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Version 3.1 22/01/10 The Soviet Union was invaded by Germany in June 1941. Though Stalin was forewarned of this threat, the Soviet army was totally unprepared for combat and quickly disintegrated under the assault of the battle-hardened German troops. Within two months the Soviet army had been smashed to pieces and a desperate battle for survival begins as Soviet strategists attempt to rebuild their armed forces and stem the German tide. The Soviet army has been undergoing reorganization for several years. Though some of the equipment was the most advanced in the world, this reorganization was far from complete when the war began. The troops that had begun to receive modern equipment usually had had very little time to train in its use. Those with older equipment had allowed it to fall into a state of disrepair because they were expecting it to be replaced soon. The army had also greatly expanded in size as it was being modernized and this added to the confusion and meant many units were under strength. This expansion contributed to the confused logistical situation, with large-scale shortages of weapons, ammunition, fuel, and spare parts hampering units ability to both fight and move. Finally, the military communication network proved to be inadequate and almost within hours of the fighting starting high command lost contact with the formations in the field; troops were left in the dark as to where the enemy was and what they were supposed to do, and were soon bypassed, surrounded and destroyed en masse. To make matters wore the Soviet officer pool was in disarray as in the years before the invasion most of the experienced commanders had been purged on the orders of Stalin, and either replaced by incompetent political appointments or low-level commanders that had no training for such senior levels of command. After this disastrous opening phase of the war the Soviet High Command has the daunting job of rebuilding and reorganizing the army while as the same time fighting a life and death struggle with the finest fighting machine of the age the German Wehrmacht.
Wave Attacks
The one thing that the Soviet Union had in 1941 was a seemingly inexhaustible reserve of manpower. New divisions were created faster than the Germans could destroy the old ones. The new formations lacked training, equipment, almost everything, but a willingness to fight and die for the Workers Paradise and Mother Russia. Companies marked with the Wave Attack rule can undertake wave attacks with new companies replacing the existing ones as they are destroyed when the Attacker in a mission. When the company is destroyed, remove all teams except the Company (Platoon) Command team. At the start of the next turn, but before company morale checks roll a die for the company. On a score of 4+ the company is replaced with a new company from the next wave. In any other case or on a lesser roll, the company is not replaced and is permanently destroyed. The new company starts at the original strength of the destroyed company. Only teams that are actually part of the company return in the new company. All attachments and Independent Teams are permanently lost. Deploy the new company in the area from the Company (Platoon) Command team and closer to your deployment zone. The deployment must conform to the standard Ambush Deployment rules. The company cannot take any action in the turn it deploys and is considered moving. It cannot prevent the enemy from holding an objective until the beginning of the following Soviet turn. The new company counts as a totally new company arriving from reserve. The old company still counts as being destroyed for Company Morale checks. In your Movement step, you may elect to destroy any or all companies that are below half strength. If the company can make a wave attack, roll at the start of your next turn to see if it will be replaced with a new company from the next wave.
Soviet Vehicles
Amphibious
T-37, T-38, and T-40 amphibious tanks can swim rivers to carry out their scouting tasks. Amphibious tanks treat impassable water obstacles as Difficult Going.
Land Battleship
The Soviet T-35 tank is designed for independent operations behind enemy lines. It has a wide range of armament to meet every situation. As with any tank with multiple guns, the rules on page 63 of Flames Of War apply. A T-35 can fire all of its 76mm and 45mm guns at the same time, but if it does so, it suffers a penalty of +1 to hit on each shot. Each turret can engage a different platoon.
Tripod mount
Soviet anti-aircraft machine-guns were mounted on trucks for mobility, but lacked the capability to effectively or safely fire on the move. The Quad Maxim and DShK HMG mounted on a truck cannot move and shoot in the same turn. You may dismount the DShK HMG (but not the Quad Maxim) by replacing the truck with a DShK HMG team.
Soviet Weapons
Ammunition Shortage
Having predicted that new German heavy tanks would be invulnerable to existing weapons, the Soviet armaments ministry cancelled production of 45mm and 76mm guns in favour of 57mm and 107mm anti-tank guns and 122mm field guns. When war broke out, there was a serious shortage of these guns and 76mm ammunition. Any time a player scores a 1 when rolling to hit with a 57mm or 76mm gun, the gun may be out of ammunition. Roll again. On a roll of 4+, the ammunition supply is adequate. On a lesser roll, the gun is out of ammunition and cannot shoot again during the game. When firing artillery barrages with 76mm guns, roll to range as normal. Once the firing is completed roll one die again. On a roll of 4+, the ammunition supply is adequate. On a lesser roll, one gun in the battery is out of ammunition and cannot shoot again during the game.
Ramming
A tank that is out of ammunition for its main gun may attempt to ram an enemy tank in the Movement step. Roll a Motivation test for the tank. If the test is passed, the tank can move into contact with an enemy tank and attempt to ram. If the test is failed, the tank crew think better of the idea and just move as normal. If the tank contacts an enemy tank while attempting to ram it, roll a Skill test for the ramming tank. If the test is passed, both tanks are destroyed. If it fails, only the ramming tank is destroyed.
Combat Companies
Weapons Company
Support Companies
Artillery Field Gun Battery (page22) Artillery Field Gun Battery (page 22) Howitzer Battery (page 23)
Air Support
At the start of the war, the Soviet army had by far the largest tank fleet of any country. Included amongst these are two of the most powerful tanks in the world the medium T-34 and the heavy KV series. However, supplies of these new tanks are limited and the bulk of the tank units are equipped with older designs, primarily the BT series, and the T-26. These vehicles are lightly armored but carry a powerful gun. Supplementing the medium and heavy tanks are lighter vehicles, such as the T-40 pressed into service to make up for the great losses experienced. Training amongst the mechanized troops is poor; some tanks crews equipped with the new T-34 and KV tanks have only seen their vehicles for the first time a few days before entering battle. 76mm ammunition for these new vehicles is also scarce. However, Soviet tank crews are courageous and try to make up for their shortcomings in training and experience with bravery and sheer determination. They will often throw themselves at the enemy line, ignoring casualties and rely on their greater numbers to overwhelm the enemy positions.
Scout Tanks T-38 obr 1938 T-40 obr 1940 T-40 obr 1941
30 points replace one MG With 37mm PS -1 gun for 10 points 50 points T-26 obr 1933 &1939 30 points T-60 obr1941 Mark III (Valintine II) 100 points
The Battalion H Q tank must be the same as at least one Company in the force.
45 points 50 points BT-5 60 points BT-7 35 points BT-7A Arm BT -5, BT -7 or BT-7A with AA MG for +5 points
40 points 60 points T-28 obr 1938 70 points T-28e 130 points T-34 obr 1940 170 points T-34 obr 1941 T-34/57 obr 1941 180 points 135 points Mark II (Matilda II) Arm T -28 obr 1933, T -28 obr1938, or T -28e with AA MG for +5 points
Upgrade any or all T -28 obr 1933 to T -28 obr 1938 for 20 points per tank. Upgrade any or all T -28 obr 1933 to T -28e for 30 points per tank Arm any or all T -28 obr 1933, 1938 or T -28e with an AAMG for 5 points each. 1040 975 910 825 740 640 510 T-34 obr 1940 Upgrade any or all T34 obr 1940 to T34 obr 1941 for 50 points per tank. T-34/57 obr 1941 910 725 Mark II (Matilda II) 1085 1020 940 860 770 665 -
385
545 -
9 225
8 210
7 185
6 165
5 140
Replace one MG With 37mm PS -1 gun for 10 points per tank Upgrade any or all T -26 obr 1932 to T -26 obr 1933 & 1939 for 20 points per tank. T-60 obr 1941 215 200 185 170 150 130 Mark III (Valentine II) BT-2 800 750 695 635 565 490
375
350
330
300
260
230
Upgrade any or all BT-2 to BT-5 for 5 points per tank. Upgrade any or all BT-2 to BT-7 for 10 points per tank. Add 0 -2 BT-7A to a BT company for 25 points each Arm any or all BT -5, BT-7 or BT -7A tanks wit h an AAMG for 5 points each
Some Light Tankovaya battalions were formed using the T38 or T40 light tanks from the scout units. These Light Tank companies were used as armoured support in areas of difficult terrain. T26, BT-2, -5 and -7 Light Tank Companies are Wave Attack companies. BT-7A tanks in Wave Attack companies count as integral parts of the company and will reappear when the company passes a successful Wave Attack roll.
9 135
8 125
7 115
6 105
5 90
Upgrade any or all T -38 obr 1938to T -40 obr 1940 for 5 points per tank. Upgrade any or all T -38 obr 1938to T -40 obr 1941for 10 points per tank.
Tankovaya Battalions using T38 and T40 light companies may only select up to one company using the T40 model. No other tank types (light, medium or heavy) or Zis 30 Tank Destroyers may be selected. Combat companies consisting of T37/38 or T40 tanks do not have the reconnaissance skill.
10 725
9 680
8 630
7 575
6 515
5 445
Arm any or all T -35 obr 1935 with an AAMG for 5 points each 1200 1130 1070 950 855 720 KV-1 obr 1940 Upgrade any or all KV -1 obr 1940 to KV -1 obr 1941 for 50 points per tank. Upgrade any or all KV -1 obr 1940 to KV -2 for 65 points per tank. Upgrade any or all KV -1 obr 1940 to KV -1e for 65 point per tank
Initially heavy tanks were in separate brigades, but by mid 1941, they had been integrated into tank regiments with the first battalion having a heavy and two medium companies, and the second (and sometimes third) having three light companies.
Poor Coordination
Poor communications, unreliable tanks, and poor preparation make it difficult for KV heavy tanks to arrive on the battlefield on time. Heavy Tankovaya Companies equipped with KV heavy tanks always start the game in reserve and are always the last reserves to arrive. In missions that do not have the Reserves rule, the Heavy Tankovaya Companies arrive using the Scattered Reserves rule. Your force may not contain more than one heavy Tankovaya Company, even if it has more than one Tankovaya Bataljon.
The Motostrelkovaya Company, or motor rifle company, had fewer men than a normal rifle company, but much better armament
At full strength: With 2 platoons: With 1 platoon: Add HMG teams: Add Komissar team:
270 points 185 points 100 points +20 points each +5 points
Add a Motorcycle team per Rifle/MG team, Komissar team Add 2 Trucks per platoon for 5 points per Platoon or Section.
The Tank Destroyer Platoon provides the Motostrelkovaya Company with a much-improved anti-tank capability. As Flamethrower teams, the squads are likely to be assigned as required. A Tank Destroyer Platoon must be attached to a Weapons or Support company. It may not operate on its own. The Tank Destroyer Platoon becomes part of the company it is attached to in all respects, except that they do not count towards the number of teams in the company that are capable of fighting when working out whether the company is below half strength. If they are destroyed, they do count towards the number of destroyed teams in their adopted company.
Mortar Company
HQ Section: Mortar Platoon: Light Mortar Platoon: Add Komissar team: Add extra 82mm mortars:
The motorised Mortar Company started with two mortars, then expanded to six mortars and gained six more light mortars from the rifle companies. A Mortar Company must have an HQ Section and at least one Mortar or Light Mortar Platoon. Your force may not contain more than one Mortar Company, even if it has more than one Tankovaya Bataljon.
The Brigade Anti-tank Company was a short-lived addition to the tank brigade. Initially armed with two guns, then upped to six and finally eight, one has to wonder if the increases were only on paper as the shortage of these weapons meant that the unit was withdrawn at the end of 1941. The trucks can be replaced with Komsomoleyts tractors in units formed before the invasion. Your force may not contain more than one Anti-tank Company, even if it has more than one Tankovaya Bataljon.
At full strength (45mm guns) With 3 Anti-tank platoons With 2 Anti-tank platoons With 1 Anti-tank platoons Add Komissar team
Upgrade all 45mm obr 1938 guns to 57mm ZIS -2 guns for 60 points per Anti -tank Platoon
With 1 Anti-aircraft platoon 45 points Upgrade all DShK AA MG on trucks to Quad Maksim AA MG on truck for 10 points per Anti-aircraft Platoon Add Komissar team +5 points
The tank brigade includes an Anti-aircraft Machine-gun Company of truck-mounted DShK Model 1938 heavy machine-guns. These can be dismounted for static operations. Your force may not contain more than one Anti-aircraft Machine-gun Company, even if it has more than one Tankovaya Bataljon.
At full strength With 1 Infantry gun platoon Add Komissar team Add Observer team
Your force may not contain more than one Infantry Gun Company, even if it has more than one Tankovaya Bataljon.
Headquarter
Weapons Companies
Support Companies
Combat Companies
Anti-tank Company (page 17) Infantry Gun Company (page 17) Anti-aircraft MG Company (page 18)
Artillery Field Gun Battery (page 22) Artillery Field Gun Battery (page 22) Howitzer Battery (page 23) Rocket Mortar Company (page 24)
Air Support
The infantry make up the bulk of the Soviet army. The Rifle Divisions have suffered from the same problems as the rest of the armythe rapid reorganization and expansion of recent years and the poor standard of training and communications. The quality of officers in the army is very low, as most of the good officers have been removed from the army in Stalins great purges. Those that are left are ether incompetent or afraid that they too will be purged if they say anything. Often this means that the Rifle Regiments are left without any idea where the enemy troops are, where friendly troops are and even what they are supposed to be attacking or defending. Despite these handicaps the Soviet rifle troops fight bravely, for they know that if Mother Russia and their homes and families are to be defended then great sacrifices need to be made.
At full strength:
25 points
The German invasion led to an immediate and drastic simplification of the Soviet infantry organisation. All superfluous complexity was removed to facilitate the creation of new units.
Although each Rifle Platoon is commanded by a Leitenant or Lieutenant unaided by even a runner, Russian tradition and the centralised Soviet system gives them little of the scope of a western lieutenant. It is at the level of the Kapitan or Captain commanding the Rifle Company that tactical control resides. Strelkovaya Companies are Wave Attack Companies
Although each battalion Machine-gun Company had three platoons in theory, lack of weapons often meant a reduction to two platoons in practice.
Mortar Company
HQ Section: Mortar Platoon: Light Mortar Platoon: Add Komissar team: Add extra 82mm mortars:
The battalion Mortar Company started with six mortars in three platoons, but was quickly reduced to two mortars, before being disbanded completely. In its place, a regimental mortar battalion consolidated all of the light and medium mortars in the regiment. A Mortar Company must have an HQ Section and at least one Mortar or Light Mortar Platoon.
Anti-tank Company
At full strength (45mm guns) With 2 Anti -tank platoons With 1 Anti-tank platoons Add Komissar team 175 points 115 points 60 points +5 points
The regimental Anti-tank Companies were the only anti-tank weapons in the entire rifle division. They are equipped with the effective 45mm obr 1937 gun. Anti-tank companies may Combat Attach Your force may not contain more than one Anti-tank Company, even if it has more than one Strelkovaya Bataljon.
Infantry guns can fire bombardments like mortars, but they can also be used to knock out enemy position with direct fire. They are particularly useful if there are no tanks available.
At full strength With 1 Infantry gun platoon Add Komissar team Add Observer team 55 points 30 points +5 points +20 points
Your force may not contain more than one Infantry Gun Company, even if it has more than one Strelkovaya Bataljon.
AA Machine-gun Company
At full strength Quad Maksim AA MG on truck 155 points With 2 Anti-aircraft platoons 105 points With 1 Anti-aircraft platoon Add Komissar team 55 points +5 points
Although the rifle regiments anti-aircraft machine-gun company has more weapons than the tank brigades company, most of them are the lighter and less useful quadruple Maksim mount rather than more powerful DShK heavy machine-gun.
Your force may not contain more than one Anti-aircraft Machine-gun Company, even if it has more than one Strelkovaya Bataljon.
The Chemical Platoon is armed almost entirely with flamethrowers. Each squad has ten flame-throwers, making this perhaps the most flammable platoon of the war!
A Chemical Platoon must be attached to a Strelkovaya Company. It may not operate on its own. The Chemical Platoon becomes part of the company it is attached to in all respects, except that they do not count towards the number of teams in the company that are capable of fighting when working out whether the company is below half strength. If they are destroyed, they do count towards the number of destroyed teams in their adopted company. Your force may not contain more than one Chemical Platoon, even if it has more than one Strelkovaya Bataljon.
The Red Army has been experimenting with anti-tank rifles for some time. With the German invasion, the issue became desperate and the new designs have been rushed into production. Still only available in small numbers, they are nevertheless a useful addition to the workers and peasants armoury. Your force may not contain more than one Anti-tank Rifle Company, even if it has more than one Strelkovaya Bataljon.
Sapper Company
The divisional Sapper Companies provide a workforce for construction as well as a useful source of explosives for demolition work.
Tankovaya Company
See the Tankovaya Bataljon for company organisation. Your force may not contain more than one Tankovaya Company, even if it has more than one Strelkovaya Bataljon.
Anti-aircraft Company
Upgrade all 37mm obr 1939 guns to 85mm obr 1938 guns for +70 points each
Anti-aircraft Companies are armed 37mm obr 1939 anti -aircraft guns towed by trucks tractors. The fourth gun was officially deleted from the company due to a shortage of guns, but some older units may have retained the extra weapon.
The Heavy Mortar Company provides immense firepower at relatively little cost. In motorised units trucks replace the wagons.
The Field Artillery Battery is armed with 76mm obr 1902/30, 1936, 1939, or ZIS -3 guns. These weapons are useful for smothering enemy -held towns and trenches with heavy artillery fire as your troops move into the attack. To conserve the precious trucks for more vital tasks, the Field Gun Batteries are entirely horse drawn unless supporting a Tankovaya Bataljon, when trucks replace the horse -drawn v ehicles.
At full strength 76mm Zis-3: With 1 Field Artillery Section: Add Komissar: 215 points 110 points +5 points
Add Observer team +20 points Upgrade all 76mm Zis-3 guns to 76mm obr 1936 guns for 15 points per Field Artillery Section
Howitzer Battery
At full strength 122mm obr 1938 howitzer 150 points With 1 Field Artillery Section: Add Komissar: Add Observer team 85 points +5 points +20 points
The divisional Howitzer Batteries are armed with 122mm obr 1910/30 or 1938 field howitzers. When supporting a Tankovaya Bataljon, Stalinets tractors replace the horse -drawn limbers and a truck replaces the Staff teams wagon.
120 points
With 1 Rocket Section 75 points Model each BM-13 Katyusha rocket launcher with five or more crew and count each rocket launcher as two weapons when firing a bombardment for +10 points per Rocket Mortar section Add Komissar Add Dshk AA Truck +5 points +15 points
The multiple rocket launchers were top se cret in the beginning of World War II. A special unit of the NKVD secret polic e was raised to operate them. On July 7, 1941, an experimental artillery battery of seven launchers was first used in battle at Orsha in Belarus, under the command of Captain Iva n Flyorov, destroying a station with several supply trains, and causing massive German Army casualties. Following the success, the Red Army organized new Guards Mortar batteries for the support of infantry divisions . A Rocket Mortar battery is rated as Confident Trained
Your force may not contain more than one Rocket Mortar Battery.
Reconnaissance Company
BA-6 (Recce)
10 275
9 260
8 240
7 220
6 195
5 170
Upgrade any or all BA -6 to BA -10 for 5 points per tank. Downgrade any or all BA -6 to BA -20 for -10 points per tank Armoured Car Platoons have five to 10 BA -20 light armoured cars or BA -6 or BA-10 heavy armoured cars.
Air Support
Scout Tanks
T-38 obr T-40 obr 1940 Half-tracked Half-tracked 0 0 3 1 3 0 0 4 0 4 1 1 5+ 1 5+ MG, Amphibious, Limited vision, Unreliable . Co-ax MG, Amphibious, Limited vision, Unreliable . Co-ax MG, Limited vision, Unreliable .
16/40cm
Half-tracked
16/40cm
Light Tanks
T-26 obr 1932 With 37mm PS-1 gun T-26 obr 1933 & 1939 45mm obr 1934 gun T-60 obr 1941 20mm ShVAK gun Mark III (Valentine II) OQF 2 pdr Fully-tracked 16/40cm Fully-tracked 24/60cm Fully-tracked 16/40cm Fully-tracked 24/60cm 0 2 1 2 2 2 6 2 0 4 1 7 1 5 5 7 1 4+ 1 4+ 1 5+ 1 4+ Co-ax MG, Slow tank No HE. Co-ax MG, Limited vision, Slow tank, Unreliable. Co-ax MG, Limited vision, Unreliable. Two Deck Turret MG, Limited vision, Slow tank, Unreliable.
Fast Tanks
BT-2 37mm PS-2 gun BT-5 45mm obr 1934 gun BT-7 45mm obr 1934 gun BT-7A 76mm obr 1927/32 gun Fully-tracked 24/60cm Fully-tracked 24/60cm Fully-tracked 24/60cm Fully-tracked 16/40cm 0 2 0 2 1 2 1 2 0 6 0 7 1 7 1 6 1 4+ 1 4+ 1 4+ 1 3+ Co-ax MG, Light tank, Limited vision, Unreliable. Co-ax MG, Turret-rear MG, Light tank, Limited vision, Unreliable Ammo shortage. Co-ax MG, Light tank, Limited vision, Unreliable. Co-ax MG, Light tank, Limited vision, Unreliable.
Medium Tanks
T-28 obr 1933 76mm obr 1927/32 gun T-28 obr 1938 76mm L-10 T-28e 76mm L-10 T-34 obr 1940 76mm l-11 T-34 obr 1941 76mm F -34 T-34/57 57mm ZIS-4 Mark II (Matilda II) OQF 2 pdr Fully-tracked 16/40cm Fully-tracked 24/60cm Fully-tracked 24/60cm Fully-tracked 24/60cm Fully-tracked 32/80cm Fully-tracked 32/80cm Fully-tracked 24/60cm 3 2 3 2 4 2 6 2 6 2 6 2 7 3 2 6 2 7 2 7 5 8 5 9 5 11 6 7 2 3+ 2 3+ 2 3+ 1 3+ 1 3+ 1 4+ 2 4+ Two deck turret MG, Turret front MG, Turret- rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Two deck turret MG, Turret front MG, Turret- rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Two deck turret MG, Turret front MG, Turret- rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable, Wide-tracks. Ammo shortage. Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable, Wide-tracks. Ammo shortage. Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable, Wide-tracks. Ammo shortage Co-ax MG, Slow tank, Unreliable No HE.
Front ROF
Side AT
Top FP
Flame Tanks
KhT-26 Flame ATO flame-thrower Fully-tracked 4/10cm 1 3 1 1 6 Turret MG, Limited vision, Slow, Unreliable, Fuel tanks. Flame-thrower.
Heavy Tanks
T-35 obr 1935 76mm obr 1927/32 gun 45mm obr 1934 gun 45mm obr 1934 gun KV-1 obr 1940 76mm l-11 KV-1 obr 1941 76mm F -34 KV-1e 76mm F -34 KV-2 152mm obr 1938/40 howitzer Fully-tracked 16/40cm 24/60cm 24/60cm Fully-tracked 24/60cm Fully-tracked 32/80cm Fully-tracked 32/80cm Fully-tracked 24/60cm 2 2 2 2 8 2 8 2 9 2 8 1 1 6 7 7 7 8 7 9 8 9 7 10 2 3+ 4+ 4+ 2 3+ 2 3+ 2 3+ 2 1+ Two deck turret MG, Turret front MG, Turret-rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Deck turret, co-ax MG Deck turret, co-ax MG Co-ax MG, Hull MG, Turret-rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Co-ax MG, Hull MG, Turret -rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Co-ax MG, Hull MG, Turret -rear MG, Limited vision, Slow, Unreliable. Ammo shortage. Hull MG, Turret-rear MG, Limited vision, Slow, Unreliable Bunker buster.
Tank Destroyers
ZIS-30 57mm ZIS-2 Half-tracked 32"/80cm 0 3 0 11 0 4+ Overloaded, Slow, Hull MG Hull mounted, Ammo shortage
Armoured Cars
BA-20 BA-6 45mm obr 1934 gun BA-10 45mm obr 1934 gun Jeep Wheeled 24/60cm Wheeled 24/60cm 0 0 2 1 2 0 0 7 0 7 0 0 4+ 0 4+ Co-ax MG, Hull MG, Limited vision. Turret MG, Limited vision. Co-ax MG, Hull MG, Limited vision.
Rocket Launchers
BM-13 Katyusha BM-13-16 rocket launcher Wheeled 64/160cm 2 4+ Rocket launcher
Infantry
Name Rifle team Rifle/MG team SMG team Light Mortar team Flame-thrower team Komissar team Observer Rifle team Staff team Range 16/40cm 16/40cm 4/10cm 16/40cm 4/10cm 4/10cm 16/40cm ROF 1 2 3 1 4 1 1 Anti-tank 2 2 1 1 1 2 Cannot shoot FP Notes 6 6 6 4+ Can fire over friendly teams 6 6 6 Moves as a Gun team Flame-thrower
Man-packed 40/100cm
12 3+ Heavy anti-aircraft, Turntable 11 4+ Ammo shortage, Gun shield 10 3+ Ammo shortage, Gun shield 3 9 3 7 4 6 3+ Ammo shortage, Gun shield 6 2+ Gun shield 3+
Air Support
Aircraft Il-2 Shturmovik Weapons To Hit Cannon Bombs Rockets I-153 MG Rockets 3+ 4+ 4+ 3+ 4+ Anti-tank Firepower Notes 9 5 6 3 6 5+ 1+ 3+ 6 3+ Flying tank