SUMMARY OF PROFILES

WARRIOR
FRODO BAGGINS SAM GAMGEE MERRY PIPPIN BILBO BAGGINS LEGOLAS ELROND ARWEN EVENSTAR HALDIR GALADRIEL CELEBORN GIL-GALAD ELVEN CAPTAIN with bow ELVEN CAPTAIN with sword & heavy armour ELVEN CAPTAIN with sword, heavy armour & shield ELVEN CAPTAIN with two-handed sword & heavy armour GIMLI DWARF KING ELENDIL ISILDUR GANDALF ARAGORN BOROMIR CAPTAIN OF GONDOR with bow CAPTAIN OF GONDOR with bow & armour CAPTAIN OF GONDOR with sword, armour & shield KING OF MEN GWAIHIR HIGH ELF WARRIOR with bow HIGH ELF WARRIOR with spear/sword & shield HIGH ELF WARRIOR with two-handed sword WOOD ELF WARRIOR with bow WOOD ELF WARRIOR with spear/sword & shield WOOD ELF WARRIOR with spear/sword MAN OF GONDOR with bow MAN OF GONDOR with spear/sword & shield WITCH KING RINGWRAITH LURTZ THE BALROG SARUMAN ORC CAPTAIN with bow ORC CAPTAIN with spear/sword & shield MORIA GOBLIN CAPTAIN with bow MORIA GOBLIN CAPTAIN with sword & shield URUK-HAI CAPTAIN with bow & heavy armour URUK-HAI CAPTAIN with sword, heavy armour & shield MORIA GOBLIN with bow MORIA GOBLIN with spear MORIA GOBLIN with spear/sword & shield ORC WARRIOR with bow ORC WARRIOR with spear ORC WARRIOR with spear/sword & shield ORC WARRIOR with two-handed sword/axe URUK-HAI with bow URUK-HAI with sword & shield CAVE TROLL * See model’s entry for details.

Move
4"/10cm 4"/10cm 4"/10cm 4"/10cm 4"/10cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 5"/12cm 5"/12cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 24"/56cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 6"/14cm 6"/14cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 6"/14cm 6"/14cm 6"/14cm

F
3/3/3/3/3/6/3+ 9/6/6/3+ 6/6/6/6/3+ 6/6/6/6/5/6/6/5/6/3+ 6/4/4+ 4/4+ 4/5/8/6/3+ 6/6/6/3+ 6/6/3/4+ 3/5/5/5/4+ 10/5/4/5+ 4/3/5+ 3/5/4+ 5/2/5+ 2/2/3/5+ 3/3/3/4/4+ 4/6/-

S
2 2 2 2 3 4 4 3 4 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 3 3 3 3 3 3 3 3 4 4 4 8 4 4 4 4 4 4 4 3 3 3 3 3 3 3 4 4 6

D
3 3 3 3 5 4 7 3 4 3 3 7 4 6 7 6 8 8 8 8 5 5 6 4 5 6 4 8 5 6 5 3 4 3 4 5 8 8 6 10 5 4 5 4 5 6 7 4 4 5 4 4 5 4 5 6 6

A
1 1 1 1 1 2 3 2 2 1 1 3 2 2 2 2 2 2 3 3 1 3 3 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 2 4 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 3

W
2 2 1 1 2 2 3 2 2 3 3 3 2 2 2 2 2 2 3 3 3 3 3 2 2 2 2 3 1 1 1 1 1 1 1 1 1 1 2 10 3 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 3

C
6 5 4 4 6 6 7 5 5 7 5 6 5 5 5 5 6 5 6 6 7 6 6 4 4 4 5 6 5 5 5 5 5 5 3 3 6 6 4 7 7 3 3 3 3 4 4 2 2 2 2 2 2 2 3 3 3

Notes
Resistant to Magic; Ring Resistant to Magic Resistant to Magic Resistant to Magic Resistant to Magic; Ring Deadly Shot Wood Elves in Woods Expert rider Expert shot Wood Elves in Woods Lothlorien, Terror Lothlorien, Terror Fearless

M/W/F
3/3/3 1/1/2 0/0/1 0/0/1 1/3/3 3/2/2 3/3/3 3/3/3 3/1/1 3*/3*/3* 3*/2*/1* 3/3/1 2/1/1 2/1/1 2/1/1 2/1/1 3/2/2 2/2/1

The Sword Narsil The Ring Staff of Power Mighty Hero Horn of Gondor

3/3/3 3/1/0 3/6/3 3*/3/3 6/1/0 2/1/1 2/1/1 2/1/1 2/2/1 1/0/0

Fly

Wood Elves in Woods Wood Elves in Woods Wood Elves in Woods

Morgul Blade Will, Terror, Darkness, Ringwraiths and the Ring Lash, Terror Will, Goblin Mastery Staff of Power, Palantir

0/10/0 0/7/0 3/1/1 0/*/0 3/6/3 2/1/1

2/1/1 No Jump test required for obstacles 2/1/1 No Jump test required for obstacles 2/1/1 2/1/1 2/1/1 No Jump test required for obstacles No Jump test required for obstacles No Jump test required for obstacles

cross-reference on the Wound Chart the Strength of the weapon (shown below) with the Defence of the target. The winner pushes back the loser 1” and strikes him. 2-5 Rises from the dust. THROWN RIDER CHART Whenever a mount is killed. Cross-reference on the Wound Chart the Strength of the winner with the Defence of the loser. 3. In order to cause a Wound on the loser. Rider placed lying by mount and moves no further that turn. the winner needs to roll equal or higher than the number found on the chart. In order to cause a Wound on the target. 1. Dice Result 1 Fall to the ground. Rider placed standing by mount and moves no further that turn. Different races have different move distances. Rider placed standing – no further penalty. Cross obstacle and halt. 4. If they draw. the model with the highest fight value wins. Roll a dice on the chart below. For every hit.1 from the roll if the obstacle is taller or wider than the model itself. 2-5 Continue to climb up/down. BOW RANGES Weapon Orcish bow Bow Elven bow Range 18"/44cm 24"/56cm 24"/56cm Strength 2 2 3 Move Penalty Half Half Half Wound Chart 1 2 3 Strength 4 5 6 7 8 9 10+ 1 4 4 3 3 3 3 3 3 3 3 2 5 4 4 3 3 3 3 3 3 3 3 5 5 4 4 3 3 3 3 3 3 4 6 5 5 4 4 3 3 3 3 3 Defence 5 6 6 5 5 4 4 3 3 3 3 6 6/4 6 6 5 5 4 4 3 3 3 7 6/5 6/4 6 6 5 5 4 4 3 3 8 6/6 6/5 6/4 6 6 5 5 4 4 3 9 – 6/6 6/5 6/4 6 6 5 5 4 4 10 – – 6/6 6/5 6/5 6 6 5 5 4 . roll on the following chart to determine what happens to the rider. Cross obstacle and complete move. Dice Result 1 Knocked flying. Priority Players roll off to decide who will move/shoot/fight first during the turn. Dice Result 1 Stumbles and fails. End Players begin again from 1. Move Each player moves each of his models up to their maximum move distance. If top/bottom reached model halts. If they draw. Halt at obstacle.STRATEGY BATTLE GAME PLAYSHEET TURN SEQUENCE Each turn is divided into phases as follows: JUMP CHART To cross an obstacle a model must move in contact with it and have enough move left to reach the other side. 2-5 Success. CLIMB CHART Models can climb up obstacles which are more than twice their height. 5. 6 Leaps into action. 2. priority changes over from the previous turn. Shoot Bow-armed models can shoot. deducting . To hit the target they need to roll equal or more than the shooting value on their profile. 6 Effortlessly bounds across. 6 Continue to climb up/down. If top/bottom reached complete remaining move. Fight Models in close combat roll off to win the fight. they need to roll equal or higher than the number found on the chart. Move the model up the obstacle and roll a dice on the chart below.