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this tutorial is about creating a leather couch. all methods used in here are only suggestions to get a final model. of course you can do the each part with other techniques if you think they are better. if so, please tell me what different technique you used and i will try to include that. the first step is to create our couch-base - a cube ('objects->primitive->cube'). change the size of the cube to the following: x = 180, y = 10 and z = 75. go to the object properties in the attribute-manager and activate fillet. set the fillet radius to 2 m and a fillet subdivision of 3 work quite good.
change its size in the object properties to the following: radius = 2. this should create the last 2 legs. it starts with a cube. y = 10 m and z = -10 m. y = -10 m. by now we only have 2 legs. change the size to the original values (x = 90 m. we need to create a symmetrieobject ('objects->modeling->symmetry'). height = 10. z = 55 m). y = 3 and z = 7. y = 10 m. height segments = 1 and rotation segments = 20. to avoid creating and positioning each other couch-leg. that should be placed onto our couch-base. . switch to the 'use polygon tool' ('tools>polygon') and select all of our cube's polygons by hitting 'ctrl-a' (or go to 'edit->select all'). this should make some smoother edges but causes also. this should create another leg with the right position. so we need to create another symmetry object. go to its object properties and change the mirror-plane to zy (if it's not by default) and drag and drop the cylinder onto the symmetry object. y = 10 m and z = 55 m. rename the new symmetry-object into 'legs' to keep everything in order. an extrusion of 1 should be ok. than we did on the couch-base. rename it to 'seat' and make it now editable by hitting 'c'. change its size in the object-properties to x = 90 m. z = -30 m (assuming that your cube is still in center-position).to create our couch-legs. with this one. that the size of our seat has increased. we have a little bit more to do. now change the number of segments in the object properties to x = 10. the scene should look like this from the top view: lets now create the actual seats. now set it to the following position: x = 80 m. create a cylinder ('objects->primitive->cylinder'). set its coordinates to x = 45 m. change the mirror plane to xy and drag and drop the old symmetry-object into the new one. now select the bevel tool ('structure->bevel') and click somewhere in the scene and move your mouse to bevel your cube a little bit. but again.
i would suggest you change the seat a bit more to make it look like it has been used for quite a little while. moving it to -5 m would be alright. z = -10 m) and change its size to x = 100 m. change its position the seat's position (x = 45 m. select the middle point of the upper points and move it a bit down along the negative y-axis to create some sort of a vault. go to 'objects->deformation->ffd' to add a free form deformation.the next step is to add some deformations to the seat. select some of the upper front points and move them also a bit down like i did it here: . select the ffdobject and switch to the 'use point tool' ('tools->points'). y = 15 m and z = 65 m. drag and drop the ffd-object onto the seat. y = 10 m.
hopefully our selection from our last polygon operations should be active. now create a hypernurbs object ('objects->nurbs->hypernurbs') and drag and drop your seat onto the hypernurbs object. right-click on the seat and click on 'current state to object' to create a new seat that already keeps the deformations we did on the original cube. the new seat should look like this with it's brand new crumples: .when you're done. move it out of the null object and delete the null object and our old seat. right-click again our object (this time the hypernurbs object) and click on 'current state to object'. this will create our new seat. change the value to 0. we have to get rid of the ffd-object/cube-combination to work with the seat more easier. go to the object properties of the hypernurbs object and change the number of subdivision for editor and renderer to 1.3 and hit 'apply'. but its in a null-object. select the seat and change to the 'use polygon tool' ('tools->polygons'). which looks like this now: go to 'structure->set point value' and go to the object properties and select 'crumple [normal]' for all. delete the original seat.
hit 'c' to make it editable. change the number of x-segments to 10. when you render your scene. we are going use the symmetry-function again. go to 'objects>modeling-symmetry' and the the mirror plane to zy.5 m. y = 40 m and z = 20 m. move it to x = 45 m.to create a new instance of our seat. it should look in some way like this: now it's time to create the back. y-segments to 5 and z-segments to 3. y = 25 m and z = 27. drag and drop the seat onto the symmetry object. . create a new cube object ('objects->primitive->cube') and change its size to the following: x = 90 m.
y = 25 m and z = 30 m. create a hypernurbs object ('objects->nurbs->hypernurbs') and drag and drop the back onto the hypernurbs object. drag and drop it onto the cube: . change its subdivision for editor and renderer to 1 in the object properties. create a shear deformation object ('object->deformation->shear'). old procedure: right-lick on it and select 'current state to object'. now go to 'objects->deformation->ffd' to create a free form deformation object. now delete the old object. y = 50 m and z = 40 m. drag and drop it onto the back and go to its object properties. change its size to x = 100 m.to add some deformations to the new cube (by the way: rename it to 'back'). change the angle to 90° and set the strength-value to 30%. now move the back a little bit along the blue z-axis to z = 17 m to move it back to its old position. move it to x = 45 m.
change to the left view by hitting 'F3'. choose the 2 upper rows facing back: now move the selected points along the blue z-axis to z = 9 m. switch back to the perspective view and add some more deformations to make it look like this: . switch to the 'use point tool'. go to the rectangle selection tool ('selection->rectangle selection') and deselect 'only visible elements' in the options.
and null-object.go to the 'use polygon tool' ('tools->polygons'). . now right-click the hypernurbs object and select 'current state to object'. choose zy as a mirror plane in the object properties and drag and drop the back onto the symmetry object. go to live selection (take care that 'only select visible elements is activated') and select the front polygons of the back. create a symmetry object ('objects->modeling->symmetry'). once again. i mean these guys here: now go to 'structure->set point value' and select 'crumple [normal]' for all and apply it with a value of 1. move it out of the null-object and delete the hypernurbs.
go to the color-section and change the color to a deep black. change their color to create a one-color material. i chose the white. go to 'file->shader->danel' to load the danel shader. now go to the illuminationsection and change the shading model from phong to blinn. maybe i'm gonna add this in the next time but right now. in the textures-panel. . double-click on the danel-material to open the material editor.if you want you can put also an armrest to the couch. go to the specular-section and change the values to the following: now go to the specular color-section and change the color to a light grey. in the diffuse-section double-click on that red area next to 'color' to change the color to whatever you want. drag and drop the material to your original leg. i want to focus on the textures for the couch. double-click on it to move to the material editor. that we need for our legs. we just have to remove the red color. in the textures-panel. now you have to adjust the other colors in the 'specular' sections. it has already that metalliclook. which would make it look not so much like a bed with seats and backrests. i am going to create a black leather material. go to 'file->new material'. the cylinder: let's create the leather-material.
© 2006 by Markus Lanser. it doesn't look that bad.statcounter. no part of this Site may be reproduced without permission.add the material to all other couch-parts except the cylinder: with the right lighting. huh? This Site is best viewed at 1024 x 768.com/" target="_blank"><img src="http://c8.com/counter.statcounter.php? sc_project=919596&java=0&security=534a7044&invisible=1" alt="free statistics" border="0"></a> . <a href="http://www.
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