You are on page 1of 2

Designing Interactive Artifacts

The specialisation builds upon a foundational interaction design course, and offers interested students an opportunity to build on their knowledge. It is vital because ITU does not currently offer a structured way for students to study an important and exciting field that encompasses elements of computer science and design. Broadly speaking, interaction design is concerned with designing interactive artefacts, such as applications and web sites. With the advance of technology, it is becoming more common for interaction designers to also be involved in the design of physical products, as diverse as domestic appliances, toys and electronic music instruments. Interactive artifacts, be they software, hardware or some combination thereof, are increasing prevalent in the modern world. Major technical hurdles have been overcome, and there is now near-ubiquitous wireless data access and widespread affordable computing platforms in a variety of form-factors. Interaction design plays an important role in designing suitable applications for the technological “building blocks” as well as providing value-add and differentiation for interactive products. For interaction designers, understanding and exploring contexts of use is a key foundation from which design activity is based. Compared with the proposed Service Design specialisation, the Designing Interactive Artifacts specialisation is grounded to particular artefacts and has a deeper connection to the materials of the digital world.

Specialisation course 1 (7,5 ECTS) – Designing Interactive Artifacts
This course builds on the mandatory course on interaction design by diving deeper into the interaction core of IxD. In particular, this means engaging with different qualities of interaction, new modalities and forms. There is less emphasis on fieldwork and holistic solutions, and more emphasis on designing and prototyping novel interaction techniques and interactive artifacts. Using commodity hardware (phones, tablets, touch mice etc) and/or simple Arduino creations students can investigate interaction techniques beyond today’s status quo, for example devising tangible interfaces or re-imagining how a keyboard or touch surface can be used. Students will be able to reflectively and skilfully design for and work with a wide variety of interaction techniques and materials. Students will be able to design and prototype artifacts that exhibit appropriate and reflective interaction paradigms based on a realistic problem scenario. Students are expected to have familiarity with fundamental programming concepts and ideally some experience with a language such as JavaScript, Java, C# or Processing/Arduino. These prerequisites could have been obtained through the course “Introduction to Programming” or similar.

and there is an expectation that students will be push close to the boundary of current research.5 course. Students will be able to select and use appropriate methods from their repertoire. Students will learn additional theories.Specialisation course 2 (15 ECTS) – Designing Interactive Artifacts in Action In this course students will learn advanced topics concerning the practical application of interaction design and contemporary research issues as well as carry out a large-scale interaction design project. . human-centred design project that richly engages in a problem context and/or exploration of a theoretical or philosophical aspect of interaction design. Students will be able to carry out a complete. concepts and challenges that relate to interaction design. and is an opportunity to explore and play with the wide variety of interaction forms and styles. The project results in a polished. engage and cooperate with stakeholders. high fidelity interactive artifact and presentation thereof. The first course is a deep-dive into interaction. Missing pieces are filled in and students dig deeper into methods and techniques for carrying out a design project. The project course serves as a “full circle”. and be able to communicate and present their design and process to colleagues and stakeholders. manage the design process. integrating elements from the intro to IxD course as well as the 7. They will be able to reflect on theory and relate it to the research state-of-the-art.