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Porcindon's Fate

(SAD Wargamers 40K Campaign 2013)


It has been a year since Vrax the Festering Pustulance of Mallow IX claimed dominance over Mordraden III as it was pulled through into the Warp, yet it's only now that his diabolical plan will become apparent. The capital system is in grave danger, and to lose it would plunge the entirety of the sector into turmoil. The SAD Wargamers 40K Campaign will run from the start of June to the middle of July. Here are the specific dates in question:

5th June 12th/19th June 26th June 3rd/10th July 17th July

Prologue: Cultist Uprising (Multiplayer) Doubles Games Midpoint Game: Air Supremacy (Multiplayer) Doubles Games Final Game (Likely to be two separate Multiplayer battles)

The campaign will be fought between the Forces of Order and the Forces of Disorder. I will be speaking to players before the campaign, and asking them to pick which side they will fight for the duration; unlike previous campaigns, players will not have to play the same army each week if they'd prefer not to, but will still need to use an army from their faction each week. The Factions are split as follows: Forces of Order Black Templars Blood Angels Dark Angels Eldar Grey Knights Imperial Guard Space Marines Space Wolves Tau Forces of Disorder Chaos Daemons Chaos Space Marines Dark Eldar Imperial Guard Necrons Orks Tyranids

(NB - I will be trying to balance both sides with equal numbers of players, so if you don't mind which faction you're going to play, then please let me know, and I'll be able to slot you in at the last minute)

Doubles Games Because of a lack of space, and an increase in newer members, I will be trying to go for as many Doubles games as possible in the 'standard' gaming nights. To manage this, I will be asking players to arrange a single opponent, of the opposing faction, to play on any one night. As pairs of players arrive on the night, I will put them together into foursomes. If there is an odd pair that arrive later without another pair to make up a doubles game, then they will get to play a standard game. (The final game(s) should work in the same way, but with bigger groups). As a result of this process, only games played at the club will count towards the Campaign. Points Values/Restrictions Each player will be allowed 1500 points from the standard Force Organisation Chart. (NB - Hopefully these size armies should still fit in a night's gaming; if it looks like a struggle, then I may reduce these amounts). Allies Although players will be able to pick and choose which army they use on a weekly basis, they will only be able to choose from a singular Codex, so no Allied Detachments will be allowed in one players army. In Doubles/Multiplayer games, ALL allied armies will count as Allies of Convenience with each other, i.e. we will be ignoring the Allies Matrix. (This represents the side effects of Vrax'es unorthodox arrival, and the ongoing dismay it will cause.) Forgeworld Each player can bring one Forgeworld '40K Approved' vehicle/unit in their lists per week, but no Forgeworld characters, and may not use any Imperial Armour or Horus Heresy Army Lists for their forces; only the standard 40K Codecies may be used. (So no Sisters of Battle either). First Blood I will monitor who gets First Blood in each game, and at the '9:00 shout out' will award the side that has done the best with a bonus for the rest of that night. Victory Conditions I will be keeping track of who has won how many games, and will award a Best General award at the end of the campaign. Each player in the campaign will also be fighting for Stabilisation Points, (similar to Renown last year). In doubles games, each pair of players will share the same cumulative total. This will be recorded, and the highest totals in each side will be awarded a Champion of Light/Dark award. Weekly totals will also be collated to work out which side gained the upper hand each week, and subsequent battles may be affected with bonuses/hindrances, which will be announced on the nights they affect.

Stabilisation Points During your games, you will need to keep track of what Stabilisation Points each side gains. The points available are as follows: Common Stabilisation Points (Light and Dark) For scoring Linebreaker. (2 points) For scoring Slay the Warlord. (2 points) For each enemy model killed in a challenge. (2 Points each) For each enemy model killed by a Force Weapon, where a successful Psychic test has been rolled, and Instant Death rolled applied. (2 Points each) (NB - If the Psychic test is not passed, or Instant Death is not required to slay the model, then the points may not be gained in that instance) Forces of Order Specific Stabilisation Points If either Order player makes a successful Deny the Witch roll. (1 point per roll) If any unit with the Daemon special rule is destroyed; not counting leaving the table for any other reason. (2 points per unit) If either Order players rolls Insane Heroism for a morale check. (4 points per occurrence) Forces of Disorder Specific Stabilisation Points If any player (friend or foe) incurs Perils of the Warp, before Ghosthelm rolls. (1 point per roll) If any model (friend or foe) is turned into Chaos Spawn. (2 points per model) If a Dark Apotheosis roll is applied from the Chaos Boon table. (6 points per occurrence) Scorecard I have produced a sheet so that all the Stabilisation Points and results for each game do that all participants in the battle can record, then submit their results.