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Artificer Powers

Artificer Knowledge: ___


INT + ___
Lev + ___ = ____
Craft Reserve:

o3

Artisan Bonus:
Disable Traps:
Craft Homunculus:

________

o3

Retain Essence:
Metamagic Spell Trigger:
Metamagic Spell Compl.:

Skill Mastery:

o
o

Artificer Infusions
INFUSION NAME

1st-Level Infusions

SCH. COMP. CAST TIME

Infusions: ___ + ___ = ____

Ablative Armor
____________________________________________
____________________________________________
Armor
Enhancement, Lesser
____________________________________________
Energy
Alteration
____________________________________________
Enhancement
Alteration
____________________________________________
Identify
____________________________________________
Indisputable
Possession
____________________________________________
Inflict
Light Damage
____________________________________________
Light
[Light]
____________________________________________
Magic
Stone
____________________________________________
Magic
Vestment
____________________________________________
Magic
Weapon
____________________________________________
Metamagic
Scroll
____________________________________________
Natural
Weapon Augmentation, Personal
____________________________________________
Pending
Potion
____________________________________________
Repair
Light Damage
____________________________________________
Resistance
Item
____________________________________________
Shield
of Faith
____________________________________________
Skill
Enhancement
____________________________________________
Spell
Storing Item
____________________________________________
Weapon
Augmentation, Personal
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
2nd-Level Infusions

Ab
__
Tr
__
__
Tr
__
Tr
__
Di
__
Co
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr

SM
___
SM
___
___
SM
S___
___
VSM
___
VS
___
VS
___
V
___
VS
___
VS
___
VS
___
VS
___
SM
___
SM
___
VS
___
SM
___
VSM
___
SM
___
SX
___
SM

__
__
__
__
__

___
___
___
___
___

1 min
______
1______
min
1______
round
1______
round
1______
hour
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
min
1______
min
1______
act
1______
round
1______
act
1______
round
1______
min
1______
min
______
______
______
______
______

Infusions: ___ + ___ = ____

Align Weapon
____________________________________________
____________________________________________
Armor
Enhancement
____________________________________________
Bear's
Endurance
____________________________________________
Bull's
Strength
____________________________________________
Cat's
Grace
____________________________________________
Chill
Metal
[Cold]
____________________________________________
Construct
Essence, Lesser
____________________________________________
Eagle's
Splendor
____________________________________________
Elemental
Prod
____________________________________________
Fox's
Cunning
____________________________________________
Heat
Metal
[Fire]
____________________________________________
Inflict
Moderate Damage
____________________________________________
Lucky
Blade
____________________________________________
Natural
Weapon Augmentation, Lesser
____________________________________________
Owl's
Wisdom
____________________________________________
Reinforce
Construct
____________________________________________
Repair
Moderate Damage
____________________________________________
Suppress
Dragonmark
____________________________________________
Toughen
Construct
____________________________________________
Unseen
Crafter
____________________________________________
Weapon
Augmentation, Lesser
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________

Tr
__
Tr
__
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Co
__
Tr

VS
___
SM
___
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSM
S___
___
VSM
___
VS
___
VS
___
SM
___
SM
___
VSM
___
VS
___
VS
___
SF
___
VS
___
VS
___
SM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
min
1______
min
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
min
______
______
______
______
______

RANGE

DURATION

SAVE

Used: o
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

EFFECT

Save DC: ____


10 min/lev
____________
____________
10
min/lev
____________
10
min/lev
____________
10
min/lev (D)
____________
Instantaneous
____________
10
min/lev
____________
Instantaneous
____________
10
min/lev (D)
____________
30
min
1____________
hour/lev
1____________
min/lev
1____________
round/lev
1____________
min/lev
____________
10
min/lev
____________
Instantaneous
____________
10
min/lev
1____________
min/lev
____________
10
min/lev
1____________
hour/lev
____________
10
min/lev
____________
____________
____________
____________
____________

________
-________
________
Will
n.
________
Will
n.
-________
-________
-________
-________
________
Will
n.
________
Will
n.
________
Will
n.
________
Will
n.
-________
-________
-________
-________
________
Will
n.
-________
-________
-________
________
________
________
________
________

Used: o
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
_______
_______

SR

N
__
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
__
__
__
__

Reduce dmg from next attack by 5+lev


___________________________________
MoE93
Armor/shield gains +1 equivalent bonus
___________________________________
EbCS109
Items use one energy instead of another
___________________________________
EbCS111
Shield bonus to attack, or weapon's to defense EbCS111
___________________________________
Determines properties of magic item
___________________________________
PHB243
Call an item back to your hand
___________________________________
MoE97
Deals a construct 1d8 +1/lev dmg (max +5)
___________________________________
EbCS112
Object shines like a torch
___________________________________
PHB248
3 stones gain +1 to hit and do 1d6+1 damage
___________________________________
PHB251
Armor or shield gains +1/4 levels
___________________________________
PHB251
Weapon gains +1 bonus
___________________________________
PHB251
Imbue spell completion item with metamagic MoE99
___________________________________
1 natural weapon gains +1 equivalent ability
___________________________________
RoE189
Target potion or oil takes effect at a later time MoE100
___________________________________
Construct healed by 1d8 +1/lev dmg (max +5) EbCS114
___________________________________
Item bestows bonus on saving throws
___________________________________
EbCS114
Aura grants +2 or higher deflection bonus
___________________________________
PHB278
Item bestows bonus on skill checks
___________________________________
EbCS115
Store one spell in an item
___________________________________
EbCS115
Your weapon gains +1 equivalent bonus
___________________________________
EbCS117

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Save DC: ____


1 min/lev
____________
____________
10
min/lev
1____________
min/lev
1____________
min/lev
1____________
min/lev
____________
7
rounds
1____________
min/lev
1____________
min/lev
1____________
min/lev
1____________
min/lev
____________
7
rounds
____________
Instantaneous
____________
10
min/lev
____________
10
min/lev
1____________
min/lev
1____________
hour/lev
____________
Instantaneous
____________
24
hours
____________
10
min/lev
1____________
day/lev
____________
10
min/lev
____________
____________
____________
____________
____________

Will n.
________
-________
________
Will
n.
________
Will
n.
________
Will
n.
________
Will
n.
________
Will
n.
________
Will
n.
-________
________
Will
n.
________
Will
n.
-________
-________
________
Will
n.
________
Will
n.
________
Will
n.
-________
________
Will
n.
-________
-________
-________
________
________
________
________
________

Y
__
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
__
__
__
__

Weapon becomes good, evil, lawful or chaotic PHB197


___________________________________
Armor/shield gains +3 equivalent bonus
___________________________________
EbCS108
Subject gains +4 Con for 1 min/lev
___________________________________
PHB203
Subject gains +4 Str for 1 min/lev
___________________________________
PHB207
Subject gains +4 Dex for 1 min/lev
___________________________________
PHB208
Cold metal damages those who touch it
___________________________________
PHB209
Grants living construct construct qualities
___________________________________
RoE184
Subject gains +4 Cha for 1 min/lev
___________________________________
PHB225
Move an elemental creature a short distance MoE96
___________________________________
Subject gains +4 Int for 1 min/lev
___________________________________
PHB233
Hot metal damages those who touch it
___________________________________
PHB239
Deals a construct 2d8 +1/lev dmg (max +10) EbCS113
___________________________________
Weapon grants a single reroll of an attack
___________________________________
MoE98
Natural weapon gains +1 equivalent ability
___________________________________
RoE189
Subject gains +4 Wis for 1 min/lev
___________________________________
PHB259
Construct gains 1d6 + 1/lev temporary hp
___________________________________
MoE100
Construct healed by 2d8 +1/lev dmg (max +10)EbCS114
___________________________________
Suppress the abilities of target's dragonmark
___________________________________
MoE103
Grants construct enhancement to armor
___________________________________
EbCS116
Invisible force can use the Craft skill
___________________________________
RoE191
Weapon gains +1 equivalent bonus
___________________________________
EbCS117

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Artificer Infusions
INFUSION NAME

3rd-Level Infusions

SCH. COMP. CAST TIME

Infusions: ___ + ___ = ____

Adamantine Weapon
____________________________________________
____________________________________________
Armor
Enhancement, Greater
____________________________________________
Blast
Rod
____________________________________________
Construct
Energy Ward
____________________________________________
Humanoid
Essence, Lesser
____________________________________________
Inflict
Serious Damage
____________________________________________
Lucky
Cape
____________________________________________
Magic
Weapon, Greater
____________________________________________
Metamagic
Item
____________________________________________
Power
Surge
____________________________________________
Repair
Serious Damage
____________________________________________
Spell
Snare
____________________________________________
Stone
Construct
____________________________________________
Suppress
Requirement
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
4th-Level Infusions

__
__
__
__
__

___
___
___
___
___

1 min
______
1______
min
1______
min
1______
round
1______
act
1______
act
1______
min
1______
act
1______
round
1______
act
1______
act
1______
min
1______
round
1______
round
______
______
______
______
______

Ev
__
Tr
__
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr

SF
___
SM
___
S___
___
VSM
___
VS
___
VS
___
SM
S___
___
VSM
___
SM
___
VS
___
VS
___
VSM
___
SM

__
__
__
__
__

___
___
___
___
___

1 min
______
1______
min
1______
round
1______
act
1______
act
1______
act
1______
round
1______
round
1______
min
1______
min
1______
act
1______
act
1______
act
1______
min
______
______
______
______
______

Infusions: ___ + ___ = ____

Construct Essence
____________________________________________
____________________________________________
Disrupting
Weapon
____________________________________________
Dominate
Living Construct
[Mind-Affecting]
____________________________________________
Fabricate
____________________________________________
Inflict
Light Damage, Mass
____________________________________________
Invoke
Elemental
____________________________________________
Major
Creation
____________________________________________
Repair
Light Damage, Mass
____________________________________________
Slaying
Arrow
____________________________________________
Wall
of Force
[Force]
____________________________________________
Wall
of Stone
[Earth]
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
6th-Level Infusions

SM
___
SM
___
___
SF
S___
___
VS
___
VS
___
SM
___
VS
___
VS
___
SX
___
VS
___
SM
___
SM
___
SM

Infusions: ___ + ___ = ____

Censure Elementals
____________________________________________
____________________________________________
Concurrent
Infusion
____________________________________________
Construct
Energy Ward, Greater
____________________________________________
Globe
of Invulnerability, Lesser
____________________________________________
Humanoid
Essence
____________________________________________
Inflict
Critical Damage
____________________________________________
Iron
Construct
____________________________________________
Item
Alteration
____________________________________________
Minor
Creation
____________________________________________
Natural
Weapon Augmentation
____________________________________________
Repair
Critical Damage
____________________________________________
Rusting
Grasp
____________________________________________
Shield
of Faith, Legion
____________________________________________
Weapon
Augmentation
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
5th-Level Infusions

Tr
__
Tr
__
__
Ev
__
Ab
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr

Tr
__
Tr
__
__
En
__
Tr
__
Tr
__
Co
__
Co
__
Tr
__
Tr
__
Ev
__
Co

VS
___
VS
___
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
SM
___
VSM
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
round
______
Special
1______
act
1______
round
______
10
min
1______
act
1______
min
1______
act
1______
act
______
______
______
______
______

Infusions: ___ + ___ = ____

Blade Barrier
____________________________________________
[Force]
____________________________________________
Disable
Construct
____________________________________________
Globe
of Invulnerability
____________________________________________
Hardening
____________________________________________
Humanoid
Essence, Greater
____________________________________________
Inflict
Moderate Damage, Mass
____________________________________________
Move
Earth
[Earth]
____________________________________________
Natural
Weapon Augmentation, Greater
____________________________________________
Repair
Moderate Damage, Mass
____________________________________________
Spell
Snare, Greater
____________________________________________
Total
Repair
____________________________________________
Wall
of Iron
____________________________________________
Weapon
Augmentation, Greater
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________

Ev
__
Tr
__
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab
__
Tr
__
Co
__
Tr

VS
___
VS
___
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
SM
___
VS
___
SM
___
VS
___
VSF
___
SM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
______
Special
1______
min
1______
act
1______
min
1______
act
1______
act
1______
min
______
______
______
______
______

RANGE

DURATION

SAVE

Used: o
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

1 min/lev
____________
____________
10
min/lev
____________
10
min/lev
____________
10
min/lev
1____________
round/lev
____________
Instantaneous
____________
10
min/lev
1____________
hour/lev
1____________
round/lev
1____________
min/lev
____________
Instantaneous
____________
10
min/lev
____________
10
min/lev
____________
10
min/lev
____________
____________
____________
____________
____________

Will n.
________
-________
-________
________
Will
n.
________
Will
n.
-________
-________
________
Will
n.
________
Will
n.
-________
-________
-________
________
Will
n.
________
Will
n.
________
________
________
________
________

1 min/lev
____________
________
Special
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________
10
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Special
1____________
min/lev
________
Will
n.
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Transform weapon into adamantine


___________________________________
MoE93
Armor/shield gains +5 equivalent bonus
___________________________________
EbCS109
Infused rod stores 1d8/level destructive energy MoE94
___________________________________
Construct gains resistance 10 to energy type EbCS109
___________________________________
Living construct can accept healing magic
___________________________________
RoE187
Deals a construct 3d8 +1/lev dmg (max +15)
___________________________________
EbCS113
Cape grants a single reroll of a saving throw
___________________________________
MoE98
+1 bonus/4 lev (max +5)
___________________________________
PHB251
Imbue spell trigger item with metamagic feat EbCS113
___________________________________
Item gains temporary charges
___________________________________
EbCS114
Construct healed by 3d8 +1/lev dmg (max +15) EbCS114
___________________________________
Absorbs a spell or ability of up to 3rd lev
___________________________________
MoE102
Construct gains DR 10/adamantine
___________________________________
EbCS116
Removes requirement from item
___________________________________
EbCS116

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Sp.
__
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
__
__
__
__

Deal 2d4 + 1/lev dmg/round to elementals


___________________________________
MoE94
Cast three 1st-level infusions simultaneously MoE94
___________________________________
Construct gains immunity to energy type
___________________________________
EbCS109
Stops 1st- through 3rd-level spell effects
___________________________________
PHB236
Imposes weakness of the humanoid type
___________________________________
RoE186
Deals a construct 4d8 +1/lev dmg (max +20) EbCS112
___________________________________
Construct gets DR 15/adam. and bonuses
___________________________________
EbCS113
Item provides a different kind of bonus
___________________________________
EbCS113
Creates one cloth or wood object
___________________________________
PHB253
Natural weapon gains +3 equivalent ability
___________________________________
RoE188
Construct healed by 4d8 +1/lv dmg (max +20) EbCS114
___________________________________
Your touch corrodes iron and alloys
___________________________________
PHB273
Aura grants +2 or higher deflection bonus
___________________________________
EbCS115
Weapon gains +3 equivalent bonus
___________________________________
EbCS117

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Save DC: ____


1 min/lev
____________
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
____________ Will
Instantaneous
________

1____________
round/lev (D) Special
________
____________ -________
Special
____________ Will
Instantaneous
________

____________
10
min/lev
________
For
n.
1____________
round/lev (D) -________
____________ Special
Instantaneous
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Used: o
Medium
_______
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
_______
_______
_______
_______

N
__
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
__
__
__
__

Save DC: ____

Used: o
Touch
_______
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
_______
_______
_______
_______

EFFECT

Save DC: ____

Used: o
Touch
_______
_______
Touch
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
_______
_______
_______
_______

SR

Y
__
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
__
__
__
__

Grants living construct construct qualities


___________________________________
RoE183
Melee weapon destroys undead
___________________________________
PHB223
Controls living construct telepathically
___________________________________
RoE184
Transforms raw materials into finished items PHB229
___________________________________
Deals 1d8 damage +1/level to many constructs. RoE187
___________________________________
Compel bound elemental to obey you.
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EHB75
Creates a cloth, wood, stone or metal object PHB252
___________________________________
Repairs 1d8 dmg +1/lev for many constructs
___________________________________
RoE189
Creates projectile deadly to a creature type
___________________________________
MoE102
Wall is immune to damage
___________________________________
PHB298
Creates a stone wall that can be shaped
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PHB299

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Save DC: ____


1 min/lev (D) Special
____________
________
____________ Will
Instantaneous
________

1____________
round/lev (D) -________
____________ -________
Permanent
1____________
round/lev
________
Will
n.
____________ Will
Instantaneous
________

____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
____________ Will
Instantaneous
________

____________
10
min/lev
-________
____________ Will
Instantaneous
________
n.
____________ Special
Instantaneous
________
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
__
__
__
__

Wall of blades deal 1d6 damage/level


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PHB205
Deals 10/lev damage to target construct
___________________________________
EbCS111
Stops 1st- through 4th-level spell effects
___________________________________
PHB236
Item's hardness is increased by 1/2 lev
___________________________________
EbCS112
Gives a construct the humanoid type.
___________________________________
RoE186
Deals 2d8 damage +1/level to many constructs. RoE187
___________________________________
Digs trenches and builds hills
___________________________________
PHB257
Natural weapon gains +5 equivalent ability
___________________________________
RoE188
Repairs 2d8 dmg +1/lev for many constructs RoE189
___________________________________
Absorbs a spell or ability of up to 6th lev
___________________________________
MoE102
Repairs 10/lev damage to target construct
___________________________________
EbCS116
30 hp/4 lev, can topple onto foes
___________________________________
PHB299
Weapon gains +5 equivalent bonus
___________________________________
EbCS117

___________________________________
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