Call of Duty Black Ops II | Sniper | Door

CALL OF DUTY: BLACKOPS 2 FAQ/WALKTHROUGH By Sokkus Guide stats: Time taken to write : 50+ hours Word Count to date

: 42,000+ Last Updated : 30/04/2013 Welcome to my guide for Irrational Games' latest entry into the Bioshock franchise - Bioshock Infinite! If you see any errors, have a question, a tip or an alternate strategy for a section of the guide please head to the contact section and flick me an email to let me know! If you like what you see here, be sure to check out more of my guides, reviews and podcasts at www.consoledomination.com and consider donating to my PayPal if you are feeling a little generous! Note: In its current state, the guide currently contains: > Completed walkthrough with 100% of collectibles collected. > Campaign Challenge unlock Guide. > Enemy Intelligence Locations Guide. > Zombies Mode Guide. > Zombies TranZit Guide. > Zombies Survival Guide. > Multiplayer unlocks guide. > Multiplayer Map Specific Tactics. > Achievement/trophy Guide. > Easter Egg locations. Join me on Facebook. I have started a Facebook group for readers to keep track of the latest updates to my guides, you can find it here: https://www.facebook.com/pages/Sokkus/356910437737253 Donate to my Noble Cause! After a few generous emails and suggestions from readers and because donations seems to be a growing trend among other contemporary guide writers, I have decided to put in the option to allow you to donate some money to me for helping you out if you wish to do so. Although I make these guides for free in my spare time, I probably don’t need to point out to gamers that purchasing games is an extremely expensive hobby (games in Australia cost on average $90 - $120) and writing guides for them can be a very long, incredibly difficult and thankless task at the best of times, but one that is very challenging and occasionally rewarding. Considering you could be paying upwards of $20+ for guides in a game shop, these free and easily available guides make a cost-effective substitute. Whilst most are happy to use and move on without a word I would move that a simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly won’t object! Any amount is appreciated whether it be 10 cents or $10. Thank you for all that read this far, if you are interested in donating, my PayPal address is listed below, if not, skip down to the table of contents below and get stuck into the lofty world of Columbia in Bioshock Infinite! PayPal ID: sokkus@hotmail.com Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! Black Ops 2 Campaign Guide 1. Hints & Tips ........................................ [HNTTP] 2. Campaign Walkthrough ................................ [WLKTH] 2.01 Pyrrhic Victory ............................. [ACT01] 2.02 Celerium .................................... [ACT02] 2.03 Old Wounds .................................. [ACT03] 2.04 Time and Fate ............................... [ACT04] 2.05 Fallen Angel ................................ [ACT05] 2.06 Karma ....................................... [ACT06] 2.07 Suffer With Me .............................. [ACT07] 2.08 Achilles' Veil .............................. [ACT08] 2.09 Odysseus .................................... [ACT09] 2.10 Cordis Die .................................. [ACT10] 2.11 Judgment Day ................................ [ACT11] 3. Strike Missions ................................... [SDM00] 3.01 Shipwreck ................................... [SDM01] 3.02 I.E.D ....................................... [SDM02] 3.03 FOB Spectre ................................. [SDM03] 3.04 Second Chance ............................... [SDM04] 3.05 Dispatch .................................... [SDM05] 4. Black Ops 2 Challenges Guide ........................ [CMPCH] 4.01 Campaign Challenges .......................... [CHCMP] 4.01.A. Pyrrhic Victory ....................... [CHC01] 4.01.B. Celerium .............................. [CHC02] 4.01.C. Old Wounds ............................ [CHC03] 4.01.D. Time and Fate ......................... [CHC04] 4.01.E. Fallen Angel .......................... [CHC05] 4.01.F. Karma ................................. [CHC06] 4.01.G. Suffer With Me ........................ [CHC07] 4.01.H. Achilles' Veil ........................ [CHC08] 4.01.I. Odysseus .............................. [CHC09]

4.01.J. Cordis Die ............................ [CHC10] K. Judgment Day .......................... [CHC11] 4.02 Strike Force Challenges ...................... [CHSTF] 4.02.A. Shipwreck ............................. [CHS01] 4.02.B. I.E.D ................................. [CHS02] 4.02.C. FOB Spectre ........................... [CHS03] 4.02.D. Second Chance ......................... [CHS04] 4.02.E. Dispatch .............................. [CHS05] 5. Enemy Intelligence Locations ........................ [EINTL] Black Ops 2 Zombies Guide 6. Zombies Mode Overview ............................... [ZMBIS] 6.A. Scoring & currency ..................... [ZMBSC] 6.B. Construction ........................... [ZMBCT] 6.C. Weapons & Upgrades ..................... [ZMBWP] 6.D. Power Ups .............................. [ZMBPU] 6.E. Perk-a-colas ........................... [ZMBPC] 6.F. The Mystery Box ........................ [ZMBMB] 7. General Hints & Tips ................................ [ZMTHT] 8. TranZit Mode ........................................ [ZMTRN] 8.01 Guide - Green Run ........................... [ZMTGR] 8.01.A. Bus Depot .............................. [ZMBGA] 8.01.B. Diner .................................. [ZMBGB] 8.01.C. The Farm ............................... [ZMBGC] 8.01.D. Power station .......................... [ZMBGD] 8.01.E. Town ................................... [ZMBGE] 8.01.F. Additional Locations ................... [ZMBGF] 8.01.G. The Tower of Babble .................... [ZMBGT] 8.02 Green Run Locations Guide ................... [ZMTLG] 8.02.A. Bus Upgrades ........................... [ZMTUG] 8.02.B. Buildable Items ........................ [ZMTBL] 8.02.C. Weapons Locations ...................... [ZMTGW] 8.02.D. Perk-a-colas ........................... [ZMTGP] 8.02.E. Mystery Boxes .......................... [ZMTGM] 9. Survival & Grief Modes .............................. [ZMSRV] 9.A. Bus Depot .............................. [ZMSRA] 9.B. The Farm ............................... [ZMSRB] 9.C. Town ................................... [ZMSRC] Black Ops 2 Multiplayer Guide 10. Multiplayer ......................................... [MLTIP] 10.01 Game Types .................................. [MPGTY] 10.02 Ranks & Unlocks ............................. [MPGRK] 10.03 Multiplayer Weapons ......................... [MPGWP] A. Primary Weapons ......................... [MPWPR] | B. Secondary Weapons ....................... [MPWSC] C. Equipment ............................... [MPWEQ] D. Attachments ............................. [MPWAT] 10.04 Score Streaks ............................... [MPSST] 10.05 Perks & Wildcards ........................... [MPPRK] A. Group 1 Perks ........................... [MPPKA] B. Group 2 Perks ........................... [MPPKB] C. Group 3 Perks ........................... [MPPKC] D. Wildcards ............................... [MPPKW] 10.06 Creating Loadouts ........................... [MPSLO] 10.07 MP Maps & Tactics ........................... [MPTAC] A. Aftermath ............................... [MPTCA] B. Cargo ................................... [MPTCB] C. Carrier ................................. [MPTCC] D. Drone ................................... [MPTCD] E. Express ................................ [MPTCE] F. Hijacked ............................... [MPTCF]

G. Meltdown ................................ [MPTCG] H. Overflow ............................... [MPTCH] I. Plaza ................................... [MPTCI] J. Raid .................................... [MPTCJ] K. Slums .................................. [MPTCK] L. Standoff ................................ [MPTCL] M. Turbine ................................ [MPTCM] N. Yemen ................................... [MPTCN]

Black Ops 2 Achievements & Easter Eggs 11. Achievements/Trophies ............................... [ACHMT] 11.1 Campaign Progression Achievements/Trophies ... [ACHM1] 11.2 Missable Campaign Achievements/Trophies ...... [ACHM2] 11.3 Strike Force Mission Achievements/Trophies ... [ACHM3] 11.4 Game Completion Achievements/Trophies ........ [ACHM4] 11.5 Zombies Mode Achievements/Trophies ........... [ACHM5] 11.6 Multiplayer Achievements/Trophies ............ [ACHM6] 11.7 Collectible &Challenge Achievements/Trophies . [ACHM7] 11.8 Miscellaneous Achievements/Trophies .......... [ACHM8] 12. Easter Eggs ......................................... [ESEGG] 12.1 Campaign ..................................... [CMEGG] | 12.2 Zombies ...................................... [ZBEGG] Miscellaneous 13. Contact ............................................. [CNTCT] 14. Special Thanks ...................................... [THNKS] 15. About Me ........................................... [INTRD] 15.1 Donations 15.2 Console Domination 16. Version History ..................................... [VERHI] >> Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! -------- [HNTTP] - Always use cover, if you stay exposed for too long you will not live to regret it. On veteran difficulty, this is a must. - Be a freeloader when possible! The AI squad mates may not be the greatest, but they do have guns and are borderline invincible - let them take the risk when trying to clear a difficult area. - In close quarters you should always melee, it is instant and usually fatal. Attempting to fire your gun at close range is silly and will likely see you heading back to the previous checkpoint to try again. - Always move between cover and never run into an open area/room until you are positive that the area is clear of enemy soldiers. - Switching weapons is always quicker than reloading when in a bind. Got a hint or tip? Send me an email and let me know, if I like it I will include it in the guide and credit you for your contribution.

[WLKTH] This walkthrough will provide players with the fastest route for each level from beginning to the end, allowing players to pick up all the hidden enemy intelligence items along the way. Below the campaign walkthrough is a complete list of challenges that are located within each level and a short guide on how to complete each and every one. it can be found here: [CMPCH]. Without further ado, lets get into it... [ACT01] Pyrrhic Victory ------- Part 1: ------- You’ll begin the mission hanging off the side of a truck. Wait until it stops and Mason will automatically hop off. Kill the guys rushing at you with machetes and continue forward following the truck we just jumped off. Kill any enemies as you go (note there is a challenge for killing 10 enemies with the machete). When you see the truck on its side to the right of the area, head over and look behind it for enemy intelligence (1/3). Interact with the door that says “access” to pick up some mortars. Around this time you will also be given the task to eliminate the mortar crews. Conveniently, the game will mark them with a target label to make things easier. There will be one directly behind the truck we just looted and another three behind some rocks over on the left side of the area. Fight your way over to them to kill them. Once the mortars have been taken down, you will be able to call in an airstrike to deal with the tanks that have moved into the area. Selecting the airstrike will have you manually control the guns on the helicopter flying overhead. Hit all four tanks with rockets and you’ll return to being Mason on the ground. Again, you will be tasked to take out a specific target. This time, the targets are the gunners on the back of the machine gun trucks. There will be one on the left and another obscured by rocks on the right side of the zone. Kill them both, whilst fighting off any other enemies mid-field. Once they are dead,

defend yourself for a few more moments and when the game prompts you to use the airstrike, do so. As the gunship, destroy the four tanks in the area and then another five on your second run (note that if you manage to destroy all 13 tanks you will complete one of the level’s challenges). When you return to the field, climb on the side of the truck and shoot enemies as you go until a scene plays. ------- Part 2: ------- When you regain control, you’ll be on a transport barge in the middle of a river. Using the shipping container as cover, clear the enemies from the deck you are on as well as the higher deck at the front of the boat. Once it is clear, run over and open the crate marked with “access” at the front of the boat for a flak jacket. At this point a number of other gunboats will come in to attack you and drop off troops. Note that on the lower deck on the right side of the area is a gun turret and on the left side of the upper deck there is another turret there. Use the turrets to destroy the boats as they come there are around 6 of them Ð the first three and the fifth can be taken down by the turret on the right, whilst the fourth and sixth boat can be destroyed using the left hand turret (Sinking five of these boats with turrets will fulfill one of the missions challenges). Note that if you cannot destroy them in time, you will be boarded and have to kill 3-4 enemy soldiers. Once the gunboats have been dealt with, look behind the corner next to the turret on the top deck to find enemy intelligence (2/3). Drop down to the lower deck and head over to where Hudson is waiting for you and open the cargo container for a scene. Following this, grab the Valkyrie launcher and shoot the helicopter that is attacking your boat a few times until another scene plays. ------- Part 3: ------- After the scene, swim over to the beach and follow Hudson up into the jungle. Continue to follow him until you reach the village. Now to get through the next bit, we ’re going to do a little bit of sneaking, so do exactly as Hudson says. Take cover under the log in front. When it’s time to move again, follow Hudson, crouching when he crouches, stopping when he stops and running when he runs, after going through the building and sneaking by the patrols in the high grass a scene will play. When you are back in control walk over and interact with the door marked with “access” for some animal traps and pick up the sniper rifle leaning against the shack here (we’ll need this shortly). Continue up the dirt path nearby and crawl through the grass before hopping in the window. Approach the radio operator for a scene. Afterwards, sprint back to Hudson and follow him down the road. As he stops, defend against the incoming enemies from the sniper platform to the left. Kill enemies until Hudson pops some smoke and you can retreat. When we stop again, climb up into the sniper tower on the far right side of the area for enemy intelligence (3/3). Defend this area until Hudson pops smoke again and then retreat once more, jumping down the waterfall to the area below. As you do, look back above the waterfall and kill the machine gunner on the back of the truck that appears there. Follow Hudson to the next defend point. Another machinegun truck will appear on the ridge to the left. Eliminate the gunner and then focus your attacks on defending the ramp to the left of the waterfall. Defend for a little while longer and when Hudson makes a break for the beach, follow him and after a brief scene, the mission will be complete >> Note: For completing this mission you will earn the achievement/trophy 'No Man Left Behind'. [ACT02] Celerium ------- Part 1: ------- The first part of the mission has us swinging with Harper along a cliff face. Simply follow the on-screen button prompts. When you reach the ledge at the end of the section a scene will play. Afterwards, activate your wing suit and jump off the cliff, fly over towards the objective marker avoiding any obstacles that get in your way. Deploy the parachute when prompted to do so. Once you are on the ground, move forward and follow Harper. After a short scene it ’s time to go! Note that in the area just in front there is a mixture of both visible and invisible enemy soldiers. When you are ready, fire the first shot and your friends will join in. Move up and into cover and keep killing the guys in the immediate vicinity, in the elevator to the left and snipers at the top of the hill in front until the area is clear. When ready, start up the stairs and when you reach the top continue through the grass, killing the enemies in the way until you reach a helipad. There are a LOT of invisible enemies here. So stay in cover and take as many of them out as you can. When the coast is relatively clear, run over to the drone on the helipad and interact with the “access” point to take control of its Gatling gun. It has a handy heat scope and will allow you to see all the enemies in the area. Use it to destroy the two vehicles in the nearby area and as many of the enemy troops as you can. Once the gun fizzles out, you ’ll return to Mason mode. Do a quick 180 and find the open doorway here to find a piece of enemy intelligence (1/3). After grabbing this, make your way across the open area below towards the objective marker on the opposite side. As you go through the arch, there are three turrets to take care of, one in front and one more either side of the middle a little further back into the area. Either shoot them or hit them with EMP grenades. Once they are dealt with, follow your crew over to the opposite side of the area, up the ramp and through the set path through the ruins here. Once you are back in the open, take cover behind the blue crates here and take out the enemies in the direction of the objective marker. After clearing that area, continue up the stairs and head over to the right killing all the enemies here before approaching the temple doors. ------- Part 2: ------- Once Harper blows the door, follow the ramp all the way down until you reach the metal doors at the bottom. Wait a few moments and after we get these doors open, head inside and loot the box on the right of the room labeled “access” for optical camouflage. Continue straight ahead until a short scene occurs. You will now be confronted by a pair of security bots (nothing a grenade or two can ’t fix!). Additionally, 5-6 guards will come streaming down the stairs into the room behind them. Clear the room and then look in the room to the left of where you entered and on a desk you ’ll find enemy intelligence (2/3). Continue up the stairs at the back of the room and head left. Enter the open door here to find yourself in a large, open room on a series of catwalks. Work your way across to the far side, using cover and killing enemies as you go. Climb down the stairs in the room at the end to re-join with your team mates who took the lower level through the previous room. As you reach the floor, an elevator will come up nearby with

four enemies on it. Kill them when the door opens and then head inside. Hit the switch and ride the lift back down. As you reach the bottom, another security bot will attack. To destroy it simply and effectively shoot the metallic tanks behind it and to the left. Kill the enemies that come to investigate before proceeding into the room. Enter the door on the left hand side and ventilate the baddies that come to greet you. Stop when you reach the first corner on the left. There is a sentry turret on the roof in the hallway beyond, so when it is not firing and you feel safe to do so pop out a couple of times and destroy it. Continue to the far end of the room and exit. Enter the large room beyond and interact with the “access” labeled locker across from your entry for your very own security bot. Head over to the nearby door and open the crate in front of it for a scene. After a few moments, smoke will pop in the previous room, which can mean only one thing Ð enemy assault. Take cover behind the door frame and prepare to defend yourself. Several enemies will drop down from the ceiling, a pair of sentry turrets will appear on the far side of the room and the door at the top of the stairs will open, and allow a good 10+ enemies to pour into the room. Do your best to eliminate them all from cover, noting that the sentry bot will help you out too. When the room is quiet, interact with the console to the left of the vault door for a scene. Afterwards, kill the enemies that have appeared in front and return to the previous room. Quickly run over and climb the stairs the enemies came from in the previous defense sequence. In the office at the top you’ll find a piece of enemy intelligence (3/3) sitting on a desk. Grab that and continue up the stairs on the left. Fight your way through the last few little lab areas here until you reach the hallway at the far end. You will hear someone address you. Exit into the next room to complete the mission. >> Note: For completing this mission you will earn the achievement/trophy 'Gathering Storm'. [ACT03] Old Wounds ------- Part 1: ------- At the start of the mission, run past the horse and look in an alcove to the right for a body we can interact with that has an “access” label on it. Do so for a sword. Go back and hop on the horse. Follow Woods and Zhao until you reach a meeting room for a short scene. Afterwards, whilst facing the exit door, look to the right to see enemy intelligence (1/3) sitting on a shelf. Grab that and return outside, as you do interact with the “access” door to the left for some mortars. Exit the cave and hop on your horse. Follow your friends out the gate and look out for a red flag with an ammo crate in front and slightly to the right as you go. Hop off here and look at the base of the flag for enemy intelligence (2/3). Continue after your buddies over to the first choke point. When you reach the ruins, hop off your horse and move up into cover. Work your way through the ruins and baddies to the back of the area where we’ll find a weapons stash on top of a building marked with an objective marker. As you get up to the second level, look to the left for an “access” chest containing some mines. Afterwards, go and loot the weapons stash for a stinger and destroy the BTRs in the area below. Keep the stinger with you as we’ll be using that quite a bit for the rest of this mission. Return to the archway we passed through on the way into the ruins and plant a charge, move to a safe distance and blow it up, blocking entry to the valley. Return to your horse. As we head back to the main area, there will be a pair of enemy tanks and a number of helicopters about, we need to take them out using the stinger from horseback. Note that the stinger has a special aircraft lock on mode you can use to take out he helicopters easily. ------- Part 2: ------- Once the area is secure, follow Zhao and Woods to the next area. You will see a pair of wooden bridges suspended above the valley. Climb up the slope to the right of the lower bridge and look in the small cave further to the right for enemy intelligence (3/3). Continue back along the dirt path here to reach the bridge. Use the rocks nearby as cover to eliminate the enemies on the opposite side of the bridge. If you still have the stinger, you can use it to take down the enemy helicopters in the area. When it’s safe to do so, cross the bridge and work your way up the path to the right towards the covered area. As you arrive the objective will be complete and you ’ll get a radio call to return to base. Backtrack to your horse, noting that a BTR will probably be chilling out next to it - so take it out with our stinger. Once it’s gone, hop on your horse and follow your crew back to camp for a scene. During the scene, hit the on-screen button prompts to continue onwards to another scene. In the interrogation scene, mash the button indicated on the screen to prevent Mason from shooting the prisoner, or alternatively let him shoot by not pressing anything >> Note: For completing the level, you will earn the achievement/trophy 'Shifting Sands'. [ACT04] Time and Fate ------- Part 1: ------- When you finally gain control, our character will be in what I ’m going to call rage mode. The screen will be tinged red, enemies move in slow motion and he is practically indestructible. Continue down the hill and melee the soldiers that get in your way. When you reach the village, the rage mode will end, returning you to normal. Work your way beneath the building to the left, killing enemies as you go and climb up the staircase to the left a little further ahead. Continue into the open room in front. As you exit to the street on the other side, rage mode will reinitiate, so go and beat down all of the soldiers in the immediate area. After a few moments you will return to normal mode. Continue up the hill nearby and kill the soldiers that come down to meet you. At the top of the hill interact with the door to the left. Avoid the horses and then work your way through the burning barn. At the far end of the barn near the exit, look on the back of the wagon for enemy intelligence (1/3). Exit the barn and continue through the open gate to the right. Proceed towards the objective marker in the distance, killing all the baddies that get in the way. Wait for the machine gun truck to ram down the gate and then enter behind it. Carefully make your way over to the left side of the courtyard and eliminate the enemies in the room beyond the open door before continuing inside. Climb the stairs here and interact with the door at the top for a scene. ------- Part 2: ------- Now its Mason’s time to shine! Follow Hudson and woods down the nearby hill and as you reach the river, take out the machine guns in the window of the building to the left and another in the building on the right. Climb out

The CLAWS will head in here. return outside and enter the open door to the right. just clear out any additional hostile elements in the courtyard below and when you are ready. When it’s safe to do so. look at the rubble straight in front for another piece of enemy intelligence (3/3). >> Note: For completing this mission you will earn the achievement/trophy 'Driven by Rage'. Continue through the sunken area here. check out and “access” the garage door to the right of the objective marker for some mortars. the CLAWs will be able to assist you from balconies along the left hand side of the street (using the CLAWs to attack enemies from the balconies is a challenge.of the water and move up between the buildings. Look up the hill to the right and use your sniper rifle to shoot the snipers in the windows and on the balconies here before proceeding onwards. next snipe the sniper in the tower to the left of the main building and then finally kill the guy/s manning the machinegun nest in the courtyard directly in front of the balcony. Exit the building and continue up the road. Examine the folder on the table here for CIA evidence (this is one of the level challenges). Continue around the corner to the right killing any more enemies here before cruising over to where Harper is waiting for you at a gate. interact with the “access” door to the left for a machete and a whole room full of guns that you can choose to take with you if you like. Exit back to the previous room and follow Harper down the next tunnel. Follow Harper through the building until he stops facing a sewer pipe with guards patrolling above. you should be able to see enemy intelligence (2/3) so hop off and grab that before climbing all the way to the top. Make your way over to the objective marker and take cover. Turn right and continue to follow Harper up the street until you enter a building through a hole. go across the street here and use the access panel on the wall to open a garage roller door. you will be destroyed in an instant Ð so stay clear. From here we have a nice view of the courtyard and of all the baddies in similar elevated positions. Kill then and look around the corner to their right. Kill any enemies in the windows of the house to the right and from the roof on the left. take out the machine gunner on the back of the truck in the middle of the road ahead. Drop down the hole in the floor here when the trapdoor opens. At the next building. Wait for your buddies to open the door and then follow them through. Continue through the sewer and climb the stairs around the corner. Kill any enemies guarding the opposite door before climbing the ladder in the room. moving from cover to cover and popping anyone that sticks their head out. watching the balconies and rooftops and being sure not to kill any of the civilians that are running around. Kill them both when instructed and then proceed across the area and enter the pipe after Harper opens it for you. Return to the main hallway and continue straight ahead. note that you can hack one of the CLAW ’s flamethrowers if you wish. Follow Harper down the path and hop over the sandbags at the end. Work your way past the house and up the stone stairs behind. Work your way between cover as you climb the hill as there are a number of enemies that will attack you at this point and when you get a clear shot. you will be chest deep in water setting up a CLAW unit as your buddies are trying to hold the door closed. Kill any other enemies at ground level before moving up to the objective marker. Afterwards. If you open the access doors. If the searchlight hits you. chase Harper along the left hand wall stopping where he stops and following him when he runs. return to ground level. take cover and have a look around the corner to the left. [ACT05] Fallen Angel ------. Clear the area and note you can enter the house on your right to find a locked “access” crate we can open for Molotov cocktails. Once the level begins.As you start the mission. Take out the sniper opposite your current position and then the RPG soldiers on the balcony to the tower ’s left. When you are able to do so safely. Clear the room and continue upstairs. You can use the broken walls on either side of the street and the cars and other structures in the middle of the street as cover and move up to the large archway. mop up any surviving enemy combatants and proceed with your crew into the building. Ascend the stairs at the end and head over to the objective marker until a scene plays. Take out the sniper in the bell tower and any other infantry that emerge from the entrance below him and any additional forces defending the stairs. Run up and take cover behind the well on the right. Climb the stairs and at the top. Clear out any enemies in the doorway and across the streets and they will resume moving. Clear the rest of the room and wait for Woods to open the next door. As you reach the door at the far side of the area the CLAWs will malfunction and stop for a few moments. From here eliminate the machine gun truck that approaches and the rest of the bad guys populating the open area in front. The CLAWs will wander off to the left. duck into the room immediately to the left and look on the bench for enemy intelligence (3/3). Continue through the building and out the other side. When ready. At the bottom. kill 8 of them to complete it). leaving you and the rest of your team to work your way up the street. you will notice that there is another CLAW unit nearby and you are able to use your additional weapons button to paint targets for them to attack. You can access the door to the left walk inside to overhear a conversation for some additional Intel (Soc-T Intel). enter the small tiled area to the left and clear the room. Eliminate the enemies as they come. Take note of the helicopter with the searchlight in this area. Head up the stairs at the back and meet woods at the door for a scene to complete the mission.Part 1: ------. Follow them out of the building. look down the alleyway immediately to the right for another piece of enemy intelligence (2/3) next to an ammo crate. As you enter you will see some bad guys trying to burn evidence. Continue out the door and work your way to the far end of the building using the CLAWs to your advantage. As soon as you enter the building. Halfway to the top. Before exiting the first room. When you climb up the stairs on the opposite side. Climb the ladder here. Return outside and take cover behind the fountain. Move up to the building and kill any more hostiles in the immediate area before heading inside. run up to the bell tower and hop in the opening. Kill the cartel guys in the drug making area below to the left. After the scene. . Exit back to the hallway and kill the enemies guarding the next room. look on the shelving to the right to find a piece of enemy intelligence (1/3). After a short scene. Mash the button that appears on the screen to continue. remove the machine gunner from the window in the right and clear out anyone else running around the area.

Clear them out and then enter the elevator nearby. Once you land on the ground melee the guard in front. guards will pop smoke in the open room below.Return to the entrance to the room and exit. ------. If you drop down to the ground level.When you regain control. Stick to the right hand side of the area here to avoid the flames close to the end. Leg it over to the armored vehicle that arrives and hop inside to be treated to another short scene. After the scene. Exit and follow the passage around to the right until you reach the mall. Go prone here and look through the fence in front. turn to the right and clear the rest of the room in front (including vehicle) from cover. enter the room to the right and interact with the “access” door here for electrified brass knuckles. Harper will prompt you to use the CLAW.Part 2: ------. so hit the specified button to switch to controlling it. exit out the nearby door and follow Harper across the rooftop again. note that those pesky helicopters are still flying around Ð so stay out of their spotlights! Take out the guard on the right with a melee attack. hop in the water and climb out the far side to enter the next area. Continue to follow the road and when the enemy vehicles appear use the boost button to ram them and one of the on-screen button prompts to finish them off. Continue up the nearby ramp. After getting off proceed straight across the room and into the bar. continue onto the highway to the left and when you reach the roadblock drop down to the right and continue up and through the fallen building. ------. After a short amount of time.Part 2: ------. follow Harper as he moves across the rooftop and drops down to the area below. use the pipes to the left to continue over to the far side of the room and jump across into the tunnel beyond. Race straight ahead down the linear area. After a short while. down the tunnel and when you reach the fences. Once they are all dead a scene will play. You are now in control of a spider robot. switch to he second CLAW and kill them and the helicopters in the immediate area. Work your way down the hallway to the right. crawl up the wall and climb over the pulled back corners. Continue until you see three guys through the grating in the room ahead. After a quick moment. Drop down and continue to the left.Part 3: ------. Switch between the CLAWs until the area is completely clear or until they are both destroyed. Follow the on-screen button prompts. Climb up the boxes nearby and follow Harper through the door on the rooftop.Part 3: ------. hop out of the vehicle and continue to the objective marker to end the mission. ------. Continue to scan him. The people you want to scan are the two guys having in a conversation in the courtyard below standing just in front of the armored vehicle. Zap the control panel to the left. Continue through the bar until you reunite with Harper on the dance floor. >> Note: For avoiding the flame and saving Harper's face you will earn the achievement/trophy 'Hey Good Looking'. Head to the objective marker nearby and the door will burst open. wait for Harper to open the path. Enter the room at the back of the area and interact with the console. Once you get off the elevator. Enter the door to the right in front of the vehicle and mosey up to the window. scan the man he stops to talk with as well. continue through the glass wall in front into the shopping complex and out the back side. Again clear the room beyond and any enemies that enter from the right hand hallway. ------. from here look out the window and take out soldiers in the courtyard beyond. When we are back in control of Mason. Work your way through the security checkpoints and the restaurant until you reach the elevator. When you reach the objective marker. using the side rooms for cover as you go.After the scene.It’s time to escape! Swim after Harper and climb out using the stairs. if you don't you'll miss an achievement/trophy and Harper will spend the rest of the game with a burned face. avoid the explosions and falling objects and at the end drive up and through the covered tunnel. The CLAW has a flamethrower and a Gatling gun on it.------.After hopping off the helicopter. you will earn the achievement/trophy 'Waterlogged ” [ACT06] Karma ------. In the open area. you will be in an on-rails kind of sequence in which you and Harper will work your way across the room to the left in slow motion. kill the two enemies in front and follow Salazar down the hall to the left. He’ll move out of range again. walk up to the window and look below and to the right to find the target again. After they move out of range as before.You’ll now be on-rails in control of a helicopter’s weaponry. Continue through the hallway and into the vehicle bay killing enemies as you go. After the conversation. use the nearby retina scanner to open the door. Once Harper kills the bad guy in here. Once on the rooftop. When you reach the sewer area. Harper will hang out at the next door.Part 4: ------. When this happens. The mall is a large open room that we will need to clear in order to proceed. When the train blocks your line of sight. Clear the area we came from which is now filled with enemy soldiers. you will be asked to scan the courtyard for our target. When you reach the far end of the room. Harper will open the door. look up at the building in front and hit the button on screen to shoot a rope up there. Continue to the end of the path and zap the red button for a scene. When you are able. cross the tin roof and hop over the fence on the next rooftop. Follow the vent to the right and up to the next level.Part 1: ------. shoot the enemies on the dance floor. Continue through the building here and motor all the way to the far end of the area avoiding the obstacles along the way. >> Note: For completing the mission. Clear the road of vehicles and the rooftops of enemies and destroy the barricade. Now we ’re behind the wheel of a car! The goal is to follow Salazar through the streets whilst avoiding enemy fire. Proceed through the lobby of the building in front and boost through the vehicles blocking the exit. Continue up the stairs at the far . When you reach the vehicle bay. follow your buddies down the stairs and into the building. When you are told about RPGÕs on the rooftop. Kill the enemies in front and then. Clear the room and check out the door on the left marked with an “Access” marker and hack the server indicated. Again scan the target. Return to the main room and check the desk to the right of the objective marker for a piece of enemy intelligence (1/3). Again scan the target as he walks past. During the scene you will need to zap the man when you will be able to hit him until he goes down. if you look in the open store to the right of the area you’ll find another piece of enemy intelligence (2/3) on the counter. Approach the desk for a scene.

After the scene. Before following. This area is quite large and there are numerous routes through it. When you reach the next street. Head over to the far left of the area and enter the building to find a piece of enemy intelligence (2/3) sitting on a bar to the left of the entrance. Drop down through the hole in the floor and follow your buddies through the next few alleyways until you reach the objective marker here for another scene. Clear the buildings in front and to the right. >> Note: At this point you will earn the Achievement/Trophy “Dirty Business”. Follow Mason over to the far side of the roof and drop down the skylight once he opens it for you. Climb the stairs at the back of the area and head over to the left towards the objective marker. Once they are dead. follow your friends out the nearby gate and back to the street for another scene. Continue through the building and exit out the other side. Continue down the stairs. Proceed a little further and approach Salazar to open the door to the next zone. Return to the hallway and continue through the door opposite that Mason has now opened. continue through the hole in the wall of the building next to it and pop out the other side. Proceed through the storage room and when you reach the other side you’ll see the target hotel in the distance.After the scene Kill the four enemies in the courtyard over the low wall to the right. Once its clear. Climb the stairs inside and pick up the enemy intelligence (1/3) off the floor. ------. >> Note: For completing this mission you will earn the Achievement/Trophy “What happens in Colossus” [ACT07] Suffer With Me ------. Note that there are numerous enemies on the rooftops in this area as well. Proceed past the buildings and up the stairs/hill here. When you regain control. Note that on the far right side of the room from where you entered the area you will find enemy intelligence (3/3). As you enter a section of the roof will collapse in front. the game will move on. From the doorway. Once its done. Continue over to the left and open the “access” door here for a security bot to help you out. Turn right at the end and Mason will run down the stairs. After another short scene. >> Note: For completing the mission you will earn the Achievement/Trophy “False Prophet”. from the entrance you can continue along the wall to the right and then follow the fountain all the way left) around into the next segment of the large open area with the objective marker on the far side of it. Either way. you will find an open door to the left. if you are quick enough you will be able to kill the target in this area. At the end of the catwalk drop down to the platform below. continue up the hall and around the corner. Enter the door and continue down the stairs. Wait for the sniper to finish off the enemies in the immediate area before cruising up the stairs and stacking up on Mason at the room indicated by the objective marker. Follow Mason up the beach and then climb the ladder. follow your friend out to the balcony on the left. Use the sniper rifle to shoot the hooded man on the street below to the right to end the mission.end of the mall and descend into the next area. Turn to the right and follow the wall all the way along until you can go no further. Open this for strobe grenades. Return back down the stairs and exit the square. clearing the enemies out of the way. Hop through the hole in the building to the right we cleared a few moments ago and continue through the building to the other side. Run over to the hole in the wall to the left. if not he will escape. >> Note: For shooting the hooded man in the legs. Afterwards. A scene will play as you approach. look on the shelving to the left for enemy intelligence (1/3). you will earn the achievement/trophy 'Family Reunion'. descend the stairs. Once the APC shows up. being sure to clear out the drones and soldiers as you move through the area. After the short scene. Continue forward. From the windows eliminate enemies in the tarmac outside and follow Mason as he moves across the area killing the enemies that emerge from the building opposite as you go. [ACT08] Achilles' Veil As you start the mission. After the scene. Breach the door here. you will be swarmed by a group of 8-10 enemies with melee weapons. kill the enemies in the building to the right with the hole in the side of it. Just by the exit. Climb the stairs and as you exit onto the roof look to the left and take out all the enemies in the area.Part 1: ------. to save a bit of time turn left and continue down the street and through the alley in front. We are now in a large open area with the . You can continue to the far side of the area from the entrance. Check out the left and interact with the “access” door there for a flak jacket. Use the button prompt when indicated. Continue past the plane to the objective marker.Once you are on your feet walk over to the house nearby. follow the white suit through the doors and through the hallway here until he reaches the door. Continue through the open doorway here and climb the stairs for a quick scene. continue past the building and head down the stairs to the left. Work your way along the building to the left and climb down the stairs. do not shoot the civilians though or you’ll fail the mission. You can also look to the left of that for a fence nearby with an “access” label on it. Continue to the far end of the office area. Enter the entrance in the fence on the right of the road and look to the left of the main passage to find an “inspect” crate we can open for some Nightingales. climb the stairs here and work your way through the enemies inside before descending the stairs (alternatively. follow Mason down the hallway in front and duck into the room at the end of the passage to find the final piece of enemy intelligence (3/3). using the desks as cover. so be sure to keep an eye out for them! From the start. Continue through the hallway until you reach the objective marker. continue around the side to the back yard and look in the shed. clear the roundabout and the building to the left of hostiles. The goal is essentially to make your way to the waypoint marker in the distance whilst clearing the streets along the way. take out all of those annoying flying drones and head over to the right hand side of the square. continue up the next set of stairs and interact with the chest up here for an optical camouflage suit. Work your way across to the far side of the room towards the objective marker. Note that shooting him in the legs rather than the head will unlock an achievement/trophy.Part 2: ------. eliminate the defense drones in the outdoor area. sprint to the end of the hallway and jump where indicated. Enter the door at the far end of the area. Climb the stairs at the end.

At the end of the marketplace. security bot and hover drones here. Enter the room to the right and open the door directly in front. ventilating any soldiers that get in your way. Note there are 3-4 infantry soldiers in the hallway here too that will try to shoot you at the same time. As you work your way along the trail. After you regain control. At the far left of the area. but also be sure to pay attention to the buildings over on the rocky outcrop to the right Ð there are a number of bad guys over here with RPGs and you ’ll want to take them out ASAP to make your passage a little easier. a plane will crash in front of you. Exit the door and proceed across the bridge. When clear. so juggle between shooting each of them until it ’s all clear. Wait until it stops shooting and duck out to shoot at it until it blows up. Go into the hallway and enter the door to the right. Kill any of those hover drones before heading past your buddies and through the alleyway behind them. this is great for flanking. Eliminate any more remaining hostiles and continue round the building to the right and approach the objective marker. You’ll see a hover plan enter and drop some additional troops. Continue down the alley to the far left of the area. Continue down the stairs and head around the corner to the left. If you look to the right as you enter the area and follow the path all the way to the end. destroy the enemy forces on the ground below. [ACT09] Odysseus ------. We are on a raised section of pavement adjacent to a road with another raised area beyond it. note that you can pick off enemies on the deck below from the platform if you wish. After a brief flight youÕll jump out to the ground below. We are now in the area where the scene just took place. so take out all the enemies on the street below and watch out for RPGs from the rooftops either side of the street. You guessed it! We have to kill all the enemies further ahead on the platform across the other side of the street. take out the enemies occupying the building in front. walk over to the nearby door for a scene. staring with the sentry turret on the roof. Climb the stairs and continuing around the platform around to the right. killing enemies as you go until you reach the stairs at the end. you will earn the Achievement/trophy “Deep Cover”. Clear the hallway here and grab the enemy intelligence (1/3) off the far right control panel here before interacting with the indicated panel. I would recommend either entering the door just to the left (note that there is another piece of enemy intelligence (2/3) in here in the corner behind some boxes) or sprinting over to and climbing the stairs to the right. During the scene you will have the option to shoot either of the targets. Here you’ll see some friendlies in cover ahead to the right. Continue into the armory and take any weapon you feel like. Use the turret here to help thin out the enemy forces! When it ’s safe to do so. Again clear the area immediately outside to proceed. climb the stairs to the left and at the top. Access the panel marked with “access” on the wall here to hack the turret in the next room. clear them out of the hallway along with . take cover to the right and kill the bad guys in the corridor in front. Follow the passage to the end. Work your way over to the objective marker for a scene to end the mission >> Note: For completing this mission. From the balconies here. Kill the enemies in the room and any more that rush into the door from the far side of the room. climb the stairs up the side of the house in front and find the ladder leading to the roof. Head down the stairs that the enemies just arrived from and at the bottom.When you are back in control. you’ll find an “access” gate we can open. At the end of the passage. Stay in cover here as there is a sentry turret on the roof just down the hallway nearby. Either way you go. When the building is clear. you’ll find a hallway with an “access” locker at the end we can open for a sword. proceed into the room and enter the door on the right of the main room. Eliminate the infantry. enter the door to the left and continue down the stairs. From the balcony here. shoot any drones in the area and you can kill some enemies in the open area below if you feel like it. Take the left stairs to gain the high ground to make things a little easier to clear the area. I suggest moving through the market area as there is an abundance of cover. Head through either the courtyard to the left or the door to the right and you ’ll find yourself in a square room surrounded by pillars. Continue forward and take either the left or the right path (either way you will run into a bunch of enemies). There is an open marketplace area on the left side of the area and a building and some side alleys on the right. Head over to the new objective marker for a scene. there will be a large number of hostiles in the immediate area. proceed through the balconies and rooms on the upper level until you reach the far side. Return to the hallway and continue along. head back through the door and open the “access” chest on the bench for some electrified brass knuckles. climb the stairs and exit to the next area. Use it to clear out the enemies inhabiting the area. Once they are dead. When you are ready. As you enter. Kill the enemies guarding the hallway and enter the objective marked door at the end. Fight your way to the other side and don’t forget that you have hover drone support! Note that you can also move back and forward between the paths thanks to two dirt passages along the way. you’ll find yourself in a courtyard with the well in the centre of it.You’ll now be in control of a helicopter mini gun.Part 1: ------. return to the ground level and mop up any remaining enemies. Examine the bench to the right for “Personal effects”. Enter the open doorway to the left of the plane ’s cockpit.goals of fighting through enemy re-enforcements and reaching the objective marker in the distance. As you exit the alleyway you will be in another open street area. >> Note: At this point you will earn the achievement/trophy “Ultimate Sacrifice”. take out the enemies in the building and continue out the far side. At the end. There are a number of infantry units here as well as a pair of security bots and a hover drone or two. ------. At the end of the bridge. When it’s safe to do so. work your way over to the opposite end of the balcony. proceed to the arches on the opposite side of the room. Climb the stairs and you’ll exit to a balcony overlooking the area. Drop back down and this time enter the house and descend the stairs all the way to the bottom. use the passage here to enter the next section of the level. Up here you will find enemy intelligence (3/3). Note that any security systems you see are now under enemy control so you will have to contend with them as well. move inside and through to the other side. Take cover behind the rocks or the cart on the left and eliminate the enemies in the building on the right side of the area. Return to the main room and exit through the now marked door.Part 2: ------.

Return down the stairs and continue after Harper through the door. ------. climb the stairs and walk up to the target for a scene. Inside you ’ll find an RPG hit the CLAW with this 3 times to finish it off. Exit the turret and climb down the stairs in the adjacent room. Enter the door to the right to find yourself in a room with a giant red and yellow structure in the centre. climb the stairs to the right to find another piece of enemy intelligence (2/3). Continue to take enemies out until a scene shows. Afterwards we’ll be back in control of Mason. with another hallway on the far side. We now get to fly around and escort an ambulance. white station wagon to find enemy intelligence (1/3) on the ground here. pick off the enemies in the room and the turret to the right of the area. Climb the stairs marked with the objective marker and enter the door at the top when your buddy opens it for you.Drop down to the hangar below and walk up to Salazar for a scene. Afterwards. work your way up to the CLAWÕs location and hit it with a grenade to take it out. in the second intact V-TOL you will find another piece of enemy intelligence (3/3).When you are back in control again follow Harper over to the objective marker and jump into the VTOL. Return to the top of the escalator and interact with the “access” button on the wall to the left at the top. So work your way through the three areas here and climb down at the end. Go down the stairs and through the control room at the bottom. We’re now on the top deck of the carrier and there is debris scattered all over the area. At the end you will be given an option to kill or wound him.the sentry turret on the roof at the far end. Crouch down at the edge of the overpass and provide cover to your escorts.Part 2: ------. cruise out the open door and take cover behind the broken pieces of airplane fuselage here. if you can destroy 30 drones with this you will complete one of the mission’s challenges. Kill then and then continue down the nearby stairs and head straight through the alleyway in front. Whichever option you choose. As you move towards the marker. Once you reach the marker. Make your way to the guy seated in the corner and interact for a short scene. Continue straight ahead towards the objective. exit the turret and return downstairs. As you reach the open door at the bottom immediately take cover behind the doorframe. I would go for the sniping option as there are couple of challenges tied into it. Kill as many of the soldiers as you can and when it is relatively safe. climb the escalator and look on the shelf below the shirts on the right for enemy intelligence (3/3). snipers will appear on the opposite side of the overpass. When you reach the objective marker get into the front vehicle. Once its dead. Afterwards continue to the objective marker at the end of the overpass. help to destroy the CLAW unit that crawls out of the cargo container ahead. Watch the scene. run to the objective marker in front. From here. So from cover take as many out as you can when you feel it’s safe to do so. mopping up any remaining enemies as you go. As you approached the first CLAW. stand up and remove any more hostiles from the immediate area. A plane will crash nearby and enemies will spawn in the streets below and in the balconies in front and across the street to the right. Afterwards. Follow your squad until you reach an outdoor balcony area. make your way over to the area just in front of the Downtown Plaza building (with all the flashing lights). In the distance you’ll see a CLAW wandering about with a destroy marker above its head. To the right of the cover here is a flipped APC with an “access” point we can interact with for three friendly reinforcements. This is good because it means lots of cover! We need to work our way to the objective marker over to the right. Here you can choose between one of two options: You can rappel or you can snipe. Additionally the area between you and the CLAW is crawling with enemy infantry. a good number of enemies are going to look over from the ledge above and shoot at you. Continue to work your way across to the marked VTOL for a scene to complete the mission >> Note: For completing this mission you will earn the Achievement/Trophy “Sinking Star”.When you regain control you will be in the shoes of someone else. Before going through the door at the far side of the area.When you get out of the vehicle. stick to the right hand side of the area. run into either the open door to the building on the left side of the street or into the train on the right side of the street Ð note that there is an piece of enemy intelligence (2/3) on the main counter in the building on the left. Crawl through the hole in the wall to the right and move through the vent until you exit into the bridge room. After a short while. so follow him through the now open door nearby. Simply lock on and shoot at as many drones as you can until a scene plays. From the start of the hallway our goal is to get down to the stairs on the far right of the room. Walk up to the console here for another short scene. ------. you will have noticed a second marker appearing in the distance. Exit and return to the street.Part 1: ------. head into the container and open the “access” gate at the back to earn yourself a hover drone. Continue to proceed to the objective marker on the left ensuring to take down any enemies on the balconies or various structures in the distance and those that get in the way. wipe out any remaining enemy resistance. Climb all the way to the roof and hop in the SAM turret here.Part 2: ------.Part 3: ------.When you start the mission. You’ll assume control of a stinger turret. [ACT10] Cordis Die ------. Once you reach the far side you ’ll see blue smoke in front. walk into the Downtown Plaza building. ------. ------. This outdoor platform is a lift and as it moves upwards. Once the sequence is over. With the turret. falling debris and vehicles that try to stop you for a minute or so until a scene plays.Part 3: ------. The unfortunate thing is it has a Gatling gun and is able to spit out grenades. At the top. Before you get too carried away though familiarize yourself . To the right of this hallway is a control room. When you’ve had enough. Clear the enemies out of this room and head through the doorway on the left at the back of the room. Now it ’s time for a driving section! Just follow Harper’s instructions as you proceed along the fairly linear path the game lays out for you whilst avoiding any obstacles. Harper will join you. a scene will play. When its dead. Move up to cover with the rest of your crew and then sprint over to the open cargo crate on the back of the truck slightly to the right. Afterwards make your way over to the left and look behind the flaming. A bunch of enemies will make their way down the road towards your friends and a pair of machine gun trucks will show up. When things quiet down. enter the door and hack the panel in the corner.

As you regain your feet note the building in front. Continue down the stairs at the back of the room and eliminate the hostiles when the door opens at the bottom. Beware that in this area. continue through the open door to the left. >> Note: For making the decision. follow the pat around the outside of the room and you will find enemy intelligence (3/3) sitting in the dark on a crate. above the stairs are windows at the top of the room. Repeat this a few times until Mason ejects. From here try to clear out the atrium before entering as there are a good number of enemies waiting for you. From here.with the controls and when you are good to go.Part 1: ------. Run over to the left of this and behind it and in the next little area you will find an “access” crate. killing one last wave of infantry and then proceed into the control room at the end of the corridor. you’ll be in an interactive scene. Return pas the top of the previous stairs and proceed to the next objective marker. There’s not a whole lot to do here other than avoid the planes below. Proceed into the room and take cover behind the bench directly in front of the door. When it ’s clear. When you ’ve cleared the area.When the area is safe enough continue inside and hunt down any remaining enemy combatants. Afterwards you will now be moving super-fast and chasing down enemy drones. Return to where your buddies are taking cover and launch a grenade to destroy the CLAW. proceed up the stairs and at the third row of desks from the top. follow Harper through the now open door. Kill the guards that appear on the ledge above the top of the stairs before ascending to the next platform. ------. Kill any other enemies in the immediate area and proceed up the stairs. Take out the CLAW with the kinetic strike weapon or grenades and then turn your focus to the enemy troops. ensuring to wipe out any reaming hostiles. killing any additional soldiers that appear. At the top. [ACT11] Judgment Day ------. Continue around the corner to the right. Return past the door we just exited from and take cover behind the broken concrete pillar. Continue along the hallway. . the enemies on the ground floor with you will be wearing the optical camouflage. Continue to dodge them until you land on the ground below. go and follow the vehicles on the ground. There are a pair of stairs on either side of the room opposite with several tiered levels of benches between them. so take this opportunity to eliminate them. Once at the top. Afterwards. Four hover drones will smash through the glass on the other side of the room and there are plenty of bad guys covering behind the tiered desks too. As you approach. kill any immediate threats before working your way along the catwalk to the right and hacking the “access” panel to take control of the sentry bot below.Part 3: ------. Proceed down the stairs in the next room eliminating the enemies here. Kill the enemies that emerge from the two doors in front and the window to the right. Continue to the top of the stairs and enter either door on the side of the room. you will earn the achievement/trophy “Dead or Alive”. As you enter. find the stairs leading down. At the bottom choose to either kill or capture the target to end the mission. Once you hit the doorway. we have a good view of the rest of the room. a CLAW will activate on the platform just below you and a large group of enemies will let their presence be known in front of the target building. From here. At the top there will be two open doors to the left.The first part of the mission entails jumping out of a plane with a wing suit and experiencing a free-fall. killing enemies as they appear and climb the stairs to the left. Try to pick off some of the enemies in here. >> Note: For completing this mission you will be awarded the Achievement/Trophy “Late for the Prom”. so they are almost invisible. The first part is fairly easy as all of the enemy targets will be lit up with red markers to help you out. run to the left and take cover behind the raised section of the lower level. kill the two enemies in the control room and then approach the control panel indicated for a scene. Proceed down the stairs to the room below and clear the passage to the left of the 2-3 security bots and the small group of infantry before entering. take cover behind the boxes to the left.Part 2: ------. they consist of both regular and invisible guys and they will be receiving additional support from the windows above. then when you are able. At this point.Climb the stairs here. Continue through the next room and out the door on the opposite side. look on the left side of the room on a desk for enemy intelligence (2/3). ------. From here. Try to stay on the left hand side of the game play area as there seemed to be much fewer missiles exploding in that region. All you need to do here is fly your way over to the moving follow marker and sit there for a few seconds. again eliminate guards overlooking from the platform above before proceeding carefully up the next flight of stairs. Inside. There are 4-5 invisible enemies up on the top deck who will begin shooting at you. Eliminate them and make your way to the entry door. look to the right. Destroy the machine gun and enemies in here before exiting the back door. lock on and shoot the drones as you follow them. Return to the previous level and then climb the stairs to the top of the room and work your way over to where Harper is waiting for you at the open doorway and continue to the end of the hallway killing the two invisible dudes along the way. Shoot the targets on the way down. pop around the corner and kill the gunner on the back of the truck before continuing into the open building straight across from the top of the stairs (it has a Ô26Õ written on it). Head inside this and check the top floor for apiece of enemy intelligence (1/3). -----. take out the enemies on the catwalk of the building directly behind the pillar. Take them out when you can and after the shooting stops. Enter the supply area. There are a large number located within and killing a few will get the ones with the camouflage (invisibility) to move out of the room to attack you. When the missiles start to appear. you will want to avoid the explosions or they will kill you very quickly. So essentially kill all of the helicopters and machinegun trucks that appear until a scene plays.Part 4: ------. As such be very careful as you work your way through the pallets and crates in the area until you reach the stairs opposite our entry point. When it’s safe to do so continue through the doors and proceed until you reach the catwalk overlooking a lower room. Open this for a hover drone. From here look over to the left to see a downed plane with an “access” point we can interact with for a kinetic strike weapon. See the open building over there? (It has “27” written on it).

. Hit the button indicated on screen and then pilot the rocket into the target boat to complete the mission. use tactical view to help your units target incoming enemy attacks and if you lose one of your final two defensive objectives. clear the IEDs out of the path ASAP to prevent the convoy from stopping with the ASDs and keep an eye on your kinetic projectile weapon (KPW) missile strike .E. I would recommend using the tactical vision throughout the entire strike force mission. If they are able to destroy two of the three objectives outside. the KPW missile strike is a must and for the horseback riders I would recommend using the ASD security bots to take them out. To begin the mission. when re-enforcements arrive. During these missions. send all of your troops immediately over to Objective C and wipe out the infantry guarding it. >> Note: For completing this strike mission you will earn the achievement/trophy 'Desert Storm'. you will be given the option to conduct a missile strike. similar to the Domination game mode in multiplayer. As long as you defend two of the objective points. After the first point has been captured. send another infantry unit down to Objective C to help slow any enemies advancing towards the other two objectives from here. before mopping up any other infantry surrounding objective B. [SDM00] | Strike Mission Walkthroughs | The Strike Missions are a new addition to the Call of Duty franchise and they consist of five side-missions that occur within and can have an impact upon the story in the game's single player campaign. the enemies here will now also included ASD sentry drones.>> Note: For completing the mission you will earn the Achievement/trophy “Death From Above”. have your soldiers set up the hacking device and as before. >> Note: For completing this strike mission you will earn the achievement/trophy 'Singapore Sling'. At any time players can enter a unit of interest to help out their troops on the frontline. players are given tactical control over groups of units and can command them through various areas and complete objectives. To make this easier on yourself. target any incoming enemy troops to keep them from destroying the device. It is a top and start kind of mission as although the convoy keeps moving (even when you don't want it to). Allow the CLAW to defend Objective B.Objective D will appear. After all three devices have been hacked. defend this position until the hacking device has done its work. Note that in addition to the standard infantry units. once the timer is up. so select all troops and have them focus fire on the CLAW. you will complete the mission. How to unlock each and tactics on how to complete each one are listed within the relevent sections below. Again.D [SDM02] This mission is hard to write a walkthrough for as all you are doing is essentially escorting a convoy of vehicles through a barren valley type area with tons of angry enemies swarming en masse to take them out. immediately send all your troops to Objective D and hold out until the end of the level. the enemies will not be able to enter your main base and destroy it. it will also come to a dead stop when there is an I. a couple of tanks and helicopters.E. select everyone and have them target incoming hostiles. the enemy will acquire a CLAW. We need to defend three objective markers from an almost endless supply of enemies for 10 minutes. Once you have escorted the vehicles through the valley and below the bridges. a fourth point . They will set up a hacking station that you will need to defend for a short period of time. Focus on the RPG positions high up in the rocks on either side of route the convoy is taking and us your hover drones to take them down as soon as you see them. for the most part you will encounter an abundance of high up RPG positions.D planted on the road in front.its very useful to have ready to go! For the tanks. whilst using the second group of infantry on the helipad at Objective A and using the turret here when necessary to defend the street below from enemy forces and hover drones coming from Objective C. with all your troops selected. allowing any bad guys in the area a clean shot until you dispose of the obstacle. Shipwreck [SDM01] This mission asks you to capture a series of objective markers. the occasional IED in the road and several swarms of horse riding enemies. my strategy was to send one group of infantry to Objective C to slow down the enemy advance there. As you have limited resources and the enemy forces are numerous. When the helicopters appear. use them to boost numbers at both point A and B and if you feel a little adventurous. I. When its relatively clear. FOB Specter [SDM03] This mission has players playing on the Drone multiplayer map. some hover drones and have amassed a sizeable infantry force that is now inhabiting the circular area in the middle of the map where objective b is located. at least on your first try. you will need to focus your entire force on one target location at a time or you will be inevitably frustrated by the AI's inability to do anything productive when not in numbers. Once objective B has been captured. Some of these missions will be available/unavailable depending on the meeting of certain requirements within the campaign. they should be taken down primarily by the hover drones. As you do. By now you would have received some reinforcements. >> Note: For completing this strike mission you will earn the achievement/trophy 'Defender'. Once your numbers increase at the A and B objectives. grab your group of soldiers and run them over to objective A nearby. If there are at any time additional resources available (however infrequent that may be) focus their fire on your target of choice. they will continue beneath a rock formation to safety and a short scene will play to indicate completion of the mission. In this instance immediately order all of your forces to defend point D.

climb up into one of the sniper platforms and kill as many bad guys as you can before moving on. Simply use it to melee kill 15 enemies to complete the challenge. 10. return to tactical view and target incoming enemy units. During the boat sequence. Eliminate enemy personnel (x5) with one mortar explosion --> You will find the mortars in the first area by using the access kit on the rolled truck. Note that you also have gunship support to help out if required. Once planted. Using this method and with a few handy placements you can kill 4-5 bad guys with each. Kill four enemies at once during the retreat and you'll earn this challenge. 7. killing the 2-3 enemies guarding each and dealing with any hover drones and enemy infantry that bother you on the way between houses. when you reach the end of the alleyway. Celerium [CHC02] =============================================================================== . Work your way along the alley here destroying enemy infantry units as you go. Once you have located the HVI. Eliminate enemy personnel (x10) with animal traps --> Just after the sneaking sequence. When it is relatively clear send ALL of your troops to the objective marker before planting the hacking device. [CMPCH] | Challenges Guide | In addition to regular game play. To do this we need to search a series of safe houses until we find the one containing our target. Look behind the shed nearby for an access point with the traps. you will complete the challenge. once 20 have been killed the challenge will be over. On the left hand side of the boat on the upper deck. >> Note: For completing this strike mission you will earn the achievement/trophy 'Art of War'. you will leave your buddies and move on by yourself. If you can kill 10 enemies in total. if you kill 5 the challenge will be completed. 2. Once you have laid them. 100% survivability rating --> Complete the mission without dying. 3. Just after the sneaking sequence. either order your soldiers (or to make things easier take control of them) to clear out the ASDs and turrets guarding the objective marker on the main street and to the right. 5. Campaign Challenges Guide [CHCMP] Pyrrhic Victory [CHC01] 1. Use the turrets on the boat you are on to destroy five of the six boats that appear. This mission has you entering a Yemeni island town in search of a high value individual. This is a fairly short and easy mission and thankfully won't take too long to complete. you will leave your buddies and move on by yourself.Second Chance [SDM04] >> Note: This strike mission will only become accessible if you fail to kill the bad guy at the end of the Karma campaign level. In the field during the battle at the beginning of the mission. There are 10 challenges in each Campaign and Strike Force mission. Eliminate enemy personnel (x15) with machete --> You will begin the mission with the machete. you can make them more potent by interacting with them and rigging them with mortars. Call of Duty: Black Ops 2 also features a series of challenges to each level which helps to add a little replayability to the campaign. To survive this you are going to want to play on easy and to grab the flak jacket from the accessible box during the boat sequence. Now simply toss one of these mortars into a group of enemies. When you see the truck on its side on the right of the area. Kill (x4) enemies with one mortar primed animal trap ---> As above. Select all your troops at once and have the entire force move from safe house to safe house. you will stop and start three times. head over and look behind it for the enemy intelligence. 2. have all of your troops enter the alleyway to the right of the main street. Sink 5 enemy vessels --> Once you are on the boat. Look behind the shed nearby for an access point with the traps. Once you have laid them. 9. Destroy them all. Use elevated improvised positions for confirmed sniper kills (x20) ---> During the retreat sequence at the end of the mission. Once the timer is up on the hacking device a scene will play to end the mission. 3. Destroy all MPLA tanks --> During the first sequence you will twice be placed in control of a helicopter and be tasked with destroying tanks on the field below. Each time you need to stop. you can make them more potent by interacting with them and rigging them with mortars. In one of the sniper towers on the right of the second area you need to defend. Dive to prone on an enemy grenade and survive ---> You will need to dive (sprint and then hit the prone button) on top of a grenade. 8. To make things even easier. you need to escort her to the extraction zone to complete the mission. you will be attacked by a number of gunboats. gain control of her from the tactical view and have her sprint all the way there to complete the mission in a flash! >> Note: For completing this strike mission you will earn the achievement/trophy 'Blind Date' Dispatch [SDM05] >> Note: This strike mission will only become accessible once you have completed all other strike missions in your play through. At the start of this level. 4. During the retreat. Collect Intel (x3) 1. 6.

Note you can also get the challenge listed below for taking out a helicopter with the stinger without using lock on easily here as the helicopters will remain relatively stationary as they are dropping off troops.> Simply shoot enemy troops without the lock on function of the stinger. Eliminate enemy personnel (x10) with the Assault Shield ---> You can grab a shield after the first scene with the scientist. Kill four of them with one shot to finish the challenge off. Kill 10 enemies with the turret to complete the challenge. you'll see this one on the left through a window as you enter the first lobby area. After a short distance you will see four enemy helicopters. you must ensure that the bot survives the enemy assault that happens after the scene with the scientist. you will arrive at a helipad where you can interact with a vehicle turret. In an open door at the back of the helipad with the drone we can interact with to use its gun turrets. It is up the top of the ruined structure where you pick up the stingers. To complete this challenge. Protect ASD resource from destruction ---> When you reach the vault. destroy two of the enemy defense bots using the exploding tanks 7. Destroy sentry turret (x2) while disabled --> Hit a turret with an EMP grenade and whilst it is short-circuited destroy it.8.> Simply ride into 10 infantry units with your horse. ------------------------------------------------------------------------. you can find these in an access door. After defending the vault and the scene inside. Eliminate enemy personnel (x25) using alternate fire mode on stinger -----------------------------------------------------------------------. jump off your horse and plant a mine in front of a tank to blow it up for the challenge. your team will tell you to use the nitrogen tanks to eliminate enemies. ---------------------. Around halfway through the mission.1. Eliminate enemy personnel (x10) with heli turret ---> Near the start of the mission. Destroy tank with anti-tank mine -----------------------------------. 3. When you see this. hit it twice with a thrown mortar to blow it up for the completion of the challenge. Destroy enemy helo with truck mounted MG -------------------------------------------. 3. return to the main area in front of the base and turn left. After a short distance you will see four enemy helicopters. Old Wounds [CHC03] =============================================================================== 1. return to the main area in front of the base and turn left. Destroy enemy helo with a mortar ------------------------------------. Destroy it before it lifts off to earn the challenge. Eliminate PDF enemies (x7) with shotguns in under 10 seconds ---------------------------------------------------------------. a large number of enemy helicopters will converge on the base and attack.9. There are a few places where enemies will bunch up. Return to the area outside and climb the stairs opposite.5. pop a Titus shot into them. 6. 5. Do this twice to complete the challenge. you can access a container on the wall of the large room nearby to release a friendly defense bot. Destroy enemy ASDs (x2) by exploding nitrogen tanks --> After getting off the elevator. 4. Eliminate enemy personnel (x15) with pulwar sword -----------------------------------------------------.> After destroying the arch. After entering the underground lair. you can use the secondary Titus weapon. 100% survivability rating -----------------------------. To make things a little easier. you will need to make your way up a hill. You will find this in a cave along the far dirt path to the right of the rope bridge. On a shelf on the left hand side of the meeting room at the start of the mission. -----------------------------------------------4.1. ignore the horse and look around the starting area.3. At the top you will see a helicopter in the process of taking off. Utilize stinger (without aircraft lock-on) to destroy enemy helo -------------------------------------------------------------------. --------------------------------------------. Once equipped. ------------------------------------.> Close to the entrance to the base is an MG truck with a turret on the back. Destroy enemy helos (x4) at North Pass ------------------------------------------. When you return to the main area.2. 10. Simply use it to melee kill 15 enemies over the course of the mission to complete the challenge. 2. 2. Once you grab the mortars head out of the base soon after heading through the gate. -------------------------------------------------------------------. Destroy all of these with the stinger to complete the challenge. Eliminate enemy personnel (x30) while using optical camo ---> You will find the optical camo device soon after entering the underground lab.1. If you can kill 10 of them you will complete the challenge. You will find a body that you can interact with to pick up the sword. you should see a helicopter taking off. -----------------------------10. Simply activate this and then kill an enemy. Hop onto the truck's turret and take out one of them for the challenge to be complete.> At the start of the mission.> You can do this during the menendez section of the mission quite easily as he starts with a . 3. there will be tanks about. 8. Destroy one of these with the stinger without using lock here as the helicopters will remain relatively stationary as they are dropping off troops. 100% survivability rating ---> Complete the mission without dying. Eliminate enemy personnel (x4) with one round from Titus weapon ---> As written in the challenge description. In the second outlying area that you head out to defend.7. 2. Collect Intel (x3) 1. -----------------------------------.> Complete the mission without dying.> You will be able to pick these up from an unlockable chest in the first zone we need to go and defend. 9. shield bash enemies to kill them. ------------------------------------------. You will find this one sitting on a table in the room at the top. Straight out from the main gate in the distance beneath a red flag. Repeat 29 more times to unlock this challenge.6. Collect intel (x3) ----------------------.> After destroying the arch. Run down enemy personnel (x10) on horseback -----------------------------------------------.> In the cave where you meet up with your contact close to the start of the mission. Eliminate enemy heli before lift off ---> During the first firefight. Time and Fate [CHC04] =============================================================================== ---------------------------------------------------------------. Kill 25 of these to complete the challenge.

you will gain control of the CLAWs and will have to fight off a bunch of enemies. Destroy enemy vehicles (x20) with drone missiles ----------------------------------------------------.8. Protect CLAWs (x2) from destruction ---------------------------------------. Deploy SOC-T boost to find 2 alternate routes -------------------------------------------------. you will see a truck coming right for you.> Complete the mission without dying.> After exitinfg the building you start in. the truck will crash and the challenge will be complete. The best places for this would be the first set of buildings in the map or in the courtyard of the villa at the end of Menendez's part of the mission.> At the very end of the underground area. ---------------------------------------.> In the second part of the mission.1. Eliminate Cartel enemy personnel with machete (x10) -------------------------------------------------------.8. Just follow the objective marker until you end the Raul part of the mission. If you can hit him. 2. the CLAWs will enter and the door will close behind them. when launching the attack on the main compound.7. Equip and toss! Kill 12 enemies with them and you will complete the challenege. At the far end of the burning barn on the back of a wagon before the exit doors.> To do this. Collect intel (x3) ----------------------. ----------------------------. You will want to ignore all the enemies and sprint to the villa where Hosephina is located. After making your way through the streets whilst avoiding the drones.2.> when you reach the villa as Menendez. Avoid damage from large debris in streets ---------------------------------------------. 3. you will come to a room with enemies burning evidence.> In the first building. Later in the level. turn left and cross the street. duck into the room immediately to the left and look on the bench for the third piece of enemy intelligence. Upon opening this. You need to hold the scanner on him for as long as possible. ------------------------.3. ----------------------------------------------------. There are four opportunities to record menendez. Probably best not to attempt any other challenges whilst going for this one. use them to target and kill 8 enemies in the run up the street to complete the challenge. ---------------------------------------. Use the mortars to kill 10 enemies to unlock the challenege. Here you will find an access panel that will open a garage roller door nearby. When you climb up the stairs on the opposite side.> You will find the machete in the basement in a side room to the left near where you enter. Eliminate PDF enemies (x8) with truck mounted MG ---------------------------------------------------. About halfway up the ladder you should see this on a platform between the ground and top floors. hack the CLAW named Brutus to activate the flamethrower attachment. Destroy 8 enemy vehicles with SOC-T ---------------------------------------. one of your squad will yell out to you to shoot the driver. Direct CLAWs to eliminate 8 enemies in flooded street ---------------------------------------------------------. in the main room you will reach a sunken area you'll need to proceed through. If you can avoid everything (which shouldn't be too hard) you will complete the challenge. switch between the two CLAws and kill everything without them being destroyed to complete the challenge. Eliminate Cartel enemy personnel with Molotovs (x12) --------------------------------------------------------. Fallen Angel [CHC05] =============================================================================== --------------------------------------------.> Just after you cross the river during the second part of the mission. Collect intel (x3) ----------------------.9. use the boost to constantly hit other enemy vehicles. -------------------------------------------------. Just melee attack 10 guys to death with your new weapon and the challenge will be done. At the same time.10. --------------------------------------------------.7. After Harper opens the first gate. 2. Head around the corner to the right from the entrance to find this sitting on a desk. --------------------------------------------------------. look on the shelving to the right to find a piece of enemy intelligence. Interact with it to pick it up to complete the challenge. watch out for falling debris and steer clear of the vehicles that get washed down the street.> When you reach the section where you need to record Menendez.> This refers to the point in the mission during which you must take control of the CLAWs and defend yourself against a huge number of baddies.shotgun and is practically invinvible. the two that I found when I completed the challege are one to the left at the start on the highway and another through a window into a building on the right side of the main area near the end of the mission. Head over to it and interact with the turret to climb on board. Rendezvous with Josefina in under 140 seconds -------------------------------------------------. you will see the MG truck park nearby. Keep an eye out for ramps and use the boost to leap over them. Although there may be more.6. 3. ---------------------.> This challenge is related to the first part of the level as you travel through the flooded building and streets.6. so ensure you always keep him in your sight! ----------------------------------------------------------------. ------------------------------------------------. Record 400TB of data from Menendez surveillance ---------------------------------------------------. When you reach the underground drug lab.3. -------------------------------------------------------.1. explore the buildings to find an access box containing the molotov cocktails.5.4. . you will enter a hole in the wall of a building. climb the belltower to the right of the main gate. If you can destroy 8 of them you will complete the challenge. Eliminate Cartel enemy personnel with mortars (x10) -------------------------------------------------------. Choose the drone option and use the drone misslies to destroy vehicles until the challenge is finished. Kill enemies if they get in the way. Mow down 8 hostiles with the gun to complete the challenge. Incinerate enemy personnel (x10) with flamethrower attachment ----------------------------------------------------------------. but don't go out of your way to get them. just chain kill 7 enemies fairly quickly and you will complete the challenge. once you are in the vehicle at the end of the level. 100% survivability rating -----------------------------.> This challenge refers to the driving sequence towards the end of the level. climb the stairs and at the top.1. look down the alleyway to the right. Crash an enemy truck ------------------------. ------------------------------------------------------. ----------------------------------------------------. This allows them to access balcony areas up along the left hand side of the street.9.5.> You will find the mortars in an unlockable shed after you spot menendez for the first time as Mason.2. ---------------------------------------------------------. Locate evidence of CIA presence -----------------------------------. Use the flamethrower on the BRutus CLAW to kill 10 enemies to complete the challenge.> You'll start the mission as Raul and as Raul you will be almost invincible. ----------------------. Before exiting the first room.> At a point during the mission you are given the option to either control a land based vehicle or to control a drone.4. ----------------------------------.

Eliminate enemy personnel (x25) in the outdoor area -------------------------------------------------------. ------------------------------------. Eliminate enemy personnel (x15) with IR strobe --------------------------------------------------.10. Inside the vault area behind the first retinal scanner on a table to the right. After opening it a ASD security drone will emerge.3.> This challenge relates to the point during the level when you are inside the building and a scene plays showing you trying to help a fallen woman. your spider bot on the floor in the room through the retinal scanner where you use the computer to search for Karma. Retrieve precious cargo (Ziggy) -----------------------------------. Destroy enemy ZPU (x1) -------------------------. Collect intel (x3) ----------------------. Suffer With Me [CHC07] =============================================================================== --------------------------------------------. ----------------------------. 2. ---------------------------------------. fight your way through the baddies until you reach a set of stairs leading down.> Don't kill any civilians! The place to be most cautious of is the large outdoor open area towards the end of the mission.1. improved melee attack to take down 20 enemies. There are plenty of them about. Obtain retina scan in less than 60 seconds ----------------------------------------------. It is in the same small glass room as the computer itself. Ensure zero non-combatant casualties ----------------------------------------. -----------------------------------------. I recommend grabbing the flak jacket from the acces locker after dropping through the skylight into the first building. Distract enemy personnel (x8) with Nightingale grenades at the same time ----------------------------------------------------------------------------. When you see this happening. Continue down the stairs behind the roundabout and look on the left hand side of the next area to find a container we can open for them. Eliminate enemy personnel (x10) with truck mounted MG --------------------------------------------------------. -------------------------------------------------------. --------------------------------------------------------------------------. You need to have it run through its little gauntlet and grab the retinal scan from the guard at the end.10.> When you reach the nightclub a scene will occur and afterwards a slow-mo sequence that will have you move around the club to the left.9. Perform a knife throw at enemy guard post ---------------------------------------------.> Complete the mission without dying. ---------------------------------------------------------.3. ----------------------------------------------------------------------------.8.7. Eliminate rappelling enemies (x5) -------------------------------------. Note that you can toss as many of these grenades as you like. --------------------------------------------------------. Jump on the back and shoot the jet until it blows up.> When you reach the mall area and then again when you arrive at the open outdoor area you will see enemies rappeling to the ground. kill 10 enemy soldiers with the MG to complete this challenge. In the large. Kill enemy personnel with headshots (x5) in Club Solar ---------------------------------------------------------.7. Pop 5 enemies in the head during this sequence to complete the challenge. In .> For this one. After dropping down through the skylight into the building. --------------------------. ----------------------. If you can't find it.1. At the very back of the open area through which you chase the bad guy at the end of the mission.1. so you shouldn't have too much trouble doing this. you need to take damage and survive an enemy RPG attack that kills an enemy. 100% survivability rating -----------------------------.1. take the opportunity to take out five of them for the challenge.4. you will find a MG truck.2.6.> After the explosion and the chat with the guard. All within 60 seconds. Simply distract 8 enemies at a time with them to complete the challenge. A good place to attempt this is around Noriega's private jet. The ZPU is an anit-aircraft gun located on a rooftop. you will find a MG truck. Toss these into a group of enemies to signal a quick missile strike. if you stay along the left hand side of the area you will find a wire gate to access that contains the IR strobe grenades. Survive an enemy RPG blast which causes enemy collateral damage -------------------------------------------------------------------. Destroy Noriega's private jet --------------------------------. look in the rubble ahead for the third piece of intel. look for the building with 'GRAN Fras Herramienta' written on it. There is an RPG on the roof opposite where you enter.> You will be prompted to do this after climbing a ladder near the start of the mission. Incapacitate enemy personnel using combatant suppression knuckles (x20) --------------------------------------------------------------------------. When you are escorting Noriega through the slum type area. After shooting Noriega's plane up.> Complete the mission without dying. These grenades will make noises to distract enemies when thrown. Continue up the centre of the area when you reach a courtyard with a pair of RPG gunners up on the roof to the right. 2.As you do. open room serving as a two storied mall area in an open store on the right of the ground floor. Before descending look on the nearby shelf for the intelligence. you will have completed the challenge. -------------------------------------. Just work your way around this building until you can see it on the roof. head into the armory behind him and use the access door at the back of the room for the suppression knuckles. just ensure they are all distracting enemies at the same time for it to count! --------------------------------------------------.> In the same area as Noriega's plane.6. Karma [CHC06] =============================================================================== ----------------------------------------------. -----------------------------.8. Now all you have to do is use your new. 100% survivability rating ----------------------------. Once you have killed a total of 15 enemies inthis fashion.2.> In the open city area whilst escorting Noriega. The place I was able to get this was in the same area as Noriega's plane. Protect ASD resource from destruction -----------------------------------------.> Simply kill as many people as you can in the oudoor area at the end of the mission and you will eventually earn this one. Protect it as you make your way through the area to complete the challenge.9. 3.> In the same area as Noriega's plane. Collect intel (x3) ----------------------. -----------------------------------. kill them and then look further to the right to find the ZPU.> This is a tricky one to find.5.> Just after the mall area you will find an access door that can be opened.4.5. Simply do as you are told to complete the challenge! -------------------------------------------------------------------. Simply kill 8 enemies here to complete the challenge. ----------------------. Run over and stand near an enemy and hope that an RPG hits nearby to do what needs to be done! ---------------------------------.> When you reach the spot where you activate the spider bot. Eliminate 8 enemies in the clinic ------------------------------------.> You will find Ziggy. It is on the very far right wall from where you enter.> You can find the nightingale grenades after the firefight at the roundabout at the start of the level.

work your way through the buildings on the left hand side. In the next street. head to the far right side of the area where you can find an access door.> During the first part of the mission. --------------------------------------------------------. After the speech at the start of the mission. use the CLAW to kill 5 enemies. There are plenty of them around.4. ---------------------------------------------------------------------------. players will then take control of Mason.5.> After exiting the interrogation room and encountering the first enemies ion the hall outside. Climb the stairs inside and pick up the enemy intelligence off the floor. climb to the top of the farthest building from the direction you came.7.> On the flight deck you will find a CLAW to the left of where you arrive. Eliminate enemy personnel (x10) with security turret --------------------------------------------------------.> When you reach the area where you can hack the security turrets. you will be in control of a VTOL gunner.8. Once the APC shows up. Repeat with additional enemies until the challenge is complete. --------------------------------------------------------. do so and use them to kill 10 enemy soldiers to complete the challenge. kill 20 enemies with the knuckles over the course of the level to complete the challenge. Do this thrice to complete the challenge.> During the mid-mission showdown with menendez. Repeat this another 19 times to complete the challenge. Once you have that. -------------------------------------------------. -----------------------------------------. Destroy enemy ASD (x4) while disabled -----------------------------------------. ----------------------.> After the mid-mission confrontation with menendez. you will be informed that you now have quadrotor hover drone support. 2.10. choose to shoot Menendez.1.10. Get to extraction in under 90 seconds -----------------------------------------> As soon as you reach the flight deck. Once the scene unfolds. destroy it.> There are a few cars around this level. Kill eight of these guys to complete the challenge. so when you see them. There are a number of these throughout the mission so you should have no trouble knocking three of them over! ----------------------------------------------------. after trying to disable the security systems. you will find an open door to the left.9. Kill 5 enemies to complete the challenge. Activate this and meleee an enemy. fight your way across to the far side of the square. Destroy enemy quad drones (x8) with turret ---------------------------------------------. As you make your way along the cliffside. Melee enemy personnel (x20) while using optical camo -------------------------------------------------------. Collect intel (x3) ---------------------. duck into the room to the right. Locate gift in Mason's state room -------------------------------------. ----------------------------------------------. Grab a sniper rifle from nearby and help them eliminate all the hostile forces below to complete this challenge.> Complete the mission without dying.2. Eliminate enemy personnel (x5) as VTOL gunner -------------------------------------------------.> Once you reach the open area with the two raised footpaths and the road in the centre. Odysseus [CHC09] =============================================================================== ------------------------------------. Destroy security turret (x3) while disabled -----------------------------------------------. Use these to target and kill 25 enemies to complete the challenge. You will find this one behind some boxes in the corner of one of the rooms.6. ----------------------------------------------. 3. Provide sniper overwatch for SEAL team advance across flight deck ---------------------------------------------------------------------. -------------------------------------------------------. just by the exit. before crossing the bridge.1.> On the right hand side of the starting area you will find a set of stairs leading up. you will see enemy soldiers parachuting down to the deck. 3. you will see a box on the wall that you can access. -----------------------------.> Hit a turret with an EMP grenade and whilst it is short-circuited destroy it. -------------------------------------------------. After exiting the street and proceeding through some alleyways. 100% survivability rating -----------------------------. At the top is an access point you can open for the optical camo. Open this for the combat supression knuckles. Eliminate airborne enemies (x8) before they land ----------------------------------------------------.> You need to kill 20 enemy quad drones (the hover drones) over the course of the mission. Direct CLAW to eliminate enemy personnel (x5) ------------------------------------------------.3. -----------------------------------------. Use this to shoot down hover drones until the objective is complete. 100% survivability rating -----------------------------. drop everything you are doing and sprint for the objective marker at the gunship . so with a concerted effort you shouldn't have too much trouble with this one.> Hit an ASD with an EMP grenade and whilst it is short-circuited. Breach the door here.5. continue through the hole in the wall of the building next to it and pop out the other side. Look on the desk and interact with the document here to complete the challenge.4. After the showdown scene and the helicopter gunship entrance. Do this four times to complete the challenge.3.6. simply kill 20 enemies with it over the course of the mission. ----------------------------.7. Eliminate enemy personnel (x20) with sword ---------------------------------------------. Destroy enemy quad drones (x20) -----------------------------------. wait for an enemy soldier to go and stand next to it and then destroy the vehicle to kill him. Eliminate enemy personnel (x5) by exploding vehicles --------------------------------------------------------. Incapacitate enemy personnel (x20) using Combatant Suppression Knuckles ---------------------------------------------------------------------------> In the first room of the level. Direct quad drones to eliminate enemy personnel (x25) --------------------------------------------------------. At the top you will find this piece of intel. Open this and climb to the top to find a turret.> Complete the mission without dying. After the scene.the building at the far left of the area where the APC shows up. Once it is activated. On the right hand side of the area. look for a cupboard on the left hand side of the room you can access for the sword. follow Mason down the hallway in front and duck into the room at the end of the passage to find the final piece of enemy intelligence for the mission. ---------------------------------------------------------------------.> In the first building.2.8. you will head outside to a balcony area where you will see friendly troops firing at enemies down on the deck below. ----------------------------------------------. continue down the nearby alley. find a nearby passage to a control room that you can access by moving some rubble out of the way.1.> When you reach the flight deck of the aircraft carrier. this will replace your knife as your melee weapon. To activate this. --------------------------------------------------------. Achilles' Veil [CHC08] =============================================================================== ----------------------------------.

you'll get an objective to protect the G20 leader. Direct . ------------------------------------.> Whilst flying the jet at the end of the mission. Get 10 headshots on the advancing enemy ground forces to complete the challenge. walk into the Downtown Plaza building. Collect intel (x3) ---------------------. --------------------------------------------------------3. you need to ensure that all of the vehicles remain intact. Use these to target and kill eight enemies and you will finish off this challenge. As you do a bunch of missiles will come up and explode around you. Before going through the door at the far side of the area.> When you are given the option to rapel down the broken highway or stay up top and snipe. climb the stairs to the right to find another piece of enemy intelligence.> in the cargo area between building 26 and the main building you will encounter a number of cloaked enemies. run behind the building in front to find a cargo crate we can access for a quad rotor hover drone. climb the escalator and look on the shelf below the shirts on the right for enemy intelligence number 3.8. 100% impact ratio with SAM engagement on highway ----------------------------------------------------> When you reach the SAM turret on the highway at the start of the mission. 3. On a counter in the building on the left side of the street at the point where you need to destroy the two enemy CLAW units. At this point lock on to one of these and fire off a missile in an attempt to knock down three at once. helicopters and enemy vehicles as soon as you see them.> From the start. It is not easy and there is no real trick to doing it. There are a number of these throughout the mission so you should have no trouble knocking three of them over! ---------------------------------------------------------. any less and the non-locked missiles will miss. Direct quad drones to eliminate enemy personnel (x8) --------------------------------------------------------. Protect all G20 vehicles ----------------------------.2.4. check in the back of the truck nearby for an access point containing the hover drones.3.5. make sure that the turret locks on six drones completely before letting go. just keep at it and eventually you'll unlock it. use the sniper rifle to pick off enemies you can see in the distance. a couple will though and as long as you time it right you should have no trouble dodging them. probably best not to attempt any other challenges whilst doing this one! ----------------------.6. Interact with the SAM turret here and use it to shoot down 30 enemy drones. take the latter option. Collect intel (x3) ----------------------. you will enter a chase mode where you need to boost after and shoot down enemy drones. Go down the stairs and through the control room at the bottom. Direct quad drones to eliminate enemy CLAW ---------------------------------------------. before advancing. Rescue trapped SSA in damage vehicle ----------------------------------------. if the vehicles are all still in one piece. After the story sequence on the bridge involving our friend and the admiral continue through the doors after Harper. Cordis Die [CHC10] =============================================================================== ---------------------------------------------------. Before entering the base at the end of the outdoor area you will need to destroy a CLAW. you will find yourself at a shopping centre. Do this thrice to complete the challenge. You will have 90 seconds to cross the flight deck.2. -----------------------------. 100% survivability rating -----------------------------. pick the RPG gunners off the nearby rooftop to complete the challenge. -------------------------------------. Destroy drones (x3) with one shot -------------------------------------. Protect G20 cougar at intersection --------------------------------------. Enter the door and climb up to the roof. Melee camouflaged enemy personnel (x3) ------------------------------------------.> Inside the shopping centre at the top of the escalator. In the second intact VTOL on the deck of the ship on the way to the objective marker. ---------------------------------------. before entering the building go and interact with the hatch of the rolled armored vehicle nearby. On a computer station to the right of a computer panel the game puts an objective marker on close to the start of the mission. 2. Nearby ahead you will see an armored truck. look over on the far left of the area to find this collectible tucked away behind some cars. -------------------------------------------------------------.> You will find laser turrets situated atop buildings in the main area that you land in. you need to use it to shoot down drones.> Complete the mission without dying.10.1.> After killing both claws.1. 2. The catch for this challenge is that you need to have a 100% accuracy rating.7. To do this. ------------------------------------------. ----------------------------------------------. Some marines will emerge to help you out and will consequently cause you to complete the challenge. Judgment Day [CHC11] =============================================================================== ------------------------------. ----------------------------. Destroy ALL laser turrets -----------------------------. The best place to do this is on the left most side of the playing area as most of the missiles will not come close.> Complete the mission without dying.10. Once you enter the next phase of the mission.> After moving through the shopping centre area.that marks the end of the mission. After dropping down from the broken overpass onto the highway.> Hit a quad rotor hover drone with an EMP grenade and whilst it is short-circuited destroy it.1.> When you reach the area with the CLAWs. Destroy enemy drone (x30) using SAM on roof -----------------------------------------------.> During the sequence in the jet. For the challenge we need to avoid them all. pop 10 of them to complete the challenge. Avoid all anti-air missiles -------------------------------.> Pick a load out with a sniper rifle and when you drop down to the ground.5. ----------------------. Run up and melee attack three of them to complete the challenge. To do this.6. After killing the second CLAW.9. To do this. -----------------------------. -------------------------------------------------. Perform sniper kills (x10) from more than 40m distance ----------------------------------------------------------.1. Perform headshot (x10) sniper kills from the upper freeway --------------------------------------------------------------. They look like spotlights and there are six of them. Destroy enemy quad drones (x3) while disabled -------------------------------------------------. 100% survivability rating -----------------------------. you will need to escort vehicles along a set path through the city streets. this is what we need to protect. you will find a door that you can access to the left. There are some additional cloaked enemies in the large circular room just prior to the very end of the mission if you cannot meet your quota outside the base.> At the start of the mission you will be freefalling towards the base below. ----------------------------------------------.4.9. ----------------------------. 3. To complete this challenge. you will complete the challenge. stick close to the convoy and lock on and shoot all the tanks.

Usin gthis calls a missile strike down wherever you target it.> As you progress through the mission. Eliminate enemy personnel (x20) as a quad drone ---------------------------------------------------. Destroy CLAWS (x2) using only soldiers ------------------------------------------.> You will need to take control of the CLAW when it arrives and take down three enemy ASDs. Complete mission with more than 2:00 min remaining ------------------------------------------------------. Hit an enemy soldier with an RPG/grenades to kill him. 100% survivability rating ----------------------------.2. ---------------------------------------------------------. 2.1. Eliminate enemy personnel (x15) while they are stunned ---------------------------------------------------------. Melee enemy personnel (x15) ------------------------------. head over to its location and escort it into the control room unscathed to complete the challenge. Complete the mission in "tactical view" only -----------------------------------------------. ---------------------. Eliminate enemy personnel (x3) while they are planting IED -------------------------------------------------------------. Protect ASD resource to the objective location --------------------------------------------------. Repeat three times. -------------------------------.1. -----------------------------------------------. look for stairs leading down into the darkened room below. you will find an access point on a computer console that allows you to hack an ASD in a nearby room. you need to set up a network intruder to hack each and then defend it until its download is complete. -------------------------------------------------------. Some of these guys in this mission. ------------------------------------------------.> Take control of an ASD and use it to run over an enemy infantry unit.8. send out your ASDs to mop it up immediately. switch to tactical view and don't exit it for the remainder of the mission. use tactical view to send soldiers to attack and detroy the two CLAWs that appear in the mission. Kill 5 enemies with it to complete the challenge.> As described above. keep your ASDs at the ready and only use them to .> If you head through building 26 and out the far side you will find an access point in some rubble we can open for a kinetic projectile weapon. Destroy helo with kinetic projectile weapon -----------------------------------------------. --------------------------------------------------. Do this fifteen times to complete the challenge.the hover drone to destroy it to complete the challenge.> Use the kinetic projectile weapon to call down a missile strike on a helicopter. Fairly self explanatory! ---------------------------------------------------. you should be able to get this easily. you should have no trouble clearing these before the convoy comes to a stop. Eliminate enemy personnel (x15) with explosives --------------------------------------------------. As long as you remain vigilant.> You will need to take control of one of your infantry units and eliminate enemy soldiers using head shots. Run over enemy personnel (x10) as ASD -----------------------------------------. Note that this ability had a lengthy cool down time on it.7. Outside the main base in the building marked with a large '27. Eliminate enemy personnel (x5) with one strike of the kinetic projectile weapon ---------------------------------------------------------------------------. Once you have hacked it.> Keep an eye out in front of the convoy and when you identify that an IED is present. -----------------------------------------------. This can be found on a desk on the left side of the room three rows from the top. Destroy tanks (x3) with kinetic projectile weapon -----------------------------------------------------.9. Repeat another 19 times to complete the challenge. When you reach the control centre with the semi-circular tiered seating arrangement. After reaching the large.strength in numbers! --------------------------------------------------. Note you must do this before going inside. When you see them doing this.7. -------------------------------------------. ----------------------------------------------------------------------------.> Take control of one of your infantry units. Use only 3 network intruders to complete the mission --------------------------------------------------------.4. circular room with the invisible guys.10. ------------------------------------.> Take control of any unit on the ground and use it to kill 10 enemies that come in to attack on horseback. so you should have no shortage of bad guys on which to attempt popping heads. -----------------------------------------------------.> Take control of one of your infantry units.10. You must complete the mission without losing a network intruder.3. Destroy enemy ASD (x3) as a CLAW ------------------------------------. you will see enemies stop a distance in front of the convoy and plant IEDs.> Just before you reach the large control room. Follow the guides above [SDM00] and you should be able to polish them off without much trouble. Repeat another 19 times to complete the challenge.5. Convoy never stopped by presence of an IED ----------------------------------------------. Hit an enemy soldier with an EMP/Concussion grenade grenade and whilst he is stunned.6. 3. Eliminate enemy personnel (x10) with headshots --------------------------------------------------.> Take control of an Quad rotor hover drone and use it shoot and kill an enemy infantry unit.> Use the kinetic projectile weapon to call down a missile on a tank.> As listed in the description. There are heaps of enemies about so 15 is not too much of an ask.D [CHS02] =============================================================================== -------------------------------------------------------------. Eliminate enemy personnel (x10) on horseback ------------------------------------------------.8. I.2.> You will need to take control of one of your infantry units and eliminate enemy soldiers using melee attacks.> Whilst capturing the objective areas. -----------------------------. Run over enemy personnel (x20) with ASD ------------------------------------------.4.1.> Complete the mission without dying. Some of these guys in this mission have RPGs or grenades.9. Use only ASDs to destroy tanks ----------------------------------.7. Strike Force Challenges Guide [CHSTF] Shipwreck [CHS01] =============================================================================== -----------------------------------------. You will find it on the second floor.8.5. As soon as the mission starts. The trick is to send all of your troops to each objective marker in turn .> Take control of an ASD and use it to run over an enemy infantry unit. ----------------------------------------------3.> As long as you follow the above guide [SDM01].E. Easy! ---------------------------------------------------. ----------------------------------------------------.6. so be sure to use it as soon as it is available. -----------------------------------------. send out your hover drones or ASDs. ----------------------------------. Do this fifteen times to complete the challenge. There are heaps of enemies about. You will find the final piece of intelligence sitting down here on a crate. Repeat another 9 times to complete the challenge. have concussion or EMP grenades.> As described. kill him. Instead of climbing to the the top. Collect intel (x3) ----------------------.

Eliminate enemy personnel (x15) with headshots --------------------------------------------------. Complete the mission in "tactical view" only ------------------------------------------------. Complete the mission in "tactical view" only ------------------------------------------------. Find the HVI in less than 90 secs -------------------------------------. --------------------------------------------------------.2. Once you have killed 12 the challenge will be complete.attack the tanks that appear throughout the level. -------------------------------.> There is a sentry gun up on the helipad with Objective B. Eliminate enemy personnel (x20) using sentry turret ------------------------------------------------------.6. from here you can look down at the road and kill any enemies nearby.7. Complete mission with enemy never lowering defense field ------------------------------------------------------------. To do this. With a good deal of sprinting.9. try reducing the difficulty and trying again! ------------------------------------------------------.> You will need to prevent the enemy forces from capturing any objective marker for 10 minutes. switch to controlling her and then simply sprint to the extraction point. so you should have no shortage of bad guys on which to attempt popping heads. so you should have no shortage of bad guys on which to attempt popping heads.> There are a few cars around on this map. --------------------------------------------------------.9.> There is a sentry gun up on the helipad with Objective B.6.> Take control of one of your units on the ground and use them to destroy the quad rotors that appear. ----------------------------------------.3.8. Eliminate enemy personnel (x10) as HVI ------------------------------------------. kill three ASDs with the turret to complete the challenge.> Assume control of an infantry unit and quickly run in and explore all of the target buildings as quickly as possible. Hit an enemy soldier with an RPG/grenades to kill him. ----------------------------------.> Take control of an CLAW and use it shoot and kill an enemy infantry unit (or any unit for that matter). Follow the guides above [SDM00] and you should be able to polish them off without much trouble. Follow the guides above [SDM00] and you should be able to polish them off without much trouble. whilst you man the turret at objective A. There are heaps of enemies about so 10 is not too much of an ask.> You will need to take control of one of your infantry units and eliminate enemy soldiers using head shots.7. FOB Specter [CHS03] =============================================================================== ------------------------------. pick the auto turrets up one by one and put them away in a quiet corner where no enemies will attack them. so wait for some enemy soldiers to go and stand next to a car and then destroy it to kill him.2. --------------------------------------------------------. Repeat another 9 times to complete the challenge. ------------------------------------. There are heaps of enemies about so 10 is not too much of an ask. Melee enemy personnel (x10) -------------------------------. -------------------------------------------------------. -------------------------------------.10.> All four vehicles in the convoy must make it safely to the end of the level.> Once you rescue Karma. Eliminate enemy personnel (x5) by exploding vehicles --------------------------------------------------------.5.> Take control of one of your infantry units. but you will earn the challenge! ------------------------------------------------.> You will need to take control of one of your infantry units and eliminate enemy soldiers using melee attacks. ----------------------------------. Eliminate enemy ASD (x3) using only sentry turrets ------------------------------------------------------. --------------------------------------------------. Melee enemy personnel (x10) -------------------------------. Keep all vehicles in convoy safe -------------------------------------. Most will come and attack Objective C.1. kill 20 enemies over the course of the mission with the turret to complete the challenge. Allow no more than one sentry turret to be destroyed --------------------------------------------------------. Destroy enemy quad drones (x12) -----------------------------------.> As described. Much easier to control this through the tactical view. It will make the defense a little more difficult.9. --------------------------------------------------. ------------------------------------------------------------.> An easy way to do this is simply to jump into an infantry unit. Eliminate enemy personnel (x10) as VTOL turret gunner ---------------------------------------------------------> Take control of an VTOL gunner and use it shoot and kill an enemy infantry unit. ------------------------------------------------------------.5. There are heaps of enemies about. take control of her and kill enemy soldiers before completing the mission to earn this challenge. switch to tactical view and don't exit it for the remainder of the mission.> You will need to take control of one of your infantry units and eliminate enemy soldiers using melee attacks. switch to tactical view and don't exit it for the remainder of the mission.10. As soon as the mission starts.> Take control of one of your units and find and destroy four enemy hover drones. Destroy enemy quad drones (x4) ---------------------------------.> You will need to take control of one of your infantry units and eliminate enemy soldiers using head shots. do not allow enemies to capture more than one of the objective markers. Repeat with additional enemies until the challenge is complete. from here you can look down at the road and kill any enemies nearby.> As described. Prevent enemy from planting more than one hacking module ------------------------------------------------------------. you need to send the majority of your troops to Objective C. Second Chance [CHS04] =============================================================================== -----------------------------------------. -------------------------------------------------.8. If its still too tough. Repeat another 9 times to complete the challenge. You should complete this challenege with very little difficulty. This is most definitely the hardest challenge on this map.> As the description indicates. Some of these guys in this mission have RPGs or grenades.1. you should have little difficulty finding the target . Do this fifteen times to complete the challenge. ------------------------------------------------.3. Eliminate enemy personnel as CLAW (x10) -------------------------------------------. Extract the HVI in less than 60 secs ----------------------------------------. There are heaps of enemies about.4.4. have th CLAW guard objecive B.> ONce you find Karma. Eliminate enemy personnel (x20) with headshots --------------------------------------------------. You'll want to frequently switch to tactical mode to keep abreast of the situation and quickly assume control of a unit at another defense point if you think it necessary to turn the tide back to your favor. This is not easy and I would recommend switching to an easier difficulty and staing in tactical mode for the duration of the mission. -------------------------------------------. As soon as the mission starts. Eliminate enemy personnel (x15) with explosives ---------------------------------------------------.

switch to tactical view and don't exit it for the remainder of the mission. ======================= . Dispatch [CHS05] =============================================================================== ------------------------------.> As long as you follow the above guide [SDM05]. kill him. Hit an enemy soldier with an EMP/Concussion grenade grenade and whilst he is stunned.within 90 seconds. have concussion or EMP grenades. When you see the truck on its side on the right of the area. During the retreat.2. Return to the area outside and climb the stairs opposite. ======================= Pyrrhic Victory (Past) ======================= 1. 2. you'll see this one on the left through a window as you enter the first lobby area. Some of these guys in this mission. when launching the attack on the main compound. ------------------------------------------------.9. In one of the sniper towers on the right of the second area you need to defend.Destroy multiple ASD (x2) with one explosion ----------------------------------------------. 3. Whilst it is short-circuited. Straight out from the main gate in the distance beneath a red flag. --------------------------------------------------. There are a large number of these surrounding the objective marker so you should have no trouble finding at least six to kill. you should be able to get this easily. Do this six times to complete the challenge. then it is just a matter of defending the hacking module for a short time until the mission is complete.8. Melee enemy personnel (x10) -------------------------------.> As described. 3. Use only one hacking module to complete the mission -------------------------------------------------------. Do this fifteen times to complete the challenge. At the far end of the burning barn on the back of a wagon before the exit doors.> You will need to take control of one of your infantry units and eliminate enemy soldiers using melee attacks. Eliminate enemy personnel (x20) with headshots --------------------------------------------------. During the boat sequence. ---------------------------------------------------.10. After entering the underground lair. 2. head over and look behind it for the enemy intelligence. Follow the guides above [SDM00] and you should be able to polish them off without much trouble. in the main room you will reach a sunken area you'll need to proceed through. Wait for a couple of ASDs to come close together and use an explosive on them to take them out simulateously. Hit an enemy soldier with an EMP/Concussion grenade grenade and whilst he is stunned. Destroy sentry turrets (x3) while disabled ----------------------------------------------. -----------------------------------------. There are heaps of enemies about. ---------------------------------------------------------. Some infatry units have the SMAW or grenades.> Whilst capturing the objective area at the end of the mission. Whilst it is short-circuited. 2. The trick is to send all of your troops down the alley to the right and all the way to the objective marker as quickly as possible to overrun the ASD and infantry resistance. 2. ------------------------------------------------------. 3. You must complete the mission without the hacking module being destroyed. The older levels feature intelligence that takes on the appearance of an old tape record whist the futuristic missions' intelligence appear as tablet computers with a bright yellow screen. intelligence items have been hidden throughout the campign as collectibles. As soon as the mission starts. After defending the vault and the scene inside. Do this ten times to complete the challenge. ======================= Time and Fate (Past) ======================= 1. you need to set up a hacking module each and then defend it until its work is all complete. Complete the mission in "tactical view" only -----------------------------------------------. ------------------------------------------------. You will find this in a cave along the far dirt path to the right of the rope bridge. destroy it. ======================= Old Wounds (Past) ======================= 1. In the field during the battle at the beginning of the mission. They take on different appearances depending on the timeframe the level is set in. Eliminate enemy personnel (x15) with explosives ---------------------------------------------------.> Take control of one of your infantry units. 3. Some of these guys in this mission.> As described in the challenge title. -------------------------------------------------------. Do this thrice to complete the challenge.10.> Take control of one of your infantry units. kill him.> As described. have concussion or EMP grenades. switch to tactical view and don't exit it for the remainder of the mission. ---------------------------------------------. When you climb up the stairs on the opposite side. There are heaps of enemies about so 10 is not too much of an ask. [EINTL] | Enemy Intelligence Locations | As with the rest of the more recent Call of Duty games. About halfway up the ladder you should see this on a platform between the ground and top floors. ======================= Celerium (Future) ======================= 1.5.> Switch to an infantry unit with EMP grenades and have them hit an ASD with them. Eliminate enemy personnel (x10) while they are stunned ---------------------------------------------------------.6.> You will need to take control of one of your infantry units and eliminate enemy soldiers using head shots. When you reach the underground drug lab.3. On the left hand side of the boat on the upper deck. climb the belltower to the right of the main gate. On a shelf on the left hand side of the meeting room at the start of the mission.4. You will find this one sitting on a table in the room at the top. There are 33 pieces of intelligence hidden throughout the Black Ops 2 campaign with each of the 11 missions containing three each. duck into the room immediately to the left and look on the bench for the third piece of enemy intelligence. so you should have no shortage of bad guys on which to attempt popping heads.1. Complete the mission in "tactical view" only -----------------------------------------------. I've marked the chronological orientation next to each level title so that you'll know which type of collectible you are looking for. Complete mission with more than 3:00 mins remaining -------------------------------------------------------. There are a number of these throughout the mission so you should have no trouble knocking three of them over! -----------------------------------------------. As soon as the mission starts. In the second outlying area that you head out to defend.> Switch to an infantry unit with EMP grenades and have them hit a turret with them. destroy it. Follow the guides above [SDM00] and you should be able to polish them off without much trouble. In an open door at the back of the helipad with the drone we can interact with to use its gun turrets. Destroy enemy ASD (x6) while disabled -----------------------------------------.7.

Go down the stairs and through the control room at the bottom. Before descendong look on the nearby shelf for the intelligence. In the next street. just by the exit. These points can then be spent on a number of things including: > Purchasing weapons and ammo > Upgrading Weapons > Repairing or putting up barricades > open up additional areas in the maps > Buy Perk-a-cola upgrades > Open the Mystery Box Points are awarded for the following actions: > 10 points Building a barricade in an applicable window or passageway. Each board that is put up will earn 10 points. At the very back of the open area through which you chase the bad guy at the end of the mission. ======================= Judgment Day (Future) ======================= 1. As you do. open room serving as a two storied mall area in an open store on the right of the ground floor. walk into the Downtown Plaza building. you will enter a hole in the wall of a building. 2. look in the rubble ahead for the third piece of intel. Zombies Mode Overview [ZMBIS] =============================================================================== Zombies is essentially a series of survival maps in which you need to defeat and survive against increasingly difficult waves of the undead. This can be found on a desk on the left side of the room three rows from the top. After the speech at the start of the mission. there are a number of very cool Easter Eggs hidden in them that require a bit of work to get at. Climb the stairs inside and pick up the enemy intelligence off the floor. Fans of the mode will be quite happy as the Zombies mode in Black Ops 2 has been much more fleshed out and expanded upon when compared to previous titles.g. Outside the main base in the building marked with a large '27. As you make your way along the cliffside. 2. 3. After the showdown scene and the helicopter gunship entrance. you will find an open door to the left. 2. work your way through the buildings on the left hand side. >130 Points .Hit a zombie anywhere on the body with any type of ammo. ======================= Suffer With Me (Past) ======================= 1. circular room with the invisible guys. continue down the nearby alley. It is on the very far right wall from where you enter. climb the escalator and look on the shelf below the shirts on the right for enemy intelligence number 3. before crossing the bridge. Inside the vault area behind the first retinal scanner on a table to the right.After the scene. In the second intact VTOL on the deck of the ship on the way to the objective marker. 3. players will earn points from killing the enemy undead.Kill a zombie with an super weapon from the mystery box (e. 3. there are a number of items and processes available to help you to survive against the waves of the undead little longer. In the building at the far left of the area where the APC shows up. look down the alleyway to the right. Raygun) or an explosive weapon. 'TranZit' is the new kid on the block and features a zombie experience that takes place over a number of maps linked together by a series of short bus rides. Instead of climbing to the the top. climb the stairs and at the top. 3. After Harper opens the first gate. >100 Points . In the large. 3. ======================= Karma (Future) ======================= 1. look on the shelving to the right to find a piece of enemy intelligence. After making your way through the streets whilst avoiding the drones. continue through the hole in the wall of the building next to it and pop out the other side.Kill an enemy with a headshot. On a computer station to the right of a computer panel the game puts an objective marker on close to the start of the mission. > 10 Points . climb the stairs to the right to find another piece of enemy intelligence. On the right hand side of the area. After killing the second CLAW. 2. 2. You will find it on the second floor. You will find this one behind some boxes in the corner of one of the rooms. Before exiting the first room. look over on the far left of the area to find this collectible tucked away behind some cars. Does not appear to work on all windows for points. After dropping down through the skylight into the building. ======================= Achilles' Veil (Future) ======================= 1. There are three modes available within the Zombies menu. On a counter in the building on the left side of the street at the point where you need to destroy the two enemy CLAW units. fight your way through the baddies until you reach a set of stairs leading down. 3. When you reach the control centre with the semi-circular tiered seating arrangement. Breach the door here. Once the APC shows up. Whilst it is not possible to 'beat' a Zombies map. You will find the final piece of intelligence sitting down here on a crate. whilst the horde never ends whilst you work towards finding these Eggs. Black Ops 2 features the 'Zombies' mode. Before going through the door at the far side of the area. After reaching the large. look for stairs leading down into the darkened room below. This is joined by the classic 'Survival' mode and the new competitive 'Grief' mode. 2.Kill a zombie with a melee . Of course. follow Mason down the hallway in front and duck into the room at the end of the passage to find the final piece of enemy intelligence for the mission.Fallen Angel (Future) ======================= 1. ======================= Odysseus (Future) ======================= 1. 2. > 50 Points . ======================= Cordis Die (Future) ======================= 1. > 60 Points . After the story sequence on the bridge involving our friend and the admiral continue through the doors after Harper. At the top you will find this piece of intel. 3. After dropping down from the broken overpass onto the highway. climb to the top of the farthest building from the direction you came. [ZMBIS] | Zombies Mode Walkthrough & Tactics | As with any Call of Duty that has had Treyarch on development duties since Call of Duty: World at War. Here are a few of the general features of Zombies that might be useful to know along with a handy code that you can copy and paste to jump down to where you need to go in a hurry: > Scoring & currency [ZMBSC] > Construction [ZMBCT] > Weapons & Upgrades [ZMBWP] > Power Ups [ZMBPU] > Perk-a-colas [ZMBPC] > The Mystery Box [ZMBMB] =============================================================================== Scoring & Currency [ZMBSC] =============================================================================== During Zombies.kill a zombie with a normal weapon. fingh your wat across to the far side of the square.

It costs 950 Points to open and contains a random weapon. ---------> Effect: Makes players immune to falling or explosive damage. These appear as glowing. this will increase your health threefold. When Juggernog is activated. ---> Effect: Improves your aiming.Players will start off each map with a trusty pistol. when looking down the sights the reticule will snap to the head of your target rather than the body. two attacks from a zombie will kill you. players drop a tombstone. ============================================================ =================== Weapons & Upgrading [ZMBWP] =============================================================================== ----------------Acquiring Weapons ----------------. Mule Kick -----------> Cost: 4000 Points. In the next round they can return to the tombstone and pick up the weapons and perks that they had when they died. Melee for best results (in terms of points that is). ----------> Effect: Increases reload speed. ------> Effect: When killed. meaning it will now take six strikes from a zombie to kill you. -------------------------------------------. Heading up and holding the interact button on one of these outlines will enable you to purchase the weapon. In addition to the standard weapons you can find from chalk outlines in the levels it also has the chance to contain some of the games more powerful and unique weapons such as the monkey bomb. =============================================================================== The Mystery Box [ZMBMB] =============================================================================== The mystery box is a crate marked with a question mark that can be found in random locations throughout the various maps. Max-Ammo -------> This power up refills all of your ammunition. Tombstone Soda ------> Cost: 2000 Points. These power ups drop randomly off of dispatched enemies and provide a number of useful short-term buffs that give players a good deal of additional power for a brief period. -----------> Effect: Increases the length of time you are able to sprint without stopping. -----------> Effect: Mule Kick allows you to carry a third weapon. --------> Effect: The effects of this perk-a-cola differ depending on whether you are playing with others or are flying solo. it is possible to build barricades and re-build obstacles over select doors and windows to slow down the zombie horde during a defence.Building objects --------------.Zombie mode veterans would be well versed in how one can go about repairing barricades in order to keep the bulging massess of undead at bay. --------> Note: The effect of this perk-a-cola can change depending on whether you are in a solo or multiplayer game. Note that the zombies will tear down the barricades in time.Once of the new features of TranZit mode is the ability to build various items that can be carried around and used in different places for a range of useful effects.weapon. For additional ammo or for ammo upgrades. Stamin-Up -----------> Cost: 2000 Points. =============================================================================== Construction [ZMBCT] =============================================================================== ---------------------------------. The perks can be activated by approaching one of the hidden Perk-a-cola vending machines and paying the requisite amount. passive abilities to improve efficiency and increase survivability during the course of each Zombie match you play. For a full list of craftable items.The pack-a-punch machine can be located hidden away in each map. Once opened. so be prepared to rebuild if you want to stay in the one spot to defend. =============================================================================== Perk -acolas [ZMBPC] =============================================================================== Perk-a-cola machines are similar to the multiplayer's perks and after an initial purchase will provide useful. powerful weapons. but that will only go so far against the zombie horde before becoming ineffective. JuggerNog ----------> Cost: 2500 Points. =============================================================================== Power Ups [ZMBPU] =============================================================================== Black Ops 2's zombie mode also features returning power ups from the previous games' Zombie modes. the box will disappear and spawn somewhere else. More stability and less recoil when firing. each map contains a number of weapons that we can find and purchase to make things a little easier. Additionally. Heres a list of the power ups in the game: Carpenter ------> This power up will fix up and repair all of the broken barricades on the map. ------> Note: This will only appear in group games. deadly zombie traps and objects that can alter elements within the environment in different ways. In a single player game. cast your gaze down to the TranZit guide below.Upgrading Weapons & the Pack-a-Punch Machine ------------------------------------------. ----------> Effect: During gameplay. This can be done by spending points which are earned from killing innocent zombies. PhD Flopper ---------> Cost: 2000 Points. shooting zombies in the bodies a few times and then knifing them will earn a hefty number of points! Insta-Kill -----> This power makes any kind of attack you do against zombies an instant kill. -> Effect: Increases the fire rate of the weapons in your possession. Speed Cola ----------> Cost: 3000 Points. not in solo. If playing with friends. it also gives all friendlies full ammo as well. IF auto aim is turned on. you need to return to the outline and interact with it again in the same way that you initially purchased the item. As such. Once activated it is possible to purchase an upgraded version of your current weapon from it for 5000 points. . Double Points --> This power up is fairly self explanatory. Double Tap Root Beer-> Cost: 2000 Points. ---------------. in the new TranZit mode the Pack-a-punch machine will also allow you to buy additional attachments for your weapon for an extra 2000 Points. death machine and the ray gun.Repairing & Building Fortifications ----------------------------------. These include portable generators to open specific doors. you will earn two times the usual amount of points for a short period of time. it takes a reduced amount of time to revive friendly players. Here is a list of all the different perk-a-colas on offer in Black Ops 2 zombies listed alphabetically and what each of them does: Deadshot Daiquiri ---> Cost: 1500 Points. blue chalk outlines on walls located around the levels. Quick Revive --------> Cost: 500 Points in solo/1500 Points in a group. the Quick Revive perk will allow you to revive yourself once when you have been knocked down. Nuke -----------> The Nuke power up will kill all enemies on the map.

-----------------------------------------------------------------------------. note that it is still possible to be attacked by zombies. Open the door with the turbine and search the room for a bus part (there are four places the three bus upgrades can spawn and this is one of them). > Try not to get cornered. circular route within the map you are playing on and do laps of this. 2.MP5 (1000 Points). TranZit Mode Guide [ZMTRN] Tranzit Mode . Mannequin . so rather than continually reminding you. Just next to the bus is the diner. just jump on the bus to travel to the next area. being sure to jump over the lava pit at the exit to avoid unneccessary damage. weapons. on the ceiling is another weapon we can purchse: the B23R (1000 Points). next to this is a weapon . Failure to do so means that you will be stranded at your current location and will be forced into fending off zombies until the bus returns which can take around 5 minutes. Whilst exploration is important. > Unlock and utilise the Pack-a-punch machine to really boost your weapons' power to combat the more resilient enemies.Inside the bus depot. The items we need are: 1.>> Note: If you have managed to find the hatch upgrade for the bus and have a good chunk of . the rest of the zombies will show up. you will note that none of the zombies are wandering about. The below guide will take you through all the main areas and a few secret areas found in the Green Run map. Whilst in the fog. > Create a large. your vision will be limited to a few meters in front of you and additionally. Thankfully we can make a turbine from a number of items in this first room to open the door. So it is important to stay alert at all times. However there is a second door that flashes up the message 'You'll need a source of power!' when you get close to it. > Know your surroundings and learn the maps. Once the power is turned on. there is a door that can be opened for 750 points. You can find the locations of these items here: Walking too far from the main zones will see you enter the fog that surrounds each area. As you begin. To do this we need to bring three items to the crafting table in the corner near the door that wants a power source.Inside the bus depot.=============================================================================== -----------------------------------------------------------------------------=============================================================================== General Hints and Tips [ZMTHT] =============================================================================== Here are a few hints and tips to think about going into zombies: > Maximise points early on by shooting the body 4-5 times before melee killing the enemy. grab it and use the turbine on the next door to exit the depot and attach it to the bus before hopping on. that means it is time to get back on board as this signals to you that it is about to leave your current map. upgrades etc. In this first room. > Always purchase the Quick Revive and Juggernog perk-a-colas ASAP. Whilst riding on the bus. kiting the zombie horde as you go. when the waves get higher in number getting trapped will be a death sentance.) for the next wave. we will also trigger the spawn of an electrified boss zombie known as 'Him' or 'Avogadro'. I'm not going to mention them any more than is necessary. We can also find a trolly in here (can be behind the counter or on the far side of the room next to the broken table. so exploration is important if you want to find all there is to find in Green Run. you are able to leave the bus and wander around for a short amount of time. Note that inside the bus. Once you have combined all three. Whilst you may be able to get away with it on lower levels. weapons. you will be able to pick up the turbine. Hop out. The zombies will all follow in an orderly fashion. Run up and melee the guys in the room for a quick points boost to start you off. If not. They will climb on the sides. ALWAYS leave one or two enemies alive so that you can wander around and make all of your preparations (purchasing perk-a-colas. If its there. =============================================================================== Area 2: Diner [ZMBGB] =============================================================================== There are three areas to explore when we reach this stop. In front of the map in the centre of the room. Fan . This can be done in the fourth area we arrive at. Before you do so. they will jump on your back and claw away at you until you die. If you manage to be targeted by these guys. Each area contains a number of doors.Inside the bus depot. pull out the boards on the windows and come inside. To kill them you need to mash the melee button until they let go. Once they are all dead. This is known as a 'zombie train' and is incredibly effective at ensuring survival to high wave numbers. Note that there will always be zombies about. =============================================================================== Area 1: Bus Depot [ZMBGA] =============================================================================== You will always spawn in the bus Depot when you start the TranZit mode. you can eplore the rest of the room and you will find a perk-a-cola machine for Quick Revive (500 Points in single player/1500 multiplayer) and a pair of purchasable weapons: M14 (500 Points) and Olympia (500 Points). there is no down time in zombies! To make things a little easier we can upgrade the bus by collecting specific items hidden throughout the various zones of Green Run. 3. To unlock the use of perk-a-cola machines. When you hear the driver honk the horn. Below the payphones on the far side of the room from the crafting table. Inside you will find another perk-a-cola machine for Speed Cola. > At the end of a wave. we can open the door here for 750 points. Tailfin . > Purchase weapons as necessary to deal with the increasingly difficult waves of enemies. so too is the bus. When you reach an area. > Use the Mystery box as soon as it is available.Green Run Guide [ZMTGR] =============================================================================== Green Run is the only TranZit level in Black Ops 2 zombies (so far) and it features five core areas linked together by a bus route. On a chair near the crafting table. you will be attacked by denezins. You can deploy this near doors that ask for a power source to open them. allowing you to mow them down whilst they are all bunched up. perk-a-cola machines and buildable items that we can utilise. you must turn on the power.

a homestead to the right and a locked shed directly in front of you. hang out for a few moments and a door will open to the left of the crafting table.Continue into the circular room and follow the set path until you reach a room on the far side of the area.the zombie shield. This is the same as the one we saw previously in the power station. -----------------------------------------------------------------------------. Electric tube: As with the battery and the Jack. ------------------------------------------------------------------------------. =============================================================================== Area 4: Power station [ZMBGD] =============================================================================== When we get off the bus. on the catwalk above or on the patform at the far end of the catwalk. Exit the garage and continue along the road to the left until we reach another building with a locked door. When you are ready. you will not be able to reenter the preivious room without being electrocuted. Inside you will find a crafting table in the back corner. Power Board: Usually in the same room as the crafting table. Here you will find a chalk outline for the galvaknuckles (3000 Points). If you leave the power on. Also on the ground floor we'll find a crafting table we can use to create a turret.Across the street from the bank is a bar. Trolly You will find this somewhere inside the diner it appeared for me both behind the counter and next to the broken table at the far end of the room from the perk-a-cola machine. This time we can pull out the turbine to open it.Can be found inside the house. you'll find another crafting table. For this we will need two items. you will find this either on the platform with the crafting table. go tot he far end of the catwalk and hop out the hole in the wall here to return to the bus stop. Severed Hand: Can be in the room with the crafting table or on the floor somewhere in the circular room we came from. We'll require: 1. -----------------------------------------------------------------------------. we'll need three items for this and they are all located either in the room with the crafting table or on the floor in the circular room we just came from. 2. you will find a perk-a-cola machine for a Stamin-up (2000 Points). Assemble it if you like. Inside you may find another bus upgrade (this is the third of four possible bus upgrade spawn points). Ammo Pouch . 3. They are: 1. So grab the bus piece if it is present. If both players use their turbines simultaneously at the lightning bolt a secret passage will open leading to a crafting table and the three items required to create the pack-apunch machine. Jack: as with the battery you will find this either on the platform with the crafting table.To the left of the diner is a car garage. The shed between the two main buildings can be opened with the turbine. Here we can construct our next item . This one will allow us to create an electric trap. If two people are playing. At the top of the stairs.Can be found in the barn or on the upstairs balcony of the house. so feel free to open it if you feel like it for 950 points. We can explore the open barn to the left to find a perk-a-cola machine for Double Tap Root Beer on the top floor. you will be facing the bank. 2. Lawn Mower . you'll see a lightning symbol on the wall. On the back of this is a weapon AK74u (1200 Points). 3. Run over and spend 1000 Points to open it up. 3.>> Note: If you turn around when you land. on the catwalk above or on the paltform at the far end of the catwalk. on the catwalk above or on the platform at the far end of the catwalk.money. upgrade it if you can and then hop on to ride to the next area. one can stay at the power station and the other enters the vault. Machine gun . ------------------------------------------------------------------------------. 2. We'll need three items for this one. . The Pack-a-Punch machine is located in a hidden spot in the next area. Climb this into a new area. In here you'll find another crafting table. We're going to need three items to make this beast. Note that you will need at least two people to open it up. =============================================================================== Area 5: Town [ZMBGE] =============================================================================== The Town is the last major area and the largest of the maps in Green Run. Also in this room is a mystery box. On the back wall of this room you will also find a chalk outline enabling you to purchase claymore mines (1000 Points). hop on the bus and continue to the next area. The Farmhouse can be opened for 750 points. When you are ready. Inside you will find a fridge which allows you to store weapons. Hit this with a grenade to blow it open. 2.From the shed at the back of the area. Hop on and ride it to the next area. The door here can likewise be opened for 750 points. Inside the bar. Battery: You will find this either on the platform with the crafting table. These may arguably be the best melee weapons in Zombie mode. enter the diner and use the hatch on the ceiling near the perk-a-cola machine to gain access to the roof. =============================================================================== Area 3: The Farm [ZMBGC] =============================================================================== When you get off the bus. usually on the bookcase in the room upstairs but also at times in the kitchen. This is the second of the four areas where one of the bus upgrades can spawn. Open the shed for 750 points and head inside. return to the bus and install it. Switch: Can be in the room with the crafting table or on the floor somewhere in the circular room we came from. instead. but this power switch is necessary to access it. Pull this to turn the power on. Inside you will find a vault door. Drop down into a power station area. Car door .>> Note: in the vault you will find a second lightning bolt symbol on the wall.this is in the car garage attached to a raised car in the room to the left of the crafting table. Inside you will find a deposit box that will allow you to store money (for a fee). You will find it in a corner next to the wooden fence and opposite the back door to the house. continue along to the left of the farm house. Here they are: 1. rather than upgrading the bus. If you look into the circular room you will see the electric boss zombie Avogadro in the glass tube in the centre. They are: 1. you can open the door here for 750 Points. There are a pair of perk-a-cola machines and weapons here. If not. head over to the wooden gate and open it for 750 Points. return to the bus. On the back of one of the crates on the ground floor you will also find the weapon Remington 870 MCS (1500 Points). When you get off the bus. ------------------------------------------------------------------------------. Once inside you willnote a barn to the left. This one will allow us to craft the power switch. Combine these items on the crafting table and they will appear as a lever on the wall to the right. there is nowhere for us really to go except to check out the nearby shed.

look up to spot the red flashing lights that appear on it.2.In the shed located between the Barn and the Farm House. perk-a-cola machines. inside you will find the Bowie Knife. Get an EMP from a mystery Box or Galvaknuckles from the Diner. =============================================================================== Bus Upgrades [ZMTUG] =============================================================================== There are three bus upgrades that can be found and equipped to improve your ability to defend yourself from the zombie horde whilst on the bus between the various stops.>> Note: Equipping the bus with all three upgrades in one game will earn you the achievement/trophy 'Undead Man's Party Bus'. 5.The Tower of Babble have a chance to spawn along the left hand side of the tunnel near the first window here or in a number of locations in proximuity to the Colt M16A1 purchase spot: The Jet Turbine and the Wooden Board. -----------------------------------------------------------------------------. -------------. You can find the upgrades in the following locations: 1. mystery boxes and the pack-a-punch machine. =============================================================================== Additional Locations [ZMBGF] =============================================================================== In addition to the main areas described above. The cabin also houses an item required for buildables used in the level's Easter Egg . there are a number of smaller. weapon outlines. more secretive side areas that players can explore by hopping off the bus prior to one of its set stops.3. ------------------------------------------------------------------------------. 2. Go to the Power Station. Ladder . Place your turbines at the base of the tower to power it. Here's a list of the additional areas that can be found and what can be discovered at each. This should complete the Eater Egg. Inside you will find the perk-a-cola machine for Jugger-nog (2500 Points). Bus Depot .1. buildable items. =============================================================================== The Tower of Babble [ZMBGT] =============================================================================== The Tower of Babble is a multi-stage Easter Egg taking part over multiple maps of Green Run in TRanZit mode. 3. allows you access to the roof of the bus. Here you will find a construction table on which we can make the navigational table. It can be opened with the Turbine. The Highway Tunnel --------------------. Players must then separate with two remaining at the tower and two venturing back to different areas of the map. Heres a brief step-by-step. one of these areas is bound to be empty. a powerful melee weapon that you can purchase for 3000 points. Three additional items for the level's major Easter Egg . Farm . have all players pick it up. at the far end of this you will find a derelict building that bears a striking resemblance to the very first Zombie map in Call of Duty: World at war . Radio Tower -------------. 5. Door Hatch .In the door that can be opened by the turbine at the far right side of the map from where the bus enters the zone. 3.4. Make your way over to this. Have the two in the major areas of the map place their turbines next to street lights at the same time that the two at the tower deploy their turbines at the base of the tower.You will see the Corn Field on your way between the Farm and the Power Station.The Cabin is located between the Power Station and the Town on the right side of the road in the fog. Cabin -------.in the room that can be opened with the turbine next to the crafting table inside the Bus Depot. 2. Buildable Items [ZMTBL] =============================================================================== ---------------------- . Here are the locations for the bus upgrades.Attached to the back left side of the bus. Town . 4.You will pass through the highway tunnel on the way from stop 1 (Bus Depot) to stop 2 (Diner). There are four different locations where these items can spawn. Note that each of the doors holding the bus upgrades require a turbine to open. or alternatively to open a secret passage to the roof of the Diner to access the powerful Galvaknuckles melee weapon. They are: 1. 1. Power Board and the Radio. Note that you will need four players to complete the egg. 6. which means that on any one playthrough. 3.the Tower of Babble.Can be used in two locations. 2. Defend yourself at the tower until Avagadro shows up. turn on the power. Kill him with the EMP grenades/galvaknuckles whilst the turbines are powering the tower. The Radio tower is also where we will do many of the tasks required to complete the Green Run's major Easter Egg . Inside you will find a chalk outline that will enable you to buy Semtex (2500 Points). Climbing up to the second level allows you to open a door here for 750 points. Hop off the bus between the Farm and the Power Station and look for the radio tower in the corn field. I've put it all in one place for you to check out without having to go through the guide above to do so. either to create an access route to the roof of the bus from the inside. Inside. 4. ----------------------------------. Make a turbine.Nacht Der Untoten.In the building to the left of the Diner and past the Car Garage. the achievement/trophy 'Tower of Babble' should unlock.The final point-unlockable building in the area is the one that is on fire. There is also a final area that can be opened by the turbine. -------. Green Run Locations Guide [ZMTLG] =============================================================================== There is an abundance of items scattered throughout the Green Run areas so for your convenience. --------------------. This is the pressure gague.The Zombie Plow is attached to the front of the bus and will kill any zombies that manage to get in the way of the bus.The Tower of Babble have a chance to spawn here: The Handle. Two additional items for the level's major Easter Egg . killing all the denezins that will undoubtedly attack you. Zombie Plow .>> Note: If done correctly.Tower of Babble. If you get lost in the corn on the way to it. Well that does it for the main areas! Thankfully there are a few more secretive locations included in Green Run with additional sexy weapons and other constructible items to benefit players in some way.The radio tower is located in the corn field between the Farm and the Power Station. Diner . thus preventing them from entering via the broken windshield. along the right hand wall you will find a weapon: Colt M16A1 (1200 Points). Corn Field and Nacht Der Untoten ---------------------------------. this will release the elctric boss zombie Avogadro.

Quick Revive (500 Points) ----------> Inside the Bus Depot. =============================================================================== Perk-a-Colas [ZMTGP] =============================================================================== Here is a list of all the perk-a-cola machines that appear in Green Run in order of appearance along with a location description and their cost. Items Required: > Table .Can be found in the tunnel between stop 1 (Bus Depot) and stop 2 (Diner).Usually found in the room with the crafting table.Can be found in the tunnel between stop 1 (Bus Depot) and stop 2 (Diner). Uses: The Turbine can be used to open doors requiring a 'power source'. > Colt M16A1 (1200 Points) -------> On the right hand side of the tunnel between stop 1 (Bus Depot) and stop 2 (Diner). Uses: This is a powerful weapon that sucks enemies into it and kills them instantly. Items Required: > Power Board . Uses: Activating this will have it target and kill zobies very quickly and effectively. > Car Door Attached to the elevated car in the Car Garage.Location: This can be created at the Power Station.In town.Can be found outside on the ground to the right hand side of the Bus depot (if you are facing the building).Inside the Diner.Turret -------------------------------. > Machine Gun . near the Tombstone perk-a-cola machine or close to any of the locations where the parts for the electric trap were located. Can also spawn in the circular power lab room in the Power station.The Tower of Babble. > Olympia (500 Points) -----------> Inside the Bus Depot. Additionally it summons and releases the electrified boss-like Zombie Avogadro whom we need to track down for an achievement/trophy. the door requires a turbine to open it.Inside the Bus Depot below the pay phones. Uses: this is used as part of the main Easter Egg on the TranZit map . > Remington 870 MCS (1500 Points)-> On the Farm map.Located int he Farmhouse either in the upstairs room or in the kitchen.inside the Bus Depot on the chairs near the crafting table.Inside the Bus Depot next to the map. on the platform at the far end of the catwalk or in the room below.Turbine --------------------------------. It can be destroyed.Located within the power lab. > Radio .Location: This can be created at the Town. Items Required: > Element 115 .Inside the building accessible via the Power Lab. > Diner MP5 (1000 Points) --------> On the wall inside the Diner. You'll start here. > M14 (500 Points) --------------> Inside the Bus Depot. > Claymore mines (1000 Points) ---> On the farm map in the shed that needs a turbine to open between the farmhouse and the Barn.Can be either in the Barn or on the upstairs balcony of the Farmhouse. > Head Piece .Found withing the ruins of Nacht Der Untoten near the Corn Field between Stop 3 (farm) and stop 4 (Power Station). > Control Panel .Located inside the hidden cabin in the fog between Stop 4 (Power Station) and Stop 5 (Town).Location: This can be created at the Power Station. Weapons Locations [ZMTGW] =============================================================================== Here is a list of all the weapons in Green Run in order of appearance along with a location description and their cost. > Severed Hand .Zombie Shield -------------------------------.Location: This can be created at the crafting table at the Radio Tower in the Corn Field. Items Required: > Battery .Inside the bank in the town. activating the perk-a-cola machines. -------------------------------. can power up other constructed items such as the turret and the electric trap and can activate the perk-a-cola machines and allow you to purchase their benefits when the power has not been turned on. on the catwalk above. You'll start here. Items Required: > Jet Turbine . Items Required: > Lawn Mower . located on the back of a crate on the ground floor of the Barn.----------. > Semtex (2500 Points) -----------> In the far right door of the area from where the bus enters the town. > Navigation Card. PLayers can re-use the machine for an additional 2000 points for an attachment for their weapon.Similar locations to the battery description. > Electric tube. Items Required: > Mannequin . --------------------------------.Navigational Table --------------------------------.Can be found outisde the Bus Depot in the hole in the wall next to the door that can be opened for 750 Points. --------------------------------Power Switch --------------------------------. close to the mystery box location in the alleyway opposite the door that opens with the turbine. so keep an eye on the pressure gauge on the back of it.Location: This can be created at the Diner.Can be found in the Car garage in the Diner map or in or around Nacht Der Untoten. > Wiring . > AK47u (1200 Points) ------------> On the side of the small shack leading to the underground power lab.Can be found along the wooden fence to the left of the Farmhouse.Location: This can be created at the Town. the parts will once again be scattered across the map and you will have to go and scavenge them again.Pack-a-Punch Machine --------------------------------.Found withing the ruins of Nacht Der Untoten near the Corn Field between Stop 3 (farm) and stop 4 (Power Station). Uses: The power switch turns on power to the entire map. > Battery . A guide for that can be found here: [ZMBGT].Inside the bank in the town.You will find this either on the platform with the crafting table.Electric Trap --------------------------------. > B23R (1000 Points) -------------> On the roof inside the bus. > Bowie Knife (5000 Points) ------> In a Cabin to the right of the road between stop 4 (Power Station) and Stop 5 (Town). You can also get damaged by it if you get too close. If it is destroyed. Items Required: > Trolly . You can shield bash enemies or plant it to use it as cover. > Wooden Board . > Ammo Pouch . > Jack . > Switch Located within the power lab. Uses: the Zombie shield acts like the riot shield in the campaign or multiplayer. Requires a turbine to be activated. > Galvaknuckles (5000 Points) ----> On the roof of the Diner.Location: This can be created at the Bus Depot. Will be near the first window along the left wall or in any of a number of locations in closer proximity to the Colt M16A1 purchase spot on the right hand wall.Location: This can be created at the Farm. > Pressure Gauge. Note that you'll need to bring the roof hatch bus upgrade and use it inside the diner on the roof near the Perk-a-Cola machine to access the roof.Similar locations to the battery description. Uses: It will damage zombies that get too close and they will attack it. Uses: This will upgrade your currently equipped item into a more powerful version for 5000 Points. Will be near the first window along the left wall or in any of a number of locations in closer proximity to the Colt M16A1 purchase spot on the right hand wall. This is the room you start in.Inside the bank in the town. --------------------------------. --------------------------------Thrustodyne Aeronautics Model 23 --------------------------------. Speed Cola (3000 . > Handle . > Fan . > Control Board . > Tail Fin . -------------------------------. --------------------------------. It does however require a turbine to function.

As with the other survival maps. There are several doors you can open including: > You can open the door to the Bar for 750 points. You will find the following weapons on the map: (500 points)---> Olympia -------> On the back of a crate on the ground floor of the barn.Points)------------> Inside the Diner. numerous weapons to purchase and an assortment of perk-a-cola machines on offer. it also offers the largest outdoor area of any of the other survival maps providing plenty of room to move about when taking down the zombie horde. (6000 Points) ---> Galvaknuckles -> at the foot of the stairs inside the locked bar. You will find the following perk-a-cola machines on the map: ---> Quick Revive --> In the outdoor area next to the entrance to the barn. Your best bet for survival here is to kill enough zombies to open the door and purchase some better weapons. Stamin-Up (2000 Points)-------------> Inside the Bar in the Town. > You can open the door to the Bank for 1000 points. to the left of the door. The Mystery Box seems to appear here first every time in TranZit. > Town ----------> In the Town map. Double Tap Root Beer (2000 Points)--> On the second floor of the Barn. > Town ----------> In the Town Map. ---> Double Tap RB -> In the alleyway on the left side of the street at the far end of the area from the Bank and the Bar. =============================================================================== Bus Depot [ZMSRA] =============================================================================== The Bus Depot is the smallest of the survival maps and is arguably the most challenging due to the limited playing area snd lack of perk-a-cola machines on offer. The mystery box is located on the balcony on the second floor of the farmhouse. grab the Jugger-nog and Quick Revive perks and then create a zombie train around the truck in the centre of the area between the barn and the farmhouse. == Town [ZMSRC] =============================================================================== The Town is by far the largest of the survival maps and features several doors to open. to the right of the open door opposite the alley with the mystery box spawn spot. You will find the following weapons on the map: (500 Points) ---> M14 -----------> On the wall of the bank to the right of the door opposite the bar. This indicates its current location. (1000 Points)---> MP5 -----------> Inside the locked farmhouse on the second floor. You can open the door between the Bus Depot and an outside zone for 750 points. > Power Station -> In the room where we assemble the power switch on the crafting table. You will find the following weapons on the map: (500 Points)---> M14 -----------> Inside the Bus Depot building. Tombstone Soda (2000 Points)--------> In the derelict building accessed via the Power lab. It will always cost 950 points to open and will disappear and spawn somewhere else upon being opened a number of times. There are two mystery box locations in the Town Survival map: > On the second floor of the locked Bar. Here is a list of possible spawn locations. (1000 Points)---> MP5 -----------> On the wall directly across the street from the entrance to the Bus Depot. The mystery box is located to the right of the openable door along the outside wall of the Bus Depot. ---> Tombstone Soda-> Near the mystery box that is located in the alleyway on the left side of the street at the far end of the area from the Bank and the Bar. Jugger-nog (2500 Points)------------> On the second floor of the burning building in the Town. > Diner ---------> In the Car garage to the left of the Diner. Your best bet for survival here is to kill enough zombies to open the door and purchase some better weapons and then create a zombie train around the crashed bus on the street outside. The MP5 and Jugger-Nog should be a priority and you can also go and check out the mystery box right away if it is in the outdoor location (or after a few rounds if it is in the . > Farm ----------> On the second floor balcony of the farmhouse. You can open the door to the farmhouse for 750 points. the trick to staying alive is to earn enough points to graduate to better weapons and unlock perk-a-colas. ---> Double Tap RB -> on the second floor of the barn. (1500 Points)---> Remington 870 -> On the outside wall of the Bus Depot. (6000 Points)---> Galvaknuckles--> In the shed between the farmhouse and the barn. in survival players are locked to a specific map and need to do the best they can to stay alive for as long as possible with the limited space and resources provided. > Bus Depot -----> Outside the Bus Depot near the hole in the wall to th right of the door that can be opened for 750 points. in an alleyway opposite the door that can be opened with the turbine. There is a pack-aPunch machine in the lava pit in the centre of the area. =============================================================================== Mystery Boxes [ZMTGM] =============================================================================== There are a number of places that the Mystery Box can spawn in Green Run. > You can open the door to the Burning Building for 750 points. (250 Points) ---> Semtex Grenade-> Inside the open doorway opposite the alley with the mystery box spawn loaction. Zombies Survival Mode [ZMSRV] =============================================================================== Survival mode is the standard Zombies mode that we are all used to from the previous titles in the series and it makes an appearance in Black ops 2 as well unlike TranZit. ---> Jugger-Nog ---> on the second floor inside the locked burning building. (1000 Points) ---> MP5 -----------> Inside the locked burning building on the second floor. ---> Stamin-Up -----> on the wall of the Bar to the left of the exit facing the bank. Note that you will always know approximately where the mystery box is by looking in the sky for a beam of light. =============================================================================== The Farm [ZMSRB] =============================================================================== The Farm map is slightly bigger than the Bus depot survival map and features more weapons and four perk-a-cola machines to really boost your chances of long term survival exponentially. You will find the following cola machines: ---> Quick Revive --> on the second floor of the locked Bar. (500 Points) ---> Olympia -------> On the outside of the burning building. ---> Speed Cola ----> Inside the locked farmhouse on the ground floor. ---> Speed Cola ----> Inside the locked bank. on the second floor of the bar. > in the alleyway on the left side of the street at the far end of the area from the Bank and the Bar. (500 Points)---> Olympia -------> Inside the Bus Depot building. ---> Jugger-Nog ----> Inside the locked farmhouse on the second floor.

The player with the highest score wins! Sticks And Stones -> Players are armed with a crossbow.This can be done by participating in the game's competitive multiplayer. a pistol with a single bullet and a knife. One In The Chamber-> Players will start the game with three lives. Get a kill with this and the same thing will happen again. The player with the highest score at the conclusion of the match will be victorious. but will not be able to have its members respawn. Heres a list of Ranks and unlocks I know of so far: ----------------------. Free-For-All -----> As would be guessed from the title of the mode. First player to accomplish this will win the game. Game Types [MPGTY] =============================================================================== ---------------Core Gametypes ---------------. Finally we'll take an in-depth look at each level. giving the attackers an edge. but in this mode.Level 07: ----------------------. You must continue to do this until you get a kill with every gun. Domination --------> Three flags are placed in set locations throughout the map and teams must capture and hold onto them to earn points. The team to reach the limit first wins. an overview of how the ranking and unlock system works along with a list of unlockable weapons. The attackers must interact with the target to plant an explosive on it and then defend it until it explodes whilst the defenders need to stop them. The twist? A combat axe will reset an enemy score to zero. Capture The Flag --> Two teams.> LMG ---------------> LSAT > Custom-Wildcard --> Perk 3 Greed ----------------------.Level 06: ----------------------.> Custom--Perk 3 ----> Engineering ----------------- . you must go and collect the dog tags from fallen enemies in order for the kill to count towards the score. The goal of this mode is to bring the enemy's flag back to your own to cature it.> Tactical ----------> Sensor Grenade ----------------------. killstreaks and perks. Repeat until you can go no further! [MLTIP] | Multiplayer Guide and Tactics | Here it is! The core of the Call of Duty experience. The more flags you have in your possession. its well endowed and always entertaining multiplayer mode. In this iteration. Players rank up by earning experience. Ranks & Unlocks [MPGRK] =============================================================================== Black Ops 2's unlock system is tied into its ranking system. First to the score limit is the victor.bar).> Score Streak ------> Sentry Gun ----------------------. Demolition --------> Teams take turns attacking and defending a pair of targets. the team will earn points. The player with the most points at the end of the game wins.Gun Game ---------> Killing players with a weapon will cause you to change to another weapon. perks.> Tactical ----------> EMP Grenade ----------------------. two flags one at each starting location. Two teams. ---------------. Search & Destroy --> Very similar to the Demolition game mode except there are no respawns.Level 13: ----------------------.> Ability -----------> Create-a-Class > Assault Rifle -----> MTAR > Assault Rifle -----> Type 25 > Assault Rifle -----> SWAT-556 > SMG ---------------> MP7 > SMG ---------------> PDW-57 > LMG ---------------> QBB LMG > LMG ---------------> MK48 > Shotgun -----------> R870 MCS > Shotgun -----------> Saiga 12 > Sniper Rifle ------> SVU-AS > Sniper Rifle ------> DSR-50 > Pistol ------------> Five-Seven > Pistol ------------> TAC-45 > Launcher ----------> SMAW > Launcher ----------> FHJ-18 AA > Lethal ------------> Grenade > Lethal ------------> Semtex > Tactical ----------> Concussion Grenade > Tactical ----------> Smoke Grenade > Custom--Perk 1 ----> Lightweight > Custom--Perk 1 ----> Hardline > Custom--Perk 2 ----> Toughness > Custom--Perk 2 ----> Cold Blooded > Custom--Perk 3 ----> Dexterity > Custom--Perk 3 ----> Extreme Conditioning > Custom--Wildcard --> Perk 1 Greed (Wildcard) ----------------------. The maximum rank available is level 55 and with each additional rank you earn. attachments and killstreak unlocks. providing an overview of each map in the game. the locations of the objectives in each as well as more level-specific multiplayer tactics and recommended load-outs to give you the edge online. the more points you earn. Whilst in control of the HQ.> Custom--Wildcard --> Perk 2 Greed ---------------------. perks.Level 14: ----------------------.Level 04: ----------------------. Afterwards its a matter of grabbing upgrades where you can and creating zombie trains in the open street area until its safe to take them out. a ballistic knife and a combat axe.Level 08: ----------------------.> Custom--Perk 2 ----> Fast Hands ----------------------. Kill Confirmed ----> Similar to Team Deathmatch. you will unlock additional weapons. but with an additional team.Team Deathmatch ---> Team Deathmatch is the stock standard Call of Duty multiplayer mode. the multiplayer aspect of the game features a swathe of new and returning multiplayer modes. with new weapons. completing objectives and challenges. Sharpshooter ------> Weapons will change up every 45 seconds and players will earn perks and other bonuses for killing multiple opponents in a row without dying. This guide will highlight all the game types on offer in the game.> New ability-------> Scorestreaks unlocked > Score Streak ------> UAV > Score Streak ------> Hunter Killer > Score Streak ------> Care Package > Score Streak ------> Lightning Strike > Score Streak ------> Dragonfire > Score Streak ------> VTOL Warship ---------------------.Level 11: ----------------------.> Custom--Perk 1 ----> Blind Eye ----------------------. the first to reach the specified score limit wins the day! Multi-Team --------> Similar to Team Deathmatch.Party Games ---------------. The first team to reach the designated score will win the match. Hardpoint ---------> A king of the hill style game mode.Level 09: ---------------------. Instant kills are activated and killing an enemy will earn you another bullet. abilities.Level 05: ----------------------. equipment and scorestreaks. Headquarters ------> Similar to the Hardpoint gametype except that a team will have to stand near a target to capture it and then defend it to earn points. A series of hard point locations appear around the map and players need to capture and hold onto these zones in order to earn points.Level 12: ---------------------.Level 10: ----------------------.> Score Streak ------> Lodestar ----------------------. its every player alone against the others. The team first to achieve the required number of captures wins the match. The winner is the first of the three teams to reach the score limit.

These attachments are listed below along with their effects.> Unlock: The SWAT-556 is unlocked at level 10.Level 19: ---------------------.Level 47: ---------------------.Level 40: ----------------------.Level 22: ----------------------.> Score Streak ------> EMP Systems ----------------------. The weapons can be divided into three sections: > Primary weapons : Assault Rifles.Level 46: ----------------------.> Custom--Perk 3 ----> Dead Silence ----------------------Level 39: ----------------------. Sniper Rifles.Level 31: ----------------------.Level 52: ----------------------. Sub Machine Guns.Level 33: ----------------------.> Lethal ------------> C4 ---------------------.Level 48: ----------------------.Level 44: ----------------------.M27 ---------------. --- .> Score Streak ------> Escort Drone ----------------------.Level 43: ----------------------> Sniper Rifle ------> Ballista > Pistol ------------> KAP-40 ----------------------.> Shotgun -----------> KSG > Special -----------> Assault Shield ----------------------.> Unlock: The M27 is unlocked at level 31. --------------.Level 36: ----------------------.Level 53: ----------------------.> SMG --------------> Vector ----------------------.Level 27: ----------------------.FAL-DSW ---------------.Level 37: ----------------------. projectile launchers and a couple of additional special items also included.SWAT-556 ---------------. Light recoil with strong damage output.> Custom--Wildcard --> Overkill > Score Streak ------> RC-XD ----------------------. > Secondary weapons: Pistols. Versatile and strong overall. --------------.Level 45: ----------------------.> Shotgun -----------> M1216 > Sniper Rifle -----> XPR-50 ----------------------.-----.Level 15: ----------------------. As such.> Special -----------> Crossbow > Custom--Wildcard --> Tactician > Tactical ----------> Black Hat PDA ----------------------. i've made the decision to convert the in-game representation of each weapons rate of fire.MTAR ---------------.Level 34: ---------------------. > Combat Equipment : These are items such as grenades. damage.> Unlock: The MTAR is unlocked at level 04.> Score Streak ------> AGR Drone ---------------------. there a very large number of weapons on offer for use in the game's robust and expansive multiplayer component.Level 25: ----------------------.> Score Streak ------> Counter-UAV ----------------------.Level 23: ----------------------.> Score Streak ------> Warthog ----------------------.Level 30: ----------------------.> SMG ---------------> MSMC > Custom--Wildcard --> Danger Close > Lethal -----------> Bouncing Betty ----------------------.Level 51: ----------------------.Level 49: ----------------------. Without any further chatter.Level 28: ----------------------.Level 41: ----------------------.Level 20: ---------------------. Fire Rate --> 20 % Damage -----> 70 % Range ------> 70 % Accuracy ---> 75 % > In-game Notes: Semi automatic rifle.Level 21: ----------------------.> Tactical ----------> Trophy System ----------------------.Type 25 ---------------.> Score Streak ------> Hellstorm Missile ----------------------.> Assault Rifle -----> SCAR > Launcher ----------> RPG-7 ----------------------.Level 42: ----------------------.> Unlock: The FAL-OSW is unlocked at level 22.Level 16: ----------------------.> Assault Rifle -----> M27 > Pistol ------------> Executioner ----------------------. High damage output in each burst.> Tactical ----------> Shock Charge ----------------------.Level 17: ----------------------.> Tactical ----------> Tactical Insertion ----------------------. There are also a number of weapon attachments available that can slightly alter how each of the weapons behave. Fire Rate --> 30 % Damage -----> 60 % Range ------> 65 % Accuracy ---> 70 % > In-game Notes: 3 round burst assault rifle.> Score Streak ------> Stealth Chopper ----------------------. Fire Rate --> 60 % Damage -----> 50 % Range ------> 50 % Accuracy ---> 60 % > In-game Notes: Fully automatic assault rifle. --------------.> Custom--Perk 3 ----> Awareness ----------------------. a score of 100% indicates the maximum possible rating for each attribute and 0% being the worst.> Lethal ------------> Claymore ----------------------. Light Machine Guns.Level 26: ---------------------.> Tactical ----------> Flashbang Grenade ---------------------. remote detonation explosives and the like that help give you an edge in combat.> Assault Rifle -----> SMR > SMG ---------------> Skorpion EVO II ----------------------.Level 18: ----------------------. High rate of fire with moderate recoil.> Assault Rifle -----> AN-94 > Custom--Perk 1 ----> Ghost =============================================================================== -----------------------------------------------------------------------------=============================================================================== Multiplayer Weapons [MPGWP] =============================================================================== As with every Call of Duty game.Primary Weapons: Assault Rifles -----------------------------------------------------------------------------.> Score Streak ------> Orbital VSAT ----------------------.> Pistol ------------> B23R > Custom--Wildcard --> Secondary Gunfighter ----------------------.> Unlock: The Type 25 is unlocked at level 04.> Assault Rifle -----> M8A1 > Special -----------> Ballistic Knife ---------------------. Fire Rate --> 60 % Damage -----> 45 % Range -----> 45 % Accuracy ---> 70 % > In-game Notes: Fully automatic assault rifle.> Score Streak ------> K-9 Unit ----------------------.Level 55: ----------------------. Shotguns and a special item or two.> Score Streak ------> Death Machine ---------------------. As seen in the list of ranks and unlocks above these weapons will progressively become available for selection in custom load outs as you progress through the ranks.> Custom--Perk 2 ---> Scavenger ----------------------.> Lethal ------------> Combat Axe ----------------------.Level 50: ----------------------.> Custom--Perk 1 ----> Flak Jacket ----------------------.> SMG ---------------> Chicom CQB > LMG ---------------> HAMR ----------------------Level 38: ----------------------.> Score Streak ------> War Machine ----------------------. Reduced recoil provides higher accuracy. Fire Rate --> 70 % Damage -----> 65 % Range ------> 40 % Accuracy ---> 50 % > In-game Notes: Fully automatic assault rifle. lets have a look at them weapons! Primary Weapons [MPWPR] =============================================================================== -----------------------------------------------------------------------------.> Assault Rifle -----> FAL > Custom--Wildcard --> Primary Gunfighter ----------------------.Level 32: ----------------------.Level 29: ----------------------.> Custom--Perk 2 ----> Hard Wired ----------------------. Below you'll find a guide to all of the weapons in Black ops 2 and their stats as listed in-game. --------------.> Score Streak ------> Swarm ----------------------. These can be ither tctical or lethal.Level 24: ---------------------.Level 54: ---------------------.> Score Streak ------> Guardian ----------------------. range and accuracy into a percentage (which I personally find much easier to interpret than what is found in-game).> Custom--Perk 3 ----> Tactical Mask ----------------------.Level 35: ----------------------.

---------------.> Unlock: The Assault Shield is unlocked at level 34. ---------------. Fire Rate --> 35 % Damage -----> 80 % Range ------> 20 % Accuracy ---> 70 % > In-game Notes: Semi-automatic shotgun. Fire Rate --> 70 % Damage -----> 70 % Range ------> 55 % Accuracy ---> 50 % > In-game Notes: Fully automatic LMG.> Unlock: The LSAT is unlocked at level 13. ------------------------------------------------------------------------------.> Unlock: The MP7 is unlocked at level 04. Highest damage per round in class.Five-Seven ---------------. ---------------. Fire Rate --> 45 % Damage -----> 55 % Range ------> 80 % Accuracy ---> 65 % > In-game Notes: Fully automatic LMG.AN-94 ---------------. ---------------.MP7 ---------------.> Unlock: The SCAR-H is unlocked at level 40. Fire Rate --> N/A Damage -----> 40 % Range ------> N/A Accuracy ---> N/A > In-game Notes: Ballistic-proof blunt shield weapon.S12 ---------------. ---------------Skorpion EVO ---------------.Primary Weapons: Shotguns -----------------------------------------------------------------------------. Fire Rate --> 15 % Damage -----> 75 % Range -----> 75 % Accuracy ---> 55 % > In-game Notes: Semi-automatic assault rifle. ---------------.> Unlock: The M8A1 is unlocked at level 49.> Unlock: The SMR is unlocked at level 46. Increased damage and range. Deadly from the chest up.M8A1 ---------------.> Unlock: The SVU-AS is unlocked at level 04. ---------------.------------. --------------. with moderate recoil.SMR ---------------.MK 48 ---------------.QBB LSW ---------------. Fire Rate --> 55 % Damage -----> 45 % Range ------> 55 % Accuracy ---> 70 % > In-game Notes: 4 round burst assault rifle.> Unlock: The KSG is unlocked at level 34.PDW-57 ---------------. Fire Rate --> 05 % Damage -----> 95 % Range ------> 95 % Accuracy ---> 80 % > In-game Notes: Bolt-action sniper rifle.> Unlock: The R870 MCS is unlocked at level 04. Fire Rate --> 25 % Damage -----> 70 % Range ------> 95 % Accuracy ---> 85 % > In-game Notes: Semi-automatic sniper rifle.> Unlock: The MSMC is unlocked at level 28. Fire Rate --> 35 % Damage -----> 50 % Range ------> 35 % Accuracy ---> 65 % > In-game Notes: Semi-automatic pistol.MSMC ---------------. becoming more accurate. Highest rate of fire in class. Fire Rate --> 50 % Damage -----> 65 % Range ------> 60 % Accuracy ---> 45 % > In-game Notes: Fully automatic assault rifle. Highest rate of fire in class.SVU-AS ---------------. Increased range and largest ammo capacity in its class. with moderate recoil. ---------------HAMR ---------------. Fire Rate --> 30 % Damage -----> 75 % Range ------> 30 % Accuracy ---> 65 % > In-game Notes: Semi-automatic pistol. Fire Rate --> 70 % Damage -----> 55 % Range ------> 25 % Accuracy ---> 70 % > In-game Notes: Fully automatic submachine gun. ---------------. =============================================================================== Secondary Weapons [MPWSC] =============================================================================== -----------------------------------------------------------------------------. --------------. The first 2 rounds of each burst are fired at a faster rate.Vector K10 ---------------.> Unlock: The DSR 50 is unlocked at level 04. ---------------.> Unlock: The M1216 is unlocked at level 52.M1216 ---------------.> Unlock: The Vector K10 is unlocked at level 16. -----------------------------------------------------------------------------.LSAT ---------------. Fire Rate --> 70 % Damage -----> 65 % Range ------> 30 % Accuracy ---> 55 % > In-game Notes: 3 round burst submachine gun.> Unlock: The Five-Seven is unlocked at level 04. Fires a single slug for high damage at longer ranges.XPR-50 ---------------. Fire Rate --> 70 % Damage -----> 75 % Range ------> 30 % Accuracy ---> 45 % > In-game Notes: Fully automatic personal defense weapon.Primary Weapons: Sub Machine Guns -----------------------------------------------------------------------------.> Unlock: The MK 48 is unlocked at level 04.Primary Weapons: Light Machine Guns -----------------------------------------------------------------------------. Fire Rate --> 45 % Damage -----> 75 % Range ------> 15 % Accuracy ---> 70 % > In-game Notes: Fully automatic shotgun with a rechamber every 4 rounds. Deadly from the chest up. Bursts can be fired in quick succession. --------------. Fire Rate --> 75 % Damage -----> 75 % Range ------> 50 % Accuracy ---> 45 % > In-game Notes: Fully automatic LMG.> Unlock: The HAMR is unlocked at level 37. Incorporates recoil mitigation technology.> Unlock: The Ballista is unlocked at level 43. Fire Rate --> 65 % Damage -----> 50 % Range ------> 35 % Accuracy ---> 60 % > In-game Notes: Fully automatic personal defense weapon.> Unlock: The PDW-57 is unlocked at level 04. Strong damage and range.> Unlock: The Skorpion EVO is unlocked at level 46. -----------------------------------------------------------------------------.Assault Shield ---------------. Fire Rate --> 60 % Damage -----> 60 % Range ------> 55 % Accuracy ---> 50 % > In-game Notes: Fully automatic assault rifle.KSG ---------------. ---------------. ---------------. ---------------. ---------------. High cyclic fire rate allows for fast consecutive bursts.> Unlock: The TAC-45 is unlocked at level 04. Fire Rate --> 60 % Damage -----> 55 % Range ------> 40 % Accuracy ---> 65 % > Ingame Notes: Fully automatic submachine gun.Ballista ---------------. Deadly from the waist up. High damage at . ------------------------------------------------------------------------------. Fire Rate --> 60 % Damage -----> 60 % Range ------> 65 % Accuracy ---> 60 % > In-game Notes: Fully automatic LMG. Fire Rate --> 10 % Damage -----> 90 % Range ------> 25 % Accuracy ---> 80 % > In-game Notes: Pump action shotgun. Deadly at short range.> Unlock: The XPR-50 is unlocked at level 52.SCAR-H ---------------.> Unlock: The S12 is unlocked at level 04.Secondary Weapons: Pistols -----------------------------------------------------------------------------. Increased damage and range. Fire Rate --> 80 % Damage -----> 80 % Range ------> 20 % Accuracy ---> 40 % > In-game Notes: Fully automatic submachine gun.DSR 50 ---------------.TAC-45 ---------------.R870 MCS ---------------. Fire Rate --> 25 % Damage -----> 85 % Range ------> 95 % Accuracy ---> 70 % > In-game Notes: Semi-automatic sniper rifle.Primary Weapons: Special ------------------------------------------------------------------------------. High fire rate with low recoil.Primary Weapons: Sniper Rifles -----------------------------------------------------------------------------. Versatile and strong overall with a large magazine. ------------------------------------------------------------------------------. Fire Rate --> 05 % Damage ----> 85 % Range ------> 95 % Accuracy ---> 90 % > In-game Notes: Bolt action sniper rifle. --------------.> Unlock: The AN-94 is unlocked at level 55. Reduces fire rate over time. Can be deployed on the ground as cover. Fire Rate --> 10 % Damage -----> 100% Range -----> 35 % Accuracy ---> 60 % > In-game Notes: Pump action slug shotgun. Increased range and reduced recoil.> Unlock: The QBB LSW is unlocked at level 04. Versatile and strong overall. Versatile and strong overall.> Unlock: The Chicom CQB is unlocked at level 37.Chicom CQB --------------.

Concussion ---------------Unlock: The Concussion is unlocked at level 04. ---------------. ---------------.> In-game Notes: Enhanced zoom sight. These come in the form of weapon attachments and by equipping them.Combat Axe ---------------. -----------------------------------------------------------------------------. Combat Equipment [MPWEQ] Combat Equipment: Lethal ------------------------------------------------------------------------------.Unlock: The EMP Grenade is unlocked at level 11.EMP Grenade ---------------. --------------. -----------------. ---------------Smoke Grenade ---------------.Unlock: The Flashbang is unlocked at level 29.> In-game Notes: Reduced weapon sway when aiming. increase the base stats of the weapon they are associated with and even let you dual wield pistols so they are definitely worth checking out! Here's a list of the attachments found in the game. ---------------. > Modification : +5% range.Unlock: The Black Hat ability is unlocked at level 25. Fire Rate --> 70 % Damage -----> 40 % Range ------> 25 % Accuracy ---> 65 % > In-game Notes: Fully automatic pistol. one in each hand.Shock Charge ---------------.> Unlock: The Crossbow is unlocked at level 25. Cannot aim down the sight or be combined with any other attachment. In-game Notes: Produces a smoke screen immediately upon impact. Can lock-on to enemy vehicles and turrets. ------------------------------------------------------------------------------. Fire Rate --> 10 % Damage -----> 70 % Range ------> 75 % Accuracy ---> 70 % > In-game Notes: Free-fire shoulder mounted rocket launcher. > In-game Notes: Produces lethal radius damage upon detonation. > Modification : +5% range.Secondary Weapons: Special ------------------------------------------------------------------------------. > Additional note: You can 'cook' grenades. ---------------. by holding onto them before throwing them to reduce detonation time when thrown. Attachments can increase rate of fire. Fires 28 gauge shotgun shells.FHJ-18 AA ---------------. Black Ops 2 also gives you a few options with which to further customise your weapons. ------------------------------------------------------------------------------.> Unlock: The Grenade is unlocked at level 04. Can be avoided by crouching or going prone. Increases melee speed and can fire the blade as a projectile.Ballistic Knife ---------------. ---------------. > In-game Notes: Grenade that sticks to surface before detonating.Unlock: The Smoke Grenade is unlocked at level 04.> Unlock: The B23R is unlocked at level 19. In-game Notes: Blinds and impairs hearing. Weapon Attachments: [MPWAT] =============================================================================== In addition to the stock standard weaponry available in-game.Crossbow ---------------. In-game Notes: Disables nearby enemy electronic systems. ---------------. Incorporates recoil mitigation technology.Trophy System -----------------. --------------.> Unlock: The KAP-40 is unlocked at level 43. > In-game Notes: Proximity mine that launches into the air before detonating.> Unlock: The Claymore is unlocked at level 53.Unlock: The Sensor Grenade is unlocked at level 06. > Compatible weapons ---> Assault Rifles ---> Shotguns ---> Light Machine Guns ---> Sub Machine Guns ---------------.Sensor Grenade ---------------. ---------------.> In-game Notes: move faster when aiming. In-game Notes: Proximity triggered mine that electrocutes and stuns nearby enemies. Vehicle missiles have a chance to penetrate.Adjustable Stock ---------------.KAP-40 ---------------. add scopes or suppressors.Executioner ---------------. In-game Notes: Detects enemy soldiers within line of sight. > Compatible weapons --> Crossbow (Special) ---> Light Machine Guns ---> Sniper Rifles ---------------. -----------------. Fire Rate --> 15 % Damage -----> 100% Range -----> 30 % Accuracy ---> 40 % > In-game Notes: Spring-action knife launcher.C4 ---------------.> Unlock: The Combat Axe is unlocked at level 17.close range. ---------------.> In-game Notes: Nightvision scope with interlaced thermal overlay.> Unlock: The FHJ-18 AA is unlocked at level 04. > Modification : +10% range. +10% accuracy.Tactical Insertion -----------------Unlock: The Tactical Insertion is unlocked at level 47.ACOG ---------------. > Compatible weapons ---> Sniper Rifles ---------------.Grenade ---------------.Flashbang --------------. > In-game Notes: Retrievable axe that causes instant death on impact.B23R ---------------. +15% accuracy.> Unlock: The Ballistic Knife is unlocked at level 49. Fire Rate --> 25 % Damage -----> 90 % Range ------> 15 % Accuracy ---> 70 % > In-game Notes: Double-action revolver pistol. > Compatible weapons ---> Pistol ---> Crossbow (Special) ---> Assault Rifles ---> Light Machine Guns --> Sniper Rifles ---------------. > In-game Notes: Directional anti-personnel mine that triggers a proximity-based explosion.Claymore ---------------. ---------------.Black Hat ---------------. ---------------. Fire Rate --> 10 % Damage -----> 90 % Range ------> 90 % Accuracy ---> 90 % > Ingame Notes: Guided shoulder-mounted rocket launcher that can lock-on to enemy vehicles and turrets. ---------------. > Modification .> Unlock: The Executioner is unlocked at level 31.Unlock: The Shock Charge is unlocked at level 23. Fire Rate --> 60 % Damage ----> 55 % Range ------> 25 % Accuracy ---> 60 % > In-game Notes: 3 round burst pistol. ---------------.Secondary Weapons: Launchers -----------------------------------------------------------------------------.> Unlock: The Semtex is unlocked at level 04. how they modify weapon stats and they types of weapons they are compatible with: ---------------.Bouncing Betty ---------------. Unavailable in free-for-all game modes. In-game Notes: Drop-Zone beacon that allows you to place your next spawn point.Unlock: The Trophy System is unlocked at level 47. what they do. Fire Rate --> 10 % Damage -----> 95 % Range ------> 55 % Accuracy ---> 40 % > In-game Notes: Fires explosive bolts that detonate a short time after impact. they can alter your weapons to suit your playstyle.> Unlock: The Bouncing Betty is unlocked at level 28. > In-game Notes: A plastic explosive device that is detonated remotely by double tapping the interact button.Semtex ---------------. or disable enemy vehicles. Fire Rate --> 10 % Damage -----> 90 % Range ------> 40 % Accuracy ---> 30 % > In-game Notes: Free-fire shoulder mounted rocket launcher. High rate of fire with moderate recoil.Ballistics CPU ---------------. ---------------. ---------------. > Modification : +10% accuracy.> Unlock: The SMAW is unlocked at level 04.> Unlock: The Bouncing Betty is unlocked at level 41.Dual Band ---------------.> Unlock: The RPG is unlocked at level 40. In-game Notes: Hack equipment and care packages. In-game Notes: Destroys incoming enemny projectiles within 10 meters.Combat Equipment: Tactical ------------------------------------------------------------------------------.> In-game Notes: Carry two pistols.Dual Wield ---------------. +15% accuracy. In-game Notes: Disorients enemies and slows movement.RPG ---------------.---------------.SMAW ---------------.

> Compatible weapons ---> Assault Rifles ---> Light Machine Guns ---> Sub Machine Guns ---------------. > Compatible weapons ---> Pistol ---------------. > Scorestreak Requirement: 550 --------------.> In-game Notes: Lase missile targets remotely .> Ingame Notes: carry a tactical knife in your off hand for faster melee attacks.UAV ---------------. > Compatible weapons ---> Assault Rifles ---> Shotguns ---> Sub Machine Guns ---------------.Hybrid Optic ---------------. > Scorestreak Requirement: 350 ---------------. +5% accuracy.Millimeter Scanner -----------------. > Compatible weapons ---> Pistols ---> Assault Rifles ---> Shotguns ---> Light Machine Guns ---> Sniper Rifles ---> Sub Machine Guns ---------------.Select Fire ---------------. > Modification : +10% accuracy > Compatible weapons ---> Pistols ---> Assasult Rifles ---> Shotguns ---> Light Machine Guns ---> Sniper Rifles ---> Sub Machine Guns ---------------. -10% fire rate. > Modification : +20% accuracy. > Unlock: The Lightning Strike score streak is unlocked at level 07.Rapid fire ---------------. -10% range. > Unlock: The Hunter Killer score streak is unlocked at level 07. > Modification : N/A. > Modification : -5% damage. > Modification : +15% range. Press the zoom button while aiming down the sight to switch between optics. > Modification : +10% accuracy.> In-game Notes: Deploy an automated Sentry gun.> In-game Notes: ACOG with reflex optic attached on top.Dragonfire ---------------. > Compatible weapons ---> Assault Rifles --------------.Suppressor ---------------. Automatic fire will always have more recoil.Fast Mag ---------------.Sentry Gun ---------------. > Compatible weapons ---> Assault Rifles ---> Light Machine Guns ---> Sub Machine Guns ---------------. As scorestreaks have returned in a more numerous fashion than ever before you now have an even bigger range of cool and amusing ways to torment other players online. players no longer need to rely solely on kills (and thus neglect objectives) in order to to earn streaks. > Compatible weapons ---> Crossbow (Special) ---> Light Machine Guns ---> Sniper Rifles Scorestreaks [MPSST] Streaks have been one of Call of Duty's signature multiplayer elements since their introduction in Call of Duty 4: Modern Warfare and they have inevitably returned in Black Ops 2. ---------------. > Modification : +10% range.> In-game Notes: Increased material penetration and damage against enemy scorestreaks. > Compatible weapons ---> Assault Rifles ---> Sub Machine Guns ---------------. > Compatible weapons ---> Assault Rifles ---> Light Machine Guns ---------------. +5% damage. but with less peripheral vision.Hunter Killer ---------------. Players can earn points by by fulfilling objectives and killing opponents and when enough points have been accumulated.Extended Clip ---------------.EDTech Sight ---------------.> In-game Notes: Remote controlled quad rotor with a lightweight machine gun.Lightning Strike ---------------. > Scorestreak Requirement: 975 ---------------.Reflex Sight ---------------. > Modification : +20% damage. > Modification : +15% damage. > Compatible weapons ---> Light Machine Guns ---> Sub Machine Guns ---------------. > Modification : -5% accuracy.Long Barrel ---------------. > Unlock: The Sentry Gun score streak is unlocked at level 09.> In-game Notes: Detects lingering heat signatures from stationary enemies through materials at up to 25 metres. > Compatible weapons ---> Pistols ---> Assault Rifles ---> Shotguns ---> Sniper Rifles ---> Sub Machine Guns ---------------. Can be remote controlled. > Modification : +15% accuracy. +5% damage.> In-game Notes: Infantry deployed drone that seeks out an enemy target or vehicle. reduced muzzle flash but less range.Laser Sight ---------------.> In-game Notes: Shows enemies on the minimap. > Compatible weapons ---> Assault Rifles ---> Light Machine Guns ---> Sub Machine Guns ---------------. > Modification : +15% accuracy. > Modification : +20% fire rate.> In-game Notes: Whilst scoped in. > Compatible weapons ---> Pistols ---> Crossbow (Special) ---> Assault Rifles ---> Shotguns ---> Light Machine Guns ---> Sub Machine Guns ---------------. +10% fire rate. > Compatible weapons ---> Assault Rifles ---> Shotguns ---> Light Machine Guns ---> Sub Machine Guns ---------------. -10% range. +5% range. > Unlock: The Care Package score streak is unlocked at level 07.Care Package ---------------. > Modification : N/A > Compatible weapons ---> Pistols (excluding Executioner) ---> Assault Rifles ---> Shotguns ---> Light Machine Guns ---> Sniper Rifles ---> Sub Machine Guns ---------------. +10% accuracy.Foregrip ---------------. +5% range. > Unlock: The VTOL Warship score streak is unlocked at level 07. Here is a list of scorestreaks available.> In-game Notes: Be the gunner of a powerful VTOL Warxhip.Quickdraw Handle ---------------. > Modification : +10% accuracy.> In-game Notes: Reduced recoil when aiming down the sights.> In-game Notes: Increases range. > Compatible weapons ---> Pistol ---> Assault Rifles ---> Light Machine Guns ---> Sniper Rifles ---> Sub Machine Guns ---------------.> In-game Notes: identifies enemies and modifies when an enemy is in the crosshair. they can use one of their scorestreaks to wreak havoc on opposition players.> In-game Notes: Holographic sight.: +20% damage.In-game Notes: Invisible from radar when firing.> In-game Notes: Fire a bundle of three bolts at a time.In-game Notes: Reload faster. > Scorestreak Requirement: 525 ---------------.Grenade Launcher ---------------. ---------------. > Unlock: The Dragonfire score streak is unlocked at level 07. > Unlock: The UAV score streak is unlocked at level 07.Tactical Knife ---------------.> In-game Notes: More ammo in each clip. The biggest change however is that the streaks are now score streaks instead of kill streaks.> In-game Notes: Switch to an under barrel grenade launcher with the fast select menu. > Modification : +5% damage.variable Zoom --------------.> In-game Notes: Increased rate of fire. > Modification : N/A > Compatible weapons --> Pistols ---------------. -20% accuracy.Full Metal Jacket ----------------. press the zoom button to adjust between two differnt zoom levels. > Scorestreak Requirement: 800 ---------------. Thats right. > Scorestreak Requirement: 1600 ---------------. > Compatible weapons ---> Pistols ---> Shotguns ---> Sub Machine Guns -----------------. +10% range.> In-game Notes: Increases hip fire accuracy. when they are unlocked and how many points they require to activate.> In-game Notes: Ergonomic handle for faster aiming.> In-game Notes: Precision Red dot sight.Target Finder ---------------. what they do. > Modification : +10% accuracy. +10% range.> In-game Notes: Switch to burst or automatic fire with quick menu.> In-game Notes: Airdrop a random scorestreak. > Scorestreak Requirement: 750 ---------------. Provides a clearer view of the target than a reflex.Lodestar ---------------. > Modification : +15% range.> In-game Notes: Launch a coordinated lightning strike on three locations.VTOL Warship ---------------.Tri-Bolt ---------------. > Compatible weapons ---> crossbow (Special). -10% accuracy.

-------> Unlock: The Lightweight Perk is unlocked at level 04.> In-game Notes: Grenade launcher with rapid semi-automatic firing. ------> Unlock: The Lightweight Perk is unlocked at level 14.Dead Silence ---------------. -------> Unlock: The Lightweight Perk is unlocked at level 04. and player controlled aircraft.> In-game Notes: Replenish ammo and equipment from enemies killed by non-explosive weapons. > Scorestreak Requirement: 900 ---------------Escort Drone ---------------.> In-game Notes: Take less explosive damage. ---------------. > Unlock: The Lodestar score streak is unlocked at level 12.Ghost ---------------. ---------------. ---------------. > Unlock: The Guardian score streak is unlocked at level 15.> In-game Notes: Call in a stealth helicopter. > Unlock: The Stealth Chopper score streak is unlocked at level 21. Does not appear on the eenemy's mini-map.> In-game Notes: resistant to targeting systems including: Dual Band. -------> Unlock: The Lightweight Perk is unlocked at level 26. > Unlock: The Escort Drone score streak is unlocked at level 48. -------> Unlock: The Lightweight Perk is unlocked at level 20. ---------------. > Scorestreak Requirement: 1000 ---------------.Hardline ---------------. > Unlock: The Hellstorm Missile score streak is unlocked at level 24. Reset the fuse when throwing back frag grenades.Lightweight ---------------.Extreme Conditioning -------------------. > Scorestreak Requirement: 1200 ---------------.Engineer ---------------. =============================================================================== Perk Slot 3 [MPPKC] =============================================================================== --------------.> In-game Notes: cannot be detected by enemy UAVs whilst moving. -------------------. Target Finder.Blind Eye ---------------. > Scorestreak Requirement: 1900 Perks & Wildcards [MPPRK] Perks are equippable.> In-game Notes: Reduce the effects of flashbangs.Scavenger ---------------. > Scorestreak Requirement: 700 ---------------. Here's a list of the various perks and wildcards on offer in Black Ops 2 and the requirements to unlock them along with their in-game descriptions: =============================================================================== Perk Slot 1 [MPPKA] =============================================================================== --------------.G.Stealth Chopper ---------------. > Scorestreak Requirement: 450 ---------------.> In-game Notes: Remote controlled car strapped with explosives. Cannot be shot down.> In-game Notes: Sprint for a longer duration.Cold Blooded ---------------. or while controlling Scorestreaks. -------> Unlock: The Lightweight Perk is unlocked at level 44. ---------------. No name or red crosshair when targeted. concussion grenades and shock charges.from the Lodestar. -------> Unlock: The Blind Eye Perk is unlocked at level 05. > Unlock: The K9 Unit score streak is unlocked at level 51.> In-game Notes: Get personal air support from an Escort Drone. Sensor Grenade.> In-game Notes: Undetectable by AI controlled air support. -------> Unlock: The Lightweight Perk is unlocked at level 04.> In-game Notes: Remote controlled Hellstorm Missile with a cluster bomb payload.RC-XD ---------------. ---------------.> In-game Notes: Your own personal handheld minigun. ------> Unlock: The Hardline Perk is unlocked at level 04.EMP Systems ---------------. -------> Unlock: The . > Scorestreak Requirement: 650 --------------.Orbital VSAT ---------------. > Unlock: The Orbital VSAT score streak is unlocked at level 42. planting or defusing bombs. ---------------. Take no damage when falling. > Scorestreak Requirement: 1500 --------------.G.> In-game Notes: Shows both enemy position and direction on the mini-map.> In-game Notes: Swap weapons faster and use equipment faster.> In-game Notes: A placeable dish that projects a cone of microwave radiation that stuns and impairs enemies. > Scorestreak Requirement: 600 ---------------Death Machine ---------------. -------> Unlock: The Flak Jacket Perk is unlocked at level 32.Guardian ---------------. > Unlock: The Warthog score streak is unlocked at level 30.Tactical Mask ---------------. MMS. -------> Unlock: The Lightweight Perk is unlocked at level 08. > Scorestreak Requirement: 850 ---------------.> In-game Notes: Airdrop an Autonomous Ground Robot that patrols for enemies.> In-game Notes: Call in a swarm of lethal hunter Killer drones.> In-game Notes: Aim faster after sprinting. Delay triggered explosives. There are three groups of perks and players are able to equip one of each type once the ability to equip them has been unlocked. > Unlock: The Swarm score streak is unlocked at level 54.Toughness ---------------.> In-game Notes: Temporarily disables enemy electronics. Can be remote controlled.A.Fast Hands ---------------.> In-game Notes: Jet aircraft that provides close air support (CAS) via several strafe runs.> In-game Notes: Move faster. =============================================================================== Perk Slot 2 [MPPKB] =============================================================================== --------------.Swarm ---------------. -------> Unlock: The Ghost Perk is unlocked at level 55. useful passive abilities that will increase your efficiency in a number of different ways during multiplayer gameplay. > Scorestreak Requirement: 1250 ---------------.K9 Unit ---------------. > Unlock: The RC-XD score streak is unlocked at level 18.Flak Jacket ---------------.> Ingame Notes: Show enemy equipment in the world.Hard Wired ---------------. > Unlock: The EMP Systems score streak is unlocked at level 39.> In-game Notes: Earn Scorestreaks faster.> In-game Notes: Temporarily disables enemy mini-map. Mantle and climb faster.R score streak is unlocked at level 27.Counter-UAV ---------------. > Scorestreak Requirement: 1300 ---------------.> In-game Notes: Immune to Counter-UAV and EMP. Reroll and booby trap Care packages.R.War Machine ---------------. > Unlock: The Counter-UAV score streak is unlocked at level 33.Dexterity ---------------. ---------------. ---------------. > Unlock: The War Machine score streak is unlocked at level 45. > Unlock: The Death Machine score streak is unlocked at level 36. You will unlock the use of perks with the Create-a-Class option at level 4 and Once Create-a-class has been opened up. -------> Unlock: The Lightweight Perk is unlocked at level 04. > Scorestreak Requirement: 1700 ---------------. > Unlock: The A. ---------------. > Scorestreak Requirement: 1100 ----------------.> In-game Notes: flinch less when shot.Hellstorm Missile ----------------. > Scorestreak Requirement: 1400 ---------------.> In-game Notes: Move silently. ---------------. -------> Unlock: The Lightweight Perk is unlocked at level 04. you'll be able to unlock and equip additional perks as you move through the ranks.> In-game Notes: Attack dogs that hunt down the enemy. ---------------.Warthog ---------------.

-----------------. -------> Unlock: The Primary Gunfighter Wildcard is unlocked at level 22. >> Lethal ---------------> Bouncing Betty OR Claymore >> Tactical -------------> Your choice! >> Perk 1 ---------------> Blind Eye + Ghost >> Perk 2 ---------------> Cold Blooded >> Perk 3 ---------------> Awareness >> Wildcard ------------> Perk 1 Greed Note: The sniper rifle listed is my favorite. The DSR-50 is perhaps the best of its class in the game and the fast mag and ballistic CPU attachments will help you with aiming whilst speeding up reloads. ---------------.Secondary Gunfighter -------------------.> In-game Notes: Enemy movements are easier to hear. The perks ensure you will be harder to detect and can hear when enemy soldiers are approaching your position easier. meaning that you will not have enough room to totally deck your character out. ---------------.> In-game Notes: Take a second Perk 1. -------> Unlock: The Perk 3 Greed Wildcard is unlocked at level 13.Primary Gunfighter -----------------> In-game Notes: Take a third attachment for your primary weapon.Awareness ---------------. -------> Unlock: The Overkill Wildcard is unlocked at level 16. ------------------.Short Range : -----------------------------------------------------------------------------. ---------------. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The game provides players with a number of open slots in which to place all of the weapons/perks/attachments and gadgets they desire.Lightweight Perk is unlocked at level 38. >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.Danger Close ---------------.> In-game Notes: Take a tactical grenade in place of your lethal grenade. ---------------. -----------------------------------------------------------------------------. Note that there is no such thing as an incorrect loadout.>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. -------> Unlock: The Perk 2 Greed Wildcard is unlocked at level 10. but any one will do! Note: This set up will give the SMG a slightly longer range. ------------------------------------------------------------------------------.Sniper time!: ------------------------------------------------------------------------------. Here are a few loadouts that I use for engaging in various types of gameplay. making it effective both up close and at a medium distance as well. but any one will do! Note: This set up is great for sniping.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite.Overkill ---------------.> Ingame Notes: Take a second lethal.> In-game Notes: Take a second Perk 3.>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite. run for longer and can take a hit or two without flinching. The perks ensure you will be harder to detect and can sprint further without stopping. Creating Custom Loadouts [MPSLO] =============================================================================== Loadouts in Call of Duty: Black Ops 2 are incorporated into the new 'Pick 10' system.Short-Mid Range : -----------------------------------------------------------------------------. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. weapon attachments and lethal/tactical equipment for those who desire such things. attachments and perks until you find the type of load out that you feel comfortable with.Perk 2 Greed ---------------. ============================================================ Wildcards [MPPKW] =============================================================================== ---------------Perk 1 Greed ---------------. ------> Unlock: The Secondary Gunfighter Wildcard is unlocked at level 19. The catch? there is only 10 slots available. The slots are broken down as such: > 1 X Primary Weapon > 2 X Primary weapon Attachments > 1 X Secondary weapon > 1 X Secondary Attachment > 1 X Lethal > 2 X Tactical > 3 X Perks > 3 X Wildcards Equipping specific Wildcards will allow you to open additional slots for perks.> In-game Notes: Take a second attachment for your second weapon. The grenades and flashbangs will help you out if you get in a tight spot. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. whilst the perks ensure you move silently. ------------------------------------------------------------------------------. -------> Unlock: The Perk 1 Greed Wildcard is unlocked at level 04. -------> Unlock: The Tactician Wildcard is unlocked at level 25. so play around with your different weapons.>> Primary Weapon -------> DSR-50 >> Primary Attachment ---> Ballistics CPU + Fast Mag >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. -------> Unlock: The Danger Close Wildcard is unlocked at level 28.Perk 3 Greed ---------------.Tactician ---------------.> In-game Notes: Take a second Perk 2. whilst the perks ensure you move silently. run for longer and can take a hit or two without flinching.> In-game Notes: Take a primary weapon as your second weapon. he grenades and flashbangs will help you out if you get in a tight spot. ---------------. The Claymore/Bouncing betty can be planted at the entrance to your vantage point to protect you from other players whilst you snipe away! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Got a good loadout that works well for you and you wouldn't mind sharing? Please swing down to the contact section and drop me a line and Im more than happy to include it! . ------------------------------------------------------------------------------. -------> Unlock: The Lightweight Perk is unlocked at level 50. ---------------.MidLong Range : ------------------------------------------------------------------------------.

> Site 4 .>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. just outside the door to the [Lobby].>>> Demolition <<< -----------------. > Site 3 . Heres a brief overview of each level. All of these maps have been placed into the rotation for Black Ops 2's online multiplayer component.>>> Domination <<< -----------------. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. ----------------. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As always.> Flag A . > Site 3 . if I have missed something. there is a [Parking Garage] to the North. Short Range : ---------------. there is an oddly shaped [Canteen] building to the north and a two tiered building to the south with an open [Bookstore] on the upper walkway. whilst the perks ensure you move silently. The grenades and flashbangs will help you out if you get in a tight spot. > Flag B . > Site B . On the Western side of the map.>>> Search and Destroy <<< -------------------------. > Flag B . Short-Mid Range : -------------------. with objective locations and level specific strategies and loadouts. I've put in these shortcuts for your convenience.On the west side of the map in front of the fountain between the [Canteen] and the [Bookshop].> Site A . The centre of the map is dominated by a fallen skyscraper.On the west side of the map in front of the fountain between the [Canteen] and the [Bookshop].> Site 1 .In the [Debris field].MP Maps & Tactics [MPTAC] =============================================================================== There are 14 multiplayer maps packaged into Black Ops 2 with 1 additional map (Nuketown 2025) available to players who managed to snag the Hardened Edition. Objective locations: ------------------------------------------------------------------------------.>>> Hardpoint <<< ----------------. he grenades and flashbangs will help you out if you get in a tight spot.In the tunnel passage between the [Road] and the [Debris Field]. the passage here is straight. At the Eastern starting location. with a few obstaces obstructing the way. but any one will do! Note: This set up will give the SMG a slightly longer range.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 --------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard ------------> None! Note: The SMG listed is my favorite. an [Crater] to the south and open [Parking Office] building in the centre.Aftermath is a symmetrical map based in the aftermath of the story's drone attack. just outside the door to the [Lobby]. easy access between the two bases. For the most part. -------------------.3. > Site 2 . The two teams spawn at the far East and the far West of the map.>>> Capture the Flag <<< -----------------------. Mid-Long Range : ------------------. simply copy and paste the code next to the map of interest in the Find menu (Ctrl + F) to get down to where you want to go in no time.In the [Lobby] at the North of the map. -----------------------------------------------------------------------------. or if you have an interesting or useful strategy or tactic.On the street between the [Parking Garage] and the [Parking Office] building on the East side of the map.---------------.In the [Debris field].The Eastern portion of the [Lobby].1. ------------------.In the [Lobby] at the North of the map. From the [Lobby].In the [Office] room above the [Lobby].On the street between the [Parking Garage] and the [Parking Office] building on the East side of the map. Likewise the [Debris Field] features a number of tunnels. -------------------------. making it effective both up close and at a medium distance as well. > Site 4 . there is also an entrance from the [Road] to the [Debris Field] at the centre point of the map.On the west side of the map at the fountain between the [Canteen] and the [Bookshop]. please swing down to the contact section and drop me a line and Im more than happy to include it! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As there is a fair bit of text below. > Aftermath [MPTCA] > Cargo [MPTCB] > Carrier [MPTCC] > Drone [MPTCD] > Express [MPTCE] > Hijacked [MPTCF] > Meltdown [MPTCG] > Overflow [MPTCH] > Plaza [MPTCI] > Raid [MPTCJ] > Slums [MPTCK] > Standoff [MPTCL] > Turbine [MPTCM] > Yemen [MPTCN] ------------------------------------------------------------------------------=============================================================================== Aftermath [MPTCA] =============================================================================== -----------------------------------------------------------------------------.> Flag A . you will find exits leading to both the [Parking Garage] and [Canteen] providing straight. To the north you can find its still intact [Lobby] beneath the rubble and to the south you will find a large [Debris Field] from the collapse. As with the table of contents. > Site 2 In the [Crater] in the [Road] at the southeast of the map. > Site B At the centre of the [Road] at the South of the map.Overview: -----------------------------------------------------------------------------. Running along the far south of the map from West to East is a [Road]. > Flag C .> Site 1 .> Site A .At the centre of the [Road] at the South of the map.On the lowest floor of the [Parking Garage]. whilst the perks ensure you move silently.>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 --------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> . passages and vantage points to allow players access through the centre of the map. At the Northwest corner of the [Debris Field] you will find an indoor [Office] area with an elevator shaft you can drop down to enter the [Lobby] and a vantage point overlooking the [Canteen]. -----------------. ------------------.>>> Headquarters <<< -------------------. ------------------.2.Suggested Loadouts: -----------------------------------------------------------------------------.At the centre of the [Road] at the South of the map. run for longer and can take a hit or two without flinching. >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.-----------------------. run for longer and can take a hit or two without flinching.

>> Lethal ---------------> Bouncing Betty OR Claymore >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites. > Site 2 . there are cranes are constantly picking up and setting down large shipping containers in several locations. There are a lot of shipping containers and cramped spaces here. The grenades and flashbangs will help you out if you get in a tight spot.On the west side of the map between the [West Square] and the [Cargo Stack]. -------------------------. Around the corner to the south oof the [Cargo Ramp]is another open crate [Open Crate] which allows easy access to the [Crane Platform] area.On the East side between the [Raised Container] and the [North Path]. it is quite open and vantage points at both bases have a view over large parts of this area. On this platform. > Site 3 .On the East side between the [Raised Container] and the [North Path].>>> Demolition <<< ----------------. -------------------.On the East side between the [Raised Container] and the [North Path]. ----> [Book store] on the raised walkway on the West side of the map. The Western side of the map features a small.On the waterfront at the south side of the map. creating and removing cover as they do. you can look down the [Road] that runs along the south of the map and also look to the north for enemies coming out of the [Debris Field]. access through a building to the north to a waterfont pathway [North Path] and a ramp leading up into a stack of cargo containers [Cargo Stack] at the centre of the area. with the conflict also spiling into secondary hot spots in the [Lobby] to the north and the centre of the [Road] running along the south of the map.On the bottom floor of the [Control Building] at the north of the map.----> Most of the action is focused in the [Debris Field] in the centre of the map.Suggested Loadouts: -----------------------------------------------------------------------------. > Site B .1. > Site 2 . the sideentrance to the [Lobby] and the space in front of this side of the map's spawn point.----> [Car Park] Second floor on the East side of the map: Features a nice vantage point over the open area between the [Debris Field]. Short-Mid Range : -------------------. if I like it I will include it in the guide and credit you for your contribution. The centrepiece of Cargo is a the large circular platform [Crane Platform] in the very centre of the map. At the north of the area is the [North Path].On the waterfront at the south side of the map.----> Avoid the [Debris field] as much as possible.>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. ------------------.>>> Domination <<< ----------------. Map Specific Tactics: ------------------------------------------------------------------------------.> Site 1 . ----> [Parking Office] on the second floor south of the [Car Park]: From here.On the west side of the map between the [Truck] and the [South Path]. -----------------------------------------------------------------------------. > Site 5 .-----------------------.---------------.>>> Hardpoint <<< ----------------.> Site A . The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. > Site 3 . ----> [Office] above the [Lobby] This vantage point affords you a view from the top of the [Debris Field] over the western portion of the area. Short Range : ---------------. just to the west of the [Open Crate] along the [South Path].On the top floor of the [Control Building] at the north of the map.2. The perks ensure you will be harder to detect and can sprint further without stopping. > Flag C . -----------------------------------------------------------------------------.>> Primary Weapon -------> MSMC .Perk 1 Greed Note: The Assault Rifle listed is my favorite.> Flag A .>>> Search and Destroy <<< -------------------------. crates and a waterfront locale.On the west side of the map between the [West Square] and the [Cargo Stack].> Flag A .> Site 1 . don't forget that blowing up cars can kill other players! ----------------------.On the bottom floor of the [Control Building] at the north of the map. > Site 4 . you'll want to be shotgunning or SMGing! the [Lobby] and the [Road] is where most of your fighting will take place and due to the cramped environs. To the right of this is a raised. -----------------. Huzzah! Cargo [MPTCB] Overview: The Cargo map is set on the docks in Singapore and features cranes. In the centre there is an open cargo container propped up on others to create a ramp [Cargo Ramp] to the top of the stack of cargo containers here. close range weaponry is the order of the day.---------------------.At the top of the [Cargo Ramp] on the East side of the map. an open container on a back of a [Truck] to the south. whilst the perks ensure you move silently. The Eastern side of the map is much more claustrophobic than the west.>> General Tips << -----------------.>>> Headquarters <<< -------------------.On the East side between the [Raised Container] and the [North Path]. -----------------. From the [Book Store] and its balcony you can essentially see everywhere on the west side of the map except for the inside of the [Canteen] and enemies on the [Road] to the south. ----> If you are not sniping. just to the west of the [Open Crate] along the [South Path].At the top of the [Cargo Stack] on the west side of the map. ----> Use the environment to your advantage.Got a sexy hint or tip for Aftermath? Head down to the contact section and let me know.In the centre of the [Crane Platform]. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players.>> Action Hot Spots << ---------------------. The two teams spawn on opposing sides of the map to the far east and the far west.>> Sniping Positions << ----------------------. -----------------.There is also a [South path] that works its way along the waterfront between the [Truck] on the West and the [Open Crate] on the East Objective locations: ------------------------------------------------------------------------------.On the west side of the area in the building between the [West Square] and the [North path]. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. > Site B .In the centre of the [Crane Platform]. > Flag B . open shipping container [Raised Container] providing quick access to the other side.> Site A .>>> Capture the Flag <<< -----------------------. The [North Path] is present on both the East and west sides of the map and they converge at a large two-storied [Control Building] which provides quick access to the [Crane Platform] as well as a few nice vantage points. run for longer and can take a hit or two without flinching. square office [West square]. > Flag B . ----------------.

> Site B . > Flag B .Objective locations: -----------------------------------------------------------------------------. the southernmost of these has a tunnel running through it. on and around the cargo containers around it and at times the [Control Building] nearby.1. On the south side of the area. to the west is an open missile storage bunker [Bunker]. > Flag B . To the west of this is an intact [Helicopter] and several [Raised Ramps] with small. ----> [Truck] in the container on the back This spot is out of range of the central hotspot.In the very north-east corner of the map.On the lower deck in the [South-east Corner].> Flag A . ----> Consider taking some proximity explosives you can plant such as bouncing betties. Scattered across the rest of the deck are a number of missile pallets.> Site A . run for longer and can take a hit or two without flinching.> Site 1 . ----------------. You will also find a flight of stairs leading up to a pair of [VTOLs] here. but any one will do! Note: This set up will give the SMG a slightly longer range.Between the two [Wrecked Fighters] on the main deck. In the centre of the area is an access point to the [Command Structure] to the East as well as a pair of [Wrecked Fighters].>>> Domination <<< -----------------.In the centre of the map.----> The main trhust of the action in the map is on the circular [Crane Platform] in the very centre of the map. making it effective both up close and at a medium distance as well.Inside the [Bunker] in the South-west corner of the deck. > Site 4 .>> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Bouncing Betty OR Claymore >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite. ------------------------------------------------------------------------------.Inside the [Bunker] in the South-west corner of the deck. whilst the perks ensure you move silently. ----> The level is tight. but any one will do! Note: This set up will give you a great assault rifle perfect . Map Specific Tactics: ------------------------------------------------------------------------------. The two teams start in opposite corners with on in the North-East and the other in the South-west.>> Action Hot Spots << ---------------------.----> Avoid the [Crane Platform] as much as possible. > Site 2 .Next to the aircraFT On the lower deck in the [South-east Corner]. > Site 2 .Inside and at the southern end of the [Command structre].>> Primary Weapon -------> MSMC >> Primary Attachment --> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite.On the main portion of the deck to the west of the [Wrecked Fighters] and north of the [Bunker].Next to the [Helicopter] and [Raised Ramps] on the north end of the map. This is a small map with a mix of open and close quarters inducive environments. > Site 5 .>>> Search and Destroy <<< -------------------------. just to the west of the southern most of the two [Wrecked Fighters].In the very north-east corner of the map.> Site A On the main portion of the deck to the west of the [Wrecked Fighters] and north of the [Bunker].>> General Tips << -----------------. Below the [VTOLS] is a lower deck [South-east Corner] which allows access to the large [Command Structure] that takes up most of the eastern side of the map.> Flag A . On the west side of the area is access to the [Bunker].In the centre of the map. whilst the perks ensure you move silently. if I like it I will include it in the guide and credit you for your contribution. it is quite open and vantage points at the [Control Building] and the [Cargo Ramp] and [Cargo Stack] have a view over large parts of this area. On the northern end of the map. Due to the tight nature of the level and the large number of obstacles. -----------------. to the wast of this is a [Fire truck] and further to the west a [Control Room].In the very south-west corner of the map.Just to the north of the [VTOLs].> Site 1 .>>> Headquarters <<< ------------------.-------------------.>>> Demolition <<< -----------------.In the very south-west corner of the map.>>> Capture the Flag <<< -----------------------. -------------------.Next to the aircraft On the lower deck in the [South-east Corner]. ------------------------------------------------------------------------------.---------------------.>>> Hardpoint <<< ----------------. just to the east of the [Wrecked Fighters]. but any one will do! Note: This set up will give the SMG a slightly longer range. ---------------------. > Site 4 .Suggested Loadouts: -----------------------------------------------------------------------------.In the very north-east corner of the map. Huzzah! Carrier [MPTCC] Overview: ------------------------------------------------------------------------------.>> Sniping Positions << ----------------------. You'll find easy access to the large [Command Structure]. -----------------. > Site 3 . they are difficult to spot and you can earn quite a few kills with these. -------------------------. -----------------------------------------------------------------------------. ----> [Cargo Stack] and [Cargo Ramp] These spots ae located right in the thick of the action and provide views overlooking the central [Crane Platform] as well as safe views into the second floor of the [Control building]. -----------------.----> [Control Building] Second floor This spot grants views over the major action hub of the level in the [Crane Platform]. making it effective both up close and at a medium distance as well. but has views over the western spawn point. > Flag C .The Carrier map is based upon the burning remnants of an aircraft carrier.Between the two [Wrecked Fighters] on the main deck. narrow passages into the central area present between them. MidLong Range : ------------------.Got a sexy hint or tip for Cargo? Head down to the contact section and let me know. > Site 6 . > Site B . vehicle debris and some other obstructions to provide cover. small and claustrophobic and this means you'll want to be packing a mid-short range weapon such as a shotgun or SMG. he grenades and flashbangs will help you out if you get in a tight spot. run for longer and can take a hit or two without flinching. ------------------. he grenades and flashbangs will help you out if you get in a tight spot. > Site 3 .>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal --------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite.2. Short-Mid Range : -------------------.

so for this one an assault rifle with a scope is going to be your best friend.At the eastern end of the [Main Road].On the floor in the [Production Room] of the [Drone Factory].>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None.>> General Tips << -----------------. ------------------------------------------------------------------------------. Map Specific Tactics: ------------------------------------------------------------------------------. -------------------. The grenades and flashbangs will help you out if you get in a tight spot. > Site B .Just outside the [Checkpoint] near the [Southeast Corner] spawn point. >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.----> Avoid the central deck as much as possible. Continuing to the east along the dirt path here and you will find another large building [Green Building] there are a pair of entrances here and a passageway leading beneath the building. ----------------. > Site 4 . > Flag B .>>> Capture the Flag <<< ----------------------.Just outside the [Checkpoint] near the [Southeast Corner] spawn point. the [Main Road] also branches off to the left and arouns the side of the [Drone Factory].Just inside the western entrance to the [Drone Factory]. allowing you to see just about everywhere. > Site B . There are four buildings on the map.Got a sexy hint or tip for Carrier? Head down to the contact section and let me know. Teams start in the very [Northwest Corner] and the [Southeast Corner] of the map and the centre of the map has a [Main Road] that goes through a series of buildings from east to west. > Site 3 . Short Range : ---------------.> Flag A .1.>>> Hardpoint <<< ---------------. Mid-Long Range : ------------------- . ------------------. The perks ensure you will be harder to detect and can sprint further without stopping.>>> Domination <<< -----------------. ----> In the small control room to the south of the [VTOLs]: from here you can see the lower deck in the south-east corner of the map as well as a pretty good line of sight into the southern part of the main hot spot area.Just inside the western entrance to the [Drone Factory]. > Site 4 . > Site 2 . The [Main Road] starts between the [Drone factory] and the [T-Lab] and continues until it reaches the [Checkpoint] near the [Southeast Corner].> Flag A . To the west of the walkway is an exit leading to a raised catwalk across to another building [T-Lab Building] to the north or a set of stairs leading down to the ground level of the [Drone Factory] and an exit to the West.----> [Raised ramps] on the north side of the map: The top of these ramps may very well be the best vantage point in the map. There is an entry to the [Drone Factory] a short distance to the Southeast.Inside the [T-Lab] building on the ground floor.On the helipad of the [Green Building]. Inside the [Green Building] is a control room with a nice view of the approach from the [Silos] and a helipad with a view over the [main road] and the [Southeast Corner].2. > Site 5 .In the tunnel running beneath the [Green Building]. > Site 6 . The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy.>> Sniping Positions << ----------------------. > Site 3 . -----------------. The [Southeast Corner] has quick access to the [Drone Factory] on the left and a small [Checkpoint] building on the right. open [Production Room] with a floor area and an upper walkway. ----------------------. raised [Dirt Ledge] with a nice view looking down the [Main Road].On the floor in the [Production Room] of the [Drone Factory].> Site A . Between the [Green Building] and the [T-Lab]. -----------------.for mid-long range engagements. whilst the perks ensure you move silently. -------------------------.---------------------.> Site 1 . but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. Between the [Green Building] and the [T-Lab]. > Flag B .Around the corner from the [Northwest Corner] spawn point. ---> The level is much more open than any of the previous levels. > Site 2 . Huzzah! Drone [MPTCD] Overview: This is another asymmetrical map based around one of the strikeforce missions in the campaign. On the East side of this walkway empties out into a balcony overlooking the [Southeast Corner].At the eastern end of the [Main Road].On the floor in the [Production Room] of the [Drone Factory]. The [Northwest Corner] is situated directly in front of the [Silos] and also provides quick access to the [T-Lab] building. the [T-Lab].>>> Headquarters <<< -------------------. To the south of the starting point is a small.---------------.On the upper walkway in the [Production Room] of the [Drone Factory]. the [Checkpoint] and the [Green Building]. To the north of the start point is a set of stairs to the [Green Building's] helipad.Suggested Loadouts: -----------------------------------------------------------------------------.At the eastern end of the [Main Road]. from here.>>> Search and Destroy <<< ------------------------.----> The main hot spot on the map is on the major part of the deck of the carrier in the centre and southern part of the map. if I like it I will include it in the guide and credit you for your contribution. Further to the north of the [T-Lab Building] is a courtyard containing a pair of large [Silos]. There is a lot of debris here with [wrecked Fighters]. > Flag C . Objective locations: ------------------------------------------------------------------------------.>>> Demolition <<< -----------------. ------------------------------------------------------------------------------.In the small tunnel leading from the [Checkpoint] to the [Main Road] around the corner of the [Drone Factory]. Between the [Green Building] and the [T-Lab]. a [Bunker] and lots of crates strewn across the place. -----------------. The centrepiece of this map is the large [Drone Factory] and production line building that covers pretty much the entire south length of the map. it is quite open and although there is plenty of debris about. The only problem is that you will be exposed whilst standing there. Along the northern side of the map is the [T-Lab building] which has two floors (the upper has the walkway across to the [Drone factory].> Site 1 . The [Drone Factory]. there is plenty of opportunity for ranged attackers to spot and kill you.> Site A . run for longer and can take a hit or two without flinching. Inside the [Drone Factory] is a large.In the tunnel running beneath the [Green Building].Around the corner from the [Northwest Corner] spawn point.>> Action Hot Spots << ---------------------.Inside the [T-Lab] building on the ground floor.

DO NOT run down the [Main Road] if you want to live.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + .At the southernmost area of the map Outside the building leading to the [Control centre] on the eastern side. -------------------------.> Site 1 Inside the ticket office in the [Central Stairway]. -----------------. > Flag C Between the two sets of train tracks in the [East End] of the area.In the middle of the large [Station] room.At the southernmost area of the map Outside the building leading to the [Control centre] on the eastern side. if I like it I will include it in the guide and credit you for your contribution.>> General Tips << -----------------.>>> Domination <<< -----------------. > Site 5 .> Site A . From the southern part of this room is a large [Central stairway] with a ticket office in the centre. it will kill you instantly.At the point at which the [Central Stairway] meets up with the train tracks. The DSR-50 is perhaps the best of its class in the game and the fast mag and ballistic CPU attachments will help you with aiming whilst speeding up reloads.> Site A . be sure to have an appropriate load-out available.>>> Capture the Flag <<< ----------------------. Next to both of the start points is a passage with a downwards ramp leading to a large open room to the north . -----------------.------------------. there is no cover and tonnes of vantage points.Between the two sets of train tracks in the [West End] of the area.In the middle of the large [Station] room. >> Lethal ---------------> Bouncing Betty OR Claymore >> Tactical -------------> Your choice! >> Perk 1 ---------------> Blind Eye + Ghost >> Perk 2 ---------------> Cold Blooded >> Perk 3 ---------------> Awareness >> Wildcard -------------> Perk 1 Greed Note: The sniper rifle listed is my favorite. The Claymore/Bouncing betty can be planted at the entrance to your vantage point to protect you from other players whilst you snipe away! Map Specific Tactics: ------------------------------------------------------------------------------.>>> Headquarters <<< -------------------.>> Primary Weapon -------> DSR-50 >> Primary Attachment ---> Ballistics CPU + Fast Mag >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None.> Flag A . ----------------.3. short range combat in the indoor areas. but I'll write it down anyway. The in the north of the centre of the map is the [Station]. > Site 4 . > Site 3 . Objective locations: ------------------------------------------------------------------------------. ------------------------------------------------------------------------------. ----> The map mixes up long range warfare in the open areas with tight. The perks ensure you will be harder to detect and can hear when enemy soldiers are approaching your position easier. You will be exposed here. additionally. ----> The other major action area is inside the [Drone Factory].----> It should be pretty obvious to shooter fans.1. > Site B .Between the two sets of train tracks in the [West End] of the area. and provide vantage points of each other as well as the open ground area between the two. but any one will do! Note: This set up is great for sniping. On either side of platform at the top of the stairway. ----> [Dirt Ledge] to the south of the Western spawn point: From here there is a good view down the [Road] running parallel to the [Drone Factory]. ----------------. The northernmost track occassionally has a live train running through it and if you are silly enough to get in its way. -------------------.In the spiral pathway leading from the [West End] down to the [Station]. Short-Mid Range : -------------------.>> Sniping Positions << ---------------------. > Site B .>> Action Hot Spots << ---------------------.On the [far Platform] next to the stairs leading to the [East Walkway].In the spiral pathway leading from the [East End] down to the [Station]. It can also spot the entrance to the [Drone factory] to the south.At the southernmost area of the map Outside the building leading to the [Control centre] on the eastern side. > Site 4 .---------------------. > Flag B . crossing the train tracks to the south and popping up on the [Far platform] at either end will give you access to stairs leading to identical raised walkways [East Walkway] and [West Walkway] overlooking the tracks below.Got a sexy hint or tip for Drone? Head down to the contact section and let me know. -----------------------------------------------------------------------------. The two teams start at either end of the semi-circular train tracks [East End] and [West End]. towards the southern part of the indoor facility. you will find stairs leading up to the [East/West Walkways] as well.>>> Hardpoint <<< ----------------. On the southern set of train tracks.----> [T-Lab] and [Green Building] second floor: The [T-Lab] and [Green Building] face each other. > Site 2 . Depending on how you want to play.>>> Search and Destroy <<< -------------------------. > Site 6 .>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite.Inside the ground floor building leading to the [Control Centre] on the west side.----> The primary action centre of the map is on the [Main Road] running parallel to the [drone Factory]. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements.Between the two sets of train tracks in the [East End] of the area. a ladder you can climb to a [Control Centre].In the middle of the large [Station] room. On the south part of the central region of the map you will find a pair of buildings you can access and between them.> Flag A .> Site 1 .Suggested Loadouts: ------------------------------------------------------------------------------. > Flag B .[Station]. you will also find a derelict [Train] that you can use as cover and enter to get between the south/north reaches of the map. It can also be climbed on to access the [East/West Walkways]. ---------------. > Site 2 . ----> [Green building]'s helipad: This spot rewards players with a view over the [main road] and the [Southeast Corner] of the map whilst trading off cover. The perks ensure you will be harder to detect and can sprint further without stopping.>>> Demolition <<< -----------------. ----------------------.At the point at which the [Central Stairway] meets up with the train tracks. > Site 3 . so its best to use it once or twice before moving on. Sniper time!: ---------------.Between the two sets of train tracks in the [West End] of the area. Huzzah! Express [MPTCE] Overview: Express is a symmetrical mapped based around a Los Angeles train station.In the [Control Centre] room. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy.

Be sure to equip yourself likewise if you plan to spend time int he close-quarters zones. especially around the ticket booth near the top of the stairs.>> Action Hot Spots << ---------------------.Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal --------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite.At the central part of the [Stern] of the ship.In the direct centre of the [Central Deck] below the covered area in the middle. whilst the perks ensure you move silently. in the room closest to the [Stern]. get off the tracks! A train will whip around and instantly kill you if it touches you.Inside the [Stern Cabin].At the [Stern] of the ship. Objective locations: ------------------------------------------------------------------------------. Mid-Long Range : -----------------. > Site 5 .----> The primary action hotspot in express is in the large open indoor [Station] area on the north of the map.> Flag A .> Site A . either side of the cabins are walkways [East Walkway] and [West Walkway]that essentially travel down the entire length of the ship. ------------------. -----------------. > Site B .In the centre of the [Maintanance] access area below deck.Inside the [Stern Cabin].In the direct centre of the [Central Deck] below the covered area in the middle. if I like it I will include it in the guide and credit you for your contribution.>>> Domination <<< ----------------. close to the entrance to the [Bow Cabin]. ------------------------------------------------------------------------------. The perks ensure you will be harder to detect and can sprint further without stopping.>>> Search and Destroy <<< -------------------------. ----------------. -----------------.>> Sniping Positions << ----------------------.>>> Demolition <<< -----------------. in the room closest to the [Central Deck].2.Got a sexy hint or tip for Express? Head down to the contact section and let me know. ----> The other hot spot is in the [Control Centre] building in the centre of the map at is southernmost point.>> General Tips << -----------------. a small cabin with a seating area to the East and a pool to the West.At the [Stern] of the ship.In the seating area in the small cabin on the East side of the [Central Deck]. > Flag B . ------------------------------------------------------------------------------. > Site 6 . close to the entrance to the [Stern Cabin]. > Site 3 . he grenades and flashbangs will help you out if you get in a tight spot. there is also a ladder leading to the upper level of the [Stern/Bow cabins].----> Indoors.----> [Control Centre] second floor: This building features windows providing a vantage point overlooking both the east and west side of the map. ----> [East/West Walkways]: The walkways leading from the [Far Platform] to the [Station] go right over to the top of the tracks and provide a great view of the areas below in both directions. > Site 2 . -----------------.Inside the [Bow Cabin]. players are more likely to have load-out builds that enhance speed with a short range weapon to get in close and kill you quick.> Flag A . In both [Cabins] there is a set of stairs providing access to a room on a higher level that also features vantage points looking over the deck to the north and south of the indoor areas.---------------. > Site 4 .>>> Headquarters <<< -------------------. ----> when you hear the warning alarm.>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. Both of these starting areas contain multiple interesting objects that can be used as cover. The [Maintanance] deck stretches all the way from the [Bow Cabin] to the [Stern cabin] allowing for direct access without the risk of sniper fire on the upper deck.>>> Capture the Flag <<< ----------------------. close to the entrance to the [Stern Cabin]. equip yourself with midlong range weapons. as well as a ladder allowing access to the [Maintanance] and galley access areas below deck.1.> Site A . >> Lethal ---------------> Grenade OR Semtex >> Tactical ------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> .On the eastern side of the [Central Deck].>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite.Inside the [Stern Cabin]. The [central Stairway] to the south of this also sees a fair bit of activity. > Site 3 . From the [Stern] and the [Bow] deck areas. > Site 2 .>>> Hardpoint <<< ----------------. ----> If you feel like staying in the outdoor areas. > Flag B . ------------------.---------------------. in the room closest to the [Stern]. From either end of the ship and moving towards the middle of the map there is a large cabin [Stern cabin] and [Bow Cabin].In the centre of the [Maintanance] access area below deck. > Site 4 . in the room closest to the [Stern]. making it effective both up close and at a medium distance as well.On the eastern side of the [Central Deck]. run for longer and can take a hit or two without flinching. covered area in the middle. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. ----------------------. is a steel and glass lower platform hanging over the water below.> Site 1 . The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy.At the [Bow] of the ship.Suggested Loadouts: ------------------------------------------------------------------------------. but any one will do! Note: This set up will give the SMG a slightly longer range. > Flag C . The [Central Deck] features a small. Behind the pool.Inside the [Stern Cabin]. -------------------------. in the room closest to the [Stern]. Both sides have an almost identical layout with three rooms on the ground floor. The two teams will start at either end of the vessel [Bow] (the front) and [Stern] (the back).At the [Bow] of the ship. Huzzah! Hijacked [MPTCF] Overview: Hijacked takes place on a luxury yacht out in international waters. Map Specific Tactics: ------------------------------------------------------------------------------.Inside the [Bow Cabin].> Site 1 .At the central part of the [Bow] of the ship. Short Range : ---------------. Be careful and try to stay out of the open as both the [East/West Walkways] and [Control Centre] have windows that will give them a nice view over the tracks and surrounding platforms. > Site B . close to the entrance to the [Bow Cabin]. in the room closest to the [Bow].

go down below deck and use the [Maintanence] area to do so. > Site 2 . To the North of the starting areas is a lower area leading to a path proceeding along a waterfront [Northern Path].Next to the large generator structures in the centre of the [North Path].> Site 1 .>>> Headquarters <<< -------------------. These are quite small. > Site 4 . ------------------------------------------------------------------------------. Huzzah! Meltdown [MPTCG] Overview: Meltdown is another of Black Ops 2's symmetrical maps based around the chimney of a power plant.> Site A . -----------------------------------------------------------------------------. On the top floor of each. The grenades and flashbangs will help you out if you get in a tight spot. but feature windows overlooking the open ground below. if I like it I will include it in the guide and credit you for your contribution.Next to the large generator structures in the centre of the [North Path]. -----------------------------------------------------------------------------. > Site 3 . > Site 7 . At either end.>>> Capture the Flag <<< ----------------------. > Site B . ----> Additional clashes are also extremely likely to occur at both the [Stern] and the [Bow].>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite. but any one will do! Note: This set up will give the SMG a slightly longer range.----> This is a close quarters map through and through. Objective locations: ------------------------------------------------------------------------------. Between these two buildings you will find a set of stairs leading down to the [North path]. so you are less likely to encounter resistance here. There is a circular path leading around the bottom of this as well as stairs leading down to the floor below.>>> Search and Destroy <<< -------------------------. Most of the action occurs around the [Central Deck] where every path and building in the level converges.At the easternmost point of the [North path].Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites. beneath the ramped road in the centre of the map is a tunnel [Central Tunnel] leading from one end of the map to the other.>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. At each starting point. ----> Due to the cramped nature and sharp corners throughout the map.> Site 1 . in the cenre of each area is a two story building [ANKA building] on the west and [Control building] to the east. on the ground floor of the [Control Building] on the East side of the map.In the room below the [Chimney Stack]. making it effective both up close and at a medium distance as well. ----> To quickly go from one end of the ship to the other. The teams begin at opposite points on the east and west sides of the map.In the room below the [Chimney Stack]. This path stretches all the way from the East side to the West side of the map and features three passages through to the main street before the [Chimney Stack]. whilst the perks ensure you move silently. whilst the perks ensure you move silently.Outside the eastern exit to the [Control building] on the East side of the map. just about the entire map is one big action hot spot.Next to the large generator structures in the centre of the [North Path]. > Site 3 .> Site A .Outside the western exit to the [ANKA building] on the West side of the map. -----------------. there is a small indoor corridor allowing access round the corner to the south [East/West Corner]. > Flag B .1.Inside. you wil find the centrepiece of the map the [Chimney Stack]. > Site B . run for longer and can take a hit or two without flinching. > Site 4 .Outside the easter exit to the [Control building] on the East side of the map.In the room below the [Chimney Stack].On the ground opposite the [Chimney Stack] between the [Centre East/West] buildings.Map Specific Tactics: ------------------------------------------------------------------------------. there is a small set of stairs and a raised platform for a vantage point over the rest of the [North Path].----> [Stern Cabin]/[Bow Cabin] top floor: The cabins on either end of the ship have multiple levels. he grenades and flashbangs will help you out if you get in a tight spot.Got a sexy hint or tip for Hijacked? Head down to the contact section and let me know.>> General Tips << -----------------. Be sure to take along a shotgun or SMG or you will not stand a chance.Next to the large generator structures in the centre of the [North Path]. > Site 5 . ----------------------. Short Range : ---------------. To the south of the [ANKA/Control buildings] is a passage leading from the exit to the [East/West Corner] structures to an open door beneath the [Chimney Stack].> Flag A .2. ----------------. ----> Use the circular room with the seating area in the central zone for some cover whilst shooting at enemies in the [Central Deck]. which in turn has doors exiting to the east and west opposite the [East/West Corner] buildings. > Site 6 .In the room below the [Chimney Stack]. To the north of the [Chimney Stack] and across the road ar a pair of buildings you can enter [Centre East] and [Centre West]. These buildings have through access to the east and west as well as a second floor for a nice vantage point over the surrounding open ground.At the westernmost point of the [North path]. >> Lethal -- .>>> Demolition <<< -----------------. run for longer and can take a hit or two without flinching. ---------------->>> Hardpoint <<< ----------------.At the westernmost point of the [North path].--------------------->> Action Hot Spots << ---------------------.> Flag C . > Site 2 . Short-Mid Range : -------------------. claymores and bouncing betties are great to take out unsuspecting foes when planted sneakily around corners.> Flag A . > Flag B . on the ground floor of the [ANKA Building] on the West side of the map. -------------------. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players.Inside.Outside the western exit to the [ANKA building] on the West side of the map. you will find vantage points looking over bothe the [Central Deck] and the [Stern/Bow] deck. -------------------------. This seems to not be used all that often.>> Sniping Positions << ----------------------.Suggested Loadouts: ------------------------------------------------------------------------------.>>> Domination <<< -----------------. In the centre of the map at the Southern end.At the easternmost point of the [North path]. -------------------.--------------. -----------------.----> Due to its narrow build and confined spaces.

a downstairs [Spice Store] and a [Deli]. Mid-Long Range : ------------------.In the centre of the [Main Road] between the [Bank] to the south and the [Basket Store] to the north. The [Main Road] links them together and is littered with vehicles and debris but is also quite open to attack from both sides and the vantage points afforded to the buildings running parallel. ----> The second action centre is along the [North Path].>>> Hardpoint <<< ---------------.In the [Marketplace] alleyway between the entrance to the [Electronic Store] and the [Basket Store]. you will find an [Electronics Store].>> General Tips << -----------------.>> Action Hot Spots << ---------------------. Short Range : ---------------. if I like it I will include it in the guide and credit you for your contribution.At the back of the [Construction Site] near the [Beach] area. ----------------.Outside the stairs leading to the [Shoe Store]. ----> [Centre East] and [Centre West] buildings: The windows offer views in the direction of both teams' spawn points. upstairs [Shoe Store]. ----> Both the [Central Tunnel] the base of the [Chimney Stack] and the [North path] give options to move from one end of the map to the other and also provide ample opportunity to easily flank enemies in the central hotspot.----> The [Central tunnel] and in the room beneath the [Chimney Stack] players with close-combat weapons will hold an advantage. It features a central. From north to south along the [marketplace] alley area. -----------------. > Site 2 . -----------------------------------------------------------------------------. > Site 3 . > Site 6 . -----------------.In the centre of the [Main Road] between the [Bank] to the south and the [Basket Store] to the north. > Site 5 .>> Sniping Positions << ----------------------.>>> Headquarters <<< -------------------. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. where the action usually results from players retreating through alleyways from or moving up to flank enemies at the the primary hotspot. ----> Try to stay out of the hot spot at the top of the ramp at the base of the [Chimney Stack] There are vantage points from buildings at both ends of the map overlooking this area. The grenades and flashbangs will help you out if you get in a tight spot.Suggested Loadouts: ------------------------------------------------------------------------------. > Flag C . > Site 4 .Got a sexy hint or tip for Meltdown? Head down to the contact section and let me know.-------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 --------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite. > Site B .At the [Northeast Main Road]. but are small and have an open doorway opposite leading to one of the more active hotspots on the map.Inside the [Bank] near the entrance to the vault. > Site 3 .---------------------. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. > Site 2 .In the centre of the [Main Road] between the [Bank] to the south and the [Basket Store] to the north.> Site 1 . ----------------------. > Flag B .On the dirt road behind and to the east of the [Shoe Store] and the [Bank].> Flag A . ------------------------------------------------------------------------------. The [Marketplace] at the north of the map can be accessed via a small stairway near each of the two major spawn points. a [basket Store].> Site A . a [Construction site] and [Beach] to the south of the map and a [marketplace] to the north. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players.>>> Capture the Flag <<< ----------------------.In the centre of the [Main Road] between the [Bank] to the south and the [Basket Store] to the north. Huzzah! Overflow [MPTCH] Overview: Overflow is an almost symmetrical map set in a rundown Pakistani town. -------------------------. The western part of the colleciton of buildings is a [Construction site]. whilst the perks ensure you move silently.>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> .>>> Domination <<< ----------------.>>> Search and Destroy <<< -------------------------.Inside the [Deli] near the [Southwest Main road]. The perks ensure you will be harder to detect and can sprint further without stopping. Objective locations: ------------------------------------------------------------------------------.On the top floor of the [Construction Site] near the [Beach] area.1. the centre is a [Bank] complete with a vault and the northern part contains a small. with some providing access to the [Main road] whilst others provide a vantage point over it.2. you are better off sticking to a midlong range weapon due to the open spaces.> Site 1 . run for longer and can take a hit or two without flinching. > Site B .Inside the [Bank] on the ground floor. -----------------.> Flag A .At the [Northeast Main Road].At the [Southwest Main Road]. -------------------.Inside the [Basket Store].---------------. > site 7 . You will find four shops to enter that have either a nice vantage points over (or easy access to) the the [Main Road] and spawning areas. Further to the south of this group of buildings are some additional alleyways and a [Beach] area.> Site A . ------------------. Best to not stay here for too long. The makeup of the southern area is similar to the north as it features a series of buildings that have a dirt path behind them. directly opposite the [Bank].At the back of the [Construction Site] near the [Beach] area. > Site 4 . > Flag B . open [Main Street].On the dirt road behind and to the east of the [Shoe Store] and the [Bank]. Out in the open. Teams start on opposint ends of the map with one spawning in the [Southwest Main road] and the other in the [Northeast Main road].----> The primary action location on this map is at the base of the [Chimney Stack] upon the platform and the opposing ramps in the centre of the map.At the [Southwest Main Road].Inside the downstairs [Spice Store] on the eastern side of the [Main Street].>>> Demolition <<< ----------------.----> [AnKA Building]/[Control Building] 2nd floor: There are several windows giving a vantage point over the centre of the map (which happens to be the primary hot spot) as well as the street to the north and the entrance to the [Chimney Stack]. Map Specific Tactics: ------------------------------------------------------------------------------.

> Flag B . > site 7 .At the [Orange Outdoor] bar area.In the open area between the [jeweller] and the [Clothes Store] on the northern side of the map. -------------------. > Site 4 .Inside the [Clothes Store] on the eastern side. The major feature of the map is the [Nightclub] located along the northeast edge of the map. ----------------------. ----> Due to the cramped nature and sharp corners throughout the [Construction Site] claymores and bouncing betties are great to take out unsuspecting foes when planted sneakily around corners. > Site 4 .>> Action Hot Spots << ---------------------.>>> Headquarters <<< -------------------.Inside the [electronics Store] near the [East section] spawn Point. ----> [Shoe Store] second floor: The [Shoe Store] on the eastern side of the main street gives players a generous view over the [Main Road] in both directions. > Flag B . Mid-Long Range : ------------------.Inside the [Nightclub] in the [Central bar] area. -----------------. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy.> Site A .> Flag A . The indoor portion of the [Nightclub] features the [Central Bar] with an [Orange Bar] to its north and a [Blue Bar] to the south. run for longer and can take a hit or two without flinching. > Site B . The perks ensure you will be harder to detect and can sprint further without stopping.2.In the open area between the [Jeweller] and the [Clothes Store] on the northern side of the map. ----> Try to stay out of the hot spots on both the [Main road] and the [beach]. ------------------------------------------------------------------------------.>> Primary Weapon -------> MA81 >> Primary Attachment --> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 --------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard ------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite.In the open area between the [East section] spawn point and the [electronics Store]. > Site 3 .In the open area between the [North section] spawn point and the [Jewellery]. >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.In the open area between the [Jeweller] and the [Clothes Store] on the northern side of the map. ----> [Electronics Store]: From the window in the [Electronics store].On the [Concourse] directly between the [Central bar] and the [Clothes Store].>>> Demolition <<< -----------------. > Flag C . it includes a pair of outdoor bars [Blue/Orange Outdoor] with a right angled service tunnel running behind both.----> [Deli] from the window in the [Deli]. the eastern portion of the [Main Road] and the alley leading behind the buildings on the far side of the [Main Road].Inside the [Clothes Store].Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None.Opposite the [Nightclub]. Either side of the [Clothes Store] on the way to the [East/West Section] spawn points are identical shaped stores. a [Jeweller] to the north and an [Electronic Store] to the East. -------------------------------------------------------- . -----------------.>> General Tips << ----------------. Objective locations: ------------------------------------------------------------------------------.>>> Domination <<< -----------------.> Site 1 . > Site 2 At the [Orange Outdoor] bar area. Huzzah! Plaza [MPTCI] Overview: Plaza is a mid-sized symmetrical map based on the Collossus. whilst the perks ensure you move silently. you will have a good view of the western spawn point. you'll have a good view of the eastern spawn point. one team will spawn at the [North Section] with the other team spawning at the [East Section] of the map. The grenades and flashbangs will help you out if you get in a tight spot. whilst those who want to hang out in the alleyways or construction area should go for a Shotgun/SMG. > Site 6 .>>> Search and Destroy <<< -------------------------.> Site 1 . if I like it I will include it in the guide and credit you for your contribution. Between the [Nightclub] and the [Clothes Store] stretching from the [East Section] to the [West section] is the main [Concourse]. > Site 2 . The single entry is perfect for those who want to plant a claymore or bouncing betty and then shoot too their heart's content. the western portion of the [Main Road] and the alley leading behind the buildings on the far side of the [Main Road].Inside the [Nightclub] in the [Central bar] area.> Flag A . a luxury cruise ship experienced during the campaign.Inside the [Nightclub] in the [Central bar] area.Got a sexy hint or tip for Overflow? Head down to the contact section and let me know.Inside the [electronics Store] near the [East section] spawn Point.In the open area between the [East section] spawn point and the [electronics Store].>>> Hardpoint <<< ----------------. -------------------------. > Site 3 .> Site A . Map Specific Tactics: ------------------------------------------------------------------------------.----> Players wanting to get into vantage points or to take down the enemy via the maps long lines of sight should go with an assault rifle. Both the [Jeweller] and the [Electronics Store] have ladders or objects allowing you to climb up to the roof for some good views of the surrounding deck below.Inside the [Nightclub] in the [Central bar] area. along the southwestern edge of the map is a decent size [Clothes Store]. Going through the series of bars is the fastest way to travel between spawn points. > Site B . ----> The secondary action centre is located behind the [Construction Site] in the open area between it and the [Beach]. with most of the primary action encompassing an area that includes the centre of the [Main Road] and the [Marketplace] alleyway. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements.>>> Capture the Flag <<< ----------------------.In the open area between the [North section] spawn point and the [Jewellery]. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. Both spawn points feature a square building [West/East Square] built into the railing overlooking the decks below as well as easy access to the roofs of the [Jeweller/Electronics Store] and entry to the maintanence corridors of the [Nightclub] area. > Site 5 . ------------------. ----------------. There are plenty of vantage points from buildings at both locations meaning a quick death if you dally for too long.On the [Concourse] directly between the [Central bar] and the [Clothes Store].---------------------.----> There are two major hotspots on the map.>> Sniping Positions << ----------------------. -----------------.Inside the [Nightclub] at the [Blue bar] area.

The Eastern part of the [Pool Area] has a passage allowing access to the [Central Courtyard]. From here they can go straight ahead to the [Living Area] and the [Central Courtyard].> Flag A . > Flag C . ----> The outdoor area is a great place to cary around an assault rifle due to the open spaces and the available vantage points.2. with an upstairs room [Bedroom] giving a vantage point over the [Pool area] below.At the [Roundabout]. ------------------. Short Range : ---------------.> Flag A . whilst the perks ensure you move silently. ----> Stay away from the hot spot areas unless you have absolutely no other options. The perks ensure you will be harder to detect and can sprint further without stopping. Mid-Long Range : ------------------. take the path to the right to the [Bedroom] and the [Pool Area] or take the road to the left for the [Gallery] and [Roundabout]. they can climb the stairs in fron to the [Central Courtyard]. ----------------------.---------------. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. Map Specific Tactics: ------------------------------------------------------------------------------.In the [Living Area] building south of the [Central Courtyard] > Site 3 . >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.On the western side of the [Roundabout] area.----------------------. On the Eastern side of the map.The Western part of the [Roundabout] area has a passage allowing access to the [Central Courtyard]. ----> There are additional action areas in the open zones between the periheral [Jeweller]/[Electronics Shop] and the central [Clothes Store]. all of the major paths on the map converge. you will find a large [Roundabout] in the centre.> Site A .>>> Domination <<< -----------------. ------------------------------------------------------------------------------.> Site 1 . The other team will spawn on a dirt patch at the very south of the map.>> Sniping Positions << ----------------------.on the [basketball Court]. -----------------. a circular bar building to the south and entrance to a room of the mansion at the north. there is very little chance you will survive in the open for too long. > Site B . > Flag B .On the street in front of the [Garage] at the north of the map. This allows access to the South and a vantage point looking over the East. It is an assymetrical map with teams starting on the north and south ends of the mansion.In the [Garage] at the north of the map. Due to the conveniently placed rooftop vantage points.----> The [Jeweller] building's roof on the north side of the map: The roof here provides a clear shot at the open areas between the [Jeweller] and the [Clothes Shop] and the [Jeweller] and the northern spawn point. if I like it I will include it in the guide and credit you for your contribution. In the [Laundry] building we can climb up to the second floor for a vantage point overlooking the [Roundabout]. Upon exiting here.1. The south of the courtyard is a large room comprising the mansion's [Living Area]. -----------------. ----> [electronic Store] building's roof on the east side of the map: The roof here provides a clear shot at the open areas between the [Electronics Store] and the [Clothes Shop] and the [electronics Store] and the eastern spawn point. Objective locations: ------------------------------------------------------------------------------.---------------------.On the street in front of the [Garage] at the north of the map. > Site 2 .----> The main hotspot for the map is the [Concourse] area directly outside the entrance to the [Nightclub's] [Central bar]. Additionally you can see the northern side of the [Concourse] hot spot. This building provides access to the [Central courtyard] as well as the north and west sides of the map.At the southern end of the map at the top of the stairs leading to the [Basketball Court]. making for a lot of foot traffic and a lot of action. go down the stairs to the left for the [Basketball Court] and the [Pool Area] or take the path to the right for the [Laundry] and [Roundabout]. At this point. > Flag B .Next to the circular bar in the [Pool Area]. To the northeast of the [Central courtyard] is a [Gallery] with some art and a gold sculpture. with the [Gallery] to the north and a building to the south [Laundry].In the . ---------------->>> Hardpoint <<< ----------------. At the far south of the [Pool Area] you will find a [Basketball Court]. The upstairs room provides a vantage point overlooking the West side of the map. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. close to the passage to the [Central courtyard]. its bars and maintenance passages is best suited to short range weaponry such as SMGs and Shotguns.Suggested Loadouts: ------------------------------------------------------------------------------. > Site 5 . The first team will spawn in a [Garage] at the very north of the map. -----------------.>>> Capture the Flag <<< ----------------------. At the very centre of the map is a [Central Courtyard] surrounded on four sides by the various sections of the building that make up the mansion itself.>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None.----> Anywhere inside the [Nightclub]. Huzzah! Raid [MPTCJ] Overview: Raid is a large map based on a large mansion. Additionally you can see the eastern side of the [Concourse] hot spot.On the western side of the [Roundabout] area.>> General Tips << -----------------.>> Action Hot Spots << ---------------------. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. On the far West of the map is a [Pool area] with a central hot tub. close to the passage to the [Central courtyard].Got a sexy hint or tip for Plaza? Head down to the contact section and let me know.At the southern end of the map at the top of the stairs leading to the [Basketball Court]. run for longer and can take a hit or two without flinching. The grenades and flashbangs will help you out if you get in a tight spot.>> Primary Weapon -------> MA81 >> Primary Attachment --> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 --------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard ------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite.>>> Demolition <<< -----------------. > Site 4 .

run for longer and can take a hit or two without flinching.----> [Gallery] Second floor: Accessible from the north of the map.In the [Pool Area] just to the north of the [Basketball Court].>>> Capture the Flag <<< ----------------------. whilst the perks ensure you move silently. ----------------------. The grenades and flashbangs will help you out if you get in a tight spot.>> General Tips << -----------------. but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players.> Flag A . -----------------------------------------------------------------------------. making it effective both up close and at a medium distance as well. run for longer and can take a hit or two without flinching. Directly west of the [Locked building is a [Small courtyard] that has access points to the [Arches] building area. -----------------------------------------------------------------------------. if I like it I will include it in the guide and credit you for your contribution. whilst the perks ensure you move silently. Just to the south of this is an [Electronics Store] that can be entered. ----> Anywhere in or around the [Central Courtyard].>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. Short-Mid Range : -------------------.1.Between the [Small Square] and the [Mechanic Shop] on the west side of the map.Next to the circular bar in the [Pool Area].>>> Domination <<< -----------------.> Site 1 .>>> Hardpoint <<< ---------------.> Site 1 . The centrepiece of the Slums map is the large [Central Square] featuring a large statue on a raised dias. directly in front is a [Locked Church] that similar to the [Locked building] funnels players to either side of it. Huzzah! Slums [MPTCK] Overview: The Slums map is a small.Inside the [Electronics Store].> Flag A . To the right of the [Locked Building] is a road with a building to the north with [Arches] leading to under cover areas running the length of the building. the [mechanic Shop] Area. From the spawn point at the [Far West]. > Flag B .At the statue in the [Central Square].Got a sexy hint or tip for Raid? Head down to the contact section and let me know.On the eastern side of the [Roundabout] area.----> If you are feeling as little campy. there is a [small square] to the north and a [Coin Laundry] to the south.In the undercover area below the [Bedroom] at the north of the [Pool area]. ----> [Laundry] Second floor room and balcony: Accessible from the south of the map.> Site A . To the left of the [Locked Building] is a [Dumpster Area]. the [Bedroom] provides an unimpeded view across the entire [Pool Area] including the passage leading to the [Central Courtyard]. -------------------. ----> There are additional combat hotspots around the statue in the [roundabout] area and occasionally across at the [Pool Area] but these are not anywhere near as busy as the [Central Courtyard]. Four passages converge here meaning that a lot of action will inevitably come this way.> Site A .>>> Headquarters <<< -------------------. > Site 7 . Directly East of the [Locked church] is a small [cemetary] which gives easy access to the [Central Square]. with a couple of accessible buildings. >> Lethal --------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 --------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites. the [Laundry] gives an a clear view across the [Roundabout] area as well as the passages to and from the southern spawn point. ----> [Bedroom] Second floor: Accessible from the north of the map. Short Range : ---------------. ----------------. you will run into the [Electronics Store]. ----> The outdoor area is a great place to cary around an assault rifle due to the open spaces and the available vantage points. > Site 4 . > Site B .[Central Courtyard]. he grenades and flashbangs will help you out if you get in a tight spot.Inside the [Gallery] building.In the [Dumpster Area].In the [Living Area] building. -----------------.>>> Headquarters .In the southern end of the {Central Square].Suggested Loadouts: -----------------------------------------------------------------------------.>>> Demolition <<< -----------------. -----------------. the [Dumpster Area].Inside the [Machanic Shop] on the Western side of the map. its hallways and the nearby buildings is best suited to short range weaponry such as SMGs and Shotguns. the [Half-Built wall] area and the [Electronics Shop].Under the covered section of the [Dumpster Area]. Along the Southern end of the area is a [half-built wall] running parallel to the road next to the [Locked church]. -------------------. > Site 4 . but any one will do! Note: This set up will give the SMG a slightly longer range. > Site 6 .2.----> The main action area is the [Central Courtyard].At the very north of the [Central Square].>> Sniping Positions << ----------------------. > Site 5 . > Site 3 .---------------------.Under the covered section of the [Dumpster Area]. close to the passage to the [Central courtyard]. > Site B .On the western side of the [Roundabout] area.>> Action Hot Spots << ---------------------. Objective locations: ------------------------------------------------------------------------------. > Site 2 . The Western part of the map is a little more interesting. the [Electronics store] and the [Central Square]. > Flag C . Plyers start at the [Far East] and directly in front of the starting area is a large. -------------------. Further to the East of this. west of here is an entrance to the [Central square]. The Eastern side of the map does not have a whole lot going on.---------------. Map Specific Tactics: ------------------------------------------------------------------------------. ----------------. > Site 2 In the small room to the west of the [Garage] at the north of the map. hide in one of the corners of the [Basketball court] and eliminate people as they trave through the area in an attempt to avoid the major hot spots. > Site 3 . [Locked building] that serves to funnel players down either side of it.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite. the [Gallery's] second floor provides a view across [Roundabout] area including the passage leading to the [Central Courtyard].Inside the [HalfBuilt Wall] zone. semi-symmetrical map that has one team start at the [Far East] and the other at the [Far west] of the map.In the [Central Courtyard]. ------------------------.Between the [Small Square] and the [Mechanic Shop] on the west side of the map. At the north of the west side is a [Mechanic shop] that runs from the [Small Square] to the [Central Square]. > Flag B .>>> Search and Destroy <<< -------------------------.

stone [Hotel] in the very centre of the map.>>> Capture the Flag <<< -----------------------.2. this overlooks the areas to the east of the [Genral Store]. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. there is only on major hot spot and that is located in the large.>>> Demolition <<< -----------------.At the entrance to the [Electronics Store] on the East side of the map. Short-Mid Range : -------------------.>> General Tips << -----------------. Huzzah! Standoff [MPTCL Overview: This map is based around a border town in Kyrgyzstan and features a number of buildings. Map Specific Tactics: ------------------------------------------------------------------------------.On the road in front of the [North West Corner] spawn point. > Site 3 . Teams start in the [southeast corner] and in the [northwest corner] of the map. The approach from the south features a courtyard and stone walls. but there are a couple of places you can situate yourself in that will allow you a long line of sight and a good amount of cover.> Site 1 . to the south-East of the [Hotel] are a pair of buildings [Orange Building] and [Blue building] that are joined together by a wall in the center. but any one will do! Note: This set up will give the SMG a slightly longer range. ----------------. > Site 7 . > Site 3 .>>> Domination <<< -----------------.> Flag A .On the ground floor of the [General Store] to the west of the [Hotel].<<< -------------------. > Site 4 .On the second floor of the [Blue Building] southeast of the [Hotel].In the [Cemetary] between the [Locked Church] and the [Central Square]. > Site 4 . claymores and bouncing betties are great to take out unsuspecting foes when planted sneakily around corners. > Site 7 .>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical ------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 --------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite.On the ground floor of the [Hotel].In the [Small Courtyard] between the [Locked Building] and the [Central Square]. ------------------------------------------------------------------------------. > Flag C . Mid-Long Range : ------------------. like the hotel features a second floor with a vantage point overlooking the south. some derleic tanks and a good deal of debris.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite.On the road in front of the [South East Corner] spawn point. fenced [Central Square].>>> Search and Destroy <<< -------------------------. run for longer and can take a hit or two without flinching.On the road in front of the [North West Corner] spawn point. ------------------------. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. ------------------.In the courtyard on the southern side of the [Hotel]. Finally. > Site 4 .Inside the [Work Shed] on the north side of the map.1. -----------------------------------------------------------------------------. > Flag B .> Site 1 . It should be noted that behind every building and around every edge of the map are small alleyways.Inside the [Gas Station] building. The [Blue building] has an upper floor with a vantage point.>> Action Hot Spots << ---------------------. > Site 6 . Further to the direct south of the [hotel] is a locked house with a [Small Courtyard] behind it that houses the occasional objective. it is a great place to cary around an mid-long range wepaon such as an LMG or assault rifle. > Site B . The [Warehouse].Inside the [Blue Building] southeast of the [Hotel]. > Site 2 .----> Stay out of the [Central Square] if you want to live! ----> Due to the narrow paths and sharp corners throughout the map.In the [Small Courtyard] of the southernmost building on the map.Got a sexy hint or tip for Slums? Head down to the contact section and let me know. > Site 2 . > Site B . whilst the perks ensure you move silently. -----------------.Under the covered section of the [Dumpster Area]. ----------------------. The map consists of a large.> Site A .> Flag A . -----------------. To the west of the [Hotel] is a [General Store].On the road in front of the [South East Corner] spawn point.> Site 1 .Objective locations: -----------------------------------------------------------------------------. ----> The entire map is one large outdoor area and as such. > Site 3 .-------------------. > Site 6 .On the street outside the southern entrance to the [Hotel]. which like the [Hotel] and the [Warehouse] has a second floor that gives a nice vantage point.Inside the [Warehouse] across the street to the north of the [Hotel]. whilst the northern entrance backs straight out onto a street. making it effective both up close and at a medium distance as well. -----------------.>>> Hardpoint <<< ----------------.Inside the [Half-Built Wall] zone. a [Warehouse] and a [Work Shed]. There is usually building access from both the central region and the alleyways behind which allows for a lot of sneakiness! ------------------------------------------------------------------------------.>>> Headquarters <<< -------------------.----> This is a small map and as such. -------------------.Inside the [Machanic Shop] on the Western side of the map. allowing players to quickly get around the various areas without being exposed to the fire of those in vantage points looking over the central areas. The perks ensure you will be harder to detect and can sprint further without stopping.> Site A .At the very north of the [Central Square].On the ground floor of the [Hotel].Inside the [Electronics Store]. he grenades and flashbangs will help you out if you get in a tight spot.Undercover at the western end of the [Arches] building. > Flag B .----> There are no real vantage points on offer in the slums map.Suggested Loadouts: ------------------------------------------------------------------------------.>> Sniping Positions << ----------------------.On the street below the statue outside the [General Store]. > Site 5 . if I like it I will include it in the guide and credit you for your contribution. > Site 2 .Inside the [Orange Building] southeast of the [Hotel]. > Site 5 .---------------------. To the north of the [Hotel] are a [Gas Station]. These areas are both on the west side of the map (nothing going for the east on this one!) and allow you to see down the main roads by which enemies will have to advance. They are in the [Small Square] behind the fountain and in the zone behind the [Half-Built Wall].Inside the . The [Hotel] itself has an upper floor granting a vantage point over the southern part of the map. surrounded five other smaller buildings evenly spread around the various reaches of the map.

you will find access to the [Bridge] on the left and another building [Building 4] higher up to the right.> Site A .----> The maps largest point of conflict is the zone encompassing the streets to the north of the [Hotel] as well as the interior of the [Hotel] itself. if I like it I will include it in the guide and credit you for your contribution. ----> [Warehouse] second floor: The [Warehouse].>>> Search and Destroy <<< ------------------------. Mid-Long Range : ------------------. -----------------. this overlooks the areas to the east of the [Genral Store] and can also see into the vantage point of the nearby [Warehouse].At the very centre of the broken [Pipeline] in the central valley area.[Warehouse] across the street to the north of the [Hotel].On the small hill in front of the [West Base]. > Site 2 . -------------------. there is very little chance you will survive in the open for too long. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements. > Site B . -----------------------------------------------------------------------------. like the [Hotel]. but any one will do! Note: This set up will give the SMG a slightly longer range.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon ----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical ------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite. a collapsed oil pipeline and a number of small buildings. run for longer and can take a hit or two without flinching. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. > Flag C . ------------------. Following the path along to the West. ----> There are numerous passageways around the back of each building. The perks ensure you will be harder to detect and can sprint further without stopping. you will find the [Control Centre]. To the south of the [East Base] is a path leading through a fallen turbine and up to the [South Track].At the exit from the [control Centre] into the valley.On the [Bridge]. The teams will start on opposing sides of the map at the [East Base] and the [West base]. Either side of the [Pipeline] are a series of dirt paths and rocks that provide cover to those planning to work their way up the valley.2. At the very north of the area is a large building [Control centre] inside this. additionally.---------------------.>>> Hardpoint <<< ----------------. > Flag B . Map Specific Tactics: ------------------------------------------------------------------------------. -------------------------. ----> [Hotel] second floor: The [Hotel] has an upper floor granting a vantage point over the southern part of the map.On the top floor inside the [Control Centre]. he grenades and flashbangs will help you out if you get in a tight spot.> Flag A . Just to the west of the [Control centre] you will find the [Bridge].In the clearing below the [Turbine] at the south of the map. making it effective both up close and at a medium distance as well. Objective locations: ------------------------------------------------------------------------------.>>> Capture the Flag <<< ----------------------.> Flag A . allowing you quick.----> [Blue Building] The [Blue building] has an upper floor with a vantage point overlooking the major action hot spot. you will be able to see the [bridge] that spans the valley from north to south.>> Sniping Positions << ----------------------.At the end of the [Pipeline] closest to the [East Base].At the end of the [Pipeline] closest to the [East Base].1.>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite. From here you can look down to the [Pipeline] in the valley below. You can also run through the [Pipeline] to get quickly from one end of the side to the other.In the clearing below the [Turbine] at the south of the map. -----------------.Got a sexy hint or tip for Standoff? Head down to the contact section and let me know. relatively safe access to most areas on the map and to flank enemies in the hot spots.On the side of the street between the [Hotel] and the [Orange Building].>>> Demolition <<< -----------------. ----------------.>>> Domination <<< -----------------. features a second floor with a vantage point overlooking the street below.Inside the [Pipeline] on the Eastern side of the central area. the lower floor allow players to exit out to the valley with the [Pipeline]. you will find a turret overlooking the valley and [pipeline] below.Near the [Small Courtyard] of the southernmost building on the map. ----> [General Store] second floor: To the west of the [Hotel] is a [General Store]. On the East side of the map You will find a [Ruined Building] to the north of the [East Base] and behind this is a [North Raised Path]. Huzzah! Turbine [MPTCM] Overview: Turbine is one of the largest maps in black ops 2 and is set in a dusty valley featuring wind turbines.Suggested Loadouts: ------------------------------------------------------------------------------. from the [West Base] you can climb up the dirt path to the south to find a small building [Building 1]. At the south of the map is a long dirt track along a cliff [South Track] that goes all the way from East to West. > Flag B . which like the [Hotel] and the [Warehouse] has a second floor that gives a nice vantage point. > Site 3 .-------------------. > Site 4 . At the South part of the map between the [south track] and the valley with the [Pipeline] is a large wind [Turbine]in the centre of a dirt clearing and a small structure overlooking the valley. ----> Stay away from the hot spot areas unless you have absolutely no other options.>> Action Hot Spots << ---------------------. Out the back of this. > Site B . Due to the conveniently placed rooftop vantage points. Through [building 4] you will find the [Turbine] area and if you follow the path behid it you will reach the [South Track]. This gives a good view point over the valley. The centre of the map features a lengthy broken [Pipeline] that runs down the centre of a valley and stretches from near the [East base] to a [Bridge] in front of the [West base].On the small hill in front of the [West Base]. ---------------------. whilst the perks ensure you move silently. the hotspot to the south and a view of the vantage point in the [General Store] nearby.----> With the mix of large indoor areas and expansive lines of sight outdoors. On the west side of the map. ------------------------------------------------------------------------------. -----------------. Short-Mid Range : ------------------.> Site 1 . your best bet is to stick with an assault rifle.>> General Tips << -----------------.>>> Headquarters .> Site A .

This gives a good view point looking out over the valley. Below this house is a metal walkway across a cliff. but any one will do! Note: This set up will give the SMG a slightly longer range. you can look through the window.At the exit from the [control Centre] into the valley. ----> In the building to the north of the [Turbine] area: In the centre of a dirt clearing at the south of the map you will find a large. The [southern Path] likewise runs along narrow dirt paths.> Site 1 . ---------------. -------------------------. Sniper time!: ---------------. This of course spreads to the various dirt paths along the edges of the valley.>> Sniping Positions << ---------------------. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. > Site 7 .At the exit from the [control Centre] into the valley. ----> Additional areas of conflict include the enclosed [Turbine] area at the south of the map and the [Control centre at the north end. On the other side you will find a small building we can enter to the left for a vantage point [Statue House] and outside a statue in a square. ----------------------.----> Stay clear of the central valley. > Site 3 . Mid-Long Range : -----------------.3. if I like it I will include it in the guide and credit you for your contribution. making it effective both up close and at a medium distance as well.>> General Tips << -----------------.<<< -------------------.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal --------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite. Huzzah! Yemen [MPTCN] Overview: Yemen is an asymmetrical map that takes place in a small town on an island featured in one of the campaign missions.>> Primary Weapon -------> MA81 >> Primary Attachment ---> Laser Sight + (FMJ OR Extended Mag) + target Finder >> Secondary Weapon -----> None! >> Secondary Attachment -> None! >> Lethal ---------------> Semtex OR Grenade >> Tactical -------------> Flashbang OR Smoke Grenade >> Perk 1 ---------------> Blind Eye >> Perk 2 ---------------> cold Blooded >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The Assault Rifle listed is my favorite. -----------------------------------------------------------------------------. whilst the perks ensure you move silently. ----> [Control centre] top floor: Inside the [Control Centre] you will find a turret overlooking the valley and the hot spot surrounding the [pipeline] below. Short-Mid Range : -------------------. It provides a decent view over the majority of the valley as well as the western spawn point area. Directly to the West of the startpoint is an open building with some exposed electrical wiring in a hole in the wall inside [Fuse Building].At the end of the [Pipeline] closest to the [East Base]. > Site B .----> The major point of conflict in the turbine map is the broken up [Pipeline] area that is located in the large valley area situated in the centre of the map.---------------------. It is howver quite exposed and the two access routes either side means there is a lot of traffic.----> [Bridge]: The [bridge] is on the western side of the central hot spot area and spans the valley from north to south. -----------------------------------------------------------------------------.In the clearing below the [Turbine] at the south of the map.Suggested Loadouts: ------------------------------------------------------------------------------. but any one will do! Note: This set up is great for sniping. > Site 2 .> Site A . Following the [Eastern Path] to the north will see you move through a narrow dirt passageway. he grenades and flashbangs will help you out if you get in a tight spot. The DSR-50 is perhaps the best of its class in the game and the fast mag and ballistic CPU attachments will help you with aiming whilst speeding up reloads. a sniper rifle or assault rifle with a decent scope will serve you well. unless necessary and use the higher elevated paths and buildings located along them to pick off players who venture into the hot spot below.>>> Search and Destroy <<< -------------------------. a courtyard full of rocks and a building [North house] at the end.directly below the [Bridge]. functioning [Turbine] and a small structure overlooking the valley behind it.2. > Site 6 . making wuite a large hot zone. ------------------. ----> [North Raised Path]: From along the [North Raised Path] there are numerous opportunities to look down to the [Pipeline] in the valley below. One team will spawn in the central west portion [West Base] of the map whilst the second team spawns in the southeast corner [Southeast Base]. The perks ensure you will be harder to detect and can hear when enemy soldiers are approaching your position easier. > Site 5 . At the far end it will lead into a .From the [Southeast Base] itself and on the opposite side of the street from the [Clifftop house] and just to the south of the [fuse Building] are a pair of dirt paths [Eastern Path] and [Southern Path] leading around the outside of the map. The perks ensure you will be harder to detect and can sprint further without stopping.At the very centre of the broken [Pipeline] in the central valley area. ----> Inside [Building 1]: You'll find [Building 1] near the [bridge]. >> Lethal ---------------> Bouncing Betty OR Claymore >> Tactical -------------> Your choice! >> Perk 1 ---------------> Blind Eye + Ghost >> Perk 2 ---------------> Cold Blooded >> Perk 3 ---------------> Awareness >> Wildcard -------------> Perk 1 Greed Note: The sniper rifle listed is my favorite.On the [North Path] at the end closest to the [Ruined Building] just north of the [East base]. To the Northwest of the [Southeast Base] is a two story building [Eastern House] you can enter (Note there is also a scaffolding around the outside of the house you can use to move around the house and a path down below the house along the coastline.>> Action Hot Spots << ---------------------. > Site 4 .------------------. If you head inside.Got a sexy hint or tip for Turbine? Head down to the contact section and let me know. -----------------. run for longer and can take a hit or two without flinching.>> Primary Weapon -------> DSR-50 >> Primary Attachment ---> Ballistics CPU + Fast Mag >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. ----> This is a large map so unless you plan to spend the majority of your time indoors. so it is best to grab a few quick kills before moving on.1. but any one will do! Note: This set up will give you a great assault rifle perfect for mid-long range engagements.In the clearing below the [Turbine] at the south of the map.at the end of the [Bridge] closest to the [Control Centre]. The Claymore/Bouncing betty can be planted at the entrance to your vantage point to protect you from other players whilst you snipe away! Map Specific Tactics: ------------------------------------------------------------------------------.

The grenades and flashbangs will help you out if you get in a tight spot.Outside the [Fariha Market] building close to the [West Base] spawn point. run for longer and can take a hit or two without flinching. For the walkthrough.>> Action Hot Spots << ---------------------. > Flag C . ----------------------. On the western edge of this is an enterable building [Carpet Store] providing a great view over the rest of the centre of the map.On the road outside the [Eastern House] at the [South-East Base]. ----------------. >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 --------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Dead Silence + Extreme Conditioning >> Wildcard -------------> Perk 1 Greed Note: The shotgun/SMG listed are my favorites.small general store type building [store].>> Primary Weapon -------> Vektor K10 (SMG) OR KSG (Shotgun) >> Primary Attachment ---> Extended Clip >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> None. whilst the perks ensure you move silently.>>> Domination <<< -----------------. close quarter combat in others ideal for a SMG/shotgun.Along the [southern Path].On the [central bridge] below the [Carpet Store]. ------------------------------------------------------------------------------. > Site B .On the road on the west side of the central area between the [Carpet store] and the [Store]. -------------------. if I like it I will include it in the guide and credit you for your contribution.Inside the [North House]. run for longer and can take a hit or two without flinching. From the [West Base] you will find the [Fariha Market] building directly in front.On the road on the west side of the central area between the [Carpet store] and the [Store]. > Site 4 .Objective locations: -----------------------------------------------------------------------------.Inside the [Fuse Building].---------------------.> Site 1 .>>> Demolition <<< -----------------.At the [West Base] spawn point.---------------. Short-Mid Range : -------------------.On the [central bridge] below the [Carpet Store]. but any one will do! Note: This set up will give the SMG a slightly longer range. Someone with a SMG and a lot of sprinting can do a lot of damage. ----------------. > Site B . you will find the [Statue building] and the statue in the square outside. making it effective both up close and at a medium distance as well. whilst the perks ensure you move silently.> Site A .Outside the [Fariha Market] building close to the [West Base] spawn point.> Flag A . Yemen is a very good map for run and gun gameplay. -------------------.>>> Capture the Flag <<< -----------------------. Short Range : ---------------. Huzzah! [ACHMT] | Achievements/Trophies Unlock Guide | Campaign Progression Achievements/Trophies [ACHM1] The following 12 achievements/trophies are tied into completing the campaign and will be unlocked at the end of each level.> Flag A . you can go left to enter the [Carpet store] of through the arches on the right to enter the [Store]. > Site 3 .Outside the [Statue Building] next to the statue in the square. > Flag B . Following the street to the left. ----------------.>>> Search and Destroy <<< -------------------------.2. ----> A little lesser action occurs along the alternate routes bypassing the centre region of the map. Below this is the [Central Bridge] linking the two roads on the east and the west of the map.>> Sniping Positions << ----------------------.Suggested Loadouts: -----------------------------------------------------------------------------.>> Primary Weapon -------> MSMC >> Primary Attachment ---> Long Barrel + Target Finder >> Secondary Weapon -----> Your Choice! >> Secondary Attachment -> Your Choice! >> Lethal ---------------> Grenade OR Semtex >> Tactical -------------> Flashbang >> Perk 1 ---------------> Lightweight >> Perk 2 ---------------> Toughness >> Perk 3 ---------------> Extreme Conditioning >> Wildcard -------------> None! Note: The SMG listed is my favorite. -----------------. at the end closest to the [South-Eastern Base] > Site 5 .Pyrrhic Victory >> Gathering Storm -> Complete mission 2 .Celerium >> Shifting Sands -> Complete mission 3 .----> This is a small map that contains a combination of long lines of sight in places for assault rifles and tight. >> No Man Left Behind -> Complete mission 1 . Along the street to the left of the [West Base].>>> Headquarters <<< ------------------.1. they are pretty much unmissable. -----------------------------------------------------------------------------.In the small dirt courtyard along the [Eastern Path] outside the [North Building].Old Wounds .Outside the [Statue Building] next to the statue in the square.>> General Tips << -----------------. > Site 3 .In the small dirt courtyard along the [Eastern Path] outside the [North Building].Got a sexy hint or tip for Yemen? Head down to the contact section and let me know. ----> Due to its design. ------------------------------------------------------------------------------.Outside the [Statue Building] next to the statue in the square.> Site 1 . but any one will do! Note: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. check out the section here: [WLKTH]. -------------------------. ----> Balcony at the back of the [Fariha Market] building: This balcony provides a great view over the [Central bridge] and the entry to the [Carpet Store] and the majority of the main hot spot on the map. Further North of this you will find stairs leading up to the [Fariha Market]. > Site 5 .On the [central bridge] below the [Carpet Store].>>> Hardpoint <<< ----------------.On the road outside the [Eastern House] at the [South-East Base]. > Site 4 . In the centre of the map is a large crevasse. Map Specific Tactics: ------------------------------------------------------------------------------. > Site 2 . ----> [North Building] second floor: This area give you two vantage points covering the [statue] area to the west and the dirt path coming from the [Eastern House].----> [Fuse Building] window: This spot will give you a nice view down at the road below and as this street continues from the maps' largest hotspot that means there will be a bit of foot traffic and this will give you the jump on anyone who comes round the corner. > Flag B . he grenades and flashbangs will help you out if you get in a tight spot.Inside the [Fariha Market] building. > Site 2 .> Site A . As long as you finish the main game.----> The main action area in the Yemen map are the streets around and buildings located near the large gap in the centre of the map. when you reach the intersection.

Fallen Angel >> What Happens in Colossus. How to: At the very end of the mission 'Fallen Angel' you will be driving a vehicle through some pretty stiff enemy resistance and more than a few jumps and broken buildings. Zombies Mode Achievements/Trophies [ACHM5] . As long as you complete all of them. you will earn the achievement/trophy. How to: At the very end of the mission 'Suffer With Me' you will need to shoot a hooded man with a sniper rifle. This way weapons. > Kill the soldier during the confrontation with Menendez in 'Achilles' Veil' mission. > Kill the soldier during the confrontation with Menendez in 'Achilles' Veil' mission.>> Driven by Rage -> Complete mission 4 . How to: To do this. > Play through the 'Odysseus' mission until you reach the admiral and the achievement/trophy should unlock. Here is a list of the applicable achievements/trophies listed in order of appearance along with a brief description of how to unlock them: >> Dirty Business << --. Continue mashing the button prompts that appear on the screen to resist killing him.Achilles' Veil >> Sinking Star -> Complete mission 9 . You need to avoid it to earn the achievement/trophy.Judgment Day >> Dead or Alive -> Decision in mission 11. >> Man of the People << --. As you reach the end of the level a huge flame will burst out from the left hand side of the final straight.Dispatch =============================================================================== Game Completion Achievements/Trophies [ACHM4] You will earn the following achievements by playing through the game on the hardest difficulty. >> Family Reunion << --. -> Complete mission 6 .IED >> Defender ----> Complete strike mission 3 . This includes: > Allow DeFalco to flee with Karma on the 'Karma' level. >> Good Karma << --. This includes: > Chase down and kill DeFalco on the 'Karma' level.Suffer With Me >> Deep Cover -> Complete mission 8 .Description: Listen and think before you shoot.Second Chance >> Art of War ----> Complete strike mission 5 .. >> Singapore Sling ----> Complete strike mission 1 .Description: There are two futures.Time and Fate >> Waterlogged -> Complete mission 5 . you should earn them all. Instead of going for a head shot. How to: At the end of the mission 'Old wounds' you will be interrogating a prisoner. > If he does escape. "Time And Fate". How to: In the mission 'Time and Fate' you will begin the mission as Menendez.Karma >> False Profit -> Complete mission 7 .Description: Stop the brutality inflicted by the PDF.Description: Plastic surgery avoided.Odysseus >> Late for the Prom -> Complete mission 10. For the walkthrough for all strike force missions. pop him in the legs a couple of times to unlock the achievement/trophy.FOB Spectre >> Blind Date ----> Complete strike mission 4 . > Shoot the Admiral in the leg in 'Odysseus' mission and then complete the level for the achievement/trophy. Once you have killed the required baddies. explore everywhere and kill all of the enemy soldiers who are attacking the civilians. As you work through the village at the start. >> Showdown << --. rescue Karma in the 'Second chance' strike force mission. At the end of the mission. check out the section here: [SDM00]. you need to have several things occur over the course of the campaign. >> Hey Good Looking << ---. >> Black Ops II Master--> Complete the campaign on Hardened or Veteran difficulty. How to: To do this. play through the game on normal and then choose level select.Judgment Day Missable Campaign Achievements/Trophies [ACHM2] The following seven achievements/trophies can be acquired during the campaign but are missable. and "Suffer With Me" in Veteran. the achievement/trophy will unlock. How to: You must complete all five of the strike force missions before playing through and completing the level 'Odysseus'..Shipwreck >> Desert Storm ----> Complete strike mission 2 .Description: Crack the Celerium worm. you need to have several things occur over the course of the campaign. perks and other unlocks you may have earned will be usable in your Veteran run. >> Futurist ----> Complete all future levels in veteran. the achievement/trophy will unlock. >> Ship Shape << --.Cordis Die >> Death from Above -> Complete mission 11. Strike Force Mission Achievements/Trophies [ACHM3] The following 5 achievements/trophies are tied into completing the optional strike force missions and will be unlocked at the end of each level. >> Old Fashioned ----> Complete "Pyrrhic Victory".Achilles' Veil >> Ultimate Sacrifice -> Decision in mission 8 .Description: Reinforcements on the way. make sure to shoot the Admiral in the leg when given the choice.Description: A duel between rivals. "Old Wounds". Note for an easier time with this. either during the campaign or from the level select menu. For sparing him. During the mission.

Description: In TranZit. kill one of the denizens of the forest while it is latched onto you. >> Tower of Babble << --. Doing so will also unlock the achievement/trophy. clear the first room and buy the Quick Revive perk-a-cola here. They essentially require you to win a set number of matches in certain modes and accumulate a certain amount of experience to reach the highest rank. When you return to life. Place the turbine beneath the streetlamp nearby and then run into the fog to be attacked by a denizen. Fight off a couple of waves of zombies until you have enough money to purchase speed cola (3000 points) form the perk-a-cola machine inside the diner. Buy this and then die. Be sure to save up a bit of cash and to build the turbine before getting started. run over and pick up your gear. For a guide outlining the locations of all enemy intelligence in the game please look here: [EINTL]. please see the buildable guide here: [ZMTBL].Description: In Green Run. just round up a group of zombies and toss the EMP into the crowd for the achievement/trophy. --> Town . >> You Have No Power Over Me << --. How to: run out into the fog surrounding any one of the maps. Quickly run back to the lantern with the turbine and the denzin should jump off and into the ground beneath the lantern creating a portal. >> Dance On My Grave << --. Track him down (the storm may indicate his location as the beam of light does for the mystery box) and kill him for the achievement/trophy. How to: At the start of the game. start the game. >> Undead Man's Party Bus << --.Description: You Have No Power Over Me How to: Once you have turned on the power. please look here: [CMPCH]. one turbine door. create a turbine and then exit the bus depot.The following achievements/trophies can be earned in Zombies mode. open it for 950 points until you receive the EMP grenades. pacify at least 10 zombies with 1 EMP. Jump in here to warp to another random place on the map. acquire 4 different equippable items in 1 game. Here's a list of the achievements/trophies you can earn here and how to accomplish each: >> Happy Hour << --. bar and burning house doors for 750 points each. Then. one turbine door. This will cause a denizen to jump on your back and claw at you whilst also obscuring your view. Here's a list of the multiplayer achievements/trophies and how to unlock each: >> Trained Up ----------------> Win 10 multiplayer games while playing in Combat Training playlists. a door will open granting you access to a ruined building. The achievement/trophy should unlock. you will also spawn Avogadro the electric boss zombie. grenades can open the two vault doors.Main door for 750 points. When you can purchase it. Once you have the location. have all doors opened without being set on fire. check out the walkthrough here: [ZMBGT] Multiplayer Achievements/Trophies [ACHM6] The multiplayer achievements/trophies in Black Ops 2 are fairly simple. Once you arrive at the power station and activate the power. How to: Complete the Tower of Babble Easter Egg in TranZit. How to: You need to open all of the doors on the transit map without taking fire damage. >> Welcome to the Club -------> Reach Sergeant (Level 10) in multiplayer Public Match. >> Standard Equipment May Vary << --. How to: First you need to find the mystery box.Description: In TranZit. For a guide outlining the locations and how to unlock all challenges in the game.Description: In TranZit. complete all additions to the bus in 1 game. Take the bus to the diner and open the door. with the majority based around the TranZit gametype in Green Run. That means avoiding the lava fissures! There are a total of 19 doors you can open in the map. 2 turbine doors --> Diner . use an alternative mode of transportation. the tombstone will drop your items where you fell allowing you to pick them up again. >> Don't Fire Until You See << --. For a guide to this. After your first kill you will earn this achievement/trophy. >> I Don't Think They Exist << --.Description: In TranZit. deploy the turbine next to the machine to activate it and purchase the perk. You need to mash the melee button to kill it. As you do the achievement/trophy will unlock. ----------------------------->> The Lights Of Their Eyes << -----------------------------. Inside you will find the Tombstone Soda perk-a-cola machine. The doors can be found in the following locations: --> Bus depot . Here is a list of the achievements/trophies in this category: . Collectible and Challenge Achievements/Trophies [ACHM7] These achievements are tied into finding all of the collectibles in the campaign and by completing the specific set challenges as they appear in-game for each level. buy 2 different perks before turning on the power. --> Power station.Description: In TranZit. >> Fuel Efficient << ---. --> Farm . You can find their locations in the guide here: [ZMTUG]. Build the turbine to exit the depot without paying. >> Welcome to the Penthouse --> Prestige once in multiplayer Public Match. you can locate this by looking for a beam of light in the sky. How to: To do this. >> Big Leagues ---------------> Win 5 multiplayer League Play games after being placed in a division. >> Party Animal --------------> Win 10 multiplayer games while playing in Party Games playlists.Gate and Farmhouse door 750 points each.Diner door and Car Garage door for 750 points each. How to: You must be playing multiplayer for this achievement/trophy. How to: Simply craft four different items in one game.Description: In Green Run.Description: In TranZit.Bank door for 1000 points.Description: In TranZit. obey the voices. acquire your Tombstone. 2 turbine doors (pack-a-punch door and entrance to ruined building). For items that can be built and locations of their components. one turbine door (shed).Shed door. How to: There are three bus upgrades that can be found and equipped to improve your ability to defend yourself from the zombie horde whilst on the bus between the various stops.

com. Contact Me [CNTCT] If you feel the need to contact me. instead of moving forward. 2. Eventually you will come to the ruin that perfectly resembles the original. Finish the mission in its entirety (being sure to use the weapon during) to earn the achievement/trophy. You can find the bears in the following locations: 1.High IQ --> Collect all Intel. Nacht Der Untoten: --------------------.> After completing the game. Alternate Music: ------------------. once all three have been activated the music will change. you can track down and find three hidden teddy bears scattered across the various locations in Green Run.> After using the wing suits at the start of the mission and crawling under the vent with Harper. When you drop down into the area. but entertaining none the less. At the town. Do this and complete the mission to earn the achievement/trophy. Just Gettin' Started --> Complete 1 challenge in any level. Alternatively. How to: At the start of each mission. On a bench in the Bus Depot in the first room you spawn in. ------------>> Gun Nut << ------------. there are a couple of ways you can go about doing this. To reach it. Ten K --> Minimum score 10k in every mission Miscellaneous Achievements/Trophies [ACHM8] >> Back in Time << -----------------. [ESEGG] | Easter Egg Locations | There are Easter Eggs that have been hidden throughout all three main playing modes: Campaign.com/pages/Sokkus/356910437737253 About Me [INTRDT] . Here’s the list of Eggs I know of so far: Single Player Campaign Easter Eggs [CMEGG] Here is a list of the single player campaign Easter Eggs listed by mission and in order of appearance Mission: Celerium 1. Tower of Babble: ------------------.> The Tower of Babble is TranZit's big Easter Egg and it requires a bit of time and effort.> Fans of call of Duty: World at War will know of Nacht Der Untoten. You will find the hammer inside After Credits 1. Zombie Mode Easter Eggs [ZBEGG] TranZit: Green Run The following Easter Eggs can be found and accessed through the Zombies TranZit mode: 1. This very same level can be found in Tranzit mode.> To change the music up on the map. you can check out my Facebook page and ask a question and I'll try to get back to you as soon as I can: https://www. in the farm house on the second floor. Giant Accomplishment --> Complete all challenges in Black Ops II. you need to jump off the bus between the Farm and the Power Station and work your way through the cornfield. you can create a custom load out.Description: Complete a level with customized lead-out. walk up to them and hit the interact button and a sound will play. a scene will play with the main characters of the campaign story playing a set with the band avenged sevenfold. if a little worse for wear. 3. let the credits roll in their entirety. Thor's Hammer: ----------------. At the farm. in the bar. the very first Zombies Mode map that was unlocked after completing the game. you'll need to eliminate the enemies in the immediate area (some have cloaking devices).facebook. When you find them. Once they have come and gone. After Credits Concert: ------------------------. Now look along the wall to the right and you should spot a small cave. 3. Please include "COD Black Ops 2" in the subject line. 2. This guide aims to help you uncover and locate every last one of them and will be updated as more are inevitably discovered. How to: Once you have completed a few missions from both the future and the past return to a level set in the past and create a custom load out featuring a weapon from the future. Mission Complete --> Complete all challenges in a level. It is actually covered in the above Zombies guide and you can find a walkthrough for it here: [ZMBGT]. Kind of strange and pointless. You can reach me at: Email at sokkus@hotmail. immediately turn left and follow the wall until you drop down to a ledge below. Zombies and Multiplayer.Description: Use a future weapon in the past.

I write game guides as a hobby in what little spare time I have and have thoroughly enjoyed writing each and every one. Whilst most are happy to use and move on without a word I would move that a simple donation is a great.consoledomination. I have been thrice named as the world sexiest hugging machine. By no means feel obligated to donate just for viewing my guide.com to check out some of my guides. why not send me an email or join my Facebook page and give me a shout out! PayPal ID. Please head over to the website I write for www. Considering you could be paying upwards of $20+ for guides in a game shop. sokkus@hotmail.consoledomination. but one that is very challenging and occasionally rewarding. easy way to say thanks if you feel that my guide has saved you some time. Please feel free to send me an email with any suggestions or corrections and check out some of my other guides: Complete FAQ/Walkthroughs: > Assassin's Creed III FAQ/Walkthrough > Bioshock Infinite FAQ/Walkthrough > Call of Duty: Black Ops 2 FAQ/Walkthrough > Call of Duty: Modern Warfare 2 FAQ/Walkthrough > Call of Duty: World at War FAQ/Walkthrough > Darksiders FAQ/Walkthrough > Darksiders 2 FAQ/Walkthrough > Dead Space 2 FAQ/Walkthrough > Dead Space 3 FAQ/Walkthrough > Deadlight FAQ/Walkthrough > Dishonored FAQ/Walkthrough > Farcry 3 FAQ/Walkthrough > Farcry 3: Blood Dragon FAQ/Walkthrough > Fable 2 FAQ/Walkthrough > Gears of War 2 FAQ/Walkthrough > Gears of War: Judgment FAQ/Walkthrough > Halo 3: ODST FAQ/Walkthrough > Halo 4 FAQ/Walkthrough > Homefront FAQ/Walkthrough > LIMBO FAQ/Walkthrough > Mass Effect 2 FAQ/Walkthrough > Medal of Honor: Warfighter FAQ/Walkthrough > Resident Evil 5 FAQ/Walkthrough > Star Wars: The Force Unleashed FAQ/Walkthrough DLC content and other guides: > AC3: Tyranny of King Washington .The Infamy (DLC) FAQ/Walkthrough > AC3: Tyranny of King Washington . check out more of my guides and reviews at: www. if you are interested in donating. if not.com Thanks for reading! Enjoy! Donations After a few generous emails and suggestions from readers and because donations seems to be a growing trend among other contemporary guide writers.I’m 28.com . these free and easily available guides make a cost-effective substitute. Australian and live with my lovely wife. money and frustration in some small way. I have decided to put in the option to allow you to donate some money to me for helping you out if you wish to do so.The Redemption (DLC) FAQ/Walkthrough > Bioshock Infinite Achievements/Trophies Guide > Bioshock Infinite Collectibles Guide > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough > Darksiders 2: Argul's Tomb (DLC) FAQ/Walkthrough > Darksiders 2: The Demon Lord Belial (DLC) FAQ/Walkthrough > Dead Space 2: Severed (DLC) FAQ/Walkthrough > Dead Space 3: Awakened (DLC) FAQ/Walkthrough > Dishonored: The Knife of Dunwall (DLC) FAQ/Walkthrough > Halo: Combat Evolved Anniversary Edition Skull Guide > Halo 2 Skull Guide > Halo 3 Skull Guide or as mentioned before. I probably don’t need to point out to gamers that purchasing games is an extremely expensive hobby (games in Australia cost on average $90 . I work full time and study at University full time as well. incredibly difficult and thankless task at the best of times. previews and reviews. my PayPal address is listed below. Although I make these guides for free in my spare time.The Betrayal (DLC) FAQ/Walkthrough > AC3: Tyranny of King Washington . Thank you far all that read this far. but if you are feeling a little generous I certainly won ’t object! Any amount is appreciated whether it be 10 cents or $10.$120) and writing guides for them can be a very long.

We also stay up to date with the latest trailers and provide daily updates on industry news to keep you in the know.com . > Complete achievement/trophy guide > Complete Easter Egg locations guide for campaign. . The site is all about games.consoledomination.0 -. Sites allowed to use my guide .com/user/ConsoleDomination?feature=mhee SPECIAL THANKS [STHNKS] I would like to thank the following people/entities: .The current version of the guide contains: > Full campaign walkthrough with all intelligence items acquired > Full strikeforce missions guide > Complete Enemy Intelligence locations guide > Complete challenges guide > Complete Zombies Mode breakdown > Complete TranZit guide > Complete TranZit locations and tactics guide > Complete Zombies survival guide with hints for each level > Complete Multiplayer overview > Complete Ranks & unlocks list > Complete multiplayer guide outlining areas of interest and level specific tactics. + Some overdue spelling and error corrections.com .Gamerguides. multiplayer and Zombies modes.com/podcast Check out our Youtube Channel here:http://www.CheatCC. and a violation of copyright.GameFAQs for always being there when I needed help and for accepting my FAQ. + General formatting update. If you wish to use my guide on another website. > Complete loadout creation guide.1 -.com/Check out our podcasts here: http://www. Version History [VERHIS] Date Submitted: 12/5/13 Version 2.And everybody who has taken the time to read my FAQs so far. Console Domination previews upcoming titles.My fiancee Kumiko.The current version of the guide contains: > Full campaign walkthrough with all intelligence items acquired This guide has been written by Paul Williams aka Sokkus. .Activision for pumping out another Call of Duty game and Trearch for making it a pretty good one. This document may be not be reproduced under any circumstances except for personal. private use. it has taken far too long! But there is a ton of more content in this release. .Console Domination Console Domination is an Australian video gaming website founded and staffed by true-blue Aussie gamers united in the love of gaming. > Complete load-out creation guide. multiplayer and Zombies modes.com .youtube. so I'm sure you will agree that it has been worth the wait! The current version of the guide contains: > Full campaign walkthrough with all intelligence items acquired > Full strikeforce missions guide > Complete Enemy Intelligence locations guide > Complete challenges guide > Complete Zombies Mode breakdown > Complete TranZit guide > Complete TranZit locations and tactics guide > Complete Zombies survival guide with hints for each level > Complete Multiplayer overview > Complete Ranks & unlocks list > Complete multiplayer guide outlining areas of interest and level specific tactics.ConsoleDomination. unadulterated content that tells it as it is. please ask me for permission first.First let me apologize for the delay in releasing this version. games and more games with a specific focus on current generation consoles. Date Submitted: 17/11/12 Version 1. We are not paid professionals. reviews the latest releases and produce a fortnightly podcast to keep you entertained. who has been incredibly patient and understanding. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Use of this guide on any other website or as a part of any public display is strictly prohibited.0 -. Check out the site here: http://www. Date Submitted: 12/12/12 Version 2.consoledomination. just ordinary gamers dropping our hard earned cash on the latest titles to provide honest. It may not be placed on any web site or otherwise distributed publicly without advance written permission. > Complete achievement/trophy guide > Complete Easter Egg locations guide for campaign.

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