This action might not be possible to undo. Are you sure you want to continue?
CRIME & CRASH DIAGRAMMING
Basic and Advanced Class Room Notes For Version 8 .3 CrashZone & CrimeZone Software
Built-in Reconstruction Calculator
CAD ZONE DIAGRAMMING – CRASH & CRIME SCENES
The student will learn from lecture examples and hands on experience allowing them to generate immediate results. Instruction is included for creating scaled diagrams of collision or crime scenes. The CrashZone and CrimeZone programs are exactly the same program except for the title so just install one title only to avoid programs conflicts. Both titles provide the complete crash, crime and marine scene symbol libraries. (All you do is set the symbol library you wish to use under “Symbol Group” at top of the symbol tool bar.)
Entry Level Standards: Students should have completed a basic accident investigation, crime scene investigation or forensic mapping course and know how to draw scaled diagrams by hand. Also a basic understanding of the MS Windows operating system, computer file management, mouse control and keyboard commands.
Company History: The CAD Zone, Inc. was established in 1991 and specializes in Public Safety software. It is privately owned and based in Beaverton, Oregon. Website: www.cadzone.com
This training guide compiled by:
Anna Ristau firstname.lastname@example.org 1-877-769-5554 toll free direct
Background: Anna is a Civil Engineer Technologist with over 20 years of mapping, drafting and survey experience. The last 8 years have focused on marketing, demonstrating and training for forensic CAD mapping software programs. Formally trained and experienced using several CAD mapping programs that include: AutoCAD, AutoCAD LT, MicroStation, MapScenes and CAD Zone programs. Sections of documentation incorporated from the online manual written by Derik White and Bruce Elliott. A special thanks to Officer Dan Grein for his assistance in formatting.
Free Technical Support: 1-800-641-9077 or email@example.com
Note: Office Hours are Mon-Fri 8:00-5:00 Pacific Time
UPDATES FOR CURRENT LICENSED CUSTOMERS: Downloadable Version 8
updates available on www.cadzone.com at top the web page and click on the round “UPDATE” button to SAVE and download updates to your version number of CAD Zone software. If you have licensed version 8 installed and activated, no new Access Key or fee is required for version 8 updates. Only when a new version number is released, (i.e. version 9.0) will there be an upgrade cost associated to license it.
TABLE OF CONTENTS
BASIC CRASH / CRIME ZONE ....................................................................................... 1 Lesson 1: Diagram Program Work Environment .......................................................... 1 Lesson 2: Selecting Objects and Selection Tools ............................................................. 6 Lesson 3: View Commands ............................................................................................... 7 Lesson 4: Auto Snaps ......................................................................................................... 8 Lesson 5: Drawing Basic Objects ..................................................................................... 9 Lesson 6: Ortho Angle Draw .......................................................................................... 10 Lesson 7: Easy Lines ........................................................................................................ 11 Lesson 8: Easy Intersection ............................................................................................. 14 Lesson 9: Easy Street ....................................................................................................... 21 Lesson 10: Easy Body Poser ............................................................................................. 22 Lesson 11: Easy Stairs & Ramps ..................................................................................... 27 Lesson 12: Easy Builder & Auto-dimensions ................................................................. 30 Lesson 13: Doors & Windows .......................................................................................... 31 Lesson 14: Adding & Editing TEXT ............................................................................... 32 Lesson 15: Dimensions...................................................................................................... 34 Lesson 16: Placing Symbols ............................................................................................. 35 Lesson 17: Editing Options .............................................................................................. 37 Lesson 19: Using Line Types............................................................................................ 46 Lesson 20: Adding a Form (Border) and Printing......................................................... 48 Lesson 21: File Basics ....................................................................................................... 53 Lesson 22: Using Layers ................................................................................................... 55 Lesson 23: Manual and Electronic Measurement Data ................................................ 58 Lesson 24: Hatch Patterns and Fills ................................................................................ 69 Lesson 25: Templates........................................................................................................ 70 Lesson 26: 3D Basics ......................................................................................................... 72 Lesson 27: Blot Out Function .......................................................................................... 78 Lesson 28: Creating your own SYMBOLS ..................................................................... 80 ADVANCED CRASH / CRIME ZONE .......................................................................... 84 Lesson 29: Advanced Edit, Text and Label functions ................................................... 84 Lesson 30: Text and Dimensions Tool box functions..................................................... 85 Lesson 31: More Viewing Options and Scaling Digital Images .................................... 86 Lesson 31: 3D Tools and Functions ................................................................................. 86 Lesson 33: Making 3D Surfaces....................................................................................... 90 Lesson 34: 3-D Viewer (3D Rendering) .......................................................................... 99 Lesson 35: Merge 2 Jobs................................................................................................. 104 Lesson 36: Depicting Crush Damage ............................................................................ 105 Lesson 37: System Settings............................................................................................. 108 Lesson 38: Print Functions............................................................................................. 111 Lesson 39: Animation: Making 2D/3D Animations ………………………………….114 Lesson 40: Accident Reconstruction Tutorial .............................................................. 136 Advanced Tips and Tricks .............................................................................................. 166 PROGRAM USER RESOURCES: ................................................................................ 169
) As you perform the various commands. the Message Bar will give you step by step instruction to complete the task. etc. The Message Bar on lower LEFT side has 3 functions: 1. angle. These commands are also available in a button Icon format in Left Side Tool Box or 2-letter shortcuts as shown. create new drawing. (This command bar remains same during all 2D view operations.) You can click on an object and it displays Object Properties (length.) It is also the Command line where you can see any typed commands such as the twoletter shortcuts or type in a value to define a Distance. drawing aids and viewing tools. undo. save.BASIC CRASH / CRIME ZONE Lesson 1: Diagram Program Work Environment THE PROGRAM SCREEN: TITLE BAR: Software. SPEED/SETTING BAR – command shortcuts for basic Windows functions to open. copy/paste. redo. The CAD Zone System will be much easier to learn and use if you follow the instructions as they appear on the Status/Message Bar. version number and drawing name are displayed in blue bar and also command prompts appear to remind you what the next steps are. MENU BAR: pull-down menus of all the program commands. properties display.) MESSAGE BAR: The yellow colored Status/Message Bar is the last line at the bottom of the CAD Zone Window and provides some VERY useful functions. On the lower RIGHT side there is a dynamic Angle-Distance and a XY Coordinate display that allows you to view these properties as you are drawing.) 3. 2. 1 .
The Arrow Pointer is the default and when your mouse pointer looks like an arrow. This is the area where you make your scaled diagrams. The 4-sided arrow allows you to MOVE selected object (s). MOUSE POINTER: Almost all operations you do will be with the LEFT mouse button. To stretch or resize an object such as a car or furniture. Must be zoomed in close on object to display. *NOTE: designed for 1024 x 768 screen resolution or higher to see all the tool bars. There are also Scroll Bars at the right and bottom of the Drawing Window that enable you to scroll (move up/down or side-to-side) when the drawing is too large to fit in the viewing area. Red Rotation Handle is the square and the target is the pivot point. line or object within the Target circle so you can draw with precision Auto Snap on/off. The Mouse Pointer starts as an Arrow Pointer but will change depending on which feature you are using.DRAWING AREA: The Drawing Window is the area that covers the center portion of the screen. If the Mouse Pointer looks like a cross hair enclosed in a circle. Auto Snap is turned on. Small blue boxes are Grips (handles) that allow you to Stretch or Rotate objects. When you have Auto Snap turned on. the cursor will snap to a point. select the red magnet icon on top speed bar. Maneuvering in your drawing area: There are also Viewing Tools at top Speed bar to help you maneuver about. you are in “selection mode” which means you can select an object in the drawing or select a command Icon from the Toolbars. If the Mouse Pointer looks like a cross hair you ARE performing a command. you must keep object in the horizontal position as it appears in the symbol library to resize proportionally. 2 .
movies.Start with a NEW drawing: Name Diagram. manual. etc. STUDENT EXERCISE: Explore each option on this opening screen: . 3 . paths will change to match the path a file was opened from or saved to. set Units & Precision. If un-checked. diagrams. Note: you MUST provide a diagram name to be able to save your work (Starting Tools will be described in more detail in later sections) FILE SAVE LOCATION: Go to UTILITIES pull-down > SETTINGS > PATHS Use Special Folders: If this box at the bottom of the Paths tab is checked then the program will re-direct all diagram program settings. and images under My Documents.OPENING SCREEN OPTIONS: OPEN: Open an existing drawing NEW: Start a new drawing LEARN: Learning center with tutorials. This setting Saves work to: C:\Documents and Settings\Your Name\My Documents\My Cad Zone\Diagrams Unchecked saves to: C:\Program Files\CAD Zone\Crash Zone 8\Diagrams or C:\Program Files\CAD Zone\Crime Zone 8\Diagrams Lock All Paths: Check this box to maintain the paths currently set. Save to Original Folder: allows you to work in other directories not set as defaults. This feature was designed to work with the growing number of NETWORK systems that are locked down and do not allow the user to save or write to their C drive except for designated areas such as My Documents.
It allows precise drawing and measuring to “Snap” onto a point or exact end of a line. Mapping produces a scaled drawing from which distances and dimensions may be taken. If these Icons are turned on. Useful Tips .) The ESC key can be used to “back-up” or “back-out” when doing a command. buildings and roadways. It accurately reflects the spatial relationship between elements shown. Tapes. Sketching provides a rough visual description of the relation between elements. 45 or 90 degrees when your mouse gets close (not as restricting as the ortho mode). measuring wheels.) Pressing the Space Bar will REPEAT the previous CAD Zone command. they will look “pressed in” and light up a green color.The following is a list of useful keys on the Keyboard 1. 4 . PROGRAM SETTINGS & TOOLS THAT MAKE DRAWING EASIER: Ortho (Angle Draw). Ortho Trap and Auto Snaps options in speed bar: Ortho Icon looks like a small carpenter’s square so you can think of it for drawing straight lines and perfect 90 degree corners and 45 angles. Backup work and Print the drawing A SCALED factual diagram provides an accurate representation of the scene that will stand up better in a courtroom and also allows program functions to work optimally. Also holding your shift key temporarily puts into Ortho mode without using the button. Auto Snaps Icon looks like a Horseshoe Magnet. Ortho Trap will “trap” your mouse movement when drawing a line at: 0. but it does not allow for accurate distances to be taken from the sketch.FUNDAMENTALS and CONCEPTS to completing a diagram: 1) 2) 3) 4) 5) Use measured data to draw in your scene evidence. 2. hand held lasers for manual measurements and also the more sophisticated lasers and total stations allow you to take numerous measurements in a relatively short time. Also Double Clicking will end some commands or else use the right click menu. Place symbols depicting objects and use custom line types Add labels: text and dimensions Add a form or border with scale bar and north arrow Save.
(Displayed beside the command. Typed Keyboard Shortcuts: there are two-letter codes for every command in the program. and layer on the command line.) Remember to use the Undo and Redo you make a mistake.) You can point to any Icon on a Toolbar with the mouse pointer for a description tool tip of what command is associated with that icon.) Angle-Distance and XY Coordinates display dynamically at the bottom right in the yellow bar.) Typed into command line down in the lower left corner of the screen. etc. Pull Down menus (need more steps than using buttons) 3. You can use this to guide you when drawing lines. 7. commands located on the Speed bar if 6. SELECTING COMMANDS . See the end of the manual under Advanced Tips for a list of common shortcuts you an print and keep by your computer. then you can view: length. 4. angle. Selecting an object and typing “OI” (Object Information) also displays object properties for that item. moving objects.THREE METHODS you can combine: 1. It also displays Object Properties so if you click on an object and keep your mouse cursor near it. Left Toolbox and Top Speed Bar Buttons (visual and easy to remember) 2. the left-hand toolbox offers a quicker way to select many of the most commonly used commands. 5. LEFT-HAND TOOLBOX While all of the commands can be found on the Pull-Down menus. and is very important since it will prompt you for next steps required for the command and help you learn the program. Clicking the Left Mouse Button or hitting the ESC key a few times will usually get your cursor back and close out the command. The commands found on the toolbox are arranged in “Bins or Tool Drawers” where there are groups of similar features just as the commands are arranged on the pull-down menus. 5 .) Command Line is a yellow line at the bottom left.3. TIP: For maximum efficiency combine methods such as using buttons and a handful of the 2-letter shortcuts for the most common commands you use.) If your cursor seems to disappear when you try to move it then you are in the middle of a command.
Let go left mouse to drop into place. you will see a four-headed arrow attached to the cursor. You can click on them using your left mouse button or use your mouse to draw a “window” box on screen to select multiple objects inside the box. use the MOVE command found on the Quick Pick tool bar instead. a Selection Bar similar to this one below may appear prompting you with options on various ways of selecting your object. so try to remember to pick the object first before using many of the editing commands): EXERCISE: Open an existing diagram from the sample drawings and perform the following concepts: 1. 2.) When objects are selected they change to a magenta color and they are enclosed in eight blue Handles or Grips.) When you point to a selected object with the cursor.) To ROTATE your object you can use the Red Rotation handle that pivots around the red target point. If you forget to pick your object first and select an Edit or Modify command. If you need precision when moving an object – such as snapping to a point. they must first be selected.Lesson 2: Selecting Objects and Selection Tools To modify objects on screen you need to select the object(s) first. 6 . (Make sure you are zoomed in close enough or they will not appear. you can hold down the left mouse button and MOVE the object.) To edit (or modify) objects in your drawing. 5. Click on a high-lighted object to unselect object when needed. For multiple selections. .Right to Left window selects everything touched inside the window. The side grips stretch in one direction. Use handles to stretch the SIZE using the corners to change XY axis proportionally. (It can be a bit confusing when you are starting off. Click on object or use a drag windows selection method to select objects: .Left to Right window: selects only the objects fully enclosed inside.) 4. The selected objects will highlight magenta in color to let you know what has been selected. The 2-letter shortcut for this is “MV” to bring this option up. hold down either the Ctrl or Shift button while using your left mouse to select. You can put your mouse on and drag the target (pivot) point to a corner if desired and then this becomes the new pivot point. When this happens.
increases or decreases your screen view Zoom Previous . If your mouse does not have this active you can go to your mouse settings in Control Panel and activate it for the CAD Zone program you are using.3 zooms in center of screen only). EXERCISE: With sample drawing loaded practice the following concepts: Redraw . Scroll Bars on side and bottom of screen moves drawing area also NOTE: if you have a MOUSE with a ROLLER WHEEL. Zoom Window .takes you back to the previous view Pan Drawing View. Zoom In/Out . Zoom to Extents . (Previous to version 8.use your mouse to define the area you want a close up of to make object inside appear larger and hide the outside part from view.Cleans up the screen by clearing up any stray marks or reference lines that were left by editing or erasing. Use the Esc key or select a command to end the pan function.turns your mouse into a “Hand” to move drawing around your screen. It is best to be zoomed in closer when you are working in an area to be more precise in what you are doing. you can use the wheel to zoom in and out quickly to where your mouse is on screen. CAD ZONE’S “TOOL DRAWERS” or TOOL BINS: EACH CONTAINS A SET OF TOOLS 7 .Lesson 3: View Commands There are also several different View commands available in the top speed bar to allow you to maneuver around to work and view your diagram.causes all the objects in your diagram to be displayed on screen.
When Auto Snaps is off. Make sure that the Ortho draw Icon is turned off so you can move mouse freely again. the cursor will be a cross-hair enclosed in a circle. Used also for correct dimensioning to “Snap” onto a point or exact end of a line. Snaps are also very important when doing 3D work to apply your Z elevation to lines and points. the point is placed at the cursor location without snapping.QUICKPICK MENU Provides most of your commonly used commands in one menu allowing you to draw more efficiently: EACH ONE WILL BE EXPAINED LATER IN THE IN FOLLOWING SECTIONS. Lesson 4: Auto Snaps Auto Snaps Icon looks like a horse-shoe shaped Magnet. a snap is performed if there is any part of the object inside the target cursor (circle). This feature allows you to draw with exact precision by attaching line work to existing lines and points. there will be no circle. If there is no endpoint or object within the Auto Snaps cursor. EXERCISE: Continue with same Road 1 drawing. Turn-on the Auto Snap function. With Auto Snaps turned On. _____________________ 8 . You can always know when Auto Snaps is ON. Use the Single Line command to create two separate lines aligned horizontally across from each other with space between them as shown below: _________________ 1.
Now look to the lower left yellow command line that prompts you to define the second point of the rectangle. arcs. Note: there are some advanced “snap” options in the Draw/Snaps/Hatch tool bin that include snapping to: mid-point. Next. etc. Left click in different parts of the line to see the selection handles surround the different sections of the line.Point Rectangle command from the left-hand Quick Pick toolbox. center of a circle. and then click on other line to join them. perpendicular. a comma. curves. Press the Enter key and the rectangle will then be drawn with the exact measurements you entered. Select the 2. Click once to place the lower left-hand corner of the rectangle. it is three separate lines connected together to form one line.2. Use Single Line command again. 2. let’s look at some easier ways to draw a rectangle and other objects easily and more accurately …. On the keyboard. 3. < This is an example of typing 10. double lines plus leaders (straight and curved) for labeling. so you know how large to make the rectangle. boxes. Select the two-point rectangle command off Quick Pick Menu. 3. Click on one end of the line making sure the end is inside the Auto Snaps Target. You will quickly see that with this method it takes a very steady hand to create an object to an exact size. 4. type the width of the rectangle. Direct Distance Method Draw objects to exact measurements is to use the “Direct-Distance” method: 1.30 so you get a 10’x 30’ rectangle 9 . The line should now looks like it is one solid line. The distance read-out (X and Y measurement at bottom right) to see how far you have moved your cursor. The X measurement is the horizontal distance and the Y measurement is the vertical distance you have moved since the last click. EXERCISE: 1. 3. however. 2. Lesson 5: Drawing Basic Objects Drawing commands There are basic drawing commands included in the program for manually drawing lines. circles. Click first point on screen. and then the height.
Select the Continuous Line command which will allow you to draw a series of connected straight lines. (Note: you can turn this function on/off during a drawing command. 6. Lesson 6: Ortho Angle Draw Ortho is an abbreviation for orthogonal. move the cursor in the direction you wish (see lower right yellow line to display your angle) once satisfied type in the length of the line on the keyboard. When Angle Draw is turned off. (i. placing objects and text in exactly horizontal. 10 . For a line. Another option is a Single line Vector: Click a start point then type: length. vertical or diagonal directions.e. click on screen for the start point. move your mouse up/down or to one side and you will see the line work “rubber band” as a green guide line. TIP: you can also use the "Cntrl" key to fix the cursor in X and Y axis travel.<34). etc. 3. circle. EXERCISE: use each command for assorted lines. spline. 56. they will display a green background and will constrain the movement of the cursor. press Enter to complete command. like single line segments.• • • You can also use this method to draw other basic objects. Note that zero degrees is west & north is 90 degrees in the program. You can use the Angle Draw features to help draw. place or move items in a straight line. Click mouse to define the end points and direction to draw a series of lines or a shape.<angle. the system provides three Icon tools that restrict the cursor movement: Using Ortho (Angle Draw): The Ortho Icon is on the Angle Bar and looks like a carpenter’s square for restricted 0 and 90 degree movement and to the right is the Angle 45 Icon. circles. Remember the “Undo Last Operation” Icon and the “Redo” Icons if you made an error and need to go back. After you click your starting point. 5. 4.) 2. Turn-off all the Ortho off and draw a single line. you can see that the cursor can be moved in any direction freely. Also very useful when placing text in your diagrams so it will appear nice and straight. you simply select the Single or Continuous Line command. arc and leaders. Much of your work consists of drawing lines. The point where you first click with the mouse pointer on your drawing area is the point from which you can either move the cursor horizontally or vertically to define the direction you want to draw your lines. To make this easier. You turn Angle Draw ON by selecting either the Angle 0 or the Angle 45 Icon. meaning at right angles or perpendicular. Select the Angle 90 Icon so the cursor will only move in a horizontal or vertical direction. 7. continuous lines. EXERCISES: 1. Select the Angle 45 Icon and use the line command to draw two diagonal lines.
click on the Bulls-Eye icon in the center of the Easy Lines toolbox 5. EXERCISE: 1.Lesson 7: Easy Lines You can also use the Easy Lines method to draw lines to precise measurements for walls of a building. Click on the Line draw button in the lower-left of the toolbox and a line is drawn vertically on the screen that is 34’2” long. For this exercise we will just us the Normal Mode that allows an Angle-Distance input. Baseline and Triangulation. Click near in the lower left of the screen for the starting point of the first line. Bring up the Easy Lines tool button by selecting it from the left-hand toolbox 3. (We will cover the Baseline and Triangulation options in a later section. (Units set to feet & inches. Check it is in Normal Mode 4. etc. Click on the up (N) direction arrow on the Easy Lines Toolbox. (Remember the drawing is to scale). precision 0) 2. Open NEW drawing and name it: House 1. 7. To establish the starting point. There are 3 MODES: Normal. 8. with any of them you must first click the bulls-eye start button to pick your starting point. vectors to show angle of departure. Click 34’2” on the numeric keypad on the toolbox. 6. In “Normal Mode” Easy Lines lets you draw a continuous line by entering a direction and distance for each one. 11 .) The angle and distance input can be input on either your keyboard or use the built in keypad and your mouse.
If the angle of a line you wish to draw is not represented by one of the arrow keys. Once you click inside the Angle or Distance box. select the “C” button on the toolbox to Clear the value that is currently displayed in that box. 12 . You can continue to draw connected lines as if you were measuring around an entire building this way as shown in this example: Easy Lines Exercise You can use any of the View or Scroll Bar commands while you are drawing lines so you can move around where you are working. 37’1” in this example shown on following page. click on the Bull’s Eye icon in the middle of the angle arrows. Now Click the right (E) arrow to establish a new direction and type the length for the next line. simply click once inside the Angle box “A” on the toolbox and then enter the desired angle from the numeric keypad (or your regular keyboard). This allows you to select a new Start Point for the next line segment. If you wish to start drawing lines or markers from a new starting pointing.9.
GRIDS as a drawing tool (located in the VIEW toolbox) GRIDS behave like electronic graph paper with snap setting to draw exactly to the points on the grid. Click the Back button to EXIT this routine done. Several grid spacing options such as 1” to 10” are offered. The “R” button repeats the same angle and distance as previously entered. room.The undo arrow back arrow removes the last entry. or other items with 90 degree corners. TIP: Don’t count the grid dots instead use the Angle-Distance shown at the bottom right to count for you to achieve desired measurements. Select various starting points by clicking the Bulls-Eye then pick direction and distance but this time use the red markers to show where walls and windows will be added later as shown in the drawing example below. It offers a fast way sketch a building layout. Turn OFF when finished using. We will add doors and other features in later. parking lot. Be sure to SAVE your diagram! Click the diskette icon on the speed bar. 13 .
Lesson 8: Easy Intersection
EASY INTERSECTION: Automated Intersection Builder
The Easy Intersection wizard allows you to create simple or complex intersections easily and quickly using this preview building screen then placing on the screen:
Letters Reference to sections in the above diagram: A. Intersection drawing area preview B. Street selection check boxes with number of lanes (click to increase/decrease) C. Template guides (starting template format) D. Lane Properties (width and line type) E. Roadway Features (adding details shown) F. Street length slide bar, Options (settings) and Place (inserts onto drawing screen). Easy Intersection Basics: 1) Each section of an intersection is referred to as a “Street.” The Interstate signs with numbers denote each of the streets. 2) Each “Street” is comprised of “Lanes.” 3) Whenever you’ve selected a “Lane” on a street, the interstate sign with that street number will be displayed in the “Properties” heading. 4) Click on a “Lane” and add any of the “Features” to it by checking the one or more of the “Feature” boxes. 14
Quick Steps: 1) Start off with one of the Pre-Built templates from the templates on the right side. 2) Change the rotation of a street moving your cursor while clicking on and holding down the red rotate handle. 3) Click on a lane to select it. When selected, a lane will be highlighted green with a pink highlight on the associated lane line. The correct lane and lane line will be selected in the 'Properties' area of the dialog. There, you can change the lane width and line type. 4) Further modify the selected lane by checking the appropriate item from 'Features' area of the dialog. Features include turn bays, medians, turn outs, roundabouts, street names, crosswalks, bypasses, driveways, turn arrows, etc.. Features can be moved inside the lane with your cursor by clicking and holding down the blue rotate handle at the top of the lane. 5) When the intersection is complete, click on the “Place” button to place it in the drawing.
Tips & Help: 1.) USE THE “?” at the TOP right for a complete users tutorial for this function. Read the yellow tool tips bar at top when you use the round handles:
2) Clicking on the Crosswalk or Bypasses located left of the word will turn all four crosswalks or bypasses on or off depending on the current state:
3) Holding down the Shift key while dragging the light blue bypass handles will scale all the bypasses equally and simultaneously. 4) All Features (turn lane, turn arrows, etc. placed in a lane can be moved back away from the intersection by grabbing the Blue Move Handle in the selected lane:
5) Features: Lane features such as bus turn outs, right-turn bays, stop bars, etc can be set for each individual line in a road segment. Select the lane to be edited by clicking it on the preview window. The lane is highlighted green, and features added to them by checkmarking the desired option from the feature list located in the lower-left of the toolbox. Options: used to change Lane, Crosswalk, Turn Bay, Bus Turnout and Driveway settings
Using Easy Intersection:
1. Select Easy Intersection from the Left-Hand Toolbox. 2. Build the intersection you want to place in the diagram by selecting a general starting Intersection Template on right side. 3. Click the arrows to increase or decrease the number of lanes in each segment:
Check-mark the interstate sign icons to turn a selected road segment ON or OFF. Set Lane widths and line types – click on lane segment and edit on top left:
Street Length slider to increase/decrease overall length. 16
Click and hold on the red rotate handle to adjust the angle of a section (angle displays): Lane Shift feature: Adding turn lane/lane shift: Crosswalks: clicking and dragging the center yellow handle moves all of the Crosswalks further in or out of the intersection simultaneously.5. The program gives you the option of either SOLID or STRIPED cross walks: 17 . Dragging the individual crosswalk handles allows you to adjust the ends of individual crosswalks.
If you find you made an error. text. right away use the UNDO button to deleted placed intersection and reopen Easy Intersection which saves your last settings while in the same drawing session. You can use the Window Stretch command to extend a segment of the intersection. Use the OFFSET command to add sidewalks or shoulders. add your symbols. 18 .once placed select lane and use blue grip to set back: 6. At this point you can manually edit and add more details and change line types. If you close the program. PLACING AND SAVING: when satisfied then click on the “Place” button to place the intersection on the drawing screen. and dimensions. You can save your intersections also in the Easy Intersection dialog also use the Save diskette button and open with the Folder option.Single bypass island sizing: Driveway feature (options have setback setting): Adding Pavement markings. buildings. Easy Intersection resets itself. NOTE: once you placed the intersection you can only perform manual revisions.
Creating Intersections (Photo to Finish) Photo of Intersection (“T” with school crossing): “T” with school crossing created in the Easy Intersection dialog: STEPS: 1) Established a “T” intersection by turning on “only” streets 5. 2) The lanes are wide in this neighborhood. so make it a single lane with a width of 30’. 19 . add striped crosswalks to streets 7 and 1. “Opening Length” (20’). and 1. 8) Place intersection on the drawing screen. so open the Options dialog and set the “Default Lane Width” (15’). 7. 7) Street 2 has no centerline. 4) Select the first lane of street 5 and add a Bus Turn Out and Stop Bar. 3) For the driveway into the school parking lot use the “Bus Turn Out” feature. Deleted the line of the opening into the school parking lot. In Options set the Bus Turnout settings “Distance to Intersection” (0’). “Curb Length” (20’). 6) Change the lane line type of street 1 to a double center line from Properties. and “Width” (5’). 5) Following the photo.
Finished intersection placed on drawing screen. Photo of Intersection (4 Way with Bypasses): 20 .
Trouble Shooting Tip: If your results do not come in similar to example above such as lines overlap. 21 .) Select the curved line so it highlights magenta. set widths (double click on width) and line types (pull down appears beside each row with line type). 2.) Set the number of lanes by checking box. 5.) Next click the “Easy Street” button from the Quick Pick menu dialog as show below.) When satisfied with the preview at top. it means that you have drawn your main line too short or made the curves too sharp that they do not reflect true scaled road dimensions. 3.Lesson 9: Easy Street Automated Offsets Ideal for a Curved or Straight Section of Road 1. click “Apply” which will add parallel offsets to your curved line on the drawing screen as shown below: This command will recalculate the radius for you with each offset! You can add a curved section going into an Easy Intersection segment with this tool. 4.) First draw a curved line that will depict one side or else the center line of the road you plan to draw using the Spline Curve line draw command.
clicking the “Place” button updates the selected body in the drawing to the new pose. Once finished. and build (including skeletal). This feature allows you to adjust an existing body symbol without having to create and place a new one. Build: Choose from one of the four available body builds 22 . The Body Poser toolbox allows you to automatically create and pose a body by selecting pre-set options and then manipulating a wire frame “stick-figure” to position it. height. shirts. any body placed in the diagram can be further edited by selecting it in the 2D view and then click the EZ Body Poser toolbox or select the body and right click and select EZ Body Poser from the list. Additionally. A 3D body reflecting the 2D pose appears when the 3D Viewer is opened. and gloves. Other features that can be modified include skin tone and clothes color for pants. Features on the Body Poser Toolbox Properties: Properties are used to define the body’s gender. When finished. Gender: Click to choose either Male or Female Height: Click the arrow buttons to increase or decrease the height of the body in feet and inch increments. a realistic 2D plan view of the posed body is placed in the diagram.Lesson 10: EZ Body Poser and Bodies tools 3D Body Poser Body Poser is a complete tool for creating and posing realistic 3D bodies in your diagrams. shoes.
Click the drop-down menu and choose which body part to rotate. No actual clothes are placed onto the body and only the surface color changes except in the case of shoes. (Standing. Basic Poses: Click the icons to choose from fourteen different pre-posed bodies. sitting. Once you create a body. driving. and press Enter.) Chose position closest to the one you need to load into the preview window. Use the up and down arrows to enter a value in 6 inch increments or click in the field. When shoes are selected the feet are replaced with a generic shoe. 23 . Elevation: Use this feature to elevate the body above the ground plane in 3D. shoes and gloves found on the body. type a value. you can assign a name and save it to the Custom Poses list and use it again later. select it in the 2D view and then edit properties and choose a skin tone from the color palette (colors #134 to 143). or positioned on a balcony or on furniture. For example. (or use 3D Builder button to elevate after symbol is placed in diagram. (Note: To add skin tone to a body created with the original Bodies toolbox. Color Palettes: Use these color palettes to show the type and color of clothes. the left hand. the head. Choose a color from the drop-down color palette menu to apply color to the model in the 3D preview window. Turn: The “Turn” feature allows you to rotate the head or hands using a slide control. walking. and the color is applied to the model in the 3D preview window. lying on side. running. Click a color on the palette. a ladder. View Windows: Three 2D views panels display the body as a stick figure with green control points at the joints used for rotating the body segments. face down.) Custom Poses: This feature allows you to open and save custom poses that you created with Body Poser. Use the slider bar and see position move in the 3D view window. you may want to elevate the body to show it climbing stairs. allowing you to modify and then place in diagram. A fourth panel displays the body in 3D as it appears with features and options selected.Skin Tone: Use skin tones to add color to bodies created in both Body Poser and based on actual skin tones. or right hand. etc. Note: Changing the color of different body parts is used to represent clothes. face up.
position the mouse pointer on any of the stick figure’s green control handles in any of the three 2D windows. The snapshots are saved as jpg files in the Snapshots folder on your hard disk. 24 . walking. making it difficult to select the one that you want. it turns dark blue. When a handle is selected. or sitting body. the “walking” body switches from right to left leg forward. allowing you to easily track the changes in the model between the different views. The selected handle is also highlighted in the other two view windows. Additionally the selected handle’s description appears (example: Right Elbow) in the yellow prompt line at the top of each 2D panel. For example. Snapshot: Use the Snapshot command to take a “photo” of the current 3D body pose. This is very helpful if the control points are close together and it is difficult to see which one is selected. and press Escape without letting up on the mouse key. Sometimes nodes may appear on top of each other in a 2D view. Zooms: Change your view in the 3D preview screen using the Zoom In & Out. 3D CONTROLS located on lower right sidebar of Easy Body Poser: Flip: Use this button to create a mirror image of the body when using a side view. Drag the red triangle handle in the center of each pose view to “Pivot” the entire body. you must continue holding your mouse on the selected handle. and your mouse changes to a four-way arrow.these settings affect how the 3D model of the body is displayed and the majority of users will just stay with the program default. Hold down the mouse button and drag your mouse to reposition the limb at the selected joint. Holding down the Control key (Ctrl) on your keyboard while selecting a node in one view allows you to keep that node selected and move between different 2D windows without reselecting it. Options: Render Display .To pose a limb. Press the Escape key (Esc) on your keyboard to “undo” a limb back to its previous position while you’re in the process of moving it.
Select a Skin Tone from the drop-down color palette: 6. Choose the short-sleeve shirt and select a color from the drop-down color palette. << Use the “ ? ” at the top right of the Easy Body Poser dialog screen to bring up the help documentation for using Body Poser. 4.EXERCISE 1. 25 . Choose the long-leg pants option and select a color. Click to place the posed body once you have selected all the options and are ready to place the body in the diagram. Pose the body by positioning your mouse pointer on one of the green nodes and dragging it to a new position. Open EZ Body Poser from the Quick Pick menu 2. In this example the right-leg and right-arm were repositioned. A preview of the Face Up body appears in the Body Poser toolbox. Pick the Face Up icon from the pre-posed body icons. Placing a body with Body Poser .Place Body. 5. Close: Closes the Body Poser Dialog toolbox. 7.
leg. select part(s) using shift and left mouse to pick them all. Rotate the head to the right by selecting “Head” from the Turn drop-down menu and moving the selection slider to the right. It allows you to place a person/body in a drawing and select: gender. It is useful for DISMEMBERED bodies since the parts are easy to move separately. 9. (There are also some pre-posed bodies in the Symbols directory.8.) 26 . Click the Place button to close the Body Poser toolbox and move the mouse pointer into the drawing window. You can remove or swap parts between body symbols too. Choose the shoes option and select a color.Once the body is placed you can modify the position and edit color which will carry over to the 3D view also. . Bodies are placed by clicking two points in the diagram. Move the mouse to rotate the body to the desired position and click again to finish placing it in your 2D drawing screen. This was the original body poser before the new 3D EZ Body Poser making this one almost obsolete. click the Place button to automatically update the selected body in the diagram. just like placing symbols. Click the BODIES icon from the Quick Pick tool box to bring up the Bodies Dialog box. The mouse pointer appears with the posed body symbol attached to it.to bend an arm. build type. Click to set the body’s anchor point. When finished. . height. Move the pivot point to a joint area then use the rotate handle to rotate into place. and re-opening Body Poser. Click the 3D viewer icon located on the Speed bar to view in 3D. modify the body after placement by selecting it. 10. 11. If needed. The selected body appears in Body Poser allowing you to modify it. and position. 12. etc.
the changes will appear in 3D without losing its 3D properties. as well as the height and length of the stair case. Change between creating stairs or a ramp by marking either the Stair or Ramp option. including riser (individual step height). you may explode and modify them. tread (individual step depth). with just one click. Double Landing (L-shaped). 27 . Create accurate stairs by entering values for rise. Once a template is selected. Ladder.Lesson 11: Easy Stairs & Ramps Easy Stairs is an easy-to-use tool for building stairs. Once the stairs are placed in the drawing. it is displayed in the preview box allowing you to modify or place it in the diagram. Stairs and Ramp Checkboxes: Select a template to display it in the preview windows. tread and width of the steps. Choose between creating stairs or convert them to ramps. you must have several measurements. Alternative. Up/Down stairs. You can use the arrow buttons or click in any of these fields and type a value. or Spiral. Features on the Easy Stairs Toolbox Templates: Click the icons to choose the type of stairway: Single stairs. To accurately create a diagram and 3D model of a stairway. step width. Landings and different Railing types can be easily added with one just one mouse click. Five pre-drawn templates are provided to help you quickly get started. ladders. These diagrams show the different measurements as they are called in the Easy Stairs toolbox. and the number of steps. press the Enter key to update the information. After typing a value. you could measure the overall height and length and let the program calculate the measurements for the individual steps. and ramps in 2D and 3D.
Stairs #2: Use the arrow buttons to increase or decrease the number of stairs contained in section 2. Click the down-arrow to display the color menu. Open Easy Stairs and Ramps from the Quick Pick menu. click the arrow buttons to increase or decrease the number of stairs contained in section 1. 28 . choose a color for the stairs. Enter a value for the number of steps in each section of the stairway in the Stairs #1 and Stairs #2 fields. or type a value in each field and press enter.EXERCISE 1. Creating a stairway with the Easy Stairs toolbox . Click the Double Landing icon from the template icons. 3. You can place your cursor in the 3D preview window and drag the mouse to adjust the view of the 3D model. Enter riser. Either use the up/down arrow buttons. tread. 5.Stairs #1: When building a double staircase with a landing between. 2. << Use the “ ? ” at the top right of the Easy Stairs and Ramps dialog screen to bring up the complete Help documentation and examples for using this tool. Preview Windows: The plan (top) and 3D preview windows display the stairs and modifications as you make them. and width values for the steps. 6. Add railings from the Features section of the dialog and assign height. 4.
7. Use the pre-set view icons or use your mouse to drag the 3D preview to show different views of the stairs. 8. Click the Place button to close the Easy Stairs toolbox and move the mouse pointer into the drawing window.
9. Click the left-mouse button to set the symbol’s anchor point. Move the mouse to rotate the symbol to the desired rotation and click again to finish placing the symbol.
10. Click the 3D viewer icon located on the Speed bar to view the stairs in 3D.
Lesson 12: Easy Builder & Auto-dimensions
This toolbox lets you select a basic building shape and enter the length of each wall. You can even select to automatically dimension the sides of the building and place text. EXERCISE: 1. Continuing with the same drawing file “Road 1”: 2. Select the Easy Builder icon from the left-hand toolbox. 3. Select a building shape. 4. To specify the length of the walls, you can either enter measurements in the text entry boxes or use the mouse in the preview window to drag the walls to a new size. 5. Click the Mirror and Rotate buttons on the right side of the toolbox to adjust the orientation of the building. 6. You can automatically dimension all of the walls by checking the Auto Dimension box in the lower-left of the toolbox. Click the big or small letter A button to change the size of the text. 7. When the building looks exactly the way you want it, click the Place Building button and click in the diagram where you want it. Save drawing.
Faster alternate building foot print drawing method: turn on the Ortho 90
angle on, click on Continuous Line command, click first starting point. Then use mouse to point direction and then type distance, continue going around, point and type distance until all walls done.
Lesson 13: Doors & Windows
CAD Zone programs feature specialized tools for placing doors, windows and openings in walls. Use this tool to snap the door, window or an opening exactly onto the wall in 2D and also 3D if desired. EXERCISE: 1. Continue with previous building shape. Open the Doors and Windows toolbox. 2. Click button for “Place Door,” near the bottom of the toolbox. 3. Click the up or down arrow to set the door width or type in a value. 4. Similarly, enter values for the height and footer height or the door. (These values are only used if you plan to view your diagram in 3D). 5. Select the Place button. 6. Click first on the desired wall to select it. 7. Click again to show the hinge point. 8. Move the cursor across the wall to see how it affects the door swing. When you like the swing, Click to finish it. 9. To remove a door, window, or opening placed with this tool, click the Remove and Repair button at the bottom of the toolbox, and then click on the item to remove.
To place a window, you just repeat the above steps but select the “Place Window” button. Similarly, select the “Place Opening” button to place an opening in a wall. You can use this option to make a door opening and then use one of the DOOR symbols if you want a precise position and color. As you are using these features, look at the message bar at the bottom of the screen for instructions on what to do next. .
EXERCISE: Return to House 1 drawing. Now place doors and windows and draw in walls.
(You can add/remove labels to customize your frequently used text list. 4. 5. Click once to anchor the text. To adjust its size. Select the Quick TEXT command (“Floating Toolbox” can be moved on screen. It lets you adjust the height. Turn Ortho Angle 0 on for horizontal or vertical placement. Save your Drawing! 32 . repeat and add an arrow leader. Turn on “Repeat” if you want to place the same text in several locations. center it. EXERCISE: Placing & Editing Text on “House 1” drawing from earlier exercise: Use the Quick Label command to place text in the diagram. 6. Turn on “Show Arrow” to place a leader and add text with a leader.Lesson 14: Adding & Editing TEXT The Quick TEXT feature is used to label objects and place text in the diagram. To EDIT TEXT that has already been placed: . click again to finish it. 1.) 3. Enter the desired text in the text entry box or click on one of the pre-defined labels to place it. Practice with some horizontal and some rotated. The text is shown in the Text Edit screen so it can now be edited – be sure to click OK to complete and apply the changes. make it bold. repeatedly click the big “A” or small “A” buttons on the toolbox.) 2. and then select the Edit command on the left-hand toolbar.click to select text. Move the cursor back into the drawing window to see an outline box showing the preview size of the text. move the cursor to rotate it to the desired angle.
Move your mouse pointer into the Drawing Screen and click the left-mouse button to place the tip of the arrow of the bubble label. EXERCISE 1. 3. 4. 33 . sample. Clicking a marker icon displays it in the preview window where it can be edited. You are also given the option to bold and to add Arrow leaders to point at a specific object or point in the diagram. 2. Select the Bubble Text command from the left-hand toolbox. The color of the bubble may be changed using the Color Palette button. Clicking on the “Larger and Smaller” text icons changes the text height. Click “close” to finish placing bubbles. Tip: Like all “floating toolboxes” you can drag the bubble label toolbox out of the way if you need to. evidence.Using Bubble Text: The Diagram Program allows you to place Bubble Text “markers” to draw attention to witness. photo. select the desired bubble type. When the Bubble Text toolbox appears. and other items located in your diagram The Bubble Text command is found on the left-hand toolbox of the Quick Pick menu. Move your mouse pointer to position the bubble text to the desired location. 5. Click on the arrow buttons to enter the number (or click in the text field and type in the numbers). As long as the bubble label dialog box is displayed you can continue to place additional bubbles.
34 .Lesson 15: Dimensions The Quick Dimension tool lets you place a dimension between any points on which you click or snap. Tip: When you place a dimension the program calculates the distance between the points exactly the distance it was drawn. First Click on the dimension to select it and then either use right click menu selections or select the Edit command from the left-hand toolbar for Text Edit option box. 7. and even font and color if you look in the More Settings. 5. it can easily be changed. and other properties of Lines. etc. You can also use the “single-click” mode to quickly dimension lines such as the walls of a building. To Display length. make sure Auto-snap is on and set Unit precision to number of decimal places desired. like the corner points of the walls of a building. 2. 3. etc. click again on the second point. This is why it is very important that you make your drawing to scale. Click the big A or small A buttons on the toolbox to adjust the text height. 1. Click OK to finish the changes. arcs. When dimensioning a wall. The program measures the objects and generates the dimension value for you automatically. curve or spline and then move your mouse slightly the length appears on the yellow command line lower left. Click a final time to position the dimension text and dimension lines. angles. be sure to snap exactly to the corner points. EXERCISE: If you are dimensioning to existing points. Continue to place dimensions in this manner by clicking on two new points. Select the Quick Dimension command from the left-hand toolbox. 4. TIP: the Slide Text feature allows you to move it outside of the dimension lines which can be very helpful in situations where there is not enough space. Select any of the options to adjust the position. Or else select and then type "oi" for Object Info. Click on the first point of the object to dimension. Once a dimension is placed in the diagram. Occasionally you may want to overwrite this or add a text note. Also try the “single click” mode to dimension any line by just clicking once anywhere along the line. A dialog appears with all the information for the lines. 6. shapes. splines. this can be done by typing in the display area of the Text dialog box. size. Move the cursor away from the wall and notice an outline of the dimension. Splines and Arcs: if you click on a line.
Bodies. You can scale symbols and set color. All the symbols represented real life scale but occasionally you may need to modify. text. click the Dynamic Symbol Scale button on the bottom. The first mouse click is the Pivot or the Anchor Point where it inserts. For vehicles it corresponds to rear wheel center and corresponding front wheel center. To change a symbol’s size as you insert it. These symbol groups include: Crash. Using this tool you can have the correct placement and wheel base on your vehicle in just 2 clicks! Use the snaps if you have 2 measured points as reference.try this with a non-symmetrical shape. Click when it is the desired size.Lesson 16: Placing Symbols The program includes a large number of pre-drawn symbols and several options to help you quickly place symbols in your diagram. and some have sub-categories below containing groups of symbols that you can see in the preview. 35 • • . Vehicles. there are also several options offered that allow you make changes upon placement: • To change a symbol’s Color. • • Most symbols are a collection of objects such as lines. Each symbol needs TWO clicks to place them. (You do not have to keep holding down the mouse button. arcs. (Note: you can create your own symbols and even add your own library name using Windows file explorer in this directory: C:\Program Files\CAD Zone\Crash or Crime Zone 7\Symbols Inserting Symbols: Click once on one of the symbols shown in the symbol menu: 1. Click in the drawing to anchor the symbol then move the cursor and you will see it scale dynamically as you move your mouse. the second mouse click allows you to Rotate about the pivot point so you can place the symbol at the desired angle. etc. This brings up the Symbol Manager. Landscape. Once you select a symbol from the Symbol Manager. The dynamite button or Explode reduces symbols to individual lines and also makes your 3D objects into flat 2D. Click on Symbols on the left-hand toolbox. select it from the Symbol Manager and click the color palette button at the bottom of the toolbox. (Use the EDIT command to change after if has been placed in drawing. Marine and My Symbols The named buttons at the top of the toolbox represent the various Symbol categories: Quick Pick. Move your cursor into the drawing window area and notice a preview of the symbol is attached to the cursor. Select from one of the Symbol Groups using the pull-down arrow at the top of the toolbox. that are “grouped together” into one object making it easy to move or rotate.) The Mirror buttons flip the symbol . etc. Semi trailer-truck units can be exploded and moved individually without making them 2D. Crime.) 2.
4. like a door or window.EXERCISE – Placing Symbols 1. You should also practice moving symbols that do not get placed perfectly the first time. You will note that it snaps to the rear passenger axel to place it and the second placement point is the front corresponding axel. North arrow. 23 for some ideas – but experiment and use some of your own ideas from cases you may have worked on.) Use Auto-snap to place a symbol that is attached to a wall at two points. This is a very useful feature if you have to measured points that you can snap to in order to accurately place the vehicle.) Place a Vehicle outside the house. and use Dynamic Symbol Scale to change a symbol’s size on placement. Use the Dynamic scale to make the wheel base a bit longer – the mirror command allows you to snap to the driver’s side axels.) 2. 3.) Practice rotating symbols. Save your diagram! Symbol Placement Exercise Ideas: 36 . bodies. and so on. trees. snap some into place on a wall (like cabinets). (SEE top of pg.) Practice by placing several symbols in the House 1 diagram to show furniture.
driveway. select the Trim & Extend Icon. 4. 4. etc. arcs. first select the line that needs to be trimmed (too long) or extended (too short). and curves. continuous lines.) Move your mouse pointer along the line and a dynamic preview of the break (line erasing) follows the cursor movement. For example. and rectangles. To trim two lines so they match precisely. When drawing the box. FILLET: make a curve between 2 points (defined radius) EXERCISE: using Fillet command Use the Fillet command to create rounded corners between lines.Lesson 17: Editing Options QUICK PICK EDITING commands BREAK: allows you to “erase” a section of a line or object This command can be useful when drawing intersections.) Use an existing drawing or start new drawing that has some line work 2. To fillet two objects: from Left-hand Quick Pick Toolbox. select the line to which you want to trim/extend the first line to meet. EXERCISE: Using Trim & Extend command Use the Single Line command and draw 4 single lines (about 50-60’ each) to form a box shape. 5. TRIM & EXTEND: lengthen or shorten lines precisely to other lines You can use this command to trim or extend lines.) 3. when creating a building or intersection you can trim or extend a line that represents one side so it connects precisely to another. The break will start at the point closest to the place you point. merging lanes. make 2 of the corners overlap and 2 of them too short (not connected). 2. 3. (Continue to use the box drawn in the previous step to perform this exercise). EXERCISE: to create a Break in a line 1. Perform this process for each corner of the box. select the Fillet Icon 37 .) Click on the line where you want the break to end. arcs. You now have two lines. (Follow the instruction in the message bar too. 1.) Select a line. From Left-hand Quick Pick Toolbox. then go to the Left-hand Quick Pick Toolbar and select the Break Icon. The mouse pointer cross-hair must touch the line. Next. 1.) Click the mouse pointer on the line where you want the break to begin.
Draw a line on your drawing which will be the “base” for the drawing additional parallel lines. use handles on those instead. Click either side. 5. The filleted objects will be trimmed automatically to meet the fillet arc exactly at the tangent points. 6. Can also be useful for depicting crush damage on and exploded vehicle symbol. 7. or ellipses.) 38 . When the parallel object is in the desired location.e. If more than one object is selected to be offset. i. polygons. If the Fixed Distance box is not checked. 8. A Settings Bar will appear below the top Speed bar. extra road lane. continuous lines. 2.” 3. etc. It displays an “Offset distance” box that contains a value and a check-box labeled “Fixed distance. parallel object.2. the parallel object moves freely as you move the cursor. TIP: you can set the radius to 0 (zero) to make 2 straight lines meet. there is no rubber banding preview as with single objects. Click the first line to be filleted. Applications can be for making double walls or adding sidewalks. From Left-hand Quick Pick Toolbox. press the Space Bar to repeat previous commands. EXERCISE: Using Offset command 1. STRETCH: select object to lengthen or shorten Use the Stretch command to lengthen a roadway or building. Move your cursor around the area and notice the preview of the fillet arc moves to give you different placement options. select the Offset Icon. Click when the preview fillet arc is in the correct location. arcs. The Fillet Settings Bar pops-up below your speed bar just above your drawing area so you can type in the precise radius for your fillet curve. a fixed offset distance must be entered. click to place it. 4. this will be the offset distance between the original object and the new. If the Fixed Distance check-box is checked. (Cannot be used on unexploded 3D symbols. Click the second line to be filleted. 4. circles. 5. and the distance between the two objects is dynamically displayed in the Offset distance box as you move your cursor. curves. Much faster and easier than using the trim/extend option! OFFSET: to make a parallel copy or double up lines Use the Offset command to make parallel copies of: single lines. 6. Enter 10 in the “Fillet Radius” text box to set to make a 10 foot radius fillet. If you wish to repeat this process. 3.
) Click outward to place an ending reference point (use the Ortho0 to make it straight). 3. DELETE: erases object(s) selected When this command is selected it performs the same function as the Delete key on your keyboard. You should see a ghost outline of the copies which provides a dynamic preview of where the copies will be placed.) Select the object(s) you wish to move. Tip: You can also move objects without selecting a command by using a “mouse method” 4-sided arrow but this does not let you use snaps so it is less precise. COPY: makes one or multiple copies of a selected item(s) EXERCISE: using Quick Copy command 1. To move the objects to an exact location. select the Window Stretch Icon.) Use EASY INTERSECTION to draw a simple intersection and place in you current drawing.) Click to a reference point that defines where selected objects are moved from.EXERCISE: Using Stretch command: 1.) Select the object(s) you wish to copy.) Click or snap to a reference point that will define where selection copied from. You can use snaps or Ortho angle for precision.) From the left hand Quick Pick tool box choose the Copy command icon.) Click to define a starting reference point such as the end of the centerline. Watch the bottom right command line for movement distance or simply type in a value such as 75 to add exactly 75’. you can also use the copy/paste icons on the top speed bar (or keyboard Ctrl C and Ctrl V commands) to copy objects within you drawing.) Move mouse to where you want to place and click. be sure to use a Snap command. 4.) From the left hand Quick Pick tool box choose the Move command icon. 2. 4. 4. MOVE: allows you to move objects precisely using snaps EXERCISE: using Move command 1.) Then Click a point to define where selection will be moved to. 5. 2. 3. Then drag a “stretch window” on one end of the roadway that encloses the lines (one end) on the intersection that we want to shortened or lengthen out. 2. 3. use the Delete (or Erase) command to delete unwanted objects. between 2 open drawings or even into a Word document.) From Left-hand Quick Pick Toolbox. 39 . ) use Esc or Double click to end this command Tip: Like other Windows based programs.
To restore an item or selection that has been erased. 3.for SYMBOLS you will get the following options below: Important tip: If using either of the 2 above option bars for changes.) Bring to Front/Send to Back: for use with digital images and hatch allowing you to place objects in front or behind them.) Object will be deleted. click the Undo button on the top Speed Bar. Bitmap Edit: options to fade images (slide bar). line color & line settings. EDIT: change Color. Layer. This button ALSO lets you EDIT properties for selected object(s) on screen. WMF and BMP files: digital photos. width or Edit Text & Dimensions EXERCISES: 1. change layer. Air photos. send to back and lock layer to TRACE over.) Select the object(s) to be modified. GEO MAP see Chapter 18 below (Import Satellite Images from TerraserverUSA) 40 . Erase is reversible.) Depending on the selected object you will get different options: .for DIMENSIONS: it brings up the “Dimension Edit” dialog . 3. Click the OK to save new setting. Choose the Delete command from the left Quick Pick toolbox.for LINES and SHAPES you get the following option bar selections: . you must click OK when competed or the changes will not be made. (“Norm” is a Reset button for normal line type settings.) Bitmap Scale: click 2 points and type in Actual Distance to scale your image.) Choose the Edit command from the left Quick Pick toolbox. line type. Bitmap: allows you to insert JPG. ALTERNATE EDITING FEATURE: ENTITY PROPERTIES button on top speed bar: < DISPLAYS the current layer.For T EXT: it brings us the “Text Edit” dialog options . mirror images. Select the objects to be deleted. and other images into your diagram.To delete objects from your drawing: 1. 2. 2. Tip: Like other drawing and editing commands. (Tip: place on separate layer to turn on/off.
Scaled and Edited as noted below. Units: allows you to change your drawing units Feet or Metric and number of Decimal Places or Fractional Inches DISPLAYED. lock.) Images can be easily Moved. Layer Manager: you have over 1000 layers you can use and turn on/off.) Select bitmap image to scale 2.) Click first reference point then click second reference point as prompted 3.…. line width. simply turn selected layers on or off (layers are described in more detail later). Lesson 18: IMPORTING BITMAPS (Digital. satellite and air photos) Quick Pick menu on left sidebar DIGITAL IMAGES: to add your digital photos (jpg. If you notice numbers you enter are being rounded off – check this setting and decimal places it is set to. all layer settings. You can also trace and draw over any images. Click “Open” to insert image.) First you must click 2 points to define a “window frame” where your image will be inserted. bmp or wmf) or air and satellite photos. To place an image in your drawing screen: 1. 3. etc. 2. Rotated. This can be very helpful if importing a drawing from another program which may have set defaults. SCALE BITMAP IMAGES: 1. default text settings. line type. justification. MOVING BACK TO THE TOP SPEED BAR: Reset: RESTORES THE DEFAULT environment settings such as: object color.) Then browse to find the image you wish to insert. This can be set when you first start a new drawing and changed at anytime during your job. This allows you to select items you want viewed or printed without deleting them. font. etc.) then type in actual distance to instantly scale image: 41 .
The formats under Save give you the nicest and sharpest images: 42 . people and 3D buildings onto air photo base. Raster You can print from CAD Zone but sometimes you may need to send a drawing file to someone or save to put into a Word document. vehicles. We give you several options including a PDF format save (ADOBE) that most anyone can open.Image Fade (slide bar) allows better visibility if drawing over image or just using as a background reference .Send to Back or Bring to Front icons to moves image to background or brings forward so that any line work.) Use to trace. placed are not hidden behind image.Lock Layer makes it easier to trace and draw over by keeping image in background.Change Image layer (move to separate layer making it easy to turn on/off to display) plus .) Exporting Images: Vector vs. Add symbols such as trees. fade and lock layers for digital images DIGITAL IMAGES IN 3D: You can also see your digital images in 3D view mode making it possible to place objects and use Air Photos for background reference.BITMAP EDIT: . buildings. text. .You can also Rotate a bitmap by selecting and using movable pivot to rotate or using the Rotate command in the Editing tools (you cannot crop images in program yet. etc. . Also you can insert digital images in 3D Wall Evidence Mode to depict evidence on vertical surfaces or even place a larger image to depict a realistic back ground or building façade or even a back ground image. symbols. E.
) if you are printing 3D Screen Shots – increase Screen Resolution in Control Panel before you take the screen shots to get sharper images.JPG and the . enter the required Address or coordinate data in the text area below. The satellite photo is placed at real world scale in your drawing and geo-referenced accurately allowing you to place GPS data over top using Coordinate Data Table. address into your drawing via the internet. The Import Satellite Images (Geo Map) command allows you to automatically retrieve and place satellite photos of most U.) To print only a digital image from inside CrashZone or one of the 3D Snapshots.BMP do not provide crisp lines or print as clearly as other formats will. enter the following data: 43 . click the radial button to choose from either the Address or Long/Lat options. When searching by address.com).terraserverusa. free from the TerraServer web site (www. Using the Import Satellite Images command: Click the Import Satellite Images Map icon from the Quick Pick menu. Go to Print and in the lower left check the box that says “Selection Only” so only that image prints. In the Address entry field. click on image to select it. 2. Once selected. Some BITMAP image tips: 1.S.The Raster save formats are under the File pull-down to the “Export Image” but the .
repeating the steps shown previously. set the size of the image area to be displayed by clicking the arrow buttons to adjust the size. The image is placed in the diagram window (may take a moment to retrieve): If desired. Click the OK button to retrieve image from Terraserver website. Next.When searching by Long/Lat enter the Long and Lat coordinates: Choose the Image Option by marking either the Aerial or Topo Map radial button. the different photos (locations) are placed in the proper real world location relative to each other in the diagram if you have the Automatically place image at Geo Reference checked : 44 . multiple images can be placed in the diagram. Select to place manually or georeferenced. Be sure to place image manually if you already have items in drawing.
Some organizations require their employees to use a proxy server to get on the internet for security/monitoring reasons. If set it causes all HTTP transactions to be routed through the given proxy server. Go to the Help pull down and select Help and then the Index Tab: type in “Proxy Server Settings” to find instructions. We use simple HTTP calls to get at the map information on the internet. they should use the same proxy server settings that they use for their web browser. You can also use the bitmap button own digital images from Google Earth or other sources you may have access to for air or satellite photos. If you do not need it for their web browser then you should not need it for our program. There is also documentation in the Help system. For some areas the maps are more to bring in your current than others. 45 . Generally. You may have to contact you IT department to get the correct settings. Satellite Images and Proxy Server If you cannot download a satellite image using the Import Satellite Photo feature you may need to use the "Proxy Server Options" found in the Sat Image dialog. What is it? Essentially a proxy server is set up to "filter" data from the internet.Note: TerraserverUSA is a free service.
4) While your line still highlighted magenta. 2. (You will see a small “T” appear in the properties rectangular box at the top showing you set a line type. 3) Select an edge of road line then click a fence line type from Line Types toolbox. scroll down to see all: 1. Select the line(s) and then click the 3D Builder button on the top speed bar.) 6) On the top speed bar select the blue “Norm” button to reset back to a solid regular line type. 2) Experiment with changing line types and drawing with line type turned on. 7) Practice “breaking” a Guard Rail or Fence line like a car had driven through it using the break command. First select the line type off the Line Types menu. Then view in 3D by pressing the 3D button. 5) Now go back to Quick Pick on the Toolbox and pick the line drawing command to draw new lines with a Line Type turned on. TIP: If planning to do 3D you can set the height of a 3D line type. select other Line Types to change to.) Or you can draw using a selected line type.) You can change an existing line(s) by first selecting the line(s).) Then use any of the line or curve drawing commands. 46 . Set exact height of guard rails.) >> EXERCISE: 1) OPEN one of sample drawing such as “3D Traffic Fatality” (or other). (Click the Norm button to reset back to a regular line type. etc. check the box for maintaining color for 3D viewing. If also changing color. fences.Lesson 19: Using Line Types There are close to 100 custom 2D/3D line types. The little “T” is now removed. then click on the line type you wish to change it into from the Line Types icon menu. (Note little “T” in properties box.
traffic signs. 47 . using line types.Add more details too such as vehicles. tire marks. Refer to the previous exercises for more details on how to perform each step. if needed: . Text & Symbol Review The following exercise is a chance to review several of the previous lessons.) This shows that “SCENE” is your current layer 2. etc.) The “T” lets you know you have a custom line type selected 3. including drawing. bodies. Remember to Save your drawing often by clicking on diskette icon at top. and placing text and symbols.) The “W” means you have set a custom line width set 4.) The “Norm” button restores to regular line type EXERCISE: Line Type. bubble labels.The PROPERTIES icon display on the top speed bar shows any Line Setting you have turned on: EXAMPLE: 1. editing. evidence.
) You can make a Custom Form and also make it into a Symbol giving you both options! EXERCISE: and 1.Lesson 20: Adding a Form (Border) and Printing Use the FORMS feature to place a border around your diagram. There are three “Auto-fit” and “As-is” buttons. move as one object and set layer preference. Auto-fit forms will automatically scale the form to fit over the entire contents of the drawing screen and does not affect your drawing scale. It comes in as one grouped object so needs to be exploded before you can edit the text. This form installs as individual lines and text making it easy to edit but a little difficult to move after it is placed. edit) to replace the X with your own text.) Using the FORMS feature as described below automatically size a custom border around your on-screen drawing. Takes a few more steps but allows more flexibility. OH. Edit the “Your Department Here” text to replace with your own agency or firm name. which may then be placed repeatedly in the drawing. 48 . Forms are automatically placed on layer 1023 so can be turned on/off or grouped into one symbol if needed.) Click on the “X” in the text fields then the Edit button (or right mouse click. NJ and GA There are 2 options for making your own forms: 1.) Making your form into a SYMBOL (see Lesson 28 for making your own symbols) can allows you to scale manually with corner grips.) Open a drawing and try the various Custom Forms 2. * Also included in that section are the state accident report diagram pages for: CA. CO. 2. 3. 3.) The “X” is there so there is a predefined text size to so you simply edit it. Using Form Creator Use the Form Creator command to create your own custom forms and title blocks.
) The Form Creator toolbox is displayed on the screen below. Turn your snaps OFF for this. 3. Do you want to overwrite it?” appears. draw a window with your mouse around drawing objects to select and highlight the items to be saved as your form.CREATING A CUSTOM FORM: 1.) Start with a blank drawing select one of these forms 2. now pick 2nd point”. These points establish area in your form that will be fitted around the contents on the screen. Do not place too close to border edges or you will have not have “white space” around your drawing.) Next you are prompted to select two reference points for the form. 4. Click the “Pick Pt 2” button on the toolbox and move your cursor to the upper-right corner to set the second reference point as shown in illustration below. Press OK to accept and create User Form 1”. a message “Button already assigned to User Form 1. Click the mouse to set the first reference point (SEE illustration below for correct placement). If the second reference point is placed correctly you are prompted “Ref points good. Once the reference point is set the toolbox prompts you: “1st Ref Point is good. and position 8. Click the “Yes” button to overwrite the existing form or select a different one.) your cursor near the lower-left corner of the form.) Click on the Form Creator icon in the Forms menu. It is important that the points be placed exactly right or the form will not be placed correctly around the diagram. Click the “User Form 1 (Auto-Fit) icon as shown: Note: If an existing form is assigned to the selected button. 49 . 6. 7.) Once complete.) Edit the text and add/remove and modify features as you wish.) Open the Forms tools from the left-hand menu 5. In this example we’ll create an auto fit form. First Click the “Pick Pt 1” icon on the toolbox.
CADZone HELP system: 50 .) To place the custom form in a diagram.) Click the OK button to finish creating the form. The form is placed around the diagram and the program screen is re-drawn displaying the contents of the drawing fitted inside the form between the points that you assigned: To get more instructions on adding bitmaps and logos to your custom title blocks go to the: HELP pull-down to > Learning Center > Manual > Contents > Index. This DOES NOT go on line but uses a web format.POSITION OF REFERENCE POINTS: 9. With XP you need to right click in header bar to allow blocked content for viewing and using the INDEX tab entry to type in search topics. select the User Form 1 icon from the Forms bin. 10.
prints only the selected entities in the drawing. This scale is entered in the format: X inches on paper = Y feet in the real world Printing Tiling When printing diagrams to an exact scale. select Text Rotate Adjust and see if this solves the problem. it is possible to specify a scale that does not allow the diagram to fit on one sheet of paper. All Colors to Black . click the Printer icon on the Speed bar. There are three basic ways to determine how your diagram will be printed out: • • • Fit to Paper fits the entire diagram on a single sheet of paper and displays scale.prints all entities in black regardless of their color. Sheets can be spliced and taped together when a large scale plotter is not available. Current View prints the current zoomed view of the diagram on a single sheet. 51 .PRINTING AND PRINT TILING (more in Advanced section) DRAWINGS IN CADZONE SOFTWARE SHOULD ALWAYS BE CREATED 1:1 SO MEASUREMENTS AND DIMENSIONS REFLECT REAL WORLD UNITS. Some printers rotate all text in the diagram by 90°. THE ONLY TIME YOU “SCALE” YOUR DIAGRAM IS IN THE PRINT FUNTION MENU FOR OUTPUT AND NEVER SCALE THE DRAWING ITSELF. It does not change the actual lines in the diagram itself. Tip: The Print command uses the standard Windows drivers for output to the printer. Selection Only . When you are ready to print your diagram. Two options at the bottom of the toolbox help adjust the rotation of text on the print. you may need to obtain updated printer drivers from your printer manufacturer. If you notice this happening. • • • Pen Width – Adjusts the thickness that the lines in the diagram will be printed in. In this case the program automatically uses Print Tiling to divide the drawing up so it can be printed on multiple sheets. If your printed drawing does not look correct or if you have other problems printing. Scale allows entering an exact scale to use for printing.
You can also save to a PDF file from the Print Set up but it is easier to save as a PDF More printing information covered in Lesson 38 in the Advanced section 52 .) You can also place a snapshot in your drawing. select it and in the print menu use the “SELECTION ONLY” option and fit to paper and print right from Crash/CrimeZone. go to the FILE pull down and select “SAVE AS.) After you saved your work. (There is an option during the program install to allow the PDF function to install also. If you need to send a file to someone to view or print this is a great format to send files because anyone can open and they cannot easily be modified.” In the file formats pull-down you will see the PDF option. (Turn up screen resolution in Control Panel to get higher resolution.Printing 3D Snapshots taken in 3D View mode: the snapshots are saved as jpg files in the “Snapshot” folder and named the same as the drawing and then numbered sequentially. You can also select any part of your drawing and not just snapshots to use this selection only function: CAD ZONE programs include a PDF driver.
DXF files.CZD (CAD Zone Drawing) format is the default. In the list window. etc. change the path and drive in order to locate the folder you wish to open that contains the diagram files. You can select AutoCAD (. Laser Technology RAW files. The program default path for the DIAGRAMS folder can be: C:\Documents and Settings\Your Name\My Documents\My Cad Zone\Diagrams Or C:\Program Files\Cad Zone\Crash Zone 8\Diagrams\ Check under the UTILITIES pull-down select SETTINGS then the PATHS tab. To open other file formats. . If you do not have full Admin rights you will need to select “Use Special Folders” to save under My Documents path. You can click on the “Open” button to browse various folders to find your files.) OPEN existing drawing. double-click the file name.DWG) files. PocketZone (CAD Zone data collector). click the “files of type” down arrow to see other options. 53 . ASCII Coordinate data from total stations.Lesson 21: File Basics • • • • • Save and Open files Open a Backup “. BAK” file Merge a file Importing Bitmaps Exporting file types: Vector and Raster format options A. or select the file name and click Open. the . If necessary. This allows you to set paths where your work will be saved and also save to original folders and lock paths.
rename to something else (i. shut down the CAD Zone program WITHOUT saving (if it is not already closed). a named drawing will do an automatic backup every 5 minutes to the job . Next click on the second common point on this same drawing.BAK file. (Name your drawing as soon as you get started to preserve your work!) If this happens. select Merge) lets you browse for your new data you will be adding over top of your base drawing. 2) Merge your second drawing (File pull down menu. Then open and save as a different czd drawing file.BAK file extension then find corresponding drawing name. survey marker. This will help you precisely place your merged data overtop of your base using 2 common points.) 1) Open your first drawing which will become your BASE drawing (or your pre-drawn intersection template). "Align Common Points". (Tip: shoot several stationary objects such as a fire hydrant. add a “2” to it). When you select and open – BE SURE you place it off to one side. 5) It prompts you to “Pick common (pivot) point of the first selected objects. stop bars. click the UNDO button on the top row and try again. power pole.) EMERGENCY BACKUP In case you forget to perform a regular save and something goes wrong. (TIP: You can also follow the instructions on the command line when using this command to help you keep track of your steps and it will prompt you what to do next. C. snap to the first corresponding common point on the BASE diagram (this becomes your pivot point) now snap to your second common point on your BASE to complete the alignment. manhole center. away from your base drawing. etc.e.” So snap to the first common point on your Merged drawing that is highlighted and still off to the side. Be sure you turn on the Auto Snap option (magnet at top speed bar) for the next steps.) MERGING AND ALIGNING 2 DRAWINGS or JOBS Main uses: for adding new evidence to existing diagrams. 7) If you make a mistake. Open file and set to search for .) 54 . 6) Next. Merging two drawings or jobs requires that they each contain at least 2 common points (or a common line) that will be used to align them together. adding new scene information to a intersection template or for a large scene that is done in various stages so you can combine the data. 4) Now run the Align command by either typing “AG” or go to the Edit/Modify drop down menu to. that you can use later for intersection templates. 3) Now select the merged drawing data that you just placed to one side using your left mouse to draw a window around them so the objects all highlight magenta.B.
55 . measured points. It allows you to save all your data in ONE file and print multiple variations of the same drawing choose what you wish to print or display at any time. You can display and hide viewed items by turning layers ON or OFF. Clicking on the Properties Box also allows you to change your current working layer at any time. line work.) The current layer name and set color shows up in the rectangular Properties Box in the top speed bar menu. Items you draw will be placed on your current working layer. etc. Moving objects to a different layer: Select the object(s) so they highlight magenta. then click on either the Properties Box or the Edit button. The layers behave like a stack of transparencies that contain various drawing items on each sheet such as: photos. Grab blue header to move onto drawing area so you can keep it open while you work (tuck to side and pull in as needed. text.Lesson 22: Using Layers USING the LAYER MANAGER Layers are a powerful drawing tool and visual aid. This brings up option to change layer (plus other options) use the down arrow to select new layer from the list then click OK when done to accept your new selections. Click on the Layer Manager at the top speed bar. evidence.
You may wish to lock that layer with those items so that you do not accidentally move or select it when drawing in that area. elevations. You cannot turn your current working layer off. You can turn single or multiple layer display on or off with the Display / Hide button. b) Keep points. c) Working on a template or else where you have congested points or data. You can also double click on a layer to make it current. You will still be able to snap to points on locked layers. Data on Layer Icon: layers containing data are marked with a green diamond icon. Warning: You cannot hide the current layer. click on the “Layers Lock/Unlock” button. Also very useful for drawing or tracing over a digital image or air photo so that the image does not get selected and cover up information you are adding 56 . There are 1024 layers available. or type MGL on the keyboard. etc. The move button is located at the upper right corner of the layer dialog on the title bar to the left of the help icon. Anything drawn or placed in the diagram will be placed on the current layer.Common uses for layers: a) Air-photos or digital photographs can be put on a separate layer so you can choose to view or print them or have them off (you can set this in the Bitmap Edit button). If you want to hide the current layer then you need to select a different layer to be current. To open Layer Manager: Select Layer Manager from the Draw pull-down menu. A dialog box appears. If you need the layer displayed for reference but don’t want to be able to select it or alter it then you will want to lock the layer. Display / Hide: the Layer Display button is an on/off toggle. A hidden layer’s name or number will be displayed in a “grayed out” text. If the selected layer is currently displayed then clicking on this button will hide it and visa versa. select the Layer Manager icon from the Speed bar. Layer Lock / Unlock: allows you to see layers but not be able to modify them. In a new drawing Layer 0 is the default. Move and Size the Layer Dialog: you can move and resize the layer dialog if needed. line work. Click this button to position and size the layer dialog to fit on the left toolbox. point numbers. evidence. d) Remember if an item is on a locked layer – you cannot move or modify it until the layer is un-locked. each on separate layers so you can choose what you want to display and print. displaying a list of layers. Click it again to restore its last position Buttons and Icons on Layer Manager Set Current Layer: clicking on this button will make the selected layer the current layer. You can use the scroll bar to display the status of all layers supported by The Diagram Program.
Important: You cannot rename a layer using a number for the first character. If the layer already has a name then that name will be displayed in the dialog. Long / Short List: the Short List button toggles between displaying all 1020 layers to only displaying layers which contain data or are labeled.Layer Properties: The program no longer allows layer specific properties (colors. To select layers out of sequence. Refresh Layer Manager: sometimes the data on the drawing will not match the information in layer manager. For Full Instructions to use this click on the “?” in the Header: 57 . Click on the Refresh button to refresh the layer manager display. Select a layer. hold down the Control key and click the desired layers. you make a layer current that has no data on it. For example. overwrite. Then. Hold down your mouse key and drag over consecutive layers to select. Name Layer: you can select a layer to name or re-name with the Name Layer tool. click on the Name Layer button to display the Layer Name dialog. You can Un-Name the layer (leaving the layer with only a number) by clicking on the Un-Name button. This is especially useful when importing AutoCAD drawings that may contain many layers that aren’t needed or aren’t named to match your standards. you draw on that layer while layer manager is open. You would expect to see a green diamond next to the layer denoting there is data on that layer. line types) to be set on diagrams and imported dwg or dxf files. Layer Clean-Up: layer Clean-Up is an easy method to manage the layers in your drawing. Click in the “Enter Layer Name” field and type to enter a new name for the layer. If you want to show a number followed by text then begin the name with a dash or underscore. This allows for easier editing of properties so the layer manager does not over ride them. or keep the current name. Selecting Multiple Layers You can select multiple layers and hide/display or lock/unlock them at one time.
It even labels points and provides 2 coordinate print out options. Good if you have a small job with just a few points.) EASY LINES method: places points quickly and easily.Lesson 23: Manual and Electronic Measurement Data A.) MANUAL MEASUREMENTS Two options for input of Baseline-Offset and Triangulation measurements: 1. The “Flip” button is same as negative value. but does not label your points or give you an option to print out your entered data.no lines. Baseline or Triangulation b. then enter the Angle (use the compass to point) and then type in a Distance. Then select to draw line button or place marker button. This is the best method to use and offers more features and allows you to edit your file if needed. the first is the distance along the baseline and the second is the offset distance.) always click the bulls-eye start button at the top and pick your starting point Normal Mode: click bulls-eye and click onscreen start point.) COORDINATE DATA TABLE offers a spreadsheet entry format with preview.) Select from one of the MODES at the bottom: Normal. the first is the distance from the 1st triangulation point 58 . EASY LINES MANUAL ENTRY To use EASY LINES MANUAL ENTRY: a. then enter Distance 1 and Distance 2. 2. Enter Distance 1 and Distance 2. Baseline Mode: click bulls-eye to start point on screen. Triangulation Mode: click bulls-eye and select 2 triangulation points on screen. This mode allows only red (permanent) or blue (temporary) markers .
Flip is the intersection on the opposite side and you can only place markers in this mode also. Once you select the Flip feature it will stay selected until you click on it again. When you switch to EZ Baseline the compass arrows change to the color green so you know you are in Baseline mode. This is the distance along the baseline from the base point. 2) Click or snap on the screen to set your first reference point.) Click in the second field (D2). EZ Triangulation . 59 . EZ Baseline . Other points are located as being at the intersection of 2 lines based on radial measurements. then hold Ctrl key down and use the bottom Angle display to set desired angle. two reference points are needed. When you switch to EZ Triangulation you'll notice the color of the arrows changes to red so you know which mode you are using. Click on the screen to set your second base point (note distance on bottom right).Baseline Easy Lines is used to set points (markers) based on baseline measuring procedures. (Note: If you want to set the angle other than horizontal/vertical.With triangulation measurements. Click on the screen to set a base starting point (green target appears). either the temporary (blue) marker or the permanent (red) marker. Click on one of the marker buttons.) Click the number pad and enter the first distance (D1). or press the Tab key. Once the markers are placed in the drawing you can snap lines or vehicles to them so they are placed exactly at the desired location.and Distance 2 the distance from the 2nd point. The distance you enter here is the distance perpendicular (offset) to the baseline. The field changes to D1 & D2 for Distance from first marker and Distance from 2nd marker. To place points using the Baseline Easy Lines Method: Click on the bull’s eye to set the Base Point. Tip: If the marker is placed on the wrong side of the baseline then click on the "Flip" button and pick the marker again. (If you enter a negative number for D1 the distance will be along the baseline in the opposite direction. Entry fields are D1 (distance from point 1) and D2 (distance from point 2): EXERCISE: Triangulation Easy Lines Method: 1) Click on the bull’s eye to set the reference points. you will be prompted to show the direction of the baseline by moving your mouse in desired direction and click. Repeat to place as many markers as you need. It will place the marker on the opposite side of the baseline. After setting the base point.
This is the length of the radius from the first reference point to the marker. 4) Click in.) When you type in coordinate data. Once you select the Flip feature it will stay selected until you click on it again. This is the length of the radius from the second reference point to the marker. COORDINATE DATA TABLE: Baseline. This will place the marker on the opposite side of the reference points. Triangulation Manual entry.3) The base points will be shown as magenta colored triangles with cross hairs inside them. it will automatically provide a preview 60 . either a temporary (blue) marker or a permanent (red) marker. Enter data in a spreadsheet format with instant preview below! Automatically updates as your edit data: The COORDINATE DATA TABLE is a very powerful tool. 6) Repeat steps 6 through 8 to place the remaining points. that can save you time and help you achieve accurate diagrams: 1. or tab to the second field (D2:). If the marker is on the wrong side of the baseline then click on the "Flip" button and select the marker again. 5) Now pick a marker. Electronic data entry from Total stations and Lasers plus and GPS data entry. Where the two radii intersect (entered above) is where your marker will be placed. Click on the number pad to enter the first distance (D1:).
61 .) 3. You will automatically be prompted to save when you click the Place button. . Click the “Place” button to import the data shown in the preview window into your drawing.CSV file. 6. Once loaded into the drawing window.) Right Click in the row number to INSERT or DELETE a row.DAT. Feet.) SAVE your file if you made any changes and rename it so you still have your original version if you need to compare 8.Adjust the size of the text displayed in the preview window by clicking the "larger and smaller A” text icons located on right of the preview. and elevation data). the text (point numbers. You can choose from Inches. .Export will open up the current data in and Excel spreadsheet for printing purposes. you will be prompted to use an offset number to ensure you don’t create duplicate point numbers in the drawing. Use the Layer Manager to turn on/off. Export Button . descriptions. Units – The data entered into the Data Field manually or imported will take on the units picked in the “Units” field. SC for start curve and EC for end curve.) Places your different text fields and line work on separate layers automatically 4. Point Numbering Offset If you want to place your data to begin from a point number other than Pt# 1 then click on the “Point Numbering Offset” checkbox and set the offset value. Release mouse for off. Centimeters. Save Button .) Zoom/pan tools on the left side to move within the preview window. Dynamic Text Adjust . points and lines are placed on separate layers. and . If you’ve already placed some data and opened CDT up again. 7.CSV” file format.) Can automatically generate lines and curves (join like descriptions.) EDITABLE preview window before you bring the data into diagram 5. This file can be imported into Excel and used for the generation of a printed copy of the ASCII coordinates.2. Millimeters. Place Button .The Save command allows you to save the coordinate data as a .TXT (Text).ASC file types.Click the Place button to place the data shown in the preview window into the Diagram Program. This is a good method for editing data and then and reimported using the “.) SEARCH & FIND: left click on the point number and it will highlight with a big red circle so you can find that point quickly on screen. and Meters.
move mouse into the Description.) Once completed. Save data (saves as a txt file) and also try the “Export” save for Excel format. b) Open Coordinate Data Table and open the txt file you had saved. field: Right-click to see how you can add control codes such as CL for Close. plus it keeps a listing of descriptions used so you can auto insert them from the list rather than type them in each time. Save. 2) After your first entry. Save. etc. Set the N direction to point to the first selection pointing to the Right in a horizontal position. your start point is your insertion point that you can place precisely in your diagram. c) Make changes.) Use the “A” up and down arrows for sizing text to a readable size. 5) Use the PLACE button to put data on drawing screen (the table is just a preview box). 62 . A3 for Arcs. Place again.SEE PICTURE ON PAGE 64 FOR DESIRED RESULTS 1. 4. 7) After Placing as diagram.) Enter data into Coordinate Data Table) as show below. 3. (TIP: if you are using the baseline or triangulation modes.) 6) Forgot to enter data and it needs editing? a) Close drawing and start new drawing.
You have now sized a vehicle in 3D! button 63 . 12) Place in Vehicle Symbols: a) Copy rotated rectangle. 9) Layer display to see the various layers you can turn on/off. 10) Add 2 missing road lines over the old base line.) Now click on the vehicle symbol so that grips (blue handles) show. use Ortho Angle 0 to keep straight.) To stretch or resize an object such as a car or sofa. b. go to top menu bar and select 3D Builder and set the symbol height. d. use the VEHICLE SPECS Database on Quick Pick Menu: a. c.) While vehicle is still highlighted. b) Rotate to be horizontal.8) Put Baseline onto a separate layer you can turn off. Use these blue grips to stretch or shrink to fit the symbol to your sized rectangular box. 11) Use Fillet Command with curved corners (12' radius).) Select a truck from the Vehicle Database to get a scaled box then pick the top view of a pick-up and place in the rectangle box horizontally. c) Place and scale vehicle inside of it follow these steps: To get the specifications for your vehicles and a scaled rectangle to use as a guideline to size3D symbols. you must keep object in the horizontal position as it appears in the symbol library to resize proportionally.
) Change arcs to tire mark line types. north arrow and scale bar.) Add Dimensions: Linear and Angular a) Check Units and Precision for decimal places 17. (If you do not see the red rotation handle you are zoomed out too far!) EXERCISE: CONTINUE WITH DRAWING: 13. 15.) View in 3D 16. 14. a top view stop sign. Save your drawing! EP3 6 EP3 7 Skid 2 20 Skid 2 21 Skid 1 18 EP1 1 Skid 1 17 Veh1 CL Skid 11 2 A3 19 Skid 1 A3 Veh1 16 8 Veh1 10 Veh2 CL 15 Veh1 9 Veh2 14 EP2 4 Veh2 12 Veh2 13 EP2 5 EP1 2 EP2 3 Finished Exercise: 64 . Select the vehicle to highlight it and then move rotation pivot point of vehicle symbol to the rear right corner.) Add border. etc.e.) Add some trees. Snap to rear right corner and match to corresponding outline in the measured drawing.) Now use the Move command off the left Quick Pick menu. Now you can easily Rotate into position.
Elevation. Easting. space.) The custom TDS-AIMS LT CrashZone version has direct download for NIKON total stations.) Select Formats option and then set to first one: Pt #. Northing. 3.) Click the OPEN button to browse for files 4. or tab between them.) CAD Zone programs can also Read and Write to DXF and DWG (AutoCAD) files. North. EXERCISE: 1.ELECTRONIC DATA ENTRY: CrashZone/CrimeZone allows you to directly import from Sokkia and Nikon total stations (AIMS version). The data fields can be separated (or delimited) by a comma. Elev. 2. 1.) Find the file called: “ASCII_Car. LTI Raw files and CAD Zone’s Pocket Zone data collection program. manual entry. The 3D elevation data is automatically recognized and displayed in the 3D view along with automated and 3D line work.just call or email us for it. East.txt” file in the Diagrams folder: 65 . Description. You can also import 3D data in an ASCII Coordinate data format that is a common format that can be generated from measurements taken with any brands of total station. This AIMS version has an interface for RAW data files plus powerful download/upload options: TDS-AIMS LT Nikon models supported: ASCII IMPORT DIALOG: The ASCII Import feature allows you to import ASCII format Coordinate Files that are retrieved from total stations. The most common coordinate format is: Point #.) 3. If you do not have a coordinate file to import the data can also be entered manually right into the table. SDR data collectors. data collectors.) Direct Download SOKKIA & SDR saves both RAW and Coordinate files. (We can also provide an SDR tutorial with instruction steps .) Open the Coordinate Data Table 2. You can also enter into Notepad or a spreadsheet and then import it. Excel files and other methods of generating coordinate files. Desc.
IF YOU USE A TOTAL STATION OR LASER WITH 3D DATA: ELEVATION ADJUST if your data is not near the ground plane. point number.The ASCII import can also automatically create lines and curves using descriptions which you designate while recording the data at the scene. For example.) Check the layer manager. If the data points have an elevation. you will see that the text fields (such as the point number. (Use the PREFERENCES while in 3D if you wish to turn ground plane on/off. This can be done in an uncomplicated manner using these simple line codes after your description codes: SC – START CURVE EC – END CURVE A3 – 3-POINT ARC CL – CLOSE SHAPE R – RESOLVE 66 .Layers are automatically created for each of the following: point nodes. description.) Automated Line Control Codes (curves.5. the point nodes and line work are automatically placed on separate labeled layers to allow you to turn them on/off as needed. 2. arcs and closed shape): The ASCII import can also automatically create lines and curves as part of our line work. . elevation).) Click the Place button to put into the diagram 7. elevation and lines. use EP1 for one side of the road edge of pavement and EP2 for the other side of the road. often appears up in the air in 3D Viewer when total station data has a 100’ starting elevation.) Continuous Lines: A continuous line is automatically connected between “like labeled” descriptions using any descriptions codes you want.) Use the big or smaller “A” to size the text 6. both the lines and curves will be in 3D. Automated line work can be done in a simple manner using these guidelines: 1. All individual lines must be labeled with unique descriptions in order for them to be drawn properly. description.) This command allows a point elevation shift if your starting elevation for your data was not zero set or if you need to adjust your ground plane elevation.) COORDINATE IMPORT: AUTOMATED LINES AND LABELS .
Otherwise the A3 (3-point ARC command) is an option but it is more difficult to get a smooth curve with a transition. See following example: EXAMPLE of automated lines from using description control codes: 67 . CL – Close Label to automatically connect and close shapes for a building or car shapes without going back to the first point shot. R – Resolve calculates a 4th corner for you and closes the shape TIP: use the SC and EC if you have 2 or more points between your start and end of curve to give you a nice smooth curve. A3 – 3 Point Arc by appending the code A3 to a current description results in a 3-point arc connected to that point and the following 2 points of the same description.ends the curve sequence and goes back into straight line mode.SC – starts a Splined (fit) curve command by forcing a curve through points and EC .
and click the Open button to load it in the drawing window: The file is opened in Coordinate Data Table and is ready for further editing. To use GPS Formats in Coordinate Data Table With the Coordinate Data Table opened. GPS Code format in the Coordinate Date Table.IF TEXT IS TOO BIG/SMALL after you have imported data. Click Undo and reopen the file adjust size and place again. description. Elevation. select the GPS Formats radial button: Select the radial button for State Plane or UTM coordinates: Click the Open command from the lower-right corner of the toolbox. type SA or window the whole drawing to Select All and type TE for Text Edit and adjust size. Long. GPS formats: Allows you to recreate your GPS measured data from a TXT or LOG file generated from your GPS device or software. Or use the GLOBAL TEXT EDIT. navigate to the location of the file. The file is displayed in a Lat. 68 .
(DO NOT pick too complex an area or it will not work and may close diagram. blood.edu/class_info/nr502/lg3/datums_coordinates/spcs. button fluid/debris pattern. 69 . but do not want to add the pattern to both.) Must be a closed shape so use snaps when drawing to avoid leaving gaps in the object or outline. etc. For info on UTM (Universal Transverse Mercator): http://erg.Y coordinates but there are a couple of key differences: UTM (Universal Transverse Mercator) covers the entire world. (Can be handy when you want to add a hatch or fill to an object that exists inside another.warnercnr.colostate. Pick Area hatch command to add hatch pattern or solid fill to simple closed objects.usgs. vegetation. Trace a Boundary command to draw a hatch pattern or solid fill within an area that you specify by clicking manually to define the outline. For additional information on UTM and State Plane Coordinates please refer to the following websites.html#map For info on State Plane Coordinates: http://www.Differences between State Plane or UTM coordinates Both projection schemes for State Plane and UTM coordinate are based on ellipsoid coordinates to X.gov/isb/pubs/factsheets/fs07701. The selection tools that come up across the top of the drawing area let you pick: the Select Adjoining option is very useful for more complex closed shapes like a median.html Lesson 24: Hatch Patterns and Fills HATCH and FILL patterns: allow you to depict several of types of surfaces or debris. fluids. damaged areas. Window Hatch command to add a hatch pattern or solid fill to closed geometric shapes contained in the crossing window. SPC just the US State Plane Coordinates. water. parking lot. The patterns and fill are opaque and may cover part of your lines so sent them to the back to see your lines again.) Hatch Selected is also good for doing more any closed shapes. etc. Red/White circles are the send to back/bring to front. The US State Plane Coordinates are 4x’s more accurate than UTM coordinates.
TIPS: ZOOM IN so you are close while working for precision and for complex shapes or those that are not perfectly closed. Use lighter colors for better readability. Lesson 25: Templates 70 .It is best to put your hatch/fill on a separate layer so you can turn it on/off or lock so it does cover any of your drawing details. use the manual trace. Place text on top and then practice bring to front/send to back options.) Example of hatch used in a diagram: EXERCISE: Experiment using the different Hatch/Fill commands and try the different options available. (More hatch patterns and hatch setting options are available in the Pull-down menu when you select one of the hatch commands. .
) Go into Window Explorer to see where they are stored (shown above). 2. The Templates path can also be "browsed" and selected from within the Templates dialog. Templates: The Templates path can be set under the Path tab in Settings.) Use one of your own drawings or an existing drawing and save as a template. To insert a template: select. You can create a new template folder in Windows file explorer to store your different categories for easy retrieval. You can import AutoCAD or other CAD drawings (dxf or dwg) from engineering drawings to build template library of your common intersections.Customizable template library pre-made ones you can modify or add your own. EXERCISE: 1. You can move and delete them from this location only. This feature is critical if your department wants to save and share all their custom templates from a single location (server). 3. click Place and then click to place in diagram. 71 . Default save path: C:\Documents and Settings\User Name\My Documents\My Cad Zone\Templates\My Templates < will bring up the following: Just type in a template name and all objects the drawing objects will be saved as a template in the folder called “My Templates” with preview and name you assigned it.) Insert existing template into drawing and try the rotate command in preview.
) Start a new diagram and call it 3D Exercise. This takes you from your 2D diagram into a dynamic 3D view.) you can set the 3D Line Type symbol Height in the dialog.) Now look at in 3D by clicking the 3D button in top speed bar You can see that the vehicle. Now let’s switch back to 2D and see how easy it is to complete this 3D diagram. and bodies are converted to 3D automatically. 2D objects. Then launch the 3D Viewer to see the rendered model. Click on 3D Builder.) Select all the walls of one building & click on the 3D builder button on speed bar.) Assign a wall height of 15’ and leave at 0 elevation (ground plane). select wall paint and choose the desired color.) Check box for wall paint and roof.) Add a few building shapes and some chain link fencing 5.) Add vehicles. Save drawing.) Select the chain link fence you drew in this drawing. the walls are displayed as wire frame and you can see through them. 72 . However everything else in the diagram is still displayed as flat. “Maintain line type color in 3D” allows you to set your own color that overwrites the default. simply assign them a height.) Now click Apply to Selected objects to apply this 3d information to the walls we selected earlier. 2. arrow keys or your mouse to maneuver within the 3D view. target. and a color.Lesson 26: 3D Basics & 3D Line work Creating a 3D Diagram: CAD Zone software makes it easy to generate a 3D scene by automating much of the work and keeping the concepts simple. 7. Snapshots – allow you to save your 3D views! When you first launch the 3D Viewer you see the scene in 3D with a small 2D Preview window. To make the walls appear solid. To see other objects in the 3D view. We will also check to display a roof and choose a roof color. Let’s switch back to the 3D Viewer and see our changes. 3D EXERCISE 2: 1. 2. Fence. like a wall. 3D Viewer (activated with licensed 3D version). The selected lines will be grouped together when you assign them 3D information. If you do not turn on the wall paint. trees and people 4. In the preview window is a RED Camera target and the GREEN site target representing where you are looking. an elevation if needed. Use the buttons. line types. 3D EXERCISE 1: 1. 9.) Place an intersection (use Easy Intersection to save time) 3. select colors. 8. fence and some of the other objects were converted to 3D automatically. Most objects like symbols. 6. power pole. Railing or Jersey walls: NOTE: You can also set exact height and color of 3D line types by selecting line(s) first and then click the 3D Builder button. traffic lights.
Click the OK to save new setting. Then just click anywhere in your 2d diagram to place that image. 2) To further adjust the view. or delete it. just click the icon that shows a 2D view of an airplane. line color & line settings This button also lets you EDIT properties for selected object(s) on screen. You can load that image into a report or you can load it back into the 2D diagram. and then click the snapshot button. you will be able to approximate the view a driver of a small car was seeing prior the accident. 8) Select a snapshot and click the Place button. This saves the view to a . (“Norm” is a Reset button for normal line type settings. The Show All option lets you see all the snapshots in your folder. A series of snapshots can be taken and used to make a simple Power Point or Movie maker animation (this is covered in the Advanced lessons. including the 2D preview window. which is the same as the bird’s eye view icon in the 2D program. To later recall the Snapshot Manager to view images. If you set the elevation of the camera and target to 3. move it.) 10) Advanced Program Features and Review: 11) Entity Properties Button: DISPLAYS current settings & can EDIT < Shows current layer name.jpg image file with the same name as the drawing for later reference. If you don’t want the preview window to show up in the snapshot. Anything that is on the screen will be recorded in the snapshot. click the X button to close it first. 5) Default save location for Snap shots: 6) C:\Documents and Settings\My Name\My Documents\My Cad Zone\SnapShots 7) Now let’s switch back to the 2D diagram and look at our snapshots. There are many other ways you can navigate around your diagram using viewing buttons at the top.5'. go to the 3D Tools and click on the Camera Icon in that tool box.) 73 . even those taken from other diagrams. we have demonstrated all the basic features you need to create a 3D diagram and obtain snapshots of the views you want. slowly drag the camera symbol with mouse along the street and watch the view update. Once placed in the diagram.You can also adjust the elevation of both the target and camera on the speed bar at the upper-right of the screen. 3) Whenever you are satisfied with the view of a scene you can take a “snap shot” using the camera icon at the top of the 3D view screen. To restore the 2D preview window. Here you can see a preview of all the snapshots you took of this diagram in the 3D Viewer. 3D EXERCISE 3: 1) Open Sample diagram: 3D Gas Station Homicide and move camera around. 4) You can take as many snapshots as you want as you move around your 3D diagram. 9) With this simple diagram. you can re-size the image.
you will get Selection Tool Options below with some of the Edit/Draw commands: 74 .Displays Object Properties: click on an object then move mouse slightly to view properties: length. MODIFY objects on screen. If you do not select the object first. XYZ. radius.By clicking on the Entity Properties rectangular button it will bring up the header below so you can change current settings or modify selected object properties (click OK after): EXAMPLE: <<< Tells you that “SCENE” is your current layer The “T” lets you know you have a custom line type selected The “W” means you have set a custom line width set COMMAND LINE is the yellow line across the bottom screen.prompts you for next steps required for the command . layer.Where typed commands or typed distances appear. angle. elevation & area. on the LEFT side: . Angle-Distance and XY Coordinates displayed dynamically at bottom right.Window: Left to Right: selects only the objects fully enclosed in the window area. select by clicking with mouse (hold down Ctrl or Shift to select multiple objects) or use a crossing window: . .Window: Right to Left selects everything touched in the window. .
use the thick lane lines shown on the left side of the menu.) use the Curve & line commands to make vehicle paths 4. you can edit a line and click the “W” and type in a measured width.) edit lines to make into directional line types Tip: the arrows go in the direction they line was drawn. For 3D lane lines that convert to the 3D view. You will see a small “T” appear in the properties rectangular box at the top to show you have a line type set. then click on the line type you wish to make it into from the Line Types menu line icons shown above. sign and crash symbol 3. or if there is one you do not see offered.) use Easy Intersection to make a “T-Intersection” 2. Then use any of the line or curve drawing commands.Working with 2D and 3D line types You can Change existing lines by first selecting them. EXERCISE: Start new drawing: 1. Or draw using a pre-selected line type by first selecting the line type off the Line Types menu icons.) add vehicles. Line Widths can be selected from the line icons shown. Do not use the pull down selections which are pixel widths only. Click the Norm button to reset back to regular line. 75 .
The medians. raised reflectors.) then move section to show it broken 5.) use the break command to make 2 small breaks 4. The 3D line types can have height set. A dialog appears to set height and color of the 3D line type and the “Maintain Line Type Color in 3D” allows you to change the color and carry over into the 3D rendered surfaces too. then use the “Easy Street” offset command button from the Quick Pick menu to set number of lanes. fences. Use this for roadwork and also for showing 3D Trajectories 76 . and type. EXERCISE: Using Easy Street offset for curved or straight sections of road Use Spline curve to make a gentle sweeping curve from top to bottom of screen that will one side of the road. colored and gaps added. TIP for 3D LINEWORK: joining 3D points with a 3D line the Snaps MUST be on or your lines will only be 2D. etc.) make some regular lines and use the edit command to practice changing widths. widths. To set height and color of the 3D line types: Select the 3D line then click the 3D Builder Button on the top speed bar. and line types and then apply: 1.) size using the 3D builder button 3. will also show as 3D symbolic depictions. color.) add some guard rails and fences to drawing 2. culverts. NOTE: the Easy Street command makes proper offsets and recalculates each increasing or decreasing radius of the curves for you mathematically and not just parallel copies. guard rails.
) 6.) Select first point near door and use 3D Builder to elevate 4’.) Draw 2 points.EXERCISE: BULLET TRAJECTORY 1.) Use the line command with the snaps turned on to draw a line between the 2 points.) To extend a 3D line (trajectory or other straight line) you can use the extend command.) View in 3-D and experiment with using the Trajectory line types (there are different colors in case of cross fire to show the difference. 4. use the Point command and place a point somewhere on the 3D line or a 3D curve. Keep mouse near point and look down at the command line to see the calculated elevation of selected 3D point.) 77 . (A protractor used in 3D Wall Evidence for angle: refer to Lesson 32 for how to insert symbols and photos onto vertical surface.) To calculate an elevation along a trajectory line or a road line. 5. 8. 7. 3. which depict a bullet trajectory originating near bedroom doorway and a second point touching in front of the wall. Now use the crossing window (left to right) to select ONLY that point.) Open drawing called: 3d House Homicide.CZD 2. then select the 2nd point and elevate 6’ (must click apply each time). TIP: in the Symbol Library under “North +” there are elevation posts you can use that show up in 3D viewer as shown below. Pick the end of the line to extend and then type the distance to extend.) Use the Slope Calculator tool to give you the angle and horizontal distance.
TIPS and Reminders: 1. and use tool button or else bring up the right click menu and click on "Blot Out". For example. Clicking on the Happy Face Reset RESTORES the DEFAULT settings for color. lines.) WHEN you draw a line the information is displayed at the bottom right shows the angle and distance in real time. Blot Color. select line. This will make the background around the text or symbol opaque which will cover anything beneath it. you may wish have the blot color of a vehicle match the color of the surface the vehicle is on. a car symbol won't look like a road centerline is running over the top of it. and hold the mouse pointer just next to it for details to appear at the bottom left screen: 4. NOTE: You can automatically match the color on the screen by clicking on the “match” tool and then clicking on the hatch or fill on the screen. Text on top of a hatch or fill with stand out more. etc. Select the text or symbol to blot out.Lesson 27: Useful Tips and Blot Out Function Blot Out is a new tool under the “VIEW” menu that works with text and symbols. If you define an angle with mouse or set to ortho angle 0 you can just type in an exact distance.) Object information with your mouse.) WHENEVER you seem to be having problems sometimes you have made setting changes you do not realize. also on the right click menu. 78 . 3. circle. lets you set the color of the "blot" so you can match a surface color. arc. Blot works on groups and multiple selected symbols. Use this whenever you import a drawing from another program which may have set defaults. layers and text. 2.) SELECTING an object and typing: “OI” for “Object Info” displays details.
If you notice numbers you enter are being rounded off – check this setting and decimal places it is set to. This can be set when you first start a new drawing and changed at anytime during your job. 6. Depending if you have the check box checked or not under the UTILITIES pull-down > SETTINGS then go to the PATHS.) FILE PATHING & SAVING FILES TO DIRECTORIES: To comply with new security measures by some agency IT staff that do not allow end users to save files to any other location but under MY DOCUMENTS we added a new feature.0 reference point to where you wish.next switch to your Word document and Paste (or Ctrl V) to paste . The only time you SCALE the drawing is when you go to print and you can set the scale in the print menu.) Coordinate display settings manual entry: lets you change your coordinate settings between: Relative. and Base point methods (for advanced users only). . 8. 7.) Units: lets you to change your drawing units Feet or Meters and the number of decimal places or Fractional Inches DISPLAYED. Absolute.) TO COPY YOUR DIAGRAM INTO A WORD DOCUMENT: .use the corner handles in Word to resize image if needed 79 . 45 or 90 degrees when your mouse gets close and not as restricting as the ortho mode. If this box is CHECKED .use your mouse to highlight selection in Crash/CrimeZone .) Traps your mouse movement when drawing a line at: 0.5.everything you save will be in various folders stored under: C:\Documents and Settings\User Name\My Documents\My Cad Zone\ 9.use the Copy to Clipboard (or type Ctrl C) . Look at the bottom to see the "Use Special Folders" check box. Do not draw to any scale other than real world measurements (1:1) or your dimensions and symbols will no longer be to scale. Allows you to can change your 0.Have BOTH your CAD Zone Drawing and your Word document open.
This is usually the center and top of object (use Ortho to keep aligned). Press Enter or click on OK.Lesson 28: Creating your own SYMBOLS Use the Create Symbol command to create your own symbols which may then be placed repeatedly in drawings. The first handle point is the INSERTION point and the second allows you to set the rotation or orientation of the object.) Or take existing symbol and modify. 3. Next select all the objects or the parts to be included in the new symbol by clicking on them or drawing a selection box around them so they are all highlighted. You can create directories and move symbol by simply using Windows File Explorer. 5. Example: C:\Program Files\CAD Zone\Crash Zone 8\Symbols 01_Crash\00_Quick Pick ANOTHER WAY TO MAKE SYMBOLS IN CRASH/CRIMEZONE: Click the STAR Create Symbol icon located at the bottom of the Symbol Manager tool bar. (If you have symbols from other CAD programs. Enter the symbol’s name in box provided on the Settings Bar at the top of the Program Screen as shown below. A bitmap preview button is automatically created in your Symbol Manager so you can later select the symbol you want and then click to place it. 2. Draw some objects to be included in your symbol. 6. Select the Draw pull-down menu > Symbol Tools > Create Symbol (or simply type “YC” on your keyboard) to bring this command up. You will be prompted in the command line at the bottom left to select your first and then a second handle point used for placing the symbol. EXERCISE: Creating a Symbol: 1. 80 .) The symbol will be then automatically saved to the folder specified in the Utilities > Settings > Paths. open the dxf or dwg file to use those.
4. such as a refrigerator has handles that are placed at the “back” of the symbol.) The Symbol Create toolbox is displayed on the screen prompting you to enter a symbol name and click the enter button. 2.1. For example vehicle handles are placed at the wheel centers. Keep in mind how your symbol will be placed in the drawing when assigning symbol handles to assist in their placement.) Click in the symbol name field and enter a name Click onscreen Enter button located in dialog box 3. the second is the rotation finishing placement point.) When prompted by the toolbox to “Pick handle Pt 1” select the Auto Snap command from the Speed Bar located at the top of the program screen. while a symbol that attaches to a wall. 81 . Move the cursor to the symbol where the first handle is to placed (the rear wheel center in this example) and click the mouse to snap the handle point.) Next we will need to assign two symbol “handles” for the symbol. Every symbol in the program has two handles: the first handle anchors the symbol.
) The “My Symbols” group is displayed in symbol manger showing all of the custom symbols you have saved.) Click the desired symbol icon and place it in the diagram in the same manner you would with any symbol. 8. 82 . 7.) The toolbox prompts you to “Pick 2nd handle point”. 9.) To place a saved custom symbol: Open the symbol manager by from the left-hand menu. (the front wheel center in this example) and click the mouse to snap the handle point.) Click the Symbol Groups drop down arrow from the upper-right corner of the symbol manager and select “My Symbols” from the displayed menu. Move the cursor to the symbol where the second handle is to be placed.) Click the OK button to create and save the symbol to the “My Symbols” folder located on the symbol manager.5. 10. 6.
) View in 3D. When you group objects to become a symbol. 4. Go to MY Symbols. the objects will insert into your drawing and appear only to be a 2D object. 83 . 1. Explode inserted symbol. can be exploded once and then pivot the trailer and tractor to show turning movement. 2.TO CREATE 3-D SYMBOLS: Make your own 3D objects with 3D builder. To create these symbols you must first create each as a separate object. View again in 3D. and insert it into your drawing. (Also add wall and roof fill to create easy 3D buildings and rooms. Dining room table and chairs can be exploded one time so you can move the chairs out. EXERCISE: 3D Builder allows you to set height and elevate objects. When the objects are made into a symbol this groups them all together once more.) Make into objects into a symbol. Then group them one time. wall paint. Next. find it. do the other objects using different elevations and colors. EXPLODE them ONCE and it will render them back to 3D! If you explode most other 3D symbols in the library it will only be viewed as 2D with the following exceptions: Tractor with trailer unit symbols.) Select one of the objects and then click the 3D builder to enter: height. use predrawn symbols or combine both.) Draw a square and a circle beside each other but not touching . and roof. 3.
Tip: Advanced Filter Command “SF”: . delete and other EDIT functions. Be careful or you may lose some 3D features by grouping/ ungrouping Ungroup or Explode: Breaks apart grouped objects into individual components and turns 3D objects into 2D.advanced filter lets you select criteria and after type “SA” for them to all be selected allowing you to move. change layers. Then click a start and end point to show the distance and direction the object(s) to be stretched. Text and Label functions The EDIT drawer offers additional drawing Editing Tools as shown: Linear Copy: Great for making a chain of objects like special fence or barricade Move Point: Allows you to move a point it will also update attached line work! Mirror: Allows you to flip object(s) vertically or horizontally Stretch & Window Stretch: Reshape grouped/ungrouped objects using a selection window around the endpoints or sides you want to stretch.ADVANCED CRASH / CRIME ZONE Lesson 29: Advanced Edit. 84 . Cut Out Detail: Select a window area that you want copied. EXERCISE: Practice with each above edit commands in your current drawing. This command is ideal to enlarge an area to show detail of crush damage or crime scene. Scale: Resize objects to set scale (scale air photo to 1:1 or enlarge a detail to scale) Group: Make selected drawing objects into one movable object (such as symbols are).
Area Calculator: Click to outline the shape you want the area calculated for and watch the top bar calculate dynamically. 4) Use the EDIT button afterwards if you need to move. 85 . EXERCISE: 1) Select Quick Dimension. edit or slide text over. Angular Dimension: Click vertex. polygon. Radial Dimension: Radius of CIRCLE or an ARC labeled automatically Measure Distance or Angle: Click between 2 points on screen to get distance or 2 points and the vertex to get the angle reading. rectangle or other shape. click the 2 points you want dimensioned. Slope Calculator: Click 2 points to give the following that will automatically insert into a text box to place in diagram: TIP: For area of a circle. it is important that everything be drawn to 1:1 scale so the automatic dimensioning functions ensure actual readings. Click Place Area Text button to have text appear. “Text Line” and “Instant Leader” commands Edit allows you to modify text. Be sure you have your SNAP ON. perimeter. add instant leaders and size text before inserted.Lesson 30: Text and Dimensions Tool box functions “Quick Text” allows you to add any text quickly by typing it into the enter text area. 2) The dimensions off the diagram can still be typed in the window if you wish to round it off or add a note. go to the top speed bar to the Units you want and also the number of decimal places shown. ellipse. dimensions and any other objects on-screen Bubble Labels are great for evidence and other markers Quick Dimension will show scaled dimensions from points in the drawing. Again. click on the desired shape to highlight then move your mouse slightly to view properties on the bottom left. gives you area. Move your mouse to place the dimension in location where desired. then the 2 rays to place angular dimension. 3) To set the units displayed. You can also choose to save your commonly used text in the list. layer and other properties.
Use the Grid Origin (type “GO”) command to move the display/snap grid so that a specified point of the drawing falls exactly on a grid point Lesson 32: 3D Tools and Functions 3D VIEW switches from 2D to 3D view modes 3D BUILDER The 3D Builder tool differentiates between Line objects.Lesson 31: More Viewing Options contains other viewing commands not found at the top speed bar: Pan: To pick new center of screen (center your object) Birds Eye View: See an overview of your diagram/window. Night Vision: Turns background black for night viewing/white for daytime. GRIDS: Grid Display command is used to turn the visible display of the grid points on or off making it easier to draw at 90 degrees (like using graph paper). 86 . Name View: Saves a specific view under a name you specify Zoom View: Recalls your named view(s). and Symbols. It is ideal for use in a room or building layout. Different options appear in the dialog box depending on what type of object is selected. Use the preset grid sizes or the “?” to set custom grid spacing. Points.
NOTE: If you have points that you measured such bullet holes or other measured points – BE SURE you SELECT them BEFORE you click on the wall so that they will appear in your front view. Exercise: 1. the top showing the surface or wall you are facing and the bottom your original plan view of your drawing with a red icon with an “E” on the line. You can now set the individual height of a symbol.) You can maximize the wall view and begin to draw and add text onto that vertical surface just like a 2D drawing. furniture. 5.When Line objects are selected 3D builder prompts for Wall Height (Extrusion) and Elevation. etc. You can only place 2D symbols on vertical surfaces i. You can also add a DIGITAL PHOTO onto a Vertical Surface and scale it.When Symbols are selected 3D Builder prompts for Symbol Height and Elevation. you are prompted for an elevation height only.) Click the Finish dialog when done.) Select the red Vertical Wall Evidence button from your 3D tool drawer 2. hand print.e. bullet holes. etc.Line Objects .) Define what side of the wall/line you want the information and evidence to appear 4. dimensions and colored fill shapes.) Select the wall (or line with a height applied) where you wish to add evidence and/or and text. When you set a 3D height to an object it will not affect the length or width of the symbol preventing it from becoming skewed out of shape to provide you with an accurate representation. The Wall Height option becomes inactive. etc. 87 . You can also insert an image as a background or as a building facade. Symbols . Interstate signs. text.) Next you will get a split screen. Points . and great for making custom Road Signs or adding text to sides of vehicles. VERTICAL WALL EVIDENCE Show crime scene evidence on walls.When Points are selected. 3. For example you may set a tree’s elevation to 100 ft tall. an SUV be 5’3” tall and so on.
4. This is because they are on the exact same vertical plane.) You will get split screen with top one being Wall Evidence front view (if you have too many other diagrams open close them and just keep your current sign drawing and the Wall Evidence view open. Be sure you place a couple of reference points in the photo that you measured so you can line up the photo precisely on the wall. etc.23 high and gray walls and roof. on the false wall. text. 2.) Once the Interstate sign is where you want.).) For a blood spatter can insert a digital photo on the vertical wall and trace over it with solid fill from your digital photo. will remain. click line.) Sometimes you may need to move the red E icon a tiny fraction forward of surface for better visibility. etc. Put Ortho Angle on then add text and add sign symbol for an Interstate sign on there.) Place a pole (circle) at one end . explode the Interstate sign to edit text to an Interstate near you (you can regroup after if you wish). 7.6.) Draw a horizontal line that is 20’ long. 8. Place evidence.) Pick Vertical Wall Evidence icon. Do not delete this red “E” icon in your 2D view because it stores your data and can be used to recall the vertical view for later editing. etc. elevate 20’ and add green paint 3. 88 .) View in 3 D to check 5. TIP: to add evidence to front of counter.) Use 3D-Builder to make it 3’ high.) Draw on the rectangle which is the front of the sign. EXERCISE: Making an Interstate Sign 1.) 7. Instead go to UTILITIES > SETTINGS > SYSTEM and uncheck the “Wall Evidence Icon” check box. back of sofa. When done delete the wall and the evidence. then below to pick side (watch command line – it tells you what to do) 6. create a small “false wall” by drawing a line and giving it a height and elevation. 8. text.
9. EXERCISE: 1. Define opening type. Five pre-drawn templates are provided to help you quickly get started. A 3D body reflecting the 2D pose appears when the 3D Viewer is opened. Instead go to the Utilities > Settings >System and uncheck the Wall Evidence Icon box. This only hides the icon from view. Watch for direction of roof line when stretching since has set direction when inserted. Create accurate stairs by entering values for rise. (Use “?” top right for Help). as well as the height and length of the stair case. and ramps in 2D and 3D. 89 . add railings and more.) Click the FINISH on the floating box and you return to your previous drawing. with just one click.) Add a 3D roof using the EASY ROOF as explained below: Easy STAIRS & RAMPS Easy Stairs is an easy-to-use tool for building stairs. View in 3D. EZ BODY POSER is a complete tool for creating and posing bodies in your diagrams. See Lesson 10 for more details or use the “?” at the top right to bring up help system. (Refer to Chapter 11 for more details or use “?” for Help).) Place a few doors and windows. wall placement or hinge point – automatically trims out wall lines.) Draw a 40X50 rectangle 2. Automatically create and pose a body by selecting pre-set options and then manipulating a wire frame “stick-figure” to position it. You can have sections over lapping to show intersecting roof lines and adding dormers. dimensions. Choose between creating stairs or convert them to ramps. When finished. ladders. NOTE: Do NOT erase the RED “E” icon or you lose your wall evidence data too. Easy DOORS and WINDOWS: Lets you place precise doors and windows in 2D and 3D. a realistic 2D plan view of the posed body is placed in the diagram. tread and width of the steps.) Make it 9’ high wall using 3D-Builder button and add wall paint (no roof) 3. 4. EASY ROOF for instant 3D Rooflines 1) select roof type from the 9 + options 2) peak height and elevation off ground 3) select color and layer you want it saved to 4) click place roof and snap to lower left corner and scale dynamically Note: can be moved and sized afterwards using grips.
Plus Auto Surface settings for Density. lines. 5.) If no objects were selected an error message will pop up informing you nothing is selected and to select points. Layer. Surface Density only applies when Auto Surfacing between lines or curves. Triangle angle parameters. Easy Surface uses a Triangulated boundary fill which is not to be confused with hatch patterns which are only 2D.) Select the Auto Surface command from the 3D pull-down menu or from the 3D Tools on the left-hand toolbox. 1. Send Surfaces to Back: sends all surface fills to the background for better viewing.) Select Surface Settings from the 3D pull-down menu or from the 3D Tools on the lefthand toolbox. and surface density. 4. Note: It’s also helpful to turn Show Facets on.) Select the POINTS or LINES to surface between. SURFACE SETTINGS OPTIONS Controls the display of your 3D surfaces such as: Surface Color. landscapes and other sloped surfaces. Set surface color. 90 . 3. 6. (see Surface Settings) To see the facets in the 3D Viewer open up Preferences (in the 3D Viewer) and check the “Render with Facets (Include Surfaces)” box.Lesson 33: Making 3D Surfaces EASY SURFACE TOOLS Use surfaces to create 3D road surfaces. To create a 3D surface you select or snap to 3D points and 3D line work. or curves. the following steps guide you through making surfaces. “Send Surfaces to Back”. 2. CAD Zone provides a unique method of generating accurate 3D surfaces that require fewer points and allows better control. 7. layer.) After the surface is created open up Surface Settings and click on the button. Show Facets (lines).) If you have 3D point data from a total station or laser and want to create a 3D surface to show the road. Hide surface.) A surface will be generated automatically.
You can snap to any combination of: 3D points. Use the UNDO to go back one step if needed. For more complex shapes or if you have limited 3D points and lines to work with. lines and curves. or a combination of the three. Lines and Curves to generate accurate surfaces. lines. With Auto Surface you will either be surfacing between selected points. or curves with one click. TIP: When generating a surface manually use a zigzag pattern. Be sure you have the “Snap” ON and select points closer together along curves for smoother results. Generate a series of smaller surfaces to create your complete surface drawing and set colors and layers in the Surface Settings.): Use Auto Surface to define surfaces between any selected points. To do a 4-way intersection with curves and manually create surfaces in sections (sections are shown in different colors just for illustration purposes. selected curves. A series of triangles will be connected between the selected entities. you can generate your surfaces manually in sections as shown in example following. You can SNAP anywhere on a 3D LINE or 3D CURVE and the program calculates a 3D point it snaps to. 91 . The program automatically connects all of the points with triangles to form a complete surface with no gaps.EASY SURFACE – MANUAL SELECT SURFACES Use your 3-D Points. Auto Surface is great for connecting a “cloud” of points used to define terrain such as a hillside. selected lines.
You can select between multiple lines. the Triangle density is set in the Surface Settings feature. Select the Auto Surface command from the 3D pull-down menu or from the 3D Tools on the left-hand toolbox. This determines the maximum length of the base of each triangle. If you just pick the lines defining the road. This tends to happen on curved roads or roads with extreme elevation changes.Due to the nature of the Auto Surface feature extra triangles may be created. “Send Surfaces to Back”. Surfacing Between Two Lines or Curves • • • • • • • Select the two lines that define the roadway. These triangles can be selected and deleted. Unwanted Triangles (Automatically Remove) • Unwanted triangles tend to show up in two categories: narrow slivers with a minimum angle less than 5° and wide or fat triangles with a maximum angle greater 92 . Note: If it doesn’t look like all surface has been “sent to back” simply click on the “Send Surfaces to Back” button again. (see Surface Settings) To see the facets in the 3D Viewer open up Preferences (in the 3D Viewer) and check the “Render with Facets (Include Surfaces)” box. or curves that define the roads edge. lines. The default setting is 5 feet. A surface will be generated automatically. Extra Triangles .AUTO SURFACE also makes it easy to surface between two sides of a roadway defined by selecting the actual points. and points and experiment with the results. After the surface is created open up Surface Settings and click on the button. curves. Note: It’s also helpful to turn Show Facets on.
Sometimes you’ll want the skinnier (sliver) triangles to fill in an area with extreme elevation changes or turns.) Draw a guard rail on one side of the road snapping to points. If it doesn’t come out right then UNDO. Put a car on the road and view in 3D. modify your settings. The following examples show the results using Auto Surface and modifying the settings. You will have to experiment with the settings depending on your surface area.) Do a 3D Symbol Align to Surface with the car. Use the far Left one with just points. • • • • • • EXERCISE: 1. manually erase or add triangles to finish the surface.than 120°. Experiment with this to see differences. Surface setting has two check boxes that if checked will NOT create a triangle that falls within these angle ranges. Make you setting changes. 3. Auto Surface.) There are 4 sections of a road surface. Select your lines or curves to Auto Surface. 4. Do it all in a light gray color which should be your default in the Surface Settings. These values can be changed and one or both of the boxes checked or unchecked. Note: If you Uncheck the last box in the Surface Settings (triangle max) it looks better on the top end and closes. 6. hold down your shift and quickly click all the side slope triangles on both sides of the road.) Window to select all the points on the far left and click AUTO Surface.) In the drawing folder open: the Surface_Road.) Once you have the surface done. If you get close but not perfect. and try again. Starting with measured sides of a Curved 3D Roadway: 93 . Click the properties button to edit and change to GREEN color. • The preset values of 5° and 120° are rough settings based on our own experimentation.czd sample drawing 2. 5. view again in 3D.
both boxes un-checked.Auto Surface . If you expected the narrow sliver triangles to show up keep in mind that of the three angles that make up the triangles. Cleaned up slivers and fat triangles but left a small gap at the middle of the road. This could easily be fixed by manually adding a couple of surface triangles using the Easy Surface command. This setup created a completely surfaced roadway: 94 . even the sliver triangles might contain an angle greater than 120° and therefore wouldn’t be created. Auto Surface – bottom box checked as shown below. do not create fat triangles that exceed the specified value. extra surface triangles: Auto Surface – both boxes checked as shown below will allow you to control these situations that exceed the specified values. No triangles with a maximum angle of 120° were created.
The fat triangle can be selected and deleted.Auto Surface . No triangles with a minimum angle of 5° were created. Two smaller triangles in the middle of the road were not created and would need to be added manually. Have your snaps OFF. One fat triangle was created. To use this.top box checked as shown below. do not create sliver triangles that exceed the specified value. first select the symbol then select 3D Symbol Align (to Plane) icon button. Next click the surface near the symbol onto define the plane to align on to. 95 . 3D View of the roadway examples below: 3D SYMBOL ALIGN (to Plane) This command allows you to align symbols onto a 3D Surface plane.
STEPS: First select the symbol to align then go to the 3D Tools to the “3D Symbol Align Free” button. etc.3D SYMBOL ALIGN FREE This command allows you to align symbols to 3 coordinate points that define a 3D plane.e. You can shoot the bottom of the vehicle to get 3 points that define a plane or else calculate and generate manual points if needed. 96 . angled in a ditch. It is useful in depicting a vehicle that is not sitting on a surface (i. air borne. rolling.) Also useful for leaning a street sign or power pole too. See example below for ideas: RESET places the symbol back to zero ground plane if you need to start over. Check to be sure your SNAPS are ON then snap to the 3 points defining the imaginary plane the object is on. or a motorcycle doing a wheelie or tilting as it example show below.
Easy Profile is a useful tool for creating line-of-site views of 3D diagrams and crosssections. Easy Profile offers two methods of generating a profile graph: 1.) Profile Method works best for showing “Line-of-Sight” from one vehicle to an object or other vehicle in a straight line. 2.) Travel Distance Method creates a graph out of the profile line that includes elevation and actual distance traveled along the path incorporating horizontal and vertical changes. Use this method to profile sections of winding ‘S’ curves, or to determine the elevation of the road anywhere along the path. The actual “travel distance” of these elements are included in the profile section. For example, 500 feet of road in a straight line from start to finish could equal 520 feet of actual distance when the travel distance of the curves and elevations of hills are added. To generate a profile line: 1) Snap to measured 3D points to draw a 3D continuous line or 3D splined curve depicting center line or lane of travel. 2) Select the Easy Profile command off the from the 3D Tools menu. 3) Click on the screen to place the profile line and graph. 4.) Use Profile Settings to determine the grid spacing and if you want Travel or Profile method. 5) If needed, modify the profile graph. The profile graph is grouped together for easy selection and re-positioning. Use the Un-Group or Explode commands to un-group the graph before editing it.
This illustration shows the example roadway used for the Easy Profile feature:
Note: Easy Profile works best with regular lines and curves not custom line types and ensure it is all one continuous line or curve (not an arc or a series of separate lines). Add Symbols such as side views of bodies, vehicles, or trees by snapping them to the profile line to create a line-of-sight diagram. Create a ‘Line-of-Sight’ line to show the crest of a road or other objects. In 3D Viewer position your camera for various vantage points.
Calculates the Horizontal distance, Slope distance, % of slope and angle between any two 3 dimensional points. To use this feature: 1) Click on the “Pick Point 1” button then pick the first point you on your diagram 2) Click the “Pick Point 2” button, then select the second point on your diagram 3) I will bring up the dialog and calculations as shown in the dialog box below. 4) Results can be automatically inserted into a text box and placed in diagram using the “Place Quick Text” button:
Lesson 34: 3-D Viewer (3D Rendering) 3D Viewer (activated with licensed 3D version). This takes you from your 2D diagram into a dynamic 3D view. Use the camera, target, arrow keys and your mouse to maneuver within the 3D view. These views can be instantly saved as jpg files using the camera button, then inserted into your drawing, a document, printed separately or make a slide show animation.
Snap Shot Manager stores any 3D images saved that were taken in the 3D Viewer. Provides a quick Animate Preview and the ability to Place the images right into your diagram using the Place button.
These images are stored in the SNAPSHOTS folder as JPG files and stored in these default folders depending on your Utilities > Settings > Paths: With the “Special Folders” check box NOT checked: C:\Program Files\CAD Zone\Crash Zone 8\SnapShots With the “Special Folders” button checked: C:\Documents and Settings\Your Name\My Documents\My Cad Zone\SnapShots
3D VIEWER SPEED BAR COMMANDS:
2-D Bird’s Eye view of your scene (move camera and target manually) 3D VIEWING PREFERENCE SETTING: wire frame, step distance, background colors, render options, ground surface on/off, 3D Export and other important settings. Takes you BACK to your 2D view CAMERA Height (where you are viewing from) TARGET Height (where you are looking toward) SNAP SHOT – saves your current 3D view as a JPG file (Turn off birds-eye preview box unless you want it in the picture.) - TIP: for higher resolution JPG set your screen resolution higher in your Display Settings. (For poster enlargements of the 3D views turn up the screen resolution to maximum and you can also use a utility program called Hyper snap: http://www.hyperionics.com/ They have a free download trial version and it costs just $35 to buy and this program allows you to save to a TIFF format and reduces pixilation in enlargements.) 99
This gives the drawing a more defined. Render .LIGHTING CONTROL allows you to set shading (SMOOTH render must be ON) Top and Side Views Perspective Views The Preferences toolbox is where you manipulate the settings used by 3D Viewer: The following items can be set on the Preferences toolbox and these settings affect how the 3D models are displayed. realistic look as below. This gives the rendered objects a less defined look as shown below: Render With Facets . although it can be somewhat slower to redraw the model: 100 .displays the drawing with solid-color fills and the facets (edges) that make up the 3D surfaces.displays the drawing with solid-color fills but hides the facets (edges).
• • • Colors . Ground Plane Color sets the color of the ground plane. This can speed up the transition from one view to another.when turned on.Render With Facets (Include Surface) .displays the drawing with solid-color fills and the facets (edges) that make up the 3D surfaces.the settings used to change the display colors. Background Color sets the color of the background or sky. This option also displays the edges of the surfaces generated using the Easy Surface and Auto Surface features: Wire frame . On a complicated drawing this method can speed up the redraw time dramatically: Wire frame Drag . this option switches to the wire frame display mode just while you change the view. which is the surface on which the model sits. Turn this off if you want to see the solid-color fills as you change views. 101 .just displays the skeleton of the 3D objects in the drawing with no shading.
The Ground Plane is a helpful visual aid when changing views and comparing objects and points above and below the zero elevation level.With this option selected. If you’re trying to position yourself in a vehicle for a view out the window you might set the step distance smaller. It is like standing in one place and rotating your body around to view each side of a room. On a big drawing you might want to move in 5 foot or 10 foot increments. If you continue to click the Rotate button you will “walk” the camera completely around the target. 3D Export – This feature allows you to export or save the 3D drawing as an AutoCAD DWG or DXF file.• Show Ground Plane (check box) displays the ground plane when checked and hides it when un-checked. In actuality. this affects the distance the camera moves towards or away from the target when selected. If the factor is set to 50% then zooming in would cause the camera to move half the distance to the target from its current location.) Be sure it is set to “RENDER WITH FACETS (include surfaces)" 4. Step Distance . in order to make minor adjustments.is the number of degrees the view changes each time you use one of the rotate buttons on the Speed bar or the rotate keyboard keys.This is a percentage setting that determines how much the screen magnifies when using the Zoom In and Zoom Out features in the 3D Viewer. you will see a button that says: "3D EXPORT" and select to save as DXF or DWG for export to AutoCAD & other programs. the Move and Rotate buttons on the Speed bar. This is a handy feature if you want to export all of your 3D data to another program such as AutoCAD or 3D Studio. or Z. The model is always rotated around the vertical. 102 . This method is ideal for setting up a “walk through” where you navigate through the scene. Rotate Camera Around Target . This option is ideal for viewing the entire diagram. Camera/Target .is the distance the camera and target move each time you use the Move keys on the Speed bar or the arrow keys on the keyboard.These are the settings used to control the incremental movement of the camera and target when you use the mouse.) A the bottom of this Preferences dialog.) Go into 3D VIEW mode 2.) Click on the "PREFERENCES" button at the top left 3. giving you a 360 degree view of the entire model. the target remains stationary and the camera (viewpoint) is moved each time you use one of the rotation methods. axis. Zoom In/Out Factor .The camera (viewpoint) remains stationary and the target is moved each time you select one of the rotation methods. say to 2". or the numeric keypad to rotate the scene. Step Angle . Rotate Target Around Camera . • • • • • • • SAVING 3D SURFACES: EXPORT TO DXF OR DWG FORMATS: To save 3D surfaces including symbols and line types: 1.
LIGHTING CONTROL allows you to set shading (SMOOTH render must be ON in the 3D Viewer Preferences settings): 103 .
4.) 1. TIPS: If you make a mistake use the UNDO button and try again. 5. snap to the first corresponding common point on the base diagram (this becomes your pivot point) now snap to your second common point on your base to complete the alignment. power pole. etc. 2. Now run the Align command by either typing “AG” or go to the Edit/Modify drop down menu to. Open your first drawing which will become your BASE drawing. 6. (Turn on the Auto Snap option for the next steps).” So snap to the first common point on your merged drawing. It prompts you to “Pick common (pivot) point of the first selected objects. Merging two drawings each containing 2 common points (or a common line) that will be used to align the two drawings together. 7. survey marker. Next click on the second common point on this same drawing. This will help you precisely place your merged data overtop of your base using 2 common points. (Tip: you can use top of a fire hydrant. You can use a window to select all of it. Merge your second drawing (File > Merge) into your base drawing but be sure you place it off to one side. 3. away from your base drawing. stop bar. Now select the merged drawing or pick specific objects you want to Align onto your base drawing. You can also follow the instructions on the command line when using this command to help you keep track of your steps and it will prompt you what to do next. "Align Common Points". 104 . adding new scene information to a template of an intersection or adding to your scene at a later date. Next. manhole center.Lesson 35: Merge 2 Jobs Main uses: for adding new evidence to existing diagrams.
) Draw a cir detailed crush off to one corner with a circle around it with a leader arrow pointing to the vehicle. Here is a tip: I keep the vehicle symbols in the main scene drawing area as 3D (unexploded) symbols and use a hatch pattern to show where the damage is since you cannot crush the 3D symbols in this program yet and keep the 3D properties: 1.) Go back to the original crush model and use the SCALE command to make it 2 or 3 times bigger. 5. 3. Now use a leader (arrow) to point out the vehicle in the main drawing. Explode so you can depict crush damage.) 2.) Make a copy of this one with all the crush detail and data and put in on a different layer called Crush detail and now turn that layer off to preserve the scaled model. The vehicle enlarged detail below was first exploded (becomes 2D) and then the vehicle symbol was stretched and lines trimmed or removed to fit the exact measurements (red points) as shown below: 105 .Lesson 36: Depicting Crush Damage VARIOUS METHODS OF DEPICTING CRUSH USING MEASUREMENTS: Option #1: You can import data from PhotoModeler. 4. (i.) I make a copy of the vehicle and place off to one side away from drawing. Imported 3D data will show 3D wire frame of crush and you can insert a scaled exemplary vehicle symbol so you can see the crush depth.) Use measurement data and trip. Enlarge 3X). Label the vehicle name and scale factor you have used such as x3. iWitness. Add dimensions to show crush depth. spreadsheet manual measurement or electronic devices for taking crush measurements and show damage. Draw a circle around the image and add text for new scale.e. 6. break and stretch commands to modify the exploded symbol.
<You can also show damage area with hatching. IDEA FOR 3D PERSPECTIVE DAMAGE DEPICTION: insert the vehicle symbol (s) scale XYZ and set proper color of symbol go into 3D view. take a snapshot of the symbol from the side you want to view place snapshot (jpg) into the 2D view and put hatching to show damaged area Option #2: VEHICLE DATABASE SPECS (Quick Pick menu) You can use the scaled outline from the specs table to show crush & vehicle specs: 106 .
Greg Russell. Accident Reconstructionist and Excel Spreadsheet guru.com Option #4: USE OF OVERHAD PHOTOGRAPHS: (Tip from Mike Allard of Northeast Diagramming Services): 107 . It generates a coordinate list that can then easily be imported into CrashZone. has made an Excel Spread sheet and instructions on using a simple tape outline method with offsets to measure and depict accurate 2D and 3D crush. total station. The 2D view can be used to overlay an exemplar vehicle to take crush measurements. Photogrammetry. Contact Anna for a free copy of his spread sheet and instructions sent to you in an email: anna@cadzone. coordinate import or manual entry to get the 3D wire frame results above.Option #3: CRASHZONE can be used to map accurate crush to take measurements off and also in 2D and also viewed in 3D Viewer as shown below: Use laser.
Lesson 37: System Settings
This dialog allows for various system and drawing settings. Use ‘Settings’ to help refine your diagramming tools to fit you specific needs.
Search Tolerance - Sets the maximum distance in on-screen inches (or meters), the mouse pointer may be from an object for The Diagram Program to snap to it or select it. This also sets the tolerance used for Auto Snap mode; if Auto Snaps is turned on, the program searches for the closest endpoint or object that is within the Search Tolerance distance. Cursor Size - Specifies, in on-screen inches (or meters), the size of the cursor’s horizontal and vertical cross hairs. For example, a value of 1.0 sets the cursor size to 1 inch. To specify a full-screen cursor, type 0. Auto Backup - If Backup is checked, The Diagram Program will automatically save your work with the existing filename. When checked, all named drawings, in all document windows will be saved at the specified interval. Only drawings that are named and have changed (i.e., entities added, deleted, moved, etc.) will be automatically saved. Named drawings to which no changes have been made will not be saved. If you have not yet assigned a name to the drawing, Auto Backup will perform a “Save As” and prompt you to enter a filename. Note: Drawings saved during Auto Backup are saved with a “.BAK” extension. This gives you a backup file independent of the working file with the “.CZD” extension. This is a safety built in to protect your work if the working file is somehow corrupted. You can open the backup file using the ‘File Open’ command and selecting the .BAK extension from the “Files of Type” pull-down. Min - Specifies the interval, in minutes, at which drawings will be automatically saved. The Diagram Program will not save at the specified interval if a dialog box, such as the
Text Editor or Assign Script, is open or a tool is active. Once the dialog is closed or the operation completed the file is saved. Display Colors Options - These options let you change the color of the drawing background, cursor, selected objects, and the rubber band line. Clicking on any item displays a drop-down list of available colors. Note: Choosing a background color changes only how the drawing appears on the screen. Because The Diagram Program does not print or plot the background, the background color does not affect printed output.
• These options let you determine how or whether certain items are displayed on the screen as well as in a print or plot of the drawing. Turning off the display of some of these items can reduce the visual clutter in the drawing and increase the speed of redraws. Construction Points - Specifies if geometric construction handle points are displayed and printed or plotted. Symbol Handles - Specifies if symbol handle points are displayed. Selection Handles - Specifies if selection handle points (blue boxes) are displayed when an object or objects are selected. Scrollbars - Specifies if the scrollbars are to be displayed on the screen or not. Points – Specifies if Points are to be displayed on the screen or not. Attributes – Specifies if attributes imported into the diagram are to be displayed on the screen or not. Flat End Cap – When selected thick lines are ‘squared’ off at each end. When unselected, thick lines have rounded ends. Sometimes a rounded end looks better at the corners of connected lines. NOTE: Check OFF if saving to Windows Metafile format to keep color settings. General Options These are an extension of the Display options and other settings. Right Button = Snap End Point - Programs the right-mouse button to perform a Snap End Point (closest point) instead of bringing up the context sensitive menu. This is especially useful for compatibility with previous versions of The Diagram Program. Show Startup Dialog – When checked determines if the Learning Center Opening Screen is displayed when the Diagram Program is opened. Use Old Symbol Manager – When checked loads the old Symbol Manager used in previous version of The Diagram Program. Floating Prompts – When checked determines if the floating instructional prompts will be displayed on the program screen in seconds. Wall Evidence Icon – If un-checked the red “wall evidence” icon will not be displayed in your 2D diagram. The wall evidence will still be displayed on the walls in the 3D Viewer.
• • • • • • •
• • •
• • • •
• • These settings were created to work with Cad Zone strategic partners, tying Cad Zone diagrams into various reporting packages. Use File Locking - when checked, another Diagram Program user on your network cannot modify subsequently opened drawings until the drawing is saved or closed. Other users can only open, view, and copy the drawing. Save TIFF With Drawing – Saves a “tiff” image of the drawing every time the drawing is saved. Save JPG With Drawing - Saves a “jpg” image of the drawing every time the drawing is saved.
From the “Paths” tab you can verify and set the paths for any files saved and opened in the diagram program. Lock All Paths – Check this box to maintain the paths currently set. If un-checked, paths will change to match the path a file was opened from or saved to. Use Special Folders – If this box is checked then the program will re-direct all diagram program settings, diagrams, and images under My Documents. This feature was designed to work with the growing number of systems that are locked down and don’t allow the user to save or write to their C drive except for designated areas such as My Documents. This feature also works on systems with My Documents mapped to a server where all files can be saved and backed up by the system administrator.
‘Import/Export ’ Tab
Allows you to change units for data import from a dxf or dwg drawing. For example someone gives you a drawing in INCHES, you can change the import units to Inches. Be sure to reset after back to feet or meters. 110
Update . The Real World units always reflect the smallest unit in the current system settings. Print Scale . To change the printer select the “Setup” button. when the current units are “ft-in” the smallest unit is the inch. Portrait or Landscape . THE ONLY TIME YOU “SCALE” YOUR DIAGRAM IS IN THE PRINT FUNTION MENU FOR OUTPUT AND NEVER SCALE THE DRAWING ITSELF.defines the mode the current print job is to use. Printer . To change the page size or review other sizes supported by the current driver select the “Setup” button.the print scale setting displays the current scale factor for printing.the page size is dependent on the installed printer.used to update the print preview screen after changes have been made to the print settings. Page Size . Fit to Paper. 1 in = 48 in will print the drawing at quarter inch scale (48''/12'' = 4’).the printer section displays the currently active printer.paper orientation between horizontal (landscape) and vertical (portrait). Current View or Scale . For example. The drawing can be scaled automatically to fit the current paper size. For example. • • • • The available options allow for full control over standard print features such as orientation and size along with a variety of options for improving print output and performance.Lesson 38: Print Functions DRAWINGS ARE ALWAYS MADE 1:1 SO MEASUREMENTS AND DIMENSIONS REFLECT REAL WORLD UNITS. scaled to display the current view to fit the page or to a factor entered. 111 • • • . Values are entered in paper units versus real world coordinates. The value is only used when the scale option is selected.
used to select a new printer or initiate the driver setup for the active printer. It does not change the font in the actual diagram itself. Center .send the output to a file on disk. • • • • • • • • Tip: The Print command uses the standard Windows drivers for output to the printer. All Colors to Black .Overrides your printers default settings. Vectorize All Text – Changes all True Type fonts in the diagram into a Vectorized font format for the purpose of printing the diagram. Print to File .prints all entities in black regardless of their color. You can choose to print all or selected sheets only and MOVE the diagram around in the Print PREVIEW! Sheets selected will highlight as shown below: 112 . filename. Close after Print – Closes the Print Dialog after the print is completed. Pen Width – Adjusts the thickness that the lines in the diagram will be printed in. Stamp – provides options to include a page number. You may wish to use a scale bar symbol to show scale if you use this print option. Use when your text is printing at incorrect angles. time and date stamp on the printed page. Fit to paper fits image to current printer paper size set. If this option is not checked the Print Dialog remains open until manually closed.centers the drawing on the given page based on the current margin settings. The Diagram Program will prompt for a file path and name after the “Print” button is selected.sets the number of copies to print. If uses more than one piece of paper you will see red dashed lines of print tiling for each sheet required. Text Rotate Adjust . scale. Use the “Scale” to set precise output scale. Setup . Selection Only . It does not change the actual lines in the diagram itself. If your printed drawing does not look correct or if you have other problems printing. you may need to obtain updated printer drivers from your printer manufacturer. The “Current View” setting only previews what you have showing on screen.• • • Copies .prints only the selected entities in the drawing.
select it and in the print menu use the “SELECTION ONLY” option and fit to paper and print right from CrashZone or CrimeZone. After you saved your work. 113 . You can also select any part of your drawing and not just snapshots to use this selection only function: CAD ZONE programs include a PDF driver. (Note will not modify line width is a real world width setting is applied to maintain accuracy: Use to darken line work just for printing Printing 3D Snapshots taken in 3D View mode: the snapshots are saved as jpg files in the “Snapshot” folder and named the same as the drawing and then numbered sequentially. You can also save to a PDF file from the Print Set up but it is easier to save as a PDF.” In the file formats pull-down you will see the PDF option. If you need to send a file to someone to view or print that does not have CAD Zone software then this is a great format to send files as.If you need to make an enlargement and want your lines to show up darker in your print – you do not need to modify your drawing. use the Pen Width setting to darken. go to the FILE pull down and select “SAVE AS. (Turn up screen resolution in Control Panel to get higher resolution.) You can also place a snapshot in your drawing.
and curves or combinations of these snapped together. they can be saved out as movies (. time.next switch to your Word document and Paste (or Ctrl V) to place . Single and multi-vehicle collisions can also be depicted. . speed. and orientation. . The line path can consist of lines.Have BOTH your CAD Zone drawing and your Word document open. Once animations are completed. The Animation tools The animation tools are located in the “Recon/Animate” bin of the Left Toolbox or on the Recon/Animate pull-down menu located at the top of the program screen.use your mouse to highlight selection in CrashZone/CrimeZone. 114 . The user defined output of frames per second ranges from 0 to 100.wmv files) or as individual frames which can be exported into other programs to generate animations. pitch. Out put frame data can be exported and consists of: coordinate location. at the beginning of the animation path and at locations along the path and where variation in the control speed or rotation (yaw. Individual key frames and coordinate output table can be generated and saved for each animation. arcs. and roll) occur The synchronization setting allows two vehicle symbols to be meet at the determined impact point. Then apply Key Event Points (referred to as KEPs throughout the rest of this document). Use measured evidence data to establish an accurate line of travel. The accuracy of your animations will depend on the data collected and calculations by the user which are input at the Key Event Points (KEPs).TO COPY YOUR DIAGRAM INTO A WORD DOCUMENT: .use the corner handles in Word to resize if needed Lesson 39: Animation Easy Animation Put your drawings into motion with the new Easy Animation tools introduced in version 8.use the Copy to Clipboard (or type Ctrl C) .3! Now you can create simple key frame animations that follow 2D or 3D paths depicting the vehicle line of travel. Important! The Easy Animation tools were not constructed to be simulation tools.
Add KEP (Key Even Point) – Places a KEP at the location you selected on the line. Edit KEP – Allows you to edit KEP data on KEPs already placed in the diagram. The KEP dialog remains open until the Close button is clicked. The program will mathematically interpolate speed and rotation between KEPs so it transitions in between them. Remove KEP – Removes the selected KEP from the diagram. Key Event Points (KEPs) contain the speed and rotation data (Yaw. or curve. all you need to remember are 4 main concepts: 1) Create an animation path by drawing a line. New KEPs should be placed at any point in the path where speed and rotation data changes. Alternately. arc.Synchronizes two symbols to pass through two separate KEPs at the same time (impact point). Enter the KEP data and click the Apply button. Once a KEP is placed along the animation path. the following KEP tools can accessed by first selecting a KEP placed in the diagram. place a KEP (Key Event Point) at the “Start” of the animation path. When the KEPs have been synchronized they will turn blue. Sync KEPs . Pitch. Animation – Opens the Animation Display dialog. The start KEP is displayed in green. Snap to Symbol Center – Aligns the symbol to the path based on symbol center of the 3D symbol. and then right-clicking the mouse: Edit KEP Remove KEP Sync KEPs Getting Started Creating animation is a simple process. the KEP dialog appears. These paths can be drawn in either 2D or 3D. 115 . and Roll) used for a specific point in the animation path. KEP Manager – Displays all the KEP data for an animation path in a table format. 2) Using the Autosnap command. allowing you to view the animation.
Then symbol assumes the rotation values (Yaw. then the symbol will displayed in-line with the animation path. when the Animation window is displayed the symbol will appear tilted and rotated reflecting the yaw. trains.3) Place a vehicle symbol on the “start” KEP. 116 . Symbols will follow the animation path as long as they are placed touching the start KEP. Pitch and Roll) that you entered in the KEP dialog for the start KEP. and roll values. animals and any other symbol contained in the program. While the symbol may appear “flat” in the 2D view. Note: Any of CAD Zone Program symbols will work with the animation tools. The rotation of the symbol does not matter as the Animation command aligns the symbol at its center to the path determined by the angle values entered in the KEPs dialog. If all Angle values are set to 0° in the KEPs dialog. Vehicles being the most commonly used for animation but you can also automate planes flying. pitch. If you leave the starting KEP at zero rotation it will start off aligned to the travel path.
Blue – When two symbols are synchronized to pass through two separate KEPs at the same time the KEP is displayed in Blue. White – Standard KEPs are displayed in white and are used to determine where speed and rotation change along the animation path. Red – When a KEP is in edit mode (whether using the Edit KEP command or by selecting it then clicking the right-mouse button) it is displayed in red. KEP Color Coding KEPs used in the diagram are color coded for ease of use and identification purposes. Scenarios for synching KEPs would include two vehicles on separate paths.The Start of Path KEP is displayed in green and determines the first instance of KEP data on a particular animation path. Green . Use the View commands located at the top of the screen to change the view and click Play to watch the animation. 117 . two KEPs synced at the point of collision. You can use as many standard KEPs as needed.4) Click on the “Animation” button to open the animation window. or KEPs used to establish speed and rotation. There can be more than one start KEP in your diagram depending on how many animation paths created.
MPH. KPH. – literally a vehicle “rolling” would be recreated by Note: If 0° rotation (Yaw = 0) then the symbol movement will be aligned with the path. match angles. changing direction as the path changes direction.Features on the KEPs dialog Velocity – Click and type to enter the velocity for the selected KEP. Click the drop-down menu to choose the desired units of speed. set speed. To ensure correct angles use the Match Angle tool in the KEP dialog to set the angle of the vehicle relative to the path by selecting the rotated symbol. applying that angle to the KEP. 118 . Pitch (rotation about the y-axis) Roll (rotation about the x-axis) adjusting this angle. Place a KEP at the vehicle location. Match Angle Setting angles on an animation path can be very confusing especially along curved paths. Angle Yaw (rotation about the z-axis) – this is standard 2D rotation. FPS. Place the vehicle symbol at key points on the path at rotation values determined by evidence or calculations. what will be most used in animations to show vehicles spinning as they travel along the path. or select MPS. – this controls the “nose” rotation of the vehicle.
if the vehicle does not rotate in the proper direction as expected change the direction of rotation to clockwise by checking the CW option on the KEP dialog. only the number of revolutions it takes to get there. the 119 . In a counter-clockwise movement. In this example a vehicle is aligned to a sloped road. sitting on its rear bumper. Three Angles Match Angles gathers all three angles with a single click. A counter-clockwise rotation is achieved by un-checking the box. Clockwise or counter clockwise always ends up with the vehicle pointing straight up. using all three rotational angles. If moving in a clockwise movement. pitch. A pitch of +90 degrees. Angles can be entered with positive values or negative values. one button is used to match all three angles. Checking or unchecking the CW option will not change the final resting position of the vehicle. the vehicle goes through 270 degrees of rotation before coming to rest. Click on any of the rotation icons (yaw.One Click. Spin During the animation. or roll) and all three angles are determined simultaneously.
checking this option allows you to making the endpoint of the new segment a new start of path point. Smooth Transitions The key to a smooth animation involving vehicle rotation is establishing a path through vehicles already placed and positioned (aligned) in the drawing based on your calculations and evidence providing a visual reference. Multiple Rotations Angle values are not limited to 360 degrees. you may want to leave the reference vehicles on the path to ensure the vehicle moves along the animation path at the correct angles and rotation before deleting them from the diagram. multiple rotations can be shown depending on the value entered into the yaw field. Apply . Changing the angle to -90 degrees causes the vehicle to finish resting on its nose. Applying this method to all KEPs throughout the animation path will ensure a smooth transition of the vehicle between KEPs. Additionally. use the Match tool in the KEP dialog to establish the angles of the vehicle relative to the path at that exact location. when adding a new line segment to an existing animation path. Click “Apply” before moving on to the next KEP location. Once the path is created. Start of Path – Checkmark this option to set the selected KEP as the start of the animation path. and the vehicles “matched” to the path then the reference vehicles can be hidden by moving them to a different layer or deleting them from the diagram. a yaw value of 720 degrees would cause the vehicle to rotate two full circles. Initially.vehicle goes through only 90 degrees of rotation. For example.Click to apply the data in the KEPs dialog to the selected KEP Close – Click to close the KEPs dialog when finished applying KEP data. 120 . Apply a KEP at each position.
2) 0° at the start of the next segment forces the object to start at 0° relative to the path at that junction. If the line (the animation path) was drawn at 45 degrees and the symbol was rotated at 45 degrees to the line then you would still have a yaw value of 45 degrees. At times the angles displayed in the KEP dialog will be ones that you are not familiar with.Relative Angles Symbol angles are RELATIVE to the animation path you create. 121 . the next entity (line. Setting the Yaw Angle 0° In Specific Cases A 0° yaw angle (set in the KEP dialog) can result in three things: 1) 0° forces an object to follow a path at the angle it’s drawn. A horizontal line going from left to right on the screen is at zero degrees. Relative Angles Multiple Segments The angles in the KEP dialog box are relative to the animation path's entity angle at that point. A vehicle placed on that line rotated at 45 degrees would have a yaw value of 45 degrees. In the following examples. this will be apparent when “matching” an angle to a symbol sitting on the junction between segments. The angle of the symbol in KEP manager will reflect its relative rotation to the angle of the “forward” segment in line. or curve) in-line defines the angle the object will be relative to. arc. the angles that are specified next to the green arrows are the yaw angle set at that KEP. Since an animation path may be more than one connected entity (multiple segments).
Edit KEPs KEPs placed in the diagram can be edited by first selecting the KEP.3) In the third instance. Click the Close button to exit KEP edit and return to the diagram screen. When a selected KEP is in edit mode. 122 . Change any KEP data and click Apply to affect those changes to the selected KEP. If you select a different KEP in the diagram before clicking Close. forces the object to follow the last segment at the last angle the object was at when it enters the last segment. its color changes to red and the Edit KEP dialog is displayed on screen.01°. the KEP data will change to display the data of the selected KEP allowing you to edit it. then selecting the KEP Edit tool from the Recon / Animate toolbox or choosing KEP Edit from the rightmouse pop-up menu. try an angle of . If you want the symbol to smoothly transition and end up at the path angle then instead of zero. setting a 0° yaw at the end of the last segment.
This is caused by the 2D symbol being adjusted it’s location to the 3D symbol center. In 2D the car appears to be offset on the slope. view the drawing in 3D using the Top View as per example shown below. one vehicle is on a flat surface while the other vehicle is aligned to a sloped surface.) The appearance of a rolled or pitched symbol may look like its center is offset from the normal center of the symbol when viewed in 2D. both symbols are snapped to the path using Snap Symbol Center. the Snap Symbol Center command is a toggle. Select the Snap Symbol Center icon located in the Recon / Animate bin of the left-hand toolbox. it stays on until the icon is pressed again.Snap Symbol Center For Snap Symbol Center to work it must be used in conjunction with AutoSnaps. but in 3D it appears correctly as you can see the car in the true 3D perspective. (Note: to get the exact Center of Gravity point you can refer to the program Vehicle Specs database. Important: Alignment of the symbol to the path is based at the symbol center of the 3D symbol. To confirm that the symbol is at the correct placement. It appears to be off because the actual 3D perspective of the symbol can’t be displayed in the 2D view. the button is pressed “On” in the speed bar. Make sure AutoSnaps is ON. Like Autosnaps. 123 . The symbol center is the “centroid” of the bounds (3D extents) of the symbol at its rotation or alignment on the path. In the following 2D and 3D illustrations. That centroid is then projected to the lowest point of the extents so the vehicle stays on the ground while traveling and rolling keeping the center point of the vehicle aligned to the travel path.
draw the animation path through the symbol centers. 124 . This places the 3D symbol definition in the program memory and speeds the process up. it is due to the program finding the true 3D center of the symbol. the vehicle symbol should be positioned and aligned in multiple locations of the drawing based on road marks and calculations. Symbols first.3D View. Path second In instances involving complex rotations on 3D surfaces. using the Snap Symbol Center. Top View 3D Perspective and 3D “flat” Rear View (line passes through center) TIP: When using Snap Center Symbol. Once all the vehicle symbols have been placed at their correct rotation and location. Speed the snap process up by opening your diagram in the 3D Viewer and then returning to the 2D view. This is an effective way to determine a smooth animation and creating an accurate animation path. even though you’re in 2D. if it seems to take some time for the cursor to attach to the symbol.
The Move command prompts for a reference point or handle. snap to the animation path where you want the symbol placed. 3) Two KEPs synchronized at the point of collision.Path first. When the KEPs have been synchronized they will turn blue. click the selected symbol. This can be accomplished by first placing the symbol in the diagram. selecting the symbol. 125 . Synchronizing KEPs Two symbols can be synchronized to both pass through two separate KEPs at the same time. 2) KEPs to establish speed and rotation. the next step is to place symbols on it at the key locations. Symbols second If an animation path has already been drawn in the diagram. and using the Move (MV) command to move it onto the animation path. With the Symbol Snap Center tool on. In this instance you must make sure the symbol in placed directly to the center of the animation path. The basic scenario for synching KEPs would include: 1) Two vehicles on separate paths. When prompted for and Offset point.
KEP Manager You can review all KEP data for a specific animation path in the diagram using the KEP Manager command. KEP manager works for one path at a time. A KEP that’s been synched will have an “X” by it under the Sync column. Synced KEPs can be cleared from KEP Manager by clicking on the “Clear Sync” button at the bottom of the KEP Manager dialog. Select the KEP Manager command from the Recon / Animate bin on the left-hand toolbox or by selecting a KEP in the diagram and choosing KEP Manager from the right-mouse menu. First Vehicle Path Second Vehicle Path 126 . Angles are displayed relative to the path the same way they are displayed in the KEP Edit dialog.
and rendering. Similarly. You will not be able to open up the Animation Viewer if you don’t have a symbol on a start KEP of an animation path. you can adjust your point of view in the Animation Viewer using the View and Isometric commands found along the top of the Animation window. As with the 3D Viewer.Animation Viewer Once you have established an animation path and placed a symbol at the Start KEP you can view it in the Animation Viewer. light control. 127 . Preferences The 3D display and preferences use the same settings you set in the 3D Viewer. If no selections are made then all the objects (symbols) on the animation paths will move in the animation. ground plane. navigating through the diagram with the numeric key pad can be used just as it would in the 3D Viewer. stepping distance. background color. Moving Multiple Objects In the case of multiple objects and animation paths you can pick what you want to move in the animation by selecting the object or objects before opening the Animation Viewer.
Hide path/Hide KEPs checkboxes – Turn the animation paths and KEP points OFF if checked. Open the Animation Viewer and click the Camera icon to change the default view to the view you created in the 3D Viewer. You can change the symbol names from their default labels to something more appropriate for the animation. create the view as you would like to see it in the Animation Viewer. can set from anywhere between 1 and 100 frames per second (fps). changing the default symbol name “Chevy Camaro” to 1999 Chevy Camaro SS. Snapshot Ext – Set to choose whether snapshots are saved in JPG or BMP format. you must use the Camera and Target commands in the 3D viewer to create the desired view before you open it in the Animation Viewer. Using the Camera and Target commands. Once the diagram is opened in the Animation Viewer.Setting the Animation View from the 3D Viewer The camera command found in the Animation Viewer can not be used to change the view of the diagram as you would in the 3D Viewer. Save Frames w/Movie checkbox – When checked. For example. Animation Preferences Animation display and Movie settings can be found in the Animation Preferences dialog. For example. Frames per Second (fps) – Defaults to 30 fps. Change Animated Object’s Name – Displays a pull-down menu listing the vehicle symbols used in the diagram. each frame of the movie will be saved individually as the movie is being generated. The individual frames can be exported for use in reports or other programs specifically for slide shows and movie creation. 128 . larger frames sizes are needed for higher resolution movies. Exit the 3D Viewer. Movie Frame Size – Set the size of the movie frame. click the camera icon in the Animation Viewer to switch to the view you set in the 3D Viewer. open the diagram in the 3D Viewer.
All rotation values are ABSOLUTE so the data can be exported into other programs. This data will be captured in the movie as well as in any frame snapshots. The folder is created based on the name of the drawing and saved under the \Crash Zone 8\Animation folder. Movie/Frames/Snapshots folder – displays the path and folder name where the animation files are saved. For example. Color differentiates the different animation paths.Frame Captions If “Show Frame captions” is checked in Animation preferences the data of each path will be displayed at the bottom of the Animation dialog window. it is all the data contained in the animation. 129 . Frame Manager Displays all KEP and Frame Data calculations based on the KEP data contained in the diagram. if your drawing was named “Big Crash” then this is the folder the program would generate: C:\Program Files\Cad Zone\Crash Zone 8\Animation\Big Crash\ Under the “Big Crash” folder. three more folders are generated: Frames Movie Snapshots These folders are created to help manage your data and keep it easily accessible.
130 . All caption data displayed in the animation window are included with the snapshot. Bink Video and other programs also. Snapshots are all saved under a directory named after the drawing name under Crash Zone\Animation\. These snapshots can be used with PowerPoint.Snapshot Takes pictures of individual frames that are saved as jpg files. Caption choices can be checked or unchecked in the Animation Preferences dialog..
Create Movie Converts the current animation displayed in the Animation Viewer into a Windows Media Video (wmv). This validates that the animation is accurate with measured data. Animation Preview Tools Play – Runs the animation. Stop – Stops the animation and resets it to the beginning. It is then easy to match (position . Loop – Continuously plays the animation to the end and then restarts it again. 131 . The big advantage about CAD Zone animation is that you can place "reference vehicle symbols" based on physical evidence which you have measured and documented. You can see the animation movement take you through the reference symbols and verify the vehicle is in the correct position at each key location. Click the Stop button to exit from Reverse Play.yaw. Step Back – Moves back one frame per click. You are prompted to enter a movie name or accept the default name created from the diagram file name. Step Forward – Moves forward one frame per click. Reverse Play – Continuously plays the animation forward and then in reverse from the end to the beginning. Pause – Pauses the animation at the current frame. pitch and roll) of the vehicle at that exact reference point. Click the Stop button to exit from Loop.wmv) file as the viewer will skip frames to ensure the animation runs in real time. Animations played in the Animation Viewer won’t run as smoothly as those saved as a Windows Media Video (. Slider – Use the slider bar to quickly navigate through the individual frames to a particular frame in the animation. The path and folder where the movie will be stored is also displayed in the Create Movie dialog.
Once the desires snapshots are taken in the 3D Viewer. This can show a perspective view of someone walking through a building. then position camera and target height then click the forward arrow on you keyboard to move the camera exactly 2. For example at a crime scene you can go to the Options and set the Step Distance to about 2 ½ feet.466 = feet/second) TIPS: Use the top view button in 3D viewer to show a colored version of your “Plan View. It does not allow you to change timing or preview screen size. To get to the Snapshot manager click the camera icon found in the 3D Tools. Windows Movie Maker and other software to build slide show animations with the 3D snapshots. (Conversion: MPH x 1.” looking straight down. All of the snapshots you took are saved as a JPG and saved in the default path: C:\Documents and Settings\User name\My Documents\My Cad Zone\SnapShots *FOR BETTER QUALITY 3D SCREEN SHOTS – SET YOUR SCREEN RESOLUTION AS HIGH AS POSSBIBLE BEFORE TAKING SNAPSHOTS ANIMATIONS Many users are using PowerPoint.3 Easy Animation Tools): The Animate Button located in the Snapshot Manager dialog offers a slide show preview of snapshots only. 132 .5’ each frame. Place your camera into a vehicle and set height to witness perspective. Click the Camera button to save each movement to build a slide show animation. EXERCISE: Crime Scene Walk Through Take snapshots while “walking” through the 3D rendered diagram in 3D viewer. By sticking with simple time-distance relationship illustration you can show your slide show in court and be able to easily explain and defend how you derived your presentation materials.SLIDE SHOW ANIMATIONS MANUAL METHOD (prior 8. return to the 2D Diagram Program and Snapshot Manager will be displayed. We also provide a 3D Export function to allow users with more sophisticated animation and simulation programs to use 3D data. This is meant as a preview only allowing sequential viewing of your snapshots taken while in the 3D rendering mode.
8. You can type in decimals of a second transition times for a smoother presentation.) Moviemaker is a bit slower and has a drag and drop interface of inserting slides and does not give you as much control. 9. Downside is movies sometimes lag so can appear choppy.) Go to the “Insert” pull-down menu 3) Select “Picture” 4) Pick “New Photo Album” from the pop out list 5. It is a free Windows program for Windows XP operating systems 3.1” it is tenths of a second. Then click the “Insert” button on the lower right. PowerPoint EXERCISE: Fast way to insert slides into your PowerPoint presentations (Slide Shows) once you have all your screen shots done: 1) Open PowerPoint to a new blank presentation 2. When the slide show is complete hit your Escape key. 7. You can do up to 8 frames per second maximum and runs fairly smooth. If you have “00:00. Default is 15 frames per second and allows up to 30 frames per second. The viewing resolution is not as sharp but the files are much smaller. Click on the “Apply to All Slides” button. click on the “File/Disk” button on the top left.) PowerPoint is common and allows you to stop at any frame and then restart the slide animation part way through. 7) Be sure to Save your work and name your presentation.) Bink Video is a free program by RAD Video Tools that works well and quick by automatically importing your series of snapshots and to build an animation. It gives you up to 10 frames a second an gives a full screen display with good resolution.) It now lets you Browse to insert new pictures so go to your Snapshots directory and select the desired snapshots as specified below. On the right side menu under “Advance slide” check “Automatically after” and establish the wait time between slides. Now click the “CREATE” button at the bottom of the Photo Album window to put these in the PowerPoint presentation.) Select “Slide Transition” from the Slide Show pull-down menu. Instructions included for each: 1.If you are not using CAD Zone’s Easy Animation Tools or you want to take some of the screen shots from there and make into a different presentation you can choose from various options that include: PowerPoint.) Press your Shift button down and select your Last slide first and then scroll up to the first slide so they are all selected from the bottom up.) You can see the slides listed and the previews beside. 133 . 10) Preview your slide show by pressing the F5 key. Movie Maker or BINK Video. 2.) A Photo Album window will appear. 6.
first highlight one or more Bink (.com/windowsxp/moviemaker/default. Finally.exe Once program is downloaded and installed (takes only a minute ) here is how to use: . Includes Bink and Smacker.radgametools. if no desktop icon was created it will show up as "Bink and Smacker" under programs.creates a default output file (uses snapshot series name) and puts a ".program starts to process and takes about one second per slide to process.asp 1) Create you slides in the diagram program. Next.double click on the . .125s) Transition duration (minimum .bik) files on the main window. 98.now click the "Bink" button on the right side .browse and select your first CrashZone snapshot . NT. 2000.htm Windows Movie Maker Download a free copy here – for XP Operating Systems ONLY: http://www. I also tried the Smacker on the Bink file which produced a lower res image but did much the same as Bink.then click on the button that says " Bink Video " (Bink it!) . (there are a bunch of compression settings and stuff I have not explored yet but mine defaulted to 15 frames per second which looked good to me so if you use 15 frames to generate slides you are set . and XP.com/default. choose the options that you wish to embed into the EXE file.bik file (which is saved where your snapshots were) to run movie To compile your videos into an EXE file. These will run longer animations without the lag time and anyone can run them as an exe file. Me.25s) (Or set to desired frames per second – must be done initially). Download at this site (small file less than 2 MB): http://www.open program .bik" extension . For more info visit their home page: http://www.) . 2) Open up Windows Movie Maker: Change these settings before putting images in storyboard.microsoft. click the "Make EXE" button. Tools pull-down > Options > Advanced Tab Picture duration (minimum .com/down/Bink/RADTools. RAD Video Tools for Windows 95. 134 .program recognizes it is part of a sequence and you click "Yes" to accept . and then click the "Advanced play" button.radgametools. Select Rad Video Tools to start the program.BINK VIDEO EXERCISE: Bink Video program that works great and is faster automatically importing your series of snapshots and to build an animation.
Select the desired .jpg's from the SnapShots directory: C:\Documents and Settings\Anna Ristau\My Documents\My Cad Zone\SnapShots 4) The snapshots will appear in the "Collections" window. Show timeline. Drag and drop the snapshots into the movie frames at the bottom of the screen. 6) You can also add titles and credits to the movie from the "Edit Movie" tasks. Ctrl D pastes them all in at once!!! 5) From the "Edit Movie" tasks you can pick from various effects and transitions by selecting and dragging them into the transition and effects boxes next to a snapshot in the movie frames. drag to change duration.3) From the "Capture Video" tasks select "Import Pictures". 7) From the "Finish Movie" tasks you can generate and save your movie. 135 .
or by selecting it icon from the Recon pull-down menu. and continued on into a muddy shoulder.5 Using The Skid Analysis Toolbox: The first step is to determine the pre and post impact speeds by measuring the skid marks recorded in the diagram. The reconstruction tutorial is based on the following information. The four tools used are: Skid Analysis – Used to calculate Pre and Post speeds by measuring skid marks. The two vehicles involved are: 1) V1 – a 2004 Acura 4Dr Sedan.72lbs The approach angle for vehicle 1 (V1.Lesson 40: Accident Reconstruction Tutorial >> The following tutorial will teach you how the four reconstruction tools work in conjunction with each other to determine speeds using the data from a diagram created in The Crash Zone. and choosing it from the Open dialog box. Momentum Calculator – Uses both Momentum Angle and Skid Analysis data to calculate impact speeds in your diagram.czd” diagram by clicking the open command from the File pull-down menu. Perform a skid analysis on the entire diagram by clicking the Skid Analysis from the Recon menu on the left-hand toolbox. a collision that occurred between two vehicles on dry asphalt. Combined Speeds – Determines combined speeds with data determined in the Skid Analysis and Momentum calculator toolboxes. Load the “Skid Demo. the Lincoln) is 90° The departure angle for vehicle 1 is 35° The departure angle for vehicle 2 is 65° The surface data for the skid calculations are: Asphalt = . with a Vehicle Weight of 3897.77lbs 2) V2 – a 2004 Lincoln 4Dr Sedan.8 Mud = . Momentum Angles – Determines the approach and departure angles of vehicles in an impact. with a Vehicle Weight of 3681. the Acura) is 0° The approach angle for vehicle 2 (V2. The data is saved and used in the Momentum Calculator when it is opened. 136 .
Enter a description of the first set of skid marks on which you will perform a skid analysis. you can use the program’s selection commands to select just a portion of the diagram before you open the Skid Analysis toolbox. The skid is measured and the data is displayed at the bottom of the toolbox. Repeat this until the pre-impact and post-impact skids have been recorded for each vehicle. Note: If the desired skid mark is hard to select. To measure the skids automatically: Select a skid in the preview window. You record the pre-impact skid data for the first vehicle. making it easier to select. 137 .Alternatively. use the View Commands to zoom in on it. then reset the toolbox and record another set of skids. Click in the Description field and type “V1 pre impact” Collecting Skid Data Recording the skid data may take several steps. calculate the combined speed.
The first skid section is labeled S1. Click in the Drag field in the S1 row to display the “Drag” dialog toolbox. Note: If you select the wrong skid. click in white space to de-select it or click on another skid before you click “Apply Skid Data”. Repeat the process to select/measure the distance of the second pre-impact skid section. The distance of each skid section is displayed in the data fields at the top of the dialog. and the second S2. Completing Skid Data: Once the Skid data is entered. and the skid data is added to the information grid. Tip: You can also double click on any skid to bring its measurements into the table. you must manually enter the "Drag" and "Braking" values. 138 .Click the Apply Skid Data button: The skid line is labeled S1.
Click the Braking column in the S1 row to display the “Braking” dialog toolbox. Next.Referring to the Coefficient of Friction list available. enter a value in the box for the Coefficient of Friction. so enter a value of . In this example the initial portion of the skid occurred on dry asphalt.8 for the second skid as shown in the figure. enter the Braking Percentage. Choose whether the vehicle is front or rear wheel drive by clicking the correct radio button. Click the OK button to enter the data in the Drag field and close the Friction toolbox. 139 . Repeat this process to enter a Coefficient of friction of .80 in the field.
The program automatically generates a name for the saved calculations based on the description that you gave it. button to determine the combined speed of all The vehicle speed is displayed in both Miles per Hour (MPH) and Feet per Second (FPS). Repeat the process for the second skid section.5. click the check boxes to choose which wheel(s) were active in relation to that specific skid.Click in the “ % of braking field” and enter a value of . Save the Pre-impact Calculations Next. Click the OK button to enter the data in the Braking field and close the toolbox. Descriptions are saved incrementally to prevent confusing one set of saved calculations from another. save the calculations to the hard drive for future use with the other Reconstruction tools. Calculate the Skid Data Once all skid data has been entered: Click the “Calculate” wheels based on the pre-impact skids. The Save File dialog appears prompting you to select a file location. 140 . Click the Save (diskette) icon from the bottom of the toolbox. Or.
calculate the post-impact skid data for vehicle 1 (V1). The mouse pointer appears with the skid drawing attached to it. Use the “Place” to place the calculations into in the finished diagram. The skid data fields are reset. To place the skid analysis calculations in the diagram program drawing window: Click the Place button to close the Skid Analysis toolbox and move the mouse pointer into the drawing window. Click to place the skid drawing in diagram.Click the Save button on the dialog to save the calculations to file. Since a new set of skids are being measured. click “Yes”. Note: The Calculations are also saved to a list that is stored in the diagram for use with future calculations. When prompted to Reset Skid data. Recording Post-impact Skid Data Next. Click in the Description field and type “V2 post impact” Breaking Post-impact Skid Sections 141 . allowing you to measure post-impact skid data. Since the calculations are being taken from the same diagram. enter a new description for them. Click the Reset All button to reset the Skid Data field. Tip: If you wish to show all the Skid Calculations as part of the diagram check the “Display Calculations” option at the bottom-left of the toolbox. the Skid Data fields need to be reset before additional measurements are taken.
or click to choose another skid segment. such as over concrete. The skid line is broken at the selected point and the endpoints of the skid segments are defined by red squares. then you can go to the next step and simply select the skid. Zoom in as necessary on the desired skids. dirt. Select the skid line to be broken Click to select the surface line the skid crosses. click on some “white space” to de-select it. If the skids are not traveling over multiple surfaces. and grass. 142 . Tip: You don’t have to click at the exact intersection of the skid and the edge of the surface. Click the Break icon located on the left-hand side of the toolbox. You can click anywhere along the edge of the surface that intersects the skid.You must break skid segments that pass over more than one surface type. If you select the wrong skid segment.
add each post-impact skid section to the data table. use the Join command to repair that skid segment. Since the skid sections pass through two different surfaces. Undo will only repair the last break performed. asphalt a value of . Repeat the process to break the second skid section as shown here. double-click each skid segment to measure and add it to the Skid Data fields. Apply Skid Data Next. as we did for the pre-impact skids. Click in the Drag fields and enter the following data for the skid sections: 143 .5. Mud has a value of . or click the Undo command. Enter Drag and Braking values Repeat the steps shown in the previous section to enter the drag and braking data for each skid section. the values are different. As shown in the figure below.8.Note: If you break a skid line incorrectly.
reset the data in the table. Click the Save button on the dialog to save the calculations to file. Vehicle 2 Post-impact skids Once finished.Referring to the next figure. enter the Braking values for each skid section: Click the Calculate button to determine the Combined Speed based on the data: Save the V1 Post-impact calculations Click the Save icon use. 144 . break and apply data to the postimpact skids for vehicle 2 as shown in the following figure: Enter “V2 post impact” in the description field. to save the calculations to the hard drive for future The Save File dialog appears prompting you to enter a file name and location. Click the Reset All button Referring to the steps described in the previous section.
based on the selected skids. Click “Calculate” to calculate the combined speed. Save the data to the hard drive. 145 . Referring to the following table. add the Drag and Braking values. In the next section we will use the skid data along with the Momentum calculator to calculate the speed of the vehicles at impact. This completes the Skid Analysis tutorial. Double-click each skid individually to select them and place them in the table. But first we need to determine the approach and departure angles of the vehicles which are required by the Momentum Calculator.Break the upper skid at the change of surface.
The actual angle of the line you draw will be displayed in the “Actual” column and the adjusted angle in the “Adjusted” column. Note: These vehicle symbols were placed using the Vehicle Database tool. Using this tool. When drawing an accident from hand measurements. 146 . In the following example we’ll determine the four angles by snapping to the center of the cog (center of gravity) symbol and then the tip of the direction arrow. If vehicle 1 is at an angle other than zero then you would have to manually add the difference between V1’s actual angle and 0° to the other three angles to get the correct values to enter into the Momentum calculator. it’s easy to draw vehicle 1 approaching at 0° and the rest of the drawing is relative to that zero angle.Using Momentum Angles Toolbox The Momentum calculator requires that the approach angle of Vehicle 1 is either 0° or 180°. With more and more accidents being recorded with total stations it is unlikely vehicle 1 will conveniently be positioned at 0° in the diagram. The Momentum Angles toolbox is used to simplify this process. which is horizontal. All of the adjusted angles will automatically be placed in the correct fields in the Momentum calculator when it’s opened. you can draw each of the four angles directly on the drawing.
Next. snap to the center of V1 and then snap to the tip of the direction arrow of V1. 147 .Open the Momentum Angles tool by clicking its icon from the Recon tools Click on the round “alpha” button to draw the V1 Approach Angle.
The actual angle of 90° is displayed in the toolbox. If you make a mistake you can do it over again by clicking on the Alpha button and re-selecting your two points. The adjusted angle will only be different from the actual angle if vehicle one approach angle is not zero degrees. Now. 148 . again the adjusted angle remains 90° because the V1 approach angle was zero degrees to begin with. Next. In this example the actual angle equals the adjusted angle since the approach angle was already 0°. Click on the theta icon and snap to the cog of V1 at impact and then snap to the cog of V1 at its initial point of departure after impact.Note: You always want to draw the angles starting from the base of the angle and in the direction the vehicle is traveling. Click on the “psi” icon in the V2 Approach field. snap to the cog of V2 and then the tip of the direction arrow. determine the V1 Departure Angle (theta). determine the V2 Approach Angle (psi).
Open the Momentum calculator by clicking its icon in the Recon tool bin. the next step is to import the data into the Momentum Calculator for further use. The angles are displayed in the toolbox. V2 Departure is the last angle to determine. If asked. The angles recorded in the Momentum Angles toolbox are automatically placed in the correct fields of the Momentum dialog.The actual angle of 54. Click the phi icon and snap to the cog of V2 at impact.74° and the adjusted angle of 34. Now that the four momentum angles have been recorded. click “No”.98° are displayed in the toolbox. Press the “Back” button to close out the Momentum Angles dialog. and then the cog of V2 at initial point of departure. if you want to “Reset the Momentum Data”. 149 .
Choose the desired model from the menu list to select it. or select it from the Recon pull-down menu at the top of the program screen. make. Click the “car” icons at the right of each description field to display the Vehicle Database. and model. The Curb weight of the vehicle is displayed in the lower-left corner of the dialog. or Head-on. 151 . Check the appropriate radial button for the type of collision you’re working on.Using the Momentum Calculator Click the Momentum Calculator icon from the Recon bin on the left-hand toolbox. Enter the description of vehicles 1 and 2. Press the Calculate button and these will be automatically added to the curb weight value. Click the drop-down menu arrows to select the year and make of the vehicle. enter them in the specified fields in the dialog. Rear End. 360 degree. The Vehicle Database allows you to choose a vehicle by year. If you know the occupant and cargo weights.
Click on the desired value and then click OK. you can type in the values. and vehicle 2 departures. and enter the angle values for vehicle 2 approach. Entering Vehicle Weights If you used the Vehicle Database to select the vehicles. To enter angles manually: Check the radio button for the vehicle 1 approach angle: 0 or 180 degrees. vehicle 1 departure. Click in the fields.Click the OK button and the selected vehicle is entered into the vehicle description field. if vehicle weight fields are blank. The total weight is entered into the weight field for that vehicle. Entering Angle data In this example. 152 . However. and automatically placed in the Momentum Calculator. The Skid Speeds list is displayed showing the speeds you calculated previously using the Skid Analysis toolbox. Entering Post Impact Speeds Click the “skidding vehicle” icon. the vehicle weights are entered automatically. all the angles were calculated using the he Momentum Angles feature.
This will generate values for the impact speeds of vehicle 1 and vehicle 2. Delta V and the coefficient of restitution are also calculated for vehicle 1 and vehicle 2. 153 . The mouse pointer appears with the diagram attached to it. Click the Place button to close the Momentum Calculator and move the mouse pointer into the drawing window. Calculate Speed Click on the Calculate Speed button. Place the Diagram Once completed. place the momentum diagram into the drawing.That value will be copied into the post impact speed field.
154 . Move the mouse to rotate the diagram to the desired rotation and click again to finish placing it.Click the mouse button to set the diagram’s anchor point.
Using the Combined Speed Toolbox Click the Combined Speed icon from the Recon menu on the left-hand toolbox. Position your mouse pointer in the Description field and enter the description for your project. or choose it from the Recon pull-down menu. Enter Speed Data: Click your mouse on the “Speed” column of the Skid # 1 row (S1). 155 . Select the desired speed from the displayed list and click the OK button to automatically enter the speed and description data into the Skid Data Table. A “Speeds” dialog box appears displaying all the skid and momentum speeds previously calculated.
Choose the Vehicle 1 impact speed listed under the Momentum Speeds section of the Speed List.Click in another Speed Field to bring up the Speeds Table again. The Combined Speed Formula is shown in the display window. calculate the combined speeds. Click the Calculate button to process the speed values and determine the combined speed result. 156 . The calculated speed is displayed in Combined Speed field. Calculate the combined speeds: After all the speed data and descriptions have been entered in the data table.
The mouse pointer appears with the calculations attached to it as text. Position the calculations where you want then click to set the diagram’s anchor point. 157 . Move the mouse to rotate the text to the desired rotation and click again to finish placing it.Place the calculations in the diagram To place the calculations in the diagram program drawing window: Click the Place button to close the Combined Speed toolbox and move the mouse pointer into the drawing window.
it’s easy to draw vehicle 1 approaching at 0° and the rest of the drawing is relative to that zero angle.Hides the label. If your diagram contains more than one collision. These four angles must be accurately determined and are plugged into the Momentum calculator in order to obtain accurate speed values. 158 . the data is saved and further used in the Momentum Calculator to determine impact speeds. the toolbox must be reset before each individual collision is measured. and Vehicle 2 Departure . Vehicle 1 Approach Vehicle 2 Approach . which is horizontal.Momentum Angles The Momentum Angles toolbox offers an easy way to determine approach and departure angles for collisions in your diagram. Features on the Momentum Angles toolbox: Hide All – Hides the label and label line. Once these angles are determined. Using Momentum Angles Toolbox The Momentum calculator requires that the approach angle of Vehicle 1 is either 0° or 180°. Hide Labels . . Vehicle 1 Departure . Approach and Departure angle fields Displays the four measured approach and departure angles that occur in a collision between two vehicles. but displays the label line. Reset All – Click to reset all of the angle values currently displayed in the toolbox. When drawing an accident from hand measurements.
Open the Momentum Angles Recon tool bin. you can draw each of the four angles directly on the drawing. If vehicle 1 is at an angle other than zero then you would have to manually add the difference between V1’s actual angle and 0° to the other three angles to get the correct values to enter into the Momentum calculator. All of the adjusted angles will automatically be placed in the correct fields in the Momentum calculator when it’s opened. Note: These vehicle symbols were placed using the Vehicle Database tool. Using this tool.With more and more accidents being recorded with total stations it is unlikely vehicle 1 will conveniently be positioned at 0° in the diagram. tool by clicking its icon from the 159 . The Momentum Angles toolbox is used to simplify this process. In the following example we’ll determine the four angles by snapping to the center of the cog (center of gravity) symbol and then the tip of the direction arrow. The actual angle of the line you draw will be displayed in the “Actual” column and the adjusted angle in the “Adjusted” column.
Click on the round “alpha” button to draw the V1 Approach Angle. If you make a mistake you can do it over again by clicking on the Alpha button and re-selecting your two points. snap to the center of V1 and then snap to the tip of the direction arrow of V1. Next. Note: You always want to draw the angles starting from the base of the angle and in the direction the vehicle is traveling. 160 .
Next.76° is displayed in the fields. 161 . V2 Departure is the last angle to determine.The actual angle of 19.74° and the adjusted angle of 34.98° are displayed in the toolbox. determine the V2 Approach Angle (psi). and the adjusted angle of 0° is also entered.76° and the adjusted angle of 90° are displayed in the toolbox. and snap to the cog of V1 at impact and Click on the theta icon then snap to the cog of V1 at its initial point of departure after impact. Click on the “psi” icon in the V2 Approach field. Now. The actual angle of 54. The actual angle of 109. determine the V1 Departure Angle (theta). snap to the cog of V2 and then the tip of the direction arrow.
and then the cog of V2 at initial point of departure. if you want to “Reset the Momentum Data”. Press the “Back” button to close out the Momentum Angles dialog. Now that the four momentum angles have been recorded. Open the Momentum calculator tool bin. The angles are displayed in the toolbox. click “No”. The angles recorded in the Momentum Angles toolbox are automatically placed in the correct fields of the Momentum dialog. the next step is to import the data into the Momentum Calculator for further use.Click the phi icon and snap to the cog of V2 at impact. by clicking its icon in the Recon If asked. 162 .
Features on the Speed Formula Toolbox Description: Click in the box and type to enter a description for this calculation such as “V1 Initial Speed”. This is the same Combined Speed formula that is used on the Skid Analysis toolbox. 163 . You can manually enter values and descriptions or pick them from a list that displays all the values you calculated previously.Combined Speed Formula The Combined Speed toolbox allows you to calculate the speed at the beginning of a skid based on the speeds previously calculated with the Skid Analysis and Momentum dialogs. Skid Data Table: Enter speed data by clicking the appropriate Speed field located next to the Skid Number column (S1 – S10).
Click the S2 speed field and repeat the process to select the impact speed for the same vehicle.A “Speeds” dialog appears displaying all the skid and momentum speeds previously calculated. 164 . you can enter a speed manually by clicking in the Speed field at the bottom of the toolbox and typing the speed value. click the Calculate button to calculate the combined speed value based on the numbers that were entered. The resulting speed is displayed in the Combined Speed field. Calculate: Once all the data is entered into the Skid Data Table. and the Combined Speed Formulae are shown in the display window. Click OK to enter the speed into the Skid Data Table. Select the pre-impact speed for a vehicle from the displayed list and click the OK button to automatically enter the speed and description data into the Skid Data Table. Alternately.
Export: Use this feature to export just the skid data to a text file.TXT. . Close: Closes the Combined Speed formula toolbox. If there is already a diagram open. The exported file can be of the type .DAT Place: Closes the toolbox and places the calculations into the drawing. the formula appears attached to the mouse pointer.Reset All: Deletes any data and calculations entered. New calculations can be performed at this point. Formulas used in the Combined Speed Toolbox Sc = Sqrt (S1² + S2² + S(n)²) 165 .CSV. or . You can then position and place the calculations anywhere within the existing drawing. .ASC.
then on-screen click the Start point of vector you are drawing. 166 .create a range -correspond with some actual photos .) c. .If asked can say it is a very good representation of the scene and what we determined from the scene -Keep it simple and uncomplicated (basic demonstrative evidence). Counter-clockwise readings.) DRAWING A VECTOR USING EASY LINES WIZARD: a.) Use default NORMAL MODE for ANGLE and DISTANCE entry Gives you the option of Survey Mode setting zero North or the default is zero East. -Accurately depicts the scene as you saw it or as per the evidence you evaluated .Advanced Tips and Tricks Keyboard Shortcuts A few of the common program 2-letter short cuts that you may want to print and keep by computer or memorize. Click Bulls-eye start. They are appear in the pop-up tool tips and also beside the commands in the pull-downs if you want to see more of the others: EX explode LS single line LC continuous line BR break OF offset CV spline curve MV move (this move command allows you to snap precisely) ER Erase/delete MC Copy (Multi-Copy) TR Trim/extend QL text (comes from "Quick Line of text") QD dimension (Quick Dimension) QE edit (Quick Edit) 3D Court Acceptance Tips The Key threshold for acceptance is: to accurately reflect the evidence or photos.nothing too graphical ANIMATION DEFINED: .“scaled images shown in sequence to represent motion” VECTOR DIAGRAMMING: CADD OPTIONS to DEPICT VECTORS 1.Positioning of camera .) b.
: Once you have your lines you want to measure and label the angle.) Use different color lines for each vehicle and a dotted line for the PDOF.) type: distance.) e.<23 for a vector that is 114.) In the Text-Dimensions tools. arrow size.) click the starting point on screen c.) You can use the Leader command to draw vectors as arrows. You can define size and style of the arrow-heads in the Leader Arrow menu bar that appears: The angle in this leader menu is the angle spread of the arrow tip to make narrow or wide arrow heads. color.d. 3.) Click on the Vertex first (1) b. 4.) first ray or vector (2) c. Typed data entry appears in the bottom left of drawing screen in the Yellow Command Bar line.) then the second ray or vector (3) Angle will measure and label as show with default settings 167 .) b.) Type in the Angle. For example: 114. etc. (or counter-clockwise from the X axis). 5. then distance in the boxes Then click the small Line button on the lower left to draw the line 2.< angle (then press enter). there is an “Angular Dimension” to give you the angle reading and it will also label it for you.5.5 feet at an angle of 23 degrees off Zero East. Lets you define height of text. click the Angular Dimension command.) ENTER DISTANCE AND ANGLE MANUALLY: Select Single line command off your Quick Pick menu a. then: a.
6. Turn off some of your layers with vegetation or any text you do not want resized. ------------How to get CrashZone to calculate a radius from your Chord and Middle-Ordinate Lengths: Do this off to one side of your drawing or on a new blank drawing file: 1. 9. If you change the size by quite a bit the text tends to drift away from the point node due to the insertion point the program uses originally.) You should still be in the Draw/Snaps/Hatch tool bar on the left. 3.) Next Click on the ARC and see the radius displayed in the yellow command line at the bottom LEFT. 3. 168 . then "TE" for Text Edit and adjust text size height until it looks less cluttered. Then do a Select All by typing "SA".) TURN OFF the 90 Ortho button and Leave the SNAP ON. top of the Middle Ordinate and the other end of the Chord to complete your arc. Go to the View > Display Options > "Auto Text Size for Export" Download and adjust until looks good.) If you use the ASCII import in the Coordinate Data table just set the text size there BEFORE you place in the diagram.TEXT RE-SIZING 1. 7. So that is why it is best to set your text size in either the PocketZone export or the ASCII coordinate table since this keeps your text relative to the Point Node and does not drift. OR you can click the arc and type “OI” for Object Info for the full data to be displayed.) If you use PocketZone (our data collection) there is an EXPORT text size setting.) Drag your mouse to the right and then type in the LENGTH. 4.) in CrashZone turn on both the SNAP and 90 Ortho (Angle 0) to ON 2. Select the 3-POINT ARC command that looks like this: 8.) Now draw a 3 Point ARC snapping to: the end of the Chord. then type in the Middle Ordinate LENGTH and press Enter.) When your drawing is almost complete as yours was. press enter.) Now click on the Single Line command and then use the middle snap command found in the Middle snap 5.) draw your chord horizontally: chose single line command and click the starting point of your horizontal chord. 2.) Click on the Chord line and drag mouse up.
com/ Download Calculation Shareware program: http://members. offers momentum and other calcs.Maine Computer Group makes an excellent calculation program called AR Pro that has a complete library of reconstruction formulas. See: http://mainecomputergroup. USING CADZone HELP system: 169 . With XP you need to right click in header bar to allow blocked content for viewing and using the INDEX tab entry to type in search topics.htm Good starter program. This DOES NOT go on line but uses a web format. PROGRAM USER RESOURCES: Training Movies CD & Getting Started hand booklet BUILT IN ROBO HELP – PRESS “F1” button or go to Help pull down when you are in the program.com/StevenW201/arc.aol. You will find EXCELLENT documentation and examples! HELP pull-down to > Learning Center > Manual > Contents > Index.
WEBSITE RESOURCES at: www.800-641-9077 or firstname.lastname@example.org. burn the downloaded exe file to a CD and install updates on other computers. These are large files and you need a good high-speed connection to download.cadzone. Free Technical Support: 1. Tip: when downloading updates always use the SAVE option and download to a folder and then install updates.0 you can download the 8.Visit our TRAINING section for lots of good materials. contact us for upgrade pricing.com UPDATES BUTTON FOUND AT THE TOP OF OUR HOME PAGE FOR FREE DOWNLOADABLE UPDATES FOR THOSE WHO CURRENTLY HAVE A LICENSED VERSION FOR THAT SERIES NUMBER. (for example if you have 8.) If you have an older version 7 or lower.com Mon-Fri 8:00-4:30 Pacific Time CHECK THE “UPDATES” SECTION www. Please let us know how we can improve our software to better serve you! 170 .3 update free.Visit our online Discussion Group for tips and topics from other end users and staff. . If you have more than one computer to update.com .
This action might not be possible to undo. Are you sure you want to continue?
We've moved you to where you read on your other device.
Get the full title to continue reading from where you left off, or restart the preview.