VI Conferência Internacional de TIC na Educação Challenges 2009 – 14 e 15 de Maio Braga, Portugal Apresentação de Stephen Downes New Techonology Supporting

Informal Learning

1. Context

Games and Simulations

Games and simulations are terrific. Benefits: they create environments and are therefore immersive. But, However, they need to be planned and designed in advance. We need to situate games and simulations within the wider context.

Context Games Real life

Sims

Conversation Interaction

WHY?

Unknown, Unknowns

Jollymore: we educate for…. Haines: we need to understand what makes people tick these days.

Learning Networks

Partially, the idea is to distribute, to make decisions in the field. But critically, the idea is to create a learning system that learms. Because, often, we don’t know what we want to teach.

Company Command

Knowledge exists in the minds of the members or participants. The need for content and support emerges forms the conversations.

Drupal

Is an open source content management system Support individual accounts, … Is the applications of social networking and web – based software to learning. Began to create.

E-learning 2.0

Represents a gradual shift to decentralization and linking between members.

Elgg

Combines content management and social networking.

Enables content import/export.

2. Current

The Complex Internet Environment

Not just destination websites and communities (not the Net. Gain model) Not the web services (chonographed) model either. People have multiple “home pages” – blogs, twiter, …

Connectivism Course

Model: open, distributed online course. Connectivism & connective e knowledge

GRSShopper

Prototype personal learning environment as a centre for learning. Also useful as a teaching plataform.

Notes or Evaluation

Evaluation of competences, contribution and not memory.

3. Future

Serialized Feeds

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Purpose – to simplify content submission to distributed courses. Method: predefined and times content releases into email and RSS content.

PLE

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Upcoming NRC development project Major stages: aggregate, remix, repurpose, feed forward. Creates a learning network and not merely.

A World of Objects

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The point where PLE’s and environment meet (foto, video,…) The original idea from mudlibs – object orientation, inheritance.

State Based Learning Design

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The old theory – learning objects just static content, organized as though it where a book or manual. The new theory – learning objects(fotos, videos, imagens, animações) are: a) Words in a conversation b) Entities in an environment

Sugestão de consulta: www.simskill.com/assets/screenGrabs.ipg www.downes.ca