NPC Classes Adept* Aristocrat* Barbarian Cleric Commoner* Druid Expert* Fighter Monk Paladin Psion Psychic Warrior Ranger Rogue Sorcerer Soulknife Warrior* Wizard Highest Levels 14/17/17/18 13/13/13/13 16/15/14/14 17/17/16/16 20/20/20/20 15/14/13/13 20/19/19/19 20/18/16/15 16/15/15/14 15/14/14/13 15/15/14/13 18/16/14/13 14/14/14/13 18/15/13/13 16/15/14/13 17/15/15/14 18/16/16/16 15/14/14/13 Number of People 362 338 156 204 44,941 156 1,601 204 156 156 156 180 156 180 156 180 2,562 156
The Xeph Nation’s government is socialistic, but the economy is Capitalistic. The government has about 75 people, one representative from each city and its surrounding villages. Each citizen is allowed to vote for their representative once they reach the age of 13, and each citizen has an equal vote in the elections. Lobbying is illegal, and any representative found to be receiving bribes is exiled from the Xeph nation and stripped of their citizenship. The king is just a figurehead, has no real power but limitless wealth. However, if the king suggests a course of action at the council sessions, very rarely is the suggestion not followed. Melachior is the capital city of the Xeph Nation, 52,000 citizens strong. Due to the artistic tendencies of the Xeph as a whole, the city is stunningly beautiful. Vibrant frescoes adorn all of the buildings and the architecture is flowing and especially pleasing to the eye. The streets are filled with sounds of song and joy, sounds of artisans going about their work. Wealth is evident on nearly every building and citizen, from gilded statues and glorious marble gargoyles, to bangles and rings. In a city like Melachior, you would be hard pressed indeed to find anyone who is unhappy or wanting.
for the palace is ever-changing. is that the Palace and it’s grounds count for half of the city’s area. Housed within the palace are the entire city guard barracks.Outsiders who see Melachior for the first time often comment on how large the city is. at least at first. Elan Psion of Persia o Daphnis. Half-Orc barbarian of Damascus o Azhura. Magical statues give directions to those who are lost. and the royal family and king’s personal guard itself. Gnomes and Dwarves are employed to keep the building maintained and ensure that any changes being made are structurally sound. merchant’s quarters. for it is easy to get lost in a building of such magnitude. Half-Giant Sorceror of Persepolis o Photep. What they all fail to realize. Master Xeph artists and architects wanting to be immortalized in their life’s greatest masterpiece. council chambers. Xeph Soulknife of Aleksandreta o Caesar (Ki-Sar). courts and jail. Centaur Druid of Avalon
King Cyrus of Melachior (Deceased).
Council Members o Akkad. Father of Djinn of Melachior
The Soulknives (Xeph’s All) o Asim o Nasim o Narda o Azar The Psion’s (Elan’s All) o Ragar o Vidofnir o Mjolnir
. Aasimar Paladin o Durdaer.
o Nidhoggr The Psychic Warriors (Half-Giants All) o Raam o Nibenay o Sandrose o Dunewalker The Others o Vrael. Drow Wizard o Azrael.