WABFORUM

ARMY BOOK

WABFORUM
ARMY BOOK 1

THE CHARIOT ERA
67 ARMY LISTS FROM 3000–500BC

WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
CONTENT PAGE I/1 I/2 I/3 I/4 I/5 I/6 I/7 I/8 I/9 I/10 I/11 I/12 I/13 I/14 I/15 I/16 I/17 I/18 I/19 I/20 I/21 I/22 I/23 I/24 I/25 I/26 I/27 I/28 I/29 I/30 I/31 I/32 I/33 I/34 I/35 I/36 I/37 I/38 I/39 I/40 I/41 I/42 I/43 I/44 I/45 I/46 I/47 I/48 I/49 I/50 I/51 I/52 I/53 I/54 I/55 I/56 I/57 I/58 I/59 I/60 I/61 I/62 I/63 Early Sumerian (3000BC - 2250BC Early Egyptian (3000BC - 1543BC) Nubian (3000BC - 1480 BC) Zagros and Anatolian Highlanders (3000BC - 950BC) Early Susiana and Elam (3000BC - 800BC) Early Bedouin (3000BC - 312BC) Early Libyan (3000BC - 74BC) Makkan, Dilman, Saba, Ma'in and Qataban (2800BC - 312BC) Early Syrian (2500 BC - 2200 BC) Melukhkhan and Pre-Vedic Indian (2700BC - 1100BC) Akkadian and Third Dynasty of Ur (2334BC - 2004BC) Sumerian Successor States (2027BC - 1460BC) Hsia and Shang Chinese (2000BC - 1027BC) Early Northern Barbarians (2000BC - 315BC) Later Amorite (1894BC - 1595BC) Hittite Old and Middle Kingdom (1680BC - 1380BC) Hyksos (1645BC - 1537BC) Minoan and Early Mycenaean (1600BC - 1250BC) Mitanni (1600BC - 1274BC) Syro-Canaanite or Ugaritic (1700BC - 1100BC) Kassite and Later Babylonian (1595BC - 747BC) New Kingdom Egyptian (1543 - 1069BC) Vedic Indian (1500BC - 512BC) Hittite Empire (1380BC - 1180BC) Middle Assyrian and Early Neo-Assyrian (1365BC - 745BC) Later Mycenaean and Trojan War (1250BC - 1150BC) Early Hebrew (1250BC - 1000BC) Sea Peoples (1231BC - 1165BC) Philistine (1165BC - 600BC) Dark Age and Geometric Greek (1160BC - 650BC) Neo-Hittite and Aramaean (1100BC - 710BC) West. Chu and Spring&Autumn Chinese (1100BC - 480BC) Villanovan Italian (1000BC - 650BC) Later Hebrew (1000BC - 587BC) Cypriot and Phoenician (1000BC - 332BC) Italian Hill Tribes (1000BC - 290BC) Mannaian and Taurus/Zagros Highlanders (950BC - 610BC) Libyan Egyptian (946BC - 712BC) Urartian (880BC - 585BC) Medes, Zikirtu, Andia or Parsua (835BC - 550BC) Phrygian (800BC - 676BC) Neo-Elamite (800BC - 639BC) Kimmerian, Skythian or Early Hu (750BC - 50BC) Neo-Babylonian (746BC - 482BC) Neo-Assyrian Empire (745BC - 681BC) Kushite Egyptian (745BC - 593BC) Illyrian (700BC - 10AD) Thracian (700BC - 46AD) Early Vietnamese (700BC - 938AD) Lydian (687BC - 546BC) Neo-Assyrian Later Sargonid (680BC - 609BC) Early Hoplite Greek (680BC - 450BC) Saitic Egyptian (664BC - 335BC) Early Macedonian (650BC - 355BC) Latin, Roman, Etruscan and Umbrian (650BC - 290BC) Kyrenean Greek (630BC - 74BC) Etruscan League (600BC - 280BC) Meroitic Kushite (600BC - 350AD) Tullian Roman (578BC - 400BC) Early Achaemenid Persian (550BC - 420BC) Early Carthaginian (550BC - 275BC) Lykian (546BC - 300BC) Paionian (512BC - 284BC) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 69 60 61 62 64 65 66

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%, mixing of different ally contingents is not allowed. Subject alllies have Ld-1 and cost one point less per model, the subject ally-general 130 points with Ld7 only. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. EARLY PHALANX - if armed with thrusting spear fight in 2 ranks even on the charge - may not turn or change formation - always suffer the -1 LD penalty as if enemies were in 8" when reforming - become normal Phalanx rule in armies after 500BC GERMAN WEDGE - may count rank bonus up to +2. - ignore Ferocious Charge when charged and have at least +1 rank bonus - better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Such armies are free to choose a number of units which can be upgraded with “Riding Horses” or “Riding Camels” for 1 point per model. Horse riding infantry units can move up to 8” after deployment and before the first turn, camel riding 6”. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. Such superior signs are based on a light chariot base (40x80mm), have a movement rate of 4” and cannot march or flee. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. As long as they are on the battlefield the radius of such battle standards is 18” and fleeing troops within 6” are rallying automatically. UNITS All units may have a leader, standard and musician for 5pts each. All limits for units (like 0-1) are written for armies of 2000 points or less. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.. Always round down if you have an odd number. Exception is the wagon tabor which is 0-1 regardless of army size. UNRULY Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the begin of each turn for an unruly unit. On a 1 the unit remains stationary that turn. Riders are too busy too shoot then too. On a 2-6 the unit move and act normally. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants, which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. WAGON TABOR See WAB Errata for details: http://warhammer-historical.com/PDF/WAB2%20Errata.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5

Equipment: Hand weapon. The crew may have light armour (+4). Range 36”, S4/-1 per rank, no save, D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50

Packmaster Warhound

Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband, Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.com/PDF/WAB2%20Errata.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).

Equipment: Hand weapon. The crew may have light armour (+6). Range 36”, S6, no save, D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.g. camels, cattle) against their foes. Such a herd is a group of animals based on individual or group bases, which will be deployed and move within up to 6”x6”. For a stampeding herd the player declare a direction before the game starts, but after deployment. Beginning in round one the herd move 2d6” each turn exactly in that direction, like a stampeding elephant. Starting with round two the player roll additionally to the 2d6” for the distance another d6. On a 2-5 the stampede continues in exactly the same diretion. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 6 roll the scatter dice for the random direction the stampede goes on. All units touched by a stampeding herd have to flee directly away from it.

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
1. EARLY SUMERIAN 3000-2250BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SETTLED OR NOMADIC LEVY JAVELINMEN M WS BS S T W I A Javelinman 4 2 2 3 3 1 3 1 Equipment: Javelin, hand weapon Special Rules: Skirmishers SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers MARTU MERCENARIES M WS BS Axeman 4 3 3

Equipment: Hand weapon, javelins and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. Only after 2800BC: May ride an Onager Chariot or Straddle car at additional costs

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon Special Rules: Light Infantry, Only after 2500BC LEVIES AND EMERGENCY RESERVES M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies, Only in 2250BC

I 3

A 1

Ld 5

Pts 3

CHARIOTS & CAVALRY

ONAGER CHARIOTS M WS Chariot 6 3

BS 3

S 3

T 4

W 2

I 4

A 2

Ld 7

Pts 45

ALLIES Dry Steppe Nomad Allies, I/6 Zagros Highlander Allies, I/4 Elamite Allies, I/5 Only after 2500BC: Syrian City-State Allies, I/9 Only 2250BC: Melukhkhan Allies, I/10

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly, Only after 2800BC 0-1 STRADDLE CARS M WS Scout 6 4

BS 4

S 3

T 4

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: One driver with hand weapon, javelins Special Rules: Light Chariots, Unruly, Only after 2800BC 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

T 3

W 1

I 2

A 1

Ld 5

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly, Only after 2800BC

INFANTRY HOUSEHOLD AND MILITIA M WS BS S Household 4 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon May have light armour (+2) thrusting spear instead of bow (free, only after 2800BC) and large shield (+2, only after 2500BC and if armed with thrusting spear). May be from Kish (+3, only after 2800BC, M5, KG4) Special Rules: Early Phalanx if armed with thrusting spears, Light Infantry if amed with bow after 2800BC SETTLED OR NOMADIC LEVY ARCHERS M WS BS S T W I Archer 4 2 2 3 3 1 3 Equipment: Bow, hand weapon Special Rules: Skirmishers

A 1

Ld 5

Pts 4

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
2. EARLY EGYPTIAN 3000-1543BC CHARACTERS: Up to 25% INFANTRY: At least 75% LIBYAN JAVELINMEN AND ARCHERS M WS BS S T W Javelinman 4 2 2 3 3 1 Equipment: Javelins, hand weapon May have bow instead of javelins (+1) Special Rules: Skirmishers W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 I 3 A 1 Ld 5 Pts 3

CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 3 3

General Sub-Gen.

Equipment: Hand weapon and light armour, bow Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The general can be mounted on a litter. After 1640BC the general may ride a light chariot bought at additional cost, see list I/4.

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon 0-1 MARINES, SPEARMEN OF THE RESIDENCE AND MANFAT M WS BS S T W I A Ld Pts Warrior 5 4 3 3 3 1 4 1 8 11 Equipment: Hand weapon, double-handed weapon May have shield (+1), thrusting spear instead of double-handed weapon (+2) and light armour (+2). May be Stubborn (+2) and Veterans (+2) JAVELINMEN AND QUIVER CARRIERS M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon, javelins Special Rules: Light Infantry CONSCRIPTS UNDER LOCAL COMMANDERS M WS BS S T W I A Conscript 4 2 2 3 3 1 3 1 Equipment: Hand weapon Special Rules: Levies MEDJA AND OTHER NUBIAN ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Bow, hand weapon Special Rules: Light Infantry BEDOUIN SLINGERS M WS Slinger 4 2

I 3

A 1

Ld 7

Pts 6

Ld 5

Pts 3

A 1

Ld 6

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
3. NUBIAN 3000-1480BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 75%

CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, javelins and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

CAVALRY 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon Special Rules: Skirmishers EGYPTIAN MERCENARIES M WS BS S Egyptian 4 4 3 3

T 3

W 1

I 5

A 1

Ld 7

Pts 10

Equipment: Hand weapon, double-handed weapon May have thrusting spear instead of double-handed weapon (+2) Special Rules: Combined Formation, up to half can have bow, Only Kush 1645-1480BC

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
4. ZAGROS AND ANATOLIAN HIGHLANDERS 3000-950BC CHARACTERS: Up to 25% CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS

CHARACTERS Slinger M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

M 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers MARKHASHIAN ARCHERS M WS BS S Archer 4 2 3 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, bow and light armour, shield Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-King acts as Army General but only for units from his allied contingent. Only Guti 2250-2112BC: General may ride a Straddle Car (see List I/1 for cost and profile) Only Hurrian after 1780BC or Early Kassites, Gasgans, Nairi lands or similar after 1650BC: General, sub-generals and ally-general may ride a light chariot at additional cost

Equipment: Bow, hand weapon Special Rules: Only Guti in 2250BC using Elamite Allies MELUKHKHAN MEN-AT-ARMS M WS BS S T Warrior 4 4 3 3 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, double-handed weapon Special Rules: Only Guti in 2250BC using Elamite Allies MELUKHKHAN ARCHERS M WS BS Archer 4 2 3

CHARIOTS

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Bow, hand weapon Special Rules: Only Guti in 2250BC using Elamite Allies MAKKANITE WARRIORS M WS BS Warrior 4 4 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only Hurrian after 1780BC or Early Kassites, Gasgans, Nairi lands or similar after 1650BC, replace Bodyguards with Light Chariots

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Hand weapon, javelins and shield May have thrusting sprear (+2) Special Rules: Only Guti in 2250BC using Elamite Allies SUMERO-AKKADIAN MILITIA SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3

INFANTRY BODYGUARDS M Guard 5 A 1 Ld 7 Pts 7

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 11

Equipment: Bow, hand weapon, shield May have double handed weapon (+2). May be Veterans (+2) WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 6

Equipment: Thrusting spear, hand weapon May have light armour (+2) and large shield (+2). Special Rules: Early Phalanx, Only Guti from 2193-2112BC

ALLIES Only Guti in 2250BC: Anatolian/Mariote Allies, I/9 Only Guti in 2250BC: Elamite Allies, I/5 Only Guti from 2193-2112BC: Subject Sumero-Akkadian city-state Allies, I/11

Equipment: Javelins, hand weapon and buckler Only Gasgans: Warriors became Warband with M5 and Ld5 (free). JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon. Only from 1500BC: Have buckler (free) Special Rules: Skirmishers

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
5. EARLY SUSIANA AND ELAM 3000-800BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Bow, hand weapon May have BS3 and Ld6 (+2) Special Rules: Light Infantry HOUSEHOLD RETINUES M WS BS Retinue 5 4 4

S 3

T 3

W 1

I 5

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only from 2600BC: General may be upgraded to Ld10 (+50). Only 2600-1400BC: Onager Chariot or Straddle car mounted for additional costs After 1400BC: Light chariot mounted for additional cost

Equipment: Hand weapon, double-handed weapon. May have shield (+1), light armour (+2) and bow (+2). May be Veterans (+2) Special Rules: Only from 2600-1600BC HOUSEHOLD SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2) and large shield (+2). Special Rules: Early Phalanx, Only from 2600-2100BC HOUSEHOLD ARCHER M WS BS Archer 4 3 4

CAVALRY&CHARIOTS ONAGER CHARIOTS M WS Chariot 6 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

BS 3

S 3

T 4

W 2

I 4

A 2

Ld 7

Pts 45

Equipment: One crewman with hand weapon, javelins and shield with a driver. Special Rules: Heavy Chariots, Unruly, Only from 2600-1400BC 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

Equipment: Hand weapon, bow May have light armour (+2). Special Rules: Only from 2600-2100BC

After 1400BC: Up to four infantry units may have Kallapani transport for +1 per model. T 3 W 1 I 2 A 1 Ld 5 Pts 12 ALLIES Zagros Highlander Allies, I/4 From 2100-1850BC: Amurru Allies, I/6 From 2100-1850BC : Melukhkhan Allies, I/10

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly, Only from 2600-1400BC 0-1 STRADDLE CARS M WS Scout 6 4

BS 4

S 3

T 4

W 1

I 4

A 1

Ld 7

Pts 24

Equipment: One driver with hand weapon, javelins Special Rules: Light Chariots, Unruly, Only from 2600-1400BC REGULAR LIGHT CHARIOTS M WS BS S Chariot 8 4 4 3

T 4

W 1

I 4

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots, Only after 1400BC IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield light armour Special Rules: Light Chariots, Only after 1400BC 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 2

A 1

Ld 7

Pts 18

Equipment: Hand weapon, bow. Special Rules: Light Cavalry, Only after 1400BC
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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
6. EARLY BEDOUIN 3000-800BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Javelin, hand weapon May be upgraded after 2100BC to WS/BS3 and Ld6 (+2) Only from 1500BC: Have buckler (free) Special Rules: Skirmishers W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Sling, hand weapon Special Rules: Skirmishers ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only Hapiru, Sutu or Early Arameans from 1500-900BC: May ride a light chariot. Only Early Arameans, Midianites or Amalekites from 1500-1000BC: May ride a camel (+6, M6) After 1000BC: May ride a camel (+6, M6)

Equipment: Bow, hand weapon Special Rules: Light Infantry

ALLIES Subject Mesopotamian City Allies, I/11 From 2200-1894BC: Subject Syrian City Allies, I/9

CAVALRY 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3

T 3

W 1

I 2

A 1

Ld 5

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Unruly, Only until 1000BC CAMELRY Camelrider M 6 WS 3 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 15

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only after 1000BC 0-1 CAMEL MOUNTED SCOUTS M WS BS S T Scout 6 2 3 3 3

W 1

I 2

A 1

Ld 5

Pts 12

Equipment: Hand weapon, javelins. Special Rules: Skirmishers, Camelry, Only after 1000BC

INFANTRY RETAINERS Retainer M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon Special Rules: Warband, Only after 2800BC JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Javelin, hand weapon May be upgraded after 2800BC to WS/BS3 and Ld6 (+2), then may have shield (+1). Only Early Arameans, Midianites or Amalekites from 15001000BC: May have Riding Camels (+1)

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Warband instead of Light Infantry from 1208-660BC with M5 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. I/28 Equipment: Hand weapon. Special Rules: Light Cavalry. light armour and a driver Special Rules: Heavy Chariots. shield. javelins. javelins. hand weapon Special Rules: Skirmisher. Only from 660BC onwards LIGHT CAVALRY M WS Scout 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Ally-Gen. Light Infantry from 1208-660BC CHARACTERS M General Sub-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. EARLY LIBYAN 3000BC-70AD CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Bow. From 1250-660BC the general may ride a two-horse chariot bought at additional costs and after 660BC a heavy chariot. light armour Special Rules: Warband JAVELINMEN M Javelinman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Javelin. Only Garamantes from 200BC-70AD and instead of heavy chariots INFANTRY BODYGUARDS M Bodyguard 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7 Equipment: Hand weapon. light armour Special Rules: Light Chariots. CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. Ltd WAB Forum 9 v 0. Warhammer. The Ally-General acts as Army General but only for units from his allied contingent. hand weapon Only from 2160-660BC have bow instead of javelin (+1) Only from 1500BC: Have buckler (free) Only after 475BC may be upgraded to WS3 and Skirmishers (+1) Special Rules: Light Infantry. the Games Workshop logo. Only from 11250-660BC IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 2 I 3 A 2 Ld 7 Pts 50 Equipment: Two crewmen armed with hand weapon.6 . javelins and light armour Special Rules: General is Army General. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 WARHOUNDS Only Garamantes from 200BC-70AD ALLIES From 1208-1176BC: Seapeoples Allies.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 7. javelins.

Only after 1000BC INFANTRY WARRIORS M Warrior 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Javelins. javelins. I/6 Equipment: Hand weapon. Unruly. Only after 1000BC 0-1 CAMEL MOUNTED SCOUTS M WS BS S T Scout 6 2 3 3 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Hand weapon. Ld 6 (+2) Only from 1500BC: Have buckler (free) Special Rules: Skirmishers 0-1 MELUKHKHAN MEN-AT-ARMS M WS BS S T Warrior 5 4 3 3 3 Equipment: Hand weapon. javelins and light armour Special Rules: General is Army General. Ld6 (+2) after 2000BC Special Rules: Skirmishers. Camelry. May be upgraded to WS3. double-handed weapon May have light armour (+2) and thrusting spear instead of double-handed weapon (+2) Only from 2000-1900BC. hand weapon After 2000BC: May be upgraded to WS/BS3. May be Stubborn (+2) and Veterans (+2) T 3 W 1 I 2 A 1 Ld 5 Pts 12 ALLIES Only Dilmun from 1300-1000BC: Babylonian Allies. Qataban after 700BC: Central Arabian Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. the Games Workshop logo. Only from 2000-1000BC CAVALRY Cavalry M 8 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 15 Equipment: Hand weapon. Special Rules: Only after 1000BC CAMELRY Camelrider M 6 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. hand weapon and buckler May be upgraded to WS/BS3 and M5 (+2) or thrusting spear (+2) Only Makkan after 1300BC change to Warband (free) After 1000BC: May have “RidingCamels” (+1) Games Workshop. Ally-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have shield (+2 and short bow (+1) or bow (+2) Special Rules: Light Cavalry.6 . Warhammer. After 1000BC: May ride a horse (+8.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 8. javelins. M8) W 1 I 4 A 1 Ld 8 Pts 12 CAVALRY 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon. hand weapon Only Makkan after 1300BC change to Light Infantry Special Rules: Skirmishers JAVELINMEN M Javelinman 4 CHARACTERS M General Sub-Gen. MA’IN AND QATABAN 2800-312BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Bow. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Javelin. SABA. MAKKAN. The Ally-General acts as Army General but only for units from his allied contingent. Special Rules: Skirmishers. javelins. Ma’in. I/21 Only Saba. Camelry. Ltd WAB Forum 10 v 0.

O-1 May exchange thrusting spear to double-handed weapon (+5) with M5. hand weapon May have light armour (+2) and large shield (+2). hand weapon Special Rules: Light Infantry Games Workshop. Special Rules: Skirmishers. Ally-Gen. hand weapon SETTLED OR NOMADIC LEVY ARCHERS M WS BS S T W I Archer 4 2 2 3 3 1 3 Equipment: Bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Onager Chariot or Straddle car mounted for additional costs. WS4. Unruly T 3 W 1 I 2 A 1 Ld 5 Pts 12 INFANTRY HOUSEHOLD AND MILITIA SPEARMEN M WS BS S T W I Household 4 3 3 3 3 1 3 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. I/6 Equipment: Hand weapon. javelins and shield with a driver. CHARIOTS & CAVALRY ONAGER CHARIOTS M WS Chariot 6 3 BS 3 S 3 T 4 W 2 I 4 A 2 Ld 7 Pts 45 Equipment: One crewman with hand weapon. Ltd I 3 A 1 Ld 7 Pts 7 A 1 Ld 6 Pts 5 Ld 6 Pts 5 WAB Forum 11 v 0. the Games Workshop logo. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ALLIES Sumerian City States Subject Allies. Warhammer. The AllyKing acts as Army General but only for units from his allied contingent. Ld8 Special Rules: Early Phalanx with thrusting spear HOUSEHOLD AND MILITIA ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Bow.6 . Special Rules: Heavy Chariots. bow and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). I/1 Dry Steppe Nomad Allies. hand weapon Special Rules: Light Infantry SETTLED OR NOMADIC LEVY JAVELINMEN M WS BS S T W I A Javelinman 4 2 3 3 3 1 3 1 Equipment: Javelins. hand weapon Special Rules: Skirmishers I 3 A 1 Ld 5 Pts 3 CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Unruly 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 9. EARLY SYRIAN 2700-2200BC HOUSEHOLD AND MILITIA SLINGERS M WS BS S T W Slinger 4 2 2 3 3 1 Equipment: Sling. javelins.

hand weapon WARRIORS Warrior M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Javelins. Special Rules: Skirmishers. Ltd WAB Forum 12 v 0. MELUKHKHAN AND PRE-VEDIC INDIAN 2700-1500BC 0-1 MOUNTED SCOUTS M WS BS Scout 6 2 3 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 12 CHARACTERS: Up to 25% INFANTRY: At least 65% SPECIAL: Up to 10% Equipment: Hand weapon. Warhammer. Special Rules: Elephant. the Games Workshop logo. double-handed weapon May have light armour (+2) and shield (+1). Only before 1900BC Games Workshop.6 . javelins. Only before 1900BC CHARACTERS M General Sub-Gen. hand weapon and buckler PEASANT SLINGERS M WS Slinger 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Sling. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May be Stubborn (+2) and Veterans (+2) Special Rules: Only before 1900BC SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. hand weapon May have light armour (+2) and shield (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. hand weapon Special Rules: Skirmishers SPECIAL 0-1 ELEPHANT M 6 WS 4 BS S 7 T 6 3 W 6 1 I 3 A 4 Ld 4 7 Pts 140 - Elephant Driver Equipment: The elephant has an unarmed driver. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 10. INFANTRY 0-1 MEN-AT-ARMS M WS Warrior 5 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon.

May be Stubborn (+2) and Veterans (+2) Special Rules: Combined Formation SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. hand weapon Special Rules: Light Infantry ELAMITE ARCHERS M WS Archer 4 2 Ld 6 Pts 5 Equipment: One crewman with hand weapon. hand weapon Special Rules: Skirmishers MILITIA ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARACTERS M General Sub-Gen. javelins and shield with a driver. Onager Chariot or Straddle car mounted for additional costs. Up to half the unit can have bow instead of thrusting speaer (-4). hand weapon Special Rules: Light Infantry A 1 Ld 5 Pts 12 ALLIES Only until 2193BC: Sumerian Subject Allies. javelins Special Rules: Light Chariots. I/6 T 3 W 1 I 2 INFANTRY 0-1 HOUSEHOLD RETINUE M WS BS S Household 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Thrusting Spear. Special Rules: Heavy Chariots.). May be Early Phalanx (+2). the Games Workshop logo. Warhammer. javelins. Ltd WAB Forum 13 v 0. Ally-Gen. AKKADIAN 2334-2004 BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% LEVY RESERVES M WS Reserve 4 2 Equipment: Hand weapon Special Rules: Levy MILITIA JAVELINMEN M WS BS Javelinman 4 2 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Javelins. Unruly 0-1 STRADDLE CARS M WS Scout 6 4 BS 4 S 3 T 4 W 1 I 4 A 1 Ld 7 Pts 24 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: One driver with hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent.6 . I/9 Only after 2028BC: Early Bedouin (Amurru) Allies. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. I/5 Only until 2193BC: Early Syrian Subject Allies. Special Rules: Skirmishers. hand weapon Special Rules: Skirmishers MILITIA SLINGERS M WS Slinger 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARIOTS & CAVALRY ONAGER CHARIOTS M WS Chariot 6 3 Equipment: Sling. hand weapon May have light armour (+2) and shield (+1) May be Early Phalanx (+1) Games Workshop. hand weapon Special Rules: Skirmishers BS 3 S 3 T 4 W 2 I 4 A 2 Ld 7 Pts 45 LULLUBI. Unruly 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 11. Unruly Equipment: Bow. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Equipment: Bow. GUTI OR HURRI HIGHLANDER LEVY M WS BS S T W I A Javelinman 4 2 3 3 3 1 3 1 Equipment: Javelin. hand weapon May have light armour (+2) and large shield (+2. I/1 Only until 2193BC: Early Susiana and Elam Subject Allies.

SUMERIAN SUCCESSOR STATES 2028-1460BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 MILITIA SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. hand weapon May have light armour (+2) and shield (+1) May be Early Phalanx (+1) M General Sub-Gen. Ltd WAB Forum 14 v 0. Special Rules: Skirmishers. I/5 Assyrian AlliesLater Amorite. hand weapon Special Rules: Skirmishers SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: One crewman with hand weapon. WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Javelins. M8) mounted for additional cost. Only until 1760BC 0-1 EQUID MOUNTED SCOUTS M WS BS S Scout 6 2 3 3 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Bow. shield. Warhammer. Unruly. Ally-Gen. hand weapon Special Rules: Light Infantry Pts 5 Equipment: Hand weapon.6 . Unruly IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Equipment: Sling. javelins. javelins and shield with a driver. javelins. Special Rules: Heavy Chariots. hand weapon Only from 1500BC: Have buckler (free) Special Rules: Skirmishers ARCHERS M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Archer 4 CHARIOTS & CAVALRY ONAGER CHARIOTS M WS Chariot 6 3 BS 3 S 3 T 4 W 2 I 4 A 2 Ld 7 Pts 45 Equipment: Bow. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). I/6 Equipment: Bow. hand weapon Special Rules: Skirmishers T 3 W 1 I 2 A 1 Ld 5 Pts 12 ELAMITE ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Bow.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 12. hand weapon Special Rules: Light Infantry ZAGROS HIGHLANDER OR TURRUKU MERCENARY M WS BS S T W I A Ld Warrior 4 2 3 3 3 1 3 1 6 Equipment: Javelin. The AllyKing acts as Army General but only for units from his allied contingent. hand weapon BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Ld 6 Pts 6 Equipment: Thrusting spear. From 1760BC may ride light chariots at additonal cost. hand weapon May have light armour (+2) and large shield (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May be Stubborn (+2) and Veterans (+2) ROYAL ARCHER M WS Retinue 4 3 ALLIES BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Early Susiana and Elam. Only after 1760BC INFANTRY 0-1 ROYAL RETINUE M WS Retinue 5 4 ZAGROS HIGHLANDER MERCENARY ARCHER M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Bow. javelins. hand weapon May have light armour (+2) Games Workshop. light armour Special Rules: Light Chariots. the Games Workshop logo. Onager Chariot or horse (+8. I/15 Early Bedouin (Amurru). hand weapon Special Rules: Light Infantry JAVELINMEN M Javelinman 4 Equipment: Hand weapon.

hand weapon May have light armour (+2) and shield (+1) DAGGERAXEMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Daggeraxe (counts as halberd) May have light armour (+2) and shield (+1) May be upgraded to WS4 (+3) SPEARMEN M Spearman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Thrusting spear. Only after 1300BC CHARACTERS ALLIES M General Sub-Gen. Games Workshop. Warhammer.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 13. Bow. I/14 From 1100BC: Western Chou.6 . Special Rules: Elephant. Ld7 (+2) ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Bow. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Jung or I Allies: Early Northern Barbarian. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). INFANTRY 0-1 NOBLES M Noble 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. Ally-Gen. shield. the Games Workshop logo. The AllyKing acts as Army General but only for units from his allied contingent. Ld7 (+2) SPECIAL 0-1 ELEPHANT M 6 WS 4 BS S 7 T 6 3 W 6 1 I 3 A 4 Ld 4 7 Pts 140 - Elephant Mahoud Equipment: The elephant has an unarmed driver. light armour Special Rules: Light Chariots. Spring/Autumn Chinese I/32 Equipment: Hand weapon. hand weapon May be upgraded to BS3. HSIA AND SHANG CHINESE 2000-1017BC CHARACTERS: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 15% ALLIES: Up to 25% IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. hand weapon May have light armour (+2) and shield (+1) May be upgraded to WS3. Ltd WAB Forum 15 v 0.

WAB FORUM ARMIES BOOK I: 3000 to 500 BC 14. M8) BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 ALLIES Only Red Ti from 788-588BC: Hsing Chinese Allies. javelins. The Ally-King acts as Army General but only for units from his allied contingent. Two-horse chariot option but only North European from 1400BC or Kuei-Fang from 1100BC. javelins. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Sling.6 . shield and light armour Special Rules: Warband. Ltd WAB Forum 16 v 0. bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Ally-Gen. light amour Only Kuei-Fang: May upgrade to WS/BS4 and Ld8 (+15) Only Kuei-Fang: May have an additional crew member (+10. javelins. Only North European from 1400-701BC: Solar disk in sacred chariot as Superior Battle Standard. A3) Special Rules: Light Chariots. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. I/32 CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. hand weapon Special Rules: Skirmishers LEVY RESERVES M WS Reserves 4 2 Equipment: Hand weapon Special Rules: Levy Equipment: Hand weapon. EARLY NORTHERN BARBARIANS 2000-315BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Bow. Special Rules: Only North European from 1400BC-315BC HORSE ARCHER M Horsearcher 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. General is Army General. hand weapon Only North European from Special Rules: Skirmishers SLINGERS W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3 CHARACTERS M General Sub-Gen. Only Jung or Ch’iang after 400BC INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Javelin. shield. hand weapon and buckler Only North European before 1400BC: May have bow (+1) Only North European frrom 1400-701BC: May upgrade to WS4/Ld6 (+3) Only Red Ti from 788-588BC: May upgrade to WS4/Ld6 (+3) Special Rules: Warband Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only North European from 700BC or Kuei-Fang from 1100-950BC CAVALRY Scout M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Only Jung or Ch’iang after 400BC: May ride a horse (+8. the Games Workshop logo. Warhammer.

hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 4 Games Workshop. bow and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers SECONDARY LEVY RESERVES M WS BS S T Reserves 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levy W 1 I 3 A 1 Ld 5 Pts 3 NOMADIC LEVY RESERVES M WS BS S Reserves 4 3 3 3 Equipment: Hand weapon Special Rules: Levy T 3 W 1 I 3 A 1 Ld 5 Pts 4 General Sub-Gen. light amour May upgrade to WS/BS4 and Ld8 (+15) Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. M8) mounted for additional costs. Special Rules: Light Cavalry INFANTRY 0-1 RETINUE. Equipment: Hand weapon. shield. LATER AMORITE 1894-1595BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 NOMADIC LEVY SKIRMISHERS M WS BS S T Skirmisher 4 2 2 3 3 Equipment: Sling. hand weapon May have shield (+1) Special Rules: Light Infantry SABUM QALLATUM SKIRMISHERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Sling. hand weapon SABUM QALLATUM M WS Warrior 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Javelins. shield. double handed weapon.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 15. From 1760BC may ride two-horse chariots at additonal costs. shield (+1) and bow (+2) May be Stubborn (+2) and Veterans (+2) RETINUE ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. hand weapon May have light armour (+2). CHARIOTS & CAVALRY IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 1 Ld 5 Pts 3 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. Ltd WAB Forum 17 v 0. the Games Workshop logo. javelins. Onager Chariot or horse (+8.6 . javelins. BA’IRUM AND SABUM KIBITUM M WS BS S T W I A Retinue 5 4 4 3 3 1 4 1 Ld 8 Pts 12 Equipment: Javelins.

hand weapon Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Sling. HITTITE OLD AND MIDDLE KINGDOM 1680-1380BC CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Javelin. double-handed weapon May have light armour (+2). hand weapon Special Rules: Skirmishers Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.6 . Ltd WAB Forum 18 v 0. javelins and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Light Cavalry INFANTRY 0-1 GUARDSMEN M WS Retinue 5 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 10 Equipment: Hand weapon. shield. Warhammer. CHARIOTS & CAVALRY IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. May be Stubborn (+2) and Veterans (+2) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. javelins. hand weapon May have light armour (+2) and shield (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Bow. light amour Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. hand weapon May have shield (+1) Special Rules: Light Infantry HUPSHU CONSCRIPTS M WS BS Conscript 4 2 2 Equipment: Hand weapon Special Rules: Levy CHARACTERS M General Sub-Gen. javelins. the Games Workshop logo. May ride light chariot at additonal costs. shield (+1) and thrusting spear instead of double-handed weapon (+2). 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 3 2 Ld 9 8 Pts 150 85 S 3 T 3 W 1 I 3 A 1 Ld 4 Pts 3 Equipment: Hand weapon. shield.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 16.

WAB FORUM ARMIES BOOK I: 3000 to 500 BC 17. shield (+1). javelins. Ltd WAB Forum 19 v 0. light armour May be upgraded to WS/BS4 and Ld8 after 1590BC (+15). double-handed weapon May have light armour (+2). Special Rules: Light Chariots 0-1 AAMU MOUNTED SCOUTS M WS BS S Scout 8 3 3 3 Equipment: Hand weapon. Ally-Gen. General and Sub-General may ride a two-horse chariot bought at additional cost. May be Stubborn (+2) and Veterans (+2) RETINUE ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Bow. shield. hand weapon May have light armour (+2) JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Javelin. ALLIES Only before 1541BC: Early Egyptian Allies. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have shield (+1) Special Rules: Warband. The AllyGeneral acts as Army General but only for units from his allied contingent. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Light Cavalry T 3 W 1 I 3 A 1 Ld 7 Pts 18 INFANTRY 0-1 RETINUE AXEMEN M WS BS Axeman 5 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 10 Equipment: Hand weapon. I/2 CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. HYKSOS 1645-1537BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Sling. javelins. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers AAMU WARRIOR M WS Warrior 4 3 CHARACTERS M General Sub-Gen. the Games Workshop logo. Light Infantry Equipment: Hand weapon. hand weapon May have shield (+1) Special Rules: Light Infantry Games Workshop.6 .

light armour May have thrusting spear (+5) Special Rules: Light Chariots INFANTRY LINE SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting Spear. CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 Equipment: Hand weapon. hand weapon May have light armour (+2) and large shield (+2. hand weapon Special Rules: Skirmishers Games Workshop. hand weapon Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Sling. javelins. shield.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 18. Warhammer.6 . light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). javelins. the Games Workshop logo. MINOAN AND EARLY MYCENEAN 1600-1250BC CHARACTERS: Up to 25% CHARIOTS: Up to 25% INFANTRY: At least 50% LIBYAN JAVELINMEN M WS BS Javelinman 4 3 3 Equipment: Javelin. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. hand weapon Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 CHARACTERS M General Sub-Gen. May ride a two-horse chariot bought at additional cost. hand weapon May have light armour (+2) Special Rules: Combined Formation PYLIANS M Pylian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Bow. Special Rules: Early Phalanx. Ltd WAB Forum 20 v 0. 4 4 WS 6 6 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon.). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. Combined Formation LINE ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow.

The AllyGeneral acts as Army General but only for units from his allied contingent. the Games Workshop logo. shield. javelins.6 . hand weapon May have light armour (+2). Special Rules: Combined Formation ALIK ILKI ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 19. I/6 Only before 1340BC: Syro-Cannaite Allies. Combined Formation ASHSHABU LEVY M WS Conscript 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon May be upgraded to Warband (+1) Special Rules: Levy Games Workshop. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). light armour Special Rules: Light Chariots 0-1 MAR SHIPRI MOUNTED SCOUTS M WS BS S T W Scout 8 2 3 3 3 1 Equipment: Hand weapon. Ltd WAB Forum 21 v 0. Warhammer. hand weapon May have light armour (+2) and large shield (+2). shield. shield. I/24 HABIRU AND AKHALAMU SKIRMISHERS M WS BS S T W I Skirmisher 4 3 3 3 3 1 3 Equipment: Hand weapon. CAVALRY&CHARIOTS MARYANNU CHARIOTS M WS BS Chariot 8 4 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 Equipment: Hand weapon. Ally-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. shield (+1). javelins. light armour Special Rules: Light Chariots VASSAL CHARIOTS M WS Chariot 8 3 BS 3 S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. javelins Only from 1500BC: Have buckler (free) Special Rules: Skirmishers A 1 Ld 6 Pts 5 Equipment: Hand weapon. I/20 Only after 1340BC: Hittite Empire Allies. javelins. Special Rules: Light Cavalry I 2 A 1 Ld 6 Pts 15 INFANTRY ALIK ILKI SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting Spear. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Nomad Allies: Early Bedouin. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. MITANNI 1595-1274BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS ALLIES M General Sub-Gen. Special Rules: Light Infantry. May ride a two-horse chariot bought at additional cost.

shield (+1) and javelins (+1) Special Rules: Light Infantry HUBSHU. the Games Workshop logo. shield. May have light armour (+2) and shield (+1). SYRO-CANAAITE AND UGARITIC 1595-1100BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. hand weapon May have light armour (+2) and shield (+1). light armour Only after 1275BC: May have an additional crew member (+10. May be Stubborn (+2) and Veterans (+2) Special Rules: Only Ugaritic after 1208BC SEA PEOPLES MERCENARIES M WS BS S Spearman 5 4 3 3 INFANTRY 0-1 ROYAL GUARDS M WS Guard 5 4 T 3 W 1 I 4 A 1 Ld 7 Pts 10 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Thrusting Spear.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 20. The Ally-General acts as Army General but only for units from his allied contingent. javelins. May have bow instead of thrusting Spear (free). Ally-Gen. hand weapon May have light armour (+2) and shield (+1). May have double-handed weapon instead of thrusting spear (free). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only Ugaritic after 1340BC 0-1 MEDJERGELEM GUARDS M WS BS S Spearman 5 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 15 Equipment: Hand weapon. I/22 Only before 1340BC: Mitanni Allies. Special Rules: Light Cavalry Equipment: Thrusting Spear. May ride a horse (+8. Special Rules: Only after 1340BC Equipment: Thrusting Spear. shield (+1). I/19 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. javelins. hand weapon May have light armour (+2). WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. A3) Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3 Equipment: Hand weapon May have shield (+1) Special Rules: Warband. KHEPETJ OR ‘APIRU ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Bow. javelins May have shield (+1) Special Rules: Light Infantry GASGANS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 CAVALRY&CHARIOTS MARYANNU CHARIOTS M WS BS Chariot 8 4 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 Equipment: Hand weapon. javelins. M8). May ride a two-horse chariot bought at additional cost. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 HUBSHU. KHEPETJ LEVIES M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levy SHAASU OR SUTU BEDOUIN SKIRMISHERS M WS BS S T W I Skirmisher 4 2 2 3 3 1 3 Equipment: Sling or javelins. shield. May be Stubborn (+2) and Veterans (+2) HUBSHU.6 . KHEPETJ OR ‘APIRU SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3 ALLIES After 1550BC: New Kingdom Egypt Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General. Special Rules: Light Infantry A 1 Ld 7 Pts 7 Games Workshop. hand weapon May have light armour (+2). hand weapon May have bow instead of sling or javelins (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 T 3 W 1 I 3 A 1 Ld 5 Pts 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Ltd WAB Forum 22 v 0. Warhammer. hand weapon.

May be Stubborn (+2) and Veterans (+2) Special Rules: Heavy Chariots. shield (+1). May have thrusting spear (+2) and shield (+1) Special Rules: Only after 890BC INFANTRY MILITIA SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting spear. javelins. shield. but only before 890BC Special Rules: Light Chariots. Special Rules: Light Cavalry HEAVY CHARIOTS M WS Chariot 6 4 BS 4 S 3 T 4 W 2 I 4 A 2 Ld 8 Pts 60 Equipment: Hand weapon. May be upgraded to WS/BS3 and Ld6 (+2) Special Rules: Light Infantry SUTU. hand weapon May have light armour (+2). javelins May be upgraded to WS/BS3 and Ld6 (+2) Only from 1500BC: Have buckler (free) Special Rules: Skirmishers ALLIES Pts 15 After 1100BC : Neo-Hittite and Later Aramean Allies. shield. Special Rules: Light Infantry. CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. May ride a heavy chariot after 890BC. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Light Infantry. hand weapon Special Rules: Skirmishers SUTU. I/31 After 890BC: Early Bedouin Allies. javelins May have a shield (+1). 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3 Equipment: Hand weapon. javelins. Only after 890BC CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 21. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 23 v 0. Combined Formation Games Workshop. light armour A crew member and two unarmed driver May have thrusting spear (+10). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Sling. light armour May be upgraded to WS/BS4. KASSITE AND LATER BABYLONIANS 1595-747BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. AKHALAMU. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May ride a light chariot bought at additional cost. shield. shield (+1). javelins. hand weapon May have light armour (+2). Warhammer. KALDU OR ARAMEAN JAVELINMEN M WS BS S T W I A Ld Pts Javelinman 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon. I/6 From 851-824BC: Assyrian Allies. KALDU OR ARAMEAN WARRIORS M WS BS S T W I A Ld Pts Warrior 4 2 2 3 3 1 3 1 5 4 Equipment: Hand weapon. javelins. I/25 S 3 T 3 W 1 I 2 A 1 Ld 6 Equipment: Hand weapon. Ld8 (+15). javelins. the Games Workshop logo.6 . AKHALAMU. Combined Formation MILITIA SLINGERS M WS Skirmisher 4 2 CHARACTERS M General Sub-Gen. Ally-Gen. The AllyGeneral acts as Army General but only for units from his allied contingent.

WAB FORUM ARMIES BOOK I: 3000 to 500 BC 22. May ride a two-horse chariot bought at additional cost. javelins Special Rules: Skirmishers GASGAN MERCENARIES AND SLAVE SOLDIERS M WS BS S T W I A Warrior 5 3 3 3 3 1 3 1 Equipment: Hand weapon. shield May have light armour (+2) and javelins (+1) Special Rules: Only from 1176-1143BC I 3 A 1 Ld 7 Pts 10 Pts 10 Games Workshop. javelins. hand weapon Special Rules: Skirmishers Pts 5 I 3 A 1 Ld 5 Pts 4 CAVALRY&CHARIOTS LIGHT CHARIOTS M WS BS S T W I A Chariot 8 4 4 3 4 1 3 2 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. NEW KINGDOM EGYPT 1543-1069BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. shield. bow (+2) and shield (+1). javelins. javelins May have light armour (+2). light armour May be upgraded to WS/BS4 and Ld8 (+15) Special Rules: Light Chariots. SYRO-CAANITE JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 3 3 3 1 3 1 5 Equipment: Hand weapon. May have shield (+1) LIGHT ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Bow. hand weapon May have light armour (+2). javelins. shield May have light armour (+2) Special Rules: Only after 1200BC T 3 W 1 I 3 A 1 Ld 7 Pts 10 A 1 Ld 8 Pts 12 SEAPEOPLE MILITARY COLONIST M WS BS S T W Colonist 5 4 3 3 3 1 Equipment: Hand weapon. May be Stubborn (+2) and Veterans (+2) Special Rules: Only after 1276BC and instead of Egyptian Guard LIBYAN SWORDSMEN M WS BS S T W Swordsman 5 3 3 3 3 1 Equipment: Hand weapon May have light armour (+2). javelins and buckler Special Rules: Warband Pts 3 W 1 I 2 A 1 Ld 6 Pts 15 Ld 5 Pts 6 SYRO-CAANITE MARYANNU CHARIOTS M WS BS S T W I A Chariot 8 3 3 3 4 1 3 2 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only after 1200BC SHERDEN Ld 8 Pts 13 I 3 A 1 Ld 5 Pts 5 0-1 CLOSE FIGHTERS WITH SPEAR M WS BS S T W I A Ld Spearman 5 4 3 3 3 1 4 1 8 Equipment: Thrusting spear.6 . shield (+1). bow. WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon. double-handed weapon May have light armour (+2). shield. PALESTINIAN OR BEDOUIN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon. shield (+1). May have shield (+1) Special Rules: Light Infantry NUBIAN OR SYRO-CAANITE ARCHERS M WS BS S T W Archer 4 2 2 3 3 1 Equipment: Bow. Warhammer. hand weapon. Special Rules: Light Cavalry Ld 8 Pts 45 LIBYAN. Only from 1450-1150BC Ld 7 Pts 30 INFANTRY 0-1 EGYPTIAN ROYAL GUARDS M WS BS S T W I A Guard 5 4 4 3 3 1 4 1 Equipment: Thrusting Spear. shield (+1) and javelins (+1). the Games Workshop logo. May be Stubborn (+2) and Veterans (+2) ARCHERS M WS BS S Archer 4 3 4 3 Equipment: Bow. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May be Stubborn (+2) and Veterans (+2) 0-1 SHARDANA ROYAL GUARDS M WS BS S T W I A Ld Pts Guard 5 4 3 3 3 1 4 1 8 12 Equipment: Thrusting Spear. Special Rules: Warband. May be Stubborn (+2) and Veterans (+2) 0-1 CLOSE FIGHTERS WITH HEAVY AXE M WS BS S T W I Axeman 5 4 3 3 3 1 4 Equipment: Hand weapon. bow. hand weapon May have light armour (+2) T 3 W 1 I 3 A 1 Ld 7 Pts 12 M WS BS S Warrior 5 4 3 3 Equipment: Hand weapon. light armour Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS S T Scout 8 2 3 3 3 Equipment: Hand weapon. hand weapon Special Rules: Skirmishers Pts 5 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS M General Sub-Gen. hand weapon May have light armour (+2) and shield (+1). Ltd WAB Forum 24 v 0. bow.

shield (+1) or double-handed weapon (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Bow. hand weapon May have light armour (+2) MOUNTAINEERS M WS Javelinman 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. slings Special Rules: Skirmishers FOLLOWERS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy Games Workshop. Crew may have light armour (+2 each) Special Rules: Elephants Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-2 ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. bow. Warhammer. shield. bow. May ride a two-horse chariot bought at additional cost. light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 23.6 . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Light Cavalry INFANTRY 0-1 BODYGUARDS M WS Guard 5 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have light armour (+2). javelins and bows. the Games Workshop logo. shield and light armour Special Rules: General is Army General. Ltd WAB Forum 25 v 0. CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 Equipment: Hand weapon. VEDIC INDIANS 1500-512BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. May ride an elephant after 900BC. javelins.

Special Rules: Light Cavalry ANATOLIAN OR GASGAN CHARIOTS M WS BS S T W Chariot 8 3 3 3 4 1 A 1 Ld 8 Pts 10 W 1 I 3 A 1 Ld 7 Pts 17 T 3 W 1 I 3 A 1 Ld 6 Pts 6 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. shield (+1). Ally-Gen. javelins. A3) Special Rules: Light Chariots 0-1 HITTITE MOUNTED SCOUTS M WS BS S T Scout 8 2 3 3 3 Equipment: Hand weapon. shield. light armour May have thrusting spear (+5) Only after 1275BC: May have an additional crew member (+10. hand weapon May have shield (+1). The AllyGeneral acts as Army General but only for units from his allied contingent. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. HITTITE EMPIRE 1380-1180BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ld8 (+15) Only after 1275BC: May have an additional crew member (+10.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 24. shield (+1) and thrusting spear (+2) CAVALRY&CHARIOTS HITTITE CHARIOTS M WS Chariot 8 4 ANATOLIAN VASSAL OR GASGAN SKIRMISHERS M WS BS S T W I A Ld Swordsman 4 2 2 3 3 1 2 1 5 Equipment: Hand weapon. shield. I/19 Games Workshop. hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers BS 3 S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour May be upgraded to WS/BS4. the Games Workshop logo. A3) Special Rules: Light Chariots 0-1 SYRIAN MOUNTED SCOUTS M WS BS S T Scout 8 2 3 3 3 Equipment: Hand weapon. May be Stubborn (+2) and Veterans (+2) SYRIAN VASSAL SPEARMEN M WS BS S Spearman 4 2 3 3 Pts 3 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). HITTITE CONSCRIPTS M WS BS Conscript 4 2 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levy ANATOLIAN VASSAL SWORDSMEN M WS BS S T Swordsman 5 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 SYRIAN VASSAL UGARITIC GUARDS M WS BS S T W I Guard 5 4 3 3 3 1 4 Equipment: Hand weapon May have light armour (+2). light armour Special Rules: Light Chariots SYRIAN CHARIOTS M WS Chariot 8 3 Equipment: Thrusting Spear. javelins. Special Rules: Skirmishers A 1 Ld 5 Pts 4 W 1 I 2 A 1 Ld 6 Pts 15 ALLIES After 1348BC: Mitanni Allies. Ltd WAB Forum 26 v 0. W 1 I 4 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have light armour (+2). hand weapon Special Rules: Light Infantry SHAASU OR SUTU BEDOUIN SKIRMISHERS M WS BS S T W I Skirmisher 4 2 3 3 3 1 3 Equipment: Sling. shield. May ride a two-horse chariot bought at additional cost. javelins. hand weapon May have shield (+1) and javelins (+1) Special Rules: Light Infantry SYRIAN VASSAL ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Bow.6 . javelins. Warhammer. shield. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY HITTITE REGULAR SPEARMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Thrusting Spear.

WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
25. MIDDLE ASSYRIAN, EARLY NEO-ASSYRIAN 1365-745BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 After 1115BC: Up to two infantry units may have Kallapani transport for +1 per model. LEVY ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Bow, hand weapon Special Rules: Light Infantry

SUBJECT LEVIES M WS Levy 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8).

Equipment: Hand weapon Special Rules: Levy, Only after 860BC

ALLIES After 890BC: Neo-Hittite and Aramean Allies, I/31

CAVALRY&CHARIOTS SHA SHEPE AND PALACE CHARIOTS M WS BS S T W Chariot 8 4 4 3 4 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5). Only after 883BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots MOUNTED SCOUTS M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry PETHALLE CAVALRY M WS BS Horseman 8 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, thrusting spear Every second horseman has bow instead of thrusting spear placed in the rear ranks Special Rules: Combined Formation, Only after 890BC

INFANTRY 0-1 ASHSHARITTU OR HURADU M WS BS S T Guard 5 4 3 3 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and large shield (+2). May be Stubborn (+2) and Veterans (+2) HUPSHU M Hupshu 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Light Infantry

Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd

WAB Forum

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v 0.6

WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
26. LATER MYCENEAN AND TROJAN WAR 1250-1190BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 MYRMIDONS M WS Myrmidon 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, light armour May have shield (+1) or large shield (+2). Special Rules: Warband, Achaians only SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

General Sub-Gen. Ally-Gen.

Equipment: Hand weapon, javelins, heavy armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. Only Achaians: General may be upgraded to Ld10 (+50). CAVALRY&CHARIOTS CHARIOTS M Chariot 8 WS 4 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45

Equipment: Hand weapon, thrusting spear May have light armour (+2) and large shield (+2). Special Rules: Combined Formation, Achaians only ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon Special Rules: Combined Formation, Achaians only PYLIAN SPEARMEN M WS Spearman 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins, heavy armour May have thrusting spear (+5) Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, Thrusting spear May have large shield (+2). Special Rules: Early Phalanx, Combined Formation, Achaians only PYLIAN ARCHERS M WS Archer 4 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) Special Rules: Light Cavalry

Equipment: Hand weapon, bow Special Rules: Skirmishers, Combined Formation, Achaians only LUKKA M Warrior 5 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 8

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Trojans only EARLY THRACIAN M WS Thracian 4 3

Equipment: Hand weapon, thrusting spear May have shield (+1) or large shield (+2) JAVELINMEN M Javelinman 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon May have throwing spear (+2) Special Rules: Light Infantry, Trojans only

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers
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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
27. EARLY HEBREW 1250-1000BC CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

Equipment: Hand weapon, shield, javelins and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ark of Covenants as Superior Battle Standard.

INFANTRY SIMEONITES AND EPHRAMITES M WS BS S T Warrior 5 3 3 3 3 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband BENJAMITES ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon Special Rules: Light Infantry BENJAMITE SLINGERS M WS BS Slinger 4 2 2 Equipment: Sling, hand weapon Special Rules: Skirmishers GADITES M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

W 1

I 3

A 1

Ld 5

Pts 5

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins and buckler Special Rules: Light Infantry ISSACHARIAN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers TRIBESMEN M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon May have shield (+1)

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
28. SEA PEOPLES 1208-1176BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May have oxen instead of horses (M5, W2, for free) Special Rules: Light Chariots

INFANTRY CHIEFTAINS AND THEIR RETINUES M WS BS S T W Retinue 4 4 3 3 3 1 Equipment: Hand weapon, light armour May have shield (+1) and thrusting spear (+2) COMMON WARRIORS M WS BS Warrior 5 3 3

I 4

A 1

Ld 7

Pts 10

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1) and throwing spear (+1) SHEKLESH AND TERESH M WS BS Javelinman 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins Special Rules: Light Infantry MIGRANT FAMILIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levy

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

0-1 WAGON TABOR

ALLIES Early Libyan Allies, I/7
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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
29. PHILISTINE 1166-600BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Sling, hand weapon Special Rules: Skirmishers 0-2 KHARU ARCHERS M WS BS Archer 4 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Bow, hand weapon Special Rules: Light Infantry GIBBORIM M WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Gibborim 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 7

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. Only after 1100BC: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, javelins May have shield (+1) and light armour (+2) Special Rules: Only after 1100BC

ALLIES CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Syro Caanite and Ugaritic Allies, I/20 Cypriot and Phoenician Allies, I/35 Neo-Hittite and Later-Aramean Allies, I/31 Only from 734-720BC: Libyan Egyptian Allies, I/38 Only in 701BC: Kushite Egyptian Allies, I/46

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Only after 1100BC: Upgrade to WS/BS4 and Ld8 (+15) Special Rules: Light Chariots MOUNTED SCOUTS M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY SWORDSMEN M Swordsman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 5

Equipment: Hand weapon May have shield (+1) May be upgraded to WS4 (+2) Only after 1100BC: May have thrusting spear (+2) JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
30. DARK AGE AND GEOMETRIC GREEK 1160-650BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a two-horse chariot bought at additional cost.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2)

INFANTRY FOOT WARRIORS M WS Warrior 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have shield (+1) Before 900BC may be upgraded to M5 (+1) After 725BC upgrade to proto-hoplites (+1) with Early Phalanx rule Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon May have shield (+1) Special Rules: Combined Formation, Skirmishers without shield JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins and buckler Special Rules: Skirmishers

0-1 WARHOUNDS

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
31. NEO-HITTITE AND LATER ARAMEAN 1100-710BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 INFANTRY

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, thrusting spear May have shield (+1) After 900BC: May be upgraded to regular spearmen (+4, WS4 and Ld7) MILITIA ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry MILITIA SLINGERS M WS Slinger 4 2

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost.

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers

CAVALRY&CHARIOTS ALLIES LIGHT CHARIOTS M WS Chariot 8 4 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 From 900-750BC: Later Hebrew, I/34 From 900-750BC: Cypriotic and Phoenician , I/35

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Only after 900BC: May have an additional crew member (+10, A3) Special Rules: Light Chariots 0-1 MOUNTED SCOUTS M WS BS Scout 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry ARAMEAN OR ARAB CAMELRY M WS BS S T Camelrider 6 3 3 3 3

W 1

I 2

A 1

Ld 7

Pts 15

Equipment: Hand weapon, javelins. May have shield (+1) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+1) Special Rules: Only after 900BC 0-1 PALACE HEAVY CHARIOTS M WS BS S T Chariot 6 5 5 3 4

W 2

I 5

A 3

Ld 8

Pts 70

Equipment: Hand weapon, javelins, shield, light armour Two crew members and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 750BC

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
32. WES. CHOU, SPRING/AUTUMN CHINESE 1100-480BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 15% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 JUNG AND TI TRIBESMEN M WS BS Tribesman 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7

Equipment: Hand weapon, shield Special Rules: Warband, Light Infantry, Only Northern armies SOUTHERN TRIBESMEN M WS BS Tribesman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield Special Rules: Warband, Only Ch’u after 690BC, Wu after 584BC and Yueh after 510BC CONVICTS Convict M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost.

Equipment: Hand weapon, shield Special Rules: Levy, Only Wu after 520BC or Yueh after 510BC 0-1 STAMPEDING ELEPHANT

CAVALRY&CHARIOTS NOBLES HEAVY CHARIOTS M WS BS S Chariot 6 4 4 3 Elephant T 4 W 2 I 4 A 2 Ld 8 Pts 60

M 6

WS 4

BS -

S 7

T 6

W 6

I 3

A 4

Ld 4

Pts 100

Equipment: Hand weapon, javelins, shield, light armour One noble and two unarmed driver. May have thrusting spear (+10). After 700BC a fourth crew member can be added (+10, A3) Special Rules: Heavy Chariots

Special Rules: Elephant in Stampede (direction can be choosen by the player after deployment and before the first turn), Only Ch’u from 510506BC

ALLIES Only Northern Armies: Jung, White Ti or I Allies, I/14 Only from 1027-1017BC: Shang Allies, I/13

INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers INFANTRY M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

Equipment: Hand weapon, shield May have thrusting spear (+2) 0-1 May be upgraded to Tiger Guard (+3, M5 and WS4) Only after 700BC: May have long-dagger axe (count as halberd) PICKED TROOPS M WS Trooper 5 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, shield May have thrusting spear (+2) and light armour (+2)

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
33. VILLANOVAN ITALIAN 1000-650BC CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 60% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85

General Sub-Gen.

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a light chariot bought at additional cost. May ride a horse (+8, M8) CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+1) INFANTRY SPEARMEN Spearman M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, thrusting spear, shield From 800BC: only M4 Special Rules: Warband JAVELINMEN M Javelinman 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Javelin, hand weapon May have shield (+1) Special Rules: Light Infantry SKIRMISHERS M Archer 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Sling, hand weapon May have bow instead of sling (+1) Special Rules: Skirmishers AXEMEN Axeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10

Equipment: Hand weapon, shield Special Rules: Only after 800BC

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
34. LATER HEBREW 1000-587BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PHILISTINE AND AEGEAN MERCENARIES M WS BS S T W I Spearman 4 4 3 3 3 1 3 Equipment: Hand weapon, thrusting spear May have shield (+1) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 A 1 Ld 7 Pts 10

Equipment: Hand weapon, thrusting spear May have shield (+1) SKIRMISHING ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon Special Rules: Light Infantry MILITIA SLINGERS M WS Slinger 4 2

Equipment: Hand weapon, bow, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent.May ride a two-horse chariot bought at additional cost. Only after 800BC: May ride a four horse chariot.

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4 Equipment: Hand weapon, sling Special Rules: Skirmishers BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 ALLIES Only from 925-722BC: Israelite Allies for Judah, I/34 Only from 925-722BC: Judean Allies for Israel, I/34 Aramean Allies: Neo-Hittite and Later-Arameans, I/31 OnlyJudah from 721-671BC: Philistine Allies, I/29 Only Judah 721-598BC: Libyan (I/38) and Kushite Egyptian I/46 Only Judah after 702BC: Phonician Allies, I/35 Only Judah in 589BC: Saitic Egyptian Allies, I/53

Equipment: Hand weapon, bow, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry 0-1 BEDOUIN CAMELRY M WS BS Camelrider 6 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. May have shield (+2 and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry HEAVY CHARIOTS M WS Chariot 6 4

BS 4

S 3

T 4

W 2

I 3

A 2

Ld 8

Pts 60

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots, Only after 800BC

INFANTRY GIBBORIM M Gibborim 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8

Equipment: Hand weapon, javelins May have shield (+1) and light armour (+2)

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thrusting spear. hand weapon Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS M General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. May ride a light chariot bought at additional cost. Ltd WAB Forum 37 v 0. CYPRIOT AND PHONICIAN 1000-332BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. I/52 BS 4 S 3 T 4 W 2 I 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Pts 7 Equipment: Hand weapon. shield Special Rules: Early Phalanx. shield. light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots. javelins. Warhammer. sling May have javelins instead of sling (free) Special Rules: Skirmishers SARDINIAN OR SPANISH MERCENARY WARRIORS M WS BS S T W I A Ld Warrior 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. Only Phoenician in 353BC A 2 Ld 7 Pts 30 0-2 LIGHT BOLT THROWER Special Rules: Only Phoenician after 350BC W 1 I 3 Equipment: Hand weapon. Only after 900BC: May ride a four horse chariot. Only after 900BC CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. shield Special Rules: Only Phoenician colonial armies in the West 800-550BC GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 11 CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Equipment: Hand weapon. thrusting spear. Ally-Gen. May have thrusting spear (+2) and shield (+1) SPANISH MERCENARY CAVALRY M WS BS S T Horseman 8 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. javelins. bow. shield. May have throwing spear (+2) and shield (+1) Special Rules: Only Phoenician colonial armies in the West 800-550BC INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.6 . light armour May have thrusting spear (+5) Special Rules: Light Chariots HEAVY CHARIOTS M WS Chariot 6 4 ALLIES A 2 Ld 8 Pts 60 Only Cypriots after 700BC: Early Greek Hoplite Allies. the Games Workshop logo.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 35. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. javelins. thrusting spear May have shield (+1) and light armour (+2) Games Workshop.

Etruscan. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. ITALIAN HILL TRIBES 1000-290BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. M8) CAVALRY 0-1 CAVALRY M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. shield. Ally-Gen. May have thrusting spear (+2) and shield (+2) INFANTRY INFANTRY M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers ALLIES Latin Allies: Latin. May ride a horse (+8. javelins. hand weapon Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Ltd WAB Forum 38 v 0. Early Roman. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 36. javelins. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. light armour Special Rules: General is Army General. WS4 and Ld6) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. shield Only Hernici: May be upgraded (+4. the Games Workshop logo. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer. throwing spear.6 . Umbrian List (I/55) Games Workshop.

light armour May have thrusting spear (+5) Special Rules: Light Chariots CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. javelins. . Warhammer. I/45 Allies CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. Only after 750BC: May ride a four horse chariot. javelins. May have thrusting spear (+2) and shield (+2) Only after 800BC: May be upgraded (+3. I/6 Only Kumme from 895-894BC: Assyrian Allies. May ride a light chariot bought at additional cost. ALLIES Aramean Allies: Early Bedouin List. thrusting spear May have shield (+1) and light armour (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. shield. I/25 Only after 800BC: Zikirtu Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo.6 . Special Rules: Skirmishers MERCENARY GREEK HOPLITES M WS BS S T Spearman 4 4 3 3 3 CHARACTERS M General Sub-Gen. shield. I/39 Only after 750BC: Kimmerian. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. Only after 750BC INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. TAURUS/ZAGROS STATES 950-610BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. I/40 and Urartian Allies. Only Hilakku after 710BC Equipment: Hand weapon. Ltd WAB Forum 39 v 0. shield. light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots. I/43 and Assyrian. MANNAIAN. thrusting spear May have shield (+1) and light armour (+2) Special Rules: Early Phalanx. WS3 and Ld7) Only after 750BC: 0-1 May be upgraded (+6. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. javelins.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 37. light armour Special Rules: General is Army General. The Ally-General acts as Army General but only for units from his allied contingent. hand weapon Special Rules: Light Infantry Games Workshop. WS4 and Ld8) IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 6 3 3 3 4 W 2 I 3 A 2 Ld 7 Pts 45 Equipment: Hand weapon. Ally-Gen. sling May have javelins&buckler instead of sling.

hand weapon May have light armour (+2). the Games Workshop logo. May have bow instead of Thrusting Spear (free). light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. hand weapon May have light armour (+2) and shield (+1). hand weapon Special Rules: Skirmishers EGYPTIAN CLOSE FIGHTERS M WS BS S Spearman 4 4 3 3 Pts 3 CHARACTERS M General Sub-Gen.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 38. Warhammer. T 3 W 1 I 4 A 1 Ld 7 Pts 10 CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4 Equipment: Throwing spear. bow. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. double-handed weapon instead of throwing spear (free) EGYPTIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Bow. May be Stubborn (+2) and Veterans (+2) 0-1 EGYPTIAN ROYAL GUARDS M WS BS S T Guard 4 4 4 3 3 W 1 I 4 A 1 Ld 8 Pts 12 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Thrusting Spear. Ltd WAB Forum 40 v 0. May ride a horse (+8. May have thrusting spear (+2) and shield (+2 LIGHT CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon.6 . PALESTINIAN OR BEDOUIN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon. shield (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. LIBU M Libyan 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have light armour (+2). M8). javelins May have shield (+1) Special Rules: Light Infantry NUBIAN OR LIBYAN ARCHERS M WS BS S T Archer 4 2 2 3 3 Equipment: Bow. javelins. LIBYAN EGYPTIANS 946-712BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% LIBU. shield. javelins. bow. Instead of Shardana Guard. WS4 and Ld6) Special Rules: Warband Games Workshop. May be upgraded to Meshwesh (+4. May ride a light chariot bought at additional cost. May have shield (+2) Special Rules: Light Cavalry INFANTRY 0-1 SHARDANA ROYAL GUARDS M WS BS S T Guard 4 4 3 3 3 Equipment: Thrusting Spear. hand weapon May have light armour (+2) BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. shield (+1). hand weapon May have light armour (+2) and shield (+1). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.

shield. javelins. shield. Special Rules: Skirmishers PROVINCAL INFANTRY M WS BS Spearman 4 2 2 PROVINCAL CAVALRY M WS BS Horseman 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. Only after 780BC 0-1 QURUBUTI FOOT GUARD ARCHERS M WS BS S T W Guard 4 3 3 3 3 1 I 4 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May ride a light chariot bought at additional cost. CAVALRY&CHARIOTS LIGHT CHARIOTS M WS Chariot 8 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. light armour Special Rules: Light Chariots MOUNTED SCOUTS M WS Scout 8 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 15 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Only after 780BC Games Workshop. bow. Ltd WAB Forum 41 v 0. Only after 780BC QURUBUTI GUARD CAVALRY M WS BS S Guard 8 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 T 3 W 1 I 3 A 1 Equipment: Hand weapon Special Rules: Warband. URARTIAN 880-585BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Zikirtu or Andian Allies. shield Up to half may have bow instead of spear&shield (free) Special Rules: Light Infantry. May have shield (+2) and thrusting spear (+2) INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Only after 780BC ASSYRIAN DESERTERS M WS BS Assyrian 4 3 3 Equipment: Hand weapon. thrusting spear May have shield (+2) and light armour (+2) Special Rules: Only after 780BC PROVINCAL CHARIOTS M WS BS Chariot 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear. May have shield (+2) and thrusting spear (+2) QURUBUTI GUARD CHARIOTS M WS BS S T Chariot 6 4 4 3 4 Equipment: Bow. light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots. thrusting spear May have shield (+1) PROVINCAL ARCHERS M WS BS Archer 4 2 2 Equipment: Bow. javelins. javelins. Only after 780BC ALLIES Musasirian Allies (Mannaian. Ally-Gen. RESERVES AND LEVIES M WS BS Reserve 4 2 2 Ld 8 Pts 24 W 2 Equipment: Hand weapon. hand weapon May have light armour (+2) Special Rules: Combined Formation. shield and light armour Special Rules: General is Army General. Warhammer. I/43 Only After 780BC: Neo-Hittite and Aramean Subject Allies. bow. bow. I/40 Equipment: Hand weapon. Light Infantry. I/37 Only After 780BC: Kimmerian and Skythian Allies. hand weapon Special Rules: Skirmishers QURUBUTI FOOT GUARDS M WS BS S Guard 4 4 3 3 BS 4 S 3 T 4 W 1 I 3 A 2 Ld 8 Pts 45 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Special Rules: Light Cavalry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Thrusting Spear. Taurus and Zagros Highlander States. shield. Only after 780BC: May ride a heavy chariot and General may be upgraded to Ld10 (+50). hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) Special Rules: Combined Formation. Only after 780BC I 3 A 2 Ld 8 Pts 60 After 780BC: Up to two infantry units may have Kallapani transport for +1 per model.6 . light armour Special Rules: Light Chariots. javelins. The Ally-General acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 39. I/31 Only After 780BC: Mede. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Combined Formation. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MOUNTAIN SCOUTS M WS Scout 4 3 Equipment: Hand weapon May have shield (+1).

WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
40. MEDES, ZIKIRTU, ANDIA OR PARSUA 835-550BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARMENIANS M Armenian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon May have shield (+1) Special Rules: Only Median Empire from 620BC PARTHIANS W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Parthian M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Bow, hand weapon Special Rules: Only Median Empire from 620BC KASPIAN OR PARIKANIAN SKIRMISHERS M WS BS S T W I Skirmisher 4 2 2 3 3 1 3

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a two-horse chariot bought at additional cost. May ride a horse (+8, M8). Only Median Empire from 620BC: The general can be upgraded to Ld10 (+50).

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have javelins&buckler instead of sling. Special Rules: Skirmishers, Only Median Empire from 620BC LEVIES M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Levy 4

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon Special Rules: Levy, Only Median Empire from 620BC

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) KASPIAN OR PARIKANIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1

ALLIES Kimmerian or Skythian Allies, I/43 Mannaian Allies, I/37 Only from 733-669BC: Assyrian Allies, I/45 Only Median Empire from 620BC: Neo-Babylonian Allies, I/44

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, javelins. May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Only Median Empire from 620BC

INFANTRY SPEARMEN M Spearman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+1) Only Median Empire from 620BC: May be upgraded to WS3/Ld7 (+2) Special Rules: Combined Formation SKIRMISHING ARCHERS M WS BS Archer 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Bow, hand weapon Only Median Empire from 620BC : May be upgraded to BS3/Ld7 (+2) Special Rules: Skirmishers, Combined Formation MEDIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Only Median Empire from 620BC

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
41. PHRYGIAN 800-676BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Urartian Allies, I/39 Kimmerian Allies, I/43 ALLIES SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4

Equipment: Hand weapon, sling May have javelins&buckler instead of sling. Special Rules: Skirmishers

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a light chariot bought at additional cost.

CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4

W 1

I 3

A 2

Ld 7

Pts 30

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 6 3 3 3 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, javelins, shield, light armour A crew member and two unarmed driver May have thrusting spear (+10) Special Rules: Heavy Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) LIGHT CAVALRY M WS Scout 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 15

Equipment: Hand weapon, javelins. Special Rules: Light Cavalry

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers
Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 4

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
42. NEO-ELAMITE 800-639BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Bow, hand weapon Special Rules: Skirmishers S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Neo-Babylonian Allies, I/44 Early Bedouin Allies, I/6

ALLIES

Equipment: Hand weapon, bow, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost. May ride a horse (+8, M8)

CAVALRY&CHARIOTS IRREGULAR HEAVY CHARIOTS M WS BS S T Chariot 6 3 3 3 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots CAVALRY Scout M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 22

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry

INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) SHIELDED ARCHERS M WS BS Archer 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Bow, hand weapon, shield ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Bow, hand weapon

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
43. KIMMERIAN, SKYTHIAN OR EARLY HU 750BC-50AD CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only European Skythians from 700-600BC: Kimmerian Allies, I/43 Only Kimmerians from 680-675BC: Lowland Thracian Allies , I/48 Only Kimmerians before 640BC: Mannaian I/37 and Urartian I/39 Allies Only Massagete from 550-150BC: Mountain Indian Allies, II/2 Only Hu after 400BC: Jung Allies (Early Northern Barbarians), I/14 Only European Skythians in 313BC: Lowland Thracian Allies, I/48 and Black Sea Greek Allies (Later Hoplite Greek,, II/5) Only Saka in 129BC: Seleucid Allies, II/19 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

Equipment: Hand weapon, bow, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

CAVALRY HORSE ARCHERS M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 17

Equipment: Hand weapon, bow May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry NOBLE CAVALRY M WS Noble 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow, light armour May have shield (+2) and thrusting spear (+2). May have cloth barding (+2). May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry

INFANTRY FOOT ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling Special Rules: Skirmishers OTHER TRIBAL OR SUBJECT TRIBE FOOT M WS BS S T W I Tribal 4 3 3 3 3 1 3 Equipment: Hand weapon and buckler

A 1

Ld 6

Pts 5

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
44. NEO-BABYLONIANS 746-539BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY QURUBUTI FOOT GUARDS M WS BS S Guard 4 4 4 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) Only from 605-539BC: Up to half the models may have bow instead of spear&shield (free), Combined Formation

After 626C: Up to two infantry units may have Kallapani transport for +1 per model.

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a heavy chariot bought at additional cost. CAVALRY&CHARIOTS QURUBUTI GUARD CHARIOTS M WS BS S T Guard 6 4 4 3 4

CHALDEAN, ARAMEAN OR MILITIA ARCHERS M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Bow, hand weapon Special Rules: Light Infantry

Ld 6

Pts 6

W 2

I 3

A 2

Ld 8

Pts 60

LYDIAN, IONIAN MERCENARY GREEK HOPLITES M WS BS S T W I A Ld Hoplit 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon, thrusting spear, shield Special Rules: Early Phalanx, Only from 605-539BC RESERVES Reserve M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6

Pts 11

Equipment: Hand weapon, javelins, shield, light armour One crew member and two unarmed driver. May have thrusting spear (+10) From 626BC: May have an additional warrior (+10, A3) Special Rules: Heavy Chariots QURUBUTI GUARD CAVALRY M WS BS S Guard 8 4 4 3

Pts 4

T 3

W 1

I 3

A 1

Ld 8

Pts 20

Equipment: Hand weapon Special Rules: Light Infantry, Only from 605-539BC LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, thrusting spear May have shield (+2), bow (+2) and light armour (+2) CHALDEAN, ARAMEAN OR MILITIA CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) From 626BC: May be upgraded to WS3/Ld7 (+3) Special Rules: Light Cavalry CHALDEAN, ARAMEAN OR MILITIA CHARIOTS M WS BS S T W I A Ld Chariot 8 3 3 3 4 1 3 2 7 Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots, Only before 626BC SKYTHIAN MERCENARY HORSEMEN M WS BS S T W Horseman 8 2 3 3 3 1

Ld 6

Pts 15

Equipment: Hand weapon Special Rules: Levy, Only from 605-539BC ALLIES Before 639BC: Neo-Elamite, I/42 Before 626BC: Early Bedouin Allies, I/6 From 626-550BC: Mede Allies, I/40

Pts 30

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, bow. May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only from 626-539BC LEVY CAMELRY M WS Camelrider 6 2

BS 2

S 3

T 3

W 1

I 2

A 1

Ld 6

Pts 12

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry, Only from 605-539BC
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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
45. NEO-ASSYRIAN EMPIRE 745-681BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 QURUBUTI FOOT GUARD ARCHERS M WS BS S T W Guard 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 7

Equipment: Bow, hand weapon May have light armour (+2) Special Rules: Combined Formation, Skirmishers

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Up to three infantry units may have Kallapani transport (+1 per model).

KISIR SHARRUTI M WS Kisir 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost. From 704BC: Divine Superior Battle Standard in Chariot with Priest.

Equipment: Hand weapon May have light armour (+2), shield (+1) May be upgraded to WS4 (+2) Special Rules: Light Infantry LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CAVALRY&CHARIOTS HEAVY CHARIOTS M WS Chariot 6 4

Equipment: Hand weapon Special Rules: Levy A 2 Ld 8 Pts 60 KING’S MAN INFANTRY M WS BS Skirmisher 4 3 3 Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry KING’S AN TRIBAL LEVIES M WS BS S Skirmisher 4 2 3 3

BS 4

S 3

T 4

W 2

I 4

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins, shield, light armour One crew member and two unarmed driver. May have thrusting spear (+10). After 704BC: May have an additional crew member (+10, 3A) Special Rules: Heavy Chariots ELITE CAVALRY M WS Elite 8 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 8

Pts 24

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, thrusting spear May have shield (+2) and light armour (+2) CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

Equipment: Sling, hand weapon May have javelin&shield (free) or bow (+1) instead of sling Special Rules: Skirmishers ELAMITE ARCHERS M WS Archer 4 2

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) May be upgraded to WS3/Ld7 (+3) Special Rules: Light Cavalry LEVY CAMELRY M WS Camelrider 6 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon

ALLIES BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Before 710BC: Neo-Hittite and later Aramean Allies, I/31 After 742BC: Later Hebrew, I/34 After 742BC: Medes, I/40 After 742BC: Phillistine, I/29 After 742BC: Early Bedouin Allies, I/6 After 720BC: Mannaian Allies, I/37 After 708BC: Phrygian, I/41 After 708BC: Cypriot Allies, I/35

Equipment: Hand weapon, javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry, Camelry

INFANTRY QURUBUTI FOOT GUARDS M WS BS S Guard 4 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

Equipment: Thrusting Spear, hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) Special Rules: Combined Formation
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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
46. KUSHITE EGYPTIANS 745-593BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% EGYPTIAN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, bow. May have shield (+2) and thrusting spear (+2) EGYPTIAN LIGHT CAVALRY M WS BS S Horseman 8 2 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, bow. May have shield (+2) Special Rules: Light Cavalry

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

T 3

W 1

I 3

A 1

Ld 7

Pts 18

INFANTRY Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.. The Ally-General acts as Army General but only for units from his allied contingent. May ride a four-horse chariot bought at additional cost. Only from 727-664BC: General may be upgraded to Ld10 (+50). KUSHITE ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Bow, hand weapon Special Rules: Light Infantry KUSHITE JAVELINMEN M WS BS Javelinman 4 3 3

CAVALRY&CHARIOTS KUSHITE HEAVY CHARIOTS M WS BS S Chariot 6 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

T 4

W 2

I 3

A 2

Ld 7

Pts 45

Equipment: Hand weapon, javelins May have shield (+1) KUSHITE SLINGERS M WS Skirmisher 4 2

Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots KUSHITE LIGHT CHARIOTS M WS BS S Chariot 8 4 4 3

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Sling, hand weapon Special Rules: Skirmishers EGYPTIAN CLOSE FIGHTERS M WS BS S Spearman 4 4 3 3

Equipment: Hand weapon, javelins, shield, light armour May have thrusting spear (+5) Special Rules: Light Chariots KUSHITE CAVALRY M WS Horseman 8 3

T 3

W 1

I 4

A 1

Ld 7

Pts 10

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Throwing spear, hand weapon May have light armour (+2), shield (+1), double-handed weapon instead of throwing spear (free) EGYPTIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Bow, hand weapon May have light armour (+2) MESHWESH SETTLED MILITIA M WS BS S T Meshwesh 5 3 3 3 3 Equipment: Hand weapon, thrusting spear May have light armour (+2), shield (+1). LIBU SETTLED MILITIA M WS BS Militia 4 2 2

Equipment: Hand weapon, javelins. May have shield (+2) and thrusting spear (+2) Special Rules: Light Cavalry EGYPTIAN CHARIOTS M WS BS Chariot 8 4 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

S 3

T 4

W 1

I 3

A 2

Ld 8

Pts 45

Equipment: Hand weapon, bow, shield, light armour Special Rules: Light Chariots EGYPTIAN HEAVY CHARIOTS M WS BS S T Chariot 6 4 4 3 4

W 1

I 3

A 1

Ld 7

Pts 8

W 2

I 3

A 2

Ld 8

Pts 60

Equipment: Hand weapon, bow, shield, light armour A crew member and two unarmed driver Special Rules: Heavy Chariots

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

Equipment: Hand weapon, javelins May have shield (+1) or bow (+1) Special Rules: Light Infantry ALLIES Only before 727BC: Egyptian Allies, I/38

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
47. ILLYRIAN 700BC-10AD CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 60% ALLIES: Up to 25% ALLIES Paionian Allies, I/63 In 385BC: Syracusan Allies, , II/9

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8)

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry

INFANTRY INFANTRY M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7

Equipment: Hand weapon, thrusting spear, shield SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins May have shield (+1) May be upgraded to WS/BS3 and Ld6 (+3) Special Rules: Skirmishers ILLYRIAN HOPLITES M WS BS Hoplit 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 8

Equipment: Hand weapon, thrusting spear, shield Special Rules: Early Phalanx, Only in 385BC

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
48. THRACIAN 700BC-46AD CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

Equipment: Hand weapon, javelins May have shield (+1) Only after 250BC: May be upgraded to WS/BS3, Ld6 and Light Infantry (+2) Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

Equipment: Hand weapon, javelins, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8) Only Odrysaian Roman client kingdom from 25BC-46AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers WOMEN, CHILDREN AND SLAVES M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levy

W 1

I 3

A 1

Ld 5

Pts 3

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15

0-1 WAGON TABOR

ALLIES Only Lowland Tribes: Hill Tribe Allies, I/48 Only Lowland Tribes: Greek Mercenary Allies, II/

Equipment: Hand weapon May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only Hill Tribes NOBLE CAVALRY M WS Noble 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, light armour May have shield (+2) and thrusting spear (+2). Only from 25BC-46AD: May have WS4 (+3) Special Rules: Light Cavalry, Only Lowland Tribes LIGHT CAVALRY M WS Horseman 8 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 16

Equipment: Hand weapon, javelins. May have bow (+2) and shield (+2) Special Rules: Light Cavalry, Only Lowland Tribes

INFANTRY PELTASTS Peltast M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, throwing spear, buckler May have shield (+1) Only Hill Tribes: May be upgraded to Ld7 (+1) Only Lowland Tribes from 350-250BC: May have thrusting instead of throwing spear (free) Only after 250BC: May have halberd instead of throwing spear (free) Only Lowland Tribes from 25BC-46AD: May have WS4/Ld7 (+3) Special Rules: Light Infantry

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WAB FORUM ARMIES
BOOK I: 3000 to 500 BC
49. EARLY VIETNAMESE 700BC-938AD CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% HILL TRIBESMEN M WS Tribesman 4 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5

Equipment: Hand weapon, javelins May have shield (+1) HILL TRIBESMEN ARCHERS M WS BS S Tribesman 4 2 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon, bow Special Rules: Light Infantry

CHARACTERS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4

T 3

W 1

I 3

A 1

Ld 5

Pts 5

Equipment: Hand weapon, shield and light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Only Nan-Yueh from 206-111BC: May ride a heavy, 3-crew chariot bought at additional cost or a horse (+8, M8). General may be upgraded to Ld10 (+50). After 135AD: May ride a horse (+8, M8). General may be upgraded to Ld10 (+50). After 247AD: May ride an elephant bought at additional cost.

0-2 LIGHT BOLT THROWER Special Rules: Only after 250BC EX CH’IN SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, thrusting spear May have light armour (+2) and shield (+1) May have WS 4 (+3) Special Rules: Only Nan-Yueh from 206-111BC EX CH’IN CROSSBOWMEN M WS BS Crossbowman 4 2 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

CAVALRY EX CH’IN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 18

Equipment: Hand weapon, crossbow May have light armour (+2). May have BS 4 (+3) Special Rules: Only Nan-Yueh from 206-111BC EX CH’IN SKIRMISHERS M WS BS Javelinman 4 2 2

Equipment: Hand weapon, javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry, Only Nan-Yueh from 206-111BC CHINESE STYLE CAVALRY M WS BS S Horseman 8 3 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 3

T 3

W 1

I 3

A 1

Ld 7

Pts 20

Equipment: Hand weapon, javelins May have shield (+1) Special Rules: Skirmishers, Only Nan-Yueh from 206-111BC CHINESE STYLE SPEARMEN M WS BS S Spearman 4 3 3 3

Equipment: Hand weapon, light armour May have thrusting spear (+2) and shield (+2) Special Rules: Only after 135AD

T 3

W 1

I 3

A 1

Ld 7

Pts 7

INFANTRY INFANTRY M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, thrusting spear May have light armour (+2) amnd shield (+1) May have WS 4 (+3) Special Rules: Combined Formation, Only after 135AD CHINESE STYLE MISSLE TROOPS M WS BS S T Trooper 4 2 3 3 3

Equipment: Hand weapon, shield May have throwing spear (+2) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow May have light armour (+2) or crossbow instead of bow (+3) Special Rules: Light Infantry, Combined Formation, Only after 135AD SPECIAL 0-2 ELEPHANTS M Elephant 6 Mahoud 4 Crew 4

Equipment: Bow, hand weapon May have light armour (+2) and crossbow instead of bow (+3) Special Rules: Light Infantry UNSHIELDED SPEARMEN M WS BS Spearman 4 2 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 5

WS 4 3

BS 3

S 7 3

T 6 3 3

W 6 1 1

I 3 3

A 4 1

Ld 4 7 7

Pts 140 -

Equipment: Hand weapon, throwing spear Special Rules: Skirmishers

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants, Only after 247AD

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javelins. the Games Workshop logo. Warhammer. bow May have shield (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). javelins. light armour May have thrusting spear (+5) Special Rules: Light Chariots PHRYGIAN OR PAPHLAGONIAN LIGHT CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry INFANTRY LYDIAN OR PHRYGIAN PRE-HOPLITES M WS BS S T W Hoplit 4 3 3 3 3 1 Equipment: Hand weapon. Ally-Gen. javelins. shield. light armour. I/52 Pts 18 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. MYSIAN OR PHRYGIAN JAVELINMEN M WS BS S T W I A Javelinman 4 3 3 3 3 1 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. Ld8 (+4) LYDIAN CHARIOTS M WS Chariot 8 3 Equipment: Hand weapon. May ride a light chariot bought at additional cost.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 50. MYSIAN OR PHRYGIAN SKIRMISHERS M WS BS S T W I A Skirmisher 4 2 2 3 3 1 3 1 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+1) Special Rules: Early Phalanx I 3 A 1 Ld 6 Pts 7 Games Workshop. sling May have bow (+1) instead of javelins Special Rules: Skirmishers BITHYNIANS M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Bithynian 4 CHARACTERS M General Sub-Gen. thrusting spear. May have shield (+1) BS 3 S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 0-1 WARHOUNDS Equipment: Hand weapon.6 . May ride a horse (+8. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Ld 6 Pts 5 Equipment: Hand weapon. shield Special Rules: Early Phalanx LYDIAN. Ltd WAB Forum 52 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins May have shield (+1) Special Rules: Skirmishers LYDIAN. May have thrusting spear (+2) and shield (+2) 0-1 May be upgraded to WS4. LYDIAN 687-546BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% KARIAN HOPLITES M WS Hoplit 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. M8) Ld 5 Pts 3 CAVALRY&CHARIOTS LYDIAN HEAVY CAVALRY M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon May have shield (+1) THRACIAN M Thracian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. May have shield (+2) Special Rules: Light Cavalry SKYTHIAN MERCENARY HORSEMEN M WS BS S T W Horseman 8 3 3 3 3 1 ALLIES Asiatic Greek Allies: Early Hoplite Greek List.

Skirmishers W 1 I 3 A 1 Ld 6 Pts 6 Pts 7 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. I/43 and Phillistine. Up to half may have bow instead of spear (-3) Special Rules: Combined Formation. javelins. M8). hand weapon. hand weapon 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. 0-1 without spears to Ld 8 (+2). javelins. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). WS BS S T W I A Ld Pts Up to three infantry units may have Kallapani transport (+1 per model). May have double-handed weapon instead of thrusting spear (free) May be upgraded to WS4 (+3).Feigned Flight. I/29 Allies From 641-628BC: Persian Allies (Parsua List). May have bow (+1) instead of sling Special Rules: Skirmishers TRIBAL LEVY JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon. Camelry T 3 W 1 I 3 A 1 Ld 6 Pts 6 RESERVES OF BATTLE ARRAY M WS BS S T W I A Ld Pts Reserve 4 3 3 3 3 1 3 1 7 7 Equipment: Thrusting spear. thrusting spear. hand weapon Special Rules: Only after 679BC KUSAYA OR KUSHITE ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Bow. javelins. Only after 679BC INFANTRY Pts 18 I 3 A 1 Ld 7 Pts 7 SHA QURBUTE OR SHA MASSARTI FOOT GUARDS M WS BS S T W I A Ld Pts Guard 4 4 3 3 3 1 4 1 7 10 Equipment: Thrusting Spear. I/40 From 668-650BC: Neo-Elamite Allies. May have thrusting spears (+10) Special Rules: Heavy Chariots CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 51. May have shield (+1) Special Rules: Levy A 1 Ld 5 Pts 3 TRIBAL LEVY SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. NEO-ASSYRIAN LATER SARGONID 680-609BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. May have bow (+2) and shield (+2) Special Rules: Light Cavalry LEVY CAMELRY M WS BS S T W I A Camelrider 6 2 2 3 3 1 2 1 Equipment: Hand weapon. May ride a two-horse chariot bought at additional cost. Warhammer. Ally-Gen. the Games Workshop logo. May have shield (+1) LEVIED TROOPS OF THE BATTLE ARRAY M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. I/53 Before 668BC: Medes and Early Bedouin Allies. Ltd WAB Forum 53 v 0. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry.6 . May have shield (+2) Special Rules: Skirmishers. CAVALRY&CHARIOTS HEAVY CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 4 4 3 4 2 3 3 8 70 Equipment: Hand weapon. May have shield (+1) and light armour (+2). shield. Only after 679BC 0-1 MUSRAYAOR EGYPTIAN ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Bow. shield May have thrusting spear (+1) and light armour (+2). May have light armour (+2) and large shield (+2). May have light armour (+2) Special Rules: Combined Formation. May ride a horse (+8. I/42 Before 627BC: Skythian. May be upgraded to WS4. Ld8 (+4) After 668BC: May have cloth barding (+3) LIGHT CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 18 Equipment: Hand weapon. May have a Superior Army Standard in chariot with priests. I/40 GIMMIRIYA OR KIMMERIAN HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. Two crew members and two unarmed drivers. sling. Special Rules: Light Infantry (without thrusting spear) ELAMITE ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Bow. INFANTRY M WS BS S T W I A Ld Pts Trooper 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon. hand weapon. light armour. javelins. hand weapon. javelins and buckler Special Rules: Skirmishers I 3 A 1 Ld 5 Pts 5 0-1 WAGON TABOR Ld 6 Pts 12 MADAYA OR MEDE INFANTRY M WS BS S T W I A Ld Pts Trooper 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon. May have thrusting spear (+2) and shield (+2). bow. light armour. hand weapon Special Rules: Only after 679BC ALLIES Saitic Egyptian and Mannaian Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. 0-1 May be upgraded to Ld8 (+2) Special Rules: Combined Formation 0-1 FOOT GUARD ARCHERS M WS BS S T W I A Ld Guard 4 2 3 3 3 1 4 1 7 Equipment: Bow.

EARLY HOPLITE GREEK 680-450BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% HOPLITES Hoplit M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 INFANTRY CHARACTERS M General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 54 v 0. M). shield May have light armour (+2) Only with Spartan general: May be upgraded to WS4 and Ld8 (+4) Only with Phokian/Aitolian/Akarnian General: Downgrade to javelinmen with javelins instead of spears and without Early Phalanx (-2) Only with Asiatic Greek/Italiot/Siciliot general: No Early Phalanx (-1) Special Rules: Early Phalanx SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. CAVALRY THEBAN CAVALRY M WS Horseman 8 3 Equipment: Thrusting Spear. Greek/Italiot/Siciliot. OTHER MAINLAND GREEK CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon. An Athenian general after 511BC may have a Thessalian Ally general. May have shield (+1) Special Rules: Early Phalanx. hand weapon. WS4 and light armour) Special Rules: Light Cavalry. javelins and buckler Special Rules: Skirmishers PERIOIKOI Equipment: Hand weapon. javelins. Ally-Gen.6 . The Ally-General acts as Army General but only for units from his allied contingent. sling. javelins May have thrusting spear (+2) and shield (+2). javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry. Asiatic Greek/Italiot/Siciliot or Athenian. May have shield (+1) Special Rules: Levy. Only if Spartan: General may be upgraded to Ld10 (+50). May have a horse (+8. hand weapon. the Games Workshop logo. WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Only with Spartan general THRACIANS M Thracian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Phokian/Aitolian/Akarnian.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 52. Only with Spartan general HELOTS M Helot 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Only with Thessalian general or Athenian General after 511BC LIGHT CAVALRY M WS Horseman 8 3 Equipment: Thrusting spear. Only with Asiatic Greek/Italiot/Siciliot general Games Workshop. General have to be Spartan. May have shield (+1) Special Rules: Only with Athenian general after 541BC Equipment: Hand weapon. May have thrusting spear (+2) and shield (+2) May be upgraded to Nobles (+4. THESSALIAN LIGHT CAVALRY M WS BS S T Horseman 8 3 3 3 3 Perioikoi I 3 A 1 Ld 7 Pts 16 M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Thrusting spear. javelins May have thrusting spear (+2) and shield (+2). May have bow (+1) instead of sling Only Athenian general after 490BC: Bow armed skirmishers may be upgraded to Light Infantry. shield. Warhammer. light armour Special Rules: General is Army General. Thessalian. BS3 and Ld6 (+3) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. hand weapon. but only Thessalian.

hand weapon May have light armour (+2) and shield (+1) Up to half can have bow instead of spear (-4) Special Rules: Combined Formation. The AllyGeneral acts as Army General but only for units from his allied contingent. I/7 SKYTHIAN CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon. LIGHT CAVALRY M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Skirmishers. shield. Warhammer. hand weapon. light armour A crew member and two unarmed driver Special Rules: Heavy Chariots. hand weapon 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. the Games Workshop logo. hand weapon. bow. Special Rules: Only from 650-600BC I 3 A 1 Ld 7 Pts 20 IONIAN.6 . CAVALRY&CHARIOTS CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon May have thrusting spear (+2) and shield (+2). hand weapon and buckler NUBIAN ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon. M). throwing spear May have and shield (+2) Special Rules: Skirmishers. shield. Only before 524BC Ld 8 Pts 60 A 1 Ld 7 Pts 20 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Thrusting Spear. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 T 3 W 1 I 3 A 1 Ld 7 Pts 17 LIBYAN JAVELINMEN M WS BS S T W Javelinman 4 2 2 3 3 1 Equipment: Hand weapon. I/51 After 570BC: Kyrenean Greek Allies. hand weapon May have light armour (+2) and shield (+1) Pts 18 I 4 A 1 Ld 7 Pts 10 Games Workshop. I/56 Only Nectanebo II from 359-342BC: Libyan Allies. Special Rules: Early Phalanx ASSYRIAN GARRISON INFANTRY M WS BS S T W I A Ld Garrison 4 4 3 3 3 1 4 1 7 Equipment: Thrusting Spear. bow. Ltd WAB Forum 55 v 0. May have bow (+2) and shield (+2) Special Rules: Light Cavalry I 3 A 1 Ld 6 Pts 16 T 3 W 1 I 3 A 1 Ld 6 Pts 6 LEVY JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Javelins.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 53. thrusting spear. May have shield (+2). WS BS S T W I A Ld Pts GUARD ARCHERS M WS BS S Guard 4 3 4 3 Equipment: Bow. thrusting spear May have bow (+2) and shield (+2). WS4 and Ld8) Special Rules: Early Phalanx. Ally-Gen. KARIAN OR OTHER GREEK HOPLITES M WS BS S T W I A Ld Hoplit 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon. bow. May have shield (+1) LEVY ARCHERS M WS BS S Archers 4 2 3 3 Equipment: Bow. shield May have light armour (+2) Only 361-360BC: 0-1 Upgrade to Spartans (+4. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only from 650-600BC ATHENIAN HOPLITES M WS BS Hoplit 4 3 3 Pts 11 Pts 11 HEAVY CHARIOTS M WS BS S T W I A Chariot 6 4 4 3 4 2 3 2 Equipment: Hand weapon. May have a horse (+8. hand weapon. Only from 620-525BC INFANTRY GUARD SPEARMEN M WS BS S T W Guard 4 4 3 3 3 1 Equipment: Thrusting Spear. hand weapon May have light armour (+2) T 3 W 1 I 4 A 1 Ld 7 Pts 10 LEVY SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Thrusting Spear. Only from 460-454BC or 361-360BC ATHENIAN OARSMEN M WS BS S T W I A Ld Pts Oarsman 4 2 2 3 3 1 3 1 6 6 Equipment: Throwing spears. SAITIC EGYPTIANS 664-335BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Only before 524BC may ride a heavy chariot bought at additional costs. Only before 524BC 0-1 ESCORT CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. javelins After 475BC: May be upgraded to WS3 (+1) Special Rules: Skirmishers I 3 A 1 Ld 5 Pts 3 ASSYRIAN GARRISON CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Only from 460-454BC ALLIES Before 650BC: Neo-Assyrian Allies.

CAVALRY COMPANIONS M Horseman 8 Equipment: Thrusting Spear. Later Hoplite Greek. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 54. WS4) Special Rules: Early Phalanx Games Workshop. WS BS S T W I A Ld Pts HIGHLAND MACEDONIAN PEASANTS M WS BS S T W Peasant 4 3 3 3 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Levy SKIRMISHERS M Skirmisher 4 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. EARLY MACEDONIANS 650-355BC CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. II/5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. May have a horse (+8. shield Special Rules: Early Phalanx ALLIES After 424BC: Spartan Allies. II/5 Only 392BC: Thessalian Allies. javelins May have thrusting spear (+2). shield. May be upgraded to WS4 (+3) MACEDONIAN OR PAIONIAN LIGHT CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. M). sling. Ltd S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 Pts 8 WAB Forum 56 v 0. light armour (+2) and shield (+2). hand weapon. shield May have light armour (+2) After 498BC: May be upgraded to Pezhetaitoi (+3. the Games Workshop logo. Warhammer.6 . javelins. buckler May have shield (+1) LYNKESTIAN GREEK HOPLITES M WS BS S T Hoplit 4 3 3 3 3 I 3 A 1 Ld 6 Pts 5 W 1 I 3 A 1 Ld 6 Pts 7 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. Later Hoplite Greek. shield MACEDONIAN OR COASTAL GREEK HOPLITES M WS BS S T W I A Ld Hoplit 4 3 3 3 3 1 3 1 7 Equipment: Thrusting spear. hand weapon. javelins May have bow (+2) and shield (+2) Special Rules: Light Cavalry Ld 7 Pts 17 INFANTRY PEASANT LEVIES M WS Peasant 4 2 Equipment: Hand weapon. javelins. Only after 413BC: General may be upgraded to Ld10 (+50). May have bow (+1) instead of sling Special Rules: Skirmishers ILLYRIAN MERCENARIES M WS BS Illyrian 4 3 3 Equipment: Hand weapon.

Only Etruscans Equipment: Hand weapon. shield. javelins. light armour May have large shield (+2) May be Drilled (+2). Only before 400BC: May ride a two-horse chariot bought at additional cost. May be Drilled (+2). thrusting spear May have light armour (+2). Only if Latin after 400BC: General may be upgraded to Ld10 (+50). light armour May have thrusting spear (+5) Special Rules: Light Chariots. shield May have light armour (+2) Special Rules: Early Phalanx. the Games Workshop logo. WS BS S T W I A Ld Pts JAVELINMEN M Javelinman 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 AXEMEN M Axeman 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Only Etruscans 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. heavy throwing spear (+4) and large shield (+2). II/8 Only Latin after 400BC: Syracusan Allies. CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. hand weapon. May have a horse (+8. javelins May have thrusting spear (+2) and shield (+2).6 . javelins and buckler Special Rules: Skirmishers. IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Equipment: Hand weapon. shield. Ally-Gen. I/36 Only Latin after 400BC: Campanian Allies. javelins and buckler Special Rules: Skirmishers LEVES Leves M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Thowing spear. Veterans (+2) and Stubborn (+2) Special Rules: Only Latin after 400BC ALLIES Equipment: Thrusting Spear. Not for Latin after 400BC SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Veterans (+2) Special Rules: Only Latin after 400BC TRIARII M WS 4 BS 3 S 3 T 3 W 1 I 5 A 1 Ld 8 Pts 13 Triarii 4 INFANTRY HOPLITES M Hoplit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Thrusting Spear.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 55. hand weapon May have light armour (+2) and shield (+1) Only Umbrian: May have double-handed weapon instead of spear (free) Special Rules: Not for Latin after 400BC JAVELINMEN M Javelinman 4 Only Latin after 506BC: Italiot Allies. M). May have bow (+1) instead of sling Special Rules: Skirmishers Games Workshop. light armour Special Rules: General is Army General. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 57 v 0. LATIN. EARLY ROME/ETRUSCAN/UMBRIAN 650-338BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 15% INFANTRY: At least 65% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Only Latin after 400BC HASTATI Hastati M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Warhammer. thrusting spear May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. heavy throwing spear (+2) and large shield (+2) Special Rules: Only Latin after 400BC PRINCEPS W 1 I 3 A 2 Ld 7 Pts 30 Princeps M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. II/9 Only Latin in 360BC: Gallic Allies. thrusting spear. javelins. II/11 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. sling. I/52 Only Latin after 506BC: Volsci Allies.

light armour A crew member and two unarmed driver Special Rules: Heavy Chariots. IRREGULAR HEAVY CHARIOTS M WS BS S T W I A Ld Chariot 6 3 3 3 4 2 3 2 7 Equipment: Hand weapon. Only from 313-308BC MERCENARY OR ATHENIAN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. Only after 308BC OTHER MERCENARIES M WS BS Mercenary 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Hand weapon. Before 275BC: May ride in a four-horse chariot bought at additional cost. buckler. I/7 In 332BC Early Carthaginian Allies. Only from 313-308BC MERCENARY PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Only before 275BC 0-1 OPHELLAS COMPANIONS M WS BS S Horseman 8 4 3 3 Pts 45 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Only after 308BC: General may be upgraded to Ld10 (+50). hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have a horse (+8. javelins. hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx. thrusting spear May have bow (+2). Special Rules: Light Cavalry. hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx. May have bow (+1) instead of sling Special Rules: Skirmishers. Only from 313-308BC CRETAN MERCENARIES M WS BS Skirmisher 4 2 3 T 3 W 1 I 4 A 1 Ld 8 Pts 24 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon. Special Rules: Wedge.6 . CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. Ltd WAB Forum 58 v 0. bow Special Rules: Skirmishers. light armour (+2) and shield (+2). Special Rules: Wedge. thrusting spear May have light armour (+2) and shield (+1) Special Rules: Phalanx. I/61 Games Workshop. Warhammer. javelins. KYRENEAN GREEK 630-74BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. shield. Ally-Gen. The Ally-General acts as Army General but only for units from his allied contingent. Only from 313-308BC 0-1 PTOLEMAIC RULER’S HOUSEHOLD CAVALRY M WS BS S T W I A Ld Cavalry 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers MACEDONIAN GARRISON M WS BS Garrison 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Pikes. Only after 308BC Equipment: Thrusting Spear. javelins May have thrusting spear (+2) and shield (+2). M). Only after 308BC INFANTRY HOPLITES M Hoplit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Pts 11 A 1 Ld 7 Pts 18 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Pts 24 Equipment: Hand weapon. WS BS S T W I A Ld Pts SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry. light armour Special Rules: General is Army General. shield. javelins. shield May have light armour (+2) May have Riding Horses (+1) Special Rules: Early Phalanx ALLIES Libyan Allies. May have bow (+1) instead of sling Special Rules: Skirmishers JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. javelins May have bow (+2) and shield (+2). sling. Only from 313-308BC MERCENARY SKIRMISHERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. Only from 313-308BC OPHELLAS ATHENIAN VOLUNTEERS M WS BS S T W Volunteer 4 4 3 3 3 1 Equipment: Thrusting Spear. Only from 313-308BC PTOLEMAIC RULER’S HOUSEHOLD INFANTRY M WS BS S T W I A Ld Infantry 4 4 3 3 3 1 4 1 7 Equipment: Pikes. thrusting spear May have light armour (+2) and shield (+2). sling.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 56.

May have shield (+1) Special Rules: Levy CARTHAGINIAN MARINES M WS BS S Marine 4 3 3 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. ETRUSCAN LEAGUE 600-280BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Only before 500BC Equipment: Hand weapon. javelins May have thrusting spear (+2) and shield (+2). Ltd WAB Forum 59 v 0. light armour May have thrusting spear (+5) Special Rules: Light Chariots. I/52 or II/5 Sabine Allies. WS BS S T W I A Ld Pts 0-1 AXEMEN M Axeman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 10 Equipment: Hand weapon. May be Stubborn (+2) and Veterans (+2) SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. shield. May have shield (+1) Special Rules: Warband. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 57. The AllyGeneral acts as Army General but only for units from his allied contingent. shield May have light armour (+2) 0-1 May be upgraded to Devoted (+2. II/13 Gallic Allies. Ld8) Only after 400BC: May have heavy throwing spear instead of throwing spear (+4) Special Rules: Early Phalanx 2nd AND 3rd CLASS SPEARMEN M WS BS S Spearman 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting Spear. Equipment: Hand weapon. Only after 400BC ALLIES Italiot Allies. javelins.or four-horse chariot bought at additional cost. I/55 From 506-500BC: Tullian Roman Allies. sling. Hatred. Before 500BC: General may ride in a two. M). javelins and buckler Special Rules: Skirmishers PEASANT MILITIA M WS Peasant 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY&CHARIOTS RAIDING LIGHT HORSE M WS BS Horseman 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. light armour May have shield (+1).6 . II/11 Only before 500BC: Latin Allies. I/36 Umbrian Allies. hand weapon May have light armour (+2) and shield (+1) Games Workshop. Ally-Gen. May have bow (+1) instead of sling Special Rules: Skirmishers JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May have a horse (+8. javelins May have shield (+2). I/55 Samnite Allies. bow. Warhammer. I/59 INFANTRY HOPLITES M Hoplit 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Thrusting Spear. IRREGULAR CHARIOTS M WS BS Chariot 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. Special Rules: Light Cavalry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Only from 550-450BC 0-1 FANATIC PRIESTS M WS BS Priest 4 2 2 Equipment: Hand weapon. the Games Workshop logo. javelins. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). hand weapon. shield.

bow. hand weapon May have shield (+1) TRIBAL AXEMEN AND SWORDSMEN M WS BS S T W Tribal 4 3 3 3 3 1 Equipment: Hand weapon May have shield (+1) TRIBAL ARCHERS M WS Archer 4 2 I 3 A 1 Ld 7 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Warhammer. Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. After 300BC: General may ride on elephant bought at additional cost. May ride a horse (+8. javelins and bows. bow TRIBAL SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Thrusting Spear. The Ally-General acts as Army General but only for units from his allied contingent. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. light armour Special Rules: General is Army General. bow. the Games Workshop logo. 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. javelins May have shield (+2) and bow (+2) Special Rules: Light Cavalry INFANTRY MEROITIC ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. II/55 CAVALRY MEROITIC CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Ltd WAB Forum 60 v 0. Crew may have light armour (+2 each) Special Rules: Elephants. Only after 300BC ALLIES After 300BC: Desert Blemmye Subject Allies. shield. MEROITIC KUSHITE 592BC-350AD CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% 0-2 AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 120 SPECIAL CHARACTERS M WS BS S T W I A Ld Pts General 4 5 5 4 4 3 5 2 9 150 Sub-Gen. 4 5 5 4 3 2 5 2 8 85 Ally-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Skirmishers Games Workshop.6 .WAB FORUM ARMIES BOOK I: 3000 to 500 BC 58. M8).

CAVALRY ROMAN CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. hand weapon May have light armour (+2) and shield (+1) Games Workshop. light armour (+2) and throwing spear (+2) LATIN ALLIED CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 61 v 0. May have sling instead of javelins (free) Special Rules: Skirmishers LATIN ALLIED FOOT M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Thrusting Spear. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. TULLIAN ROMAN 578-400BC CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 65% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. javelins May have shield (+2). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Hernician Allies. The AllyGeneral acts as Army General but only for units from his allied contingent. I/36 ALLIES Equipment: Hand weapon. M8). May ride a horse (+8.6 . Ally-Gen.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 59. javelins. javelins May have shield (+2) and bow (+2) Special Rules: Light Cavalry INFANTRY 1st TO 3rd CLASS SPEARMEN M WS BS S Spearman 4 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Thrusting Spear. the Games Workshop logo. Warhammer. hand weapon May have light armour (+2) and shield (+1) 0-1 May be upgraded to Ld8 (+2) 4th CLASS AXEMEN M WS Axeman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Light Infantry 5th CLASS SKIRMISHERS M WS BS Skirmisher 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). javelins May have shield (+1).

May ride a horse (+8. Special Rules: Only in 479BC MEDIZING THESSALIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry. not longer 0-1 Only from 465-449BC: Light Infantry A 1 Ld 6 Pts 12 OTHER SPARABARA FOOT M WS BS S Trooper 4 3 4 3 BS 2 S 3 T 3 W 1 I 2 Equipment: Hand weapon. bow. large shield May have light armour (+2). javelins. May have shield (+2) and thrusting spear (+2) Special Rules: Light Cavalry. light armour Special Rules: Scythed Chariots. bow May have shield (+2). Only after 526BC 0-1 INDIAN CHARIOTS M WS BS Chariot 8 4 4 CAVALRY&CHARIOTS GUARD CAVALRY M WS Guard 8 4 S 3 T 4 W 2 I 3 A 2 Ld 8 Pts 60 Equipment: Hand weapon. bow. shield. light armour (+2) and thrusting spear (+2) KASPIAN OR SKYTHIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 7 Pts 18 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon May have throwing spear (+2) and shield (+2) Special Rules: Light Cavalry. May have shield (+1) Equipment: Hand weapon shield. Warhammer. hand weapon. Only after 546BC BEDOUIN CAMELRY M WS Camelrider 6 3 CHARACTERS M General Sub-Gen. bow May have shield (+2). hand weapon. bow. PAPHLAGONIANS. shield. Camelry. light armour Special Rules: Heavy Chariots. lasso (counts as javelins) Special Rules: Light Cavalry CYRUS CAMELRY M WS Camelrider 6 2 Equipment: Bow.). BITHYNIANS. General may ride a two-horse chariot bought at additional cost. Only in 479BC Equipment: Hand weapon.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 60. M8). Ltd WAB Forum 62 v 0. Only in 546BC 0-2 CYRUS SCYTHED CHARIOTS M WS BS S T Chariot 6 3 3 5 4 T 3 W 1 I 3 A 1 Ld 7 Pts 12 W 1 I 3 A W6+2 Ld 7 Pts 75 Equipment: Bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. Ally-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).6 . May be Stubborn (+2) and Veterans (+2) Only from 465-449BC: Downgrade to Ld7 (-2). EARLY ACHAEMENID PERSIAN 550-420BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% BACTRIAN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. light armour (+2) and thrusting spear (+2) PERSIAN OR MEDIAN CAVALRY M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 18 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon May have thrusting spear (+2) and shield (+2). May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry. bow. Only in 546BC Games Workshop. Only after 526BC BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 MEDIZING THEBAN CAVALRY M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. large shield May have light armour (+2). javelins. THRACIANS M WS BS S T W I A Ld Pts Axeman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 SAGARTIAN LASSO MEN M WS BS S Horseman 8 2 3 3 0-1 IMMORTALS M WS Immortal 4 3 INFANTRY T 3 W 1 I 3 A 1 Ld 6 Pts 15 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 14 Equipment: Hand weapon. Camelry. Only from 465-449BC: Downgrade to BS3 (-3) Only from 465-449BC: Light Infantry ARMENIANS. S 3 T 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. shield. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. the Games Workshop logo. light armour Special Rules: Light Chariots. Only after 546BC 0-1 LIBYAN CHARIOTS M WS BS Chariot 8 3 3 Equipment: Hand weapon.

Only after 526BC Games Workshop. Only after 546BC LYKIAN MARINES M WS Marine 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 63 v 0. bow. Only in 479BC MEDIZING GREEK JAVELINMEN M WS BS S T Javelinman 4 2 2 3 3 Equipment: Hand weapon. May have sling instead of javelins (free) Special Rules: Skirmishers. Special Rules: Only after 526BC EGYPTIAN MARINES M WS Marine 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Pts 6 Equipment: Hand weapon. May have shield (+1) Special Rules: Only after 546BC PHOENICIAN MARINES M WS BS Marine 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.WAB FORUM ARMIES BOOK I: 3000 to 500 BC SKIRMISHING ARCHERS M WS BS Archer 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 INDIAN ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. javelins. May have shield (+1) Special Rules: Skirmishers. hand weapon May have light armour (+2) and shield (+1) Special Rules: Early Phalanx.6 . javelins May have shield (+1). Special Rules: Only after 526BC THRACIANS Thracian M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 Equipment: Hand weapon Special Rules: Levy Equipment: Hand weapon.. Only after 546BC LYDIAN OR IONIAN HOPLITES M WS BS S T Hoplit 4 3 3 3 3 W 1 I 3 A 1 Ld 5 Pts 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. Only after 546BC ALLIES ASSYRIAN OR CHALDEAN INFANTRY M WS BS S T W Trooper 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 7 In 550BC: Mede Rebel Allies. May have shield (+1) and light armour (+2). Warhammer. shield Special Rules: Early Phalanx. throwing spear. the Games Workshop logo. hand weapon. bow. bow After 546BC: May be upgraded to BS3 and Ld6 (+2) Special Rules: Skirmishers PARTHIAN. javelins May have shield (+1) Special Rules: Only in 479BC Equipment: Thrusting Spear. bow LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. I/40 In 530BC Saka Allies. BACTRIAN OR SKYTHIAN ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. May have shield (+1) Up to half can have bow instead of spear&shield (free) Special Rules: Combined Formation. Only in 546BC T 3 W 1 I 3 A 1 Ld 7 Pts 7 SKIRMISHERS M Spearman 4 WS 2 BS 2 S 3 T 3 Equipment: Thrusting Spear. May have shield (+1) Special Rules: Only after 539BC LIBYAN JAVELINMEN M WS BS Libyan 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. hand weapon. I/43 Equipment: Thrusting Spear. May have shield (+1) May be upgraded to WS4 (+3) Special Rules: Only from 492-466BC MEDIZING GREEK HOPLITES M WS BS S Hoplit 4 3 3 3 W 1 I 3 A 1 Ld 5 Pts 3 0-1 CYRUS MOBILE TOWER Special Rules: War Wagon.

May ride a four-horse chariot bought at additional cost. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. javelins. Special Rules: Light Infantry LIGURIAN SLINGERS M WS BS S T W I A Slinger 4 2 2 3 3 1 3 1 Equipment: Hand weapon. hand weapon. May have shield (+2) Special Rules: Skirmishers. bow. Special Rules: Only after 411BC GALLIC INFANTRY M WS BS S T W Gaul 4 4 3 3 3 1 Equipment: Hand weapon. Special Rules: Skirmishers Ld 7 Pts 6 LIBYAN. May have shield (+1). ETRUSCAN OR GREEK CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. Only after 341BC ALLIES Siciliot Allies. May have shield (+1). sling. Equipment: Thrusting Spear. shield.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 61. May have shield (+1). Ltd WAB Forum 64 v 0. May have shield (+2) BALEARIC SLINGERS M WS BS S T W I A Slinger 4 2 3 3 3 1 3 1 Equipment: Hand weapon. Only after 411BC Pts 4 Pts 5 Ld 8 Pts 60 Ld 5 Pts 3 Ld 7 Pts 18 Ld 6 Pts 6 CAMPANIAN. May have light armour (+2) and shield (+1). May have shield (+1) SPANISH SCUTARII M WS BS S T W I Scutarii 4 3 3 3 3 1 3 Equipment: Hand weapon. Only after 341BC I 4 A 1 Ld 7 Pts 10 Pts 18 I 4 A 1 Ld 6 Pts 10 INFANTRY 0-1 SACRED BAND M WS BS S T W I A Ld Pts Elite 4 4 3 3 3 1 4 1 8 12 Equipment: Thrusting Spear. MOORISH OR NUMIDIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. CAVALRY&CHARIOTS CARTHAGINIAN HEAVY CHARIOTS M WS BS S T W I A Chariot 6 4 4 3 4 2 3 2 Equipment: Hand weapon. hand weapon. bow. Special Rules: Skirmishers SARDINIAN ARCHERS M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon. WS BS S T W I A Ld Pts SPANISH CEATRATI M WS BS S T W I Ceatrati 4 3 3 3 3 1 3 Equipment: Hand weapon. shield. May have shield (+1). Feigned Flight. M8). light armour A crew member and two unarmed driver Special Rules: Heavy Chariots POENI CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. thrusting spear. the Games Workshop logo. throwing spear May have shield (+1). SARDINIAN OR CORSICAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers A 1 Ld 7 Pts 6 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. sling.6 . throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband. javelins. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. I/7 After 341BC: Numidian Allies. javelins. Ally-Gen. shield May have light armour (+2) Special Rules: Phalanx. Special Rules: Skirmishers CAMPANIAN INFANTRY M WS BS S T W Campanian 4 4 3 3 3 1 Equipment: Hand weapon. May have shield (+2) Special Rules: Only after 411BC NUMIDIAN CAVALRY M WS BS S T W I A Ld Numidian 8 2 3 3 3 1 3 1 7 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. hand weapon. May be Stubborn (+2) and Veterans (+2) OTHER POENI CITIZEN INFANTRY M WS BS S T W Trooper 4 3 3 3 3 1 Equipment: Thrusting Spear. May have shield (+1). EARLY CARTHAGINIAN 550-275BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. II/40 A 1 Ld 7 Pts 5 Games Workshop. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). hand weapon May have light armour (+2) and shield (+1) 0-2 LIGHT BOLT THROWER Special Rules: Only after 390BC I 3 A 1 Ld 7 Pts 7 GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 8 AFRICAN SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Thrusting Spear. javelins. May be upgraded to WS3 (+1) Special Rules: Skirmishers LIGURIAN. May have shield (+1). May ride a horse (+8. I/52 or II/5 Before 500BC: Makai Allies.

shield May have light armour (+2) DREPANON WARRIORS M WS BS Warrior 5 4 3 Equipment: Hand weapon. shield May have light armour (+2) Special Rules: Phalanx Equipment: Hand weapon. javelins. LYKIAN 546-300BC CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. The Ally-General acts as Army General but only for units from his allied contingent. May have shield (+1).6 . May have javelins instead of sling (free) Special Rules: Skirmishers Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. light armour Special Rules: Light Chariots. shield. May have shield (+2) Special Rules: Only after 500BC IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Equipment: Hand weapon. shield May have light armour (+2) ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 ALLIES Asiatic or Greek Allies.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 62. Special Rules: Skirmishers PEASANTS Peasant M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Only before 500BC Equipment: Hand weapon. hand weapon. shield. buckler May have shield (+1) Special Rules: Light Infantry MERCENARY SKIRMISHERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. throwing spear. May have bow instead of sling (+1) Special Rules: Skirmishers THRACIANS M Thracian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 Equipment: Hand weapon. javelins. Ally-Gen. May ride a horse (+8. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 MERCENARY HOPLITES M WS BS Hoplit 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Thrusting Spear. I/52 or II/5 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. M8). sling. sling. Ltd WAB Forum 65 v 0. Warhammer. bow. thrusting spear. bow PIRATES M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Pirate 4 INFANTRY WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon and buckler Special Rules: Skirmishers Equipment: Hand weapon. light armour Special Rules: General is Army General. May have shield (+1) MARINES W 1 I 3 A 2 Ld 7 Pts 30 M Marine 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General.WAB FORUM ARMIES BOOK I: 3000 to 500 BC 63. II/18 CHARACTERS M General Sub-Gen. M8). PAIONIAN 512-284BC 0-1 WARHOUNDS CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ALLIES Illyrian Allies. I/47 In 310BC: Macedonian Early Successor Allies. shield May have light armour (+2) Special Rules: Phalanx WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. May have shield (+1) Special Rules: Levy Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. javelins. shield May have light armour (+2) may have thrusting spear (+2) Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.6 . May have bow instead of sling (+1) Special Rules: Skirmishers LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. thrusting spear. Ally-Gen. Ltd WAB Forum 66 v 0. the Games Workshop logo. May ride a horse (+8. CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon May have shield (+2) INFANTRY HYPASPISTS M Hypaspist 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 Equipment: Hand weapon. Warhammer. sling. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon.

com/ (french) http://www.newlinedesigns.6 .co. Ltd WAB Forum 67 v 0.WAB FORUM ARMIES BOOK I: 3000 to 500 BC COMMUNITY http://wabforum.forumperso.co.immortalminiatures.com/ http://wargamesfoundry. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.com/ http://www.uk/ http://www. Warhammer.uk (english) http://wab-portal.co. which still is a milestone for historical wargaming.com/ SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work. Games Workshop. the Games Workshop logo.essexminiatures.oldgloryminiatures.wab-forum.de (german) BOOKS MANUFACTURERS http://cuttingedgeminiatures.uk/ http://www.com/ http://www.

WABFORUM ARMY BOOK 2 CLASSICAL ERA 84 ARMY LISTS FROM 500BC–476AD .

260BC) Seleucid (320BC . Herul.47BC) Marian Roman (105BC .74BC) Later Achaemenid Persian (420BC .83BC) Ptolemaic (320BC .417AD) Arabo-Aramaean (312BC .272BC) Ariarathid Kappadokian (330BC .WAB FORUM ARMIES BOOK II: 500 BC to 476 AD CONTENT II/1 II/2 II/3 II/4 II/5 II/6 II/7 II/8 II/9 II/10 II/11 II/12 II/13 II/14 II/15 II/16 II/17 II/18 II/19 II/20 II/21 II/22 II/23 II/24 II/25 II/26 II/27 II/28 II/29 II/30 II/31 II/32 II/33 II/34 II/35 II/36 II/37 II/38 II/39 II/40 II/41 II/42 II/43 II/44 II/45 II/46 II/47 II/48 II/49 II/50 II/51 II/52 II/53 II/54 II/55 II/56 II/57 II/58 II/59 II/60 II/61 II/62 II/63 II/64 II/65 II/66 II/67 II/68 II/69 II/70 II/71 Republican Indian (500BC .375AD) Pyrrhic (300BC.197AD) Later Moorish (25AD .651AD) Burgundi or Limigantes (250AD .272BC) Early Armenian and Gordyene (300BC .Wu-huan.1500AD) Early Imperial Roman (25BC .146BC) Later Carthaginian (275BC .545AD) Warring States and Ch'in Chinese (480BC .50BC) Alexandrian Macedonian (355BC .129BC) Later Macedonian (260BC .1500AD) Three Kingdoms and Western Ts'in Chinese (189 . Apulian.25AD) Han Chinese (202BC .225AD) Hsiung-Nu or Juan-juan (250BC .17AD . the Games Workshop logo.71BC) Kushan (135BC .105BC) Attalid Pergamene (263BC .324AD) Early Visigothic (200AD .275/235BC) Bithynian (435BC .846AD) Sassanid Persian (220AD . Sciri or Taifali (200AD .106AD) and Carpi (106BC .320BC) Samnite (355BC .Hsi (90AD .477AD) Early German (115BC .63BC) Late Judean (63 BC.70AD & 132AD .72AD) Sicilian and Italian Slave Revolts (135BC .322BC & 300BC .281BC) Macedonian Early Successor (320BC . Blemmyes or Beja (30BC . Ltd WAB Forum 1 v 0.45AD) Galatian (280BC .555AD) Ancient Spanish (240BC .419AD) Early Vandal (200AD .30BC) Ch'iang and Ti (315BC .380AD) Ancient British (55BC .170BC) Classical Indian (500BC .25BC) Hellenistic Greek (275BC .1000AD) Abyssinian and Horn of Africa (100AD .633AD) Early Rhoxolani Sarmatian (310BC .20BC) Numidian or Early Moorish (215BC . Sarmatians (310BC .627AD) Tien and K'un-Ming (295BC .375AD) Siracae. Graeco-Indian (170BC-55BC) Parthian (250BC .329BC) Campian. Iazyges.17AD) Alexandrian Imperial (328BC . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.696AD) Alan (50AD .4 .285BC) Lysimachid (320BC .320BC) Asiatic Early Succesor (320BC .100AD) Bosporan (310BC .211AD) Hsien-Pi.202BC) Later Hoplite Greek (450BC .104BC) Commagene (163BC .Pre-dynastic Khitan.1500AD) Jewish Revolt (66AD .442AD) Early Ostrogothic.316AD) Middle Imperial Roman (193AD .6 AD) Dacian (60BC .275BC) Gallic (400BC .566AD) PAGE 4 5 6 7 8 9 10 12 13 14 15 16 17 18 19 20 21 22 23 25 27 28 29 30 31 32 33 34 35 36 37 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 77 Games Workshop.203BC) Syracusan (410BC .1500AD) Maccabean Jewish (168BC .146BC) Polybian Roman (275BC .240AD) Later Pre-Islamic Arab (312BC .75AD) Scots-Irish (55BC .493AD) Pictish (211AD .846AD) Nobades.321BC) Mountain Indian (500BC .210BC) Camillan Roman (400BC .25BC) Hasmonean Jewish (103BC .534AD) Gepid (250AD .189AD) Tamil Indian (175BC .250AD) Mithridatic (110BC . Lucanian or Bruttian (420BC . Later Rox. Warhammer.148BC) Graeco-Bactrian (250-130BC).135AD) Caledonian (75AD .

Ltd WAB Forum 2 v 0.Suevi.720AD) II/83 Patrician Roman (425AD .Thuringian.4 .Alamannic. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.935AD) II/78 Late Imperial Roman (307 .425AD) II/79 Chinese Northern and Southern Dynasties (317AD .E.493AD) II/84 African Vandal (442AD .Rugian. Frankish.589AD) II/80 Hunnic (356AD .Bavarian.535AD) 78 78 79 80 81 82 83 85 86 87 88 89 90 Games Workshop.Frisian.945AD) II/82 Later Visigothic (419AD .668AD) II/77 Silla Korean (300AD .Turcilingi (250-584AD) II/73 O.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD II/72 E.Anglo-Saxon (250-804AD) II/74 Palmyran (260AD .Saxon.273AD) II/75 Paekche and Kaya Korean (300AD – 660AD) II/76 Koguryo Korean (300AD . Warhammer.570AD) II/81 Sub-Roman British (407AD .

WAB FORUM ARMIES BOOK II: 500 BC to 476 AD SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%. no save. S4/-1 per rank. D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. As long as they are on the battlefield the radius of such battle standards is 18” and fleeing troops within 6” are rallying automatically. The crew may have light armour (+6). Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. Games Workshop. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). camels. Beginning in round one the herd move 2d6” each turn exactly in that direction. Such superior signs are based on a light chariot base (40x80mm). cattle) against their foes. UNITS All units may have a leader.g. Roll a d6 at the begin of each turn for an unruly unit. EARLY PHALANX .4 . standard and musician for 5pts each.always suffer the -1 LD penalty as if enemies were in 8" when reforming . WAGON TABOR See WAB Errata for details: http://warhammer-historical. the Games Workshop logo. Exception is the wagon tabor which is 0-1 regardless of army size. On a 2-5 the stampede continues in exactly the same diretion.better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began.com/PDF/WAB2%20Errata. S6. . the subject ally-general 130 points with Ld7 only. M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. camel riding 6”.may count rank bonus up to +2. but after deployment. Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. Such armies are free to choose a number of units which can be upgraded with “Riding Horses” or “Riding Camels” for 1 point per model.if armed with thrusting spear fight in 2 ranks even on the charge . The crew may have light armour (+4). which will be deployed and move within up to 6”x6”. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5 Equipment: Hand weapon.may not turn or change formation . no save. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. All units touched by a stampeding herd have to flee directly away from it. Subject alllies have Ld-1 and cost one point less per model. Equipment: Hand weapon. Always round down if you have an odd number. On a 1 the stampede ends and the animals remain stationary until the battle ends. On a 2-6 the unit move and act normally. Range 36”. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. Riders are too busy too shoot then too. D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50 Packmaster Warhound Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80). mixing of different ally contingents is not allowed. Horse riding infantry units can move up to 8” after deployment and before the first turn.com/PDF/WAB2%20Errata.become normal Phalanx rule in armies after 500BC GERMAN WEDGE . Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.g. Range 36”. UNRULY Onagers or asses were unreliable draft animals or mounts. On a 6 roll the scatter dice for the random direction the stampede goes on. Starting with round two the player roll additionally to the 2d6” for the distance another d6. which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. For a stampeding herd the player declare a direction before the game starts. On a 1 the unit remains stationary that turn. have a movement rate of 4” and cannot march or flee. like a stampeding elephant. Such a herd is a group of animals based on individual or group bases. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants. All limits for units (like 0-1) are written for armies of 2000 points or less..ignore Ferocious Charge when charged and have at least +1 rank bonus . Warhammer. Ltd WAB Forum 3 v 0.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.

one unarmed driver. Warhammer. Ltd WAB Forum 4 v 0. May ride in a heavy chariot after 400BC. REPUBLICAN INDIAN (500BC . After 400BC CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. Before 400BC INFANTRY CLUBMEN Clubman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield and bow. LIGHT CHARIOTS M WS Chariot 8 4 BS 4 S 3 T 4 W 1 I 4 A 2 Ld 8 Pts 45 Equipment: One crewman with hand weapon. two handed weapon May have light armour (+2) and shield (+1) CITIZEN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. the Games Workshop logo. hand weapon and buckler Special Rules: Light Infantry 0-1 WAGON TABOR Games Workshop. Special Rules: Light Chariots. two-horse chariot before. light armour and bow. Special Rules: Heavy Chariots. shield and light armour Special Rules: General is Army General. light armour. May ride a horse (+8. two shieldbearer and two unarmed driver.321BC) CHARACTERS: Up to 25% CHARIOTS & CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS M General Sub-Gen. bow.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 1. M8) CHARIOTS & CAVALRY HEAVY CHARIOTS M WS Chariot 6 4 BS 4 S 3 T 4 W 2 I 4 A 2 Ld 8 Pts 60 Equipment: Two crewmen with hand weapon. hand weapon May be upgraded to BS4 (+3) JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Javelin.4 . javelins. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon.

M8) CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. Warhammer. May ride a chariot bought at additional cost. hand weapon and shield Games Workshop. shield and light armour Special Rules: General is Army General. Special Rules: Light Cavalry INFANTRY 0-1 GUARDSMEN M WS Guard 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 10 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. Drilled (+2) and Veterans (+2) SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. two handed weapon May have light armour (+2) and shield (+1) or large shield (+2) May be Stubborn (+2). MOUNTAIN INDIAN (500BC .170BC) CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% SPECIAL: Up to 25% 0-2 ELEPHANTS M Elephant Mahoud Crew W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL CHARACTERS M General Sub-Gen. javelins. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. Ltd WAB Forum 5 v 0.4 .WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 2. hand weapon Special Rules: Light Infantry JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 Equipment: Javelin. thrusting spear May have light armour (+2) and shield (+1) or large shield (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Crew may have light armour (+4) Special Rules: Elephants Equipment: Hand weapon. the Games Workshop logo. javelins and bows.

two handed weapon May have light armour (+2) and shield (+1) A 1 Ld 8 Pts 10 0-1 BACTRIAN GREEK MERCENARY GUARDSMEN M WS BS S T W I A Ld Guard 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon and shield May have light armour (+2) and thrusting spear (+2) Special Rules: Only from 179BC-320AD Pts 9 SPECIAL ELEPHANTS Ld 7 Pts 8 M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. light armour and bow.4 . Ld10). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. Only before 321BC GUILD TROOPS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Bow. one shieldbearer and one unarmed driver. javelins. javelins and bows. Both may ride a horse (+8. two shieldbearer and two drivers Only from 321-180BC (Maurya): Upgrade to WS/BS4 and Ld8 (+15) Special Rules: Heavy Chariots CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 16 Equipment: Hand weapon. javelins.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 3. hand weapon May have light armour (+2) Only from 321-180BC (Maurya): Upgrade to Ld8 (+4) Only after 180BC: Downgrade to BS3 (-3) Ld 7 Pts 10 Games Workshop. hand weapon May have bow instead of sling or javelins (+1) Special Rules: Skirmishers Pts 3 0-1 STAMPEDING CATTLE OR CAMEL HERDS (+100) Special Rules: Stampeding Animals 0-1 RATHAMASAULA Special Rules: War Wagon. Special Rules: Light Cavalry WILD TRIBES ARCHERS AND PEASANT SLINGERS M WS BS S T W I A Ld Skirmisher 4 2 2 3 3 1 3 1 5 Equipment: Sling or javelins. bow. Drilled (+2) and Veterans (+2) CLUBMEN M WS BS S T W I Clubman 4 4 3 3 3 1 3 Equipment: Hand weapon. The general can be upgraded to Great-King (+25. Special Rules: Light Cavalry. the Games Workshop logo. May ride on an chariot or elephant bought at additional cost. WS BS S T W I A Ld Pts S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon. bow. hand weapon and shield Only from 321-180BC (Maurya): Upgrade to WS4 (+3) Special Rules: Light Infantry FOLLOWERS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levy Ld 7 Pts 6 CHARACTERS M General Sub-Gen. M8) CHARIOTS&CAVALRY IRREGULAR HEAVY CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 3 3 3 4 2 4 2 7 45 Equipment: One crewman with hand weapon. hand weapon Special Rules: Only from 321-180BC (Maurya) MOUNTAIN INDIAN SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. Only from 179BC INFANTRY A 1 Ld 6 Pts 18 0-1 GUARDSMEN M WS BS S T W I A Guard 4 4 3 3 3 1 3 1 Equipment: Hand weapon. hand weapon and buckler Special Rules: Skirmishers A 1 Ld 6 Pts 6 I 3 A 1 Ld 6 Pts 6 W 1 I 3 A 1 Ld 6 Pts 16 I 3 A 1 Ld 5 Pts 4 HORSE ARCHERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. two handed weapon May have light armour (+2) and shield (+1) May be Stubborn (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Crew may have light armour (+4) Special Rules: Elephants MERCENARY ARCHERS M WS BS S T W I A Archer 4 2 4 3 3 1 3 1 Equipment: Bow. Only before 321BC: Two crew. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear May have shield (+1) or large shield (+2) MOUNTAIN INDIAN FOOT M WS BS S T W Javelinman 4 2 3 3 3 1 Equipment: Javelins. CLASSICAL INDIAN (500BC – 545AD) CHARACTERS: Up to 25% CHARIOTS&CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% MERCENARY JAVELINMEN M WS BS S T W I A Javelinman 4 3 3 3 3 1 3 1 Equipment: Javelin. Only after 320AD (Guptas): Upgrade to WS3 and thrusting spear (+4) MOUNTAIN INDIAN CAVALRY M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. Ltd WAB Forum 6 v 0.

javelins. May have thrusting spear instead of halberd (+2) and large shield (+2) Only Ch’u: Downgrade to WS3 (-3) ARCHERS OR CROSSBOWMEN M WS BS S T Trooper 4 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. shield and light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear Special Rules: Warband. Special Rules: Skirmishers. javelins. Wei or Yen after 300BC Equipment: Hand weapon. Special Rules: Light Cavalry. light armour and bow. Only Ch’in from 350-221BC: Downgrade to WS/BS3 and Ld7 (-15) Special Rules: Heavy Chariots LIGHT CAVALRY M WS Horseman 8 2 W 1 I 3 A 1 Ld 6 Pts 10 Equipment: Halberd. Feigned Flight. May ride on an chariot bought at additional cost. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only in rebel Armies from 209-206BC INFANTRY CLOSE FIGHTING FOOT M WS BS Trooper 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Only Ch’u or Yueh CH’IN CLOSE FIGHTING FOOT M WS BS S T Trooper 4 4 3 3 3 Equipment: One crewman with hand weapon. Only Ch’in. bow May have light armour (+2) and crossbow instead of bow (+4) MASSED LEVIES M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon.4 . Warhammer. Only Ch’in from 350-221BC BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. halberd May have light armour (+2) and shield (+1). thrusting spear Special Rules: Levy Games Workshop. WS BS S T W I A Ld Pts BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon. WARRING STATES AND CH’IN CHINESE (480BC – 202BC) CHARACTERS: Up to 25% CHARIOTS&CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Sling or javelins. Only Ch’i after 300BC BS 3 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 16 PEASANT REBELS M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4 Equipment: Hand weapon. hand weapon and shield Special Rules: Warband. the Games Workshop logo. hand weapon and buckler Special Rules: Warband. one shieldbearer and one unarmed driver. Only after 307BC HU BARBARIANS M WS Horseman 8 2 0-1 STAMPEDING CATTLE Special Rules: Stampeding Animals. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 7 v 0.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 4. hand weapon May have bow instead of sling or javelins (+1) Special Rules: Skirmishers PICKED TROOPS M WS Trooper 5 4 CHARACTERS M General Sub-Gen. bow. Equipment: Hand weapon May have light armour (+2) and shield (+1) 0-2 LIGHT BOLT THROWERS CHARIOTS&CAVALRY HEAVY CHARIOTS M WS Chariot 6 4 SOUTHERN TRIBESMEN M WS BS Tribesman 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 BS 4 S 3 T 4 W 2 I 4 A 2 Ld 8 Pts 60 Equipment: Javelins.

large shield May have light armour (+2) 0-1 Upgrade to WS4. Only with Athenian or Spartan general HORSE ARCHERS M WS Horseman 8 2 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. sling. General have to be Spartan/Theban. bow Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 Equipment: Hand weapon. the Games Workshop logo. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry PAPHLAGONIAN FOOT M WS Paphlagonian 4 3 Equipment: Hand weapon. Ltd WAB Forum 8 v 0. Warhammer. javelins May have thrusting spear (+2) and shield (+2). javelins. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Skirmishers JAVELINMEN M Javelinman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. May have shield (+1).). May have shield (+1) Special Rules: Only with Spartan general in Asia from 396-394BC SYRACUSAN SPANIARDS M WS BS Spaniard 4 3 3 Equipment: Hand weapon. javelins and buckler After 400BC: Light Infantry After 379BC: may upgrade to Ld7 (+1) Special Rules: Skirmishers CRETAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. Only with Spartan general from 369-368BC Games Workshop. Equipment: Hand weapon. LATER HOPLITE GREEK (450BC – 275BC) HOPLITES CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% Hoplit M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY CHARACTERS M General Sub-Gen. With Thessalian or Tyrant general: Light Cavalry Only with Athenian general after 366BC: May upgrade to WS3 and Ld7 (+3) or 0-1 WS4 and Ld8 (+8) Only with Spartan general from 369-368BC: May upgrade to WS3 and Ld7 (+3) THRACIAN CAVALRY M WS BS Horseman 8 3 3 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers THRACIANS M Thracian 4 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Thrusting Spear. bow May havelight armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Only with Spartan general in Asia from 396-394BC BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10 Equipment: Hand weapon. shield. hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 5. bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Only with Spartan general from 369368BC SYRACUSAN GAULS M WS Gaul 4 4 Equipment: Hand weapon. javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry. Only with Theban/Thessalian or Tyrant general: May upgrade to WS3 and Ld7 (+3). Ld8 (+5) Special Rules: Phalanx PELTASTS Peltast M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Tyrant or Athenian.4 . javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry. Only with Athenian general before 365BC PAPHLAGONIAN CAVALRY M WS BS S Horseman 8 2 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. Only with Spartan general in Asia from 396-394BC 0-1 SPITHRIDATES’S PERSIAN DESERTERS M WS BS S T W I Horseman 8 3 4 3 3 1 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 A 1 Ld 7 Pts 22 Equipment: Hand weapon. throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband. Thessalian/Agiselaus. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+1) and throwing spear (+1) Special Rules: Light Infantry.

Ally-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. Only after 179BC INFANTRY PELTASTS M Peltast 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry.4 . javelins May have shield (+1). The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8. the Games Workshop logo.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 6. Warhammer. May have shield (+1) Special Rules: Only after 179BC ALLIES BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Only in 278BC: Galatian Allies. bow Special Rules: Skirmishers CITIZEN FOOT M Citizen 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 General Sub-Gen. bow May have shield (+2) Special Rules: Only before 335BC PAPHLAGONIAN CAVALRY M WS BS S Horseman 8 2 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon. javelins and buckler Special Rules: Light Infantry JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. M8). javelins May have shield (+2) Special Rules: Light Cavalry PERSIAN CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. BITHYNIAN (435BC –74BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archers 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Phalanx and WS3 (+1) Special Rules: Only after 265BC THRACIANS M Thracian 4 Equipment: Hand weapon. light armour Special Rules: General is Army General. CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Only after 265BC PAPHLAGONIAN FOOT M WS Paphlagonian 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon May have thrusting spear (+2) and shield (+2). javelins May have thrusting spear (+2) Special Rules: Light Cavalry. LIGHT CAVALRY M WS Horseman 8 2 Equipment: Hand weapon. Only after 265BC: General may be upgraded to Ld10 (+50). javelins and buckler Special Rules: Skirmishers Games Workshop. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon May have light armour (+2) and shield (+1) or large shield (+2) May have pikes. II/30 Equipment: Hand weapon. Ltd WAB Forum 9 v 0.

thrusting spear. javelins May have shield (+1) Special Rules: Light Infantry Games Workshop. javelins. May be Veterans (+2) PERSIAN OR MEDIAN CAVALRY M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 12 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. large shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). KAPPADOKIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon.4 . light armour May have shield (+2). shield. LATER ACHAEMENID PERSIANS (420-329BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% SPECIAL: Up to 10% ALLIES: Up to 25% SKYTHIAN AND PARTHIAN CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. the Games Workshop logo. barding (+3) and bow (+2). Drilled (+2) and Veterans (+2) GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3 Equipment: Hand weapon. hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 7. large shield. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-3 SCYTHED CHARIOTS M WS BS Chariot 6 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS S 5 T 4 W 1 I 3 A W6+2 Ld 7 Pts 75 M General Sub-Gen. May have bow instead of thrusting spear (+free). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins May have shield (+2) PAPHLAGONIAN OR ARACHOSIAN CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon shield. The general may ride a two-horse chariot bought at additional cost. The AllyGeneral acts as Army General but only for units from his allied contingent. M8). hand weapon May have light armour (+2) Only from 379-370BC: May have no thrusting spear and Light Infantr yinstead of Phalanx (free) Special Rules: Phalanx GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. ARMENIAN. May have light armour (+2) Special Rules: Phalanx PERSIAN PELTASTS M WS Peltast 4 3 Ld 6 Pts 16 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. light armour (+2) and thrusting spear (+2) SATRAPAL GUARD. May be Stubborn (+2). bow May have shield (+2). thrusting spear (+2). thrusting spear. javelins May have thrusting spear (+2) Special Rules: Light Cavalry BACTRIAN CAVALRY M WS BS Horseman 8 3 3 Equipment: Thrusting Spear. INFANTRY 0-1 GUARD INFANTRY M WS BS Guard 4 4 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 12 CAVALRY 0-1 GUARD CAVALRY M WS BS Guard 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Equipment: Hand weapon. light armour May have shield (+2). bow. Ally-Gen. Equipment: Hand weapon. shield May have light armour (+2) and large shield (+1). barding (+3) and bow (+2) May be upgraded to WS4 (+3) COLONIST CAVALRY M WS BS Horseman 8 2 3 Equipment: Thrusting Spear. javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry Equipment: Hand weapon. May ride a horse (+8. Warhammer. light armour Special Rules: Scythed Chariots INDIAN CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. javelins and buckler May be upgraded to Ld7 (+1) Special Rules: Light Infantry HILLMEN S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 M Hillman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ltd WAB Forum 10 v 0. javelins and buckler Special Rules: Light Infantry KARIAN OR IONIAN HOPLITES M WS BS S T Hoplit 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 9 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon.

Warhammer.4 . javelins and shield PERSIAN ARCHERS OR SLINGERS M WS BS S T Persian 4 2 2 3 3 Equipment: Hand weapon. the Games Workshop logo. sling May have bow instead of sling (+1) Special Rules: Skirmishers CREATAN MERCENARY ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins May have shield (+1). I/43 Games Workshop. Crew may have light armour (+4) Special Rules: Elephants ALLIES Lykian Allies. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry LEVIES AND SERVANTS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levy S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 SPECIAL 0-1 ELEPHANT M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Elephant Mahoud Crew Equipment: Elephants have an unarmed driver and two crew armed with hand weapons.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD CHALYBES M Chalyb 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. Ltd WAB Forum 11 v 0. I/62 Only Bessos in 329BC: Saka Allies. javelins and bows. bow Special Rules: Light Infantry MARDIAN ARCHERS M WS Archer 4 2 W 1 I 3 A 1 Ld 6 Pts 4 W 1 I 3 A 1 Ld 6 Pts 6 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. bow THRACIANS M Thracian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.

Only Bruttians Games Workshop. large shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 8. II/8 Only Bruttians in 215BC: Later carthaginian Allies. II/32 CHARACTERS General Sub-Gen. BRUTTIAN (420-203BC) CHARACTERS: Up to 25% CAVALRY: Up to 15% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only Campanians: Samnite Allies. II/10 Only Bruttians: Lucanian Allies. II/8 Only Lucanians: Camillan Roman Allies. light armour (+2) and throwing spear (+2) INFANTRY JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Ltd WAB Forum 12 v 0. Only Campanians PEASANTS Peasant M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy. CAMPANIAN. sling May have bow instead of sling (+1) Special Rules: Skirmishers HOPLITES M Hoplit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Thrusting Spear. the Games Workshop logo. II/13 Only Lucanians: Bruttian Allies. LUCANIAN. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. M8).APULIAN. hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins and buckler Only Campanians: Downgrade to WS2 (-1) Only Campanians from 275BC: May have thrusting spear (+1) and than may have WS4 and Ld7 (+3) Only Lucanians: may upgrade to WS4 and Ld7 (+3) Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May have light armour (+2) Special Rules: Phalanx. Warhammer. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May ride a horse (+8. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Ally-Gen.4 . CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon May have shield (+2).

large shield May have light armour (+2) Special Rules: Phalanx Only Agathokles in Africa from 310-307BC: Numidian Allies. SYRACUSAN (420-203BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% MERCENARY PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. thrusting spear May have light armour (+2) and shield (+1). shield. the Games Workshop logo. javelins and shield S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 SPANIARDS Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent.4 . M8). Ltd WAB Forum 13 v 0. Only Agathokles in Africa from 310-307BC I 3 A 1 Ld 7 Pts 10 ALLIES Equipment: Thrusting Spear. javelins and buckler Only after 275BC: May be upgraded to WS4 and Ld7 (+4) Special Rules: Light Infantry CAMPANIAN OR SAMNITE FOOT M WS BS S T Trooper 4 4 3 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS W 1 I 3 A 1 Ld 7 Pts 8 General Sub-Gen. hand weapon. throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband LIGURIAN OR SIKELS FOOT M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 CAVALRY 0-1 GREEK CAVALRY M WS BS Horseman 8 2 3 Equipment: Hand weapon. large shield May have light armour (+2) Special Rules: Phalanx SYRACUSAN AND ALLIED HOPLITES M WS BS S T W Hoplit 4 3 3 3 3 1 CAMP FOLLOWERS M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 3 Pts 3 Equipment: Hand weapon Special Rules: Levy. Warhammer. II/40 Only Agathokles in Africa from 310-307BC: Libyan Allies. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers 0-2 LIGHT BOLT THROWER Special Rules: Only after 399BC W 1 I 3 A 1 Ld 7 Pts 14 Equipment: Thrusting Spear. I/56 Only after 265BC: Later carthaginian Allies. Drilled (+2) and Veterans (+2) GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3 Equipment: Hand weapon. hand weapon. May have light armour (+2) I 3 A 1 Ld 7 Pts 18 ARCHERS AND SLINGERS M WS BS Skirmisher 4 2 2 T 3 W 1 Equipment: Hand weapon. II/32 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ally-Gen. May ride a horse (+8. light armour (+2) and thrusting sopear (+2) S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. light armour (+2) Special Rules: Light Cavalry 0-1 CAMPANIAN CAVALRY M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon. javelins and shield Special Rules: Light Infantry GAULS Gaul M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May be Stubborn (+2). Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 9. I/7 Only Agathokles in Africa from 310-307BC: Kyrenean Greek Allies. javelins May have shield (+2). sling May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 INFANTRY 0-1 GUARD INFANTRY M WS BS Guard 4 4 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 14 Equipment: Hand weapon. throwing spear. javelins May have thrusting spear (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

Warhammer.4 . TRIARII M Triarii 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 10. the Games Workshop logo. ALLIES Only in 340BC: Samnite Allies. The AllyGeneral acts as Army General but only for units from his allied contingent. II/13 Equipment: Hand weapon. thrusting spear May have large shield (+2). thrusting spear May have light armour (+2). thrusting spear May have light armour (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. M8). light armour (+2) and throwing spear (+2) INFANTRY LEVES Leves M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Javelins and buckler Special Rules: Skirmishers HASTATI Hastati M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. light armour May have large shield (+2). shield. May be Veterans (+2). May ride a horse (+8. Ally-Gen. heavy throwing spear (+2) and large shield (+2). javelins and shield May have throwing spear instead of javelins (+2) and large shield (+2) RORARII CHARACTERS Rorarii M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 General Sub-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May be Drilled (+2) PRINCEPS M Princeps 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. CAVALRY 0-1 ROMAN AND ITALIAN ALLY CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon May have shield (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. CAMILLAN ROMAN (400-275BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% NON –LATIN ITALIAN INFANTRY M WS BS S T Trooper 4 3 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. heavy throwing spear (+4) and large shield (+2). Equipment: Hand weapon. Ltd WAB Forum 14 v 0. May be Drilled (+2) and Veterans (+2). Drilled (+2) and Stubborn (+2) Games Workshop. thrusting spear.

sling May have bow instead of sling (+1) Special Rules: Skirmishers ELDERLY. thrusting spear May have light armour (+2) and shield (+1). May ride a chariot bought at additional cost. II/39 Equipment: Hand weapon.4 . Warhammer. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon May have shield (+2). II/47 Only Aquitanians in 56BC: Iberian Allies. Only before 200BC W 1 I 3 A 2 Ld 7 Pts 30 ALLIES Only Arverni and Sequani from 71-61BC: Early German Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 11. shield. shield. NAKED GAESATI M WS Gaesati 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 11 CHARIOTS&CAVALRY IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Equipment: Mixed weapons May have light armour (+2) Special Rules: Warband. light armour (+2) and thrusting spear (+2) INFANTRY 0-1 FOOT GENERALS SOLDURII BODYGUARDS M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Equipment: Hand weapon. General is Army General. Ltd WAB Forum 15 v 0. light armour Special Rules: Warband. WOMEN. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 0-1 WAGON TABOR Equipment: Hand weapon. Special Rules: Warband WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Ld 6 Pts 11 Equipment: Mixed weapons May have shield (+1) Special Rules: Warband JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Javelins and buckler Special Rules: Skirmishers Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Hatred. Ally-Gen. the Games Workshop logo. CHILDREN AND UNWILLING M WS BS S T W I A Ld Pts Levy 4 2 2 3 3 1 3 1 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levy CHARACTERS General Sub-Gen. SLAVES. GALLIC (400-50BC) CHARACTERS: Up to 25% CHARIOTS&CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.

May be Veterans (+2) Special Rules: Wedge PODROMOI Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 CRETAN OR MACEDONIAN ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon. Ld8. The AllyGeneral acts as Army General but only for units from his allied contingent. throwing spear (+1) and large shield (+2) Special Rules: Skirmishers 0-1 AGRIARIAN SLINGERS M WS BS Slinger 4 2 2 Equipment: Hand weapon. javelins May have thrusting spear (+2) Special Rules: Light Cavalry THRACIAN OR PAIONIAN LIGHT CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have shield (+1) Special Rules: Light Infantry Ld 7 Pts 20 THRACIAN PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. bow. Only Alexander after 330BC Games Workshop. Warhammer. buckler.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 12. ILLYRIAN OR THRACIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon.4 . hand weapon. the Games Workshop logo. javelins. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Pike. shield. II/5 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry I 3 A 1 Ld 7 Pts 20 S 3 T 3 W 1 0-2 LIGHT BOLT THROWER Equipment: Hand weapon. M8). sling. May ride a horse (+8. ALEXANDRIAN MACEDONIAN (355-320BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% PEZETAIROI M Phalangit 4 INFANTRY WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 CHARACTERS General Sub-Gen. hand weapon May have light armour (+2) and shield (+1) May have javelins instead of pike (free). Ltd WAB Forum 16 v 0. Ally-Gen. light armour May have xyston (+2) and heavy armour (+2). All except Antipater ASIATIC HIPPOKONTISTAI M WS BS S Horseman 8 3 3 3 ALLIES Only Phillip II from 355-352BC and Antipater from 334-321BC: Thessalian Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins May have bow (+2) and shield (+2) Special Rules: Light Cavalry GREEK ALLIED OR MERCENARY CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. buckler. Special Rules: Skirmishers GREEK ALLIED HOPLITES M WS BS S Hoplit 4 3 3 3 I 3 A 1 Ld 6 Pts 6 T 3 W 1 I 3 A 1 Ld 6 Pts 9 Equipment: Hand weapon. S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY COMPANIONS M Companion 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 24 Equipment: Hand weapon. Stubborn (+6) Special Rules: Macedonian Phalanx AGRIARIAN. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). light armour May have xyston (+2) and heavy armour (+2) THESSALIAN CAVALRY M WS BS Horseman 8 4 3 Equipment: Thrusting Spear. javelins. May have bow (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. javelins May have shield (+1). javelins May have thrusting spear (+2) and shield (+2) Special Rules: Wedge. May be upgraded to BS3/Ld6 (+3) Special Rules: Skirmishers Pts 5 Equipment: Hand weapon. Light Infantry instead of Phalanx All except Antipater: May be upgraded to WS4. large shield May have light armour (+2) Special Rules: Phalanx Ld 7 Pts 16 GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.

4 . I/36 Etruscan Allies. II/8 Volsi and Hernici Allies. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. shield May have javelins (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. II/8 Apulian Allies. SAMNITE (355-272BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS General Sub-Gen. light armour (+2) and large shield (+2) Special Rules: Light Infantry ALLIES Camillan Roman Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/10 Campanian Allies. Ally-Gen. light armour (+2) and large shield (+2) INFERIOR INFANTRY M WS BS Trooper 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. I/57 Umbrian Allies. shield. thrusting spear (+2). CAVALRY 0-1 CAVALRY M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon May have shield (+2). Ltd WAB Forum 17 v 0. the Games Workshop logo. The AllyGeneral acts as Army General but only for units from his allied contingent. light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry INFANTRY SUPERIOR INFANTRY M WS BS Trooper 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). I/55 Gallic Allies. Warhammer. thrusting spear (+1).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 13. shield May have javelins (+1). II/11 Games Workshop.

The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear (+1) or halberd (+1) Only Ariarathes III and successors from 255BC-17AD: Upgrade to Ld7 (+1) Special Rules: Light Infantry MERCENARY THUREOPHOROI M WS BS S T Trooper 4 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have shield (+2). ARIARATHID KAPPADOKIAN (330BC-17AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% MERCENARY HOPLITES M WS BS Hoplit 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Thrusting Spear. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. Only Ariarathes I from 330-322BC GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS W 1 I 3 A 1 Ld 7 Pts 6 General Sub-Gen. shield May have javelins (+1) and light armour (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Special Rules: Warband. light armour (+2) and thrusting spear (+2) Special Rules: Light Cavalry LIGHT CAVALRY M WS Horseman 8 2 Equipment: Hand weapon. the Games Workshop logo. May have shield (+1). hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. Only Ariarathes I from 330-322BC THRACIAN MERCENARIES M WS BS S Thracian 4 3 3 3 CAVALRY NOBLE CAVALRY M WS Horseman 8 4 T 3 W 1 I 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon May have shield (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.4 . sling May have bow instead of sling (+1) Special Rules: Skirmishers. Only Ariarathes III and successors from 255BC-17AD 0-1 GALATIAN MERCENARIES M WS BS S Galatian 4 4 3 3 T 3 W 1 I 4 A 1 Ld 6 Pts 8 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon May have shield (+2) and javelins (+1) Special Rules: Skirmishers Equipment: Hand weapon May have light armour (+2) and shield (+1). M8) T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. Warhammer. May ride a horse (+8. javelins. II/28 BS 3 S 3 T 3 Equipment: Hand weapon. large shield May have light armour (+2) Special Rules: Phalanx. bow Special Rules: Light Infantry Games Workshop. Only Ariarathes I from 330-322BC MERCENARY SKIRMISHERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. light armour Special Rules: General is Army General. May have shield (+1) Special Rules: Light Infantry.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 14. buckler. Ltd WAB Forum 18 v 0. May have shield (+1) and light armour (+2) Special Rules: Light Infantry. Ally-Gen. Only Ariarathes III and successors from 255BC-17AD INFANTRY FOOT WARRIORS M WS Warrior 4 3 ALLIES W 1 I 3 A 1 Ld 7 Pts 6 Only Ariarathes II from 300-255BC: Armenian Allies. light armour (+2) and thrusting spear (+2) May have cloth barding (+3) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. javelins.

May have shield (+1) Special Rules: Skirmishers CRETAN OR MACEDONIAN ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon. May have thrusting spear (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May ride a horse (+8. sling. Special Rules: Skirmishers GREEK MERCENARY HOPLITES M WS BS S T Hoplit 4 4 3 3 3 I 3 A 1 Ld 5 Pts 6 W 1 I 3 A 1 Ld 7 Pts 13 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 24 Equipment: Thrusting Spear. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only before 324BC 0-1 PERSIAN SUCCESSORS M WS BS S Persian 8 4 4 3 Equipment: Hand weapon. bow. Only from 324BC INFANTRY HYPASPISTS M WS BS S T W Phalangit 4 4 3 3 3 1 Equipment: Pike. shield. bow (+2). Special Rules: Phalanx GREEK MERCENARY PELTASTS M WS BS S T Peltast 4 3 3 3 3 Equipment: Hand weapon. CAVALRY COMPANIONS M Companion 8 Equipment: Hand weapon. May have shield (+2) May be Bactrian with WS3 and Ld4 (+3) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Special Rules: Light Cavalry. M8). hand weapon May have light armour (+2) and shield (+1) Special Rules: Macedonian Phalanx AGRIARIANS M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Instead of Hypaspists PERSIAN SKIRMISHERS M WS BS Archer 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May have bow instaed of sling (+1) Special Rules: Skirmishers SPECIAL Pts 22 0-1 ELEPHANT M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - T 3 W 1 I 3 A 1 Ld 7 Equipment: Hand weapon. light armour (+2) and shield (+2). javelins. large shield. General Sub-Gen. hand weapon. Ally-Gen. HIPPAKONTISTAI. light armour May have xyston (+2) and heavy armour (+2). javelins and thrusting spear. Warhammer. javelins. May have light armour (+2) Special Rules: Only from 324-323BC. May be Veterans (+2) Special Rules: Wedge THESSALIAN CAVALRY M WS BS Horseman 8 4 3 W 1 I 3 A 1 Ld 7 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. ALEXANDRIAN IMPERIAL (328-320BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS PEZETAIROI M Phalangit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Pike. Ltd WAB Forum 19 v 0.4 . May have thrusting spear (+2) Special Rules: Wedge THRACIAN. ARACHOSIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 16 Equipment: Hand weapon. bow. bow. The AllyGeneral acts as Army General but only for units from his allied contingent. May have bow (+2) and shield (+2) Special Rules: Light Cavalry HORSE ARCHERS M WS Horseman 8 2 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. the Games Workshop logo. Crew may have light armour (+4) Special Rules: Elephants ALLIES Only before 324BC: Indian Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 15. II/3 Games Workshop. hand weapon May have light armour (+2) and shield (+1) Special Rules: Macedonian Phalanx Elephant Mahoud Crew I 4 A 1 Ld 7 Pts 12 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. May have shield (+1) Special Rules: Light Infantry 0-2 LIGHT BOLT THROWER PERSIAN GUARD M WS Guard 4 3 Equipment: Hand weapon. buckler. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour.

ASIATIC EARLY SUCCESSORS (320-285BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. May have thrusting spear (+2) and light armour (+2) Special Rules: Light Cavalry TARENTINE CAVALRY M WS BS Horseman 8 2 3 Equipment: Pike. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8. large shield Special Rules: Phalanx CRETAN ARCHERS M WS Archer 4 2 Equipment: Pike. Only Eumenes from 320-316BC: 0-2 Special Rules: Elephants Equipment: Hand weapon. javelins. Ltd WAB Forum 20 v 0. May have bow (+2) and shield (+2) Special Rules: Light Cavalry. Crew may have light armour (+4). the Games Workshop logo. May have shield (+1) Special Rules: Skirmishers 0-2 LIGHT BOLT THROWER MACEDONIAN PHALANGITES M WS BS S Phalangit 4 3 3 3 Equipment: Hand weapon. hand weapon May have light armour (+2) and shield (+1) Special Rules: Macedonian Phalanx. Only Antigonos from 320-301BC GREEK MERCENARY AND ALLIED CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Pike. May be Veterans (+2) Special Rules: Wedge HEAVY CAVALRY M WS Horseman 8 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Only Antigonos from 320-301BC MEDE AND PARTHIAN HORSE ARCHERS M WS BS S T W Horsearcher 8 2 3 3 3 1 Equipment: Hand weapon. javelins and thrusting spear. bow. sling. May have light armour (+2) Special Rules: Only Antigonos and Demetrios from 320-285BC INFANTRY PANTODAPOI PHALANGITES M WS BS S Phalangit 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Games Workshop. xyston. bow. CAVALRY XYSTOPHOROI M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx GREEK MERCENARIES M WS BS Hoplit 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers.4 . M8). xyston. Warhammer.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 16. Only Antigonos from 320-301BC or Alketas in 320BC ARGYRASPIDS M Argyraspid 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon. May have heavy armour (+2). Special Rules: Wedge LIGHT CAVALRY M WS Horseman 8 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. light armour. javelins. hand weapon. WS BS S T W I A Ld Pts Equipment: Thrusting Spear. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have shield (+1) Special Rules: Light Infantry. May have heavy armour (+2). thrusting spear. light armour. May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 Equipment: Hand weapon. Special Rules: Skirmishers PERSIAN SKIRMISHERS M WS BS Skirmisher 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 26 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Phalanx. shield. hand weapon. Only Antigonos from 320-301BC LYKIANS AND PAMPHYLIANS OR PISIDIANS M WS BS S T W I A Axeman 4 3 3 3 3 1 3 1 Ld 6 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon. Only Eumenes from 320-316BC SPECIAL Ld 7 Pts 20 0-1 ELEPHANT M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons.

javelins.shield (+1) Special Rules: Macedonian Phalanx GREEK MERCENARY PELTASTS M WS BS S T W I A Ld Pts Peltast 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon. May have shield (+1). sling. May be Veterans (+2) Special Rules: Wedge GREEK CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. Ally-Gen. hand weapon. I/48 Only in 301BC: Seleucid Allies. M8). javelins and thrusting spear. javelins. II/19 Ld 7 Pts 9 Games Workshop. May ride a horse (+8. May be upgraded to WS4 (+3) Special Rules: Phalanx M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. large shield.Only after 288BC ALLIES Thracian Allies. sling. May have bow (+2) and shield (+2) Special Rules: Skirmishers THRACIAN PELTASTS M WS BS S T W I A Ld Pts Peltast 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. the Games Workshop logo. May have bow instead of sling (+1) Special Rules: Skirmishers ILLYRIANS M WS BS S T W I A Ld Illyrian 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. thrusting spear. Ltd WAB Forum 21 v 0. buckler. Warhammer. May have heavy armour (+2). May have bow instead of sling (+1) Special Rules: Skirmishers MERCENARY JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have thrusting spear (+2) and light armour (+2) Special Rules: Light Cavalry 0-1 THRACIAN NOBLE CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. javelins. throwing spear (+1) and large shield (+2) Pts 6 0-2 LIGHT BOLT THROWER Pts 18 Pts 14 LYKIANS AND PAMPHYLIANS OR PISIDIANS M WS BS S T W I A Axeman 4 3 3 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry. Only after 301BC Ld 6 Pts 5 SPECIAL 0-1 ELEPHANT INFANTRY MACEDONIAN OR THRACIAN PHALANGITES M WS BS S T W I A Ld Pts Phalangit 4 3 3 3 3 1 3 1 7 9 Equipment: Pike. PAIONIAN OR GREEK LIGHT CAVALRY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. Crew may have light armour (+4). Special Rules: Elephants. xyston.4 . javelins. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+1) Special Rules: Skirmishers Pts 4 THRACIAN SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon. May have light armour (+2). General Sub-Gen. The AllyGeneral acts as Army General but only for units from his allied contingent. hand weapon. May have bow (+2) and shield (+2) Special Rules: Light Cavalry THRACIAN. buckler. May have shield (+1) Special Rules: Skirmishers Pts 5 M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 17. light armour. LYSIMACHID (320-281BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS MERCENARY SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 6 4 Equipment: Hand weapon. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. CAVALRY MACEDONIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 8 26 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry COASTAL GREEK SUBJECT HOPLITES M WS BS S T W I A Hoplit 4 3 3 3 3 1 3 1 Equipment: Thrusting Spear. May have shield (+1) Special Rules: Light Infantry THRACIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 5 Equipment: Hand weapon.

4 . javelins. May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 CHARACTERS M General Sub-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). hand weapon. May have shield (+1) Special Rules: Skirmishers 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. the Games Workshop logo. Special Rules: Elephants W 1 I 3 A 1 Ld 7 Pts 9 ALLIES Only Polyperchon in 310BC: Aitolian Allies. May ride a horse (+8. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry Games Workshop. May have shield (+1). shield. MACEDONIAN EARLY SUCCESSORS (320-260BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. WS BS S T W I A Ld Pts Equipment: Hand weapon. light armour May have heavy armour (+2). II/31 WS 3 BS 3 S 3 T 3 Equipment: Pike. javelins. Agema may be Veterans (+2) Special Rules: Wedge GREEK MERCENARY HEAVY CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 A 1 Ld 7 Pts 22 M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - Equipment: Hand weapon. xyston. xyston .WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 18. hand weapon. Warhammer. 0-2 LIGHT BOLT THROWER ALLIED HOPLITES M WS Hoplit 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Thrusting Spear. buckler. Ltd WAB Forum 22 v 0. May have shield (+1) Only Antigonos Gonatas after 277BC: May be upgraded to WS4 (+3) Special Rules: Light Infantry THRACIANS Thracian M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. M8). II/31 Only Antigonos Gonatas after 277BC: Argive Allies. javelins and thrusting spear. Ally-Gen. II/5 Only Antigonos Gonatas after 272BC: Spartan Allies. sling. Only Antigonos Gonatas after 277BC SPECIAL 0-1 ELEPHANT Equipment: Hand weapon. Only Kassandros from 318-302BC GALATIANS CAVALRY AGEMA AND COMPANIONS M WS BS S Horseman 8 4 3 3 Galatian M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10 T 3 W 1 I 3 A 1 Ld 8 Pts 26 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only Ptolemy Keraunos in 279BC: May ride an elephant bought at additonal cost. shield (+1) May be upgraded to WS4 (+3) Special Rules: Macedonian Phalanx MERCENARY PELTASTS M WS BS Peltast 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband. large shield Special Rules: Phalanx. May have light armour (+2). light armour May have heavy armour (+2). May be upgraded to WS4 INFANTRY PHALANGITES M Phalangit 4 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. The AllyGeneral acts as Army General but only for units from his allied contingent. Crew may have light armour (+4).

Warhammer. bow. sling. Camelry TARENTINE CAVALRY M WS BS Horseman 8 2 3 Equipment: Hand weapon. xyston. javelins. M8). shield. javelins May have shield (+1). The AllyGeneral acts as Army General but only for units from his allied contingent. bow. light armour May be upgraded to WS4 (+3) Special Rules: Wedge HORSE ARCHRES M WS Horsearcher 8 2 Equipment: Hand weapon Special Rules: Levy I 3 A 1 Ld 6 Pts 16 KAPPADOKIAN OR OTHER HILLMEN M WS BS S T W I Axeman 4 3 3 3 3 1 3 Equipment: Hand weapon. May have thrusting spear (+2) and light armour (+2) Special Rules: Only after 167BC INFANTRY M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. May have shield (+2) and short bow (+1) or bow (+2) May be upgraded to WS/BS3 and Ld7.4 . May ride a horse (+8. Only before 189BC GALATIAN CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. Ltd WAB Forum 23 v 0. buckler. May have shield (+2) May be upgraded to Ld7 (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BEDOUIN CAMELRY M WS Camelrider 6 2 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Equipment: Hand weapon. May be Veterans (+2) Special Rules: Wedge LINE CAVALRY M WS Horseman 8 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. javelins. May have shield (+1) Special Rules: Light Infantry THUREOPHOROI AND THORAKITAI M WS BS S T W Warrior 4 4 3 3 3 1 Equipment: Hand weapon. May have bow instead of sling (+1) Special Rules: Skirmishers A 1 Ld 7 Pts 22 LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 3 Pts 3 BS 3 S 3 T 3 W 1 I 3 Equipment: Hand weapon. May have bow (+2) and shield (+2) Special Rules: Light Cavalry. CAVALRY AGEMA AND COMPANIONS M WS BS S Horseman 8 4 3 3 Equipment: Pike. May have thrusting spear (+2) and light armour (+2) Special Rules: Only after 245BC Games Workshop. Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 8 Pts 26 ASIATIC SKIRMISHERS M WS BS Skirmisher 4 2 2 Equipment: Hand weapon. light armour May have heavy armour (+3). xyston. Ally-Gen. General Sub-Gen. Light cavalry (+4) Special Rules: Skirmishers. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. SELEUCID (320-83BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS PHALANX M Phalangit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 CITY MILITIA CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. shield S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+2).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 19. May have shield (+1) Special Rules: Light Infantry THRACIANS M Thracian 4 Pts 12 BS 3 S 3 T 3 W 1 A 1 Ld 6 Pts 6 Equipment: Hand weapon. hand weapon. shield (+1) May be upgraded to Agyraspids with WS4 (+3) Special Rules: Macedonian Phalanx CRETAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. javelins. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry 0-2 LIGHT BOLT THROWER S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 PELTASTS M Peltast 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.

II/37 Games Workshop. throwing spear May have light armour (+2). II/43 and II/50 Parthian Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD GALATIANS M Galatian 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10 Equipment: Hand weapon. Special Rules: Elephants. Ltd WAB Forum 24 v 0. Drilled (+2) and Veterans (+2) Special Rules: Only after 167BC SPECIAL ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - Elephant Mahoud Crew Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. shield Special Rules: Only after 167BC “ROMAN” AGYRASPIDS M WS BS Phalangit 4 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 14 Equipment: Hand weapon. Warhammer. Crew may have light armour (+4). javelins and thrusting spear. the Games Workshop logo. light armour Special Rules: Scythed Chariots ALLIES Only from 191-190BC: Aitolian Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.Only from 320-205BC 0-2 SCYTHED CHARIOTS M WS BS Chariot 6 3 3 S 5 T 4 W 1 I 3 A W6+2 Ld 7 Pts 75 Equipment: Hand weapon shield. Only after 245BC CITY MILITIA THUREOPHOROI M WS BS S Thureophoroi 4 3 3 3 Equipment: Hand weapon.4 . large shield. May be Stubborn (+2). II/31 Only in 145-90BC: Jewish Allies. throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband.

May have bow (+2) and shield (+2) Special Rules: Light Cavalry BEDOUIN CAMELRY M WS Camelrider 6 2 MACEDONIAN PHALANGITES M WS BS S Phalangit 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Pike. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only after 54BC Equipment: Pike. WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 CAVALRY CLERUCH CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear. Warhammer. shield Special Rules: Only from 274BC I 3 A 1 Ld 7 Pts 8 Games Workshop. the Games Workshop logo. shield (+1) Special Rules: Macedonian Phalanx PELTASTS Peltast M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. javelins. javelins. Special Rules: Skirmishers THRACIANS M Thracian 4 Equipment: Hand weapon. shield (+1) Special Rules: Trained Phalanx CRETAN ARCHERS M WS Archer 4 2 General Sub-Gen. Only before 274BC EGYPTIAN PHALANGITES M WS BS Phalangit 4 3 3 Equipment: Hand weapon. Warband. Only from 203-196BC 0-1 CELTIC BODYGUARD M WS BS Guard 8 4 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have light armour (+2) Special Rules: Light Cavalry. May have light armour (+2). Only from 274-54BC AITOLIAN MERCENARY CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 I 3 A 1 Ld 5 Pts 3 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon. hand weapon. javelins. hand weapon.4 . javelins May have shield (+1). Camelry MERCENARY CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. may have throwing spear (+2) Special Rules: Light Infantry EGYPTIAN AND SYRIAN SKIRMISHERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon. shield (+1) Special Rules: Phalanx THUREOPHOROI AND THORAKITAI M WS BS S T W Warrior 4 4 3 3 3 1 Equipment: Hand weapon. PTOLEMAIC (320-30BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% AGEMA Phalangit M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 INFANTRY CHARACTERS Equipment: Pike. shield. javelins. May be upgraded to WS4 (+3) Special Rules: Wedge LIGHT CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Equipment: Hand weapon. May have shield (+1) 0-2 LIGHT BOLT THROWER Pts 16 S 3 T 3 Ld 7 Pts 5 Equipment: Hand weapon. javelins. hand weapon. BEDOUIN OR JEWISH GARRISON M WS BS S T W I A Garrison 4 3 3 3 3 1 3 1 Equipment: Hand weapon. buckler. light armour May have heavy armour (+2). bow. xyston. May have light armour (+2) Special Rules: Light Cavalry. sling. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. May ride a horse (+8. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry W 1 I 3 A 1 Ld 7 Pts 22 EGYPTIAN. May have light armour (+2) Special Rules: Light Cavalry. May have light armour (+2).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 20.. Ltd WAB Forum 25 v 0. May have light armour (+2). May have shield (+1) Only after 215BC: Downgrade to WS/BS2 and Ld6 (-3). M8). May have bow instead of sling (+1) Special Rules: Skirmishers..

shield Special Rules: Only from 215BC AITOLIAN JAVELINMEN M WS BS Javelinman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD GALATIANS M Galatian 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10 Equipment: Hand weapon. large shield May have light armour (+2) Special Rules: Only after 54BC RIOTING MOB M Levy 5 Pts 15 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 3 Pts 3 Equipment: Hand weapon Special Rules: Levy SPECIAL 0-1 INDIAN ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - Elephant Mahoud Crew Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. javelins and thrusting spear. the Games Workshop logo. Ltd WAB Forum 26 v 0.4 . Only from 203-196BC IMITATION LEGIONARIES M WS BS Legionary 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. Crew may have light armour (+4). javelins. large shield May have light armour (+2) Special Rules: Only after 167BC GABINIAN OR ANTONINE REMNANT LEGIONARIES M WS BS S T W I A Ld Legionary 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon. Only from 274-54BC NUBIAN AXEMEN M WS Axeman 5 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. buckler. Warhammer. Only after 274BC Games Workshop. throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband. Only before 274BC 0-1 AFRICAN ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Elephant Mahoud Crew Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. Special Rules: Elephants. heavy throwing spear. Crew may have light armour (+4). Special Rules: Elephants. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have shield (+1) Special Rules: Skirmishers. javelins and thrusting spear. throwing spear.

bow Special Rules: Skirmishers. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. throwing spear. CH’IANG AND TI (315BC-417AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS CHINESE CONSCRIPT SPEARMEN M WS BS S T Spearman 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. light armour May have shield (+1) UNARMOURED INFANTRY M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield Special Rules: Levy. shield. shield May have light armour (+2). Only former Ch’in in 383AD BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 ALLIES Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: General is Army General. the Games Workshop logo. Only from 110-214AD Games Workshop. Only former Ch’in from 351-394AD CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 WAGON TABOR Special Rules: Only former Ch’in from 351-394AD Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8. May have shield (+2) and light armour (+2) Only after 302AD: May have thrusting spear instead of throwing. crossbow May have light armour (+2).4 . M8). large shield (+1) or halberd instead of spear&shield (free) Special Rules: Only former Ch’in from 351-394AD CHINESE CONSCRIPT CROSSBOWMEN M WS BS S T W Crossbowman 4 2 3 3 3 1 Equipment: Hand weapon. II/61 Only former Ch’in from 351-394AD: Hsiung-Nu Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 21. II/38 INFANTRY ARMOURED INFANTRY M WS BS Trooper 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. May have shield (+2) and light armour (+2) Special Rules: Only former Ch’in from 351-394AD Only from 110-214AD: Hsiung Nu Allies. Ltd A 1 Ld 5 Pts 4 WAB Forum 27 v 0. Ally-Gen. Warhammer. bow Special Rules: Light Infantry CHINESE FRONTIER PEASANT REBELS M WS BS S T W I Levy 4 3 3 3 3 1 3 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. May have shield (+1) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear. II/38 Only former Ch’in from 351-394AD: Hsien-Pi Allies. Special Rules: Only former Ch’in from 351-394AD CHINESE CONSCRIPT ARCHERS M WS BS S T Archers 4 2 2 3 3 M General Sub-Gen. thrusting spear. Special Rules: Light Cavalry CHINESE CAVALRY M WS Horseman 8 4 CHINESE MASS LEVY M WS BS Levy 5 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy.

javelins. Ltd WAB Forum 28 v 0. II/37 Only Characene: Pre-Islamic Arab Allies. Only Hatra from 126BC-225AD INFANTRY SWORDSMEN M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Cause Panic if wounding ROMAN AUXILIARIES M WS BS Auxilary 4 3 3 A 1 Ld 5 Pts 10 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. Special Rules: Skirmishers 0-1 STAMPEDING CAMELS Only Nabatea from 312BC-106AD 0-2 LIGHT BOLT THROWER Only Hatra from 100-240AD CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 NAPHTA AND SCORPION-POT HURLERS M WS BS S T W I Hurler 4 2 3 3 3 1 3 Equipment: Hand weapon. bow. sling. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. Camelry CATAPHRACT CAMELS M WS BS Camelrider 6 4 3 Equipment: Hand weapon. sling. II/23 Equipment: Hand weapon. light armour Special Rules: General is Army General. May have shield (+2) and light armour (+2) Only Nabatea from 250BC-106AD: May upgrade to WS4 (+3) HORSE ARCHERS M WS Horsearcher 8 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. shield May have light armour (+2) and double-handed weapon (+2) Special Rules: Only Emesa from 51BC-72AD ALLIES S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 Any except Nabataea or Emesa from 126BC-225AD: Parthian Allies. May ride a horse (+8. Only Nabatea from 250BC-106AD: May upgrade to Ld7 (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 2 2 3 Equipment: Hand weapon. kontos. ARABO-ARAMEANS (312BC-240AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. large shield May have light armour (+2) Special Rules: Only Hatra from 235-240AD 0-1 GUARD INFANTRY M WS BS Guard 4 4 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Equipment: Hand weapon. the Games Workshop logo. shield May have light armour (+2) Games Workshop. M8). Cataphracts. bow. Any except Nabataea or Emesa from 126BC-225AD: May be upgraded to Cataphract (+6) Only Nabataea from 250BC-106AD and Emesa from 51BC-72AD: General may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 22. shield. Only Nabatea from 250BC-106AD: May upgrade to BS4 and Ld7 (+5) Special Rules: Light Infantry SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.4 . cataphract armour May have barding (+3) Special Rules: Camelry. Special Rules: Skirmishers. Warhammer. throwing spear. May have shield (+1) Special Rules: Light Infantry ARCHERS CHARACTERS Archer M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen. Equipment: Hand weapon.

throwing spear. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. LATER PRE-ISLAMIC ARAB (312BC-633AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. bow. Special Rules: Light Infantry Games Workshop. bow. javelins. Ally-Gen. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer. WOMEN AND SLAVES M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. III/17 I 3 A 1 Ld 7 Pts 20 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Camelry CAMEL MOUNTED WARRIORS M WS BS S Camelrider 6 3 3 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. II/69 Only Ghassanids in 586AD: Maurikian Byzantine Allies. YOUTHS. May have shield (+1) Special Rules: Skirmishers OLD MEN. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Ltd WAB Forum 29 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 2 2 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Hand weapon. light armour Special Rules: General is Army General. Camelry INFANTRY FOOT WARRIORS M WS Warrior 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. javelins. Yemen 575-602AD or Oman 531-630AD: Sassanid Allies. Special Rules: Skirmishers JAVELINMEN M Javelinman 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Light Cavalry. NOMAD HORSEMEN M WS Horsearcher 8 2 Only if Lakhmids 240-602AD. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 23. ALLIES CAVALRY NON-NOMAD ARMOURED CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. sling. shield May have light armour (+2) and WS4 (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May have shield (+2) and light armour (+2).4 . May ride a horse (+8. javelins. shield. shield Special Rules: Levy CHARACTERS M General Sub-Gen.

throwing spear. Special Rules: Light Infantry ALLIES Skythian Allies. throwing spear. Ltd WAB Forum 30 v 0. Ally-Gen. bow (+2) and light armour (+2). bow. the Games Workshop logo. EARLY RHOXOLANI SARMATIANS (310BC-100AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS General Sub-Gen. May have shield (+2) and light armour (+2) May upgrade to Feigned Flight (+2) Special Rules: Light Cavalry ADOLESCENT SCOUTS M WS BS Scout 8 2 3 Equipment: Hand weapon. May ride a horse (+8. May have shield (+2).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 24. The Ally-General acts as Army General but only for units from his allied contingent. May upgrade to Expert Horsemen (+2) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. M8). light armour Special Rules: General is Army General.4 . May upgrade Feigned Flight (+2) Special Rules: Skirmishers S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 INFANTRY PEASANTS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Warhammer. shield. CAVALRY NOBLES Noble M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. I/43 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow.

M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. shield May have light armour (+2) SINDI OR MAIOTIAN JAVELINMEN M WS BS S T Javelinman 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 8 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. javelins.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 24. Only in 310BC GREEK MERCENARIES M WS BS Greek 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 Equipment: Hand weapon. May ride a horse (+8. Special Rules: Light Infantry THRACIAN MERCENARIES M WS BS S Thracian 4 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Ally-Gen. Ltd WAB Forum 31 v 0. M8). CAVALRY NOBLE LANCERS M WS Noble 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. the Games Workshop logo. II/58 Equipment: Hand weapon. Warhammer. javelins. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. I/43 Only from 310BC-41AD: Siracae Allies. May have shield (+1). thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry. II/26 Only after 41AD: Alan Allies. BOSPORAN (310BC-375AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 0-2 LIGHT BOLT THROWER Only after 41AD CHARACTERS ROMAN AUXILIARIES M WS BS Auxilary 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 General Sub-Gen. May have shield (+1) Special Rules: Skirmishers SINDI OR MAIOTIAN ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon. kontos May have light armour (+2) INFANTRY BOSPORAN GREEK CITY MILITIA M WS BS S T Militia 4 4 3 3 3 Equipment: Hand weapon. bow. The Ally-General acts as Army General but only for units from his allied contingent. light armour Special Rules: General is Army General. shield.4 . One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. large shield May have light armour (+2) Special Rules: Only after 41AD ALLIES Only in 310BC: Skythian Allies. May have shield (+1) Special Rules: Only in 310BC Games Workshop.

4 . LATER SARMATIANS (310BC-375AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS General Sub-Gen. kontos. Ally-Gen. IAZYGES. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. the Games Workshop logo. shield. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8. Special Rules: Skirmishers MASS LEVY M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy ALLIES Only Sarmatians after 100AD: Alan Allies. II/58 Only Iazyges from 250-334AD: Limigantes Subject Allies. SIRACAE. bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: General is Army General. II/70 Only Iazyges in 358AD: Taifali Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have heavy armour (+2) and barding (+3) ADOLESCENT SCOUTS M WS BS Scout 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY PEASANTS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. II/72 Games Workshop. CAVALRY LANCERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. M8). II/67 Only Iazyges after 373AD: Quadi Allies. Warhammer. bow. Ltd WAB Forum 32 v 0.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 26.

PYRRHIC (300-272BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% SPECIAL: Up to 25% CHARACTERS JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May ride a horse (+8. Special Rules: Warband. Special Rules: Elephants. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. Ltd WAB Forum 33 v 0. light armour Special Rules: Wedge THESSALIAN. javelins. OSCAN OR GREEK CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 27. May have shield (+1) Special Rules: Skirmishers OSCAN FOOT M Oscan 4 Equipment: Hand weapon. ACARNANIAN AND ATHAMANIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 14 Equipment: Hand weapon. May have bow (+2) and shield (+2) Special Rules: Light Cavalry TARENTINE CAVALRY M WS BS Horseman 8 2 3 Equipment: Hand weapon. the Games Workshop logo. Only after 280BC Equipment: Hand weapon. hand weapon. Warhammer. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). javelins. large shield May have light armour (+2) Special Rules: Phalanx Games Workshop. light armour May have thrusting spear (+2) Special Rules: Wedge AITOLIAN. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. xyston. hand weapon May have light armour (+2) and shield (+1) Only in Italy from 280-275BC: Downgrade to Ld6 (-1) Special Rules: Macedonian Phalanx ITALIOTE OR GREEK HOPLITES M WS BS S T Hoplit 4 3 3 3 3 Ld 7 Pts 9 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Thrusting Spear. May have bow (+2) and shield (+2) Special Rules: Light Cavalry. Crew may have light armour (+4). shield. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. M8). Only after 275BC Ld 7 Pts 20 0-2 AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - SPECIAL S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. javelins. May have bow instead of sling (+1) Special Rules: Skirmishers M General Sub-Gen. Only in Italy from 280-275BC INFANTRY EPEIROT OR MACEDONIAN PHALANGITES M WS BS S T W I A Phalangit 4 3 3 3 3 1 3 1 Equipment: Pike. WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 CAVALRY EPEIROT AND MACEDONIAN CAVALRY M WS BS S T W I Horseman 8 4 3 3 3 1 3 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry GALATIANS A 1 Ld 7 Pts 24 M Galatian 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 10 Equipment: Hand weapon May have light armour (+2) and shield (+1). javelins and thrusting spear.4 . sling.

M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Only if Armenian from 83-69BC INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 ALLIES Gordyene Allies. cataphract armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. kontos. bow. May have shield (+1) and light armour (+2) Special Rules: Only Armenian W 1 I 3 A 1 Ld 8 Pts 26 ALBANIAN INFANTRY M WS BS Albanian 4 3 3 WS 4 BS 3 S 3 T 3 Equipment: Hand weapon. May be Veterans (+2) Only if Armenian after 244AD: Downgrade to WS3 and Ld7 (-3) Special Rules: Cataphracts HORSE ARCHERS M WS Horseman 8 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.4 . EARLY ARMENIAN AND GORDYENE (300BC-627AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. II/23 Only if Armenian in 230AD: Parthian Allies. II/37 Only if Armenian in 230AD: Alan Allies. May have barding (+3) Special Rules: Cataphracts. large shield May have light armour (+2) Special Rules: Only if Armenian from 83-69BC Pts 18 EX-SELEUCID PHALANGITES M WS BS S Phalangit 4 3 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins May have thrusting spear (+2) and shield (+2) Special Rules: Only Armenians ALBANIAN CATAPHRACTS M WS BS S Cataphract 8 3 3 3 Equipment: Pike. throwing spear. May have shield (+1) Special Rules: Light Infantry. bow. Only if Armenian from 83-69BC I 3 A 1 Ld 7 Pts 22 PIONEERS AND CAMP SERVANTS M WS BS S T Levy 4 2 2 3 3 T 3 W 1 Equipment: Hand weapon. cataphract armour. shield. Only Armenians W 1 I 3 A 1 Ld 3 Pts 3 Equipment: Hand weapon Special Rules: Levy. M8). Special Rules: Light Infantry Games Workshop.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 28. javelins. Only Armenians Pts 16 IMITATION LEGIONARIES M WS BS Legionary 4 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. light armour Special Rules: General is Army General. sling. kontos. hand weapon May have light armour (+2) and shield (+1) Special Rules: Phalanx. Warhammer. Ally-Gen. Special Rules: Skirmishers Equipment: Hand weapon. II/28 Media Atropatene Allies. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmshers HIBERIAN CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. II/37 Nomadic Arab Allies. II/80 Equipment: Hand weapon. May have shield (+1) Special Rules: Skirmishers SLINGERS Slingers M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARACTERS General Sub-Gen. May ride a horse (+8. 0-2 LIGHT BOLT THROWERS Special Rules: Only if Gordyene from 147BC-225AD HIBERIAN LONGCHOPHOROI M WS BS S Hiberian 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 CAVALRY CATAPHRACTS M Cataphract 8 Equipment: Hand weapon. May have shield (+2). javelins. May have barding (+4). II/58 Only if Armenian from 450-451AD: Hun Allies. the Games Workshop logo. The Ally-General acts as Army General but only for units from his allied contingent. Ltd WAB Forum 34 v 0. javelins.

throwing spear. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. hand weapon May have light armour (+2) and shield (+1) Only Tien: Upgrade to Ld7 (+1) Special Rules: Phalanx CROSSBOWMEN M WS Trooper 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. M8). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. Special Rules: Warband CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. count as halberd) Only Tien: Upgrade to Ld7 (+1) Special Rules: Light Infantry PIKEMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Pike. Ltd WAB Forum 35 v 0. javelins May have thrusting spear (+2) and shield (+2) Only Tien: Upgrade to Ld7 (+2) LIGHT CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Special Rules: Skirmishers TRIBAL FOOT M Tribal 5 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 M General Sub-Gen. Special Rules: Skirmishers SKIRMISHING SPEARMEN M WS BS Spearman 4 2 2 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon.4 . crossbow Special Rules: Light Infantry Games Workshop. May have shield (+2) Only Tien: Upgrade to Ld7 (+2) Special Rules: Light Cavalry INFANTRY AXE AND DAGGER-AXE MEN M WS BS S Axeman 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon May have shield (+1) and dagger-axe (+1. Only Tien: General may be upgraded to Ld10 (+50). bow. Warhammer. light armour Special Rules: General is Army General. May ride a horse (+8. TIEN AND K’UN-MING (295BC-45AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 29. bow. the Games Workshop logo. WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have shield (+1).

Only before 48BC 0-2 SCYTHED CHARIOTS M WS BS Chariot 6 3 3 ALLIES Only in 279BC: Paionian Allies. Special Rules: Light Chariots. javelins. May have shield (+1) 0-1 May have WS4 (+3) Special Rules: Light Infantry.4 . thrusting spear. one unarmed driver. GALATIAN (280-25BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. the Games Workshop logo. Ally-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. light armour Special Rules: Scythed Chariots. light armour.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 30. large shield May have light armour (+2) Special Rules: Only after 48BC Equipment: One crewman with hand weapon. Only in 279BC GREEK SLINGERS M WS Slinger 4 2 Equipment: Hand weapon. M8) or light chariot bought at additional cost. May have shield (+2) Special Rules: Light Cavalry. I/63 S 5 T 4 W 1 I 3 A W6+2 Ld 7 Pts 75 Equipment: Hand weapon shield. BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. throwing spear. light armour Special Rules: General is Army General. Only after 228BC: Downgrade to WS3/Ld5 (-5) Special Rules: Warband Games Workshop. shield. light armour May have thrusting spear (+2) and shield (+2) IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. Warhammer. May have shield (+1) Special Rules: Only in 189BC IMITATION LEGIONARIES M WS BS Legionary 4 4 3 Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers GREEK INFANTRY M WS Albanian 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 General Sub-Gen. sling Special Rules: Skirmishers KAPPADOKIANS AND PAPHLAGONIANS M WS BS S T W I Warrior 4 3 3 3 3 1 3 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Only in 273BC GREEK LIGHT CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. shield and bow. Only in 279BC INFANTRY WARRIORS M Warrior 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 8 Equipment: Hand weapon May have light armour (+2) and shield (+1). Ltd WAB Forum 36 v 0.

The AllyGeneral acts as Army General but only for units from his allied contingent. Boiotian or Achaian. shield. Only with Achaian General in 146BC S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 ALLIES Only with Eleian general: Roman Allies. javelins. May have thrusting spear (+2) and shield (+2) Special Rules: Skirmishers. Ltd WAB Forum 37 v 0. large shield May have light armour (+2) Only with Spartan General: Upgrade to WS4. the Games Workshop logo. Only with Boiotian general after 270BC or Achaian General after 208BC: Upgrade to pikes (+1) Special Rules: Phalanx W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SKIRMISHERS M Skirmisher 4 General Sub-Gen. javelins. Only with Eleian/Spartan/Boiotian General THRACIAN CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry. May have bow (+2) and shield (+2) Special Rules: Light Cavalry AITOLIAN MERCENARY OR ALLY CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. Not with Aitolian General Games Workshop. throwing spear (+1) and large shield (+2) Special Rules: Light Infantry. Warhammer. javelins. Only with Achaian general Ld 6 Pts 14 FREED SLAVES M WS Slave 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. General have to be Aitolian. May have bow (+2) and shield (+2) Special Rules: Skirmishers. May have shield (+1). Only with Spartan General ILLYRIANS Illyrian M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon. May ride a horse (+8. HELLENISTIC GREEK (275-146BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% UNREFORMED CITIZEN HOPLITES M WS BS S T W Hoplit 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 10 CHARACTERS Equipment: Thrusting Spear. Spartan. sling May have bow instead of sling (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Ld8 and Macedonian Phalanx (+5). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Ally-Gen. may have xyston (+2) and heavy armour (+3) TARENTINE CAVALRY M WS BS Horseman 8 2 3 SPARTAN PERIOIKOI HOPLITES M WS BS S T Hoplit 4 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Thrusting Spear. May have shield (+1) Special Rules: Skirmishers CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-2 LIGHT BOLT THROWERS Equipment: Hand weapon.4 .WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 31. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/33 Equipment: Hand weapon. javelins. Only with Achaian General INFANTRY CITIZEN OR MERCENARY THUREOPHOROI M WS BS S T W I A Trooper 4 4 3 3 3 1 3 1 Ld 7 Pts 8 Equipment: Hand weapon. hand weapon. javelins May have thrusting spear (+2) and light armour (+2) Only with Aitolian General: Downgrade to Ld6 (-2) Only with Achaian after 208BC or Athenian general: May upgrade to WS4 (+2). Elain. Athenian. large shield May have light armour (+2) Only after 222BC: Upgrade with pike (+1) Special Rules: Phalanx. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M8). javelins. Equipment: Hand weapon. hand weapon. pike Special Rules: Levy Phalanx.

javelins. May have thrusting spear (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). LATER CARTHAGINIANS (275-146BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% LIBYAN. the Games Workshop logo. hand weapon. May have shield (+1) Special Rules: Light Infantry. Only after 235BC MERCENARY GREEK THUREOPHOROI M WS BS S T W I Trooper 4 4 3 3 3 1 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. Only after 235BC CAMPANIAN OR OTHER ITALIAN MERCENARIES M WS BS S T W I A Ld Spearman 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon. large shield May have light armour (+2) Special Rules: Phalanx. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. Feigned Flight SPANISH MERCENARY CAVALRY M WS BS S T Horseman 8 4 3 3 3 I 3 A 1 Ld 7 Pts 18 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 32. sling. May have shield (+2) Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. hand weapon May have light armour (+2) and shield (+1) Only Hannibal in Italy from 216-203BC: Upgrade to Ld8 (+4) Only Hannibal in Africa in 202BC: Upgrade to Ld8 and Veterans (+6) Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband. Special Rules: Skirmishers. Warhammer.4 . shield (+2) and light armour (+2) NUMIDIAN MERCENARY CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY GREEK HOPLITES M WS BS S T Hoplit 4 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Ltd WAB Forum 38 v 0. Only before 200BC GALLIC INFANTRY M WS Gaul 5 3 Equipment: Thrusting Spear. May have shield (+1) and light armour (+2) Special Rules: Light Infantry. Equipment: Thrusting Spear. Only after 235BC SPANISH SCUTARII M WS Scutarii 4 3 CAVALRY POENI AND LIBYAN CAVALRY M WS BS S T Horseman 8 4 3 3 3 Pts 10 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Only before 200BC Games Workshop. throwing spear. May have shield (+1). May ride a horse (+8. javelins and buckler Special Rules: Skirmishers. hand weapon May have light armour (+2) and shield (+1) LIBYAN SPEARMEN M WS Spearman 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Thrusting Spear. Only before 200BC BALEARIC SLINGERS M WS BS Slinger 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. MOORISH OR NUMIDIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. M8). throwing spear May have shield (+1) and light armour (+2) Only from 235-201BC: May have WS4 (+3) Special Rules: Only before 200BC W 1 I 3 A 1 Ld 7 Pts 20 SPANISH CEATRATI M WS Ceatrati 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon May have throwing spear (+2) and shield (+1) Special Rules: Only before 200BC INFANTRY POENI CITIZEN INFANTRY M WS BS S Spearman 4 3 3 3 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. Ally-Gen. May have shield (+1) Special Rules: Skirmishers Pts 5 CHARACTERS 0-2 LIGHT BOLT THROWERS M General Sub-Gen.

Ltd WAB Forum 39 v 0. Crew may have light armour (+4). II/5 Only in Sicily from 265-263BC and 215-211BC: Syracusan Allies. II/39 Only Hannibal in Italy from 216-203BC: Bruttian.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD LIGURIANS M Ligurian 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Only before 200BC ALLIES Only after 235BC: Siciliot Greek Allies. javelins and thrusting spear.4 . Special Rules: Light Infantry MOORISH ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Special Rules: Elephants. Warhammer. May have shield (+1). thrusting spear. May have shield (+1). bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. large shield May have light armour (+2) Special Rules: Only Hannibal in Italy from 216-203BC BRUTTIAN VETERANS M WS BS Bruttian 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. Special Rules: Skirmishers SPECIAL AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. javelins. javelins. throwing spear. large shield May have light armour (+2) Special Rules: Only Hannibal in Italy from 216-203BC OTHER ITALIAN INFANTRY M WS BS S Spearman 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. the Games Workshop logo. Lucanian and Campanian Allies. Only from 235-201BC ROMAN DESERTERS M WS Deserter 4 4 I 3 A 1 Ld 5 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Special Rules: Light Infantry CELTIBERIAN MERCENARY SCUTARII M WS BS S T W Celtiberian 5 3 3 3 3 1 Equipment: Hand weapon. II/40 Only from 235-201BC: Iberian Spanish Allies. II/8 Games Workshop. II/9 Only before 200BC: Numidian Allies. throwing spear May have shield (+1) Special Rules: Warband.

Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 6 Pts 6 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. May have shield (+1). shield. javelins. POLYBIAN ROMAN (275-105BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. light armour (+2) and large shield (+2) LIGURIANS M WS BS S T W I Ligurian 4 3 3 3 3 1 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. M8). heavy throwing spear (+2) Princeps may be Drilled (+2) and Stubborn (+2) Only from 216-201BC: Downgrade to WS3 (-3) Ld 7 Pts 12 0-1 AFRICAN ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 6 5 5 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. Warhammer. CAVALRY ROMAN OR ITALIAN ALLY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. sling. thrusting spear. Only from 202BC ROMAN AND LATIN LEVES M WS BS S T W I A Ld Pts Leves 4 2 2 3 3 1 3 1 5 4 Equipment: Javelins and shield Only after 210BC: Upgrade to Velites with WS3/BS3 and Ld7 (+3). Ltd WAB Forum 40 v 0.May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry 0-1 TARENTINE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 7 16 Equipment: Hand weapon. II/31 Only from 202BC: Pergamene Allies. Special Rules: Light Infantry. Feigned Flight SYRACUSAN OR TRALLIAN SLINGERS M WS BS S T W Slinger 4 2 2 3 3 1 Equipment: Hand weapon. thrusting spear. javelins and thrusting spear. bow. javelins. May have WS4 (+3) Special Rules: Light Infantry CRETAN OR GREEK ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. may have throwing spear (+2) Special Rules: Skirmishers ROMAN AND LATIN TRIARII M WS BS S T W I A Ld Pts Triarii 4 4 3 3 3 1 4 1 8 16 Equipment: Hand weapon. May ride a horse (+8. buckler May have shield (+1). WS BS S T W I A Ld Pts ITALIAN ALLIED INFANTRY OR VOLUNTEERS M WS BS S T W I A Ld Pts Trooper 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon. II/34 Games Workshop.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 33. Only from 202BC ACHAIAN PELTASTS M WS BS S T W Peltast 4 4 3 3 3 1 Equipment: Hand weapon. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. large shield (+2). II/39 Only from 202BC: Numidian Allies. large shield May have light armour (+2). Crew may have light armour (+4).4 . javelins. May have shield (+1). Special Rules: Skirmishers GALLIC INFANTRY M WS BS S T W Gaul 5 3 3 3 3 1 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband I 3 A 1 Ld 5 Pts 3 I 3 A 1 Ld 5 Pts 5 Pts 16 SPANISH OR ILLYRIAN INFANTRY M WS BS S T W I A Ld Trooper 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. large shield May be Drilled (+2) and Stubborn (+2) and Veterans (+2) Only from 216-201BC: Downgrade to WS3 and Ld7 (-5) ALLIES Spanish Allies. throwing spear May have shield (+1). Special Rules: Light Infantry A 1 Ld 6 Pts 6 0-1 GALLIC OR SPANISH CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. light armour (+2) and throwing spear instead of javelins (+1). javelins. Ally-Gen. May have shield (+2) Special Rules: Skirmishers. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). II/40 Only from 202BC: Aitolian Allies. light armour. javelins May have throwing spear (+2). NUMIDIAN OR ILLYRIAN CAVALRY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. light armour (+2) and shield (+2). Special Rules: Elephants. May have bow (+2) and shield (+2) Special Rules: Light Cavalry INFANTRY Pts 6 I 3 A 1 Ld 7 Pts 8 SPECIAL ROMAN AND LATIN HASTATI AND PRINCEPS M WS BS S T W I A Trooper 4 4 3 3 3 1 4 1 Equipment: Hand weapon.

sling. EX-SELEUCID CAVALRY M WS BS Horseman 8 4 3 EX-SELEUCID PHALANX M WS BS Phalangit 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 24 Equipment: Pike. bow. May have thrusting spear (+2) and shield (+2) Special Rules: Skirmishers. II/31 Only after 190BC: Kappadokian Allies. May have bow (+2) and shield (+2) Special Rules: Light Cavalry GALATIAN CAVALRY M WS BS Horseman 8 3 3 0-2 LIGHT BOLT THROWERS S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. buckler May have shield (+1). shield (+1) Special Rules: Phalanx. Special Rules: Light Infantry Games Workshop. CAVALRY PERGAMENE LANCERS M WS BS Horseman 8 4 3 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband PERGAMENE CITY INFANTRY M WS BS S T Trooper 4 3 3 3 3 Equipment: Hand weapon May have shield (+1) and light armour (+2) MYSIANS OR MASDYENES M WS BS S Warrior 4 3 3 3 Equipment: Hand weapon. light armour May have heavy armour (+2) and barding (+3) PERGAMENE LIGHT CAVALRY M WS BS S T Horseman 8 2 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon. javelins. light armour (+2) and shield (+2). javelins and thrusting spear. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. javelins. javelins May have throwing spear (+2). II/14 S 3 T 3 W 1 I 3 A 1 ALLIES Equipment: Hand weapon. Special Rules: Elephants. javelins. Only after 190BC Equipment: Hand weapon.4 . Special Rules: Skirmishers TRALLIAN SLINGERS M WS BS Slinger 4 2 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Only with Achaian General INFANTRY MERCENARY PELTASTS M WS BS Peltast 4 4 3 Elephant Mahoud Crew 6 4 4 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. hand weapon. Warhammer. ATTALID PERGAMENE (263-129BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CRETAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. kontos May have light armour (+2) and barding (+3). javelins. May have shield (+1). the Games Workshop logo. May ride a horse (+8. M8). kontos. Special Rules: Light Infantry W 1 I 3 A 1 Ld 7 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Special Rules: Skirmishers GALATIAN FOOT M WS Galatian 4 4 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 General Sub-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 34. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 41 v 0. Ally-Gen. shield. May be Veterans (+2) Special Rules: Only after 190BC THRACIAN CAVALRY M WS BS Horseman 8 3 3 SPECIAL 0-1 ELEPHANTS M WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon.Only after 190BC Ld 7 Pts 8 Only in 190BC: Achaian Allies. May have light armour (+2). BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. Crew may have light armour (+4).

II/31 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. THRACIAN OR SIMILAR SKIRMISHERS M WS BS S T W I A Ld Skirmisher 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. throwing spear (+1) and large shield (+2) Special Rules: Light Infantry AGRIANIAN. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. May have light armour (+2). hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May ride a horse (+8. javelins. the Games Workshop logo. CAVALRY MACEDONIAN. Warhammer. Ltd WAB Forum 42 v 0. javelins. shield (+1). LATER MACEDONIANS (260-148BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% THRACIANS OR ILLYRIANS M WS BS S Warrior 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. javelins May have throwing spear (+2). May have shield (+1) Special Rules: Skirmishers GALATIANS CHARACTERS M General Sub-Gen. M8).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 35. May have shield (+1). Special Rules: Skirmishers 0-2 LIGHT BOLT THROWERS I 3 A 1 Ld 7 Pts 18 ALLIES Only from 222-202BC: Achaian Allies. May be Drilled (+2) and Stubborn (+2) Special Rules: Macedonian Phalanx PHALANGITES M Phalangit 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Pike. shield (+1). hand weapon. THESSALIAN OR GREEK CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. xyston. light armour May have heavy armour (+2) Special Rules: Wedge GALATIAN OR THRACIAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon.4 . light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Ally-Gen. May have light armour (+2). May have shield (+1) and light armour (+2) Special Rules: Light Infantry Games Workshop. May have bow (+2) and shield (+2) Special Rules: Light Cavalry INFANTRY 0-1 GUARD PHALANGITES M WS BS Guard 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Pike. Special Rules: Macedonian Phalanx THUREOPHOROI OR THORAKITAI M WS BS S T W Trooper 4 4 3 3 3 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. bow. light armour (+2) ILLYRIAN OR GREEK CAVALRY M WS BS S T Horseman 8 2 3 3 3 Galatian M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Warband CRETAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Pts 22 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Pts 5 Equipment: Hand weapon.

thrusting spear May have light armour (+2) and shield (+1) Special Rules: Only if Graeco-Bactrian INDIAN ARCHERS M WS Archer 4 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. may have barding (+3) Special Rules: Only if Graeco-Bactrian BACTRIAN LIGHT CAVALRY M WS BS S Bactrian 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour May have heavy armour (+2) Only if Graeco-Bactrian: May upgrade to WS4 and Ld8 (+5) Special Rules: Wedge IRANIAN LANCERS M WS Iranian 8 3 Equipment: Javelins. The AllyGeneral acts as Army General but only for units from his allied contingent. kontos. javelins. javelins. Special Rules: Phalanx PISIDIAN COLONISTS AND PELTASTS M WS BS S T W Peltast 4 4 3 3 3 1 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 I 3 A 1 Ld 7 Pts 8 General Sub-Gen.4 . hand weapon. Ltd WAB Forum 43 v 0. Special Rules: Elephants Equipment: Hand weapon. javelins. javelins and thrusting spear. the Games Workshop logo. Equipment: Hand weapon. May have light armour (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 36. May have bow (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GREEK OR BODYGUARD CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Bow. CAVALRY ARACHOSIAN OR SIMILAR LIGHT CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield (+1). GRAECO-BACTRIAN (250-130BC) AND -INDIAN (170-55BC) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% PHALANX Phalangit M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 INFANTRY Equipment: Pike. javelins. M8). May have shield (+1). May ride a horse (+8. I/43 Only if Graeco-Indian: Indian Allies. bow. Crew may have light armour (+4). Warhammer. javelins. Only if Graeco-Bactrian INDIAN CAVALRY M WS Indian 8 2 ALLIES Only if Graeco-Bactrian: Saka Allies. Special Rules: Light Infantry CRETAN ARCHERS M WS Archer 4 2 Equipment: Hand weapon. Special Rules: Skirmishers MOUNTAIN INDIAN SPEARMEN M WS BS S T Spearman 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 Ld 7 Pts 16 Equipment: Hand weapon. II/46 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. xyston. Special Rules: Light Cavalry. Ally-Gen. hand weapon and shield Special Rules: Only if Graeco-Indian SPECIAL ELEPHANTS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Elephant Mahoud Crew M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - Equipment: Hand weapon. II/3 Only if Graeco-Indian: Kushan Allies. Only if Graeco-Indian Games Workshop. shield. May have bow (+2) and shield (+2) Special Rules: Light Cavalry SAKA LIGHT CAVALRY M WS BS Saka 8 2 3 Equipment: Hand weapon. hand weapon Only if Graeco-Bactrian: Light Infantry JAVELINMEN M Javelinman 4 I 3 A 1 Ld 7 Pts 22 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. light armour May have heavy armour (+2) Only after151BC: Upgrade to Cataphracts with cataphract armour (+3). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have bow (+2) and shield (+2) Special Rules: Light Cavalry. buckler.

javelins and thrusting spear. II/26 Only Parthian in 130BC. II/44 Only Parthian in 129BC: Seleucid Allies. Only Suren Indo-Parthian from 95BC75AD M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. Only Suren Indo-Parthian from 95BC-75AD INFANTRY ALLIES MOUNTAIN TRIBESMEN M WS BS S T W I A Tribesman 4 3 3 3 3 1 3 1 Equipment: Javelins. cataphract armour May have barding (+3). Warhammer.4 . 9-12AD. light armour Special Rules: General is Army General. hand weapon and shield Only Parthian after 216AD: May be upgraded to Ld7 (+1) Special Rules: Light Infantry GREEK CITY MILITIA OR GARRISON TROOPS M WS BS S T W I A Trooper 4 3 3 3 3 1 3 1 Equipment: Hand weapon May have shield (+1) and light armour (+2) Ld 6 Pts 5 Only Parthian from 129-35BC: Commagene Allies. kontos. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. II/ Only Parthian after 127BC: Hatrene. Only Elymais from 147BC-205AD: Upgrade to Ld7 (+1) Special Rules: Light Infantry Ld 6 Pts 6 Pts 5 GUARD THUREOPHOROI M WS BS S T W I A Ld Pts Guard 4 4 3 3 3 1 3 1 7 8 Equipment: Hand weapon. Special Rules: Elephants. General Sub-Gen. Only Elymais from 147BC-205AD HILL TRIBE SPEARMEN M WS BS S T W I A Ld Spearman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. 35AD and 39-41AD: Skythian Allies. hand weapon Special Rules: Only Suren Indo-Parthian from 95BC-75AD INDIAN LEVIES M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levy Pts 6 CAVALRY CATAPHRACTS M WS BS S T W I A Cataphract 8 4 3 3 3 1 3 1 Equipment: Hand weapon. I/43 Only Suren Indo-Parthian from 95BC-75AD: Saka Allies. II/23 Only Parthian in 35AD: Sarmatian Allies. bow. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 CATAPHRACT CAMELS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1 Equipment: Hand weapon. thrusting spear May have shield (+1) Special Rules: Only Suren Indo-Parthian from 95BC-75AD HILL TRIBE ARCHERS M WS BS S T W I A Ld Archer 4 2 2 3 3 1 3 1 5 Equipment: Bow. Crew may have light armour (+4). bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May be Veterans (+2) Special Rules: Cataphracts Ld 8 Pts 26 Pts 4 HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 7 Equipment: Hand weapon. PARTHIAN (250BC-225AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% SKIRMISHERS M WS BS S T W I A Ld Skirmisher 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. 30BC. M8). javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry. I/43 Ld 7 Pts 5 Games Workshop. javelins. May ride a horse (+8. The Ally-General acts as Army General but only for units from his allied contingent. II/36 Only Parthian after 127BC: Elymaian Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 37. the Games Workshop logo. II/36 Only Parthian after 127BC: Nomadic Arab Allies. kontos. Adiabene or Edessan Subject Allies. shield. Ltd WAB Forum 44 v 0. II/19 Only Parthian after 127BC: Armenian and Gordyene Allies. Ally-Gen. May have shield (+1) May have sling instead of javelins (free) or bow (+1) Special Rules: Skirmishers ARCHERS CHARACTERS M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Only Parthian after 216AD Pts 18 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Ld 7 Pts 23 ELEPHANTS SPECIAL ARACHOSIAN AND HILL TRIBE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 17 Equipment: Hand weapon. M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry. cataphract armour May have barding (+3) Special Rules: Camelry. II/22 Only Parthian after 127BC: Media-Atropene Allies.

Only Chih-Chih Hsing-nu from 43-36BC INFANTRY FOOT ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Bow.4 . bow. II/21 Only from 220-100BC: Rebel Han Chinese Allies. light armour (+2) and shield (+2) Only Chih-Chih Hsing-nu from 43-36BC and Juan-juan: May upgrade to WS4 (+3) HORSE ARCHERS M WS Horseman 8 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CH’IANG OR TI INFANTRY M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 KANG-CHU INFANTRY M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May have shield (+2) May upgrade Feigned Flight (+2) Special Rules: Skirmishers. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd W 1 I 3 A 1 Ld 5 Pts 3 WAB Forum 45 v 0. May ride a horse (+8. Only Southern Hsiung-nu from 304439AD ALLIES Only from 220-100BC: Ch’iang Allies. Only from 220-100BC KANG-CHU HORSE ARCHERS M WS BS S Horseman 8 2 3 3 Ld 6 Pts 16 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TUNG-HU OR OTHER SUBJUGATED NOMADS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. III/11 Equipment: Hand weapon. light armour Special Rules: General is Army General. javelins May have thrusting spear (+2). II/41 Only Juan-juan from 545-552AD: Gök Allies. the Games Workshop logo. HSIUNG-NU OR JUAN JUAN (250BC-555AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. CAVALRY NOBLES Noble M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Bow. M8). bow.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 38. hand weapon Special Rules: Skirmishers SLAVES AND OTHERS ON FOOT M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levy Games Workshop. thrusting spear May have shield (+1) Special Rules: Only Chih-Chih Hsing-nu from 43-36BC Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Only Southern Hsiung-nu from 304-439AD CH’IANG OR TI ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. bow. hand weapon Special Rules: Light Infantry. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer.

sling. javelins. Only Sertoriuos’s Lusitanians from 80-72BC: General may be upgraded to Ld10 (+50). shield May have throwing spear (+1) and light armour (+2) Only Sertorious’s Lusitanians from 80-72BC: Upgrade to WS4 and Ld6 (+3) Special Rules: Warband. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. ANCIENT SPANISH (240-20BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CEATRATI M Ceatrati 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. large shield May have light armour (+2). the Games Workshop logo. Ltd WAB Forum 46 v 0. shield.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 39. CAVALRY LONG SHIELD CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Special Rules: Skirmishers 0-1 FLAMING OX WAGONS Special Rules: Stampeding Animals IBERIAN SCUTARII M WS Scutarii 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. M8). javelins. Only Sertorious’s Lusitanians from 80-72BC: Upgrade to WS4 (+3) ROUND SHIELD CAVALRY M WS BS S Horseman 8 2 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. buckler May have shield (+2) Special Rules: Skirmishers. Feigned Flight INFANTRY SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. javelins and buckler Only Lusitanians: Light Infantry Special Rules: Skirmishers CHARACTERS M General Sub-Gen. light armour Special Rules: General is Army General.4 . Warhammer. May ride a horse (+8. Only Celtberians and Lusitanians Games Workshop. shield May have throwing spear (+1) and light armour (+2) Special Rules: Only Iberians CELTIBERIAN SCUTARII M WS BS Scutarii 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.

Crew may have light armour (+4). javelins. Special Rules: Elephants.4 . javelins. sling. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Only from 55-46BC 0-1 THRACIAN DESERTERS M WS BS S Thracian 8 3 3 3 A 1 Ld 7 Pts 20 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. The Ally-General acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 40. II/56 T 3 W 1 I 3 A 1 Ld 7 Pts 17 Equipment: Hand weapon. javelins and thrusting spear. Ally-Gen. Feigned Flight 0-1 GALLIC AND SPANISH BODYGUARD M WS BS S T W I Guard 8 3 3 3 3 1 3 Equipment: Hand weapon. the Games Workshop logo. shield May have light armour (+2). BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ltd T 3 W 1 I 3 A 1 Ld 7 Pts 5 WAB Forum 47 v 0. Warhammer. Only from 202BC ALLIES Roman Allies. light armour Special Rules: General is Army General. shield. May have shield (+2) Special Rules: Skirmishers. javelins. Equipment: Hand weapon. throwing spear. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield May have throwing spear (+1) and light armour (+2) Special Rules: Only in 47BC CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-2 AFRICAN ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 SPECIAL BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon. M8). May ride a horse (+8. May have bow (+2) and shield (+2) Special Rules: Light Cavalry. Only from 118-105BC INFANTRY JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Javelin. large shield May have light armour (+2) Special Rules: Only after 56BC SPANISH FOOT M WS Spanish 4 3 Equipment: Hand weapon. NUMIDIAN OR EARLY MOORISH (215BC-25AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SPECIAL: Up to 25% GAETULI M Gaetuli 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon and shield Special Rules: Only from 118-105BC IMITATION LEGIONARIES M WS BS Legionary 4 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 General Sub-Gen. hand weapon and shield Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May have bow instead of sling (+1) Special Rules: Skirmishers ROMAN TRAINED INFANTRY M WS BS S Trooper 4 3 3 3 Equipment: Hand weapon and shield Special Rules: Only from 213-118BC Games Workshop.

WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 41. May have additional hand weapon (+2) or two handed weapon (+2). Only Western Han from 202BC-9AD 0-2 LIGHT BOLT THROWERS 0-1 WAGON TABOR ALLIES Only Eastern Han from 25-189AD: Southern Hsiung-nu Allies. thrusting spear May have light armour (+2) and shield (+1) May be upgraded to WS4 (+3) Special Rules: Combined Formation CROSSBOWMEN M Crossbowman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Warhammer. May have throwing spear (+2) or halberd (+2) Special Rules: Light Cavalry DEPENDENT STATE CAVALRY M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. Special Rules: Heavy Chariots. May have thrusting spear (+2). Ally-Gen. Combined Formation SWORDSMEN M Swordsman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon. M8). HAN CHINESE (202BC-189AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 7 INFANTRY CHARACTERS M General Sub-Gen. hand weapon Special Rules: Light Infantry W 1 I 3 A 1 Ld 6 Pts 6 BS 4 S 3 T 4 W 2 I 4 A 2 Ld 8 Pts 60 Equipment: Crewmen with hand weapon. Stubborn CONVICT LABOUR TROOPS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levy PEASANT REBELS M WS Levy 4 3 Equipment: Hand weapon Special Rules: Levy SOUTHERN TRIBAL FIGHTERS M WS BS S T Fighter 5 3 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have throwing spear (+1) Special Rules: Warband SOUTHERN TRIBAL ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Bow. light armour. II/38 Only Eastern Han from 25-189AD: Wu-huan and Hsien-pi Allies.4 . The AllyGeneral acts as Army General but only for units from his allied contingent. light armour. May ride a horse (+8. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). shield. May be Veterans (+2) Special Rules: Drilled. halberd (+2) or crossbow (+3) HORSE ARCHERS M WS Horsearcher 8 2 Equipment: Hand weapon. Ltd WAB Forum 48 v 0. Only Western Han from 202BC-9AD: General may ride a heavy chariot bought at additional costs. shield and an unarmed driver. bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers LIGHT CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. May be upgraded to BS4 (+3) Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Bow. light armour. shield. CAVALRY&CHARIOTS CAVALRY Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. II/61 Games Workshop. May have light armour (+2) Special Rules: Light Cavalry HEAVY CHARIOTS M WS Chariot 6 4 W 1 I 3 A 1 Ld 5 Pts 6 W 1 I 3 A 1 Ld 7 Pts 17 Equipment: Hand weapon. hand weapon Special Rules: Skirmishers. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. the Games Workshop logo. crossbow May have light armour (+2).

Warhammer. Special Rules: Light Chariots. Only after 300AD: Upgrade to WS4. II742 Only Chola empire from 980-1279AD: Hoysala Allies. Crew may have light armour (+4). not longer Warband (+2) Only Chola empire from 980-1279AD: Upgrade to WS4. Not allowed for Sinhalese S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 WAR WAGONS Special Rules: Only Sinhalese Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.4 . III/10 Equipment: Hand weapon. May ride an elephant bought at additional costs. javelins and thrusting spear.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 42. shield and bow. May have light armour (+2) and thrusting spear (+2) Special Rules: Only if Tamil from 14BC-320AD CHAVERS Equipment: Hand weapon. hand weapon Only Chola empire from 980-1279AD: Upgrade to BS4 (+3) Not allowed for Sinhalese 0-1 GREEK MERCENARY GUARDSMEN M WS BS S T W Guard 4 4 3 3 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 I 4 A 1 Ld 7 Pts 9 General Sub-Gen. General may be mounted on a palanquin/warwagon if Sinhalese. hand weapon Special Rules: Light Infantry Games Workshop. May upgrade to Feigned Flight (+2) Only Chola empire from 980-1279AD: Upgrade to WS3 and Ld7 (+2) Not allowed for Sinhalese INFANTRY VALPERRA SWORDSMEN M WS BS Swordsman 5 3 3 M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. one unarmed driver. Special Rules: Elephants. shield May have light armour (+2). shield. TAMIL INDIAN AND SINHALESE (175BC-1500AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% VILLIKAL ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. Special Rules: Warband. Ally-Gen. the Games Workshop logo. light armour. javelins May have bow (+2). shield. Not allowed for Sinhalese KUDIRAI-SEVAKAR CAVALRY M WS BS S T Horseman 8 2 3 3 3 ELEPHANTS W 1 I 3 A 1 Ld 6 Pts 14 SPECIAL Equipment: Hand weapon. light armour Special Rules: General is Army General. Ld8. double handed weapon May have light armour (+2) and shield (+1) WILD TRIBES M Tribesman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Javelins. Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. hand weapon May have pavise/large shield (+2) and upgraded to Ld7 (+1) Special Rules: Only Sinhalese Equipment: One crewman with hand weapon. Ltd WAB Forum 49 v 0. CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 M Chaver 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. no longer Warband (+6) Special Rules: Warband CLUBMEN M Clubman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 ALLIES Only Pallavas from 642-660AD: Sinhalese Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield May have light armour (+2). Only Later Pandyas from 1190-1370AD MILITIA M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 W 1 I 4 A 2 Ld 7 Pts 30 Equipment: Bow. Ld7.

Ltd WAB Forum 50 v 0. shield.4 . javelins May have shield (+2) and light armour (+2) Special Rules: Light Cavalry INFANTRY GUERILLAS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon May have shield (+1) and light armour (+2) GUERILLA SKIRMISHERS M WS BS Skirmishers 4 3 3 Equipment: Javelins. thrusting spear May have light armour (+2) CAVALRY OF THE PHALANX M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. sling. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 43. May ride a horse (+8. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have shield (+2) and light armour (+2) Special Rules: Light Cavalry CAVALRY OF THE ARMY M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Special Rules: Skirmishers S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Games Workshop. Warhammer. MACCABEAN JEWISH (168-104BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% GUERILLA ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. Special Rules: Light Infantry GUERILLA LEVIES M WS Levy 4 3 Equipment: Hand weapon Special Rules: Levy FOOT OF THE PHALANX M WS BS Trooper 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS M General Sub-Gen. S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 8 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. hand weapon May have shield (+1) Special Rules: Skirmishers GUERILLA SLINGERS M WS BS Slinger 4 2 2 Equipment: Hand weapon. M8). shield May have light armour (+2) and large shield (+2) Only after 149BC: May have pike and the Phalanx rule (+2) CAVALRY GUERILLAS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon.

the Games Workshop logo. shield. kontos. May have light armour (+2). bow. Warhammer. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry GALATIAN MERCENARIES M WS BS S Galatian 4 4 3 3 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 27 T 3 W 1 I 4 A 1 Ld 6 Pts 8 Equipment: Hand weapon. May have bow (+2) and shield (+2) Special Rules: Light Cavalry HORSE ARCHERS M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. javelins. May have shield (+1) and light armour (+2) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. javelins. Special Rules: Skirmishers JAVELINMEN M Javelinman 4 CHARACTERS M General Sub-Gen. May ride a horse (+8. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY MACEDONIAN OR SIMILAR M WS BS S Phalangit 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Pike. bow. M8). cataphract armour May have barding (+3). May have shield (+1). Ltd WAB Forum 51 v 0. hand weapon May have shield (+1) Special Rules: Skirmishers THRACIAN MERCENARIES M WS BS S Thracian 4 3 3 3 Equipment: Hand weapon. sling. T 3 W 1 I 3 A 1 Ld 7 Pts 6 CAVALRY CATAPHRACTS M Cataphract 8 Equipment: Hand weapon. hand weapon. sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 44. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. COMMAGENE (163BC-72AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May be Veterans (+2) Special Rules: Cataphracts TARENTINE CAVALRY M WS BS Horseman 8 2 3 Equipment: Hand weapon May have light armour (+2) and shield (+1). shield (+1) Special Rules: Phalanx MERCENARY THUREOPHOROI M WS BS S T Trooper 4 4 3 3 3 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Javelins. Special Rules: Warband S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon. Games Workshop.4 .

shield. Only First Servile War from 135-132BC Games Workshop. Only Second Servile War from 103-99BC 0-1 GALLIC OR GERMAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry. light armour (+2) and large shield (+2) Special Rules: Only Revolt of Spartacus from 74-71BC GERMAN EX-SLAVES M WS BS German 4 3 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Only First Servile War from 135-132BC and Second Servile War from 103-99BC EX-SLAVES ARMED WITH CAPTURED ROMAN EQUIPMENT M WS BS S T W I A Ld Pts Ex-slave 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. SICILIAN ANDS ITALIAN SLAVE REVOLTS (135-71BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CILICIAN AND SYRIAN EX-SLAVES M WS BS S T W Ex-slave 4 3 3 3 3 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. the Games Workshop logo.4 . sling. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have shield (+1) Special Rules: Only First Servile War from 135-132BC SLINGERS M WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Slinger 4 CHARACTERS M General Sub-Gen. Only Revolt of Spartacus from 74-71BC S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Only Second Servile War from 103-99BC and Revolt of Spartacus from 74-71BC: May ride a horse (+8. Only Revolt of Spartacus from 74-71BC GALLIC EX-SLAVES M WS Gallic 5 3 Equipment: Hand weapon Special Rules: Levy SHEPHERDS AND HERDSMEN M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. Equipment: Hand weapon. throwing spear. May have bow instead of sling (+1) Special Rules: Skirmishers ANTIOCHOS’S SYRIANS M WS BS Syrian 4 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon May have light armour (+2) and shield (+1). May have light armour (+2) Special Rules: Only Revolt of Spartacus from 74-71BC INFANTRY EX-SLAVES M Slave 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have light armour (+2) and shield (+1). 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. M8). May have shield (+1).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 45. light armour (+2) and large shield (+2) Special Rules: Only Second Servile War from 103-99BC and Revolt of Spartacus from 74-71BC EX-GLADIATORS ARMED WITH ROMAN EQUIPMENT M WS BS S T W I A Ld Pts Gladiator 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon. Only First Servile War from 135-132BC AXEMEN M Axeman 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. Warhammer. Special Rules: Skirmishers. sling. throwing spear. May have shield (+1) Special Rules: Only First Servile War from 135-132BC BANDITS CAVALRY Bandits CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. Special Rules: Warband. Special Rules: Only Second Servile War from 103-99BC LIGHT HORSE M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May have shield (+1). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. throwing spear. May have shield (+2) Special Rules: Light Cavalry. Ltd WAB Forum 52 v 0. light armour Special Rules: General is Army General. Special Rules: Warband.

light armour. Special Rules: Elephants. kontos. Only from 50BC-410AD Ld 8 Pts 27 Pts 7 HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 7 Equipment: Hand weapon. Only from 50BC-410AD INFANTRY KUSHAN FOOT SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. Only from 50BC-410AD Pts 3 SPECIAL ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 160 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. M8). Warhammer. bow Special Rules: Light Infantry. throwing spear. CAVALRY&CHARIOTS CATAPHRACTS M WS BS S T W I A Cataphract 8 4 3 3 3 1 3 1 Equipment: Hand weapon. javelins. shield. hand weapon. II/80 Games Workshop. Combined Formation INDIAN POORLY ARMED FOOT OR FOLLOWERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 2 1 5 Equipment: Hand weapon Special Rules: Levy. bow Special Rules: Skirmishers. cataphract armour May have barding (+3). bow. bow Special Rules: Skirmishers. May be Veterans (+2) Special Rules: Cataphracts SWORDSMEN AND AXEMEN M WS BS S T W I A Ld Warrior 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. Ltd WAB Forum 53 v 0. May have shield (+2) Only after 390AD: Upgrade to BS4 (+3) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MOUNTAIN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. Only from 50BC-410AD INDIAN CAVALRY M WS BS S T W I A Horseman 8 2 3 3 3 1 2 1 Equipment: Hand weapon. I/43 Only from 40-100AD: Rebel Hyrkanian Allies. Only after 100BC Pts 18 Pts 5 Ld 5 Pts 4 A 1 Ld 6 Pts 16 INDIAN HEAVY CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 3 3 3 4 2 3 2 7 45 Equipment: Crewmen with hand weapon. Special Rules: Phalanx.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 46. light armour Special Rules: General is Army General. Only from 130BC-100AD A 1 Ld 6 Pts 7 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. shield and an unarmed driver. shield (+1). the Games Workshop logo. May have shield (+1) Special Rules: Only from 50BC-410AD INDIAN WILD TRIBE ARCHERS M WS BS S T W I A Archers 4 2 2 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1) Special Rules: Only after 100BC INDIAN ARCHERS M WS BS S T W I A Ld Archers 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon. May ride on an elephant bought adt additional costs. light armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. hand weapon. KUSHAN (135BC-477AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. May have shield (+1) Special Rules: Only after 100BC MOUNTAIN ARCHERS M WS BS S T W I Archers 4 2 3 3 3 1 3 Equipment: Hand weapon. May have light armour (+2). Special Rules: Light Cavalry. May have shield (+1) Special Rules: Combined Formation KUSHAN FOOT ARCHERS M WS BS S T W I Spearman 4 2 2 3 3 1 3 Equipment: Hand weapon. thrusting spear. Crew may have light armour (+4). javelins and thrusting spear. II/37 Only from 356-390AD: Chionite Allies. Only after 100BC Pts 7 A 1 Ld 6 Pts 6 MOUNTAIN SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. Special Rules: Heavy Chariots. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. bow. May have shield (+2) Special Rules: Light Cavalry. Only after 100BC Ld 7 Pts 15 ALLIES A 1 Ld 6 Pts 4 Only before 300BC: Skythian Allies.4 . The Ally-General acts as Army General but only for units from his allied contingent. WS BS S T W I A Ld Pts REMNANT BACTRIAN GREEKS M WS BS S T W I Phalangit 4 3 3 3 3 1 3 Equipment: Pike. May be upgraded to BS4 (+3) Special Rules: Only from 50BC-410AD INDIAN JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 7 Equipment: Javelins. May ride an elephant bought at additional costs. May ride a horse (+8.

Equipment: Hand weapon. light armour Special Rules: General is Army General. throwing spear (+2) and light armour (+2) Special Rules: Only if Batavian General in 69AD S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 LIGHT BOLT THROWERS Equipment: Hand weapon. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry SARMATIANS M Horseman 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have javelins&buckler (free) or bow (+1) instead of sling. May have M5 (+1) or WS4/Ld6 (+3) Special Rules: Warband FOOT SKIRMISHERS M WS Skirmisher 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. Warhammer. May have light armour (+2) BATAVIAN CAVALRY M WS BS Horseman 8 3 3 BATAVIAN DESERTERS FROM ROMAN ARMY M WS BS S T W I A Deserter 4 4 3 3 3 1 3 1 Ld 7 Pts 8 Equipment: Hand weapon. Usipi and Mattiaci Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 47. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/11 Only Cimbri and Teutones from 113-102BC: Ambrones Allies. shield. shield. May ride a horse (+8. EARLY GERMAN (115BC-250AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. throwing spear. shield May have large shield (+2). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 FOOT WARRIORS M WS Warrior 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have light armour (+2) and shield (+1). II/47 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. shield. M8).4 . light armour May have shield (+2). sling. Ltd WAB Forum 54 v 0. heavy armour (+2) and barding (+3) Special Rules: Only after 25AD Games Workshop. shield. Special Rules: Skirmishers OTHER TRIBES CAVALRY M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. May have light armour (+2) and thrusting spear (+2) Only if Batavian General in 69AD: Upgrade to WS4 (+3) TENCTERI HORSE M WS Horseman 8 3 ALLIES Only Cimbri and Teutones from 113-102BC: Tigurini Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. Ally-Gen. Special Rules: Skirmishers 0-1 WAGON TABOR CAVALRY ARIOVISTUS’S OR CIMBRI AND TEUTONES CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. II/11 or II/47 Only if Batavian General in 69AD: Chatti. The Ally-General acts as Army General but only for units from his allied contingent.

Only before 84BC ALLIES WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Armenian Allies. May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. 0-3 SCYTHED CHARIOTS M WS BS Chariot 6 3 3 S 5 T 4 W 1 I 3 A W6+2 Ld 7 Pts 75 Equipment: Pike. Ally-Gen.4 . WS BS S T W I A Ld Pts Equipment: Javelins. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry SKYTHIAN CAVALRY M WS BS Horseman 8 2 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon and shield. RHOXOLANI CAVALRY M WS BS Rhoxolani 8 3 3 Equipment: Hand weapon and shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. thrusting spear. thrusting spear.shield (+1) Special Rules: Phalanx. May have shield (+1) Special Rules: Light Infantry ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon and buckler. Special Rules: Warband GALATIANS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. bow Special Rules: Light Infantry SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer. Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 7 Pts 22 THRACIANS M Thracian 4 Equipment: Hand weapon. May have light armour (+2) Special Rules: Warband IMITATION LEGIONARIES M WS BS Legionary 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. shield. shield. May ride a horse (+8. javelins. Ltd WAB Forum 55 v 0. light armour May have heavy armour (+2) and thrusting spear (+2) PONTIC LIGHT CAVALRY M WS BS Horseman 8 3 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. large shield May have light armour (+2) S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 BRAZEN SHIELDS M WS Phalangit 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. May have shield (+2) and light armour (+2). sling. II/28 Games Workshop. throwing spear. May have light armour (+2). IAZYGIANS OR RHOXOLANI CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 22 Equipment: Hand weapon. May have shield (+2) and light armour (+2). M8). The AllyGeneral acts as Army General but only for units from his allied contingent. May have shield (+1). CAVALRY&CHARIOTS PONTIC HEAVY CAVALRY M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon. light armour Special Rules: Scythed Chariots INFANTRY THUREOPHOROI M Thureophoroi 4 Equipment: Pike. hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 48. Only before 84BC EX-SLAVE PHALANGITES M WS BS Phalangit 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Special Rules: Light Infantry JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. MITHRIDATIC (110-47BC) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BOSPORANS. Special Rules: Phalanx. thrusting spear (+1) or halberd (+1) Special Rules: Light Infantry BASTARNAE FOOT M WS Warrior 5 4 Equipment: Hand weapon. Bow. hand weapon. hand weapon. the Games Workshop logo.

Drilled (+2) and Veterans (+2) RAW LEGIONARIES M WS BS S T W I A Ld Pts Legionary 4 4 3 3 3 1 3 1 7 11 Equipment: Hand weapon. II/51 Only from 53-36BC: Armenian Allies. throwing spear. buckler. II/6 Only from 74-31BC: Galatian Allies. May have shield (+1) Special Rules: Light Infantry Equipment: Hand weapon. Only before 80BC Pts 6 Ld 7 Pts 20 EASTERN CLIENT OR THRACIAN HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon. Special Rules: Skirmishers 0-1 AFRICAN ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 6 5 5 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. THRACIAN. Ltd WAB Forum 56 v 0. javelins. SPANISH. shield. Crew may have light armour (+4). II/28 Only from 49-46BC: Numidian or Moorish Allies.Only Alliance of Cassius & Brutus in 42BC SPECIAL LEGIONARIES M WS BS S T W I A Ld Pts Legionary 4 4 3 3 3 1 3 1 8 13 Equipment: Hand weapon. CAVALRY GALLIC. bow. May have shield (+1). ILLYRIAN OR THRACIAN FOOT M WS BS S T W I A Ld Pts Warrior 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon. GREEK OR SPANISH JAVELINMEN M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Javelins. II/23 Only from 63-38BC: Judean Allies. MARIAN ROMAN (110-47BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. May have shield (+1) and light armour (+2) and large shield (+2) VELITES M WS BS S T W I A Ld Velites 4 3 3 3 3 1 3 1 7 Equipment: Javelins and shield. bow. large shield May have light armour (+2). Only Alliance of Cassius & Brutus in 42BC INFANTRY EASTERN CLIENT FOOT ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). The AllyGeneral acts as Army General but only for units from his allied contingent. May have throwing spear (+2) Special Rules: Skirmishers. javelins and thrusting spear. armour (+2) Special Rules: Light Infantry MIXED GLADIATORS M WS BS S T W I A Ld Pts Gladiator 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon. bow. throwing spear. NUMIDIAN. ITALIAN OR MACEDONIAN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M8). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CRETAN ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. shield. II/40 Games Workshop. GERMAN. May have shield (+2) Special Rules: Skirmishers. May have bow (+1) instead of sling. May have shield (+1). sling. II/30 Only from 64-53BC: Arab Nomad Allies. May have shield (+2) Special Rules: Skirmishers. throwing spear (+1) and large shield (+2) Special Rules: Light Infantry LIGURIAN FOOT M WS BS S T W I Warrior 4 3 3 3 3 1 3 Equipment: Hand weapon. SPANISH. May ride a horse (+8. Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 6 Pts 6 GERMAN. large shield May have light armour (+2).KAPPADOKIAN M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon. May have shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2). Special Rules: Light Infantry. l. May have light armour (+2) and throwing spear (+2) NUMIDIAN. Ally-Gen. SPANISH.4 . bow. throwing spear. May have shield (+1) Special Rules: Skirmishers RHAETIAN. Special Rules: Elephants ALLIES Only from 88-75BC: Bithynian Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. heavy throwing spear (+2) and javelins (+2) May be Drilled (+2) SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 3 3 3 3 1 3 1 5 5 Equipment: Hand weapon. Feigned Flight 0-1 SYRIAN HORSE ARCHERS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. hand weapon. Warhammer. Feigned Flight A 1 Ld 6 Pts 5 THUREOPHOROI M WS BS S T W I A Ld Pts Thureophoroi 4 4 3 3 3 1 3 1 7 8 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 49. ILLYRIAN.

HASMONEAN JEWISH (103-63BC) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS PSIDIAN. The AllyGeneral acts as Army General but only for units from his allied contingent. bow. bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. GREEK MERCENARY THUREOPHOROI M WS BS S T W I A Ld Pts Thureophoroi 4 4 3 3 3 1 3 1 7 8 Equipment: Hand weapon and buckler. thrusting spear May have light armour (+2) CAVALRY OF THE PHALANX M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. May have shield (+1) and light armour (+2) May be downgraded to WS3 and Ld6 (-3) Special Rules: Light Infantry CRETAN MERCENARYARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon. KILIKIAN. Warhammer. shield. II/22 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 Equipment: Hand weapon. M8). Ltd WAB Forum 57 v 0. Special Rules: Light Infantry SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Special Rules: Skirmishers RIOTING MOB M Levy 5 M General Sub-Gen. javelins May have shield (+2) and light armour (+2) Special Rules: Light Cavalry INFANTRY FOOT OF THE PHALANX M WS BS Trooper 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 8 Equipment: Hand weapon.4 . Special Rules: Skirmishers JAVELINMEN M Skirmishers 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Javelins. shield. WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy CAVALRY CAVALRY OF THE ARMY M WS BS Horseman 8 4 3 ALLIES Only from 66-64BC: Nabatean Allies. Ally-Gen. sling. May ride a horse (+8. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 50. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. hand weapon Special Rules: Skirmishers Games Workshop. shield May have light armour (+2) and large shield (+2) May have pike and the Phalanx rule (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.

thrusting spear. Special Rules: Skirmishers JAVELINMEN M WS BS S Skirmishers 4 2 2 3 Equipment: Javelins. May have shield (+2) Special Rules: Skirmishers Pts 14 IDUMEAEN OR ITUREAN HILLMEN M WS BS S T W Hillman 4 3 3 3 3 1 Equipment: Hand weapon. sling. hand weapon Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 5 Pts 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 A 1 Ld 7 Pts 10 THRACIANS M WS BS S T W I A Ld Pts Thracian 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon. shield. shield. II/37 Games Workshop. Ally-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) and throwing spear (+2) CELTS Ld 7 Pts 20 M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. thrusting spear May have light armour (+2) and large shield (+2) CELTS M WS BS S T W I A Ld Pts Warrior 4 3 3 3 3 1 3 1 5 5 Equipment: Hand weapon. javelins. Ltd WAB Forum 58 v 0. WS BS S T W I A Ld Pts JUDEAN AND IDUMEAEN COHORTS M WS BS S T W I Trooper 4 4 3 3 3 1 4 Equipment: Hand weapon. May have light armour (+2) and shield (+1). LATE JUDEAN (63BC-6AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. II/49 or II/56 Only from 40-38BC: Parthian Allies. bow. shield. May have shield (+1) and light armour (+2) Special Rules: Light Infantry RELIGIOUS MOB M WS BS Levy 5 3 3 Equipment: Hand weapon May have shiled (+1) Special Rules: Levy RIOTING MOB M WS BS Levy 5 2 2 Equipment: Hand weapon Special Rules: Levy BANDITS M WS BS Bandit 5 2 2 Equipment: Hand weapon May have WS3 and Ld6 (+2) S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 THRACIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. Special Rules: Warband W 1 I 3 A 1 Ld 7 Pts 8 Pts 18 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4 Ld 7 Pts 20 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 A 1 Ld 7 Pts 11 I 2 A 1 Ld 5 Pts 3 ALLIES Roman Allies.4 . CAVALRY SPEARBEARERS M WS BS S T W I Horseman 8 4 3 3 3 1 4 Equipment: Hand weapon. throwing spear May have light armour (+2) and large shield (+2) May have be Drilled (+2) ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May ride a horse (+8. the Games Workshop logo. Feigned Flight NOMADIC ARABS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 51. May have shield (+1). Warhammer. Special Rules: Light Infantry SLINGERS M WS BS S Slinger 4 2 2 3 Equipment: Hand weapon. May have shield (+2) Special Rules: Skirmishers. May have shield (+1) Special Rules: Light Infantry MERCENARY THUREOPHOROI M WS BS S T Thureophoroi 4 4 3 3 3 Equipment: Hand weapon and buckler. May have shield (+2) Special Rules: Light Cavalry. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Expert Horsemen INFANTRY SPEARBEARERS M WS BS S T W I Trooper 4 4 3 3 3 1 4 Equipment: Hand weapon. thrusting spear (+1) or halberd (+1) and light armour (+2) May have WS4 (+2) Special Rules: Light Infantry 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon.May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry ARABO-ARAMEAN AND SYRIAN HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. M8). shield. May have light armour (+2) A 1 Ld 7 Pts 24 T 3 W 1 I 3 A 1 Ld 5 Pts 3 0-1 GERMANS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. bow. bow. javelins.

javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry BASTARNAE CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. ALLIES Only Dacians before 107AD: Iazyges Allies. Special Rules: Only Dacians before 107AD Equipment: Hand weapon. halberd May have light armour (+2) and shield (+1). light armour Special Rules: General is Army General. Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May have javelin&buckler instead of sling (free) Special Rules: Skirmishers Games Workshop. Warhammer. javelins May have light armour (+2) and shield (+1). Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. sling. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only Dacians before 107AD BASTARNAE WARRIORS M WS BS Warrior 5 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have light armour (+2) and shield (+1). M8). Special Rules: Warband FALXMEN Warrior M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. bow. Ltd WAB Forum 59 v 0. DACIAN (60BC-106AD) AND CARPI (106-380AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. javelins. shield.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 52.4 . 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BASTARNAE JAVELINMEN M WS BS Javelinman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. buckler Special Rules: Skirmishers. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8. javelins May have thrusting spear (+2) and shield (+2) Special Rules: Only Dacians before 107AD INFANTRY JAVELINMEN M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. the Games Workshop logo. II/26 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon.

ELDERLY AND CHILDREN M WS BS S T W I A Levy 5 2 2 3 3 1 2 1 Equipment: Hand weapon Special Rules: Levy Ld 5 Pts 3 Equipment: Hand weapon. ANCIENT BRITISH (55BC-75AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS 0-1 WAGON TABOR M General Sub-Gen.4 . sling. light armour Special Rules: General is Army General. shield and javelins. Ltd T 3 W 1 I 3 A 1 Ld 5 Pts 3 WAB Forum 60 v 0. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 RELIGIOUS MOB M WS Levy 5 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4 WOMEN. light armour. one unarmed driver. shield. Special Rules: Skirmishers ADOLESCENT JAVELINMEN M WS BS S Javelinman 4 2 2 3 Equipment: Hand weapon. the Games Workshop logo. May ride a horse (+8. May ride a chariot bought at additional costs. Special Rules: Light Chariots CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Frenzy FOOT WARRIORS M WS Warrior 5 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 53. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M8). Ally-Gen. javelins May have thrusting spear (+2) and shield (+2) Special Rules: Light Cavalry INFANTRY NAKED FANATICS M WS Warrior 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon Special Rules: Warband. Equipment: Hand weapon May have shield (+1) Special Rules: Levy. The Ally-General acts as Army General but only for units from his allied contingent. javelins Special Rules: Skirmishers Games Workshop. Warhammer. javelins May have light armour (+2) and shield (+1). SLAVES. Special Rules: Warband SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Frenzy ALLIES Roman Allies. II/56 CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: One crewman with hand weapon.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only before 407AD and instead of chariots Games Workshop. sling. Special Rules: Light Chariots. shield May have light armour (+2) Special Rules: Warband. javelins May have light armour (+2) and shield (+1). Warhammer. Special Rules: Warband. one unarmed driver. shield. S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 CAVALRY&CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 Equipment: Hand weapon. Only after 432AD: Upgrade to M5 and Warband with Ld5 (+1) SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon.4 . the Games Workshop logo. Only before 432AD CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. light armour Special Rules: General is Army General. large shield May have light armour (+2) Special Rules: Only from 81-406AD LEVIES CHARACTERS M General Sub-Gen. Only in 629AD BRITISH EXILES M WS Warrior 4 4 W 1 I 3 A 2 Ld 7 Pts 30 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 Equipment: One crewman with hand weapon. SCOTS-IRISH (55BC-846AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 50% ROMAN AUXILIA M WS Auxilar 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. light armour. shield May have light armour (+2) Special Rules: Warband. Special Rules: Skirmishers ATTECOTTI WARRIORS M WS BS Warrior 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 54. Only before 432AD: May ride a chariot bought at additional costs. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Levy M 5 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy NORTUMBRIAN EXILES M WS BS Warrior 4 4 3 Equipment: Hand weapon. Ltd WAB Forum 61 v 0. shield May have throwing spear (+2) and light armour (+2) Special Rules: Only in 637AD and 682-709AD INFANTRY WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 5 Equipment: Hand weapon May have light armour (+2) and shield (+1). May ride a horse (+8. M8). shield and javelins. javelins and buckler Special Rules: Skirmishers SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Light Infantry. Only in 637AD and 682-709AD Equipment: Hand weapon.

Only desert Blymmyes until 642AD or Beja after 642AD and Nobades before 550BC or Nile Valley Blemmyes from 400-540AD NOBADES OR SUBJECT KUSHITE SPEARMEN M WS BS S T W I A Spearman 4 2 3 3 3 1 3 1 General Sub-Gen. Ally-Gen. Warhammer. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Ld 6 Pts 5 Equipment: Hand weapon. javelins. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins. May have shield (+1) Special Rules: Light Infantry. bow. Camelry.4 . Only after 831AD ALLIES T 3 W 1 I 2 A 1 Ld 7 Pts 20 Christian Nubian Allies. Equipment: Hand weapon. NOBADES AND BLEMMYE OR BEJA (39BC-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 CHARACTERS Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 55. thrusting spear. Only after 200AD CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 2 2 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Hand weapon. May have Riding Camels (+1) Special Rules: Light Infantry. Special Rules: Light Infantry Games Workshop. May ride a horse (+8. thrusting spear. shield. bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General. javelins May have throwing spear (+2) and light armour (+2) Nobades from 500-642AD or Nile valley Blemmyes from 500-540AD: May have barding (+3) Special Rules: Only desert Blymmyes until 642AD or Beja after 642AD and Nobades from 500-642AD or Nile valley Blemmyes from 500540AD CAMEL MOUNTED WARRIORS M WS BS S Camelrider 6 4 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. III/12 Equipment: Hand weapon. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. Ltd WAB Forum 62 v 0. throwing spear May have shield (+2) and light armour (+2) Special Rules: Camelry. shield May have thrusting spear (+2) and light armour (+2) May have Riding Camels (+1) Special Rules: Only after 831AD ARAB ARCHERS M WS Archer 4 2 Equipment: Hand weapon. M8). bow. the Games Workshop logo. The Ally-General acts as Army General but only for units from his allied contingent. Only Beja after 831AD INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have shield (+1) Special Rules: Only Nobades before 550BC or Nile Valley Blemmyes from 400-540AD ARAB SWORDSMEN AND SPEARMEN M WS BS S T W Trooper 5 4 3 3 3 1 I 4 A 1 Ld 7 Pts 9 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. Only after 200AD ARAB CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon.

May be Veterans (+2) Special Rules: Cataphracts. May have light armour (+2) Special Rules: Light Infantry Pts 10 0-2 LIGHT BOLT THROWERS Pts 18 MIXED GLADIATORS M WS BS S T W I A Ld Pts Gladiator 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon.4 . WS BS S T W I A Ld Pts INFANTRY LEGIONARIES OR COHORTES PRAETORIAE M WS BS S T W I A Ld Pts Legionary 4 4 3 3 3 1 3 1 8 13 Equipment: Hand weapon. shield. May have light armour (+2) and throwing spear (+2). II/47 Only in western armies: Sarmatian Allies. Edessan or Emesan Allies. Special Rules: Skirmishers. bow. Only in western armies Ld 7 Pts 20 NUMIDIAN OR MOORISH CAVALRY M WS BS S T W I A Ld Horseman 8 2 3 3 3 1 3 1 6 Equipment: Hand weapon. Only after 100AD A 1 Ld 5 Pts 3 A 1 Ld 8 Pts 26 A 1 Ld 5 Pts 6 DROMEDARII M WS BS S T W I A Ld Pts Camelrider 6 2 2 3 3 1 2 1 6 12 Equipment: Hand weapon. shield. sling. May have light armour (+2) and throwing spear (+2) Ld 7 Pts 12 AUXILARY ARCHERS M WS BS S T W I A Ld Archer 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon. Only in eastern armies after 100AD ALLIES Only in Germany in 16AD: Batavian Allies. II/26 Only in eastern armies: Judean client Allies. shield. large shield May have light armour (+2). II/51 Only in eastern armies: Nabataean. Ltd WAB Forum 63 v 0. throwing spear. throwing spear. May have shield (+2) Special Rules: Skirmishers. CAVALRY EQUITES ALARES M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 8 22 Equipment: Hand weapon. May have cataphract armour (+3) and barding (+3). Only in western armies BRITISH OR SIMILAR SYMMACHIARII M WS BS S T W I Warrior 5 3 3 3 3 1 3 Equipment: Hand weapon. light armour. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2). May have light armour (+2) Special Rules: Light Cavalry EQUITES COHORTALES M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD SPANISH SLINGERS M WS BS S T W I Slinger 4 2 2 3 3 1 3 Equipment: Hand weapon. May have light armour (+2) and throwing spear (+2) Special Rules: Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD STONE THROWING PEASANTS M WS BS S T W I A Ld Pts Peasant 4 2 2 3 3 1 3 1 5 3 Equipment: Improvised weapon. May have shield (+1) and light armour (+2) and large shield (+2) Special Rules: Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD RAW VOLUNTEER RECRUIT INFANTRY M WS BS S T W I A Ld Pts Recruit 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May be Veterans (+2) EQUITES SAGITARII M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon. Special Rules: Levies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+2) and throwing spear (+2) Special Rules: Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD EQUITES CONTARIORUM/CATAFRACTII M WS BS S T W I Horseman 8 4 3 3 3 1 3 Equipment: Hand weapon. Camelry. shield. bow. kontos. Drilled (+2) and Veterans (+2) Only in the Civil Wars of 69AD or by Petillius Cerialis in 70AD: May be downgraded to Ld7 (-2) AUXILIARY INFANTRY M WS BS S T W I A Auxilar 4 4 3 3 3 1 3 1 Equipment: Hand weapon. Warhammer. javelins. May ride a horse (+8. javelins. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. II/44 Only in eastern armies: Armenian Allies. Feigned Flight Pts 16 GALLIC VOLUNTEERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 18 Equipment: Hand weapon. EARLY IMPERIAL ROMAN (25BC-197AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. stones. Ally-Gen. javelins May have light armour (+2) and shield (+1). throwing spear. II/28 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. Special Rules: Warband.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 56. The AllyGeneral acts as Army General but only for units from his allied contingent. M8). large shield May have light armour (+2). II/22 Only in eastern armies: Commagene client Allies. the Games Workshop logo. May be Drilled (+2) 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon.

May ride a horse (+8. II/84 Only from 546-548AD: Byzantine deserter Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield.4 . Ltd WAB Forum 64 v 0. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. throwing spear. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WOMEN. The Ally-General acts as Army General but only for units from his allied contingent. Special Rules: Skirmishers. May have light armour (+2) Special Rules: Light Cavalry. bow. CHILDREN. May have bow instead of sling (+1) Special Rules: Skirmishers Games Workshop. Ally-Gen. Camelry DESERTING ROMAN EQUITES SAGITARII M WS BS S T W I Horseman 8 3 3 3 3 1 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Only from 373-374AD INFANTRY JAVELINMEN M Javelinman 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. javelins and buckler May have shield (+1). Only from 373-374AD ARCHERS TO SUPPORT LEGION M WS BS S T Skirmisher 4 2 2 3 3 Equipment: Hand weapon. light armour Special Rules: General is Army General. M8). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2). Combined Formation. III/4 Equipment: Hand weapon. ELDERLY AND SLAVES M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon Special Rules: Levy DESERTING ROMAN LEGIO PSEUDOCOMITATENSIS M WS BS S T W I A Ld Legionary 4 4 3 3 3 1 3 1 8 Ld 5 Pts 3 Pts 13 Equipment: Hand weapon. large shield May have light armour (+2). javelins. bow. May have light armour (+2) and throwing spear (+2) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. LATER MOORISH (25-696AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. bow. May have light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry CAMELRIDER M Camelrider 6 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Hand weapon. the Games Workshop logo. sling. shield. W 1 I 3 A 1 Ld 6 Pts 5 CAVALRY BODYGUARD CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: Combined Formation. Only from 373374AD S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 ALLIES Only from 533-548AD: Vandal fugitive Allies. Warhammer.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 57.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. light armour May have bow (+2) and throwing spear (+2) May upgrade to Veterans (+2). bow.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 58. Ltd WAB Forum 65 v 0. Special Rules: Skirmishers 0-1 WAGON TABOR Games Workshop. bow. Expert Horsemen (+2) and Feigned Flight (+2) CAVALRY Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. May ride a horse (+8. shield May have light armour (+2). the Games Workshop logo. light armour Special Rules: General is Army General. Warhammer. ALAN (50-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% CHARACTERS M General Sub-Gen. shield. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry INFANTRY AXEMEN M Axeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. CAVALRY NOBLES Horseman M 8 WS 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 26 Equipment: Hand weapon.4 . shield. M8).

light armour Special Rules: General is Army General. May be upgraded to WS4 (+3) Special Rules: Light Infantry. shield. Special Rules: Light Infantry. Only from 66-70AD JOSEPHUS’ REGULARS M WS BS Regular 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 CAVALRY JOSEPHUS’ CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. Light Infantry ZEALOT WARRIORS M WS Warrior 5 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. Ltd WAB Forum 66 v 0. Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. shield May have light armour (+2). shield Special Rules: Only from 66-70AD S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 JOSEPHUS’ REGULAR ARCHERS M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. shield. Special Rules: Warband. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. With shield: May be upgraded to Light Infantry (+1) Special Rules: Levy JOSEPHUS’ BODYGUARD M WS BS Guard 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. sling. Only from 66-70AD Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry. shield May have light armour (+2). Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon May have shield (+1).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 59. sling. Equipment: Hand weapon.4 . M8). May have bow instead of sling (+1) Special Rules: Skirmishers Games Workshop. Special Rules: Warband ZEALOT ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Special Rules: Light Infantry ZEALOT SLINGER M WS Slinger 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. Only from 66-70AD INFANTRY SICARI M Sicari 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. JEWISH REVOLT (66-70AD AND 132-135AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% MASSES M Levy 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 CHARACTERS M General Sub-Gen. May ride a horse (+8. bow. shield May have light armour (+2). bow.

light armour Special Rules: Light Chariots INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield May have light armour (+2). Ltd WAB Forum 67 v 0. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. shield. the Games Workshop logo. Warhammer. shield.4 . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. CHARIOTS IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: Hand weapon. light armour Special Rules: General is Army General. May have javelins&buckler (free) or bow instead of sling (+1) Special Rules: Skirmishers Games Workshop. May ride a chariot bought at additional costs. sling.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 60. CALEDONIAN (75-211AD) CHARACTERS: Up to 25% CHARIOTS: Up to 25% INFANTRY: At least 50% CHARACTERS M General Sub-Gen. Special Rules: Warband SKIRMISHERS M Skirmisher 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon.

Special Rules: Only Mu-jung Hsien-pi from 300-431AD Games Workshop. Only Mu-jung Hsien-pi from 300-431AD WOMEN MOUNTED ON OXEN M WS BS S Levy 4 2 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 T 4 W 1 I 3 A 1 Ld 5 Pts 5 General Sub-Gen. Special Rules: Skirmishers SPEARMEN AND HALBERDIERS M WS BS S T Trooper 4 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. HSIEN-PI. PRE-DYNASTIC KHITAN OR HSI (90-1000AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. sling. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY FOOT ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. II/21 CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Ltd WAB Forum 68 v 0. Only Mu-jung Hsien-pi in 369AD: Former Ch’in Allies. Equipment: Improvised weapon Special Rules: Levy. Warhammer. His and other successor tribes after 350AD: May have WS4 (+3) HORSE ARCHERS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. May ride a horse (+8. thrusting spear. Only Mu-jung Hsien-pi from 300-431AD ALLIES Equipment: Hand weapon.4 . May have light armour (+2) and halberd instead of spear (-1) Special Rules: Only Mu-jung Hsien-pi from 300-431AD CROSSBOWMEN M Crossbowman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. shield. bow. bow. light armour Special Rules: General is Army General. the Games Workshop logo. crossbow May have light armour (+2). M8). WU-HUAN. Ally-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have throwing spear (+2). Only Hsien-pi from 300-431AD: May have WS4and Ld8 (+6) Only Khitan.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 61. May have javelins&buckler instead of sling (free) Special Rules: Skirmishers.

Only Axumites from 100-970AD: General may ride on an elephant bought at additional costs. II/23 Equipment: Hand weapon. javelins and buckler May have shield (+1). thrusting spear May have shield (+1). May have shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers. large shield May have light armour (+2) SPEARMEN M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Spearman 5 General Sub-Gen. Camelry CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 0-1 AFRICAN ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 6 3 T 5 3 3 W 5 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Elephant Mahoud Crew Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. light armour Special Rules: General is Army General. May be Drilled (+2) and Stubborn (+2) Games Workshop. II/55 Only Axumites in Africa from 330-375AD: Meroitic Kushite Allies. shield. Crew may have light armour (+4). bow. Special Rules: Light Infantry W 1 I 2 A 1 Ld 6 Pts 12 BS 2 S 3 T 3 SPECIAL Equipment: Hand weapon. Only after 970AD INFANTRY SWORDSMEN AND AXEMEN M WS BS S Trooper 4 4 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 62. javelins and thrusting spear. javelins. Only Axumites from 100-970AD ALLIES Only Axumites in Africa from 180-575AD: Yemeni Arab Allies. Warhammer. May have shield (+2) and thrusting spear (+2) Special Rules: Only Axumites in Arabia in 522AD CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. M8). May have shield (+2) Special Rules: Light Cavalry. javelins. ABYSSINIAN AND HORN OF AFRICA (100-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% DEMBUS WIELDERS M WS Trooper 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. the Games Workshop logo. Ltd WAB Forum 69 v 0. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Equipment: Hand weapon. M6) CAVALRY CAMEL SCOUTS M WS Camelrider 6 2 Equipment: Hand weapon. Only before 971AD BYZANTINE-FINANCED NOBADES OR BLEMMYE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. May ride a horse (+8. Only Axumites in Arabia from 523-575AD: General may ride a camel (+6.4 . javelins. javelins. Special Rules: Light Infantry JAVELINMEN M Javelinman 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. light armour May have shield (+1) May upgrade to Ld8 (+4). II/23 Only Axumites in Africa from 330-375AD: Desert Blemmye or Beja Allies. Special Rules: Warband ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. Special Rules: Elephants. I/58 Only Axumites in Arabia from 523-575AD: Kinda Nomad Arab Allies.

M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. shield. Ally-Gen. Combined Formation SPEAR-THROWERS M WS Spearman 4 3 Equipment: Hand weapon. THREE KINGDOMS AND WESTERN TS’IN CHINESE (189-316AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CROSSBOWMEN AND ARCHERS M WS BS S Crossbowman 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. crossbow May have light armour (+2) and bow instead of crossbow (-3) May be downgraded to BS3 (-3) ARCHERS CHARACTERS Archer General Sub-Gen. crossbow May have light armour (+2) and bow instead of crossbow (-3) Special Rules: Only Wu or Shu Han Equipment: Hand weapon. Special Rules: Warband. barding (+3). bow.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 63. Ltd WAB Forum 70 v 0. M8). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TRIBAL HORSE ARCHERS M WS BS Horseman 8 2 3 A 1 Ld 6 Pts 9 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. II/61 INFANTRY SPEARMEN AND HALBERDIERS M WS BS S T Trooper 4 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. bow.4 . throwing spear May have shield (+1) and light armour (+2) May have WS4 (+3) Special Rules: Light Infantry DARE-TO-DIE VOLUNTEERS M WS BS S Volunteer 4 4 3 3 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Frenzy Equipment: Hand weapon. thrusting spear. Any but Wu or Shu Han ALLIES Any but Wu: Ch’iang or Ti Allies. thrusting spear. May ride a horse (+8. May have light armour (+2) and halberd instead of spear (-1) May be downgraded to WS3 (-3) Only north-western rebels in 211AD: May have pike (+1) Special Rules: Combined Formation Games Workshop. II/38 Any but Wu or Shu Han: Hsien-pi or Wu-huan Allies but not Mu-jung Hsien-pi. Warhammer. Special Rules: Skirmishers. thrusting spear. May have halberd instead of spear (free) (+2) Special Rules: Light Cavalry HORSE ARCHERS M WS Horseman 8 2 SOUTHERN TRIBAL FIGHTERS M WS BS S T Fighter 5 3 3 3 3 W 1 I 3 A 1 Ld 5 Pts 5 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon May have shield (+1). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). the Games Workshop logo. bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May have light armour (+2). kontos (+2) and bow (+2) May have WS4 (+3) LIGHT CAVALRY M WS Horseman 8 3 0-2 LIGHT BOLT THROWERS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 WAGON TABOR Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/21 Any but Wu or Shu Han: Hsing-nu Allies. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Only Wu or Shu Han SOUTHERN CROSSBOWMEN AND ARCHERS M WS BS S T W I Crossbowman 4 2 3 3 3 1 3 Equipment: Hand weapon.

javelins. May be Drilled (+2) and Veterans (+2) Special Rules: Only eastern armies after 227AD or western after 307AD SARMATIANS AND GOTHS M WS BS S Horseman 8 3 3 3 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. May have light armour (+2) and throwing spear (+2). light armour May have heavy armour (+2). May have shield (+2) After 259AD: Upgrade to Ld7 (+2) to Equites Illyricani Special Rules: Skirmishers. II/28 Only Licinius’s eastern army in 324AD: Alica’s Gothic Allies. large shield May have light armour (+2) May be Stubborn (+2). Drilled (+2) and Veterans (+2) LEGIO LANCIARII M WS Legionary 4 4 Equipment: Hand weapon. II/65 Games Workshop. bow. kontos. throwing spear. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. II/72 Only Galerius’s eastern army from 296-298AD: Armenian Allies. the Games Workshop logo. May be Veterans (+2) Special Rules: Only eastern armies until 227AD or western before 307AD EQUITES SAGITARII M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry. May have light armour (+2) Special Rules: Only Galerius’s eastern army from 296-298AD INFANTRY LEGIONARIES M Legionary 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 22 Equipment: Hand weapon. double naded weapon May have light armour (+2) Special Rules: Only Aurelian in the east in 272AD ALLIES W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) AUXILIARY INFANTRY M WS BS Auxilar 4 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+2) Special Rules: Light Cavalry EQUITES CATAFRACTII M WS BS Horseman 8 4 3 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow. May be drilled (+2) May downgrade to WS3 and Ld7 (-3). Ally-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. Special Rules: Skirmishers. M8). Only in eastern armies other than Aurelian’s Ld 6 Pts 12 PALESTINIAN CLUBMEN M WS BS Clubman 4 4 3 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Ltd WAB Forum 71 v 0. Feigned Flight DROMEDARII M Camelrider 6 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May be Veterans (+2) Special Rules: Cataphracts MOORS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. II/23 Only Carausius and Allectus’s western armies from 286-296AD: Frankish Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 64. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2). shield. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. bow. javelins. May be Drilled (+2) Pts 27 AUXILARY ARCHERS M WS Archer 4 3 S 3 T 3 W 1 I 3 A 1 Ld 8 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. WS BS S T W I A Ld Pts EQUITES CLIBANARII M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Equipment: Hand weapon. cataphract armour.4 . thrusting spear spear. May have barding (+3). Camelry. large shield May have light armour (+2). barding (+3) and kontos (+2). Only in eastern armies other than Aurelian’s EQUITES SAGITARII INDIGENAE M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Infantry 0-2 LIGHT BOLT THROWERS RUSTICS WITH SLINGS M WS BS Slinger 4 2 2 Equipment: Hand weapon. May ride a horse (+8. kontos. MIDDLE IMPERIAL ROMAN (193-324AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Only in eastern armies other than Aurelian’s Only in eastern armies other than Aurelian’s: Arab Nomad Allies. sling. large shield May have light armour (+2). CAVALRY EQUITES ALARES M WS Horseman 8 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. throwing spear. Warhammer.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Warband SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. CAVALRY NOBLE CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield May have light armour (+2).4 . Warhammer. light armour Special Rules: General is Army General. II/67 Only from 253-375AD: Carpi Allies. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry. the Games Workshop logo. II/67 Only from 253-375AD: Taifali Allies. sling. May have light armour (+2) Special Rules: Only in 378AD INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. II/78 CHARACTERS General Sub-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Only in 378AD EXILED OSTROGOTHS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow. May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 WAGON TABOR Games Workshop. shield. Ltd WAB Forum 72 v 0. May ride a horse (+8. Ally-Gen. The Ally-General acts as Army General but only for units from his allied contingent. kontos.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 65. thrusting spear May have light armour (+2) and shield (+2) DISSIDENT HUNS AND ALANS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. M8). II/52 Only from 416AD: Roman Allies. EARLY VISIGOTHIC (200-419AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only from 253-269AD: Ostrogothic Allies.

Warhammer. May ride a horse (+8. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry.4 . shield May have light armour (+2). sling. II/72 Only after 427AD: Moorish Allies. II/70 Only from 406-420AD: Alan Allies. II/71 Only from 406-409AD: Burgundian Allies. the Games Workshop logo. thrusting spear May have light armour (+2) and shield (+2) REMNANT ALANS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/58 Only from 406-427AD: Suevi Allies. Ltd WAB Forum 73 v 0. CAVALRY NOBLE CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Ally-Gen. The Ally-General acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 66. May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 WAGON TABOR Games Workshop. Only after 420AD INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Warband SKIRMISHERS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. light armour Special Rules: General is Army General. bow. EARLY VANDAL (200-442AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only in 291: Gepid Allies. II/57 CHARACTERS General Sub-Gen. shield.

May have sling instead of javelins&buckler (free) Special Rules: Skirmishers. bow. light armour Special Rules: General is Army General. shield May have light armour (+2). EARLY OSTROGOTHIC. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry. Only Radagaesus from 401-406AD Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 JAVELINMEN M Javelinman 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only Radagaesus from 401-406AD HUN REMNANTS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. SCIRI OR TAIFALIU (200-493AD) ARCHERS CHARACTERS: Up to 25% CAVALRY: 25.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 67. bow. Ltd WAB Forum 74 v 0. Only Ostrogoths in 376AD ALLIED ALANS M WS Horseman 8 3 ALLIES Only Sciri from 379-380AD: Carpodacae Allies. Ally-Gen. Equipment: Hand weapon. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. HERUL. II/72 Only Sciri in 469AD: Gepid Allies. All but Heruls CHARACTERS 0-1 WAGON TABOR M General Sub-Gen. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. thrusting spear May have light armour (+2) and shield (+2) HUN MERCENARIES M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. II/71 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. javelins and buckler May have shield (+1). shield. bow. May ride a horse (+8. Only Radagaesus from 401-406AD ALLIED GERMAN NOBLES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon.50% ALLIES: Up to 25% Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 INFANTRY Equipment: Hand weapon. Only Radagaesus from 401-406AD W 1 I 3 A 1 Ld 7 Pts 22 ALLIED GERMAN SKIRMISHERS M WS BS S T Skirmisher 5 3 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. II/52 Only Sciri from 379-380AD: Hunnic Allies. Only Heruls ALLIED GERMAN WARRIORS M WS BS S Warrior 4 4 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 CAVALRY NOBLE CAVALRY M WS Horseman 8 4 Equipment: Hand weapon. Special Rules: Light Infantry. the Games Workshop logo. bow. The Ally-General acts as Army General but only for units from his allied contingent. Only Ostrogoths after 488AD Games Workshop.50% INFANTRY: 25. javelins and buckler May have shield (+1). II/80 Only Sciri in 469AD: Rugi Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Warband. M8). Special Rules: Light Infantry.4 .

Combined Formation JAVELINMEN M Javelinman 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins May have light armour (+2) and shield (+1). javelins and buckler May have shield (+1). throwing spear May have shield (+1). bow. Ally-Gen. Combined Formation Games Workshop. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. shield and javelins. Only before 407AD CALEDONIAN WARRIORS M WS BS Warrior 5 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 General Sub-Gen. light armour. II/73 CAVALRY & CHARIOTS CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon May have throwing spear (+2) and light armour (+2) Only after 500AD: Upgrade to Ld7 (+2) Special Rules: Light Cavalry IRREGULAR LIGHT CHARIOTS M WS BS S T Chariot 8 3 3 3 4 W 1 I 3 A 2 Ld 7 Pts 30 Equipment: One crewman with hand weapon. shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 75 v 0.4 .WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 68. Only before 500AD Equipment: Hand weapon. Light Infantry. May have crossbow instead of bow (+3) Special Rules: Skirmishers. one unarmed driver. PICTISH (211-846AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% ATTECOTTI WARRIORS M WS BS Warrior 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 9 Equipment: Hand weapon. Only before 500AD INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. the Games Workshop logo. ALLIES Only before 500AD: Scots-Irish Allies. Special Rules: Light Chariots. light armour Special Rules: General is Army General. javelins May have light armour (+2) and shield (+1). II/54 Only before 500AD: Saxon Allies. May ride a horse (+8. Only before 500AD: May ride a chariot bought at additional costs. M8). The Ally-General acts as Army General but only for units from his allied contingent. Special Rules: Light Infantry. Special Rules: Warband. Warhammer. Special Rules: Skirmishers ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Special Rules: Warband.

light armour (+2) and throwing spear instead of javelins&buckler (+1) Only Khurau II from 591-627AD: Upgrade to WS4 (+3) Special Rules: Light Infantry PEASANT LEVY SPEARMEN M WS BS S Levy 4 2 2 3 Equipment: Thrusting spear Special Rules: Levy T 3 W 1 I 2 A 1 Ld 5 Pts 4 0-2 LIGHT BOLT THROWERS Special Rules: Only in 359AD Games Workshop. May ride a horse (+8. May be Veterans (+2) Only from 225-493AD: Upgrade to Cataphracts with cataphract armour (+3) Only Khusrau I from 531-579AD: Upgrade to Ld8 (+2) NOMAD. II/28 Equipment: Hand weapon. bow. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Elephant Mahoud Crew 6 4 4 Equipment: Hand weapon. II/58 Only Bahram Chobin in 591AD: Western Turkish Allies. May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY DAILAMI M DaIlami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Ltd WAB Forum 76 v 0. Special Rules: Elephants ALLIES Only from 262-370AD: Kushan Vassal Allies. General may be mounted on a litter or golden throne. Frenzy SPECIAL CHARACTERS ELEPHANTS M WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 160 - M General Sub-Gen. III/11 Only before 602AD: Lakhmid or Azd Oman nomad arab Allies. Crew may have light armour (+4). II/80 Only in 550AD: Alan Allies. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. ARAB AND OTHER HORSE ARCHERS M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Ld 6 Pts 16 Equipment: Hand weapon.4 . II/23 Only before 605AD: Armenian subject Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 69. kontos May have barding (+3). javelins and thrusting spear. light armour Special Rules: General is Army General. Chionite or Hephtalite Allies. The Ally-General acts as Army General but only for units from his allied contingent. light armour. Only Khurau I from 531-579AD: General may be upgraded to Ld10 (+50). May have WS/BS 4 (+3). SASSANID PERSIAN (220-651AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% JEWISH FANATICS M WS Levy 5 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 4 Equipment: Hand weapon Special Rules: Levy. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. CAVALRY ASAVARAN Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Elephants with howdah have an unarmed driver and two crew armed with hand weapons. javelins and buckler May have shield (+1). M8). II/46 Only from 359-553AD: Sabir. bow (+2) or heavy armour (+2). Ally-Gen.

Ally-Gen.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 70. M8). Special Rules: Skirmishers SKIRMISHERS M Skirmisher 5 Equipment: Hand weapon. Ltd WAB Forum 77 v 0. II/72 Thuringian Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Warband ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General. throwing spear.4 . May have sling instead of javelins&buckler (free) Special Rules: Skirmishers ALLIES Ostrogoth Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/67 Rugian Allies. light armour Special Rules: General is Army General. The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have light armour (+2) and shield (+2) INFANTRY INFANTRY FOOT WARRIORS M WS Warrior 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Spearman Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. shield May have light armour (+2). the Games Workshop logo. GEPID (250-566AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS CHARACTERS M General Sub-Gen. M8). shield. II/73 Only in 291AD: mVandal Allies. javelins May have shield (+1). II/66 Games Workshop. CAVALRY NOBLE CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 WS 3 BS 3 0-1 WAGON TABOR Equipment: Hand weapon. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 CAVALRY Horseman M 8 WS 3 CAVALRY Equipment: Hand weapon. May ride a horse (+8. II/67 Herul Allies. Warhammer. thrusting spear May have light armour (+2) and shield (+2) Only Limigantes from 250-359AD: Downgrade to Light Cavalry. Special Rules: Warband ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 SPEARMEN M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11 Equipment: Hand weapon. May ride a horse (+8. javelins and buckler May have shield (+1). Ld6 and WS2 (-4) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow. BURGUNDI OR LIMIGANTES (250-534AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% 71. shield.

Ltd WAB Forum 78 v 0. throwing spear. II/58 Only Suevi in 419AD: Western Roman Allies.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 72. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. BAVARIAN. javelins. OLD SAXON. bow. II/66 Only Alamanni in 406AD and Suevi from 406-416AD: Alan Allies. shield. javelins and buckler May have shield (+1). May ride a horse (+8. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. light armour Special Rules: General is Army General. shield May have light armour (+2) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. THURINGIAN OR EARLY ANGLO-SAXON (250-804AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 M General Sub-Gen. light armour Special Rules: General is Army General. II/70 Only Alamanni in 286AD: Herul Allies. II/72 Only Alamanni in 286AD: Burgundian Allies. FRISIAN. Ld6 and Light Infantry (+3) Special Rules: Skirmishers Equipment: Hand weapon. II/72 Only Alamanni before 362AD: Frankish Allies. throwing spear. II/26 Only Alamanni in 406AD and Suevi from 406-416AD: Vandal Allies. INFANTRY NOBLE WARRIORS M WS Noble 4 4 CAVALRY NOBLE CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 11 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. SUEVI. EARLY FRANKISH. bow. M8). M8). Special Rules: Skirmishers SKIRMISHERS M Skirmisher 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. II/72 Only Quadi from 373-375AD: Sarmatian Allies. II/67 Only Franks before 362AD: Alamannic Allies.4 . The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have light armour (+2) and shield (+2) Only Quadi: May upgrade to WS4 (+3) S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7 INFANTRY FOOT WARRIORS M WS Warrior 4 4 Equipment: Hand weapon. RUGIAN OR TURCILINGI (250-584AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 73. Equipment: Hand weapon. shield. Warhammer. May have sling instead of javelins&buckler (free) Special Rules: Skirmishers LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 ALLIES Only Alamanni from 270-271AD: Quadi Allies. ALAMANNI. Equipment: Hand weapon. Special Rules: Warband W 1 I 4 A 1 Ld 6 Pts 10 ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 BS 3 S 3 T 3 Equipment: Hand weapon. II/78 Only Suevi in 471AD: Sciri Allies. shield May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. II/67 Equipment: Hand weapon Special Rules: Levy Games Workshop. Ally-Gen. the Games Workshop logo. QUADI. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield May have light armour (+2). Only Alamanni: Upgrade to BS3. May have Riding Horses (+1) Special Rules: Warband PEASANT SPEARMEN M WS BS Spearman 4 3 3 Equipment: Hand weapon.

thrusting spear spear. cataphract armour. large shield May have light armour (+2) May be Stubborn (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear. bow. bow. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2). large shield May have light armour (+2) Special Rules: Only before 272AD Equipment: Hand weapon. javelins. Warhammer. May have light armour (+2) CHARACTERS IRREGULAR ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry VOLUNTEER LIGHT OR EQUITES SAGITARII INDIGENAE M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 18 Equipment: Hand weapon. M8). bow. II/23 Armenian Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. kontos. Special Rules: Light Infantry SWORDSMEN M Swordsman 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 74. PALMYRAN (260-273AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% REGULAR ARCHERS M WS Archer 4 3 INFANTRY BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry CARAVAN GUARDS M WS Camelrider 6 3 Equipment: Hand weapon. May ride a horse (+8. Ltd WAB Forum 79 v 0. May have barding (+3). May have light armour (+2) and throwing spear (+2). large shield May have light armour (+2). shield May have large shield (+2) 0-2 LIGHT BOLT THROWERS CAVALRY CATAPHRACTS M Cataphract 8 ROMAN LEGIONARIES M WS BS Legionary 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 27 Equipment: Hand weapon. II/28 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 22 ALLIES Equipment: Hand weapon. Ally-Gen. The AllyGeneral acts as Army General but only for units from his allied contingent. WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: Only before 272AD ROMAN AUXILIARIES M WS BS Auxilary 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 15 Equipment: Hand weapon.4 . Drilled (+2) and Veterans (+2) Special Rules: Only before 272AD Ld 7 Pts 22 ROMAN LANCIARII M WS Legionary 5 4 T 3 W 1 I 3 A 1 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 14 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). shield. May be Veterans (+2) Special Rules: Only before 272AD Games Workshop. the Games Workshop logo. bow. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Camelry EQUITES ALARES M WS Horseman 8 3 Arab Nomad Allies. shield. light armour. May be Veterans (+2) Special Rules: Cataphracts REGULAR LIGHT CAVALRY M WS BS S Horseman 8 3 4 3 Equipment: Hand weapon.

II/75 Only Paekche after 375AD: Silla Allies. hand weapon MILITIA SPEARMEN M WS Spearman 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. II/77 Only Paekche after 375AD: Koguryo Allies. PAEKCHE AND KAYA KOREAN (300-660AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS ALLIES M General Sub-Gen. May have WS4 and Ld8 (+5). II/76 Only Kaya: Paekche Allies. May ride a horse (+8. kontos May have barding (+3) and heavy armour (+2). Feigned Flight INFANTRY PROVINCAL SPEARMEN M WS BS Spearman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon.4 . 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only after 360AD: Japanese Allies. the Games Workshop logo. Warhammer. hand weapon Special Rules: Skirmishers Equipment: Hand weapon. II/75 Only Kaya: Silla Allies. shield. Ally-Gen. hand weapon Only Kaya: Downgrade to Ld 6 (-1) Games Workshop. Ltd WAB Forum 80 v 0. May be Veterans (+2) May be upgraded to Cataphracts with cataphract armour (+3) Only Kaya: Downgrade to Ld 6 (-2) HORSE ARCHERS M WS Horsearcher 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. bow Only Kaya: Downgrade to Ld 5 (-2) Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 75. thrusting spear May have light armour (+2) and shield (+1) PROVINCAL ARCHERS M WS BS Archer 4 3 4 Equipment: Bow. III/7 Only Paekche: Kaya Allies. thrusting spear May have light armour (+2) and shield (+1) Only Kaya: Downgrade to Ld 6 (-1) MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Bow. CAVALRY GUARD CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. II/77 ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Bow. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. The AllyGeneral acts as Army General but only for units from his allied contingent. M8).

shield. II/77 Only after 375AD: Paekche Allies. Ltd WAB Forum 81 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have shield (+1) MILITIA SPEARMEN M WS Spearman 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. II/61 Only in 319AD: Tuan Hsien-pi Allies. Special Rules: Cataphracts. hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 76. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. M8). May have light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry INFANTRY ARMOURED SPEARMEN M WS BS Spearman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 Equipment: Hand weapon. cataphract armour. bow May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MALGAL AUXILIARIES M WS BS Horseman 8 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. II/38 Only after 375AD: Silla Allies. cataphract armour. II/61 Only from 338-339AD: Southern Hsiung-nu Allies. hand weapon Only after 375AD: may be upgraded to Ld7 (+1) MALGAL ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Bow. thrusting spear. Warhammer. light armour Games Workshop. kontos May have barding (+3) Only after 375AD: May be upgraded to WS4 (+2) Special Rules: Cataphracts LIGHT HORSE ARCHERS M WS BS Horsearcher 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. II/75 Only after 660AD: Japanese Allies. light armour May have shield (+1) ARMOURED ARCHERS M WS BS Archer 4 3 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 Equipment: Bow. Veterans OTHER CATAPHRACTS M WS BS Horseman 8 3 3 ALLIES Only in 319AD: Yu-wen Hsien-pi Allies.4 . thrusting spear May have light armour (+2) and shield (+1) MILITIA ARCHERS M WS Archer 4 2 CHARACTERS M General Sub-Gen. KOGURYO KOREAN (300-668AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% ARMOURED SWORDSMEN M WS BS Swordsman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 Equipment: Hand weapon. bow. hand weapon Special Rules: Light Infantry Equipment: Hand weapon. CAVALRY SONBAE Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 27 Equipment: Bow. the Games Workshop logo. kontos May have barding (+3). III/7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. May ride a horse (+8. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).

The AllyGeneral acts as Army General but only for units from his allied contingent. light armour. II/75 Only from 660-668AD: Chinese Allies.4 . CAVALRY CHONG ELITE CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY Equipment: Hand weapon. May have light armour (+2) SCOUTS Scout M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 77. cataphract armour. May ride a horse (+8. no longer Light Cavalry). kontos May have barding (+3) and heavy armour (+2). Warhammer. II/76 Only from 375-659AD: Paekche Allies. hand weapon ARCHERS OR CROSSBOWMEN M WS BS S T Trooper 4 2 2 3 3 Equipment: Hand weapon. light armour. Only after 670AD 0-1 PAEKCHE EXILE BANNER TROOPS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. kontos May have barding (+3) and heavy armour (+2). shield. Special Rules: Light Cavalry CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Bow. Veterans. May have light armour (+2) or heavy armour instead of bow (+3. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry CHARACTERS M General Sub-Gen. Feigned Flight 0-1 KOGURYO EXILE BANNER TROOPS M WS BS S T W I Horseman 8 4 3 3 3 1 4 Equipment: Hand weapon. May have WS4 and Ld8 (+5) Special Rules: Only after 670AD I 3 A 1 Ld 7 Pts 22 Games Workshop. thrusting spear. M8). kontos May have barding (+3) Special Rules: Cataphracts. pike May have light armour (+2) and shield (+1) Special Rules: Phalanx A 1 Ld 8 Pts 29 ALLIES Only before 562AD: Kaya Allies. thrusting spear May have light armour (+2) and shield (+1) Pts 24 MILITIA ARCHERS M WS Archer 4 2 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. the Games Workshop logo. thrusting spear. SILLA KOREAN (300-935AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% 0-1 MALGAL EXILE BANNER TROOPS M WS BS S T W Horseman 8 3 4 3 3 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow Special Rules: Skirmishers. thrusting spear May have light armour (+2) and shield (+1) Only after 520AD: Upgrade to WS4 (+3) ARCHERS OR CROSSBOWMEN M WS BS S T Trooper 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Ally-Gen. bow May have crossbow instead of bow (+3) Special Rules: Skirmishers RED BANNER M Trooper 4 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have WS4 and Ld8 (+5) May be upgraded to Cataphracts with cataphract armour (+3) HWARANG NOBLES M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. III/20 Equipment: Hand weapon. Ltd WAB Forum 82 v 0. bow May have light armour (+2) and crossbow instead of bow (+3) Only after 520AD: Upgrade to BS4 (+3) MILITIA SPEARMEN M WS Spearman 4 3 Equipment: Hand weapon. II/75 Only from 375-659AD: Koguryo Allies.

large shield May have light armour (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers. SCIRI OR THEODOSICAI M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1 CAVALRY EQUITES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Ld 7 Pts 22 Equipment: Hand weapon. large shield May have light armour (+2). Ltd WAB Forum 83 v 0. May be Drilled (+2) BORDER AUXILIA M WS Auxilar 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Equipment: Hand weapon. May ride a horse (+8. Only eastern armies after 324AD 0-1 CURRUS DREPANUS CATAPHRACT SCYTHED CHARIOTS M WS BS S T W I A Ld Pts Chariot 6 3 3 5 4 1 3 W6+2 7 75 Equipment: Hand weapon shield. barding Special Rules: Scythed Chariots. May have barding (+3). Special Rules: Skirmishers AUXILIA PALATINA M WS Auxilar 4 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 27 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. sling. bow. throwing spear. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2). SKIRMISHERS M Skirmisher 4 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. The Ally-General acts as Army General but only for units from his allied contingent. Only in western armies and eastern armies after 324AD CATAFRACTII M Horseman 8 Equipment: Hand weapon. May have javelins&buckler (free) instead of sling or crossbow (+3) Special Rules: Skirmishers Games Workshop. sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 78. May have light armour (+2) Special Rules: Skirmishers. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only in eastern armies after 388AD or western after 395AD INFANTRY LEGIONARII S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 M Legionary 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. large shield May have light armour (+2). throwing spear. May have light armour (+2) and throwing spear (+2). Only western armies after 312AD and eastern armies after 324AD CLIBANARII M Horseman 8 Equipment: Hand weapon. shield. throwing spear. Camelry. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. light armour. shield.4 . May be Drilled (+2) and Veterans (+2) Special Rules: Only western armies after 312AD and eastern armies after 324AD WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry. the Games Workshop logo. Only eastern armies from 366-375AD HUN MERCENARIES M WS Horseman 8 3 CHARACTERS M General Sub-Gen. kontos. barding (+3) and kontos (+2). Only after 380AD: Upgrade to WS4 (+3) Special Rules: Only in western armies EQUITES ILLYRICANI M WS BS Horseman 8 3 3 Equipment: Hand weapon. light armour May have heavy armour (+2) or bow (+2). cataphract armour. Ally-Gen. M8). shield. Drilled (+2) and Veterans (+2) ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow. javelins. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. LATE IMPERIAL ROMAN (307-425AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% DROMEDARII M Camelrider 6 WS 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Hand weapon. Only in western armies and eastern armies after 324AD EQUITES SAGITARII M WS Horseman 8 3 Equipment: Hand weapon. May be Veterans (+2) Special Rules: Cataphracts. Warhammer. bow. Only in eastern armies after 388AD or western after 395AD EQUITES TAIFALI. bow.

WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 0-2 LIGHT BOLT THROWERS LAETI OR CITY MILITIA M WS BS Trooper 4 2 2 Equipment: Hand weapon. Ltd WAB Forum 84 v 0.4 . II/58 Only in western armies after 418AD: Visigothic Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only in eastern armies in 399AD ARMED PEASANTS AND SLAVES M WS BS S T W I A Levy 4 2 2 3 3 1 2 1 Equipment: Hand weapon Special Rules: Levy. II/72 Only in western armies after 406AD: Alan Allies. II/65 Games Workshop. Special Rules: Warband. Warhammer. Only in eastern armies after 388AD or western from 395-408AD ALLIES Frankish Allies. II/23 Only in eastern armies from 325-363AD: Armenian and Hibernian Allies. the Games Workshop logo. light armour Special Rules: Only in western armies and eastern armies after 324AD BORDER PALATINA SAGITARII M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. II/82 Only in eastern armies after 324AD: Arab Nomad Allies. shield May have light armour (+2). bow. II/28 Only in eastern armies from 395-397AD: Visigothic Allies. bow May have light armour (+2) Special Rules: Only in eastern armies after 324AD RIOTING RELIGIOUS MOB M WS BS S T W I A Levy 4 3 3 3 3 1 2 1 Equipment: Hand weapon May have shield (+1) Special Rules: Levy. Only in eastern armies in 399AD GOTHIC FOOT M Spearman 4 Ld 5 Pts 4 Ld 5 Pts 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. shield S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 AUXILIA PALATINA SAGITARII M WS BS S T Archer 4 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 11 Equipment: Hand weapon.

The AllyGeneral acts as Army General but only for units from his allied contingent. Ltd WAB Forum 85 v 0. Special Rules: Warband. III/11 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Frenzy 0-2 LIGHT BOLT THROWERS SWORDSMEN AND SPEARMEN M WS BS S T Trooper 4 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. kontos (+2) and bow (+2) May have WS4 (+3) HORSE ARCHERS M WS Horseman 8 2 Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only southern dynasties SOUTHERN CROSSBOWMEN AND ARCHERS M WS BS S T W I Crossbowman 4 2 3 3 3 1 3 A 1 Ld 6 Pts 9 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25 Equipment: Hand weapon.4 . bow. Crew may have light armour (+4) Special Rules: Elephants Equipment: Hand weapon. May be Veterans (+2). light armour. javelins and bows. shield. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY DARE-TO-DIE VOLUNTEERS M WS BS S Volunteer 4 4 3 3 ALLIES Only northern dynasties: Juan-juan Allies. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have heavy armour (+2). bow. the Games Workshop logo. crossbow May have light armour (+2) and bow instead of crossbow (-3) Special Rules: Only southern dynasties SPECIAL BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 0-1 ELEPHANT M Equipment: Hand weapon. kontos. Special Rules: Only northern dynasties SOUTHERN TRIBAL FIGHTERS M WS BS S T Fighter 5 3 3 3 3 I 3 A 1 Ld 7 Pts 11 General Sub-Gen. May ride a horse (+8. M8).WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 79. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have Ld8 (+2) Special Rules: Cataphracts HEAVY CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. Warhammer. cataphract armour. crossbow May have light armour (+2) and bow instead of crossbow (-3) Only southern dynasties: May upgrade to BS4 and Light Infantry (+3) Special Rules: Skirmishers “PUG NOSED” ARMOURED ARCHERS M WS BS S T W Archer 4 3 4 3 3 1 Equipment: Hand weapon. Equipment: Hand weapon. CAVALRY CATAPHRACTS M WS Horseman 8 4 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have shield (+1). II/38 Only northern dynasties: Turkish Allies. barding (+3). shield May have light armour (+2) and thrusting spear (+2) Only southern dynasties: Without spear may upgrade to Ld8 (+2) Only southern dynasties: May downgrade to WS3 (-3) Games Workshop. thrusting spear. May have barding (+3). CHINESE NORTHERN AND SOUTHERN DYNASTIES (317-589AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 10% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CROSSBOWMEN AND ARCHERS M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Ally-Gen. light armour.

bow. shield. May ride a horse (+8. The Ally-General acts as Army General but only for units from his allied contingent. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ALAN SUBJECTS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. II/67 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. javelins and bows. May have javelins&buckler (free) instead of sling or bow (+1) Special Rules: Skirmishers FRANKISH AND RUGIAN SUBJECTS M WS BS S T W Spearman 4 4 3 3 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 I 3 A 1 Ld 6 Pts 11 General Sub-Gen. light armour May have throwing spear (+2). throwing spear. Only western huns before 454AD SCIRI OR HERUL SUBJECTS M WS BS S Horseman 8 4 3 3 ALLIES Only western huns in 408AD: Sciri Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General. Warhammer. thrusting spear May have light armour (+2) and shield (+2) INDIAN CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 2 A 1 Ld 7 Pts 16 Equipment: Hand weapon. II/71 Only western huns under Attila from 433-453AD: Ostrogothic Subject Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 80. May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry HUNS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon Special Rules: Levy. Special Rules: Light Cavalry. Crew may have light armour (+4) Special Rules: Elephants. Only western huns under Attila from 433453AD INDIAN LEVY FOOT M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon. A 1 Ld 5 Pts 5 CAVALRY NOBLES Horseman M 8 WS 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. Ally-Gen. javelins May have shield (+1).4 . Special Rules: Warband. Special Rules: Warband. HUNNIC (356-570AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% HERUL SUBJECTS M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. javelins. sling. M8). bow. shield May have light armour (+2). Only Hephtalites in Indiafrom 470-570AD SPECIAL ELEPHANTS M Elephant Mahoud Crew Pts 20 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon. Only western huns under Attila from 433453AD BURGUNDIAN OR THURINGIAN SUBJECTS M WS BS S T W I Warrior 4 3 3 3 3 1 3 Equipment: Hand weapon. II/67 Only western huns before 454AD: Geepid Subject Allies. Equipment: Hand weapon. bow. Ltd WAB Forum 86 v 0. the Games Workshop logo. Only Hephtalites in Indiafrom 470-570AD Equipment: Hand weapon. Only Hephtalites in Indiafrom 470-570AD INFANTRY 0-1 WAGON TABOR Games Workshop.

CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon.4 . II/58 Only after 790AD: Viking Allies. shield May have thrusting spear (+1). May ride a horse (+8. Only mainland British before 580AD: Upgrade to ld7 (+1) or M5. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ALLIES Only before 425AD: West Roman Allies. throwing spear. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only in 429AD Games Workshop.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 81. III/40 Equipment: Hand weapon. Only before 664AD CHARACTERS M General Sub-Gen. M8). shield. II/73 Only if Armorican from 411-580AD: Alan Allies. Special Rules: Warband. II/83 Only from 430-441AD: Saxon Allies. II/78 Only from 425-470AD: West Roman Allies. javelins Special Rules: Light Cavalry INFANTRY PEDYT M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. SUB-ROMAN BRITISH (407-945AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% PRAYING MONKS M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 2 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levy. thrusting spear. the Games Workshop logo. shield May have light armour (+2). Warband with Ld5 (free) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. Ltd WAB Forum 87 v 0. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow. Special Rules: Light Infantry SAXON MERCENARIES M WS BS Spearman 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11 Equipment: Hand weapon. May have shield (+2) and light armour (+2) Only from 475-539AD: May upgrade to WS4 (+3) LIGHT CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent.

Only after 621AD INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). Special Rules: Skirmishers ROMANS CHARACTERS Roman M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 82. May have shield (+1) . II/72 Only from 493-526AD: Ostrogoth Allies. III/4 Equipment: Hand weapon. II/70 Only from 469-584AD: Suevi Allies. Ally-Gen. III/3 Only from 550-554AD: Byzantine Allies. shield. Ltd WAB Forum 88 v 0. thrusting spear. May have javelins (+1). LATER VISIGOTHIC (419-720AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. javelins. S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon.4 . Only from 466AD: May have thrusting spear (+1) Special Rules: Light Infantry BASQUE JAVELINMEN M WS BS Javelinman 4 3 3 Equipment: Hand weapon. javelins May upgrade to Feigned Flight (+2) Special Rules: Skirmishers. bow. Special Rules: Light Infantry Games Workshop. May ride a horse (+8. shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. sling. Special Rules: Light Infantry. The Ally-General acts as Army General but only for units from his allied contingent. Equipment: Hand weapon. light armour Special Rules: General is Army General. thrusting spear May have light armour (+2) and shield (+2) ALLIES GARDINGI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Only before 466AD: Burgundian Allies. buckler. the Games Workshop logo. Warhammer. M8). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only after 621AD BASQUE SLINGERS M WS Slinger 4 2 CAVALRY BUCELLARII M Horseman 8 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Only after 621AD Equipment: Hand weapon. May have light armour (+2) BASQUE CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Special Rules: Skirmishers. sling. Only after 621AD: Ld6 instead of Warband (free) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.

Ally-Gen. the Games Workshop logo. May have light armour (+2) and throwing spear (+2). bow. throwing spear. bow. shield. Special Rules: Warband. heavy throwing spear (+2) and javelins (+1) May be Stubborn (+2).4 . throwing spear. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 LEGIONARII Legionary M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 INFANTRY Equipment: Hand weapon. shield May have light armour (+2). large shield May have light armour (+2).. SKIRMISHERS M Skirmisher 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. shield. M8). May have light armour (+2) Only after 454AD: Upgrade to BS4 and Ld7 (+4) Special Rules: Skirmishers ALAN AND HUN MERCENARIES M WS BS S T Horseman 8 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 83. throwing spear. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). EQUITES ILLYRICANI M WS BS Horseman 8 3 3 Equipment: Hand weapon. II/70 481AD: Frankish Allies. May ride a horse (+8. II/23 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. II/81 475AD: East Roman Allies. large shield May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. shield. sling. II/72 486AD: Alan Allies. bow. All but western armies in Africa before 442AD and eastern armies after 466AD Equipment: Hand weapon. large shield May have light armour (+2). II/83 476AD: Burgundian Allies. II/82 471AD: Armorican Allies. The AllyGeneral acts as Army General but only for units from his allied contingent. May be Veterans (+2) Special Rules: Only western armies in Africa before 442AD and eastern armies FOEDERATI M Horseman 8 ALLIES Only outside Africa before 443AD or from 454-461AD: Hun Allies. May be Drilled (+2) GARRISON AUXILIA M WS Auxilar 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Special Rules: Skirmishers AUXILIA PALATINA M WS Auxilar 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Ltd WAB Forum 89 v 0. barding (+3) and kontos (+2). May have javelins&buckler (free) instead of sling Special Rules: Skirmishers Pts 18 FOEDERATI Warrior M 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Equipment: Hand weapon. Soissons or eastern armies Games Workshop. light armour May have heavy armour (+2) or bow (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. PATRICIAN ROMAN (425-493AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 CLIBANARII M WS Horseman 8 4 0-2 LIGHT BOLT THROWERS AUXILIA PALATINA SAGITARII M WS BS S T Archer 4 3 4 3 3 Pts 26 W 1 I 3 A 1 Ld 7 Pts 11 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Equipment: Hand weapon. light armour Special Rules: Only in eastern armies Equipment: Hand weapon. II/80 Only western armies outside Africa before 470AD: Visigothic Allies. May have light armour (+2) Special Rules: Light Cavalry EQUITES SAGITARII M WS Horseman 8 3 Equipment: Hand weapon. II/67 Only eastern armies: Arab Nomad Allies. CAVALRY EQUITES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow. Drilled (+2) and Veterans (+2) Equipment: Hand weapon. II/58 Only eastern armies: Ostrogothic Allies. bow. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only western armies outside Africa until 476AD.

May have light armour (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers REMNANT ALANS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield. AFRICAN VANDAL (425-493AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry MOORS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Ally-Gen. CAVALRY VANDALS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. the Games Workshop logo. Warhammer.4 . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only before 500AD INFANTRY 0-1 WAGON TABOR ALLIES Only before 500AD: Moorish Allies. May ride a horse (+8.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD 84. bow. The Ally-General acts as Army General but only for units from his allied contingent. II/57 Games Workshop. light armour Special Rules: General is Army General. M8). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Ltd WAB Forum 90 v 0. bow.

Warhammer. Ltd WAB Forum 91 v 0.uk http://www.oldgloryminiatures.wab-forum.uk http://www.aventineminiatures. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo.com http://www.warlordgames. BOOKS Games Workshop.co.com/ http://www.uk (english) http://wab-portal.co.com/ http://www.uk SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work.essexminiatures.shqminiatures.grippingbeast.renegademiniatures.aandaminiatures.co.com http://www.wargamesfoundry.com http://www.co. which still is a milestone for historical wargaming.co.wargamesfactory.WAB FORUM ARMIES BOOK II: 500 BC to 476 AD COMMUNITY http://wabforum.uk/ http://www.de (german) MANUFACTURERS http://www.uk http://www.forumperso.co.4 .com/ (french) http://www.

WABFORUM ARMY BOOK 3 THE DARK AGES 79 ARMY LISTS FROM 476–1071AD .

1335AD) Ghaznavid (962AD .1171AD) Hsi-Hsia (982AD .969AD) Bagratid Armenian (885AD .578AD) Middle Frankish (496AD .1106AD) Dynastic Bedouin (890AD .1237AD) Early Muslim North Africa and Sicily (696AD . Ltd WAB Forum 1 v 0. Warhammer.1150AD) Early Samurai (900AD .900AD) Central Asian City-States (500AD .1500AD) Dynastic Kurdish (950AD .1124AD) Norse Irish (846AD .WAB FORUM ARMIES BOOK III: 476 to 1071 AD CONTENT III/1 III/2 III/3 III/4 III/5 III/6 III/7 III/8 III/9 III/10 III/11 III/12 III/13 III/14 III/15 III/16 III/17 III/18 III/19 III/20 III/21 III/22 III/23 III/24 III/25 III/26 III/27 III/28 III/29 III/30 III/31 III/32 III/33 III/34 III/35 III/36 III/37 III/38 III/39 III/40 III/41 III/42 III/43 III/44 III/45 III/46 III/47 III/48 III/49 III/50 III/51 III/52 III/53 III/54 III/55 III/56 III/57 III/58 III/59 III/60 III/61 III/62 III/63 III/64 ÎII/65 III/66 III/67 III/68 III/69 III/70 III/71 III/72 Early Slav (476AD .1160AD) Andalusian (710AD .1076AD) Maya (600AD .1300AD) Khitan-Liao (907AD .1000AD) Burmese (500AD .1500AD) Georgian (1008AD .1500AD) Central Asian Turkish (550AD . the Games Workshop logo.1500AD) Sha-T'o Turkish (808AD . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.1218AD) Early Lombard (489AD .1083AD) Maurikian Byzantine (575AD .1014AD) Arab Conquest (622AD .1090AD) Toltec (930AD .755AD) Italian Lombard (584AD .1172AD) Feudal Spanish (718AD .979AD) Norse Viking and Leidang (790AD .584AD) Italian Ostrogothic (493AD .1500AD) Avar (553AD .2 .1253AD) Abbasid Arab (747AD .1300AD) Pecheneg (850AD .1180AD) Rshtuni Armenian (639AD .1400AD) Middle Anglo-Saxon (617AD .1100AD) Pre-Samurai Japanese (500AD .888AD) Thematic Byzantine (650AD .1075AD) Communual Italian (1029AD .963AD) Magyar (650AD .1045AD) West Frankish or Norman (888AD .945AD) Arab Indian (751AD .1085AD) Sung Chinese (960AD .1500AD) Hindu Indian (545AD .1054AD) Tulunid or Iqshidid Egyptian (868AD .1042AD) Fatimid Egyptian (969AD .1245AD) West Sudanese (1000AD .1072AD) Welsh (580AD .1279AD) Early Polish (960AD .1500AD) Khmer and Cham (605AD .1500AD) Anglo-Danish (1014AD .1168AD) Medieval Vietnamese (939AD .1125AD) Koryo Dynasty Korean (918AD .1330AD) Christian Nubian (550AD .1072AD) East Frankish (888AD .1065AD) Khazar (568AD .1340AD) Nan-Chao (728AD .650AD) Breton (580AD .639AD) Emishi (500AD .1186) Nikephorian Byzantine (963AD .717AD) Carolingian Frankish (639AD .1122AD) Rus (860AD .1003AD) Tribal Mongolian (840-1218 AD) Pre-Feudal Scots (846AD .997AD) Umayyad Arab (661AD .1280AD) Dog Peoples and Pueblo Cultures (800AD .1420AD) Sui and Early T'ang Chinese (581AD .1500AD) Tuareg (1000AD .660AD) Early Serbian (627 -1089AD) or Croatian (627 .826AD) Early Bulgar (559AD -1018AD) Tibetan (560AD .1206AD) Late T'ang and Five Dynasties Chinese (755AD .1320AD) PAGE 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 34 35 36 37 38 39 40 41 42 43 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 72 73 74 75 76 77 78 Games Workshop.750AD) Volga Bulgar (675AD .1392AD) Buyid or other Dailami Dynasties (927AD .1227AD) Early Hungarian (997AD .561AD) Early Byzantine (493AD .951AD) Khurasanian (821AD .

1500AD) Konstantinian Byzantine (1042AD .WAB FORUM ARMIES BOOK III: 476 to 1071 AD III/73 III/74 III/75 III/76 III/77 III/78 III/79 Seljuq Turk (1037AD .1394AD) . Ltd WAB Forum 2 v 0.1276AD) Fanatic Berber (1039AD .1246AD) Cuman (Kipchak) (1054AD . 79 81 82 83 84 85 86 Games Workshop. the Games Workshop logo.2 . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.1320AD) Scots Isles and Highlands (1050AD .1493AD) Early Russian (1054AD . Warhammer.1071AD) Papal Italian (1049AD .

All limits for units (like 0-1) are written for armies of 2000 points or less. Roll a d6 at the begin of each turn for an unruly unit.com/PDF/WAB2%20Errata.ignore Ferocious Charge when charged and have at least +1 rank bonus . EARLY PHALANX . Range 36”. Such a herd is a group of animals based on individual or group bases.better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Starting with round two the player roll additionally to the 2d6” for the distance another d6. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew.g. S6. WAGON TABOR See WAB Errata for details: http://warhammer-historical.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80). The crew may have light armour (+6). like a stampeding elephant. no save. Subject alllies have Ld-1 and cost one point less per modell. Such superior signs are based on a light chariot base (40x80mm). M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more. have a movement rate of 4” and cannot march or flee. . Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. All units touched by a stampeding herd have to flee directly away from it. mixing of different ally contingents is not allowed. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50 Packmaster Warhound Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband. which will be deployed and move within up to 6”x6”. D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e. which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. Always round down if you have an odd number.May not turn or change formation . On a 1 the unit remains stationary that turn.become normal Phalanx rule in armies after 500BC GERMAN WEDGE .. Games Workshop. the Games Workshop logo. the subject ally-general 130 points with Ld7 only. camel riding 6”.2 . Warhammer. On a 1 the stampede ends and the animals remain stationary until the battle ends. standard and musician for 5pts each. On a 2-5 the stampede continues in exactly the same diretion.WAB FORUM ARMIES BOOK III: 476 to 1071 AD SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%. Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. Riders are too busy too shoot then too. cattle) against their foes. Horse riding infantry units can move up to 8” after deployment and before the first turn. S4/-1 per rank.com/PDF/WAB2%20Errata.always suffer the -1 LD penalty as if enemies were in 8" when reforming . Range 36”. camels. On a 6 roll the scatter dice for the random direction the stampede goes on. On a 2-6 the unit move and act normally. Exception is the wagon tabor which is 0-1 regardless of army size. UNRULY Onagers or asses were unreliable draft animals or mounts. Ltd WAB Forum 3 v 0.If armed with thrusting spear fight in 2 ranks even on the charge . Equipment: Hand weapon. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5 Equipment: Hand weapon. As long as they are on the battlefield the radius of such battle standards is 18” and fleeing troops within 6” are rallying automatically. Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants. For a stampeding herd the player declare a direction before the game starts. no save. D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. Such armies are free to choose a number of units which can be upgraded with “Riding Horses” or “Riding Camels” for 1 point per model. Beginning in round one the herd move 2d6” each turn exactly in that direction. This cannot be combined with the extra movement allowed for skirmishers in some scenarios.g.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each).may count rank bonus up to +2. but after deployment. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. UNITS All units may have a leader. The crew may have light armour (+4).

II/73 Only if Western Slavs after 830AD: Pecheneg Allies. lance (+2). may have shield (+1) Special Rules: Light Infantry Games Workshop. The Ally-General acts as Army General but only for units from his allied contingent. light armour Special Rules: General is Army General. May ride a horse (+8. shield. Equipment: Hand weapon. javelins and buckler Only if Western Slavs after 830AD: Upgrade to Ld7 and thrusting spear instead of Light Infantry and javelins&buckler (+2). javelins and buckler Special Rules: Light Infantry BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 0-1 WAGON TABOR Equipment: Hand weapon. Special Rules: Only if Wends from 1057-1184AD SWABIAN KNIGHTS M WS Knight 8 3 VIKINGS M Viking 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have light armour (+2) and shield (+1) Special Rules: Only if Wends from 804-1056AD ALLIES Only if Western Slavs from 741-772AD: Bavarian Allies. Warhammer. M8). May be upgraded to WS4 (+3) Special Rules: Only if Western Slavs after 830AD INFANTRY SLAV JAVELINMEN M WS Javelinman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. III/30 Only if Western Slavs after 830AD: Magyar Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. OLD SAXON AND THURINGIAN MERCENARIES M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon May have throwing spear (+2) and light armour (+2). Ld6 and not longer Skirmishers (+2) Special Rules: Skirmishers W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SLAV SCOUTS M Scout 4 General Sub-Gen. light armour. Special Rules: Only after 580AD DANISH. Ltd WAB Forum 4 v 0. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. Ld7 and Light Infantry (+3) Only if Western Slavs after 830AD: Upgrade to BS3. EARLY SLAV (476-1218AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SLAV ARCHERS M WS Archers 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 CHARACTERS Equipment: Hand weapon. Ally-Gen. javelins and buckler May have sling instead of javelins&buckler (free) Special Rules: Skirmishers SLAV ILL-ARMED M WS Javelinman 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 CAVALRY NOBLE CAVALRY M WS Horseman 8 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 1. light armour May have thrusting spear (+2) and shield (+2). barding (+3). the Games Workshop logo.2 . III/47 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. may have heavy armour (+3). II/73 Only if Wends before 804AD: Old Saxon Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield May have thrusting spear (+2) and shield (+2). bow Only if Wends from 1057-1184AD: Upgrade to BS3. Only if Wends after 1106AD: Upgrade to WS4 (+2).

bow Special Rules: Light Infantry 0-1 WAGON TABOR FOLLOWERS M Follower 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 2. shield. the Games Workshop logo. light armour Special Rules: General is Army General. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. EARLY LOMBARD (489-584AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS General Sub-Gen. Ltd WAB Forum 5 v 0. Ally-Gen. light armour May have thrusting spear (+2) and shield (+2). Only before 568AD instead of mounted Followers ALLIES Only from 526-583AD: Suevi Allies. shield Special Rules: Warband. III/13 Only in 566AD: Frankish Allies. III/14 Games Workshop. CAVALRY NOBLE CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. M8). May ride a horse (+8. FOLLOWERS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. INFANTRY ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. II/72 Only in 566AD: Avar Allies. light armour May have thrusting spear (+2) and shield (+2).2 . The Ally-General acts as Army General but only for units from his allied contingent. III/5 Only from 568-574AD: Saxon Allies. II/73 Only from 568-583AD: Bulgar Allies.

Ltd WAB Forum 6 v 0. light armour May have throwing spear (+2) and shield (+2). Burgundian Allies. bow May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BYZANTINE DESERTERS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. ITALIAN OSTROGOTHIC (493-561AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GOTHIC ARCHERS M WS Archers 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Warhammer. Only from 544-552AD INFANTRY GOTHIC SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 ALLIES Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. shield. III/5 CAVALRY GOTHIC CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour Special Rules: General is Army General. bow Special Rules: Skirmishers. thrusting spear May have shield (+1) and light armour (+2) Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8. light armour May have thrusting spear (+2) and shield (+2). Only from 544-552AD MOORISH DESERTERS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. M8). The Ally-General acts as Army General but only for units from his allied contingent. Special Rules: Light Cavalry. Ally-Gen. 0-1 BITTUGURIC HUNS M WS BS Horseman 8 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.2 . II/70 Only after 548AD: Middle Frankish Allies. bow May be upgraded to Ld7 (+1) Special Rules: Light Infantry ITALIAN PEASANT LEVIES M WS BS Peasant 4 2 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levies CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 General Sub-Gen.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 3.

May have Shieldwall (+2) Equipment: Hand weapon. sling May be upgraded to Ld7 and BS3 with bow instead of sling (+3) Special Rules: Skirmishers. shield. javelins May have shield (+1) Special Rules: Light Infantry LYKAONIAN “ISAURIANS” OR MOORISH LEVY M WS BS S T W I A Javelinman 4 2 3 3 3 1 3 1 Equipment: Hand weapon. GOTH OR VANDAL SYMMACHOI M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon. 67 Only after 550AD: Lombard Allies. EARLY BYZANTINE (493-578AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. bow Special Rules: Skirmishers S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Pts 22 RELUCTANTLY LEVIED CITY OR PEASANT MILITIA M WS BS S T W I A Ld Peasant 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies Pts 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 0-1 WAGON TABOR ALLIES SCOUTS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Hun Allies. ABASGOI. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PSILOI M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 SKOUTATOI Spearman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 INFANTRY Equipment: Hand weapon. TZANOI. light armour May have thrusting spear (+2) and shield (+2). May ride a horse (+8. II/23 Only after 550AD: Herul Allies. MOORISH SYMMACHOI M WS BS Horseman 8 3 3 Equipment: Hand weapon. Ally-Gen. shield Special Rules: Levies BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 26 Equipment: Hand weapon. bow May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Ltd WAB Forum 7 v 0. Only after 550AD HUNS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have thrusting spear (+2) and shield (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 4. ANTAE OR SLAVS M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. II. CAVALRY BOUKELLARIOI M WS Horseman 8 4 Equipment: Hand weapon.2 . light armour May have thrusting spear (+2) and shield (+2). M8). HERUL. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). buckler May have light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. May be Veterans (+2) Only after 550AD: Up to half can have bow instead of spear or shield placed in the second rank using Combined Formation (free) KAVALLARIOI M Horseman 8 Ld 6 Pts 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. III/2 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only after 550AD Games Workshop. II/80 Arab Nomad Allies. shield May have thrusting spear (+2) and light armour (+2). bow. ARMENIANS. Only after 550AD: May be upgraded to WS4 (+2) Special Rules: Light Cavalry GEPID. LAZOI. Warhammer. Bow armed Psiloi may be designated as Light Infantry (free) ISAURIANS. javelins May have shield (+1) Special Rules: Light Infantry CITY RACING FACTIONS M WS BS Levy 5 2 2 Equipment: Hand weapon.

shield May have light armour (+2) and throwing spear (+2) May be downgraded to WS3 and Ld5 (-4) Special Rules: Warband W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 LEVY INFANTRY M WS Spearman 4 2 General Sub-Gen. MIDDLE FRANKISH (496-639AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% TRIBAL INFANTRY M WS Warrior 4 4 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 CHARACTERS Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. shield. Ltd WAB Forum 8 v 0. May ride a horse (+8. light armour May have thrusting spear (+2) May be downgraded to WS3 (-2) 0-1 BRETONS AND ALANS M WS BS Horseman 8 3 3 Equipment: Hand weapon. Special Rules: Only after 560AD A 1 Ld 7 Pts 18 A 1 Ld 6 Pts 14 Games Workshop. Feigned Flight CITY OR CHAMPAGNE LEVY CAVALRY M WS BS S T W I Horseman 8 2 3 3 3 1 3 Equipment: Hand weapon May have throwing spear (+2) and shield (+2). thrusting spear May have shield (+1) JAVELINMEN M Javelinman 4 Equipment: Hand weapon. light armour Special Rules: General is Army General. shield May have light armour (+2) Special Rules: Warband T 3 W 1 I 3 A 1 Ld 7 Pts 22 ALLIES Only in 507AD: Burgundian Allies. javelins and buckler Special Rules: Skirmishers CAVALRY ARCHERS NOBLE CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. M8). II/70 Only after 588AD: Visigothic Rebel Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. Special Rules: Light Cavalry. WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. javelins May have throwing spear (+2) and shield (+2). thrusting spear May have light armour (+2) and shield (+2) BRETON OR BASQUE LIGHT CAVALRY M WS BS S T W I Horseman 8 2 3 3 3 1 3 Equipment: Hand weapon. bow Special Rules: Skirmishers SAXONS Warrior W 1 I 3 A 1 Ld 7 Pts 20 M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 S 3 T 3 Equipment: Hand weapon. II/82 Equipment: Hand weapon. throwing spear May have light armour (+2) and barding (+3) SARMATIANS AND TAIFALI M WS BS S Horseman 8 4 3 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 5. Ally-Gen. the Games Workshop logo.2 .

4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. EMISHI (500-1100AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% CHARACTERS M General Sub-Gen. CAVALRY HORSE ARCHERS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.2 . throwing spear (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry INFANTRY FOOT ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 6. May ride a horse (+8. bow Only before 700AD: May be upgraded to Ld7 (+1) Special Rules: Light Infantry Games Workshop. Ltd WAB Forum 9 v 0. shield. bow May have light armour (+2). the Games Workshop logo. Warhammer. light armour Special Rules: General is Army General.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. M8). May ride a horse (+8. Warhammer. CAVALRY GUARD. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear May have shield (+1) EMISHI SCOUTS M WS Scout 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. SENIOR OFFICIAL AND UJI NOBLE CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. bow Special Rules: Only from 645-792AD Games Workshop. light armour May have bow (+2) CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. bow Special Rules: Skirmishers SAKIMORI M Archer 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 7. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.2 . light armour May have bow (+2) Special Rules: Only from 645-792AD INFANTRY POORER UJI M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. PRE-SAMURAI JAPANESE (500-900AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% Kaya Allies. II/75 ALLIES CHARACTERS General Sub-Gen. bow SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ltd WAB Forum 10 v 0. Ally-Gen.

light armour May have kontos (+2). CENTRAL ASIAN CITY STATES (500-1000AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 10% 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL CHARACTERS M General Sub-Gen. M8). CAVALRY CHAKAR ARMOURED CAVALRY M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8. Ltd WAB Forum 11 v 0. light armour Special Rules: General is Army General. Warhammer. Crew may have light armour (+4) Special Rules: Elephants. light armour May have throwing spear (+2). bow (+2) and barding (+3) May have WS4 (+2) Special Rules: Only Sogdians from 650-730AD INFANTRY ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. javelins and bows. III/11 Only Sogdians in 704AD: Umayyad Arab Rebels. bow (+2) and barding (+3) SCOUT OR LOCAL NOMAD HORSE ARCHERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Ld 6 Pts 18 Equipment: Hand weapon. shield.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . The Ally-General acts as Army General but only for units from his allied contingent. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. the Games Workshop logo. Only Khotan after 950AD ALLIES Turkish Allies. III/31 Equipment: Hand weapon. bow May have buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers EXILED PERSIAN NOBLES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow Only Turfan: Upgrade to Ld7 (+1) Special Rules: Light Infantry SPEARMAN M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. thrusting spear Special Rules: Levies Games Workshop.

thrusting spear May have shield (+1) Special Rules: Warband. Ally-Gen. BURMESE (500-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% CROSSBOWMEN M Crossbowman 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Stubborn (+2) and Veterans (+2) Special Rules: Only after 1173AD THAI SPEARMEN M WS Thai 5 3 CAVALRY STANDING ARMY CAVALRY M WS BS S Horseman 8 2 2 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer. Only after 1287AD Equipment: Hand weapon Only after 1173AD: May be upgraded to WS/BS 3 and Ld7 (+4) May have bow (+2) and light armour (+2) MILITIA CAVALRY M WS Horseman 8 2 ELEPHANTS BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Elephant Mahoud Crew A 1 Ld 6 Pts 14 M 6 4 4 WS 4 3 SPECIAL BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon May have throwing spear (+2) and light armour (+2) THAI CAVALRY M WS Horseman 8 2 BS 2 S 3 T 3 W 1 I 3 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. shield. sling May have bow instead of sling (+1) or javelins&buckler (free) Special Rules: Skirmishers 0-1 GUARD SWORDSMEN M WS BS Guard 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 11 Equipment: Hand weapon. IV/48 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ltd WAB Forum 12 v 0.2 .WAB FORUM ARMIES BOOK III: 476 to 1071 AD 9. javelins Special Rules: Light Cavalry. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. Only after 1287AD ALLIES INFANTRY STANDING ARMY SPEARMAN M WS BS S Spearman 4 3 3 3 Only after 1287AD: Yuan Mongol Allies. shield May have light armour (+2) May be Drilled (+2). Equipment: Hand weapon. javelins and bows. thrusting spear May have shield (+1) MILITIA SPEARMAN M WS Spearman 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. light armour Special Rules: General is Army General. Only after 1043AD Equipment: Hand weapon. M8) or elephant bought at additional costs. Crew may have light armour (+4) Special Rules: Elephants. May ride a horse (+8. the Games Workshop logo. crossbow Only after 1173AD: May be upgraded to BS4 (+3) CHARACTERS SKIRMISHERS M Skirmisher 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 M General Sub-Gen. bow Games Workshop. thrusting spear May have shield (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.

javelins May have bow instead of javelins (+1) Special Rules: Skirmishers. IV/36 Pts 7 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Equipment: Hand weapon.2 . buckler Only Harsha’s Kanauj empire from 606-647AD: Have thrusting spear instead of javelins&buckler and are Light Infantry Special Rules: Skirmishers ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS M General Sub-Gen. bow Only Vijayanagar after 1336AD: May have Ld7 (+1) CAMP FOLLOWERS M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies TRIBAL ARCHERS OR KASHMIRI SLINGERS M WS BS S T W I A Skirmisher 4 2 2 3 3 1 3 1 Equipment: Hand weapon. Ltd WAB Forum 13 v 0. M8) or elephant bought at additional costs. Ld 5 Pts 3 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. javelins. shield May have light armour (+2) and bow (+2) Special Rules: Light Cavalry. shield May have light armour (+2) Games Workshop. III/10 Only Rashtrakutas from 753-975AD: Rajput Allies. II/80 Only from 620-860AD: Tibetan Allies. Crew may have light armour (+4) Special Rules: Elephants W 1 I 3 A 1 Ld 7 Pts 22 ALLIES Equipment: Hand weapon. HINDU INDIAN (545-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. III/15 Only Rajputs from 747-1300AD: Non-Rajputs Hindu Allies. throwing spear May have light armour (+2) and barding (+3) Only Rajputs from 747-1300AD: Have thrusting spear SKIRMISHING LIGHT HORSE M WS BS S Horseman 8 2 2 3 SPECIAL ELEPHANTS A 1 Ld 6 Pts 16 M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - T 3 W 1 I 3 Equipment: Hand weapon. Feigned Flight MUSLIM MERCENARY CAVALRY M WS BS S T Horseman 8 3 3 3 3 Elephant Mahoud Crew Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. III/10 Only Rashtrakutas from 753-975AD: Muslim Allies. sling May have bow instead of sling (+1) Special Rules: Skirmishers BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 10. the Games Workshop logo. light armour Special Rules: General is Army General. shield. The Ally-General acts as Army General but only for units from his allied contingent. II/42 Only Hoysalas from 1206-1342AD: Muslim Allies. Ally-Gen. Only Rajputs from 747-1300AD INFANTRY GUARD SPEARMEN M WS Guard 4 3 Only before 600AD: Hun (Hephtalite) Allies. III/38 Only Palas from 810-850AD or Rashtrakutas: Pandya Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear. thrusting spear May have shield (+1) and light armour (+2) SWORDSMEN M Swordsman 5 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May ride a horse (+8. javelins and bows.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear Special Rules: Levies SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. III/31 Only Qarakhanids from 999-1212AD: Khitan Allies. Ally-Gen. light armour Special Rules: General is Army General.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 11. May ride a horse (+8. CENTRAL ASIAN TURKISH (550-1330AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Other Turkish Allies or Subject Allies. thrusting spear May have shield (+1) Special Rules: Only Uighurs from 860-1330AD Games Workshop. Warhammer. III/15 Only Türgeh in 717 and 737AD: Umayyad Arab Allies. III/55 (no chinese troops) W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS General Sub-Gen. The Ally-General acts as Army General but only for units from his allied contingent. the Games Workshop logo. Ltd WAB Forum 14 v 0. Türgesh 704-707AD and 721-738AD or Ferghanans 739-741AD: Sogdian Allies. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. shield. M8). light armour May have heavy armour (+2) or bow (+2) May have WS/BS4 (+3) Only Qarakhanids from 999-1212AD: May have barding (+3) and kontos (+2) HORSE ARCHERS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. throwing spear. bow May have Riding Camels (+1) Special Rules: Light Infantry LEVY SPEARMEN M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have light armour (+2).2 . III/11 Only Gök from 565-581AD. Western Gök 582-630AD. Eastern Gök 712713. CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. throwing spear (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only Uighurs from 860-1330AD: May downgrade to BS3 (-3) Special Rules: Skirmishers INFANTRY FOOT ARCHERS M WS Archers 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. III/8 Only Türgesh in 717AD or from 729-730AD or Kan-Chou Uighurs from 1014-1028AD: Tibetan Allies.

Camelry CAMEL SCOUTS M WS Camelrider 6 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 12 Equipment: Hand weapon. shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have light armour (+2). thrusting spear May have light armour (+2). thrusting spear May have light armour (+2). Only after 1174AD Equipment: Hand weapon. I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon.Camelry ARAB CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. IV/45 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. bow Special Rules: Skirmishers. May ride a horse (+8. Ltd WAB Forum 15 v 0. short bow Special Rules: Skirmishers. barding (+3) May have WS4 (+2) MOUNTED WARRIORS M WS BS Camelrider 6 3 3 ALLIES Beja Allies. Ally-Gen.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 12. javelins. M8). bow Special Rules: Light Infantry Games Workshop. Warhammer. the Games Workshop logo. Only after 1174AD INFANTRY ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. light armour Special Rules: General is Army General. shield (+2) and bow (+2) Special Rules: Light Cavalry. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. CHRISTIAN NUBIAN (550-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SWORDSMEN AND SPEARMEN M WS BS S Trooper 5 3 3 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Warband JAVELINMEN M Javelinman 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 General Sub-Gen.2 . buckler Special Rules: Skirmishers ARAB SWORDSMEN AND SPEARMEN M WS BS S T W Arab 4 4 3 3 3 1 Equipment: Hand weapon. II/55 Only from 1276-1365AD: Mamluk Allies. shield May have light armour (+2) and thrusting spear (+2) Special Rules: Only after 1174AD ARAB ARCHERS M WS Archers 4 2 CAVALRY COURT CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. AVAR (553-826AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SLAV JAVELINMEN M WS Javelinman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. javelins. light armour May have barding (+3) Special Rules: Only from 558-631AD BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 13. light armour. throwing spear. buckler Special Rules: Light Infantry. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. thrusting spear. The AllyGeneral acts as Army General but only for units from his allied contingent. bow Special Rules: Skirmishers. Ally-Gen. bow May have barding (+3) May upgrade to Expert Horsemen (+2) AVAR SKIRMISHERS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers. WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. the Games Workshop logo. shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). III/14 WS 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 28 Equipment: Hand weapon. throwing spear (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GEPIDS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.2 . throwing spear. Only from 558-631AD Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. II/69 Only from 675-805AD: Bulgar Allies. May ride a horse (+8. Warhammer. Only from 558-631AD CHARACTERS SLAV ARCHERS M WS Archers 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 General Sub-Gen. Only from 558-631AD SLAV SCOUTS M Skirmisher 4 Equipment: Hand weapon. Ltd WAB Forum 16 v 0. M8). shield May have light armour (+2) Special Rules: Only after 562AD BULGAR NOBLES M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. bow May have light armour (+2). M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Only from 558-631AD CAVALRY AVAR NOBLES M Horseman 8 ALLIES Only in 626AD: Sassanid Allies.

III/47 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. Only before 680AD and with Wagon Tabor SLAV JAVELINMEN M WS Javelinman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers. the Games Workshop logo. javelins. Ltd WAB Forum 17 v 0. bow Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY 0-1 WAGON TABOR Special Rules: Only before 680AD WAGON TABOR LEVIES M WS BS Levy 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies. May ride a horse (+8. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only in 896AD: Pecheneg Allies. Only after 675AD Games Workshop. Only after 675AD SLAV ARCHERS M WS Archers 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. throwing spear. buckler Only after 812AD: Have throwing spears instead of javelins and buckler (+1) Special Rules: Light Infantry. EARLY BULGAR (559-1018AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SLAV SCOUTS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. light armour Special Rules: General is Army General. Only from Only after 675AD CHARACTERS ALLIES General Sub-Gen.2 . M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. CAVALRY BULGAR NOBLES M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 14. shield. Ally-Gen. light armour May have barding (+3) BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.

TIBETAN (560-1065AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 25% ALLIES: Up to 25% 0-1 EXORCISTS M Trooper 5 INFANTRY WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon Special Rules: Warband CHARACTERS GARRISON SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 General Sub-Gen. Feigned Flight ALLIES NEPALESE CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Only from 660-848AD: Türgesh. Qarlug. M8). the Games Workshop logo. light armour May have barding (+3) and heavy armour (+2) NOMAD TRIBESMEN M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Only from 640-703AD ABBASID INFANTRY M WS Spearman 4 3 I 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 27 Equipment: Hand weapon. thrusting spear May have light armour (+2) Special Rules: Light Cavalry. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. buckler Special Rules: Light Infantry NEPALESE SWORDSMEN AND ARCHERS M WS BS S T W I Nepalese 5 4 3 3 3 1 3 Equipment: Hand weapon. shield May have light armour (+2) and bow (+1) Special Rules: Light Infantry. May be Veterans (+2) Only after 841AD: Downgrade to Ld7 and no longer Massed Cavalry (-2) Special Rules: Cataphracts. javelins. III/8 Only in 707AD: Sogdian Allies. III/11 Only from 670-692 and 790-851AD: Khotanese Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear. thrusting spear May have shield (+1). thrusting spear May have shield (+1) and light armour (+2) GARRISON ARCHERS M WS Archers 4 3 Equipment: Hand weapon. thrusting or throwing spear. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May have buckler (+1) Special Rules: Skirmishers. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). kontos. bow. Ally-Gen. bow HIMALAYAN MOUNTAIN TRIBESMEN M WS BS S T W Tribesman 4 3 3 3 3 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 15. III/8 Only from 754-793AD: Nan-chao Allies.2 .CombinedFormation. III/36 Equipment: Hand weapon. throwing spear. Up to half can exchange spear for bow (free) Special Rules: Light Infantry. bow May have light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry. cataphract armour May have barding (+3). May ride a horse (+8. Ltd WAB Forum 18 v 0. CAVALRY TIBETAN CAVALRY M WS Horseman 8 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. light armour May have heavy armour (+2) and barding (+3) Special Rules: Only from from 795-801AD Games Workshop. The AllyGeneral acts as Army General but only for units from his allied contingent. Only from 640-703AD UIGHUR OR YARKAND MERCENARIES M WS BS S T W Horseman 8 3 4 3 3 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Only from from 795801AD Equipment: Hand weapon. Ferghanan or other Turkic Allies. Only from 660-848AD ABBASID HEAVY CAVALRY M WS BS S Horseman 8 4 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Massed Cavalry CH’IANG NOBLES M WS Horseman 8 4 A 1 Ld 7 Pts 10 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear May have shield (+1) and light armour (+2). Only before 965AD Equipment: Hand weapon. Only before 965AD CHARACTERS KHAZAR GUARD M WS Spearman 4 3 INFANTRY W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. buckler Special Rules: Light Infantry. Warhammer. Only from 738-965AD: Up to half can have bow (+2). throwing spear. Ltd WAB Forum 19 v 0. bow (+2) and light armour (+2) Special Rules: Light Cavalry MAGYARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry RAS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 ALLIES Only from 780-965AD: Oghuz Allies. bow May have shield (+2). bow Special Rules: Skirmishers BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. bow May have buckler (+2) Special Rules: Skirmishers. Ally-Gen. General may be mounted on a War Wagon for additional costs. III/11 Equipment: Hand weapon. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Equipment: Hand weapon. May ride a horse (+8. light armour May have barding (+3) and heavy armour (+2). Feigned Flight KASOGIANS OR BURTAS M WS BS Horseman 8 3 4 SLAVS Slav M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield. Only before 896AD Games Workshop. throwing spear (+2) and light armour (+2) Special Rules: Light Cavalry. light armour Special Rules: General is Army General. throwing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. thrusting spear May have Riding Camels (+1) Special Rules: Levies KHAZAR LEVY ARCHERS M WS BS Archers 4 2 2 Equipment: Hand weapon. javelins.2 .WAB FORUM ARMIES BOOK III: 476 to 1071 AD 16. thrusting spear May have shield (+2). M8). Combined Formation KHAZAR SKIRMISHERS M WS BS Horseman 8 3 3 0-2 LIGHT BOLT THROWERS Pts 20 0-1 WAGON TABOR S 3 T 3 W 1 I 3 A 1 Ld 6 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. KHAZAR (568-1083AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 25% ALLIES: Up to 25% VOLGA BULGARS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. May have Riding Camels (+1) KHAZAR LEVY SPEARMEN M WS BS S Levy 4 2 2 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 CAVALRY KHAZAR NOBLES M WS Horseman 8 4 Equipment: Hand weapon. bow May have shield (+2).

Up to half can have bow (+2). bow May upgrade to Ld7 and BS4 (+4) Special Rules: Skirmishers. kontos May have heavy armour (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. barding (+3) and shield (+2). May have WS4 (+2) HORSE ARCHERS M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May have Shieldwall (+2) Special Rules: Combined Formation W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. May be Veterans (+2) Up to half can have bow instead of spear or heavy armour. May ride a horse (+8. the Games Workshop logo. ABASGOI. light armour. VEXILLATIONES OR ILLYRICANI M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon. II/69 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. M8). Combined Formation JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 CAVALRY BOUKELLARIOI LANCERS M WS BS S Horseman 8 4 4 3 Equipment: Hand weapon. MAURIKIAN BYZANTINE (575-650AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SKOUTATOI Spearman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 INFANTRY CHARACTERS Equipment: Hand weapon. bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BYZANTINE-TRAINED KHAZAR CAVALRY M WS BS S T W I Horseman 8 4 3 3 3 1 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Ally-Gen. II/23 Khazar Allies. throwing spear.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 17. Warhammer. placed in the second rank using Combined Formation (+2) 0-1 PHOIDERATOI. shield. The AllyGeneral acts as Army General but only for units from his allied contingent. shield May have thrusting spear (+1) and light armour (+2). light armour. Ltd WAB Forum 20 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. II/57 Only in 591AD: Khusrau II’s Sassanid Rebel Allies. TZANOI AND OTHER PERSARMENIANS M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon. javelins May have shield (+1) Special Rules: Skirmishers LAZOI.2 . javelins May have shield (+1) Special Rules: Light Infantry T 3 W 1 I 3 A 1 Ld 8 Pts 28 Equipment: Hand weapon. light armour May have barding (+3) and heavy armour (+2). bow May have buckler (+1). barding (+3) and shield (+2). Equipment: Hand weapon. III/16 Moorish Allies. throwing spear May have heavy armour (+2). throwing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry OPTIMATES M Horseman 8 0-2 LIGHT BOLT THROWERS ON OX WAGON ALLIES Ghassanid Arab Nomad Allies. Combined Formation Special Rules: Only in 627AD Games Workshop.

M8) with barding (+6). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins May have buckler (+1) and light armour (+2) Special Rules: Light Cavalry. May ride a horse (+8. LIGHT CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. III/28 CHARACTERS General Sub-Gen. shield May have throwing spear (+2) and light armour (+2) Special Rules: Warband. light armour Special Rules: General is Army General. BRETONS (580-1071AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only from 843-888AD: Viking Allies. thowing or thrusting spear May have heavy armour (+2) and shield (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 18. Ally-Gen. Ltd WAB Forum 21 v 0. javelins May have shield (+1) Special Rules: Skirmishers PEASANTS Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies DISGUISED SAXONS M WS Saxon 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10 Equipment: Hand weapon. CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield. Only in 590AD Games Workshop. Feigned Flight INFANTRY JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.2 . III/40 Only from 843-888AD: Frankish Allies. light armour. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent.

May ride a horse (+8.2 . IV/23 Only in 1405AD: French Allies. WELSH (580-1420AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS General Sub-Gen. bow May have Riding Horses (+1) Special Rules: Light Infantry. CAVALRY WELSH UCHELWYR M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. javelins May have shield (+1) Special Rules: Skirmishers WELSH ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General. the Games Workshop logo. III/46 Only after 1150AD: Marcher Allies. III/40 Only before 1100AD: Saxon Allies. thowing spear May have light armour (+2) and shield (+2). Ally-Gen. III/71 Only from 1075-1150AD: Irish Mercenary Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 19. Only after 1150AD: Upgrade to WS4 (+2) and may have heavy armour (+3) INFANTRY WELSH SPEARMEN M WS Spearman 5 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. M8). Warhammer. IV/64 Games Workshop. throwing spear May have shield (+1) and light armour (+2) Only After 1100AD: Light Infantry and Ld6 instead of Warband (free) Special Rules: Warband WELSH JAVELINMEN M WS BS Javelinman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 22 v 0. shield. Only after 1100AD ALLIES Only before 1100AD: Dublin or Viking Allies.

thrusting spear May have heavy armour (+2) and shield (+2). II/61 Only T’ang from 660-668AD: Silla Korean Allies. bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CATAPHRACTS M WS Horseman 8 4 Equipment: Hand weapon. III/11 Only Only T’ang from 618-753AD: Khotanese or similar Central Asian Allies. bow Only T’ang from 618-753AD: May have Riding Horses (+1) Special Rules: Light Infantry W 1 I 3 A 1 Ld 7 Pts 22 CROSSBOW SPECIALISTS M WS BS Specialist 4 3 4 BS 4 S 3 T 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 17 Equipment: Hand weapon. May have barding (+3) May be upgraded to WS4 (+2) Special Rules: Only Sui from 581-623AD or T’ang from 618-753AD HORSE ARCHERS M WS Horseman 8 3 0-1 WAGON TABOR BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 0-2 LIGHT BOLT THROWERS Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Only Sui from 581-623AD or T’ang from 618-753AD MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3 DISAFFECTED CONSCRIPT INFANTRY M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies. III/8 Only T’ang from 618-753AD: Tribal Khitan or His Allies. May ride a horse (+8. light armour. throwing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 PU-PING INFANTRY M WS Trooper 4 4 Pts 22 CHARACTERS General Sub-Gen. light crossbow May have light armour (+2) Special Rules: Only T’ang from 618-753AD T’u-chüeh. M8). shield. kontos. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. throwing spear May have shield (+1) Special Rules: Warband SOUTHERN TRIBAL ARCHERS OR CROSSBOWMEN M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. light armour Only T’ang from 618-753AD: May have Riding Horses (+1) SOUTHERN TRIBAL AUXILIARIES M WS BS S T Tribal 5 3 3 3 3 Equipment: Hand weapon. thrusting spear May have shield (+1) May have bow and Ld8 instead of spear (free) May be downgraded to WS/BS3 (-3) Only T’ang from 618-753AD: May have Riding Horses (+1) PU-SHE ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY MO-HO ALLIES M WS Horseman 8 3 Equipment: Hand weapon. the Games Workshop logo. light armour. crossbow. bow May have buckler (+2). bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Ferghanan or other Turkish Allies. Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have crossbow instead of bow (+3) Special Rules: Light Infantry BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon.2 . Only Sui from 581-623AD ALLIES I 3 A 1 Ld 5 Pts 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Qarlug. cataphract armour May have barding (+3) Special Rules: Cataphracts. SUI AND EARLY T’ANG CHINESE (581-755AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% TURKISH AND OTHER NOMAD HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. Warhammer. Ltd WAB Forum 23 v 0. Ally-Gen.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 20. Only Sui from 581-623AD or T’ang from 618-753AD HEAVY CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Pts 6 Equipment: Hand weapon. II/77 Games Workshop. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).

M8). III/1 Only from 835-870AD: Aghlabid Allies. bow May have buckler (+1) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Only after 774AD Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear May have light armour (+2) and buckler (+1) Up to half may have bow instead of spear (free) Special Rules: Combined Formation. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May ride a horse (+8. light armour. III/33 Only after 950AD: Imperialist Allies. light armour Special Rules: General is Army General. thrusting spear May have heavy armour (+2) and shield (+2). ITALIAN LOMBARD (584-1076AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ITALIAN TOWN MILITIAS M WS BS Militia 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour. III/52 Only from 1018AD: Normann Allies. may have light armour (+2). III/13 Only in 603AD: Slav Allies. the Games Workshop logo. thrusting spear May have shield (+2). Warhammer. Only from 900-997AD INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. ALLIES Only from 590-601AD: Aver Allies. Ally-Gen. shield.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 21. Special Rules: Only before 775AD (The Italo-Lombard kingdom and duchies) BULGAR SETTLERS M WS Horseman 8 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. bow Special Rules: Light Infantry Games Workshop. throwing spear May have shield (+1) Only after 774AD: Upgrade to Ld7 (+1). The Ally-General acts as Army General but only for units from his allied contingent. May have WS4 (+2) FOLLOWERS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.2 . Ltd WAB Forum 24 v 0. III/51 CAVALRY GASTALDI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Only from 668-700AD MAGYAR MERCENARIES M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levies. may have Shieldwall (+2) PEASANT LEVIES M WS Levy 4 2 CHARACTERS BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 General Sub-Gen.

bow Special Rules: Only from 1283-1461AD CHARACTERS ARCHERS M M General Sub-Gen. no armour save allowed. Only after 1461AD 0-1 HORNET NEST THROWERS M WS BS S Thrower 4 2 3 3 Equipment: Hand weapon. Only after 988AD TOLTEC OR ITZA NOBLES M WS BS Noble 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon May have shield (+1) Special Rules: Only after from 988-1283AD AH CAMUL M Warrior 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon May have shield (+1) Special Rules: Only after from 988-1283AD Games Workshop. MAYA (600-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% TOLTEC-CHICHIMEC MERCENARIES M WS BS S T W Archer 4 3 3 3 3 1 Equipment: Hand weapon. Special Rules: Skirmishers. the Games Workshop logo. hornet nest (count as javelins) Cause Panic if wounding. Only after 1461AD BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry PEASANT SLINGERS M WS Slinger 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 22. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. sling Special Rules: Skirmishers ROAD WEASELS M WS Skirmisher 4 2 Equipment: Hand weapon Special Rules: Skirmishers HOLKAN MERCENARIES M WS BS Warrior 4 4 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry. shield. Ltd WAB Forum 25 v 0. bow Special Rules: Light Infantry. light armour Special Rules: General is Army General.2 . T 3 W 1 I 3 A 1 Ld 6 Pts 8 INFANTRY MAYA WARRIORS M WS Warrior 4 3 Equipment: Hand weapon. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.

bow Special Rules: Light Infantry. throwing spear May have shield (+1) Special Rules: Warband. Only Khmer: May ride a light chariot bought at additional costs. shield May have throwing spear (+2) and light armour (+2) May have Ld7 (+2) Ld 6 Pts 18 Ld 7 Pts 7 I 3 A 1 Ld 5 Pts 6 LIGHT CHARIOTS M WS BS S T W I A Ld Pts Chariot 8 4 4 3 4 1 4 2 8 45 Equipment: One crewman with hand weapon. Only Khmer I 3 A 1 Ld 8 Pts 12 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY&CHARIOTS CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. Only Khmer SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. Special Rules: Light Chariots. light armour. javelins Special Rules: Light Cavalry. light crossbow May have light armour (+2) Special Rules: Only Cham after 1170AD HORSE ARCHERS M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon. III/59 Games Workshop. javelins Special Rules: Skirmishers. no armour save allowed. Only Cham Ld 6 Pts 8 SPECIAL I 3 A 1 Ld 7 Pts 20 ELEPHANTS M WS BS S T W I A Ld Pts Elephant 6 4 7 6 6 3 4 4 140 Mahoud 4 3 1 7 Crew 4 3 3 3 3 1 3 1 7 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. Only Khmer MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. shield and bow. KHMER AND CHAM (605-1400AD) CHARACTERS: Up to 25% CAVALRY&CHARIOTS: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% ARCHERS M WS BS S T W I Archer 4 3 4 3 3 1 3 Equipment: Hand weapon. Ltd WAB Forum 26 v 0. fire oil (count as javelins) Cause Panic if wounding.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 23. May ride a horse (+8. Special Rules: Skirmishers. shield May have light armour (+2) May be Drilled (+2). one unarmed driver. Only Khmer THAI CAVALRY M WS BS S T W Horseman 8 2 2 3 3 1 Equipment: Hand weapon. PH’KAK-MEN M WS BS S T W I A Guard 4 4 3 3 3 1 3 1 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. General Sub-Gen. III/23 Only Cham: Vietnamese Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins and bows. bow May have buckler (+1) Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 14 0-1 “FIERCE FIRE OIL” CASTERS M WS BS S T W I A Caster 4 2 3 3 3 1 3 1 Equipment: Hand weapon. III/23 Only Khmer: Burmese Allies. crossbow Special Rules: Skirmishers A 1 Ld 7 Pts 10 T 3 W 1 I 3 A 1 Ld 5 Pts 7 CHARACTERS M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. III/9 Only Cham: Khmer Allies. M8) or elephant bought at additional costs. thrusting spear. Crew may have light armour (+4) Special Rules: Elephants T 3 W 1 I 3 A 1 Ld 6 Pts 16 ALLIES INFANTRY SHIELD SPEARMEN M WS BS S T W I A Ld Pts Spearman 4 4 3 3 3 1 3 1 7 13 Equipment: Hand weapon. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. large shield May have shield and WS3 and not longer Combined Formation (-4) Special Rules: Combined Formation Only Khmer: Cham Allies.2 . thrusting spear Special Rules: Only Khmer THAI WARBAND M WS BS S T W Thai 5 3 3 3 3 1 Equipment: Hand weapon. Ally-Gen. Combined Formation CROSSBOWMEN M WS BS S Crossbowman 4 2 2 3 Equipment: Hand weapon. light armour Special Rules: General is Army General. General may be upgraded to Ld10 (+50). shield. Stubborn (+2) and Veterans (+2) Special Rules: Only Khmer JAVELINMEN M WS BS S T Javelinman 4 2 2 3 3 Equipment: Hand weapon. the Games Workshop logo.

shield May have light armour (+2) Only Northumbrian until 685AD: May ride horse. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 24. III/19 Only after 1011AD: Viking Allies. the Games Workshop logo. May have Shieldwall (+2) ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. thrusting spear May have shield (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M8. Equipment: Hand weapon. Ltd WAB Forum 27 v 0. The Ally-General acts as Army General but only for units from his allied contingent. Only Northumbrian until 685AD: May ride a horse (+8. light armour Special Rules: General is Army General. bow Special Rules: Skirmishers SCOUTS Scout M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.2 . shield May have throwing spear (+2) and light armour (+2) Special Rules: Only Mercian before 700AD INFANTRY HIRD M Hird 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11 Equipment: Hand weapon. III/40 General Sub-Gen. javelins May have buckler (+1) Special Rules: Skirmishers Games Workshop. Ally-Gen. shield. Warhammer. Ld7 and not longer Warband (-2) May have Shieldwall (+2) Special Rules: Warband SELECT FYRD M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. MIDDLE ANGLO-SAXON (617-1014AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GREAT FYRD M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies CHARACTERS ALLIES M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only Mercian before 700AD: Gwynedd Welsh Allies. Ld7 and no longer Warband (+10) Only after 700AD: Downgrade to WS3. throwing spear. M8) CAVALRY BRITISH WREOCENSAETE OR MAGONSAETE VASSALS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. bow Special Rules: Light Infantry Games Workshop. light armour Special Rules: General is Army General. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers JUND CAVALRY M WS Horseman 8 3 Pts 12 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. the Games Workshop logo. Immune to Fear from Elephant. shield May have throwing spear (+2) and light armour (+2) Special Rules: Only after 638AD INFANTRY NOMAD OR SETTLED FOOT WARRIORS M WS BS S T W Warrior 4 4 3 3 3 1 I 3 A 1 Ld 6 Pts 11 Equipment: Hand weapon. sling Special Rules: Skirmishers ELEPHANT SLAYERS M WS Slayer 4 3 I 3 A 1 Ld 6 Pts 5 CHARACTERS W 1 I 3 A 1 Ld 5 Pts 3 M General Sub-Gen. shield May have thrusting spear (+2) and light armour (+2) NOMAD CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. shield May have light armour (+2). shield. Only in Arabia and Iraq after 628 and Iran after 641AD A 1 Ld 7 Pts 20 BS 3 S 3 T 3 W 1 I 3 Equipment: Hand weapon. Ltd I 3 A 1 Ld 6 Pts 6 WAB Forum 28 v 0. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers NOMAD OR SETTLED SCOUTING CAMEL-RIDERS M WS BS S T W I A Ld Camelrider 6 2 2 3 3 1 2 1 6 Equipment: Hand weapon. Warhammer. javelins and buckler Special Rules: Light Infantry NOMAD OR SETTLED SLINGERS M WS BS S T Slinger 4 2 2 3 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have buckler (+1). double handed weapon Special Rules: Light Infantry. throwing spear May have shield (+1) Special Rules: Light Infantry. M8) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. Only after 630AD DAILAMI CAVALRY ARAB CITIZEN CAVALRY M WS BS Horseman 8 3 3 Dailami M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. May have Riding Camels (+1) Special Rules: Warband NOMAD OR SETTLED FOOT ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. ARAB CONQUEST (622-660AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% NOMAD OR SETTLED JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon. javelins. May ride a horse (+8.2 . throwing spear.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 25.

Only if Serbian Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May ride a horse (+8. Warhammer. M8) CAVALRY NOBLE CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.2 . shield ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow Special Rules: Skirmishers SCOUTS M Scout 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Only until 798AD SKIRMISHING ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon. EARLY SERBIAN OR CROATIAN (627-1180AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. the Games Workshop logo. light armour Special Rules: General is Army General. thrusting spear May have shield (+1) Special Rules: Only after 798AD CHARACTERS M General Sub-Gen. sling Special Rules: Skirmishers ILL-ARMED M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Ltd WAB Forum 29 v 0. shield May have thrusting spear (+2) and light armour (+2) Only Croatians: May downgrade to WS3 (-2) INFANTRY JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow Special Rules: Light Infantry.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 26. javelins and shield Only if Croatian: May have Ld7 (+1) Special Rules: Light Infantry. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. shield.

Up to half can have bow instead of kontos placed in the second rank using Combined Formation (free) VOLUNTEER CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. kontos May have light armour (+2) and shield (+2). III/31 CHARACTERS General Sub-Gen. the Games Workshop logo. RSHTUNI ARMENIAN (639-717AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: Up to 50% ALLIES: Up to 25% ALLIES Only in 653AD: Arab Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ltd WAB Forum 30 v 0. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May ride a horse (+8. III/25 Only in 652 and from 654-661AD: Byzantine Allies. III/29 Only after 661AD: Arab Allies. sling Special Rules: Skirmishers Games Workshop. Combined Formation SLINGERS M Slinger 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. bow May have buckler (+2) and throwing spear (+2) Special Rules: Skirmishers INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Ally-Gen. thrusting spear May have shield (+1) Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow Special Rules: Skirmishers. M8) CAVALRY NAKHARAKS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. shield.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 27. Warhammer.2 .

javelins May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. Ally-Gen. shield May have heavy armour (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 28. light armour Special Rules: General is Army General. Only from 830-838AD W 1 I 4 A 1 Ld 7 Pts 26 WS 4 BS 3 S 3 T 3 ALLIES Breton Allies. Feigned Flight. M8) Only Charlemagne from 768-814AD: General may be upgraded to Ld10 (+50). Only after 759AD BASQUE OR GASCON JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. shield May have Ld8 (+2) and Veterans (+2) Special Rules: Only Charlemagne from 768-814AD ANDALUSIAN MERCENARIES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May ride a horse (+8. Equipment: Hand weapon Special Rules: Levies CROSSBOWMEN AND STAFF-SLINGERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon. I 3 A 1 Ld 7 Pts 6 CAVALRY CABALLARII M Horseman 8 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers. thrusting spear May have shield (+1) and light armour (+2) Games Workshop. CAROLINGIAN FRANKISH (639-888AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. crossbow May have stuff-sling instead of crossbow (-2) Special Rules: Skirmishers. Only Charlemagne from 768-814AD BASQUE OR GASCON LIGHT CAVALRY M WS BS S T W I Horseman 8 2 3 3 3 1 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon.2 . light armour. Ltd WAB Forum 31 v 0. light armour. bow Special Rules: Light Infantry PEASANTS CHARACTERS Levy M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 General Sub-Gen. III/1 Only after 798AD: Croatian Allies. light armour. throwing spear May have bow (+3) and shield (+2) Special Rules: Light Cavalry. The Ally-General acts as Army General but only for units from his allied contingent. May be downgraded to WS3 and throwing spear instead of thrusting (-2) Only Charlemagne from 768-814AD: May have Ld8 (+2) and Veterans (+2) FRANKISH HORSE ARCHERS M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear. Only from 830-838AD INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. III/26 Equipment: Hand weapon. II/73 Only after 789AD: Western Slav Subject Allies. III/21 Only from 772-804AD: Old Saxon Allies. Warhammer. the Games Workshop logo. III/18 Only after 774AD: Lombard Subject Allies.

Feigned Flight GEORGIAN NOBLES M WS Horseman 8 4 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. pike May have shield (+1) and light armour (+2) May have Riding Horses (+1). throwing spear May have shield (+2) and light armour (+2) Special Rules: Light Cavalry. javelins and buckler BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 0-2 LIGHT BOLT THROWERS ON OX WAGON Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).2 . Feigned Flight 0-1 TRAPEZITAI M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. sling Special Rules: Skirmishers ARMENIAN WATCHMEN M WS BS Armenian 4 2 2 Equipment: Hand weapon. Ally-Gen. the Games Workshop logo. Only after 903AD INFANTRY CAVALRY SKOUTATOI THEMATIC KAVALLARIOI M WS BS S Horseman 8 4 3 3 M T 3 W 1 I 4 A 1 Ld 8 Pts 28 Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. light armour May have thrusting spear (+2) and shield (+2). M8) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) May have Riding Horses (+1) Special Rules: Light Infantry.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 29. Combined Formation JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. THEMATIC BYZANTINES (650-963AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% BULGAR OR ALAN MERCENARIES M WS BS S T W Horseman 8 3 4 3 3 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. thrusting spear. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow May have shield (+2) and light armour (+2) Special Rules: Skirmishers. javelins and buckler Special Rules: Skirmishers SLINGERS Slinger M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. cataphract armour May have barding (+3) Special Rules: Cataphracts. shield May have heavy armour (+2) and barding (+3) and Veterans (+2) May have heavy mace instead of kontos (free) May be downgraded to WS3 and Ld7 (-3) Only after 743AD: May be Veterans (+2) Special Rules: Combined Formation HORSE ARCHERS M WS Horseman 8 3 Equipment: Hand weapon. bow May have buckler (+1) and light armour (+2) May be downgraded to WS2. bow May have BS4 (+3). kontos. Combined Formation LIGHT CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. light armour. shield. The AllyGeneral acts as Army General but only for units from his allied contingent. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GOTH CAVALRY M WS Horseman 8 4 CHARACTERS General Sub-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield May have heavy armour (+2) and barding (+3) Games Workshop. May ride a horse (+8. BS3 and Ld6 (-4) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Ltd WAB Forum 32 v 0. light armour. Warhammer. May have Shieldwall (+2) Special Rules: Combined Formation ARCHERS M Archer 4 Pts 22 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Equipment: Hand weapon. 0-1 KATAPHRAKTOI M WS Horseman 8 4 Equipment: Hand weapon. kontos.

WAB FORUM ARMIES BOOK III: 476 to 1071 AD 0-1 FIRE SIPHONERS M WS Thrower 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. Only after 903AD ALLIES Slav Allies. the Games Workshop logo. no armour save allowed. II/57 Games Workshop. Ltd WAB Forum 33 v 0. thrusting spear May have light armour (+2) May be Drilled (+2). sling Special Rules: Skirmishers MENAVLATOI M Menavlatoi 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. bow Special Rules: Light Infantry GOTH SLINGERS M WS Slinger 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Stubborn (+2) and Veterans (+2) Special Rules: Light Infantry. shield. Special Rules: Skirmishers GOTH ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.2 . fire siphon (count as javelins) Cause Panic if wounding. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. III/1 Only in 681AD: Moorish Allies.

Ally-Gen. The Ally-General acts as Army General but only for units from his allied contingent. bow May have light armour (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 30. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May ride a horse (+8. throwing spear. the Games Workshop logo. throwing spear (+2) and buckler (+2) Only after 896AD: Upgrade to Light Cavalry (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KAVAR GUARDS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow Special Rules: Skirmishers SLAV JAVELINMEN M WS Javelinman 4 3 Equipment: Hand weapon. thrusting spear. javelins and buckler Special Rules: Skirmishers CAVALRY MAGYAR NOBLES M WS Horseman 8 3 ALLIES Only from 912-932AD: Bohemian (Western Slav) Allies. Only from 896AD SLAV GENTRY M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. III/1 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear May have shield (+1) CHARACTERS SLAV ARCHERS M WS Archers 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen.2 . light armour Special Rules: General is Army General. light armour May have heavy armour (+2) or bow (+2) May have WS/BS4 (+3) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry MAGYAR SKIRMISHERS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. MAGYAR (650-997AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SLAV SPEARMEN M WS Spearman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour May have heavy armour (+2) and shield (+2) Special Rules: Only from 896AD SZEKELY Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield. Warhammer. M8). light armour May have thrusting spear (+2) and shield (+2). Ltd WAB Forum 34 v 0. Special Rules: Only from 896AD Games Workshop.

Warhammer. May ride a horse (+8. the Games Workshop logo. III/8 Only in North Africa from 671-696AD: Berber Allies. thrusting spear. The AllyGeneral acts as Army General but only for units from his allied contingent. thrusting spear. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 31. Only in Central Asia after 674AD TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 CHARACTERS General Sub-Gen. bow May have light armour (+2). May be Veterans (+2) Special Rules: Not in North Africa.2 . M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. shield May have heavy armour (+2). Iran. Combined Formation (free) Special Rules: Light Infantry Equipment: Hand weapon. javelins and buckler Special Rules: Light Infantry. light armour. Only in Central Asia after 674 or after 743AD elsewhere Equipment: Hand weapon. Only in Syria. large shield (+2) and light armour (+2) Special Rules: Combined Formation DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. shield May have throwing spear (+2) and light armour (+2) Only after 690AD: Downgrade to WS2 and Ld6 (-4) ASAWIRA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. shield May have heavy armour (+2) or bow (+2) May have WS4 (+2) GHAZIS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. CAVALRY JUND CAVALRY M WS Horseman 8 3 INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. throwing spear May have shield (+1) May have WS4 instead of spear (+1) Up to half may have bow instead of spear. Khwarizmian or other Khurasani Allies. Only in Syria I 3 A 1 Ld 5 Pts 12 ALLIES Only in Iran. Ltd WAB Forum 35 v 0. thrusting spear May have shield (+1). II/57 Only in Central Asia: Tibetan Allies. Iraq or Central Asia DESERT ARAB CAMEL-RIDING SCOUTS M WS BS S T W Camelrider 6 2 2 3 3 1 Equipment: Hand weapon. Arabia or Egypt KHAWARIJ Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow May have BS4 and Ld7 (+4). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 FURSAN Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 28 0-2 LIGHT BOLT THROWERS JARAJIMA HILLMEN M WS Javelinman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. shield. thrusting spear (+2) Special Rules: Only before 744AD Games Workshop. short bow Special Rules: Skirmishers. May have light armour (+1) Special Rules: Light Infantry. III/15 Equipment: Hand weapon. Combined Formation W 1 I 3 A 1 Ld 7 Pts 20 SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 BS 3 S 3 T 3 Equipment: Hand weapon. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers.Camelry. UMAYYAD ARAB (661-750AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% BUKHARANS M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Iraq or Central Asia: Sogdian. bow May have buckler (+2) Special Rules: Skirmishers. Ally-Gen. light armour. shield May have light armour (+2).

thrusting spear. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow Special Rules: Light Infantry CHARACTERS TOWN LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 General Sub-Gen. the Games Workshop logo. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levies FINNISH OR UGRIAN FOREST PEOPLE ARCHERS M WS BS S T W I A Ld Archers 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. Ally-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer. throwing spear. light armour Special Rules: General is Army General. light armour May have buckler (+1). Ltd WAB Forum 36 v 0. bow Special Rules: Light Infantry FINNISH WARRIORS M WS Finn 4 3 Equipment: Hand weapon. M8). May ride a horse (+8. light armour May have shield (+2) BULGAR SCOUTS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers FINNISH OR UGRIAN FOREST PEOPLE CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers. Special Rules: Light Cavalry Pts 22 Games Workshop. thrusting spear May have shield (+1) Special Rules: Warband ALLIES I 3 A 1 Ld 7 Pts 22 Only from 1183-1184AD: Yemek Cuman Allies. buckler Special Rules: Light Infantry UIGUR WARRIORS M WS Uigur 5 3 Equipment: Hand weapon. May have WS4 (+2) and kontos (+2) NOMAD HORSE ARCHERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Feigned Flight NOMAD NOBLES M WS Horseman 8 3 Equipment: Hand weapon. javelins. III/79 BS 3 S 3 T 3 W 1 Equipment: Hand weapon. throwing spear. VOLGA BULGARS (675-1237AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% FOOT ARCHERS M WS Archers 4 2 INFANTRY BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon.2 . shield.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 32. Pts 6 CAVALRY BULGAR CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have shield (+2).

2 . light armour May have shield (+2) Only Zirids from 1015-1057AD: Downgrade to Ld6 (-2) BERBER LIGHT HORSE M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers. thrusting spear May have shield (+1). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers. Only from 795-818AD INFANTRY JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. III/69 T 3 Equipment: Hand weapon. shield. thrusting spear. EARLY MUSLIM NORTH AFRICA AND SICILY (696-1160AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. III/33 Any after 1000AD except in Sicily: Tuareg Allies. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8. light armour Special Rules: General is Army General. Ally-Gen. III/34 Only Aghlabids in Sicily in 1035AD: Byzantine Allies. the Games Workshop logo. Feigned Flight ABBASIYA Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. large shield (+2) and light armour (+2) May have Shieldwall (+2) Special Rules: Only from 740-794AD CAVALRY ARAB OR BERBER LANCERS M WS BS S Horseman 8 3 3 3 ALLIES W 1 I 3 A 1 Ld 7 Pts 22 Only Aghlabids in Sicily in 827AD: Andalusian Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ltd WAB Forum 37 v 0. Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers ARAB ARCHERS M WS Archers 4 2 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 M General Sub-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. M8). bow Only from 740-794AD: May have BS4 and Ld7 (+4) Special Rules: Light Infantry ARAB SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. thrusting spear.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 33. Warhammer. Feigned Flight. light armour May have shield (+2) and kontos (+2) Special Rules: Only from 795-818AD KHURASANIAN LIGHT HORSE M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. javelins and shield Only after 711AD: May have throwing spear instead of javelins (+1) Only Aghlabids from 800-909AD: May have WS4 (+2) Special Rules: Light Infantry Games Workshop. III/64 Only Aghlabids in Sicily in 1035 and 1063AD: Zirid Allies.

sling May have bow instead of sling (+1) May upgrade to Ld6 (+1) Special Rules: Skirmishers ANDALUSIAN SPEARMEN M WS BS Spearman 4 3 3 CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 General Sub-Gen. ANDALUSIAN (710-1172AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. III/35 Only in 1086AD: Murabit Allies. heavy armour (+2) and barding (+3) Special Rules: Only after 765AD INFANTRY BERBER JAVELINMEN M WS BS Javelinman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. throwing spear May have light armour (+2) Only from 741-765AD: Upgrade to Ld7 (+2) Special Rules: Only until 765AD CHRISTIAN GUARD CAVALRY M WS BS S T Horseman 8 4 3 3 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon.2 . bow May have light armour (+2). W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 ALLIES Only after 765AD: Christian Spanish Allies.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 34. Ally-Gen. Feigned Flight HORSE ARCHERS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Ltd WAB Forum 38 v 0. The Ally-General acts as Army General but only for units from his allied contingent. the Games Workshop logo. throwing spear (+2) and buckler (+1) Only after 765AD: Upgrade to Ld7 (+2) Special Rules: Light Cavalry. bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers. III/74 Equipment: Hand weapon. M8). light armour Special Rules: General is Army General. light armour May have shield (+2). thrusting spear May have shield (+1). crossbow Special Rules: Only after 765AD Equipment: Hand weapon. javelins and shield Special Rules: Light Infantry Games Workshop. thrusting spear. Feigned Flight ARAB CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. May ride a horse (+8. shield. large shield (+2) and light armour (+2) Only after 765AD: May be Light Infantry (free) and have WS4 (+2) CHRISTIAN GUARD CROSSBOWMEN M WS BS S T Crossbowman 4 2 3 3 3 Equipment: Hand weapon.

thrusting spear. then may be Stubborn (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. crossbow Only after 1200AD: May have light armour (+2) and pavise (+3) Only after 1200AD: May upgrade to Ld7 and BS4 (+4) Special Rules: Light Infantry. Combined Formation SKIRMISHERS M Skirmisher 4 Equipment: Hand weapon. Feigned Flight MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 Equipment: Hand weapon. light armour May have heavy armour (+2). FEUDAL SPANISH (718-1340AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS Equipment: Hand weapon. III/74 Equipment: Hand weapon and shield May have light armour (+2) Only with Cart of Pelagius: 0-1 may upgrade to Ld8 as wagon guards (+3). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. III/34 Only Castillian armies after 1238AD: Granadine Allies. Only after 1000AD: Cart with Cross of Pelagius (War Wagon. Ally-Gen. IV/38 Only after 1269AD: Marinid Allies. Only after 1150AD Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2) May have Shieldwall (+2) Only after 1200AD: May upgrade to Ld7 and WS4 (+4) Special Rules: Combined Formation ARCHERS General Sub-Gen. bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers. bow Special Rules: Skirmishers. shield.2 . the Games Workshop logo. Warhammer. light armour Special Rules: General is Army General. sling May have javelins&buckler instead of sling (free) Special Rules: Skirmishers FOOT CROSSBOWMEN M WS Crossbowman 4 2 CAVALRY HIDALGOS AND INFANZONES. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M Archers 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. then may be Stubborn (+2). light armour May have heavy armour (+2). count as Superior Battle Standard) WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. light crossbow May have light armour (+2) Special Rules: Only after 1000AD Only after 1200AD: All Infantry units may have Riding horses (+1 per model) INFANTRY AXEMEN Axeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 ALLIES Only from 1031-1110AD: Andalusian Allies. Drilled (+2) and Veterans (+2) Special Rules: Light Infantry Games Workshop. Only after 1000AD DISMOUNTED CRUSADERS M WS BS S Crusader 4 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Pts 18 Equipment: Hand weapon and shield. Drilled (+2) and Veterans (+2) BASQUE AND MERCENARY BERBER LIGHT HORSE M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. two handed weapon (+2) or thusting spear (+2). barding (+3) and shield (+2) Only after 950AD: May downgrade to Ld6 (-2) Only after 1200AD: May upgrade to WS4 (+2). Ltd WAB Forum 39 v 0. FOREIGN CRUSADERS AND MERCENARY KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 35. M8). May ride a horse (+8. May have Shieldwall (+2) Special Rules: Only from 1147-1148AD BIDETS OR ALMUGHAVARS M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon and shield May have light armour (+2) Special Rules: Light Infantry.

III/9 Only from 860-866AD: Vietnamese Allies. bow May have light armour (+2).2 . III/15 Only from 760-830 and 860-866AD: Pyu Burmese Allies. Ally-Gen. Ltd WAB Forum 40 v 0. javelins and bows. crossbow May have light armour (+2) TRIBAL CLOSE-FIGHTING INFANTRY M WS BS S T W Tribal 5 3 3 3 3 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 36. Combined Formation Games Workshop. throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TRIBAL CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Equipment: Hand weapon May have light armour (+2). throwing spear (+2) Special Rules: Light Cavalry INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 A 1 Ld 5 Pts 4 Equipment: Hand weapon. bow May have crossbow instread of bow (+2) Special Rules: Skirmishers I 3 A 1 Ld 5 Pts 6 CHARACTERS M General Sub-Gen. shield (+2). M8). thrusting spear (+2) or light crossbow (+2) CAVALRY SCOUTS M WS Horseman 8 3 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. The AllyGeneral acts as Army General but only for units from his allied contingent. shield (+2). thrusting spear May have shield (+1) Special Rules: Warband TRIBAL ARCHERS AND CROSSBOWMEN M WS BS S T W I Tribal 4 2 2 3 3 1 3 Equipment: Hand weapon. I/49 Pts 18 Equipment: Hand weapon. shield. SPECIAL CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. pike May have shield (+1) and light armour (+2) Special Rules: Combined Formation ARCHERS Archers M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 ALLIES Only from 728-740AD: T’ang Chinese Allies. III/20 Only from 754-793AD: Tibetan Allies. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow Special Rules: Light Infantry. Warhammer. NAN-CHAO (728-1235AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% CROSSBOWMEN M Crossbowman 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. the Games Workshop logo.

javelins. M8). throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry. Only after 750AD Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry. Ltd WAB Forum 41 v 0. Warband AHL KHURASAN MAWALI M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo.2 . ABBASID ARAB (747-945AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% TURKISH GHULAM GUARDS M WS BS S Horseman 8 4 4 3 T 3 W 1 I 3 A 1 Ld 8 Pts 28 Equipment: Hand weapon. May ride a horse (+8. light armour.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 37. throwing spear May have light armour (+2) and buckler (+1) Special Rules: Light Cavalry. light armour May have shield (+2) and heavy armour (+2) Only from 814AD: Downgrade to WS3 (-2) ABBASIYAH OR OTHER KHURASANI HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon. Warhammer. bow Only from 836AD: May upgrade to Ld7 and BS4 (+4) Special Rules: Light Infantry. Only from 836AD INFANTRY Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow May have light armour (+2). May have M5 (+1) Special Rules: Levies. Oil Grenade (count as javelins) Cause Panic if wounding. throwing spear May have shield (+1) Special Rules: Warband I 3 A 1 Ld 6 Pts 14 DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 T 3 W 1 Equipment: Hand weapon. Only from 764AD: May upgrade to Ld7 and WS4 (+4) Special Rules: Combined Formation MUTATAWWI’A VOLUNTEERS M WS BS S Volunteer 5 3 3 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. III/53 Games Workshop. no armour save allowed. May have shield (+2) Special Rules: Skirmishers. Only after 794AD ALLIES Only from 890AD: Hamdanid Allies. May be upgraded to WS4 (+3) Special Rules: Light Infantry 0-1 NAFFATUN M Thrower 4 Equipment: Hand weapon. barding (+3) and shield (+2) May be Veterans (+2) Special Rules: Only after 794AD MAGHARIBA GUARDS M WS BS Horseman 8 3 3 CHARACTERS General Sub-Gen. The AllyGeneral acts as Army General but only for units from his allied contingent. Special Rules: Skirmishers CITY MILITIAS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon May have shield (+1). Only before 754AD AHL AL SHAM M Horseman 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. bow May have heavy armour (+2). Only after 794AD KHURASANI LIGHT HORSE M WS BS S Horseman 8 2 3 3 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. Combined Formation SPEARMEN BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. throwing spear May have shield (+1). May have shield (+2) Special Rules: Skirmishers. light armour May have shield (+2) Only after 754AD: May have WS4 (+2) MUTATAWWI’A VOLUNTEERS OR TRIBAL ARAB CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 18 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Ally-Gen. thrusting spear. bow. shield. kontos. thrusting spear. CAVALRY AHL KHURASAN M WS Horseman 8 3 ARCHERS Archers M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.

light armour Special Rules: General is Army General. thrusting spear May have shield (+1). bow Special Rules: Light Infantry. light armour (+2). javelins and bows. Combined Formation HINDU INFANTRY M WS Trooper 5 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Only before 833AD CHARACTERS SPECIAL M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - General Sub-Gen. Special Rules: Combined Formation ARAB ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. Equipment: Hand weapon. thrusting spear. Crew may have light armour (+4) Special Rules: Elephants CAVALRY ARAB CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May ride a horse (+8. Ltd WAB Forum 42 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Light Infantry CAMP FOLLOWERS M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer. May have shield (+1). ARAB INDIAN (751-1206AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPECIAL: Up to 25% GHAZI M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon May have shield (+1) and throwing spear (+1) Special Rules: Warband. shield May have javelins (+1) and light armour (+2).2 . light armour May have shield (+2) and bow (+2) Only after 872AD: May have WS4/BS4 (+3) and may upgrade to Expert Horsemen (+2) and Feigned Flight (+2) SINDI CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 38. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. M8). thrusting spear May have shield (+2) and light armour (+2) INFANTRY ARAB INFANTRY M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Special Rules: Levies Games Workshop. the Games Workshop logo.

Warhammer. light armour May have shield (+1) and Riding Horses (+1) May have Ld8 (+2) and then be Drilled (+2). The AllyGeneral acts as Army General but only for units from his allied contingent. light armour May have shield (+2) and bow (+2) Special Rules: Only in 757AD Equipment: Hand weapon. M8).May have crossbow instead of bow (+3) Special Rules: Light Infantry BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 PEASANT REBELS OR UNTRAINED MILITIA M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. light armour (+2). thrusting spear May have shield (+1).. light armour May have shield (+2). Special Rules: Levies S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 SOUTHERN TRIBAL AUXILIARIES M WS BS S T Tribal 5 3 3 3 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. LATE T’ANG AND FIVE DYNASTIES CHINESE (755-979AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. thrusting spear May have shield (+1). Southern T’ang and other southern state armies ARAB SPEARMEN M WS Spearman 4 3 INFANTRY SWORDSMEN M Swordsman 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Stubborn (+2) and Veterans (+2) Games Workshop. Only Late T’ang. Southern Han. shield. heavy armour (+2) and barding (+3) May have Ld7 (+2) HORSE ARCHERS M WS Horseman 8 2 Pts 6 Equipment: Hand weapon. Later Chou or Nothern Han armies ARAB CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. Only in 757AD Equipment: Hand weapon. bow.2 . Ally-Gen. Only Late T’ang. bow May have buckler (+2) Special Rules: Skirmishers HORSE ARCHERS M WS Horseman 8 3 BS 4 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have thrusting spear (+1) LOCAL MILITIAS ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Militia 4 2 3 3 3 1 3 1 6 Pts 5 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Later Liang. CAVALRY HEAVY CAVALRY M WS Horseman 8 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. thrusting spear. crossbow May have light armour (+1) and Riding Horses (+1) LOCAL MILITIAS SWORDSMEN AND SPEARMEN M WS BS S T W I A Ld Militia 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. Ltd WAB Forum 43 v 0.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 39. Special Rules: Combined Formation. Only Late T’ang. bow. bow May have light armour (+2) and Riding Horses (+1) May upgrade to BS4 (+3) Special Rules: Light Infantry CROSSBOW SPECIALISTS M WS BS Crossbowman 4 3 4 Equipment: Hand weapon. Southern T’ang and other southern state armies SOUTHERN TRIBAL ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Militia 4 2 3 3 3 1 3 1 5 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Pts 5 Equipment: Hand weapon. Southern Han. May ride a horse (+8. shield.May have shield (+1) and throwing spear (+1) Special Rules: Warband.May have crossbow instead of bow (+3) Special Rules: Light Infantry. light armour (+2) and Riding Horses (+1) May upgrade to WS4 (+3) ARCHERS CHARACTERS Archer M General Sub-Gen. May have shield (+1). thrusting spear. bow.

Drilled (+2) and Veterans (+2) SPECIAL ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. Ltd WAB Forum 44 v 0. Naphtha Grenade (count as javelins) Cause Panic if wounding. II/61 Only from 757-790 and in 860AD: Uighur Allies. the Games Workshop logo. Only in 757AD 0-1 NAPHTHA FLAME-THROWERS OR FIRE-LANCERS M WS BS S T W I A Ld Pts Thrower 4 2 3 3 3 1 3 1 6 8 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants. light armour May be Stubborn (+2). III/15 Only from 794-829AD: Nan-chao Allies.2 . no armour save allowed. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. Special Rules: Skirmishers GUARD TWO-HANDED SWORDSMEN M WS BS S T W Swordsman 4 4 3 3 3 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon. Only Southern Han 907-971AD ALLIES Only Late T’ang before 907AD: Tribal Khitan or His Allies. javelins and bows. III/11 Only in 763 and in 860AD: Tibetan Allies. bow Special Rules: Light Infantry. III/42 Only Northern Han 951-979AD: Khitan-Liao Allies. Combined Formation. two-handedd weapon. III/36 Only from 869—900AD: Sha’to Allies. III/55 Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD ARAB ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.

Ally-Gen. light armour. WS BS S T W I A Ld Pts May have Riding Horses (+1). CAVALRY MOUNTED SCOUTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 18 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . buckler.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 40. javelins. javelins. May have light armour (+2) and throwing spear (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield (+2) and Ld4 (+2) Special Rules: Light Cavalry LAENSTROPPERNE M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1 Equipment: Hand weapon. the Games Workshop logo. Only Leidang A 1 Ld 5 Pts 3 FREELANCE VIKING RAIDERS M WS BS S T W I A Ld Raider 5 4 3 3 3 1 4 1 7 Equipment: Hand weapon. May have shield (+1) Special Rules: Only Norwegian Viking in 1066AD BONDI M WS BS S T W I A Ld Bondi 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. bow Special Rules: Light Infantry. light armour. May have light armour (+2) Special Rules: Only Leidang BONDI ARCHERS M WS BS S T W Archer 4 2 3 3 3 1 Equipment: Hand weapon. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Only Leidang after 1133AD INFANTRY HUSCARLS M WS BS S T W I A Ld Pts Huscarl 4 4 3 3 3 1 3 1 7 10 Equipment: Hand weapon. Only Dublin Vikings from 850-1094AD ENGLISH REBELS M WS BS S T W I A Ld English 4 4 3 3 3 1 4 1 7 Equipment: Hand weapon. shield. Special Rules: Levies. III/1 Only Danish Leidang after 1218AD: Dithmarschen Free Canton Allies. III/71 Only Danish Viking in 1069AD: Scots Allies. shield. shield. Ltd WAB Forum 45 v 0. May have Shieldwall (+2) Games Workshop. May have light armour (+2) Special Rules: Only Norwegian Viking in 1066AD Pts 7 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. shield. Frenzy JAVELINMEN M WS BS S T W I A Javelinman 4 3 3 3 3 1 3 1 Equipment: Hand weapon. May have shield (+1). May have Riding Horses (+1) Special Rules: Light Infantry. shield. III/45 Only Leidang after 1133AD: German Clerical Allies. Only Leidang Pts 6 Ld 7 Pts 24 I 3 A 1 Ld 6 Pts 6 THRALLS AND LEVIES M WS BS S T W I Thrall 4 2 2 3 3 1 3 Equipment: Hand weapon. May have shield (+1) Special Rules: Light Infantry. Up to half may have crossbow instead of spear or shield (+2) Special Rules: Light Infantry. shield. NORSE VIKING AND LEIDANG (790-1280AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. May have light armour (+2) May have Shieldwall (+2) Special Rules: Only Leidang Pts 10 Ld 6 Pts 5 UNDISCIPLINED RAIDERS M WS BS S T W I A Ld Raider 5 4 3 3 3 1 3 1 7 Equipment: Hand weapon. May have Shieldwall (+2) Only Viking after 850AD: May have Riding Horses (+1) BERSERKS M WS BS S T W I A Beserk 5 3 3 3 3 1 3 1 Equipment: Hand weapon Only Viking after 850AD: May have Riding Horses (+1) Special Rules: Warband.May have light armour (+2) Only Leidang after 1070AD: Not Light Cavalry. light armour Special Rules: General is Army General. IV/13 Only Danish Leidang after 1218AD: Wendish Allies. IV/13 M WS BS S T W I A Ld Pts Huscarl 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon. May have light armour (+2) and throwing spear (+2). javelins and buckler Only Viking after 850AD: May have Riding Horses (+1) Special Rules: Skirmishers Ld 5 Pts 7 Pts 9 ENGLISH FLEMING MERCENARIES M WS BS S T W I A Ld Pts English 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon. Only Danish Leidang after 1218AD Pts 9 ALLIES Only Viking in 866AD: Breton Allies. III/18 Only Dublin Vikings from 850-1094AD: Irish Allies. III/46 Only Danish Viking in 1069AD: English Rebel Allies. bow. Warhammer. May have thrusting spear (+2). May have WS4 (+3) Special Rules: Only Viking after 850AD ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon. thrusting spear May have shield (+1). thrusting spear. Only Viking after 850AD IRISH M WS BS S T W I A Ld Pts Irish 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. shield. Combined Formation. May have light armour (+2) Only Viking after 850AD: May have Riding Horses (+1) Special Rules: Only Viking before 850AD HIRD GERMAN COLONISTS M WS BS S T W I A Ld Pts German 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon.

2 . INFANTRY WARRIOR SOCIETIES M WS BS Warrior 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon May have javelins (+1) and shield (+1) Special Rules: Warband TRIBESMEN WITH BOW M WS BS Tribesman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. the Games Workshop logo. Only if Proto-Toltec or Proto-Aztec Games Workshop. DOG PEOPLES AND PUEBLO CULTURES (800-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. sling Special Rules: Skirmishers. WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 41. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. light armour Special Rules: General is Army General. bow Only if Proto-Toltec or Proto-Aztec: WS3 instead of bow (free) Special Rules: Light Infantry SLINGERS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Ltd WAB Forum 46 v 0.

Special Rules: Levies ALLIES Only after 880AD: Tartar Allies. bow May have light armour (+2) and buckler (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers MISCELLANEOUS TRIBAL CAVALRY M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon. M8). Special Rules: Light Infantry Games Workshop. Ally-Gen.May have crossbow instead of bow (+3) Special Rules: Light Infantry. light armour May have shield (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. III/55 Pts 20 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Equipment: Hand weapon. Warhammer. shield. thrusting spear. Only from 884AD UNTRAINED CHINESE MILITIA M WS BS S T Levy 4 2 2 3 3 I 3 A 1 Ld 6 Pts 16 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Equipment: Hand weapon. May ride a horse (+8. May have shield (+1). bow. WS3 (+2) and BS4 (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry CHINESE CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. throwing spear (+2) and light armour (+2) May have Ld7 (+2). Only after 907AD: General may be upgraded to Ld10 (+50). light armour Special Rules: General is Army General.2 .WAB FORUM ARMIES BOOK III: 476 to 1071 AD 42. heavy armour (+2) and barding (+3) Special Rules: Only from 884AD INFANTRY SHA-T’O TRIBAL INFANTRY M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. Stubborn (+2) and Veterans (+2) Special Rules: Only from 884AD CHINESE SPPEARMEN M WS BS Spearman 4 3 3 General Sub-Gen. bow May have light armour (+1) and crossbow instead of bow (+3) May upgrade to BS4 (+3) Special Rules: Light Infantry. SHA-T’O TURKISH (808-951AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHINESE SWORDSMEN M WS BS Swordsman 4 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CHARACTERS Equipment: Hand weapon. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+1). III/44 Only from 936-942AD: Liao Allies. light armour May have shield (+1) May have Ld8 (+2) and then be Drilled (+2). May have thrusting spear (+1) Special Rules: Only from 884AD CHINESE MILITIA ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Militia 4 2 3 3 3 1 3 1 6 W 1 I 3 A 1 Ld 7 Pts 22 Pts 5 Equipment: Hand weapon. Only from 884AD CHINESE MILITIA SWORDSMEN AND SPEARMEN M WS BS S T W I A Ld Militia 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. thrusting spear. bow May have shield (+2). light armour May have shield (+2). heavy armour (+2) and barding (+3) May have WS4 (+3) SHA-T’O UNARMOURED HORSE ARCHERS M WS BS S T W I Horseman 8 3 4 3 3 1 3 A 1 Ld 7 Pts 22 Pts 6 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Ltd T 3 W 1 I 3 A 1 Ld 6 Pts 6 WAB Forum 47 v 0. The Ally-General acts as Army General but only for units from his allied contingent. light armour (+2) May upgrade to WS4 (+2) Special Rules: Only from 884AD CHINESE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 2 3 3 3 1 3 A 1 Ld 7 Pts 7 CAVALRY SHA-T’O ARMOURED CAVALRY M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. shield.

Ally-Gen.2 . Ltd WAB Forum 48 v 0. throwing spear (+2) and buckler (+2) Special Rules: Skirmishers AIYAR OR MUTATAWWI’A CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Warband MERCENARY OR CONVERTED TURKS M WS BS S T W Horseman 8 3 4 3 3 1 Equipment: Hand weapon. KHURASANIAN (808-951AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% BEDOUIN ARABSLIGHT HORSE M WS BS S T Horseman 8 2 3 3 3 Equipment: Hand weapon. kontos. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. light armour. Special Rules: Light Infantry HASHARIYAN LEVIES M WS BS Levy 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon Special Rules: Levies INDIAN INFANTRY M WS Trooper 5 4 Equipment: Hand weapon. May ride a horse (+8. light armour May have heavy armour (+2). bow May upgrade to Ld7 and BS4 (+4) Special Rules: Light Infantry. shield May have javelins (+1) and light armour (+2). throwing spear May have light armour (+2) and buckler (+1) Special Rules: Light Cavalry. Only Saffarids INFANTRY KHURASANI ARMOURED SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. Combined Formation AIYAR OR MUTATAWWI’A M WS BS Volunteer 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 Equipment: Hand weapon. thrusting spear. throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry. May have shield (+1) Special Rules: Warband DAILAMI M Dailami 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. bow May have light armour (+2). throwing spear. May have shield (+1). The AllyGeneral acts as Army General but only for units from his allied contingent. throwing spear. bow May have light armour (+2). thrusting spear. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. Warhammer. M8). Special Rules: Light Infantry. May have shield (+2) Special Rules: Skirmishers KHAWARIJ CHARACTERS Horseman W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 W 1 I 3 A 1 Ld 6 Pts 16 M General Sub-Gen. Only Saffarids Games Workshop. barding (+3) and shield (+2) KHURASANI SKIRMISHERS M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. light armour May have shield (+1) Special Rules: Combined Formation KHURASANI INFANTRY ARCHERS M WS BS S T Archers 4 2 3 3 3 CAVALRY TURKISH GHULAMS M WS Horseman 8 4 W 1 I 3 A 1 Ld 6 Pts 6 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 28 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 43. the Games Workshop logo. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow May have heavy armour (+2). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. barding (+3) and shield (+2) May be Veterans (+2) KHURASANI NOBLE CAVALRY M WS BS S T Horseman 8 4 3 3 3 Equipment: Hand weapon. throwing spear May have shield (+1) and Riding Camels (+1) Special Rules: Light Infantry KUMAJIS OR OTHER HILLMEN M WS BS S T Hillman 4 3 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon.

III/57 Only Samanids: Ferghanan or Tashkent Turkish Allies. the Games Workshop logo.2 . III/38 Only Samanids: Ziyarid Allies. TRIBAL MONGOLIAN (840-1218AD) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% Equipment: Hand weapon. IV/15 Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD INDIAN ARCHERS M WS Archer 4 2 44. bow May have light armour (+2) and shield (+2) May have WS4 (+2). kontos. barding (+3) and shield (+2) TRIBAL NOBLES AND NÖKÖR RETAINERS M WS BS S T W I Horseman 8 3 4 3 3 1 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow May have light armour (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Crew may have light armour (+4) Special Rules: Elephants. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only Samanids ALLIES Only Tahirids from 850-873AD: Abbasid Allies. III/37 Only Saffarids from 861-900 or Samanids from 901-961AD: Arab-Indian Allies. III/11 Only Samanids from 901-980AD: Saffarid Vassal Allies. Only Saffarids SPECIAL ELEPHANTS M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 General Sub-Gen. Ltd WAB Forum 49 v 0. light armour May have heavy armour (+2). bow Special Rules: Light Infantry. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY 0-1 WAGON TABOR ALLIES Only Kuchluk Naiman from 1211-1218AD: Qara-Khitai Remnant Allies. shield. May have kontos instead of Light Cavalry (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TRIBESMEN M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. III/43 Only Samanids from 994-999AD: Ghaznavid Allies. CAVALRY KHAN’S GUARD CAVALRY M WS BS S Horseman 8 4 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 CHARACTERS Elephant Mahoud Crew BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. M8). javelins and bows. Warhammer. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8. III/63 Equipment: Hand weapon. Ally-Gen.

thrusting spear May have shield (+1) Special Rules: Light Infantry ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Ltd WAB Forum 50 v 0. light armour. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear May have shield (+1) and light armour (+2). M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon.2 . The Ally-General acts as Army General but only for units from his allied contingent. Special Rules: Warband SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Ally-Gen. javelins and buckler Special Rules: Skirmishers GALWEGIAN WARBAND M WS BS Warrior 5 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 General Sub-Gen. buckler. Only after 1052AD INFANTRY THEGNS M Thegn 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. III/77 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. shield. PRE-FEUDAL SCOTS (846-1124AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. thrusting spear May have shield (+2) and heavy armour (+2) May upgrade to WS4 (+2) Special Rules: Ferocious Charge. II/81 Only after 1052AD: Islesmen Allies. javelins. light armour Special Rules: General is Army General. Warhammer. Sub-Roman British. III/40 Only before 945AD: Strathclyde British Allies.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 45.May have light armour (+2) Special Rules: Light Cavalry NORMAN KNIGHTS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Special Rules: Skirmishers Games Workshop. May ride a horse (+8. throwing spear May have shield (+1). Man. May have Riding Horses (+1) Special Rules: Warband ALLIES Equipment: Hand weapon. Dublin or Orkney Viking Allies. M8). bow.

May have bow instead of sling (+1) Special Rules: Skirmishers Games Workshop. May have Shieldwall (+2) Special Rules: Only from 1169-1205AD GALLOGLAICH M Galloglaich 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. May have Shieldwall (+2) Special Rules: Only after 1260AD WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Viking Allies. shield May have throwing spear (+2) and light armour (+2). Ltd WAB Forum 51 v 0. light armour. III/40 ALLIES Equipment: Hand weapon. throwing spear May have shield (+1) and light armour (+2) Special Rules: Warband. Special Rules: Only from 1169-1205AD WELSH SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. throwing spear May have shield (+1) and light armour (+2). throwing spear May have shield (+1).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 46. thrusting spear May have shield (+1). Equipment: Hand weapon. the Games Workshop logo. Ally-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. sling. SONS OF DEATH M WS Warrior 5 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. Only in 1014AD WELSH ARCHERS M WS Archer 4 2 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. M8). May ride a horse (+8. NORSE IRISH (846-1300AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% IRISH RISING OUT M WS Levy 5 2 Equipment: Hand weapon Special Rules: Levies OSTMEN CHARACTERS Ostman M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 General Sub-Gen. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge.2 . Equipment: Hand weapon May have shield (+1) and light armour (+2). Special Rules: Warband. light armour Special Rules: General is Army General. Warhammer. Only from 1169-1205AD BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY IRISH NOBILITY M WS Noble 4 3 Equipment: Hand weapon. javelins and buckler Special Rules: Light Infantry IRISH SKIRMISHERS M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Only from 856-1014AD 0-1 KINGS’ SONS M WS Warrior 4 4 CAVALRY NORMAN KNIGHTS M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 10 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have Riding Horses (+1) Special Rules: Light Infantry IRISH BONNACHTS M WS Bonnacht 4 3 Equipment: Hand weapon. throwing spear May have shield (+1) IRISH KERNS M Kern 4 Equipment: Hand weapon.

bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers INFANTRY LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. PECHENEGS (850-1122AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% CHARACTERS M General Sub-Gen. 0-1 WAGON TABOR May replace all infantry and set up Wagon Tabor with War Wagons. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. bow. M8). kontos. light armour May have heavy armour (+2). CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Ltd WAB Forum 52 v 0. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 47. Warhammer. Games Workshop.2 . barding (+3) and shield (+2) HORSE ARCHERS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. the Games Workshop logo. May ride a horse (+8. shield.

May ride a horse (+8. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. DANUBE BULGAR OR TURK MERCENARIES M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. the Games Workshop logo. bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers. The Ally-General acts as Army General but only for units from his allied contingent. thsuting spear May have light armour (+2) and shield (+2) ALAN. shield. M8). bow. III/14 Only from 971AD: Pecheneg Allies. light armour Special Rules: General is Army General. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+1) and light armour (+2) May have Riding Horses (+1). Combined Formation Games Workshop. Warhammer. III/40 Only from 968-971AD: Danube Bulgar Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. CAVALRY DRUZHINA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Only after 960AD MAGYAR MERCENARIES M WS BS Horseman 8 3 3 Pts 22 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Ally-Gen.2 .WAB FORUM ARMIES BOOK III: 476 to 1071 AD 48. Ltd WAB Forum 53 v 0. May have Shieldwall (+2) Special Rules: Combined Formation ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Only after 960AD INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. RUS (860-1054AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ALLIES Only before 1036AD: Varangian Allies. May have Riding Horses (+1) Special Rules: Skirmishers. III/62 CHARACTERS General Sub-Gen. III/47 Only Sviatopolk and Boleslaw’s army in 1018AD: polish Allies. bow May have light armour (+2).

Ltd WAB Forum 54 v 0. thrusting spear May have light armour (+2) and large shield (+2) Up to half may have bow instead of spear (free) May be Drilled (+2). light armour May have heavy armour (+2). shield. shield. sling. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers BEDOUIN GUARDS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. barding (+3) and shield (+2) May be Drilled (+2) and Veterans (+2) BERBER CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. thrusting spear. javelins and buckler Special Rules: Light Infantry BERBER SKIRMISHERS M WS BS Skirmisher 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY TURKISH OR GREEK GHULAMS M WS BS S T Horseman 8 4 4 3 3 Equipment: Hand weapon. Only Tulunids from 885905AD Games Workshop.2 . 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. Equipment: Hand weapon. May have bow instead of sling (+1) Special Rules: Skirmishers W 1 I 4 A 1 Ld 8 Pts 28 EGYPTIAN LEVIES AND SYRIAN AHDATH MILITIA M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies Ld 8 Pts 26 Pts 3 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers. the Games Workshop logo. bow May have light armour (+2) and shield (+2) Special Rules: Skirmishers. May ride a horse (+8. Stubborn (+2) and Veterans (+2) W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 BERBER JAVELINMEN M WS BS Javelinman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 M General Sub-Gen. TULUNID OR IQSHIDID EGYPTIAN (868-969AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% INFANTRY SUDANESE ‘ABID GUARD SWORDSMEN M WS BS S T W Guard 4 4 4 3 3 1 I 3 A 1 Ld 8 Pts 12 CHARACTERS Equipment: Hand weapon. light armour. bow May have heavy armour (+2). barding (+3) and shield (+2) May be Veterans (+2) ARMENIAN CAVALRY M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 49. kontos. Expert Horseman. Feigned Flight 0-1 CAMEL RIDING SCOUTS M WS BS S Camelrider 6 2 2 3 T 3 W 1 I 2 A 1 Ld 6 Pts 12 Equipment: Hand weapon. Warhammer.

thrusting spear. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. sling. Ally-Gen. May have Shieldwall (+2) Up to half may have bow instead of spear (free) Special Rules: Combined Formation.2 . WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. III/70 Byzantine Allies. Special Rules: Light Infantry. throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers. thrusting spear May have shield (+1) and light armour (+2). barding (+3) and shield (+2) MUSLIM VASSALS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. bow May have light armour (+2). III/29 or III/64 Equipment: Hand weapon. throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry Games Workshop. The Ally-General acts as Army General but only for units from his allied contingent. light armour Special Rules: General is Army General. Combined Formation SKIRMISHERS M Skirmisher 4 Equipment: Hand weapon. throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers GEORGIAN VASSALS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. barding (+3) and shield (+2) May have WS4 (+2) AZATKS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon Special Rules: Levies RUS MERCENARIES M WS Rus 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ltd WAB Forum 55 v 0. light armour May have heavy armour (+2). kontos. Only before 969AD S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 ALLIES Georgian Allies. BAGRATID ARMENIAN (885-1054AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% FOOT WARRIORS M WS Spearman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS Equipment: Hand weapon. light armour May have heavy armour (+2). thrusting spear May have shield (+1) Special Rules: Combined Formation ARCHERS General Sub-Gen. May have bow instead of sling (+1) Special Rules: Skirmishers PEASANTS CAVALRY NAKHARARAKS M WS Horseman 8 3 Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 50. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Feigned Flight TURKS OR ALAN M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May ride a horse (+8. bow. throwing spear May have light armour (+2) and shield (+2) SKIRMISHING AZATKS M WS BS Horseman 8 3 3 Equipment: Hand weapon.

S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2) May upgrade to Ld7 (+1). May ride a horse (+8. shield. May have Shieldwall (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. the Games Workshop logo. III/33 Only Duke William’s Norman army in 1066AD: Breton Allies. Only Aquitanian armies INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow. javelins and buckler Special Rules: Skirmishers. light armour Special Rules: General is Army General.2 . III/18 Equipment: Hand weapon. Warhammer. The Ally-General acts as Army General but only for units from his allied contingent. light armour. M8). javelins May have light armour (+2) and shield (+2) Special Rules: Light Cavalry. crossbow Only after 950AD: May upgrade to Ld7 and not longer Skirmishers (+3) Special Rules: Skirmishers PEASANTS Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARACTERS General Sub-Gen.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 51. III/40 Only Normans in Italy and Sicily from 1041AD: Lombard Allies. javelins May have light armour (+2) and shield (+2) Special Rules: Skirmishers GASCON LIGHT CAVALRY M WS BS S Horseman 8 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. WEST FRANKISH OR NORMAN (888-1072AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CROSSBOWMEN M Crossbowman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. III/21 Only Normans in Sicily in 1061AD: Aghlabid Sicilian Allies. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon Special Rules: Levies GASCON JAVELINMEN M WS BS Javelinman 4 3 3 Equipment: Hand weapon. Ltd WAB Forum 56 v 0. Only Aquitanian armies SICILIAN GREEKS M WS Greek 4 3 CAVALRY MILITES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge SCOUTS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 16 ALLIES Only before 923AD: Viking Allies. May have shield (+1) May have throwing spear instead of javelins (+1) Special Rules: Light Infantry Equipment: Hand weapon. Special Rules: Light Infantry Games Workshop. javelins.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+2) and heavy armour (+2) May downgrade to WS3 (-2) Special Rules: Ferocious Charge OLD SAXON. III/51 Only after 1044AD: Polish Allies. Ltd WAB Forum 57 v 0. shield. throwing spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry INFANTRY SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 52. Special Rules: Light Infantry PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies Games Workshop. the Games Workshop logo. light armour. M8). CAVALRY MILITES Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have Shieldwall (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. III/1 Only after 935AD: Burgundian Allies. THURINGIAN OR BOHEMIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon.2 . EAST FRANKISH (888-1106AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% ALLIES Italian Allies. thrusting spear May have shield (+1) and light armour (+2) May upgrade to Ld7 (+1). III/1 Only from 928-1003AD: Western Slav Allies. light armour Special Rules: General is Army General. Warhammer. bow. III/62 CHARACTERS General Sub-Gen. May ride a horse (+8. III/21 or III/72 or III/76 Northern Slav Allies. The Ally-General acts as Army General but only for units from his allied contingent.

Only Hamdanids of Aleppo from 945-965AD SYRIAN PEASANTS M WS Levy 4 2 Equipment: Hand weapon. barding (+3) and shield (+2) May have WS/BS4 (+3) and then be Veterans (+2) Special Rules: Only Hamdanids of Aleppo from 945-957. bow. May be Stubborn (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 53. Only Hamdanids of Aleppo from 945-957. III/60 Games Workshop. May have WS4 instead of spear (+2) May have Riding Camels (+1) Up to half may have bow instead of spear. sling. May have Riding Horses (+1) BEDOUIN ARCHERS M WS Archer 4 2 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Only Mirdassids Equipment: Hand weapon. the Games Workshop logo. May have light armour (+2). Only Hamdanids of Aleppo from 964-965AD ALLIES Only Uqaylids: Annazid or Marwanid Kurdish Allies. shield May have light armour (+2). throwing spear and Light Cavalry instead of Skirmishers (+2) and buckler (+1) Special Rules: Skirmishers.2 . WS BS S T W I A Ld Pts INFANTRY BEDOUIN SWORDSMEN M WS BS Swordsman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Combined Formation (free) Special Rules: Light Infantry. Hamdanids of Mosul from 890-991 and Uqaylids from 9961001AD ‘ABID Archer M 4 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 Equipment: Hand weapon. May have shield (+2) Special Rules: Skirmishers TURKISH OR CIRCASSIAN GHULAMS M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Hamdanids of Mosul from 890-991 and Uqaylids from 996-1001AD KHURASANIAN VOLUNTEERS M WS BS S T Horseman 8 3 3 3 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon Special Rules: Levies. DYNASTIC BEDOUIN (890-1106AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. shield. Ltd WAB Forum 58 v 0. Only Hamdanids of Aleppo from 9451008. bow. May ride a horse (+8. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. Hamdanids of Mosul from 890-991 and Uqaylids from 996-1001AD HADHBANI OR JALAI KURDISH CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. javelins. throwing spear May have light armour (+2) and shield (+2) Special Rules: Only Hamdanids of Aleppo from 945-1008. May have shield (+2) and short bow (+1) or bow (+2) Special Rules: Skirmishers AHDAT CAVALRY M WS Horseman 8 2 Ld 6 Pts 12 Dailami 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon. M8). light armour. kontos. The Ally-General acts as Army General but only for units from his allied contingent. May have Riding Horses (+1) Special Rules: Light Infantry BEDOUIN SLINGERS M WS Slinger 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Ally-Gen. CAVALRY BEDOUIN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. Hamdanids of Mosul from 890-991 and Uqaylids from 996-1001AD: General may be upgraded to Ld10 (+50). Feigned Flight BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have Riding Horses (+1) Special Rules: Skirmishers AHDAT TOWN MILITIAS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies DAILAMI M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 I 3 A 1 Ld 7 Pts 22 BEDOUIN CAMEL MOUNTED SCOUTS M WS BS S T W I A Camelrider 6 2 2 3 3 1 2 1 Equipment: Hand weapon. bow May have light armour (+2) and shield (+2) Special Rules: Light Cavalry. Feigned Flight. throwing spear May have shield (+1). light armour Special Rules: General is Army General. May have light armour (+1). Drilled (+2) and Veterans (+2) Special Rules: Only Hamdanids of Aleppo from 945-965AD TARSUS-BASED GHAZI M WS BS Ghazi 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 A 1 Ld 7 Pts 20 Equipment: Hand weapon May have shield (+1) Special Rules: Warband. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. bow May have heavy armour (+2).

Ally-Gen. Warhammer. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. III/6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have heavy armour (+2) MOUNTED WARRIOR MONKS M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 54. double handed weapon 0-1 WARRIOR MONKS WITH INCENDIARY WEAPONS M WS BS S T W I A Ld Monk 4 2 3 3 3 1 3 1 6 Pts 8 Equipment: Hand weapon. EARLY SAMURAI (900-1300AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. heavy armour BUSHI SWORDSMEN M WS Swordsman 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 Equipment: Hand weapon. light armour Special Rules: General is Army General. Special Rules: Skirmishers WARRIOR MONK SWORDSMEN M WS BS S T Swordsman 5 4 3 3 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. the Games Workshop logo. double handed weapon FOLLOWER SWORDSMEN M WS BS Swordsman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. incendiary weapon (count as javelins) Cause Panic if wounding. shield. light armour.2 . double handed weapon FOLLOWER ARCHERS M WS BS Archer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. CAVALRY SAMURAI CAVALRY M WS Horseman 8 3 0-1 STAMPEDING CATTLE ALLIES Only before 1100AD: Emishi Allies. The Ally-General acts as Army General but only for units from his allied contingent. bow. Ltd WAB Forum 59 v 0. M8). bow May have light armour (+2) Special Rules: Light Cavalry INFANTRY BUSHI ARCHERS M WS Archer 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 13 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May ride a horse (+8. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. bow May have Ld7 (+1) and then pavise (+3) 0-1 WAR WAGON Warrior monks portable shrine and escort Games Workshop. no armour save allowed.

kontos. bow May have light armour (+2). thrusting spear May have light armour (+2) INFANTRY TRIBAL FOOT ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon. May have BS4 (+3) W 1 I 3 A 1 Ld 6 Pts 16 T 3 0-2 LIGHT BOLT THROWERS ALLIES Steppe Allies. Ltd WAB Forum 60 v 0. the Games Workshop logo. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). buckler. thrusting spear May have light armour (+2) and shield (+2) May have WS4 (+2) Special Rules: Light Cavalry Games Workshop. throwing spear (+2) and shield (+2) May have Ld8 (+2) Special Rules: Light Cavalry JURCHID TRIBAL CAVALRY M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Ally-Gen. crossbow May have light armour (+2). May have Ld7 (+2) Special Rules: Skirmishers KHITAN TRIBAL NOBLES M WS BS Horseman 8 4 3 Equipment: Hand weapon.2 . light armour KHITAN ORDO ORDERLIES M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon. III/39 Only after 1120AD: Hsia-Hsia Allies. bow May have light armour (+2) Special Rules: Light Cavalry KHITAN TRIBAL CAVALRY M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon. barding (+3) and shield (+2) May be Veterans (+2) KHITAN ORDO FORAGERS M WS BS S Horseman 8 3 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 T 3 W 1 I 3 A 1 Equipment: Hand weapon. KHITAN-LIAO (907-1125AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. May ride a horse (+8. Stubborn (+2) and Veterans (+2) CHINESE CROSSBOWMEN M WS BS Crossbowman 4 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. III/44 Only from 951-979AD: Nothern Han Allies. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHINESE CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. kontos. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow May buckler (+2). light armour May have heavy armour (+2). bow Special Rules: Skirmishers UNARMED CIVILIANS M WS BS Levy 4 2 2 Equipment: Improvised weapon Special Rules: Levies CHINESE MILITIA LEVIES M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies CHINESE SWORDSMEN M WS BS Swordsman 4 4 3 Ld 7 Pts 22 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Warhammer.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 55. III/66 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 22 Equipment: Hand weapon. S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 2 CAVALRY KHITAN ORDO SOLDIERS M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. shield May have light armour (+2) May have Ld8 (+2) and then Drilled (+2). M8).

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . IV/48 I 4 A 1 Ld 7 Pts 22 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 56. Only from 1231-1273AD HANDGUNNERS M Handgunner 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 9 Equipment: Hand weapon. KORYO DYNASTY KOREAN (918-1392AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. handgun Special Rules: Skirmishers. Only from 926-1107AD GUERILLA SPEARMEN M WS BS Spearman 4 3 3 Pts 6 CAVALRY KWANGGUN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2) MILITIA ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Only from 926-1107AD INFANTRY KWANGGUN ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8. bow May have light armour (+1) KWANGGUN SPEARMEN M WS BS Spearman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. IV/14 Only after 1260AD: Mongol Allies. M8). JURCHEN OR MALGAL AUXILARY FOOT ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. thrusting spear May have light armour (+2). Warhammer. heavy armour (+3) and shield (+2) MILITIA CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. shield. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. bow MILITIA SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 0-1 WAR WAGON Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. bow May buckler (+2). bow Special Rules: Light Infantry. Only after 1375AD S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 ALLIES Only from 1217-1218AD: Jurchen-Chin Allies. Ltd WAB Forum 61 v 0. thrusting spear May have shield (+1) and light armour (+2) Games Workshop. thrusting spear May have shield (+1) or halberd instead of spear (free) Special Rules: Light Infantry. throwing spear (+2) and shield (+2) Special Rules: Light Cavalry. thrusting spear May have light armour (+2) and shield (+2) LIGHT HORSE ARCHERS M WS BS Horseman 8 2 3 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow May have light armour (+2). Special Rules: Skirmishers JURCHEBN AUXILIARY CAVALRY M WS BS S T W Horseman 8 4 3 3 3 1 Equipment: Hand weapon.

III/60 Only Musafirids from 941-957AD: Bagratid Armenian Allies. BUYID OR OTHER DAILAMI DYNASTIES (927-1090AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% INDIAN ZOTT MERCENARIES M WS BS S Indian 5 4 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. throwing spear May have light armour (+2). barding (+3) and shield (+2) May have WS/BS4 (+4) and then be Veterans (+2) KURDISH CAVALRY M WS Horseman 8 3 ALLIES Kurdish Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have light armour (+2) and shield (+2) Special Rules: Light Cavalry. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - CAVALRY TURKISH GHULAMS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow May have light armour (+2) and Riding Camels (+1) May be downgraded to BS3 (-3) Special Rules: Light Infantry. shield (+1) and Riding Camels (+1) May be downgraded to WS3 (-3) Special Rules: Light Infantry.2 . The AllyGeneral acts as Army General but only for units from his allied contingent. javelins and bows. III/53 Only Buyids of Baghdad from 974-975AD: Mosul Hamdanid Allies. kontos. Warhammer. Combined Formation Games Workshop. Ltd WAB Forum 62 v 0. Only Buyids of Baghdad from 946-1059AD SPECIAL Equipment: Hand weapon. Combined Formation DAILAMI ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. III/50 Only Buyids of Baghdad from 946-1059AD: Bedouin Allies. Equipment: Hand weapon Special Rules: Levies. light armour. shield. III/53 Only Buyids from 980-1003AD: Saffarid Vassal Allies. Ally-Gen. bow May have heavy armour (+2). throwing spear May have light armour (+2) and shield (+2) BEDOUIN CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 57. III/43 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants Equipment: Hand weapon. Feigned Flight INFANTRY DAILAMI INFANTRY M WS Dailami 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. M8). May ride a horse (+8. halberd May have light armour (+2) Special Rules: Only Buyids of Baghdad from 946-1059AD CITY RELIGIOUS FACTIONS M WS BS S Levy 4 2 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 T 3 W 1 I 3 A 1 Ld 5 Pts 3 General Sub-Gen.

Warhammer. TOLTEC (930-1168AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. shield. the Games Workshop logo. Ltd WAB Forum 63 v 0.2 .WAB FORUM ARMIES BOOK III: 476 to 1071 AD 58. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Equipment: Hand weapon. sling Special Rules: Skirmishers Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). INFANTRY MILITARY ORDERS M WS Warrior 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have javelins (+1) and shield (+1) WARRIORS Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon Special Rules: Light Infantry SLINGERS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.

MEDIEVAL VIETNAMESE (939-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% SPECIAL: Up to 25% TEN-CIRCIUT ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants Pts 10 ALLIES Only from 1280-1286AD: Cham Allies. bow Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 0-2 LIGHT CANNONS Special Rules: Only after 1428AD Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. throwing spear May have light armour (+2) and shield (+2) REGIONAL CAVALRY M WS BS Horseman 8 2 3 Equipment: Hand weapon. III/23 A 1 Ld 7 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) COURT ARCHERS AND CROSSBOWMEN M WS BS S T W I Guard 4 3 4 3 3 1 3 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. bow May have crossbow instead of bow (+3) and light armour (+1) Special Rules: Light Infantry TEN-CIRCIUT SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo.2 . light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Ld 6 Pts 6 CAVALRY COURT CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. thrusting spear May have shield (+1) Games Workshop. shield. javelins and bows. bow May have crossbow instead of bow (+3) Special Rules: Light Infantry REGIONAL SPEARMEN M WS BS Spearman 4 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Ld 7 Pts 7 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen. bow May have crossbow instead of bow (+3) Special Rules: Light Infantry TRIBESMEN M Tribal 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. Warhammer. javelins May have buckler (+2) SPECIAL INFANTRY ELEPHANTS COURT HALBERDIERS OR SWORDSMEN M WS BS S T W I Guard 4 4 3 3 3 1 4 A 1 Ld 8 Pts 9 Elephant Mahoud Crew M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 59. M8) or elephant bought at additional costs. shield May have light armour (+2) or halberd instead of shield (free) Only before 960AD: May have M5 (+1) and thrusting spear (+2) May be Stubborn (+2). Ally-Gen. Ltd WAB Forum 64 v 0. Equipment: Hand weapon. thrusting spear May have shield (+1) REGIONAL ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon. shield Special Rules: Warband BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 TRIBAL ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. shield. Only Annazids GEORGIAN GHULAMS M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. barding (+3) and shield (+2) May be Veterans (+2) Special Rules: Only Marwanids INFANTRY KURDISH INFANTRY M WS Levy 5 2 Equipment: Hand weapon Special Rules: Levies INFANTRY M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon Special Rules: Levies. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. CAVALRY KURDISH CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. light armour.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 60. DYNASTIC KURDISH (950-1085AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only Hassanuyids: Buyid Allies. May ride a horse (+8. the Games Workshop logo. May have shield (+2) Special Rules: Feigned Flight. Ally-Gen.2 . Only Marwanids Games Workshop. Only Marwanids: General may be upgraded to Ld10 (+50). May have shield (+2) Special Rules: Feigned Flight. Ltd WAB Forum 65 v 0. Warhammer. M8). III/57 Only Daysam in Azerbaijan: Dailami Allies. javelins. bow May have heavy armour (+2). throwing spear May have light armour (+2) and shield (+2) KURDISH SCOUTS M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. light armour Special Rules: General is Army General. Skirmishers. kontos. Skirmishers SHAYBANI BEDOUIN ARABS M WS BS S Horseman 8 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. III/57 CHARACTERS M General Sub-Gen.

the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield May have light armour (+2) or halberd instead of shield (free) Pts 10 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Ld7 and Combined Formation (+4). fire lance (count as thrusting spear) Cause Panic if wounding. SUNG CHINESE (960-1279AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. II/61 A 1 Ld 6 Pts 6 Games Workshop. Only after 1250AD I 3 A 1 Ld 5 Pts 6 Ld 8 Pts 10 SHE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Hand weapon. fire lance (count as thrusting spear) May have light armour (+2). M8). WS/BS3. thrusting spear May have light armour (+2) and shield (+1) or halberd instead of spear (free) Special Rules: Combined Formation ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon. barding (+3) and shield (+2) May be Veterans (+2) CHINESE CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. Warhammer. CAVALRY GUARD CAVALRY M WS BS S T W I A Ld Guard 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon. no armour save allowed. Special Rules: Skirmishers SKIRMISHING ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 2 3 3 1 3 1 Equipment: Hand weapon. May ride a horse (+8. shield.One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear May have light armour (+2) Only before 979AD: Upgrade to Ld7 (+2) SPEARMEN AND HALBEDIERS M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 7 7 Equipment: Hand weapon. Only after 1250AD SHE CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. shield May have light armour (+2) or heavy armour (+3) May be Stubborn (+2). light armour May have heavy armour (+2). bow May have crossbow instead of bow (+3) and light armour (+2) 0-1 FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. Ltd WAB Forum 66 v 0. Only after 1250AD ALLIES Only before 979AD: His Allies. Cause Panic if wounding. thrusting spear May have light armour (+2) Special Rules: Only after 1250AD INFANTRY CHIN-CHUN GUARD INFANTRY M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Equipment: Hand weapon.2 . bow May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. kontos. up to half may have bow (+1) Special Rules: Levies Pts 3 Pts 7 Pts 8 Pts 26 Ld 5 Pts 4 I 3 A 1 Ld 6 Pts 18 0-1 FIRE-LANCE CAVALRY M WS BS S T W I A Ld Pts Lancer 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon. Ally-Gen. Combined Formation MILITIA M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Only from 1070-1086AD: No longer Levies. Drilled (+2) and Veterans (+2) 0-2 LIGHT BOLT THROWERS Pts 22 0-1 STAMPEDING OXEN WITH FIREWORKS AND BURNING BRANDS Special Rules: Stampeding Animals 0-1 WAR WAGON Special Rules: Only after 1054AD Pts 20 I 3 A 1 Ld 7 SHE WARRIORS M WS BS S T W Warrior 5 3 3 3 3 1 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. bow May have crossbow instead of bow (+3) Special Rules: Light Infantry. no armour save allowed. shield Special Rules: Warband. WS BS S T W I A Ld Pts SHENG-CH’UAN AND SIMILAR PICKED TROOPS M WS BS S T W I A Ld Trooper 5 4 3 3 3 1 4 1 7 Equipment: Hand weapon. light armour. bow May have crossbow instead of bow (+3) Special Rules: Skirmishers.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 61. Special Rules: Ferocious Charge T’UNG –SHIH CHUN CAVALRY M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).

Only after 1242AD HUNGARIAN OR CUMAN CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. IV/13 Only from 1147-1230AD: Hungarian Allies. III/48 Only before 1184AD: Northern or Western Slav Allies. shield May have light armour (+2) Special Rules: Only from 1242-1300AD INFANTRY SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. thrusting spear. light armour Special Rules: General is Army General. Ltd WAB Forum 67 v 0. Feigned Flight. Only after 1200AD CAVALRY NOBLE CAVALRY M WS Horseman 8 3 ALLIES W 1 I 3 A 1 Ld 7 Pts 22 Only in 960AD: Viking Allies.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 62. Ally-Gen. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers.2 . bow May have light armour (+2). The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have shield (+1) and light armour (+2) May have Shieldwall (+2) Games Workshop. M8). lance (+3) Only after 1242AD: May have WS4 (+2) and barding (+3) LITHUANIAN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Warhammer. III/40 Only from 1024-1025AD: Rus Allies. IV/30 BS 3 S 3 T 3 Equipment: Hand weapon. the Games Workshop logo. throwing spear. sling Special Rules: Skirmishers AXEMEN Equipment: Hand weapon. EARLY POLISH (960-1335AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. III/67 Only from 1224-1242AD: Teutonic Order Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield May have light armour (+2) Only after 1200AD: May have heavy armour (+3). Axeman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon May have shield (+1) and light armour (+2) Special Rules: Light Infantry. shield. Only after 1242AD RUSSIAN CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Feigned Flight. bow May have light armour (+2) Special Rules: Skirmishers SLINGERS W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARACTERS M General Sub-Gen. III/1 Only from 1147-1230AD: German Allies. throwing spear (+2) and shield (+2) Special Rules: Skirmishers. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May ride a horse (+8. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon.

Combined Formation (+3) Special Rules: Light Infantry GHAZIS ON FOOT M WS Warrior 5 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. thrusting spear May have shield (+2) and light armour (+2) ARAB OR KURDISH GHAZIS M WS BS S Horseman 8 3 3 3 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants ALLIES I 3 A 1 Ld 7 Pts 11 Only in 1025AD: Qarakhanid Alloies. Special Rules: Skirmishers HINDU INDIAN INFANTRY M WS BS Swordsman 5 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have shield (+2) Special Rules: Skirmishers. Up to half may have bow (free) Special Rules: Light Infantry. Only after 1001AD Pts 20 ELEPHANTS M WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 SPECIAL W 1 I 3 A 1 Ld 7 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Elephant Mahoud Crew 6 4 4 Equipment: Hand weapon. III/10 Games Workshop. light armour May have shield (+2) and javelins (+1). bow (+2) and shield (+2) May have WS/BS4 (+3) and then be Veterans (+2) TURKISH. Warhammer. bow. light armour May have heavy armour (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. no armour save allowed. kontos. thrusting spear. May ride a horse (+8. Combined Formation. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ARAB OR KURDISH AUXILIARIES M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. M8). The AllyGeneral acts as Army General but only for units from his allied contingent. javelins and bows. light armour.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 63. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have shield (+2). bow. Only after 1001AD: General may ride on an elephant bought at additional costs. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. the Games Workshop logo. shield. GHAZNAVID (962-1186AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. shield Special Rules: Warband W 1 I 4 A 1 Ld 8 Pts 27 AFGHAN INFANTRY M WS Spearman 4 3 BS 4 S 3 T 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. CAVALRY PALACE GHULAMS M WS Horseman 8 4 Equipment: Hand weapon. light armour May have Riding Horses (+1) GHAZNAVID ARMOURED SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. Feigned Flight INFANTRY GHAZNAVID ARMOURED ARCHERS M WS BS S T W Archer 4 3 4 3 3 1 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. bow (+2) and shield (+2) May be Veterans (+2) OTHER GHULAMS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. III/11 Only after 1050AD: Indian Allies. Oil Grenade (count as javelins) Cause Panic if wounding. barding (+3). kontos. thrusting spear May have shield (+1) and light armour (+2) Up to half may have bow instead of spear (free) Special Rules: Light Infantry. throwing spear May have shield (+1). barding (+3). bow May have heavy armour (+2). Ltd WAB Forum 68 v 0. TAJIK OR SIMILAR NOMADIC AUXILIARIES OR GHAZIS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon. May have WS4 instead of spear (+2) May have Riding Camels (+1). Ally-Gen. Up to half may have crossbow instead of spear. Combined Formation 0-1 NAFFATUN M Thrower 4 Equipment: Hand weapon. bow. Up to half may have bow instead of spear (free) May have Riding Horses (+1) Special Rules: Combined Formation DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.2 .

light armour May have heavy armour (+2). Drilled (+2) and Veterans (+2) Special Rules: Light Infantry Equipment: Hand weapon. barding (+3). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. May be downgraded to WS3 (-3) Up to half may have bow instead of spear and shield (free). javelins and buckler May have shield (+1) Special Rules: Skirmishers SKIRMISHERS M Skirmisher 4 Equipment: Hand weapon. M8). no armour save allowed. shield May have light armour (+2). sling May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 MENAVLATOI M WS Trooper 4 4 Equipment: Hand weapon. thrusting spear. May be Veterans (+2) Special Rules: Cataphracts TAGMATIC OR PICKED THEMATIC KAVALLARIOI M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 8 0-1 LIGHT BOLT THROWERS ON WAGON Special Rules: War Wagon (with two light bolt throwers instead of missle trooper) Pts 26 Equipment: Hand weapon. Warhammer. kontos. I 3 A 1 Ld 7 Pts 6 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY PROKOUSATORES M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only in Italy after 1018AD Games Workshop. heavy mace. Ally-Gen.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 64. III/53 Only from 974-976AD: Bagratid Armenian Allies. May have Shieldwall (+2) I 3 A 1 Ld 7 Pts 22 T 3 W 1 ALLIES Rus Allies. May ride a horse (+8. shield. the Games Workshop logo.2 . light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have BS4 (+3) May be Stubborn (+2). Special Rules: Skirmishers VARANGIAN MERCENARIES M WS BS S Varangian 4 4 3 3 I 3 A 1 Ld 7 Pts 22 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Hand weapon. bow (+2) and shield (+2) May be Veterans (+2) OUTFLANKERS AND FLANK GUARDS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. thrusting spear. III/48 Only from 974-976AD: Hamdanid Arab Allies. shield May have double handed weapon (+2) May be Stubborn (+2). Feigned Flight NORMANS AND LOMBARDS M WS BS S Horseman 8 3 3 3 0-1 FIRE SIPHONERS M WS Thrower 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. shield May have light armour (+2) and throwing spear instead of thrusting (free) May be Stubborn (+2). May have light armour (+2) and shield (+2) May have WS4 (+2) Special Rules: Light Cavalry. light armour. cataphract armour May have barding (+3) and kontos instead of mace (+2). III/70 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. bow. NIKEPHORIAN BYZANTINE (963-1042AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY SKOUTATOI AND ARCHERS M WS BS S Trooper 4 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 CHARACTERS M General Sub-Gen. III/50 Only after 976AD: Georgian Allies. Ltd WAB Forum 69 v 0. throwing spear. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour. Drilled (+2) and Veterans (+2) May have Shieldwall (+2) Special Rules: Combined Formation AKONTISTAI OR RUS JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon. fire siphon (count as javelins) Cause Panic if wounding. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KATAPHRAKTOI M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 13 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 Equipment: Hand weapon. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge.

M8). May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers.2 . 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. SYRIAN OR GHULAM LANCERS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Pts 22 Equipment: Hand weapon. the Games Workshop logo. thrusting spear. bow. javelins and shield Special Rules: Light Infantry ‘ABID ARCHERS M WS Archer 4 3 Equipment: Hand weapon. Ltd WAB Forum 70 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May ride a horse (+8. I4 and Ld7 instead of Warband and M5 (+4) Special Rules: Warband SYRIAN AHDATH MILITIA OR ARMED EGYPTIAN LABOURERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon Special Rules: Levies Equipment: Hand weapon. bow. kontos. The AllyGeneral acts as Army General but only for units from his allied contingent. Drilled (+2) and Veterans (+2) SARIRIYA PIKEMEN M WS Pikeman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) OTHER ‘ABID ARCHERS M WS BS Archer 4 3 3 CAVALRY ARAB. pike May have shield (+1) and light armour (+2) “ZANJ” SWORDSMEN M WS Swordsman 5 3 Equipment: Hand weapon. Warhammer. bow (+2) and shield (+2) Only from 978-1077AD: Upgrade to Ld8 (+2). Special Rules: Skirmishers. Only after 1077AD Pts 3 INFANTRY BERBER JAVELINMEN M WS BS Javelinman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 JAWARJARAYA OR MUTATAWWI’S M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon May have shield (+1) Special Rules: Levies I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. bow May have light armour (+1) May be Stubborn (+2). shield May have WS4. FATIMID EGYPTIAN (969-1171AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. light armour May have shield (+2). light armour May have heavy armour (+2). double handed weapon. shield. May be Stubborn (+2). ARMENIAN. Ally-Gen. bow May have light armour (+1). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). javelins and buckler May have shield (+1) Special Rules: Skirmishers Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 65. May have BS4 (+3) Special Rules: Light Infantry LUTAT MACEMEN M WS Maceman 4 4 Equipment: Hand weapon. Feigned Flight BERBER LANCERS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 A 1 Ld 6 Pts 20 Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers ‘ABID GUARD JAVELINMEN M WS BS S Javelinman 4 3 3 3 CHARACTERS M General Sub-Gen. May have light armour (+2) and shield (+2) Special Rules: Only before 1077AD TURKOMANS M Horseman 8 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. then may be Veterans (+2) BEDOUIN OR BERBER IRREGULAR HORSE M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. barding (+3). BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon.

Warhammer. the Games Workshop logo. Special Rules: Skirmishers. bow I 3 A 1 Ld 6 Pts 6 0-1 LIGHT BOLT THROWER Special Rules: Only after 1077AD ALLIES Only after 1077AD: Damascus Allies.WAB FORUM ARMIES BOOK III: 476 to 1071 AD DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. throwing spear May have shield (+1). Only from 978-1077AD 0-1 NAFFATUN M Thrower 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. Combined Formation (free) Special Rules: Light Infantry. May have WS4 instead of spear (+1) May have Riding Camels (+1) Up to half may have bow instead of spear. no armour save allowed. Oil Grenade (count as javelins) Cause Panic if wounding.2 . Only from 978-1077AD ARMENIAN MERCENARY ARCHERS M WS BS S T W Archer 4 3 3 3 3 1 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. IV/6 Only in 1167AD: Frankish Allies. Ltd WAB Forum 71 v 0. IV/17 Games Workshop.

the Games Workshop logo. shield.2 . III/11 Only before 1065AD: Tibetan Allies. Ltd BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 WAB Forum 72 v 0. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). light armour May have heavy armour (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 66. Ally-Gen. HSIA-HSIA (982-1227AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% 0-1 INFANTRY WITH HAND-HURLED BOMBS OR FIRELANCES M WS BS S T W I A Ld Pts Thrower 4 2 3 3 3 1 3 1 6 8 Equipment: Hand weapon. bombs and lances (count as javelins) Cause Panic if wounding. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow Special Rules: Light Infantry LEVY INFANTRY M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies Games Workshop. Special Rules: Skirmishers CHARACTERS M General Sub-Gen. no armour save allowed. light armour May have heavy armour (+2). Feigned Flight INFANTRY SPEARMEN AND HALBEDIERS M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. barding (+3) and shield (+2) May be Veterans (+2) TANGUT CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 Equipment: Hand weapon. bow. thrusting spear May have light armour (+2) and shield (+1) or halberd instead of spear (free) ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. Warhammer. barding (+3) and shield (+2) NOMAD CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. kontos. May ride a horse (+8. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ALLIES Uighur Allies. kontos. III/15 Only in 1227AD: Jurchen-Chin Allies. Special Rules: Skirmishers. M8). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. IV/14 Equipment: Hand weapon. CAVALRY TANGUT GUARD CAVALRY M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Equipment: Hand weapon.

shield. May ride a horse (+8. throwing spear May have shield (+2) and light armour (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. javelins May have throwing spear instead of javelins (+1) and shield (+1) CROAT ARCHERS M WS Archer 4 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. throwing spear. the Games Workshop logo. lance May have shield (+2) and barding (+3) May be Veterans (+2) Special Rules: Ferocious Charge. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.2 . bow. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. shield May have throwing spear or bow (+1) Special Rules: Light Infantry CROAT FOOT M Croat 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 27 Equipment: Hand weapon. thrusting spear. bow Special Rules: Skirmishers 0-1 WAGON TABOR Special Rules: Only after 1150AD ALLIES Only from 1105-1116AD: Polish Allies. Only after 1150AD: May have a Carroccio as Superior Battle Standard which counts as War Wagon. M8). Only after 1150AD INFANTRY CAVALRY HUNGARIAN NOBLES M WS BS Horseman 8 3 3 HUNGARIAN SLAV INFANTRY M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Ally-Gen. throwing spear. May have WS4 (+3) Special Rules: Only after 1102AD HOSPITALLERS M WS Horseman 8 4 Equipment: Hand weapon. Warhammer. thrusting spear May have light armour (+2) and shield (+1). light armour Special Rules: General is Army General. bow. III/62 Only after 1238AD: Cuman Allies. thrusting spear. Ltd WAB Forum 73 v 0. EARLY HUNGARIAN (997-1245AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% BISSENI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 67. light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) HUNGARIAN GENTRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. May have light armour (+2) and shield (+2) HUNGARIAN SKIRMISHERS M WS BS S Horseman 8 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. May have shield (+2) Special Rules: Skirmishers. Only from 1050-1150AD CROAT CAVALRY M WS Horseman 8 3 CHARACTERS M General Sub-Gen. light armour May have heavy armour (+2) and shield (+2) Only after 1150AD: May have WS4 (+2) and lance (+3) Special Rules: Ferocious Charge SZEKELY BORDERERS M WS BS Horseman 8 3 4 Equipment: Hand weapon. III/79 Games Workshop. May have Shieldwall (+2) HUNGARIAN SLAV ARCHERS M WS BS S Archer 4 2 2 3 Equipment: Hand weapon. Special Rules: Skirmishers. heavy armour. bow Special Rules: Skirmishers SERBS OR VLACHS M WS Trooper 4 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Feigned Flight “SAXON” KNIGHTS M WS Horseman 8 3 Equipment: Hand weapon.

sling May have short bow instead of sling (free) May have Poison (+2. May have light armour (+2). Warhammer. javelins May have shield (+1) Special Rules: Light Infantry Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 74 v 0.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 68. shield May have light armour (+2) CHARACTERS M General Sub-Gen. rolled hits of 6 automatically wound) Special Rules: Skirmishers YAM BAKA M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). III/69 Equipment: Hand weapon. May have shield (+2) Special Rules: Light Cavalry YAN LIFIDA M Horseman 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. thrusting spear May have light armour (+2) and shield (+1) YAM FATE-FATE M WS Swordsman 5 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. cloth barding (+2) and shield (+2) Special Rules: Only after 1390AD INFANTRY SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. thrusting spear. YAN LIFIDA BAKA M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 0-1 STAMPEDING CATTLE HERD Equipment: Hand weapon. bow May have light armour (+1) CAVALRY YAN KWARBAI M WS Horseman 8 3 ALLIES BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Tuareg Allies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. thrusting spear. May ride a horse (+8. WEST SUDANESE (1000-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% YAM ASSIGIRI M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. bow YAM MASHI Warrior M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen.2 . M8).

thrusting spear May have light armour (+2). light armour Special Rules: General is Army General.2 .Feigned Flight. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. shield (+2) and bow (+2) May be Veterans (+2) Special Rules: Light Cavalry. shield. Camelry INFANTRY IMRAD OR MIXED OR MOUNTAIN TRIBE FOOT M WS BS S T W I A Tribal 5 3 3 3 3 1 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. CAVALRY IHAGGAREN AND IMRAD CAMEL WARRIORS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1 Equipment: Hand weapon. shield Special Rules: Warband IKLAN SKIRMISHERS M WS Skirmisher 4 2 Ld 5 Pts 6 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. TUAREG (1000-1500AD) CHARACTERS: Up to 25% CAVALRY: At least25% INFANTRY: Up to 50% CHARACTERS M General Sub-Gen. Camelry CAMEL SCOUTS M WS Camelrider 6 2 Ld 8 Pts 20 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 14 Equipment: Hand weapon. Ltd WAB Forum 75 v 0. Warhammer. May ride a camel (+6. javelins Special Rules: Light Infantry Games Workshop. short bow Special Rules: Skirmishers. M6).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 69.

4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. cannot have heavy armour and may upgrade to Expert Horsemen (+2) Special Rules: Combined Formation CUMAN NOBLES OR GUARDS M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon. bow. Only after 1121AD CRUSADER KNIGHTS M WS BS Horseman 8 3 3 CHARACTERS M General Sub-Gen. lance (+3) and barding (+3) Special Rules: Ferocious Charge Equipment: Hand weapon. shield. thrusting spear May have shield (+2. thrusting spear. thrusting spear. light armour Special Rules: General is Army General. GEORGIAN (1008-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 50% ALLIES: Up to 25% TURKOMANS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. M8). throwing spear. bow May have Ld7 (+1) Special Rules: Light Infantry Ld 7 Pts 20 JAVELINMEN M Javelinman 4 S 3 T 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear May have shield (+1) and than may have Shieldwall (+2) W 1 I 3 A 1 Ld 7 Pts 22 GEORGIAN FOOT ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon.2 . light armour May have heavy armour (+2) and shield (+2) Up to half may have bow instead of spear (free). May have shield (+2) and light armour (+2) Special Rules: Light Cavalry OSSETIANS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. III/53 Equipment: Hand weapon. Ltd WAB Forum 76 v 0. May ride a horse (+8. Feigned Flight Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+1) and light armour (+2) With shield may have Shieldwall (+2) Up to half may have bow instead of spear (free) Special Rules: Combined Formation T 3 W 1 I 3 A 1 Ld 7 Pts 22 ALLIES Only from 1121-1144AD: Shirvan Allies. Special Rules: Skirmishers. INFANTRY GEORGIAN SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CAVALRY GEORGIAN AZNAURI M WS BS Horseman 8 3 3 Equipment: Hand weapon. light armour May have shield (+2) and bow (+2) Special Rules: Only after 1089AD CUMANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 70. bow. the Games Workshop logo. light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) GEORGIAN RETAINERS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. javelins and buckler Special Rules: Skirmishers RUS M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. trhowing spear. Warhammer. light armour. heavy armour (+2). Ally-Gen.

thrusting spear May have shield (+1) and than may have Shieldwall (+2) Special Rules: Combined Formation Games Workshop. III/40 Welch Allies. sling May have buckler (+1) Special Rules: Skirmishers JAVELINMEN M Javelinman 4 CAVALRY NORMANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Slinger 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. bow Special Rules: Skirmishers. light armour Special Rules: General is Army General. M8). ANGLO-DANISH (1014-1075AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% GREAT FYRD LEVIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies ARCHERS CHARACTERS Archer M General Sub-Gen. Only from 1042-1065AD MOUNTED HUSCARLS AND SELECT FYRD M WS BS S T W I Horseman 8 2 3 3 3 1 3 ALLIES Viking Allies. The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge. III/45 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Ltd WAB Forum 77 v 0. May have Shieldwall (+2) Special Rules: Combined Formation GREAT FYRD M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins and buckler Special Rules: Skirmishers Equipment: Hand weapon. Ally-Gen.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 71. May have shield (+2) and light armour (+2) Special Rules: Only from 1042-1065AD INFANTRY HUSCARLS M Huscarl 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon.2 .Combined Formation SLINGERS M Equipment: Hand weapon. May ride a horse (+8. thrusting spear May have shield (+1) and light armour (+2). shield. III/19 Only from 1042-1065AD: Scots Exile Allies. the Games Workshop logo. Warhammer. shield May have light armour (+2) and throwing spear (+2) May have Shieldwall (+2) Only from 1042-1065AD: May have M5 (+1) SELECT FYRD M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. thrusting or throwing spear.

light armour. I3. shield. III/52 or IV/13 Equipment: Hand weapon. bow Special Rules: Skirmishers S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 COMMUNAL AXEMEN M WS BS Axeman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 Equipment: Hand weapon. light armour and no lance (-6) placed in the rear rank Special Rules: German Wedge. the Games Workshop logo. M8). CAVALRY CONTADINI KNIGHTS M WS BS Horseman 8 3 3 Equipment: Hand weapon. thrusting spear May have shield (+2). lance May have shield (+2) and barding (+3) May be Veterans (+2) Special Rules: Ferocious Charge.2 . light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). The AllyGeneral acts as Army General but only for units from his allied contingent. With shield may have Shieldwall (+2) COMMUNAL CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. bow May have light armour (+1) S 3 T 3 W 1 I 4 A 1 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. shield Up to half may have light crossbow (+2) Special Rules: Combined Formation MERCENARY KNIGHTS M WS BS Horseman 8 4 3 PLAUSTRELLA MAN-PUSHED SCYTHED WAGONS Special Rules: War Wagons W 1 I 4 A 1 Ld 8 Pts 27 S 3 T 3 ALLIES Imperialist Allies. heavy armour. COMMUNAL ITALIAN (1029-1320AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% INFANTRY COMMUNAL SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 CHARACTERS M General Sub-Gen. May ride a horse (+8.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 72. Only after 1100AD BERROVIERI M Horseman 8 T 3 W 1 I 3 A 1 Ld 7 Pts 13 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. double handed weapon May have shield (+1) and light armour (+2) Ld 7 Pts 24 CONTADINI INFANTRY M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Equipment: Hand weapon. Only after 1200AD: May be upgraded to BS4 and Ld8 (+6) Special Rules: Light Infantry COMMUNAL ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon. Only after 1200AD GERMAN KNIGHTS M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 27 Equipment: Hand weapon. heavy armour. Ally-Gen. lance (+3). crossbow May have light armour (+1). May have a Carroccio as Superior Battle Standard which counts as War Wagon. thrusting spear Only after 1200AD: May be Light Infantry without spears (-1) or WS4 with spears (+3) May have shield (+1) and light armour (+2). Ltd WAB Forum 78 v 0. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge COMMUNAL KNIGHTS M WS BS Horseman 8 4 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. barding (+3) and heavy armour (+2) Only after 1150AD: May have Ld8 (+2) and then Drilled (+2) and Veterans (+2) Special Rules: Ferocious Charge. Warhammer. light armour. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Only after 1200AD Games Workshop. thrusting spear May have shield (+2) and barding (+3) May be Veterans (+2) Up to half may be downgraded to WS3.

Feigned Flight FRANKS CAVALRY SELJUQ NOBLES AND RETAINERS M WS BS S T Horseman 8 3 4 3 3 Horseman W 1 I 3 A 1 Ld 7 Pts 24 M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 Equipment: Hand weapon. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ASKARIS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 A 1 Ld 7 Pts 22 Equipment: Hand weapon. heavy armour. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only Rum from 1220-1243AD ARMENIANS M Horseman 8 Equipment: Hand weapon. the Games Workshop logo. light armour May have heavy armour (+2). Ltd WAB Forum 79 v 0. throwing spear May have shield (+2) and light armour (+2) Special Rules: Only Hamadan from 1092-1128AD BEDOUIN ARABS M WS Horseman 8 3 Equipment: Hand weapon. light armour. light armour.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 73. light armour. bow. Only Hamadan from 1092-1128AD Games Workshop. throwing spear May have light armour (+2) and shield (+2) Special Rules: Only before 1092 and Hamdanids before 1128AD BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies. M8). barding (+3) Special Rules: Ferocious Charge. The Ally-General acts as Army General but only for units from his allied contingent. throwing spear May have light armour (+2) and shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers. bow.2 . May ride a horse (+8. barding (+3) Special Rules: Only Rum from 1220-1243AD 0-1 GEORGIANS M WS Horseman 8 3 Equipment: Hand weapon. SELJUQ TURKS (1037-1276AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% AGULANI Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Only after 1070 KURDISH CAVALRY M WS Horseman 8 3 A 1 Ld 6 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Warhammer. TURKOMAN. thrusting spear May have shield (+2). light armour May have throwing spear (+2) and shield (+2) May be upgraded to Ld8 (+2) and Veterans (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry. kontos instead of spear (+1). Only after 1070AD: General may be upgraded to Ld10 (+50). barding (+3) and shield (+2) Special Rules: Only Rum from 1220-1243AD INFANTRY SELJUQ. light armour Special Rules: General is Army General. Only until 1070AD TURKOMANS M Horseman 8 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow. Ally-Gen. thrusting spear May have shield (+1) Up to half may have bow (free) or crossbow (+3) instead of spear Special Rules: Combined Formation AHDATH MILITIA M WS Levy 4 2 Equipment: Hand weapon. heavy armour. OR KURDISH FOOT M WS BS S T W I Spearman 4 3 3 3 3 1 3 Equipment: Hand weapon. thrusting spear May have shield (+2) Special Rules: Only Rum from 1220-1243AD I 3 A 1 Ld 7 Pts 22 NICEAN OR TRAPEZUNTIAN BYZANTINES M WS BS S T W I Horseman 8 3 3 3 3 1 3 WS 3 BS 4 S 3 T 3 W 1 Equipment: Hand weapon. thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to no armour (-2) placed in the rear rank Special Rules: Only after 1200AD SYRIAN CAVALRY M WS Horseman 8 3 CHARACTERS M General Sub-Gen. bow. Only until 1070AD SELJUQ TRIBESMEN M WS Horseman 8 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. kontos. thrusting spear May have shield (+2). shield. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Skirmishers. lance (+3).

Warhammer. IV/24 Only Rum from 1256-1276AD: Ilkhanid Allies. the Games Workshop logo. no armour save allowed. May have Riding Camels (+1) Special Rules: Light Infantry. Hamdan before 1128 and Merv before 1157AD CROSSBOWMEN M Crossbowman 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD DAILAMI M Dailami 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Special Rules: Skirmishers. crossbow May have light armour (+2) Special Rules: Only Rum from 1220-1243AD 0-1 NAFFATUN M Thrower 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . throwing spear May have shield (+1). III/11 Only Merv from 1117-1141AD: Ghaznavid Subject Allies. Only Rum from 1220-1243AD ALLIES Only before 1092 or Merv before 1128AD: Qarakhanid Allies. Ltd WAB Forum 80 v 0. Oil Grenade (count as javelins) Cause Panic if wounding. IV/8 Only Rum in 1237AD: Khwarizmian Allies. Only before 1092. III/63 Only Merv from 1117-1157AD: Ghurid Allies. IV/46 Games Workshop.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. Special Rules: Skirmishers. Combined Formation W 1 I 3 A 1 Ld 6 Pts 20 JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. barding (+3) and shield (+2) Only after 1145AD: Ferocious Charge and WS4 (+3) Special Rules: Only after 1086AD ANDALUSIAN IRREGULAR CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. javelins. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Only after 1269AD ALLIES Only from 1086-1269AD: Andalusian Allies. III/34 Equipment: Hand weapon. May have shield (+1) and light armour (+2) Only Murabits from 1039-1145AD: May upgrade to WS4 and Ld7 (+4) Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow. May ride a horse (+8. M8). thrusting spear May have light armour (+2). Feigned Flight TURK OR “GHUZZ” MERCENARIES M WS BS S T W Horseman 8 3 4 3 3 1 Equipment: Hand weapon. Camelry. CAVALRY BERBER CAVALRY M WS Horseman 8 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. the Games Workshop logo. bow.2 . May have shield (+1). Special Rules: Light Infantry SLINGERS I 3 A 1 Ld 7 Pts 22 M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. crossbow. light armour Special Rules: General is Army General. thrusting spear. May have shield (+1). shield. Feigned Flight. bow Only Murabits from 1039-1145AD: May upgrade to BS4 and Ld7 (+4) Special Rules: Light Infantry. Special Rules: Light Infantry. throwing spear. thrusting spear. Only Murabits from 1039-1145AD: Upgrade to Ld7 (+2) Special Rules: Skirmishers. Feigned Flight. thrusting spear. Only after 1086AD IHAGGAREN AND IMRAD CAMEL WARRIORS M WS BS S T W I A Camelrider 6 4 3 3 3 1 4 1 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Ld 8 Pts 20 Equipment: Hand weapon. Special Rules: Skirmishers. Camelry. Only before 1269AD: General may be upgraded to Ld10 (+50). May have shield (+1) and light armour (+2) Special Rules: Only after 1269AD CATALAN ALMUGHAVARS M WS BS S Catalan 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 A 1 Ld 7 Pts 16 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 RESETTLED DESERT CAVALRY M WS BS S T Horseman 8 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Only after 1145AD Games Workshop. Ally-Gen. Only after 1269AD: Upgrade to Ld7 (+1) Special Rules: Only after 1086AD CHRISTIAN GUARDSMEN M WS BS Spearman 4 3 3 Equipment: Hand weapon. light armour May have heavy armour (+2). javelins. shield. Warhammer. Only after 1145AD INFANTRY Equipment: Hand weapon. sling Special Rules: Skirmishers BLACK GUARD M Guard 4 Pts 22 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 3 S 3 T 3 Pts 5 Equipment: Hand weapon. thrusting spear. shield (+2) and bow (+2). Ltd WAB Forum 81 v 0. shield (+2) and bow (+2) Special Rules: Light Cavalry.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 74. May be Veterans (+2) Special Rules: Light Cavalry. May have light armour (+2). Only after 1085AD CHRISTIAN SPANISH CAVALRY M WS BS S T Horseman 8 3 3 3 3 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 W 1 I 3 A 1 Ld 7 Equipment: Hand weapon. thrusting spear May have light armour (+2) and large shield (+2) Special Rules: Only before 1269AD CHRISTAN SPANISH CROSSBOWMEN M WS BS S T Crossbowman 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 9 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Only Murabits from 10391145AD. FANATIC BERBER (1039-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. all after 1145AD RESETTLED DESERT ARAB CAMELRIDER M WS BS S T W I Camelrider 6 3 3 3 3 1 3 Equipment: Hand weapon.

kontos. Ltd WAB Forum 82 v 0. bow. May be Veterans (+2) Special Rules: Cataphracts KONTARATOI AND ARCHERS M WS BS S T W I A Ld Pts Horseman 8 4 4 3 3 1 4 1 7 26 Equipment: Hand weapon. May be Veterans (+2) Special Rules: Combined Formation 0-1 MENAVLATOI M WS BS S T W I A Ld Pts Trooper 4 4 3 3 3 1 4 1 8 13 Equipment: Hand weapon.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 75. M8). Warhammer. heavy mace. TURKS AND ALANS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon. May ride a horse (+8. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers PECHENEGS AND CUMANS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. bow. javelins and buckler May have shield (+1) Special Rules: Skirmishers SKIRMISHERS M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. up to half may have bow. thrusting spear May have double handed weapon (+2) May be Stubborn (+2). May have BS4 (+3). thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge Ld 7 Pts 22 CHARACTERS M General Sub-Gen. light armour May have heavy armour (+2) and shield (+2) HYPERKERASTAI M WS Horseman 8 3 Ld 8 Pts 14 I 3 A 1 Ld 7 Pts 6 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour. sling May have bow instead of sling (+1) Special Rules: Skirmishers CAVALRY IMPERIAL TAGMATIC KAVALLARIOI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 8 26 Equipment: Hand weapon. thrusting spear. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers T 3 W 1 I 3 A 1 Ld 5 Pts 3 Pts 22 KATAPHRAKTOI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 8 27 Equipment: Hand weapon. light armour May have heavy armour (+2). III/70 Games Workshop. shield May have light armour (+2) and throwing spear instead of thrusting (free) May be Stubborn (+2). May have Shieldwall (+2) Special Rules: Combined Formation VARANGIAN GUARD M WS BS S T W I A Varangian 4 4 3 3 3 1 4 1 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. May be Veterans (+2) PROVINCIAL TAGMATIC AND RETRAINED THEMATIC KAVALLARIOI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 24 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). cataphract armour May have barding (+3) and kontos instead of mace (+2). Ally-Gen. barding (+3). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Skirmishers. KONSTANTINIAN BYZANTINE (1042-1071AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% NORMANS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: Light Infantry 0-1 LIGHT BOLT THROWERS ON WAGON Special Rules: War Wagon (with two light bolt throwers instead of missle trooper) ALLIES Georgian Allies. thrusting spear. Special Rules: Skirmishers. heavy mace instead of kontos (free) and shield (+2).2 . shield. light armour May have shield (+2) and heavy armour or bow (+2). kontos. light armour. Drilled (+2) and Veterans (+2) AKONTISTAI M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon. bow. kontos. shield May have light armour (+2). the Games Workshop logo. Feigned Flight I 3 A 1 Ld 6 Pts 20 INFANTRY SKOUTATOI AND ARCHERS M WS BS S T W I A Ld Pts Trooper 4 3 3 3 3 1 3 1 7 8 Equipment: Hand weapon. Up to half may have bow instead of spear and shield (free). WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Feigned Flight PROKOUSATORES M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. bow.

PAPAL ITALIAN (1049-1320AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. May ride a horse (+8. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May be Veterans (+2) Special Rules: Ferocious Charge. ITALIAN MERCENARY KNIGHTS M WS BS S T Horseman 8 4 3 3 3 Equipment: Hand weapon. light armour. Only after 1250AD GERMAN KNIGHTS M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 27 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. heavy armour. CAVALRY PAPAL FEUDAL KNIGHTS M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. heavy armour. thrusting spear May have shield (+2) and heavy armour (+2).WAB FORUM ARMIES BOOK III: 476 to 1071 AD 76. Ltd WAB Forum 83 v 0. shield May have light armour (+2). III/51 Only before 1072AD: Imperialist Allies. bow Special Rules: Skirmishers MERCENARY SPEARMEN M WS BS Spearman 4 4 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. thrusting spear May have shield (+2) and barding (+3). I3.2 . lance (+3) and barding (+3). thrusting spear May be Stubborn (+2). III/72 Only before 1072AD: Norman Allies. III/75 Only before 1072AD: Lombard Allies. Romagnol. Only after 1198AD FRENCH MERCENARY KNIGHTS M WS BS S T Horseman 8 4 3 3 3 W 1 I 4 A 1 Ld 8 Pts 27 Equipment: Hand weapon. crossbow May have light armour (+2). thrusting spear. Only after 1150AD: May have lance (+3) and barding (+3). Warhammer. light armour. shield May have thrusting spear (+2) and shield (+2). heavy armour. Up to half may be downgraded to WS3. May be Veterans (+2) Special Rules: Ferocious Charge SWABIAN GERMAN MERCENARIES M WS BS S T W Swabian 8 3 3 3 3 1 Equipment: Hand weapon. light armour. T 3 W 1 I 4 A 1 Ld 7 Pts 13 I 3 A 1 Ld 7 Pts 22 ALLIES Perugian. IV/5 W 1 I 4 A 1 Ld 8 Pts 27 Equipment: Hand weapon. thrusting spear May have shield (+2). Only after 1250AD Games Workshop. III/52 Only before 1072AD: Byzantine Allies. May be Veterans (+2) Special Rules: Ferocious Charge. lance (+3) and barding (+3). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY 0-1 PAPAL GUARD INFANTRY M WS BS S Guard 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 Equipment: Hand weapon. Ally-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). The AllyGeneral acts as Army General but only for units from his allied contingent. Tuscan or Spoletan Allies. shield. light armour and no lance (-6) placed in the rear rank Special Rules: German Wedge. Drilled (+2) and Veterans (+2) ROMAN MILITIA M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies MERCENARY ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon. III/21 Only after 1072AD: Norman Allies. the Games Workshop logo. lance May have shield (+2). Anconan. M8). MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Equipment: Hand weapon.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. III/40 Only before 1266AD: Dublin or Man Viking Allies. shield May have Riding Horses (+1) Special Rules: Warband. javelins and buckler Special Rules: Skirmishers HIGHLAND LEVIES M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies GALWEGIAN WARRIORS M WS BS Warrior 5 3 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon.2 . May have Riding Horses (+1) HIGHLAND SCOUTS M WS Scout 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. May have shield (+1). Only before 1161AD ALLIES Only before 1266AS: Orkney Viking Allies. the Games Workshop logo. shield May have throwing spear (+1) HIGHLAND WARRIORS M WS BS Warrior 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. III/40 Games Workshop. Ltd WAB Forum 84 v 0. light armour May have shield (+2) and throwing spear (+2) ISLESMEN M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. shield. SCOTS ISLES AND HIGHLANDS (1050-1493AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. INFANTRY BEST OF THE ISLESMEN M WS BS Warrior 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Warhammer. bow.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 77. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

Combined Formation SMERDY ILL-ARMED M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies Equipment: Hand weapon. shield May have light armour (+2) Games Workshop. light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. With shield may have Shieldwall (+2) Special Rules: Combined Formation W 1 I 3 A 1 Ld 7 Pts 22 SMERDY SPEARMEN M WS Spearman 4 3 S 3 T 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. III/67 Only after 1150AD: Polish Allies.2 . 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Feigned Flight SVOI POGYANE M WS Horseman 8 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Warhammer. thrusting spear May have shield (+1) and light armour (+2). May ride a horse (+8. throwing spear (+2) and shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers INFANTRY POLK SPEARMEN M WS Spearman 4 3 Equipment: Hand weapon. thrusting spear. III/79 Only after 1072AD: Hungarian Allies.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 78. CAVALRY DRUZHINA CAVALRY M WS BS Horseman 8 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Up to half may be downgraded to WS3. thrusting spear. light armour and no spear (-6) placed in the rear rank Only after 1150AD: May have lance (+3) and barding (+3) Special Rules: German Wedge HUNGARIAN M Horseman 8 Equipment: Hand weapon. shield. EARLY RUSSIAN (1054-1246AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS MORDVIN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 85 v 0. Special Rules: Skirmishers. heavy armour. III/62 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have shield (+1) Special Rules: Combined Formation POLK OR SMERDY ARCHERS M WS BS S Archer 4 2 2 3 Equipment: Hand weapon. bow May have light armour (+2) and shield (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers POLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 MORDVIN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow. M8). bow May have light armour (+2). Ally-Gen. throwing spear. I3. Special Rules: Light Infantry ALLIES Only after 1072AD: Polovtsi Allies. Special Rules: Light Infantry 0-1 WAGON TABOR WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. javelins May have bow (+2) and shield (+2) Special Rules: Skirmishers. javelins May have shield (+2) Special Rules: Skirmishers GERMAN KNIGHTS AND SERGEANTS M WS BS S T W Horseman 8 3 3 3 3 1 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 I 3 A 1 Ld 7 Pts 23 WOODSMEN M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Warrior 4 Equipment: Hand weapon. thrusting spear May have shield (+2). shield. the Games Workshop logo. shield May have light armour (+2) Special Rules: Light Cavalry LITHUANIANS M Horseman 8 M General Sub-Gen. light armour May have heavy armour (+2) and shield (+2) POLK CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon.

no armour save allowed. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. Only from 1122-1269AD ALLIES CAVALRY Alan Allies. BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Only from 1122-1269AD VLACH ARCHERS M WS Archer 4 2 Equipment: Hand weapon. Only after 1180AD VLACH JAVELINMEN M WS Javelinman 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. greek fire (count as javelins) Cause Panic if wounding. Only after 1242AD UZES Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield May have light armour (+2) and thrusting spear (+2) May upgrade to Expert Horsemen (+2) Special Rules: Light Cavalry CUMAN OR PECHENEGS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. javelins and buckler Special Rules: Light Infantry. The Ally-General acts as Army General but only for units from his allied contingent. Ally-Gen. bow. Special Rules: Skirmishers. Ltd WAB Forum 86 v 0. the Games Workshop logo. CUMAN (KIPCHAK) (1054-1394AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% 0-1 GREEK FIRE HURLERS M WS BS Thrower 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. II/58 CUMAN NOBLES M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour Special Rules: General is Army General. Warhammer. Feigned Flight.2 . M8). M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. Special Rules: Skirmishers. May ride a horse (+8. bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY CUMAN FOOT M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies 0-1 WAGON TABOR 0-1 LIGHT BOLT THROWERS ON WAGON Special Rules: War Wagon (with two light bolt throwers instead of missle trooper) Games Workshop.WAB FORUM ARMIES BOOK III: 476 to 1071 AD 79.

uk (english) http://wab-portal. Warhammer.com http://www.com/ SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work.wargamesfoundry.oldgloryminiatures. the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.com/ http://www.uk http://www.com http://www.com http://www.WAB FORUM ARMIES BOOK III: 476 to 1071 AD COMMUNITY http://wabforum.co.newlinedesigns. which still is a milestone for historical wargaming.de (german) MANUFACTURERS http://www.renegademiniatures.com http://www.wab-forum.grippingbeast.uk/ http://www.com/ (french) http://www. Ltd WAB Forum 87 v 0.essexminiatures. BOOKS Games Workshop.co.co.artizandesigns.2 .forumperso.crusaderminiatures.

WABFORUM ARMY BOOK 4 HIGH AND LATE MEDIEVAL 84 ARMY LISTS FROM 1071–1500AD .

1500AD) Order of St John (1291AD . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.1440AD) Chimu (1350AD .1246AD) Later Bulgar (1186AD .1455AD) Aztec (1325AD .1215AD) Eastern Forest American (1100AD .1500AD) Teutonic Orders (1201AD .1128AD) Ghurid (1100AD .1435AD) Tarascan or Toltec-Chichimec (1168AD .1442AD) Syrian (1092AD .1500AD) Grand Catalan Company (1302AD . the Games Workshop logo.1500AD) Jalayirid (1336AD .1400AD) Islamic Persian (1245AD .1500AD) Ayyubid Egyptian (1171AD .1500AD) Low Countries (1297AD .1478AD) Medieval Irish (1300AD .1500AD) Medieval Scandinavian (1280AD – 1500AD) Ottoman (1281AD .1250AD) Anglo-Irish (1172AD .1322AD) Khwarizmian (1186AD .1485AD) Albanian (1345AD .1395AD) Lusignan Cypriot (1192AD .1234AD) Qara-Khitan (1124AD .1500AD) Granadine (1232AD .1460AD) Later Nomadic Mongol (1266AD .1181AD) Feudal French (1072AD .1500AD) Mound Builder American (1100AD .1500AD) Ilkhanid (1251AD .1500AD) Medieval French (1330AD . Ltd WAB Forum 1 v 0.1303AD) Lithuanian or Samogitian (1132AD .1464AD) Amazonian (1350AD .1340AD) Trapezuntine Byzantine (1204AD .1388AD) Italian Condotta (1320AD .2 .1430AD & 1443 AD .1500AD) North-Western American (1100AD .1445AD) Wallachian or Moldavian (1330AD .1355AD) Golden Horde and Successors (1251AD .1492AD) Navarrese (1234AD .1430AD) Siamese (1238AD .1368AD) Anatolian Turkoman (1260AD .1311AD) Epirot Byzantine (1204AD .1500AD) Mamluk Egyptian (1250AD .1500AD) PAGE 4 5 6 7 8 9 10 11 11 12 12 13 14 16 17 18 19 20 21 22 23 24 26 27 28 29 30 31 31 32 33 34 35 36 37 38 39 40 41 43 44 45 46 48 49 50 51 52 53 54 55 56 57 58 59 61 62 63 64 65 66 68 69 70 71 72 73 74 76 77 77 78 79 Games Workshop.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD CONTENT IV/1 IV/2 IV/3 IV/4 IV/5 IV/6 IV/7 IV/8 IV/9 IV/10 IV/11 IV/12 IV/13 IV/14 IV/15 IV/16 IV/17 IV/18 IV/19 IV/20 IV/21 IV/22 IV/23 IV/24 IV/25 IV/26 IV/27 IV/28 IV/29 IV/30 IV/31 IV/32 IV/33 IV/34 IV/35 IV/36 IV/37 IV/38 IV/39 IV/40 IV/41 IV/42 IV/43 IV/44 IV/45 IV/46 IV/47 IV/48 IV/49 IV/50 IV/51 IV/52 IV/53 IV/54 IV/55 IV/56 IV/57 IV/58 IV/59 IV/60 IV/61 IV/62 IV/63 IV/64 IV/65 IV/66 IV/67 IV/68 IV/69 IV/70 IV/71 IV/72 IV/73 Komnenan Byzantine (1071AD .1500AD) Early Swiss (1240AD .1500AD) Polynesian or Melanesian (1100AD .1487AD) Post-Mongol Samurai (1300AD .1500AD) Mixtec or Zapotec (1280AD .1204AD) Cilician Armenian (1071AD .1500AD) Indonesian or Malay (1222AD .1432AD) Medieval Spanish or Portugese (1340AD .1211AD) Scots Common Army (1124AD .1495AD) 100 Years War English (1322AD .1500AD) Yuan Chinese (1260AD .1479AD) Chanca (1350AD .1500AD) Nikaian Byzantine (1204AD .1500AD) Later Hungarian (1245AD .1393AD & 1499AD .1283AD) Tupi (1200AD .1375AD) Anglo-Norman (1072AD .1500AD) Medieval German (1106AD .1330AD) Sicilian (1072AD .1266AD) Later Muslim Indian (1206AD .1227AD) Prussian (1200AD .1261AD) Romanian Frank (1204AD .1500AD) Later Crusader (1128AD . Warhammer.1489AD) Estonian (1200AD .1489AD) Serbian Empire (1180AD .1500AD) Jurchen-Chin (1114AD .1286AD) Early Crusader (1096AD .1500AD) Palaiologan Byzantine (1261AD-1384 AD) Morean Byzantine (1262AD .1459AD) Feudal English (1181AD .1500AD) Later Polish (1335AD .1500AD) Post-Mongol Russian (1246AD .1500AD) Ming Chinese (1356AD .1461AD) Mongol Conquest (1206AD .

1500AD) Hussite (1419AD .1500AD) Early Burgundian (1363AD .1500AD) Yi Dynasty Korean (1392AD . Ltd WAB Forum 2 v 0.1477AD) .1471AD) Inca (1438AD .1471AD) Black Sheep and White Sheep Turkoman (1378AD . Warhammer.2 .1500AD) War of the Roses English (1455AD .WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD IV/74 IV/75 IV/76 IV/77 IV/78 IV/79 IV/80 IV/81 IV/82 IV/83 IV/84 Free Company or Armagnac (1357AD . the Games Workshop logo. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.1487AD) Burgundian Ordonnance (1471AD .1444AD) Timurid (1360AD .1434AD & 1464AD . 80 81 82 83 84 85 86 87 88 90 92 Games Workshop.1500AD) French Ordonnance (1445AD .1500AD) Later Swiss (1400AD .

. UNRULY Onagers or asses were unreliable draft animals or mounts. which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. D6 wounds per hit Special Rules: Cannon STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e. Subject alllies have Ld-1 and cost one point less per model. . Roll a d6 at the begin of each turn for an unruly unit.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each). As long as they are on the battlefield the radius of such battle standards is 18” and fleeing troops within 6” are rallying automatically. Starting with round two the player roll additionally to the 2d6” for the distance another d6. S6. For a stampeding herd the player declare a direction before the game starts. Games Workshop. Warhammer.ignore Ferocious Charge when charged and have at least +1 rank bonus . camels.may count rank bonus up to +2. the Games Workshop logo. WAGON TABOR See WAB Errata for details: http://warhammer-historical. All units touched by a stampeding herd have to flee directly away from it. The crew may have light armour (+4).become normal Phalanx rule in armies after 500BC GERMAN WEDGE .better armoured models have to be placed in front and flank KALLAPANI Some armies transported their troops with horse or camel drafted platforms across the battlefield before the battles began. Such armies are free to choose a number of units which can be upgraded with “Riding Horses” or “Riding Camels” for 1 point per model. S4/-1 per rank. like a stampeding elephant.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%.may not turn or change formation . The crew may have light armour (+6). camel riding 6”. If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.g.2 . cattle) against their foes. Range 36”. have a movement rate of 4” and cannot march or flee. Riders are too busy too shoot then too. On a 1 the unit remains stationary that turn. which will be deployed and move within up to 6”x6”. Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. Always round down if you have an odd number. Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds. M 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 1 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5 Equipment: Hand weapon. On a 1 the stampede ends and the animals remain stationary until the battle ends. Horse riding infantry units can move up to 8” after deployment and before the first turn. Whenever they are attacked successfully they are automatically destroyed and the army has to make a panic test similar to the one in case of the generals death. LIGHT BOLT THROWER (36pts) (See rulesbook page 180) Each machine has a two man crew. All limits for units (like 0-1) are written for armies of 2000 points or less. Equipment: Hand weapon.com/PDF/WAB2%20Errata. Range 36”. mixing of different ally contingents is not allowed. On a 6 roll the scatter dice for the random direction the stampede goes on.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80).com/PDF/WAB2%20Errata. On a 2-5 the stampede continues in exactly the same diretion. On a 2-6 the unit move and act normally. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 7 Pts 50 Packmaster Warhound Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband. UNITS All units may have a leader.if armed with thrusting spear fight in 2 ranks even on the charge . Beginning in round one the herd move 2d6” each turn exactly in that direction. no save. the subject ally-general 130 points with Ld7 only. Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical.always suffer the -1 LD penalty as if enemies were in 8" when reforming . Such superior signs are based on a light chariot base (40x80mm). M Crew Thrower 4 WS 3 BS 3 S 3 T 3 6 W 1 2 I 3 A 1 Ld 7 Pts 36 SUPERIOR BATTLE STANDARD Some armies had a special army standard which can be fielded instead of the normal battle standard bearer for the same points if the size of the army is 3000 points or more.g. This cannot be combined with the extra movement allowed for skirmishers in some scenarios. EARLY PHALANX . standard and musician for 5pts each. Such a herd is a group of animals based on individual or group bases. but after deployment. USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants. Ltd WAB Forum 3 v 0. Exception is the wagon tabor which is 0-1 regardless of army size. CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free). no save. D3 wounds per hit Special Rules: Bolt Thrower LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew.

The AllyGeneral acts as Army General but only for units from his allied contingent. the Games Workshop logo. May have BS4 and Ld7 (+4) Special Rules: Light Infantry KONTARATOI M Spearman 4 Equipment: Hand weapon. III/79 Only in 1138 and 1159AD: Crusader Allies. throwing spear. light armour May have heavy armour (+2) and shield (+2) Only After 1150AD: Upgrade to WS4 (+2) LATINIKON Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 0-1 VENETIAN NAVAL BELLATORES M WS BS S T W Venetian 4 4 3 3 3 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. shield. Ltd WAB Forum 4 v 0. M8). bow. shield. bow Special Rules: Skirmishers. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 VARANGIANS M Varangian 4 VLACHS AND BULGARS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. bow May have light armour (+2). Special Rules: Light Cavalry. IV/17 Only in 1152 and 1159AD: Armenian Allies. bow. thrusting spear May have shield (+2) and heavy armour (+2) May downgrade to WS3 (-2) Only after 1150AD: Upgrade to Ld8 (+2). light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers SKYTHIKON M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon.2 . May ride a horse (+8. Drilled (+2) and Veterans (+2) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. III/26 Only before 1150AD: Cuman Allies. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Only before 1150AD INFANTRY WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon. IV/2 Only on the Italian expedition of 1155-1156AD: Sicilian Norman Rebel Allies. Warhammer. May be Veterans (+2) Special Rules: Ferocious Charge VARDARIOTAI M Horseman 8 Equipment: Hand weapon. bow.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 1. shield. IV/5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour. May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Only before 1150AD WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. Ally-Gen. light armour. Feigned Flight. Special Rules: Light Infantry. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. throwing spear. crossbow. Only after 1150AD Games Workshop. May have bow (+2) Special Rules: Skirmishers. Feigned Flight ALANS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. kontos. III/73 Only before 1150AD: Serbian Allies. Feigned Flight. May have lance (+2) and barding (+3). May have light armour (+2) Special Rules: Only before 1150AD VLACHS AND BULGARS M WS BS Skirmisher 4 2 2 Equipment: Hand weapon. KOMNENAN BYZANTINE (1071-1204AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Only before 1150AD ALLIES Turkish Allies. CAVALRY TURKOPOULOI M WS Horseman 8 3 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). thrusting spear May have double handed weapon (+2) May have Riding Horses (+1) May be Stubborn (+2). Only before 1150AD 0-1 VENETIAN NAVAL CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon. Special Rules: Skirmishers. May have light armour (+2) and pavise (+2). May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KAVALLARIOI M Horseman 8 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Pts 22 MANICHAEANS M Manichaean 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.

IV/26 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. CHARACTERS M General Sub-Gen. crossbow. May be upgraded to BS4 (+3). light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry. bow. bow. Special Rules: Light Infantry FRANKISH MERCENARY FOOT SERGEANTS M WS BS S T W I A Spearman 4 3 3 3 3 1 3 1 Equipment: Hand weapon.2 . M8). Special Rules: Only after 1150AD I 3 A 1 Ld 6 Pts 18 ALLIES Only from 1098-1263AD: Frankish Allies. Warhammer. shield May have thrusting spear (+1) and light armour (+2). May have light armour (+1) and pavise (+2). IV/7 or IV/17 Only in 1128 and from 1220-1246AD: Rum Seljuq Allies. Only from 1260-1355AD Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. heavy armour. Feigned Flight 0-1 TEMPLAR. May ride a horse (+8. May have light armour (+2) and throwing spear (+2) Special Rules: Skirmishers. light armour May have heavy armour (+2) and shield (+2) Only After 1150AD: Upgrade to WS4 (+2) BEDOUIN CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 Equipment: Hand weapon. shield. Ltd WAB Forum 5 v 0. the Games Workshop logo. bow May have light armour (+2). CILICIAN ARMENIAN (1071-1375AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ARMENIAN FOOT M WS Spearman 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May be upgraded to WS4 (+3) Special Rules: Only after 1150AD W 1 I 3 A 1 Ld 7 Pts 22 FRANKISH MERCENARY CROSSBOWMEN M WS BS S T W Crossbowman 4 3 3 3 3 1 Equipment: Hand weapon. III/73 Only from 1260-1355AD: Ilkhanid Mongol Allies. Only after 1150AD ARMENIANS DISGUISED AS MONGOLS M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 2. light armour Special Rules: General is Army General. Special Rules: Skirmishers. HOSPITALLER OR TEUTONIC TURCOPOLES M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon. lance. thrusting spear May have shield (+1) and light armour (+2). bow. HOSPITALLER OR TEUTONIC KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 8 30 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Feigned Flight. Only after 1150AD 0-1 TEMPLAR. warhorse May have barding (+3). The Ally-General acts as Army General but only for units from his allied contingent. IV/46 Only after 1300AD: Lusignan Allies. May be Veterans (+2) Special Rules: Ferocious Charge. Ld 7 Pts 7 CAVALRY ARMENIAN CAVALRY M WS BS Horseman 8 3 3 S 3 T 3 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 ARMENIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. kontos.

ANGLO-NORMAN (1072-1181AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% FLEMINGS M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. pike May have light armour (+1). thrusting spear May have shield (+2) and heavy armour (+2) Only after 1150AD: Upgrade to WS4 (+3). The Ally-General acts as Army General but only for units from his allied contingent. M8). thrusting spear May have shield (+1) and light armour (+2). light armour. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Only in Marcher army BRABANCON OR FLEMISH MERCENARY KNIGHTS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon. 0-1 may have Riding Horses (+1) Special Rules: Light Infantry. Combined Formation Games Workshop. Special Rules: Light Infantry. Special Rules: Ferocious Charge MARCHER MUNTATORES M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Warhammer. TOWN MILITIA AND MERCENARIES M WS BS S T W I A Ld Pts Spearman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. Ltd WAB Forum 6 v 0. III/19 Only if not in Marcher army: French Allies. bow May have light armour (+1).2 . shield. Only after 1150AD Pts 24 INFANTRY SERGEANTS. May have lance (+2) and barding (+3). May ride a horse (+8. light armour Special Rules: General is Army General. IV/4 Pts 22 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 3. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Only in Marcher army CROSSBOWMEN M Crossbowman 4 CHARACTERS M General Sub-Gen. heavy armour. the Games Workshop logo. MARCHER WELSHRY M WS Trooper 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. shield May have light armour (+2). May be Veterans (+2) Special Rules: Ferocious Charge. May have light armour (+2) and pavise (+2) Special Rules: Only after 1150AD ALLIES CAVALRY ANGLO-NORMAN AND MERCENARY KNIGHTS AND MOUNTED SERGEANTS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 North Welsh Allies. WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. crossbow. Only if not in Marcher army: Standard carried on ox-drawn wagon (War Wagon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ally-Gen. FYRD. counts as Superior Battle Standard). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Combined Formation ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. lance May have shield (+2) and barding (+3).

May ride a horse (+8. shield Special Rules: Skirmishers RIBAUDS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon. shield Special Rules: Light Infantry. Only after 1150AD: May be Light Infantry with BS3 and Ld7 (+4) Special Rules: Skirmishers ARCHERS M WS BS S T W I A Ld 6 Pts 6 Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon. BIDETS OR BRETONS M WS BS S Skirmisher 4 3 3 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+1). heavy armour. III/35 (only with Spanish Ally General) Only St Louis’ Egyptian Crusade in 1250AD: Crusader Allies. thrusting spear May have shield (+1) and light armour (+2). Ally-Gen. barding (+3) and warhorse (+3) May downgrade to WS3 and Ld6 (-5) Special Rules: Ferocious Charge BRABANCON MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon. pike. Only Charles of Anjou from 12661285AD ALLIES Spanish Allies. Only Charles of Anjou from 12661285AD INFANTRY FOOT CROSSBOWMEN M WS BS S T W I A Ld Crossbowman 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon. Warhammer. then may have lance (+2). crossbow. shield Special Rules: Levies PEASANT LEVIES M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies T 3 W 1 I 3 A 1 Ld 5 Pts 4 Pts 6 I 3 A 1 Ld 7 Pts 7 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. May have light armour (+1). shield. the Games Workshop logo. lance (+2) and barding (+3). Special Rules: Only after 1150AD A 1 Ld 6 Pts 6 I 3 A 1 Ld 7 Pts 13 Pts 6 LOW COUNTRIES MERCENARY SPEARMEN M WS BS S T W I A Ld Pikeman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. FRENCH COMMUNAL MILITIA M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. bow May have light armour (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+2). CAVALRY FRENCH KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have shield (+2) and heavy armour (+2) Only after 1150AD: Upgrade to WS4 (+3). light armour. light armour. thrusting spear May have shield (+2). M8). May have light armour (+2) and pavise (+2). Special Rules: Ferocious Charge. May have light armour (+2). May have light armour (+2) and pavise (+2). Only after 1150AD GENOESE MERCENARY CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon. shield. Special Rules: Light Infantry. WS BS S T W I A Ld Pts INFANTRY M WS BS S T W I A Ld Trooper 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon.2 . thrusting spear May have shield (+1) and light armour (+2). lance May have shield (+2) and barding (+3). May have Riding Horses (+1) Special Rules: Only after 1150AD BRIGANS M WS BS S T W I Brigan 4 3 3 3 3 1 3 Equipment: Hand weapon. crossbow. bow. Special Rules: Only until 1150AD I 3 A 1 Ld 6 Pts 6 0-1 ROYAL GUARD CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon. FEUDAL FRENCH (1072-1330AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. heavy armour (+2). crossbow. III/72 Games Workshop. Ltd WAB Forum 7 v 0. Special Rules: Only after 1150AD Pts 7 SARACEN MERCENARIES M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 7 7 Equipment: Hand weapon. light armour Special Rules: General is Army General.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 4. May have Riding Horses (+1) May have Ld7 (+1) Special Rules: Light Infantry SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. IV/17 Only Charles of Anjou from 1266-1285AD: Milanese Allies. May be Veterans (+2) Special Rules: Ferocious Charge T 3 W 1 I 3 A 1 Ld 6 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 0-1 LIGHT BOLT THROWER Pts 26 ITALIAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 24 Equipment: Hand weapon.

Only after 1194AD: May have and pavise (+2) and be upgraded to BS4 and Ld8 (+5). May have light armour (+2) Special Rules: Skirmishers. May have lance (+2) and barding (+3). thrusting spear May have shield (+2) and heavy armour (+2) Only after 1150AD: Upgrade to WS4 (+2). Only after 1150AD SARACEN HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 20 Equipment: Hand weapon. Ally-Gen. Special Rules: Ferocious Charge ITALIAN COMMUNAL AND MERCENARY KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 24 Equipment: Hand weapon. Only after 1235AD W 1 I 3 A 1 Ld 6 Pts 6 SARACEN JAVELINMEN AND AXEMEN M WS BS S T W Saracen 4 3 3 3 3 1 Equipment: Hand weapon. throwing spear. throwing spear May have light armour (+2) and shield (+2) Only after 1194AD: May have WS4 (+3) BERBERS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 20 Equipment: Hand weapon. light armour. lance (+2) and barding (+3). Feigned Flight. May ride a horse (+8. M8). shield May have javelins (+1). GRIFFONS M WS BS S T W I A Ld Pts Griffon 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon. Feigned Flight. shield. Warhammer. Special Rules: Only from 1282-1301AD Pts 6 ALLIES Only Friedrich II’s Crusade from 1228-1232AD: Crusader Allies. 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield Only after 1194AD: Downgrade to Levies instead of Light Infantry (-1) Special Rules: Light Infantry ARAGONESE CROSSBOWMEN M WS BS S T Skirmisher 4 2 2 3 3 Equipment: Hand weapon. Up to half may be downgraded to WS3. crossbow. IV/17 Only after 1302AD: Aragonese Allies. thrusting spear May have shield (+1) and light armour (+2). WS BS S T W I A Ld Pts INFANTRY ITALIAN COMMUNAL SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. Special Rules: Ferocious Charge SARACEN OR BERBER NOBLES M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. light armour Special Rules: General is Army General. Only after 1194AD GERMAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 25 Equipment: Hand weapon. heavy armour (+2). May be Veterans (+2) SARACEN ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon. May have light armour (+2) and pavise (+2). Only after 1150AD: General may be upgraded to Ld10 (+50) I 3 A 1 Ld 7 Pts 7 ITALIAN COMMUNAL CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. heavy armour.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 5. thrusting spear May have shield (+2) and barding (+3). the Games Workshop logo. light armour and no spear (-3) placed in the rear rank Special Rules: German Wedge. May have light armour (+2). shield.2 . crossbow Special Rules: Skirmishers W 1 I 3 A 1 Ld 5 Pts 6 CATALAN ALMUGHAVARS M WS BS S T W I A Ld Catalan 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. bow May have light armour (+2) Special Rules: Skirmishers. javelins May have light armour (+2) Special Rules: Skirmishers. May have WS4 (+3) Special Rules: Light Infantry I 3 A 1 Ld 7 Pts 6 I 3 A 1 Ld 7 Pts 20 MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon. thrusting spear May have shield (+2). light armour. bow May have light armour (+1). SICILIAN (1072-1442AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% ARAGONESE LIGHT HORSE M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. Only from 1282-1301AD CHARACTERS M General Sub-Gen. Ltd WAB Forum 8 v 0. May have light armour (+2). IV/68 Games Workshop. Feigned Flight. Only after 1194AD: May have Ld7 (+1) Special Rules: Light Infantry CAVALRY FEUDAL KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon. crossbow.

WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 6. M8). shield. bow. Special Rules: Skirmishers. no armour save allowed. light armour May have heavy armour (+2) and shield (+2) TURKOMANS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have WS4 (+3) and then may count rank bonus up to +1 OTHER SYRIAN. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BEDOUIN ARAB CAVALRY M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon. light armour May have heavy armour (+2). May have light armour (+2) and pavise (+2). SYRIAN (1092-1286AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GHAZIS M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. shield Special Rules: Warband MUTATAWWI’S M Levy 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon May have shield (+1) Special Rules: Levies JABALIYYA. Only after 1100AD ALLIES Only after 1100AD: Frankish Allies. kontos. Oil Grenade (count as javelins) Cause Panic if wounding. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Light Infantry AL-ASHAIR CAVALRY M Skirmisher W 1 I 3 A 1 Ld 7 Pts 22 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CHARACTERS M General Sub-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. ARMENIANS OR OTHER JAVELINMEN M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 5 Equipment: Hand weapon. barding (+3). bow. GLAIVEMEN AND ARCHERS M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon May have thrusting spear (+1) or bow (+1) Special Rules: Levies Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). sling May have bow instead of sling (+1) Special Rules: Skirmishers CROSSBOWMEN M Crossbowman 4 Equipment: Hand weapon. Special Rules: Only after 1100AD ARMOURED SPEARMEN M WS BS Spearman 4 3 3 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. light armour May have shield (+1) Special Rules: Only after 1100AD 0-1 NAFFATUN M Thrower 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Feigned Flight INFANTRY AHDATH SPEARMEN. Warhammer. May ride a horse (+8. Special Rules: Skirmishers. thrusting spear. javelins May have shield (+1). IV/24 Pts 3 Games Workshop. the Games Workshop logo. Ltd WAB Forum 9 v 0. IV/7 or IV/17 Only Damascus in 1246AD: Khwarizmian Allies. KURDISH OR ARMENIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. GHULAMS Horseman M 8 WS 3 BS 3 S 3 T 3 Equipment: Hand weapon.2 . KURDS. kontos. bow (+2) and shield (+2). Ally-Gen. crossbow.

4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon.2 . Only after 1100AD ALLIES Only after 1100AD: Armenian Allies. shield. light armour. light armour Special Rules: General is Army General. bow May have light armour (+1). M8). The Ally-General acts as Army General but only for units from his allied contingent. the Games Workshop logo. Drilled (+2) and Veterans (+2) Special Rules: Only from 1098-1099AD MARONITE OR SYRIAN ARCHERS M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 CAVALRY KNIGHTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. thrusting spear May have shield (+1). light armour.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 7. CROSSBOWMEN M Crossbowman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. III/53 Equipment: Hand weapon. IV/6 Only after 1100AD: Bedouin Allies. Warhammer. May have light armour (+2) and then may have Ld7. thrusting spear May have shield (+2) and heavy armour (+2) Only from 1098-1099AD: Upgrade to WS4 (+2). May ride a horse (+8. BS3 and Light Infantry (+4) Special Rules: Skirmishers ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. bow. Ltd WAB Forum 10 v 0. heavy armour (+2) and double handed weapon (+2) May be Stubborn (+2). crossbow. bow May have light armour (+1). Special Rules: Ferocious Charge BYZANTINE OR EX-BYZANTINE TURKOPOULOI M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. IV/2 Only after 1100AD: Saracen Allies. Ally-Gen. thrusting spear May have shield (+1) and light armour (+2). Only from 1098-1099AD: General may be upgraded to Ld10 (+50). Special Rules: Light Infantry Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Light Infantry. EARLY CRUSADER (1096-1128AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% PILGRIMS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon May have shield (+1) Special Rules: Levies DISMOUNTED KNIGHTS M WS BS Knight 4 4 3 CHARACTERS M General Sub-Gen. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers Pts 24 INFANTRY SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Equipment: Hand weapon.

Combined Formation Games Workshop. bow May have shield (+2) and light armour (+2). than may upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KHALAJ OR OTHER TURKISH MERCENARIES M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1 Equipment: Hand weapon. Ltd WAB Forum 11 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TURKISH GHULAMS M WS Horseman 8 3 Equipment: Hand weapon. shield. shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). barding (+3). counts as javelins). M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). the Games Workshop logo. bow May have a two-handed war club (+1. light armour Special Rules: General is Army General. GHURID (1100-1215AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% 9. kontos. INFANTRY CAVALRY GHURID TRIBAL OR KHURASANIAN MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 WARRIORS Warrior Pts 18 M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7 Equipment: Hand weapon. May have WS4 (+2) and then may count rank bonus up to +1 INFANTRY GHURID SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield (+1) and light armour (+2). May have BS4 and Ld7 (+4). May upgrade to pike and Ld7 (+2) Special Rules: Combined Formation GHURID ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May ride a horse (+8. Special Rules: Light Infantry. Equipment: Hand weapon. bow May have light armour (+1). bow. EASTERN FOREST AMERICAN (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS CHARACTERS M General Sub-Gen. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. M8). Light Infantry SKIRMISHERS M Skirmisher 4 Ld 7 Pts 24 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . May have tomahawk (+1. bow (+2) and shield (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 8. counts as halberd). sling May have bow instead of sling (+1) or javelins&buckler (free) Special Rules: Skirmishers BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have heavy armour (+2). 0-2 units may upgrade to WS4 and Ld6 (+3) Special Rules: Warband.

light armour Special Rules: General is Army General. Equipment: Hand weapon. counts as halberd) HONOURED MEN M WS Archer 4 2 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer. MOUND BUILDER AMERICANS (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% 11. throwing spear (+1) and javelins (+1) 0-1 unit may have WS3 (+1) Special Rules: Light Infantry S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Warrior M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. javelins&buckler Special Rules: Skirmishers Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. bow May have light armour (+2) Special Rules: Light Infantry STINKARDS Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon Special Rules: Levies Equipment: Hand weapon May have shield (+1) and thrusting spear (+1) Special Rules: Levies SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. the Games Workshop logo. shield May have light armour (+2). General Sub-Gen. INFANTRY INFANTRY WARRIORS GUARDS M Guard 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. sling Special Rules: Skirmishers LEVIES BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. General may be mounted on a litter which counts as War Wagon. bow May have shield (+1) NOBLES M Noble 4 WS 3 BS 3 Equipment: Hand weapon. Equipment: Hand weapon. shield. light armour Special Rules: General is Army General. NORTH-WESTERN AMERICAN (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 M 4 4 WS 5 5 CHARACTERS BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. thrusting spear (+1) and double-handed war clubs (+2. Ltd WAB Forum 12 v 0.2 .WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 10. bow May have light armour (+2).

2 . Equipment: Hand weapon. Only Melanesian SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Only Polynesian: Sling Only Melanesian: Bow (+1) Special Rules: Skirmishers PAPA-KAUA PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. javelins May have throwing spear (+2) or double-handed weapon (+2) 0-1 unit may have light armour (+2) Only Maori: Fearsome (+2) Special Rules: Only Polynesian MELANESIAN WARRIORS M WS BS Warrior 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. the Games Workshop logo. shield May have javelins (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 12. POLYNESIAN OR MILANESIAN (1100-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. Warhammer. Ltd WAB Forum 13 v 0. Hawaii only Games Workshop. javelins Special Rules: Skirmishers. Hawaii only 0-1 PAHUPU’U M Fanatic 5 I 3 A 1 Ld 5 Pts 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 7 Equipment: Hand weapon Special Rules: Frenzy. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear (+1) and bow (+1) Special Rules: Light Infantry. light armour Special Rules: General is Army General. pike May have shield (+1) 0-1 unit may have light armour (+2) Special Rules: Hawaii only HUNA-LEWA JAVELIN SKIRMISHERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon. INFANTRY POLYNESIAN WARRIORS M WS BS Warrior 5 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Warband. shield.

M8). Only with City or Clerical General after 1150AD: Superior Battle Standard (counts as War Wagon) BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 Equipment: Hand weapon. Special Rules: Ferocious Charge. Only Konradin’s feudal army at Tagliacozzo in 1268AD SPANISH JINETES M WS Horseman 8 3 Equipment: Hand weapon. Only Konradin’s feudal army at Tagliacozzo in 1268AD SPANISH KNIGHTS M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 CAVALRY FEUDAL KNIGHTS M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. light armour and no lance (-6) placed in the rear rank Special Rules: Ferocious Charge CITY MOUNTED BURGHERS M WS BS S Horseman 8 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. plate armour. heavy armour (+2) and double handed weapon (+2) or halberd (+1) May be Stubborn (+2). Ally-Gen. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers.2 . light armour (+2) and throwing spear (+2) Special Rules: Skirmishers. javelins. light armour Special Rules: General is Army General. May be Veterans (+2) Special Rules: Ferocious Charge. Feigned Flight. Up to half may be downgraded to light armour and no lance (-4) placed in the rear rank Only after 1450AD: may be downgraded to light armour and no Feocious Charge (-3) Special Rules: Ferocious Charge INFANTRY 0-1 CITY GUARD AXEMEN AND HALBERDIERS M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Ld 8 Pts 12 Equipment: Hand weapon. Up to half may be downgraded to WS3. lance May have barding (+3). shield. lance. The Ally-General acts as Army General but only for units from his allied contingent. Clerical. heavy armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. heavy armour. MINISTERIALES OR SARIANTS M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 26 Equipment: Hand weapon. Special Rules: Ferocious Charge. Ltd WAB Forum 14 v 0. lance May have shield (+2) and barding (+3). May ride a horse (+8. lance May have shield (+2) and barding (+3). General must be Imperial. City. Drilled (+2) and Veterans (+2) Games Workshop. Special Rules: Ferocious Charge. heavy armour. heavy armour. warhorse May have shield (+2) and barding (+3). Feudal. Warhammer. Feigned Flight. Only after 1150AD: May have WS4 (+3) Only after 1450AD: Up to half may be downgraded to light armour and no lance (-4) placed in the rear rank Only after 1450AD: may be downgraded to light armour and no Ferocious Charge (-3) Special Rules: Ferocious Charge CLERICAL OR MERCENARY KNIGHTS. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 30 Equipment: Hand weapon. All except Feudal before 1450AD and Free Canton: General may be upgraded to Ld10 (+50). lance May have shield (+2) and barding (+3). lance May have shield (+2) and barding (+3).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 13. May have shield (+2). light crossbow. Only with Imperial General from 1226-1430AD ITALIAN KNIGHTS M WS Horseman 8 4 Equipment: Hand weapon. Only Konradin’s feudal army at Tagliacozzo in 1268AD FEUDAL OR MERCENARY MOUNTED CROSSBOWMEN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. I3. Free Canton or Mercenary. light armour May have shield (+1). Then may have BS4 (+3) Special Rules: Only after 1320AD EX-BURGUNDIAN COMPAGNIES D’ORDONNANCE M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon. May have light armour (+2) After 1450AD: Handgun instead of light crossbow (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. heavy armour. Only after 1478AD T 3 W 1 I 3 A 1 Ld 7 Pts 24 Pts 28 Equipment: Hand weapon. heavy armour. MEDIEVAL GERMAN (1106-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% HUNGARIANS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Only with Feudal General from 1150-1332 or Imperial from 1420-1457AD TEUTONIC KNIGHTS M WS BS Horseman 8 4 3 CHARACTERS M General Sub-Gen. the Games Workshop logo. lance May have shield (+2) and barding (+3).

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. crossbow. III/40 Only with Feudal General in 1147 or 1227AD: Polish Allies. the Games Workshop logo. bow May have light armour (+1) and crossbow (+3) Only after 1375AD: May have handgun instead of bow (+2) Special Rules: Light Infantry Equipment: Hand weapon. light armour May have shield (+1). bow May have crossbow (+3) Only after 1375AD: May have handgun instead of bow (+2) Special Rules: Light Infantry MERCENARY SPEARMEN M WS BS Spearman 4 4 3 Ld 6 Pts 6 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Ltd WAB Forum 15 v 0. thrusting spear May have shield (+1) Only after 1450AD: Have Ld7 (+1) Special Rules: Light Infantry FREE CANTON ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 2 3 3 3 1 3 1 Equipment: Hand weapon. thrusting spear May have shield (+1) Only after 1320AD: Downgrade to Levies (-1) FREE CANTON SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.2 . heavy armour (+2) and double handed weapon (+2) or halberd (+1) May be Stubborn (+2). Only with Imperial or Clerical General or all after 1450AD: May have Ld6 and pike instead of spear (free) Only after 1478AD: may have pike instead of spear and Medieval Phalanx (+2) CITY MILITIA ARCHERS M WS BS Archer 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 0-1 WAGON TABOR Special Rules: Only after 1320AD FEUDAL OR CLERICAL WAR WAGONS Special Rules: Only after 1426AD Equipment: Hand weapon. Warhammer. III/62 Only with Imperial General in 1278AD: Hungarian Allies. Only after 1320AD: May have pavise (+2) and then may have BS4 (+3) CITY MILITIA SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Ld 7 Pts 10 Equipment: Hand weapon. SWORDSMEN AND HALBERDIERS M WS BS S T W I A Ld Pts Mercenary 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon. bow Only after 1375AD: May have handgun instead of bow (+2) Special Rules: Skirmishers FEUDAL RETAINERS M WS Levy 4 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies HEERBAN Spearman M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 ALLIES BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Only with Imperial General before 1320AD: Italian Allies. thrusting spear May have shield (+1) and light armour (+2). May have light armour (+2). Only after 1450AD: May have WS3/I3 and pike (-2) Games Workshop. Drilled (+2) and Veterans (+2) Special Rules: Only until 1478AD MERCENARY ARCHERS AND CROSSBOWMEN M WS BS S T W I A Archer 4 3 4 3 3 1 3 1 Equipment: Hand weapon. IV/41 Only after 1426AD: Swiss Allies. III/72 Only with Free Canton General from 1144-12227 or feudal in 1147 or 1160AD: Danish Leidang Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD CITY MILITIA CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 MERCENARY AXEMEN. IV/79 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). IV/43 Only with Feudal General in 1322 or City general from 1385-1388AD: Swiss Allies.

kontos May have shield (+2) Special Rules: Light Cavalry. Ally-Gen. Warhammer. III/44 Games Workshop. crossbow May have light armour (+2). light armour. Only after 1126AD CHUNG-HSIAO CHÜN M WS BS S T Swordsmen 5 4 3 3 3 Equipment: Hand weapon. May ride a horse (+8. bow. Special Rules: Skirmishers. light armour. fire lance (count as thrusting spear) Cause Panic if wounding. the Games Workshop logo. thrusting spear May have shield (+2) Special Rules: Only after 1126AD Ld 7 Pts 22 W 1 I 4 A 1 Ld 7 Pts 10 0-1 FIRE-LANCE CAVALRY M WS BS S T W I A Ld Pts Lancer 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon. light armour May have shield (+1). buckler. May have Ld8 (+2) and then may be Stubborn (+2). Drilled (+2) and Veterans (+2) Special Rules: Only after 1126AD CHINESE CROSSBOWMEN M WS BS S T W Crossbowman 4 2 3 3 3 1 Equipment: Hand weapon. May have BS4 (+3) Special Rules: Only after 1126AD CHINESE LEVIES M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon May have shield (+1) Special Rules: Levies. Cause Panic if wounding. light armour May have shield (+1). The AllyGeneral acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 14. light armour KHITAN ORDO ORDERLIES M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have light armour (+2). JURCHEN-CHIN (1114-1234AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1 KHITAN ORDO FORAGERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. bow. light armour. fire lance (count as thrusting spear). light armour May have shield (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Only after 1200AD A 1 Ld 7 Pts 22 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. may count rank bonus up to +1 0-1 TANGUT MERCENARY CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KHITAN ORDO SOLDIERS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon. Only from 1126AD ALLIES Only from 1150-1211AD: Tatar. light armour May have heavy armour (+2). light armour. kontos. no armour save allowed. Special Rules: Only after 1200AD Pts 8 CHINESE CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. kontos. May have shield (+2) Only from 1126AD: Downgrade to Ld6 and WS3 (-4) Special Rules: May count rank bonus up to +1 SCOUTS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. shield. Only after 1200AD INFANTRY Pts 24 CHINESE SWORDSMEN M WS BS S T W I A Ld Pts Swordsmen 4 4 3 3 3 1 4 1 7 10 Equipment: Hand weapon. CAVALRY JURCHEN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon. Ongut or similar Allies. kontos. no armour save allowed. Kereyit.2 . Ltd WAB Forum 16 v 0. Special Rules: Ferocious Charge. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Only after 1200AD. M8). light armour. WS BS S T W I A Ld Pts 0-1 UIGHUR MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 24 Equipment: Hand weapon. bow May have light armour (+2) Special Rules: Light Cavalry Pts 24 OTHER MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. Only after 1126AD 0-2 WAR WAGONS Special Rules: Only after 1126AD I 3 A 1 Ld 7 Pts 10 Pts 25 W 1 I 3 A 1 Ld 5 Pts 3 A 1 Ld 7 Pts 22 0-1 LIGHT BOLT THROWER Special Rules: Only after 1126AD W 1 I 3 A 1 Ld 6 Pts 18 0-1 FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon.

light armour KHITAN ORDO ORDERLIES M WS BS S Horseman 8 3 3 3 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. M8). III/11 Only from 1198-1207AD: Khwarizmian Allies. BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY KHITAN ORDO SOLDIERS M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 SPECIAL 0-1 ELEPHANT M Elephant Mahoud Crew 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon. III/44 Equipment: Hand weapon. shield. The AllyGeneral acts as Army General but only for units from his allied contingent. III/11 Only from 1130-1208AD: Uighur Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Crew may have light armour (+4) Special Rules: Elephants T 3 W 1 I 3 A 1 Ld 6 Pts 18 ALLIES Only from 1128-1207AD: Qarakhanid Allies. IV/24 Only after 1208AD: Naiman Allies. bow Special Rules: Skirmishers MUSLIM LEVY FOOT M WS Levy 4 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies General Sub-Gen.2 . barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1 KHITAN ORDO FORAGERS M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. QARA-KHITAN (1124-1211AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% QARLUG OR SIMILAR TRIBAL CAVALRY M WS BS S T W I Horseman 8 3 4 3 3 1 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Warhammer. bow May have light armour (+2) Special Rules: Light Cavalry KHITAN TRIBAL CAVALRY M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 15. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. May ride a horse (+8. javelins and bows. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). throwing spear May have shield (+2) Special Rules: Light Cavalry KHITAN TRIBAL NOBLES M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. throwing spear May have shield (+2) and light armour (+2) Special Rules: May count rank bonus up to +1 Games Workshop. light armour May have heavy armour (+2). Ally-Gen. kontos. kontos. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY TRIBAL FOOT ARCHERS M WS BS Archer 4 2 2 Equipment: Hand weapon. Ltd WAB Forum 17 v 0. buckler.

the Games Workshop logo. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Only in Scotland or England in 1385AD Equipment: Hand weapon. Only in Scotland or England FEUDAL ARCHERS ON PONIES M WS BS S Archer 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 28 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only in Scotland or England before 1162AD GALWEGIAN WARRIORS M WS BS Warrior 5 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 INFANTRY LOWLAND SCOTS YEOMEN SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 16. Only in Scotland or England HIGHLAND LEVIES M WS Levy 5 2 CAVALRY NORMAN-SCOTS KNIGHTS AND SERGEANTS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Ld 7 Pts 22 Equipment: Hand weapon. heavy armour. plate armour (+2) and warhorse (+3) Special Rules: Ferocious Charge. Ltd WAB Forum 18 v 0. bow May have light armour (+1) Special Rules: Light Infantry. bow Special Rules: Light Infantry RIBAULDS AND CAMP FOLLOWERS M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon May have shield (+1) Special Rules: Levies 0-2 WAR WAGONS Special Rules: Only after 1456AD I 3 A 1 Ld 6 Pts 4 ALLIES Only on the continent from 1419-1429AD: French Allies. pike May have light armour (+2). shield. Only in Scotland or England before 1162AD I 3 A 1 Ld 7 Pts 8 FRENCH CROSSBOWMEN M WS BS Crossbowmen 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers. May have lance (+2) and barding (+3). May have Riding Ponies (+1) ETTRICK ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.2 . shield May have Riding Ponies (+1) Special Rules: Warband. Riding Ponies. IV/64 Games Workshop. May ride a horse (+8. lance May have shield (+2). Special Rules: Only in Scotland or England HIGHLAND WARRIORS M WS BS Archer 4 2 3 CHARACTERS M General Sub-Gen. bow May have light armour (+1) Special Rules: Only in Scotland or England HIGHLAND SCOUTS M WS Skirmisher 4 2 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. light armour. M8). Ally-Gen. SCOTS COMMON ARMY (1124-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% ISLESMEN M Swordsmen 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 9 Equipment: Hand weapon. light armour Special Rules: General is Army General. shield May have light armour (+2). thrusting spear May have shield (+2) and heavy armour (+2) Only after 1250AD: Upgrade to WS4 (+3). Special Rules: Ferocious Charge FRENCH MEN-AT-ARMS M WS BS Horseman 8 4 3 Equipment: Hand weapon May have shield (+1) Special Rules: Levies. crossbow May have light armour (+2) and pavise (+2) Special Rules: Only in Scotland or England in 1385AD Equipment: Hand weapon. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.

I4. shield May have throwing spears (+2) Special Rules: Warband. (+2). LATER CRUSADER (1128-1303AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. IV/6 Only in 1169AD: Byzantine Allies. IV/13 Only Third Crusade 1190-91: Feudal English. T 3 W 1 I 3 A 1 Ld 7 Pts 23 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Games Workshop. thrusting spear May have shield (+2) Only after 1150AD: Upgrade up to half to WS4. and then may be Stubborn (+2). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 0-1 ASSASSIN FIDA’I M WS Warrior 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 9 MARONITE OR SYRIAN ARCHERS M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 19 v 0. M8). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). No barding from 1191-1192AD Special Rules: Ferocious Charge TURCOPOLES M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 22 Equipment: Hand weapon. May have WS4 and Ld7 (+5) CROSSBOWMEN M Crossbowman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Special Rules: Not from 1191-1192AD W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. IV/4 Only in 1167AD: Fatimid Allies. Warhammer. Ally-Gen. placed in the front rank. heavy armour. Smaasvende. may have barding (+3) and may be Veterans (+2). Only before 1273AD ASSASSIN VOLUNTEER CIVIC MILITIA ARCHERS M WS BS S T W I A Ld Archer 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon. May have light armour (+2) and pavise (+2). bow. crossbow. III/65 Only after 1299AD: Mongol Allies. May ride a horse (+8. Feigned Flight ASSASSIN VOLUNTEER CIVIC MILITIA CAVALRY M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon.2 . IV/26 (only Hospitaller Knights and Sergeants) Only Third Crusade 1189-91: Medieval Scandinavian IV/54 (only Knights. light armour Special Rules: Only before 1273AD Pts 22 INFANTRY FOOT SERGEANTS M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have Ld7 (+2) Special Rules: Light Cavalry. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Pts 10 CAVALRY KNIGHTS AND SERGEANTS M WS BS S Horseman 8 3 3 3 ALLIES Armenian Allies. IV/1 Only Second Crusade in 1148AD: German Allies. IV/4 Only Third Crusade 1189-92AD: Medieval German. warhorse and lance (+10). kontos. IV/13 Only Second Crusade in 1148AD: French Allies. The AllyGeneral acts as Army General but only for units from his allied contingent. bow May have light armour (+1) Special Rules: Only before 1273 but not from 1191-1192AD Equipment: Hand weapon. Ld8. IV/46 Only Third Crusade 1189-02AD: Feudal French.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 17. shield. May have Riding Horses (+1) Only Richard Coeur de Lion from 1191-1192AD: May upgrade to Ld8. bow May have light armour (+2). thrusting spear May have shield (+1) and light armour (+2). IV/2 Saracen Allies. the Games Workshop logo. light armour May have shield (+2). IV/21 Only Third Crusade 1189-92: Lusignan Cypriot. ay have BS4 (+3). Only Richard Coeur de Lion from 1191-1192AD: May have Superior Army Standard (counts as War Wagon). Leidang and Obudshaer).

warhorse May have cloth (+2) or plate (+3) barding. I4 and heavy armour. placed in the front rank. heavy armour (+2) and double handed weapon instead of halberd (+1) May be Stubborn (+2). Drilled (+2) and Veterans (+2) Special Rules: Only Lithuanian in 1435AD Equipment: Hand weapon. placed in the front rank. Only Lithuanian from 13971399AD TEUTONICS Mounted Dismounted M 8 4 WS 4 4 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. IV/30 Only Lithuanian after 1386AD: Polish Allies. May be Veterans (+2) Dismounted . thrusting spear May have shield (+2) Upgrade up to half to WS4. Warhammer. Ally-Gen. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers RUSSIAN CAVALRY M WS Horseman 8 3 0-2 HUSSITE WAR-WAGONS Special Rules: Only Lithuanian in 1435AD BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 HUSSITE FLAILMEN AND HALRBEDIERS (0-1 per War-Wagon) M WS BS S T W I A Ld Pts Hussite 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. the Games Workshop logo. Ltd WAB Forum 20 v 0. The Ally-General acts as Army General but only for units from his allied contingent.2 . light armour Special Rules: General is Army General. thrusting spear May have shield (+1) and light armour (+2). May have shield (+1) Special Rules: Only Lithuanian after 1360AD SPEARMEN M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. LITHUANIAN OR SAMOGITIAN ARCHERS M WS BS S T W I Archer 4 2 3 3 3 1 3 Equipment: Hand weapon. IV/47 Only Lithuanian after 1419AD: Crim Tartar Vassal Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 18. May ride a horse (+8. Only Lithuanian from 1397-1399 and in 1499AD Games Workshop. thrusting spear May have shield (+1) and light armour (+2). throwing spear (+2) and light armour (+2). bow. lance. halberd May have shield (+1). light armour. Special Rules: Combined Formation. IV/47 Equipment: Hand weapon. heavy armour. bow. shield. Special Rules: Only Lithuanian after 1360AD Equipment: Hand weapon. Special Rules: Light Infantry A 1 Ld 6 Pts 5 A 1 Ld 6 Pts 6 Equipment: Hand weapon. M8). Only Lithuanian after 1360AD POLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 ALLIES Only Lithuanian from 1250-1253 and in 1435AD: Teutonic Order Allies. Special Rules: Combined Formation. shield. I4 and heavy armour (+4).may take halberd or double-handed weapon (+2). light armour. LITHUANIAN OR SAMOGITIAN (1132-1435AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. thrusting spear May have shield (+2) Upgrade up to half to WS4. Stubborn if dismounted. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY LITHUANIAN OR SAMOGITIAN SPEARMEN M WS BS S T W I Spearman 4 2 3 3 3 1 3 Equipment: Hand weapon. Special Rules: Light Cavalry TARTAR EXILE SETTLERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. lance (+6). bow. CAVALRY LITHUANIAN OR SAMOGITIAN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 0-1 WAGON TABOR RUSSIAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 A 1 Ld 7 Pts 20 Equipment: Hand weapon. light armour. bow May have shield (+2). IV/66 Only Lithuanian from 1397-1399AD: Golden Horde Tartar Allies.

shield ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 W 1 I 3 A 1 Ld 7 Pts 11 Equipment: Hand weapon. bow.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 19. Warhammer. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. shield Special Rules: Warband S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 ALLIES Only Colhuacan from 1300-1323AD: Proto-Aztec Allies. light armour Special Rules: General is Army General. bow. III/41 Games Workshop. The Ally-General acts as Army General but only for units from his allied contingent. TARASCAN OR TOLTEC-CHICHIMEC (1168-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. shield. INFANTRY SUIT WEARERS M Elite 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Hand weapon.2 . One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ltd WAB Forum 21 v 0. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. Ally-Gen. light armour May have double-handed weapon instead of shield (+1) ARCHERS AND SHIELDBEARERS M WS BS S T Elite 4 3 4 3 3 Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers OTOMI MERCENARIES M WS BS Mercenary 5 3 3 Equipment: Hand weapon. shield.

Ally-Gen. bow May have light armour (+2) Special Rules: Only before 1244AD ALLIES Only after 1193AD: Syrian Ayyubid Allies.2 . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. AYYUBID EGYPTIAN (1171-1250AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY JABALIYYA AND KURDISH JAVELINMEN M WS BS S T W I Javelinman 4 3 3 3 3 1 3 Equipment: Hand weapon. HALQA OR KIPCHAQ MAMLUKS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 A 1 Ld 5 Pts 3 Ld 7 Pts 22 Equipment: Hand weapon. May ride a horse (+8. light armour. I4 and heavy armour. sling May have bow instead of sling (+1) Special Rules: Skirmishers 0-1 NAFFATUN M Thrower 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Feigned Flight ARABS FROM MEDINA AND THE HEJAZ M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. Ltd WAB Forum 22 v 0. KURDS OR SYRIAN ASKARIS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. bow (+2) and shield (+2) BEDOUIN ARABS M WS Horseman 8 3 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have heavy armour (+2). IV/24 Equipment: Hand weapon. shield Special Rules: Warband MUTATAWWI’S M Levy 4 Equipment: Hand weapon. Oil Grenade (count as javelins) Cause Panic if wounding. M8).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 20. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge TURKOMANS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Special Rules: Skirmishers. lance (+6). The AllyGeneral acts as Army General but only for units from his allied contingent. Warhammer. the Games Workshop logo. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear. bow. Only before 1244AD Games Workshop. bow. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear. javelins and buckler May have shield (+1) Special Rules: Light Infantry W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 GHAZIS M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 A 1 Ld 7 Pts 6 CHARACTERS M General Sub-Gen. IV/6 Only from 1244-1245AD: Khwarizian Allies. shield. May have light armour (+2) and shield (+2) 0-1 FRANKS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour. bow May have shield (+2) Upgrade up to half to WS4/BS4. may have barding (+3) Special Rules: Combined Formation QARAGHULAMS. no armour save allowed. WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon May have shield (+1) Special Rules: Levies SYRIAN AHDATH OR EGYPTIAN CITY MOB M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon Special Rules: Levies AL-ASHAIR Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 CAVALRY TOASSIN. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. Special Rules: Skirmishers SUDANESE ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 13 A 1 Ld 7 Pts 20 Equipment: Hand weapon. placed in the front rank.

May take partial or full plate armour (free if mounted. 0-1 per Men-at-Arms BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+1) and Riding Horses (+1). lance May have shield (+2). shield. throwing spear May have shield (+1) IRISH KERNS M Kern 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Stubborn if dismounted. Special Rules: Only after 1300AD COLONIST LONGBOWMEN M WS BS S Archer 4 3 3 3 Equipment: Hand weapon. Equipment: Hand weapon. warhorse May have cloth (+2) or plate (+3) barding. javelins and buckler Special Rules: Light Infantry IRISH ARCHERS M WS Archer 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 CAVALRY NORMAN KNIGHTS M WS Horseman 8 4 Equipment: Hand weapon. light armour. Special Rules: Skirmishers WELSH LONGBOWMEN M WS BS Archer 4 2 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. light armour and thrusting spear instead of lance (-5) placed in the rear rank Special Rules: Ferocious Charge. Only if General upgraded to Ld10: May have BS4 and Ld8 (+5) and then may be Veterans (+2) Special Rules: Only after 1300AD COLONIST BILLMEN M WS Billmen 4 4 Equipment: Hand weapon. thrusting spear May have shield (+1) Special Rules: Only before 1300AD I 4 4 A 1 1 Ld 7 7 Pts 31 12 OSTMEN Ostman M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 T 3 3 W 1 1 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 21. May ride a horse (+8.may take halberd or double-handed weapon (+2). Ltd WAB Forum 23 v 0.2 . May be Veterans (+2) Dismounted . longbow. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge. lance. heavy armour May have shield (+1). heavy armour. M8). throwing spear (+2) and light armour (+2). May have light armour (+1) and Riding Horses (+1) Special Rules: Only before 1300AD Ld 6 Pts 18 WELSH SPEARMEN M WS Spearman 4 3 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. heavy armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. ANGLO-IRISH (1172-1489AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% IRISH BONNACHTS M WS Bonnacht 4 3 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CHARACTERS M General Sub-Gen. bow. light armour Special Rules: General is Army General. thrusting spear May have shield (+2) Special Rules: Only after 1300AD. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Only before 1300AD GALLOGLAICH M Galloglaich 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Ld 7 Pts 25 Equipment: Hand weapon May have shield (+1). Only after 1300AD JUSTICIAR’S MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 Equipment: Hand weapon. the Games Workshop logo. throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers. Only before 1300AD IRISH HORSE M Horseman 8 Equipment: Hand weapon. longbow. light armour. shield. Only after 1300AD: General may be upgraded to Ld10 (+50). Warhammer. Only after 1300AD and the General must be upgraded to Ld10 ANGLO-IRISH SPEARS AND LANCES CAVALRY M WS BS S T W I A Horseman 8 4 3 3 3 1 4 1 Equipment: Hand weapon May have shield (+1) and light armour (+2). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. I3. halberd or double-handed weapon (+2) Special Rules: Only after 1394AD Games Workshop. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. Only after 1300AD JUSTICIAR’S HOBILARS M WS BS Horseman 8 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Only from 1300-1394AD: Up to half may be downgraded to WS3.

lance. bow. May be Veterans (+2) Dismounted . BOSNIAN OR GREEK ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon. bow Only after 1300AD: May have shield (+1) and then may upgrade to BS4 and Ld7 (+4) Special Rules: Light Infantry Pts 22 VLACH BEGGAGE GUARDS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon Special Rules: Levies ZAMANITCHKA M WS Levy 5 2 Equipment: Hand weapon May have shield (+1) Special Rules: Levies Equipment: Hand weapon. Feigned Flight TURKOMAN OR WALLACHIAN MERCENARIES M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1 Ld 7 Pts 25 INFANTRY VOYNUK SPEARMEN M WS Spearman 4 3 A 1 Ld 6 Pts 20 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. thrusting spear May have shield (+2) and cloth (+2) or plate (+3) barding. Stubborn if dismounted. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. M8). May take partial or full plate armour (free if mounted. Ltd WAB Forum 24 v 0. lance. Then may have cloth (+2) or plate (+3) barding. heavy armour. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. shield. light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge. thrusting spear May have shield (+2) and heavy armour (+2) Only after 1340AD: Upgrade to heavy armour. Stubborn if dismounted HUNGARIAN OR CUMAN MERCENARIES M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. Up to half may be downgraded to WS3. May ride a horse (+8. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. thrusting spear. light armour Special Rules: General is Army General.2 . Only after 1340AD Equipment: Hand weapon. Only after 1300AD OTHER WESTERN EUROPEAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2) Only after 1340AD: May be upgraded to WS4 (+3).may take halberd or double-handed weapon (+2). bow. light armour. MORAVIAN. warhorse May have cloth (+2) or plate (+3) barding. +2/+3 if dismounted) Special Rules: Ferocious Charge. light armour May have heavy armour (+2) and shield (+2) Special Rules: Only before 1355AD Games Workshop. warhorse (+7). throwing spear (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BYZANTINE DESERTERS M WS BS Horseman 8 3 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. May Dismount . Feigned Flight. SERBIAN EMPIRE (1180-1459AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GERMAN OR BOHEMIAN MERCENARY CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Pts 25 CHARACTERS M General Sub-Gen. Special Rules: Ferocious Charge. Warhammer. Only after 1340AD BOSNIAN NOBLES AND MOUNTED RETAINERS M WS BS S T W I A Horseman 8 4 3 3 3 1 3 1 Equipment: Hand weapon. heavy armour. CAVALRY SERBIAN VLASTELA M WS Mounted 8 4 Dismounted 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 24 12 Equipment: Hand weapon. Only after 1300AD SERBIAN GUSARS M WS Horseman 8 3 Equipment: Hand weapon. heavy armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+2) and cloth (+2) or plate (+3) barding. the Games Workshop logo. shield. Only after 1340AD may have a +1 rank bonus if mounted.may take halberd or double-handed weapon (+2). Ally-Gen. Special Rules: Skirmishers. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers TARTAR MERCENARIES M WS BS Horseman 8 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 22. May be Veterans (+2). May have light armour (+2). bow. then may have halberd (free) Ld 7 Pts 22 SERBIAN. May take partial or full plate armour (free if mounted. The Ally-General acts as Army General but only for units from his allied contingent.

IV/55 Games Workshop. crossbow. javelins and shield Special Rules: Light Infantry.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD SERBIAN. handgun. Warhammer. IV/69 Only after 1380AD: Ottoman Allies.2 . Only after 1300AD CROSSBOWMEN M Crossbowman 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. Ltd WAB Forum 25 v 0. BOSNIAN. May have light armour (+1) Special Rules: Skirmishers 0-2 ORGAN GUNS ALLIES Only after 1380AD: Albanian Allies. MORAVIAN OR CROAT KRAYISHNICI M WS BS S T W I A Ld Pts Javelinman 4 3 3 3 3 1 3 1 6 6 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) and pavise (+2) Special Rules: Only after 1380AD HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. the Games Workshop logo.

thrusting spear May have shield (+2) 0-1 SARACENS M Horseman 8 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. the Games Workshop logo. CHESIRE. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Ltd WAB Forum 26 v 0. M8). May have Superior Army Standard (counts as War Wagon). light armour. shield. sling Special Rules: Skirmishers SHERWOOD. pike May have light armour (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 23.may take halberd or double-handed weapon (+2). III/35 Only in 1245 or 1296AD: Irish Allies. May have light armour (+2) and pavise (+2) May have Riding Horses (+1) SHERWOOD SLINGERS M WS BS Skirmisher 4 2 2 Equipment: Hand weapon. III/19 French Allies. bow. heavy armour. May have light armour (+1) SPEARMEN S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. WS3 and Ld6 (+2) Special Rules: Levies CITY MILITIA M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. May be Veterans (+2) Dismounted . light armour. bow. May take partial or full plate armour (free if mounted. Only Richard I from 1194-1199AD Games Workshop. shield. FEUDAL ENGLISH (1181-1322AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 CHARACTERS M General Sub-Gen. CAVALRY Levy FEUDAL MERCENARY KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 3 1 7 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). warhorse May have cloth (+2) or plate (+3) barding. thrusting spear May have shield (+1) and light armour (+2) FLEMISH MERCENARY SPEARMEN M WS BS S T W Pikeman 4 3 3 3 3 1 Equipment: Hand weapon. bow. Special Rules: Only Richard I from 1194-1199AD WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 ALLIES North Welsh Allies. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers.2 . thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge MARCHER MUNTATORES M WS BS Horseman 8 3 3 Pts 24 M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. May ride a horse (+8. IV/4 Only Richard I from 1194-1196AD: Navarrese Allies. IRISH KERNS OR WELSH MERCENARY JAVELINMEN M WS BS S T W I A Ld Kern 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. May have light armour (+1). crossbow. Stubborn if dismounted WELSH MERCENARY CAVALRY M WS BS S T Horseman 8 3 3 3 3 Pts 6 W 1 I 3 A 1 Ld 7 Pts 22 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Ally-Gen. May upgrade to non-levies. lance. The AllyGeneral acts as Army General but only for units from his allied contingent. thrusting spear May have shield (+1). III/46 Equipment: Hand weapon. javelins and buckler Special Rules: Skirmishers 0-1 SARACENS M Archer 4 Equipment: Hand weapon. LANCASHIRE OR SOUTH WELSH ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 7 7 Equipment: Hand weapon. thrusting spear May have light armour (+2) and shield (+2) Only after 1300AD: Downgrade to Ld6 (-2) BRABANCON MERCENARIES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 I 3 A 1 Ld 6 Pts 7 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Warhammer.

Ltd WAB Forum 27 v 0. barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1 QANGLI AND SIMILAR HORSE ARCHERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. light armour May have heavy armour or bow (+2) and shield (+2) TURKOMANS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield. Special Rules: Levies QANGLI FOOT M Levy 5 Pts 3 Equipment: Hand weapon. bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants. bow (+2) and shield (+2) Games Workshop. light armour May have heavy armour (+2). 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MILITIA ARCHERS M WS Archer 4 2 INFANTRY BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have shield (+1). Only before 1223AD CAVALRY SPECIAL KHWARIZMIAN LANCERS M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 0-1 ELEPHANT M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon. May ride a horse (+8. thrusting spear. kontos. Feigned Flight IRANIAN ATABEGS’ ASKARIS M WS BS S Horseman 8 3 3 3 Elephant Mahoud Crew A 1 Ld 6 Pts 20 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. M8). bow (+2) and shield (+2) PERSIAN SUBJECT CAVALRY M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 24. IV/15 Only from 1204-1212AD: Qarakhanid Allies. KHWARIZMIAN (1186-1246AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% SPECIAL: Up to 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Only from 1215-1222AD ALLIES Only before 1207AD: Qara-Khitan Allies. IV/8 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. III/11 Only from 1215-1222AD: Ghurid Allies. Warhammer. the Games Workshop logo. bow May have shield (+2) Only before 1223AD: May upgrade to Ld7 (+2) Special Rules: Skirmishers. light armour May have heavy armour (+2). light armour May have heavy armour (+2). May have shield (+1).2 . WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. bow May have Riding Camels (+1) Special Rules: Light Infantry PERSIAN OR TAJIK LEVY FOOT OR ARMED SLAVES M WS BS S T W I A Ld Levy 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). javelins and bows. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. Special Rules: Levies. Ally-Gen. thrusting spear. thrusting spear.

WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 25. thrusting spear May have shield (+1) and light armour (+2) GREEK ARCHERS M WS Archers 4 2 Equipment: Hand weapon. light armour. light armour. light armour. IV/47 I 3 A 1 Ld 6 Pts 20 BS 3 S 3 T 3 W 1 Equipment: Hand weapon. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. shield. IV/22 Only from 1257-1277AD: Golden Horde Mongol Allies. Ltd WAB Forum 28 v 0. thrusting spear May have shield (+2) and heavy armour (+2) Special Rules: Ferocious Charge BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3 I 3 A 1 Ld 7 Pts 7 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow May have light armour (+2) Equipment: Hand weapon. May have bow (+2) Special Rules: Skirmishers. the Games Workshop logo. Ally-Gen. thrusting spear May have shield (+1) BULGAR OR VLACH ARCHERS M WS BS S Archers 4 2 3 3 Equipment: Hand weapon. M8). bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers VLACH CAVALRY M WS Horseman 8 3 ALLIES Only before 1196AD: Serbian Allies. The Ally-General acts as Army General but only for units from his allied contingent. LATER BULGAR (1186-1395AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% GREEK CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. thrusting spear May have shield (+2) 0-1 FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS T 3 W 1 I 4 A 1 Ld 7 Pts 28 General Sub-Gen.2 . Only from 1230-1256AD INFANTRY BULGAR SPEARMEN M WS Spearman 4 3 Equipment: Hand weapon. Feigned Flight RUSSIAN MERCENARIES M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow Special Rules: Light Infantry GREEK TOWN MILITIA SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 CAVALRY BOYARS AND RETINUES M WS BS Horseman 8 4 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear. May ride a horse (+8. Feigned Flight Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have light armour (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CUMAN HORSE ARCHERS M WS BS Horseman 8 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Warhammer. thrusting spear May have shield (+2) HUNGARIAN MERCENARIES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. light armour Special Rules: General is Army General. heavy armour.

warhorse Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Ltd WAB Forum 29 v 0. thrusting spear May have shield (+1) and light armour (+2) Only from 1291-1459AD: May upgrade to WS4 and Ld7 (+4) Ld 7 Pts 31 ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Stubborn if dismounted. light armour Special Rules: General is Army General. May have light armour (+2) Special Rules: Light Infantry. M8). Ally-Gen. bow. Equipment: Hand weapon. Only from 1291-1459AD: May upgrade to BS4 (+3) SPEARMEN WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. Only from 1474AD CAVALRY FEUDAL OR MERCENARY KNIGHTS M WS BS S T W Horseman 8 3 3 3 3 1 CROSSBOWMEN M Crossbowman 4 INFANTRY I 3 A 1 Ld 7 Pts 26 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. lance. throwing spear. thrusting spear May have shield (+2) Special Rules: Only from 1373-1374AD KARAMANLI TURKOMAN MERCENARIES M WS BS S T W I Horseman 8 3 4 3 3 1 3 M General Sub-Gen. Feigned Flight. Combined Formation LOMBARD AND OTHER MERCENARY CAVALRY M WS BS S T W I A Horsemen 8 4 3 3 3 1 4 1 Equipment: Hand weapon. LUSIGNAN CYPRIOT (1192-1489AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS BULGARIANS. Combined Formation Only from 12911459AD I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. shield. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 A 1 Ld 7 Pts 22 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). warhorse May have cloth (+2) or plate (+3) barding. Only from 1291-1459AD 0-1 HOSPITALLER TURCOPOLES M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. heavy armour.2 . Combined Formation. May have light armour (+2) and pavise (+2) Special Rules: Only from 1474AD Games Workshop. Only Imperialist faction from 1231-1232 or all after 1474AD: General may be upgraded to Ld10 (+50). lance. May have Ld7 (+1) Special Rules: Light Infantry ARRIERE-BAN M Levy 4 A 1 1 Ld 8 8 Pts 33 14 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. crossbow. shield. May be Veterans (+2) Dismounted . The Ally-General acts as Army General but only for units from his allied contingent. shield. shield. heavy armour.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 26. crossbow. heavy armour. bow. Combined Formation TURCOPOLES M Horseman 8 Equipment: Hand weapon. Only Imperialist faction from 1231-1232AD HOSPITALLER KNIGHTS AND SERGEANTS M WS BS S T W I Mounted 8 4 3 3 3 1 4 Dismounted 4 4 3 3 3 1 4 Equipment: Hand weapon. Special Rules: Levies CATALAN MERCENARIES M WS BS Catalan 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. May have bow (+2) and light armour (+2) Special Rules: Skirmishers. Warhammer. GREEKS OR TARTARS M WS BS S T W Horseman 8 3 3 3 3 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only after 1320AD ITALIAN MERCENARY CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry. light armour. bow. bow May have light armour (+2) and buckler (+1) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. light armour May have shield (+2). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. May have Feigned Flight (+2) Special Rules: Light Cavalry. May take partial or full plate armour (free if mounted. May ride a horse (+8. May have light armour (+2) and pavise (+2). lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge.

ESTONIAN (1200-1227AD) WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% Equipment: Hand weapon. Ltd WAB Forum 30 v 0. Warhammer. crossbow. light armour Special Rules: Warband. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon.2 . halberd or double-handed weapon (+2) May be Stubborn (+2). shield Special Rules: Warband ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: Only from 1474AD ALLIES Only in 1365AD: Mixed Mercenary Forces. IV/74 Only from 1460-1464AD: Mamluk Allies. shield. May have crossbow instead of bow (+3) Special Rules: Light Infantry CROSSBOWMEN M Crossbowman 4 W 1 I 3 A 1 Ld 6 Pts 6 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Only after 1222AD ALLIES Novgorod and Pskov Allies. May have light armour (+2) and pavise (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Open Order WARRIORS Warrior M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. the Games Workshop logo. bow. handgun May have light armour (+1) Special Rules: Skirmishers. INFANTRY NOBLES Noble M 5 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 6 Pts 11 Equipment: Hand weapon. light armour Special Rules: General is Army General.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD HANDGUNNERS M Handgunner 4 27. The Ally-General acts as Army General but only for units from his allied contingent. shield. IV/45 Equipment: Hand weapon. Ally-Gen. heavy armour May have shield (+1). Only from 1474AD BILLMEN Billmen M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 CHARACTERS M General Sub-Gen. III/78 Games Workshop.

2 . One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield May have light armour (+2) and double-handed weapon (+2) Up to half can be upgraded to BS4 and bow (+3) Special Rules: Warband SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. Special Rules: Light Infantry ALLIES Only after 1242AD: Pomeranian Allies. Warhammer. sling Special Rules: Skirmishers Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 28. TUPI (1200-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS CHARACTERS M M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. III/62 Games Workshop. light armour Special Rules: General is Army General. thrusting spear May have shield (+2) INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. light armour. Equipment: Hand weapon. Ally-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. the Games Workshop logo. Equipment: Hand weapon. light armour Special Rules: General is Army General. The Ally-General acts as Army General but only for units from his allied contingent. shield. shield May have thrusting spear (+1) ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. Ltd WAB Forum 31 v 0. shield May have light armour (+2) Special Rules: Warband MILITIA Militia M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. PRUSSIAN (1200-1283AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% 29. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. bow. INFANTRY WARRIORS M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 CAVALRY CAVALRY Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Warrior 5 Equipment: Hand weapon.

III/62 Games Workshop. Only after 1380AD Pts 13 Ld 6 Pts 20 Pts 10 ALLIES German City Allies. shield. Only before 1414AD INFANTRY DIENENDE BRÜDER SPEARMEN M WS BS S T W Spearman 4 4 3 3 3 1 Equipment: Hand weapon. bow. light armour. thrusting spear May have shield (+1) and light armour (+2) I 3 A 1 Ld 7 Pts 7 LIVONIAN FOOT M WS BS S T W I A Ld Livonian 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. Special Rules: Levies Pts 6 Ld 5 Pts 3 TURKOPOLEN M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. heavy armour. Ally-Gen. longbow. May have light armour (+1) Special Rules: Skirmishers. Warhammer. shield. heavy armour. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. lance.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 30. Ltd WAB Forum 32 v 0. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). I 4 A 1 Ld 7 Pts 10 CAVALRY RITTERBRÜDER. light armour. crossbow. May have light armour (+2) Special Rules: Light Infantry PRUSSIAN D OR LITHUANIAN SUBJECT FOOT M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. May have light armour (+2) and pavise (+2) COLONIST AND BURGHERS M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry PRUSSIAN AND LIVONIAN CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. light armour and no spear (-3) placed in the rear rank Special Rules: German Wedge KNECHTE M WS BS S T W I A Horseman 8 2 3 3 3 1 3 1 Equipment: Hand weapon. Stubborn if dismounted GERMAN CRUSADER OR VASSAL KNIGHTS M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 23 Equipment: Hand weapon. thrusting spear May have shield (+2) and barding (+3) Only after 1450AD: Up to half may be downgraded to WS3. shield. handgun. Only after 1300AD: May take partial or full plate armour (free if mounted. bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 18 CHARACTERS NON-GERMAN KNIGHTS AND SERGEANTS M WS BS S T W I Horseman 8 4 3 3 3 1 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 A 1 Ld 7 Pts 26 General Sub-Gen. May be Veterans (+2) Dismounted . Combined Formation. May ride a horse (+8. lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge. May have light armour (+2) and pavise (+2) FEUDAL OR CRUSADER CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon. crossbow. M8). TEUTONIC ORDER (1201-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% LIVONIAN HORSE ARCHERS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. heavy armour.may take halberd or double-handed weapon (+2). warhorse May have cloth (+2) or plate (+3) barding. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. IV/13 Only before 1242AD: Polish Allies. the Games Workshop logo. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2) Equipment: Hand weapon. thrusting spear May have shield (+2) Ld 6 Pts 18 DIENENDE BRÜDER CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon. May have light armour (+1) May be Veterans (+2) Special Rules: Only from 1352-1392AD HANDGUNNERS M WS BS S T W I A Ld Handgunner 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon. DIENENDE BRÜDER AND MITBRÜDER M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon. thrusting spear May have shield (+2) Pts 22 0-1 ENGLISH LONGBOWMEN M WS BS S T W I A Ld Longbowman 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon.2 .

thrusting spear May have shield (+2) Up to half may be downgraded to WS2 and no spear (-4) placed in the rear rank Games Workshop. the Games Workshop logo. NIKAIAN BYZANTINE (1204-1261AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GERMAN MERCENARIES M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 CHARACTERS Equipment: Hand weapon. Ally-Gen. The AllyGeneral acts as Army General but only for units from his allied contingent. heavy armour. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May ride a horse (+8. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. III/73 Only in 1260AD: Thessalian Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 31.2 . One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to WS3. Equipment: Hand weapon. W 1 I 3 A 1 Ld 6 Pts 16 CAMP SERVANTS M WS Levy 4 2 Equipment: Hand weapon. bow. bow May have light armour (+2) and buckler (+1) Special Rules: Skirmishers STRATIOTAI M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. shield. bow. light armour. III/79 Only after 1258AD: Turkish Allies. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers SKYTHIKON M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Only after 1258AD General Sub-Gen. IV/25 Only after 1242AD: Cuman Allies. thrusting spear May have shield (+1) and light armour (+2). lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge TOURKOPOULOI M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Warhammer. Ltd WAB Forum 33 v 0. light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge. Special Rules: Levies WS 2 BS 3 S 3 T 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May have BS4 (+3) and light armour (+1). heavy armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers LATINIKON Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 ALLIES Only from 1234-1236AD: Bulgarian Allies. IV/33 Equipment: Hand weapon. Special Rules: Light Infantry KONTARATOI M Spearman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 CAVALRY VARDARIOTAI M Horseman 8 Equipment: Hand weapon. M8).

lance. crossbow. Stubborn if dismounted GREEK ARCHONTES M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Special Rules: Light Infantry. heavy armour. Only Latin Empire from 1211-1214AD TURKISH OR BULGAR HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. Special Rules: Skirmishers CAVALRY FEUDAL KNIGHTS AND ESQUIRES M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon. Special Rules: Light Infantry SICILIAN SARACEN ARCHERS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon. May have shield (+1). IV/33 Only Latin Empire from 1239-1261AD: Cuman Allies. shield. Special Rules: Light Infantry GREEK ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. light armour. bow. bow. shield. IV/60 Games Workshop. May have light armour (+2) and pavise (+2) 0-1 VENETIAN BELLATORES M WS BS S T W I A Ld Venetian 4 4 3 3 3 1 3 1 7 Equipment: Hand weapon. warhorse May have cloth (+2) or plate (+3) barding. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General. Special Rules: Skirmishers Pts 5 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Ld 7 Pts 22 VENETIAN CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon.2 .WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 32. I 3 A 1 Ld 6 Pts 6 FRANKISH CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon. lance. May have light armour (+1). ROMANIAN FRANK (1204-1311AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SICILIAN GERMAN MERCENARIES M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 3 1 7 25 Equipment: Hand weapon. Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. bow. Ally-Gen. bow. May be Veterans (+2) Special Rules: Ferocious Charge I 3 A 1 Ld 5 Pts 4 Pts 30 MILITARY ORDER KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2) CHARACTERS M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. Only Achaia from 1272-1282AD INFANTRY FRANKISH SPEARMEN M WS BS S T W Spearman 4 3 3 3 3 1 Equipment: Hand weapon. Only Achaia after 1264AD Pts 7 ALLIES Pts 24 Only Latin Empire from 1211-1214AD: Seljuq Allies. IV/33 Only Achaia in 1264AD: Turkish Allies. the Games Workshop logo. thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to WS3. May have light armour (+2) and pavise (+2) FRANKISH OR MELINGOI ARCHERS M WS BS S T W Archer 4 2 2 3 3 1 Equipment: Hand weapon. IV/34 Only Achaia from 1212-1213 and in 1259AD: Epirot Byzantine Allies. III/73 Only Achaia in 1310AD: Catalan Company Allies. heavy armour. M8). lance. Ltd WAB Forum 34 v 0. warhorse May have shield (+2) and barding (+3). javelins.may take halberd or double-handed weapon (+2). May have Ld8 (+2) Special Rules: Ferocious Charge Pts 30 Pts 9 BYZANTINE PRISONERS M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 16 Equipment: Hand weapon. May ride a horse (+8. heavy armour. Only Achaia from 1272-1282AD VENETIAN KNIGHTS M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon. May have light armour (+2). thrusting spear May have shield (+2) MELINGOI JAVELINMEN M WS BS S T W I A Ld Javelinman 4 3 3 3 3 1 3 1 6 Equipment: Hand weapon. heavy armour. The Ally-General acts as Army General but only for units from his allied contingent. III/79 Only Achaia in 1259 and in 1304AD: Thessalian Allies. crossbow. Warhammer. Combined Formation. light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge. III/73 Trapezuntine Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers. shield. May be Veterans (+2) Dismounted . warhorse May have shield (+2) and barding (+3). General Sub-Gen.

heavy armour. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ALBANIAN CAVALRY M WS BS Horseman 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon.2 . The AllyGeneral acts as Army General but only for units from his allied contingent. M8).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 33. Warhammer. thrusting spear May have shield (+2) and heavy armour (+2) Up to half may be downgraded to WS2 and no spear (-4) placed in the rear rank VLACH CAVALRY M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 INFANTRY BYZANTINE ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. IV/50 Equipment: Hand weapon. IV/25 Only Despotate of Epiros in 1259AD: Thessalian Allies. IV/33 Only Despotate of Epiros in 1259 and in 1292AD: Achaian Frank Allies. Special Rules: Light Infantry BYZANTINE OR MERCENARY SPEARMEN M WS BS S T W I Spearman 4 3 3 3 3 1 3 Equipment: Hand weapon. bow. A 1 Ld 7 Pts 7 CAVALRY FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge. Only before 1230AD or Despotate of Epiros BULGAR HORSE ARCHERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. bow. S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. IV/32 Only Despotate of Epiros from 1276-1291AD: Angevin Allies. the Games Workshop logo. Only if Thessalian from 1230-1318AD Games Workshop. thrusting spear May have shield (+2) and barding (+3) Up to half may be downgraded to WS3. May have light armour (+1). IV/5 Only Despotate of Epiros from 1309-1310AD: Byzantine Allies. light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Ally-Gen. throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers. Ltd WAB Forum 35 v 0. Only Despotate of Epiros in 1259AD General Sub-Gen. EPIROT BYZANTINE (1204-1340AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GERMAN MERCENARIES M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 CHARACTERS Equipment: Hand weapon. May ride a horse (+8. bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). heavy armour. bow. Special Rules: Light Infantry T 3 W 1 I 3 A 1 Ld 6 Pts 6 ALLIES S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Only from 1207-1215AD: Bulgarian Allies. lance May have shield (+2) and barding (+3) Only Despotate of Epiros after 1318AD: May have warhorse (+3) and be Veterans (+2) Special Rules: Ferocious Charge BYZANTINE CAVALRY M WS BS Horseman 8 3 3 ALBANIAN OR VLACH FOOT M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. shield. light armour.

III/70 Only after 1360AD: Karaman or Kastamonu Turkish Allies. May upgrade to Expert Horsemen (+2) Only after 1360AD: May have Ld7 (+2) Special Rules: Skirmishers TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Pts 22 Equipment: Hand weapon. Up to half may have bow instead of spear (free) Special Rules: Combined Formation CHARACTERS Pts 6 General Sub-Gen. IV/49 CAVALRY TRAPEZUNTINE STRATIOTAI LANCERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 A 1 Ld 7 Pts 21 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 34. ALLIES Georgian Allies. May have BS4 (+3) Special Rules: Light Infantry TRAPEZUNTINE LAZ OR TZAN TRIBAL INFANTRY M WS BS S T W I A Ld Spearman 4 3 3 3 3 1 3 1 6 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. bow. May ride a horse (+8. the Games Workshop logo. shield. bow. bow.2 . kontos May have shield (+2) and heavy armour (+2) Only after 1360AD: May have bow (+2) and then may be Expert Horsemen (+2) and Light Cavalry (free) TRAPEZUNTINE LAZ OR TZAN HORSE ARCHERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 6 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). Warhammer. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour May have shield (+2). bow. light armour. TRAPEZUNTINE BYZANTINE (1204-1461AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% TRAPEZUNTINE ARCHERS M WS BS Archer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Games Workshop. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers ALANS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. M8). The AllyGeneral acts as Army General but only for units from his allied contingent. May have light armour (+2). light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY TRAPEZUNTINE OR MERCENARY SPEARMEN M WS BS S T W I A Spearman 4 3 3 3 3 1 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ltd Ld 7 Pts 7 WAB Forum 36 v 0. Ally-Gen.

light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. thrusting spear. IV/14 Only in 1234AD: Chinese Allies. Up to half may have bow instead of spear and light armour (free) placed in the rear rank Special Rules: Combined Formation EASTERN STEPPE. Feigned Flight KHITAN ORDO SOLDIERS M WS BS Horseman 8 4 3 0-2 LIGHT BOLT THROWERS Special Rules: Only after 1213AD ALLIES Uighur Allies.2 . kontos. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). kontos. TURKISH OR SIMILAR AUXILIARIES M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS Ld 7 Pts 24 General Sub-Gen. thrusting spear May have shield (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. may count rank bonus up to +1 KHITAN ORDO FORAGERS M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May have WS4 (+2) Special Rules: Light Cavalry. Only after 1213AD A 1 Ld 5 Pts 3 Equipment: Hand weapon. heavy armour May have shield (+2) Only After 1150AD: Upgrade to WS4 (+2) Special Rules: Only after 1213AD INFANTRY BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 CIVILIANS DRIVEN AHEAD OF THE ARMY M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon. Ltd WAB Forum 37 v 0. light armour May have WS4 (+2) Special Rules: Only after 1211AD Games Workshop. CUMAN OR SIMILAR AUXILIARIES M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 18 Equipment: Hand weapon. GEORGIAN OR SIMILAR AUXILIARIES M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 7 Equipment: Hand weapon. buckler. bow. bow May have light armour (+2) and buckler (+1) Only after 1213AD: May upgrade to BS4 (+2) and then may be Expert Horsemen (+2) Special Rules: Skirmishers. MONGOL CONQUEST (1206-1266AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% KHITAN ORDO ORDERLIES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Ally-Gen. III/11 Only after 1213AD: Chinese Warlord Allies. May ride a horse (+8. bow May have shield (+2) and be Expert Horsemen (+2) Special Rules: May count rank bonus up to +1 MONGOL CAVALRY M WS Horseman 8 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 35. The AllyGeneral acts as Army General but only for units from his allied contingent. barding (+3) and shield (+2) May be Veterans (+2) Special Rules: Only after 1211AD. III/56 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 Equipment: Hand weapon. thrusting spear. shield. light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) Special Rules: Only after 1213AD ARMENIAN AUXILIARY CAVALRY M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. M8). Special Rules: Levies. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour. light armour May have heavy armour (+2). bow May have light armour (+2). III/61 Only after 1241AD: Korean Allies. the Games Workshop logo. Only after 1213AD JURCHEN. Warhammer. kontos. Pts 22 CAVALRY GUARD CAVALRY M WS Horseman 8 4 I 3 A 1 Ld 7 Pts 22 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 28 Equipment: Hand weapon. Only after 1211AD ALAN. light armour.

2 . oil grenade and firework (count as javelins) Cause Panic if wounding. M8). Ltd WAB Forum 38 v 0. shield. Drilled (+2) and Veterans (+2) Special Rules: Only after 1340AD 0-1 GRENADIERS AND FIREWORK THROWERS M WS BS S T W I A Thrower 4 2 3 3 3 1 3 1 Equipment: Hand weapon. shield May have light armour (+2). May have light armour (+1) Special Rules: Skirmishers. Special Rules: Skirmishers. Only after 1340AD HANDGUNNERS M Handgunner 4 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers AFGHAN HORSE M WS Horseman 8 2 0-1 ABYSSINIAN BODYGUARDS M WS BS S Guard 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 10 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. javelins and bows in a howdah. Only after 1470AD BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 ELEPHANTS M Elephant Mahoud Crew 6 4 4 WS 4 3 SPECIAL Equipment: Hand weapon. light armour May have thrusting spear (+2) May be Stubborn (+2). bow. thrusting spear May have shield (+1) and light armour (+2). handgun.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 36. Special Rules: Levies T 3 W 1 I 4 A 1 Ld 7 Pts 24 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. May have light armour (+1). May have light armour (+1). throwing spear May have light armour (+2) and buckler (+2) Special Rules: Skirmishers RATHOR CAVALRY M WS Horseman 8 4 Ld 6 Pts 8 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 HINDU ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants Games Workshop. light armour. no armour save allowed. Warhammer. kontos May have shield (+2) and heavy armour (+2) Special Rules: May count rank bonus up to +1 HORSE ARCHERS M WS Horseman 8 2 0-1 LIGHT BOLT THROWER BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May ride a horse (+8. may count rank bonus up to +1 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 INFANTRY AFGHAN SPEARMEN M WS Spearman 4 3 Equipment: Hand weapon. May have Riding Horses (+1) HINDU SWORDSMEN M WS Swordsmen 5 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. LATER MUSLIM INDIAN (1206-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPECIAL: Up to 25% CHARACTERS M General Sub-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+1). heavy armour. Special Rules: Light Infantry Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have Riding Horses (+1) Special Rules: Skirmishers CAMP FOLLOWERS M WS Levy 4 2 Equipment: Hand weapon. CAVALRY MOSLEM JAGIR CAVALRY M WS BS S Horseman 8 4 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. May have Riding Horses (+1) HINDU JAVELINMEN M WS Javelinman 4 3 Equipment: Hand weapon. AFGHAN ARCHERS M WS Archer 4 2 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. javelins. thrusting spear May have shield (+2) and barding (+3) Special Rules: Only from 1316-1388AD. the Games Workshop logo.

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. shield Only Malays. the Games Workshop logo.2 . IV/37 CAVALRY NOBLE CAVALRY M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. INDONESIAN OR MALAY (1222-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% ALLIES: Up to 25% HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. javelins and bows. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 M Elephant Mahoud Crew 6 4 4 WS 4 3 SPECIAL BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - Equipment: Hand weapon. bow. May have light armour (+1). IV/37 Only Malacca Malays from 1409-1435AD: Ming Allies. III/23 Only Singhasari or Majapahit Javanese from 1270-1390AD: Malay Allies. IV/73 Only Malacca Malays after 1435AD: Javanese Allies. Sumatrans and Javanese after 1429AD instead of Skirmishers CHARACTERS ELEPHANTS M General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. M8). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Blowpipe: All to-hit rolls of 6 wound automatically Special Rules: Skirmishers 0-2 LIGHT CANNONS Special Rules: Only after 1400AD Games Workshop. throwing spear May have light armour (+2) and buckler (+1) Only Javanese: may upgrade to Ld7 (+2) Special Rules: Skirmishers. Only Malays. Ally-Gen. Only Malays. Warhammer. II/42 Only Singhasari or Majapahit Javanese from 1270-1390AD: Cham Allies. Crew may have light armour (+4) Special Rules: Elephants ALLIES Only Tambralinga Malays from 1241-1270AD: Sinhalese Allies. May have light armour (+1) Special Rules: Skirmishers. Javanese and Sumatrans: May ride on an elephant bought at additional costs. Any except Moluccans INFANTRY WARRIORS M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 37. WS4 and Ld6 (+3) Special Rules: Warband ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. light armour Special Rules: General is Army General. handgun. The Ally-General acts as Army General but only for units from his allied contingent. Ltd WAB Forum 39 v 0. sling May have bow instead of sling (+1) 0-1 may have bowpipe instead of sling. BS3 and Ld7 (+3). May ride a horse (+8. Sumatrans or Javanese: Upgrade to M4. Special Rules: Light Infantry SKIRMISHERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.

Only before 1340AD Games Workshop. May have light armour (+1). May ride a horse (+8. Feigned Flight GRANADINE MOUNTED CROSSBOWMEN M WS BS S T W I Horseman 8 2 3 3 3 1 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. Special Rules: Ferocious Charge GRANADINE HORSE ARCHERS M WS BS S T Horseman 8 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May be Veterans (+2) Only after 1340AD: Downgrade to WS3 and Ld7 (-3) Special Rules: Ferocious Charge GRANADINE JINETES M WS BS Horseman 8 3 3 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. the Games Workshop logo. heavy armour. WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. heavy armour. Special Rules: Combined Formation W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have shield (+2). May have light armour (+1). Ally-Gen. light crossbow. thrusting spear May have shield (+1) and light armour (+2). Only after 1340AD ALLIES 0-1 CHRISTIAN MERCENARY CAVALRY M WS BS S T W I Horseman 8 4 3 3 3 1 4 A 1 Ld 7 Pts 25 Only before 1340AD: Marinid Allies. M8). Warhammer. light armour (+2) and throwing spear (+2) Special Rules: Skirmishers. shield May have barding (+3) and shield (+2). lance May have shield (+2) and cloth (+2) or plate (+3) barding. bow May have light armour (+2) and buckler (+2) Special Rules: Skirmishers. crossbow. bow. lance. GRANADINE (1232-1492AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% MERCENARY FOOT M WS Spearman 4 4 INFANTRY BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 CHARACTERS Equipment: Hand weapon. Up to half may have crossbow instead of spear (+2) placed in the rear ranks. The AllyGeneral acts as Army General but only for units from his allied contingent. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins. handgun. stuff-sling Special Rules: Skirmishers HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 A 1 Ld 6 Pts 16 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 38. TOWN MILITIA M Spearman 4 General Sub-Gen. III/74 Equipment: Hand weapon. Ltd WAB Forum 40 v 0. May have light armour (+1) Special Rules: Skirmishers. thrusting spear May have shield (+1) and light armour (+2). May have light armour (+2) Equipment: Hand weapon. CAVALRY GRANADINE LANCERS M WS BS Horseman 8 4 3 PEASANT CROSSBOWMEN M WS BS Crossbowman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 28 Equipment: Hand weapon. Special Rules: Light Infantry STUFF-SLINGERS M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon.2 .

Stubborn if dismounted. Combined Formation. the Games Workshop logo. sling Special Rules: Skirmishers GASCON CROSSBOWMEN M WS BS Crossbowman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 A 1 1 Ld 7 7 Pts 27 13 Equipment: Hand weapon. light armour May have shield (+2). Dismounted .2 . Special Rules: Ferocious Charge.may take halberd or double-handed weapon (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 39. warhorse May have cloth (+2) or plate (+3) barding. heavy armour. Special Rules: Light Infantry NAVARRESE SLINGERS M WS BS Skirmisher 4 2 2 Equipment: Hand weapon. lance May have shield (+2) and cloth (+2) or plate (+3) barding. Only after 1350AD FREE COMPANY ENGLISH MEN-AT-ARMS M WS BS S T W I Mounted 8 3 3 3 3 1 3 Dismounted 4 3 3 3 3 1 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Ltd WAB Forum 41 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Light Infantry Games Workshop. NAVARRESE (1234-1430AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ITALIAN ELMETTI M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 CHARACTERS Equipment: Hand weapon. javelins May have shield (+1). May take partial or full plate armour (free if mounted. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 Equipment: Hand weapon. bow. heavy armour.may take halberd or double-handed weapon (+2). Only from 1328-1379AD FREE COMPANY GASCON MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. May take partial or full plate armour (free if mounted. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. lance. shield. light armour Special Rules: General is Army General. heavy armour. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Only Navarrese Company from 1379AD 0-1 HOSPITALLER M WS Mounted 8 4 Dismounted 4 4 M General Sub-Gen. javelins May have shield (+1). shield. May have light armour (+2) and pavise (+2). May ride a horse (+8. lance May have cloth (+2) or plate (+3) barding. lance May have cloth (+2) or plate (+3) barding. shield. Dismounted . Warhammer. shield. heavy armour. May downgrade to BS3 and Ld6 (-4) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. M8). May take partial or full plate armour (free if mounted. lance May have shield (+2) and cloth (+2) or plate (+3) barding. heavy armour. May take partial or full plate armour (free if mounted. Dismounted . May be Veterans (+2) Dismounted . +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. GASCON BIDETS M WS Skirmisher 4 2 A 1 1 Ld 7 7 Pts 23 9 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). shield. Only Navarrese Company from 1379AD TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 CAVALRY NAVARRESE MESNADEROS M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 Equipment: Hand weapon. crossbow. lance. Only from 1350-1379AD Equipment: Hand weapon. Only Navarrese Company from 1379AD INFANTRY S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 NAVARRESE JAVELINMEN M WS BS Javelinman 4 3 3 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. heavy armour. Equipment: Hand weapon. warhorse May have cloth (+2) or plate (+3) barding. sling May have bow instead of sling (+1) Special Rules: Skirmishers GASCON BRIGANS M WS Brigan 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Stubborn if dismounted. Special Rules: Ferocious Charge NORMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 Equipment: Hand weapon.

Special Rules: Only Navarrese Company from 1379AD Games Workshop.2 . bow. shield. May have light armour (+2). crossbow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Only Navarrese Company from 1379AD GREEK ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have Riding Horses (+1) Special Rules: Only from 1350-1379AD ITALIAN CROSSBOWMEN M WS BS Crossbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. May have light armour (+2). Special Rules: Light Infantry. May have light armour (+2) and pavise (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD FREE COMPANY ENGLISH LONGBOWMEN M WS BS S T W I Longbowman 4 3 4 3 3 1 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. longbow. Only Navarrese Company from 1379AD CATALANS M Catalan 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Warhammer. May have light armour (+2) May be Veterans (+2). the Games Workshop logo. Ltd WAB Forum 42 v 0.

WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
40. SIAMESE (1238-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% SPECIAL: Up to 25% ALLIES: Up to 25% HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1400AD

SPECIAL CHARACTERS ELEPHANTS M General Sub-Gen. Ally-Gen. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Elephant Mahoud Crew M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 -

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). May ride an elephant bought at additional costs.

Equipment: Elephants have an unarmed driver and two crew armed with hand weapons, javelins and bows. Crew may have light armour (+4) Special Rules: Elephants

ALLIES Only after 1287AD: Burmese Vassal Allies, III/9 Only after 1287AD: Malay Vassal Allies, IV/37

CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16

Equipment: Hand weapon, throwing spear May have light armour (+2) and buckler (+1)

INFANTRY ROYAL GUARDS M WS Guard 4 4

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, shield. May have light armour (+2). Special Rules: Combined Formation INFANTRY M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield Special Rules: Warband ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). May have crossbow instead of bow (+2) Special Rules: Light Infantry, Combined Formation PORTERS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon Special Rules: Levies

Games Workshop, the Games Workshop logo, Warhammer, Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop, Ltd

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
41. EARLY SWISS (1240-1400AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50%

CHARACTERS

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

W 3 2

I 5 5

A 2 2

Ld 9 8

Pts 150 85

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 16

Equipment: Hand weapon, light crossbow. May have light armour (+2)

INFANTRY HALBERDIERS M Halberdier 4

WS 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 12

Equipment: Hand weapon, light armour, halberd May have double handed weapon (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) CROSSBOWMEN M Crossbowman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, crossbow. May have light armour (+2). Special Rules: Skirmishers STONE THROWING ENFANTS PERDUS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Improvised weapon, stones Special Rules: Skirmishers

I 3

A 1

Ld 5

Pts 3

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
42. ISLAMIC PERSIAN (1245-1393 AND 1499-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% AFGHAN ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry, Only Karts from 1245-1389AD AFGHAN SPEARMEN M WS Spearman 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only Karts from 1245-1389AD

CHARACTERS

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

M General Sub-Gen. 4 4

WS 5 5

BS 5 5

S 4 4

T 4 3

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May ride a horse (+8, M8). Only until 1393AD: General may be upgraded to Ld10 (+50).

CAVALRY PERSIAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, light armour, bow May have heavy armour (+2), thrusting spear (+2) and shield (+2) Only until 1393AD: May have BS4 (+2), barding (+3) and lance (+3) Only Safavids from 1499AD: May have WS4 (+2), barding (+3) and lance (+3) and may count rank bonus up to +1 TURKOMANS M Horseman 8

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) Special Rules: Only Injuids from 1303-1353AD or Muzaffarids from 1314-1393AD

INFANTRY PERSIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry CAMP FOLLOWERS OR LEVY FOOT M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies

I 3

A 1

Ld 5

Pts 3

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
43. LATER HUNGARIAN (1245-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CRUSADER KNIGHTS M WS BS Horseman 8 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26

CHARACTERS

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding Up to half may be downgraded to light armour and no lance (-4) placed in the rear rank Special Rules: Ferocious Charge, Only the Crusade of Nicopolis 1396AD W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 HOSPITALLER KNIGHTS AND SERGEANTS M WS BS S T W I Mounted 8 4 3 3 3 1 4 Dismounted 4 4 3 3 3 1 4

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

A 1 1

Ld 8 8

Pts 33 14

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only after 1441AD: General may be upgraded to Ld10 (+50).

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted, Only the Crusade of Nicopolis 1396AD SERBIAN HUSSARS M WS Horseman 8 3

CAVALRY HUNGARIAN NOBLES M WS BS Horseman 8 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 25

Equipment: Hand weapon, shield May have light armour (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight, Only after 1441AD

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge HUNGARIANS, CUMANS, JAZYGES OR RUTHENIANA M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 6 20 Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers, Feigned Flight SZEKELERS OR TARTARS M WS BS Horseman 8 3 4

INFANTRY HUNGARIAN SPEARMEN M WS BS Spearman 4 3 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). Only after 1441AD: May have WS4 and Ld7 (+4) HUNGARIAN, CROATIAN OR TRANSYLVANIAN ARCHERS M WS BS S T W I A Ld Pts Archer 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Light Infantry

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BOSNIAN NOBLES AND MOUNTED RETAINERS M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, heavy armour, lance May have shield (+2) and cloth (+2) or plate (+3) barding. Special Rules: Ferocious Charge, Only after 1340AD GERMAN OR BOHEMIAN ARMIGERI M WS BS S T W Horseman 8 4 3 3 3 1

0-1 WAGON TABOR Pts 23

Ld 7

BOSNIAN ARCHERS M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 7

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). Special Rules: Light Infantry, Only from 1322-1435AD Ld 7 Pts 25 CROSSBOWMEN M Crossbowman 4

I 4

A 1

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) and cloth (+2) or plate (+3) barding Up to half may be downgraded to WS3, light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge, Only after 1395AD

Equipment: Hand weapon, crossbow. May have light armour (+2), pavise (+2) and Riding Horses (+1)

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
0-1 CRUSADER RIBAUDS M WS BS Levy 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon, shield Special Rules: Levies, Only from 1322-1435AD ARMATI M Armati 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12

Equipment: Hand weapon, heavy armour May take halberd or double-handed weapon (+2) and plate armour (+2) May be Stubborn (+2), Drilled (+2) and Veterans (+2) Special Rules: Only after 1441AD CROSSBOWMEN M Crossbowman 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, crossbow. Special Rules: Skirmishers, Only after 1441AD GERMAN OR BOHEMIAN HANDGUNNERS M WS BS S T W I Handgunner 4 2 3 3 3 1 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1441AD

WAR WAGONS Special Rules: Only after 1441AD 0-2 LIGHT CANNONS Special Rules: Only after 1441AD

TRANSYLVANIAN OR CRUSADING PEASANTS M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon, shield Special Rules: Levies, Only from 1442-1446AD GERMAN OR ITALIAN PIKEMEN M WS BS S T Pikeman 4 3 3 3 3

Ld 6

Pts 4

W 1

I 3

A 1

Ld 7

Pts 9

Equipment: Hand weapon, pike. May have light armour (+1) or heavy armour (+3). Special Rules: Medieval Phalanx, Only after 1490AD

ALLIES Wallachian Allies, IV/65 Moldavian Allies, IV/65 Only before 1308AD: German City Allies, IV/13 Only in 1285AD: Mongol Allies, IV/47 Only from 1370-1382 and 1440-1444AD: Polish Allies, IV/66 Only from 1442-1490AD: Serbian Allies, IV/22

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
44. POST-MONGOL RUSSIAN (1246-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% COSSACK FOOT M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, sling May have bow instead of sling (+1) Special Rules: Skirmishers

CHARACTERS 0-1 LIGHT CANNON Special Rules: Only after 1380AD General Sub-Gen. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1480AD

ALLIES Only before 1380AD: Lithuanian Allies, IV/18 Only before 1380AD: Golden Horde Mongol Allies, IV/47

CAVALRY LESSER BOYARS AND THEIR RETAINERS M WS BS S T W I Horseman 8 3 3 3 3 1 3

A 1

Ld 7

Pts 23

Equipment: Hand weapon, heavy armour, thrusting spear May have shield (+2) TARTARS AND COSSACKS M WS BS S Horseman 8 3 4 3

T 3

W 1

I 3

A 1

Ld 7

Pts 24

Equipment: Hand weapon, bow, light armour May have shield (+2). May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only after 1380AD

INFANTRY MILITIA SPEARMEN M WS Spearman 4 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, thrusting spear May have shield (+1) and light armour (+2). MILITIA BOWMEN M WS Archer 4 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). PEASANTS M Levy 5 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4

Equipment: Hand weapon May have shield (+1) Special Rules: Levies

WAR WAGONS

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
45. MAMLUK EGYPTIAN (1250-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CROSSBOWMEN M Crossbowman 4 INFANTRY WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) CHARACTERS 0-1 NAFFATUN M Thrower 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only until 1490AD GHAZIS M Ghazi 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, shield Special Rules: Warband MUTATAWWI’S M Levy 4

CAVALRY ROYAL MAMLUKS M WS Horseman 8 4

WS 2

BS 2

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 4

BS 4

S 3

T 3

W 1

I 4

A 1

Ld 8

Pts 28

Equipment: Hand weapon May have shield (+1) Special Rules: Levies LEVIES Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2). May be Veterans (+2). Special Rules: May count rank bonus up to +1 AMIRS’ MAMLUKS M WS Horseman 8 4

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon Special Rules: Levies HALQA Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2) and barding (+3) Special Rules: May count rank bonus up to +1 HALQA Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20

Equipment: Hand weapon, bow. May have shield (+1) and light armour (+2). Special Rules: Only after 1315AD

Equipment: Hand weapon, bow.May have shield (+2), light armour (+2) Special Rules: Light Cavalry, Only until 1315AD TURKOMANS M Horseman 8

0-2 LIGHT CANNONS Special Rules: Only after 1340AD

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH, SYRIAN OR ASHIR CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) 0-1 FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3

HANDGUNNERS M Handgunner 4

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1490AD Pts 22

A 1

Ld 7

ALLIES Only before 1286AD: Syrian Ayyubid Allies, IV/4

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge, Only before 1302AD
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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
46. ILKHANID (1251-1355AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% 0-1 HOSPITALLER KNIGHTS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14

CHARACTERS

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

Equipment: Hand weapon, heavy armour, shield, lance, warhorse May have cloth (+2) or plate (+3) barding. May be Veterans (+2) Dismounted - may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted, +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted, Combined Formation; Stubborn if dismounted, Only from 1260-1308AD 0-1 FRANKISH TURCOPOLES M WS BS S Horseman 8 3 3 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8).

Equipment: Hand weapon, bow, light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry, Only from 1260-1308AD

INFANTRY 0-1 LIGHT BOLT THROWER

CAVALRY GUARD CAVALRY M WS Horseman 8 4 KURDISH JAVELINMEN M WS BS Javelinman 4 3 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 6

Equipment: Hand weapon, light armour, bow, thrusting spear May have shield (+2), heavy armour (+2) Special Rules: May count rank bonus up to +1 MONGOL CAVALRY M WS Horseman 8 3

Equipment: Hand weapon, javelins and buckler May have shield (+1) Special Rules: Light Infantry, Only after 1254AD Pts 24 FRANKISH CROSSBOWMEN M WS BS Crossbowman 4 3 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 10

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TURKOMANS M Horseman 8

Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2). May have BS4 (+3) and then may be Veterans (+2) Special Rules: Only from 1260-1308AD Pts 22

WS 3

BS 4

S 3

T 3

W 1

I 3

A 1

Ld 7

ALLIES Kart, Injuid or Muzzaffarid Allies, IV/42 Armenian Allies, IV/2 Only from 1256-1261AD: Golden Horde Allies, IV/47 Only from 1256-1276AD: Rum Seljuq Allies, III/73 Only from 1257-1327AD: Georgian Allies, III/70 Only in 1260AD: Syrian Allies, IV/6

Equipment: Hand weapon, bow. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 7

Pts 22

Equipment: Hand weapon, kontos, light armour May have heavy armour (+2) and shield (+2) Special Rules: Only after 1254AD 0-1 FRANKISH MERCENARIES M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 26

Equipment: Hand weapon, heavy armour, lance May have shield (+2) and barding (+3). Special Rules: Ferocious Charge, Only from1260-1308AD

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
47. GOLDEN HORDE AND SUCCESSORS (1251-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% BESSERMENI M Archer 4 INFANTRY WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6

Equipment: Hand weapon, bow. May have light armour (+1). CHARACTERS ITALIAN “FRYAZEI” CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon, crossbow. May have light armour (+2) and pavise (+2) Special Rules: Only Golden Horde ARMEN Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7

General Sub-Gen. Ally-Gen.

M 4 4 4

WS 5 5 5

BS 5 5 5

S 4 4 4

T 4 3 4

W 3 2 2

I 5 5 5

A 2 2 2

Ld 9 8 8

Pts 150 85 140

I 3

A 1

Ld 7

Pts 13

Equipment: Hand weapon, bow. May have light armour (+1). Special Rules: Only Golden Horde or Crimean Khanate SIBERIAN TRIBESMEN M WS BS Tribesman 5 3 3

S 3

T 3

W 1

I 3

A 1

Ld 5

Pts 6

CAVALRY TARTAR HEAVY CAVALRY M WS BS S Horseman 8 4 3 3

T 3

W 1

I 4

A 1

Ld 7

Pts 27

Equipment: Hand weapon, shield Special Rules: Warband, Only Golden Horde or Khanate of Khazan 0-1 NAFFATUN M Thrower 4

Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, BS4, I3, light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus, Only after 1235AD TARTAR LIGHT CAVALRY M WS BS S Horseman 8 3 4 3

WS 2

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 8

Equipment: Hand weapon, Oil Grenade (count as javelins) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only Golden Horde after 1340AD

T 3

W 1

I 3

A 1

Ld 7

Pts 24

ALLIES Russian Subject Allies, IV/44 Only Golden Horde before 1259AD: Georgian Allies, III/70 Only Crimean Khanate after 1475AD: Ottoman Allies, IV/55

Equipment: Hand weapon, bow, light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry CUMAN CAVALRY M WS Horseman 8 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

Pts 20

Equipment: Hand weapon, bow May have shield (+2) and throwing spear (+2) Only Golden Horde after 1340AD: May upgrade to BS4 (+3) and Ld7 (+2) Special Rules: Skirmishers, Feigned Flight, Only Golden Horde ALAN, CICASSIAN, BURTA, MORDVIN OR KARBURDIAN CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon, bow. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers, Only Golden Horde

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WAB FORUM ARMIES
BOOK IV: 1071 to 1500 AD
48. YUAN CHINESE (1260-1368AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. Ally-Gen. WS BS S T W I A Ld Pts HAN-CHUN ARCHERS AND CROSSBOWMEN M WS BS S T W I A Ld Archer 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon, bow May have light armour (+1) and crossbow instead of bow (+3) Pts 10

4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon, shield, light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied contingent. May ride a horse (+8, M8). Only from 1279-1294AD: General ride on an elephant bought at additional cost. CAVALRY GUARD CAVALRY M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 8 Equipment: Hand weapon, thrusting spear, light armour May have heavy armour (+2), barding (+3) and shield (+2) May be Veterans (+2) Special Rules: May count rank bonus up to +1

SKIRMISHING SPEARMEN OR JAVELINMEN M WS BS S T W I A Ld Pts Skirmisher 4 3 3 3 3 1 3 1 7 6 Equipment: Hand weapon, javelins. May have light armour (+2) and shield (+1). May have throwing spear instead of javelins (+2) Special Rules: Skirmishers SKIRMISHING ARCHERS M WS BS S T W I A Ld Skirmisher 4 2 2 3 3 1 3 1 5 Equipment: Hand weapon, bow. May have light armour (+2). Special Rules: Skirmishers

Pts 4

KAN-T’AO-LU INFANTRY M WS BS S T W I A Ld Pts Javelinman 4 2 3 3 3 1 3 1 6 6 Equipment: Hand weapon, javelins and buckler May have shield (+1). May downgrade to Levies instead of Light Infantry (-2) Special Rules: Light Infantry, Only before 1275AD HSIN-FU-CHUN INFANTRY M WS BS S T W I Trooper 4 3 3 3 3 1 3 Equipment: Hand weapon, light armour May have shield (+2). May have BS4 and bow (+3) Special Rules: Only after 1275AD

Pts 25

A 1

Ld 7

Pts 7

MENG-CHU CHUN MONGOL CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 27 Equipment: Hand weapon, heavy armour, thrusting spear, bow May have shield (+2) and barding (+3). Up to half may be downgraded to WS3, I3, light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus, Only until 1300AD HAN-CHUN CAVALRY M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon, buckler, bow May have light armour (+2) Special Rules: Light Cavalry, Only before 1275AD

0-1 HSIN-FU-CHUN FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon, fire lance (count as thrusting spear) Cause Panic if wounding, no armour save allowed. Special Rules: Skirmishers, Only after 1275AD SOUTHERN TRIBAL INFANTRY M WS BS S T W I Tribal 4 3 3 3 3 1 3 Equipment: Hand weapon, shield May have light armour (+2). Special Rules: Light Infantry, Only after 1275AD

Pts 8

A 1

Ld 6

Pts 6

A 1

Ld 6

Pts 18

SOUTHERN TRIBAL CAVALRY M WS BS S T W I A Horseman 8 3 3 3 3 1 3 1 Equipment: Hand weapon, light armour, thrusting spear May have shield (+2) Special Rules: Light Cavalry, Only after 1275AD INFANTRY

Ld 7

Pts 22

HANDGUNNERS M WS BS S T W I A Ld Handgunner 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon, handgun. May have light armour (+1) Special Rules: Skirmishers, Only after 1275AD

Pts 10

0-2 LIGHT CANNONS Special Rules: Only after 1300AD

CHINESE GUARDS M WS BS S T W I A Ld Pts Swordsmen 4 4 3 3 3 1 4 1 8 10 Equipment: Hand weapon, light armour May have shield (+2). May be Stubborn (+2), Drilled (+2) and Veterans (+2) HAN-CHUN SWORDSMEN M WS BS S T W I A Ld Pts Swordsmen 5 4 3 3 3 1 4 1 8 11 Equipment: Hand weapon, light armour May have shield (+1). May be Stubborn (+2), Drilled (+2) and Veterans (+2)

ALLIES Korean Allies, III/56 Only before 1262AD: Li T’an Chinese Allies, IV/14 Only before 1266AD: Mongol Allies, IV/35 Only before 1330AD: Uighur Allies, III/11 Only after 1265AD: T’an-ma-ch’ih chun Mongol Allies, IV/52 Only in 1293AD: Javanese Allies, IV/37

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WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 49. M8). May ride a horse (+8. shield. light armour Special Rules: General is Army General. IV/55 CHARACTERS General Sub-Gen. thrusting spear. the Games Workshop logo. The Ally-General acts as Army General but only for units from his allied contingent. light armour May have heavy armour (+2) and shield (+2) May have WS4 (+2) and then barding (+3) and may count rank bonus up to +1 TRIBESMEN M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow. Up to half may have bow instead of spear (free) Special Rules: Combined Formation AKHIYA TOWN MILITIAS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 LIGHT CANNONS Special Rules: Only after 1380AD Games Workshop. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. ANATOLIAN TURKOMAN (1260-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% ALLIES Only Karaman or Kastamonu after 1360AD: Trapezuntine Allies. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY INFANTRY Tribal M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ally-Gen. IV/45 Only Dulgadir from 1485-1491AD: Ottoman Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon.2 . Ltd WAB Forum 53 v 0. Warhammer. thrusting spear May have shield (+1) and light armour (+2). IV/34 Only Dulgadir from 1300-1484 and from 1492-1515AD: Mamluk Allies.

Ally-Gen. thrusting spear May have shield (+2) CUMANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. CATALANS OR SIMILAR GUARDS M WS BS S T W I A Guard 4 4 3 3 3 1 4 1 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Feigned Flight. IV/47 Only from 1301-1305AD: Alan Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 50. thrusting spear. Equipment: Hand weapon. II/58 Only from 1327-1352AD: Serbian Allies. The AllyGeneral acts as Army General but only for units from his allied contingent. the Games Workshop logo. light armour May have shield (+2). May have light armour (+1). IV/22 Only from 1327-1352AD: Bukgar Allies. May have BS4 and Ld7 (+4) Special Rules: Light Infantry PEASANTS AND TOWN MILITIA M WS BS S T Militia 4 2 2 3 3 Equipment: Hand weapon May have shield (+1) Special Rules: Light Infantry CAVALRY VARDARIOTAI GUARDS M WS BS Horseman 8 3 3 W 1 I 3 A 1 Ld 5 Pts 4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow. Only before 1292AD TOURKOPOULOI M WS Horseman 8 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon.2 . shield. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. light armour May have heavy armour (+2). M8). Only before 1306AD Games Workshop. Ltd WAB Forum 54 v 0. shield (+2) and barding (+3) May be Veterans (+2) Special Rules: May count rank bonus up to +1 STRATIOTAI M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have shield (+1) and light armour (+2). PALAIOLOGAN BYZANTINE (1261-1384AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY TZAKONES. bow. light armour. IV/25 Equipment: Hand weapon. IV/55 otherwise Only from 1282-1283AD: Golden Horde Mongol Allies. Special Rules: Light Infantry W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 KONTARATOI M Spearman 4 Ld 7 Pts 9 CHARACTERS M General Sub-Gen. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers KAVALLARIOI M Horseman 8 ALLIES WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 25 Turkish Allies. IV/49 if before 1348. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. May ride a horse (+8.

may take halberd or double-handed weapon (+2). lance May have shield (+2) and cloth (+2) or plate (+3) barding. bow. Special Rules: Light Infantry MANIATES. throwing spear May have light armour (+2) and buckler (+1) Special Rules: Skirmishers. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. crossbow. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 GARRISON ARCHERS M WS Archer 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. Ally-Gen. shield Up to half may have bow instead of shield (free) placed in the rear ranks. the Games Workshop logo. plate armour (+2) and cloth (+2) or plate (+3) barding Special Rules: Ferocious Charge. Combined Formation. heavy armour. Special Rules: Light Infantry ALBANIANS M Albanian 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. IV/50 Only from 1262-1263AD: Turkish Allies. Only from 1347-1458AD BURGUNDIAN S M WS Horseman 8 4 ALLIES BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Byzantine Allies. The AllyGeneral acts as Army General but only for units from his allied contingent.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 51. bow. CHARACTERS M General Sub-Gen. Special Rules: Light Infantry. PEASANT ARCHERS M WS Archer 4 2 Equipment: Hand weapon. Only after 1315AD ALBANIAN CAVALRY M WS BS Horseman 8 2 3 Equipment: Hand weapon. warhorse May have cloth (+2) or plate (+3) barding. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). lance May have shield (+2). shield. thrusting spear May have shield (+2) FRANKISH FEUDAL VASSALS M WS BS S Horseman 8 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Equipment: Hand weapon. TZAKONES OR MELINGOI HILLMEN M WS BS S T W I A Ld Hillman 4 3 3 3 3 1 3 1 7 CAVALRY STRATIOTAI M Horseman 8 Pts 6 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour. Stubborn if dismounted. May have light armour (+1). IV/55 Equipment: Hand weapon. Only from 13471458AD PAPAL-SUPPLIED ITALIAN MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 14 Equipment: Hand weapon. light armour May have shield (+2).2 . Only from 1445-1450AD PAPAL-SUPPLIED ITALIAN MERCENARY MEN-AT-ARMS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. May be Veterans (+2) Special Rules: Ferocious Charge. May ride a horse (+8. May be Veterans (+2) Dismounted . One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. heavy armour. lance. M8). Warhammer. heavy armour. light armour May have heavy armour (+2) and pavise (+2) Special Rules: Only from 1459-1460AD S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Only from 1459-1460AD Games Workshop. Ltd WAB Forum 55 v 0. MOREAN BYZANTINE (1262-1460AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY GARRISON SPEARMEN M WS BS Spearman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). IV/49 Only from 1382-1394 and 1453-1454AD: Turkish Allies.

light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+1). Only Jagatais before 1363AD CHARACTERS ALLIES Only Jagatais in 1320AD: Ilkhanid Allies. the Games Workshop logo. The AllyGeneral acts as Army General but only for units from his allied contingent. bow May have shield (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. heavy armour. light armour and no spear (-4) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus MONGOL LIGHT CAVALRY M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Warhammer. IV/46 Only Jagatais in 1320AD: Kart Allies. Ltd WAB Forum 56 v 0. Special Rules: Only Jagatais before 1363AD Games Workshop. Up to half may change to WS3. bow. CAVALRY MONGOL CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Equipment: Hand weapon. IV/42 General Sub-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Only Jagatais before 1363AD INFANTRY SERFS AND CAMP FOLLOWERS M WS BS S T Levy 4 2 2 3 3 Equipment: Hand weapon Special Rules: Levies TRANSOXANIAN TAJIK LEVY ARCHER M WS BS S T W Archer 4 2 3 3 3 1 W 1 I 3 A 1 Ld 5 Pts 3 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon.2 . bow May have shield (+2) and barding (+3). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 52. shield. May ride a horse (+8. BS4. bow. M8). thrusting spear. light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TRANSOXANIAN TURKOMANS M WS BS S T Horseman 8 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May have shield (+1) Special Rules: Levies. I3. Ally-Gen. LATER NOMADIC MONGOL (1266-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% TRANSOXANIAN TAJIK LEVIES M WS BS S T Levy 4 2 2 3 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon.

MIXTEC OR ZAPOTEC (1280-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. Ltd WAB Forum 57 v 0. Equipment: Hand weapon. INFANTRY WARRIORS M Warrior 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. counts as javelins with armour save -1) 0-1 unit may have WS4 and Ld7 (+3) and then may have double-handed weapon (+2) Special Rules: Light Infantry SCOUTS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Ally-Gen. shield May have light armour (+2) Special Rules: Only if Mixtec ALLIES Only 1486-1495AD: Toltec-Cichimec Allies. sling May have atlatl instead of sling (+2. light armour Special Rules: General is Army General.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 53. thrusting spear (+1) and atlatl (+2. The Ally-General acts as Army General but only for units from his allied contingent. shield May have light armour (+2). IV/19 Games Workshop. the Games Workshop logo. Warhammer. counts as javelins with armour save 1) Special Rules: Skirmishers TEMPLE SOLDIERS M WS Warrior 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.2 . shield. Only Mixtec: General may be upgraded to Ld10 (+50).

Only Swedish armies after 1390AD: May have WS4 (+2) Only Danish armies from 1350-1390AD and Union armies after 1390AD: May downgrade to Ld6 (-1) Special Rules: Combined Formation. shield. lance May have shield (+2) and barding (+3) Special Rules: Ferocious Charge SMAASVENDE M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear May have light armour (+2) and shield (+2) SKYTTER Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. May be Stubborn (+2). Drilled (+2) and Veterans (+2) Special Rules: Only Danish armies before 1350AD HANDGUNNERS M Handgunner 4 General Sub-Gen. Only Danish armies from 13501390AD and Union armies after 1390AD GERMAN LANDSKNECHT PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. light armour Special Rules: General is Army General. MEDIEVAL SCANDINAVIAN (1280-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% PANZENAR BILLMEN OR GERMAN HALBERDIERS M WS BS S T W I A Ld Billmen 4 4 3 3 3 1 4 1 8 Pts 12 CHARACTERS Equipment: Hand weapon. heavy armour. pike. light armour and no spear (-5) placed in the rear rank Special Rules: German Wedge.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 54. Up to half may be downgraded to WS3. M8). shield May have light armour (+2). halberd May have shield (+1). heavy armour (+2) and double handed weapon instead of halberd (+1) May be Stubborn (+2). the Games Workshop logo. Drilled (+2) and Veterans (+2) Special Rules: Combined Formation. light armour. Light Infantry Games Workshop. May have light armour (+1) Special Rules: Skirmishers.2 . Only after 1390AD Equipment: Hand weapon. IV/54 INFANTRY LEIDANG M Trooper 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Only Danish armies from 1350-1390AD and Union armies after 1390AD Equipment: Hand weapon. Warhammer. Ltd WAB Forum 58 v 0. IV/13 Only Union armies after 1390AD: German City. Only Swedish armies after 1390AD OBUDSHAER M Trooper 4 WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon. handgun. Special Rules: Medieval Phalanx. heavy armour. Only Union armies after 1487AD ALLIES Only Danish armies before1350AD: German Clerical or Free Canton Allies. thrusting spear May have shield (+2) and barding (+3). M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. IV/13 Only Union armies after 1390AD: Swedish Allies. bow May have light armour (+2) and shield (+2) Only after 1390AD: May have handgun (+2) and heavy armour (+2) GERMAN MERCENARY CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 25 Equipment: Hand weapon. Feudal or Mercenary Allies. 0-3 LIGHT CANNONS Special Rules: Only after 1390AD CAVALRY FEUDAL KNIGHTS M WS Horseman 8 4 LAPP OR OTHER SCOUTS M WS BS Skirmisher 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Equipment: Hand weapon. light armour May have heavy armour (+2) Up to half may have crossbow (+3). Ally-Gen. May ride a horse (+8. Up to half may have bow (+1). May have light armour (+1) or heavy armour (+3). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. javelins Special Rules: Skirmishers. The Ally-General acts as Army General but only for units from his allied contingent. shield.

heavy armour May have shield (+2) and barding (+3) May be Veterans (+2) Special Rules: May have a +1 rank bonus. javelins May have sling instead of javelins (free) or bow (+1). bow May be Veterans (+2) Special Rules: Only after 1362AD JANISSARY CROSSBOWMEN AND SLINGERS M WS BS S T W I A Skirmisher 4 2 2 3 3 1 3 1 Equipment: Hand weapon. AZABS M Skirmisher 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. M8). Special Rules: Skirmishers. light armour Special Rules: General is Army General. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry I 3 A 1 Ld 7 Pts 20 CHARACTERS SPEARMEN M Spearman 4 WS 3 INFANTRY W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 General Sub-Gen. bow. sling May have crossbow instead of sling (+3). Only after 1362AD VOYNUKS Voynuk M 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. May ride a horse (+8. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Only from 1362-1429AD IAYLARS Ialyar M 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Ld 5 Pts 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 26 Equipment: Hand weapon. shield. light armour. Only after 1362AD: General may be upgraded to Ld10 (+50). Warhammer. Only before 1362AD QAPUKULU CAVALRY M WS BS Horseman 8 4 3 Equipment: Hand weapon. Feigned Flight. the Games Workshop logo. heavy armour (+2) May be upgrade to WS4 (+2) Special Rules: May have a +1 rank bonus GHAZIS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 13 Equipment: Hand weapon. With bow they may upgrade to Light Infantry (+1) Special Rules: Skirmishers.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 55. OTTOMAN (1281-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% DELIS. May have shield (+1) Special Rules: Levies JANISSARY ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon. thrusting spear.2 . thrusting spear May have shield (+1) and light armour (+2). Ltd WAB Forum 59 v 0. trowing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. CAVALRY SIPAHIS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. bow May have shield (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. The Ally-General acts as Army General but only for units from his allied contingent. bow May have shield (+2). POORLY EQUIPPED AZABS OR EUROPEAN LEVY INFANTRY M WS BS S T W I A Ld Pts Levy 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon. shield Special Rules: Warband. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only after 1362AD Games Workshop. KURDS OR BEDOUIN ARABS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. heavy armour (+2) and halberd (+1) Special Rules: Only after 1362AD Equipment: Hand weapon. thrusting spear. Only after 1362AD AKINJIS Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. throwing spear May have light armour (+2) and bow (+2) Special Rules: Skirmishers. light armour. Only until 1429AD LEVENDAT. Only after 1362AD DJANBAZAN OR TURKOMANS M WS BS S T Horseman 8 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have shield (+2).

handgun. Only after 1326AD 0-1 WAGON TABOR Special Rules: Only after 1326AD JANISSARY HANDGUNNERS M WS BS Handgunner 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. no armour save allowed. IV/49 Only after 1380AD: Albanian Vassal Allies. IV/47 Games Workshop. the Games Workshop logo. Ltd WAB Forum 60 v 0. fire lance (count as thrusting spear) Cause Panic if wounding. May have light armour (+1) Special Rules: Skirmishers. Only after 1429AD WAR WAGONS WITH LIGHT GUNS Special Rules: Only after 1470AD ALLIES Only after 1362AD: Wallachian Vassal Allies. IV/65 Only after 1362AD: Turkoman Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . Warhammer. IV/69 Only from 1386-1458AD: Serbian Vassal Allies. Special Rules: Skirmishers.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 0-1 FIRE-LANCE FOOT M WS BS Lancer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. IV/22 Only after 1475AD: Crimean Tartar Vassal Allies.

WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 56. shield. the Games Workshop logo. heavy armour. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). crossbow. warhorse May have cloth (+2) or plate (+3) barding. bow. Stubborn if dismounted TURCOPOLES M Horseman 8 Equipment: Hand weapon. lance. May take partial or full plate armour (free if mounted. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have light armour (+2) and pavise (+2) MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Equipment: Hand weapon. May be Stubborn (+2). light armour. Warhammer. Ltd WAB Forum 61 v 0.2 . light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry. crossbow. handgun. Only from 1400AD MERCENARY HALBERDIERS M WS BS S Halberdier 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. M8). plate armour (+2) and warhorse (+3) Special Rules: Ferocious Charge ALLIES Only from 1300-1350AD: Cilician Armenian Allies. T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Ally-Gen. W 1 I 3 A 1 Ld 6 Pts 6 Games Workshop. halberd May have shield (+2). ORDER OF ST JOHN (1291-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GREEK ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 2 3 3 3 1 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. IV/2 INFANTRY GREEK OR COLONIST SPEARMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Hand weapon. Combined Formation COLONIST MEN-AT-ARMS M WS BS S Horseman 8 4 3 3 Equipment: Hand weapon. May have light armour (+2) and pavise (+2) GENOESE MARINES M WS Marine 4 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 CAVALRY BROTHER KNIGHTS AND SERGEANTS M WS BS S T W Mounted 8 4 3 3 3 1 Dismounted 4 4 3 3 3 1 Equipment: Hand weapon. light armour May have shield (+2) Special Rules: Light Infantry HANDGUNNERS M Handgunner 4 I 4 4 A 1 1 Ld 8 8 Pts 33 14 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). bow. heavy armour. heavy armour (+2). May be Veterans (+2) Dismounted . May have light armour (+1) Special Rules: Skirmishers. Combined Formation. The AllyGeneral acts as Army General but only for units from his allied contingent. shield. May have crossbow (+3) and light armour (+1) Special Rules: Light Infantry COLONIST CROSSBOWMEN M WS BS Crossbowman 4 2 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 General Sub-Gen. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). lance May have shield (+2). Drilled (+2) and Veterans (+2) Special Rules: Only after 1450AD T 3 W 1 I 4 A 1 Ld 8 Pts 28 0-2 ORGAN GUNS Special Rules: Only after 1450AD Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted.

crossbow. heavy armour.2 . Ltd WAB Forum 62 v 0. pike. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies. Only after 1330AD: Medieval Phalanx (+1) GUILDSMEN WITH PLANCON M WS BS S Guildsman 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon. longbow. May have light armour (+2) and pavise (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. heavy armour. CAVALRY FEUDAL OR MERCENARY KNIGHTS AND SERGEANTS M WS BS S T W I A Ld Pts Mounted 8 3 3 3 3 1 3 1 7 26 Dismounted 4 3 3 3 3 1 3 1 7 10 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: Only from after 1410AD HANDGUNNERS M Handgunner 4 Equipment: Hand weapon. May have Riding Horses (+1) 0-1 WAGON TABOR GUILDSMEN M Pikeman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. May have light armour (+1) Special Rules: Skirmishers. halberd May be Stubborn (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 57. Special Rules: Ferocious Charge WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+1) May have BS4 and Ld7 (+4) Special Rules: Light Infantry. May take partial or full plate armour (free if mounted. May have light armour (+1) May be Veterans (+2) Special Rules: Only from 1330AD WHITEHOODS M Levy 4 M General Sub-Gen. May ride a horse (+8. LOW COUNTRIES (1297-1478AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS 0-1 ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. heavy armour. Dismounted . Only from 1330-1410AD ORGAN GUNS Special Rules: Only from 1330AD GUILDSMEN WITH HALBERD M WS BS S Guildsman 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon. M8). Drilled (+2) and Veterans (+2) Special Rules: Only from 1330-1410AD Games Workshop. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted BURGHERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25 Equipment: Hand weapon. handgun. lance May have cloth (+2) or plate (+3) barding. Only from 1410AD INFANTRY CROSSBOWMEN M Crossbowman 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Only from 1330-1410AD ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. bow. Warhammer. shield. the Games Workshop logo. heavy armour. lance May have shield (+2) and barding (+3). heavy mace May be Stubborn (+2).may take halberd or double-handed weapon (+2). May have light armour (+1) or heavy armour (+3). shield.

heavy armour. Warhammer. I3. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. BONNACHTS M Bonnacht 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. pike May have shield (+1) Special Rules: Only before 1330AD WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. the Games Workshop logo. javelins and buckler Special Rules: Light Infantry Games Workshop. May ride a horse (+8. shield. heavy armour.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 58. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ltd WAB Forum 63 v 0. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon Special Rules: Levies SCOTS SPEARMEN M WS Spearman 4 3 Equipment: Hand weapon. throwing spear May have shield (+1) KERNS M Kern 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. Only before 1330AD INFANTRY GALLOGLAICH M Galloglaich 4 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon May have shield (+1). M8). light armour and thrusting spear instead of lance (-5) placed in the rear rank Special Rules: Ferocious Charge SCOTS KNIGHTS M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. MEDIEVAL IRISH (1300-1487AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Only from 1300-1394AD: Up to half may be downgraded to WS3. thrusting spear May have shield (+2) Special Rules: Ferocious Charge. throwing spear (+2) and light armour (+2). bow. Special Rules: Skirmishers RISING OUT M WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Levy 4 CHARACTERS M General Sub-Gen. BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 CAVALRY IRISH HORSE M Horseman 8 Equipment: Hand weapon.2 . throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers ANGLO-IRISH SPEARS AND LANCES CAVALRY M WS BS S T W I A Horseman 8 4 3 3 3 1 4 1 Ld 7 Pts 26 Equipment: Hand weapon. light armour Special Rules: General is Army General. lance May have shield (+2).

Warhammer. double handed weapon Special Rules: Light Infantry. double-handed weapon May have heavy armour (+2) and and thrusting spear (+2) May be Stubborn (+2). May downgrade to WS3 (-2) Special Rules: Light Infantry. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: General is Army General. double handed weapon May have heavy armour (+3). Only from 1465AD I 3 A 1 Ld 7 Pts 18 INFANTRY SAMURAI FOOT M WS Samurai 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 59. light armour May have heavy armour (+2) and thrusting spear (+2) Special Rules: May count rank bonus up to +1 SOHEI MOUNTED WARRIOR MONKS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon May have light armour (+2) Special Rules: Light Cavalry Equipment: Hand weapon Special Rules: Levies. Drilled (+2) and Veterans (+2) FOLLOWER ARCHERS M WS BS Archer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ltd WAB Forum 64 v 0.2 . shield. bow. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. SOHEI WARRIOR MONK SWORDSMEN M WS BS S T W Swordsman 4 4 3 3 3 1 Equipment: Hand weapon. POST-MONGOL SAMURAI (1300-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% FOLLOWER SWORDSMEN M WS BS Swordsman 4 2 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. bow May have Ld7 (+1) and then pavise (+2) Special Rules: Light Infantry RONIN AND MERCENARY SWORDSMEN M WS BS S T W Swordsman 5 4 3 3 3 1 I 4 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Only from 1465AD TOWN MILITIA M Levy 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Only from 1465AD IKKO IKKI FANATICS M WS BS Fanatic 4 2 2 Equipment: Hand weapon. the Games Workshop logo. I 4 A 1 Ld 7 Pts 10 Games Workshop. light armour. light armour. S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 CAVALRY SAMURAI CAVALRY M WS Horseman 8 4 Equipment: Hand weapon Special Rules: Frenzy. double handed weapon May have heavy armour (+2). M8). Only before 1465AD ASHIGARU M WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Spearmen 4 CHARACTERS M General Sub-Gen. May ride a horse (+8. thrusting spear May have light armour (+2).

bow May have light armour (+2) Special Rules: Skirmishers. warhorse May have cloth (+2) or plate (+3) barding. the Games Workshop logo. Ltd WAB Forum 65 v 0. Only after 1305AD Pts 6 T 3 W 1 I 3 A 1 Ld 7 Pts 20 ALLIES Only before 1305AD: Byzantine Allies. May take partial or full plate armour (free if mounted. Special Rules: Light Infantry PIRATICAL ARMED SAILORS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon.may take halberd or double-handed weapon (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 60. sling May have bow instead of sling (+1) Special Rules: Skirmishers CATALAN CROSSBOWMEN M WS BS Crossbowman 4 3 4 Equipment: Hand weapon. Equipment: Hand weapon. Warhammer. II/58 Equipment: Hand weapon. light armour May have heavy armour (+2). Only from 1305-1380AD ALBANIANS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. crossbow May have light armour (+1). javelins May have light armour (+2) Special Rules: Skirmishers. shield. CATALAN COMPANY (1302-1388AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% INFANTRY CATALAN ALMUGHAVARS M WS BS S Catalan 4 4 3 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 CHARACTERS M General Sub-Gen. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). shield. Only after 1305AD: May have Riding Horses (+1) CATALAN SCOUTS M WS Skirmisher 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers.2 . Stubborn if dismounted ARAGONESE LIGHT HORSE M WS BS S Horseman 8 3 3 3 GREEK PRISONERS-OF-WAR ARCHERSSAILORS M WS BS S T W I A Ld Archer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. bow S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 CAVALRY ARAGONESE MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. Feigned Flight TURKS OR TURCOPOLES M WS BS Horseman 8 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May be Veterans (+2) Dismounted . IV/50 Only before 1305AD: Alan Allies. shield. bow Special Rules: Light Infantry. M8). bow. Feigned Flight. Ally-Gen. Only after 1380AD Games Workshop. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. lance. heavy armour.

Only Venetian in Greece or Italy after 1440AD T 3 W 1 I 3 A 1 Ld 7 Pts 20 INFANTRY MILITIA CROSSBOWMEN M WS BS Crossbowman 4 2 2 Equipment: Hand weapon. Ltd WAB Forum 66 v 0. throwing spear. M8). Special Rules: Ferocious Charge. heavy armour. lance May have shield (+2) and cloth (+2) or plate (+3) barding. cloth (+2) or plate (+3) barding. Stubborn if dismounted. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. may count rank bonus up to +1 FEUDAL ELMETTI M WS Horseman 8 4 Equipment: Hand weapon. the Games Workshop logo. light armour and no spear (-3) placed in the rear rank Special Rules: German Wedge. Warhammer. May be Veterans (+2) Dismounted . Only Neapolitan MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Only before 1400AD: May have caroccio standard on ox-wagon as Superior battle standard Equipment: Hand weapon. warhorse May have shield (+2) and cloth (+2) or plate (+3) barding. warhorse May have cloth (+2) or plate (+3) barding. May have light armour (+2) GERMAN MERCENARY CAVALRY M WS BS S T Horseman 8 4 3 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 W 1 I 4 A 1 Ld 7 Pts 25 Equipment: Hand weapon. Special Rules: Light Infantry. heavy armour. crossbow May have light armour (+2) and pavise (+2). Only Venetian in Greece after 1440AD Pts 30 TURKS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. Neapolitan and Papal before 1440AD 0-1 FAMIGLIA DUCALE ELMETTI M WS BS S T Mounted 8 4 3 3 3 Dismounted 4 4 3 3 3 CHARACTERS M General Sub-Gen. javelins May have shield (+1). shield. crossbow May have light armour (+1). Feigned Flight. Neapolitan or Venetian in Italy after 1440AD Pts 26 STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Equipment: Hand weapon. Ally-Gen.2 . light crossbow. lance May have shield (+2). Only Florentine. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. May be Veterans (+2) Special Rules: Ferocious Charge. May take partial or full plate armour (free if mounted. Only until 1416AD Games Workshop. thrusting spear May have shield (+2) and barding (+3). heavy armour.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 61. ITALIAN CONDOTTA (1320-1495AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% HUNGARIANS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. lance. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Feigned Flight. lance. JAVELINMEN M Javelinman 4 Equipment: Hand weapon. heavy armour. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 Equipment: Hand weapon. May have bow (+2) Special Rules: Skirmishers. Feigned Flight. Only Venetian in Greece. May ride a horse (+8. Special Rules: Ferocious Charge. shield. may count rank bonus up to +1. Up to half may be downgraded to WS3.may take halberd or double-handed weapon (+2). Special Rules: Skirmishers MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Equipment: Hand weapon. heavy armour. The AllyGeneral acts as Army General but only for units from his allied contingent. Only before 1363 BULGAR OR OTHER SLAVS M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. throwing spear. bow May have light armour (+2) Special Rules: Skirmishers. May have bow (+2) and light armour (+2) Special Rules: Skirmishers. Feigned Flight. Only Milanese after 1411AD DALMATIAN FEUDAL KNIGHTS M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 24 CAVALRY CONDOTTIERI OR LANZE SPEZZATE ELMETTI M WS BS S T W I A Ld Horseman 8 4 3 3 3 1 4 1 7 Equipment: Hand weapon. Only in 1373AD WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon.

May change to pike and Ld6 (free) Special Rules: Only from 1400-1440AD MERCENARY PIKEMEN M WS BS Pikeman 4 3 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 I 3 A 1 Ld 8 Pts 15 Equipment: Hand weapon. light armour May have heavy armour (+2). May have light armour (+1) or heavy armour (+3). IV/79 Only Neapolitan after 1440AD: Albanian Allies. Ltd WAB Forum 67 v 0. Special Rules: Medieval Phalanx. Only SWORD-AND-BUCKLER-MEN M WS BS S Swordsman 5 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 Equipment: Hand weapon Special Rules: Levies Equipment: Hand weapon. IV/69 Equipment: Hand weapon. handgun. Drilled (+2) and Veterans (+2) Special Rules: Only after 1400AD Games Workshop.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD SWORDSMEN M Swordsman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+1) Special Rules: Skirmishers. Only after 1400AD 0-1 ENGLISH ARCHERS M WS Longbowman 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon. IV/61 (only 0-2) Only Pisan/Paduan. crossbow May have light armour (+2) and pavise (+2) Special Rules: Only Venetian in Greece after 1440AD ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 A 1 Ld 7 Pts 12 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. IV/74 Only Florentine from 1400-1440AD: Swiss Mercenary Allies. buckler May have heavy armour (+2) May be Stubborn (+2). thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only until 1416AD PAPAL OR NEAPOLITAN GUARDSMEN M WS BS S T W Guard 4 4 3 3 3 1 Equipment: Hand weapon. bow May have light armour (+2) Special Rules: Skirmishers. May have Riding Horses (+1) Special Rules: Only Florentine and Venetian in Italy from 14001440AD. Only Neapolitan after 1420AD ARAGONESE CROSSBOWMEN M WS BS S Skirmisher 4 2 2 3 Equipment: Hand weapon. light armour May have shield (+2). shield. partial or full plate armour (+2/+3). Drilled (+2) and Veterans (+2) Special Rules: Only after 1416AD ARAGONESE TARGETEERS M WS BS S Aragonese 4 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 0-1 ORGAN GUN MILITIA SPEARMEN M WS Spearman 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. May have light armour (+1) May be Veterans (+2). Special Rules: Light Infantry. Drilled (+2) and Veterans (+2) Special Rules: Only Papal or Neapolitan PIONEERS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Warhammer. pike. Special Rules: Only before 1400AD MILITIA PAVISIERS AND CROSSBOWMEN M WS BS S T W Crossbowman 4 3 4 3 3 1 Equipment: Hand weapon. the Games Workshop logo. halberd or double-handed weapon (+2) May be Stubborn (+2). Only Neapolitan or Venetian in Greece or Italy after 1440AD Equipment: Hand weapon. light armour. thrusting spear May have shield (+1) and light armour (+2). javelins. longbow. Only Neapolitan after 1420AD DALMATIAN CITY MILITIA CROSSBOWMEN M WS BS S T W I Crossbowman 4 3 4 3 3 1 3 Equipment: Hand weapon. IV/79 Only Venetians in Italy after 1440AD: Swiss Mercenary Allies.2 . Papal or Florentine before 1400AD: Free Company Allies. thrusting spear May have heavy armour (+2) and shield (+1) May be Stubborn (+2). light armour. crossbow May have light armour (+2) and pavise (+2) May be Veterans (+2) Special Rules: Only before 1440AD MILITIA SPEARMEN OR PIKEMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Hand weapon. crossbow Special Rules: Skirmishers. Only after 1400AD BILLMEN Billmen M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 ALLIES Italian Allies. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. heavy armour May have shield (+2).

100 YEARS WAR ENGLISH (1322-1455AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% IRISH HORSE M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. thrusting spear. Only after 1415AD CHARACTERS M General Sub-Gen. shield.may take halberd or double-handed weapon (+2). Special Rules: Light Infantry. May have light armour (+1) May be Veterans (+2). heavy armour. bow May have light armour (+1) Only after 1350AD: May have Ld8 (+2) and be Veterans (+2) WELSH “KNIFEMEN” M WS Welsh 4 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 26 9 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GASCON OR BRABANTER MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3 Equipment: Hand weapon. Stubborn if dismounted. heavy armour. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. May ride a horse (+8. lance. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. GASCON BIDOWERS OR BRETONS M WS BS S T Skirmisher 4 2 3 3 3 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers. light armour May have shield (+1) and heavy armour (+2). M8). Dismounted . shield. crossbow. the Games Workshop logo. May be Veterans (+2) Dismounted . warhorse May have cloth (+2) or plate (+3) barding. thrusting spear May have shield (+2) Special Rules: Only before 1350AD FALSE FRENCH MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 33 12 Equipment: Hand weapon. shield May have light armour (+2). shield.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 62. May take partial or full plate armour (free if mounted.2 . lance May have cloth (+2) or plate (+3) barding. lance May have cloth (+2) or plate (+3) barding. Warhammer. heavy armour. Special Rules: Only before 1350AD IRISH FOOT M Irish 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. shield. light armour. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 INFANTRY ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted HOBILARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. May have Riding Horses (+1) WELSH ARCHERS M WS Archer 4 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 Equipment: Hand weapon. Only before 1350AD GERMAN PAUNCENARS M WS BS Spearman 4 4 3 A 1 1 Ld 7 7 Pts 28 11 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. sling May have bow instead of sling (+1) Special Rules: Skirmishers W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. May have javelins and BS3 (+1) Special Rules: Skirmishers GASCON CROSSBOWMEN M WS BS Crossbowman 4 2 3 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). May have light armour (+2) and pavise (+2). bow. May take partial or full plate armour (free if mounted. Equipment: Hand weapon. Dismounted .may take halberd or double-handed weapon (+2). Only after 1350AD 0-1 LIGHT CANNON 0-1 WAGON TABOR Games Workshop. longbow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 68 v 0.

Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour May have shield (+2) and heavy armour (+2). Only after 1350AD GASCON OR FALSE-FRENCH TOWN MILITIA M WS BS S T W I A Militia 4 3 3 3 3 1 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. halberd or double-handed weapon (+2) May be Stubborn (+2). May have bow instead of sling (+1) Special Rules: Skirmishers MERCENARY ARCHERS M WS BS Archer 4 3 3 Equipment: Hand weapon. May not be Levies (+1) Special Rules: Levies SKIRMISHERS M WS BS S T W I A Ld Pts Skirmisher 4 2 2 3 3 1 3 1 5 3 Equipment: Hand weapon. bow. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Special Rules: Light Infantry. light armour. heavy armour May have shield (+12. IV/19 Games Workshop.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD GASCON BRIGANS M WS Brigan 4 3 63. shield. shield. Only after 1415AD: May have WS4 instead of bow (+2) and then may have Riding Horses (+1) Special Rules: Only after 1350AD ENGLISH BILLMEN M WS Billmen 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 INFANTRY Equipment: Hand weapon. May have light armour (+2) and thrusting spear (+2) or double-handed weapon (+2) Special Rules: Warband SUIT WEARERS M WS BS S T W I A Ld Pts Warrior 5 4 3 3 3 1 4 1 7 8 Equipment: Hand weapon. Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. the Games Workshop logo. bow OTOMI MERCENARIES M WS BS Mercenary 5 3 3 Equipment: Hand weapon. partial or full plate armour (+2/+3). light armour. Ally-Gen. AZTEC (1325-1500AD) BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 CHARACTERS: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS Ld 7 Pts 8 M WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. May have shield (+1) and thrusting spear (+2). sling.2 . Drilled (+2) and Veterans (+2) Special Rules: Only after 1415AD WARRIOR PRIESTS M WS BS S T W I A Ld Priests 4 3 3 3 3 1 3 1 7 Equipment: Hand weapon. May have shield (+2) and thrusting spear (+2) or double-handed weapon (+2) CLAN WARRIORS M WS BS S T W I A Ld Pts Warrior 4 2 2 3 3 1 3 1 6 4 Equipment: Hand weapon. Ltd WAB Forum 69 v 0. javelins May have shield (+1). General Sub-Gen. May have shield (+2) Pts 7 CUACHIC SHOCK TROOPS M WS BS S T W I A Ld Pts Warrior 5 4 3 3 3 1 4 1 6 8 Equipment: Hand weapon. shield Special Rules: Warband S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 ALLIES Only from 1428-1500AD: Toltec-Chichimec Allies.

May be Veterans (+2) Dismounted . May have light armour (+2) and pavise (+2). Warhammer. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May have Riding Horses (+1) Special Rules: Only from 1350-1450AD BIDETS OR BRETONS M WS BS S T W I A Skirmisher 4 3 3 3 3 1 3 1 Equipment: Hand weapon. shield. Special Rules: Riding Horses. the Games Workshop logo. May have Riding Horses (+1) May be Stubborn (+2). SPANISH CROSSBOWMEN M WS BS Crossbowman 4 2 2 Pts 14 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. Special Rules: Skirmishers BRIGANS M WS BS S Brigan 4 3 3 3 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 64. May have light armour (+2) May be Veterans (+2). Ltd WAB Forum 70 v 0. longbow. horse (-6 mounted/3 dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. May take partial or full plate armour (free if mounted. shield. Stubborn if dismounted A 1 Ld 6 Pts 4 0-1 WAGON TABOR Special Rules: Only from 1356-1360AD INFANTRY ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. Only after 1400AD GENOESE CROSSBOWMEN M WS BS S T W I A Ld Pts Crossbowman 4 3 4 3 3 1 3 1 7 13 Equipment: Hand weapon. crossbow. May have light armour (+1) Special Rules: Skirmishers. Only from 1350-1450AD DESPERATE PEASANTS M WS BS S T W I Levy 4 2 2 3 3 1 3 Equipment: Hand weapon Special Rules: Levies. KNIGHTS AND OTHER MEN-AT-ARMS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon. halberd or double-handed weapon (+2) . lance.2 . +2/+3 if dismounted) Only after 1400AD: May be downgraded to WS3. shield Special Rules: Skirmishers. Drilled (+2) and Veterans (+2) Special Rules: Only after 1400AD SCOTS GUARD AND OTHER MOUNTED ARCHERS M WS BS S T W I A Ld Longbowman 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon. M8). shield Special Rules: Light Infantry T 3 W 1 I 3 A 1 Ld 6 Pts 6 ALLIES Only after 1418AD: Scots Allies. The Ally-General acts as Army General but only for units from his allied contingent. crossbow. heavy armour May have shield (+2). heavy armour. partial or full plate armour (+2/+3). Ld 6 Pts 5 CAVALRY NOBLES. May ride a horse (+8. Only after 1418AD: General may be upgraded to Ld10 (+50). handgun. IV/16 Games Workshop. Ally-Gen. Special Rules: Light Infantry VOULGIERS W 1 I 3 A 1 Ld 7 Pts 10 M WS BS S T W I A Ld Pts Voulgier 4 4 3 3 3 1 4 1 8 12 Equipment: Hand weapon. S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 HANDGUNNERS M WS BS S T W I A Ld Handgunner 4 2 3 3 3 1 3 1 7 Equipment: Hand weapon. I3. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. WS BS S T W I A Ld Pts S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. shield Special Rules: Levies PEASANT LEVY M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies PAVISIERS M WS BS S T W I A Ld Pts Spearman 4 4 3 3 3 1 3 1 7 12 Equipment: Hand weapon. light armour May have shield (+2) or pavise (+2). warhorse May have cloth (+2) or plate (+3) barding.may take halberd or double-handed weapon (+2). crossbow. light armour Special Rules: General is Army General. May have light armour (+2) and pavise (+2). MEDIEVAL FRENCH (1330-1445AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% RIBAUDS M WS BS S Levy 4 2 2 3 Equipment: Hand weapon. thrusting spear. Only from 1356-1360AD T 3 W 1 I 3 A 1 Ld 5 Pts 4 CHARACTERS M General Sub-Gen. May have light armour (+1). bow May have light armour (+1). Only after 1385AD Pts 10 0-1 LIGHT CANNON Special Rules: Only after 1385AD FRENCH CROSSBOWMEN M WS BS S T Crossbowman 4 2 3 3 3 Equipment: Hand weapon.

IV/47 Equipment: Hand weapon. lance May have shield (+2) and cloth (+2) or plate (+3) barding Special Rules: Ferocious Charge. Warhammer. halberd May have shield (+2). crossbow. May have light armour (+1). Equipment: Hand weapon. WS BS S T W I A Ld Pts WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. May have Ld7 (+1) Only Moldavians: May have Riding Horses (+1) Special Rules: Light Infantry Games Workshop. IV/43 Only Wallachians: Moldavian Allies. Ltd WAB Forum 71 v 0. Ally-Gen. partial or full plate armour (+2/+3) Only Moldavians: May have Riding Horses (+1) ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Ld6 and no longer Levies (+3) Only Moldavians: May have Riding Horses (+1) Special Rules: Levies CROSSBOWMEN M Crossbowman 4 CHARACTERS M General Sub-Gen. M8). heavy armour. heavy armour. bow. IV/55 Hungarian Allies. bow May have light armour (+1). light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers “CRUSADERS” M Horseman 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Equipment: Hand weapon. the Games Workshop logo.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 65. The Ally-General acts as Army General but only for units from his allied contingent. thrusting spear May have shield (+2) and heavy armour (+2) Only Moldavians after 1400AD: May have Ferocious Charge (+2) LESSER BOYARS AND VITEJI M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. shield. WALLACHIAN OR MOLDAVIAN (1330-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% RUSTICI M Rustici 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Double handed weapon May be upgraded to WS3. May ride a horse (+8. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour Special Rules: General is Army General. Only Moldavians: May have Riding Horses (+1) Special Rules: Skirmishers HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY RICH BOYARS AND RETINUES M WS BS S T Horseman 8 4 3 3 3 Equipment: Hand weapon. Only Wallachians after 1455AD INFANTRY ARMOURED VOYNUKS M WS BS Voynuk 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+1) Only Moldavians: May have Riding Horses (+1) Special Rules: Skirmishers W 1 I 3 A 1 Ld 7 Pts 24 ALLIES Ottoman Allies. light armour. handgun. IV/65 Only Moldavians: Polish Allies. IV/66 Only Moldavians: Crim Tartar Allies.2 .

Only after 1386AD Games Workshop. Special Rules: Skirmishers. M8). shield. light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers HUNGARIANS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. thrusting spear May have shield (+2) and heavy armour (+2) LITHUANIAN CAVALRY M WS BS Horseman 8 3 3 Equipment: Hand weapon. WS BS S T W I A Ld Pts AXEMEN Axeman M 5 WS 4 INFANTRY 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. light armour May have shield (+2) and double-handed weapon (+2).2 . throwing spear (+2) and light armour (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 66. The Ally-General acts as Army General but only for units from his allied contingent. May have light armour (+1) Special Rules: Skirmishers. bow May have shield (+2). bow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. heavy armour. the Games Workshop logo. Feigned Flight TARTAR EXILE SETTLERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. partial or full plate armour (+2/+3) TOWN MILITIA CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 CAVALRY RYCERZ Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 27 Equipment: Hand weapon. bow. Feigned Flight. light armour. lance May have shield (+2) and cloth (+2) or plate (+3) barding Special Rules: Ferocious Charge CZELADZ Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 0-1 LIGHT CANNON Special Rules: Only after 1400AD HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Ally-Gen. Only after 1400AD CHARACTERS M General Sub-Gen. handgun. Ltd WAB Forum 72 v 0. LATER POLISH (1335-1500AD) CHARACTERS: Up to 25% CAVALRY: At least 25% INFANTRY: Up to 50% ALLIES: Up to 25% SERBIAN CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Special Rules: Light Cavalry WALLACHIAN AND MOLDAVIAN CAVALRY M WS BS S T W I A Horseman 8 3 4 3 3 1 3 1 ALLIES Pts 24 Only from 1342-1382 and 1440-1444AD: Hungarian Allies. IV/18 Ld 7 Equipment: Hand weapon. 0-1 WAGON TABOR Equipment: Hand weapon. IV/43 Only after 1386AD: Lithuanian Allies. bow May have shield (+2) and throwing spear (+2) Special Rules: Skirmishers. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. light armour Special Rules: General is Army General. May have light armour (+2) and pavise (+2). Only after 1400AD Ld 7 Pts 20 S 3 T 3 W 1 I 3 A 1 WAR WAGONS Special Rules: Only after 1400AD Equipment: Hand weapon. May ride a horse (+8. crossbow. BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon.

bow. III/70 Equipment: Hand weapon. barding (+3). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). heavy armour. M8). bow. CAVALRY GHULAMS Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. light armour May have heavy armour (+2). bow May have shield (+2) and barding (+3).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 67. thrusting spear. bow (+2) and shield (+2). thrusting spear. Warhammer. shield. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Only from 1378-1389AD: Black Sheep Allies.2 . light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry Games Workshop. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Light Cavalry TURKOMANS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers BEDOUIN Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. May ride a horse (+8. bow. Ally-Gen. JALAYYIRID (1336-1432AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% FOOT Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 INFANTRY Equipment: Hand weapon Special Rules: Levies CHARACTERS ALLIES General Sub-Gen. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: May count rank bonus up to +1 MONGOL ARMOURED CAVALRY M WS BS S T Horseman 8 4 3 3 3 W 1 I 4 A 1 Ld 7 Pts 27 Equipment: Hand weapon. Ltd WAB Forum 73 v 0. IV/77 Only from 1394-1399AD: Georgian Allies. Special Rules: May count rank bonus up to +1 MONGOL HORSE ARCHERS M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. the Games Workshop logo.

I3. ALMUGHAVARS M Almughavar 4 M General Sub-Gen. Only Portugese before 1390AD Equipment: Hand weapon. +2/+3 if dismounted) May be downgraded to WS3. lance. May ride a horse (+8.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 68.may take halberd or double-handed weapon (+2). May have crossbow (+3). Only before 1390AD ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 26 9 Equipment: Hand weapon Special Rules: Levies. MEDIEVAL SPANISH OR PORTUGESE (1340-1485AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% SPEARMEN Spearman M 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 INFANTRY CHARACTERS Equipment: Hand weapon. May be Veterans (+2) Dismounted . Dismounted . May have light armour (+1). May have light armour (+1). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ltd WAB Forum 74 v 0. Special Rules: Light Infantry. Only Portugese MUDEJARS M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. crossbow. light armour (+2) and throwing spear (+2) Special Rules: Skirmishers. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). light armour May have shield (+1). thrusting spear May have shield (+1) and light armour (+2). javelins.2 . thrusting spear May have shield (+1) and light armour (+2). Special Rules: Only Aragonese JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 CAVALRY SPANISH OR PORTUGESE MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 4 Dismounted 4 4 3 3 3 1 4 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). Only Castillian or Portugese FRENCH OR GASCON MEN-AT-ARMS M WS BS S T W Horseman 8 4 3 3 3 1 I 4 A 1 Ld 8 Pts 28 Equipment: Hand weapon. Warhammer. Only Castillian SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Feigned Flight. the Games Workshop logo. May take partial or full plate armour (free if mounted. May have BS4 and Ld7 (+4) Special Rules: Light Infantry HERMANDAD MILITIA SPEARMEN M WS BS S T Spearman 4 3 3 3 3 Equipment: Hand weapon. throwing spear May have light armour (+2) and shield (+2) Special Rules: Skirmishers GRANADINE CAVALRY M WS BS Horseman 8 3 3 I 3 A 1 Ld 7 Pts 10 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. Special Rules: Light Infantry. shield. horse (-6 mounted/-3 dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. M8). Only Castillian or Portugese A 1 1 Ld 7 7 Pts 31 12 ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. May have shield (+2). heavy armour. plate armour (+2) and warhorse (+3) Special Rules: Ferocious Charge. Equipment: Hand weapon. heavy armour. Stubborn if dismounted JINETES OR ADALIDES M WS BS Horseman 8 3 3 Equipment: Hand weapon. javelins May have shield (+1). May take partial or full plate armour (free if mounted. sling Special Rules: Skirmishers PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3 Equipment: Hand weapon. shield. lance May have shield (+2). Special Rules: Light Infantry. shield. Special Rules: Only Castillian HERMANDAD MILITIA CROSSBOWMEN M WS BS S T W Crossbowman 4 2 3 3 3 1 W 1 I 3 A 1 Ld 7 Pts 7 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. javelins. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. bow. light armour May have heavy armour (+2). lance May have cloth (+2) or plate (+3) barding. warhorse May have cloth (+2) or plate (+3) barding. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only Aragonese or Castillian Games Workshop. heavy armour.

Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.2 . the Games Workshop logo. May have light armour (+1). Ltd WAB Forum 75 v 0. bow. Only Portugese from 1390AD Games Workshop. May have light armour (+1) May be Veterans (+2) Special Rules: Skirmishers. May have Riding Horses (+1) Special Rules: Only Portugese before 1390AD HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Warhammer. longbow.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD GRANADINE ARCHERS M WS BS Archer 4 3 4 Equipment: Hand weapon. May have light armour (+1) May be Veterans (+2). ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. handgun.

May have shield (+1). heavy armour. May ride a horse (+8. Ltd WAB Forum 76 v 0. Special Rules: Skirmishers. shield.2 . Special Rules: Light Infantry HALBERDIERS M Halberdier 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHARACTERS WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 General Sub-Gen. May have crossbow (+3) and then Ld7 (+1) Special Rules: Light Infantry Games Workshop. light armour. Only in 1451 and in 1455AD ALLIES Only from 1392-1395AD Venetian (in Greece) Allies. May have light armour (+1) Only in 1451 and in 1455AD: May have heavy armour (+3) Special Rules: Skirmishers Equipment: Hand weapon. shield. Special Rules: Light Infantry. warhorse May have shield (+2) and cloth (+2) or plate (+3) barding. lance. IV/61 German I 4 A 1 Ld 7 Pts 30 Equipment: Hand weapon. heavy armour. Warhammer. horse (-6 mounted/-3 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light crossbow (+2). Stubborn if dismounted. bow. Only in 1451 and in 1455AD NEAPOLITAN SUPPLIED ARCHERS M WS BS S T Archer 4 2 2 3 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. Only in 1451 and in 1455AD INFANTRY ARCHERS AND CROSSBOWMEN M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ally-Gen. warhorse May have cloth (+2) or plate (+3) barding. May have LD8 (+2) and then may be Veterans (+2) Dismounted . Equipment: Hand weapon Special Rules: Levies HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY CAVALRY Horseman M 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 14 Equipment: Hand weapon. handgun. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. May have light armour (+1). The Ally-General acts as Army General but only for units from his allied contingent. may count rank bonus up to +1. halberd May have heavy armour (+2) and be Stubborn (+2) PEASANTS M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3 Equipment: Hand weapon. May have light armour (+1). May take partial or full plate armour (free if mounted. shield. javelins. HUNGARIAN AND OTHER MERCENARY MEN-AT-ARMS M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 7 31 Dismounted 4 4 3 3 3 1 4 1 7 12 Equipment: Hand weapon. the Games Workshop logo. ALBANIAN (1345-1430 AND 1443-1479AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% JAVELINMEN M Javelinman 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. javelins May have shield (+2). M8). light armour Special Rules: General is Army General. lance. +2/+3 if dismounted) Up to half may downgrade to WS3. May be Veterans (+2) Special Rules: Ferocious Charge. May have light armour (+2). Only from 1450 NEAPOLITAN SUPPLIED ELMETTI M WS BS S T W Horseman 8 4 3 3 3 1 0-1 LIGHT CANNON NEAPOLITAN SUPPLIED CATALANS M WS BS S T W Catalan 4 3 3 3 3 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. GERMAN. bow. thrusting spear (+2) May have Feigned Flight (+2) Special Rules: Light Cavalry ITALIAN. no lance.may take halberd or double-handed weapon (+2). I3.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 69.

INFANTRY INFANTRY WARRIORS CHANCA SPEARMEN M WS Spearman 4 3 M BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield May have light armour (+2) Special Rules: Warband CHANCA OR CONFEDERATE SLINGERS M WS BS S T W Skirmisher 4 2 2 3 3 1 Equipment: Hand weapon. May have a portable shrine (Superior Army Standard). light armour Special Rules: General is Army General. CHANCA (1350-1440AD) CHARACTERS: Up to 25% INFANTRY: At least 75% 71. shield May have light armour (+2) QUECHUA SLINGERS M WS Skirmisher 4 2 T 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. shield. light armour Special Rules: General is Army General.handed weapon (+2) 0-1 unit may have WS4 and Ld7 (+3) Special Rules: Warband W 1 I 3 A 1 Ld 5 Pts 6 SLINGERS Skirmisher M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. sling Special Rules: Skirmishers Games Workshop. shield May have light armour (+2) and double.2 . Ltd WAB Forum 77 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. the Games Workshop logo. CHIMU (1350-1464AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS CHARACTERS M General Sub-Gen. Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). sling May have atlatl instead of sling (+2. counts as javelins with armour save 1) Special Rules: Skirmishers I 3 A 1 Ld 6 Pts 4 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. shield.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 70. CONFEDERATE WARRIORS M WS BS S Warrior 5 3 3 3 Equipment: Hand weapon. sling Special Rules: Skirmishers QUECHUA WARRIORS M WS BS Warrior 4 3 3 Equipment: Hand weapon.

the Games Workshop logo. AMAZONIAN (1350-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% CHARACTERS M General Sub-Gen. INFANTRY ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. thrusting spear Special Rules: Skirmishers BLOWPIPE MEN M WS Skirmisher 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. bow.2 . Ltd WAB Forum 78 v 0. light armour Special Rules: General is Army General. May have light armour (+2) and shield (+1) Special Rules: Light Infantry SPEARMEN M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. Warhammer. blowpipe Blowpipe: All to-hit rolls of 6 wound automatically Special Rules: Skirmishers Games Workshop. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 72. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.

light armour May have shield (+2). thrusting spear. bow May have light armour (+1) and crossbow instead of bow (+3) CHINESE HANDGUNNERS M WS BS Handgunner 4 2 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. light armour May have heavy armour (+2). M8). light armour May have shield (+2). bow May have light armour (+2) Special Rules: Light Cavalry ALLIES Mongol Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 73. IV/52 Only from 1440-1454AD: Burmese or Shan Allies. Only after1420AD W 1 I 4 A 1 Ld 7 Pts 27 Ld 6 Pts 6 Equipment: Hand weapon. May ride a horse (+8. light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may have a +1 rank bonus MONGOL OR JURCHEN CAVALRY M WS BS S T W Horseman 8 3 4 3 3 1 I 3 A 1 Ld 7 Pts 24 WAR WAGONS Special Rules: Only after1420AD Equipment: Hand weapon. thrusting spear. Only before 1420AD: May have WS4 (+2) and then Ld8 (+2) and may be Stubborn (+2). Special Rules: Light Infantry. bow May have shield (+2) and barding (+3). barding (+3) and shield (+2) Only before 1420AD: May have WS4 (+3) and then may count rank bonus up to +1 MONGOL OR JURCHEN GUARDS M WS BS S T Horseman 8 4 3 3 3 CHINESE MILITIA M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 3 Equipment: Hand weapon Special Rules: Levies. bow. handgun. May have light armour (+1) Special Rules: Skirmishers “DARE-TO-DIE” TROOPS M WS BS Trooper 5 4 3 Equipment: Hand weapon. buckler. III/9 W 1 I 3 A 1 Ld 6 Pts 14 INFANTRY CHINESE INFANTRY M WS Trooper 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. Warhammer. heavy armour. shield May have light armour (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only after 1449AD CHUANG OR SIMILAR SOUTHERN TRIBESMEN M WS BS S T W I A Tribal 4 3 3 3 3 1 3 1 Equipment: Hand weapon. I3. The AllyGeneral acts as Army General but only for units from his allied contingent. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). the Games Workshop logo. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 CHINESE ARCHERS AND CROSSBOWMEN M WS BS S T W I Archer 4 3 4 3 3 1 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. MING CHINESE (1356-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen.2 . light armour May have shield (+2) and throwing spear (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers CHINESE MERCENARY CAVALRY M WS BS S T Horseman 8 2 2 3 3 Equipment: Hand weapon. Up to half may be downgraded to WS3. May be Stubborn (+2) Special Rules: Light Infantry 0-2 LIGHT CANNONS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 0-1 STAMPEDING CATTLE Equipment: Hand weapon. . Drilled (+2) and Veterans (+2) Games Workshop. CAVALRY CHINESE CAVALRY M WS Horseman 8 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 Equipment: Hand weapon. Ltd WAB Forum 79 v 0. shield.

light armour. Ally-Gen.may take halberd or double-handed weapon (+2). lance May have cloth (+2) or plate (+3) barding. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May take partial or full plate armour (free if mounted. lance May have cloth (+2) or plate (+3) barding. May take partial or full plate armour (free if mounted. May have light armour (+2) and pavise (+2). longbow. Feigned Flight FRENCH BRIGANS M WS Brigan 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. javelins May have shield (+1). FREE COMPANY OR ARMAGNAC (1357-1444AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% CROSSBOWMEN M Crossbowman 4 INFANTRY WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 CHARACTERS Equipment: Hand weapon. Warhammer. May take partial or full plate armour (free if mounted. May have Riding Horses (+1) BRETON JAVELINMEN M WS BS Javelinman 4 3 3 Equipment: Hand weapon. heavy armour. heavy armour. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Only in 1444AD FRENCH RIBAUDS M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. M8). javelins May have shield (+1). ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 M General Sub-Gen. May ride a horse (+8. Dismounted . Stubborn if dismounted Games Workshop. shield Special Rules: Levies Pts 26 9 Equipment: Hand weapon. Dismounted . +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GERMAN MERCENARY MEN-AT-ARMS M WS BS S T W Mounted 8 4 3 3 3 1 Dismounted 4 4 3 3 3 1 I 3 3 A 1 1 Ld 7 7 Pts 27 12 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). heavy armour. CAVALRY GASCON. lance May have cloth (+2) or plate (+3) barding. Special Rules: Light Infantry.2 . shield. Special Rules: Skirmishers. the Games Workshop logo. I4 and Warhorse (+6) then may be Veterans (+2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH GENTLEMEN AND LESSER MEN-AT-ARMS M WS BS S T W I A Ld Mounted 8 3 3 3 3 1 3 1 7 Dismounted 4 3 3 3 3 1 3 1 7 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Dismounted . SPANISH OR NAVARRESE MEN-ATARMS M WS BS S T W I A Ld Pts Mounted 8 3 3 3 3 1 3 1 7 26 Dismounted 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have light armour (+1) May be Veterans (+2).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 74. FRENCH. shield. shield. +2/+3 if dismounted) Every second unit may upgrade to WS4. crossbow. Ltd WAB Forum 80 v 0. shield. . +2/+3 if dismounted) Up to half may downgrade to WS3.may take halberd or double-handed weapon (+2).

light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY TIMURID ARCHERS M WS Archer 4 3 ALLIES Only Shah Rukh from 1405-1447AD: Black Sheep Allies. IV/52 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. TIMURID (1360-1500AD) Archer CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% SPECIAL: Up to 25% CHARACTERS M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Warhammer. The AllyGeneral acts as Army General but only for units from his allied contingent. I3. HOSTAGE SCREEN M WS Levy 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. thrusting spear. May have light armour (+2). Ally-Gen. the Games Workshop logo. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). heavy armour. Only from 1399-1447AD Equipment: Hand weapon. Ltd T 3 W 1 I 3 A 1 Ld 6 Pts 6 WAB Forum 81 v 0. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 75. javelins and bows. May have light armour (+2) and shield (+1) Special Rules: Light Infantry AFGHAN SPEARMEN M WS Spearman 4 3 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 General Sub-Gen. bow May have shield (+2) . May be Expert Horsemen (+2) Up to half may be downgraded to WS3. Up to half may be downgraded to WS3. M8). BUFFALOES OR CAMELS Special Rules: Only Timur or Shah Rukh W 1 I 4 A 1 Ld 7 Pts 25 BS 3 S 3 T 3 Equipment: Hand weapon. IV/77 Only Timur or Shah Rukh: White Sheep Allies. heavy armour. handgun. Only after 1480AD Ld 7 Pts 26 ELEPHANTS SPECIAL Equipment: Hand weapon. thrusting spear May have shield (+1) and light armour (+2). PERSIAN OT TAJIK ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. bow. May have light armour (+1) Special Rules: Skirmishers. thrusting spear May have shield (+2) and barding (+3).2 . May ride a horse (+8. shield Special Rules: Levies CAVALRY TIMURID CAVALRY M WS Horseman 8 4 0-1 STAMPEDING CATTLE. bow. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. May have light armour (+2) AFGHAN ARCHERS Games Workshop. light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may count rank bonus up to +1 PERSIAN. bow. I3. shield. light armour and no spear (-6) placed in the rear rank Special Rules: Combined Formation and may count rank bonus up to +1 TURKOMAN NOMAD CAVALRY M WS BS S T Horseman 8 3 4 3 3 Elephant Mahoud Crew M 6 4 4 WS 4 3 BS 3 S 7 3 T 6 3 3 W 6 1 1 I 3 3 A 4 1 Ld 4 7 7 Pts 140 - W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Elephants have an unarmed driver and two crew armed with hand weapons. bow. GEORGIAN OR TURKOMAN NOBLES M WS BS S T W I A Horseman 8 4 3 3 3 1 4 1 HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. IV/77 Only after 1450AD: Uzbek Allies. 0-1 WAGON TABOR Equipment: Hand weapon. Crew may have light armour (+4) Special Rules: Elephants.

2 . light crossbow. bow. longbow.may take halberd or double-handed weapon (+2). CAVALRY BURGUNDIAN MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+1). Only after 1430AD SWISS Pikeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 Equipment: Hand weapon. heavy armour. lance May have cloth (+2) or plate (+3) barding. thrusting spear May have shield (+2) and heavy armour (+2) BURGUNDIAN OR MERCENARY MOUNTED CROSSBOWMEN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. pike. May take partial or full plate armour (free if mounted. shield Special Rules: Levies BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 0-1 WAGON TABOR Equipment: Hand weapon. Dismounted . ENGLISH LONGBOWMEN M WS BS Longbowman 4 3 4 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 28 11 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. Ltd WAB Forum 82 v 0. light armour Special Rules: General is Army General.may take halberd or double-handed weapon (+2). Only after 1464AD S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 26 9 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 Equipment: Hand weapon. Dismounted . May be Veterans (+2) Dismounted . shield. EARLY BURGUNDIAN (1363-1471AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% INFANTRY LOW COUNTRUIES PIKEMEN M WS BS S Pikeman 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 CHARACTERS Equipment: Hand weapon. May have light armour (+1) Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. . light armour. May take partial or full plate armour (free if mounted.may take halberd or double-handed weapon (+2). May have light armour (+2) and pavise (+2). May take partial or full plate armour (free if mounted. PICARD ARCHERS M WS Archer 4 3 M General Sub-Gen. handgun. May be Stubborn (+2) Special Rules: Medieval Phalanx. heavy armour. May ride a horse (+8. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted Games Workshop. May have light armour (+1) or heavy armour (+3). 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+1) or heavy armour (+3).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 76. heavy armour. M8). Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. LOW COUNTRIES CROSSBOWMEN M WS BS S T Crossbowman 4 3 3 3 3 Equipment: Hand weapon. warhorse May have cloth (+2) or plate (+3) barding. shield. crossbow. pike. shield. May have light armour (+1) May be Veterans (+2) VILLAGE LEVY M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. May have light armour (+2) FRENCH OR ITALIAN MEN-AT-ARMS M WS BS S T W Mounted 8 4 3 3 3 1 Dismounted 4 4 3 3 3 1 ORGAN GUNS Special Rules: Only after 1430AD HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 I 4 4 A 1 1 Ld 7 7 Pts 31 14 Equipment: Hand weapon. shield. the Games Workshop logo. lance. lance May have cloth (+2) or plate (+3) barding. +2/+3 if dismounted) Only after 1419AD: Downgrade to WS3 (-2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted VALETS D’ARMES M WS Horseman 8 3 Equipment: Hand weapon.

. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow. shield Special Rules: Levies M General Sub-Gen. shield. May have light armour (+1) Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour. Ally-Gen. May ride a horse (+8. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow. Ltd WAB Forum 83 v 0.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 77. thrusting spear. May have light armour (+2) and shield (+1) Only White Sheep: Downgrade to Ld6 (-1) Special Rules: Light Infantry CAMP FOLLOWERS AND LEVY FOOT M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon. bow May have shield (+2). Special Rules: Light Cavalry TURKOMAN TRIBAL HORSE M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. BLACK AND WHITE SHEEP TURKOMAN (1378-1469 AND 1387-1500AD) ARCHERS CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY CHARACTERS Equipment: Hand weapon.2 . M8). handgun. Special Rules: May count rank bonus up to +1 TIRKAH-BAND M Horseman 8 Only White Sheep: Trapezuntine Allies. IV/77 Ld 7 Pts 24 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Only White Sheep from 1472AD WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 ALLIES Equipment: Hand weapon. May be Expert Horsemen (+2) Special Rules: Light Cavalry QULLUGHCHI M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. heavy armour. thrusting spear. The AllyGeneral acts as Army General but only for units from his allied contingent. IV/49 Only White Sheep rebels in 1457AD: Black Sheep Allies. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. CAVALRY PUSHAN-PUSH M Horseman 8 0-1 WAGON TABOR Special Rules: Only White Sheep from 1472AD HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. thrusting spear May have shield (+2) and barding (+3). IV/34 Only White Sheep: Georgian Allies. light armour May have heavy armour (+2) and shield (+2) Games Workshop. III/70 Only White Sheep: Karaman or Kastamonu Turkoman Allies. Warhammer. throwing spear May have shield (+2) and bow (+2). the Games Workshop logo.

pikes May have light armour (+1). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 78. May ride a horse (+8.2 . bow May have light armour (+2) Special Rules: Light Cavalry JURCHEN CAVALRY M WS Horseman 8 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Ltd WAB Forum 84 v 0. light armour. bow. PEASANT SPEARMEN M WS Levy 4 2 Equipment: Hand weapon. YI DYNASTY KOREAN (1392-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% HALBERDIERS M Halberdier 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 11 Equipment: Hand weapon. BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. barding (+3) and shield (+2) May be downgrade to WS3 (-2) and then may have halberd instead of kontos (free) Special Rules: May count rank bonus up to +1 LIGHT CAVALRY M WS Horseman 8 3 0-4 LIGHT CANNONS BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. M8). May be Veterans (+2) Games Workshop. shield. Special Rules: Skirmishers Equipment: Hand weapon. kontos May have shield (+2) May downgrade to Ld6 and WS3 (-6) JURCHEN SCOUTS M WS Horseman 8 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Warhammer. light armour. the Games Workshop logo. halberd May have heavy armour (+2) and be Veterans (+2) SPEARMEN M WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Spearman 4 CHARACTERS M General Sub-Gen. The AllyGeneral acts as Army General but only for units from his allied contingent. light armour May have heavy armour (+2). May have light armour (+1). buckler. thrusting spear Special Rules: Levies SKIRMISHERS M Javelinman 4 CAVALRY CAVALRY Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 6 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. kontos. bow May have shield (+2) and light armour (+2) May upgrade to Feigned Flight (+2) Special Rules: Skirmishers INFANTRY ARCHERS Archer M 4 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. javelins May have shield (+1).

Warhammer. pike May have plate armour (+3) May be Stubborn (+2) Special Rules: Medieval Phalanx 0-1 LIGHT CANNON HANDGUNNERS M Handgunner 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) LORRAINER CAVALRY M WS BS Mounted 8 4 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 28 Equipment: Hand weapon. heavy armour. Only from 1476-1477AD INFANTRY PIKEMEN M Pikeman 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 14 Equipment: Hand weapon. the Games Workshop logo. LATER SWISS (1400-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CROSSBOWMEN M Crossbowman 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. halberd May have plate armour (+3) May be Stubborn (+2). Drilled (+2) and Veterans (+2) Special Rules: Only before 1490AD CHARACTERS WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 13 M General Sub-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Special Rules: Skirmishers HALBERDIERS M Halberdier 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. shield.2 . May take full plate armour (free) Up to half may downgrade to WS3. thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. heavy armour. May have light (+1) or heavy armour (+3) Special Rules: Skirmishers Games Workshop. light crossbow. light armour. May ride a horse (+8. lance May have cloth (+2) or plate (+3) barding. shield. M8). Ltd WAB Forum 85 v 0. heavy armour. crossbow. handgun. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 79. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. May have light armour (+1).

lance May have cloth (+2) or plate (+3) barding. Ltd WAB Forum 86 v 0. the Games Workshop logo. CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. May take full plate armour (free) Only after 1422AD: Upgrade to Warhorse (+4) and then may be Veterans (+2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 80. shield. May have light armour (+2) Special Rules: Skirmishers HUSSITE CAVALRY M WS Mounted 8 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 28 Equipment: Hand weapon. May be Stubborn (+2) Only after 1422AD: May have Ld8 (+2) and then may be Drilled (+2) and Veterans (+2) ALLIES Only from 1421-1431AD: Polish Allies. light armour May have heavy armour (+2) and double handed weapon (+2) or halberd (+1). Ally-Gen. light crossbow. May ride a horse (+8. Warhammer. IV/66 (can include Lithuanians) Games Workshop. Only after 1420AD INFANTRY 0-4 WAR WAGONS WITH MISSLE TROOPS OR 1-2 LIGHT GUNS FLAILMEN AND HALBERDIERS M WS BS S T Trooper 4 4 3 3 3 W 1 I 4 A 1 Ld 7 Pts 9 Equipment: Hand weapon.2 . The AllyGeneral acts as Army General but only for units from his allied contingent. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. heavy armour. HUSSITE (1419-1471AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. shield. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. M8).

shield May have light armour (+2) Special Rules: Warband. sling Special Rules: Skirmishers QUECHUA WARRIORS M WS BS Warrior 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. may ride on a command litter (counts as War Wagon).2 . One subcommander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 81. INCA (1438-1500AD) CHARACTERS: Up to 25% INFANTRY: At least 75% FOREST INDIAN ARCHERS M WS BS Archer 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Equipment: Hand weapon. Warhammer. Only after 1440 Games Workshop. IV/70 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. Special Rules: Light Infantry MILITIA M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies SLINGERS M Skirmisher 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 4 Equipment: Hand weapon. WS BS S T W I A Ld Pts 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. The Ally-General acts as Army General but only for units from his allied contingent. Ally-Gen. the Games Workshop logo. Only before 1439AD CHIMU M Warrior 5 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 6 Equipment: Hand weapon. shield. shield May have light armour (+2) Special Rules: Only before 1439AD QUECHUA SLINGERS M WS Skirmisher 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. Only after 1440 CHARACTERS 0-1 COLLA ARMED WITH BOLAS M WS BS S T Thrower 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 8 M General Sub-Gen. throwing spear INFANTRY INCA REGULARS M WS Trooper 4 3 ALLIES Only after 1440: Chanca Allies. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow. Ltd WAB Forum 87 v 0. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. sling Special Rules: Skirmishers. but no armour save allowed Special Rules: Skirmishers. Only after 1440 OTHER SUBJECTS M WS Trooper 4 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 4 Equipment: Hand weapon. bola Bola: Counts as javelins. throwing spear May have shield (+1) and light armour (+2). Special Rules: Light Infantry.

may take halberd or double-handed weapon (+2). warhorse May have cloth (+2) or plate (+3) barding. May have sling instead of crossbow (-3) Special Rules: Skirmishers GASCON BIDETS OR BRETONS M WS BS S Skirmisher 4 3 3 3 Equipment: Hand weapon. shield Special Rules: Skirmishers HANDGUNNERS M Handgunner 4 T 3 W 1 I 3 A 1 Ld 6 Pts 5 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12 Equipment: Hand weapon. May have light (+2) or heavy (+3) armour Special Rules: Light Cavalry FEUDAL MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 Equipment: Hand weapon. bow. May have light (+2) and Feigned Flight (+2) Special Rules: Skirmishers. GASCON CROSSBOWMEN AND SLINGERS M WS BS S T W Crossbowman 4 2 2 3 3 1 I 3 A 1 Ld 5 Pts 6 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. lance. lance. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. the Games Workshop logo. Stubborn if dismounted. May have light armour (+1). partial or full plate armour (+2/+3) and doublehanded weapon (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Stubborn if dismounted ORDONNANCE ARCHERS M WS BS Horseman 8 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May be Veterans (+2) Dismounted . Equipment: Hand weapon. May have light armour (+1). heavy armour. warhorse May have cloth (+2) or plate (+3) barding. May ride a horse (+8. The AllyGeneral acts as Army General but only for units from his allied contingent. warhorse May have cloth (+2) or plate (+3). bow. May take partial or full plate armour (free if mounted.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 82. shield. handgun. May take partial or full plate armour (free if mounted.2 . May have light (+2) or heavy (+3) armour Only after 1479AD: May have BS4 (+3) Special Rules: Light Cavalry MOUNTED HANDGUNNERS M WS BS S Horseman 8 3 4 3 Equipment: Hand weapon. May be Veterans (+2) Dismounted . shield. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted.may take halberd or double-handed weapon (+2). Stubborn if dismounted. crossbow. heavy armour. FRENCH ORDONNANCE (1445-1500AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% SAVOYARD MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12 CHARACTERS Equipment: Hand weapon. Only before 1465AD WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have BS4 (+3) and then may have Riding Horses (+1) Special Rules: Light Infantry FRANCS ARCHERS M WS Archer 4 2 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. shield. Ally-Gen. heavy armour May have shield (+2). bow May have light armour (+1).may take halberd or double-handed weapon (+2). Only before 1465AD W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 GENETAIRES M Horseman 8 General Sub-Gen. Ltd WAB Forum 88 v 0. lance. Only in 1494AD INFANTRY FRENCH PARTISANMEN M WS BS Partisanman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 10 CAVALRY ORDONNANCE GENDARMES AND COUSTLLIERS M WS BS S T W I A Ld Mounted 8 4 3 3 3 1 4 1 8 Dismounted 4 4 3 3 3 1 4 1 8 Pts 33 14 Equipment: Hand weapon. May Veterans (+2) Special Rules: Only until 1479AD FOOT CROSSBOWMEN M WS Crossbowman 4 3 Equipment: Hand weapon. M8). handgun. May be Veterans (+2) Dismounted . +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. May have light armour (+1) Special Rules: Skirmishers 0-2 ORGAN GUNS Games Workshop. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon. crossbow. heavy armour. shield. Warhammer. May take partial or full plate armour (free if mounted.

May have light (+1) or heavy (+3) armour May have crossbow instead of handgun (free) Special Rules: Skirmishers. handgun. IV/61 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only after 1479AD SWISS SKIRMISHERS M WS Handgunner 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Special Rules: Only after 1479AD PIKEMEN Pikeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 13 Equipment: Hand weapon. heavy armour. IV/79 Only after 1493AD: Italian Allies. Drilled (+2) and Veterans (+2) Special Rules: Only from 1480-1490AD WAR WAGONS Special Rules: Only from 1480-1482AD ALLIES Only before 1465AD: Milanese Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD FRENCH SPEARMEN M WS Spearman 4 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. pike May have plate armour (+2). IV/61 Only rebels in 1469AD: Swiss Mercenary Allies. light armour. the Games Workshop logo. Warhammer. halberd May have heavy armour (+2) and pike instead of halberd (+2) and then have Medieval Phalanx. May have Ld7 (+1) Special Rules: Only before 1465AD HALBERDIERS AND PIKEMEN M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. heavy armour. thrusting spear May have shield (+1) and light (+2) or heavy (+3) armour. May be Stubborn (+2) Special Rules: Medieval Phalanx. Only after 1479AD SWISS HALBERDIERS M WS Halberdier 4 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 13 Equipment: Hand weapon. Ltd WAB Forum 89 v 0.2 . halberd May have plate armour (+2) May be Stubborn (+2).

WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 83. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. SHIRE LEVY ARCHERS M WS BS Archer 4 2 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 Equipment: Hand weapon. throwing spear May have shield (+1) Special Rules: Only Lancastrian or post-1485 Yorkist pretender Equipment: Hand weapon. May have light armour (+1). halberd or double-handed weapon (+2). bow. Ally-Gen. Only Lancastrian or Richard III WELSH SPEARMEN M WS Welsh 4 3 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. heavy armour. thrusting spear May have shield (+2) Special Rules: Light Cavalry. May have light armour (+1) May be Veterans (+2). light armour. Yorkist. Warhammer. May ride a horse (+8. Richard III or Tudor. May take partial or full plate armour (free if mounted. Dismounted . heavy armour May have shield (+2). Special Rules: Only Lancastrian. light armour. thrusting spear May have shield (+2) and heavy armour (+2) SHIRE LEVY STAVES OR HOBILARS M WS BS S T W Horseman 8 3 3 3 3 1 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 I 3 A 1 Ld 6 Pts 20 Equipment: Hand weapon. heavy armour.may take halberd or double-handed weapon (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. partial or full plate armour (+2/+3).may take halberd or double-handed weapon (+2). the Games Workshop logo. May be Veterans (+2) Dismounted . May have Riding Horses (+1) May be Stubborn (+2). Yorkist. shield. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted CORROURS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. thrusting spear May have light armour (+2) and shield (+1). Only Lancastrian or Richard III Games Workshop. Only Lancastrian. halberd or double-handed weapon (+2). Stubborn if dismounted MEN-AT-ARMS M Mounted 8 Dismounted 4 Equipment: Hand weapon. thrusting spear May have shield (+2) Special Rules: Only Lancastrian NORTHERN BORDER STAVES M WS BS S Horseman 8 3 3 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. partial or full plate armour (+2/+3). Special Rules: Light Infantry. WARS OF THE ROSES ENGLISH (1455-1487AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% ALLIES: Up to 25% RETINUE BILLMEN M WS Billmen 4 4 INFANTRY BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 12 CHARACTERS Equipment: Hand weapon. Special Rules: Only Lancastrian. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 13 Equipment: Hand weapon. S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 8 CAVALRY BODYGUARD MEN-AT-ARMS M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 Equipment: Hand weapon. M8). longbow. May have Riding Horses (+1) SHIRE LEVY BILLMEN M WS BS Billmen 4 3 3 Equipment: Hand weapon. thrusting spear May have light armour (+2) and shield (+1). shield. heavy armour May have shield (+2). Richard III or Tudor. The AllyGeneral acts as Army General but only for units from his allied contingent. lance May have cloth (+2) or plate (+3) barding. bow May have light armour (+2) Special Rules: Only Lancastrian or Tudor IRISH BONNACHTS M WS Bonnacht 4 3 Equipment: Hand weapon. NORTHERN BORDER FOOT M WS BS S Trooper 4 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 WS 3 3 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 26 10 Equipment: Hand weapon. warhorse May have cloth (+2) or plate (+3) barding. Yorkist or Tudor WELSH ARCHERS M WS Archer 4 2 Equipment: Hand weapon. lance. Ltd WAB Forum 90 v 0. light armour. shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50).2 . Drilled (+2) and Veterans (+2) W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 RETINUE ARCHERS M WS Archer 4 3 General Sub-Gen. Up to half may have bow instead of spear (free) Special Rules: Combined Formation.

handgun. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 91 v 0. Only Tudor BURGUNDIAN SUPPLIED GERMAN PIKEMEN M WS BS S T W I A Pikeman 4 3 3 3 3 1 3 1 Ld 7 Pts 10 Equipment: Hand weapon. Special Rules: Skirmishers. Special Rules: Skirmishers. Only Lancastrian or post-1485 Yorkist pretender BURGUNDIAN. Special Rules: Medieval Phalanx. Tudor or post-1485 Yorkist pretender 0-1 BURGUNDIAN PETARDIERS M WS BS S T Petardier 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon. light armour May have heavy armour (+2). pike. crossbow. FRENCH OR GERMAN HANDGUNNERS M WS BS S T W I A Handgunner 4 2 3 3 3 1 3 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+1) and pavise (+2) Special Rules: Skirmishers. but no armour saves allowed. Feigned Flight. Only Lancastrian or Tudor BRETON JAVELINMEN M WS BS Javelinman 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. the Games Workshop logo. petard Petard: Count as javelins. IV/16 Games Workshop. May have light (+1) or heavy (+3) armour Special Rules: Skirmishers. Only Yorkist or post-1485 Yorkist pretender 0-1 ORGAN GUN ALLIES Only Lancastrian: Scots Allies.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD IRISH KERNS M Kern 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 Equipment: Hand weapon. FLEMISH.2 . javelins and buckler Special Rules: Light Infantry. Only Yorkist. javelins May have shield (+1). Only Yorkist FRENCH CROSSBOWMEN M WS BS Crossbowman 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon.

lance. lance. May have Riding Horses (+1) T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 0-1 HOUSEHOLD INFANTRY M WS BS S Guard 4 4 3 3 T 3 W 1 I 4 A 1 Ld 8 Pts 11 Equipment: Hand weapon. May be Veterans (+2) Dismounted . May have light armour (+1) May be Veterans (+2). Dismounted . Dismounted . INFANTRY 0-1 HOUSEHOLD ARCHERS M WS BS Guard 4 3 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 11 CAVALRY 0-1 HOUSEHOLD GENDARMES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 Equipment: Hand weapon. crossbow. shield. plate armour (+2) and double handed weapon instead of halberd (+1) May be Stubborn (+2). heavy armour.2 . May ride a horse (+8. warhorse May have cloth (+2) or plate (+3) barding.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD 84. May have LD8 (+2) and then may be Veterans (+2) Dismounted . May have light (+2) or heavy (+3) armour Special Rules: Skirmishers Games Workshop. shield. lance May have cloth (+2) or plate (+3) barding. handgun. shield. no lance. May have light armour (+1) Special Rules: Skirmishers ITALIAN FOOT CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 13 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. BURGUNDIAN ORDONNANCE (1471-1477AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% FEUDAL MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 26 9 CHARACTERS Equipment: Hand weapon.may take halberd or double-handed weapon (+2). the Games Workshop logo. Stubborn if dismounted MOUNTED CROSSBOWMEN M WS BS S Horseman 8 2 3 3 Equipment: Hand weapon. +2/+3 if dismounted) Up to half may downgrade to WS3. Stubborn if dismounted ITALIAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 Equipment: Hand weapon. heavy armour. warhorse May have cloth (+2) or plate (+3) barding. bow. crossbow.may take halberd or double-handed weapon (+2). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. The AllyGeneral acts as Army General but only for units from his allied contingent. M8). Stubborn if dismounted ORDONNANCE GENDARMES AND COUSTLLIERS M WS BS S T W I A Ld Mounted 8 4 3 3 3 1 4 1 7 Dismounted 4 4 3 3 3 1 4 1 7 Equipment: Hand weapon. Ltd WAB Forum 92 v 0. light crossbow. heavy armour. May take partial or full plate armour (free if mounted. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. lance. May have light (+2) or heavy (+3) armour Special Rules: Skirmishers General Sub-Gen. horse (-6 mounted/-3 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. halberd May have shield (+2). May have light armour (+1) May be Veterans (+2). I3. shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). shield. heavy armour. heavy armour. May may have Riding Horses (+1) ORDONNANCE FOOT ARCHERS M WS BS S T Archer 4 3 4 3 3 W 1 I 3 A 1 Ld 8 Pts 11 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 7 7 Pts 31 12 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. May have Riding Horses (+1) ORDONNANCE HANDGUNNERS M WS BS S Handgunner 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) and pavise (+2). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. bow. May take partial or full plate armour (free if mounted. warhorse May have cloth (+2) or plate (+3). Warhammer. light crossbow.may take halberd or double-handed weapon (+2). May have light armour (+2) and Pavise (+2) Equipment: Hand weapon. May take partial or full plate armour (free if mounted. Ally-Gen.may take halberd or double-handed weapon (+2). Drilled (+2) and Veterans (+2) ORDONNANCE CROSSBOWMEN M WS BS S Crossbowman 4 3 4 3 Pts 31 12 T 3 W 1 I 3 A 1 Ld 7 Pts 13 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 FEUDAL MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 2 3 3 3 1 Equipment: Hand weapon. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 I 3 A 1 Ld 7 Pts 18 Equipment: Hand weapon.

pike. Warhammer. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Skirmishers ORGAN GUNS ALLIES English Yorkist Allies. Special Rules: Medieval Phalanx 0-1 PETARDIERS M WS Petardier 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 8 Equipment: Hand weapon.2 .WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD LOW COUNTY PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. the Games Workshop logo. Ltd WAB Forum 93 v 0. IV/83 Games Workshop. petard Petard: Count as javelins. May have light armour (+1) or heavy armour (+3). but no armour saves allowed.

wab-forum.com http://www. which still is a milestone for historical wargaming.com/ http://www.com http://www. Warhammer.redoubtenterprises.co.warlordgames.perry-miniatures.com http://www.grippingbeast. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Ltd WAB Forum 94 v 0. BOOKS Games Workshop.com/ http://www.forumperso.com http://www.frontrank.wargamesfoundry.kingmakerminiatures.WAB FORUM ARMIES BOOK IV: 1071 to 1500 AD COMMUNITY http://wabforum.com/ (french) http://www.oldgloryminiatures.uk SPECIAL THANKS Many thanks to the WAB Forum members for providing the template and their great support and the authors of the DBM Army Books for their great work.co.de (german) MANUFACTURERS http://www.com http://www.uk (english) http://wab-portal.2 . the Games Workshop logo.

WABFORUM ARMY BOOK 5 RENAISSANCE 123 ARMY LISTS FROM 1500–1700AD .

WAB FORUM ARMIES BOOK V: 1500 to 1700 AD CONTENT V/1 V/2 V/3 V/4 V/5 V/6 V/7 V/8 V/9 V/10 V/11 V/12 V/13 V/14 V/15 V/16 V/17 V/18 V/19 V/20 V/21 V/22 V/23 V/24 V/25 V/26 V/27 V/28 V/29 V/30 V/31 V/32 V/33 V/34 V/35 V/36 V/37 V/38 V/39 V/40 V/41 V/42 V/43 V/44 V/45 V/46 V/47 V/48 V/49 V/50 V/51 V/52 V/53 V/54 V/55 V/56 V/57 V/58 V/59 V/60 V/61 V/62 V/63 V/64 V/65 V/66 V/67 V/68 V/69 V/70 V/71 V/72 Italian Condotta (1500-1553AD) Italian Wars French (1500-1559AD) Swiss Confederate (1500-1515AD) Venetian Italian (1500-1617AD) German Minor States (1500-1609AD) Valors French (1500-1561AD) Maximilian Imperial (1500-1518AD) Early Tudor English (1500-1558AD) Ottoman Turk (1500-1645AD) Anatolian Turkoman (1500-1515AD) Mamluk Egyptian (1500-1517AD) Hungarian (1500-1526AD) Knights of St John (1500-1575AD) Venetian Colonial (1500-1606AD) White Sheep Turkoman (1500-1504AD) Wallachian or Moldavian. Ltd WAB Forum 1 v 0.Cambodian/Khmer (1500-1700) Sinhalese (1500-1700AD) Polynesian or Melanesian (1500-1700AD) Neapolitan Spanish (1500-1518AD) Safavid Persian (1500-1639AD) Funj Empire (1504-1700AD) Scots Common Army (1513-1602AD) Spanish Imperial (1519-1558AD) Spanish Colonial (1524-1700AD) Early Danish (1524-1587AD) Early Vasa Swedish (1524-1617AD) Free Cossack (1550-1700AD) Austrian Imperial (1556-1609AD) Elizabethan English (1559-1603AD) Low Countries Spanish (1559-1659AD) PAGE 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 23 24 25 26 27 28 29 29 30 30 31 32 32 33 34 35 36 37 38 39 40 41 43 44 45 46 47 48 49 49 50 51 52 53 54 55 55 56 57 58 59 60 61 62 63 63 64 66 67 68 69 70 71 72 Games Workshop. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Burmese. Transylavanian (1500-1648AD) Ming Chinese (1500-1683AD) Mongolian (1500-1700AD) Jurchen (1500-1635AD) Korean (1500-1700AD) Japanese (1500-1614AD) Tibetan (1500-1700AD) Aztec (1500-1521AD) Tarascan or Tlaxcalan (1500-1521AD) Mixtec or Zapotec (1500-1521AD) Pueblo Cultures (1500-1692AD) North West American (1500-1700AD) Maya (1500-1697AD) Inca (1500-1572AD) Amazonian (1500-1662AD) Natchez and Mound Builders (1500-1700AD) Eastern Forest American (1500-1700AD) Old Irish (1500-1601AD) Scandinavian Union (1500-1523AD) Russian Traditional (1500-1647AD) Jagiellonian Polish and Lithuanian (1500-1575AD) Tartar (1500-1700AD) Georgian or Circassian (1500-1700AD) Siberian Tribes (1500-1700AD) Moghul (1500-1700AD) Muslim Indian (1500-1687AD) Hindu Indian (1500-1700AD) Portugese Colonial (1500-1700AD) Maghrebi (1500-1700AD) Tuareg (1500-1700AD) West Sudanese (1500-1700AD) Tupi or Tapuya (1500-1692AD) West African Forest People (1500-1700AD) East African Pagan (1500-1700AD) Arab (1500-1700AD) Zanj (1500-1700AD) Somali (1500-1700AD) Abyssinian (1500-1700AD) Wadj (1500-1700AD) Alwa (1500-1504AD) Indonesian or Malay (1500-1700AD) Vietnamese (1500-1700AD) Siamese.1 . Laotian. Warhammer. the Games Workshop logo.

Ltd WAB Forum 2 v 0. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD V/73 V/74 V/75 V/76 V/77 V/78 V/79 V/80 V/81 V/82 V/83 V/84 V/85 V/86 V/87 V/88 V/89 V/90 V/91 V/92 V/93 V/94 V/95 V/96 V/97 V/98 V/99 V/100 V/101 V/102 V/103 V/104 V/105 V/106 V/107 V/108 V/109 V/110 V/111 V/112 V/113 V/114 V/115 V/116 V/117 V/118 V/119 V/120 V/121 V/122 V/123 French Huguenot (1562-1598AD) French Catholic (1562-1597AD) Dutch Rebellion (1568-1648AD) Polish-Lithuanian Rzechpospolita (1576-1631AD) Sebastianic Portuguese (1578AD) Christian IV Danish (1588-1648AD) French Thirty Years War (1599-1648AD) Manchu and Ch'ing Chinese (1601-1700AD) Dutch Colonial (1602-1700AD) Canadian French (1603-1700AD) English or Dutch Colonial (1607-1700AD) German Catholic (1609-1648AD) German Protestant (1609-1648AD) Early Gustavian Swedish (1618-1629AD) Buccaneer (1624-1700AD) Swedish Thirty Years War (1630-1648AD) Later Polish (1632-1700AD) Bishops' War English (1639-1640AD) Bishops' War Scots Royalist (1639AD) Scots Covenanter (1639-1651AD) Braganza Portuguese (1640-1700AD) English Civil War Royalist (1641-1647AD) Irish Confederate (1641-1652AD) English Civil War Parliamentarian (1642-1648AD) Scots Montrose Royalist ((1644-1647AD) English New Model Army (1645-1660AD) Later Venetian Colonial (1645-1700AD) Later Ottoman Turk (1645-1700AD) Maratha (1646-1700AD) Brandenburg-Prussia (1646-1700AD) Savoyard (1648-1700AD) Russian Conscript (1648-1700AD) Regency and Fronde French (1649-1660AD) Dutch United Provinces (1649-1688AD) Later Imperialist (1649-1700AD) Later Bavarian (1649-1700AD) Later Saxon (1649-1700AD) Later Minor German States (1649-1700AD) Later Danish (1649-1700AD) Caroline Swedish (1649-1700AD) Shaiqiya (1660-1700AD) Later Spanish (1660-1700AD) Restoration British (1661-1688AD) Louis XIV French (1661-1700AD) Hungarian Rebel (1670-1685AD) Scots Western Covenanter Rebel (1679AD) English Monmouth Rebel (1685AD) Irish Jacobite (1688-1691AD) Williamite Anglo-Dutch (1688-1700AD) Scots Jacobite (1689-1690AD) Scots Constitutional (1689-1690AD) 73 75 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 111 112 113 114 115 116 116 117 118 119 119 120 121 122 123 124 Games Workshop. Warhammer.1 . the Games Workshop logo.

no save. Randomize missle fire against the camel gun: 1-4 camel. If not fired last turn it is able to choose stand and shoot as charge reaction if the shot unit is charged. Mounted models hit models behind the stakes with -2.do not suffer penalties for move&shoot or long range STAKES Stakes must be placed when the unit is deployed on the table.foot and mounted troops with firelocks do not suffer the -1 penalty for move and shoot GALLOPPER GUN (60pts) Counts as Light Cannon with M8. After deployment is finished and stakes placed the stakes are lost as soon as the unit moves or flee.in case of misfire place the template with the center above the thrower Games Workshop. mixing of different ally contingents is not allowed. On a 6 roll the scatter dice for the random direction the stampede goes on. the Games Workshop logo. M Crew Cannon 4 WS 3 BS 3 S 3 T 3 6 W 3 3 I 3 A 1 Ld 7 Pts 50 Equipment: Hand weapon. Camel Cannon Equipment: The camelrider have a hand weapon and may have light armour (+6). On a 2-5 the stampede continues in exactly the same diretion. Have to shoot at the same target as the unit. Subject allies have Ld-1 and cost one point less per model. All units touched by a stampeding herd have to flee directly away from it TETHERED CAMELS Some camels are mixed into or attached to that unit.fear formed units . save modifier -2 . Starting with round two the player roll additionally to the 2d6” for the distance another d6. S4. standard and musician for 5pts each. UNITS All units may have a leader. but after deployment. In such a case roll the artillery dice for how many S4 hits the enemy unit get. For a stampeding herd the player declare a direction before the game starts. The camels will be removed as soon as the unit charges or flee. D6 wounds per hit Special Rules: Cannon FIRELOCKS .range 24”. M 4 WS 3 BS 3 S 3 T 3 7 W 3 3 I 3 A 1 Ld 7 Pts 75 Crew Cannon Equipment: Hand weapon. camels. Any additional equipment available for that unit can also be taken but the points are doubled which have to be paid for the character. using a hand weapon and one pistol . S6. normal penalty for shooting at chargers apply . cattle) against their foes.cavalry armed with pistols may fire twice per turn.models armed with pistols count as armed with an additional hand weapon in melee. D6 wounds per hit Special Rules: Cannon MUSKETS . If you play with armies that have more points simply take those units as 0-1 for each 2000 points e.units must remain within 2” to support or benefit from this support: . D6 wounds per hit Special Rules: Cannon.mounted troops (except Dragoons) may not move and shoot FIELD GUN (75pts) (See rulesbook page 130) Each machine has a four man crew. Beginning in round one the herd move 2d6” each turn exactly in that direction.roll artillery and scatter dice.one rank may fire .cannot charge formed enemy units in the front CAMEL GUN A light gun mounted on a camel. DRAGOONS . enemy must be within the 90° arc of sight during the charge. STAMPEDING ANIMALS (200pts) Some armies sent herds of stampeding animals (e.1 . CHARACTERS EQUIPMENT Characters may have the equipment of the unit they join at the start of the battle (free).counts as Light Infantry/Cavalry mixture with a movement rate of 8 . no save. but no shoot including next round. 180° arc of sight . but is unable to fast march. S3.g.range 12”. The crew may have light armour (+6). 5-6 gun M 6 WS 3 BS 3 S 3 T 3 6 W 1 3 I 3 A 1 Ld 6 Pts 50 LIGHT CANNON (50pts) (See rulesbook page 130) Each machine has a three man crew. Always round down if you have an odd number. Cannot move and shoot. no save. S3.range 16”. GRENADOES . this way the unit causes Fear in enemy cavalry. Exception is the wagon tabor which is 0-1 regardless of army size. cannot use the Ferocious Charge ability and do not gain any weapon strength bonuses. S4 hits . Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Must stay at one flank of the unit. enemy units have to make a panic test immediately if they have casualties PIKE&SHOT .a unit of pike can declare a countercharge to an enemy unit who is charging a unit of shot nearby as long as the enemy is within the 90° arc of sight during the charge. pike unit will be moved in front of the shot unit PISTOLS .a unit of shot may use the stand &shoot reaction against enemy units charging a pike unit nearby. like a stampeding elephant.for each grenadoe place the 3” template within 8” (90° arc of sight) .one use only . Must move like the unit.. The crew may have light armour (+6). Camelry CARBINES .if not moved two ranks may shoot (salvoe). Warhammer. the subject ally-general 130 points with Ld7 only. S7. On a 1 the stampede ends and the animals remain stationary until the battle ends.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD SPECIAL RULES ALLIES Each army only can choose one ally with up to 25%. BATTALION GUN (75pts) Counts as Light Cannon (see below) but must be attached to a rank&file unit of Shot. Range 36”. Range 48”. which will be deployed and move within up to 6”x6”.a unit of shot in front of a unit of pike will rally automatically after using fire&flee as charge reaction . Ltd WAB Forum 3 v 0. save modifier -1 . All limits for units (like 0-1) are written for armies of 2000 points or less. S6. Such a herd is a group of animals based on individual or group bases.save modifier -1 . Range 36”.g.

M Packmaster Warhound 5 6 WS 4 4 BS 4 0 S 3 3 T 3 3 W 3 1 I 4 3 A 1 1 Ld 6 3 Pts 8 5 Equipment: Packmaster may have javelins (+1) and light armour (+2) Special Rules: Warband.com/PDF/WAB2%20Errata. Ltd WAB Forum 4 v 0. WAGON TABOR See WAB Errata for details: http://warhammer-historical. which means infantry do not fear and elephants cause fear instead of terror for cavalry&chariotry. Games Workshop.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD USED TO ELEPHANTS As long as an army have access to elephants (not if only via allies) all models are Used to Elephants.pdf WARHOUNDS (See rulesbook page 188) Warhounds are organised in special units consisting of a packmaster (+8) and up to six warhounds (+5 each).com/PDF/WAB2%20Errata. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Skirmishers WAR WAGON See WAB Errata for details http://warhammer-historical. the Games Workshop logo.pdf Some War Wagons may have two war machines with crew instead of 6 missle armed crew members (+80). Warhammer.1 . Any hits inflicted by missle weapons should be randomly devided between the packmaster and the hounds.

crossbow Only after 1521AD: may have handgun instead of crossbow (+2) May have light armour (+2) and pavise (+2). Only Papacy and Florence. Special Rules: Only after 1506AD. The AllyGeneral acts as Army General but only for units from his allied contingent. Pts 12 ITALIAN ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon. Only Sienna from 1552-1553AD LANDSKNECHT ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon. V/1 Only Papacy: Spanish Allies. pike. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry MERCENARY SWORD-AND-BUCKLER-MEN M WS BS S T W I Swordsman 5 4 3 3 3 1 4 Equipment: Hand weapon. may count rank bonus up to +1 FAMIGLIA DUCALE ELMETI M WS BS S T W I A Ld Pts Mounted 8 4 3 3 3 1 4 1 8 33 Dismounted 4 4 3 3 3 1 4 1 8 14 Equipment: Hand weapon. warhorse May have cloth (+4) or plate (+6) barding. light armour. Ltd WAB Forum 5 v 0. crossbow. Only after 1521AD: may have handgun instead of crossbow (+2) Special Rules: Light Infantry Games Workshop. May take partial or full plate armour (free if mounted.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 1. May be Veterans (+2) Dismounted . Special Rules: Pike&Shot.1 . May have bow (+2) and light armour (+2) Special Rules: Skirmishers. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only Venetian INFANTRY MILITIA CROSSBOWMEN M WS BS Crossbowman 4 3 4 Pts 18 A 1 Ld 7 Pts 12 LANDSKNECHT PIKEMEN M WS BS S T W I A Ld Pts Pikeman 4 3 3 3 3 1 3 1 7 9 Equipment: Hand weapon. Feigned Flight.may take halberd or double-handed weapon (+2). warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. Only 0-1 per twoLandsknecht pikemen units 0-1 ORGAN GUN PIONEERS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 A 1 Ld 7 Pts 22 ROMANDIOLE PIKEMEN M WS BS S T W I A Pikeman 4 3 3 3 3 1 3 1 Equipment: Hand weapon. Only Papacy MILITIA PIKEMEN M WS BS S T W I Pikeman 4 3 3 3 3 1 3 Equipment: Hand weapon. shield. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Only Milan MOUNTED CROSSBOWMEN M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 20 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3). the Games Workshop logo. May have light armour (+2) Special Rules: Light Cavalry MOUNTED ARQUBUSIERS M WS BS S T W I Horseman 8 3 3 3 3 1 3 Equipment: Hand weapon. May have light armour (+2). throwing spear. May ride a horse (+8. Ally-Gen. light crossbow. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. lance. pike. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer. heavy armour. M8). CAVALRY CONDOTTIERI OR LANZE SPEZZATE ELMETI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 30 Equipment: Hand weapon. shield. buckler May have heavy armour (+2) Equipment: Hand weapon. Special Rules: Only from 1500-1503AD. May have light armour (+2) or heavy armour (+3). handgun. V/60 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. Stubborn if dismounted. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. May be Veterans (+2) Special Rules: Ferocious Charge. pike. handgun. Only Florence Ld 7 Pts 9 A 1 Ld 6 Pts 8 ALLIES Italian Allies. lance. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Crossbowman 4 3 4 3 3 1 3 1 7 Equipment: Hand weapon. ITALIAN CONDOTTA (1500-1553AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. handgun. May have light armour (+2) or heavy armour (+3). May have light armour (+2) or heavy armour (+3) Special Rules: Only Milan STRADIOTS M WS BS S T W I A Ld Horseman 8 3 3 3 3 1 3 1 6 Equipment: Hand weapon. heavy armour.

May have bow (+2) and light armour (+2) Special Rules: Skirmishers. Feigned Flight ARGOULETS M Horseman 8 CHARACTERS M General Sub-Gen. May have light armour (+2) or heavy armour (+3) May have crossbow instead of handgun (free) 0-1 per two units of swiss pikemen Special Rules: Skirmishers. May be Stubborn (+2) Special Rules: Only 1500-1512 and 1522-1559AD SWISS SKIRMISHERS M WS Skirmisher 4 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Only after 1522AD: Have handgun instead of crossbow (free) Only after 1543AD and with handgun: Dragoons(+2) Special Rules: Skirmishers OLD BANDS OF PICARDY AND PIEMONT M WS BS S T W I Pikeman 4 3 3 3 3 1 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. heavy armour. shield. warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry ELMETI M WS BS S T W I A Ld Pts Horseman 8 4 3 3 3 1 4 1 7 30 Equipment: Hand weapon. May be Veterans (+2) Dismounted . pike. Only 1500-1512 and 1522-1559AD ITALIAN ARQUEBUSIERS M WS BS Arquebusier 4 2 3 I 3 A 1 Ld 6 Pts 18 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. heavy armour. The AllyGeneral acts as Army General but only for units from his allied contingent. light crossbow. ITALIAN WARS FRENCH (1500-1559AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. crossbow. Ally-Gen. warhorse May have cloth (+4) or plate (+6) barding. Ltd WAB Forum 6 v 0. bow. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. pike. bow. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. M8). throwing spear. May have light armour (+2) Only after 1512AD: May have handgun instead of light crossbow (+3) Special Rules: Skirmishers Equipment: Hand weapon. light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only after 1522AD: May have handgun instead of bow (+3) Special Rules: Skirmishers Equipment: Hand weapon. Stubborn if dismounted ORDONNANCE ARCHERS M WS BS Horseman 8 3 4 Equipment: Hand weapon. handgun. shield. handgun. May have light armour (+2). May have light armour (+2) or heavy armour (+3). light crossbow. lance.1 . May have light (+2) or heavy (+3) armour Only 0-1 per unit of gendarmes Special Rules: Light Cavalry MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3 SWISS PIKEMEN M WS Pikeman 4 4 W 1 I 3 A 1 Ld 7 Pts 20 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 11 T 3 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). the Games Workshop logo. Only after 1535AD: May be upgrade to 1/3 armed with handguns placed in the first rank (+2) to Combined Formation S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23 FIELD GUNS Special Rules: Cannon Equipment: Hand weapon. May ride a horse (+8. May have light armour (+2) or heavy armour (+3) Games Workshop. INFANTRY AVENTURIER CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY ORDONNANCE GENDARMES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 Equipment: Hand weapon.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 2. Warhammer. May be Veterans (+2) Special Rules: Ferocious Charge. May have light armour (+2) or heavy armour (+3).may take halberd or double-handed weapon (+2). May take partial or full plate armour (free if mounted. may count rank bonus up to +1 ITALIAN MOUNTED CROSSBOWMEN M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. lance.

May have light armour (+2) or heavy armour (+3). heavy armour. May be Stubborn (+2). Stubborn if dismounted. May be Stubborn (+2) SKIRMISHERS Crossbowman M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. May have handgun instead of light crossbow (+2) May have light armour (+2) 0-1 FAMIGLIA DUCALE M WS BS Mounted 8 4 3 Dismounted 4 4 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 Equipment: Hand weapon. M8). shield. heavy armour. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. light crossbow. Ltd WAB Forum 7 v 0. Only with a Milanese sub-general INFANTRY PIKEMEN Pikeman M 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 Equipment: Hand weapon. V/4 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. Only 0-1 per twoLandsknecht pikemen units AVENTURIER OR ITALIAN PIKEMEN M WS BS S T W Pikeman 4 3 3 3 3 1 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. lance. shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.may take halberd or double-handed weapon (+2). pike. May take partial or full plate armour (free if mounted. pike. CAVALRY MOUNTED CROSSBOWS M WS BS Horseman 8 2 2 ALLIES Only from 1515-1522AD: Venetian Allies.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD LANDSKNECHT PIKEMEN M WS BS S T W I Pikeman 4 3 3 3 3 1 3 Equipment: Hand weapon. the Games Workshop logo. SWISS CONFEDERATE (1500-1515AD) A 1 Ld 7 Pts 9 CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% CHARACTERS LANDSKNECHT ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon. I 3 A 1 Ld 7 Pts 8 Equipment: Hand weapon. 0-2 LIGHT CANNONS Games Workshop. Sub-General may ride a horse if Milanese (+8. handgun. Only after 1512AD 3. May be Veterans (+2) Dismounted . Warhammer. warhorse May have cloth (+4) or plate (+6) barding. crossbow. May have light armour (+2) or heavy armour (+3). Special Rules: Pike&Shot. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. Special Rules: Only after 1512AD M 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 General Sub-Gen. heavy armour. May have handgun instead of crossbow (free) Special Rules: Skirmishers HALBERDIERS M Halberdier 4 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 Equipment: Hand weapon.1 . May have light armour (+2). pike May have plate armour (+3). halberd May have plate armour (+3).

shield. handgun. the Games Workshop logo. May have heavy armour (+3). Warhammer. pistols May be Veterans (+2) Special Rules: Light Cavalry. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. MERCENARY SWORD-AND-BUCKLER-MEN M WS BS S T W I Swordsman 5 4 3 3 3 1 4 Equipment: Hand weapon.1 . light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 Equipment: Hand weapon. bow. light crossbow. warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. may count rank bonus up to +1. May have light armour (+2) or heavy armour (+3). lance. heavy armour.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 4. CAVALRY ELMETI Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 30 Equipment: Hand weapon. handgun. Feigned Flight PISTOLEERS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Equipment: Hand weapon. crossbow Only from 1560AD: Have handgun instead of crossbow (free) May have light armour (+2) and pavise (+2). May have bow (+2) and light armour (+2) Special Rules: Skirmishers. DRAGOONS Dragoon M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 14 Equipment: Hand weapon. Only until 1606AD 0-1 MOUNTED CROSSBOWMEN M WS BS S T Horseman 8 3 3 3 3 Equipment: Hand weapon. Ltd WAB Forum 8 v 0. Special Rules: Skirmishers W 1 I 3 A 1 Ld 7 Pts 20 0-4 FIELD GUNS Equipment: Hand weapon. May have light armour (+2) Only from 1560AD: Have handgun instead of crossbow (+2) Special Rules: Light Cavalry MOUNTED ARQUBUSIERS M WS BS Horseman 8 3 3 MILITARY PIONEERS M WS Levy 4 2 Equipment: Hand weapon Special Rules: Levies BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. VENETIAN ITALIAN (1500-1617AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% INFANTRY MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CHARACTERS M General Sub-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. light armour. May be Veterans (+2) Special Rules: Dragoons Equipment: Hand weapon. May have light armour (+2). Only from 1606AD Games Workshop. Pistols. buckler May have heavy armour (+2) ARCHERS M Archer 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 A 1 Ld 7 Pts 12 Equipment: Hand weapon. handgun. May have light armour (+2) or heavy armour (+3) TURKS Horseman M 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 ROMANDIOLE PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. throwing spear. May be Veterans (+2) Only from 1560AD: Downgrade to WS3 (-3) Special Rules: Ferocious Charge. bow. light armour. M8). pike. heavy armour. May have light armour (+2) or heavy armour (+3) Only from 1606AD: Upgrade to BS4 (+3) Special Rules: Light Infantry MERCENARY FOOT CROSSBOWMEN M WS BS S T Crossbowman 4 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. May ride a horse (+8.

pike. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. Only 0-1 per two Landsknecht pikemen units OTHER FOOT ARQUEBUSIER M WS BS S Arquebusier 4 2 3 3 CHARACTERS T 3 W 1 I 3 A 1 Ld 7 Pts 10 M General Sub-Gen.1 . heavy armour. light crossbow. lance May have cloth (+4) or plate (+6) barding. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Pistols. pistols Only before 1555AD: May be Veterans (+2) Special Rules: Light Cavalry. thrusting spear. +2/+3 if dismounted) Up to half may downgrade to WS3. May have light armour (+2) or heavy armour (+3). heavy armour. Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers 0-1 PETRONELS M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. handgun. M8). pistols May have Ld6 and handgun instead of pistols (-4) Special Rules: Light Cavalry. shield. GERMAN MINOR STATES (1500-1609AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Only until 1544AD MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3) Only from 1555AD: Upgrade to BS4 (+3) and may be Veterans (+2) Special Rules: Light Infantry 0-2 ORGAN GUNS OR LIGHT CANNONS CAVALRY GERMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 0-2 FIELD GUNS Special Rules: Only from 1555AD S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 27 12 Equipment: Hand weapon. Only from 1544AD INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. Stubborn if dismounted. Special Rules: Pike&Shot Games Workshop. Warhammer. Ltd WAB Forum 9 v 0. handgun.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 5. Pistols REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. Dismounted .may take halberd or double-handed weapon (+2). the Games Workshop logo. light armour. heavy armour. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. shield. May ride a horse (+8.

May have light armour (+2). bow. Warhammer. bow. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. pistols Special Rules: Light Cavalry. light crossbow. Only after 1525AD: May be upgrade up to 1/3 armed with handguns placed in the first rank (+2) to Combined Formation AVENTURIER CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CAVALRY ORDONNANCE GENDARMES M WS BS S Mounted 8 4 3 3 Dismounted 4 4 3 3 Equipment: Hand weapon. Stubborn if dismounted ORDONNANCE ARCHERS OR CHEVAUX LÉGERS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Special Rules: Light Infantry Pts 23 0-4 FIELD GUNS Special Rules: Cannon Equipment: Hand weapon. May have light armour (+2) Special Rules: Light Cavalry. VALOIS FRENCH (1500-1561AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 50% GERMAN MERCENARY REITERS M WS BS S T Horseman 8 3 3 3 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 A 1 Ld 6 Pts 7 Equipment: Hand weapon. pike. May take partial or full plate armour (free if mounted. Ltd WAB Forum 10 v 0. light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Only after 1522AD: May have handgun instead of bow (+3) Special Rules: Skirmishers. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. warhorse May have cloth (+4) or plate (+6) barding. May have light (+2) or heavy (+3) armour and thrusting spear (+2) Only 0-1 per unit of gendarmes Special Rules: Light Cavalry MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 20 LANDSKNECHT PIKEMEN M WS BS S T W I Pikeman 4 3 3 3 3 1 3 Equipment: Hand weapon. handgun. M8). heavy armour. pike. May have light armour (+2) or heavy armour (+3). Only after 1522AD: Have handgun instead of crossbow (free) Only after 1543AD and with handgun: Dragoons (+2.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 6. May have light armour (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. May have bow (+2) and light armour (+2) Special Rules: Skirmishers. shield. Only from 1544AD CHARACTERS INFANTRY W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 OLD BANDS OF PICARDY AND PIEMONT M WS BS S T W I Pikeman 4 3 3 3 3 1 3 M General Sub-Gen. May be Veterans (+2) Dismounted .1 .may take halberd or double-handed weapon (+2). throwing spear. heavy armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Special Rules: Pike&Shot. shield. May ride a horse (+8. lance. Equipment: Hand weapon. bow. Only after 1512AD A 1 Ld 7 Pts 9 Equipment: Hand weapon. Only until 1512AD STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 LANDSKNECHT ARQUEBUSIERS M WS BS S T W I A Ld Pts Arquebusier 4 2 3 3 3 1 3 1 7 10 Equipment: Hand weapon. crossbow. Feigned Flight ARGOULETS M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3). M8) Special Rules: Skirmishers FRANCS ARCHERS M WS Archer 4 2 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 Equipment: Hand weapon. Only after 1512AD Games Workshop. thrusting spear. Only 0-1 per two Landsknecht pikemen units Equipment: Hand weapon. the Games Workshop logo.

Ltd WAB Forum 11 v 0. shield. heavy armour. light armour. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). light crossbow. halberd May have double handed weapon (+2) May be Stubborn (+2). May take partial or full plate armour (free if mounted. May have light armour (+2) or heavy armour (+3). V/8 ALLIES Equipment: Hand weapon. lance May have cloth (+4) or plate (+6) barding. Dismounted .1 . handgun. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. Warhammer. M8). CAVALRY BURGUNDIAN AND SIMILAR MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. handgun. lance May have cloth (+4) or plate (+6) barding.may take halberd or double-handed weapon (+2). Drilled (+2) and Veterans (+2) Special Rules: Only before 1507AD A 1 Ld 8 Pts 14 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 27 12 English Allies. May ride a horse (+8. thrusting spear (-3 mounted/-2 dismounted) placed in the rear ranks Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry A 1 1 Ld 7 7 Pts 25 11 0-2 ORGAN GUNS Equipment: Hand weapon. Special Rules: Pike&Shot LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. MAXIMILIAN IMPERIAL (1500-1518AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 CHARACTERS M General Sub-Gen. +2/+3 if dismounted) Up to half may downgrade to WS3. Ally-Gen. shield. shield. Pistols Games Workshop. Stubborn if dismounted MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. heavy armour.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 7. heavy armour.may take halberd or double-handed weapon (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May take partial or full plate armour (free if mounted. Only 0-1 per two Landsknecht pikemen units ARQUEBUSIERS M Arquebusier 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. pistols May have Ld6 and handgun instead of pistols (-4) Special Rules: Light Cavalry. pike. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted GERMAN MEN-AT-ARMS M WS BS Mounted 8 4 3 Dismounted 4 4 3 LANDSKNECHT “VERLORENE HAUFEN” M WS BS S T W I Halberdier 4 4 3 3 3 1 4 Equipment: Hand weapon. light armour. the Games Workshop logo. light armour May have heavy armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers PETRONELS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. Dismounted .

heavy armour May have shield (+1). lance May have cloth (+4) or plate (+6) barding. May take partial or full plate armour (free if mounted. May take partial or full plate armour (free if mounted. light armour. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH DEMI-LANCERS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. javelins May have shield (+2) and throwing spear (+2) Special Rules: Light Cavalry. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. Ally-Gen. the Games Workshop logo. V/7 Spanish Imperial Allies. Ltd WAB Forum 12 v 0.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 8. EARLY TUDOR ENGLISH (1500-1558AD) CHARACTERS: Up to 25% CAVALRY: Up to 25% INFANTRY: At least 25% ALLIES: Up to 25% INFANTRY ENGLISH LONGBOWMEN M WS BS S T W I A Ld Longbowman 4 3 4 3 3 1 3 1 8 Equipment: Hand weapon. longbow. Special Rules: Pike&Shot. May have light armour (+2) or heavy armour (+3).may take halberd or double-handed weapon (+2). M8). Dismounted . Feigned Flieght Games Workshop.may take halberd or double-handed weapon (+2). May have light armour (+2) May be Veterans (+2) ENGLISH BILLMEN M WS Billmen 4 4 Pts 13 CHARACTERS M General Sub-Gen. halberd or double-handed weapon (+2) May be Stubborn (+2). lance Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted ENGLISH JAVELINS STAVES M WS BS S Horseman 8 3 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. V/64 Equipment: Hand weapon. May be Veterans (+2) Dismounted . Only 0-1 per two Landsknecht pikemen units 0-4 ORGAN GUNS 0-1 WAGON TABOR A 1 1 Ld 7 7 Pts 25 11 ALLIES Maximilian Imperial Allies. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. shield. handgun. shield. 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: 0-1 per two units of longbowmen LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 CAVALRY ENGLISH MEN-AT-ARMS M WS BS Mounted 8 3 3 Dismounted 4 3 3 Equipment: Hand weapon. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. lance May have cloth (+4) or plate (+6) barding. Equipment: Hand weapon. Warhammer. pike. heavy armour. shield. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted BURGUNDIAN AND SIMILAR MEN-AT-ARMS M WS BS S T W I Mounted 8 4 3 3 3 1 3 Dismounted 4 4 3 3 3 1 3 Equipment: Hand weapon. heavy armour. heavy armour. shield. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). 0-1 per two units of longbowmen LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 7 7 Pts 23 9 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent.1 . May ride a horse (+8. partial or full plate armour (+2/+3).

light armour. throwing spear May have light armour (+2) and bow (+2) Special Rules: Skirmishers. Special Rules: Skirmishers. Only until 1595AD DELIS. thrusting spear May have light armour (+2) and shield (+2) Special Rules: Light Cavalry Pts 24 Pts 14 WAR WAGONS WITH LIGHT GUNS Special Rules: Only before 1595AD I 3 A 1 Ld 7 Pts 20 0-1 FIRE-LANCE FOOT M WS BS S T W I A Ld Lancer 4 2 3 3 3 1 3 1 6 Equipment: Hand weapon. Only after 1595AD Pts 8 Pts 14 DJANBAZAN. handgun. KURDS OR BEDOUIN ARABS M WS BS S T W Horseman 8 3 3 3 3 1 Equipment: Hand weapon.. Only before 1595AD VOYNUKS M WS BS S T W I A Ld Voynuk 4 4 3 3 3 1 3 1 8 Equipment: Hand weapon. trowing spear (+2) and light armour (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. TURKOMANS. handgun. Warhammer. May ride a horse (+8. the Games Workshop logo. light armour. M8). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. bow May have handgun (+2).1 . heavy armour (+2) Only until 1595AD: May have WS4 (+2) Special Rules: May have a +2 rank bonus AKINJIS M WS BS S T W I A Ld Pts Horseman 8 2 3 3 3 1 3 1 6 17 Equipment: Hand weapon. May have light armour (+2) Special Rules: Skirmishers. bow May have shield (+2). Only before 1595AD Pts 12 I 3 A 1 Ld 6 Pts 9 CAVALRY QAPUKULU CAVALRY M WS BS S T W I A Ld Pts Horseman 8 4 4 3 3 1 3 1 8 28 Equipment: Hand weapon.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 9. light armour. May be Veterans (+2). With bow they may upgrade to Light Infantry (+1) Special Rules: Skirmishers Ld 6 Pts 4 4 5 5 4 4 3 5 2 9 150 4 5 5 4 3 2 5 2 8 85 4 5 5 4 4 2 5 2 8 140 Equipment: Hand weapon. shield Special Rules: Warband.Without barding may be Expert Horsemen (+2) Special Rules: May have a +2 rank bonus FEUDAL SIPAHIS M WS BS S T W I A Ld Horseman 8 3 4 3 3 1 3 1 7 Equipment: Hand weapon. bow May have shield (+2). May have shield (+1) Special Rules: Levies Ld 5 Pts 3 AZABS M WS BS S T W I A Skirmisher 4 2 3 3 3 1 3 1 Equipment: Hand weapon. May have light armour (+2) May be Dragoons (+2. M8) Special Rules: Skirmishers. V/36 Only before 1595AD: Wallachian Vassal Allies. OTTOMAN TURK (1500-1645AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% CHARACTERS M General Sub-Gen. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear. Ltd WAB Forum 13 v 0. heavy armour (+2) and cloth (+4) or metal (+6) barding. The AllyGeneral acts as Army General but only for units from his allied contingent. Crimean Tartar Allies. javelins May have sling instead of javelins (free) or bow (+1). heavy armour (+2) and halberd (+1) May be Stubborn (+2). thrusting spear. V/16 Games Workshop. Only before 1595AD 0-2 CAMEL GUNS ALLIES INFANTRY JANISSARY ARCHERS M WS BS S T W I A Ld Pts Archer 5 3 4 3 3 1 4 1 8 14 Equipment: Hand weapon. Feigned Flight. Ally-Gen. May have Stakes (+20) and Tethered Camels (+10). fire lance (count as thrusting spear) Cause Panic if wounding. no armour save allowed. light armour May have shield (+1). Only before 1595AD SLAV OR ANATOLIAN SHARPSHOOTERS M WS BS S T W I A Ld Handgunner 4 2 4 3 3 1 3 1 7 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Drilled (+2) and Veterans (+2) Special Rules: Only before 1595AD JANISSARY SKIRMISHERS WITH LONG ARQUEBUS M WS BS S T W I A Ld Arquebusier 4 2 4 3 3 1 3 1 7 Equipment: Hand weapon. TARTARS OR SIMILAR HORSE ARCHERS M WS BS S T W I A Ld Pts Horseman 8 3 4 3 3 1 3 1 7 22 Equipment: Hand weapon. bow May have shield (+2). WS BS S T W I A Ld Pts LEVENDAT OR EUROPEAN LEVY INFANTRY M WS BS S T W I A Levy 4 2 2 3 3 1 3 1 Equipment: Hand weapon. V/16 Only from 1533-1629AD: Transylvanian Allies. shield. 0-1 WAGON TABOR IAYLARS M WS BS S T W Ialyar 5 4 3 3 3 1 Equipment: Hand weapon.

bow.1 . bow May have heavy armour (+2) and shield (+2) May have WS4 (+3) and then barding (+3) Special Rules: May count rank bonus up to +2 TRIBESMEN M Horseman 8 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. Up to half may have bow instead of spear (free) Special Rules: Warband. thrusting spear. ANATOLIAN TURKOMAN (1500-1515AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ALLIES: Up to 25% CHARACTERS General Sub-Gen. the Games Workshop logo. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). light armour. shield. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 10. M8). Ltd WAB Forum 14 v 0. Ally-Gen. M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. thrusting spear May have shield (+1) and light armour (+2). May ride a horse (+8. V/11 Games Workshop. May have light armour (+2) shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers INFANTRY INFANTRY M Tribal 4 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 5 Equipment: Hand weapon. Warhammer. CAVALRY NOBLES Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. The AllyGeneral acts as Army General but only for units from his allied contingent. Combined Formation AKHIYA TOWN MILITIAS M WS BS Levy 4 2 2 Equipment: Hand weapon Special Rules: Levies S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 0-4 LIGHT CANNONS ALLIES Mamluk Allies.

thrusting spear May have shield (+2). Warhammer. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 11. I 3 A 1 Ld 5 Pts 6 CAVALRY MAMLUKS Horseman M 8 WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 26 ARQUEBUSIERS M Arquebusier 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Only in 1517AD WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. bow. ASHIR AND OTHER NON-MAMLUK ARMOURED CAVALRY M WS BS S T W I A Ld Pts Horseman 8 3 3 3 3 1 3 1 7 22 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. light armour (+2) and throwing spear (+2) Special Rules: Light Cavalry 0-1 CAMEL MOUNTED SCOUTS M WS BS S Camelrider 6 3 3 3 0-4 CAMEL GUNS Special Rules: Only in 1517AD T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-1 HURRIEDLY PURCHASED EX-SHIP CANNON Special Rules: Count as Field Gun. javelins. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour. ASHIR OR OTHER ARCHERS M WS BS S Archer 4 2 3 3 Equipment: Hand weapon. javelins. bow (+2) and thrusting spear (+2) Special Rules: Skirmishers. Ltd WAB Forum 15 v 0. MAMLUK EGYPTIAN (1250-1517AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% HALQA Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY CHARACTERS Equipment: Hand weapon. May have shield (+2). M8). shield Special Rules: Warband M General Sub-Gen. light armour. bow.Camelry HALQA. heavy armour (+2). shield. Special Rules: May count rank bonus up to +2 BEDOUIN ARABS M WS Horseman 8 3 Equipment: Hand weapon. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). bow. thrusting spear May have shield (+2). shield May have light armour (+2). heavy armour (+2) Special Rules: May count rank bonus up to +2 TURKOMANS M Horseman 8 LEVIES M Levy 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon Special Rules: Levies. May have light armour (+2) and shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers Games Workshop. Only in 1517AD Equipment: Hand weapon. bow. Special Rules: Light Infantry JABALIYYA OR OTHER JAVELINMEN M WS BS S T W Javelinman 4 3 3 3 3 1 Equipment: Hand weapon. handgun.1 . May have shield (+1) and light armour (+2). the Games Workshop logo. May have light armour (+2) Special Rules: Light Infantry. Only in the Red Sea or in 1517AD BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 18 0-4 OX-DRAWN WAR WAGONS Special Rules: Only in 1517AD Equipment: Hand weapon.

4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. HUNGARIAN (1500-1517AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ITALIAN ARQUEBUSIERS M WS BS Arquebusier 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Warhammer. May have shield (+1) and light armour (+2). May have light armour (+2) POLISH DRABS M Drab 4 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 CHARACTERS WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 M General Sub-Gen.may take halberd or double-handed weapon (+2). light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). M8). lance May have shield (+2) and cloth (+4) or plate (+6) barding. May ride a horse (+8. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. bow May have light armour (+2) May upgrade to BS4 (+2) and Expert Horsemen (+2) Special Rules: Feigned Flight INFANTRY LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot.1 . pike. S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. Up to half may have bow (free) Special Rules: Combined Formation HUNGARIAN ARCHERS M WS BS Archer 4 2 3 Equipment: Hand weapon. May take partial or full plate armour (free if mounted. heavy armour. handgun. warhorse May have cloth (+4) or plate (+6) barding. Only 0-1 per two Landsknecht pikemen units Games Workshop. shield May have large shield (+2) and light armour (+2). bow. Stubborn if dismounted HUNGARIAN NOBLES M WS BS Horseman 8 4 3 0-1 WAGON TABOR S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 25 Equipment: Hand weapon. handgun. lance. Special Rules: Ferocious Charge HUSSARS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 25 Equipment: Hand weapon. Ltd WAB Forum 16 v 0. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. May be Veterans (+2) Dismounted . heavy armour. Special Rules: Pike&Shot LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. shield. lance. Special Rules: Light Infantry CAVALRY ROYAL BANDERIUM M WS Mounted 8 4 Dismounted 4 4 0-4 LIGHT CANNONS BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 8 Pts 33 14 0-1 FIELD GUN Equipment: Hand weapon.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 12. the Games Workshop logo. May have light armour (+2) or heavy armour (+3).

M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 Equipment: Hand weapon. May be Veterans (+2) Dismounted . V/60 Games Workshop. heavy armour. Special Rules: Levies. Ally-Gen. crossbow. May have light armour (+2) and pavise (+2) MERCENARY HALBERDIERS M WS BS S Halberdier 4 4 3 3 CHARACTERS Pts 13 General Sub-Gen. halberd May have double handed weapon (+2) and plate armour (+3) May be Stubborn (+2). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. shield. The AllyGeneral acts as Army General but only for units from his allied contingent. heavy armour. bow. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry. Special Rules: Only after 1522AD MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 9 Pts 29 16 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. heavy armour. Dismounted . heavy armour. Only until 1522AD MERCENARY PIKEMEN M WS BS Pikeman 4 3 3 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry. shield. Only May take partial or full plate armour (free if mounted. Special Rules: Light Infantry. KNIGHTS OF ST JOHN (1500-1575AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% GREEK AND CRETAN ARCHERS M WS BS S T Archer 4 2 3 3 3 W 1 I 3 A 1 Ld 6 Pts 6 Equipment: Hand weapon. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. bow. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Only until 1522AD BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 Equipment: Hand weapon. +2/+3 if dismounted) Only after 1522AD: Downgrade dismounted brethren to Ld8 (-2) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 13. May ride a horse (+8. T 3 W 1 I 4 A 1 Ld 8 Pts 14 Equipment: Hand weapon. Only in 1565AD INFANTRY ALLIES 0-3 LIGHT AND ORGAN GUNS Only in 1565AD: Sicilian Allies. handgun. Drilled (+2) and Veterans (+2) Special Rules: Only until 1522AD MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 CAVALRY BROTHER KNIGHTS M WS Mounted 8 4 Dismounted 4 4 T 3 W 1 I 3 A 1 Ld 7 Pts 10 BS 3 3 S 3 3 T 3 3 W 1 1 I 4 4 A 1 1 Ld 8 9 Pts 33 16 Equipment: Hand weapon. Only May take partial or full plate armour (free if mounted. lance May have cloth (+4) or plate (+6) barding.1 . pike. warhorse May have cloth (+4) or plate (+6) barding. Stubborn if dismounted SERVING BRETHREN M WS Mounted 8 4 Dismounted 4 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). May have light armour (+2) or heavy armour (+3). Warhammer. +2/+3 if dismounted) Special Rules: Ferocious Charge and may have a +1 rank bonus if mounted. Only until 1522AD GREEK. shield. handgun. Ltd WAB Forum 17 v 0. M8). shield May be Stubborn (+2) Special Rules: Only after 1522AD MALTESE LEVIES M WS Levy 4 2 Equipment: Hand weapon.may take halberd or double-handed weapon (+2). the Games Workshop logo. Stubborn if dismounted TURCOPOLES M Horseman 8 Equipment: Hand weapon. May have shield (+1) and light armour (+2). lance. Only after 1522AD MERCENARY OARSMEN M WS BS Oarsman 4 4 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 12 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. COLONIST AND MERCENARY CROSSBOWMEN M WS BS S T W I A Ld Crossbowman 4 3 4 3 3 1 3 1 7 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 Equipment: Hand weapon. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken.

shield. VENETIAN COLONIAL (1500-1606AD) CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% INFANTRY MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 CHARACTERS M General Sub-Gen. handgun. Only until 1559AD LANDSKNECHT PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 T 3 W 1 I 3 A 1 Ld 7 Pts 20 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3) and pavise (+2). crossbow Only from 1560AD: Have handgun instead of crossbow (free) May have light armour (+2) and pavise (+2). the Games Workshop logo. pistols Only before 1555AD: May be Veterans (+2) Special Rules: Light Cavalry. warhorse May have shield (+2) and cloth (+4) or plate (+6) barding. May have bow (+2) and light armour (+2) Special Rules: Skirmishers. May be Veterans (+2) Only from 1560AD: Downgrade to WS3 (-3) Special Rules: Ferocious Charge. One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. 0-3 FIELD GUNS CAVALRY STRADIOTS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 18 MERCENARY FOOT CROSSBOWMEN M WS BS S T Crossbowman 4 3 4 3 3 W 1 I 3 A 1 Ld 7 Pts 12 Equipment: Hand weapon. heavy armour.1 . light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). lance. Only after 1559AD LANDSKNECHT ARQUEBUSIERS M WS BS S T Arquebusier 4 2 3 3 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Warhammer. May have light armour (+2) or heavy armour (+3) Special Rules: Light Cavalry.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 14. buckler May have heavy armour (+2) Special Rules: Only until 1559AD ARCHERS Archer M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 5 A 1 Ld 7 Pts 12 Equipment: Hand weapon. pike. May have light armour (+2) or heavy armour (+3) Only until 1559AD 0-1 MOUNTED CROSSBOWMEN M WS BS S Horseman 8 3 3 3 Equipment: Hand weapon. Special Rules: Skirmishers. Only until 1559AD REITERS Horseman M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 26 Equipment: Hand weapon. heavy armour. Pistols. Ltd WAB Forum 18 v 0. light armour. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. thrusting spear. Equipment: Hand weapon. May ride a horse (+8. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. Only after 1559AD Equipment: Hand weapon. Feigned Flight ELMETI Horseman M 8 WS 4 BS 3 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 30 Equipment: Hand weapon. light crossbow. May have light armour (+2). May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry MILITIA ARQUEBUSIERS M WS BS Arquebusier 4 2 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. Special Rules: Pike&Shot. May have light armour (+2) or heavy armour (+3). throwing spear. M8). handgun. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 Equipment: Hand weapon. Only 0-1 per two Landsknecht pikemen units Games Workshop. handgun. bow. Special Rules: Only until 1559AD MERCENARY SWORD-AND-BUCKLER-MEN M WS BS S T W I Swordsman 5 4 3 3 3 1 4 Equipment: Hand weapon. may count rank bonus up to +1 MOUNTED ARQUBUSIERS M WS BS Horseman 8 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. handgun.

One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. throwing spear May have shield (+2) and bow (+2). M8). the Games Workshop logo. . WHITE SHEEP TURKOMAN (1500-1504AD) CHARACTERS: Up to 25% CAVALRY: At least 50% INFANTRY: Up to 25% ARCHERS Archer M 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 7 INFANTRY CHARACTERS Equipment: Hand weapon. heavy armour.1 . bow. thrusting spear. Ltd WAB Forum 19 v 0. CAVALRY PUSHAN-PUSH M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May ride a horse (+8. light armour May have heavy armour (+2) and shield (+2) Special Rules: May count rank bonus up to +2 Games Workshop. 4 4 WS 5 5 BS 5 5 S 4 4 T 4 3 Equipment: Hand weapon. bow May have shield (+2). bow. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). thrusting spear. handgun.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 15. Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. light armour May have shield (+2) May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers KURDISH CAVALRY M WS Horseman 8 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 21 Equipment: Hand weapon. shield. May be Expert Horsemen (+2) Special Rules: Light Cavalry QULLUGHCHI M Horseman 8 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 16 Equipment: Hand weapon. light armour. thrusting spear May have shield (+2) and barding (+3). Special Rules: Light Cavalry TURKOMAN TRIBAL HORSE M WS BS S Horseman 8 3 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. May have light armour (+2) Special Rules: Skirmishers W 1 I 4 A 1 Ld 7 Pts 26 WS 4 BS 3 S 3 T 3 0-1 WAGON TABOR Equipment: Hand weapon. Warhammer. May have light armour (+2) and shield (+1) May downgrade to Ld6 (-1) Special Rules: Light Infantry W 3 2 I 5 5 A 2 2 Ld 9 8 Pts 150 85 CAMP FOLLOWERS AND LEVY FOOT M WS BS S T W Levy 4 2 2 3 3 1 Equipment: Hand weapon Special Rules: Levies HANDGUNNERS M Handgunner 4 I 3 A 1 Ld 5 Pts 3 M General Sub-Gen. Special Rules: May count rank bonus up to +2 TIRKAH-BAND M Horseman 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 23 Equipment: Hand weapon.

Special Rules: Dragoons.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD 16. May ride a horse (+8. light armour. Only before 1606AD MERCENARY ARQUEBUSIERS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. Only from 1606AD WALLACHIAN SEIMENI M WS BS Dragoon 8 3 3 Equipment: Hand weapon. Only from 1606AD WALLACHIAN DOROBANTI M WS BS Arquebusier 4 2 4 Equipment: Hand weapon. crossbow. May have BS4 and Ld7 (+4) Special Rules: Light Infantry.1 . May have light armour (+2). One sub-commander can be designated as Army Standard Bearer (+15) and one as Army General (+25) if no General is taken. halberd May have shield (+1). bow May have light armour (+2). Only from 1606AD MOUNTED HARQUBUSIERS M WS BS S Horseman 8 3 3 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 11 T 3 W 1 I 3 A 1 Ld 7 Pts 22 Equipment: Hand weapon. light armour May have shield (+2). heavy armour. May count rank bonus up to +1 LESSER BOYARS AND VITEJI M WS BS S Horseman 8 3 4 3 Equipment: Hand weapon. Only before 1606AD MERCENARY CROSSBOWMEN M WS BS S Crossbowman 4 2 3 3 WS 4 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 T 3 W 1 I 3 A 1 Ld 7 Pts 10 Equipment: Hand weapon. May have light armour (+2) or heavy armour (+3) Special Rules: Light Infantry. handgun. handgun. bow. Special Rules: Skirmishers. Special Rules: Ferocious Charge. May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) Special Rules: Skirmishers. Equipment: Hand weapon. thrusting spear May have shield (+2) and cloth (+4) or plate (+6) barding. handgun. M8). Only from 1606AD MERCENARY CUIRASSIERS M WS BS S Horseman 8 3 4 3 I 3 A 1 Ld 6 Pts 8 T 3 W 1 I 4 A 1 Ld 8 Pts 26 Equipment: Hand weapon. Ally-Gen. handgun. heavy armour. handgun. Pistols. light armour Special Rules: General is Army General and may be upgraded to Ld10 (+50). Only before 1606AD TRANSYLVANIAN HAIDUKS M WS BS S Arquebusier 4 2 3 3 T 3 W 1 I 3 A 1 Ld 7 Pts 10 WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 24 Equipment: Hand weapon. light armour May have shield (+2) Until 1533AD: May upgrade to Expert Horsemen (+2) and Feigned Flight (+2) After 1533AD: Downgrade to BS3 and Ld6 (-4) Special Rules: Skirmishers SZEKELERS M Horseman 8 Equipment: Hand weapon. May be Veterans (+2) Special Rules: Only from 1606AD Games Workshop. handgun. Special Rules: Light Infantry. WALLACHIAN OR MOLDAVIAN (1500-1648) AND TRANSYLVANIAN (1533-1629AD) PEASANTS CHARACTERS: Up to 25% CAVALRY: Up to 50% INFANTRY: At least 25% ALLIES: Up to 25% Levy M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5 Pts 3 INFANTRY Equipment: Hand weapon May have halberd (+1). partial or full plate armour (+2/+3) May be Stubborn (+2). pistols May be Veterans (+2) Special Rules: Light Cavalry. double-handed weapon (+2) or javelins (+1) Special Rules: Levies ARMOURED VOYNUKS M WS BS Voynuk 4 4 3 CHARACTERS M 4 4 4 WS 5 5 5 BS 5 5 5 S 4 4 4 T 4 3 4 W 3 2 2 I 5 5 5 A 2 2 2 Ld 9 8 8 Pts 150 85 140 S 3 T 3 W 1 I 4 A 1 Ld 7 Pts 14 General Sub-Gen. the Games Workshop logo. Warhammer. May have light armour (+2) or heavy armour (+3) Special Rules: Only from 1606AD S 3 T 3 W 1 I 3 A 1 Ld 8 Pts 14 Equipment: Hand weapon. Drilled (+2) and Veterans (+2) Special Rules: Only before 1606AD ARCHERS M Archer 4 WS 2 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Pts 6 CAVALRY RICH BOYARS M Horseman 8 Equipment: Hand weapon. heavy armour. shield. The AllyGeneral acts as Army General but only for units from his allied contingent. May have light armour (+2) or heavy armour (+3) Special Rules: Only after 1606AD TRANSYLVANIAN PEASANT HORDES M WS BS S T W Arquebusier 4 2 3 3 3 1 Equipment: Hand weapon. Ltd WAB Forum 20 v 0. bow.

Special Rules: Pike&Shot. Only from 1606AD MERCENARY MUSKETEERS M WS BS S Musketeer 4 2 4 3 T 3 W 1 I 3 A 1 Ld 7 Pts 15 Equipment: Hand weapon. V/36 Only Moldavians: Polish Allies. Warhammer. pike. May have light armour (+2) or heavy armour (+3). Warhammer Historical Wargames and the Warhammer Historical Wargameslogo are trademarks of Games Workshop. May have light armour (+2) or heavy armour (+3) Special Rules: Pike&Shot. V/9 Only Moldavians: Crimean Tartar Allies. V/35 Games Workshop. musket.WAB FORUM ARMIES BOOK V: 1500 to 1700 AD MERCENARY PIKEMEN M WS BS Pikeman 4 3 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Pts 9 Equipment: Hand weapon. Only 0-1 per two