OPERATIONS EVENTS

Major Event

1. OPERATION PREMIER LEAGUE
Rules Prior to the auction day:
There will be 4teams (7 per team) The team will be provided with the list of 16 batsman,12 bowlers, 6 wicket-keepers, 7 all-rounders,and a day before the auction. The list also contains the players’ statistics and performances like runs, wickets taken,catches,etc. The players are divided into 3 tiers. Each tier will have certain base value. And the bid starts from the base value.

On the day of auction:
The main objective of each team is to select 7 players (3batsman, 2 bowlers, 1 allrounder and 1 wicketkeeper) Each team can bid for the players from their base value under the following constraints Each team will be given a total budget of 12 Crores. The base value of 2rd tier players are 75,00,000 ( 75 lakhs ) The incremental value for 2rd tier players is 10, 00,000(10 lakhs). For example: If a team bids a 2rd tier player at his base rate say 75, 00,000. The next team can bid for 85, 00,000 (an increment of 10, 00,000) .They can bid only in a step wise incremental way. The base value of 3nd tier players are 5, 00,000(5lakhs). The incremental value for 3rd tier players are 5, 00,000(5lakhs). The incremental value for 1st tier players are 15, 00,000 (15 lakhs). The base value for the 1st tier players will be given on the day of auction.

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At the end of auction, each team must select 7 players with their budget limit. Else they will be disqualified. Once the players are bought, they can’t be re-sold. The players who are not sold in auction while be again bided. Any team in need of these players can bid.

Depending on the players’performance.centuries. . Each team will be monitored by separate facilitators. before the commencement of the bidding. Then total points for Sachin is (50 x 10) + (5x0) + (50 x 2) = 600 Similarly the total points are calculated for all the 7 players and the team with the highest grand total is the winner of the auction. points for runs . catches .The winner of the auction: The winner of the auction is decided on the following basis Separate points will be allotted to each runs. they will get a signature of acknowledgement from any of the team members.catches. The points will be provided on the day of auction. 2 (runs. the total points will vary for each player. . The worksheet for auction will be provided on the day of auction. For example . etc. wickets). 5/catch . 50/wicket .If Sachin performance is 50. wickets are as follows : 10 / run . The facilitators will be recording each bidding and once the teams buy a player. catches. 5 wicket haul. - Each team should have separate lap tops (minimum 1).0. wickets.

The highest tower at the end of the day will be the winner. 50g/team) Mini marshmallows (c.Spot event SPAGHETTI TOWER INSTRUCTIONS TIME ALLOWED: 30 minutes OBJECTIVE: To construct a tower as high as possible using spaghetti and marshmallows. Pieces of spaghetti may be broken into desired lengths. 2 The judge’s decision in all matters is final! . 25g/team) TEAM SIZE: Suggested team size is three RULES: 1 Only the materials provided may be used. Limited supplies of materials are available. MATERIALS: Spaghetti (c.

where there is most weight on them (from the compression and tension members). The marshmallows are most likely to change shape and fail at the bottom of the tower. You can build very large structures from squares and cubes.B. Start to practice building with spaghetti and marshmallows by testing out different basic shapes such as squares and triangles. If you try to make a structure out of triangles and pyramids. The strength of a joint is dependent on how well the marshmallow can hold the spaghetti strands without them slipping. THE BUILDING MATERIALS Although spaghetti and marshmallows don’t seem like strong building materials. and the compression will be greatest at the base of the tower. but they will be weak and will usually fall down quite easily. N. If there is a heavy load (weight) on the joint it may cause the marshmallow to “creep” or change shape until the joint fails . it will be strong but you will use a lot of materials before the tower gets very tall! The best way to build a tall tower is to use both triangles and squares – that way you can build big structures that are less wobbly. The strength of these tension members will not depend on how strong the spaghetti is. Think about the shapes that have been used to construct bridges and towers that you have seen or know about. But.this is most likely to happen where the load is the greatest. To make the triangle collapse you have to push very hard. at the bottom of the tower. Large structures remain standing because some parts are being pulled or stretched (tension members) at the same time as others are being pushed or squashed (compression members).a.g. You will discover that squares collapse easily under compression. . i. the mini-marshmallows are used to make connectors. MAKING STRONG SHAPES The shapes that are used to build strong structures are very important. the individual parts are always pushing and pulling on each other. but on how well the marshmallows can grip it (and hold it in place). c. if you make a spaghetti triangle. b. The spaghetti provides the framework and support for the tower. COMPRESSION AND TENSION Even though a tower you build may be standing perfectly still. To make this challenge slightly easier the race organiser could provide a small number of LARGE (e.e. The horizontal and diagonal pieces of spaghetti in the tower may be in tension.four per team) marshmallows to incorporate into the base of the tower. A diagonal piece of spaghetti put across a square turns a square into two triangles and makes it more rigid. the situation changes. Four pieces of spaghetti joined in a square give way at their joints – the weakest points. The vertical pieces of spaghetti in your tower will be in compression. you can build surprisingly elegant and sturdy structures using them. The important thing to realise is that the marshmallows “grip” onto the pieces of spaghetti to hold the joints in place.

pp. GOLDRATT’S GAME Description The Goldratt’s game demonstrates the Production Management and illustrates the reduction of variationin processes is more efficient and economical than increasing inventory.2. 5. 4. This activity is a variation of the game Goldratt described in his "novel". The potential amount of work completed at each station in a given time period is a uniform distribution of 1. 104-112. It can be used to illustrate many concepts in production management. This random potential work is determined each period by the tossing of a die. the Goal (North River Press. If the game is played for 20 periods for example. The Game The game simulates a production line with 5 work stations. and 6. or work-in-progress. We use pennies to simulate the process. This variation was described to us by Graham Rand at an IFORS conference in Latvia. We use it to reinforce the notation that reduction of variation in processes is more efficient and economical than increasing inventory.5 units per period. . The product must pass through each of the 5 work stations in order from 1 to 5. WIPS begin to vary and eventually in some cases limit the amount of work done. We use pennies to represent the item being produced (No actual work is done at each station as the pennies move along). At a signal all stations roll their dice to determine their potential work. the actual work completed at each station is limited by the WIP. The actual work forwarded to the next station is of course the minimum of the number on the die and the number of items in the WIP.). 2. However. The first station's WIP is always replenished to the 4 level. 1992. Hence the average potential amount of work at each station and thus through the system is 3. 3. As the game is played. or work-inprogress in this case. The game is played by starting each station with a WIP of 4. one might expect an average of 70 completed units.

When asked to suggest adjustments that might allow us to reach the target of 70 units on average. By the end of 20 periods no line will be near the expected level of 70 finished units. Further discussion usually results in a suggestion that better results could be obtained by reducing the variation in the work.We set up as many lines as we have students available. . The game is played one more time flipping coins to determine potential production levels with heads resulting in 4 units and tails 3 units. this run is the most successful. We re-run the game starting with WIP's of eight rather than four and production does tend to increase but still often below the 70 level. The average work done is still 3.5 units. Going back to WIP's of four. many students will suggest increasing the WIP.

Round 3 will be on the spot. 7. this event puts the contestants straight into the shoes of a Treasurer whose responsibility is to bring his bank's balance sheet inline before the upcoming stringent stress tests. Teams will not be allowed to change its members after the commencement of Prelims. 5. 8.FINANCE EVENTS 1. Format Pree Aykya Prelims: ROUND A balance sheet for the company would need to be prepared 1 based on the case Send us your entries in a format as detailed in the submission guidelines The pitch book should include answers to all the questions asked on the case This will be an elimination round and6 teams would qualify to the finals. Any number of teams can participate from single college. 4. 3. BALANCE SHEET MANAGEMENT Convexity Calls: a unique ALM (application lifecycle management) based event which tests contestants' skills in Balance Sheet Management. Team Members should be from same college. Top 2 teams will be awarded cash prizes. Rules : 1. 2. The participants should bring their own materials if needed. . Three Members per team. 6. Judges decisions will be final. With Financial Markets worldwide recognizing the need for robust balance sheet as rules getting more and more stringent.

File name Other guidelines . Institute name of each team member Convexity Calls_Team-lead-email Teams are required to submit a pitch-book (power point presentation .pptx format.. email id.Asset Liability Management (on campus): ROUND Dynamically changing balance sheet based on the stress 2 scenarios created Submission details Submission to be sent to Submissions to be sent before Subject line Submission format Convexity Calls_Team-lead-email ppt or pptx Body of mail Name. contact number. not more than 10 slides) clearly answering all the questions asked in the case.ppt or .

2. Finance Quiz Description Test your understandings on the happenings in the Financial sector and your financial concepts by participating in the Finance Quiz. 2. Rules: 1. 3. Any number of teams can participate from single college. email id. Institute name of each team member Body of mail Other guidelines . Submission details Submission to be sent to Submissions to be sent before Subject line Finance Quiz Name. 5. 4. Quiz master decisions will be final. Two Members per team. Top 2 teams will be awarded cash prizes. Team Members should be from same college. contact number. The quiz will have 2-3 rounds where teams would be competing against one another and the team with the maximum points at the end of the round will be the winner.

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Day of the event: Team members will play the role of financial advisors to this 2 hypothetical company and need to support their decisions in front of the judges’ panel convincing them of their decisions. Three Members per team. Format 1. The team members can use their workings on the cases to support their claims to the judges. 2.3. 5. . Role Play Description Play the role of Financial advisors where you can be decision makers for case analysis. Judges decisions will be final. 4. where you can prove your understanding in Financial applications to the panel of evaluators. Before event The interested participants would be given the full financial details of two ramdom/hypothetical companies say X and Y two months before the event similar to that of a case analysis . Top 2 teams will be awarded cash prizes. 3. The participants should bring their own materials if needed. Team members will analyze the details of X and Y companies and arrive on a decision for a problem given on the case details. Team Members should be from same college. Rules : 1.

Submission details Submission to be sent to Submissions sent before Subject line Submission format to be Role Play: Financial Advisors Ppt.xls . HOME THEATRE EVENT DESCRIPTION This event tries to exhibit the talent of people in the making of short movies.. Short movies with duration of 15 minutes maximum are .. Institute name of each team member roleplay_Team-lead-email Body of mail File name Other guidelines GENERAL EVENTS 1. email id. contact number.doc Name.

This will be a spot event. MARKETING. (First come – first serve). The movies should be able to depict management related topics such as HR. • Group limit: Group should contain minimum of two and maximum of four members. FINANCE. RULES • It is an individual participation event.SPLIT 6 – MODEL DESCRIPTION This event was derived from a game played generally by Telugu pandits and poets in olden days in the name ASHTAAVADHAANAM. • Evaluation: Evaluation is done in on line and by evaluators in the committee. a memory test of all the participants will be conducted . • In round1. • Registration: Registration can be done through on line or offline directly in the campus with some fee. • People who are selected in the first round will enter the second round. Comedy ovie should not be taken with vulgar sense. 2 . They used to conduct ASATHAAVADHAANAM also (panel of 100 interviewers). There is no limit for characters in the movie. • 25 people who are interested can enter. where a single pandit (who was famous) was interviewed by a group of 8 pandits and the interviewee used to memorize all the question parts and answer finally.allowed. The tasks were highly difficult when compared to this event (they usually consisted of construction of new poems under the given conditions part by part). If any movie seems to be in that case are removed from the competetion NOTE:• Short film contents should not cause any harm to human relations and they should not be copied from other movies.

• • • • • • • • • • out of which. Examiners will be given complete cases and the answer sheets. Coordinator will present in power-point. case2 with light blue. case1 with yellow. In round2. . There will be six cycles of slides. Cases may be big and small. Participants have to write the answers in the provided answer sheets. Each cycle contains of 6 slides which belong to 6 individual cases. top 12 will go to the b=next round. Best of them will be awarded with prizes. Slides of the same case will be represented in same colour of the respective case. a part of the case will be there in the slide. For example. Candidates need to memorize the case parts and need to answer the questions given at the end of the slide show based on the cases. The cycle2 starts where part2 of all the cases will be presented (in the same or different order) and carried on till all the cycles are completed. Participants will be evaluated based on their analytical and memory skills. In cycle1. case3 with pink etc. Slides won't be repeated again. but. Cases may belong to any one specialization (not yet decided). Part1 of case 1 is succeeded by part1 of case2 and so on.

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