You are on page 1of 257

LEGAL INFORMATION

Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing (www.http://www.greenronin.com/) and are used with permission. Power points and Hero points are Product Identity of Green Ronin Publishing and are used with permission. All content of this Character Builder is considered Open Content.

OPEN GAMING LICENSE
Mutants and Masterminds falls under the OGL (Open Gaming License) as set forth by Wizards of the Coast. The text of the OGL is as follows:

OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks plots, thematic dress; artifacts; creatures characters; stories, storylines, including trade elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Ronin are trademarks th permission.

g and are used with

t forth by Wizards of

ght 2000 Wizards of

owners who have d material including nguages), potation, ation, abridgment or pted; (c) "Distribute" ransmit or otherwise ludes the methods, embody the Product clearly identified as is License, including des Product Identity. d identifying marks designs, depictions, other visual or audio personalities, teams, reatures, equipment, igns; and any other y the owner of the "Trademark" means o identify itself or its y the Contributor (g) odify, translate and r "Your" means the

s a notice indicating ense. You must affix ded to or subtracted or conditions may be

ur acceptance of the

se, the Contributors e exact terms of this

al material as Open ion and/or You have

ion of this License to ent You are copying, , and the copyright you Distribute.

g as an indication as ment with the owner ity or co-adaptability ntaining Open Game th the owner of such Game Content does wner of any Product n and to that Product

ate which portions of

ated versions of this y and distribute any

ry copy of the Open

me Content using the utor to do so.

erms of this License e, judicial order, or fected.

mply with all terms of the breach. All

such provision shall

Simpsons' Character Builder MnM 2nd Edition, Issue #1.7
Last Updated: 5/10/2007 Requires the Mutants & Masterminds RPG, Second Edition series of books Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing and are used with permission. Hero points and power points are Product Identity of Green Ronin Publishing and are used with permission.

WHAT'S NEW
Devices and Alternate Form worksheet: Ahem. These work… kinda. If you are feeling really experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of the sheet when using the XML. Sorry... am working on a new saving system. Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway ;). Seriously though, that is because there is still a chance that you will be made flat-footed, and this is helping with calculations. Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of Super-Strength, Enhanced Ability powers, and ability modifiers from Density, Growth, and Shrinking. More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of Enhanced Ability Bonus separate from total bonus.

Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more universal use. Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!) Corrected Speed Detection error. Corrected Improved Disarm and STR & CON maxes errors. Corrected Rage Feat. Added Alternate Languages functionality from Mastermind's Manual Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for Complications (for those games that use the "Unlimited Points" option from the Mastermind Manual. Complications moved from 1st page to 2nd page on Character Sheets.. Restored Details on second page of character sheets, changed "Drawbacks" to "Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected problem with speeds baszed on the upper rows of the Time and Measurement chart.

Restored Details on second page of character sheets, changed "Drawbacks" to "Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected problem with speeds baszed on the upper rows of the Time and Measurement chart.

PLANNED CHANGES (I1.8)
New Save System: Since I didn't make the XML save system (and indeed it doesn't work except on the latest-and-greatest) I am looking at implementing a macro save system, whereas the output of the sheet could be saved, loaded, and yes, even cleared (No more going to see what you missed deleting!). Please be patient, when the save comes out, I'm likely to make the sheet officially 2.0

REQUIREMENTS
The Character Builder requires the following fonts: Digital Strip LowRider BB These fonts are free downloads from: http://www.blambot.com/fonts.shtml Additional fonts include: Tahoma, Wingdings

HELP
Commented Cells Help is included in the sheet. Look for Excel Comment tags for help in different sections This is an Excel Help Tag! XML Support This sheet supports XML export & import, but only with Excel 2003 & above. This functionality allows you to import your characters into newer versions of the sheet. To save your character as an XML file that you can import into newer versions of the sheet, do the following: From the Data menu, select XML, then Export. To import an XML file from a previous version of the character builder: From the Data menu, select XML, then Import. NOTE: You cannot import from 1e versions of the character builder.

UNITS OF MEASUREMENT
U.S.

THANKS
All at the Hall of Heroes The Super Seattle Crew

Steve Kenson and Green Ronin

I would like to take time to give a very special thanks to Mr. Simpson, who was the original c Character Builder. It was through his hard and dedicated work that this sheet itself was p provided the foundation for all that this sheet contains, and for that he has my thanks. His i included below under the 'Contact' section as well.

CONTACT & COMMUNITY
Name: MultiRP email: multirp@multirp.com homepage: www.multirp.com "It's all in the dice… MultiRP" Original Creator email: simpson_99@yahoo.com homepage: http://elyzium.net/mnm discussion page: http://groups.yahoo.com/group/mnm_hall_of_heroes

der #1.7
5/10/2007
5

10 2007

Green Ronin are nts and power points

ou are feeling really nate Form sheet, the save with the rest of

your 'flat-footed' AC AC numbers anyway made flat-footed, and

as auto-detection of ensity, Growth, and

d the calculation of

Scratchpad for more

ding extra lines for om the Mastermind ..

d

"Drawbacks" to preferentially with s what will fill in. Repoint) and corrected chart.

esn't work except on hereas the output of see what you missed sheet officially 2.0

t sections

e. This functionality of the sheet, do the

on, who was the original creator of this hat this sheet itself was possible. He t he has my thanks. His information is

CHARACTER BACKGROUND
Character Name Motasa Lourean Concept Guardian Real Name Motasa Identity Secret ID Hero/Villain Hero Origin Training Allegiance Cause Motivation Justice Gender Female Age 39 Height 5' 10" Weight 183 Hair Black Eyes Blue Size Medium Quote For good or bad, change must come! Occupation Member of Planar Guild, taking some personal time 1st Appearance Nationality Estes Ethnicity Ascendant Player Campaign Fuck! The Baron! GM Seth Blevins Player email sethblevins@gmail.com
0 Mod 4-8 ft. (based on size) 60-500 lbs. (based on size)

MOTASA LOUREAN

HERO

###

PL & PP
PL 8

PP

140

120 recommended (based on PL) Adjustment Max

Max Attack Max Defense Max Save DC Modifier Max Toughness Max Save/Ability Bonus Max Ability Score Max Skill Rank

5 5 5 0 13 36 13

= = = = = = =

5 5 5

+ + + + + +

8 8 8 8 13 36 13

0

+

HERO POINTS
Starting HERO Points Bonus HERO Points Luck Points Total HERO Points 0 1 1

PERSONALITY
Personality

Physical Appearance

Battle Tactics Use Deflect and Redirect to protect you and
your allys. When able, support with Force Powers. Rely on on your equipment for basic attacks.

Question 1 Why do you want to kill the Baron?

He captures my lover, Keeshia, and sold her into slavery to the Wardens.

Question 2 How did you join the group?
I found Adamus nearly dead after a fight he had with the Barons forces and took care of him. We have been very close ever since.

BACKGROUND
Team name City Base ASPECT Tagged Invoked Compelled ASPECT Tagged Invoked Compelled INSTINCT Other Aspects

NPCs & LOCATIONS
Name

Description Name Description Name Description Name Description Name Description Name Description Name Description Name Description

BACKGROUND STORY

ed (based on PL)

0

XP:-140

CHARACTER TYPE
Standard PC

Standard PC

XP:-140

ABILITIES
Ability Total Base Enhanced No Skill Total Modifier

Abilities Cost: 14

0 6 6 0 0 2

STR DEX CON INT WIS CHA

10 (0) 16 (+3) 16 (+3) 10 (0) 30 (+10/0) 12 (+1)

10 16 16 10 10 12

+ + + + + +

0 0 0 0 20 0

+ + + + + +

0

= = = = = =

10 16 16 10 30 12

= +0 = +3 = +3 = +0 = +10 = +1

If you are building a construct character and you want to zero out an ability, (for example, Constructs do not have Constitution), replace the Base Ability with "NA"
XP:-140

SAVES
Save Total Base Ability Mod Misc *Evasion

Saves Cost: 6

1 5 0

FORT REF WILL
Toughness Save

+1 +5 +0
Total

1 5 0
Base

+ +3 ï CON + + +3 ï DEX + + +10 ï WIS +
Ability Mod Misc

Def Roll

Protection

0

TOUGH Flat Footed
Knockback Modifier

+4 +0
Total 1/2 Tough

+3

ï CON +

+

4

+

Immov. 0 0

Imperv. FALSE

Knockback Flat Footed

+2 +1

2 1

+ +

Defense Types

Rank

Sheet Output

XP:-140

COMBAT

Combat Cost: 16

Total

Base

Size

Misc

Dodge

Other

8

Base Defense Flat Footed

20 12
Total

=

4

+

0

+

+

5

+

+
Uncanny Dodge Dodge Focus

Base

Size

Misc

8

Base Attack

+4
Total

=

4
Base

+

0
Feat

+

Adj (Melee) Adj (Ranged)
Attack Type

+7 +4

+4 +4
Rank

3 0
Dmg Type Sheet Output Light Sabre +9 Attack () Block +11 (free sunder) ()

Light Sabre +9 Attack Block +11 (free sunder)

INITIATIVE
Total Dex Misc Imp. Init Superspeed

Initiative

+0

=

+3

+

+

0

+

0

Super STR

0
Lifting Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs, Max: 200 lbs, Push: 500 lbs

1
Protection Force Field

0 Protection 0 Force Field

0

+

0

Construct Std PC 4 4 0 0

Sheet Output

Shield

Uncanny Dodge TRUE Dodge Focus +5

1
Uncanny Dodge

Sheet Output

Light Sabre +9 Attack ()

Block +11 (free sunder) ()

Unarmed +0 (Bruise) +9 Attack (), Light Sabre Block +11 (free sunder) (), Light Sabre +9 Attack (), Block +11 (free sunder) (), Light Sabre +9 Attack (), Block +11 (free sunder) ()

NoSkill 0 3 3 0 10 1

Value Base alue EnhValue Misc V 10 0 0 16 0 0 16 0 0 10 0 0 10 20 0 12 0 0

TOTAL Total Mod 10 0 16 3 16 3 10 0 30 10 12 1

ee sunder) (), ee sunder) ()

Base Mod Tex'd TM Tex'd BM 0 0 0 3 +3 +3 3 +3 +3 0 0 0 0 +10 0 1 +1 +1

Cumulative 0 +3 +3 0 +10/0 +1

Base

10/0

XP:-140

SKILLS
Total Ranks Misc + + + + +

Skills Cost: 14

1.75 2.5 0 0 0 1 0 0.75 1 0 1 1 0 0 0 0 0 1 0 0.75 0 0.5 1.75 0 0

Acrobatics * Athletics Computers * Concentration Coercion Persuasion Disable Device * Empathy Gather Info Knowledge * Arcane Lore * Civics * Current Event * Chemistry * Engineering * History * Physics * Religion * Medicine * Perception Perform Pilot * Stealth Survival

+10 +10 +10 +1 +5 +13 +5 +4 +4

= = = = = = = = = = = = = = = = = = = = = = = = = = =

7 10

3 0 0

Ability Mod ï DEX ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï ï STR INT WIS CHA CHA INT WIS CHA INT INT INT INT INT INT INT INT WIS WIS CHA DEX DEX WIS WIS CHA CHA CHA

Sheet output Acrobatics* 7 (+10) Athletics 10 (+10) Computers*
Concentration (+10)

10 1 1 0 10 1 0 0 0 0 0 0 0 0 10 10 1 3 3 10 10 1 1 1

Coercion
Disable Device*

(+1)

4 3 4 4 4

+ + + + + + + + + + +

Persuasion 4 (+5) Empathy 3 (+13) Gather Info 4 (+5) Knowledge* Arcane Lore* 4 (+4) Civics* 4 (+4)
Current Event*

Chemistry* Engineering* History* Physics* Religion* 4 (+4) Medicine* Perception 3 (+13) Perform (+1) Pilot* 2 (+5) Stealth 7 (+10) Survival (+10)

+4 +13 +1 +5 +10 +10

4 3
+

+ + + + + + + + + + + + + + +

2 7 0

PASSIVE SKILLS

PASSIVE SKILLS Insight Perception 23 23

Insight Perception 0 =
+ + 0 ï INT

1 +5 1

Language *
Languages

+4

=

4 56

Common, Draconic, Celestial, Abyssal, Binary.

+

Common

2 3 4 5 6 7 8 9 10 11 12

Draconic Celestial Abyssal Binary

Celestial, Abyssal, Binary,

Sheet output
7 (+10)
10 (+10)

(+10) (+1) 4 (+5)
3 (+13)

4 (+5) 4 (+4) 4 (+4)

Knowledge*

4 (+4)
3 (+13)

(+1) 2 (+5)
7 (+10)

(+10)

ASSIVE SKILLS 23 23

mon, Draconic, stial, Abyssal, ry.

XP:-140

FEATS
Dodge Focus 5 Detected Feats Defensive Roll 4 Evasion 2 Uncanny Dodge

Feat Cost: 35
TRUE FALSE TRUE FALSE TRUE TRUE FALSE TRUE FALSE FALSE TRUE FALSE TRUE FALSE TRUE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Ranks

5 1 1 4 5 1 2 1 1 1 1 5 1 1 1 1 3

5 2 4 5 2

Feat Name Equipment (+) All-out Attack Attack Specialization (+) Defensive Attack Defensive Roll (+) Dodge Focus (+) Elusive Target Evasion (+) Move-by Action Uncanny Dodge

Feat Auto Description 25 points worth of equipment Reduce defense bonus to increase attack bonus +2 bonus to attack rolls with 2 specific attacks Reduce attack bonus to increase defense bonus +4 Toughness save bonus +5 dodge bonus
Double penalties for ranged attacks against you in melee

Suffer no damage from attacks allowing a Reflex save

Move both before and after a standard action Retain your dodge bonus while flat-footed +2 bonus on attack rolls to block
Follow a successful melee block with a free sunder

1 5 1

Improved Block (+) Weapon Break Inspire (+) Hide in Plain Sight Fascinate (+) Trance Interpose

Grant allies +5 to attacks, saves, & checks You don't need cover or concealment to hide Hold a subject's attention with 1 interaction skill Go into a deathlike trance that slows breathing
Trade places with an adjacent ally subject to attack

3

Attack Focus (Melee) (+)

+3 bonus to melee attack rolls

ed Feats 4 Evasion 2

Uncanny Dodge

Edit Feat Description Equipment (5) All-out Attack +2 Atk with Light Sabre Attack Specialization (2) Defensive Attack Defensive Roll (4) Dodge Focus (5) Elusive Target Evasion (2) Move-by Action Retain dodge to Sentient Magical creatures Uncanny Dodge Improved Block (1) Weapon Break Inspire (5) Hide in Plain Sight Fascinate (1) Trance Interpose Attack Focus (Melee) (3)

Sheet Output

Sheet Output 25 points worth of equipment Reduce defense bonus to increase attack bonus +2 Atk with Light Sabre Reduce attack bonus to increase defense bonus +4 Toughness save bonus +5 dodge bonus Double penalties for ranged attacks against you in melee Suffer no damage from attacks allowing a Reflex save Move both before and after a standard action Retain dodge to Sentient Magical creatures +2 bonus on attack rolls to block Follow a successful melee block with a free sunder Grant allies +5 to attacks, saves, & checks You don't need cover or concealment to hide Hold a subject's attention with 1 interaction skill Go into a deathlike trance that slows breathing Trade places with an adjacent ally subject to attack +3 bonus to melee attack rolls

Equipment (5), All-out Attack,
Attack Specialization (2),

Defensive Attack,
Defensive Roll (4),

Dodge Focus (5),

Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge,
Improved Block (1),

Weapon Break, Inspire (5),
Hide in Plain Sight,

Fascinate (1), Trance, Interpose,
Attack Focus (Melee) (3),

Equipment (5), All-out Attack, Attack Spe

Equipment (5), All-out Attack, Attack Spe Equipment (5), All-out Attack, Attack Spe

Improved Initiative

Jack of all Trades

Defensive Roll

Dodge Focus

Dodge Focus Defensive Roll 4 5
rank rank rank rank

rank

0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

0

1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

5

1
#VALUE! #VALUE! #VALUE! #VALUE!

4

0
#VALUE! #VALUE! #VALUE! #VALUE!

0

0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

1 5
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

4

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe

quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe quipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Targe

Evasion

Luck

1

1

Evasion 2 Uncanny Dodge Focus (Melee) Attack
rank rank rank rank

2

1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

0

1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

3

Attack Focus (Ranged)

Attack Focus (Melee)

Uncanny Dodge

0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

0

2

#VALUE! #VALUE!

1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

3

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H

e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H e Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), H

pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3),

pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3), pon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3)

XP:-140

POWERS
Detected Powers

Shield 1

Powers Cost: 61

Cost/Rank 3

PF/DB

Base Base Base

Power Name/Description

30 0

Alt Power

Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack
(Deflect (physical)[Reflection, Redirection, Action (move action),

0
Alt Power

Feats: Accurate, Shield 1, Area 5] Devastating Attack
Strike [Ex: Penetrating 10, Linked [Drain Toughness]]

0 0
Alt Power

0 0 0 0 20 1 0 0 1 0 0 1 0 1 0 0 0 1 0 4 1 1 0 0 0 0 0

Feats: Accurate, Shield 1, Area 5] Whirling Blade Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]
Force Powers (Enhanced Wisdom [ex: Independent])

1

Base Alt Power

Foe to Friend
Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)

Alt Power

[ ] Once Per Scene Influencing Finger Waive
Mind Control [Ex: Conscious, Progression 2, Contagious;

Alt Power Alt Power

Alt Power 1 Base Alt Power Alt Power

Fl: One Command, Sense Dependent (eye contact)] Battle Mind (physical combat ability) Boost [Ex: area 5, Selective] Kinetic Blast Move Object [Ex: Cone, Selective; Fl: Once Per Scene -2] [ ] Once Per Scene Telepathy

Blind Sight Precognition Postcognition EQUIPMENT
Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep)

Environment Mask (Adaptation) [Once per session] (7ep) [

]

XP:-140

POWERS LOOKUP
Select Power -> Effect Action Range Duration Save Cost feats extras flaws page number

Super-Senses Sensory Free Personal Permanent 1-5

XP:-140 Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

PROGRESSION CHART
Value 1 2 5 10 25 50 100 250 500 1,000 2,500 5,000 10,000 25,000 50,000 100,000 250,000 500,000 1,000,000 2,500,000 Time Extended Range
3 seconds 10 ft 6 seconds 100 ft

1 minute 1,000 ft
5 minutes 1 mile
20 minutes 5 miles

1 hour 5 hours 1 day 1 week

20 miles 200 miles 2,000 miles 20,000 miles

1 month 200,000 miles 3 months 2 million miles 1 year 5 years 20 million miles 200 million miles

10 years 2 billion miles 50 years anywhere in solar system
100 years Nearby star systems 500 years Distant star systems
1,000 years 5,000 years
10,000 years

Anywhere in Galaxy Nearby Galaxies Anywhere in Universe

SCRATCHPAD
Ranks: PP availabe: 0 0 Rank Required: 0 Hard to Take Device: Easy to Take Device: Equipment: Alternate Form: Shapeshift:

Total Device Cost: Device costs:

0

Ranks 10 8 1 8

Save

DC Adjust

DC Save

STR?

Rank

Name

DC

13

tough

13

10

tough

10

20 10

9

will

9

7 10 ref

10

10 4 4 4

will

10

8 1

tough

8

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

*Device (Energy Blade) [10], Device (Energy Blade) [10], (Energy Blade) 10 Device *Deflect (all physical)[EX: 8 Deflect (all physical)[EX: Action +3(reaction), [8], Action +3(reaction), [8], Deflect (all physical)[EX: Action +3 Feats: Accurate, Shield 1, 1 Shield [1], Accurate, Shield 1, Area 5] Feats: Accurate, Area 5] 1, Area 5] [1], Feats: Redirect Attack, , Attack, , Redirect Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action), [8 (Deflect (physical)[Reflection, (physical)[Reflection, Red 8 (Deflect Redirection, Action (move Feats: Accurate, Shield 1, Area 5], 1, Area 5], , Shield 1, Area 5] Feats: Accurate, Shield , Feats: Accurate, Devastating Attack, , Attack, , Devastating Attack Devastating Strike [Ex: Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [1 Penetrating 10, Linked [Drain Toughness]] [13] - DC:13 13 Strike [Ex: 13:tough Penetrating 10, Linked Feats: Accurate, Shield 1, Area 5], 1, Area 5], , Shield 1, Area 5] Feats: Accurate, Shield , Feats: Accurate, Whirling Blade, , Whirling Blade, , Whirling Blade Strike [Ex: Strike(shapeable), Penetrating 10, [10] - DC:10:tough, Area [Ex: Area (shapeable), Penetrating 10, [10] -Pene 10 Strike [Ex: 10:tough Area (shapeable), DC:1 Linked [Drain Toughness]], , Linked [Drain Toughness]], , [Drain Toughness]] Linked Feats: Accurate, Shield 1, Area 5], 1, Area 5], , Shield 1, Area 5] Feats: Accurate, Shield , Feats: Accurate,

*Force Powers (Enhanced Wisdom [ex: Independent]) [20], Force Powers (Enhanced Wisdom [ex: Independent]) [20 20 Force Powers (Enhanced Wisdom [ Foe to Friend, ,to Friend, , Foe Foe to Friend Summon (Ex: Organic, Fanatical; Fl: Once(Ex: Organic, Fanatical; F Summon (Ex: Organic, Fanatical; Fl:scene -2) [10], -2) 10 Summon per Once per scene [ ] Once Per ]Scene,Per Scene, , [ ] Once Per Scene [ Once , Influencing Finger Waive, , Waive, , Influencing Finger Influencing Finger Waive Mind Control [Ex: Conscious,Conscious, Progression 2, Contagious; Mind Control [Ex: Progression 2, Contagious; [9] - Progr 9 Mind Control [Ex: Conscious, DC:9 9:will Fl: One Command,Command, SenseOne Command, Sense Depend Fl: One Sense Dependent (eye contact)], ,contact)], , Fl: Dependent (eye Battle Mind (physical combat ability), ,Mind (physical combat abilit Battle Mind (physical Battle ability), , combat Boost [Ex: Boost5, Selective] [7], area [Ex: area7 Selective] [7], 5, Boost [Ex: area 5, Selective] Kinetic Blast, , Kinetic Blast, , Kinetic Blast Move Object [Ex: Cone, [Ex: Cone, [10] - DC:10:ref, DC:10:ref, Move Object Selective; Selective; [Ex: Cone, Selective; 10 Move Object [10] 10:ref Fl: Once Per Scene -2], Scene -2], , Once Per Scene -2] Fl: Once Per , Fl: [ ] Once Per ]Scene,Per Scene, , [ ] Once Per Scene [ Once , Telepathy [10] - DC:10:will,DC:10:will, Telepathy [10]10 Telepathy 10:will *Blind Sight [4], Sight [4], 4 Blind Precognition [4], Precognition [4], 4 Postcognition [4], Postcognition [4], 4 Blind Sight Precognition Postcognition

EQUIPMENT, , EQUIPMENT, , EQUIPMENT Energy Blade (Strike)[Ex: 8 Energy Blade (Strike)[Ex: Penetrating in hand] (18ep) [8 Penetrating 8, Always 8, Always in hand Energy Blade (Strike)[Ex: Penetrat 8:tough Environment Mask (Adaptation) Environment Mask (Adaptation) [O Environment Mask (Adaptation) session] (7ep) [ ] [1], 1 [Once per [Once per session] (7ep

*Device (Energy Blade) [10], *Deflect (all physical)[EX: Action +3( Device (Energy Blade) [10], Deflect (all physical)[EX: Ac

Kinetic Blast, , Move Object [Ex: Cone, [Ex: Cone, [10] - DC:10:ref, Kinetic Blast, , Move Object Selective; Selective; [10] *Device (Energy Blade) [10], *Deflect (all physical)[EX: Action +3( *Device (Energy Blade) [10], *Deflect (all physical)[EX:

Cost
4 3 1 5 8 x x x x x

Ranks
0 5 0 0 0

= = = = =

0 15 0 0 0

Abilities & Saves STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0) CHA: 12 (+1) FORT: 1 REF: 5 WILL: 0 TOUGH: 4

Sheet output 10 8 1 8 Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack
(Deflect (physical)[Reflection, Redirection, Action (move action),

Feats: Accurate, Shield 1, Area 5] Devastating Attack 13 Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Whirling Blade 10 Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] 20 10 Force Powers (Enhanced Wisdom [ex: Independent]) Foe to Friend Summon (Ex: Organic, Fanatical; Fl: Once per scene -2) [ 9 ] Once Per Scene 9:will Influencing Finger Waive Mind Control [Ex: Conscious, Progression 2, Contagious; Fl: One Command, Sense Dependent (eye contact)] Battle Mind (physical combat ability) 7 10 Boost [Ex: area 5, Selective] Kinetic Blast Move Object [Ex: Cone, Selective; Fl: Once Per Scene -2] [ 10 4 4 4 ] Once Per Scene 10:will Telepathy Blind Sight Precognition Postcognition EQUIPMENT 8 1
Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep)

13:tough

10:tough

10:ref

8:tough
]

Environment Mask (Adaptation) [Once per session] (7ep) [

flect (all physical)[EX: Action +3(reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical)[R

: Cone, Selective; [10] - DC:10:ref, Fl: Once Per Scene -2], , [ ] Once Per Scene, , Telepathy [10] - DC:10:will, Blind Sight [4] Deflect (all physical)[EX: Action +3(reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical

power? 0
Immovable

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Impervious

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Burrowing

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Flight

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Leaping

ranks: 0
Spatial Control

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0] - DC:10:will, Blind Sight [4], Precognition [4], Postcognition [4], EQUIPMENT, , Energy Blade (Strike)[Ex: Penetrating 8, Al ct Attack, , (Deflect (physical)[Reflection, Redirection, Action (move action), [8], Feats: Accurate, Shield 1, Area 5], , Deva s

power? 0
Spatial Control

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Speed

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Super-Speed

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Swimming

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Teleport

ranks: 0
Time Control

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

e)[Ex: Penetrating 8, Al ways in hand] (18ep) [8] - DC:8:tough, Environment Mask (Adaptation) [Once per session] (7ep) [ ] ield 1, Area 5], , Deva stating Attack, , Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [13] - DC:13:tough, Feats: Acc

power? 0
Time Control

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Protection

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Force Field

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Mind Shield

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Sensory Shield

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

e per session] (7ep) [ ] [1], C:13:tough, Feats: Accurate, Shield 1, Area 5], , Whirling Blade, , Strike [Ex: Area (shapeable), Penetrating 10, [10] - DC:10

Device 10 power? 1
Device

Shield 1 Ranks 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 power? 4
Shield

ranks: 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Super-Strength

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Enhanced Strength

Enhanced Dexterity

Enhanced Constitut

TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE TRUE FALSE FALSE TRUE FALSE FALSE TRUE FALSE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

trating 10, [10] - DC:10:tough, Linked [Drain Toughness]], , Feats: Accura te, Shield 1, Area 5], , *Force Powers (Enhanced

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 1 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Density

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Enhanced Constitution

Enhanced Intelligence

Enhanced Wisdom

Enhanced Charisma

Strength Increase from Density

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

rce Powers (Enhanced Wisdom [ex: Independent]) [20], Foe to Friend, , Summon (Ex: Organic, Fanatical; Fl: Once per scene

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Growth

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Strength Increase from Density

Impervious Protection Immovable & Super-Strength from Density from Density

Strength Increase from Growth

Constitution Increa from Growth

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

tical; Fl: Once per scene -2) [10], [ ] Once Per Scene, , Influencing Finger Waive, , Mind Control [Ex: Conscious, Progression

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0
Shrinking

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

power? 0 FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Constitution Increase from Growth

Size Category Increase from Growth

Strength Decrease from Shrinking

Size Category Decrease from Shrinking

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Conscious, Progression 2, Con tagious; [9] - DC:9:will, Fl: One Command, Sense Dependent (eye contact)], , Battle Mind (ph

power? 0
Regrowth

ranks: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

tact)], , Battle Mind (physical combat ability), , Boost [Ex: area 5, Selective] [7], Kinetic Blast, , Move Object [Ex: Cone, Sele

XP:-140

MOVEMENT
0 Leaping 0 Burrowing 0 Flight 0 Spatial Control 0 Speed 0 Super-Speed 0 Swimming 0 Teleport 0 Time Control 0 0 0 0 0 0 0 0

Base

Misc

Normal

Accel

All Out

Base

30 +
Power

= 30

60

120
High

Running Standing

Leap

10

x mph: 0 0 0 0 0 0 0 0

= 10 fpr: 0 0 0 0 0 0 0 0

5

2

Burrowing Flight Spatial Control Speed Super-Speed Swimming Teleport Time Control

Base speed
Leap: 10 / 5 / 2

Sheet Output Base Speed: 30 / 60 / 120

30 / 60 / 120

Leaping

Burrowing: 0m/h, 0f/r Flight: 0m/h, 0f/r Spatial Ctrl: 0

10 / 5 / 2

Movement Powers

Speed: 0m/h, 0f/r Super-Speed: 0m/h, 0f/r Swimming: 0m/h, 0f/r Teleport: 0 Time Control: 0m/h, 0f/r

Burrowing: 0m/h, 0f/r Flight: 0m/h, 0f/r Spatial Ctrl: 0 Speed: 0m/h, 0f/r Super-Speed: 0m/h, 0f/r Swimming: 0m/h, 0f/r Teleport: 0 Time Control: 0m/h, 0f/r

rrowing: 0m/h, 0f/r ght: 0m/h, 0f/r

0 0 0 0 0 0

eed: 0m/h, 0f/r per-Speed: 0m/h, 0f/r imming: 0m/h, 0f/r

me Control: 0m/h, 0f/r

0 0 0 0 0 0 0 0

XP:-140

Devices
10 Ranks in Device 50 Device PP Limit

Device Cost: 50

Cost/Rank 5

PF/DB 7

Base Base Alt Power

Device Name/Description

47 0 1 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack
(Deflect (physical)[Reflection, Redirection, Action (move action),

Alt Power

Feats: Accurate, Shield 1, Area 5] Devastating Attack
Strike [Ex: Penetrating 10, Linked [Drain Toughness]]

Alt Power

Feats: Accurate, Shield 1, Area 5] Whirling Blade Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]

Abilities & Saves STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0) CHA: 12 (+1) FORT: 1 REF: 5 WILL: 0 TOUGH: 4

Ranks 8 1 8

Save

DC Adjust 8 1 8

Sheet output Deflect (all physical)[EX: Action +3(reaction), Feats: Accurate, Shield 1, Area 5] Redirect Attack
(Deflect (physical)[Reflection, Redirection, Action (move action),

Feats: Accurate, Shield 1, Area 5] Devastating Attack 13 13 Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Whirling Blade 10 10 Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] 10:tough 13:tough

9:will

10:ref

10:will

8:tough

XP:-140

DRAWBACKS
Name

Drawbacks Cost: -6 -4 0 -2 0

Power Loss Restricion

Description Cut off for scene if nullified
Spirit Energy, scene description

Frequency

Severity

Freq DC 10 Freq DC 15
Taunt

Sev DC 15 Sev DC 10

XP:-140

COMPLICATIONS
Complication

I Am Expendable Accident Action Addiction Disability Enemy Fame Full Power Hatred Honor Involuntary Transform Limitation Normal Identity Noticeable Obsession One-Way Transform Phobia Power Loss Prejudice Reputation Responsibility Rivalry Secret Temper Vulnerable Weak Point Custom 1 Custom 2 Custom 3 Custom 4

I Am Expendable, I Am Expendable, I Am Expendable

Sheet Output

Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15]
Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

Motasa Lourean
Guardian
Real Name Motasa Gender Female Age 39 Size Medium Height 5' 10" Weight 183 Hair Black Eyes Blue

'For good or bad, change must come!'

PL STR DEX CON INT WIS CHA
ROLL
FAIL 1-4 FAIL 5-9

8
10 16 16 10 30 12

PP
FORT REF WILL
(10/0) Defensive Roll: 4

140
DEFENSES

DEF
Uncanny Dodge
Evasion 2

20

+10

(Flat: 12)

ATTRIBUTES

Dodge Focus +5

+0 +3 +3 +0 +10 +1

11 15 10

+1 +5 +0 +4
(Flat: 5)

ATT M/R +7
Energy Blade +9 Atk Block +11 (free sunder)

/ +4

TOUGH 15

INIT
HERO
I Am Expendable

+0 1
Unconscious
Winded: -2str/dex, -1Def/Atk
Fatigued: -4 Str/Dex, -2Def/Atk, no run

Knockback: 2 / Flat: 1 -1 DEF, Atk, Skill, and Check -2 Defense, Attack, Skill, and Check HERO POINTS HITS FATIGUE
14 9 13 8 12 7 11 6 10 5 9 4 8 3 7 2

DAMAGE TRACK
HURT DAZED + HURT

-5 Defense, Attack, Skill, and Check

-10 Defense, Attack, Skill, Check, and move at 1/2 speed
6 1 5 0 4 -1 3 -2 2 -3 1 -4 0 -5 -1 -6

Exhausted: -6str/dex, -3Def/Atk, no run

FAIL 10-14 CON + STUN + HURT FAIL 15-19 UNCO + COND + HURT

notes

POWERS & EQUIPMENT
10 8 1 8 Device (Energy Blade)

FEATS
Equipment (5) 25 points worth of equipment
Attack Specialization (2) +2 Atk with Light Sabre

Take

10@

Deflect (all physical)[EX: Action +3(reaction),
Feats: Accurate, Shield 1, Area 5]

All-out Attack Reduce defense bonus to increase attack bonus 10@ Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (4) +4 Toughness save bonus Dodge Focus (5) +5 dodge bonus Elusive Target
13:tough
Double penalties for ranged attacks against you in melee

Redirect Attack
(Deflect (physical)[Reflection, Redirection, Action (move action),

Feats: Accurate, Shield 1, Area 5]

Devastating Attack
13 Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]

Evasion (2)

Suffer no damage from attacks allowing a Reflex save

Move-by Action Move both before and after a standard action Uncanny Dodge Retain dodge to Sentient Magical creatures
10:tough

Whirling Blade
10 Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] 20 10

Improved Block (1) +2 bonus on attack rolls to block Weapon Break Follow a successful melee block with a free sunder Inspire (5) Grant allies +5 to attacks, saves, & checks Hide in Plain Sight You don't need cover or concealment to hide Fascinate (1) Hold a subject's attention with 1 interaction skill Trance Go into a deathlike trance that slows breathing Interpose Trade places with an adjacent ally subject to attack
Attack Focus (Melee) (3)

Force Powers (Enhanced Wisdom [ex: Independent])

Foe to Friend
Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)

[ ] Once Per Scene Influencing Finger Waive
9 Mind Control [Ex: Conscious, Progression 2, Contagious; Fl: One Command, Sense Dependent (eye contact)] 9:will

+3 bonus to melee attack rolls

Battle Mind (physical combat ability)
7 10 Boost [Ex: area 5, Selective]

Kinetic Blast
Move Object [Ex: Cone, Selective; Fl: Once Per Scene -2] 10 4 4 4 10:ref

20 n/a 10 10 20 Disable Device* 10 Empathy 3 (+13) 10 Gather Info 4 (+5) Knowledge* Arcane Lore* 4 (+4) 20 Civics* 4 (+4) 20 Current Event* 20 Chemistry* 20 Engineering* 20 History* 20 Physics* 20 Religion* 4 (+4) 20 Medicine* 20 10 Perception 3 (+13) 10 Perform (+1) 10 Pilot* 2 (+5) 10 Stealth 7 (+10) 10 Survival (+10)

Acrobatics* 7 (+10) Athletics 10 (+10) Computers* Concentration (+10) Coercion (+1) Persuasion 4 (+5)

SKILLS

[ ] Once Per Scene Telepathy
Blind Sight Precognition Postcognition EQUIPMENT

10:will

MOVEMENT
Base 30 / 60 / 120 Leap 10 / 5 / 2 PASSIVE SKILLS Insight Perception 23 23 5 ]

8 1

Energy Blade (Strike)[Ex: Penetrating 8, Always in hand] (18ep) 8:tough

Environment Mask (Adaptation) [Once per session] (7ep) [

DRAWBACKS/COMPLICATIONS
Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15] LANGUAGES

LIFTING
Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs Max: 200 lbs, Push: 500 lbs

Common, Draconic, Celestial, Abyssal, Binary.

Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawbacks -6 = 140 / 140

WWW.LIVINGINNOD.COM

CONDITIONS

MOTASA LOUREAN
CITY Suladar BASE Von Braun Cruiser

PL:8

PP:140

BLINDED 50% MISS IN COMBAT, NO DODGE, -2 TO DEF, -4 STR & DEX

BACKGROUND
Instinct Belief ASPECT ASPECT ASPECT ASPECT ASPECT
The cause first! I am expendable Democracy fell, not I! Chaos will lead too……. I will protect those who fight with me
I will destroy anything that stands in my way!

BACKGROUND

real name Motasa origin Training allegiance Cause occupation Member of Planar Guild, taking some personal time
1st appearance

DAZED CAN TAKE NO ACTIONS, KEEPS DODGE BONUS DEAFENED CANNOT HEAR, -4 INIT
COVER GRANTS A +4 DEF, AND A +2 TO REF FROM POINT OF COVER

DYING FORT SAVE DC:10 OR DIE. +1 DC TO SAVE PER HOUR
ENTANGLED -2 ATT & DEF, -4 DEX, MOVE 1/2 SPEED UNLESS ANCHORED

nationality Estes ethnicity Ascendant gender Female age 39 height 5' 10" weight 183 hair Black

DAZZLED -1 TO ATTACK AND DEFENSE
FASCINATED NO ACTIONS, -4 ON REACTION CHECKS, EASILY BREAKS
GRAPPLED CAN ONLY MAKE SIMPLE ATTACK OR BREAK FREE OF GRAPPLE

HELPLESS +4 TO BE HIT (MELEE), 5 DEFENSE
INJURED EACH INJURY INCURS AN ADDITIONAL -1 TOUGHNESS SAVE

I miss Keeshia, my love

INVISIBLE +2 TO HIT DEFENDERS 50% CHANCE MISS TO BE HIT
NAUSEATED MOVE ACTIONS ONLY, FORT SAVE DC 10+ POWER RANK

Other Aspects

eyes Blue motivation Justice

PARALYZED 0 STR & DEX, 5 DEF, CAN TAKE MENTAL ACTIONS

PINNED HELD IMMOBILE IN GRAPPLE, NO DODGE, -4 DEF
PRONE -4 MELEE ATTACKS, +4 TO BE HIT (MELEE), -4 (RANGED)

SHAKEN -2 TO ALL SAVES AND CHECKS SICKENED -2 TO ALL ATTACK ROLLS AND CHECKS
SLOWED -1 ATTACK, DEFENSE, REF MOVE AT 1/2, AND ONE ACTION

FRIGHTENED ATTEMPT TO FLEE, OR REMAIN SHAKEN
STUNNED STUNNED FOR 1 ROUND, LOSE DODGE BONUS, -2 DEF
UNCONSCIOUS HELPLESS, DC 10, ADDITIONAL CHECKS CAUSE CONDITION

PANICKED FLEE OR COWER DAZED, DEFEND BUT NOT ACT
RECOVER 1 HR EACH, CONDITIONS FIRST, UNLESS PERSISTENT

NPCS
Keeshia Elven lover and slave to the Wardends Baron Kirsten
He captured Keeshia and sold her as a slave to the Wardens

PERSONALITY Very passionate in everything she does, and becomes angry when people act complacent. Would rather lose her left hand than see a stranger be harmed. Is quick to make friends, and quick to anger. Never judges anything, bases all logic upon cold hearted facts. PHYSICAL APPEARANCE Lanky with Dark Brown hair with beads woven in, each bead marking something significant in her life. Wears a simple synthetic mesh clothing, relying entirely upon her own abilty to protect herself. The only piece of notable gear is her Light Sabre at her hip. DETAILS Why do you want to kill the Baron?

EXTRA EFFORT
CHECK BONUS +2 STR BONUS ON A SINGLE CHECK
INCREASE CARRY CAPACITY +5 STR CARRY CAPACITY FOR ONE ROUND

INCREASE MOVE DOUBLE MOVEMENT SPEED FOR ONE ROUND

INCREASE POWER +2 RANKS TO A POWER
GAIN POWER FEAT ADD POWER FEAT UNTIL END OF ENCOUNTER

WILLPOWER ADDT'L WILL SAVE WITH LASTING EFFECT SURGE GAIN ADDITIONAL STD OR MOVE ATTACK

HERO POINTS
IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND
HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER HERO PT

DODGE DOUBLE DODGE BONUS PER ROUND INSTANT COUNTER COUNTER A POWER USED AGAINST YOU CANCEL FATIGUE REDUCE FATIGE BY 1 LEVEL RECOVER SHAKE OFF STUNNED OR FATIGUE ESCAPE DEATH STABILIZES DYING CONDITION INSPIRATION HINT, CLUE, OR OTHER HELP FROM GM

He captures my lover, Keeshia, and sold her into slavery to the Wardens.

BATTLE TACTICS
Use Deflect and Redirect to protect you and your allys. When able, support with Force Powers. Rely on on your equipment for basic attacks.

DETAILS How did you join the group?

GAME INFO
Player Campaign Fuck! The Baron! GM Seth Blevins Player email sethblevins@gmail.com RANK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 TIME
3 seconds (1 action)

I found Adamus nearly dead after a fight he had with the Barons forces and took care of him. We have been very close ever since.

VALUE 1 2 5 10 15 25 35 75 100 125 150 200 300 400 500 600 700 800 900 1000

EXTENDED RANGE 10 ft 15ft 25ft 35f t 75ft 100ft 150 ft 250ft 350 ft 500 ft 750 ft 1000 ft 1500 ft 2500 ft 3500 ft 1 Mile 1.5 Miles 2 Miles 3 Miles 5 Miles

6 seconds (1 round)
1 minute (10 rounds)

5 minutes 10 minutes 15 minutes 20 minutes 25 minutes 40 minutes 1 hour 6 hours 12 hours 1 day 1 week 2 weeks 1 month 2 months 4 months 8 months 1 year

MnM 2nd Edition, Issue #1.7

Device

Device Notes

Alternate Forms/Shapeshift Common Forms
MOTASA LOUREAN
Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10

MOTASA LOUREAN
Str: Dex:
10 10 C Int: Wis: Chr: M/A R/A on: 10 10 10 10

Str: Dex:
10 10

C Int: Wis: Chr: M/A R/A on: 10 10 10 10

0

0

0

Fort Ref Will oug h

0 T

0

0
Init Def

0

0

0

Fort Ref Will oug h

0 T

0

0
Init Def

0

0

0

Fort Ref Will oug h

0 T

0

0
Init Def

Attacks

Attacks

Attacks

FEATS: SKILLS: POWERS:

FEATS: SKILLS: POWERS:

FEATS: SKILLS: POWERS:

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

MOTASA LOUREAN
0 0 0 0 0
Init

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

MOTASA LOUREAN
0 0 0 0 0
Init

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

MOTASA LOUREAN
10

Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10
T Fort Ref Will oug h

Str: Dex: C Int: Wis: Chr: M/A R/A 10 10 on: 10 10 10 10
T Fort Ref Will oug h

Str: Dex:
10

C Int: Wis: Chr: M/A R/A on: 10 10 10 10

0

0

Def

Def

T Fort Ref Will oug h

0

0

0

0

0

0
Init Def

Attacks

Attacks

Attacks

FEATS: SKILLS: POWERS:

FEATS: SKILLS: POWERS:

FEATS: SKILLS: POWERS:

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10]

TEXT
MOTASA LOUREAN PL: 8 (140 pp) ABILITIES: STR: 10 (0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (0) WIS: 30 (+10/0)

CHA: 12 (

SKILLS: Acrobatics 7 (+10), Athletics 10 (+10), Concentration (+10), Coercion (+1), Persuasion 4

FEATS: Equipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4)

POWERS: *Device (Energy Blade) [10], *Deflect (all physical)[EX: Action +3(reaction), [8], Feats: A COMBAT: Attack 4 [Light Sabre +9 Attack (), Block +11 (free sunder) ()] SAVES: Toughness 4 (0 flat-footed) Fortitude 1 Reflex 5 Will 0 DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit

Defense 20 (12 flat-foot

Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawb

30 (+10/0)

CHA: 12 (+1)

on (+1), Persuasion 4 (+5), Empathy 3 (+13), Gather Info 4 (+5), Arcane Lore 4 (+4), Civics 4 (+4), Religion 4 (+4), Pe

tack, Defensive Roll (4), Dodge Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (

reaction), [8], Feats: Accurate, Shield 1, Area 5] [1], Redirect Attack, , (Deflect (physical)[Reflection, Redirection, Action Init 0

efense 20 (12 flat-footed)

15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] + Saves 6 – Drawbacks -6 = 140 / 140

+4), Religion 4 (+4), Perception 3 (+13), Perform (+1), Pilot 2 (+5), Stealth 7 (+10), Survival (+10)

odge, Improved Block (1), Weapon Break, Inspire (5), Hide in Plain Sight, Fascina (1), Trance, Interpose, Attack Focus (M te

on, Redirection, Action (move action), [8], Feats: Accurate, Shield 1, Area 5], , Devastating Attack, , Strike [Ex: Penetratin

erpose, Attack Focus (Melee) (3)

, Strike [Ex: Penetrating 10, Linked [Drain Toughness]] [13] - DC:13:tough, Feats: Accurate, Shield 1, Area 5], , Whirling

d 1, Area 5], , Whirling Blade, , Strike [Ex: Area (shapeable), Penetrating 10, [10] - DC:10:tough, Linked [Drain Toughne

Linked [Drain Toughness]], , Feats: Accurate, Shield 1, Area 5], , *Force Powers (Enhanced Wisdom [ex: Independent]) [2

m [ex: Independent]) [20], Foe to Friend, , Summon (Ex: Organic, Fanatical; Fl: Once per scene -2) [10], [ ] Once Per Sce

[10], [ ] Once Per Scene, , Influencing Finger Waive, , Mind Control [Ex: Conscious, Progression 2, Contagious; [9] - DC:

Contagious; [9] - DC:9:will, Fl: One Command, Sense Dependent (eye contact)], , Battle Mind (physical combat ability),

ysical combat ability), , Boost [Ex: area 5, Selective] [7], Kinetic Blast, , Move Object [Ex: Cone, Selective; [10] - DC:10:

elective; [10] - DC:10:ref, Fl: Once Per Scene -2], , [ ] Once Per Scene, , Telepathy [10] - DC:10:will, *Blind Sight [4], Pr

will, *Blind Sight [4], Precognition [4], Postcognition [4], EQUIPMENT, , Energy Blade (Strike)[Ex: Penetrating 8, Always in

enetrating 8, Always in hand] (18ep) [8] - DC:8:tough, Environment Mask (Adaptation) [Once per session] (7ep) [ ] [1]

session] (7ep) [ ] [1]

MOTASA LOUREAN
PL: 8 (140 pp)
Str:
10 Dex: 16 Con: 16 Int: 10 Wis: 30 Chr: 12 M/A R/A

0
Fort

+3
Ref

+3
Will

0
Tough

+10

+1
Init

+7

+4
Def

+4

+5

+0

+4

+0

20
Attacks Light Sabre +9 Attack () Block +11 (free sunder) ()

FEATS: Equipment (5), All-out Attack, Attack Specialization (2), Defensive Attack, Defensive Roll (4), Dodge Focus (5), Elusive Target, Evasion (2), Move-by Action, Uncanny Dodge, Improved Block (1), Weapon Break, Inspire (5), Hide in Plain Sight, Fascinate (1), Trance, Interpose, Attack Focus (Melee) (3) SKILLS: Acrobatics 7 (+10), Athletics 10 (+10), Concentration (+10), Coercion (+1), Persuasion 4 (+5), Empathy 3 (+13), Gather Info 4 (+5), Arcane Lore 4 (+4), Civics 4 (+4), Religion 4 (+4), Perception 3 (+13), Perform (+1), Pilot 2 (+5), Stealth 7 (+10), Survival (+10)

POWERS: 10 Device (Energy Blade) Deflect (all physical)[EX: Action +3(reaction), 8 Feats: Accurate, Shield 1, Area 5] 1 Redirect Attack (Deflect (physical)[Reflection, Redirection, Action (move action), 8 Feats: Accurate, Shield 1, Area 5] Devastating Attack 13 Strike [Ex: Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5] Whirling Blade 10 Strike [Ex: Area (shapeable), Penetrating 10, Linked [Drain Toughness]] Feats: Accurate, Shield 1, Area 5]

Foe to Friend 10
Summon (Ex: Organic, Fanatical; Fl: Once per scene -2)

[ ] Once Per Scene Influencing Finger Waive 9
Mind Control [Ex: Conscious, Progression 2, Contagious;

9:will

Fl: One Command, Sense Dependent (eye contact)]

Battle Mind (physical combat ability)
13:tough

7 10

Boost [Ex: area 5, Selective] Kinetic Blast
Move Object [Ex: Cone, Selective; 10:ref

10:tough

10

Fl: Once Per Scene -2] [ ] Once Per Scene Telepathy

10:will

4 Blind Sight 4 Precognition DRAWBACKS: Power Loss -Cut off for scene if nullified [Freq DC 10] [Sev DC 15], Restricion -Spirit Energy, scene description [Freq DC 15] [Sev DC 10] HITS & CONDITIONS
o STAGGERED o FATIGUED
BRUISES INJURIES
-1 -1 -2 -2 -3 -3

o DISABLED o EXHAUSTED
-4 -4 -5 -5 -6 -6 -7 -7 -8 -8

o DYING o UNCONSCIOUS
-9 -9 -10 -10 -11 -11 -12 -12

o STAGGERED o DISABLED o DYING BRUISES INJURIES

o FATIGUED o EXHAUSTED o UNCONSCIOUS

o STAGGERED o DISABLED o DYING BRUISES INJURIES

o FATIGUED o EXHAUSTED o UNCONSCIOUS

o STAGGERED o DISABLED o DYING BRUISES INJURIES

o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

Name:
o STAGGERED o DISABLED o DYING BRUISES INJURIES o FATIGUED o EXHAUSTED o UNCONSCIOUS

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

ooooo ooooo ooooo ooooo

Name:

Name:

Name:

MEASUREMENTS
U.S.

PL CAP
8

PP
PL

8 TOTAL PP 140 ABILITIES 14 SAVES 6 COMBAT 16 SKILLS 14 56 Skill ranks FEATS 35 POWERS 61 DRAWBACKS -6 SPENT PP 140 UNSPENT/XP -140 Abilities 14 + Skills 14 (56 ranks) + Feats 35 + Powers 61 + Combat 16 + Saves 6 – Drawbacks -6 = 14

HERO PTS
HERO PTS 1o 2 oo 3 ooo 4 oooo 5 ooooo 6 ooooo 7 ooooo 8 ooooo 9 ooooo 10 ooooo 11 ooooo 12 ooooo 13 ooooo 14 ooooo 15 ooooo 16 ooooo 17 ooooo 18 ooooo 19 ooooo 20 ooooo 1o o oo ooo oooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo

o oo ooo oooo ooooo ooooo ooooo ooooo ooooo ooooo

o oo ooo oooo ooooo

ABILITIES

STR DEX CON INT WIS CHA FORT REF WILL TOUGH TOUGH FLAT ATTACK ATTMEL ATTRAN DEFENSE FLAT INIT

10 16 16 10 30 12 1 5 0 4 0 4 7 4 20 12 0

+0 +3 +3 +0 +10 +1

10

0

(10/0)

+4

SIZE MODIFIER
Att/Def Medium 0 0
Size Attack/Defense Modifier 12 8 4 2 1 0 -1 -2 -4 -8 -12 1 -6 inches 6-12 inches 1-2 ft. 2-4 ft. 4-8 ft. 8-16 ft. 16-32 ft. 32-64 ft. 64-128 ft. 128 ft.+ height weight height (US)

1 Miniscule 2 Fine 3 Diminutive 4 Tiny 5 Small 6 Medium 7 Large 8 Huge 9 Gargantuan 10 Colossal 11 Awesome

1 inch or less

.06 lbs or less inch or less 1 .06-.13 lbs. 1 -6 inches .25-1 lbs. 1-8 lbs. 8-60 lbs. 6-12 inches 1-2 ft. 2-4 ft.

60-500 lbs. 4-8 ft. 500-4,000 lbs. 8-16 ft. 4,000-32,000 lbs. ft. 16-32 32,000-250,000 lbs. 32-64 ft. 250,000-2,000,000 lbs. 64-128 ft. 2,000,000+ lbs. ft.+ 128

PROGRESSION
Extended Range

00 1 3 seconds 2 6 seconds 3 1 minute 4 5 minutes 5 20 minutes 6 1 hour 7 5 hours

0 1 2 5 10 25 50 100

0 10 ft 100 ft 1,000 ft 1 mile 5 miles 20 miles 200 miles

LIFTING
Strength: Super Strength: TOTAL STR Effective STR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

8 1 day 9 1 week 10 1 month 11 3 months 12 1 year 13 5 years 14 10 years 15 50 years 16 100 years 17 500 years 18 1,000 years 19 5,000 years 20 10,000 years 21 50,000 years 22 100,000 years 23 500,000 years 24 1,000,000 years 25 5,000,000 years

250 500 1,000 2,500 5,000 10,000 25,000 50,000 100,000 250,000 500,000 1,000,000 2,500,000 5,000,000 1,000,000,000 2,500,000,000 5,000,000,000 1,000,000,000,000

2,000 miles 20,000 miles 200,000 miles 2 million miles 20 million miles 200 million miles 2 billion miles anywhere in solar system Nearby star systems Distant star systems Anywhere in Galaxy Nearby Galaxies Anywhere in Universe Anywhere in Universe Anywhere in Universe Anywhere in Universe Anywhere in Universe Anywhere in Universe

10 0 10 Light 3 6 10 13 16 20 23 26 30 33 38 43 50 58 66 76 86 100 116 133 153 173 200 233 266 306 346 400 Med 6 13 20 26 33 40 46 53 60 66 76 86 100 116 133 153 173 200 233 266 306 346 400 466 533 613 693 800 Heavy 10 20 30 40 50 60 70 80 90 100 115 130 150 175 200 230 260 300 350 400 460 520 600 700 800 920 1040 1200 Max 20 40 60 80 100 120 140 160 180 200 230 260 300 350 400 460 520 600 700 800 920 1040 1200 1400 1600 1840 2080 2400

29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

466 532 612 692 800 932 1064 1224 1384 1600 1864 2128 2448 2768 3200 3728 4256 4896 5536 6400 7456 8512 9792 11072 12800 14912 17024 19584 22144 25600 29824 34048 39168 44288 51200 59648 68096 78336 88576 102400 119296 136192 156672 177152 204800 238592 272384 313344 354304 409600 477184 544768

933 1064 1224 1384 1600 1864 2132 2452 2772 3200 3732 4256 4896 5536 6400 7456 8528 9808 11088 12800 14928 17024 19584 22144 25600 29824 34112 39232 44352 51200 59712 68096 78336 88576 102400 119296 136448 156928 177408 204800 238848 272384 313344 354304 409600 477184 545792 627712 709632 819200 955392 1089536

1400 1600 1840 2080 2400 2800 3200 3680 4160 4800 5600 6400 7360 8320 9600 11200 12800 14720 16640 19200 22400 25600 29440 33280 38400 44800 51200 58880 66560 76800 89600 102400 117760 133120 153600 179200 204800 235520 266240 307200 358400 409600 471040 532480 614400 716800 819200 942080 1064960 1228800 1433600 1638400

2800 3200 3680 4160 4800 5600 6400 7360 8320 9600 11200 12800 14720 16640 19200 22400 25600 29440 33280 38400 44800 51200 58880 66560 76800 89600 102400 117760 133120 153600 179200 204800 235520 266240 307200 358400 409600 471040 532480 614400 716800 819200 942080 1064960 1228800 1433600 1638400 1884160 2129920 2457600 2867200 3276800

81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132

626688 708608 819200 954368 1089536 1253376 1417216 1638400 1908736 2179072 2506752 2834432 3276800 3817472 4358144 5013504 5668864 6553600 7634944 8716288 10027008 11337728 13107200 15269888 17432576 20054016 22675456 26214400 30539776 34865152 40108032 45350912 52428800 61079552 69730304 80216064 90701824 104857600 122159104 139460608 160432128 181403648 209715200 244318208 278921216 320864256 362807296 419430400 488636416 557842432 641728512 725614592

1253376 1417216 1638400 1908736 2183168 2510848 2838528 3276800 3821568 4358144 5013504 5668864 6553600 7634944 8732672 10043392 11354112 13107200 15286272 17432576 20054016 22675456 26214400 30539776 34930688 40173568 45416448 52428800 61145088

1884160 2129920 2457600 2867200 3276800 3768320 4259840 4915200 5734400 6553600 7536640 8519680 9830400 11468800 13107200 15073280 17039360 19660800 22937600 26214400 30146560 34078720 39321600 45875200

3768320 4259840 4915200 5734400 6553600 7536640 8519680 9830400 11468800 13107200 15073280 17039360 19660800 22937600 26214400 30146560 34078720 39321600 45875200 52428800 60293120 68157440 78643200 91750400

52428800 104857600 60293120 120586240 68157440 136314880 78643200 157286400 91750400 183500800

69730304 104857600 209715200 80216064 120586240 241172480 90701824 136314880 272629760 104857600 157286400 314572800 122159104 183500800 367001600 139722752 209715200 419430400 160694272 241172480 482344960 181665792 272629760 545259520 209715200 314572800 629145600 244580352 367001600 734003200 278921216 419430400 838860800 320864256 482344960 964689920 362807296 545259520 419430400 629145600 488636416 734003200 558891008 838860800 642777088 964689920 726663168 838860800 978321408 1115684864 1283457024 1451229184 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150

838860800 977272832 1115684864 1283457024 1451229184 1677721600 1954545664 2231369728 2566914048 2902458368 3355443200 3909091328 4462739456 5133828096 5804916736 6710886400 7818182656 8925478912

1677721600 1954545664 2235564032 2571108352 2906652672 3355443200 3913285632 4462739456 5133828096 5804916736 6710886400 7818182656 8942256128 10284433408 11626610688 13421772800 15653142528 17850957824

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

FEATS
---Combat Feats-----Combat Feats---

Accurate Attack Reduce damage bonus to increase attack bonus Accurate Attack [Reduce damage bonus to increase attack bonus] All-out Attack Reduce defense bonus to increase attack[Reduce defense bonus to increase attack bonus] All-out Attack bonus 3 Attack Focus (Melee) (+) +1 bonus to melee attack Attack Focus (Melee) (+) [+1 bonus to melee attack rolls] rolls 0 Attack Focus (Ranged) (+) +1 bonus to ranged attackAttack Focus (Ranged) (+) [+1 bonus to ranged attack rolls] rolls 5 Attack Specialization (+) +2 bonus to attack rolls with a specific attack (+) [+2 bonus to attack rolls with a specific attack] Attack Specialization Blind-Fight Re-roll miss chances from concealment Blind-Fight [Re-roll miss chances from concealment] Chokehold Cause an opponent you are grappling to suffocate Chokehold [Cause an opponent you are grappling to suffocate] Critical Strike Score critical hits against targets normally immune to them against targets normally immune to them Critical Strike [Score critical hits Defensive Attack Reduce attack bonus to increase defense bonus Defensive Attack [Reduce attack bonus to increase defense bonus] 4 Defensive Roll (+) +1 Toughness save bonus Defensive Roll (+) [+1 Toughness save bonus] 0 Dodge Focus (+) +1 dodge bonus Dodge Focus (+) [+1 dodge bonus] Elusive Target Double penalties for ranged attacks against you inpenalties for ranged attacks against you in melee] Elusive Target [Double melee 0 Evasion (+) Suffer less damage from attacks allowing a Reflex save Evasion (+) [Suffer less damage from attacks allowing a Reflex save] Fast Overrun Make multiple overrun attempts in a round Fast Overrun [Make multiple overrun attempts in a round] 0 Favored Environment (+) +1 attack or dodge in a particular environment (+) [+1 attack or dodge in a particular environment Favored Environment 0 Favored Opponent (+) +1 damage bonus against Favored Opponent (+) [+1 damage bonus against a type of opponent] a type of opponent Grappling Finesse Grapple checks use Dex & Grappling Finesse [Grapple checks use Dex & retain dodge bonus] retain dodge bonus Improved Aim Double normal aiming bonuses Improved Aim [Double normal aiming bonuses] 3 Improved Block (+) +2 bonus on attack rolls to block Improved Block (+) [+2 bonus on attack rolls to block] 0 Improved Critical (+) Threaten a critical hit on 19 or 20 with specific attack Improved Critical (+) [Threaten a critical hit on 19 or 20 with specific atta 0 Improved Defense (+) +6 dodge bonus from the total defense action Improved Defense (+) [+6 dodge bonus from the total defense action] 0 Improved Disarm (+) +2 bonus on attack rolls to disarm Disarm (+) [+2 bonus on attack rolls to disarm] Improved Improved Grab Grapple as a free action after a successful [Grapple as a free action after a successful attack] Improved Grab attack Improved Grapple Make grapple checks with Improvedhand only one Grapple [Make grapple checks with only one hand] 0 Improved Initiative (+) +4 bonus on initiative checks Improved Initiative (+) [+4 bonus on initiative checks] Improved Overrun +4 bonus on trip checks while overrunning Improved Overrun [+4 bonus on trip checks while overrunning] Improved Pin -4 penalty on grappling checks against you penalty on grappling checks against you] Improved Pin [-4 Improved Sunder +4 bonus on attack rolls to hit an object Improved Sunder [+4 bonus on attack rolls to hit an object] Improved Throw Opponent uses lesser of Str or Dex against trip attacks uses lesser of Str or Dex against trip attacks] Improved Throw [Opponent Improved Trip +4 bonus on trip checks, opponent can't trip you Improved Trip [+4 bonus on trip checks, opponent can't trip you]

Move-by Action Power Attack 0 Precise Shot (+) Prone Fighting 0 Quick Draw (+) 0 Rage (+) Ranged Pin Redirect Set-Up 0 Sneak Attack (+) Stunning Attack 0 Takedown Attack (+) 0 Throwing Mastery (+) Uncanny Dodge Weapon Bind Weapon Break ---Fortune Feats--Beginner's Luck Leadership Seize Initiative

Move both before and after a standard action Move-by Action [Move both before and after a standard action] Reduce attack bonus to increase Attack [Reduce attack bonus to increase damage bonus] Power damage bonus No penalty for shooting or Precise Shot (+) [No penalty for shooting or throwing into melee] throwing into melee No penalty for fighting while prone Prone Fighting [No penalty for fighting while prone] Draw, ready, or reload a weapon Draw free action ready, or reload a weapon as a free action] Quick as a (+) [Draw, Bonus to Str, Fort & Will saves, penalty to Defense Fort & Will saves, penalty to Defense] Rage (+) [Bonus to Str, Make grapple attacks with Ranged weapons grapple attacks with ranged weapons] ranged Pin [Make Trick an opponent into hitting someone else opponent into hitting someone else] Redirect [Trick an Transfer the benefit of a combat bonus to an ally Set-Up [Transfer the benefit of a combat bonus to an ally] +2 damage when you surprise attack an(+) [+2 damage when you surprise attack an opponent] Sneak Attack opponent Your unarmed attack can stun an opponent [Your unarmed attack can stun an opponent] Stunning Attack Gain addtl melee attack when you drop an opponent addtl melee attack when you drop an opponen Takedown Attack (+) [Gain +1 damage with thrown weapons Mastery (+) [+1 damage with thrown weapons] Throwing Retain your dodge bonus while flat-footed [Retain your dodge bonus while flat-footed] Uncanny Dodge Follow a successful melee block with a free disarmsuccessful melee block with a free disarm attempt Weapon Bind [Follow a attempt Follow a successful melee block with a free sunder successful melee block with a free sunder ] Weapon Break [Follow a ---Fortune Feats--Spend a Hero Point to gainBeginner's Luck [Spend a Hero Point to gain 5 temp skill ranks] 5 temp skill ranks Grant allies a bonus to attacks, saves, [Grant allies a bonus to attacks, saves, & checks] Inspire (+) & checks Spend hero point to remove adverse conditions from ally to remove adverse conditions from ally] Leadership [Spend hero point +1 hero point Luck (+) [+1 hero point] Spend a hero point to go first in combat [Spend a hero point to go first in combat] Seize Initiative Spend hero point for a auto roll of 20 Ultimate Effort (+) [Spend hero point for a auto roll of 20] ---General Feats---

0 Inspire (+) 0 Luck (+)

0 Ultimate Effort (+)
---General Feats---

Ambidexterity Eliminate off-hand penalties Ambidexterity [Eliminate off-hand penalties] Assessment Know a subject's relative offensive and defensive ability relative offensive and defensive ability] Assessment [Know a subject's 0 Benefit (+) Gain some minor, but significant, benefit Benefit (+) [Gain some minor, but significant, benefit] Diehard Automatically stabilize when dying [Automatically stabilize when dying] Diehard Eidetic Memory Perfect recall of everything you've experienced Eidetic Memory [Perfect recall of everything you've experienced] 0 Endurance (+) +4 bonus on checks requiring endurance or stamina on checks requiring endurance or stamina] Endurance (+) [+4 bonus Environmental AdaptationSuffer no penalties from a Environmental Adaptation [Suffer no penalties from a particular environm particular environment 0 Equipment (+) Acquire 5 points worth of equipment (+) [Acquire 5 points worth of equipment] Equipment Fearless Immunity to fear effects Fearless [Immunity to fear effects] 0 Fearsome Presence (+) Inspire fear in others Fearsome Presence (+) [Inspire fear in others] Instant Up Stand up as a free action Instant Up [Stand up as a free action] Interpose Trade places with an adjacent ally subject toplaces with an adjacent ally subject to attack] Interpose [Trade attack Master Plan Bonus in situations when you have a chance toin situations when you have a chance to plan] Master Plan [Bonus plan 0 Minions (+) You have a follower or followers (+) [You have a follower or followers] Minions 0 Quick Change (+) You can change clothes asQuick Change (+) [You can change clothes as a free action] a free action 0 Second Chance (+) You get a second check or Second Chance particular get a second check or save against a particular h save against a (+) [You hazard 0 Sidekick (+) You have a sidekick Sidekick (+) [You have a sidekick] 0 Teamwork (+) +3 bonus for aid actions Teamwork (+) [+3 bonus for aid actions] Trance Go into a deathlike trance Trance [Go into a deathlike trance that slows breathing] that slows breathing ---Skill Feats--Acrobatic Bluff Animal Empathy Artificer 0 Attractive (+) Connected Contacts 0 Distract (+) ---Skill Feats---

Feint and trick using Acrobatics rather than Bluff and trick using Acrobatics rather than Bluff] Acrobatic Bluff [Feint Use Handle Animal to affect the attitudes of [Use Handle Animal to affect the attitudes of animals] Animal Empathy animals Use Knowledge (arcane lore) & Craft to create magical inventions & Craft to create magical invention Artificer [Use Knowledge (arcane lore) +4 bonus Bluff & Diplomacy people affected by yourBluff & Diplomacy people affected by your looks Attractive (+) [+4 bonus looks Make a Diplomacy check to call in favors or aidDiplomacy check to call in favors or aid] Connected [Make a Make a Gather InformationContacts one minute check in [Make a Gather Information check in one minute] Bluff or Intimidate check to daze an opponentor Intimidate check to daze an opponent for 1 round] Distract (+) [Bluff for 1 round

0 Fascinate (+)
Hide in Plain Sight Improvised Tools Inventor Jack-of-All-Trades Ritualist 0 Skill Mastery (+) Startle Taunt Track Well-Informed ---Custom Feats---

Hold a subject's attention with an interaction skillsubject's attention with an interaction skill] Fascinate (+) [Hold a You don't need cover or concealment to hide [You don't need cover or concealment to hide] Hide in Plain Sight No penalty for not having tools for a skill Improvised Tools [No penalty for not having tools for a skill] Can create temporary devices Inventor [Can create temporary devices] Use any skill untrained Jack-of-All-Trades [Use any skill untrained] Can create and cast arcane rituals [Can create and cast arcane rituals] Ritualist Choose four skills you can Skill Mastery even[Choose four skills you can take 10 with even under pres take 10 with (+) under pressure Feint using intimidate rather than bluff using intimidate rather than bluff] Startle [Feint Demoralize using Bluff rather than Intimidate using Bluff rather than Intimidate] Taunt [Demoralize Use Survival to follow tracks Track [Use Survival to follow tracks] Gather Information check when meeting someoneInformation check when meeting someone] Well-Informed [Gather Description ---Custom Feats---

POWERS
Name Base Alt Power Feat Extra Flaw Absorption Adaption Additional Limbs Alternate Form Anatomic Separation Animal Control Animal Mimicry Animate Objects Astral Form Blast Boost Burrowing Cold Control Communication Comprehend Concealment Confuse Corrosion Cosmic Energy Control Create Object Darkness Control Datalink Dazzle

Type Base Base Base Base Base Base Base Base

Effect Trait/Defense Alteration Alteration Alteration Alteration Mental Trait General Sensory Attack Trait Movement General Sensory Sensory Sensory Mental Attack Attack General Sensory Sensory Sensory

Action Reaction Full Reaction Free Move Standard Free Standard Standard Standard Standard Move Standard Free Reaction Free Standard Standard Standard Standard Standard Free Standard

Range Personal Personal Personal Personal Personal Perception Personal Ranged Extended Ranged Touch Personal Ranged Extended Personal Personal Perception Touch Ranged Ranged Ranged Extended Ranged

Base
Base Base Base Base Base Base Base Base Base Base Base Base Base Base

Deflect Density Device Dimensional Pocket Disintegration Drain Duplication Electrical Control Element Control Elongation Emotion Control Enhanced Ability Environmental Control ESP Fatigue Flight Force Field Friction Control Gestalt Gravity Control Growth Healing Hellfire Control Illusion Immovable Immunity Insubstantial Invisibility Kinetic Control Leaping Life Control Light Control Luck Control Magic Magnetic Control Mental Blast Mimic Mind Control Mind Reading Mind Shield Mind Switch Morph Nauseate Nemesis Nullify Object Mimicry Obscure Paralyze Plant Control Plasma Control Possession Power Control Protection Quickness Radiation Control Regeneration Sensory Shield Shapeshift Shield Shrinking

Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base Base

Defense Alteration General Movement Attack Trait Alteration Attack General Alteration Mental Ability General Sensory Attack Movement Defensive Attack Alteration General Alteration Alteration Attack Sensory Defense Defense Alteration Sensory Attack Movement General General General General General Attack Alteration Mental Mental Defense/Mental Mental Alteration Attack Trait Trait Trait Sensory Attack Attack Attack Mental Mental Defense General Attack Alteration Defense Alteration Defense Alteration

Standard Touch Free Personal Reaction Personal Standard/Move Touch Standard Ranged Standard Touch Standard Personal Standard Ranged Standard Perception Move Personal Standard Perception Reaction Personal Standard Ranged Move Extended Standard Touch Move Personal Free Personal Standard Perception Full Personal Standard Ranged Free Personal Full Touch Standard Ranged Standard Perception Reaction Personal Reaction Personal Free Personal Free Personal Standard Ranged Move Personal Standard Perception Standard Ranged Reaction Perception Standard Ranged Standard Perception Standard Perception Standard Touch Standard Perception Standard/Full Perception Free Personal Standard Perception Free Personal Standard Touch Free Perception Standard Ranged Move Touch Standard Ranged Standard Touch Standard Ranged Standard Ranged Standard Perception Standard Perception Reaction Personal Free Personal Standard Ranged Reaction Personal Reaction Personal Move Personal Free Personal Free Personal

Snare Base Sonic Control Base Space Travel Base Spatial Control Base Speed Base Spinning Base Strike Base Stun Base Suffocate Base Summon Minion Base Super-Movement Base Super-Senses Base Super-Speed Base Super-Strength Base Swimming Base Telekinesis Base Telepathy Base Teleport Base Time Control Base Transfer ( Drain Single Trait) Base Transform (One Item) Base Trip Base Vibration Control Base Weather Control Base -----POWER FEATS----feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: feat: Accurate Feat Affects Insubstantial Feat Alternate Power Feat Dimensional Feat Extended Reach Feat Homing Feat Improved Range Feat Incurable Feat Indirect Feat Innate Feat Precise Feat Progression Feat Reversible Feat Ricochet Feat Sedation Feat Selective Feat Slow Fade Feat Split Attack Feat Subtle Feat Triggered Feat

Attack Attack Movement Movement Movement Defense Attack Attack Attack General Movement Sensory Movement General Movement General Mental/Sensory Movement Movement Trait Alteration Attack Attack General

Standard Standard Move Move Move Free Standard Standard Standard Standard Move Free Move Reaction Move Standard Standard Move Move Standard Standard Standard Standard Standard

Ranged Ranged Personal Personal Personal Personal Touch Touch Touch Touch Personal Personal Personal Personal Personal Ranged Perception/Extended Personal Ranged Touch Ranged Ranged Instant Ranged

-----POWER EXTRAS----extra: extra: extra: extra: extra: extra: extra: extra: extra: extra: extra: Action Extra Affects CorporealExtra Affects Others Extra Alternate Save Extra Area Extra Attack Extra Aura Extra Autofire Extra Contagious Extra Disease Extra Duration Extra

extra: extra: extra: extra: extra: extra: extra: extra:

Linked Penetrating Poison Range Selective Attack Sleep Total Fade Vampiric

Extra Extra Extra Extra Extra Extra Extra Extra

-----POWER FLAWS----flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: flaw: Action Flaw Distracting Flaw Duration Flaw Fades Flaw Feedback Flaw Limited Flaw Permanent Flaw Range Flaw Restorative Flaw Sense-Dependent Flaw Side-Effect Flaw Tiring Flaw Uncontrolled Flaw Unreliable Flaw Type Effect Action Range

---CUSTOM POWERS---

DRAWBACKS
Action Disability Full Power Involuntary Transform Normal Identity Noticeable One-Way Transform Power Loss Vulnerable Weakness Weak Point ---CUSTOM DRAWBACKS---

Freq DC 15

-1

Freq DC 10 Freq DC 5 Sev DC 5 Sev DC 10 Sev DC 15

-2 -3 0 -1 -2

BACKGROUND QUESTIONS
--What motivates you?  What are your ambitions? What kind of distinctive features do you have? Do you have any compulsive mannerisms? Are you plagued by a recurring dream, what is it? How did you obtain your costume? How do you feel about the laws of your country? What emotions do you not reveal in public? What are your turn-ons & turn-offs? How do you get your laundry done? What is your style of dress?  What's your most valuable asset? What was your life like growing up? Who had the biggest impact in your life?  Why? Do you have any hobbies or other interests? What is your favorite kind of music? What is your favorite book or movie? Do you have tatoos, scars, or identifiable jewelry? Do you have any religious/philosophical beliefs? How do you spend your free time? Do you have any pet peeves? Have you had any traumatic experiences?  Do you have any past experiences you regret? How do you define a hero? What does your room/house/apt look like? What kinds of fans & followers do you have? What would you do if you killed someone? What guidance would you give a rookie hero? How would your family describe you? Describe your first super hero battle How far would you go to protect your Secret ID? How do you relax? Where do you go? Why did you take Promycin? Why do you want to kill the Baron? How did you join the group? custom4 custom5 custom6

MOTIVATION

Adventurer seeks to recapture a spirit of adventure Animal Nature a savage side that must be kept in check has Demolisher causes destruction for destruction's sake Exemplar symbolizes a group that needs greater visibility Explorer devoted to the discovery of new ideas and environments Gloryhound seeks publicity for personal accomplishments Greed overwhelmed by desire for wealth Guardian desires to protect beloved persons or places Idealist stands for a specific cause for which they would gladly die Investigator loves to unravel mysteries Majesty leads a people and acts as the preserver of their interests Mentor encourages responsibility & competence among students Outcast is hated or feared for some reason Peace of Mind seeks self-perfection or freedom from inner demons Protector protects innocents from harm, regardless of who they are Repentant acts to gain redemption for past sins Responsibility of Power burdened with undesired powers, but feels they must act selflessly Soldier follows or gives orders unless it conflicts with their moral code Thrill-seekeracts because of a hedonistic desire for danger and risk Uncontrolledseeks to learn control of their powers Power Vengeance seeks revenge against someone Vestige of Humanity envies the emotion & humanity of others World Domination dominion over as many people as possible wants Youthful Exuberance the life of a super-being with the joy of youth pursues custom1 custom2 custom3

FEATS CRAZYLIST
Accurate Attack All-out Attack Reduce damage bonus to increase attack bonus Reduce defense bonus to increase attack bonus Attack Focus (Melee) (+) +1 bonus to melee attack rolls 1 1Attack Focus (Melee) (+)+1 bonus to melee attack rolls 2 2Attack Focus (Melee) (+)+2 bonus to melee attack rolls 3 3Attack Focus (Melee) (+)+3 bonus to melee attack rolls 4 4Attack Focus (Melee) (+)+4 bonus to melee attack rolls 5 5Attack Focus (Melee) (+)+5 bonus to melee attack rolls 6 6Attack Focus (Melee) (+)+6 bonus to melee attack rolls 7 7Attack Focus (Melee) (+)+7 bonus to melee attack rolls 8 8Attack Focus (Melee) (+)+8 bonus to melee attack rolls 9 9Attack Focus (Melee) (+)+9 bonus to melee attack rolls +10 bonus to melee attack rolls 10 10Attack Focus (Melee) (+) Attack Focus (Ranged) (+) +1 bonus to ranged attack rolls +1 1 1Attack Focus (Ranged) (+) bonus to ranged attack rolls +2 2 2Attack Focus (Ranged) (+) bonus to ranged attack rolls +3 3 3Attack Focus (Ranged) (+) bonus to ranged attack rolls 4Attack Focus (Ranged) (+) bonus to ranged attack rolls +4 4 +5 5 5Attack Focus (Ranged) (+) bonus to ranged attack rolls +6 6 6Attack Focus (Ranged) (+) bonus to ranged attack rolls +7 7 7Attack Focus (Ranged) (+) bonus to ranged attack rolls +8 8 8Attack Focus (Ranged) (+) bonus to ranged attack rolls +9 9 9Attack Focus (Ranged) (+) bonus to ranged attack rolls 10Attack Focus (Ranged) (+) bonus to ranged attack rolls +10 10

Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack 1 1Attack Specialization (+)+2 bonus to attack rolls with 1 specific attack 2 2Attack Specialization (+)+2 bonus to attack rolls with 2 specific attacks 3 3Attack Specialization (+)+2 bonus to attack rolls with 3 specific attacks 4 4Attack Specialization (+)+2 bonus to attack rolls with 4 specific attacks 5 5Attack Specialization (+)+2 bonus to attack rolls with 5 specific attacks 6 6Attack Specialization (+)+2 bonus to attack rolls with 6 specific attacks 7 7Attack Specialization (+)+2 bonus to attack rolls with 7 specific attacks 8 8Attack Specialization (+)+2 bonus to attack rolls with 8 specific attacks 9 9Attack Specialization (+)+2 bonus to attack rolls with 9 specific attacks +2 10 10Attack Specialization (+) bonus to attack rolls with 10 specific attacks Blind-Fight Chokehold Critical Strike Defensive Attack Defensive Roll (+) 1Defensive Roll (+) 2Defensive Roll (+) 3Defensive Roll (+) 4Defensive Roll (+) 5Defensive Roll (+) 6Defensive Roll (+) 7Defensive Roll (+) 8Defensive Roll (+) 9Defensive Roll (+) 10Defensive Roll (+) Dodge Focus (+) 1Dodge Focus (+) 2Dodge Focus (+) 3Dodge Focus (+) 4Dodge Focus (+) 5Dodge Focus (+) 6Dodge Focus (+) 7Dodge Focus (+) 8Dodge Focus (+) 9Dodge Focus (+) 10Dodge Focus (+) Elusive Target Evasion (+) 1Evasion (+) 2Evasion (+) Fast Overrun Re-roll miss chances from concealment Cause an opponent you are grappling to suffocate Score critical hits against targets normally immune to them Reduce attack bonus to increase defense bonus +1 Toughness save bonus +1 Toughness save bonus +2 Toughness save bonus +3 Toughness save bonus +4 Toughness save bonus +5 Toughness save bonus +6 Toughness save bonus +7 Toughness save bonus +8 Toughness save bonus +9 Toughness save bonus +10 Toughness save bonus +1 dodge bonus +1 dodge bonus +2 dodge bonus +3 dodge bonus +4 dodge bonus +5 dodge bonus +6 dodge bonus +7 dodge bonus +8 dodge bonus +9 dodge bonus +10 dodge bonus Double penalties for ranged attacks against you in melee Suffer 1/2 damage from attacks allowing a Reflex save Suffer 1/2 damage from attacks allowing a Reflex save Suffer no damage from attacks allowing a Reflex save Make multiple overrun attempts in a round

Favored Environment (+) +1 attack or dodge in one particular environment 1 1Favored Environment (+) 1 attack or dodge in one particular environment + 2 2Favored Environment (+) 1 attack or dodge in 2 environments + 3 3Favored Environment (+) 1 attack or dodge in 3 environments + 4 4Favored Environment (+) 1 attack or dodge in 4 environments + 5 5Favored Environment (+) 1 attack or dodge in 5 environments + 6 6Favored Environment (+) 1 attack or dodge in 6 environments + 7 7Favored Environment (+) 1 attack or dodge in 7 environments +

8 8Favored Environment (+) 1 attack or dodge in 8 environments + 9 9Favored Environment (+) 1 attack or dodge in 9 environments + 10 10Favored Environment (+) attack or dodge in 10 environments +1 Favored Opponent (+) 1 1Favored Opponent (+) 2 2Favored Opponent (+) 3 3Favored Opponent (+) 4 4Favored Opponent (+) 5 5Favored Opponent (+) 6 6Favored Opponent (+) 7 7Favored Opponent (+) 8 8Favored Opponent (+) 9 9Favored Opponent (+) Grappling Finesse Improved Aim Improved Block (+) 1 1Improved Block (+) 2 2Improved Block (+) 3 3Improved Block (+) 4 4Improved Block (+) 5 5Improved Block (+) 6 6Improved Block (+) 7 7Improved Block (+) 8 8Improved Block (+) 9 9Improved Block (+) 10 10Improved Block (+) Improved Critical (+) 1 1Improved Critical (+) 2 2Improved Critical (+) 3 3Improved Critical (+) 4 4Improved Critical (+) 5 5Improved Critical (+) 6 6Improved Critical (+) 7 7Improved Critical (+) 8 8Improved Critical (+) 9 9Improved Critical (+) 10 10Improved Critical (+) Improved Defense (+) 1 1Improved Defense (+) 2 2Improved Defense (+) Improved Disarm Improved Grab Improved Grapple Improved Initiative (+) 1 1Improved Initiative (+) 2 2Improved Initiative (+) 3 3Improved Initiative (+) 4 4Improved Initiative (+) 5 5Improved Initiative (+) +1 damage bonus against a type of opponent +1 damage bonus against a type of opponent +1 damage bonus against 2 types of opponents +1 damage bonus against 3 types of opponents +1 damage bonus against 4 types of opponents +1 damage bonus against 5 types of opponents +1 damage bonus against 6 types of opponents +1 damage bonus against 7 types of opponents +1 damage bonus against 8 types of opponents +1 damage bonus against 9 types of opponents Grapple checks use Dex & retain dodge bonus Double normal aiming bonuses +2 bonus on attack rolls to block +2 bonus on attack rolls to block +4 bonus on attack rolls to block +6 bonus on attack rolls to block +8 bonus on attack rolls to block +10 bonus on attack rolls to block +12 bonus on attack rolls to block +14 bonus on attack rolls to block +16 bonus on attack rolls to block +18 bonus on attack rolls to block +20 bonus on attack rolls to block Critical hit on 19 or 20 with 1 attack Critical hit on 19 or 20 with 1 attack Critical hit on 19 or 20 with 2 attacks Critical hit on 19 or 20 with 3 attacks Critical hit on 19 or 20 with 4 attacks Critical hit on 19 or 20 with 5 attacks Critical hit on 19 or 20 with 6 attacks Critical hit on 19 or 20 with 7 attacks Critical hit on 19 or 20 with 8 attacks Critical hit on 19 or 20 with 9 attacks Critical hit on 19 or 20 with 10 attacks +6 dodge bonus from the total defense action +6 dodge bonus from the total defense action +8 dodge bonus from the total defense action +2 bonus on attack rolls to disarm Grapple as a free action after a successful attack Make grapple checks with only one hand +4 bonus on initiative checks +4 bonus on initiative checks +8 bonus on initiative checks +12 bonus on initiative checks +16 bonus on initiative checks +20 bonus on initiative checks

10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents

6 6Improved Initiative (+) 7 7Improved Initiative (+) 8 8Improved Initiative (+) 9 9Improved Initiative (+) Improved Overrun Improved Pin Improved Sunder Improved Throw Improved Trip Move-by Action Power Attack Precise Shot (+) 1Precise Shot (+) 2Precise Shot (+) Prone Fighting Quick Draw (+) 1Quick Draw (+) 2Quick Draw (+) Rage (+) 1 1Rage (+) 2 2Rage (+) 3 3Rage (+) 4 4Rage (+) 5 5Rage (+) 6 6Rage (+) 7 7Rage (+) 8 8Rage (+) 9 9Rage (+) 10 10Rage (+) Ranged Pin Redirect Set-Up Sneak Attack (+) 1 1Sneak Attack (+) 2 2Sneak Attack (+) 3 3Sneak Attack (+) 4 4Sneak Attack (+) Stunning Attack Takedown Attack (+) 1 1Takedown Attack (+) 2 2Takedown Attack (+) Throwing Mastery (+) 1 1Throwing Mastery (+) 2 2Throwing Mastery (+) 3 3Throwing Mastery (+) 4 4Throwing Mastery (+) 5 5Throwing Mastery (+) 6 6Throwing Mastery (+) 7 7Throwing Mastery (+)

+24 bonus on initiative checks +28 bonus on initiative checks +32 bonus on initiative checks +36 bonus on initiative checks +4 bonus on trip checks while overrunning -4 penalty on grappling checks against you +4 bonus on attack rolls to hit an object Opponent uses lesser of Str or Dex against trip attacks +4 bonus on trip checks, opponent can't trip you Move both before and after a standard action Reduce attack bonus to increase damage bonus No penalty for shooting or throwing into melee No penalty for shooting or throwing into melee Ignores concealment unless total cover No penalty for fighting while prone Draw & ready a weapon as a free action Draw & ready a weapon as a free action Draw, ready, & reload a weapon as a free action +4 to Str, +2 Fort & Will, -2 Defense +4 Str, +3 Fort & Will, -2 Defense +6 Str, +4 Fort & Will, -2 Defense +8 Str, +5 Fort & Will, -2 Defense +10 Str, +6 Fort & Will, -2 Defense +12 Str, +7 Fort & Will, -2 Defense +14 Str, +8 Fort & Will, -2 Defense +16 Str, +9 Fort & Will, -2 Defense +18 Str, +10 Fort & Will, -2 Defense +20 Str, +11 Fort & Will, -2 Defense +22 Str, +12 Fort & Will, -2 Defense Make grapple attacks with ranged weapons Trick an opponent into hitting someone else Transfer the benefit of a combat bonus to an ally +2 damage when you surprise attack an opponent +2 damage when you surprise attack an opponent +3 damage when you surprise attack an opponent +4 damage when you surprise attack an opponent +5 damage when you surprise attack an opponent Your unarmed attack can stun an opponent Gain addtl melee attack when you drop an opponent Gain addtl melee attack when you drop an opponent Gain addtl melee attack & 5 ft step when you drop an opponent +1 damage with thrown weapons +1 damage with thrown weapons +2 damage with thrown weapons +3 damage with thrown weapons +4 damage with thrown weapons +5 damage with thrown weapons +6 damage with thrown weapons +7 damage with thrown weapons

10 10Improved Initiative (+) +40 bonus on initiative checks

8 8Throwing Mastery (+) 9 9Throwing Mastery (+) Uncanny Dodge Weapon Bind Weapon Break Beginner's Luck Inspire (+) 1 1Inspire (+) 2 2Inspire (+) 3 3Inspire (+) 4 4Inspire (+) 5 5Inspire (+) Leadership Luck (+) 1 1Luck (+) 2 2Luck (+) 3 3Luck (+) 4 4Luck (+) 5 5Luck (+) 6 6Luck (+) 7 7Luck (+) 8 8Luck (+) 9 9Luck (+) 10 10Luck (+) Seize Initiative Ultimate Effort (+) 1 1Ultimate Effort (+) 2 2Ultimate Effort (+) 3 3Ultimate Effort (+) 4 4Ultimate Effort (+) 5 5Ultimate Effort (+) 6 6Ultimate Effort (+) 7 7Ultimate Effort (+) 8 8Ultimate Effort (+) 9 9Ultimate Effort (+) 10 10Ultimate Effort (+) Ambidexterity Assessment Benefit (+) 1 1Benefit (+) 2 2Benefit (+) 3 3Benefit (+) 4 4Benefit (+) 5 5Benefit (+) 6 6Benefit (+) 7 7Benefit (+) 8 8Benefit (+) 9 9Benefit (+) 10 10Benefit (+)

+8 damage with thrown weapons +9 damage with thrown weapons Retain your dodge bonus while flat-footed Follow a successful melee block with a free disarm attempt Follow a successful melee block with a free sunder Spend a Hero Point to gain 5 temp skill ranks Grant allies +1 to attacks, saves, & checks Grant allies +1 to attacks, saves, & checks Grant allies +2 to attacks, saves, & checks Grant allies +3 to attacks, saves, & checks Grant allies +4 to attacks, saves, & checks Grant allies +5 to attacks, saves, & checks Spend hero point to remove adverse conditions from ally +1 hero point +1 hero point +2 hero points +3 hero points +4 hero points +5 hero points +6 hero points +7 hero points +8 hero points +9 hero points +10 hero points Spend a hero point to go first in combat Spend hero point for auto 20 for 1 action Spend hero point for auto 20 for 1 action Spend hero point for auto 20 for 2 actions Spend hero point for auto 20 for 3 actions Spend hero point for auto 20 for 4 actions Spend hero point for auto 20 for 5 actions Spend hero point for auto 20 for 6 actions Spend hero point for auto 20 for 7 actions Spend hero point for auto 20 for 8 actions Spend hero point for auto 20 for 9 actions Spend hero point for auto 20 for 10 actions Eliminate off-hand penalties Know a subject's relative offensive and defensive ability Gain 1 minor benefit Gain 1 minor benefit Gain 2 minor benefits Gain 3 minor benefits Gain 4 minor benefits Gain 5 minor benefits Gain 6 minor benefits Gain 7 minor benefits Gain 8 minor benefits Gain 9 minor benefits Gain 10 minor benefits

10 10Throwing Mastery (+) +10 damage with thrown weapons

Diehard Eidetic Memory Endurance (+) 1 1Endurance (+) 2 2Endurance (+) 3 3Endurance (+) 4 4Endurance (+) 5 5Endurance (+) 6 6Endurance (+) 7 7Endurance (+) 8 8Endurance (+) 9 9Endurance (+) 10 10Endurance (+) Equipment (+) 1 1Equipment (+) 2 2Equipment (+) 3 3Equipment (+) 4 4Equipment (+) 5 5Equipment (+) 6 6Equipment (+) 7 7Equipment (+) 8 8Equipment (+) 9 9Equipment (+) 10 10Equipment (+) Fearless 1 Fearsome Presence (+)

Automatically stabilize when dying Perfect recall of everything you've experienced +4 bonus on checks requiring endurance or stamina +4 bonus on checks requiring endurance or stamina +8 bonus on checks requiring endurance or stamina +12 bonus on checks requiring endurance or stamina +16 bonus on checks requiring endurance or stamina +20 bonus on checks requiring endurance or stamina +24 bonus on checks requiring endurance or stamina +28 bonus on checks requiring endurance or stamina +32 bonus on checks requiring endurance or stamina +36 bonus on checks requiring endurance or stamina +40 bonus on checks requiring endurance or stamina Acquire 5 points worth of equipment 5 points worth of equipment 10 points worth of equipment 15 points worth of equipment 20 points worth of equipment 25 points worth of equipment 30 points worth of equipment 35 points worth of equipment 40 points worth of equipment 45 points worth of equipment 50 points worth of equipment Immunity to fear effects Inspire fear in others, DC:11 range: 5

Environmental AdaptationSuffer no penalties from a particular environment

1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5 2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10 3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15 4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20 5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25 6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30 7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35 8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40 9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45 10 10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50 Instant Up Interpose Master Plan 1 Minions (+) 1 1Minions (+) 2 2Minions (+) 3 3Minions (+) 4 4Minions (+) 5 5Minions (+) 6 6Minions (+) 7 7Minions (+) 8 8Minions (+) 9 9Minions (+) Stand up as a free action Trade places with an adjacent ally subject to attack Bonus in situations when you have a chance to plan 15pp of followers 15pp of followers 30pp of followers 45pp of followers 60pp of followers 75pp of followers 90pp of followers 105pp of followers 120pp of followers 135pp of followers

10 10Minions (+) 11 11Minions (+) 12 12Minions (+) 13 13Minions (+) 14 14Minions (+) 15 15Minions (+) 16 16Minions (+) 17 17Minions (+) 18 18Minions (+) 19 19Minions (+) 20 20Minions (+) 21 21Minions (+) Quick Change (+) 1 1Quick Change (+) 2 2Quick Change (+) Second Chance (+) 1 1Second Chance (+) 2 2Second Chance (+) 3 3Second Chance (+) 4 4Second Chance (+) 5 5Second Chance (+) 6 6Second Chance (+) 7 7Second Chance (+) 8 8Second Chance (+) 9 9Second Chance (+) 10 10Second Chance (+) Sidekick (+) 1 1Sidekick (+) 2 2Sidekick (+) 3 3Sidekick (+) 4 4Sidekick (+) 5 5Sidekick (+) 6 6Sidekick (+) 7 7Sidekick (+) 8 8Sidekick (+) 9 9Sidekick (+) 10 10Sidekick (+) 11 11Sidekick (+) 12 12Sidekick (+) 13 13Sidekick (+) 14 14Sidekick (+) 15 15Sidekick (+) 16 16Sidekick (+) 17 17Sidekick (+) 18 18Sidekick (+) 19 19Sidekick (+) 20 20Sidekick (+) Teamwork (+) 1 1Teamwork (+) 2 2Teamwork (+)

150pp of followers 165pp of followers 180pp of followers 195pp of followers 210pp of followers 225pp of followers 240pp of followers 255pp of followers 270pp of followers 285pp of followers 300pp of followers 315pp of followers You can change clothes as a free action You can change clothes as a free action Change into any outfit at will You get a second check or save against 1 hazard type You get a second check or save against 1 hazard type You get a second check or save against 2 hazard types You get a second check or save against 3 hazard types You get a second check or save against 4 hazard types You get a second check or save against 5 hazard types You get a second check or save against 6 hazard types You get a second check or save against 7 hazard types You get a second check or save against 8 hazard types You get a second check or save against 9 hazard types You get a second check or save against 10 hazard types 5pp Sidekick 5pp Sidekick 10pp Sidekick 15pp Sidekick 20pp Sidekick 25pp Sidekick 30pp Sidekick 35pp Sidekick 40pp Sidekick 45pp Sidekick 50pp Sidekick 55pp Sidekick 60pp Sidekick 65pp Sidekick 70pp Sidekick 75pp Sidekick 80pp Sidekick 85pp Sidekick 90pp Sidekick 95pp Sidekick 100pp Sidekick Additional +1 bonus for aid actions Additional +1 bonus for aid actions Additional +2 bonus for aid actions

3 3Teamwork (+) Trance Acrobatic Bluff Animal Empathy Artificer Attractive (+) 1 1Attractive (+) 2 2Attractive (+) 3 3Attractive (+) 4 4Attractive (+) 5 5Attractive (+) 6 6Attractive (+) 7 7Attractive (+) 8 8Attractive (+) 9 9Attractive (+) 10 10Attractive (+) Connected Contacts Distract (+) 1 1Distract (+) 2 2Distract (+) Fascinate (+) 1 1Fascinate (+) 2 2Fascinate (+) 3 3Fascinate (+) 4 4Fascinate (+) Hide in Plain Sight Improvised Tools Inventor Jack-of-All-Trades Ritualist Skill Mastery (+) 1 1Skill Mastery (+) 2 3 4 5 6 7 8 9 10 2Skill Mastery (+) 3Skill Mastery (+) 4Skill Mastery (+) 5Skill Mastery (+) 6Skill Mastery (+) 7Skill Mastery (+) 8Skill Mastery (+) 9Skill Mastery (+) 10Skill Mastery (+) Startle Taunt Track Well-Informed 0 0 0 0

Additional +3 bonus for aid actions Go into a deathlike trance that slows breathing Feint and trick using Acrobatics rather than Bluff Use Handle Animal to affect the attitudes of animals Use Knowledge (arcane lore) & Craft to create magical inventions +4 bonus Bluff & Diplomacy people affected by your looks +4 bonus Bluff & Diplomacy people affected by your looks +8 bonus Bluff & Diplomacy people affected by your looks +12 bonus Bluff & Diplomacy people affected by your looks +16 bonus Bluff & Diplomacy people affected by your looks +20 bonus Bluff & Diplomacy people affected by your looks +24 bonus Bluff & Diplomacy people affected by your looks +28 bonus Bluff & Diplomacy people affected by your looks +32 bonus Bluff & Diplomacy people affected by your looks +36 bonus Bluff & Diplomacy people affected by your looks +40 bonus Bluff & Diplomacy people affected by your looks Make a Diplomacy check to call in favors or aid Make a Gather Information check in one minute Bluff or Intimidate check to daze an opponent for 1 round Bluff or Intimidate check to daze an opponent for 1 round Use Bluff & Intimidate check to daze an opponent for 1 round Hold a subject's attention with 1 interaction skill Hold a subject's attention with 1 interaction skill Hold a subject's attention with 2 interaction skills Hold a subject's attention with 3 interaction skills Hold a subject's attention with 4 interaction skills You don't need cover or concealment to hide No penalty for not having tools for a skill Can create temporary devices Use any skill untrained Can create and cast arcane rituals Choose 4 skills you can take 10 with even under pressure Choose 4 skills you can take 10 with Choose 8 skills you can take 10 with Choose 12 skills you can take 10 with Choose 16 skills you can take 10 with Choose 20 skills you can take 10 with Choose 24 skills you can take 10 with Choose 28 skills you can take 10 with Choose 32 skills you can take 10 with Choose 36 skills you can take 10 with Choose 40 skills you can take 10 with Feint using intimidate rather than bluff Demoralize using Bluff rather than Intimidate Use Survival to follow tracks Gather Information check when meeting someone 0 0 0 0

0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

Luck Check:

es 6 – Drawbacks -6 = 140

height (metric) eight (US) eight (metric) w w 2.5 cm or less lbs or less kg or less .06 .02 2.5 - 15 cm .06-.13 lbs. .02-.05 kg 15-30 cm .3-.5 m .5-1 m 1-3 m 3-7 m 7-14 m .25-1 lbs. 1-8 lbs. 8-60 lbs. .1-.4 kg .4-3.6 kg 3-27 kg

6 0 0 0 0 0 6 0 0 0 0 0

60-500 lbs. 27-225 kg 500-4,000 lbs. 225-900 kg 4,000-32,000 lbs. 900-14400 kg

14-28 m32,000-250,000 lbs. 14400-11250 kg 28-56 m 250,000-2,000,000 lbs. 11250-900000 56 m + 2,000,000+ lbs. 900000 + kg

Push/Drag 50 150 200 200 250 300 350 400 450 500 575 650 750 875 1000 1150 1300 1500 1750 2000 2300 2600 3000 3500 4000 4600 5200 6000 15 kg 30 kg 45 kg 91 kg 227 kg 33 lbs 66 lbs 100 lbs 200 lbs 500 lbs Light Med Heavy Max Push/Drag 33 66 100 200 500 Light: 33 lbs Med: 66 lbs Heavy: 100 lbs Max: 200 lbs Push: 500 lbs

7000 8000 9200 10400 12000 14000 16000 18400 20800 24000 28000 32000 36800 41600 48000 56000 64000 73600 83200 96000 112000 128000 147200 166400 192000 224000 256000 294400 332800 384000 448000 512000 588800 665600 768000 896000 1024000 1177600 1331200 1536000 1792000 2048000 2355200 2662400 3072000 3584000 4096000 4710400 5324800 6144000 7168000 8192000

9420800 10649600 12288000 14336000 16384000 18841600 21299200 24576000 28672000 32768000 37683200 42598400 49152000 57344000 65536000 75366400 85196800 98304000 114688000 131072000 150732800 170393600 196608000 229376000 262144000 301465600 340787200 393216000 458752000 524288000 602931200 681574400 786432000 917504000 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

o increase attack bonus] ncrease attack bonus] elee attack rolls] anged attack rolls] tack rolls with a specific attack]

rappling to suffocate] argets normally immune to them] o increase defense bonus]

ed attacks against you in melee] acks allowing a Reflex save] mpts in a round] odge in a particular environment] s against a type of opponent] ex & retain dodge bonus]

hit on 19 or 20 with specific attack] rom the total defense action] k rolls to disarm] after a successful attack] with only one hand]

cks while overrunning] ecks against you] ls to hit an object] f Str or Dex against trip attacks] opponent can't trip you]

Accurate Attack Reduce damage bonus to increase attack bonus All-out Attack educe defense bonus to increase attack bonus R 1Attack Focus (Melee) to melee attack rolls +1 bonus (+) 1Attack Focus (Ranged) (+) +1 bonus to ranged attack rolls 1Attack Specialization to attack rolls with a specific attack +2 bonus (+) Blind-Fight Re-roll miss chances from concealment Chokehold Cause an opponent you are grappling to suffocate Critical Strike Score critical hits against targets normally immune Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (+) +1 Toughness save bonus 1Defensive Roll Toughness save bonus +1 (+) 2Defensive Roll Toughness save bonus +2 (+) 3Defensive Roll Toughness save bonus +3 (+) 4Defensive Roll Toughness save bonus +4 (+) 5Defensive Roll Toughness save bonus +5 (+) 6Defensive Roll Toughness save bonus +6 (+) 7Defensive Roll Toughness save bonus +7 (+) 8Defensive Roll Toughness save bonus +8 (+) 9Defensive Roll Toughness save bonus +9 (+) 10Defensive+10 Toughness save bonus Roll (+) Dodge Focus (+) +1 dodge bonus 1Dodge Focus (+) +1 dodge bonus 2Dodge Focus (+) +2 dodge bonus 3Dodge Focus (+) +3 dodge bonus 4Dodge Focus (+) +4 dodge bonus 5Dodge Focus (+) +5 dodge bonus 6Dodge Focus (+) +6 dodge bonus 7Dodge Focus (+) +7 dodge bonus 8Dodge Focus (+) +8 dodge bonus 9Dodge Focus (+) +9 dodge bonus

ter a standard action] crease damage bonus] or throwing into melee]

weapon as a free action] penalty to Defense] anged weapons]

bonus to an ally] surprise attack an opponent] n stun an opponent] ttack when you drop an opponent] hrown weapons] s while flat-footed] block with a free disarm attempt] e block with a free sunder ]

ain 5 temp skill ranks] s, saves, & checks] adverse conditions from ally]

first in combat] a auto roll of 20]

ensive and defensive ability]

ng you've experienced] iring endurance or stamina] alties from a particular environment]

ally subject to attack] u have a chance to plan]

es as a free action] eck or save against a particular hazard]

ows breathing]

batics rather than Bluff] ffect the attitudes of animals] Craft to create magical inventions] cy people affected by your looks] all in favors or aid] ck in one minute] daze an opponent for 1 round]

10Dodge Focus (+) +10 dodge bonus Elusive Target Double penalties for ranged attacks against you in m Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex sa 1Evasion (+)Suffer 1/2 damage from attacks allowing a Reflex sa 2Evasion (+)Suffer no damage from attacks allowing a Reflex sa Fast Overrun Make multiple overrun attempts in a round Favored Environment (+) dodge in one particular environment +1 attack or 1 1Favored Environment or dodge in one particular environment +1 attack (+) 2 2Favored Environment or dodge in 2 environments +1 attack (+) 3 3Favored Environment or dodge in 3 environments +1 attack (+) 4 4Favored Environment or dodge in 4 environments +1 attack (+) 5 5Favored Environment or dodge in 5 environments +1 attack (+) 6 6Favored Environment or dodge in 6 environments +1 attack (+) 7 7Favored Environment or dodge in 7 environments +1 attack (+) 8 8Favored Environment or dodge in 8 environments +1 attack (+) 9 9Favored Environment or dodge in 9 environments +1 attack (+) 10 10Favored Environment (+) +1 attack or dodge in 10 environments Favored Opponent (+) bonus against a type of opponent +1 damage 1 1Favored Opponent (+) bonus against a type of opponent +1 damage 2 2Favored Opponent (+) bonus against 2 types of opponents +1 damage 3 3Favored Opponent (+) bonus against 3 types of opponents +1 damage 4 4Favored Opponent (+) bonus against 4 types of opponents +1 damage 5 5Favored Opponent (+) bonus against 5 types of opponents +1 damage 6 6Favored Opponent (+) bonus against 6 types of opponents +1 damage 7 7Favored Opponent (+) bonus against 7 types of opponents +1 damage 8 8Favored Opponent (+) bonus against 8 types of opponents +1 damage 9 9Favored Opponent (+) bonus against 9 types of opponents +1 damage 10 10Favored Opponent (+)bonus against 10 types of opponents +1 damage Grappling Finesse Grapple checks use Dex & retain dodge bonus Improved Aim Double normal aiming bonuses Improved Block bonus on attack rolls to block +2 (+) 1 1Improved Block (+) on attack rolls to block +2 bonus 2 2Improved Block (+) on attack rolls to block +4 bonus 3 3Improved Block (+) on attack rolls to block +6 bonus 4 4Improved Block (+) on attack rolls to block +8 bonus 5 5Improved Block bonus on attack rolls to block +10 (+) 6 6Improved Block bonus on attack rolls to block +12 (+) 7 7Improved Block bonus on attack rolls to block +14 (+) 8 8Improved Block bonus on attack rolls to block +16 (+) 9 9Improved Block bonus on attack rolls to block +18 (+) 10 10Improved +20 bonus on attack rolls to block Block (+) Improved Critical (+) on 19 or 20 with 1 attack Critical hit 1 1Improved Critical (+) on 19 or 20 with 1 attack Critical hit 2 2Improved Critical (+) on 19 or 20 with 2 attacks Critical hit 3 3Improved Critical (+) on 19 or 20 with 3 attacks Critical hit 4 4Improved Critical (+) on 19 or 20 with 4 attacks Critical hit 5 5Improved Critical (+) on 19 or 20 with 5 attacks Critical hit 6 6Improved Critical (+) on 19 or 20 with 6 attacks Critical hit 7 7Improved Critical (+) on 19 or 20 with 7 attacks Critical hit 8 8Improved Critical (+) on 19 or 20 with 8 attacks Critical hit 9 9Improved Critical (+) on 19 or 20 with 9 attacks Critical hit 10 10Improved Critical hit on 19 or 20 with 10 attacks (+) Improved Defense (+) bonus from the total defense action +6 dodge 1 1Improved Defense (+) +6 dodge bonus from the total defense action 2 2Improved Defense (+) +8 dodge bonus from the total defense action Improved Disarm +2 bonus on attack rolls to disarm Improved Grab Grapple as a free action after a successful attack

with an interaction skill] or concealment to hide] ng tools for a skill]

an take 10 with even under pressure]

when meeting someone]

Improved Grapple grapple checks with only one hand Make Improved Initiative (+)on initiative checks +4 bonus 1 1Improved Initiative (+) initiative checks +4 bonus on 2 2Improved Initiative (+) initiative checks +8 bonus on 3 3Improved Initiative (+)on initiative checks +12 bonus 4 4Improved Initiative (+)on initiative checks +16 bonus 5 5Improved Initiative (+)on initiative checks +20 bonus 6 6Improved Initiative (+)on initiative checks +24 bonus 7 7Improved Initiative (+)on initiative checks +28 bonus 8 8Improved Initiative (+)on initiative checks +32 bonus 9 9Improved Initiative (+)on initiative checks +36 bonus 10 10Improved +40 bonus on initiative checks Initiative (+) Improved Overrun +4 bonus on trip checks while overrunning Improved Pin penalty on grappling checks against you -4 Improved Sunder +4 bonus on attack rolls to hit an object Improved Throw Opponent uses lesser of Str or Dex against trip attac Improved Trip bonus on trip checks, opponent can't trip you +4 Move-by Action Move both before and after a standard action Power Attack Reduce attack bonus to increase damage bonus

Duration Continuous

Save -

Cost 4 6 1 5 2 2 9 3 5 2 1-5 1 2 1 2 2 1 2 2 2 2 1 1-4

feats

extras

flaws

Page Number

Energy conversion, Slow fade Both types (1), Power magnet (1) Reaction (4) Additional power Mental link Sensory link (1) Extra subject (1), Stacking (1)(-1) Subject required Progression Additional type (1-2), Horde (1) Limited (-1) Dimensional Others only (-1), Personal (-1) Alternate power Selective, Subtle (1) Area Broad type (-1), Narrow type (-2)

Continuous Permanent Varies Continuous Sustained Will Continuous Sustained Sustained Instant Tough Instant Sustained Sustained Fort Sustained Continuous Sustained Instant (Lasting) Will Instant Fort/Tough Instant Tough Sustained Reflex Sustained Sustained Instant (Lasting) Ref/Fort

Range (1) Alternate powers Innate, Precise, Progression, Stationary, Subtle, Tether Duration (1), Movable (1) Alternate powers Machine control

Instant Sustained Permanent Instant (Lasting) Ref/Will Instant Fort/Tough Instant Fort Sustained Instant Sustained Sustained Sustained (Lasting) Will Continuous Sustained Varies Concentration Instant Fort Sustained Sustained Instant Reflex Continuous Sustained Sustained Instant Instant Tough Concentration Will Permanent Permanent Sustained Sustained Instant Tough Instant Instant (Lasting) Sustained Instant Instant Sustained Instant Will Sustained Concentration(Lasting) Will Concentration(Lasting) Will Sustained Sustained (Lasting) Will Sustained Instant (Lasting)Fort Continuous Instant Will Sustained Sustained Instant Will Instant Reflex Instant Tough Sustained (Lasting) Will Sustained (Long)Will Permanent Continuous Instant Tough Permanent Permanent Sustained Sustained Sustained -

1-3 3 3-4 2 4 1-5 2 2 2 1 2 1 1-2 1-4 2 2 1 3 1 2 4 2 2 1-4 1 1 5 4, 8 2 1 4 2 3 2 2 4 1-5 2 1 1 2 1-3 2 8 1-3 6 1-4 2 2 2 4 2 1 1 2 1 1-2 8 1 1

Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1) Alternate power Restricted Reversible Absorption healing, (1), Horde (1), Survival (1) Heroic Mental link, Progression, (-1), Unconscious (-1) Feedback (-1), Real Sacrifice Alternate powers Alternate powers Mind blank Limited - one emotion (-1), Sense-dependent (-1)

Medium (-1) Reversible Gliding (-1), Levitation (-1) Selective, Subtle Impervious (1) Ablative (-1), Limited (-1) Alternate powers Progression Alternate power Alternate power, Growth strike Persistent, Regrowth (1), Resurrection (1), Total (1) Energizing Empathetic (-1) Alternate power, Growth strike Unstoppable Limited (-1)

Alternate powers Alternate powers Alternate powers Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers Alternate powers Mental weapon (-2) Continuous (1), Extra subject (1), Perception (2), (-1), Tainted Residual (1), Stacking (1) Limited (-1), Overload (-1), Resisted Ranged (1), (-1) Mental link Conscious (1), Sensory link (1) Sense dependent (-1) One command (-1), Sensory link Limited (-1) (1)

Metamorph Sicken (-1) Duration (1), Nullifying field (0), Power resistance (1) Selective Partial (-1) Slow (-1) Alternate powers, Photosynthesis Alternate powers

One type (-1), One task (-2) Alternate powers Persistent, Regrowth Source (-1) Limited (-1) Alternate power, Atomic size, (1) Normal Strength Growth strike, Microverse

Instant Instant Ref Sustained Instant Sustained Sustained Instant Tough Instant (Lasting) Fort Concentrate Fort Sustained Sustained Permanent Sustained Continuous Sustained Sustained Concentration (Lasting) Instant Sustained Instant Fort Sustained (Lasting) Fort Instant Toughness Sustained Fort

2 2 1 2 1 2 1 2 2 2 2 1-5 5 2 1 2 2 2 7 1-5 1-6 1 2 2

Alternate power, Reversible, Tether Backlash (1), Blocks sense (1), Engulf (0), Regenerating (1), Transparent (1) Entangle (-1) Alternate powers Alternate powers

Might, Thrown Ranged Limited (-1) Progression, Fanatical (1), Heroic (1), Horde (1), Type-general (1), Type-broad (1) Mental link, Attitude (-1) Sacrifice

Alternate power, Insubstantial, Rapid attack, Rapid fire, Wall run, Water run, Share speed (1) Shockwave, Super-breath, Thunderclap Alternate power, Subtle(1), Perception (1) Damaging Limited (-1) Alternate Power Change direction, Change Portal (2) Easy, Progression, Turnabout (-1) Accurate (1), velocity, (-1), Medium (-1), Short-range Long-range Alternate power Tainted (-1) Continuous (1) Touch (-1) Knockback (1) Alternate Power Alternate Power

feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat feat

1 1 0-1 0 1 0 1 1 1 2 1

0 1 1 1 1 0 1 1

-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Duration Save Cost

Accurate Attack All-out Attack Attack Focus (+)

Reduce damage bonus to increase attack bonus Reduce defense bonus to increase attack bonus +1 bonus to either melee or ranged attack rolls +1 bonus to either melee or ranged attack rolls +1 bonus to both melee or ranged attack rolls

1 1Attack Focus (+) 2 2Attack Focus (+)

Attack Specialization+2 bonus to attack rolls with 1 specific attack (+)

1 1Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack 2 2Attack Specialization (+) +2 bonus to attack rolls with 2 specific attacks 3 4 4Attack Specialization (+) +2 bonus to attack rolls with 4 specific attacks 5 5Attack Specialization (+) +2 bonus to attack rolls with 5 specific attacks 6 6Attack Specialization (+) +2 bonus to attack rolls with 6 specific attacks 7 7Attack Specialization (+) +2 bonus to attack rolls with 7 specific attacks 8 8Attack Specialization (+) +2 bonus to attack rolls with 8 specific attacks
3Attack Specialization (+) +2 bonus to attack rolls with 3 specific attacks

to increase attack bonus to increase attack bonus

9 9Attack Specialization (+) +2 bonus to attack rolls with 9 specific attacks 10 10Attack Specialization (+) s with a specific attack +2 bonus to attack rolls with 10 specific attacks om concealment Blind-Fight Re-roll miss chances from concealment are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate st targets normally immune to them Critical Strike Score critical hits against targets normally immune to them increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus Defensive Roll (+) +1 Toughness save bonus 1Defensive Roll (+) +1 Toughness save bonus 2Defensive Roll (+) +2 Toughness save bonus 3Defensive Roll (+) +3 Toughness save bonus 4Defensive Roll (+) +4 Toughness save bonus 5Defensive Roll (+) +5 Toughness save bonus 6Defensive Roll (+) +6 Toughness save bonus 7Defensive Roll (+) +7 Toughness save bonus 8Defensive Roll (+) +8 Toughness save bonus 9Defensive Roll (+) +9 Toughness save bonus 10Defensive Roll (+)+10 Toughness save bonus Dodge Focus (+) +1 dodge bonus 1Dodge Focus (+) +1 dodge bonus 2Dodge Focus (+) +2 dodge bonus 3Dodge Focus (+) +3 dodge bonus 4Dodge Focus (+) +4 dodge bonus 5Dodge Focus (+) +5 dodge bonus 6Dodge Focus (+) +6 dodge bonus 7Dodge Focus (+) +7 dodge bonus 8Dodge Focus (+) +8 dodge bonus 9Dodge Focus (+) +9 dodge bonus

nged attacks against you in melee m attacks allowing a Reflex save m attacks allowing a Reflex save attacks allowing a Reflex save attempts in a round ne particular environment ne particular environment environments environments environments environments environments environments environments environments 0 environments nst a type of opponent nst a type of opponent nst 2 types of opponents nst 3 types of opponents nst 4 types of opponents nst 5 types of opponents nst 6 types of opponents nst 7 types of opponents nst 8 types of opponents nst 9 types of opponents nst 10 types of opponents x & retain dodge bonus

with 10 attacks he total defense action he total defense action he total defense action

n after a successful attack

10Dodge Focus (+) +10 dodge bonus Elusive Target Double penalties for ranged attacks against you in melee Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save Fast Overrun Make multiple overrun attempts in a round Favored Environment (+) +1 attack or dodge in one particular environment 1 1Favored Environment (+) +1 attack or dodge in one particular environment 2 2Favored Environment (+) +1 attack or dodge in 2 environments 3 3Favored Environment (+) +1 attack or dodge in 3 environments 4 4Favored Environment (+) +1 attack or dodge in 4 environments 5 5Favored Environment (+) +1 attack or dodge in 5 environments 6 6Favored Environment (+) +1 attack or dodge in 6 environments 7 7Favored Environment (+) +1 attack or dodge in 7 environments 8 8Favored Environment (+) +1 attack or dodge in 8 environments 9 9Favored Environment (+) +1 attack or dodge in 9 environments 10 10Favored Environment attack or dodge in 10 environments +1 (+) Favored Opponent (+) damage bonus against a type of opponent +1 1 1Favored Opponent (+) damage bonus against a type of opponent +1 2 2Favored Opponent (+) damage bonus against 2 types of opponents +1 3 3Favored Opponent (+) damage bonus against 3 types of opponents +1 4 4Favored Opponent (+) damage bonus against 4 types of opponents +1 5 5Favored Opponent (+) damage bonus against 5 types of opponents +1 6 6Favored Opponent (+) damage bonus against 6 types of opponents +1 7 7Favored Opponent (+) damage bonus against 7 types of opponents +1 8 8Favored Opponent (+) damage bonus against 8 types of opponents +1 9 9Favored Opponent (+) damage bonus against 9 types of opponents +1 10 10Favored Opponent+1 damage bonus against 10 types of opponents (+) Grappling Finesse Grapple checks use Dex & retain dodge bonus Improved Aim Double normal aiming bonuses Improved Block (+) +2 bonus on attack rolls to block 1 1Improved Block (+) +2 bonus on attack rolls to block 2 2Improved Block (+) +4 bonus on attack rolls to block 3 3Improved Block (+) +6 bonus on attack rolls to block 4 4Improved Block (+) +8 bonus on attack rolls to block 5 5Improved Block (+) +10 bonus on attack rolls to block 6 6Improved Block (+) +12 bonus on attack rolls to block 7 7Improved Block (+) +14 bonus on attack rolls to block 8 8Improved Block (+) +16 bonus on attack rolls to block 9 9Improved Block (+) +18 bonus on attack rolls to block 10 10Improved Block (+) +20 bonus on attack rolls to block Improved Critical (+)Critical hit on 19 or 20 with 1 attack 1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack 2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks 3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks 4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks 5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks 6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks 7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks 8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks 9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks 10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks Improved Defense (+) dodge bonus from the total defense action +6 1 1Improved Defense (+) dodge bonus from the total defense action +6 2 2Improved Defense (+) dodge bonus from the total defense action +8 Improved Disarm +2 bonus on attack rolls to disarm Improved Grab Grapple as a free action after a successful attack

ith only one hand

s while overrunning checks against you s to hit an object f Str or Dex against trip attacks s, opponent can't trip you after a standard action increase damage bonus

Improved Grapple Make grapple checks with only one hand Improved Initiative (+) bonus on initiative checks +4 1 1Improved Initiative (+) bonus on initiative checks +4 2 2Improved Initiative (+) bonus on initiative checks +8 3 3Improved Initiative (+) bonus on initiative checks +12 4 4Improved Initiative (+) bonus on initiative checks +16 5 5Improved Initiative (+) bonus on initiative checks +20 6 6Improved Initiative (+) bonus on initiative checks +24 7 7Improved Initiative (+) bonus on initiative checks +28 8 8Improved Initiative (+) bonus on initiative checks +32 9 9Improved Initiative (+) bonus on initiative checks +36 10 10Improved Initiative (+) bonus on initiative checks +40 Improved Overrun +4 bonus on trip checks while overrunning Improved Pin -4 penalty on grappling checks against you Improved Sunder +4 bonus on attack rolls to hit an object Improved Throw Opponent uses lesser of Str or Dex against trip attacks Improved Trip +4 bonus on trip checks, opponent can't trip you Move-by Action Move both before and after a standard action Power Attack Reduce attack bonus to increase damage bonus Precise Shot (+) No penalty for shooting or throwing into melee 1Precise Shot (+) No penalty for shooting or throwing into melee 2Precise Shot (+) Ignores concealment unless total cover Prone Fighting No penalty for fighting while prone Quick Draw (+) Draw & ready a weapon as a free action 1Quick Draw (+) Draw & ready a weapon as a free action 2Quick Draw (+) Draw, ready, & reload a weapon as a free action Rage (+) +2 to Str, +1 Fort & Will, -2 Defense 1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense 2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense 3

3Rage (+)

4 4Rage (+) 5 5Rage (+)

+6 Str, +3 Fort & Will, -2 Defense +8 Str, +4 Fort & Will, -2 Defense +10 Str, +5 Fort & Will, -2 Defense +12 Str, +6 Fort & Will, -2 Defense

+14 Str, +7 Fort & Will, -2 Defense +16 Str, +8 Fort & Will, -2 Defense 8 8Rage (+) 9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense 10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense Ranged Pin Make grapple attacks with ranged weapons Redirect Trick an opponent into hitting someone else Set-Up Transfer the benefit of a combat bonus to an ally Sneak Attack (+) +2 damage when you surprise attack an opponent 1 1Sneak Attack (+) +2 damage when you surprise attack an opponent 2 2Sneak Attack (+) +3 damage when you surprise attack an opponent 3 3Sneak Attack (+) +4 damage when you surprise attack an opponent 4 4Sneak Attack (+) +5 damage when you surprise attack an opponent Stunning Attack Your unarmed attack can stun an opponent Takedown Attack (+)Gain addtl melee attack when you drop an opponent 1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent 2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent Throwing Mastery (+) 1 damage with thrown weapons + 1 1Throwing Mastery (+) damage with thrown weapons +1 2 2Throwing Mastery (+) damage with thrown weapons +2 3 3Throwing Mastery (+) damage with thrown weapons +3 4 4Throwing Mastery (+) damage with thrown weapons +4 5 5Throwing Mastery (+) damage with thrown weapons +5

6 6Rage (+) 7 7Rage (+)

6 6Throwing Mastery (+) damage with thrown weapons +6 7 7Throwing Mastery (+) damage with thrown weapons +7 8 8Throwing Mastery (+) damage with thrown weapons +8 9 9Throwing Mastery (+) damage with thrown weapons +9 10 10Throwing Mastery +10 damage with thrown weapons (+)
Uncanny Dodge Retain your dodge bonus while flat-footed Weapon Bind Follow a successful melee block with a free disarm attempt Weapon Break Follow a successful melee block with a free sunder Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks Inspire (+) Grant allies +1 to attacks, saves, & checks 1 1Inspire (+) Grant allies +1 to attacks, saves, & checks 2 2Inspire (+) Grant allies +2 to attacks, saves, & checks 3 3Inspire (+) Grant allies +3 to attacks, saves, & checks 4 4Inspire (+) Grant allies +4 to attacks, saves, & checks 5 5Inspire (+) Grant allies +5 to attacks, saves, & checks Leadership Spend hero point to remove adverse conditions from ally Luck (+) +1 hero point 1 1Luck (+) +1 hero point 2 2Luck (+) +2 hero points 3 3Luck (+) +3 hero points 4 4Luck (+) +4 hero points 5 5Luck (+) +5 hero points 6 6Luck (+) +6 hero points 7 7Luck (+) +7 hero points 8 8Luck (+) +8 hero points 9 9Luck (+) +9 hero points 10 10Luck (+) +10 hero points Seize Initiative Spend a hero point to go first in combat Ultimate Effort (+) Spend hero point for auto 20 for 1 action 1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action 2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions 3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions 4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions 6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions 7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions 8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions 9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions 10 10Ultimate Effort (+)Spend hero point for auto 20 for 10 actions Ambidexterity Eliminate off-hand penalties Assessment Know a subject's relative offensive and defensive ability Benefit (+) Gain 1 minor benefit 1 1Benefit (+) Gain 1 minor benefit 2 2Benefit (+) Gain 2 minor benefits 3 3Benefit (+) Gain 3 minor benefits 4 4Benefit (+) Gain 4 minor benefits 5 5Benefit (+) Gain 5 minor benefits 6 6Benefit (+) Gain 6 minor benefits 7 7Benefit (+) Gain 7 minor benefits 8 8Benefit (+) Gain 8 minor benefits 9 9Benefit (+) Gain 9 minor benefits 10 10Benefit (+) Gain 10 minor benefits Diehard Automatically stabilize when dying Eidetic Memory Perfect recall of everything you've experienced Endurance (+) +4 bonus on checks requiring endurance or stamina 1 1Endurance (+) +4 bonus on checks requiring endurance or stamina 2 2Endurance (+) +8 bonus on checks requiring endurance or stamina 3 3Endurance (+) +12 bonus on checks requiring endurance or stamina 4 4Endurance (+) +16 bonus on checks requiring endurance or stamina 5 5Endurance (+) +20 bonus on checks requiring endurance or stamina

assage, Alternate powers

6 6Endurance (+) 7 7Endurance (+) 8 8Endurance (+) 9 9Endurance (+) 10 10Endurance (+)

+24 bonus on checks requiring endurance or stamina +28 bonus on checks requiring endurance or stamina +32 bonus on checks requiring endurance or stamina +36 bonus on checks requiring endurance or stamina +40 bonus on checks requiring endurance or stamina Environmental Adaptation no penalties from a particular environment Suffer Equipment (+) Acquire 5 points worth of equipment 1 1Equipment (+) 5 points worth of equipment 2 2Equipment (+) 10 points worth of equipment 3 3Equipment (+) 15 points worth of equipment 4 4Equipment (+) 20 points worth of equipment 5 5Equipment (+) 25 points worth of equipment 6 6Equipment (+) 30 points worth of equipment 7 7Equipment (+) 35 points worth of equipment 8 8Equipment (+) 40 points worth of equipment 9 9Equipment (+) 45 points worth of equipment 10 10Equipment (+) 50 points worth of equipment Fearless Immunity to fear effects 1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5 1 1Fearsome PresenceInspire fear in others, DC:11 range: 5 (+) 2 2Fearsome PresenceInspire fear in others, DC:12 range: 10 (+) 3 3Fearsome PresenceInspire fear in others, DC:13 range: 15 (+) 4 4Fearsome PresenceInspire fear in others, DC:14 range: 20 (+) 5 5Fearsome PresenceInspire fear in others, DC:15 range: 25 (+) 6 6Fearsome PresenceInspire fear in others, DC:16 range: 30 (+) 7 7Fearsome PresenceInspire fear in others, DC:17 range: 35 (+) 8 8Fearsome PresenceInspire fear in others, DC:18 range: 40 (+) 9 9Fearsome PresenceInspire fear in others, DC:19 range: 45 (+) 10 10Fearsome Presence (+) fear in others, DC:20 range: 50 Inspire Instant Up Stand up as a free action Interpose Trade places with an adjacent ally subject to attack Master Plan Bonus in situations when you have a chance to plan 1 Minions (+) 15pp of followers 1 1Minions (+) 15pp of followers 2 2Minions (+) 30pp of followers 3 3Minions (+) 45pp of followers 4 4Minions (+) 60pp of followers 5 5Minions (+) 75pp of followers 6 6Minions (+) 90pp of followers 7 7Minions (+) 105pp of followers 8 8Minions (+) 120pp of followers 9 9Minions (+) 135pp of followers 10 10Minions (+) 150pp of followers 11 11Minions (+) 165pp of followers 12 12Minions (+) 180pp of followers 13 13Minions (+) 195pp of followers 14 14Minions (+) 210pp of followers 15 15Minions (+) 225pp of followers 16 16Minions (+) 240pp of followers 17 17Minions (+) 255pp of followers 18 18Minions (+) 270pp of followers 19 19Minions (+) 285pp of followers 20 20Minions (+) 300pp of followers 21 21Minions (+) 315pp of followers Quick Change (+) You can change clothes as a free action 1 1Quick Change (+) You can change clothes as a free action 2 2Quick Change (+) Change into any outfit at will Second Chance (+) You get a second check or save against 1 hazard type 1 1Second Chance (+) You get a second check or save against 1 hazard type 2 2Second Chance (+) You get a second check or save against 2 hazard types 3 3Second Chance (+) You get a second check or save against 3 hazard types

4 4Second Chance (+) You get a second check or save against 4 hazard types 5 5Second Chance (+) You get a second check or save against 5 hazard types 6 6Second Chance (+) You get a second check or save against 6 hazard types 7 7Second Chance (+) You get a second check or save against 7 hazard types 8 8Second Chance (+) You get a second check or save against 8 hazard types 9 9Second Chance (+) You get a second check or save against 9 hazard types 10 10Second Chance (+) ou get a second check or save against 10 hazard types Y 1 1Sidekick (+) 2 2Sidekick (+) 3 3Sidekick (+) 4 4Sidekick (+) 5 5Sidekick (+) 6 6Sidekick (+) 7 7Sidekick (+) 8 8Sidekick (+) 9 9Sidekick (+) 10 10Sidekick (+) 11 11Sidekick (+) 12 12Sidekick (+) 13 13Sidekick (+) 14 14Sidekick (+) 15 15Sidekick (+) 16 16Sidekick (+) 17 17Sidekick (+) 18 18Sidekick (+) 19 19Sidekick (+) 20 20Sidekick (+) 1 1Teamwork (+) 2 2Teamwork (+) 3 3Teamwork (+)
Trance Acrobatic Bluff Animal Empathy Teamwork (+) Sidekick (+) 5pp Sidekick 5pp Sidekick 10pp Sidekick 15pp Sidekick 20pp Sidekick 25pp Sidekick 30pp Sidekick 35pp Sidekick 40pp Sidekick 45pp Sidekick 50pp Sidekick 55pp Sidekick 60pp Sidekick 65pp Sidekick 70pp Sidekick 75pp Sidekick 80pp Sidekick 85pp Sidekick 90pp Sidekick 95pp Sidekick 100pp Sidekick Additional +1 bonus for aid actions Additional +1 bonus for aid actions Additional +2 bonus for aid actions Additional +3 bonus for aid actions Go into a deathlike trance that slows breathing Feint and trick using Acrobatics rather than Bluff Use Handle Animal to affect the attitudes of animals

Artificer

Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks +4 bonus Bluff & Diplomacy people affected by your looks +8 bonus Bluff & Diplomacy people affected by your looks +12 bonus Bluff & Diplomacy people affected by your looks +16 bonus Bluff & Diplomacy people affected by your looks +20 bonus Bluff & Diplomacy people affected by your looks +24 bonus Bluff & Diplomacy people affected by your looks +28 bonus Bluff & Diplomacy people affected by your looks +32 bonus Bluff & Diplomacy people affected by your looks +36 bonus Bluff & Diplomacy people affected by your looks +40 bonus Bluff & Diplomacy people affected by your looks Make a Diplomacy check to call in favors or aid Make a Gather Information check in one minute Bluff or Intimidate check to daze an opponent for 1 round Bluff or Intimidate check to daze an opponent for 1 round Use Bluff & Intimidate check to daze an opponent for 1 round Hold a subject's attention with 1 interaction skill Hold a subject's attention with 1 interaction skill

1 1Attractive (+) 2 2Attractive (+) 3 3Attractive (+) 4 4Attractive (+) 5 5Attractive (+) 6 6Attractive (+) 7 7Attractive (+) 8 8Attractive (+) 9 9Attractive (+) 10 10Attractive (+)
Connected Contacts Distract (+)

1 1Distract (+) 2 2Distract (+)
Fascinate (+)

1 1Fascinate (+)

2 2Fascinate (+) 3 3Fascinate (+) 4 4Fascinate (+)
Hide in Plain Sight Improvised Tools Inventor Jack-of-All-Trades Ritualist Skill Mastery (+)

Hold a subject's attention with 2 interaction skills Hold a subject's attention with 3 interaction skills Hold a subject's attention with 4 interaction skills You don't need cover or concealment to hide No penalty for not having tools for a skill Can create temporary devices Use any skill untrained Can create and cast arcane rituals Choose 4 skills you can take 10 with even under pressure Choose 4 skills you can take 10 with

1 1Skill Mastery (+)

2
3 4 5 6 7 8 9 10

2Skill Mastery (+)

Choose 8 skills you can take 10 with

3Skill Mastery (+) 4Skill Mastery (+) 5Skill Mastery (+) 6Skill Mastery (+) 7Skill Mastery (+) 8Skill Mastery (+) 9Skill Mastery (+) 10Skill Mastery (+) Startle Taunt Track Well-Informed 0 0 0 0 0 0 0 0 0 0 0 0

Choose 12 skills you can take 10 with Choose 16 skills you can take 10 with Choose 20 skills you can take 10 with Choose 24 skills you can take 10 with Choose 28 skills you can take 10 with Choose 32 skills you can take 10 with Choose 36 skills you can take 10 with Choose 40 skills you can take 10 with Feint using intimidate rather than bluff Demoralize using Bluff rather than Intimidate Use Survival to follow tracks Gather Information check when meeting someone =C371 0 0 0 0 0 0 0 0 0 0 0