun Combat Enemies must Improved dive to avoid Overrun, your Improved dangerous Power Overrun, Attack, You move. receive Power base attack Attack a Creatures +2 bonus bonus +6, on knocked checks Str 13. prone made by toPFRPG your overrun overrun Core a foe. do <link This notrel="stylesheet"href="PF.css"><div bonus provoke stacks an attack with the of 0 opportunity. bonus granted class="heading"><p 0 by Improved0Overrun. class="alignleft">Greater Whenever 0 you overrun 0 Overrun opponents, (Combat)</p><div 0 they provoke 0 style="clear: attacks of opportunity both;"></div></div><div><h5>Enem if they are knocked prone Greater Penetrating Combat Strike Your attacks penetrate Penetrating the Strike, defenses Penetrating Weapon of most Strike, Focus, Your foes. Weapon attacks 16th-level made Focus fighter. with weapons selected with PFRPG Weapon CoreFocus <link rel="stylesheet"href="PF.css"><div ignore up to 10 points 0 of damage reduction. class="heading"><p 0 This amount 0 class="alignleft">Greater is reduced 0 to 5 points0for Penetrating damage reduction 0 Strike (Combat)</p><div without 0 a type (such style="clear: as DR 10/-). both;"></div></div><div>< Greater ShieldCombat Focus You are skilledShield at def Focus, lecting Shield blows with Proficiency, Focus, your Shield Increase shield. 8th-level Proficiency the AC fighter. bonus granted by any shield PFRPG you are Core using <link by 1. rel="stylesheet"href="PF.css"><div This bonus stacks 0 with the bonusclass="heading"><p 0 granted by Shield 0 Focus. class="alignleft">Greater 0 0 Shield Focus 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Greater Spell Focus General Choose a school Spell of magic Focus.to Spell which Focus you have Add already +1 to applied the Difficulty the Spell Class Focus You for all can feat. saving gain Any this throws PFRPG spells featagainst you multiple Core cast <link spells of times. this rel="stylesheet"href="PF.css"><div from school Its effects the are school do very not of hard magic stack. 0 to resist. you Each select. time class="heading"><p 0 you This take bonus thestacks 0 feat, it class="alignleft">Greater with applies the0 to bonus a new from school Spell 0 to Spell Focus. which Focus</p><div you 0 already style="clear: have0 applied both;"></div></div><div><h5>Choose the Spell Focus feat. as Greater Spell Penetration General Your spells break Spell through Penetration. spell Spell resistance Penetration much You get more a +2 easily bonus than onmost. caster level checks (1d20 PFRPG + caster Core <link level) rel="stylesheet"href="PF.css"><div made to overcome a 0 creature's spell class="heading"><p 0 resistance. This 0 bonus class="alignleft">Greater stacks 0 with the one 0 from SpellSpell Penetration</p><div Penetration. 0 0 style="clear: both;"></div></div><div><h5>Your s Greater Sunder Combat Your devastating Improved strikes Sunder, cleave Improved through Power Sunder, Attack, weapons You Power base receive and attack armor Attack a +2 bonus and bonus into +6, on their Str checks 13. wielders, madedamaging toPFRPG sunder both an Core item. item <link This and rel="stylesheet"href="PF.css"><div bonus wielder stacks alike in with a single the 0 bonus terrific granted strike. class="heading"><p 0 by Improved 0 Sunder. class="alignleft">Greater Whenever 0 you sunder 0 Sunder to destroy (Combat)</p><div 0a weapon, shield, 0 style="clear: or suit ofboth;"></div></div><div><h5>Your armor, any excess damage is applie d Greater Trip Combat You can makeCombat free attacks Expertise, on Combat foes Improved that Expertise, youYou Trip, knock receive Improved base down. attack a Creatures +2 Trip bonus on +6, do checks not Int 13. provoke madeattacks toPFRPG trip a of foe. opportunity Core This <link bonus from rel="stylesheet"href="PF.css"><div stacks being with tripped. the bonus 0 granted byclass="heading"><p 0 Improved Trip. 0 Whenever class="alignleft">Greater you 0 successfully0 trip Trip an (Combat)</p><div opponent, 0 that opponent style="clear: 0 provokes both;"></div></div><div><h5>You attacks of opportunity. can m Greater Two-Weapon CombatFighting You are incredibly Dex skilled 19, Improved at fighting Improved Two-Weapon with Two-Weapon two You weapons Fighting, get aFighting, third atTwo-Weapon the attack same Two-Weapon with time. your Fighting, off-hand Fighting base weapon, attack PFRPG bonus albeit Core +11. at<link a -10 rel="stylesheet"href="PF.css"><div penalty. 0 class="heading"><p 0 0 class="alignleft">Greater 0 0 Two-Weapon 0 Fighting (Combat)</p><div 0 style="clear: both;"></div></div><d Greater Vital Strike Combat You can makeImproved a single attack VitalImproved Strike, that deals Vital Vital incredible Strike, When Strike, base you damage. Vital use attack Strike the bonus attack +16. action, you can make PFRPG one Core attack<link at your rel="stylesheet"href="PF.css"><div highest base attack 0 bonus that deals class="heading"><p 0 additional0 damage. class="alignleft">Greater Roll 0 the weapon's damage 0 Vital Strike dice for (Combat)</p><div 0 the attack four 0 times style="clear: and add both;"></div></div><div><h5>Yo the results together before addin Greater Weapon Combat Focus Choose one type Proficiency of weapon with (including Weapon selected Focus unarmed weapon, You gain strike Weapon a or +1grapple) bonus Focus on with for attack selected which You rolls you can weapon, you have gain make already Greater PFRPG 8th-level using selected Weapon Core the fighter. selected <link Weapon Focus rel="stylesheet"href="PF.css"><div weapon. multiple Focus. This times. You bonus are Its0 a effects stacks master do with at not your other class="heading"><p 0 stack. chosen bonuses Each weapon. time on 0 attack you class="alignleft">Greater take rolls, the 0 including feat, it applies those 0 from to Weapon a new Weapon type Focus 0 of Focus. weapon. (Combat)</p><div 0 style="clear: both;"></div></div><div><h5 Greater Weapon Combat Specialization Choose one type Proficiency of weapon with (including Greater selected Weapon unarmed weapon, You Focus, gain strike Greater a Weapon or +2Weapon grapple) bonus Focus, on for Focus all which Weapon damage You with you can selected Specialization rolls possess gain you Greater PFRPG weapon, make the Weapon Weapon using Core Weapon the <link Specialization Specialization selected Focus rel="stylesheet"href="PF.css"><div with weapon. selected feat. multiple Your This weapon, times. attacks 0 bonus Its to Weapon with effects damage the class="heading"><p 0chosen do Specialization stacks not stack. weapon with 0 Each other with are class="alignleft">Greater time selected damage more you devastating 0take roll weapon, bonuses, the feat, 12th-level than 0 it including normal. applies Weapon fighter. to any Specialization a new you 0 gain type from of weapon. (Combat)</p><div Weapon 0 Specialization. style="clear: both;"></div></div>< Heighten SpellMetamagic You can cast spells as if they were a higherA level. heightened spell has a higher spell level than PFRPG normal Core (up <link to arel="stylesheet"href="PF.css"><div maximum of 9th level). 0 Unlike other class="heading"><p 0metamagic feats, 0 Heighten class="alignleft">Heighten Spell 0 actually increases 0 Spell the (Metamagic)</p><div effective 0 level of 0 the style="clear: spell that itboth;"></div></div><div><h5>You modifies. All effects dependent on Improved Bull Combat Rush You are skilledStr at 13, pushing Power your Attack, Power foesAttack base around. attack You do bonus not provoke +1. You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div bull rush a bull combat rush combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus0 on checks made 0 to Bull bullRush rush 0 (Combat)</p><div a foe. You also 0 receive style="clear: a +2 bonus both;"></div></div><div><h5>Yo to your Combat Maneuver D Improved Channel General Your channeled Channel energy energy is harder class to resist. feature. Add 2 to the DC of saving throws made to resist PFRPG theCore effects <link of your rel="stylesheet"href="PF.css"><div channel energy ability. 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Channel</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your channel Improved Counterspell General You are skilled at countering the spells of others Whenusing counterspelling, similar Without spells. this you feat, may you use may a spell counter PFRPG of thea same spell Core school only <link with rel="stylesheet"href="PF.css"><div that the is same one or spell more orspell with 0 levels a spellhigher specifically class="heading"><p 0 than the designated target 0 spell. as class="alignleft">Improved countering 0 the target 0spell. Counterspell</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are s Improved Critical Combat Attacks made with Proficient your chosen with weapon, weapon base are When attack quite using deadly. bonus the +8. weapon you You selected, can gain your Improved PFRPG threat range Core Critical is <link doubled. multiple rel="stylesheet"href="PF.css"><div times. The effects 0 do not stack. class="heading"><p 0 Each time you 0 take class="alignleft">Improved the feat, 0 it applies to a 0 new Critical type of (Combat)</p><div weapon. 0 This effect 0 style="clear: doesn't stack both;"></div></div><div><h5>Attac with any other effect that expan Improved Disarm Combat You are skilledInt at 13, knocking Combat weapons Combat Expertise. from Expertise aYou foe's do grasp. not provoke You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div disarm a combat disarm combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus on 0 checks made 0 to disarm Disarma(Combat)</p><div foe. 0 You also receive 0 style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver Defe Improved Familiar General This feat allows Ability you to toacquire acquirea apowerful new familiar, familiar, When compatible choosing but onlyalignment, when a familiar, you sufficiently could the creatures normally high listed acquire level PFRPG below (see a new Core below). arefamiliar. also <link available rel="stylesheet"href="PF.css"><div to you (see the 0 Pathfinder RPG class="heading"><p 0 Bestiary for 0 statistics class="alignleft">Improved on 0 these creatures). 0 You Familiar</p><div may choose 0 astyle="clear: familiar 0 with both;"></div></div><div><h5>This an alignment up to one step away on feat each allow Improved Feint Combat You are skilledInt at 13, fooling Combat your Combat Expertise. opponents Expertise inYou combat. can makeFeinting a Bluff check in combat to feint is a instandard combat PFRPG as action. a move Core action. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Feint (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You ar Improved Grapple Combat You are skilledDex at grappling 13, Improved opponents. Improved Unarmed Unarmed Strike. You do Strike not provoke You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div grapple a grapple combat combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2class="alignleft">Improved bonus on 0 checks made 0 to Grapple grapple a (Combat)</p><div 0 foe. You also receive 0 style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver Def Improved Great General Fortitude You can draw Great upon an Fortitude. inner Great reserve Fortitude to resist Once diseases, per day, poisons, you may and reroll other a Fortitude grievous harm. save. PFRPG You Core must decide <link rel="stylesheet"href="PF.css"><div to use this ability before 0 the results class="heading"><p 0 are revealed.0You must class="alignleft">Improved take 0 the second roll, 0 even Great if it Fortitude</p><div is worse. 0 0 style="clear: both;"></div></div><div><h5>You ca Improved Initiative Combat Your quick ref lexes allow you to react rapidly You toget danger. a +4 bonus on initiative checks. PFRPG Core <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Initiative (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You Improved Iron General Will Your clarity of Iron thought Will. allowsIron you Will to resist mental Once per attacks. day, you may reroll a Will save. You PFRPG must Core decide <link to use rel="stylesheet"href="PF.css"><div this ability before the 0 results are class="heading"><p 0 revealed. You 0 must take class="alignleft">Improved the second 0 roll, even 0 if Iron it is Will</p><div worse. 0 style="clear: 0 both;"></div></div><div><h5>Your clarity o Improved Lightning General Reflexes You have a knack Lightning for avoiding Reflexes. Lightning danger all Reflexes around Once you. per day, you may reroll a Ref lex save. PFRPG You must Core decide <link to rel="stylesheet"href="PF.css"><div use this ability before 0 the results are class="heading"><p 0 revealed. You 0 must class="alignleft">Improved take the 0 second roll, 0even Lightning if it is worse. Reflexes</p><div 0 0 style="clear: both;"></div></div><div><h5>Yo Improved Overrun Combat You are skilledStr at 13, running Power down Attack, Power your Attack base foes.attack You do bonus not provoke +1. You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing an rel="stylesheet"href="PF.css"><div overrun an overrun combat combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus0on checks made 0 to Overrun overrrun (Combat)</p><div 0 a foe. You also 0 receive style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver D Improved Precise Combat Shot Your ranged attacks Dex 19, ignore Point-Blank anything Point-Blank Shot, but total Precise Shot, Your concealment Precise ranged Shot, base Shot attacks See and attack the cover. ignore normal bonus the rules +11. AC bonus on thegranted effects PFRPG of to Core cover targets <link and by rel="stylesheet"href="PF.css"><div concealment anything lessin than Chapter total 0 cover, 8. and the class="heading"><p 0 miss chance 0 granted class="alignleft">Improved to targets 0 by anything 0 less Precise thanShot total 0 (Combat)</p><div concealment. 0 Total style="clear: cover and total both;"></div></div><div><h5 concealment provide the Improved Shield Combat Bash You can protect Shield yourself Proficiency. withShield your shield, Proficiency even When if you youuse perform Without it to attack. a shield this feat, bash, a character you may still PFRPG that apply performs Core the shield's <link a shield rel="stylesheet"href="PF.css"><div shield bash bonus loses the to your shield's 0 AC. shield bonus class="heading"><p 0 to AC until0his next class="alignleft">Improved turn (see 0 Chapter 6). 0 Shield Bash 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Improved Sunder Combat You are skilledStr at 13, damaging Power your Attack, Power foes' Attack base weapons attack You do bonus and not armor. provoke +1. You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div sunder a sunder combat combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus on 0 checks made 0 to sunder Sunderan (Combat)</p><div 0 item. You also0receive style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver De Improved Trip Combat You are skilledInt at 13, sending Combat your Combat Expertise. opponents Expertise to You the do ground. not provoke You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div trip combat a trip combat maneuver. maneuver. 0 In addition, class="heading"><p you 0 receive a +2 0 bonus class="alignleft">Improved on checks 0 made to 0 trip a Trip foe. (Combat)</p><div You0 also receive a style="clear: 0 +2 bonus to both;"></div></div><div><h5>You your Combat Maneuver Defense wh are Improved Two-Weapon Combat Fighting You are skilledDex at fighting 17, Two-Weapon with Two-Weapon two weapons. Fighting, Fighting In addition base attack to the Without bonus standard +6. this single feat, you extra can attack only PFRPG get youaget single Core withextra <link an off-hand rel="stylesheet"href="PF.css"><div attack with weapon, an off-hand you get 0 weapon. a second attack class="heading"><p 0 with it, albeit 0 at class="alignleft">Improved a -5 penalty. 0 0 Two-Weapon 0 Fighting (Combat)</p><div 0 style="clear: both;"></div></div> Improved Unarm C m w m W m w R m GC m w w m w w m m m wm U m C m m m C m m W m m m R GC m R w m m C m m m WC m M C O G C O w G w w m m R GC w m m m w m Wm M m C m m m m m w m Cwm m m m m R GC C m m m w C m W G m m W w R GC W m G Cw m R GC m w N Cw w w w N C w w R G m R w R GC R C m w D Dm D m W W m w m w w R GC % m C m C m w m m R GC C mC m m M G m m RU G CM D m M M C m mD w RW R m w w R GC w w w M m C m m D m M W C m C m w m w W w wm w ww w R G m C m w w m w M W M WC m m m m M C m G Cw C m mCO m w R GC C M m m C W m C M R C m M m M m m m m m m R GC m m w M wm m M m m m M W C m m U m U GW m G m w mR G C m m w m M W C m m m M C m D m D D m m C R GC w m w M Cm m D m C m M C m R m MM CCmm w m w w R GC w m m m M C m m M C mC m R m O m w m mR G C m m R mm M C m R C m N G W w w m m m m mR G C w w N m m m m Nm M G m D w W m m m R GC w m w Nm M m C m W W m mw w w w w RWG C m m w C m DR G w m Dw m m R GC m w C m D w m m m m R GC m m m C C m m C m w m m R wG C w C m w C m m m m R GC m m m m w C m m % m w C m m w w R GC m w C m Q D w C m ww m w Ww m wR w GC m m w w H Q m D w m C m m W w wm w ww Q M m m C m w R GC m m m Qm M m w w m m m R R C m C W w W w m ww R R R Gm C m w m m w ww m wR R w C m w R w C R C m m D W m w Rw G C m R C m w R m R C m W m R MM CC m mmW m m R GC m m w m R C m m m W m R G w W m m m mRwG C w wm m m m m m m m m mR m m w w m m w m C m m U m m U m m m m m m m R GC m m m C m m mC Cm R wG C w mC m

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Academy abilities Faction grant 15 TPA."></div></div><div><h5>The range of Whispered Knowledge General You possess secret Corporeal knowledge undead.css"><div a bonus before 0 a die roll is class="heading"><p made. situation. you drink a tankard of ale or strong alcohol. underground or mountainous Faiths Of Purity environment. except your m Thrill of the KillGeneral Killing fuels your Half-orc rage. 0 ability class="alignleft">Death's damage."></div></div><div><h5>When gains a deflection bonus to AC equal you smi to Bestow Hope General Upon healing a Channel creature positive withImproved positive energy energy. both. classincreases. augury you or gain divination. this Faction warriors."></div></div><div><h5>Your and can see you. both. rel="stylesheet"href="PF. shield 0 bonus style="clear: A klar your 0 can klar be both. your Performer a audible-component sound.css"><div one bonus creature to her other 0AC equal than you to her class="heading"><p 0 within Charisma line of modifier sight.css"><div ally within 30 feet 0 that you can class="heading"><p 0see. 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Ultimate Magic & Ultimate .Paizo Feats Database Paizo Feats Database. Faiths Of Purity. d20pfsrd. Advanced Player's Guide Hero 24 Apr 2013: updated for Inner Sea World Guide.Section 15: Copyright Notice . Che 07 Apr 2013 : initial version: Core. Faction Guide. Advanced Player's Guide.com Issuees? Contact me at 27 Apr 2013: Updated for Andoran Spirit Of Liberty. Goblins Of Golari 21 Apr 2013: updated for Champions Of Purity & AP 69. Bestiary. Copyright 2013 Mike Chopswil. Rival Guide. Updated for Advanced Race Guide.

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