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# Constructing a file to illustrate loci of points equidistant from a point

1. Define a new parameter (Graph -> New Parameter). This is going to be the given distance from the centre point. Give the parameter an appropriate name and define the units as cm so we can use it as a length. Click OK To change the value of the parameter you can either double click the parameter and manually input a new value or highlight the parameter and use the + and – keys to increase and decrease the value

2. Use the Point tool to construct a point. 3. We now need to translate the point by the distance defined in our parameter.  Highlight the point by clicking on it.  Translate the point (Transform -> Translate)

This will be the centre of the loci Once this panel is open you need to click on our parameter to define it as the distance of translation. Click OK

4. You should now have two points. We are going to construct a circle using the two points. Higlight both points by clicking on them. The first point highlighted will be the centre, the second will be a point on the circumference. With both points highlighted construct the circle (Construct -> Circle By Centre + Point)

Note: alternatively the circle could have been constructed using one point and the parameter. Select both the point and the parameter the construct the circle (Construct -> Circle By Centre + Radius)

Highlight the interior and trace it. Translate both of the points (Transform -> Translate). We are now going to animate the point so that it randomly appears around the circumference of the circle. By default the defined vector will be the translation. 3. Colour the interior parametrically (Display -> Colour -> Parametric) . When you are happy with the radii of you circles hide the initial two points. The colouring game 1. 4. Now we want to get rid of the circle and the construction point on its circumference. Define the vector (Transform -> Mark Vector). 6. Click OK You should now have an action button which when pressed causes the point to randomly flit about the circumference of the circle 7. Construct the circle interiors: selecting the circumferences individually then (Construct -> Circle Interior) 7. The circle will ‘glow’ blue to show that the point is over it. 5. Select the two points by clicking on them. Construct two points fairly close together. Measure the distance between both circle centres: select both centres then (Measure -> Distance) 8. Construct two more points. 9. Choose one of the circles to be our ‘paint brush’. We are going to use parametric colouring to link the colour of the traced circle to the distance between the two circles. We are going to use these to construct two circles by defining the orientation of one relative to the other as a vector. 2. Amazing… If you grab the point and move it. Select both and hide them (Display -> Hide Objects) 8. it should be confined to the circumference of the circle. Use the two new pairs of points to construct two circles. Select the point and trace it (Display -> Trace Point) 9. these will be the centres of the two circles.5. Animate the point and behold as the loci of points equidistant from your start point appears before your eyes. Select the newly added point and select the animation command (Edit -> Action Buttons > Animation…) Change the direction from counter-clockwise to Random by using the drop down menu. Highlight your ‘paint brush’ interior and the measured distance. Click OK. Finally we want the point to mark wherever it randomly moves to by using the trace point command. 6. Select the point tool and construct a point on the circumference of the circle.

First create two new parameters to be your maximum and minimum values (perhaps name them Max and Min) 2.) 12. The game is now complete. Put two points on the circumference of your circle. . 3. Measure its length (Measure -> Length)  Highlight the two points. 11. Use the text tool to create two pieces of text:  “This line is “ (with space at the end)  “ long” (with space at the start) 4. Create a random animation action button of one of the points. 4. There are two ways to do this:  Highlight only the line itself. We are going to merge the two pieces of the text to the measurement to create a piece of dynamic text. the measured distance etc.0 To: 5. Done Creating a random number generator This can be used in place of a parameter the create random geometrical designs 1. then the other point. Play around with the Parameter Domain to find one which works well for you (From: 0.10. “This line is “ then the measurement. Measure the distance between the points (Measure -> Distance) 3. then “ long” and merge the text (Edit -> Merge Text) 5. then the centre of the circle. Move the marker circle. Measure the length of the line. Move the points. Select the text and measurement in the order you want them to be i. Create a Hide/Show action button (Edit -> Action Buttons -> Hide/Show) Tidy up the function of your Hide/Show action button by right clicking -> properties. Measure the angle created between the two radii which meet your two points by selecting one of the points. We are going to use the random animation of a point around the circumference of a circle to generate random numbers. Construct a circle using the compass tool. If you click your action button you should see the angle measurement is a random angle between 0° and 180° 5. Tidy up your sketch by hiding anything you don’t need (circle centres. Use the straightedge tool to construct a line 2. then (Measure -> Angle).e. Drag around your ‘paint brush’ and be amazed. Select the circle which isn’t your ‘paint brush’. Within the ‘properties box’ click the Hide/Show tab and deselect ‘Select Objects After Showing’ 13. We can use the Calculate function to generate random numbers between our two parameters (Measure -> Calculate) 6.0 is pretty great) Click OK. hide it and let someone else try to find it by painting the screen The line is _ long This is a hand tool for creating dynamic text 1. The calculation needed is (where m ABC is the measured angle).