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Data Communications and Networking

Chapter 9 High Speed LANs and Wireless LANs

References: Book Chapters 16 and 17 Data and Computer Communications, 8th edition By William Stallings

Outline
Fundamentals of Ethernet
ALOHA, slotted ALOHA, CSMA CSMA/CD

Ethernet Examples
10-Mbps Ethernet Fast Ethernet Gigabit Ethernet 10-Gbps Ethernet

802.11 Wireless LANs

Ethernet
Most widely used high-speed LANs
Ethernet (10Mbps, 100Mbps, 1Gbps, 10Gbps) Fibre channel High-speed wireless LANs

Ethernet protocol is developed by IEEE 802.3 standards committee, consisting of


Medium Access Control (MAC) Layer (CSMA/CD protocol)
the key part of this chapter

Physical Layer

Earlier MAC schemes:


ALOHA Slotted ALOHA CSMA
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ALOHA
ALOHA protocol is developed for packet radio networks, but applicable to any shared transmission medium.
A number of stations share the transmission medium. Two or more simultaneous transmissions will cause a collision.

Sender
When station has frame, it sends Station listens for an amount of time If its hears an ACK, fine. If not, it retransmits the frame after a random time If no ACK after several transmissions, it gives up Frame check sequence can be used for error detection

Receiver
If frame is OK and address matches receiver, sends ACK Otherwise, ignores this frame and does nothing

Frame may be damaged by noise or by another station transmitting at the same time (collision). Overlap of frames also causes collision. ALOHA is simple, but very inefficient
Assuming random traffic, the maximum channel utilization is only about 18%

ALOHA

Slotted ALOHA
To improve efficiency, a modification of ALOHA, known as slotted ALOHA , was developed. Time is organized into uniform slots whose size equals the frame transmission time
Need a central clock (or other sync mechanism)

Transmission begins only at a slot boundary


Consequence: frames either miss or overlap totally

Maximum channel utilization can be improved to about 37%

Slotted ALOHA

CSMA
Why ALOHA and slotted ALOHA are so inefficient?
Stations don t check the channel status. They just send out frames without considering whether the channel is free or not, which creates too many collisions.

In fact, it is not difficult for a station to sense the channel status (free or not). CSMA: Carrier Sense Multiple Access
Stations listen to the channel (carrier sense) Stations know whether the channel is free or not Stations transmit only if the channel is free Collisions become rare
Only if two or more stations attempt to transmit at about the same time, collisions could happen.

CSMA (Cont.)
In traditional LANs, propagation time is much less than frame transmission time
Remark: this may not be true for 1Gbps and 10Gbps Ethernet

All stations know that a transmission has started almost immediately by carrier sense Details of CSMA
Stations first listen for clear medium (carrier sense) If medium is idle, transmit the frame If two or more stations start at about the same instant, there will be a collision.
To account for this, a station waits for an ACK If no ACK after a reasonable time, then retransmit

What should a station do if the medium is found busy?


Three different approaches: nonpersistent CSMA, 1-persistent CSMA, and p -persistent CSMA
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Nonpersistent CSMA
A station wishing to transmit listens to the medium and obeys the following rules:
1. If medium is idle, transmit; otherwise, go to step 2 2. If medium is busy, wait an amount of time drawn from a probability distribution and repeat step 1

The use of random delays reduces probability of collisions


Consider two stations become ready to transmit at about the same time while another transmission is in progress If both stations delay the same amount of time before retrying, both will attempt to transmit at same time collision

Drawback:
Capacity is wasted because medium will generally remain idle following the end of a transmission, even if there are one or more stations waiting to transmit.

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1-persistent CSMA
To avoid idle channel time, 1-persistent protocol can be used A station wishing to transmit listens to the medium and obeys the following rules: 1. If medium is idle, transmit; otherwise, go to step 2 2. If medium is busy, continue to listen until the channel is sensed idle; then transmit immediately. 1-persistent stations are selfish Drawback:
If two or more stations are waiting to transmit, a collision is guaranteed.

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p-persistent CSMA
p-persistent CSMA is a compromise that attempts to reduce collisions, like nonpersistent, and reduce idle time, like 1-persistent Rules:
1. If the medium is idle, transmit with probability p, and delay one time unit with probability (1 p)
The time unit is typically equal to the maximum propagation delay

2. If the medium is busy, continue to listen until the channel is idle and repeat step 1 3. If transmission is delayed one time unit, repeat step 1

Question:
What is an effective value of p?

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Value of p?
Assume n stations are waiting to transmit while a transmission is taking place At the end of transmission, the expected number of stations attempting to transmit is the number of stations ready (i.e., n) times the probability of transmitting (i.e., p): np If np > 1, on average there will be a collision
Repeated attempts to transmit almost guarantee more collisions Retries compete with new transmissions from other stations Eventually, all stations try to send
Continuous collisions; zero throughput

So np should be less than 1 for expected peaks of n Drawback of p-persistent:


If heavy load is expected, p should be small such that np < 1. However, as p is made smaller, stations must wait longer to attempt transmission, which results in very long delays.

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CSMA/CD: CSMA with Collision Detection


1. 2. 3. 4. The problem of CSMA:
A collision occupies medium for the duration of a frame transmission, which is not good for long frames. Stations listen whilst transmitting. If collision is detected, stop transmission immediately.

Collision Detection:

Rules of CSMA/CD: If the medium is idle, transmit; otherwise, go to step 2 If the medium is busy, continue to listen until the channel is idle, then transmit immediately If a collision is detected during transmission, transmit a brief jamming signal to assure that all stations know that there has been a collision and then cease transmission After transmitting the jamming signal, wait a random amount of time, referred to as backoff , then attempt to transmit again (repeat from step 1)

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CSMA/CD Operation

C detects a collision!

A detects a collision!

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Collision Detection

The amount of time that it takes to detect a collision is no greater than twice the end-to-end propagation delay. Frames should be long enough to allow collision detection prior to the end of transmission. If shorter frames are used, then collision detection does not occur. For 10 and 100Mbps Ethernet, the frame length is at least 512 bits. For 1Gbps Ethernet, the frame length is at least 4096 bits, using carrier extension or frame bursting .

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Which Persistence Algorithm?


IEEE 802.3 uses 1-persistent Both nonpersistent and p-persistent have performance problems 1-persistent seems to be more unstable than ppersistent, due to the greed of the stations But wasted time due to collisions is short (if frames are long relative to propagation delay) With random backoff, stations involved in a collision are unlikely to collide on next tries
To ensure backoff maintains stability, IEEE 802.3 and Ethernet use binary exponential backoff
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Binary Exponential Backoff


Rules of binary exponential backoff:
A station attempts to transmit repeatedly in the face of repeated collisions For the first 10 attempts, the mean value of the random delay is doubled The mean value then remains the same for 6 additional attempts After 16 unsuccessful attempts, the station gives up and reports an error

As congestion increases, stations back off by larger and larger amounts to reduce the probability of collision. 1-persistent algorithm with binary exponential backoff is efficient over a wide range of loads
At low loads, 1-persistence guarantees that a station can seize channel as soon as the channel goes idle At high loads, it is at least as stable as the other techniques

Problem: Backoff algorithm gives last-in, first-out effect


Stations with no or few collisions will have a chance to transmit before stations that have waited longer
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IEEE 802.3 Frame Format


Preamble: 7 octets of 10101010 SFD: 10101011 Length: the maximum frame size is 1518 octets, excluding the preamble and SFD. Pad: octets added to ensure that the frame is long enough for collision detection
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10Mbps Specification (Ethernet)


IEEE 802.3 defined a number of physical configurations. The nation follows the rule of
<data rate in Mbps><Signaling method><Max segment length in hundreds of meters>

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100Mbps Fast Ethernet


Fast Ethernet refers to a set of specifications developed by IEEE 802.3 committee to provide a low-cost, Ethernet-compatible LAN operating at 100 Mbps.
Use IEEE 802.3 MAC protocol and frame format

100BASE-X refers to a set of options that use two physical links between nodes: one for ttransmission and one for reception
100BASE-TX for twisted pair 100BASE-FX for optical fiber

100BASE-T4 can use Category 3 UTP cable


Uses four twisted-pair lines between nodes Data transmission uses three pairs in one direction at a time

Star-wire topology
Similar to 10BASE-T

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Gigabit Ethernet
The Gigabit Ethernet uses the same CSMA/CD frame format and MAC protocol as used in the 10Mbps and 100Mbps version of IEEE 802.3. For shared-medium hub operation, there are two enhancements to the basic CSMA/CD
Carrier extension
Appends a set of special symbols to the end of short MAC frames so that the resulting block is at least 4096 bit-times in duration (512 bit-times for 10/100Mbps)

Frame bursting
Allows for multiple short frames to be transmitted consecutively (up to a limit) without giving up control for CSMA/CD between frames. It avoids the overhead of carrier extension when a single station has a number of small frames ready to send.

Not necessary for Ethernet switches because there is no contention for a shared medium.
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Gigabit Ethernet Configuration

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10-Gbps Ethernet
10-Gbps Ethernet can be used to provide high-speed, local backbone interconnection between large-capacity switches.
Our departmental Ethernet uses 10-Gbps Ethernet at the backbone.

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10-Gbps Ethernet Configuration


10-Gbps Ethernet also targets at Metropolitan Area Networks (MANs) and WANs.

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Wireless LANs
Wireless LAN makes use of a wireless transmission medium. Wireless LAN applications
LAN Extension Cross-building Interconnection Nomadic Access Ad Hoc Networking
An ad hoc network is a peer-to-peer network (without centralized server) set up temporarily to meet some immediate need.

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WLAN Configurations (option1 of 2): Infrastructure Wireless LAN

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WLAN Configurations (option2 of 2): Ad Hoc LAN

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Wireless LAN Technology


Infrared (IR) LANs
An individual cell of an IR LAN is limited to a single room, because infrared light does not penetrate opaque walls

Spread spectrum LANs


The most popular type In United States, three microwave bands for unlicensed use
915-MHz band (902-928 MHz) ---- 26 MHz of bandwidth 2.4-GHz band (2.4-2.4835 GHz) ---- 83.5 MHz of bandwidth 5.8-GHz band (5.725-5.825 GHz) ---- 100 MHz of bandwidth
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IEEE 802.11
IEEE 802.11 is devoted to wireless LANs.
Consists of MAC and physical layer protocols for wireless LANs

The Wi-Fi Alliance (Wi-Fi: Wireless Fidelity)


An industry consortium To certify interoperability for 802.11 products

IEEE 802.11 Architecture


The smallest building block is Basic Service Set (BSS)
A number of stations executing the same MAC protocol Shared wireless medium BSS corresponds to a cell

A BSS may be isolated, or may connect to a Backbone Distribution System (DS) through an Access Point (AP)
AP functions as a bridge and a relay point AP could be a station which has the logic to provide DS services AP corresponds to a Control Module (CM) DS can be a switch, wired network, or wireless network

An Extended Service Set (ESS) consists of two or more BSSs interconnected by a DS.
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IEEE 802.11 Architecture

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IEEE 802.11 Protocol Architecture

Physic al Layer

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802.11 Physical Layer


Issued in four stages First part in 1997
IEEE 802.11 Includes MAC layer and three physical layer specifications Two in 2.4-GHz band and one infrared All operating at 1 and 2 Mbps

Two additional parts in 1999


IEEE 802.11a
5-GHz band, data rate up to 54 Mbps

IEEE 802.11b
2.4-GHz band, data rate at 5.5 and 11 Mbps

Most recent in 2002


IEEE 802.11g extends IEEE 802.11b to higher data rates, up to 54 Mbps

At present
IEEE 802.11n: data rate up to hundreds of Mbps

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Medium Access Control


MAC layer has three functions
Reliable data delivery
Different from Ethernet, wireless LANs suffer from considerable unreliability.

Access control
Distributed access Centralized access

Security

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Reliable Data Delivery


802.11 physical and MAC layers subject to unreliability
Noise, interference, and other propagation effects result in loss of frames Even with error-correction codes, frames may not successfully be received

802.11 includes frame exchange protocol


Station receiving frame returns acknowledgment (ACK) frame The exchange of these two frames is treated as atomic unit
Not interrupted by any other station

If no ACK frame received within short period of time, retransmit

To further enhance reliability, four-frame exchange may be used


Source issues a Request to Send (RTS) frame to destination Destination responds with Clear to Send (CTS) After receiving CTS, source transmits data RTS and CTS notify other stations that a transmission is under way, so they refrain from transmission in order to avoid collision Destination responds with ACK

The purpose of RTS/CTS


The collision time is shortened, because collision only occurs on the RTS frame, which is very short compared with data frames

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Hidden Terminal Problem


A and B can hear each other. B and C can hear each other. But A and C cannot hear each other. C When A is sending data to B, C cannot sense this activity and hence C is allowed to send data to B at the same time. This will cause a collision at B.

collisio n B

Consider the effect of RTS/CTS: RTS alerts all stations within range of source (i.e., A) that exchange is under way; CTS alerts all stations within range of destination (i.e., B).

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Medium Access Control


Two sublayers Lower sublayer is distributed coordination function (DCF)
Uses a contention algorithm to provide access to all traffic

Higher sublayer is point coordination function


Uses a centralized algorithm Contention free Implemented on top of DCF

(PCF)

Remark: PCF has not been popularly implemented in today s 802.11 products. DCF is widely used.

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Distributed Coordination Function: CSMA/CA


DCF sublayer uses CSMA/CA protocol, where CA refers to as Collision Avoidance
1. 2. 3. A station with a frame to transmit senses the medium. If the medium is idle, it waits to see if the medium remains idle for a time equals to a delay called Interframe Space (IFS). If so, the station may transmit immediately. If the medium is busy, the station defers transmission and continues to monitor the medium until the current transmission is over. Once the transmission is over, the station delays another IFS. If the medium remains idle for this period, then the station backs off a random amount of time and again senses the medium. If the medium is still idle, the station may transmit. During the backoff time, if the medium becomes busy, the backoff timer is halted and resumes when the medium becomes idle. If the transmission is unsuccessful, which is determined by the absence of an ACK, then it is assumed that a collision has occurred.

4.

To ensure that backoff maintains stability, binary exponential backoff is used. Why not collision detection?
Collision detection is not practical on wireless networks The dynamic range of wireless signals is very large The transmitting station cannot distinguish incoming weak signals from noise and/or effects of own transmission
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IEEE 802.11 MAC Frame Format

Frame Control: Indicates the type of frame control, management, or data

Control Frames: RTS, CTS, ACK (Acknowledgement), etc. Management Frames: to manage communications between stations and APs.
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MAC Frame Fields


Duration/Connection ID:
If used as duration field, indicates the time (in s) the channel will be allocated for successful transmission of a MAC frame In some control frames, contains association or connection identifier

Addresses:
The number and meaning of the 48-bit address fields depend on context source address, destination address, transmitter address, receiver address

Sequence Control:
4-bit fragment number subfield used for fragmentation and reassembly 12-bit sequence number used to number frames between given transmitter and receiver

Frame Body:
MSDU or a fragment of an MSDU
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