The Lead Draw – Fox 2/3 Draw and an overview of the Draw Package In any passing offense, you must

have the ability to negate any strong pass rush. There are three solid ways to do that: a strong running game, screens, and draws. And the purpose of this article is to explain how to use the draw play to negate the pass rush, but also to give added value and a threat with the passing game. The idea behind the Lead Draw is very simple: pull up the defensive linemen in their pass rushes and use their aggressiveness against them so that you can slip the draw play to a back. We want to take the defensive ends up field and kick them out, and push the defensive tackles to one side. This will allow us to use our fullback to isolate a inside linebacker, and possibly break a play. In the process, we want to cut off the pursuit of the rest of the linebackers. Depending on the front, by pushing the defensive tackles in the 43 defense to one side, or the nose tackle in the 34 defense, we create a cavity for the fullback to have room to push the inside linebacker to one side or the other. The ball carrier will read this as his key block on where to go with the ball from here.

As we draw up the blocking schemes versus the different fronts, you will see a great similarity between the way we block the 34 defense and the 43 Under defense. The rules are almost identical due to the proximity of the defensive tackle and the weak side outside linebacker.

In our system “Fox Two” is directed at our right side, while “Fox Three” is directed at the left side. This is consistent with our even numbers being on the right side of the formation, and the odd numbered holes on the left side of the formation.

This is Fox Three against a slightly over shifted defensive front that we used to see often. We direct the play right up in between the defensive tackles. You will see in the cases against “Over” defenses, that the blocking will possibly flip over to take advantage of the alignment.

Draw Package – Additional plays in the Tigers draw package. We wanted to perfect at least three different draw plays a year. We wanted to try to have all of them available to us. But, it became quickly impossible to perfect all of them. So we wanted to see what talent was available for us to utilize.

The Single Back draw is one that is limited in scope, and was used in its simplicity to attack the reduced amount of defenders due to the formation being spread out. The ability to hit this play quickly made it an attractive play to try to perfect year in and year out.

The Draw Trap is another play that we would run very sparingly. This play is one we copied from Lavell Edwards staff at Brigham Young University. I don’t think we ran this play five times in five years, but when we did, it brought about results. The play required size at the half back position that we didn’t always have. It also required a quick pull from the guard, which we didn’t always have either. The idea here is to kick out the end man on the line of scrimmage, run the draw inside of him. Angle blocking the play helps to take away the advantage of gap defenses.

“Hound two” as we call it, is basically the sprint draw. Many teams still use this draw, as well as the accompanying play action. This play can start out to the call side guard, and actually go anywhere. A running back with vision can take advantage of a defense as it begins to spread out a little and make small creases. We derived the “Hound 2/3” terminology from Sam Wyche and Brian Billick’s system.

The accompanying play action is like most play actions, in that you can run a three, four, or five man route. Or you can use the maximum protection scheme in the event of some suspected pressure from the defense.

The Lag draw is used by very few teams in this day and age, but we found over the years that it causes a lot of hesitation on the weak side linebacker. Its still a viable threat today, even if this formation isn’t the catalyst for today’s offenses. The play action on this draw play, causes concerns for the containment as well as the weak side linebacker. Our fullback caught a number of passes off this play action into the open flat. Blocking for the Lead Draw – We found out from watching film of the 49ers, and ironically, some old Baltimore Colts film that this play really hasn’t changed too much over the years. We start with the “Zero” or the “One” technique. We want to scoop that technique and move him to the backside away from the play to create the alley for our fullback to isolate the play side inside linebacker. This begins the creation of a tandem or “co-op” assignment to scoop the defensive tackle and scrape off to the backside linebacker.

We do not want to allow the 0/1 technique to be left without a double team until the last possible moment. By using the “co-op” technique, known by many other names, we can control the 0/1 technique until the very second that the backside linebacker commits to which side or the other. If the 0/1 technique drives for the weak side “A” gap, then the guard will peel off and cut off the linebackers pursuit. If the 0/1 technique drives into the strong side “A” gap, then the guard will finish the scoop, and the center will scrape off and cut off the pursuit of the linebacker. This is done by “feel” as to how the defensive tackle applies pressure.

But, we drill this tandem to only commit at the last possible moment so that they don’t disengage too early from the defensive tackle.

The backside guard and tackle are given the assignment to “area” block the two online defenders in the 34 and 43 Under defensive alignments. When the defense tries to execute a stunt against this play, it becomes harder to execute. We had times where the outside linebacker executed a stunt underneath, and made the tackle for a minimal gain. This was because the backside guard was either slow to recognize the stunt, or never saw it. We do our best to teach the guard to recognize the stunt from the outside linebacker and that he must work together with the tackle to impede the progress of the stunt to ensure the success of the play.

The fullback makes a move to the outside, as we are trying to sell the defense that we are showing our best running play, the power over end play. So by selling this action, or selling pass, we can place the fullback in a more favorable position to block the linebacker. If the linebacker reads the draw and plugs the hole effectively, we are in trouble. The fullback is instructed to meet the linebacker as deep as possible, keeping in mind that the linebacker is taught to read the play and meet the fullback at the line of scrimmage and plug the hole. The linebacker is also taught to not give a side. This simply means to meet the fullback in the hole and play off the block and cause hesitation for the running back. So the fullback must make contact as far downfield as he can, and turn the linebacker one way or the other. The ball carrier is taught to read this block.

The play action off of Fox 2/3 is very important in the offensive structure, due to the fact that it pairs well with our draw package and helps to constitute a run threat that slows the linebackers read

as to run/pass. Off this play action, we can hit several pass patterns effectively. Like “X and Y Hook”, the “Double square out”, or the “Double Fly” Routes. Most of the 24 pass patterns can be run from the Fox 2/3 play action. The blocking for the play action is very much the same as in the draw. But, we give the halfback a duel role in this pass blocking responsibilities. We want him to check for a pass rusher both inside, and outside the offensive tackle with a priority to any pass rusher coming from the gap between the fullback and the offensive tackle. Many West Coast Offense teams enjoy the success of the Fox 2/3 play action scheme because it gives them a full flow play action to one side, and puts a lot of receivers into the pass pattern. This is especially beneficial if you have a game breaker in your lineup. I personally liked running “Fox 2 – Bingo”. This sent the flanker on a post route over top of the tight end running a hook at 12 yards. One great thing about formation and motion variation is that you really can concentrate on running few plays and give it a lot of different looks. For example, you can run passing plays and draw plays from the very same formation. This helps destroy any tendencies you may have that may lean one way or the other in the area of run/pass. In conclusion, I have given you a number of different ideas in which to help out your offensive line in an effort to help neutralize a pressing pass rush. I hope that I have also let you with ways to compliment your passing game with a number of different types of draw plays to aid in your overall package.

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