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©2001-2007 Precis Intermedia
Precis Intermedia presents...
Using Atomik Add-ons with Fudge.
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This content was taken from the Precis Intermedia Collaborative Site on August 11, 2008 and is copyright 2001-2007 by Precis Intermedia and respective author (if noted below). All rights reserved. Atomik Add-ons is a trademark of Precis Intermedia.
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Simply note permanent Success Check bonuses at an appropriate place on the character sheet. during which every character takes an action by order of initiative. DL for Armor should simply be added to the character’s Defense Factor—thus. lasts three seconds. specific rules for adding permanent Success Check bonuses to Attributes do not exist. Alternatively. Of course. SOC\/ bonuses are added to NPC Reaction rolls. END\/ bonuses are added to rolls involving endurance. 1 DL equals one Wound Level. As a result. Special Traits Gifts. Atomik Fudge Page 1 . and Supernormal Powers are all considered Special Traits. Damage Levels How damage works in Fudge is up to the gamemaster and how he designs his game. 3DL of armor will give him a Defense Factor of 3. 12 Skills levels. Attributes Attributes in Fudge can be anything. DEX\/ bonuses are added to any non-attack dexterity-based skill rolls. or 2 Gifts. Value Level 1 VL equals 1 Attribute Level or 3 Skill Levels. permanent percentage increases to movement can be applied to basic speed and movement rates. Essentially. 3D6 Fudge rules can be used instead. STR\/ bonuses are added to any strength-related skills or feats. while another game might have twelve.pigames. “Gifts”. adding a +1 or +2 to an Attribute is meaningless. Of course. but some games based on Fudge do. Furthermore. or percentile dice. using the Atomik Add-on Notes.net ©2001-2007 Precis Intermedia This document describes how to adapt Atomik Add-on products to Fudge. WILL\/ bonuses are added any sort of Will roll. read it as a full combat Round. Fudge can be played with 3D6. Success Checks Because Fudge uses special 4dF dice. Special Abilities. 2DL of damage equals “Hurt”. They are bought with Gift points. as such) or may be applied to relative wound level. A 4VL Trait would cost 4 Attribute levels.www. One Fudge game may have four Attributes. all modifiers should be translated according to the 4dF column on the Modifier Table. When Round is used in the Atomik Add-Ons. 2 VL equals 1 Gift. since Fudge uses Objective Attributes. Die System Fudge uses special dice called Fudge Dice. depending on how the gamemaster runs the game. and percentage increases to Hit Points can be applied to hit points (if hit points are used. Thus. Rounds and Turns In Fudge. ATT\/ bonuses are added to any attack rolls. INT\/ bonuses should be added to any intelligence-based skill rolls. Fudge does have rules for handling Bruise type damage (as Stun). Basic Fudge does not have rules for massive damage. That is. There are also other ways to handle damage in Fudge. Cyberware can cost money. or both. DEF\/ bonuses are added to any defensive action roll. A special 4dF column on the Margin of Success and Modifier tables is provided. each Round. designated as 4dF. 3DL damage is “Very Hurt”.
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